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- \ Feb 28, 1995 Vol.II No.2 /
- \ /
- ________________________________________________|______________
- /_________________ CAIN ________-_____________/
- /___|_|_|__________ Monthly Newsletter _______| |___________/
- /____|_|_|__________ ______| |_________/
- /____/__|__\_________ Central Atari ______| |________/
- /____/___|___\________ Information Network ____| | | |_____/
- /______________________________________________________________/
- / / \ \
- / / \ \
- / / \ \
-
- The Official Online Newsletter of the Cleveland Free-Net Atari SIG
- _________________________________________________________________________
- The Cleveland Free-Net Community Computer System is accessible worldwide!
- _________________________________________________________________________
- telnet freenet-in-{a,b,c}.cwru.edu (129.22.8.32 or 129.22.8.51)
- _________________________________________________________________________
- 216/368-3888 | 300-14400 bps | type 'go atari' at any menu
- _________________________________________________________________________
- WWW: http://ace.cs.ohiou.edu/personal/mleair/cain.html
- -------------------------------------------------------------------------
-
- Covering:
- 7800/XE/XL/800/400,FALCON030/ST/TT/ST(e),PORTFOLIO,LYNX,JAGUAR
-
- CAIN Online Newsletter Published and Copyright (c) 1995
- by Cain Publishing
-
- Publisher/Editor
- Voting/Conferences.........Mark Leair aa338@cleveland.freenet.edu
- Assistant Editor
- SIG Manager/Jaguar Area....Len Stys aa399@cleveland.freenet.edu
- 8-Bit Support Area..........Michael Current aa700@cleveland.freenet.edu
- 8-Bit Technical Forum.......Craig Lisowski aa853@cleveland.freenet.edu
- 16/32-Bit Support Area......Bruce D. Nelson aa789@cleveland.freenet.edu
- 16/32-Bit Support Area......Thomas Main em129@cleveland.freenet.edu
- Atari Classic Gaming Corner/
- Portfolio Support Area......Fred Horvat ap748@cleveland.freenet.edu
- Lynx Support Area...........Barry W. Cantin aa852@cleveland.freenet.edu
- Atari WWW Support Area......Mark S. Smith M.S.Smith@dl.ac.uk
-
- _________________________________________________________________________
- Cleveland Free-Net Atari SIG Internet E-Mail: xx004@cleveland.freenet.edu
- _________________________________________________________________________
- Cleveland Free-Net Atari SIG, P.O. Box 364, Mentor, OH U.S.A. 44061-0364
- _________________________________________________________________________
-
- Table of Contents
-
- >From the Editor..........................................The CAIN Newsletter
- -Mark Leair
-
- >From the SIG Manager........................CAIN Newsletter is one Year Old!
- -Len Stys
-
- Atari News......................Six Outstanding New Third Party Jaguar Titles
- CATnips News from Don Thomas
- CATnips.... Jaguar Notes from Don Thomas
- New Jaguar Deal
- -Atari Corp.
-
- 8-Bit Computers Support Area...............................8-bit Product News
- 8-bit Feature Article
- -Michael Current
-
- 16/32-Bit Computers Support Area........................16/32-bit News Briefs
- Atari ST FTP Site Update
- -Thomas Main
-
- Atari Classic Gaming Corner......................................New Release!
- -Fred Horvat
-
- Lynx Support Area.........................................Bubble Trouble Tips
- -Barry W. Cantin
-
- Jaguar Support Area...............................................Jaguar News
- Cannon Fodder Internet Reviews
- Messages of Interest
- Jaguar Commentary
- -Len Stys
-
- Atari WWW Support Area...........................Toad Computers Press Release
- Atari on the Web Editorial
- -Mark Smith
-
- Upcoming Atari Shows......................................Atari Show Calendar
- -Mark Leair
-
- Voting Issues and Results............Reader and User Opinion Poll Information
- -Mark Leair
-
- General Information of Need.........................How to Contribute to CAIN
- Article Requests
- -Mark Leair
-
- >From the Editor
- -=-=-=-=-=-=-=-=
- Mark Leair
-
- Just when February arrives, it's gone. It's funny how much of a
- difference two or three days make in a month. Although this might have
- something to do with the mild winter we have had thus far in Ohio. So much for
- those weather forecasters whom predicted a long winter! (I'm knocking on wood
- as I type this).
- Anyway, another information-packed issue is at your finger-tips. Do you
- want new releases? Check out the 16/32-bit section! The Falcon may be an
- endangered species, but the likes of "16/32 Systems" and other third parties
- are protecting them! Expect the Falcon to soar once more. Of course there's
- Cannon Fodder, the new release for the Jaguar, and "Edtris", a new Tetris clone
- for the 2600. Did I say "new" and "2600" in the same sentence? You bet I did.
-
- These and other great Atari-related announcements are found in this issue!
- Enjoy!
-
- -Mark Leair
- Publisher/Editor
-
- >From the SIG Manager
- -=-=-=-=-=-=-=-=-=-=-
- Len Stys
-
- It has been one year since we have released our first issue of
- CAIN Newsletter and we are still here. The Atari Community is great
- because there is always strong support for Atari products. Let's hope
- that Atari can make the Jaguar so successful that we continue to have new
- Atari systems to support.
-
- The Cleveland Free-Net Atari SIG is still a great place for Atari
- information. The Atari SIGOps work hard to make sure that all users are
- supported. And the system is completely free to use!
-
- If you haven't visited the Atari SIG in awhile, it is time that you do so.
- Post a message and get an interesting conversation going. Check out the
- resources and see if you can contribute to it. It can be an even more
- amazing resource if you can give some of your time.
-
- Thank you and see you on Free-Net! By the way, MKIII seems to be coming
- out for the Jaguar. Atari and Electronic Arts are rumored to be in
- negotiations. Does the Jaguar Letter Writing Campaign work when Jaguar
- owners write letters? It seems as if it has helped...
-
- -Len Stys
- SIG Manager
-
- Atari News
- -=-=-=-=-
-
- CONTACT: Ron Beltramo
- Atari Corporation
- 408/745-8852
-
-
- For Immediate Release
-
- SIX OUTSTANDING NEW THIRD PARTY JAGUAR TITLES
- TO HIT STORE SHELVES!
-
-
- SUNNYVALE, CA (February 7, 1995) -- Over the next 45 days,
- the first major wave of third party software for the 64-bit
- Atari Jaguar will be launched, marking another important
- step in the expansion of the Jaguar library of software.
- Sam Tramiel, President of Atari Corporation, stated, "We
- are very excited to see our third party partners coming to
- market with these new titles for the Jaguar platform. This
- is only the beginning of many great games that will be
- coming in the next wave of releases from our third party
- partners."
-
- "Cannon Fodder", expected in stores by February 24th, leads
- the pack of six exciting new third-party titles to be
- shipped within the first quarter. For the sports enthusiasts,
- Telegames introduces "International Sensible Soccer" as an
- interactive game version of the fastest growing commercial
- sport in the United States. Just following one of the most
- exciting football seasons, Williams Entertainment
- introduces the Jaguar version of "Troy Aikman Football".
- Electronic Gaming Monthly says of "Troy Aikman Football",
- "...the Jaguar version is the best yet." Saturday morning
- cartoon fans will recognize the fighting lineup in eye-
- popping animated action with "Double Dragon V" by Williams
- Entertainment. For those who prefer strategic challenges
- with intense graphics and hypnotic animated sequences,
- Ocean of America delivers two great titles, "Syndicate" and
- "Theme Park". In "Syndicate", you are an executive in
- charge of a team of mind-altered Cyborgs and "Theme Park"
- enables you to engineer the ultimate amusement park.
-
- "These new titles give the consumer a new wider range of
- selection on the Atari Jaguar Multimedia platform," said
- Mr. Tramiel. "The Jaguar now has an excellent introduction
- of sports, strategy and general interest software provided
- by some of the most respected publishers in the industry
- with much more to come throughout 1995."
-
- Here is a closer look at these great new titles:
-
- "Cannon Fodder": War has never been so much fun. The first
- of a new caliber of games published by Computer West,
- "Cannon Fodder" is a product brought to us from the
- innovative people at Virgin. Command your company through
- enemy territories and hostile environments; jungles, swamps
- and frozen wastelands. Highlights of this whimsical and
- entertaining approach to war are: Over 300 conscripts with
- different skills, 72 phases of action, 24 different
- missions, an animated introduction, an ambient soundtrack
- complete with the howling of icy winds and a projected
- minimum of 50 hours to complete the game by most gamers.
-
- "...probably the most addicting game since Lemmings.",
- Electronic Gaming Monthly.
-
- "Troy Aikman Football": Troy Aikman's rendition of football
- on the 64-bit Jaguar may be the most intense pigskin action
- you have ever played. Brought to the high-end gaming world
- from the ground-breaking minds at Williams Entertainment,
- "Troy Aikman Football" breaks new barriers in sports
- entertainment. Up-to-date with 1995 rules and regulations,
- players choose among all 28 NFL teams, three season modes,
- multiple difficulty levels, 54 offensive and 27 defensive
- configurations, six field options, variable quarter
- lengths, and more... and that's all before the excitement
- really begins! For 1 or 2 players.
-
- "...the Jaguar version (of 'Troy Aikman Football') is the
- best yet.", Electronic Gaming Monthly.
-
-
- "Syndicate": There's a new kind of brutal reality amidst
- the sinister underworld and only Ocean can take you there
- with 64-bit intensity of the Atari Jaguar. Players assume
- the role of an ambitious executive in the Syndicate. Your
- mission is to lead a team of mind-altered Cyborg
- mercenaries to infiltrate opposing Syndicate territories.
- Your specific objective is to gain as much control of the
- world as possible, street by street, city by city, country
- by country, bit by bit.
-
- "...ultra-cool ...better than the Genesis...", Game Players
- Magazine.
-
-
- "Theme Park": You've been there just to visit, but now you
- will build one from the ground up. Ocean gives you access
- to a virtual world where you can design, build and operate
- your own amusement park. You choose the land, hire staff,
- build the rides, manage the novelty shops, and become
- solely responsible if anything ever goes tragically wrong.
-
- "...anyone who enjoys designing things is gonna love this
- game.", Game Players Magazine.
-
-
- "Double Dragon V": Williams Entertainment has created an
- exciting new fighting game based on the Saturday morning
- Amazin' Adventures Series cartoon hit, Double Dragon. The
- Shadow Master is ready for battle. After reading the
- character dossiers, players customize game play and
- attributes to create fighting machines never before seen on
- any gaming platform. For 1 or 2 players, there are multiple
- levels of game play, 10 different battle locations, 12
- unique characters, and over a dozen different musical
- scores.
-
- "Smooth-as-silk graphics; kid's will love controlling their
- favorite cartoon characters on the Jaguar.",
- Atari Explorer Online.
-
-
- "International Sensible Soccer": Telegames has captured
- World Soccer excitement in the most addictive soccer
- simulation ever. It is complete with international roster
- profiles and fully editable teams. Select between
- "Friendly", "Cup" or "League" simulations in 1 or 2 player
- head to head competitions; all with 8 channel/16-bit sound
- to put you right on the playing field. This game delivers
- a fast 60 frames per second for smooth scrolling and crisp
- animation. This is a "must" game for 64-bit sports game
- enthusiasts.
-
- "For some of the most intense soccer action on the Jaguar,
- try Telegames' Sensible Soccer...one of the many exciting
- games for the Jaguar system.", EGM2.
-
-
- Atari Corporation markets interactive multimedia
- entertainment systems, including Jaguar, the world's first
- and only 64-bit system, and the only video game system
- manufactured in the United States, Atari is headquartered
- at 1196 Borregas Avenue, Sunnyvale, California 94089.
