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- \ April/May 1995 Vol.II No.4 /
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- ________________________________________________|______________
- /_________________ CAIN ________-_____________/
- /___|_|_|__________ Monthly Newsletter _______| |___________/
- /____|_|_|__________ ______| |_________/
- /____/__|__\_________ Central Atari ______| |________/
- /____/___|___\________ Information Network ____| | | |_____/
- /______________________________________________________________/
- / / \ \
- / / \ \
- / / \ \
-
- The Official Online Newsletter of the Cleveland Free-Net Atari SIG
- _________________________________________________________________________
- The Cleveland Free-Net Community Computer System is accessible worldwide!
- _________________________________________________________________________
- telnet freenet-in-{a,b,c}.cwru.edu (129.22.8.32 or 129.22.8.51)
- _________________________________________________________________________
- 216/368-3888 | 300-14400 bps | type 'go atari' at any menu
- _________________________________________________________________________
- WWW: http://ace.cs.ohiou.edu/personal/mleair/cain.html
- _________________________________________________________________________
-
- Covering:
- 7800/XE/XL/800/400,FALCON030/ST/TT/ST(e),PORTFOLIO,LYNX,JAGUAR
-
- CAIN Online Newsletter Published and Copyright (c) 1995
- by Cain Publishing
-
- Publisher/Editor
- Voting/Conferences.........Mark Leair aa338@cleveland.freenet.edu
- Assistant Editor
- SIG Manager/Jaguar Area....Len Stys aa399@cleveland.freenet.edu
- 8-Bit Support Area..........Michael Current aa700@cleveland.freenet.edu
- 8-Bit Technical Forum.......Craig Lisowski aa853@cleveland.freenet.edu
- 16/32-Bit Support Area......Bruce D. Nelson aa789@cleveland.freenet.edu
- 16/32-Bit Support Area......Thomas Main em129@cleveland.freenet.edu
- Atari Classic Gaming Corner/
- Portfolio Support Area......Fred Horvat ap748@cleveland.freenet.edu
- Lynx Support Area...........Barry W. Cantin aa852@cleveland.freenet.edu
- Atari WWW Support Area......Mark S. Smith M.S.Smith@dl.ac.uk
-
- _________________________________________________________________________
- Cleveland Free-Net Atari SIG Internet E-Mail: xx004@cleveland.freenet.edu
- _________________________________________________________________________
- Cleveland Free-Net Atari SIG, P.O. Box 364, Mentor, OH U.S.A. 44061-0364
- _________________________________________________________________________
-
- Table of Contents
-
- >From the Editor..........................................The CAIN Newsletter
- -Mark Leair
- >From the SIG Manager...........................Cleveland Free-Net Atari SIG
- -Len Stys
-
- Atari News....................Atari & Virtuality Preview First VR Game System
- Atari Jaguar's Library Approaches 100 Titles in 1995
- Atari Continues To Expand Jaguar Peripherals
- -Atari Corp.
-
- Time Warner Interactive's Hit Arcade Primal Rage
- Time Warner Interactive's Power Drive Rally Performs on Jaguar
- Time Warner Interactive Demonstrates Commitment to Hockey
- -Time Warner Interactive
-
- 8-Bit Computers Support Area...............................8-bit News #1 - #5
- 8-bit Commentary
- -Michael Current
- 16/32-Bit Computers Support Area.............................Towers II Review
-
- Atari ST FTP Sites Update
- -Mark S. Smith
-
- Portfolio Support Area...........................News from the Czech Republic
- -Fred Horvat
-
- Lynx Support Area...................................Letter from Edward Castle
- Lynx Commentary
- -Barry W. Cantin
- Jaguar Support Area............................Jaguar News--VR Headset Specs.
- Internet Game Reviews--Hover Strike
- Internet E3 Show Reports
- Jaguar Commentary
- -Len Stys
-
- Atari WWW Support Area............................Atari Web Pages Latest News
- -Mark Smith
- Upcoming Atari Shows......................................Atari Show Calendar
-
- -Mark Leair
-
- Voting Issues and Results..................................Last Month's Issue
- This Month's Issue
- -Mark Leair
- General Information of Need.........................How to Contribute to CAIN
- Article Requests
- -Mark Leair
-
- >From the Editor
- -=-=-=-=-=-=-=-=
- Mark Leair
-
- Well, the leaves are out, the birds are chirping at 4:00 AM, and it is a
- lot warmer down here in Southeastern Ohio. Spring is definitely here. I only
- hope we can spring into summer with Atari. With school out, the summer is
- probably a great time to sell video games. Having plenty of leisure time,
- students of all ages will seek out a variety of entertainment. Video games
- certainly come to mind as a quick fix of boredom. Let's only hope Atari jumps
- on this opportunity. With other 64 bit systems possibly coming out this fall,
- they would be smart to launch a media blitz this summer. They have one
- component already in place: Price! Now, if they can get the software out
- there, the CD-Rom unit, and a good ad campaign, the Jaguar will roar into fall.
-
- Another information packed issue is here! Plenty of news for the 8
- bit'ers out there, including information on a NEW graphical adventure game.
- For the Falcon users Mark Smith brings you a review on Towers II - Plight of
- the Stargazer. Last but not least, the votes have been tallied from last
- month's reader poll, and a new survey is included in the Voting section of the
- newsletter. Enjoy!
-
- -Mark Leair
- CAIN Publisher
-
- >From the SIG Manager
- -=-=-=-=-=-=-=-=-=-=-
- Len Stys
-
- Well, I have to apologize for the double issue. Mark was on schedule to
- release the April issue, but I was not. I have been very busy in the last
- few weeks. My sister got married (congrats Joanne and Jim Mislay!). And
- I had some other things that needed to be done that had priority. But
- I doubt you will be disappointed by this issue. It is packed with news and
- information that you won't find anywhere else.
-
- Atari showed the Virtuality headset at the E3 show in Los Angeles and it
- recieved high praise by just about everyone that tried it. This may be the
- reason why consumers will choose Jaguar over other newer systems on the
- tmarket.
-
- Atari's shareholders meeting is coming up (June 5th) and I hope that all
- shareholders speak their mind. There are a lot of concerns that need to be
- addressed. For one, why is Atari clearing inventory of the Lynx? Is it
- still not comparable to the stylish GameBoys on the market? If the company
- does not want to spend capital to advertise it, at least include a catalog
- in each Jaguar for consumers to order the Lynx and its games.
-
- There is also the question of bonuses and options at a time when the company
- continues to lose money. And perhaps the biggest concern should be that
- Atari is not losing enough money. In order to make money, a company needs
- to spend money. Newspaper ads, Jaguar kiosks, etc. costs money and is
- needed for the Jaguar to be successful in the future.
-
- Why not check out the Cleveland Free-Net Atari SIG when you get a chance?
- It is a pretty cool place. While there, why not contribute news, reviews,
- and conversation?
-
-
- Len Stys, SIG Manager
-
- Atari News
- -=-=-=-=-=
-
-
- CONTACT: for Atari Corporation
- Jessica Nagel
- Dorf & Stanton Communications
- (310)479-4997
-
- for Virtuality U.S.
- Allison Ellis
- Edelman Public Relations
- (214)520-3555
-
- for VIRTUALITY U.K.
- Helen Horner/Ben Vaughan
- Virtuality Group plc
- 011-44-116-233-7082
- ATARI AND VIRTUALITY PREVIEW FIRST VIRTUAL REALITY GAME
- SYSTEM FOR THE CONSUMER MARKET AT E3
- Affordable 64-bit Jaguar VR sets industry standards; available by
- end of year.
-
- LOS ANGELES (May 11, 1995) -- The Jaguar VR, the world's first fully
- immersive virtual reality game system for the consumer market, was
- unveiled today at E3. It is being developed jointly by Atari
- Corporation, developer of the world's first 64-bit game system, and
- VIRTUALITY Group plc, the global market leader in VR systems.
-
- The Jaguar VR incorporates VIRTUALITY's revolutionary new VR
- head-mounted display (HMD) and optional track joystick, offering
- unequaled display, audio, and tracking features. Atari's Jaguar VR
- sets an impressive industry standard for home virtual reality
- systems and has been designed with the highest international health
- and safety regulations in mind.
- According to Sam Tramiel, President of Atari, "There is not one
- consumer VR product that can compete with the Jaguar in terms of
- price, performance and quality. The Jaguar VR has been designed with
- human factors in mind and sets the standard for the industry to
- follow. We are committed to delivering great experiences and
- tertainment."
- The proprietary, ergonomic HMD weighs less than 1 pound and easily
- adjusts to comfortably fit users, with or without glasses. It
- features a custom-designed optical pupil projection system and a
- full-color active matrix LCD screen. In addition, the HMD's 3D
- spatialized sound system has been enhanced by placing speakers at
- the player's temple, with sound projected back to the ears allowing
- for peripheral hearing. A built-in microphone allows networked
- players to talk to each other.
-
- A docking station, which links the Atari Jaguar system to the HMD
- and joystick, houses the technologically advanced "V-Trak" infrared
- tracking. This is the fastest tracker ever developed for consumer
- application, reacting to real-time head and hand movements with no
- perceptible lag time in the virtual world.
-
- In addition, Jaguar VR is designed to be used only when a player is
- sitting with the unit stationary on a flat surface. If a player
- attempts to walk around while immersed in the game, an automatic
- cutoff will be triggered.
- Players who own an Atari Jaguar will be able to to upgrade by
- plugging Jaguar VR into their existing system. The Jaguar VR has a
- targeted retail price of $300.
-
- Jaguar VR Software Development
- ------------------------------
-
- Through a software licensing agreement, VIRTUALITY is developing
- immersive virtual reality games for the Atari Jaguar VR. Atari's
- classic home and arcade hit "Missile Command" is being recreated in
- VR format by VIRTUALITY and will be available by the end of the
- year. In addition, the popular VIRTUALITY arcade title "Zone
- Hunter" will also be available for Jaguar VR with the system
- introduction. Discussions are also underway with a number of
- third-party developers for the creation of future games that take
- advantage of this unique technology to create new experiences.
-
- "The combination of Jaguar's 64-bit graphics processing power and
- our IVR technology has produced a phenomenal, fully integrated VR
- consumer product which has no competition, " said Jon Waldern, CEO
- of VIRTUALITY Group plc. "This system expands the boundaries of the
- in-home interactive games market and sets a new standard for others
- to try to achieve.
-
- Founded in 1987 in Leicester, England, VIRTUALITY Group plc. is the
- world's leader in immersive virtual reality entertainment systems
- worth more than 80 percent global market share. VIRTUALITY
- Entertainment, Inc. headquartered in Irving, Texas, was established
- n 1993 as the U.S.-based subsidiary to oversee all North American
- operations, sales, market development and distribution for its
- parent company.
-
- Atari has been in the video game business for over twenty years.
- Today, Atari markets Jaguar, the only American made, advanced 64-Bit
- entertainment system. Atari Corporation is located in Sunnyvale CA.
-
- ####
-
- CONTACT: Jessica Nagel or Tom Tanno
- Dorf & Stanton Communications
- (310)479-4997
-
- ATARI JAGUAR'S LIBRARY APPROACHES 100 TITLES IN 1995
-
- SUNNYVALE, CA (May 11, 1995) -- Atari Corporation announces that
- there will be nearly 100 titles for its 64-bit Jaguar entertainment
- system by the end of the year. "We will have every kind of game that
- players want, from the best developers and publishers in the world."
- comments Atari President Sam Tramiel.
-
- Based on the popularity of "Tempest 2000", Atari is launching a
- complete line of classic games, including "Dactyl Joust" and
- "Defender 2000", and "Missile Command VR" for the Jaguar VR.
- "Defender 2000" is being developed with three distinct play modes
- for the Jaguar by Jeff Minter, developer of "Tempest 2000". In
- addition, Atari will publish classic games for the PC at the end of
- the year, beginning with "Tempest 2000". Other new release titles
- include "Primal Rage" from Time Warner Interactive, the "Highlander"
- RPG series, "Fight for Life" and "NBA Jam Tournament Edition".
-
- The featured titles at Atari Corporation's E3 booth in Los Angeles
- are "TRF", "Rayman", "White Men Can't Jump" and "Ultra Vortex".
-
- TRF: TRF combines the latest motion capture technology and
- nationally known martial arts fighters in a wide variety of
- combat scenarios. Featured fighters include Ho Sung Pak, Dr.
- Philip Ahn, Katalin Zamiar and Daniel Pesina; who were all
- featured in the "Mortal Kombat" games.
-
- RAYMAN: Rayman lives in a fantasy land beyond the reaches of our
- universe. Rayman must restore peace and harmony to his world
- by defeating the evil Mr. Black and retrieve the stolen
- Great Proton.
-
- WHITE MEN CAN'T JUMP: Trash talk runs rampant in this
- "in-your-face", two-on-two blacktop basketball
- shootout. Automatic camera control zooms in
- and swings around to catch all the action.
-
- ULTRA VORTEX: Players become one of the ten eye-popping, bone
- crunching warriors of the underground who battle it
- out in mind-bending arenas carved out of living rock.
- They have one goal in mind: Defeat the dreaded
- Guardian of the Vortex.
-
- Atari has been in the video game business for over twenty years.
- Today, Atari markets Jaguar, the only American made, advanced 64-Bit
- entertainment system. Atari Corporation is located in Sunnyvale CA.
- ###
-
- Jaguar is a trademark of Atari Corporation. Atari is a registered
- trademark of Atari Corporation. Other products may be trademarks of
- their owning companies.
-
- Primal Rage(tm) and all related elements are property of Time
- Warner Interactive(tm).
-
- Rayman(tm) is a trademark of UBI Soft.
-
- Ultra Vortex(tm) is a trademark of Beyond Games, Inc.
-
- ####
-
-
- CONTACT: Jessica Nagel or Tom Tanno
- Dorf & Stanton Communications
- (310)479-4997
-
- ATARI CORPORATION ADDS TWO TOP INDUSTRY VETERANS TO SENIOR
- MANAGEMENT TEAM
-
- SUNNYVALE, CA (May 1, 1995) -- Atari Corporation has powered up its
- senior management team with the addition of top industry veterans
- Dean Fox and Jon Correll. Mr. Fox comes on board as Senior Vice
- President of Marketing and Correll as Vice President of Software
- Product Development.
- "The formidable skills and experience of Dean Fox and Jon Correll
- will provide Atari with a focused marketing plan and the development
- of the highest quality software for the consumer, taking full
- advantage of Jaguar's capability including 60 FPS, 16 million colors
- and 64 Bit Processing, " Sam Tramiel, CEO, Atari Corporation said in
- making the announcement.
-
- Prior to joining Atari Corporation, Correll held the position of
- Manager of Development Administration for Sega of America. At Sega,
- Correll implemented and negotiated development contracts and
- produced the first CD titles for Sega Corporation including "Night
- Trap".
-
- Correll began his career in the software and gaming industry as
- Manager of Product Development for Accolade in 1986. While at
- Accolade, Correll produced some of the company's most popular games
- including "Test Drive" and "Mean 18 Golf". Correll went on to
- consult various Silicon Valley companies including EPYX and worked
- as Director of Product Development for Three-Sixty.
- Before joining Atari, Mr. Fox founded, staffed, and led the
- marketing group for Rocket Science Games. Prior to RSG, Fox directed
- the launch for Sega CD and led ongoing strategic marketing, product
- concept and distribution consultation for several CD-ROM multimedia
- entertainment publishers.
-
- In his marketing and advertising tenure, Fox contributed to the
- introductions of many consumer products, including Sony Betamax and
- JVC VHS Videocassette recorders, Sharp laptop computers, and Sega CD
- multimedia game systems.
-
- Atari has been in the video game business for over twenty years.
- Today, Atari markets Jaguar, the only American made, advanced 64-Bit
- entertainment system. Atari Corporation is located in Sunnyvale CA.
-
- ###
-
- CONTACT: Jessica Nagel or Tom Tanno
- Dorf & Stanton Communications
- (310)479-4997
-
- ATARI CONTINUES TO EXPAND JAGUAR PERIPHERALS
-
- SUNNYVALE, CA (May 11, 1995) -- Atari continues to provide new
- gaming options for owners of its 64-bit Jaguar Interactive
- Entertainment System. Key products to enhance the Jaguar play
- experience hit the marketplace in 1995, with many more to come.
- "Since Jaguar has already made the leap to 64-bit technology, we can
- now focus on providing even more value to consumers by expanding the
- system with new and innovative peripherals," says Sam Tramiel, CEO
- of Atari Corporation.
-
- One of the Jaguar extras is the much anticipated multimedia compact
- disc (CD) player. Priced at approximately $150, the Jaguar CD player
- attaches to the top of the Jaguar console. The Jaguar CD plays many
- new CD games, including "Battlemorph", "Highlander", "Blue
- Lightning", "Demolition Man", "Myst", and "Creature Shock" in
- addition to playing standard audio disks. The Jaguar CD player
- provides 790 megabytes of raw data storage, allowing video game
- programmers to incorporate more complex digitized images,
- full-motion video sequences and high-quality audio soundtracks. This
- powerful double-speed CD player also provides fast access speed for
- smoother game play, and its massive data capacity gives users better
- graphic detail, expanded plot lines and more characters for an
- overall enhanced video game experience. Additionally, built into the
- unit is the "Virtual Light Machine(tm)", which creates and displays
- 81 different light patterns on the video screen in response to music
- played through the system.
-
- Mr. Tramiel says about the system, "The combination of the most
- advanced technology, sophisticated software and affordable consumer
- pricing sets Jaguar apart from all competitors." Target ship date
- for the CD player is August, 1995.
-
- For around $30, Jaguar owners can take advantage of the Jag
- Link(tm), which allows users to play competitively side-by-side. The
- Jag Link enables users to connect two Jaguar systems for
- simultaneous game playing up to 100 feet apart. The Jag Link uses
- standard RJ11 phone line cable for linking two Jaguar systems.
-
- Team Tap(tm) is a new peripheral that for around $25 enables
- competitive, simultaneous play for up to four players on one Jaguar.
- The peripheral, which debuts with the new title "White Men Can't
- Jump", provides players with a two-on-two playground simulation
- experience. With two Jaguar systems and Team Tap, the competitive
- play can be expanded up to eight players.
-
- In addition, the Jaguar Voice/Data Communicator gives players the
- ability to link up over the phone. Developed by fax-modem-voice
- technology experts, Phylon Communications, the new technology
- permits two players to compete using a phone connection. Players can
- speak with each other during game play through the use of a headset.
- With the utilization of a "call waiting" feature, players can also
- pause a game to answer a phone call.
-
- Atari has been in the video game business for over twenty years.
- Today, Atari markets Jaguar, the only American made, advanced 64-Bit
- entertainment system. Atari Corporation is located in Sunnyvale CA.
-
- ###
-
- May 11, 1995, Thursday - 08:59 Eastern Time
-
- HEADLINE: TIME WARNER INTERACTIVE'S HIT ARCADE TITLE, 'PRIMAL
- RAGE(TM)' PREVIEWING ON EIGHT HOME GAMING AND COMPUTER SYSTEMS;
-
- Head-To-Head Fighting Action At E3 Tradeshow With 'Primal Rage' Dominating Home
-
- Platforms
-
-
- BODY:
-
- Building off the success of their hit arcade game, "Primal Rage"(TM), Time
- Warner Interactive, Inc., Consumer Games Division (TWi) today previewed "Primal
- Rage" on eight home gaming and computer platforms at the E3 Tradeshow in
- their suite #308, in the South Hall of the Los Angeles Convention
- Center. International distribution for all eight versions demonstrated, as
- well as software for three more versions, are scheduled for release on two
- dedicated launch dates this Fall, 1995.
-
- On August 25, the company will release the Sega Genesis(TM), Super Nintendo
- Entertainment System(R), Sega Game Gear(TM), Nintendo(R) Game Boy(TM) and PC
- CD-ROM versions. November 14 is the date for the second wave of software on
- new gaming systems including the Sega Saturn(TM), Sega 32X(TM), 3DO(R), Sony(R)
- PlayStation(TM), and Atari (R) Jaguar(TM), as well as the Macintosh(R) CD-ROM.
-
- LOS ANGELES, May 11
-
- "For a company to support a game on so many platforms is unprecedented,"
-
- commented Mark Beaumont, Senior Vice President, Marketing and Product
-
- Development at TWi. "We chose to take an aggressive stance following the
- reception the game received at the arcades last summer. We know we have a
-
- mega-hit on our hands and will support the launch with extensive TV and print
-
- advertising campaigns as well as special events and on-line activities."
-
-
- Hit Arcade Title Moves Home
-
- "Primal Rage" is a head-to-head fighting game with an original look
- that features seven fantasy, pre-historic characters in a battle for
- supremacy. In creating "Primal Rage," TWi went back to the classics to
- invent something entirely brand new. Stop-frame animation, the process
- long used in Hollywood for movies such as "King Kong" and employed today
- for feature film special effects, was key in creating the game's look.
- The result is life-like prehistoric characters that move with unmatched
- fluidity, in a game loaded with detail and personality.
-
- The popularity of "Primal Rage" goes far beyond the appeal of the
- characters. The nearly unlimited fighting engine makes "Primal Rage" a
- game with more combination potential than practically any other fighting
- game to date. Each character has an individualized fighting style, and
- et of more than 70 moves including: fighting moves, powerful "secret"
- moves, masterful combo hits, graphic finishing sequences, punches,
- reactions to being punched, death sequences, victory sequences, and
- ready poses. The originality of the characters, the sheer number and
- ingenuity of their actions, taken in combination with the precision of
- the fighting collision-matrix, come together in an innovative, and
- addictive fighting game.
-
- TWi's goal is to have all versions look and play like the arcade
- experience. To that end, the original source code is being used to
- create software for the home versions and will be re-worked to take
- advantage of each gaming console and computer system's strengths. Fans
- of "Primal Rage" at the arcade will find home play to not only stay true
- to the original, but most versions will also include additional options
- such as a dinosaur tug-of-war and four-on-four battles.
