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- <f1><c000> THE ATARI 8-BIT HISTORY<f0>
- written by bewesoft
- additional note by Dracon / TQA
- ---------------------------------------------------------------- -- - --- ----
-
- The 8-bit Atari computer is one of the oldest home computers - it appeared in
- 1979, so now it is 17 years old. After the first years of commercial success,
- the life in <link=g26.scr>XL/XE</l> world got into the current system - after making their first
- programs, most people left us and went 16 (or more) bits. They thought that
- the "big" computers were better, but they were wrong: The PC's are maybe
- better for office, but surely they are not better for home! If you're also
- going to leave us, please don't! The XL/XE will live as long as we use it.
- It is a unique computer type that will never be repeated in future - just like
- the very first cars, or beginings of radio: Simple and funny, but not good for
- business...
-
- Well, people come into the XL/XE world and soon leave it, that's life. But in
- this situation, we'll soon forget our own history... So, now a message to
- "real" XL/XE freaks, the ones who have been active for a very long time: Try
- to write a kind of Atari 8-bit history! It should be the history of Atari
- 8-bit software and also of the people making it. (Not only a listing of your
- directories - also an opinion why the programs look like they do; how the
- relations between small Atari and its user changed during the years, how the
- style of programs changed and what happened in the most famous groups etc.)
- Nobody knows everything, but if we put our ideas together, an interesting
- piece of text might be created.
-
- I propose this system: A programmer, who has some new information or other
- ideas to contribute, should write it into his new demo. A kind of
- discussion... Hopefully, after a few years the "real" history come out in this
- way, and then someone may put it together...
-
- I'll try to say the initial words for the discussion. In my opinion, the
- history may be divided into commercial and hobby programming, each with a few
- relatively independent stages. (Some subjects cross over multiple stages.)
-
- * The first commercials (1979-1983, USA) - The home computer was a new thing,
- so people learned how to use it. Software was simple (games), just a few
- single-colour images on black screen - no real art. Some names: ATARI, THORN
- EMI VIDEO, EPYX. Example: BILLIARDS (THORN EMI VIDEO, 1981).
-
- * Advanced commercials (1983-1986, USA and Europe) - Little Atari was
- commercially at the best point of its life. Programs were better, first pieces
- of art came into games. Some names: ACTIVISION, BRODERBUND, DATASOFT, ENGLISH
- SOFTWARE COMPANY, FIREBIRD, M ASTERTRONIC, SYNSOFT. Example: BOULDER DASH
- (FIRST STAR SOFTWARE, 1984).
-
- * Last western commercials (1985-1989, Europe) - The period of commercially
- successful XL/XE was coming to its end. European software reached high
- quality, real art, but the software houses left the 8-bits. Some names: ATARI
- UK, PAL DEVELOPMENTS, TYNESOFT, ZEPPELIN GAMES. Example: BLACK LAMP (ATARI UK,
- 1989).
-
- * Polish commercials (1990-1995?, Poland) - A new wave of productions after
- the crash of communism. Unfortunately, also seems to be at its end. Programs
- of very good quality, new style. Some names: ASF, L.K.AVALON, MIRAGE, SONIX.
- Example: MISSION SHARK (L.K.AVALON, 1991).
-
- * Hobby: The first ones (before 1985, western countries) - Completely unknown
- for me, but surely there WERE some freaks...
-
- * The second wave (1985-1989, mostly western countries) - Almost forgotten -
- there are only a few old demos with greetings to groups unknown today. Medium
- quality programs, with only few effects on black screen, but with a bit of art
- already. Vertical scrolling of text pages is typical. Some names: SSMB, TFC.
- Example: SSMB'S MUSIC KALEIDOSCOPE (SSMB, 1986).
-
- * The third wave (1989-1994, Europe) - This is where I count myself. The
- beginnings of massive "classic" demo production, with relatively advanced
- effects, plus more and more art. The style is more friendly, horizontal
- scrolling of a text line with big fonts is typical. Some names: ASF, BENJY,
- CHAOS CLUB CHEMNITZ, GNOME DESIGN, HTT, OUR 5OFT, THE GATEKEEPER, THE GERMAN
- CHAOTICS, USSR, WFMH. Example: THE TOP #3 (WFMH, 1990).
-
- * The fourth wave (since 1993, mostly Poland) - A new generation, very good
- technically but with a bit of other interest. Fantastic effects and graphics/
- music, but the programs are full of skulls, anarchy symbols, awful texts
- etc... A fresh "movie" of effects synchronized with music is typical for this
- wave, with a text only at its end. Some names: QUASIMODOS, SHADOWS, SLIGHT,
- TAQUART. Example: THE ASSKICKER (SHADOWS, 1996).
-
- You don't agree? Ok, that's possible. You can only do one thing in this case:
- Add your information and own ideas, and write it better!
-
- Some time ago, HERMES came up with an interesting idea: To give "nobels" in
- demos to the greatest programs and programmers - the ones who moved us forward
- more than others. I think it's a good idea. What about including such "nobels"
- into every demo, not only these from HERMES?
-
-
- My votes follow (alpha order):
-
-
- * ATMAS II (HOFACKER/FINZEL, 1985) - The first really comfortable
- macroassembler, for many guys
- still the best.
-
- * CHAOS MUSIC COMPOSER (L.K.AVALON, 1992) - The only really simple and
- comfortable music editor.
-
- * SOFTSYNTH (ASTRAL SOFT, 1987) - The first music editor that uses
- samples.
-
- * SPARTADOS (ICD, 1985) - The only "adult" DOS for little
- Atari.
-
- * THE EIDOLON, KORONIS RIFT, - The only real 3D games with good
- RESCUE ON FRACTALUS (LUCASFILM, 1985) animation. 11 years old, but still
- the best...
-
- * TURBO BASIC (HAPPY COMPUTER, 1985) - The most popular Basic version.
-
-
- ::::: Note from Dracon/TAQUART :::::
-
- I ripped this text from BEWESOFT's "X-DEMO" for Atari 8-bit, just to show you
- some useful info on this nice subject. I like Bewesoft's article, although I
- cannot agree with the words about Polish demos:
-
- "...but the programs are full of skulls, anarchy symbols, awful texts etc...".
- Well, it might have been said about some (not all!) older demos (at the time
- that article has been written - in 1996 year). Years go by and nowadays he
- would be surprised. There is a new style (maybe another 'wave'?!) with minimum
- amount of text, no skulls, but with some other things - flowers, cartoons,
- colourful graphics modes, stereo sounds. So, don't complain!
-
- Check this out by searching for the following demos/intros: "MORE!",
- "IMPOSSIBLE BUT REAL", "SHEOL", "NUMEN" (visit http://numen.scene.pl !!!).
- Dracon signs off. :)
-
-
- -- - --- -- -------------------------------------------------------------------
- CHOSNECK team contact us:
- growin' up with atari community greymsb@poczta.fm
- ----------------------------------------------------------------- -- - --- ----
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