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- Volume 7, Issue 40 Atari Online News, Etc. September 30, 2005
-
-
- Published and Copyright (c) 1999 - 2005
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Fred Horvat
-
-
-
- To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
- log on to our website at: www.atarinews.org
- and click on "Subscriptions".
- OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphiforums.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphiforums.com/atari/
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0740 09/30/05
-
- ~ StarOffice 8 Released! ~ People Are Talking! ~ CCAG Show Postponed
- ~ EU Says Share the Web! ~ Kids Laptop Unveiled! ~ Online Avatars!
- ~ FIFA Phishing Scam! ~ Google Triples Search! ~ Microsoft Bad?
- ~ Hackers Help Microsoft ~ Commodore Resurrected! ~ P2Ps Are Doomed!
-
- -* Phasing Out Microsoft Office *-
- -* Colleges Offer More Game Courses! *-
- -* U.S. Insists On Keeping Control of Internet *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
-
- It's been another one of those weeks. As you may or may not be aware, I
- work in a large clinic/hospital north of Boston. Like all hospitals, we're
- "inspected" by a regulatory agency every four years. Well, our time arrives
- at the end of the year. Typically, the administration starts to panic
- around July, trying to prepare for the audit. Logically, you would think
- that any hospital would get audited, fix any outstanding issues, and
- continue to comply. In that fashion, future audits would go smoothly.
- Naturally, most clean up their act in time for the audit, and then resort to
- all of the bad habits for the next four years. We're probably no different.
- So, we're doing all of the prep work, bogging everyone down with all of this
- extra workload. What a waste of time, only to have to repeat it again for
- the next time. When will everybody learn...?
-
- So, that's been my week, and will likely continue for another couple of
- months. Meanwhile, the world goes on. The weather around here has started
- to cool down. I guess autumn is really here. It's a nice time of the year,
- until the trees start to dump their leaves! Most of my outdoor projects are
- finally completed, so I guess it's time to renew my indoor ones. Such is
- life as a homeowner. Well, let's get to our primary reason for being here,
- and get to the news of the week.
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE User Group Notes! - Meetings, Shows, and Info!
- """""""""""""""""""""""
-
-
-
- CCAG 2005 Postponed
-
-
- Greetings CCAG 2005 Committee Members, Vendors, and Attendees:
-
- As some of you are aware, we are allowed the use of the National Guard
- Armory in Lorain, Ohio because one of our committee members is a member of
- the National Guard. This allows us to hold this event very inexpensively
- and free to vendors and attendees. In order for us to hold CCAG at the
- National Guard Armory in Lorain, he must attend the event.
-
- Unfortunately, Hurricane Rita has activated the National Guard unit that he
- is in for the next 30 - 45 days. This means he is unavailable for the now
- previously scheduled event date of October 22, 2005. We intend to
- reschedule to December 2005, but we do not have a date yet. As soon as we
- have a date, we will announce it via our email lists and on the website,
- www.ccagshow.com.
-
- When we have a date, we will reconfirm with all of the dealers - to see how
- many can attend.
-
- Again, we apologize for late change in plans but it simply can't be helped.
- It's just one of the non-monetary costs for a free show.
-
- Thank you for your continued support of our show. We hope to see you this
- December and again - hopefully in April - of next year!
-
- Thomas McLaren
- CCAG Webmaster
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- joe@atarinews.org
-
-
-
- Hidi ho friends and neighbors. It seems that the fates are conspiring
- against me again. Last week, I couldn't even sit at the computer
- because of an ear infection. This week, my UseNet provider seems to be
- asleep on the job. If you have SBC and happened to try to access the
- NewsGroups on Thursday evening, you know what I mean.
-
- There's lots of stuff going on out in the world that I'm interested in,
- but this isn't really the forum for it, and I'm not comfortable in
- breaking a lot of new ground just because my UseNet connection is
- broken at the moment. Suffice it to say that I think it's more
- important now than ever that we all... reach. Read things that you
- wouldn't normally read. Talk to people that you normally wouldn't talk
- to. Do a job that you normally wouldn't do. In short, it's time for us
- to expand our horizons and realize that the expansion itself is what's
- important.
-
- Now, a lot of you who've been reading these columns for a long time and
- have become accustomed to my rants might think that I'm talking about
- politics, and you're right. But it's more than that... it's political,
- it's social, it's... it's whatever we do that deals with interactions
- with other people.