-
- Time Warner Interactive, Inc., a wholly owned subsidiary of Time
- Warner Inc. (NYSE: TWX), develops and publishes interactive consumer
- entertainment products that span across platforms from location-based
- and video arcade games, to video game consoles and computer platforms
- including: Sega Saturn(TM), Sega Genesis(TM), Sega(TM) 32X(TM), Sega(TM)
- CD, Sega Game Gear(TM), Super Nintendo Entertainment System(R), Game
- Boy(TM), Atari (R) Jaguar(TM), Sony(R) PlayStation(TM), CD-ROM for IBM(R)
- and compatible computers, Macintosh(R), and interactive TV applications
- for entertainment and gaming markets. All product names are trademark
- or registered trademarks of their respective owners.
-
- May 11, 1995, Thursday - 09:00 Eastern Time
-
-
- HEADLINE: TIME WARNER INTERACTIVE'S 'POWER DRIVE RALLY(TM)' PERFORMS ON THE
-
- ATARI (R) JAGUAR(TM) AT E3;
-
- New Atari (TM) Jaguar(TM) Title From Time Warner Interactive Shows Its Stuff
-
-
- BODY:
-
- Time Warner Interactive Inc., Consumer Games Division announced the preview
- of "Power Drive Rally(TM)" for the Atari (TM) Jaguar(TM) today at the E3
- tradeshow in suite 309. Flying gravel, spraying mud, squealing tires announce
- the arrival of your all-terrain vehicle with opponents in hot pursuit -- better
- not look back! Based on the official World Rally Championships, players jockey
- for competitive times, major prize money, and sleek racing machines on
- the international touring circuit. This high speed, strategic driving game
- utilizes the power of the Atari Jaguar to project graphics so detailed you'll
- feel the challenge of long distance racing in 38 international road rally
- courses. "Power Drive Rally" is expected to ship in June, 1995 for an
- anticipated retail price of $54.95.
-
- LOS ANGELES, May 11
- "Power Drive Rally(TM)" is the classic road rally, a two-member
- team endurance race that makes regular speedway tracks look like a Sunday drive.
- Your computerized driving partner is in charge of the map and barks out
- directions to you as you negotiate fallen logs, snow drifts and river beds
- making maneuvers around hazardous bends all the more gripping. The quality of
- tracks and terrain are vivid with details such as water pools
- reflecting the sky and clouds, tires creating skid marks, shadows, dust clouds,
- brake lights, and exhaust plumes.
-
- The Race Is On
-
- "Power Drive Rally" is a one or two-player game, where racers go
-
- head to head on three different types of courses: road rallies over
- mixed terrain including mud, gravel, and asphalt; time trials for flat
- out speed challenges; and obstacle courses with cones, curves and a
- sinister slalom.
-
- Cross the start line with a fairly basic vehicle and a small wad of
- cash in your pocket. You must tear across a range of terrain, from
- the break of day to the dead of night to beat your opponents, win prize
- money, and move onto more challenging vehicles and races. You'll find
- each vehicle has its own handling nuances with differences in cornering
- and road holding abilities as well as acceleration and deceleration.
- You're responsible for repairing and maintaining your cars. Fail to
- ed excessive damage and you may be penalized with disqualification.
- On the other hand as you accumulate prize money, you can tirade your car
- in for a higher spec model and gain automatic entry to higher levels of
- competition.
-
- "Power Drive Rally" lets you really drive -- on and off track. Head
- off-road and you'll feel the tight turns of doing a donut in the dirt,
- or loss of traction as you slide over ice or grass. Lose control and
- you might experience a gut wrenching barrel roll or spectacular wipe
- out. This is skill-driving for those with endurance and a sense of
- competitive adventure. Rest up!
-
- Warner Inc. (NYSE: TWX), develops and publishes interactive consumer
- entertainment products that span across platforms from location-based
- and video arcade games, to video game cartridges and computer platforms
- including: Sega(TM) Genesis(TM), Sega (TM) 32X(TM), Sega (TM) Game Gear
- (TM), Super Nintendo Entertainment System(R), Game Boy(TM), Sony
- Playstation(TM), Atari (R) Jaguar(TM), 3DO(TM), CD-ROM for IBM(R)
- and compatible computers and Macintosh(R) and interactive TV applications
- for entertainment and gaming markets.
- NOTE: All product names are trademarks or registered trademarks of
- their respective owners.
- CONTACT: Tracy Egan, Public Relations Manager of Time Warner Interactive
-
- Games Division, 408-232-3213
-
- May 11, 1995, Thursday - 09:04 Eastern Time
-
- HEADLINE: TIME WARNER INTERACTIVE DEMONSTRATES COMMITMENT TO HOCKEY WITH 'WAYNE
- GRETZKY AND THE NHLPA ALL-STARS(TM)';
-
- New Hockey Title Shown on Four Systems at E3 Tradeshow
-
-
- BODY:
-
- Today at the E3 Tradeshow, Time Warner Interactive, Consumer Games Division
- (TWi) demonstrated their new "Wayne Gretzky and the NHLPA All-Stars(TM)" title
- on four systems at the Los Angeles Convention Center, South Hall, in Suite #309.
-
- Viewed for the first time were versions for the PC CD-ROM, Atari (R)
- Jaguar(TM), and Super NES(TM). A final version for the Sega(TM) Genesis(TM)
- was available and will ship May 26, 1995. LOS ANGELES, May 11
-
- "Wayne Gretzky and the NHLPA All-Stars" is a result of TWi's dual license: an
- exclusive three-year contract with Wayne Gretzky, all-time NHL scoring leader
- and four time Stanley Cup winner, and a license with The National Hockey League
- Players' Association (NHLPA) that brings professional hockey players' names,
- profiles and statistics to the game.
-
- "The sports market is very competitive -- we're going for winners,
- by pulling together the best technology, licenses, and talent," commented Mark Beaumont,
- Senior Vice President Product Development and Marketing at TWi. "We have a lot
- of experience creating sports titles and we're going out strong with 'Wayne
- Gretzky and the NHLPA All-Stars.'" Beaumont noted, "With two years of research
- and development on top of our three-year Gretzky exclusive, we've set
- the foundation for a winning line-up."
-
- "Wayne Gretzky and the NHLPA All-Stars" looks and plays realistically because
- professional gameplay was captured on video and in 3D rendered animations. To
- capture the real movements and character of Wayne Gretzky, Gretzky himself was
- filmed for use in the CD versions skating, passing, blocking, and scoring. The
- title features digitized film footage of NHLPA players to accentuate critical
- moments like face-offs, blocks and goal scoring. Video footage was taken,
- digitized and imported into a computer software package where character
- outlines or animated "skeletons" were constructed to recreate true movements
- and actions.
-
- The title features over 600 professional hockey players including 26 North
- American teams and six International All-Star teams. Battery back-up lets you
- track wins and stats, trade players, edit team line-ups and names, and go for a
- ull 84 game season with playoffs. Designed so that with just three pushes of
- he button you're on the ice, "Wayne Gretzky and the NHLPA All-Stars" puts you
- at center-rink for a unique close-to-the-action perspective. Video clips of
- referees appear to keep order during play and digitized audio announces
- penalties and goals. Player animations are 20% larger than images in
- competitive hockey games and details such as backwards skating action and the
- sounds of puck slaps and stadium music add to the realism.
-
- Time Warner Interactive, Inc., a wholly owned subsidiary of Time Warner Inc.
- (NYSE: TWX), develops and publishes interactive consumer entertainment products
- that span across platforms from location-based and video arcade games, to video
- game consoles and computer platforms, compatible computers, and interactive TV
- pplications for entertainment and gaming markets.
-
- NOTE: All product names are trademarks or registered trademarks of their
- respective owners. CONTACT: Tracy Egan, Public Relations Manager of Time
- Warner Interactive Consumer Games Division, 408-232-3213
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- | CLEVELAND FREE-NET WILL PRESENT __FREE__ COMPLIMENTARY USAGE TIME |
- | to the readers of: |
- | |
- | CAIN Newsletter |
- | |
- | New Users Sign Today! Connect by modem: 216/368-3888 or |
- | Telnet to: freenet-in-a.cwru.edu, 129.22.8.32 |
- | |
- | You can log on as a visitor to explore the system. At the opening |
- | menu ("Please enter 1 or 2:"), enter "2" to log in as a visitor. At |
- | the next menu, enter "2" again to explore the system. You will then |
- | read an opening disclaimer and a login bulletin, then be sent to the |
- | main Free-Net menu. Once inside, type "go atari". Follow the menus |
- | to read Atari-related discussions, reviews, news, and information. |
- | In order to post messages, send e-mail, vote, chat online, and sign |
- | a user directory, you need a Free-Net account. Apply for a Free-Net |
- | account by entering "1" at the second menu instead of "2". |
- | |
- | All new registered users receive "free" accounts which will not |
- | require payment for the usage of the system. |
-
- The Cleveland Free-Net has an Atari SIG comparable to other systems.
-
- The Atari SIG carries _ALL_ Z*Magazine issues. Z*Net & ST Report
- from 1989. All Atari Explorer Online issues. The latest and
- greatest Atari news. "Support Areas" for all Atari users. Multi-
- User Chat, Voting Booth, Wanted & For Sale, User Directories, and
- even direct access to Atari related Usenet newsgroups.
- No charge for registration or usage of this system! Register today!
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- 8-Bit Computers Support Area
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Michael Current
-
- This month's CAIN Newsletter brings you FIVE news announcements from various
- 8-bit Atari vendors and developers.
-
- #1: Atari 8-Bit Support From Richard Gore (developer/vendor)
- #2: A Fine Tooned Engineering Update (developer)
- #3: New Atari 8-bit software from Computer Games Plus (vendor)
- #4: F.R.E.E., the new graphic adventure from Bertrand Le Roy (developer)
- #5: Another Fine Tooned Engineering Update (developer)
-
- Enjoy!
-
- 8-Bit News #1
- ----------
- Date: 30 Mar 1995 07:58:05 -0600
-
- ATARI 8-BIT SUPPORT FROM RICHARD GORE
- -------------------------------------
-
- y list of software for sale has now got quite long, so to save space
- and bandwidth I will just give a list of what I have got along with
- their prices, then if you need any further information you can simply
- e-mail me at chmrig@leeds.ac.uk and I will supply the information.
- My range of commercial software:-
-
- JAWBREAKER #4 ($9) disk, tape, Rambit tape 16k
- MOUSEKATTACK #4 ($9) disk, tape, Rambit tape 48k
- ARENA #5 ($11) disk, 64k XL/XE
- BUBBLE ZONE #5 ($11) disk, 64k XL/XE
- SUPER PRINT-LAB XE #6.95 ($16) disk, 128k XE
- GTRACKER #6.50 ($15) disk, 64k XL/XE
- BLACK LAMP * #4.95 ($11) disk, 64k XL/XE
- TUBE BADDIES * #4.95 ($11) disk, 64k XL/XE
-
- * available from 15th April 1995, advance orders are being taken.
-
- Special offer (1); buy both Jawbreaker & Mousekattack in one pack for
- ^^^^^^^^^^^^^^^^^ only #6.95 ($15).
-
- Special offer (2); buy both Tube Baddies & Black Lamp on one disk for
- ^^^^^^^^^^^^^^^^^ only #9.50 ($20).
-
- Ex-stock, shrink wrapped commercial software. Limited stocks. You are
- advised to check stock levels before ordering:-
- Disks: SUMMERGAMES #5.25 ($11)
- DROPZONE #5.25 ($11)
- SOLAR STAR #5.25 ($11) also known as Sun Star
- CYBORG WARRIOR #5.00 ($10)
- HALLEY PATROL #2.50 ($6)
-
- ROMS: GATO #6.50 ($14)
- DESERT FALCON #6.50 ($14)
-
- HARDWARE: YORKY 256k plug in memory upgrade for 800XL. Plugs into PBI
- -------- port, no soldering is required. Supplied ready for use with
- all RAM chips, manual and a disk of support software.
- Last few units, priced at #50 ($90) plus p&p.
- Prices in UK pounds (#) include p&p to UK, overseas add #2 for p&p,
- payable in pounds sterling or UK cheques, IMO, Postal Orders.
- Prices in US dollars ($) include shipping to USA, but payment must be
- in US$ cash, sorry no cheques (checks).
-
- For further information or to order contact Richard Gore at
-
- 79 SPROTBROUGH ROAD, SPROTBROUGH, DONCASTER, DN5 8BW, ENGLAND
-
- Tel. no. (01302) 784642
-
- E-mail: chmrig@leeds.ac.uk
-
- Coming soon GTracker XL utilities, Golf Tour '95 and more.......
-
- 8-Bit News #2
- --
- Date: Sun, 9 Apr 95 07:17:19 -0500
- From: F Tooned <ftooned@delphi.com>
- Subject: Sweet 16
-
- Hi All,
-
- Just made it back from Canada... A well needed vacation I might
- add!! Sometimes it's better to just get out in the field and talk to
- people directly about what features a product should or shouldn't have.
- As everyone well knows, The Sweet 16, MIO II, and MARS 8 have encountered
- design problems, changes, delays, etc... I only hope that everyone can
- understand that even though they might be "separate" products, they all
- need to operate together, and not duplicate features (if possible).
- I didn't expect the MARS 8 to be finished in the past few weeks,
- and that was accomplished by changing the SIMM on board to address '816
- memory as opposed to banked-memory. There will be a jumper on-board to
- select whether the SIMM is active or not. The MARS 8 will also work with
- internal memory upgrades such as Rambo, Newell, or Wizztronics.
-
- With the '816 memory going inside the computer now, I have opted
- to not include a socket on the MIO II. This way owners of Black Boxes
- and original MIO's will be able to use the memory without have to but an
- MIO II. For those of you that don't want a MARS 8 fear not, as Atari
- Classics will be featuring an upcoming article on how to add '816 memory
- to the PBI.
-
- On another note, it has become obvious that the need for a high
- speed serial port is high for the Atari 8-Bits. I was toying with the
- idea of incorporating one into the MIO II, but that tends to conflict
- with the original goal of providing a "low-cost" IDE interface. Not to
- mention that people shouldn't have to purchase an MIO II to have a high
- speed serial port. Well, let's just say that the MIO II won't have a serial
- port, but... I will be making such a device available very soon. No details
- are available at present, but it will be soon, and it will be extremely
- cool...
-
- Catalogs are being prepared, and will be shipping as soon as the
- MIO II's and MARS 8 goes into production. It will be very difficult to
- reach anyone here by voice for a while, but I always read E-Mail, and
- will be active here and on the FTe area on Genie.
-
- Mike
-
- 8-Bit News #3
- ----------
- Date: Fri, 14 Apr 1995 21:18:01 GMT
- From: aturco@netcom.com (Art Turco)
- Subject: GAMES FOR SALE - NEW
-
- New Atari 8 bit software
-
-
-
- COMPUTER GAMES PLUS
- 1839 E. Chapman Ave.
- Orange CA. 92667
- phone (714) 639-8189
- fax (714) 538-1707
-
- email aturco@netcom.com
-
- Who are we? We have been Atari dealers since 1980. We started with
- Atari 8 bit. Our first ads were in Antic and Analog magazines, and in the
- beginning we were solely a mail order company. We now have a retail store too.
-
- The merchandise listed here is all NEW unopened inventory that
- has been in our stock since release. These titles have had various
- price reductions through the years, and we have again reduced them
- for this list. The prices reflect quantity on hand. The more expensive
- titles are probably our last copies.
- We hope you find something of interest.
-
-
- $15 -disk- Anti Sub Patrol (Rocklin)
- 5 -cart- Basic Computing Language (cart only) (Atari)
- 30 -cart- Basic XE (OSS)
- 20 -disk- Battle Of Antietam (SSI)
- 5 -disk- Blade Of Blackpool (Sirus)
- 3 -cass- Blue Max (Synapse)
- 5 -disk- Boulder Dash (First Star)
- 5 -disk- Bruce Lee (Datasoft)
- 15 -disk- Checkers (Odesta)
- 15 -disk- Cosmic Balance II (SSI)
- 15 -disk- Crossfire (On-Line)
- 20 -cart- Demon Attack (Imagic)
- 10 -cart- Donkey Kong (Atari)
- 10 -disk- Drelbs (Synapse)
- 5 -disk- Dropzone (Microdata)
- 2 -cass- Eastern Front (Atari APX)
- 18 -disk- Eastern Front (Atari APX)
- 3 -cart- ET Phone Home (Atari)
- 5 -disk- Fort Apocalypse (Synapse)
- 10 -cart- Gateway To Apshai (Epyx)
- 10 -disk- Gunslinger (Datasoft)
- 20 -disk- Gettysburg (SSI)
- 5 -disk- Hard Hat Mack (EA)
- 2 -disk- Instedit (Atari APX)
- Invasion Orion (Epyx)
- 5 -cart- Miner 2049er (no box) (FREE with any $15 total purchase) (Big 5)
- 10 -cart- Miner 2049er (with box) (Big 5)
- 25 -disk- Mirax Force (fabulous high speed British game) (Tynesoft)
- 5 -cart- Missile Command (Atari)
- Movie Maker (EA)
- 0 -disk- Murder On The Zinderneuf (EA)
- 5 -cart- Oil's Well (Sierra On Line) {great game}
- 3 -disk- One On One (EA)
- Panzer Grenadier (SSI)
- Pacific Coast Highway (Datasoft)
- 10 -disk- Pinball Construction Set (EA)
- 5 -disk- Preppie (Adv. Int) {like Frogger}
- 5 -cass- Principles Of Accounting (Atari)
- 25 -disk- Party Quiz (Suncom) {inc 4 controllers-great party game}
- disk- Racing Destruction Set (EA)
- 1 -cass- Rescue At Rigal (Epyx)
- 15 -disk- Rebel Charge At Chickamauga (SSI)
- 10 -disk- Return Of Heracles (FREE with any $40 total purchase) (Quality)
- 3 -disk- Sands Of Egypt (Datasoft)
- 25 -disk- Scott Adams - all 12 text adventures plus hint book
- 10 -book- Scott Adams - hint book for 12 adventures
- 5 -disk- Scott Adams - Saga 2 Pirate Adventure (graphic version)
- 10 -disk- Scott Adams - Saga 3 Mission Impossible (graphic version
- 10 -disk- Scott Adams - Saga 4 Voodoo Castle (Graphic version)
- 0 -disk- Scott Adams - Saga 6 Strange Odyssey (Graphic version)
- Sea Dragon (Adventure International)
- 10 -cart- Shamus (Synapse)
- 15 -disk- Shiloh (SSI)
- 5 -disk- Snooper Troops - Case 1 (Spinnaker)
- 1 -cart- Super Breakout (Atari)
- cart- Submarine Commander (Thorne EMI)
- 2 -disk- Timewise (Atari)
- 1 -cass- Trivial Pursuit (Domark)
- 3 -disk- Ulysses & Golden Fleece (On-Line) {early Sierra}
- 3 -docs- Universe Products Guide (Omnitrend)
- Upper Reaches Of Apshai (add-on for Temple Of Apshai) (Epyx)
- 3 -disk- Upper Reaches Of Apshai (add-on fro Temple Of Apshai) (Epyx)
- Video Vegas (Baudville)
- 10 -disk- Wargame Construction Set (SSI)
- 10 -disk- Warship (SSI)
- disk- Wizard & Princess (On-Line) {adv. #2 by Ken & Roberta Williams}
-
- Worms (EA)
- 5 -disk- Zaxxon (Datasoft)
- Zeppelin (Synapse)
- book- Technical Reference Notes (400/800) {massive, over 1" thick}
- 25 -hard- Atari 1027 LQ Printer {never opened, but sold as is}
- 2 -misc- vinyl cover for 1010 recorder
- 2 -misc- vinyl cover for 600XL
-
- power supplies
- 3 - CO16353 9v dc
- 3 - CO10472 9v dc
- 901017 20v ac
- CO17539 9.5v ac
-
- Atari 5200 games
- 5 - Real Sports Football
- Countermeasure
-
-
-
- payment: you can pay by check or charge card (Visa or Mastercard). If you
- are going to send a check please send email first and we will confirm that
- the titles you want are still in stock. We will then hold them for one week
- for your check to arrive. Please expect a two week delay for check clearance
- before your order is shipped.
- If you prefer to pay by charge card you can call your order in or send the
- charge card info by email. If you are going to use email we need the full
- card number and the expiration date. And, of course, give us your shipping
- address and phone number.
-
- There is a single shipping charge of $5 on all orders within the United
- States. If you are outside the USA we will quote you actual shipping once
- we can confirm your order. We can ship anywhere.
-
- COMPUTER GAMES PLUS
- 1839 E. Chapman Ave
- Orange CA 92667
- phone (714) 639-8189
- fax (714) 538-1707
-
- email aturco@netcom.com
-
- For anyone in Southern California who would like to visit our shop, the hours
- of operation are noon-6pm Tue-Fri and noon-3pm on Sat.
-
- 8-Bit News #4
- ----------
- Date: 14 Apr 1995 10:56:19 +0200
- From: bleroy@ccr.jussieu.fr (Bertrand LE ROY)
- ubject: The DEMO version of F.R.E.E. is available! NEW!NEW!NEW!
-
- F.R.E.E. is a new graphic adventure game.
- It features a hundred full-screen graphics 15 beautiful drawings, five disk
- sides filled with text and images, a menu and windows based user interface
- (95% of the game can be played with the joystick), automatic mapping, etc.
-
- And you can have the first two disk sides of F.R.E.E. for free (ha!ha! Very
- funny) Just send a mail to bleroy@moka.ccr.jussieu.fr or fabien@ssnet.com Or
- look for it at your favorite FTP site. I will try to spread it as fast as I
- can, but your help is welcome. As the Sirius Cybernetics Corporation
- commercials say: SHARE AND ENJOY!
- The complete commercial version is also available for $20 or 100 french francs
- r the equivalent in your currency (but of course we prefer dollars or
- francs) from:
- Fabien Royer
- 3211 Society Drive
- CLAYMONT, DE 19703
- USA
- or:
- Bertrand Le Roy
- 72 rue des Landes
- 78400 CHATOU
- FRANCE
-
- If you want to use F.R.E.E. with PC X-former, please say so because for the
- moment you can only use the first disk: you can't swap disks 'on the fly' and
- F.R.E.E. for the moment uses only the first drive.