-
- ###
-
- Jaguar is a trademark of Atari Corporation. Atari is a
- registered trademark of Atari Corporation. Other products
- named may be trademarks or registered trademarks of their
- owning companies.
-
- CATnips News From Don Thomas
- ----------------------------
-
- CATnips... Jaguar tidbits from Don Thomas...
- ====================================
- CATscan is being enhanced...
-
- CATscan is an Atari Jaguar-dedicated Bulletin Board Service right in my home...
- a service which provides Jaguar enthusiasts with access to all of Atari's press
- releases, downloads of screen images & online publications, the latest
- promotions, game descriptions, dealer referrals and more.
-
- In the past few months, CATscan has signed over 250 faithful Jaguar gamers...
- many of whom are online industry personalities such as Travis Guy from Atari
- Explorer Online, Dana Jacobson of STReport Magazine, Len Stys of Cleveland
- Freenet, Steve Kipker of Steve's Software, Eva Crouse of Compuware and many
- others. Many members are from Canada and various parts of Europe.
-
- CATscan has become a popular way for gamers to obtain the latest issue of
- STReport and AEO Magazine. Downloads such as this may not be available on
- services like Prodigy and CATscan helps bring some newsworthy issues directly
- into the offices of Atari Corporation. CATscan members have been recruited for
- Focus Groups and to become writers. Others have simply been content to have a
- burning question answered or a topic addressed. One CATscan member has since
- been employed by Atari as a game tester.
-
- Although CATscan activity is censored so that Jaguar fans cut through anything
- other than pure support, it is not an official Atari Corporation forum. Members
- have the opportunity to share their personal opinions and upload their own
- files. Membership is open to anyone with a computer and a modem and registered
- access is automatic provided a few basic questions are answered when signing
- on.
-
- To accommodate a growing need for more elbow room, CATscan is being upgraded.
- First, two new large capacity hard drives are being added for over 1,000% more
- upload and download space. This means users can depend on CATscan as an archive
- of information.
-
- Secondly, I am expecting to implement a major software upgrade that will
- ultimately allow access up to 14.4 baud. Currently users are limited to 2400
- baud due to software restrictions. This latter enhancement will be put into
- place in stages and I have hopes to be compatible with 9600 baud modems within
- a few days.
-
- In the meantime, CATscan is your opportunity to spread news about your
- business,
- local shows, comments, suggestions, etc. If you have material appropriate for a
- Jaguar/Lynx support arena, send them to me and I will be delighted to post
- them.
-
- CATscan is accessible by dialing 209/239-1552 24 hours. Over the next few
- days,
- you may experience some down time as upgrades are implemented.
-
- You may also send things to me via the Internet... 75300.1267@compuserve.com OR
- atari@genie.geis.com.
-
- I will look forward to hearing from you.
-
- -- Don Thomas
-
- CATnips.... Jaguar Notes from Don Thomas
-
- Here's welcome news....
-
- I spoke this afternoon with a dealer who had Cannon Fodder
- in stock. He just got them in and, although he was already
- beginning to sell them, he assured me that he could get
- more fast. To verify this great news, I called another
- dealer known to get software fast for their customers and
- he assured me he was filling orders for his customers
- tomorrow (Friday).
-
- What's a Cannon Fodder?... here's the excerpt from a
- recent press release...
-
- "Cannon Fodder: War has never been so much fun. The first
- of a new caliber of games published by Computer West,
- Cannon Fodder is a product brought to us from the
- innovative people at Virgin. Command your company through
- enemy territories and hostile environments; jungles,
- swamps and frozen wastelands. Highlights of this whimsical
- and entertaining approach to war are: Over 300 conscripts
- with different skills, 72 phases of action, 24 different
- missions, an animated introduction, an ambient soundtrack
- complete with the howling of icy winds and a projected
- minimum of 50 hours to complete the game by most gamers."
-
- "...probably the most addicting game since 'Lemmings'.",
- Electronic Gaming Monthly.
-
- Check your stores as early as tomorrow for Cannon Fodder
- and tell them Atari sent you! If you want the convenience
- of having it sent to you, call B&C Computervisions by
- dialing: 408/986-9960. B&C is located in Santa Clara,
- California and welcomes credit cards by phone.
-
- Another great dealer is Steve's Software and they can
- serve your online orders for all Jaguar and Lynx products.
- They take preorders too. Their toll free voice ORDER ONLY
- number is: 1-800-487-7753. Their toll free fax ORDER ONLY
- number is: 1-800-800-FAXS. Online orders may be placed to
- E_Mail via the internet or directly to the appropriate
- services:
-
- S.KIPKER@genie.geis.com 72030.140@compuserve.com
- ATARISALES@delphi.com STEVESPC@aol.com
-
- Cannon Fodder kicks off a 1995 assortment of third-party
- games. Also look for Troy Aikman Football, Ultra Vortex,
- International Sensible Soccer, Theme Park, Syndicate and
- Double Dragon V coming soon to your favorite Jaguar
- retailer.
-
- If you are a retailer and carry Cannon Fodder in your
- stores, let me know and I'll pass the word. It's a fun
- game and I expect gamers will find it absorbing a lot of
- their time.
-
-
- --Don Thomas
- Atari Corporation
-
- New Jaguar Deal
-
- Watch your retailer and popular gaming magazines for a hot new Jaguar
- promotion...
-
- Qualified purchases of a complete Jaguar system made between January 31, 1995
- and before May 3, 1995 qualify for not one, but TWO great FREE bonuses by mail.
- First, gamers may pick either Wolfenstein 3D or Tempest 2000 as a free
- cartridge. Secondly, gamers will also receive a free joypad controller for
- two-player games.
-
- This offer requires a legible and valid dated sales receipt of a complete
- Jaguar
- game system, the UPC symbol from the outside of the Jaguar box and the claim
- coupon. The in-store coupons and counter displays are on their way now if not
- already in stores. Complete details are available on the in-store coupons.
-
- If you've been holding out on a Jaguar! Hold out no longer. Get a great deal,
- PLUS be ready for the exciting release of the CD-ROM soon!
-
- -- Don Thomas
- Atari Corporation
-
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- | CLEVELAND FREE-NET WILL PRESENT __FREE__ COMPLIMENTARY USAGE TIME |
- | to the readers of: |
- | |
- | CAIN Newsletter |
- | |
- | New Users Sign Today! Connect by modem: 216/368-3888 or |
- | Telnet to: freenet-in-a.cwru.edu, 129.22.8.32 |
- | |
- | You can log on as a visitor to explore the system. At the opening |
- | menu ("Please enter 1 or 2:"), enter "2" to log in as a visitor. At |
- | the next menu, enter "2" again to explore the system. You will then |
- | read an opening disclaimer and a login bulletin, then be sent to the |
- | main Free-Net menu. Once inside, type "go atari". Follow the menus |
- | to read Atari-related discussions, reviews, news, and information. |
- | In order to post messages, send e-mail, vote, chat online, and sign |
- | a user directory, you need a Free-Net account. Apply for a Free-Net |
- | account by entering "1" at the second menu instead of "2". |
- | |
- | All new registered users receive "free" accounts which will not |
- | require payment for the usage of the system. |
- | |
- | The Cleveland Free-Net has an Atari SIG comparable to other systems. |
- | The Atari SIG carries _ALL_ Z*Magazine issues. Z*Net & ST Report |
- | from 1989. All Atari Explorer Online issues. The latest and |
- | greatest Atari news. "Support Areas" for all Atari users. Multi- |
- | User Chat, Voting Booth, Wanted & For Sale, User Directories, and |
- | even direct access to Atari related Usenet newsgroups. |
- | |
- | No charge for registration or usage of this system! Register today! |
- | |
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
-
- 8-Bit Computers Support Area
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Michael Current
-
-
- This month, we have four news announcements, from Fine Tooned
- Engineering (two announcements), The Atari 8-Bit Omnibus,
- and Richard Gore. Plus, we have an article on creating your own
- RVerter type serial interface by Kenneth L. Siders. I hope you enjoy it!
-
- 8-Bit Product News
- ------------------
- From: F Tooned <ftooned@delphi.com>
- Date: Sat, 17 DEC 94 10:49:45 -0500
-
- The MIO II hasn't been shipped yet. The boards will be going into final
- production this week. The Sweet 16 boards are finished, and WILL be shipping
- during the next week. The Sweet 16 will sell for $69.95, and is a plug
- in 65816 replacement for the Atari 6502C processor. It will be bundled
- with a full Atari 65816 assembler and editor, along with programming
- examples, and utilities.
-
- FTe will be sponsoring a 65816 programming contest through May '95,
- and is offering some pretty amazing prizes. (more later)
- Most of the new code development here will be based around the '816,
- including plans for SpartaDOS "816". Check out the December issue
- of Atari Classics for a full review, along with a new series of
- articles and projects for the '816 written by Bob Woolley.
-
- It's been pretty busy around here and the phones have been down
- for the past couple weeks. A new voice mail system has been installed,
-
- and things should be back to normal by the first of the year.
-
- Merry Christmas everyone. Thanks for a great year!!
-
- Mike
-
-
-
-
- From: F Tooned <ftooned@delphi.com>
- Subject: FTe plans to debut MIO II at Toronto Show
- Date: Tue, 7 Feb 95 02:27:57 -0500
-
- Hi everyone,
-
- I've locked the MIO II into it's final design stage, and figured
- that I couldn't pass up introducing it on April Fools Day!!
-
- There were 12 advance orders, (6 in Canada) (1 in the UK) (and 5 in the US),
- and although I plan on delivering the Canadian units in person, I will
- get the other 6 in the mail as soon as they are finished. (mid-March)
-
- I will also be attending the Sacramento show towards the end of April
- if there are any 8-Bitters that might be thinking about going to
- either show...
-
- Thanks to everyone for their support and patience, as I couldn't have
- done this without you.
-
- Mike
-
-
- From: d.paterson2@genie.geis.com
- Subject: The Atari 8-bit Omnibus
- Date: 16 Feb 1995 01:29:13 -0600
-
- The Atari 8-bit Omnibus is still available, now with a money back guarantee.
- This ad-stravaganza filled with products for the Classic Atari costs only
- $5 per copy. That includes worldwide shipping.
-
- The Guarantee:
- ==============
- If you don't like it/find it boring/think it's not worth $5/etc.,
- just send me a letter with your name and address, saying what you
- don't like. KEEP the magazine! I'll write back, apologizing and
- including a cheque for your $5. Good enough?
-
- Current Notes called it "...a nice piece of work...a neat idea..."
-
- Comments on comp.sys.atari.8bit have included "Check it out!" and "Shell out
- five bucks and get a copy of the Omnibus." Who am I to disagree?
-
- So c'mon and try it!
-
- The Atari 8-bit Omnibus
- PO Box 342
- Cote-St-Luc, QU H4V 2Y5
- Canada
-
- [Canadians can pay in Canadian funds. All others please pay in US $]
- [If paying by cheque or money order, make it payable to David A. Paterson]
- User group special pricing: $4 per copy, minimum order 5 (five) copies.
-
-
- From: CHMRIG@EAST-01.NOVELL.LEEDS.AC.UK (R. GORE)
- Subject: Atari 8-bit Support From Richard Gore
- Date: 17 Feb 1995 11:06:43 -0600
-
- ATARI 8-BIT SUPPORT FROM RICHARD GORE
- -------------------------------------
-
- ARENA XL/XE 64K Disk only PRICE: #5 ($10)
- ----- The full 50 level version of the excellent puzzle game that
- was a demo bonus on Page 6's issue 66 disk. You must guide
- a set number of balls to the exit by strategically positioning pieces
- of wall. Good graphics and very addictive.