-
- I've spent a little bit of time lately talking with friends about the
- "Evolution vs. Intelligent Design" debate. Aside from being an
- interesting exercise in Constitutional law, it also showcases the way
- the human mind works. I'm not going to give you my opinion one way or
- the other because I think that, where issues like this are concerned,
- people should be motivated from within to figure out not only what they
- believe but why. And I really think that that's what this current round
- of debate boils down to... people deciding not only what they believe
- but what led them to think as they do.
-
- Let's face it, folks, there are almost as many different trains of
- thought as there are people. Most of them conflict with most of the
- others. How do you reconcile them? You could say that you happen to be
- right and everyone who sees things differently is wrong, but that puts
- you in a mighty small minority. The chances of YOU being the one to be
- correct becomes vanishingly small. So are some of us right and some of
- us just stupid? Oh, don't even let me get started on that one! And what
- exactly are the chances of a 2-fer? <grin>
-
- In short, I'm really becoming convinced that we're losing the ability to
- think analytically, and to our detriment, we don't realize it or miss
- it.
-
- Oh, screw it! I AM going to give you my opinion. Ready? Here it is: Quit
- being stupid! The Evolution vs. Intelligent Design debate isn't about
- religion. If it were, the other side (ie: the stupid ones) would be
- content to teach their own kids in CCD classes or Sunday School and
- leave actual education to educators. After all, school systems aren't
- saying that you can't teach your kids about religion, just that THEY'RE
- not going to do it for you. If you want to believe that the earth is
- 6,000 years old, that's fine with me. But teach your kids that that's
- the way it must be and we're going to end up with a whole generation
- that can't get past the idea that there really are little tiny people
- inside their televisions.
-
- Well, that's it for this week, folks. Sorry about the lack of UseNet
- stuff. I'm taking it on faith that my newsgroup server will be back up
- and running next week. Have a great week and until we meet again, keep
- your ears open so that you'll hear what they are saying when...
-
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - College Video Game Courses!
- """"""""""""""""""""""""""""" Commodore To Reenter Industry!
- Doom 3! Sly 3!
- And more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- More Colleges Offering Video Game Courses
-
-
- More and more, video game-related courses are being offered in colleges
- around the country in response to the digital media industry's appetite for
- skilled workers and the tastes of a new generation of students raised on
- Game Boy and Xbox.
-
- Animation I, Cognition & Gaming and Computer Music are being offered as
- part of the year-old minor in game studies at RPI, one of dozens of schools
- that have added courses or degree programs related to video gaming in
- recent years.
-
- RPI, which plans to offer a major in the field next year, graduated 27
- gaming minors in its first year and expects a jump this year.
-
- "The concept of designing good video games, or designing good
- human-computer interactions - that's what I'm interested in," said Chelsea
- Hash, a senior with a video game minor and a major in electronic arts.
-
- From Brooklyn's Pratt Institute to the University of Colorado, at least 50
- schools around the country now offer courses in video game study,
- development or design, according to industry groups.
-
- Some of the schools offer full-blown academic programs. The University of
- Washington offers a certificate in game design; the Art Institute of
- Phoenix gives a bachelor of arts in game art and design; and the University
- of Pennsylvania has a master's in computer graphics and game technology.
-
- Jason Della Rocca, executive director of the International Game Developers
- Association, said the high number of schools adding programs in the past
- few years shows how the game industry is maturing.
-
- Della Rocca said that in the early "Space Invader" days of game
- development, one developer could mentor a handful of workers. Now, games
- can cost $10 million to develop and require 200 workers, making the
- industry hungrier for specialized skills.
-
- RPI humanities dean John Harrington said the idea of teaching about video
- games in college "brings out the Puritan in some people," but he said the
- technology-oriented school can't afford to ignore the booming field of
- digital media.
-
- Administrators at RPI say they developed a serious academic program that
- marries technology and creativity.
-
- Marc Destefano, who teaches the psychology of play, system dynamics and
- game theory in his introductory course, wants students to appreciate the
- interplay of mechanics, dynamics and aesthetics that he says makes a video
- game work - be it Pac-Man or Resident Evil.
-
- It's not all about design, however: Katherine Isbister teaches students
- about the social and emotional aspects of gaming. Her research lab looks
- more like a teen's dream living room with sectional sofa, plasma-screen TV
- and a shelf full of video games. Less obvious are the cameras that can
- focus on players' faces.
-
- Many of the academic programs at RPI and elsewhere are still new and are
- just starting to become a feeder system for the $10 billion-a-year video
- game industry.