- But I am working on a special version that accepts to use any present drive,
- and this will enable you to use F.R.E.E. with PC X-former 2.5.
- For this I need one or two weeks (I have other activities, sorry). Thanks for
- your patience.
- Of course, the 'normal' version is AVAILABLE.
-
- Should I put the binary uuencoded disk images of the DEMO in this newsgroup?
-
- Bye. I hope that you will enjoy F.R.E.E.
-
- 8-Bit News #5
- ----------
- Date: Sat, 15 Apr 95 09:06:22 -0500
-
- From: F Tooned <ftooned@delphi.com>
- Subject: What happened to the phones at FTe??
-
- Hi All,
-
- My lease has expired, and I'm going to be shuffling things around
- here at FTe for the next few weeks. (I had completely forgot about the
- lease running out...) The phones will be off, until things get resituated.
-
- I'll be sending out the catalogs once the "new" info is available.
-
- Not to worry! I'll be checking in here at least once a week, to
- keep tabs on the situation.
-
- Man, I've gotten hammered here with E-Mail over the past two
- weeks! Thanks for taken the time to request product info... I was beginning
- to think that there was only a few people still out there. I mean, I've
- gotten more mail in the past two weeks than I have in the past 4-5 months.
-
- I may not be able to make an appearance at the Sacramento Show,
- due to the very recent changes...
-
- Once again, Thanks for the support! It's gonna be a really cool
- summer for the Atari 8-Bits!!
- Mike
-
- 8-Bit Commentary
- ----------------
- Is it true? Will May/June 1995 (Volume ** 15 ** Number 3) be the last issue
- of Current Notes, the longest running Atari-oriented magazine ever? Please
- say it isn't so...
-
- Until next month,
- -Michael Current
-
-
-
- 16/32-bit Support Area
- -=-=-=-=-=-=-=-=-=-=-=
- Mark S. Smith
- Towers II - Plight of the Stargazer
- ~~~~~ ~~ ~~~~~~ ~~ ~~~ ~~~~~~~~~
- Review by Mark Stephen Smith (msh@dl.ac.uk)
- ~~~~~ ~~ ~~~~ ~~~~~~~ ~~~~~ ~~~~~~~~~~~~
-
-
- At last the long awaited sequel to Towers has finally arrived for the Falcon.
- Towers II continues the role playing formula ut unlike its previous
- incarnation, movement is now completely free thanks to the use of a 3D texture
- mapped environment. Control has also be changed to make it easier to do things
- and all game controls are available simply by using the mouse with some
- keyboard shortcuts included.
-
- Introduction
- ~~~~~~~~~~~
- Shipwrecked on Lamini you eagerly await the completion of repairs to your
- craft. No news seems to spread on this island and no contact seems to be made
- with anyone outside the island bringing the question of how they manage such
- wealth.
-
- After being invited to the sheriffs office you discover the Lord Daggan a man
- who once held one of the seats on the high council has resigned his position
- for things he deemed more important and retired to his tower. Strange things
- then seemed to happen in the tower and in the village, when questioned Daggan
- went mad and burnt down several villages houses, thankfully harming no one.
- At this point it was decided he was mad and must be stopped, none who were sent
- to stop him ever returned. Thieves have been spotted leaving the tower with
- large bags of money and one who was caught and questioned revealed many strange
- seemingly impossible tales, that due to what had occurred had to b
- believed.
-
- You have been asked to help, by sending in one man you would have the advantage
- as that would never be expected. You are given some pictures and descriptions
- of some of the things you may encounter. The reward in return for this help is
- anything you find in the tower you are free to keep, and when you return a
- small keep will be built for you, and you'll always have a home on Lamini.
- It is now up to you if you think you can help.
-
-
- Getting Started
- ~~~~~~ ~~~~~~~
-
- The file is available in zipped format and requires one High Density disk.
- Once decompressed you have to decide were to install the program to.
- Installation is simple and only requires the partition and directory to be
- chosen. The game requires a hard disk with around 4 Megabytes free, and
- requires 2 Megabytes of memory.
-
- Once installed the game is loaded and after the initial credits you are given
- three options to choose from. The choices are:
- Introduction - Several pictures accompanied by text reveal the story so far.
-
- Incarnation - Start a new game. (See below for a full description).
-
- Continuation - Can only be selected once a save has been made, choosing one of
- the previously saved games will allow you to load that save.
- Selections are all made by using the mouse.
-
-
- Starting a new game (incarnating a character)
- ~~~~~~~ ~ ~~~ ~~~~ ~~~~~~~~~~~ ~ ~~~~~~~~~
-
- When selected you will be greeted with a picture of the four characters
- available for use in the mission ahead, each have their own strengths and
- weaknesses, although Gerand is recommended for the beginner. He's weak
- magically but his high hit points and strength in battle means you are likely
- to survive longer. Merton is the hardest character to start with, a master of
- magic but only able to inflict small amounts of damage in battle and weak when
- attacked. In between are Tasler and Andros who have a mix of both fighting and
- magic skills. I chose Tasler for my adventure, giving me the best of both
- Worlds.
-
- Selecting a character you will get a selection of random statistics generated
- for that character. The statistics are in the following areas:
-
- STR - Strength
- INT - Intelligence
- WIS - Wisdom
- DEX - Dexterity
- CON - Constitution
-
- Values range from 9 to 20 and if you are not happy with your statistics
- choosing the character again will generate new numbers for you. Once you have
- chosen your character and you are happy with their statistics you are ready to
- begin the game and select accept for that character.
-
-
- The Game
- ~~ ~~~~
-
- Starting the game you will be greeted with a main play screen, all the action
- in the game takes place on this screen. There is a picture of your character
- which is used for examining or consuming objects. The face can be flipped
- over to view a bodily inventory on which you can place objects such as
- clothing, weapons and other special objects on the appropriate part of the
- body.
-
- Underneath this is a holding area which holds four items although this can
- be extended by placing objects such as bags into one of the boxes. At the top
- of the screen are two bars, the green one is your health, and the blue is your
- mana. When hit your health bar decreases and turns grey, when the whole bar is
- grey you have been killed. When using spells your mana decreases and the bar
- turns grey, mana will return with time and can be quickly re-generated by
- sleeping. Also at the top next to these you will find a compass which is
- invaluable for finding you way around.
- Below the compass is the spell canvas on which spells are placed when they have
- been learned. It is empty to start with. Next to this is the main screen
- in which all the action takes place, and below that is the message canvas were
- all the messages are displayed during the game.
-
- In the bottom right hand corner you will find the following 5 icons:
-
- Fist - Gives you your statistics
- ZZZ - Sleep. Restores your characters health and mana.
- Map - Automatically generated map of areas explored.
- Disk - Menu containing load, save, resume the game, restart, and quit
- options.
- Note - Game volume adjustment.
-
- Moving the hand over the screen you can choose these icons, move objects around
- and select spells. Pressing the right mouse button takes you into the main
- play area were you control your characters movement. When in movement mode
- pressing "F" changes to full screen mode where the whole screen is taken up
- with your 3D environment. The right mouse button is used to toggle between the
- movement and manipulation screens, and full screen can be toggled on/off with
- "F".
-
- Movement is easy, pushing the mouse up in movement mode will make the character
- move forwards, pushing is back makes you move backwards, and pushing it to the
- side rotates your character respectively to the left or right. It is not
- possible to sidestep but you can walk and rotate at the same time. The control
- is sensitive to how strong you want the action to be, so if you nudge the
- cursor up from the centre of the screen you will slowly walk forwards, if
- however you push the cursor up as far as you can you will run forwards, this
- applies to all movements.
-
- At first this can be a little tricky to control as you in the panic of
- retreating from a fight often find yourself over turning, bumping into objects,
- and having some difficulty straightening up. However with a little practice
- control becomes easier (although not perfect).
-
- To strike you press the left mouse button, if you have a shield holding th
- mouse button after striking will hold up your shield. To cast a spell firstly
- you select the spell from the spell canvas and then you hold down both the
- left and right mouse buttons to cast the spell. Casting spells can be a little
- hit and miss and will depend upon your characters statistics, luckily failed
- spells don't decrease your mana. Statistics will also decide the strength
- and speed of hits, so it is a good idea to try and start out with good
- statistics.
-
- Moving around you will find various objects, to collect them you need to move
- within range of the object and then switch to the manipulation screen to place
- the object using the hand in your inventory. If it is food dropping the
- object on your characters face will eat it if he is hungry, or if it is a
- scroll doing the same will read the scroll. All magic scrolls are added to
- your canvas when read. It is also possible to just place the object back down
- on the ground or if you point the cursor higher up to throw the object. This
- can be done to attack creatures for instance and a nice touch is the way the
- ceramic jugs break when they collide with objects.
-
- Whilst on the manipulation screen clicking the mouse over a character in the
- main play area within range will speak to that character. This is important
- later on but is not useful against anything that is hostile and attacks you.
- It is important not to click on a character to talk to them when in the
- movement screen as this will hit them and they will attack you and not talk to
- you.
-
- To start out with the game is fairly hard and you will find yourself dying
- fairly quickly depending on what character you have chosen. Therefore it is
- essential to get a good start and to kill a guard and get a weapon. Once your
- in possesion of a weapon your hits are much stronger therefore reducing battle
- time. It is generally a good idea to save the game if you accomplish anything,
- after a hard battle, or before you do something you are unsure of.
-
- >From personal experience I have found the value of a save, having to redo
- entire sections because I made a mistake, forgot to do something, or used an
- bject up accidently that I needed.
-
- Exploration is a vital key to game success, it is important to be thorough and
- to watch out for secret walls carefully, this is where the automatic mapping
- system comes in invaluable, showing up the areas you have yet to explore when
- you are having difficulty finding the way ahead. Also be careful to speak with
- or kill any creatures you meet as they often hold vital information or objects
- to your quest.
-
- On route you will find many objects, these range from keys to doors and food,
- to gems, magical items and weapons. A fun weapon to use at the start of the
- game is the bow. To use this you will also need some arrows but the advantage
- of this weapon is that you can attack from a distance therefore keeping
- yourself out of harms way. Other weapons include everything from your fist and
- a mop, to swords, maces and magic wands.
-
- Also scattered around the tower are various furnishings and other things such
- as chains, pressure pads and pits. These all play a part in the many assorted
- puzzles throughout the game. To start off with the demo section of the game
- contains little in the way of puzzles, mainly consisting of exploring and
- fighting, with some small secrets and puzzles thrown in. It is not until you
- pass the demo section and enter the full game that it really comes to life.
-
- As you progress the game opens up revealing more interesting mazes and
- creatures along with many more puzzles and objects. You find yourself with
- tasks to complete to move on to the next section, with each section bringing
- new surprises and elements. At the moment I've got a handful of spells and I
- look forward to completing my current section as I know the next section is
- likely to contain a valuable and interesting object/spell and a new creature.
-
- The game really does have that one more go appeal and it is very easy to lose
- a few hours without realising, something I haven't really done since Dungeon
- Master on my ST. Even when you are stuck or have to redo a section due to an
- error it is hard to get fed up with the game as you often find yourself doing
- the same area a second time round much quicker and efficiently. With each new
- problem comes the prospect of an interesting solution and whilst not always
- obvious the rewards for solving a puzzle or area can be great feeling of
- satisfaction.
-
- The game becomes much more structured later on with the many puzzles making the
- game feel much more involved than the early demo levels which contain probably
- too much wandering and not enough interaction. I can only skim the surface of
- the game in this review as I am still making my way through the game and
- enjoying the game more and more the further I get. I don't know how far I've
- actually managed to get towards facing Daggan but have the feeling the way
- ahead is only going to get better and better.
-
-
- Graphics and Sound
- ~~~~~~~ ~~~ ~~~~~
-
- The graphics in Towers II are first class, from the opening picture and the
- introduction, all the way through the game. All the graphics are in True
- Colour and the shading on walls into the distance shows this off. For the most
- part most of the wall textures remain the same and can seem a little boring
- although they do change later in the game. All the characters you face are
- attractively drawn and fully 3D (can be approached from all angles and been
- een properly from that angle). The spells, objects and furniture all look
- excellent and my only critism is that they can get a little blocky close up
- (especially in full screen mode). This is obviously a memory trade off as mor
- detail closer up would require bigger objects and more memory, which in turn
- would reduce the number of objects available.
-
- The framerate for the Falcon is first class with the game running at around
- 12 frames per second and a little less in full screen mode (although it isn't
- very noticeable). Outside of some demos this is the best I've seen texture
- mapping done on the Falcon and those demos were only doing texture mapping and
- nothing else.
-
- On the sound front there is an atmospheric sound track throughout which is
- fairly pleasing. Whilst you won't find yourself listening to it purposely you
- also won't want to turn it off as you tend not to notice it when invloved in
- play and it seems to blend into the back of your mind without being obtrusive
- to the game. The volume can be altered but you'll probably want to keep it on.
-
- Throughout the game are a large range of sound effects all sampled and clear.
- These range from the cutting sound of a knife and a cry of pain, to the subtle
- click of a button on the floor. Sound effects accompany most actions such as
- casting spells, fighting and opening doors and all play over the background
- soundtrack. A good point about the in game sound is that it is in true stereo
- which helps you to identify were sounds came from. You can hear the footsteps
- of an approaching guard in the distance for instance and detect he's coming at
- you from your left.
-
-
- Gameplay
- ~~~~~~~
-
- The gameplay is truely excellent and draws you deeper and deeper into the game.
- The further you progress the more you appreciate the game as it's complexity
- and storyline unfold. Each new discovery adds a boost to the appeal and new
- discoveries are never very far away. The range of items, puzzles and creatures
- are both diverse and interesting, with each step taking you closer to your goal
- unfolding new and interesting things.
- e demo section of the game whilst excellent really doesn't do justice to the
- depth and interest you'll encounter later in the game. Control is very easy
- and lends itself painlessly to this game, the only critism of the control
- method I have is movement adjustments can sometimes be a little oversensitive
- but for the most part are excellent.
-
- Sound and graphics create an excellent set of surroundings and wonderful
- atmosphere making it the closest you'll ever get on an Atari computer to date
- to actually being there. At first I had doubts about it being a free movement
- texture mapped game as I didn't think the Falcon was up to the job, but this
- proved me wrong and is a testiment to the programming skill of those invloved.
- Likewise the game has been brilliantly devised and the sound and graphics
- superperbly implemented to blend this into what I'd consider the best Falcon
- game to date.
-
- I really can't recommend this game strongly enough, and whilst this type of
- game may not be to everyones liking I recommend you get it anyway just to prove
- what the Falcon is capable of, and to surprise yourself as to how playable the
- game becomes.
-
- Overall
- ~~~~~~
-
- An excellent game which is hopefully the first of many more to come. I cannot
- emphasise enough how much I think you should register this game to receive the
- manual to play the full game. The game is easily commercial quality and with
- such excellent gameplay and that one more go appeal it will be one you can't
- put down for months. The game really picks up after the demo section and
- should be an essential purchase for everyone who's tried the demo. If you
- haven't already tried it I recommend you do. What are you waiting for go out
- and get it!
-
-
- Good Points:
-
- - Excellent gameplay, one more go appeal.
- - Brilliant use of the Falcons graphics and sound capabilities.
- - Long term appeal.
-
- Bad Points:
-
- - Slightly over sensitive control for beginners.
- - Fairly hard for beginners but just right for the average game player.
- - Not enough clues to guide you sometimes.
-
-
- Overall Score
- ~~~~~~ ~~~~~
-
- Graphics = 90%
- Sound = 88%
- Gameplay = 95%
- Overall = 94%
-
- The manual retails for $24 and is available from us (JV Enterprises) or from:
-
- STeve's Sales (916) 661-3328
- B&C Computers (408) 986-9960
-
- Goodman International (0782) 335650
- Merlin PD (0453) 882793
-
- JV Enterprises
- PO Box 97455
- Las Vegas, Nev. 89193
- 1-800-252-0194
- (702) 734-9689
-
- Atari ST FTP Sites Update
- -------------------------
- Last edit: 18-April-1995
- Additions/changes since last list: 8
-
- - ftp.informatik.rwth-aachen.de (Directory change)
- - ftp.uni-bremen.de (Replaces wowbagger.pc-labor.uni-bremen.de)
- - nibelung.worms.fh-rpl.de (Site removed no Atari section)
- - ftp.rz.tu-bs.de (Replaces rzserv3.rz.tu-bs.de)
- - ftp.coli.uni-sb.de (Directory change)
- - ftp.uni-giessen.de (New site)
- - ftp.rz.tu-harburg.de (New site)
- - ftp.fu-berlin.de (Replaces pascal.math.fu-berlin.de)
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- ()==========================()
- // ____/__ __/ ____/ //\\
- // / / / _/ // ()
- // __/ / ____/ // //
- // / / / // //
- // _/ _/ _/ Archives // //
- // // //
- ()==========================() //
- \\ \\//
- ()=========================()
-
- (log in with "anonymous" as name, and full name/e-mail address as password)
- FTP instructions after this list!
-
- A T A R I S T F T P S I T E S :
- -------------------------------------
- USA:
- --
- atari.archive.umich.edu...(141.211.120.11)..../atari/
- email server.............atari@atari.archive.umich.edu
- cs-ftp.bu.edu.............(128.197.13.20)...../PC/ATARI-ST/
- world.std.com.............(192.74.137.5)....../src/atarist/ and /pub/atari/
- ftp.std.com...............(192.74.137.7)....../pub/atari/
- f.ms.uky.edu..............(128.163.128.6)...../pub2/atari/
-
- CZECH REPUBLIC:
- ---------------
- ftp.dcs.muni.cz.....(147.251.48.3)........../pub/archives/atari/
-
- SLOVAKIA:
- ---------
- ftp.upjs.sk.........(158.197.16.30)........./pub/systems/atari
-
- NETHERLANDS:
- ------------
- nikhefh.nikhef.nl...(192.16.199.1)........../pub/atari/
- star.cs.vu.nl.......(192.31.231.42)........./pub/atari/
- ftp.twi.tudelft.nl..(130.161.156.11)......../pub/atari/
- ftp.icce.rug.nl.....(129.125.14.129)......../pub/erikjan/Atari
-
- FINLAND:
- --------
- funet.fi........(128.214.248.6)........ /pub/atari/
-
- FRANCE:
- -------
- ftp.cnam.fr.........(163.173.128.15)......../pub/Atari/
-
- GERMANY:
- --------
- alice.fmi.uni-passau.de...(132.231.1.180)...../pub/atari/
- ni-kl.de.............(131.246.9.95)....../pub/atari/ or /pub3/atari/
- ftp.uni-erlangen.de.......(131.188.1.43)....../pub/atari/
- ftp.tu-clausthal.de.......(139.174.2.10)....../pub/atari/
- email server.............mail-server@ftp.tu-clausthal.de
- ftp.uni-muenster.de.......(128.176.121.55)..../pub/atari/
- ftp.uni-paderborn.de......(131.234.10.42)...../atari/
- cs.tu-berlin.de.......(130.149.144.4)...../pub/atari/
- email server.............mail-server@cs.tu-berlin.de
- ftp.fu-berlin.de..........(160.45.10.6)......./pub/atari/
- ftp.uni-regensburg.de.....(132.199.1.202)...../freeware/software/atari/
- vax.ph-cip.uni-koeln.de...(134.95.64.1)...... /pub/atari/
- germany.eu.net........(192.76.144.75)...../pub/comp/atari-st/
- email server.............archive-server@Germany.eu.net
- ftp.uni-stuttgart.de......(129.69.8.13)......./pub/systems/atari/
- email server.............ftpmail@ftp.uni-stuttgart.de
- informatik.tu-muenchen.de...(131.159.0.198)..../pub/comp/platforms/atari/
- ftp.informatik.rwth-aachen.de......(137.226.225.3)....../pub/comp/Atari/atari/
- ftp.uni-bremen.de.........(134.102.228.2)...../pub/atari_st/
- ma2s2.mathematik.uni-karlsruhe.de..(129.13.115.2)........./pub/atari/
- reseq.regent.e-technik.tu-muenchen.de..(129.187.230.225)../pub/comp/
- hrz.uni-kassel.de....(141.51.12.12)......./pub/machines/atari/
- ftp.ira.uka.de...........(129.13.10.90)......./pub/systems/atari/
- thp.uni-koeln.de.....(134.95.64.1)....
- rz.tu-bs.de..........(134.169.9.44)......./pub/atari/
- oli.uni-sb.de.......(134.96.68.1)......../pub/comp/atari
- ftp.inf.tu-dresden.de....(141.76.1.11) ......./pub/atari/
- uni-giessen.de.......(134.176.2.177)....../pub/atari
- rz.tu-harburg.de.....(134.28.240.5)......./ATARI/
-
- UK:
- ---
- micros.hensa.ac.uk (148.88.8.84) ............/micros/atari/
- archive-server@micros.hensa.ac.uk
- disabuse.demon.co.uk.(158.152.1.44)........../pub/atari/
- phlem.ph.kcl.ac.uk...(137.73.4.24).........../pub/atari/
-
- SWITZERLAND:
- -----------
- ftp.isbiel.ch.....(147.87.2.27)............./atari/
- ezinfo.ethz.ch....(129.132.2.72)............/st/
- switch.ch.....(130.59.1.40)............./mirror/atari/
- switch.ch.....(130.59.1.40)............./software/atari/
-
- AUSTRALIA:
- ---------
- closer.brisnet.org.au.....(203.4.149.97).../pub/archive1/ATARIST
-
- FTP "mirror"-sites:('back-door' to other FTP sites when they are too busy
- ------------------- or there are other problems accessing them!)
-
- mirror.archive.umich.edu...(128.252.135.4) or (128.193.2.13) or
- (128.193.4.2) or (128.255.21.233) or (128.255.40.200)
- barnone.citi.umich.edu.....(141.211.128.22)...
- /afs/umich.edu/group/itd/archive/atari
- - (umich.edu, USA)
- archive.wustl.edu (128.252.135.4)....../mirrors/archive.umich.edu/atari/
- - (umich.edu, USA)
- ftp.switch.ch..............(130.59.10.40) or (130.59.1.40)...