-
- BUBBLE ZONE XL/XE 64K Disk only PRICE: #5 ($10)
- ----------- A fast blast em set on a grid being invaded by expanding
- bubbles. Collect the tokens and see how far you can
- advance. Original gameplay and top notch grpahics make
- this a game of high quality.
-
- JAWBREAKER 16K Disk, Tape, Rambit Turbo tape PRICE: #4 ($8)
- ---------- Classic maze game based on Pac-Man, munch the sweets but
- don't forget that important dental hygiene! Two
- different mazes are supplied which were originally sold as separate
- games for nearly $30 each on release. Double the value and a bargain
- price as well.
-
- MOUSEKATTACK 48K Disk, Tape, Rambit Turbo tape PRICE: #4 ($8)
- ------------ Another classic maze game, but this one involves you
- plumbing the levels of Rat Alley. Addictive arcade
- action with a simultaneous two player option.
-
- MAZE GAMES OFFER: Buy both Jawbreaker and Mousekattack in one pack
- ^^^^^^^^^^^^^^^^ for the bargain price of #6.95 ($14)!!!!
-
- GTRACKER XL/XE 64K Disk only PRICE: #6.50 ($14)
- -------- A new sequencer program for Replay (or Parrot) compatible
- digitised sound samples. You can construct your own digi-
- tunes using your own samples. Supplied with several sample tunes, a
- player program, 6 page manual and a free PD demo disk showing just
- what can be achieved. Now also supports stereo editing of mono
- samples, ie you can play your mono sample on either the left or right
- channel or even on both channels simultaneously and switch between
- channels at will. Playback via the separate Player program (supplied)
- is as you designated when you edited your 'digi-tune'. Of course you
- need a suitable upgraded stereo (Gumby compatible) machine to take
- advantage of the stereo features. Compatible with mono machines, all
- the sounds will come from just the one speaker.
- We will also be releasing extra tune data disks in the future as well
- as new utilities and a XE version using the extra banked memory.
- Updates, where desired, will be available on receipt of your master
- disk and for the price of return postage and packing.
-
- SUPER PRINT LAB XE XL/XE 128K Disk only PRICE: #6.95 ($15)
- ------------------ A new monochrome design and print program
- developed for 128k (130XE type memory) users.
- Features include the usual arrary of drawing tools as well as programs
- to create icons, split a screen, mix 2 screens and a mini database for
- creating labels. Printer support is included for Atari 1029, Epson
- compatibles and the Atari 1020 in upto 4 colours!! Yorky compatible.
-
- YORKY 256K MEMORY UPGRADE
- -------------------------
- A 256k memory upgrade that simply plugs into the PBI port of your
- 800XL (or internal 64k 600XL). NO soldering is required. Supplied
- ready to plug in and use with all the necessary RAM chips, the manual
- and a disk of support software.
- VERY FEW UNITS LEFT. THIS COULD BE YOUR LAST CHANCE TO OBTAIN ONE.
-
- PRICE: #50 +p&p (UK #2, EC #3.50, WORLD #5) or $90 complete.
-
- I also have limited stocks of the following commercial software items.
- The software items below are brand new, in their original packaging,
- with English manual(s) and most are still shrink wrapped. You are
- advised to check availability before ordering.
-
- Halley Patrol (disk) #4.00 ($9)
- Summer Games (disk) #5.25 ($11)
- Cyborg Warrior (disk) #5.25 ($11)
- Dropzone (disk) #5.25 ($11)
- Solar Star (disk) #5.25 ($11) also known as Sun Star!
-
- Gato (rom) #6.95 ($15)
- Desert Falcon (rom) #6.95 ($15)
-
- All software prices include postage and packing to UK addresses,
- overseas please add #2 per order. Prices in US$ include shipping but
- payment must be made in US$ cash (notes only please - no coins).
- UK pounds are accepted in cash, cheque (made payable to Richard Gore),
- IMO or postal order. Contact address:-
-
- RICHARD GORE, 79 SPROTBROUGH ROAD, SPROTBROUGH, DONCASTER, DN5 8BW,
- ENGLAND
-
- Telephone: (01302) 784642 after 7pm (GMT) weekdays
- any reasonable time at the weekends
-
- E-mail: chmrig@leeds.ac.uk
-
- Coming soon...... Golf Tour 95 and more. Updates will be posted to the
- Digest once or twice a month.
-
-
- 8-Bit Feature Article
- ---------------------
- RVerter Type Interface (Instructions)
-
- Kenneth L Siders
-
-
- How to build a serial interface (up to 19200 baud).
-
- The following is the description of how to build an RVerter compat
- interface. I have never actually seen one so I derived most
- of this from tracing the connections inside an SX212 modem to
- determine what pins on the SIO interface corresponds to which
- on the RS232 connection(except the data lines which are obvious).
- This interface should work with any RVERTER(or BOBVERTER)handler.
- It may work with SX212 handlers or software but may not support
- all of the baud rates. Handlers are available alone and with
- some terminal programs like Bobterm.
- I am not sure if all handlers support 19200 baud, but I have
- used my interface connected via a null modem cable to an IBM to
- transfer files at 19200 baud and have had no problems. I tried
- 38400 baud (by patching the handler) and too many errors were
- generated. I also connected by SX212 to the interface instead
- of the SIO connection and had no problems. I actually built this
- by lightly super gluing the two ICS into a large DB9 hood and
- soldered the connections. I don't recommend this approach unless
- you are totally nuts. I would NEVER try that again even though
- it did work (after fixing a couple mistakes). I planned on
- eventually filling it with EPOXY but I didn't and pray nothing
- ever comes loose. The cable I build has an SIO cable (from my
- fried XM301 modem, and the interface build in the other end with
- a DB9 male connector. I was able to use a ready made IBM cable
- to connect to the modem. I also build a null modem cable and
- gender changer. This interface is unable to communicate at the
- same time as other I/O is occurring. This is typical unless
- you have an interface that connects to the XL/XE parallel bus.
- Note: CTS is not supported so you cannot use RTS/CTS handshaking.
- Only XON/XOFF could be used. When transfering files between
- computers, if you use a protocol this will not cause a problem.
- No reponsibility is assumed for any damages resulting from
- the building or using of this interface.
-
-
- Parts:
- ------
- IC1 MAX232/ICL232 RS232 Level Converter with onboard
- +10V/-10V voltage generator.
- IC2 74LS00 Quad NAND Gate. Used to disconnect Data Lines
- when DTR is not asserted.
- R1 1K resistor 1/4W
- R2 4K resistor 1/4W (3K to 7K should be OK)
- C1,C2 4.7uF capacitor
- C3,C4,C5 10uF capacitor
- D1,D2,D3 IN4148 or IN914A or similiar diodes
- ZD1 IN4733 5.1V Zener Diode or IN4734 5.6V Zener Diode
-
- I don't have a data sheet for MAX232 and are giving the values for
- the capacitors from another circuit. I used 33uF caps for all of them
- (I have a lot of them I got cheap) and have had no problems. Place
- them as close to IC1 as possible. They should probably be 12 to 16
- volt types or better especially C3 and C4 which see around 10 volts,
- where the other three only see 5V.
-
-
- ASCII Circuit Diagram
- ---------------------
-
- Atari SIO DB9 male
- (connector or (IBM compat.)
- cable))
- + + +
- gnd(4)---GND---||--+ +-||-+ +-||-+
- C5 | | C1 | | C2 |
- +5v(10)---VCC------+ ____|____|___|____|_____
- | (1) (3) (4) (5) |
- | C1+ C1- C2+ C2- |
- D1 | |
- Proceed(9)____[\|______________|(9) R2OUT R2IN (8)|--(1)CD
- [/| | |
- Motor(8)_______________________|(10)T2IN T2OUT(7)|--(7)RTS
- | | |
- | | |
- R1 | | |
- GND-/\/\/\----+ | IC1 |
- | | |
- D2 _____|_____ | |
- Dt.In(2)__[\|__|(6)(9,5)(1)|___|(12)R1OUT R1IN (13)|--(2)D.IN
- [/| | (2)|_/ | |
- | | | |
- Dt.Out(5)______|(13) (8)|___|(11)T1IN T1OUT(14)|__(3)D.OUT
- \___|(12) | | |
- | | | |
- __|(3) IC2 | | V+ 5V gnd v- |
- \_|(4) | |_(2)_(16)_(15)_(6)____|
- | | | | | |
- GND---|(7) | +-||-+ |-||-+--------(4)DTR
- | (10)|__ +C3 |+C4
- VCC---|(14) (11)|_/ | GND---(5)GND
- |___________| GND
-
-
- (no connection) NC----(6)DSR
- NC----(8)CTS
-
- Optional (Only needed to be able to detect ring signal from
- Modem): This is not tested, Hopefully it does not need to
- be inverted. You could probably use a 1489 if you know how.
- D3 R2
- Interupt(13)____________[\|____________________/\/\/\____(9)RI
- [/| |
- ZD1 |
- GND__________[\7_|
- [/L
-
-
- Be sure to note polarity of capacitors. Note: The positive
- lead of C4 does go to ground since the other leg will be a
- negative voltage. + and / \ are use to show connections and
- bring connections together on the diagram. Sorry not to break
- the ICs down into parts but that would have made the diagram
- worse.
-
- Pins for RS232 are for a 9 pin connector. With this connector
- you can connect a standard 9 to 25 pin cable to this connector
- to use a modem, or a null modem cable to transfer files. You
- can substitute a 25 pin connector using table below. If you
- plan on only using it for file transfers you can wire in the
- null modem cable before the jack. Note: The 9 pin connections
- are not the same as the 850 interface but are the same as used
- sometimes on IBM type computers. Change the gender of the plug
- as desired.
-
- 9 Pin 25 Pin
- --------------
- 1 8
- 2 3
- 3 2
- 4 20
- 5 7
- 6 6
- 7 4
- 8 5
- 9 22
-
- RS232 Definitions:
- ------------------
- CD=Carrier Detect (inp) DTR=Data Terminal Ready (out)
- D.IN=Data In(inp) D.OUT=Data Out (out)
- DSR=Data Set Ready (inp) CTS=Clear to Send(inp)
- RI=Ring Indicator (inp)
-
- Null Modem connections
- ----------------------
- This is for 9 pin connectors, if a 25 pin connector is used
- use chart earlier to convert.
- Connect pin 5 straight through.
- cross in one end of the cable 2 with 3 and 7 with 8.
- connect 1,4, and 6 in each end of the cable.
-
- If you are only using the interface for computer to computer
- transfers, you can build this into the interface if you are
- careful. Connect what would go to pin 3 to pin 2. Connect what
- would go to pin 3 to pin 2. Connect what would go to pin 8
- to pin 7. Connect 1,4,6 together on the connector. Connect what
- would go to pins 1 and 4 together. Connect pin 5 normally.
-
- Parts Sources
- ------------
- Resistors, capacitors, diodes should be available from Radio
- Shack (not sure about the zener diode if you need it). The
- DB9/DB25 connectors and hoods should also be available there.
- Atari SIO cables are available from one of the Atari Dealers -
- just remove one end. You may also want to pick up a prototyping
- board at Radio shack to build it on.
- I got the MAX232 for $1.65 and 74LS00 for 22 cents at BG Micro.
- (US$ only,$10 minimum order on credit cards) $3.25 minimum shipping
- ($7.50 Canada, $15 others, no shipping to Mexico or Puerto Rico).