-
- Della Rocca compares it to the emergence of film studies programs decades
- ago. Dismissed at first, they now produce big-name directors in a field now
- considered by many to be a serious art form.
-
- "Just like when rock and roll came of age everybody wanted to be a rock
- star, as video games have come of age, everyone wants to be a developer,"
- said Carolyn Rauch, senior vice president of the Entertainment Software
- Association.
-
-
-
- Doom 3: Resurrection of Evil
-
-
- It's been just a few months since Vicarious Visions did an admirable job of
- bringing id Software's graphically superior Doom 3 to the Xbox, but now
- publisher Activision is already prepping the game's first expansion pack,
- Resurrection of Evil, as a stand-alone game slated to hit Microsoft's
- console in October. We just had a chance to get our hands bloody with a
- demo version of Resurrection of Evil to determine whether this quasi-sequel
- will maintain the high quality set by its predecessor, as well as to
- discover any new gameplay goodies that may have been added. If you were
- impressed by the original Doom 3 on the Xbox, early indications are good
- that the follow-up will deliver once again.
-
- It's back to hell once again as the UAC sends you to investigate the scene
- of the slaughter in the first game. Thanks, UAC!
-
- Resurrection of Evil begins with the Union Aerospace Corporation unwisely
- deciding to reopen the Mars excavation site that acted as the backdrop for
- all the hellish goings-on in the original game. You'll play the role of a
- combat engineer who goes in with the initial exploratory team to access
- some previously sealed ruins. It seems these ruins were closed for a
- reason, since you quickly encounter a mysterious demonic artifact that
- promptly slaughters all the other humans in the area and opens a new portal
- straight to hell. How convenient. Even worse, the forces of the damned -
- led by the corrupted Dr. Betruger from the original game - are seeking that
- artifact, so it'll be up to you to both fight off wave after wave of
- hellspawn and use the device to defeat Betruger and seal up the portal once
- and for all.
-
- If you played Resurrection of Evil on the PC (or even the original Doom 3
- on either platform), you'll know what to expect from the game on the Xbox.
- You'll essentially run from point A to point B in a given level, looking
- for the appropriate key card or switch to open up the path to the exit. Of
- course, you'll obliterate all manner of zombies and hellish demons on the
- way there, and for that you'll have access to the same massive arsenal that
- was available in Doom 3. From the shotgun and chaingun to the rocket
- launcher, grenades, and BFG, there are plenty of ways to fight off hell's
- armies. The game will offer a few new enemies as well, such as a faster,
- supercharged version of the imp.
-
- Oh yeah, about that artifact... It confers some nifty powers. As you play,
- you'll be able to charge the hell weapon with human souls found
- conveniently in corpses that litter the base. When you unleash that power,
- you'll be able to slow down time, seriously increase your melee damage
- output, and even become invincible, depending on how far you've gotten into
- the game. It might sound like these hell powers would make the game a
- little too easy, but at least in the PC version of the game, the difficulty
- ramps up to the point where you'll need to rely on them.
-
- The hellish artifact will give you some new powers with which to stop the
- demonic onslaught.
-
- Luckily, the designers threw a couple of other nice upgrades into
- Resurrection of Evil's weapon lineup on the PC, and those additions are, of
- course, present on the Xbox. First up is the double-barreled shotgun, which
- is a nice nostalgic nod to Doom II - and more importantly, an incredibly
- powerful close-range weapon. But it only holds two shells at a time, so
- you'll have to use it judiciously. Then you have the grabber, a
- physics-based weapon that can pick up crates, explosive barrels, and other
- objects to hurl at enemies. The grabber is even more useful for plucking
- the demons' fireballs right out of the air and sending them flying right
- back. Finally, we've observed one addition - or, more accurately, a
- consolidation - unique to the Xbox version of Resurrection: the flashlight
- has been merged with the pistol. While this isn't a major change, it's nice
- to have at least some sort of ranged offensive capability while you're
- squinting your eyes in the darkest corridors.
-
- This Xbox version of Resurrection of Evil will ship with some other
- goodies, in addition to the all-new campaign mode. Primarily, there's the
- competitive multiplayer via Xbox Live, which will feature deathmatch,
- tournament, and last man standing modes across a variety of new maps.