- /mirror/atari/ - (umich.edu, USA)
- src.doc.ic.ac.uk (146.169.2.1)........./packages/atari/umich/
- PS!!! 155.198.1.40 is more reliable!!! - (umich.edu, USA)
- src.doc.ic.ac.uk (146.169.2.1)........./packages/atari/uni-paderborn
- PS!!! 155.198.1.40 is more reliable!!! - (uni-paderborn, GERMANY)
-
- to find the numbered address of the FTP site, use the following command,
- while inside FTP: ftp> !host FTP-address [CR] i.e. "!host cs.bu.edu"
-
- DOWNLOADING FILES, Instructions: [CR]= carriage return/return/enter
- --------------------------------
- 1) Go to the directory where you want the files to be downloaded.
- 2) ftp [CR].
- 3) open {ftp address} [CR]. i.e. "open ftp.uni-kl.de" [CR]
- OR use the (IP) number address, NOT both!
- 4) "Name": anonymous [CR].
- 5) "Password": {full e-mail name/address}. i.e. "hallvart@ifi.uio.no" [CR]
- 6) use "cd" to access the appropriate directory. i.e. "cd pub/atari" [CR]
- 7) bin [CR]. (set `binary` transfer mode)
- 8) hash [CR]. (shows 'hash` signs (#####...) when transferring data)
- 9) get {filename} [CR]. i.e. "get rename.lzh" [CR]
- 10) mget [CR] to get several files at once.
- i.e. "mget syst12.Z fixdsk.arc icon4.zip" [CR]
- 11) prompt [CR] to download several files with "mget" without having
- to reply "y" for each file when asked "get {filename}?".
- 12) quit [CR] to end FTP session and go back to UNIX
- 13) close [CR] to close the FTP site you're currently on, so that another
- site can be opened without having to set bin, hash, prompt etc. again.
-
- bin, hash, prompt will be turned on/off each time it's typed!
- - Be sure to check if all modes are set correctly (especially 'bin')!
- - stat [CR] or; status [CR] will show all modes and where you are connected.
- - Most files are compressed. Use an appropriate program on your computer on
- which the programs were intended, or in UNIX .......
- - uncompress [CR] if ".Z" file
- - uudecode [CR] if ".uu" file
- - very often, files are still compressed in another format after
- uncompressing .Z and/or .uu.
- Use the appropriate decompression program for this.
-
- - ls [CR] lists files (shows all files in current directory).
- - pwd [CR] shows path. i.e. /pub/mirrors/umich/atari/utilities
- - If down-loading several files with similar names use "*".
- i.e. "mget *sys" [CR] (will get f.x.; datasys, lm23isys,
- xlinksys etc...) (ALL files with "sys" in their names)
- i.e. "mget *.lzh" [CR] (will get f.x.; stest.lzh, dw3.lzh,
- xlba.lzh etc...) (ALL files ending with ".lzh")
- i.e. "mget * [CR] (will get ALL files in the current directory!)
- - If your computer doesn't have a disk drive you can "remote login" to
- another computer (use an other terminal's disk drive);
- rlogin {computer name} [CR]. i.e. "rlogin hnoss" [CR].
- You can now access the disk just as if it was on your own machine.
- eject [CR] to eject disk on disk-drives without "eject button"
-
-
- TRANSFERRING FILES TO MS-DOS DISKS
- ---------------------------------
- Part of this is dependent on you having the GNU msdos-utilities available
- at your site. If you don't, ask your local system operator how to transfer
- files to/from MSDOS disks.
-
-
- mcopy {filename} a: [CR] i.e. mcopy microtcx.zoo a:
- i.e. mcopy microtcx.zoo icone.lzh shblr.arc a:
-
- - mdir [CR] to show disk-directory/space left.
-
- - fdformat -d [CR] to format an MS-DOS 3.5" 1.44mMb disk ("-d" for MS-DOS)
-
- - fdformat -l -d [CR] to format an MS-DOS 720Kb 3.5" disk ("-l" for
- "low density")
-
- mcopy a:{filename on disk} {copy filename} [CR] to get a file from
- disk to computer. i.e. "mcopy a:dlist.txt test1.zip"
- - mdel a:{filename} [CR] to delete a file on disk. i.e. "mdel a:dslist.txt".
-
- - eject [CR] to eject disks from disk-drives that don't have "eject buttons".
-
- - - - - - - - - - - - - - - - - - - - - -
- Original idea and list compilation by Hallvard Tangeraas, Oslo, Norway
- Now handled by Mark Stephen Smith (msh@dl.ac.uk) with permission from Hallvard
-
- This list may by all means be reproduced and distributed freely, but only
- with all data intact.
- Copyright (C) 18-April-1995
-
- Portfolio Support Area
- -=-=-=-=-=-=-=-=-=-=-=
- Fred Horvat
-
- News from the Czech Republic
- ---------------------------
- Here's some very interesting and encouraging information about
- our beloved Portfolio that I received from Jan Sedlak a little while
- back. Who says that noone is supporting our favorite palmtop computer!
- ------------------------------------------------------------------------
- From: Jan.Sedlak@pedf.cuni.cz (Jan Sedlak)
- Subject: Portfolio lives
- o: ap748@cleveland.freenet.edu
-
- >From Portfolio Users and Club in the Czech Republic:
- In February we have finished a graphic version of Portfolio BIOS and DOS.
- This means that Portfolio can display any character using direct
- access to the LCD driver. This means that Portfolio can be used
- in countries with extended alphabet (eg. in Czech Republic). We used
- similar routines to those used in your PGC and PGX format. The resident
- program runs even under ROM aplications.
-
- We hope to implemet other graphic features:
- * blinking
- * inversion
- Portfolio thus will become more PC alike.
-
- Another aim of ours is to make Portfolio display 60*8 characters using
- 8*4 pixel fonts. This will mean that user will see more of the whole
- screen.
-
- There is also a lot of hardware we have designed and we produce:
- * FolioDrive - 3,5" floppy disk unit
- with included parallel interface and battery pack
- t was specially developed for Portfolio and enables to read and write
- 1.44 MB PC diskettes. No cables more needed. You can run files directly
- from the diskette.
-
- * PortWalk - tape recorder interface
- Enbles to save and load files onto any tape recoder casettes. It is
- very handy, and unlike 8-bit era of "tape recording", this interface
- is very reliable thanks to error detecting code.
-
- * 128 KB RAM CARD
- Atari cards are very expansive - the RAM card we developed uses one
- Low-Low Power chip and CR 2025 lithium battery (plus some diods).
- The assumed life expectancy of the battery at least 2 years.
-
- * 25 pin parallel interface
- As there are big problems with Atari dealers in Europe, we decided
- to produce 25 pin Centronics (Parallel) Interface. It is a bit
- smaller than original interface and consumes twice less energy.
-
- *********************************
- FUTURE:
-
- If there are enough Portfolio users that will be interested in our
- products, we will be able to produce following:
-
- * 3.5 inch FDD unit with parallel interface and internal
- 128 KB memory chip to serve as cash and B: disk.
-
- * FAX-MODEM module to send and receive fax, modem messages every where
- in the world
-
- * 512 KB or 768 KB SRAM module to serve as a data storage medium
-
- * Interface for PCMCIA cards
-
- ***********************************
-
-
- Lynx Support Area
- -=-=-=-=-=-=-=-=-
- Barry Cantin
-
- Letter from Edward Castle
- -------------------------
-
- Hi All!!
- If you haven't guessed I'm a lynx fanatic! I've loved Atari and all
- their computers since I got an Atari ST. I went on to buy a Lynx
- and have started building up my games collection. I also write
- reviews for games (let me know if you want a review for any of the
- games I mention at the end of my letter). I have recently
- purchased a Jaguar and I am very happy with it. I love my Lynx and
- don't want it to suffer the same fate as the Nintendo (total
- oblivion), so I have put together this survey and letter to Atari
- that I have frequently been posting on the Atari and Lynx
- newsgroups. I hope this letter will show Atari that there is
- support for the Lynx and to **get their butt in gear!!**. I hope
- you have already filled in the survey, if you haven't please do!!
- My email address is: pcastle@cherita.win-uk.net.
- NOTE! This is not the finished letter! If you have replyed to me
- and aren't on the list let me know and I make sure you're put on!
- Thanks for your support!
-
- -EDD- Edward Castle (NOT PAUL!!!!!!!!)
-
-
- *&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*&*
-
- Dear Atari,
- I have recently conducted a survey in the Lynx and Atari internet
- newsgroups. (*alt.games.lynx* and *rec.games.video.atari.*) Here is a copy
- of the survey:
- ________________________________________________________________
-
- Help Support The Lynx!
-
- Please fill in the following questionnaire and post it back to me before May
- 1s
- the results on 15th May. I will also be sending the results to Atari. Come
- on!
- them that there still is plenty of support for the Lynx! I will be giving
- them
- address so they can ask you any questions they wish. If you do not want me to
- g
- you address, please say. Please Email me.
- ________________________________________________________________
-
- **What is the best ever Lynx game?**
- I think the best ever Lynx game is <insert name of game>.
-
- **What score would you give that game? (As a %)**
- I would give it <insert game % here>.
-
- **What game would you most like to see on the Lynx?**
- The game I would most like to see on the Lynx is <insert game name here>.
- ________________________________________________________________
-
- *EXTRA QUESTION*
-
- **What question(s) would you ask Atari given the chance (like this one)?**
- The question(s) I would ask Atari are:
- ________________________________________________________________
-
- **I support the Atari Lynx!!!**
- <Place your name here>.
-
- Thanks a lot, lets hope Atari takes some notice of us Lynx game hungry
- gamers!
- Edward Castle.
- ________________________________________________________________
-
- The response I have had has been quite pleasing. Here are the results of this
- survey:
-
- **What is the best ever Lynx game?**
- The best ever Lynx game, voted for by the gaming public is.......
- KLAX!!
- Close behind it were:
- Lemmings, Battlewheels, Shanghai, STUN Runner, Rampart, Blue
- Lightning, Chips Challenge, Xenophobe, Crystal Mines II, APB, Dracula the
- Undead, Warbirds, California Games and Baseball Heroes.
-
- **What score would you give that game?**
- The highest score given was 100%!!!. This was for Shanghai and was given
- by Barry W. Cantin.
- The second highest score given was 99%!!. This was for Lemmings and was
- given by James Bruce Haire and Klax and was given by Gregg Woodcock.
- The third highest score given was 98%. This was for KLAX and was given
- by Jason Simpson and Edward Barrett.
- The second lowest score given was 80%. This was for Klax and APB and
- was given by Andrew S. Wheat and was for Baseball Heroes and was given
- by Francisco Machin.
- The lowest score given was 70%. This was for California Games and was
- given by Jordan Ficklin.
- The majority of people gave 95% as the score for their favourite game.
- The average Score was: 94% (although no one actually gave this score).
-
- **What game would you most like to see on the Lynx?**
- The games that most people want to see on the Lynx are:
- Decent RPG games. (What happened to Guardians: Storm Over Doria? And
- where is Eye of the Beholder?)
- A Doom style game, both Wolfenstein and AvP came up more than once.
- Also mentioned were Doom itself and Dark Forces.
- Also mentioned a lot were Classic games Like Tempest, Battlezone,
- Asteroids, Pong!!, and Space Invaders.
- Some of the others that came up are Primal Rage, (come on, it's going to be
- on the Game Boy!!), Super Breakout, Marble Madness, Othello, and Crystal
- Mines III, Ikari Warriors, Xevious, Ultra Vortex, Road Rash 3, John Madden
- Football.
-
- Here is a list of some of the People who filled in the questionnaire:
- Edward Barrett, ad503@detroit.freenet.org
- Alyssa Forhan, forhan@mill2.millcomm.com
- Andrew Chin, asc@seattleu.edu
- Chris Pickett, cpicket@cello.gina.calstate.edu
- David Bush, dbush@northnet.org
- Gregg Woodcock, woodcock@bnr.ca
- Kurt Olsen, KURTO@cc.usu.edu
- Jesse Wiens, chinatom@clark.net
- Laura Wiens, " " " "
- Thomas Scaefer, tom@traveler.rhein.de
- Carl Forhan, forhan@vnet.ibm.com
- Brian Osserman, osserman@ocf.berkeley.edu
- Rob J Batina, rbatina@infinet.com
- Eric Lutz, iceman-e@nwu.edu
- Jesse Fuchs, fuchsjm@ucsu.colorado.edu
- Andy Norman, ange@hplb.hpl.hp.com
- Dan Woodard, SA073@getty.onu.edu
- Scott McCall, szm+@pitt.edu
- Jason Simpson, waxed2@seanet.com
- Andrew S. Wheat, tanatoes@netcom.com
- Kathy Madison, klm@umich.edu
- Steven M Henry, smhenry@vt.edu
- Barry W. Cantin, cantin@maf.nasa.gov, or aa852@cleveland.freenet.edu
- Frank Gemignani, FOG@ix.netcom.com
- Jim Dowling, dowlingj@alf2.tcd.ie
- David Poland, LORDJ@kuhub.cc.ukans.edu
- Jordan Ficklin, jofickli@nmsu.edu
- Francisco Machin, machfro00@dons.ac.usfca.edu
- Sam Houston, Not Connected
- Jonathan Clarke, Not Connected
- Bloke Down Fast Forward (Brilliant Computer/Video Shop), Not Connected
- Me, Edward Castle, pcastle@cherita.win-uk.net
-
- If you wish to contact anyone to ask them questions, or just have a chat,
- feel free to do so. If you wish to contact Sam Houston or Jonathan Clarke,
- please let me know and I will forward any questions, or info to them.
-
- Here are the questions asked by everyone, in most cases I have included their
- name next to the question(s), so you can reply by email, or you can send all
- the answers to me and I will make sure the varios people get the answers to
- their questions that they asked. Questions marked with a * on either side are
- ones I feel are important and I would like to have the answers sent to me as
- well so I can forward them to the Lynx and Atari news group.
-
- !"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"
- !
-
- Me, Edward Castle:
- 1. I once saw a magazine for the Lynx that had reviews, previews, and maps.
- I think this mag was for retailers only as I saw it in the aforementioned
- Fast Forward. What was it? Can I get some issues of it?
- 2. In a Telegames leaflet I saw a preview of Guardians: Storm over Doria.
- When will this game be released?
- *3. When will Eye of the Beholder be released?*
- *4. A long time ago I read that with the release of the Jaguar you would re-
- release the Lynx. What went wrong?*
- 5. What happened to the Lynx version of Alien Versus Predator (AvP)? Did
- Rebellion scrap it?
- 6. Would it be possible for you to lend me copies of Lynx and Jaguar games
- at I could review, and post the review on the net, then return (or buy)
- games?
- *7. What are your current plans for the Lynx?*
-
- Steven M Henry:
- *1. Why don't you reduce the price of the Lynx development kits, so people
- can program their own Lynx games? The Atari Club in Europe managed to
- make an excellent Tetris game. What could it hurt to lower the price and let
- people develop and sell games?*
-
- Daniel Cheng:
- 1. Could you consider making Lynx versions of Jaguar hits (AvP, T2K, IS)?
- Also, would you please make them multi-player (comlynxable)?
-
- Carl Fohran:
- 1. Why aren't you releasing more games games and obtaining more third
- party support? The Lynx is generably accepted to be superior in terms of
- hardware to the competing portable systems, but people always complain
- about the lack of of new/quality games.*
- 2. Would you develop a Super Lynx adapter for the Jaguar, especialy one
- would have hardware to intertpolate so the picture would not seem
- blocky on television.
- 3. Every store I talk to says the Lynx with 4 games package sells
- wonderfully. Why don't you get some more of your titles (all available by
- mail order) and accessories, especialy Comlynx cables, into stores?
-
- David Poland:
- *1. What are your current plans for the Lynx?*
- *2. Will the current games that are finished ever go into production?*
- Gregg Woodcock:
- *1. When are some of Sega's licenses that you acquired going to show up on
- the Lynx?*
- 2. Why don't you advertise on TV more?
- 3.Why don't you do more to court gaming magazines, particuarly for the Lynx
- (like giving them early evaluation copies of software AND hardware to play
- them on)?
-
- Thomas Scaefer:
- *1.Why is Atari withholding new games for the Lynx that are awaiting their
- releases for months and even years?*
- 2. Do you consider bringing back the Lynx to the main retailers again or will
- the Lynx handheld and games only be available through mail order firms in
- the future?
- 3. Are there any plans at all at Atari concerning the futurew of the Lynx?
- >From the customers point of view it looks like you are giving the Lynx too
- much suopport for it to die but too little to live.
- 4. Why did Atari stop signing up contracts with software firms willing to
- develope new carts for the Lynx?
- The Bloke Down At Fast Foward (I go down there every day, but still
- don't know his name):
- 1. I have read about you retail outsrech plan and was wondering if it only
- applied in America. There is quite a market for Jags in England and I would
- love to extend my Jaguar range but cannot afford it. This would be a perfect
- way. If it is possible could you please send me details through Edward.
- "!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!"!
-
- I hope this letter has shown you that there is plenty of support for the Lynx
- still (and this is only the people on the net, there are hundreds more that
- are connected), so please don't let it die, and keep those games coming! Please
- send me a reply with the current status of the Lynx and answers to the
- questions, and feel free ask anyone mentioned in this letter any questions
- you want.
-
- I own a Lynx 1 and a Lynx II. I have a large selection of games which
- include:
- Ninja Gaiden, Shanghai, Klax, Bill and Ted's Excellent Adventure, European
- Soccer Challenge, Basketbrawl, Xenophobe, Chips Challenge, California
- Games, Viking Child, Pinball Jam, Batman Returns, Zarlor Mercenary,
- Kung Food, Super Squeek, Xybots, Warbirds, Joust, Scrapyard Dog,
- Rampage, Gauntlet: The Third Encounter, Gates Of Zendocon, Checkered
- Flag, Ms. Pac-Man and Rampart.
-
- Perhaps you can see why I don't want the Lynx to fade away and die like so
- many computers, come on, do something to stop this happening!
-
- Edward Campbell-Castle.
- Proud Lynx Owner in the UK.
-
-
- Lynx Commentary
- ---------------
-
- It's refreshing to see people with enthusiastic attitudes about the Lynx. Ed
- Castle is one of those people and if you haven't already I encourage you to
- participate in his survey. This is the only way Atari will know how Lynx
- owners feel...
-
- Many Lynxes were sold over the past six months, and it's beginning to show up
- on the net and everywhere else. It's a great handheld and the best buy in
- portable gaming right now.
-
- Not much in the way of NEW games, and even I'm beginning to doubt that we'll
- see any more new releases for the Lynx. It's true that Telegames is
- about to release Krazy Ace Miniature Golf (which may be out by the time you
- read this), but other than that that, it looks very bleak. Atari has four
- titles *completed*, but it takes money and resources to put them into
- production. Right now BOTH of those are going into the Jaguar, which Atari
- (correctly, IMO) sees as their future.
- This isn't much consolation to us Lynx fans (unless you're a Jag owner too)
- but take solace in the fact that there are over 70 titles available for the
- Lynx. Even the early titles, for the most part, hold up well today. If
- you're the type of gamer who needs the latest of everything, the Lynx
- probably isn't for you. But if you're the type of gamer who just wants some
- great games (like "Joust", the best version yet!) at a very good price, then
- the Lynx *is* for you.
- If you don't want to see the machine go down without a fight, then complain.
- That's why Ed Castle has created this survey, which will get sent to Atari
- on May 15th. If you care at all about you Lynx, then reply to this -- and do
- it SOON.
-
- We'll try to get to the remainder of those Bubble Trouble hints/tips next
- month... it's not an easy game on Level 4! Anyone willing to contribute
- their own tips and tricks for this, please contact me at
- aa852@cleveland.freenet.edu and you will get full credit for your findings.
-
- In the meantime, Lynx up! %^)
-
-
- Jaguar Support Area
- =-=-=-=-=-=-=-=-=-=
- Len Stys
-
- Jaguar News
- -----------
-
- Atari Corporation releases the specs of the Jaguar Virtual Reality headset
- at the E3 show in Los Angeles:
-
- Jaguar Virtual Reality - VR Headset Official Specs
- """"""""""""""""""""""""""""""""""""""""""""""""""
- Head Mounted Display (HMD):
- Less than 1 pound. Two degrees of freedom (DOF)
- tracking, stereo sound, and 52 degree horizontal by 40
- degree vertical field of view. Uses a single 0.7" TFT
- active matrix color LCD containing 104,000 pixels.
- Optical System:
- Custom-designed pupil projection with aspheric acrylic
- lenses, beam splitters, mirrors and thin film coatings.
- Large exit pupil size of 5mm x 14mm. Can be used by
- anyone with an interpupilliary distance between 45mm
- and 70mm.
-
- Focus Adjustment:
- There is no need for focus adjustment because the
- optical system is highly tolerant, projecting a
- binocular image, aligned to infinity to both eyes.
- Tracking Systems:
-
- "V-Trak" is the fastest tracker ever developed for the
- consumer market, with a sample rate of 250Hz and a
- lagtime of only 4 milliseconds.
-
- Optional Joystick:
- Offers two of six degrees of freedom, allowing greater
- control over movements in the virtual world. Jaguar VR
- games can also be played with the standard Jaguar
- controller.
-
- Docking Station:
- Houses "V-Trak" position sensing system, a joystick
- interface and high speed communications link to the
- Jaguar for transferring audio and visual tracking data.
-
- Atari has been in the video game business for over twenty
- years. Today, Atari markets Jaguar, the only American made,
- advanced 64-Bit entertainment system. Atari Corporation is
- located in Sunnyvale, CA.
-
- ###
-
- Internet Jaguar Game Reviews
- ----------------------------
-
- HOVER STRIKE
- ------------
-
- From: rjung@netcom.com (Robert A. Jung)
- Subject: Jaguar review! HOVER STRIKE
- Date: Thu Apr 27 23:29:33 1995
-
- Well, the pictures on the back of the box look nifty, at least. What's the
- game itself like? Let's find out...
- ==============================================================================
- HOVER STRIKE
- 1-2 players
- Cartridge
- Atari Corp., for the Atari Jaguar
- $59.95
-
- OVERVIEW:
- The Federation's worst fears have been confirmed: Terrakian pirates have
- taken over the distant colony world, slaughtering and enslaving the populace.