- You could also get IN4148 diodes at 100/2.50. Other items that
- you could get to pad an order if you need them:
- 14 pin socket 13/1.00 (only need 1),16 pin sockes 13/1.00
- (only need 1), 6821 PIA $2.00 (same as 6520?), 6810 (used in
- 1050) $1.25, 2793 (Controller used in 1050) $7.50, 4164-150ns RAMS
- at $0.49 or 9/3.50, 41256-150ns RAMs at $1.25 or 9/9.95 (256Kx1),
- 62256 32x8 SRAM $5.00 (can this upgrade the Black Box as
- described in the last issue of the original A.C.?) Orders 1-800-
- 276-2206, Tech suport 214-271-9834, Fax 214-271-2462. P.O.
- Box 280298 Dallas, TX 75228. This along with a couple other
- places was listed in one of the original A.C. issues.
-
- Last Update 1/95
-
- Send corrections and typos to cp576@cleveland.freenet.edu
-
-
- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
-
- Until next month,
- -Michael Current
-
-
-
- 16/32-bit Support Area
- -=-=-=-=-=-=-=-=-=-=-=
- Thomas Main
-
- 16/32-bit News Briefs
- ---------------------
- Compiled: Fred Horvat
-
-
- 16/32 Systems Software News
- ---------------------------
-
-
- Just when you thought that quality Falcon games were no longer released
- or were scrapped in favor of the Jaguar versions, fear not. "16/32 Systems"
- has secured the rights to twelve Falcon games. The list of games includes:
- Steel Talons, Llamazap, Evolution Dino Dudes, Pinball Dreams, and others.
- Llamazap and Pinball Dreams are available now.
- Llamazap was written by Jaguar Tempest 2000 fame Jeff Minter. The game
- features 25 levels, requires 4Meg of RAM, a Jaguar controller, and costs
- around $35.00 retail. If you don't have a Jaguar controller, a package
- deal is available that bundles the controller with the game.
-
- Pong 2000 Announced
- -------------------
-
- Press release:
-
- At the Atari Show in Schiedam 18-2-1995 we will present and release the
- final version of PONG 2000, the commercial Falcon only game. It will
- feature 101 levels in 6 sectors in True Colour graphics with CD-quality
- sound. You can play PONG 2000, PONG DUEL and PONG Classic. Shortly after
- we will release a final demo version for PD libraries etc. We also have
- then a review version for magazines ready. Interested dealers and
- retailers can get their address in our ordering textfile. Just get in
- touch with us.
-
- Joost van der Leij.
-
- --
- Joost van der Leij,
- Holland Game Design,
- 's Gravelandseweg 127,
- 1217 ER Hilversum,
- The Netherlands.
-
- e-mail: Joost.vanderleij@phil.ruu.nl
-
-
- Atari ST FTP Site Update
- ------------------------
- Mark S. Smith
-
-
- Last edit: 23-February-1995
- Additions/changes since last list: 1
-
- - closer.brisnet.org.au (new site)
-
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
-
- ()==========================()
- // ____/__ __/ ____/ //\\
- // / / / _/ // ()
- // __/ / ____/ // //
- // / / / // //
- // _/ _/ _/ Archives // //
- // // //
- ()==========================() //
- \\ \\//
- ()=========================()
-
-
- (log in with "anonymous" as name, and full name/e-mail address as password)
- FTP instructions after this list!
-
- A T A R I S T F T P S I T E S :
- -------------------------------------
- USA:
- ---
- atari.archive.umich.edu...(141.211.120.11)..../atari/
- email server.............atari@atari.archive.umich.edu
- cs-ftp.bu.edu.............(128.197.13.20)...../PC/ATARI-ST/
- world.std.com.............(192.74.137.5)....../src/atarist/ and /pub/atari/
- ftp.std.com...............(192.74.137.7)....../pub/atari/
- f.ms.uky.edu..............(128.163.128.6)...../pub2/atari/
-
- CANADA:
- -------
- aupair.cs.athabascau.ca...(131.232.10.8)....../atari/
-
- CZECH REPUBLIC:
- ---------------
- ftp.dcs.muni.cz.....(147.251.48.3)........../pub/archives/atari/
-
- SLOVAKIA:
- ---------
- ftp.upjs.sk.........(158.197.16.30)........./pub/systems/atari
-
- NETHERLANDS:
- ------------
- nikhefh.nikhef.nl...(192.16.199.1)........../pub/atari/
- star.cs.vu.nl.......(192.31.231.42)........./pub/atari/
- ftp.twi.tudelft.nl..(130.161.156.11)......../pub/atari/
- ftp.icce.rug.nl.....(129.125.14.129)......../pub/erikjan/Atari
-
- FINLAND:
- --------
- ftp.funet.fi........(128.214.248.6)........ /pub/atari/
-
- FRANCE:
- -------
- ftp.cnam.fr.........(163.173.128.15)......../pub/Atari/
-
- GERMANY:
- --------
- alice.fmi.uni-passau.de...(132.231.1.180)...../pub/atari/
- ftp.uni-kl.de.............(131.246.9.95)....../pub/atari/
- ftp.uni-erlangen.de.......(131.188.1.43)....../pub/atari/
- ftp.tu-clausthal.de.......(139.174.2.10)....../pub/atari/
- email server.............mail-server@ftp.tu-clausthal.de
- ftp.uni-muenster.de.......(128.176.121.55)..../pub/atari/
- ftp.uni-paderborn.de......(131.234.10.42)....../atari/
- ftp.cs.tu-berlin.de.......(130.149.17.7)....../pub/atari/
- email server.............mail-server@cs.tu-berlin.de
- pascal.math.fu-berlin.de..(130.133.4.50)....../pub/atari/
- ftp.uni-regensburg.de.....(132.199.1.202)...../freeware/software/atari/
- vax.ph-cip.uni-koeln.de...(134.95.64.1)...... /pub/atari/
- ftp.germany.eu.net........(192.76.144.75)...../pub/comp/atari-st/
- email server.............archive-server@Germany.eu.net
- ftp.uni-stuttgart.de......(129.69.8.13)......./pub/systems/atari/
- email server.............ftpmail@ftp.uni-stuttgart.de
- ftp.informatik.tu-muenchen.de...(131.159.0.198)..../pub/comp/platforms/atari/
- ftp.informatik.rwth-aachen.de......(137.226.225.3)....../pub/atari/
- wowbagger.pc-labor.uni-bremen.de...(134.102.228.9)......../pub/atari_st/
- ma2s2.mathematik.uni-karlsruhe.de..(129.13.115.2)........./pub/atari/
- reseq.regent.e-technik.tu-muenchen.de..(129.187.230.225)../pub/comp/
- platforms/atari/
- email server...........ftp-mailer@ftp.informatik.tu-muenchen.de
- ftp.hrz.uni-kassel.de....(141.51.12.12)..../pub/machines/atari/
- ftp.ira.uka.de...........(129.13.10.90)..../pub/systems/atari/
- ftp.thp.uni-koeln.de.....(134.95.64.1)...../pub/atari/
- nibelung.worms.fh-rpl.de..(143.93.16.3)..../atari/
- rzserv3.rz.tu-bs.de......(134.169.9.31)..../pub/atari/
- email server............archive-server@ibr.cs.tu-bs.de
- ftp.coli.uni-sb.de.......(134.96.68.1)...../pub/atari
- ftp.inf.tu-dresden.de....(141.76.1.11) ......./pub/atari/
-
- UK:
- ---
- micros.hensa.ac.uk (148.88.8.84) .......... /micros/atari/
- email server......archive-server@micros.hensa.ac.uk
- disabuse.demon.co.uk.(158.152.1.44)........ /pub/atari/
- phlem.ph.kcl.ac.uk...(137.73.4.24)......... /pub/atari/
-
- SWITZERLAND:
- -----------
- ftp.isbiel.ch.....(147.87.2.27)............/atari/
- ezinfo.ethz.ch....(129.132.2.72).........../st/
-
- AUSTRALIA:
- ---------
- closer.brisnet.org.au.....(203.4.149.97).../pub/archive1/ATARIST
-
- FTP "mirror"-sites:('back-door' to other FTP sites when they are too busy
- ------------------- or there are other problems accessing them!)
-
- mirror.archive.umich.edu...(128.252.135.4) or (128.193.2.13) or
- (128.193.4.2) or (128.255.21.233) or (128.255.40.200)
- barnone.citi.umich.edu.....(141.211.128.22)...
- /afs/umich.edu/group/itd/archive/atari
- - (umich.edu, USA)
- archive.wustl.edu (128.252.135.4)....../mirrors/archive.umich.edu/atari/
- - (umich.edu, USA)
- src.doc.ic.ac.uk (146.169.2.1)........./packages/atari/umich/
- PS!!! 155.198.1.40 is more reliable!!! - (umich.edu, USA)
- src.doc.ic.ac.uk (146.169.2.1)........./packages/atari/uni-paderborn
- PS!!! 155.198.1.40 is more reliable!!! - (uni-paderborn, GERMANY)
-
-
- - to find the numbered address of the FTP site, use the following command,
- while inside FTP: ftp> !host FTP-address [CR] i.e. "!host cs.bu.edu"
-
-
- DOWNLOADING FILES, Instructions: [CR]= carriage return/return/enter
- --------------------------------
- 1) Go to the directory where you want the files to be downloaded.
- 2) ftp [CR].
- 3) open {ftp address} [CR]. i.e. "open ftp.uni-kl.de" [CR]
- OR use the (IP) number address, NOT both!
- 4) "Name": anonymous [CR].
- 5) "Password": {full e-mail name/address}. i.e. "hallvart@ifi.uio.no" [CR]
- 6) use "cd" to access the appropriate directory. i.e. "cd pub/atari" [CR]
- 7) bin [CR]. (set `binary` transfer mode)
- 8) hash [CR]. (shows 'hash` signs (#####...) when transferring data)
- 9) get {filename} [CR]. i.e. "get rename.lzh" [CR]
- 10) mget [CR] to get several files at once.
- i.e. "mget syst12.Z fixdsk.arc icon4.zip" [CR]
- 11) prompt [CR] to download several files with "mget" without having
- to reply "y" for each file when asked "get {filename}?".
- 12) quit [CR] to end FTP session and go back to UNIX
- 13) close [CR] to close the FTP site you're currently on, so that another
- site can be opened without having to set bin, hash, prompt etc. again.
-
-
- - bin, hash, prompt will be turned on/off each time it's typed!
- - Be sure to check if all modes are set correctly (especially 'bin')!
- - stat [CR] or; status [CR] will show all modes and where you are connected.
- - Most files are compressed. Use an appropriate program on your computer on
- which the programs were intended, or in UNIX .......
- - uncompress [CR] if ".Z" file
- - uudecode [CR] if ".uu" file
- - very often, files are still compressed in another format after
- uncompressing .Z and/or .uu.
- Use the appropriate decompression program for this.
-
- - ls [CR] lists files (shows all files in current directory).
- - pwd [CR] shows path. i.e. /pub/mirrors/umich/atari/utilities
- - If down-loading several files with similar names use "*".
- i.e. "mget *sys" [CR] (will get f.x.; datasys, lm23isys,
- xlinksys etc...) (ALL files with "sys" in their names)
- i.e. "mget *.lzh" [CR] (will get f.x.; stest.lzh, dw3.lzh,
- xlba.lzh etc...) (ALL files ending with ".lzh")
- i.e. "mget * [CR] (will get ALL files in the current directory!)
- - If your computer doesn't have a disk drive you can "remote login" to
- another computer (use an other terminal's disk drive);
- - rlogin {computer name} [CR]. i.e. "rlogin hnoss" [CR].
- - You can now access the disk just as if it was on your own machine.
- - eject [CR] to eject disk on disk-drives without "eject button"
-
-
- TRANSFERRING FILES TO MS-DOS DISKS
- ----------------------------------
- Part of this is dependent on you having the GNU msdos-utilities available
- at your site. If you don't, ask your local system operator how to transfer
- files to/from MSDOS disks.