- Sadly, though, it looks like the two-player cooperative support that was
- popular in the Xbox version of Doom 3 has been dropped here. But then, the
- game will support downloadable content, so you never know. And at least
- you'll get access to those vaunted PC classics Ultimate Doom, Doom II, and
- the especially punishing Doom II: Master Levels, which will provide a
- healthy dose of nostalgia and give you some extra multiplayer madness
- besides.
-
- The quality of Vicarious Visions' original Doom 3 port surpassed many
- gamers' expectations, given the apparent limits of the Xbox hardware. After
- playing through a few missions in the follow-up, it looks like Nerve
- Software's effort is at least equal, if not superior, to the original. This
- Xbox version retains a truly impressive amount of the considerable detail
- present in the PC version, from the normal-mapped characters to the spooky
- real-time shadowing that's largely responsible for the game's thick sense
- of atmosphere. Obviously, some corners had to be cut - many textures are
- noticeably lower resolution, for instance - but overall, what we've seen of
- the game so far looks remarkably close to the fidelity of the PC original.
-
- The graphics in this Xbox version look surprisingly close to those of the
- stunning PC original.
-
- Resurrection of Evil features some nice enhancements to the Doom 3 formula,
- yet that formula remains essentially unchanged here, so your interest in
- this product ought to be predicated on your satisfaction with the original
- game. At the least, we can say after blasting through a few levels that the
- Xbox port quality here looks to be just as solid as it was with the first
- Doom 3 last April. This "expansion" disc doesn't actually require the
- original game to run, and Activision is letting it go for a fairly modest
- $30. So if you're jonesing for more demonic action on your home theater,
- Resurrection of Evil will likely satisfy.
-
-
-
- Sly 3: Honor Among Thieves Ships For Playstation 2
-
-
- Sony Computer Entertainment America Inc. announced today the launch of
- Sly 3: Honor Among Thieves, a comedic crime caper, action-adventure game
- designed exclusively for the PlayStation 2 computer entertainment system.
- Created by Seattle-based developer Sucker Punch Productions, Sly 3: Honor
- Among Thieves builds upon the award-winning Sly Cooper franchise with an
- all-new animated adventure allowing players to join Sly and his crew as
- they struggle against new villains and old adversaries in an effort to
- recover the Cooper family fortune. Showcasing Sucker Punch's signature
- toon-shaded artistic style and outstanding storytelling, Sly 3: Honor Among
- Thieves returns for Sly's most elaborate heist with a variety of new
- gameplay features, including eight playable characters, 3D gameplay,
- challenging co-op and head-to-head multiplayer games, new vehicles,
- mini-games, disguises, enhanced combat move sets and much more.
-
- "Sucker Punch developed a game that will once again attract PlayStation 2
- fans of all ages, while providing additional challenges and more in-depth
- gameplay to suffice hardcore gamers," said Grady Hunt, senior producer,
- product development, Sony Computer Entertainment America. "While we've
- stayed true to the aspects of the Sly Cooper franchise players love, we've
- also added a breadth of new features, sophisticated humor, deeper character
- development and extensive replay value to deliver an innovative, yet true
- platform gameplay experience."
-
- Sly 3: Honor Among Thieves begins with Sly and his crew in disarray and
- struggling with setbacks. Bentley was crippled in the final battle with
- Clockwerk at the end of Sly 2: Band of Thieves and confined to a
- wheelchair, and Murray, feeling responsible for Bentley's tragic accident,
- has quit the team and chosen a path of non-violence and solace. Meanwhile,
- Sly learns of a secret family vault that houses the amassed Cooper family
- fortune. Upon arriving at this hidden location, Sly discovers another enemy
- group attempting to steal the Cooper fortune. Sly and Bentley quickly
- realize they will need considerable help to defeat this new rival. Their
- recruiting starts with Murray, and once back on-board, Sly, Murray and
- Bentley set out to enlist some new and familiar faces in an effort to pull
- off a World Class heist.
-
- True to the evolution of the Sly Cooper franchise, Sly 3: Honor Among
- Thieves showcases Sucker Punch's critically acclaimed comic-book inspired
- graphics mixed with a unique combination of stealth and platforming action
- that has made the previous titles in the series achieve "Greatest Hits"
- status. Set in exotic and remote locations including China, the Australian
- Outback and Venice, Italy, players will be drawn into visually stunning
- worlds that are more dense and interactive than previous installments. In
- addition to taking on the evolving-roles of Sly and his two partners in
- crime, Murray and Bentley, gamers will experience a fresh cast of some new
- and familiar playable characters each with their own distinct move set,
- including franchise favorites Inspector Carmelita Fox and the Lounge Lizard
- Dimitri. Sly 3: Honor Among Thieves also takes the "heist" gameplay
- mechanic introduced in Sly 2: Band of Thieves to the next level as team
- missions are built around the playable characters on-screen simultaneously
- collaborating rather than switching off between characters.