- A rescue armada has been assembled, but are kept at bay by the Terrakian
- atmospheric cannon and defense network. A plan using the new HS709 armored
- hovertank is devised. Dropped behind enemy lines, the pilot must use it to
- destroy Terrakian installations and ships, working up to the cannon itself.
- Only then can the rescue force arrive and save the day.
- Okay, it's a fairly hackneyed and generic sci-fi storyline, but there it
- is. As expected, HOVER STRIKE casts you as the pilot of the hovertank, to
- blaze through the Terrakian forces on the ground and in the air. There are 30
- missions in various terrain and visual conditions, divided into groups of six.
- Find powerups to rearm and refuel your hovertank, or recruit a second player
- to join in as the gunner. A tank is destroyed when it takes too many hits or
- runs out of energy, and the game ends when all are lost. Finally, the
- cartridge offers three difficulty levels and the ability to save a game in
- progress.
- GAMEPLAY
- HOVER STRIKE is similar to X-WING and CYBERMORPH in that it's an action
- game for thinkers. It is not enough to simply point and shoot, as this
- cartridge requires good mental juggling to keep abreast of the current
- situation. For example, some missions are dotted with baited traps that must
- be sprung, while others pit you against gigantic mazes of mountains or the
- pull of the tide. The pace of the game reflects this mental emphasis, and
- firefights are often separated by quiet lulls. Some will welcome the diverse
- complexity, but there will be those who bemoan the pauses in the combat.
-
- The entire Jaguar controller is used, with buttons for weapons select,
- target locks, braking, thrust, and firing. While the controls are responsive,
- piloting requires new skills. Since the tank hovers off the ground, it moves
- and steers depending on the thrust applied, while enemy fire and aspects of
- he terrain can change the course vector. It's similar to ASTEROIDS' thrust-
- and-turn controls, and can be learned after a few minutes of practice. The
- effort is worth it; able players can perform complex maneuvers like banking
- off a hill while strafing the enemy in a rapid retreat.
-
- Game difficulty and mission diversity are reasonable. The first set of
- missions are fairly straightforward, but the challenge builds up in later
- sets. While engagements can quickly become chaotic, your tank can take a good
- number of hits, and the availability of powerups is fair. In a two-player
- game, the gunner can aim all over the screen and have quicker access to the
- weapons. With coordination between the driver and the gunner, the hovertank's
- efficiency is noticeably increased, without relegating either player to a
- minor role.
-
-
- GRAPHICS/SOUND:
- graphics on HOVER STRIKE are very good, but fall short of greatness.
- On the up side, texture mapping and shading is used everywhere, and night
- missions feature an impressive "flare" source-lighting effect. Instruments
- text are all easy to read, though the main radar is a little small. Extra
- ouches like the minutae on the instruments and an adjustable external view
- flesh out the visuals. On the down side, the frame rate could have been
- better. It's passable most of the time, but drops slightly when things get
- frantic, and turning is fast but choppy. Some areas are short on animation,
- like the underground turrets that simply "pop" into view. Finally, textures
- are disabled on night missions, which is disappointing.
-
- Fortunately, the music and sounds are free of such discrepancies. Game
- effects are a good, healthy mix of weapons fire, sound effects, warning
- klaxons, and the voice of your on-board computer. Everything meshes together
- ll, completely reflecting the current situation. A number of nicely-crafted
- ominous tunes play throughout the game, adding to the action without diverting
- the player's attention.
-
- HOVER STRIKE is not an action game for players who like their combat
- nonstop and uncomplicated. Rather, the challenge of driving a hovercraft and
- the measured pace of many of the missions make this a game for folks who want
- to exercise their brains along with their thumbs. With nice graphics and
- better sounds, this is a very good -- though not totally earth-shaking -- game
- for the Jaguar.
-
-
- GAMEPLAY: 8.5
- GRAPHICS: 8
- SOUND: 9
- OVERALL: 8.5
- Rating values 10 - 8 Great! This game can't get much better.
- 7 - 5 Good. Average game, could be improved.
- 4 - 2 Poor. For devotees only.
- 1 Ick. Shoot it.
-
- ==============================================================================
- --R.J.
- B-)
-
- From: taylor@wherry.stsci.edu (None The Wiser)
- Subject: Hover Strike Impressions
- Date: Tue May 9 15:45:43 1995
- Hey Everyone,
-
- Here's my take on Hover Strike - (Jaguar mailing list members may want to
- skip it since you've probably already read it)
-
- I really dig this game! In my opinion, it's one of the better Jag
- games currently available. I've sunk quite a few hours into it in the
- couple weeks I've had it, usually not realizing how long I've been playing.
-
- The low frame rate that's been mentioned is only bothersome when you're
- getting tossed around by enemy fire or careening off the walls. In these
- circumstances it should be disorienting and tough to aim. I suppose it
- would be nicer it it was silky smooth, but a $150 box is going to have
- limitations.
-
- The reversed stereo is annoying and troublesome. How does something like
- that get through testing?? I've also noticed that when there's a lot
- of activity it sounds like the sounds are clipping. It's an ugly crackly,
- popping sound.
- Otherwise this game's got the goods. The night missions are very cool!
- It took me a couple tries to really get the hang of using the flares
- effectively though. I also really like the night mission music too. Very
- pacey. Landscapes are interesting and require you to employ different
- tactics. The enemies look good and provide plenty of challenges. I also
- like the type of two player arrangement that was chosen, but have not tried
- it. Many times I prefer cooperative type games because none of my friends
- have Jags. It's just not that much fun (espcially for them) to kick some-
- one's ass over and over and over again. This setup sounds like it will
- work well. I can let them be the gunner since the most difficult part of
- the game is maneuvering the hovercraft.
-
- Finally I'd like to praise the ability to save between individual missions.
- I often don't have time to play games for several hours at once, but want
- to play a quick game before going out or to bed, etc. I've been stuck on
- the third set of missions in I.S. forever because of that. I'm actually
- getting a little sick of playing the first three and then buying it on
- Best Defense :). Hover Strike's approach suits me perfectly. I can pick
- a mission and finish it with the satisfaction of progressing in the game.
- I think they chose the right way to do it.
-
- Well I guess that's all for now.
-
- Patrick
-
- PS: What do you guys think of that galaxy that is displayed during the mission
- briefing? To me it's extra cool because it's an actual image from the
- Hubble Space Telescope. I happen to work at the Space Telescope Science
- Institute! We even got a credit in the manual.
-
-
- Internet E3 Show Reports
- ------------------------
-
-
- From: carcarian@aol.com (CARCARIAN)
- Newsgroups: rec.games.video.atari
- Subject: THEA REALM FIGHTERS
- Date: Thu May 11 17:27:13 1995
-
- Among the best games at the E3 show.
-
-
- Jag best: Hoverhunter,Thea Realm,Battleshpere(good job 4play),Ultra
- Vortex,Rayman. I can't believe how fast and smooth and ultra cool hover
- hunter was, and how clear and smooth Thea Realm Fighters was. How the
- hell did Atari get Primal Rage so far so fast. It looks almost done. VR
- helmet will sell the Jaguar, its awesome.
-
-
- From: carcarian@aol.com (CARCARIAN)
- Newsgroups: rec.games.video.atari
- Subject: E3 SHOW JUST GOT BACK
- Date: Thu May 11 16:23:33 1995
- BATTLESPHERE AWESOME
- HOVER HUNTER UNBELIEVABLE
- THEA REALM FIGHTERS FREAKING AWESOME
- RAYMAN AWESOME
- WHITE MEN CAN'T JUMP VERY GOOD
- HAMMERHEAD EARLY DEMO BUY PRETTY DAMN GOOD
- DEFENDER 2000 NEEDS WORK, NO MUSIC WHEN I WAS THERE
- POWERDRIVE RALLY AWESOME
-
- BLUE LIGHTENING THE WORST GAME I HAVE SEEN FOR JAG
- HIGHLANDER AWESOME
- ULTRA VORTEX VERY GOOD
- FIGHT FOR LIFE NEEDS ALOT OF WORK
-
- HOVERHUNTER,BATTLESPHERE AND THEA REALM WERE THE BEST
- VRHELMET LOOKS GREAT. CAN'T WAIT. HAD ZONE TROOPERS ON
-
- From: joecat@ix.netcom.com (Joe Cataudella)
- Newsgroups: rec.games.video.sega,rec.games.video.3do,rec.games.video.atari,rec.
- g
- ames.video.sony
- Subject: Tronix/E3 DAY 1 (Part 1)
- Date: Fri May 12 00:32:03 1995
-
- Temporary E-mail address just for this report - my regular
- E-mail address is joecat@phantom.com.
-
- ================================================
- E3 NEWS from Tronix - [Day 1] Thursday, May 11th 1995
- ================================================
- Part 1
-
- Howdy folks - it's now 6:15 LA time, the first day of E3 has now
- come to close. Two words can best describe the first day: Exhausting
- and Outstanding. Compared to the Winter Consumer Electronics Show
- in Vegas, E3 is a gamer's paradise - yet there's so much to see in
- this dense activity of sight and sound - there's no way you can cover even
- half of it in one day. The first day of the show is always brutal. You
- walk around with a video camera (I have to) in one arm, and 50 lbs
- of literature in the other. You can't stop and really enjoy any games
- s you're either filming or reorganizing your press kits before your
- bags burst open. I'll give you a brief rundown of what I saw just
- today - but don't forget, more will be covered (and more extensively)
- as the show continues (with less hassle).
-
- The day started with Keynote Speakers - Tom Kalinski of Sega, and
- Olaf Olafsen of Sony. Both gave nice presentations of where they
- felt the market was going, each ending with a video demo collage of
- their 32-bit babies. Both "performances" received a wave of applause.
- Kalinski's final words were "It's out there", referring to the sudden
- stealth-like release of the US Saturn. Kalinski stated that the Saturn
- will have 20 titles on shelves by the end of August. So, what's with
- Saturn-Day? Sony's ending comments pretty much brought the
- rowd to its knees when they announced a $299.00 price tag on the US
- Sony Playstation which will be coming September 9th.
-
-
- On With the Show!
-
- CAIN EDITOR'S NOTE: The Sega and Nintendo part of this message was edited
- out to conserve space.
-
- Jaguar
- ---------
- Jaguar setup though much small than the others had it's own
- healthy crowd - with two Virtual Reality setups at opposite ends
- of the booth. This new VR system will be coming out in the late
- fall - and will be priced under $299.00. Tomorrow I will get in
- line to try it - but from what I can tell from the external displays -
- the game people were "immersed" in looked mighty impressive.
- It was some kind of 3D space exploration game - looking a bit
- like AvP, with lots of detailed polygons. The tile is called Zone
- Hunter, and according to one of the heads of this project, this
- might very well be the pack in. People who tried on the goggles
- stepped off the specially made platforms with smiles on their faces
- Another title we might be seeing for this Jaguar add-on is a 90's
- Missile Command, VR-style.
- As far as games, there wasn't exactly a large explosion of new
- titles, but many of the promised titles were finally finished, or much
- further along in progress. There were a few monitors that weren't
- showing anything, so aside from the list below - more can show up
- on tomorrow's report.
- *Defender 2000 - Once again, Jeff Minter is king. I can't even begin
- to describe the magic surrounding this updated William's coin-op
- classic. D2K is chock full of special effects, and simply put - the
- hottest Jag-game in Atari's booth.
- *BurnOut - 3D motorcycle racing - updated further - and looking
- better and better!
- *RayMan - Hey, it's almost here - and it'll be worth the wait.
- *Flip-Out - Very nice-looking puzzle game...
- *Baldies - Looks like another Lemmings-type - not impressive.
- *Brett Hall Hockey - too early to tell - but knowing Accloade, don't
- count on it knocking your socks off.
- *TRF - A new fighting game - in fact, it was displayed on a large
- screen as everyone thought it was Mortal Kombat III as they passed.
- Looks great!
- *Myst - Jaguar CD - like the other 900 versions.
- *Highlander - Jaguar CD - looks juicy, though I'll have to look at
- it more closely tomorrow.
- *BattleMorph - Jaguar CD looks like Cybermorph - but it's unfair to
- judge, as I didn't take a crack at it yet.
- *Creature Shock Jaguar CD - looks sharper than the PC version!
- Fight For Life - They added more textures to the characters since
- he last time I saw it. Still needs works - but improving.
- *Vid-Grid - Jaguar CD -Some rock-n-roll-stye puzzle game with full
- motion music videos.
- Varuna's Forces - Jaguar CD - looking hot! A space/action adventure
- which I will be playing tomorow.
- Blue Lightning - Jaguar CD - Another improvement from the last
- time it was on display at WCES.
- Primal Rage - Only had a the title page done.
- Ultra Vortex - Yep, once again it's here - and they've added a lot
- more. The final version should be great (damn-well better be!).
- DeathWatch (I think this is the name ) - An immensiely colorful
- platform game - though showin in early stages.
-
- See Part 2 (3DO/SONY).... (Give me a few hours - I need to
- take a short nap as my eyes are going).
- --
- ~ TRONIX MULTIMEDIA ~ ////Ahead//of//the//Game////
- 3DO * Jaguar * PC-CDROM * Sega * VISIT THE TRONIX WEB FOR MORE
- Nintendo * Sony * Imports * Magazines INFORMATION, VIEWS, PRICES, ETC..
- Multi-Format Entertainment Mail Order at http://www.phantom.com/~joecat
-
- From: rjung@netcom.com (Robert A. Jung)
-
- Subject: Rob's Jaguar E3 bits
- Followup-To: rec.games.video.atari
- Date: Sun May 14 02:19:04 1995
-
- (Note the crossposting. Followups to rec.games.video.atari, thanks B-)
-
- Taking advantage of the generousity of a few good friends of mine, I snuck
- into the Los Angeles Electronics Entertainment Expo (E3) for a few hours today
- to see what's up with Atari and the Jaguar. I may or may not also have gotten
- recorded by AEO's video crew, but that's another matter all together. Herein
- a report of what I saw.
-
- (Note: This is not, in any way, shape, or form, a report on the E3 show as a
- whole. I didn't have the time or the inclination to see every major player's
- booth, and I'm not claiming anything of the sort [hey, I had errands to run and
- things to do]. If you want reports on what everyone else was showing, there
- are plenty of other USENET reports that will do the job. This message is for
- those who want a detailed scrutiny of Atari's area)
-
- Hokay, let's jump into the fray...
-
- * FLOOR SPACE. Yes, Atari had the smallest space of the various console
- makers at the show. On the other hand, their space was well used. Sega's
- area (which was in the center of the South hall and next to Atari) was the
- biggest, but much of the area was open space, big displays, and to redudant
- showings. The Saturn area, for instance, had three units running DAYTONA (A
- personal disappointment for me -- the resolution's low, the horizon is -far-
- o short, and the steering wheel is sensitive as h*ll. Give me RIDGE RACER
- on the PlayStation instead), three running PANZIER DRAGOON, etc. Sega also
- had a section devoted to different forms of shelving(!) and Sega merchandise,
- and massive mock-ups for less-than-stellar games like GARFIELD and VR
- TROOPERS. Or look at Nintendo, who wasn't even in the South Hall with
- Atari/Sega/3DO/Sony, but in the West Hall with most of the computer firms.
-
- I lost count of how many Jaguar games I saw (I'll have to count after I finish
- this message); almost each kiosk was running a completely different title,
- with a few networked demo exceptions, which helped Atari cram more games in a
- small amount of space. A few games -- RAYMAN, THEA REALM FIGHTERS, WHITE MEN
- CAN'T JUMP, and ULTRA VORTEX -- got the "big screen" treatment, with massive
- color TVs and a decorated theme area. RAYMAN, for instance, had vines and
- plants in the area, and "tree stump" seats for people to sit in.
-
-
- * JAGUAR VR. This was Atari's "big gun" product, and they made sure everyone
- knew it. Atari was handing out VR promotional packets with free photographic
- lides (for you magazine publishers) and lots of information, as well as
- "Jaguar VR" T-shirts (take the traditional black Jaguar tee, but replace the
- blood-red Jaguar logo on the back with a shiny embossed "Jaguar VR" instead).
-
- Two raised diases were set up in the front of the area, where visitors got a
- chance to try the Jaguar VR prototype gear. One line was devoted to members of
- the press and media, while a second line was for "everyone else." Both lines
- were long, though the media got preferental treatment. The hardware is 98%
- finished, and final molds of the equipment were on display. The VR system
- consists of three parts:
-
- (1) VR goggles. No stereo vision, but otherwise a snug-fitting headset. Works
- fine with glasses, too. Adjustable knobs for picture focus and head fit.
- Plugs into the expansion port of the Jaguar.
-
- (2) Trigger controller. A lightweight hand-held controller with two buttons: a
- "trigger" and an "action" button. Plugs into the Jaguar controller port.
-
- (3) Infrared receiver. Not used in the demo setups, but the final Jaguar VR
- set will use an infrared receiver to track the position of your trigger
- relative to your helmet.
-
- The software being shown was ZONE HUNTER, a shoot-everything-that-moves
- sci-fi game. It was currently running on a dedicated computer (unseen,
- possibly an IBM PC). A Virtuality rep I talked to says that work on the Jaguar
- game software has begun; the polygon count will probably be lower in the end,
- but they expect to make up for it by giving you a larger "virtual world" to
- play in.
-
- Yes, I got to try the VR gear. B-) ZONE HUNTER is a simple game: you play a
- futuristic space Marine, who walks around, through, and under a high-tech
- city, blowing away all sorts of aliens and enemies. Grab powerups for your
- gun, avoid damage, and reach your checkpoints before time runs out. Nothing
- too complicated, but it was fun to play -- think of it as VR DOOM, if you
- want (though not as fast). Graphics were plain polygons with a minimal amount
- of texture-mapping; sounds consist of weapons fire and a "radio" voice from
- your headquarters.
-
- The prototype VR gear works like a charm, and the tracking of your head and
- gun are perfect. For example, I stopped at the end of a hall, spun around,
- and blew away a mutant creeping up behind me, and didn't feel any sort of
- discontinuity from the game. Suffice it to say that this is a solid product.
-
- I expressed some doubt that the $300 price tag might not make it worthwhile for
- layers. The Atari rep I talked to quickly contradicted me: a LOT of retailers
- and sales representatives think there's a HUGE market for a $450 ($300 headset
- plus $150 Jaguar) setup. Atari's very eager to get this out by Christmas 1995
- as a result, and I can't blame them.
-
- Final VR note: The current plans are to have at least two VR games available at
- the headset's release: ZONE HUNTER and MISSILE COMMAND 3D. I managed to sneak
- a peek at MC3D (it wasn't being shown to the general public), but the game was
- too early to get a feel for what was going on. At least coding has started...
-
- * NEWS AND MISINFORMATION. Here's a good time to segue into some potpourri of
- Jaguar news and whatnot...
- >> DOOM to be Jaguar pack-in? Don't be so sure of that, folks. Yes,
- Atari was showing new Jaguar packaging, with more colorful box art, more
- screen shots, and promotions of the Jaguar CD, Jaguar VR, and JagLink
- cables to retailers in private. And yes, the front of the box says "DOOM
- included."
-
- But wait! What's that -other- box over there, the one that says "ALIEN VS.
- PREDATOR included," then? Turns out that both boxes are marketing
- mock-ups. While there are plans to bring back the Jaguar-and-game package,
- there is no decision made yet as to what the pack-in will be. DOOM and AvP
- are merely used to give retailers a feel for the new box design.
-
- >> Does Atari have a clue? Despite what some people will say, Atari is not
- unaware of their situation in the market. They have a good machine for a
- good price, but their weakness is in software. They KNOW that.
-
- "So what are they going to do about it?", you ask. Good question. How
- does hiring experienced programmers from Sega sound for an answer. You
- heard correctly. Apparently, Sega of America recently laid of twenty-five
- programmers due to their own downsizing efforts. Atari is currently
- interviewing each and every one of those ex-Sega coders, and wants to gr;5H
- Sounds incredulous? So am I. But it gets more interesting. When I asked
- an Atari rep about how realistic this goal was, she insisted that it was a
- serious goal. Atari is counting 50 titles from themselves and their
- third-party developers; "We're actually trying to get more than 50 titles
- , but we admit there's a chance that some of them won't make it in
- time."
-
- Well, she seemed sincere, anyway. I'm still doubtful, personally, but I
- only report what I hear...
- >> Who's Afraid of Sony? Is Atari worried about the $300 Sony PlayStation?
- No. Why not? Because it doesn't exist.
-
- Take this with a bag of salt, too, but apparently the $300 PlayStation
- announcement is a bit of misdirection from Sony, to recoup some of their
- lost thunder from Sega's early Saturn release. The PlayStation will hit
- the 'States for $300, but there are reports that it's the WHOLESALE price.
- If this is true, then depending on how retail sales go, the PlayStation may
- end up costing anywhere from $340 to $380 retail after the dust settles...
- emi-related sidebar: most of the retailers I talked with weren't floored
- with Sega's early Saturn release. The feeling is that, at $400, it's still
- priced too high for most consumers. The SNES and Genesis are still seen as
- e price favorites, and the low-cost upgrades -- the Jaguar and the 32X --
- are given better odds for survival. The consensus is also that the Jaguar
- is technologically superior to the 32X, and Atari's lack of games is the
- biggest thing holding them back (hmmm, sound familliar?).
-
- Okay, enough gossiping. Let's get back to the really interesting stuff, and
- talk about peripherals...
-
-
- * JAGUAR SIX-BUTTON JOYPAD. Yes, it was there, being used to show off ULTRA
- VORTEX. It feels about the same as the existing Jaguar joypad, but with the
- following changes:
-
- (1) Six buttons under the right thumb. The existing A, B, and C are joined by
- 1, 2, and 3, which map into the keypad buttons. The buttons are raised and
- round, instead of the flushed squares on the existing pad.
- (2) Two index finger buttons, which map into the keypad buttons 4 and 6 for
- left and right.
- (3) Minor mold changes near the keypad area, ostensibly to make removing
- overlays easier.
- (4) More tactile feedback on the joypad.
-
- For the most part, those familliar with the existing Jaguar controller will
- have no problems with this new one. Expect to see it appear in the Fall.