-
-
- - mcopy {filename} a: [CR] i.e. mcopy microtcx.zoo a:
- i.e. mcopy microtcx.zoo icone.lzh shblr.arc a:
-
- - mdir [CR] to show disk-directory/space left.
-
- - fdformat -d [CR] to format an MS-DOS 3.5" 1.44mMb disk ("-d" for MS-DOS)
-
- - fdformat -l -d [CR] to format an MS-DOS 720Kb 3.5" disk ("-l" for
- "low density")
-
- - mcopy a:{filename on disk} {copy filename} [CR] to get a file from
- disk to computer. i.e. "mcopy a:dlist.txt test1.zip"
-
- - mdel a:{filename} [CR] to delete a file on disk. i.e. "mdel a:dslist.txt".
-
- - eject [CR] to eject disks from disk-drives that don't have "eject buttons".
-
- - - - - - - - - - - - - - - - - - - - - -
- Original idea and list compilation by Hallvard Tangeraas, Oslo, Norway
-
- Now handled by Mark Smith (msh@dl.ac.uk) with permission from Hallvard
-
- This list may by all means be reproduced and distributed freely, but only
- with all data intact.
-
- Copyright (C) 23-Feburary-1995
-
-
-
- Atari Classic Gaming Corner
- -=-=-=-=-=-=-=-=-=-=-=-=-=-
- Fred Horvat
-
- The worlds most popular video game system, the Atari 2600 that came out
- in 1977 refuses to go away. New games are still coming out for this system;
- almost 20 years after it came out! Edtris 2600 is finally available. This
- is the first and only version of the hit game Tetris available for the Atari
- 2600. This is Ed Federmeyer's second 2600 game in 6 months, the first being
- SoundX. Edtris 2600 sells for $16.00 which includes shipping. Canadian
- orders are $17.00 and foreign orders are $19.00. All funds are in US
- dollars. Randy Crihfield will again handle manufacturing and distribution of
- the game. To order your copy of Edtris 2600 or SoundX for ($16, $17, or $19)
- US funds each send check or money order to :
-
- Randy Chrihfield
- 5480 Sacramento Place
- Colorado Springs, CO 80917
-
- Randy's Internet ID : randy@rmtc.central.sun.com
-
-
-
- Lynx Support Area
- -=-=-=-=-=-=-=-=-
- Barry Cantin
-
- Bubble Trouble Tips
- -------------------
- Barry Cantin aa852@cleveland.freenet.edu
-
- Bubble Trouble is a one-player arcade game in which you are "Travis", a
- research scientist who has a work-related accident and winds up in a "world
- built of bubbles". The game has five levels, or "worlds", that you must
- complete. To complete a level, you must find all the deposits located there.
- There are no end-bosses as with many games of this type, the only
- stipulation is that you grab all the deposits, nothing more.
-
- Each level can be freely explored inside your bubble, and the game is very
- reminiscent of "Todd's Adventures in Slime World". The game itself is dark,
- and a little hard to see, but the graphics are really well-done. Travis can
- move up, down, left, right, or (with a little practice) diagonally, through
- the caves and corridors of Bubble World.
-
- Okay, enough of the review part (I really liked it, btw -- I give it a B+).
- Here are a few tips I've accumulated, that really helped me to advance
- myself in the game.
-
- (*) There's no time limit, so TAKE YOUR TIME. If you rush into new areas,
- you're probably going to collide with something only too happy to drain your
- energy away. Be cautious, enter new areas very slowly, and USE THE FIRE
- BUTTON CONSTANTLY!
-
- (*) Learn to recognize the sound each monster makes, and associate it with
- the movement "patterns" and attacks of that monster. You can always hear a
- nearby monster, even if it's offscreen. So -- go slowly, listen carefully,
- and fire away in your direction of movement if you hear something. You might
- even kill it *while* it's offscreen! Example: the Lavadropbots. These guys
- dump little globs of lava on you from above. They emit a very obnoxious
- "BZZZZZZZAAAP" (sounds like an electric shock). The lava globs they drop
- cannot be destroyed by shots, so when you hear that BZZZZZZZAAAP, move to a
- position (if possible) where they cannot surprise you from above:
-
- \@@@@@@@@@@@@@@@@@@@@@@@@@@@@
- \@@@@@@@@@@@@@@@@@@@@@@@@@@@
- \_/ \@@@@@@@@@@@@@@@@@@@@@@@@@@
- |L| \@@@@@@@@@@@@@@@@@@@@@@@@@
- |_| \@@@@@@@@@@@@@@@@@@@@@@@@ L = Lavadropbot
- /T \ hide
- bomb -->o \__/ <----here T = Travis
-
-
- ________________________
- /@@@@@@@@@@@@@@@@@@@@@@@@
- /@@@@@@@@@@@@@@@@@@@@@@@@@
- /@@@@@@@@@@@@@@@@@@@@@@@@@@
- /@@@@@@@@@@@@@@@@@@@@@@@@@@@
- /@@@@@@@@@@@@@@@@@@@@@@@@@@@@
-
- You'll be safe and can (patiently) take him out with a few shots to the left,
- when he eventually moves into range.
-
- (*) In diagonal corridors, shoot at one of the walls and let your shots
- bounce down along the corridor. You'll have to do this if you want to get
- far initially, since you start in a cavern with four diagonal corridors
- leading out. For example, you're moving to the upper left in the corridor
- below. Shoot up or to the left, and watch your shots bounce, zig-zagged,
- their way up the corridor. If there's a baddie up there, it's history.
-
- \ \ You will have to keep moving down the
- \ o \ corridor, but keep shooting. When you
- \ \ see (or hear) a monster, stop moving
- \ o \ and keep firing until you hear the high-
- \ \ pitched "tweet" indicating that you've
- \o o o o o\ killed it.
- \ o \
- \ o \ Occasionally the shots will reflect
- T = Travis \ T \ directly back at you; just move a little
- o = shot fired \ \ bit and this problem goes away.
-
- (*) Don't grab more powerups than you need. For example, the Energy powerup
- (circle with an up-arrow inside) will replace 1/3 of your total energy. So
- if you go into a room with three energy powerups and you're at 2/3 total
- energy, you only need one to get back up to full strength. Save the others
- for later, if needed.
-
- (*) In order to find all the deposits on a level, you'll ahve to determine a
- way to visit as many rooms as you can. Here's the method I use, which is
- perfect as long as you don't have any "circular corridors" -- looping
- hallways which will keep you going in circles.
- When I enter a room or a fork in the corridors, I'll always pick the
- leftmost one and traverse it. I always pick the left; eventually it will
- dead-end (if no circular corridors are present) and you'll come back and take
- the next left. Try it. I've found this to be infinitely more useful than
- trying to use the scanner, because in many cases the scanner is deceptive --
- a nearby deposit may require a very roundabout path to reach it. The scanner
- doesn't show paths. The scanner IS, however, useful for determining relative
- locations of the deposits, but using it alone won't get those deposits for
- you easily.
-
- (*) Don't "run" through the corridors and caverns. It's that simple. You'll
- probably run into something you wish you hadn't.
-
- (*) In large rooms, stay near the side (preferably the "leftmost") because
- it's very easy to miss any exits if you go to and stay in the middle.
- There's also the probability that more monsters are lurking there
- (especially "Binary Bubbles").
-
- Note -- the monsters do not "regenerate" themselves once they'rve been
- killed. If you lose a man, the monsters are that you killed are *still*
- gone. They're not coming back until the next game is started... (monsters
- are not randomly positioned, btw, so it's possible to know a monster's
- location before you get there, if you've played it before).
-
-
- Level 1 Monsters (Level 1 has 4 deposits, and about 11,600 points total can
- be obtained here...)
-
- Rockers (100 pts)
-
- \|/ ___ Stationary, but don't get too close underneath.
- -O- or | | Every 2-1/2 rocking cycles they jolt down and you
- /|\ V could get nailed. Very easy to kill.
-
-
- Pulsers (200 pts)
-
- _
- These guys move around, and will home in on you.
- ( O ) Blast 'em fast! (Usually in diagonals)
- _ (Diagram is supposed to be circular, btw)
-
-
- Lavadropbots (200 pts)
-
-
- \_/ Only drop lava globs on you from above, and can
- | | crash into you. These don't move very fast...
- |_|
-
-
- Toxic Bubbles (300 pts)
-
- _
- Toxic Bubbles look a LOT like Pulsers (also round)
- (/\/\/) except the bottom half is filled with some sort of
- x_x purplish liquid, and they *shoot* little purple
- bubbles at you. Best strategy: look for the little
- bubbles that are shot at you, while the toxic bubble
- is still offscreen. Then fire into the direction of
- the monster until you hear the high-pitched "tweet"
- indicating you got it.
-
-
- Binary Bubbles (200 pts)
-
- O These spin around and home in on you quickly. Best
- \ approach: listen for the "flip/flap, flip/flap" sound
- O O-O they make, and shoot in the direction you're moving.
- Stay still and keep shooting until it's quiet.
- O They usually appear one at a time.
- /
- O
-
-
- Hi-Voltage Shocks (0 pts)
-
- ______________ These cannot be destroyed and must be avoided. Cross
- \\ past it right after it zaps. Limit movement near
- // these, you might end up toast, otherwise.
- \\
- // Be very careful not to zip past one and then bounce
- \\ off a wall behind it, that's a sure death...
- --------------
-
-
- Level 2 Monsters
-
- Crabs -- one will shoot you as soon as you enter Level 2. I've never been
- able to kill this guy, I just avoid it. It's just far enough inside
- the wall so that nobody can reach it...
-
- Snappers -- Move diagonally and home in on you, diagonally. (300 pts)
-
- Shoals --Look like schools of fish. Hard to see, but easy to kill. (200 pts)
-
- This level also has binary bubbles and toxic bubbles, from Level 1.
-
-
- I'll cover Levels 3 to 5 in the next CAIN Newsletter, along with more tips!
-
-
-
- Jaguar Support Area
- =-=-=-=-=-=-=-=-=-=
- Len Stys
-
- Jaguar News
- -----------
-
- Mortal Kombat III Expected for Jaguar
-
- A press release was released prematurely stating that Motal Kombat III will
- be available for the Jaguar in 2nd quarter of 1996. An official announcement
- will be made soon.
-
- Atari Expected to Announce New Lower Priced Jaguar
-
- Atari Corporation is expected to announce a new lower price for the Jaguar
- with Cybermorph package. Those that purchase this package will be allowed
- to use the coupon for the free Jaguar controller and Tempest 2000 or
- Wolfenstein 3-D game. The suggested retail price is expected to be around
- $189.95. Atari is also expected to announce a new Jaguar core package
- that will have a suggested retail price of $159.95 or $149.95.
-
- From Sam Tramiel...
-
- "The recent price decrease for the Jaguar at ToysRUs and
- Babbages, and Electronic Boutique, has caused a lot of
- speculation amongst our loyal Jaguar fans. Please don't
- go over the edge in your speculation. We at Atari will be
- making a public announcement in the very near future, end
- Feb early March, about the future pricing plans for
- Jaguar. Our plans revolve around the fact that we have
- cost reduced the system and want to make the Jag a mass
- market product. The announced price will make the Jag very
- affordable and will insure its success in the marketplace.
- The Jaguar will be the most affordable of the new systems
- and with the many great titles out there and new software
- titles coming it is a must buy."
-
- --Sam Tramiel
-
-
- Ultra Vortex Being Enhanced
-
- The long-awaited fighting game is almost complete. The game was said to be
- delayed so that it will take advantage of the Jaguar voice-modem and to
- take advantage of the Jaguar six button controller.