-
- Sly 3: Honor Among Thieves also includes 3D glasses, where, in certain
- areas of the game, players can opt to play in 3D. The introduction of 3D
- allows players to experience an unprecedented amount of depth and realism,
- as they watch objects fly off the screen and characters and environments
- come to life.
-
- Players hungry for a more in-depth gameplay experience will have the
- opportunity to complete Master Thief Challenges and replay missions, thus
- providing an opportunity to sneak around an environment again using
- alternative moves and disguises in order to achieve even higher Master
- Thief ratings. The added replay value also will allow players to replay the
- majority of missions in 3D and locate special objectives and rewards. In
- the new multiplayer mode, players will play head-to-head and cooperative
- missions that have their own special power-ups.
-
-
-
- Commodore Gears Up To Re-Enter Game Industry
-
-
- Yeahronimo Media Ventures, owner of the Commodore license, has announced
- its intention to return the brand to gaming. Yeahronimo will work with the
- Content Factory to form a new company, called Commodore Gaming, that
- produces software and hardware to exploit its back catalog of retro games.
-
- Yeahronimo acquired the Commodore license early in the year, and is only
- now announcing its plans for the brand. Content Factory will contribute
- 18 million Euros ($21.62 million USD) to the venture, 6 million of which is
- payment for a 49% interest in the company and 12 million in cash to be paid
- out over the course of five years.
-
- The new company will produce standalone TV devices similar to the wildly
- successful Atari and Pac-Man self-contained units, as well as software
- packages akin to Intellivision Lives or Atari Anthology. Furthermore, the
- Commodore Games label will produce original game licenses as a more
- traditional games publisher.
-
- "The business will be developed in three phases," said Yeahronimo CEO and
- President Ben van Wijhe. "Initially, the focus will be on exploiting the
- numerous existing C64 retro game licenses through plug-and-play, mobile and
- handheld devices. The second phase will be to create a range of specialised
- gaming hardware products and accessories."
-
- "The third phase will be to work with Commodore's existing partners to
- issue new game licenses under the Commodore brand name, focusing primarily
- on the mobile and handheld market in addition to the PC and console market,
- which have its stronger licenses."
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- U.S. Insists on Keeping Control of Web
-
-
- A senior U.S. official rejected calls on Thursday for a U.N. body to take
- over control of the main computers that direct traffic on the Internet,
- reiterating U.S. intentions to keep its historical role as the medium's
- principal overseer.
-
- "We will not agree to the U.N. taking over the management of the Internet,"
- said Ambassador David Gross, the U.S. coordinator for international
- communications and information policy at the State Department. "Some
- countries want that. We think that's unacceptable."
-
- Many countries, particularly developing ones, have become increasingly
- concerned about the U.S. control, which stems from the country's role in
- creating the Internet as a Pentagon project and funding much of its early
- development.
-
- Gross was in Geneva for the last preparatory meeting ahead of November's
- U.N. World Summit on the Information Society in Tunisia.
-
- Some negotiators from other countries said there was a growing sense that
- a compromise had to be reached and that no single country ought to be the
- ultimate authority over such a vital part of the global economy.
-
- But Gross said that while progress was being made on a number of issues
- necessary for producing a finalized text for Tunis, the question of
- Internet governance remained contentious.
-
- A stalemate over who should serve as the principal traffic cops for
- Internet routing and addressing could derail the summit, which aims to
- ensure a fair sharing of the Internet for the benefit of the whole world.
-
- Some countries have been frustrated that the United States and European
- countries that got on the Internet first gobbled up most of the available
- addresses required for computers to connect, leaving developing nations
- with a limited supply to share.
-
- They also want greater assurance that as they come to rely on the Internet
- more for governmental and other services, their plans won't get derailed
- by some future U.S. policy.
-
- One proposal that countries have been discussing would wrest control of
- domain names from the U.S.-based Internet Corporation for Assigned Names
- and Numbers, or ICANN, and place it with an intergovernmental group,
- possibly under the United Nations.
-
- Gross dismissed it as unacceptable.