-
- * JAGUAR CD. Everyone seems to be looking at August as a release date for this
- peripheral. Why the delay? (Repeat after me) "No software!"
- A walk around Atari's E3 floor will confirm that -- NONE of the Jaguar CD
- titles shown were finished. Even VID GRID, the so-easy-I-can't-believe-it
- title, was running as an unfinished "E3 Demo Version." You could play it, but
- there were no provisions to set options yet. Some titles were closer to
- completion than others, but every Jaguar CD game was clearly stamped "Work in
- progress," and looked like it too.
-
- On the good side, the CD does exist; a few Jaguar CD games were running off
- EEPROMS, but most were playing on final-production CD units. I got a quick
- glimpse of the Jaguar CD packaging mock-up; there's not much to report, other
- than the Virtual Light Machine gets a good amount of promotion, and the box is
- printed for international sales (in three languages).
-
- * VIRTUAL LIGHT MACHINE. It's up, it's running, and it looks very spiffy. The
- Jaguar keypad is used extensively -- tap a few keys, and you can change the
- audio track on the fly. Or press the A button to bring up the CD player menu,
- where you can program tracks, fast forward, reverse, adjust the volume, and do
- other audio CD features. CD+Graphics flashed by briefly, but nobody had a CD+G
- disc to try it on...
-
- It's fun to play with the VLM. Just hold down the asterisk key, tap two digits
- (like a television remote control), and you bring up the effect. There seems
- to be 81 different visuals (9 categories with 9 variations each), and they're
- all entrancing to look at. Some effects effortlessly fade from one to the
- other, while others will blink immediately. Some effects are more/less
- sensitive to the music than others (this probably accounts for some people
- wondering why VLM didn't "react well" to the rhythm of a tune). Other effects
- play on different things -- tempo, frequency, reverb, stereo, etc. The idea
- is to encourage experimentation, and it does a very good job of it.
-
- And for some reason, I was amused that -- in the tradition of MTV and VH1 --
- the VLM will flash a little colored "VLM" logo at the lower-right corner of the
- screen. Don't worry, it only shows up when you want it to.
-
-
- * RELEASED GAMES. Of the Jaguar games shown, only IRON SOLDIER, TEMPEST 2000
- ALIEN VS. PREDATOR, VAL D'ISERE SKIING AND SNOWBOARDING, and DOOM were
- already available. No need to discuss them here, though I'm glad that more
- space was given to works-in-progress instead of less impressive titles like
- DOUBLE DRAGON V or CLUB DRIVE.
-
- Now for the meat of the matter -- the new games. I covered a number of titles
- two weeks ago in an article entitled "Jabbin' with Jeff." You may want to dig
- that up for reference; some games were almost identical, while others had more
- "advanced" showings at E3. Now, in no particular order...
-
- * DEFENDER 2000. I talked about this two weeks ago, in the selfsame "Jabbin'"
- message. No need to repeat myself here; the E3 version was the same as the
- one shown around Los Angeles for the last few weeks. "Classic" is a
- near-perfect clone, while "Defender Plus" is an in-your-face blast-a-thon
- with flowing colors and Pixelshatter-esque explosions everywhere. By the
- way, Jeff is glad that E3 is over; he wants to get back home and do some more
- coding already... B-)
-
- * POWER DRIVE RALLY. Significantly advanced over the version shown two weeks
- go. There are now option screens to configure your car, and more (and better)
- ounds throughout. I'm still lackluster on this game myself, but this is
- something for Time-Warner Interactive to worry about, methinks.IFE. I've been he
- aring this game get pounded for months and
- months and months, and when I finally saw it today, I was expecting to be
- disappointed.
-
- I don't know WHY people are griping; the version of FIGHT FOR LIFE I played
- was a respectable polygon fighter, and it's clear to me that the critics are
- ither playing earlier versions of the game, have an axe to grind, or both.
- The texture-mapped polygon graphics are very smooth (if it's not 30 fps, it's
- pretty close), while the detailed backgrounds are a blast to look at.
- The E3 version had all of the fighters' moves enabled, and a large number of
- them were printed for people to use. Francois Bertrand says the final game
- will let each player start with five basic moves, and earn more by defeating
- opponents. The new Jaguar six-button controller will be supported;
- sidestepping is done with the "4" and "6" keys, which map into the left and
- right index buttons on the new controller. Regular controls are A to block, B
- to punch, and C to kick. I managed to dope out a few moves on my own, and
- enjoyed Muhali's "Arabian noogie" attack. B-)
- Now, granted, FIGHT FOR LIFE is not quite up there graphically with VIRTUA
- FIGHTER on the Saturn or TO SHIH DEN on the PlayStation. But then, this -is- a
- four-megabyte cartridge; and after having tried VIRTUA FIGHTER on the 32X (the
- closest comparison to FFL, both conceptually and geographically), I honestly
- think FFL can hold its own pretty well. Francois says the game should go into
- final testing in a month or so; for now, I'd advise people to keep an open mind
- about this title.
-
- (Oh, and Francois' next project after FIGHT FOR LIFE is PONG 2000. He is *NOT*
- kidding, folks -- he wants to do this. After I left the E3 show, I started
- thinking about what could be done with the idea, and there are some
- possibilities there...)
-
-
- * BLUE LIGHTNING. Some folks have been saying this is the "lamest Jaguar game
- ever." I wouldn't go that far; BLUE LIGHTNING is a decent attempt to copy
- Sega's AFTERBURNER arcade game. The problem is that, after you strip away the
- neat FMV intro, the radical music, the animated jet models and pre-launch
- sequences, that's what you get -- AFTERBURNER, a fairly dated and simple arcade
- game. If this was a cartridge title (without the snazzy music and FMV), it
- wouldn't be so bad. But I cannot honestly see buying this on CD, unless it's
- at a discount. An Atari rep I collared said that they've only gotten
- "positive" responses on it, so I made sure to register a negative response for
- the sake of completeness. Time will tell...
-
-
- * AIR CARS. Now, -this- is a title that can be called "lamest Jaguar game
- ever" (or at least at E3). My deepest apologies to Midnight Software, but this
- is one gamer's opinion. While the game may have been reworked after a poor
- showing at the 1995 Winter CES, the near-final version on the E3 floor didn't
- move me in any positive direction. The only real changes that I could spot
- were better and more extensive use of Goraund shading; the sense of movement
- and terrain height is there. On the other hand, game objects look blocky and
- simple (a "tree" was nothing more than an elongated green pyramid stuck on a
- brown cube, for example) and things got chaotic pretty quickly (I suddenly
- found myself stopped in front of a tank which blew me away after three shots).
- The Midnight rep I talked to emphasized the eight-player networking aspect of
- the game, but I don't know if people will put up with the title just for that
- feature alone.
-
-
- * BALDY. An unusual puzzle game that looks like a cross between POPULOUS,
- LEMMINGS, and TYRANTS. You control the fates of a bunch of bald men who run
- around on a series of islands. Y
-
- * HOVER HUNTER. Hyper Image's game was also roughly two-thirds done. The
- graphics and control engine were complete, though there were no enemies to
- combat, and only two planets were available to date. What was there looked
- very good; realistic "soft" terrains with COMMACHE-like spot-texture-mapping,
- with smooth scrolling and movement and a realistic gradual fading in of
- distant features and objects. The biggest problem was that the bitmapped
- images (landscape features and other ships) got blocky very fast when you
- came close to them. The Hyper Image rep I talked to mentioned that they were
- already starting work on updating the graphics engine, using
- higher-resolution bitmaps and a better extrapolation algorithm to cut down on
- the problem. I wish them the best of luck.
-
-
- * RAYMAN. Forget Donkey Kong, Mario, or Sonic; Ubi Soft was promoting RAYMAN
- in a big way all through E3. Sticker sheets were everywhere, a twenty-foot-
- tall inflatable Ray was waving across the street from the Convention Center
- entrance, Ubi Soft's RAYMAN advertising (for all systems) was easy to snatch,
- and several Rayman cosumed walkers paraded around the show floor.
- Oh, the game itself? Like BURN OUT, this game's either finished or Very Darn
- Close. Anyone who's followed the progress of RAYMAN will not be surprised
- here; luscious-smooth graphics, wonderful sounds, and some interesting twists
- on the platform idea. I admit, I didn't give it that much of a look, since I
- was more intently after games that have received less attention to date. I
- ll mention that the early version of RAYMAN on the Sega Saturn looks
- identical to the Jaguar version; take that as you will.
-
-
- * FLIP OUT. From Gorilla Systems. -Vastly- improved over the early and
- incomprehensible version I covered in the "Jabbin'" article. The idea is as
- follows: you have a grid of colored tiles, which you must position into a
- certain pattern. By selecting a square and pressing a button, you "flip" the
- piece there into the air, exchanging it for another piece that's already
- flying. You have to keep "juggling" the tiles until you get the pattern --
- and if you "drop" a tile, you lose a chance. It sounds like a simple puzzle
- game, but it can get complicated very hairy. For a challenge, I started at a
- higher level (there are about ten levels, each divided into several
- sub-stages) halfway through the game. I got five different colors, a rogue
- tile that belonged nowhere, and a chaotic pattern to deal with. Needless to
- say, I went -splat- pretty quickly.
-
- The graphics are the best thing about this game. Everything is either fully
- rendered or animated Claymation figures, from the funny-looking aliens that
- cheer your efforts and track your score to the tiles themselves, all with
- silky-smooth animation. I imagine this game will be pretty close to
- completion; whether it'll catch on with the public is another matter.
- UNNAMED PLATFORM GAME. From out of nowhere, with no name, Visual Design
- Studios (I -think- that's the developer) comes out with a cutesy gun-totin'
- platform title. You controlled a little warrior cartoon character who looks
- somewhat like the "Plok!" video hero and who wields a big gun. He shoots and
- unches enemies, grabs various spheres, and leaps on floating platforms and
- bottomless chasms in typical platformer fashion. It was a very early game,
- but already seemed interesting -- there were several layers of smooth
- parallax scrolling, lots of color, and crisp animation. But it's far too
- early to tell...
-
- * UNNAMED PROTOTYPE "INTERACTIVE MOVIE" GAME. And speaking of no-named
- mysteries that came out of nowhere, Atari was showing (very briefly) a
- prototype "interactive movie" for the Jaguar CD-ROM. All I saw was an
- extended video clip of a male hospital patient overcoming his nurse and
- trying to escape. It was a good demonstration of the clarity of the Jaguar
- CD's spooled video, but that's all I could really say about it. The Atari
- representative emphasized that this was an early prototype. It's only an
- idea under consideration, and may never appear as a final game at all.
- Still, there it is.
-
- * PINBALL FANTASIES. No surprises here. This is a straightforward port of the
- Amiga pinball game. Good flipper control and ball physics, but the boards
- truck me as bch harder in a final release.THEA REALM FIGHTERS. Another one-on-one fighting game, from High Voltage
- Software (they have a LOT of entries for Atari at E3, if you haven't
- noticed). The most notable feature so far is its use of several martial
- artists from MORTAL KOMBAT for its visuals. The game as shown was -very-
- early; animation was minimal, scrolling was jumpy, and players could beat the
- daylights out of each other indefinitely. I would advise giving this title a
- few more months before passing any sort of early judgement.
-
-
- * ULTRA VORTEX. Version 0.96 -- another "almost completely finished" fighting
- game, this time from Beyond Games. The E3 version was almost identical to
- the v.0.94 I reported from two weeks earlier; I was surprised, though, that
- the special move sequences were changed. The scrolling is still a little
- jumpy, but (still) doesn't interfere with the game itself. I'm not a big fan
- of fighting games, but I was having fun with this on general principles.
- Some of the "annihilation moves" were rather comical; for example, Mercury
- (the "liquid metal" character) turns into a giant rolling meat grinder and
- turns the loser into ground beef...
- The Beyond Games representative I talked with said that ULTRA VORTEX should be
- out in five or six weeks, which implies to me that the final version is in
- production already. Their next project is the highly-anticipated BATTLEWHEELS
- 2025, a Jaguar update to their original BATTLEWHEELS for the Lynx.
-
-
- * VARUNA'S FORCES. I wanted to say lots about this innovative CD game; I
- especially wanted to talk about how it implements the "control four commando
- members separately while seeing what they do" idea. But I can't, since the
- E3 version was fairly dated. The FMV opening, mission briefing, and
- character psychological profiles were available, but that was it -- the game
- itself was unavailable. The Accent Media rep I talked to, howver, was very
- optimistic that this game would be available with the Jaguar CD release.
- Looked nice, at least.
-
-
- * DRAGON'S LAIR. Another disappointment. I expected that a port of this
- title would be trivially easy, since all ReadySoft had to do was translate
- he controller engine. But DRAGON'S LAIR for the Jaguar was apparently a
- hastily-thrown demo for the E3 show, with everything running off the Jaguar's
- RAM. Only the first sequence with Dirk crossing the drawbridge was
- available; you couldn't really play it, however, since there were no visual
- cues to guide the player. So Dirk would keep crossing the drawbridge, get
- killed, get reincarnated, over and over and over and over... Not surprisingly,
- it looked like every other version of DRAGON'S LAIR on the market today.
-
- * BRETT HULL HOCKEY. An early version of the CD-ROM game, but on EEPROMs
- instead. Seems promising already -- individual NHL teams, logos, player
- names, and stats were available, with a smooth-scrolling rink, scaled
- sprites, and digitized graphics. Most interesting feature is the ability to
- change the "camera view" of the game. Press Pause, then press 1-9 on the
- keypad to change the view from overhead to wide-angle pull-back to everything
- in-between. I'm not a hockey fan, but I was impressed with the early effort.
- Only -slightly- less impressive than the upcoming hockey game being shown for
- the Saturn across the aisle.
-
-
- * WHITE MEN CAN'T JUMP. Once again, it's High Voltage Software (didn't I say
- they get around? B-). Based loosely on the movie, this is a two-on-two
- halfcourt street basketball game. Four people could play the E3 showing, but
- I couldn't spot the four-controller tap that was used for the job. The game
- itself is great. Playwise, it's very reminescent of NBA JAM, but without the
- flashy slam dunks and with the need to clear the ball when you have
- possession. Passing, shooting, and blocking are easy and effortless, and you
- have a number of teams and four areas to play in.
- The big thing about this game are the visuals. Take a real basketball court,
- and place a camera rail along the center line. Now, as the player play in
- h fun. B-)
-
- * BATTLEMORPH. Attention To Detail's CD sequel to the original CYBERMORPH.
- I suspect that players who liked CYBERMORPH will love BATTLEMORPH, while those
- who hated CYBERMORPH won't care for this, either.
-
- Upgrades from CYBERMORPH to BATTLEMORPH include a farther horizon, a fair dose
- of texture-mapped graphics, more and larger worlds (the indica promises 60
- new planets to explore), new and nastier enemies, undersea and underground
- regions, detailed background graphics, and a better/less irritating voice for
- Skylar ("Yay!", someone shouts B-). Controllers are the same in both games,
- though BATTLEMORPH adds a bank of weapon slots to be filled as you progress
- the game. The combat level is noticably increased, and there are
- some nice graphics touches scattered throughout (such as the underwater
- shimmering view).
-
- * HIGHLANDER. An animated adventure game based on the movie and animated
- ries. Think of it as a variation of ALONE IN THE DARK for a good feel.
- The CD shown at E3 had lots of areas to explore, but almost no items to find
- or people to encounter. Backgrounds are beautiful rendered screens, while
- the main game graphics consist of moothly-animated polygons with a minimal of
- texture mapping. An FMV introduction based on the animated series was also
- shown. Dave Bottomley, the representative from Lore Design, says that while
- contracts for HIGHLANDER 2 and HIGHLANDER 3 haven't been signed yet, the
- scripts for those games are already done. As with many Jaguar CD games, they
- expect to have this ready at the time of the unit's launch.
-
- --R.J.
- B-)
-
- From: llamaman@ix.netcom.com (YaK)
- Newsgroups: rec.games.video.atari
- Subject: Yak's back from E3, now maybe I can get some coding done
- Date: Sun May 14 17:41:57 1995
- Well, I just got back from E3, pretty interesting show and a lot of
- fun, but I'm glad to get back and get down to a few contiguous days
- coding, as life's been a bit fragmented of late, with the two LA demo
- runs and E3 and moving house all in the last 3 weeks..
-
- Response to D2K was good, especially considering that we were only
- demoing Classic and Plus modes (I have sone 2K stuff running but the
- graphics are just untextured renderings at the moment, placeholders to
- llet me test the multiparallax stuff). One person didn't like the ship
- hape and one person didn't like the psychedelic plasma under the
- planety surface, but there's no accounting for taste. Some people
- thought it was a bit graphically sparse, until I pointed out that this
- was only Plus and it was meant to be that way - the multilayered
- background and thangs are for the 2K mode. Everybody lloved the
- aurora. Most importantly, nobody bitched about the gameplay.
-
- Good to see plenty new titles coming out for the Jaguar. JagVR was
- pretty interesting - BTW the demos outside were running on non-Jag kit,
- probably Virtuality's own stuff - but inside, there was the actual Jag
- VR running Missile Command 2000. This was a lot of fun to play, being
- well suited to VR - it's quite worrying to be looking out across your
- peaceful domes, and then look up and see the warheads coming down.
- Kamikaze ships circle around before plummeting into your domes, and
- you're frantically craning your neck about as they zip past, trying to
- get a bead on them. Cool.
-
- Played on the Playstation and Saturn quite a lot, too. Impressions -
- Daytona is not nearly as nice as Ridge on the PS - they have a definite
- depthcueing problem where you can see the world being built in big
- chunks as you drive along. Liked the little driving controller though.
- Panzer Dragoon is spectacular, but the gameplay is entirely too much on
- rails to have long-term appeal. Kind of like a glorified Space
- Harrier. The Psyggies had a nice-looking racing game on the PSX - but
- there are *so* many racing games on the PSX... LucasArts are
- resurrecting BallBlazer on the PSX, which had me fired up at first, but
- on pill be the improved jumping, which now lets you
- leap high in the air or over opponents. Still, the game lacks and
- intuitive play mechanic, and many moves execute in an almost comic
- manner. For example, when you walk towards and opponent you take these
- little baby steps and your upper body remains completely rigid, and the
- flip kicks go by in about .1 seconds. To the development teams credit,
- though, many of the moves now have a more graceful feel and better
- pacing.
-
- WHAT IT NEEDS:
-
- 1.)Move the camera in, the characters look tiny much of the time. It
- is fine to move back for high jumps, etc., but the view is generally
- too far back.
- 2.)Characters need headbands, belts, ponytails, etc., that move in the
- wind and react to jumps and kicks, etc..
-
- 3.)Study more human movement. Too often an action doesn't get a proper
- reaction. Punches to the head should make the head snap back. Punches
- to the gut should cause some degree of doubling over. A super powerful
- spin kick should send you flying, spinning wildly as you go (not
- realistic, but it sure drives home the point that you got tagged).
- ToShinDin is brilliant at this. Characters are in a constant state of
- reaction/action. Tag someone in the back as they are charging you and
- they stumble forward and fall. Cool moves like grabbing your opponent
- and repeatedly slapping them would help too (okay, so that would be a
- direct ToShinDin rip-off..so what?).
-
- 4.)Change the ground, I hate checkerboards.
-
- Thea Realm Fighters-
-
- I only got a brief look at this one, and my reaction was mixed. The
- graphics are generally very good, but the animation seems to lack
- smoothness (this is a number-of-frames-per-move problem, not a frame
- rate one). Special moves need to be pumped up. The rather dull
- fireballs, etc. look anemic next to the glowing fireballs and flashing
- sparks of Killer Instinct. Nice moves and a fair number of characters
- choose from. It is worth pointing out that the new controller was
- on hand, with the promised six buttons on top and two in front. The
- control pad has also been changed to give better tactile feedback
- hey still desperately need a joystick, though. Overall very
- promising, but that frame count needs to be taken care of pronto.
-
- Ultra Vortex -
-
- Cool game and easily the best fighter Atari has to show (smoother than
- Thea, even). Moves are awkward at first, but with very little practice
- I was pulling them off with no problemos. The biggest downers are the
- ridiculous delays and the music. The music is still pretty good, but I
- miss that cool track they had playing way back at the summer '94 CES.
- Goes into production in 1-2 weeks. Expect a late June shelf
- date...finally.
-
- RayMan -
-
- Gorgeous, as always, and effortless to play. Unfortunately, this one
- uffers from the GET IT OUT ALREADY syndrome like Ultra Vortex, not to
- mention the playable versions for the Saturn, 32x, and Sony (and maybe
- 3DO, I didn't check). Sigh...
-
- Rage Rally - A very cool game, but hardly enough to tax even the
- Genesis. This one succeeds on playability. Basically finished, but
- probably won't see store shelves until late July/early August
-
- SuperBurnOut - See Rage Rally. The scaling is practically hypnotic.
- Supposedly out in late June.
-
- BattleSphere - Just buy the freakin' thing when it comes out (early
- Fall is the current guess). The potential in this one is clear as
- crystal to anyone who tried it. The only title besides the VR stuff to
- seriously stand up to the Sony/Sega titles.
-
- Hover Hunter - Gorgeous landscapes, but no game currently. The network
- option should make this very tempting indeed. Biggest problem, sprites
- are extremely chunky and lack detail. Most look like blobs even at a
- moderate distance. This could change since the only sprites which
- could be viewed were your ship and the trees.
-
- That's it for this post. More later. Adios!
- From: gameboy@ix.netcom.com (William Longworth)
- Newsgroups: rec.games.video.atari,alt.atari-jaguar.discussion
-
- Subject: E3 Newz II
- Date: Sat May 13 02:01:10 1995
-
-
- Now for some takes on CD-ROM titles:
-
- Creature Shock - Once again, Virgin briefly becomes the center of a
- "stopped making Jag games" rumour. Clearly, however, Creature Shock is
- coming out, though "Demolition Man," the other promised Vrigin title
- was no where to be seen. I only got to see bits and pieces, but it
- looked just like the P.C. game. This means its another good looking,
- mediocre playing title. Oh goody. I love the look, but I can't say I
- m looking forward to this one.
-
- Blue Lightning - What a f*cking joke. This game is pure crap. Hey
- everybody, we are so powerful we can scale sprites and stuff. Huge
- yawn. This is a major dog.