-
- New Jaguar Controller
-
- There will be a new Jaguar controller that looks very similar to the
- original Jaguar controller. The difference is that it will have six fire
- buttons instead of three. The additional three fire buttons will be
- called X,Y,Z and will be raised a bit for easy access. The additional fire
- buttons are essentially the 7,8,9 keypad buttons. Atari chose the second
- last line of keypad buttons to repeat since it was the hardest to reach.
- There will also be two shift buttons that will be accessible by a Jaguar
- player's index fingers. And finally, the overlay will be easier to change
- with a grove built-into the keypad part.
-
-
- Cannon Fodder Internet Reviews
- ------------------------------
-
- From: legrand@tesla.mbi.ucla.edu (Scott Le Grand)
- Subject: Cannon Fodder Review
- Date: Wed Feb 22 17:08:27 1995
-
- Ok, you guys all wanted it, so here's a brief review...
-
- Cannon Fodder is to the jaguar what Return Fire is to the 3DO. A
- 16 bit like miltary simulator which runs flawlessly. While Return Fire bears
- resemblance to Combat 2000, Cannon Fodder bears resemblance to Dino Dudes and
- Lemmings. You direct a platoon of 3-15 soldiers to complete a series
- of levels which require blowing up enemy buildings, killing the enemy soldiers,
- rescuing hostages, capturing enemy leaders and all sorts of other
- objectives. At level 7 of 24, I've barely scratched the surface.
- The enemy in this game is stupid but brutal although their IQ seems
- to increase as the missions progress...
-
- Your soldiers can pack machine guns, grenades, bazookas, and heat seeking
- missiles as well as pilot jeeps, skidoos, tanks, helicopters, and gun
- turrets. I have only reached the skidoos myself...
-
- The only quibble people have is that the graphics of the soldiers are
- small and they're right. You get used to it though... There are lots
- of in-jokes as well such as the number on the Hangar in level 6... I
- won't give any of this away...
-
- The gameplay alone makes this game worth the money. We fight over the
- cartridge here at 4Play West... Have no fear though, Battle Sphere
- progresses :-)...
-
- On the old Scottometer(tm), I give Cannon Fodder
-
- Graphics: 8 Too small, but very diverse
- Gameplay: 10 As addictive as Tempest 2000
- Sound: 9 Excellent intro music, great screams and kabooms
- Overall: 9 A classic and excellent addition to the jag library
-
- If you like Lemmings, Populous, SimCity, or any other games of this
- genre, you'll love Cannon Fodder. If you're a strict polygon texture-
- mapping VR, kind of person, skip this title...
-
- Onward to Syndicate, Ultra Vortex, and Theme Park!!!
-
- Personally, I think Wolf-3D, AvP, Doom, Iron Soldier, Cannon Fodder, and
- in networked mode, Air Cars, could do an excellent job hooking the Avalon
- Hill crowd on the jaguar forever after...
-
- Scott
-
- From: gt6221a@prism.gatech.edu (Barry Donald McKeon)
- Subject: Here's a Cannon Fodder review for y'all
- Date: Wed Feb 22 23:00:23 1995
-
- Well, I tried to stop myself from buying Cannon Fodder, but my credit card
- wouldn't let me. :)
-
- I've never played this game before, so I didn't know what to expect
- (except for the few seconds shown on the Atari promo tape.) But since
- everybody seemed to be talking about it, and I was extremely anxious to
- buy a new Jag game, I got it.
-
- And I'm REALLY glad I did! :) This game is a LOT of fun. I won't explain
- the game play, because others have done so in other posts. This
- mini-review is more to let you know how much FUN the game is.
-
- While it's TRUE that the soldiers are kinda' small, it hasn't bothered me
- at ALL, because by making the guys "small" they were able to show a
- "larger" overall map area (which is important for plotting strategies.)
- And besides, this game isn't supposed to be MK II or anything. :)
-
- The controls are a little awkward at first (since the joypad is taking the
- place of a mouse), but I'm getting used to it really fast, so it's no big
- deal.
-
- When I first started playing I was a little dismayed at how EASY it was and I
- thought to myself, "Oh great! Yet ANOTHER game I'll finish in a night."
-
- Boy, was *I* wrong. :) Starting with level 4/5 this game REALLY starts to
- get interesting. Guys start firing rockets and grenades at you, and you
- run into all KINDS of ambushes. I can see that this game will take me
- QUITE a while to finish, which is GREAT!!! That's exactly what I wanted, a
- game that I can play while I'm waiting for Defender 2K to come out. :)
-
- The most fun I have is shooting these little guys over, and over, and
- over....it's fun to see how high up I can make them fly through the air.
- :) :)
-
- The price was a little steep ($65.00), but who cares, it's only money. :)
-
- So here's my final rating ---------> FUN-FUN-FUN!!! :)
-
- later, fellow Jaguarians :)
-
- Barry McKeon
-
- Subject: Cannon Fodder, some comments
- From: nat@zumdick.rhein-main.de (Nat!)
- Date: Sat Feb 25 23:02:30 1995
-
- [ Beware this is going to be a trashing review ]
-
- Haven't read much about this game in this newsgroup. Probably
- because everyone else has played it already on their ST/Amiga
- /PC whatever. Well I haven't and made the mistake of exchanging
- an obscene amount of cash for this cartridge. I should have
- gotten the computer version, which can't be worse and should
- be much cheaper.
-
- Yup sure enough its Lemmings with machine guns! Which is a
- nice premise, but...
-
- I doubt that the Amiga version is any less than this.
- And the game needs a lot of fixing in my eyes.
- Like for example the control, about 75% of your deaths will be
- suicide, because you pressed the wrong button combination (B+C).
- It would have been much more 'sensible' to put the weapons swap
- option on the keypad (or OPTION) and weapon #2 activation on A.
-
- The figures are unbelievably small (ca. 8x12 pixels) and some-
- times you're supposed to make out, what a civilian (don't shoot
- him) and what an enemy is. I have a rather big TV-set, but I
- get up 'real close' for that. Both teams wear camouflage
- (dark-blue/darkgreen) and if you let your eyes drift for a
- second you might not be able to figure out who's who.
-
- The graphics are probably the worst of all Jaguar games out so
- far. The animation is almost non-existent and I'd be surprised
- if they used more than 32 colors in the game (not the stills).
- I wouldn't have expected to see a game in 1995 where the pro-
- grammers were too lazy to have an animated ocean or forest.
- Just some cylic animation, maybe 3 or 4 frames would have been
- nice. As it is this game could be rather faithfully reproduced
- on an Atari 400 (less a few colors) (hey, the 400 could do
- redefined charset animation..).
-
- There's no background music, just a few noise effects, like
- shooting or screaming and - oh yes- ocean noise occasionally.
- there's no two-player option. ARGH!
-
- The documentation is bugridden:
- There are supposedly five different enemies (sez the docs)
- namely "Grunts" "Snipers" "Artillery" "Engineers" (scary, har)
- and "Air Force".
-
- Its' fairly easy to distinguish "Grunts" and "Air Force", from
- "Engineers", because the engineers shadow falls to the left!
- There's nothing to separate "Grunts" from "Air Force" at
- least from the manual, so why bother!
- The pictures detailing the different terrains of "Moorlands" and
- "The Underground Base" look also remarkably alike.
- In "What you can expect to see in play" the lower part of the
- screen is missing, the "map icon" isn't really there. And I am
- not sure whether anyone will be able to see the "bird". What
- happened to the french and german translation anyway ?
-
- [ BTW: Isn't it "Kill all enemies" instead of "Kill all enemy" ? ]
-
- Worst of all the game gets tiresomely repetitive. After you have
- learned, where the bazooka guys are standing, it's just a matter
- of choreographing your steps to victory. Which seems to be the
- strategy for all the levels I have encountered.
-
- Other problems:
- What are the ranks for ? The docs don't explain it, although the
- game does seem to play a lot of importance on the concept.
- Is it really necessary to have 2x2 pixel holes where the soldiers
- can fall thru (Grand Canyon Phase #1) ?
- Why is it that if the skidoo with one soldier in it gets shot, which
- is not really important, terminates the phase in level 7.3 (or so).
- Is it really such a good feature that you can be shot from 'off-
- screen' by an enemy you haven't even seen before ?
- Why is there a noticeable load time for each level. The little data
- needed should fit uncompressed on the cartridge (with direct access?)
-
- At the moment i am stuck at mission 8 phase 2 (anyone know how
- to blow any of the buildings, please EMAIL me ?), and I can't say that
- I am really enjoying the game as much as my other Jag games.
-
- So far I have bought Tempest 2000, Iron Soldier and Doom, which
- are all worth their (large) money sum, but with the purchase of
- Cannonfodder I feel a little cheated. On the other hand I am
- pretty sure, that this is a very faithful rendition of the original
- game and non worse than any other version. So if you have to
- have Cannonfodder (like I did), then you might be happy with
- it. (I'd wait now till the price gets halved)
-
- Nat!
-
- Messages of Interest
- --------------------
-
- From: msh@mserv1.dl.ac.uk (M.S. Smith)
- Newsgroups: rec.games.video.atari
- Subject: CD Pack-in!
- Date: Mon Feb 6 07:23:24 1995
-
- Saw that Battlemorph was meant to be the CD pack-in today in a March issue of a
- console magazine (forgot the name I'll post it tommorow). Also included was a
- picture of the Jaguar with a built in CD drive. It has a larger footprint from
- the looks in the picture and has a large black reactangle where the CD is on
- top. I'll have another look and post more detail tommorow. Just thought you'd
- all want to know this.
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- +
- + Mark Stephen Smith : msh@dl.ac.uk
- +
- + Atari Web Pages : http://www.dl.ac.uk/MISC/ATARI/atari.html
- +
- +
- +
- +==============================================================================
- +
-
-
- From: brentsg@umr.edu (Brent Green)
- Newsgroups: rec.games.video.atari
- Subject: Venture - Jaguar gone, but Lynx there
- Date: Mon Feb 13 00:50:41 1995
-
- I dropped by the local Venture today, and was ticked to find out that
- they discontinued their Jaguar support. When I inquired, the sales rep
- gave me the old "you don't want one of those ..." speech. He said that
- they stopped carrying the stuff because it "doesn't sell". Gee, I wonder
- why? Could it be because you talk every customer out of buying one, or
- because you never got any games newer than Wolf 3d in? Pretty rediculous.
-
- They did have 4 Lynx systems in stock. He said they have sold pretty well.
-
- Brent
-
- From: mbmccabe@bronze.coil.com (Matt McCabe)
- Newsgroups: rec.games.video.atari
- Subject: ToyRus in Columbus, OH...
- Date: Mon Feb 20 21:05:47 1995
-
- Toys 'R' Us in Columbus, Ohio has begun carrying Jaguar!
-
- They have only the system for sale, no soft's yet, and the price is still
- listed at $249.
-
- I'm sure this will trickle down to the $189 soon.....
-
- (See my next message (EB/Walden) for more price info....)
-
-
- From: <MAHZLM@rohvm1.rohmhaas.com>
- Newsgroups: rec.games.video.atari
- Subject: Jaguar $149.99 @ EB on 3/1/95
- Date: Mon Feb 20 14:37:50 1995
-
- This Saturday I went to the local E.B. to pick up the $189 Jaguar. The
- sales person notified me that the price would be reduced to $149.99 starting
- 3/1/95. He even showed me the Memo from their home office stating that
- Atari's revised Jaguar WITHOUT a pack-in and with one-controller will arrive
- 3/1 and retail for $149.99. Please... Please somebody confirm this.
-
- P.S. The memo arrived at the Knoxville, TN locations 2/18/95.
-
- Article #38662 (39455 is last):
- From: msh@mserv1.dl.ac.uk (M.S. Smith)
- Newsgroups: rec.games.video.atari
- Subject: EA and the Jaguar!