-
- "We've been very, very clear throughout the process that there are certain
- things we can agree to and certain things we can't agree to," Gross told
- reporters at U.N. offices in Geneva. "It's not a negotiating issue. This
- is a matter of national policy."
-
- He said the United States was "deeply disappointed" with the European
- Union's proposal Wednesday advocating a "new cooperation model," which
- would involve governments in questions of naming, numbering and addressing
- on the Internet.
-
- In 1998, the U.S. Commerce Department selected ICANN to oversees the
- Internet's master directories, which tell Web browsers and e-mail programs
- how to direct traffic. Internet users around the world interact with them
- everyday, likely without knowing it.
-
- Although ICANN is a private organization with international board members,
- Commerce ultimately retains veto power. Policy decisions could at a stroke
- make all Web sites ending in a specific suffix essentially unreachable.
- Other decisions could affect the availability of domain names in
- non-English characters or ones dedicated to special interests such as
- pornography.
-
-
-
- EU Wants Shared Control of Internet
-
-
- The European Union insisted Friday that governments and the private sector
- must share the responsibility of overseeing the Internet, setting the stage
- for a showdown with the United States on the future of Internet governance.
-
- A senior U.S. official reiterated Thursday that the country wants to remain
- the Internet's ultimate authority, rejecting calls in a United Nations
- meeting in Geneva for a U.N. body to take over.
-
- EU spokesman Martin Selmayr said a new cooperation model was important
- "because the Internet is a global resource."
-
- "The EU ... is very firm on this position," he added.
-
- The Geneva talks were the last preparatory meeting before November's World
- Summit on the Information Society in Tunisia.
-
- A stalemate over who should serve as the principal traffic cops for
- Internet routing and addressing could derail the summit, which aims to
- ensure a fair sharing of the Internet for the benefit of the whole world.
-
- At issue is who would have ultimate authority over the Internet's master
- directories, which tell Web browsers and e-mail programs how to direct
- traffic.
-
- That role has historically gone to the United States, which created the
- Internet as a Pentagon project and funded much of its early development.
- The U.S. Commerce Department has delegated much of that responsibility to
- a U.S.-based private organization with international board members, but
- Commerce ultimately retains veto power.
-
- Some countries have been frustrated that the United States and European
- countries that got on the Internet first gobbled up most of the available
- addresses required for computers to connect, leaving developing nations
- with a limited supply to share.
-
- They also want greater assurance that as they come to rely on the Internet
- more for governmental and other services, their plans won't get derailed by
- some future U.S. policy.
-
- Policy decisions could at a stroke make all Web sites ending in a specific
- suffix essentially unreachable. Other decisions could affect the
- availability of domain names in non-English characters or ones dedicated
- to special interests such as pornography.
-
-
-
- Massachusetts Plans To Phase Out Microsoft Office
-
-
- The state government of Massachusetts is moving ahead on a plan to switch
- to the OpenDocument standard by 2007, effectively phasing out the use of
- Microsoft Office.
-
- The shift is part of a larger technology scheme in the state that has been
- discussed among the state's legislators and technology vendors, including
- Microsoft, Adobe, Corel, IBM and Sun Microsystems.
-
- Massachusetts invited the vendors to weigh in on their proposals, prompting
- a wealth of letters about whether the state should go forward with a move
- to an open, nonproprietary format for office documents.
-
- Some companies, like Corel, encouraged the state to adopt open standards,
- while other companies cautioned the state to consider the costs that would
- be involved with such a transition.
-
- In its letter to Massachusetts, Microsoft noted that the adoption of a
- single format for office documents throughout all agencies would prevent
- users from tapping into "well-established technologies."
-
- The letter's author, Microsoft general manager Alan Yates, also wrote that
- the approach would run afoul of procurement norms without "due
- consideration for the enormous costs and technical challenges that stem
- from the proposal."
-
- Microsoft has tried to emphasize that it has an open format in the current
- version of Office 2003.
-
- "We would have liked a greater opportunity to explain how openness is
- possible with Office," Yates said. "We've found a very positive reaction
- to our open formats and our approach, and there's a growing awareness
- there."
-
- Despite Microsoft's attempts to delay the Massachusetts decision by
- sparking more discussion on the topic, the state is expected to undergo a
- phased-migration plan away from productivity suites that do not support
- OpenDocument.
-
- Suites that will be phased in include OpenOffice, StarOffice, KOffice and
- IBM Workplace. The state expects that Microsoft Office will be out of its
- agencies by January 1, 2007.