- BattleMorph - Yes there is some nice texture mapping, but it still
- looks miles worse than Total Eclipse. Of course, you couldn't go
- anywhere you wanted in Solar Eclipse either, but the look was still
- rather bland (pathetic, actually, next to the Sony and Sega). If it
- was a freebie I'd consider it, but otherwise, another yawn. To the
- developer's credit, it is very smooth, and the gouraud shading is
- better, though some color choices are still a little odd (i.e. more hot
- pink landscapes).
-
- Thea Realm Fighters - I already covered this in a previous post, so I
- will confine my remarks to one question. Other than music, what is the
- benefit in putting this on CD (I think there will be 20 fighters, os
- os, so that would be another reason)? The animation is WEAK compared
- to just about every other fighting game out there (MKIII and K.I. on
- SNES looked smoother). Kasumi Ninja II might wind up being a more apt
- title.
-
- SoulStar - just a running demo of a rendered cinema sequence. I like
- Core Designs, so I have high hopes. Should look pretty good with all
- the rumoured S.G.I. rendered sprites. Strangely enough, I came away
- hopeful about this one.
-
- Defender 2000 - Not a CD yet, since a number of elements are missing,
- but it did play exactly like the original (big surprise). I still
- think the graphics need more punch, but I like the feel so far. Here's
- hoping.
-
- Vid Grid - Please, must I review this trash?
- Highlander - Very reminiscent of Alone in The Dark. It looked like it
- had good potential, but once again, looked rather weak next to the,
- ahem...you know.
-
- SkyHammer (formerly Hammerhead) - This actually looked kind of
- interesting. It had a reasonably smooth flight engine, and the
- exturemapping blows away Metal Head. There's no real game yet, but I
- liked what I saw. This one is Jag only, amazingly enough, considering
- the same company is putting another title on the Saturn and
- Playstation.
-
- Brett Hull Hockey - Why is this on CD? Basically a scaling sprites
- game. Might be o.k., the sprites were, as usual, smaller than those on
- the Saturn hockey.
-
- M.I.A's, games not on the floor...
-
- Legion's of The Undead, Space War 2000, Tiny Toons, Iron Soldier II,
- AvP2, Pinball Fantasies (at least I didn't see it), Dactyl Joust,
- Batman Forever, MK III, ....
-
- The Jag will be packed with Doom, now. Just a little late guys, Doom
- was hot a year ago. If Atari had packaged it with the system last
- Christmas, they would have a much higher installed base now. Christ,
- its even going to be on the SNES by Christmas (and it looks o.k.,
- amazingly enough).
-
- The CD will be out in August. Who cares, I'll be days away from a
- Playstation by then. This should be the Webster definition for
- "debacle." I'll still buy Rayman, U.V., BattleSphere, Hover Hunter,
- BurnOut (maybe), and Power Drive Rally (maybe), but that might be it
- for my Jag.
-
- Titles to seriously consider or just plain BUY -
- BattleSphere BUY
- Hover Hunter Seriously Consider (the graphics are really well done on
- the landscapes)
- RayMan BUY (if you like platformers, and don't own any other the
- other 20 zillion systems its being made for)
- Utlra Vortex BUY (its the only decent fighter coming out)
-
- Titles which look pretty good -
-
- White Men Can't Jump Good (wish it was smoother)
- SuperBurnOut Good (wish the sprites didn't look so SNES like)
- Power Drive Rally Good (nice FX (weather, etc.), but the graphics
- are also SNES-like)
-
- I'd like to say "Hey, hang in there, the Jag has great potential (it
- does)," but Sega and Sony had some positively mind blowing stuff on
- display. I mean MIND BLOWING. The Jag's best looking efforts were
- BattleSphere and the V.R. helmet. One game and an expensive peripheral
- do not a counter attack make. Atari needed a big wow and didn't get it
- (the V.R. was way cool, though).
-
- Show rankings -
- 1.)Sony With the announced $299 street list price, Playstation is the
- new word in home systems (and it has the games to back it up)
- 2.)Sega Pricey, which could hurt them, but expect a vigorous push to
- get the price down under $300. The software was awesome.
- 3.)3DO LOTS of games on display (unlike WCES), many of which were
- good. Stunning preview of M2, but with no playable demos, it was
- impossible to tell if the eye-popping visuals were drawn on the fly or
- canned (a 3DO trademark). If an M2 unit can be on the shelves (that's
- a 3DO with an M2 built in) for $350 or less (I doubt it), 3DO could be
- a big threat.
- 4.)Atari A decent showing, but they look like they are fading fast.
- No wow factor and dismal floor placement (right between Sega's small
- city and Namco's Playstation extravaganza) were serious kicks in the
- ass.
- 5.)Nintendo The only player with no next gen system on display.
- Killer Instinct was shown for SNES, and some seriously gorgeous dancers
- (Actually, there were a lot of stunning examples of feminine
- pulchritude on display. Sorry, I apologize to all females out there,
- but I am, deep down, a stupid horny gorilla, and I LOVE WOMEN...so sue
- me) did a little goofy K.I. number, but they couldn't hide the fact
- that this Christmas they were going to eat shit and like it. K.I. was
- done very well, though. It was missing some obvious things like the
- steam coming off Glacius, the fire off Cinder, the glowing sparks and
- other FX, and the backgrounds have suffered a bit, too, but overall, a
- very impressive translation (which should tell you something about how
- "advanced" the arcade game is). DKC2 was there as well. Yawn.
-
- Jaguar Commentary
- -----------------
- Len Stys
-
- OK, Atari had a great showing at the recent E3 Show in Los Angeles.
- There is no doubt that there will be at least fifty games by the end of the
- year because most of the games shown were almost complete. The Virtuality
- headset was shown at the show and received praise from just about everyone
- that tried the unit. Greg LaBrec did a great job of organizing Atari's
- presence at this show. Everyone at Atari did a fantastic job of generating
- new excitement of an aging product.
-
- Yes, it was great, but everyone should remember that the E3 show is not
- reality. The E3 show is fantasy land. It is a place where company
- fficials, company employees, press, and dealers go for a few days to get
- a feeling of what things might be like in the future. It is not a
- glimpse of the future. It is what can happen if everything works out just
- right. And everything won't work out just right if company officials
- and employees get caught up in this excitement.
- Atari has always shown great products at consumer electronic shows.
- This is fact. Atari ST computers, ST portable computers, TT computers,
- Falcon030 computers, Portfolio palmtop, Lynx color handheld game system,
- and the Jaguar 64-bit tabletop game system. But Atari has never done a
- very good job at marketing and selling these products in the United States.
- I've been excited many of times about the announcement of Atari's products
- in the past, but not anymore. This is because I realize that there is
- more involved than just announcing a great product. The company must be able
- to sell that product. Atari can no doubt talk the talk. But can
- Atari walk the walk?
-
- Atari Corporation just released their 1994 Annual Report to shareholders
- and some interesting information is within this report. The only major
- disappointing news is that Atari is getting rid of Lynx inventory.
- It appears that Dean Fox is now the Senior Vice President of Marketing
- t Atari Corporation. We can only hope that Atari's marketing under his
- supervision results in success for the company.
-
- Atari will be going into the PC game publication business. One of the
- first games to be released for the PC is Tempest 2000. Five games are said
- to be released for the PC on CD in 1995.
-
- There are 101 Atari employees in the U.S. 58 in engineering and product
- development, 18 in marketing, sales and distribution, 5 in purchasing and
- production, and 20 in general administration and management.
-
- One thing that I was a bit surprised to read was a bonus that was given
- to Sam Tramiel, President of Atari after the Sega deal happened.
- He was given a bonus of $250,000. I could not feel comfortable accepting
- a bonus when the company I am leading is losing money. I would rather
- use the money to hire programmers, marketers, or create promotional
- material to help sell the company's only product.
-
- Atari still has a lot of work to do. And perhaps a lot of realizing to do.
- The Jaguar distribution is still awful. In the case of the Jaguar, the
- grass is greener in Atari's back yard. If you live in California, don't
- think for a minute that Jaguar distribution is that great in other parts of
- the United States. I drove up to my local Toys "R" Us store and there is a
- big banner in front of the store stating that the "Saturn is here!" The
- Toys "R" Us store does not even carry the Jaguar.
-
- There is obviously still some managerial problems at Atari. Atari spent
- thousands of dollars on advertising the Jaguar CD-ROM in magazines for the
- last several months and now the company decides that there is not enough
- games for it to be released before for August. The entire CD-ROM situation
- is a mess. Plain and simple. Atari's customers feel like fools for
- believing that the CD-ROM would be available last year. And the company
- literally wasted thousands of dollars on advertising a product that does
- not even exist in the marketplace.
-
- So what's the positive news? Yes, Ultra-64 is going to be delayed until
- 1996. This gives Jaguar some breathing room. The games are coming.
- Rayman is almost here and may be the biggest blockbuster game of the year.
- Other games like Ultra Vortex and Defender 2000 are sure hits as well.
- And lastly, at $399 for the Sega Saturn, the Saturn will most likely sell
- slowly this year.
-
- How does the Jaguar's future look? It looks like any of Atari's products
- in the past. It looks good if Atari decides to convince consumers
- nationwide to buy it. If not, the future of the Jaguar looks grim.
- Finally, I'd like to close my commentary by a message that was posted on
- rec.games.video.atari that I think makes a lot of sense. The author of the
- message states that Atari should lose money now in order to be put in a
- position in the future where the company will make money. He also gives
- some common sense marketing suggestions. Common sense in marketing? What
- a novel idea!
-
- From: jbbjr@aol.com (JBBJR)
- Subject: Is Atari Losing Enough Money?
- Date: Mon May 22 17:32:59 1995
-
- Why the surprise about financials? Atari said last year they wouldn't make
- money until 2nd Q this year.
-
- Why the surprise about sales? Atari hardly had any released software until
- a few weeks before Christmas.
-
- Why the surprise about Sega Saturn? I couldn't understand why they were
- taking so long to release it here since it was already in Japan.
- Personally, I wish Atari would lose a little more money this quarter, to
- make sure they the games, programmers, ads, and distribution to make a
- presence this fall. Lose money on the hardware to make sales this
- Christmas and get the base to support contined game development.
-
- They have the hardware. They have the price. Everyone else will be $100 to
- $200 too expensive. There will be one $150, made-in-the-USA 64-bit
- machine and three 32 bit Japanese machines.
-
- I hope the marketing people forget the yuppie gadget set this Christmas
- (save them for the Jag 3). Go for the kids. Get awarenesss with the
- parents. Advertise in Parade and Sunday comics.
- Get someone on the morning talkshows to show the VR helmet and talk up
- bout how Atari is up against the Japanese with not one Japanese software
- house supporting the Jag, in spite of all the money they've made off of
- the US market. (Talk about trade imbalances and restraint of trade!)
-
- And, finally, most importantly, get those damn promised games out on time.
-
-
-
- Atari WWW Support Area
- -=-=-=-=-=-=-=-=-=-=-=
- Mark S. Smith
-
- Atari Web Pages Latest News
- ~~~~~ ~~~ ~~~~~ ~~~~~~ ~~~~
-
- Version 1.0
- ~~~~~~~ ~~~
- Date 21/4/95
- ~~~~ ~~~~~~~
-
-
- by
-
- Mark Stephen Smith
- ~~~~ ~~~~~~~ ~~~~~
-
-
- 5th Update
- ~~~ ~~~~~~
-
- ===============================================================================
- Foreword
- ~~~~~~~~
-
- Hello and welcome to the news item on the Atari Web pages. This document
- will describe the Atari Web pages as provided by Mark Stephen Smith and will
- inlcude a list of the latest updates for the month. Each month I hope to
- update this text with the very latest additions and news on the Atari Web
- pages.
- Hopefully these pages will provide an invaluable service to their users, but
- they are still at an early stage and developing all the time. As such any
- feedback and support you may have for these pages is more than welcome, it is
- infact encouraged. The more input I get from its users the better, as then I
- will know what is good and bad about these pages and can change them
- approproately in the hope of increasing their value to their readers.
- Now on with the show.
-
- News and Changes
- ~~~ ~~~ ~~~~~~~
- Well since the original description a lot has happened. I'm now involved in
- several projects, and submit work to several Internet and diskmag sources for
- inclusion. I have also officially took over the maintenance of the Atari FTP
- list from Hallvard Tangeraas of which there have been a couple of updates.
-
- New items in this document since the last copy will be marked with **, updates
- will be marked with a U. All new items are also listed below according to the
- date they were added.
-
- This update is special as it contains the updates from the last two months
- rather than one month as is usual for the updates. This is a one off however
- and has happened due to the fact that my Web pages had to close down in March
- and a new site had to be found before the service was resumed. A new site was
- successfully found but I felt there were insufficient updates that month
- because of these events and therefore this update is larger containing both
- months. Please make a note of the sites new address and update any links or
- bookmarks to the Atari pages to the new address. Thank you!
-
- The new items this month are:
- 21/4/95 -- Nova Graphics Board Announcement
- 21/4/95 -- Sozobon C Announcement
- 21/4/95 -- FTP site Announcement
- 20/4/95 -- Speed of Light v3.8 update
- 18/4/95 -- Atari FTP list updated
- 18/4/95 -- Doom Review for Jaguar by Robert Jung
- 18/4/95 -- ECTS News
- 18/4/95 -- Kasumi Ninja Moves List
- 18/4/95 -- Coming soon for the Jaguar title list updated.
- 18/4/95 -- HENSA Atari TOS Newsletter Volume 8. No.7.
- 12/4/95 -- Speed of Light 3.7b update
- 12/4/95 -- Fried Bits Eastern Coding Convention 3 Announcement
- 12/4/95 -- CAIN Newsletter Volume 2. No.3
- 12/4/95 -- Apex Media Demo for the Falcon
- 12/4/95 -- HENSA Atari Falcon Newsletter Volume 8. No.3
- 12/4/95 -- Raiden Tips for Jaguar
- 12/4/95 -- Lynx FAQ Updated
- 12/4/95 -- Jaguar FAQ updated
- 5/4/95 -- Jaguar Game Cheats
- 5/4/95 -- Theme Park review for Jaguar by Robert Jung
- 5/4/95 -- AEO Newsletter Volume 4. Issue 4. in text and ZIP format
- 8/3/95 -- Jaguar Reviews pages format updated by Holger Kipp
- 7/3/95 -- Falcon Demo FAQ Updated.
- 7/3/95 -- 50/60 Hz Jaguar games adjusting to resolution list
- 27/3/95 -- Iron Soldier Jaguar Review by Holger Kipp
- 27/3/95 -- Syndicate Jaguar Review by Holger Kipp
- 27/3/95 -- Cannon Fodder Jaguar Review by Holger Kipp
- 27/3/95 -- Theme Park Jaguar Review by Holger Kipp
- 24/3/95 -- HENSA Atari TOS Newsletter Volume 8. No.6.
- 23/3/95 -- Pages re-open at new site, links being updated.
- 22/3/95 -- Pages closed down.
- 7/3/95 -- Given the news these pages must close at Daresbury by the 22/3/95.
- 5/3/95 -- Portfolio Club
- 4/3/95 -- Atari FTP List Update
- 4/3/95 -- Towers II : Plight of the Stargazer
- 4/3/95 -- HENSA Atari TOS Newsletter Volume 8. No.5
- 0/3/95 -- Questions and Answers question 15 answered
- 0/3/95 -- Towers II release announcement
- 7/3/95 -- Atari Related Links Page
- 7/3/95 -- Information on viruses
- 7/3/95 -- CAIN Newsletter Volume 2. No.2
- 3/3/95 -- Lynx FAQ updated
- 3/3/95 -- Jaquar FAQ updated
- /3/95 -- Wolfenstein 3D Jaguar Review by Robert Jung
- /3/95 -- Iron Soldier Jaguar Review by Robert Jung
- /3/95 -- Jaguar Bubsy Bobcat (In Fractured Furry Tales) Review by Robert Jung
- /3/95 -- Jaguar Val D'Isere Skiing and Snowboarding Review by Robert Jung
- 8/2/95 -- AEO Newsletter Volume 4. Issue.3 in text and ZIP format
-
- ===============================================================================
-
- What are the Atari Web pages?
- ~~~ ~~~ ~~~ ~~~~~ ~~~ ~~~~~
-
- These are a collection of pages covering all formats of the Atari. In these
- pages may be found the latest news, reviews, software for downloading, and
- various other information and links to other places of interest to Atari users.
- I have tried to make the structure of these pages easy to follow and as
- intuitive as possible but there is still a lot of work to be done yet.
-
- ===============================================================================
-
- How do I access them and what is the Web?
- ~~ ~~ ~ ~~~~~~ ~~~~ ~~~ ~~~~ ~~ ~~~ ~~~
-
- First of all I shall look at what the Web is or to use its full name the World
- Wide Web. The Web is new way of accessing the Internet, unlike previous
- methods where you were required to enter commands into the program you were
- using the Web uses a more user driven method of getting around the Internet.
- This method is much more graphical than former methods and as such is much
- easier to get to grips with.
-
- When using a Web browser (the name given to a program used to access Web pages)
- the control method usually consists of a point and click operation. A Web page
-
- will consist of text and graphics which are sometimes highlighted in some way
- to indicate that they are selectable and link to more information or a
- particular piece of data.
-
- Such a link is reffered to as a hyperlink. In fact the whole system is a
- variation on hypertext and uses a script to create each page. Each script is
- written to a HTML (HyperText Markup Language) standard which contains the main
- body of text in the page and a few command tags for the browser as to how to
- format the page and what to do with links, etc.
- Web pages may contain text, graphics, sounds, and animations, although the
- later two are normally supported through external software. It is also
- possible using the Web to gain access to newsgroups, ftp sites, and gopher
- services all through the one program. As such this makes this a very powerful
- tool for Internet access, and coupled with its ease of use this has suddenly
- became the big thing in the recent Internet explosion into the media.
-
- Browsers can handle all properly written HTML scripts but may vary in operation
- when scripts are incorrect or contain mistakes. Browsers can be divided into
- to distinct types, graphical and text only. Popular graphical browsers include
-
- NCSA's Mosaic and the recent new browser NetScape. On the text side Lynx is
- the most popular textual browser (NOTE: text browsers don't show any form of
- graphics).
-
- To access the Web you must either use one of the above mentioned browsers on a
- machine such as a Sun, PC or Mactintosh, or if you want to access it via your
- Atari you will need a copy of the Lynx browser as unfortunately there aren't
- any graphical browsers YET for the Atari.
- ===============================================================================
-
- U Where do I find the Atari Web page?
- ~~~~~ ~~ ~ ~~~~ ~~~ ~~~~~ ~~~ ~~~~
-
- >From your Web browser choose to open URL and enter the following address:
-
- http://www.mcc.ac.uk/~dlms/atari.html
-
- If you can store a hotlist of addresses or something similar on your browser
- then it may be worth including this address for quick access in the future.
- Once you've done that you should see my main page so I hope you enjoy it, and
- don't forget to write with your thoughts.
-
- (*NOTE*: This is the new site for the Atari Web pages, take note of it!)
-
- ===============================================================================
-
- U What you will find in the Web pages every month.
- ~~~~ ~~~ ~~~~ ~~~~ ~~ ~~~ ~~~ ~~~~~ ~~~~~ ~~~~~
-
- >From the main menu you have several links available to you, some under
- miscellaneous and others specific to a particular machine, or collection of
- machines. It is now possible to mail me directly from the Web pages, special
- thanks also to Frank Charlton for the new Atari Logo. First I will look at
- what will be in the Miscellaneous section.
-
- *************************
- Atari Related links, Documents, FAQ's and Newsletters
- ~~~~ ~~~~~~~ ~~~~~ ~~~~~~~~~ ~~~~~ ~~~ ~~~~~~~~~~~
-
- First in the list are "Atari Related Links", these links are to other sources
- of Atari information or data (such as files, etc.).
-
- There is a link to many of the major Atari holding FTP sites on the Internet.
- Links to several Web pages by different people on the Atari. This will grow as
- worthwhile sites come up. At the moment you can visit:
-
- - HENSA to download Atari files (Moderated by Denesh Bhabuta)
- - ZFC's Atari Pages by Annius V. Groenink. This has links to various Atari
- related places, along with talk of his own work on Edith and his new Drive U
- Project. Annius is also working on a version of the Mosaic browser for the
- Atari and the best of luck goes to him on that.
- - Christer Gustavsson's Atari Gem Programmers Page. Very useful information
- for programmers grapling with Gem and the operating system. Also offers help
- via his questions answers page. Some links can be found to Atari related
- places.
- - CAIN Atari Pages. CAIN is the Central Atari Information Network and they
- create a newsletter which is updately monthly on all things new to do with
-
- the Atari. There are also links available here.
- - Martin Maisey's Atari Pages. Contains information (downloadable) on programs
- written by himself for the Atari. Again there are links to other Atari
- places.
- - Toad Computers Pages. Stockiest and retailer of many Atari goods.
- ST Format Pages. Information and previews of ST Format issues.
- **Volker Burggraf Atari Pages (German).
- **Desert Star Software Home Page.
- **ST Assembler Page
- **BSM's Home Page
- **ST Beer Mat Page
- **The Organised Chaos Licenseware Home Page
- **Index of /~jschlich/Jaguar/
- **Lynx Pages
- **Atari Lynx Page
- **Atari Page by Frank Post (Partially German, partially English)
- **MiNTOS Distribution and Information Page
- **Julian's Atari Page
- **Atari Ghostscript
- **Atari Page by Robert Krenn
- **Simon Gornall's Atari Pages
- **Ben Halls Page (KSculpt + Calamus Information)
- **"Data Uncertain" Software
- **Kay's Home (MintNet)
- **CNAM Atari Pages
- **EMAGIC Users Page (Covers Atari)
- Helmut's Project contains Atari Links (English and German)
- Eero Tamminen's Atari Pages
- Atari Programmers Page
- The Vulcans Home Page
- Atari Users List
- Impulse Home Page (Demo Crew)
- NPG Home Page (Demo Crew)
-
- Atari Page by Dirk Klemmt
- Steve's Atari WWW Pages
- The Guitar Reference (For the Atari)
- usings of an Amateur Hacker
- The Atari Home Page by Martijn Dekker
- Tecnation Sonovista (Falcon based computer)
- Cybercube WWW Page (Atari Products)
- Yak's Zoo
- Atari Jaguar 64-Bit Game Machine Stuff
- 8 Bit Atari Page by Ivo van Poorten
- Atari Jaguar Homepage by Christian Svensson (very good and kept up to date)
- Jaguar directory
-
-
- Documents
- ~~~~~~~~
-
- Useful documents will appear in here. At the moment there is:
-
- U Atari FTP List by Mark Stephen Smith (essential for the latest news on who
- provides Atari FTP sites).