- Reply-To: msh@mserv1.dl.ac.uk
- Date: Wed Feb 22 09:37:07 1995
-
- I looked at the latest Gamesmaster magazine yesterday and and would like to
- know if anyone can confirm the news on the Jaguar.
-
- First off they have said the Jaguar is to get Mortal Kombat II (another
- magazine
- said the opposite).
-
- Secondly they said that Electronic Arts were to finally make games for the
- Jaguar CD and to expect several hits from the 3D0. Games listed as forthcoming
- included:
-
- John Madden's Football
- FIFA Soccer
- Wing Commander III
- Need for Speed
-
- If anyone can shed any light on this, or confirm these details I'm sure this
- would make great news for Jaguar CD owners. Here's hoping it's correct.
-
- From: lais@cs.man.ac.uk (S94)
- Newsgroups: rec.games.video.atari
- Subject: S.T.U.N. RUNNER & KLAX
- Date: Mon Feb 27 10:57:37 1995
-
- I would *love* to see S.T.U.N. RUNNER on the Jag. I reckon it
- could easily ape the arcade version 100%, although I feel that
- it's fine as it is. I don't want texture mapping or billions
- more polygons, because that gave the original a distinctive
- stylized 'feel' if you know what I mean. It suited the hard and
- futuristic atmosphere. This was a fave of mine in the arcades,
- but I guess you have to sit astride the thing for real and play
- it with the steering column for that REAL feeling of SPEED !!!!
-
- KLAX on the Lynx has given me many a sleepless night and is yet
- another classic Atari game I'd like to see a direct translation
- of (maybe more music and background graphics, but same gameplay).
-
- Heck, Atari Games have tons of classics up their sleeves, why don't
- Atari Corp. get them converted ? Don't they have some kind of mutual
- agreement that Atari Corp. gets first stab at all conversions ?
-
- They ought to be doing this rather than waiting for other reluctant
- developers (I'm talking Virgin, Microprose et al) to serve us their
- same old PC and Amiga stuff. I'm sick of it.
-
- Remember the old 8-bit NES and Sega Master System ? People bought
- those because they had games unique to them (Sega in particular
- with conversions of their coin-ops). They nosedived as soon as the
- big companies got in and made games available across all formats.
- Look at the Megadrive and SNES now, there's virtually no distinction
- between the two as far as software is concerned. No incentive to
- buy one system over the other.
-
- Do you get my drift ? Nobody will want a Jaguar if it plays the
- same games as any other system !!!
-
- Erm, gone off at a tangent here... anyone share my view on KLAX and
- S.T.U.N. RUNNER ??
-
- S.Lai
-
- From: Travis Guy <aeo_mag@delphi.com>
- Newsgroups: rec.games.video.atari
- Subject: Re: Will Troy Aikman have real player names?
- Date: Wed Mar 1 11:25:10 1995
-
- Rick W Brown <brow0130@tc.umn.edu> writes:
-
- >I think producers of games like the above are ---way--- out of touch with
- >the average gamer. Don't they realize that the actual players are what
- >make the game so gosh darn exciting? Don't tell me, they also failed to
- >include statistical tracking. I'm not as eager to buy the game now, since
- >I have four football games on my *16-bit* consoles which DO have NFLPA
- >licenses and statistical tracking. Oh, and Telegames is the company which
- >made the Jag's Troy Aikman football? Too bad, as Telegames, though the
- >company's support is greatly appreciated, isn't exactly blazing new trails
- >on the Jaguar, if you know what I mean.
-
- TAF on the Jaguar will allow you to keep player ratings for one team for
- an entire season. Player ratings? Each position on a team is rated for the
- pay you give them, and ratings can vary from 1-to-4 stars. That's it.
-
- I still wish that WIlliams had decided to go with the PC/Mac programming
- house to do the Jaguar version... which would have been easy, as they have
- a Jaguar development system theirselves. :/
-
- >Also, I wonder if those producing Hardball III for the Jaguar will be
- >sensible enough to add an MLBPA license, as well as statistical tracking
- >(I WANT TO SWIM IN A SEA OF STATS!). If not, I won't be as interested in
- >buying that one either, since the tracking and role playing are key
- >ingredients in these sorts of games, for me.
-
- I will be spending a little bit of time this week in an attempt to track
- down some information on this game, and a few more sports games. Wish me
- luck on this!
-
- >Sorry to so negative but why pretend I'm not disappointed? Clearly the
- >Jaguar has yet to be an attractive system for sport video games.
-
- I'd say that TANFLF is an "average" football game. A disappointment for
- what it could have been on the Jag.
-
- (When you read that, PLEASE know that it would take an almost =perfect=
- football video game to make me a happy gamer. I will find a flaw in any
- video football game.)
-
- --
- Travis Guy - Editor - Atari Explorer Online Magazine + "... but it's not
- Please EMail me at: aeo.mag@genie.geis.com | really black hole
- Subscriptions: AEO-by-EMail-request@maximized.com | season either."
- FTP latest AEOs from rahul.net :pub/wilsont/AEO | --Fox Mulder
- On WWW: http://www.dl.ac.uk/MISC/ATARI/atari.html | X-Files
- "The Premier Online Resource, Recommended By Atari" +
-
-
- Jaguar Commentary
- -----------------
-
- I just thought of something. Maybe the reason why the Jaguar has lack of
- games is because all of the game companies are working to make the games
- sophisticated in graphics and sound. The bigger the storage, the better the
- game. But this might not be true. Tempest 2000 is a fantastic game and
- it did not take long to complete nor did it use much storage. Maybe Atari
- needs to make a few small fantastic titles for the Jaguar? One of the
- messages included in the "Messages of Interest" section is about how Atari
- should make S.T.U.N. Runner and Klax for the Jaguar. I say, why not?
- Klax would be a great game for the Jaguar and it would not take nearly as
- long as Jaguar games are taking now.
-
- Atari is in a very difficult situation right now. Atari is lowering the
- price of the Jaguar. There are people that think this is a bad idea because
- they think Atari won't make money off of hardware. The problem with
- these people is that they do not understand the video game industry.
- Atari is not a personal computer maker anymore. When Atari was a personal
- computer maker, it had to make money off of the hardware sold--not software.
- But Atari is now in the video game industry. And critics of the Jaguar
- price decrease should realize this. Video game manufacturers make money off
- of the software (games) sold, not hardware. I am glad Atari's management
- realized what needed to be done.
-
- Let's do the math (yeah, yeah). Toys "R" Us, Electronics Boutique,
- Babbages, and other retailers are reported to be selling the Jaguar with
- Cybermorph bundle for $189.95. This is not only a great price, but for
- people buying the bundle at $189.95, they also get a coupon for a free
- controller and their choice of Tempest 2000 or Wolfenstein 3-D. Let's see
- the deal Atari is giving: $249.95 - $189.95 = $60.00 savings! Now if you
- subtract the cost a Jaguar controller ($15) and the price of Tempest 2000
- or Wolfenstein 3-D ($50) then there is a total savings of $125.00!
- And deduct the additional cartridge and free game, consumers are actually
- only paying $124.95 for the Jaguar with Cybermorph package.
-
- The price reduction of the Jaguar will make the system compete directly with
- that of the Sega Genesis and Super Nintendo. The new pricing will make
- the Jaguar a mass market next generation gaming system.
-
- If the games are there, if the marketing is good, then the only problem
- that Atari will have is manufacturing enough to meet demand. What a
- problem, aye? Yes, it is a problem. It is a problem because with the
- price that the Jaguar is at now, there will need to be over 1 million
- Jaguars manufactured and sold this year. And Atari is going to have to
- find the capital to do it.
-
- The Jaguar is a gold mine. The only problem is getting enough mining
- equipment to get this gold.
-
-
- Atari WWW Support Area
- -=-=-=-=-=-=-=-=-=-=-=
- Mark S. Smith
-
-
- TOAD COMPUTERS ANNOUNCES INTERNET SUPPORT SERVICES 01/31/95
- ----------------------------------------------------------------------
-
- Toad Computers is proud to announce online support on the Internet,
- including a World Wide Web (WWW) homepage, an ftp site, and e-mail for
- sales and technical support.
-
- The World Wide Web homepage allows customers to get product
- information (like Jaguar game screenshots and availability dates),
- request a catalog, learn more about Toad Computers, and view Atari-
- related graphics and animations. Right now, the Toad Homepage even
- allows online ordering of some products, like clearance games.
-
- In addition to resources specific to Toad Computers, the Toad Homepage
- offers pointers (or hypertext 'hotlinks' as they are called), to other
- Atari-related resources on the Internet including software archives,
- newsgroups, and other Atari-oriented WWW homepages.
-
- "We believe that the Internet is an important new medium," says Dave
- Troy of Toad Computers, "and if it helps us to provide better service
- to our customers, we want to be a part of it." While there is no
- graphical 'Mosaic'-type WWW browser for the Atari, Toad Computers is
- very interested in seeing one developed. According to Dave Troy,
- "Hypertext Markup Language (HTML), the raw text underlying the Web, is
- extremely straightforward. The tricky part of getting Web access on
- the Atari is the TCP/IP connection that PC's can get using a program
- like Trumpet Winsock. Once a PPP (point-to-point protocol) connection
- can be made reliable, a web browser should be fairly easy to
- implement." Right now, there are a few packages (such as
- KA9Q/NOS/STNET/MintNet) which deliver PPP access on the Atari, and ZFC
- (the makers of Edith Professional) have been talking about writing a
- graphical browser. It is likely that before the end of the year,
- software should be available to allow Atari PPP and WWW access through
- a variety of local Internet access providers.
-
- For now, to access the WWW homepage, Atari users will have to use
- Internetworked PC's or Mac's equipped with a 'Mosaic'-type browser. In
- addition, America Online (also accessible through Mac's and PC's),
- will be offering graphical WWW access this winter. "It shouldn't be
- too hard for someone to find a Mac or PC running Mosaic. Many Atari
- users use these systems at work, and they can also be found on just
- about any school campus -- from university to community college,
- everyone is running Mosaic!," says Troy.
-
- An ftp site is also available for Atari users to download files that
- pertain to Toad Computers, such as our SYSINFO system & modem tester,
- STraight FAX! support notes, and ordering information. Right now,
- CompuServe, America Online, and GEnie all offer limited FTP access, so
- users of these services should have no problem accessing this site.
- And of course, any machine on the Internet can be used to access this
- site using a conventional ftp client. The KA9Q PPP package for the
- Atari includes a built-in ftp client.
-
- Toad Computers has always been available through e-mail, but Internet
- e-mail allows greater flexibility and faster response times. "With our
- e-mail on GEnie, it has always been a project to read it and respond
- quickly," says Troy, "and that has been particularly true with the
- huge volume of mail we received after mailing our most recent
- catalog."
-
- If you have sent e-mail to the 'toad@genie.geis.com' address, please
- be patient; it will be answered. However, for an immediate response,
- please direct all e-mail to our new address, 'toad@charm.net'.
-
- Toad Computers does not plan to stop visiting the Atari ST/Jaguar
- Roundtable on GEnie. "GEnie has always been a core part of our online
- support, and we appreciate the relationship we have developed with
- customers and developers there. We will continue to post specials and
- news files on GEnie, and we will also continue to be involved in the
- Bulletin Board areas," says Troy. And of course, any e-mail received
- at 'toad@genie.geis.com' will be answered. However, customers are once
- again reminded that response will be faster if e-mail is sent to
- 'toad@charm.net'.
-
- Toad Computers Internet addresses are as follows:
-
- WWW Page: http://www.charm.net/~toad/
-
- Anonymous FTP Site: ftp://ftp.charm.net/pub/home/toad/
- (ftp to ftp.charm.net,
- go to pub/home/toad directory)
-
- E-Mail: toad@charm.net
-
- E-mail from GEnie: toad@charm.net@INET#
- (@INET# instructs GEnie to use
- their Internet e-mail gateway)
-
- For more information, Toad Computers may be reached by mail,
- telephone, or FAX as well.