-
- Massachusetts' decision follows that of other government agencies in the
- world, notably in Germany and Norway, but it is the first public-sector
- institution in the United States to take such a step.
-
-
-
- Sun Releases StarOffice 8
-
-
- Sun Microsystems has released StarOffice 8, the newest iteration of the
- company's office-productivity suite that now offers better compatibility
- with Microsoft Office files.
-
- StarOffice includes word processing, spreadsheet, presentation, drawing and
- database applications. It is expected to compete with Microsoft Office,
- especially for companies that want to reduce licensing costs.
-
- The release comes just a day after the state of Massachusetts said that it
- will adopt the OpenDocument format, an open standard designed to make file
- sharing easier between office applications. Sun has noted that StarOffice
- 8 is the first commercial office suite that uses the open format.
-
- "This is part of our overall effort to ensure all customers - from students
- to governments to enterprises - have access to information in an open,
- secure and freely available fashion independent of any vendor or product,"
- said John Loiacono, executive vice president of Sun's software group.
-
- In selling StarOffice 8, it is likely that Sun will make a major push
- toward touting the software's ability to provide measurable benefits in the
- short term, said IDC analyst Dan Kusnetzky.
-
- Enterprises have been keen to reduce the costs associated with information
- technology, especially software licensing, making StarOffice potentially
- attractive to a range of companies.
-
- "It could be used to reduce the software costs for desktop or mobile
- computers while keeping staff-related costs in check," said Kusnetzky.
-
- In particular, he said, the latest version of StarOffice could be used to
- oust Microsoft Office installations because it offers increased
- compatibility with Office documents.
-
- Sun also is expanding the StarOffice software-publisher model to increase
- retail distribution worldwide. The company unveiled new agreements with
- Encore and Avanquest. Encore has extensive retail and wholesale
- distribution channels in the U.S. and Canada, while Avanquest will offer
- the software in 10 countries across Europe.
-
- The added distribution clout and aggressive focus on StarOffice by Sun
- could help boost adoption significantly, Kusnetzky noted, especially as the
- OpenDocument format garners more attention.
-
-
-
- Patent Office Rules Against Microsoft
-
-
- In a decision that could send massive shockwaves around the
- Internet-development community, the U.S. Patent Office has ruled that
- Microsoft infringed upon the plug-in patent held by the University of
- California and its Eolas Technology spin-off.
-
- In finding that Microsoft's widely used plug-in technology was an
- infringement, the patent office affirmed a jury decision, handed down in
- 2003, that awarded more than $500 million in damages to the university and
- to Eolas.
-
- In March 2005, an appeals court had overturned the 2003 decision and ruled
- partially in favor of Microsoft, saying that the company should be allowed
- to present evidence that its own technology predated the Eolas patent
- application.
-
- A spokesperson for University of California said Thursday that this week
- represents the second time the patent office has thoroughly vetted and
- upheld the Eolas patent.
-
- Joe Wilcox, an analyst at Jupiter Research, said the patent is broad in its
- scope and advised businesses to wait and see how any appeals case might
- play out before shifting gears or ditching development projects.
-
- Even if Microsoft's appeals are successful, the other companies using the
- technology will not be free and clear. That, Wilcox said, will depend on
- what Eolas decides to do with its patent and how other vendors react to its
- claims. "Will Eolas seek licensing agreements from other companies?" Wilcox
- asked. "And will those companies respond?"
-
- If a Microsoft appeal fails, the effects of the decision might extend to
- any company that has or uses plug-ins, such as Macromedia and its Flash
- plug-in.
-
- But, said Wilcox, no matter how the chips might fall, the patent ruling
- could be a good thing for Microsoft and Internet Explorer in general, given
- the security problems associated with the company's ActiveX plug-in
- technology.
-
- According to Wilcox, Redmond might be facing a forced opportunity to
- overhaul and reinvent its plug-in architecture. "Microsoft should use this
- as incentive to come up with something that is more extensible and more
- secure," he said.
-
- Doing so would have an affect on every piece of software that plugs in to
- the Web browser and everyone who visits sites that require use of plug-in
- technology. But in the long run, said Wilcox, reconfiguring the browser
- could be a positive move for the company.
-
- "Internet Explorer is so widely used it would basically affect everyone who
- uses the Internet."
-
- While disappointed with the Patent Office decision, Microsoft is vowing to
- continue its six-year fight against the suit.