- - Atari TOS Desktop Survival Kit by Thomas J Hopper. An essential guide to
- getting the most out of your DESKTOP.INF and NEWSDESK.INF files.
- - Recommended list of software for the Atari by Denesh Bhabuta. List compiled
- by Denesh for me of his best software for the Atari (updates coming soon).
- Mostly PD and Shareware, this list contains links to download most of the
- software mentioned.
- - Information on picture formats by Dave Bagget. Lots of information on the
- format of different picture files for the Atari.
- Information on Viruses.
-
-
- FAQ's (Frequently Asked Questions)
- ~~~~ ~~~~~~~~~~ ~~~~~ ~~~~~~~~~
-
- Useful FAQ's will appear here. At the moment there is:
- - Atari ST SLIP FAQ. This is a guide to connecting your Atari to a network.
- All you want to know about networks and the Atari.
- - Atari CD FAQ. Information on getting and using CD's on the Atari. Regular
- updates to this can be found in my pages.
- GDOS FAQ by Gerd Castan. Got a question on GDOS then this is the place to
- look.
- MiNTNet FAQ by Christer Gustavsson. Everything you wanted to know about
- MiNTNet.
- - AtariNOS FAQ by Frank Charlton. Answered questions and information on NOS.
-
- Newsletters
- ~~~~~~~~~~
-
- Although there may be more to come the following newsletters are updated
- promptly as I receive them. These have been re-organised to make it easier to
- keep track of. At the moment there is:
-
- U CAIN Newsletter containing the latest Atari news.
- HENSA Newsletter containing the latest updates to the HENSA Atari archive.
- U AEO Newsletter containing the latest Atari news.
-
- Newsgroups
- ~~~~~~~~~
- Atari related newsgroups. Send updates. The currently supported news are:
-
- comp.binaries.atari.st
- comp.sys.atari.advocacy
- comp.sys.atari.announce
- comp.sys.atari.st
- comp.sys.atari.st.tech
- comp.sys.atari.programmer
- rec.games.video.atari
- alt.games.lynx
-
-
- *************************
-
- Questions and Answers
- ~~~~~~~~~ ~~~ ~~~~~~~
- Submit your questions to here and get them included in this page. Answers are
- open to anyone who has something valid to say, and help is provided to me on
-
- Programming and Music questions by several knowledgeable sources. Please
- support this section, only by your interaction and questions will it survive.
- All answers are included in this page for anyone else with the same question
- and answers are also sent back to the person who submitted the question for
- those without Web access.
-
- If you feel you have an expertise in a particular area concerning the Atari and
- would be willing to answer questions on that area when and if I submitted them
- to you, then please let me know and you can join the team. Programming and
- Music are fairly well covered and I can cover Graphics programs, help with
- Technical questions would be appreciated.
- **************************
-
- Reviews
- ~~~~~~
-
- Here I hope to include reviews of Atari products both new an old. So far I
- have the following reviews:
-
- - Kobold review by Andy Curtis (ST Format)
- - Flash 2 review by Frank Charlton (ST Format)
- - Edith Professional review by Frank Charlton (ST Format)
- - MagiC review by Andy Curtis (ST Format)
- - Stello v2 review by Mark Stephen Smith (Myself)
- - Sportster Modem review by Frank Charlton (ST Format)
- - Storm Tracker review by Andy Curtis (ST Format)
- - Connect review by Frank Charlton (ST Format)
- - Zero 5 review by Frank Charlton (ST Format)
- - MIDI Grid review by Andy Curtis (ST Format)
-
- There are several reviews on the way by the above mentioned people aswell as
- some by myself. This section is now growing well now and Nick Peers from ST
- format recently expressed his interest in writing some reviews also.
-
- Again if you feel you would like to submit reviews for inclusion then please
- write to me. Please note these pages don't include Lynx and Jaguar Reviews, as
- they are contained within their own pages.
-
- **************************
- News and Announcements Pages
- ~~~ ~~~ ~~~~~~~~~~~~~ ~~~~~
-
- Latest Atari news, and announcements from the Atari World. Currently contains
- the following:
-
- **Nova Graphics Board Announcement
- **Sozobon C Announcment
- **FTP site Announcment
- **Fried Bits Eastern Coding Convention 3 Announcement
- **Portfolio Club Announcement
- **Towers II release Announcement
- - Universal Virus Killer Book Announcement
- **************************
-
- Updates and Information on these Web Pages
- ~~~~~~ ~~~ ~~~~~~~~~~~ ~~ ~~~~~ ~~~ ~~~~~
-
- All updates and news on the Atari Web pages goes in here. Previews of whats
- to come soon are included and new items or updates to the pages are listed
- according to date with the most recent being first. Most updates contain links
- to the new material for instant access.
-
- Other things to be found in here are the number of accesses to the Atari pages.
- At the moment this is not supported.
-
- ***************************
-
- This now concludes the Miscellaneous section. Now onto the Other Pages. These
- pages are specific to a particular machine, or collection of machines. These
- are going to go through some major changes and you can expect a fair number of
- changes to be made to these in the next month or so.
- *
- Falcon Page
- ~~~~
- This will contain information and files relevant to the Atari Falcon, currently
- his page is divided into the following areas:
-
- News and Previews
- ~~~ ~~~ ~~~~~~~~
-
- In here expect to see any news or previews that come my way, whether they be
- small descriptions or full features with pictures. At the moment there is:
-
- - Pinball Dreams and Llama Zap News.
- - Apex News. This contains some information I got on Apex Media for the Falcon
- when I spoke to Douglas Little on the phone a few weeks back. Not very
- detailed unfortunately, but I'm waiting on my copy of Apex to give a full
- review so expect that to be rectified soon.
- - Dextrous News. Small description of some of the features of Dextrous with a
- picture. Only at an early stage of development, if I hear more it will go in
- here.
- - Towers II : Plight of the Stargazer. Pictures and description of this great
- looking Falcon only sequel to Towers. Expect the demo soon.
- - Towers II : Plight of the Stargazer Update! The latest news on developments.
- U Newsletters from HENSA on Falcon section of archive.
-
- Misc
-
- Miscellaneous information on the Falcon, including:
-
- U Falcon Demo FAQ. List of Demos for the Falcon, including some form of
- information on each.
- Compatibility list of games with Falcon.
- - Compatibility list of applications with Falcon.
- - Falcon Specifications and Information compiled by Rod McCall.
-
-
- New Software
- ~~ ~~~~~~~~
-
- The latest Falcon/enhanced software available for download. Major revisions to
- be done with updates here. All files now list there size so you can see how
- large they are before downloading. At the moment the following software is
- included, with more to come:
- **Apex Media Demo (Demo version of the animation and art package for the
-
- Falcon)
- **Towers II (Shareware game)
- - Super Bomber Man (freeware)
- - Play MPEG v0.70 by M.D.Griffths (shareware)
- U Speed of Light v3.8 (shareware picture viewer)
- Scape a planetary landsacpe generator.
- Digital Tracker demo of commercial version.
- Obsession 1 level demo.
- U FOG issue 8 diskmagazine for Falcon.
-
- Other software worth having
- ~~~~ ~~~~~~~~ ~~~~~ ~~~~~~
-
- Software worth using on the Falcon.
-
- - Backward v2.52. For compatibility with the ST. Please send any versions
- which are newer than this.
- - MultiBlow. Configurable overscan utility.
- - Starball. Excellent pinball game (Falcon enhanced).
- - Berzerk. Excellent version of Berzerk (Faster on Falcon).
- - FOG issue 7 diskmagazine for Falcon.
- FOG issue 6 diskmagazine for Falcon.
-
- ****************************
-
- Atari ST/STE/TT/Mega STE Page
- ~~~~ ~~~~~~~~~~~~~~~~~~ ~~~~
-
- This will contain information and files relevant to all the above mentioned
- Atari formats, currently this page is divided into the following areas:
-
- News
- ~~~
-
- In here expect to see any news or previews that come my way, whether they are
- small descriptions or full features with pictures. At the moment there is:
-
- U Newsletters from HENSA on TOS section of archive.
-
-
- New Software
- ~~ ~~~~~~~~
- The latest (most recent versions) software available for download. Major
- revisions to be done with updates. All files now list there size so you can
- see how large they are before downloading. At the moment the following
- software is included, with lots more to come:
- U Speed of Light v3.8 (shareware picture viewer).
- - ST Zip v2.6. Latest version of ST Zip.
- - Obsession demo. 1 level of this great pinball game.
-
-
- Other Software worth having
- ~~~~ ~~~~~~~~ ~~~~~ ~~~~~~
-
- Software worth having on the Atari.
-
- - Utopus. Two player shootem' up (STE only).
- - Ozone. Good platform/puzzler.
- - Starball. Excellent pinball game.
- - Berzerk. Excellent version of Berzerk.
- ****************************
-
- Lynx Page
- ~~~ ~~~~
- All the latest news and reviews on the lynx, along with cheats, etc. This page
- is divided in to the following areas:
-
- News
- ~~~
- News on the Lynx and related material. At the moment there is:
- - Lynx Summer Steal Deal Extended to the Fall. News of price reductions for a
- limited period.
-
-
- Reviews
- ~~~~~~
- Reviews for just about every Lynx game ever released will appear in here. All
- reviews are by Robert Jung. At the moment the following reviews are included:
-
- APB Awesome Golf Baseball Heroes
- Batman Returns Basket Brawl Bill and Ted's
- BlockOut BattleWheels Blue Lightning
- California Games Checkered Flag Chip's Challenge
- Crystal Mines II Dino Olympics Dirty Larry:Renegade Cop
- Dracula the Undead Double Dragon Desert Strike
- Electro Cop European Soccer Chal. Ultimate Chess Chal.
- Gauntlet:3rd Encounter Gordo 106 Hard Driven'
- Hockey Hydra Ishido : Way of Stones
- Jimmy Conners' Tennis Joust Klax
- Kungfood Lemmings Lynx Casino
- Malibu Bikini Volleyball Ms.Pac-Man
- NFL Football Ninja Gaiden
- Ninja Gaiden III : The Ancient Shop of Doom
-
-
- Other Lynx Stuff
- ~~~~ ~~~~ ~~~~~
-
- Other items of interest to Lynx owners. At the moment there is the following:
-
- U Lynx FAQ
- - Lynx Tips and Tricks
-
-
- New Software Anouncement
- ~~ ~~~~~~~~ ~~~~~~~~~~~
- Currently empty.
-
- ****************************
-
- Jaguar Page
- ~~~~~ ~~~~
- All the latest news and reviews on the lynx, along with cheats, etc. This page
- is divided in to the following areas:
-
- News and Previews
- ~~~ ~~~ ~~~~~~~~
-
- All the latest news and preview information I can find related to the Jaguar.
- **ECTS News
- **Hyper Image page linked to (Makers of Jaguar game Hover Hunter).
- - Jaguar CD Specifications
- - Rebellion Development News
- - Sinister Developments News
- - Sensible Soccer News
- U Coming Soon!
- - Hand Made Software News
-
-
- Reviews
- ~~~~~~
-
- A collection of reviews from different sources, hopefully I will be
- contributing more to this section myself. This page has been re-formatted
- thanks to Holger Kipp. Reviews so far include:
-
- Aliens vs Predator - by Eric S.Boltz
- Aliens vs Predator - by Robert Jung
- Brutal Sports Football - by Randy
- Bubsy Bobcat (in
- Fractured Furry Tales) - by Robert Jung
- Checkered Flag - by Robert Jung
- ** Cannon Fodder - by Holger Kipp
- Cybermorph - by Robert Jung
- ** Doom - by Robert Jung
- Dragon: The Bruce Lee
- Story - by ?????
- ** Iron Soldier - by Robert Jung
- ** Iron Soldier - by Holger Kipp
- Raiden - by Robert Jung
- ** Syndicate - by Holger Kipp
- Tempest 2000 - by Robert Jung
- ** Theme Park - by Holger Kipp
- ** Theme Park - by Robert Jung
- Trevor McFur in Cresent
- Galaxy - Jer Howitz
- ** Val d'Isere Skiing and
- Snowboarding
- Wolfenstein 3D - by Robert Jung
- Wolfenstein 3D - by ?????
-
- There are many more reviews to come.
-
- Other Jaguar Stuff
- ~~~~ ~~~~~~ ~~~~~
-
- Miscellaneous information on the Jaguar. Information included presently is:
-
- U Jaguar FAQ
- - Raiden Tips
- - Jaguar Game Cheats
- - Kasumi Ninja FAQ
- - Ultra Vortex FAQ update for Jaguar
- **50/60 Hz, games adjusting to resolutions list
- **Jaguar Game Cheats
- More Raiden Tips
- **Kasumi Ninja Moves List
-
-
- Other Jaguar Pages
- ~~~~ ~~~~~~ ~~~~~
- Other pages specific to the Jaguar included in here. Currently there is:
-
- - Atari Jaguar Homepage by Christian Svensson
- There are others that will be included, some containing more recent news, but
- the one above is the most organised and intuitive one I've came across.
-
- ****************************
-
- 8 Bit Atari Page by Ivo van Poorten
-
- Not maintained by me these pages cover the 8 bit formats of Atari machines and
- are very comprehensive. Nearly everything you could hope to find is contained
- within these pages.
-
- ****************************
- What to expect in the future
- ~~ ~~~~~~ ~~ ~~~ ~~~~~~
- Some structural changes are likely to appear in the next months. I have
- introduced an announcements page where you can tell the World of anything you
- have to announce. Please send news of updates to your programs, Atari stuff
- for sale, and any other Atari announcements here (NOTE : Commercial companies
- should send information on products to be included in here and in the news
- sections).
-
- Also coming soon will be a monthly editorial. In this I will try and sum up
- the month past and to give my opinions on how I saw things for Atari at that
- time. Hopefully I will be able to look back over many good developments in my
- pages and summarise them as they happened.
-
- There is an outside possibility of starting a programmers and/or MIDI section
- in these pages but this is as yet undecided. I will judge whether or not to do
- this based on the kind of response I have. I do not want to repeat any of the
- good work done in these fields however by other Web page writers such as
- Christer Gustavsson (Where is the response for these pages?)
-
- More support is needed for the questions and answers pages, although initially
- successfull people just stopped posting their questions. Although the odd one
- is still coming and answers are still forthcoming. Please support this, it is
- of benefit to anyone who uses it.
-
- The Jaguar section should have a lot more news, pictures and reviews in the
- future. I have tracked down a fair bit of news and am in contact with a few
- companies now and hope to get news from them on there products.
- Both the ST and Falcon sections should contain much more news in the future,
- along with more of the best PD/Shareware, and PD/Shareware reviews. I should
- have several demos hopefully in the near future for games coming out on these
- formats.
- Lynx section is to continue to get reviews and I will update the news as
- and when I get it. Sorry about the lack of updates recently, more to come.
-
- Expect more links to Atari related pages in the future. There will be more
- newsletters, documents, updates to the FAQ's.
- Expect further reviews from Andy and Frank, along with myself (watch out for
- the Apex Media review). Hopefully I can include more screenshots, and do a few
- program tutorials. Nick Peers of ST Format and Holger Kipp have offered to
- support these pages with contributions in the future.
- Please write with your ideas, critisms, comments, submissions (software, news,
- reviews, questions, etc), to me and don't forget that I am now the official
- maintainer of the Atari FTP list originally by Hallvard Tangeraas. All updates
- to this list should now be sent to me.
-
- Thank you and see you with the updates to these pages next month!
-
- Upcoming Atari Shows
- -=-=-=-=-=-=-=-=-=-=
- Mark Leair
-
- << Computer Shows >>
-
- Updated: 04/30/95
-
- To include shows (preferably shows that include Atari products),
- for the Cleveland Free-Net Atari SIG's Show list and the CAIN newsletter,
- end the show's name, date, location, and any additional information to
- xx004@po.cwru.edu. Please address the e-mail with the subject
- "Computer Show". The following information is correct to the best of our
- knowledge. However, we cannot guarentee its accuracy. Corrections and
- cancellations are therefore requested.
-
- +-----------------+
- |Shows at a Glance|
- +-----------------+--------------+--------------------------+----------+
- | Name | Location | Date |
- |--------------------------------+--------------------------+----------|
- |1. MIST Atari Fest VII |Indianapolis, IND |07/29/95 |
- +----------------------------------------------------------------------+
-
- For more information on these shows, please consult the Atari SIG on the
- Cleveland Free-Net (telnet to freenet-in-a.cwru.edu or Nextsun.ins.cwru.edu)
- Once connected to the Free-Net type 'Go Atari' to get to the Atari SIG.
-
- In addition to show information, the CAIN newsletter would like to print
- any reports, summaries, or reviews of these and other recent shows. Please
- send any of these articles to 'aa338@po.cwru.edu'
- Thank-you...
-
- Vote Issues and Results
- -=-=-=-=-=-=-=-=-=-=-=-
- Mark Leair
- << Voting Booth >>
-
- On occasion CAIN will conduct surveys on various issues affecting the Atari
- Community. Results are then published in the following issue of CAIN. There
- are now three methods for voting on these issues:
- 1> Cleveland Free-Net users may use the Voting Booth located on the
- Atari SIG. It is option '11' off of the Atari SIG's main menu.
-
- 2> World Wide Web users can use CAIN's Virtual Voting Booth -- option
-
- number '2' off of CAIN's WWW homepage. Use the following URL to
- get to CAIN's WWW homepage:
- http://ace.cs.ohiou.edu/personal/mleair/cain.html
-
- 3> Ballots are also excepted by internet e-mail. To vote for this
- month's issue place "CAIN Vote 5-95" in the subject line of
- the message. Next, cast your vote in the message body by entering
- "Yes" or a "No". Send this email to:
- mleair@bigbird.cs.ohiou.edu
-
- Last month's issue
- ------------------
-
- Do you think Atari Corp will resume manufacturing NEW games for
- the Atari Lynx?
- Results:
-
- 47 people voted.
-
-
-
-
- 20
- 26 (or 55.32 % of the vote) voted "Yes".
- 21 (or 44.68 % of the vote) voted "No"
-
- This month's issue
- ------------------
-
- One important aspect of any company's advertising is "word-of-mouth"
- advertising. This month's issue attempts to find out how well Atari is doing
- with with its "word-of-mouth" advertising.
-
- Do you (or would you) recommend the Atari Jaguar to a someone else?
- Please vote "Yes" or "No".
-
-
-
- General Information of Need
- -=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- How to Contribute to CAIN
- -------------------------
-
- For full details on contributing to CAIN, please check out the "CAIN Online
- Newsroom," option 13 from the Atari SIG's main menu. In summary, we can
- use articles, tutorials, and reviews on Atari products. The format is simple
- --ASCII format with 80 characters per line. The text should be sent via
- internet electronic mail to "xx004@freenet.cleveland.edu". All submissions
- to CAIN become the property of CAIN, unless otherwise agreed upon.
-
- Article Requests
- ----------------
- Below are some suggestions of articles we would like to see in future
- issues of CAIN. For a complete list of newsletter needs, please consult the
- discussion board under the CAIN Online Newsroom (option 13 from the Atari
- SIG's main menu).
-
- Newsletter Needs
- ----------------
-
- Communications: Any articles that fits into the area of communications (ie:
- reviews, summaries, articles, tutorials on BBS systems, term or BBS
- software, services, etc for any Atari computer) may be submitted to this
- section. When submitting to this section, please address this article with
- the subject "Communications."
-
- File Archives: Any type of summary, review, or list of new files that
- are on any Atari ftp archive will benefit our readers. Please address this
- article with the subject "ftp archives."
-
- Tutorials: CAIN is actively seeking any project, "how-to," and tutorial
- articles for future issues of CAIN. These articles can be for any type of
- Atari product. Please address this article with the subject "Tutorial
- Submission."
-
- Atari Shows: Not only can we use information on upcoming Atari Shows, but we
- also can use reviews and summaries of recent Atari shows. Please address this
- article with the subject "Atari Show Information."
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- THOUGHT OF THE MONTH: Risk it all Atari, what do you have to lose?
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [C]entral [A]tari [I]nformation [N]etwork Newsletter Apr/May 1995
- Copyright (c) 1995 All Rights Reserved No.012
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Central Atari Information Network (CAIN) Newsletter is produced by Cain
- Publishing and is no way affiliated with Atari Corporation. Cain Publishing
- is made up of the Cleveland Free-Net Atari SIGOps. CAIN Newsletter
- editors/staff produce this publication on a volunteer basis strictly to
- benefit users of Atari products. Views, and opinions expressed herein are
- those of the article's author(s) and not necessarily those of the editors/
- staff of CAIN Newsletter, the Cleveland Free-Net Atari SIG, or its
- affiliates. Permission to reprint articles is hereby granted, unless
- otherwise noted. Reprints must include: Name of article, author's name, name
- of publication, date, and issue number. CAIN Newsletter may not be edited
- in any way without prior written permission. CAIN Newsletter is believed
- to be reasonably accurate. If any inaccurate information is found within,
- please contact the editor of CAIN Newsletter and a correction will be made in
- the next issue.
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS, MultiTOS,
- NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari Portfolio,
- Atari 400, 800, XL series, XE series, and the Atari Fuji Symbol are all
- trademarks or registered trademarks of Atari Corporation. The "Free-Net"
- name is a Servicemark (SM) of the National Public Telecomputing Network
- (NPTN). The Free-Net "FreePort" software is copyrighted by Case Western
- Reserve University. FreePort is a registered trademark of Case Western
- Reserve University. All other trademarks and identifying marks mentioned
- in this issue belong to their respective owners.
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-