-
- Toad Computers, Inc.
- 570 Ritchie Highway
- Severna Park, MD 21146-2925
-
- (800) 448-8623 Orders (410) 544-6943 Information
- (410) 544-1329 FAX (410) 544-6999 BBS
- (410) 544-0098 FAXBack
-
- Toad Computers is North America's leading supplier of products for the
- Atari ST, TT, and Falcon computers and also supports the Atari Jaguar,
- Lynx, Portfolio, and XL/XE computers.
-
- =========================================== (C) TC, Inc. 1995 ========
-
-
- Atari on the Web Editorial (1) 23/2/1995
- ~~~~~ ~~ ~~~ ~~~ ~~~~~~~~~ ~~~ ~~~~~~~~~
-
- Welcome to the first editorial of Atari on the Web. In this I intend to look
- at what is going on in the Atari World taking a special interest in the Web and
- Internet with regard to all Atari platforms.
-
- I will look at whats new, look at the latest news and Atari related Web sites,
- and discuss Atari's presence on the Web.
-
- -------------------------------------------------------------------------------
-
- Whats new this month!
- ~~~~~ ~~~ ~~~~ ~~~~~
-
- Well there have been a few new sites which have took the limelight since the
- start of the year, which Atari users may be interested in. Here I'll take a
- look at a few of them and describe what you can expect to find.
-
- - http://www.hyperimage.com/
-
- A new company has recently took the computing World by storm at the recent WCES
- show. They appeared at the show with a demo of "Hover Hunter" their latest
- product for the Jaguar and made quite an impression for themselves. I, of
- course, am refering to the new Web page by "Hyper Image Productions".
-
- This page gives you an insight into this company and along with a description
- of their history and their staff. The pages are clearly laid out and simple to
- follow. There are some inlined graphics but on the whole speed is fairly fast.
-
- Up to date news is included on the company and the progress of it's games.
- Currently their only product in development is "Hover Hunter" for the Jaguar.
- There is a page dedicated to this game which outlines the story, what exactly
- "Hover Hunter"is, a list of it's features, and a series of small inlined
- pictures from the game which you can download larger version of.
-
- The game basically puts you in a hovercraft of your choice, with your job to
- speed across the Displacement Texture mapped environment, over hills and
- through valleys using a variety of weapons to destroy everything. Reports
- claim that it will not be ready until the Summer of '95.
-
- Visit the site and take a look at the screenshots and features for yourself.
-
- ****************
-
- - http://hyrax.med.uth.tmc.edu/misc/zoo/zoo.htm
-
- Jeff Minter enters the Web with his new page "Yak's Zoo". Expect the
- unexpected and enjoy his unusual and amusing perspective on life and the furry
- animals of the World. Of course this page does have some ties to Atari Corp
- with a section devoted to his Jaguar developments. Last but not least,
- the "Zoo" includes a page on the history of "LlamaSoft".
-
- The Jaguar developments page contains the latest news on the progress of
- Defender 2000 (D2K) for the Jaguar. Each update is listed by date with the
- latest news appearing at the top of the page making it easy to see what he's
- currently up to. It certainly is an interesting read and fairly amusing in a
- surreal way. Latest news looks like D2K may be a CD only game for the Jaguar.
-
- Other things to look out for are Jeff's pieces on Tempest 2000 and the Virtual
- Light Machine for Atari fans. Non-Atari stuff covers Jeff's favourite games
- at the moment, what CD's he likes to listen to through the Jaguar CD and
- VLM, and a collection of links to external sites, mainly to do with furry
- animals (the link is called "Furry Places to Be: Fluffy Web locations which
- smell of goat", I think that says everything).
-
- There's really only one way to experience these pages and that's to give them
- a try, I think you might enjoy them. Although graphics are kept to a minimum,
- the access time is good and the content is very informative. What are
- you waiting for?
-
- ****************
-
- - http://www.dcs.hull.ac.uk/~cs6grk/dss.html
-
- "Desert Star Software Home Page". This new page is dedicated to the new
- company "Desert Star" whom are currently developing a new game for the Atari ST
- and Amiga called "HollyWood Hustler".
-
- The page contains links to screen shots and retail information. This page
- contains fairly large inlined images (access speed was good though)
- along with comments on the game from different sources and descriptions of
- what is going on in the game at the different points in the pictures.
-
- You can also choose to view the same page of comments without the inlined
- graphics, but with links provided to the pictures if you wish to view them.
- Supposedly this page won't work on Mosaic properly and the recommend Netscape
- to view it.
-
- The last link is a preview of "HollyWood Hustler by "ST Format". There
- isn't a great deal to look at and read in these pages. The graphics are
- fairly attractive and the game looks like it could be fun, but the Web pages
- serve little purpose other than to provide an advert for the game. If you
- think you might be interested in this game then have a look, otherwise there
- isn't much here to view.
-
- -------------------------------------------------------------------------------
-
- What's going on on the Web
- ~~~~~~ ~~~~~ ~~ ~~ ~~~ ~~~
-
- Well, it is fair to say that a fairly large number of pages now exist that are
- connected with the Atari range. These tend to range from small personal (home)
- pages, to some large pages dedicated to particular platforms (or all platforms
- if you include my pages). There are a few dedicated Jaguar and Lynx pages, a
- few dedicated 8 Bit Atari and Classics pages, and a whole host related to
- certain programs, and Atari computers in general. There are some good
- programming pages out there now which contain essential reference material for
- budding programmers.
-
- On the whole, the scene has grown massively since I started back at the end of
- September with my pages. Back then there were only a handful of pages in
- existence and I set out to provide a service and put Atari on the map were the
- Web was concerned. From the feedback I've had about my pages I would say to a
- degree I have done just that, and many people have expressed their gratitude.
- I'm currently compiling the most extensive list of Atari related Web sites I
- know of and you can look forward to seeing that next month along with my
- comments. If you are on the Web check out my Web pages in the next few days as
- I add in all the new links I've collected. Looking at all the sites I've
- compiled so far it's good to see the number of links to my pages, proving their
- popularity and worth.
-
- As I compile the list I'm finding new sites almost daily, and I'm sure I've
- missed some. On the whole, Atari coverage is now very good. The dedicated
- pages tend to be very thorough and contain a lot of recent and valuable
- information, personal Atari pages vary in their usefullness. For a run down of
- what's hot, and what's not join me again next month. Until then take care and
- keep surfin'.
-
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- +
- + Mark Stephen Smith : msh@dl.ac.uk
- +
- + Atari Web Pages : http://www.dl.ac.uk/MISC/ATARI/atari.html
- +
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
-
-
- << Computer Shows >>
-
- Updated: 01/28/95
-
-
- To include shows (preferably shows that include Atari products),
- for the Cleveland Free-Net Atari SIG's Show list and the CAIN newsletter,
- send the show's name, date, location, and any additional information to
- xx004@po.cwru.edu. Please address the e-mail with the subject
- "Computer Show". The following information is correct to the best of our
- knowledge. However, we cannot guarentee its accuracy. Corrections and
- cancellations are therefore requested.
-
-
- +-----------------+
- |Shows at a Glance|
- +-----------------+--------------+--------------------------+----------+
- | Name | Location | Date |
- |--------------------------------+--------------------------+----------|
- |1. Atari Canadian Exhibition '95|Toronto, ONT Canada |04/01/95 |
- |2. MIST Atari Fest VII |Indianapolis, IND |07/29/95 |
- +----------------------------------------------------------------------+
-
-
- For more information on these shows, please consult the Atari SIG on the
- Cleveland Free-Net (telnet to freenet-in-a.cwru.edu or Nextsun.ins.cwru.edu)
- Once connected to the Free-Net type 'Go Atari' to get to the Atari SIG.
-
- In addition to show information, the CAIN newsletter would like to print
- any reports, summaries, or reviews of these and other recent shows. Please
- send any of these articles to 'aa338@po.cwru.edu'
- Thank-you...
-
-
- Vote Issues and Results
- -=-=-=-=-=-=-=-=-=-=-=-
- << Voting Booth >>
-
- One exciting feature of the Atari SIG is its voting booth. Here, users can
- create their own opinion polls. The voting booth is accessible from the main
- menu of the Atari SIG on the Cleveland Free-net (CFN). Select option '11'
- from this main menu to enter the voting booth.
-
-
- General Information of Need
- -=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- How to Contribute to CAIN
- -------------------------
-
- For full details on contributing to CAIN, please check out the "CAIN Online
- Newsroom," option 13 from the Atari SIG's main menu. In summary, we can
- use articles, tutorials, and reviews on Atari products. The format is simple
- --ASCII format with 80 characters per line. The text should be sent via
- internet electronic mail to "xx004@freenet.cleveland.edu". All submissions
- to CAIN become the property of CAIN, unless otherwise agreed upon.
-
- Article Requests
- ----------------
-
- Below are some suggestions of articles we would like to see in future
- issues of CAIN. For a complete list of newsletter needs, please consult the
- discussion board under the CAIN Online Newsroom (option 13 from the Atari
- SIG's main menu).
-
- Newsletter Needs
- ----------------
-
- Communications: Any articles that fits into the area of communications (ie:
- reviews, summaries, articles, tutorials on BBS systems, term or BBS
- software, services, etc for any Atari computer) may be submitted to this
- section. When submitting to this section, please address this article with
- the subject "Communications."
-
- File Archives: Any type of summary, review, or list of new files that
- are on any Atari ftp archive will benefit our readers. Please address this
- article with the subject "ftp archives."
-
- Tutorials: CAIN is actively seeking any project, "how-to," and tutorial
- articles for future issues of CAIN. These articles can be for any type of
- Atari product. Please address this article with the subject "Tutorial
- Submission."
-
- Atari Shows: Not only can we use information on upcoming Atari Shows, but we
- also can use reviews and summaries of recent Atari shows. Please address this
- article with the subject "Atari Show Information."
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- THOUGHT OF THE MONTH: The future of video gaming is...Atari.
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- [C]entral [A]tari [I]nformation [N]etwork Newsletter Feb 28, 1995
- Copyright (c) 1995 All Rights Reserved No.010
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Central Atari Information Network (CAIN) Newsletter is produced by Cain
- Publishing and is no way affiliated with Atari Corporation. Cain Publishing
- is made up of the Cleveland Free-Net Atari SIGOps. CAIN Newsletter
- editors/staff produce this publication on a volunteer basis strictly to
- benefit users of Atari products. Views, and opinions expressed herein are
- those of the article's author(s) and not necessarily those of the editors/
- staff of CAIN Newsletter, the Cleveland Free-Net Atari SIG, or its
- affiliates. Permission to reprint articles is hereby granted, unless
- otherwise noted. Reprints must include: Name of article, author's name, name
- of publication, date, and issue number. CAIN Newsletter may not be edited
- in any way without prior written permission. CAIN Newsletter is believed
- to be reasonably accurate. If any inaccurate information is found within,
- please contact the editor of CAIN Newsletter and a correction will be made in
- the next issue.
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS, MultiTOS,
- NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari Portfolio,
- Atari 400, 800, XL series, XE series, and the Atari Fuji Symbol are all
- trademarks or registered trademarks of Atari Corporation. The "Free-Net"
- name is a Servicemark (SM) of the National Public Telecomputing Network
- (NPTN). The Free-Net "FreePort" software is copyrighted by Case Western
- Reserve University. FreePort is a registered trademark of Case Western
- Reserve University. All other trademarks and identifying marks mentioned
- in this issue belong to their respective owners.
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
-