-
-
-
- File-Sharing Doomed, Warns Exec
-
-
- Peer-to-peer file-sharing companies in the U.S. will cease to exist in
- their current forms over the next few months, the president of MetaMachine,
- the company responsible for the eDonkey software, predicts.
-
- Speaking at a Senate Judiciary Committee on Wednesday, Sam Yagan said that
- in order to avoid expensive litigation, file-sharing companies will have to
- change their models to become similar to iTunes or the new Napster or face
- expensive legal battles.
-
- MetaMachine won't be an exception. "Because we cannot afford to fight a
- lawsuit - even one we think we would win - we have instead prepared to
- convert eDonkey's user base to an online content retailer operating in a
- 'closed' P-to-P environment," he said.
-
- Yagan's comments have been posted on a Senate Web site. MetaMachine created
- the eDonkey P-to-P software client.
-
- Companies like MetaMachine, he explains, will have to comply with terms of
- deals made by entertainment rights aggregators and to do so they'll have to
- build centralized indexed searches, filters and closed networks in order to
- ensure that their users aren't conducting illegal file sharing. Such a
- setup is different then most P-to-P file-sharing companies today, which
- usually don't have centralized servers holding content.
-
- This dramatic change is happening as a result of the Supreme Court's ruling
- in June on the MGM v. Grokster case. The court ruled that someone who
- offers a tool and promotes the use of the tool to infringe on copyright is
- liable for the user's infringement. Since that decision, the Recording
- Industry Association of America (RIAA) has sent cease-and-desist letters to
- leading P-to-P companies including MetaMachine, threatening litigation
- based on the RIAA's interpretation of the ruling.
-
- Yagan concludes that because the court hasn't offered a standard to define
- how to measure whether a company is inducing users to infringe, any
- litigation will result in exhaustive trial proceedings during which
- organizations like the RIAA will dig up company e-mails, advertising, and
- any other evidence that might prove the file-sharing company intended to
- induce copyright infringement. Such a process would be just too expensive
- for most P-to-P companies, he said.
-
- In August, CacheLogic, a company that provides traffic management services
- to telecommunication companies, released a survey that found that eDonkey
- has surpassed BitTorrent as the world's largest P-to-P file trading
- network.
-
- In addition to eDonkey, it appears that other file-sharing companies may
- indeed be changing their models or shutting down, while the popularity of
- paid services is increasing. On Tuesday, BitTorrent announced it hired Doll
- Capital Management to help it raise $8.75 million in funding. The money
- will be used to support the global growth of BitTorrent's technology into a
- leading platform for the legal and secure distribution of content for
- commercial purposes, according to a statement from BitTorrent. While
- BitTorrent's leaders have historically said they aren't interested in
- supporting piracy, the funding may be used to make changes that can help
- solidify the company's role as a legal content distribution player.
-
- Another file-sharing company, WinMX, appears to have recently shut down its
- operations as its Web page is no longer accessible. However, rumors online
- have WinMX leaders relocating outside of the U.S., thus fulfilling another
- of Yagan's expectations.
-
- He suggests that a wide variety of technology companies will choose to
- locate outside of the U.S. to avoid such potential lawsuits. "It's hard to
- imagine future 'open decentralized' P-to-P companies opening shop as
- American corporations," he said. "Where are the Skypes of tomorrow being
- founded? Your best bet is to look offshore."
-
-
-
- Google To Triple Search Scope
-
-
- Google Inc. said late on Monday that it was tripling the number of Web
- pages that its system can search, seeking to upstage rival Yahoo Inc. in
- claims to be the world's widest Web search.
-
- But Google also said it would no longer publicize the number of Web pages
- available from any search - calling a halt to what analysts say has become
- an increasingly meaningless size competition.
-
- Instead of focusing on the millions of page results that broad-based
- searches can generate, Google is asking readers to compare searches done on
- Google and Yahoo for the relevance of search results to the individual
- user.
-
- "We believe that we have an index that is three times larger (without
- counting duplicate pages)," Marissa Mayer, Google's director of consumer
- Web products and product manager for Google.com, said in a phone interview.
-
- "We are asking our readers to test for themselves," she said.
-
- To check relevance Mayer encouraged Web users to evaluate for themselves by
- testing relatively obscure search terms that produce less than 1,000
- results. This is where tripling the depth of Google's search database is
- most useful, she said.
-
- Google had previously estimated it searched 8 billion pages. Mayer declined
- to offer specific numbers to back up Google's new claim of three times that
- figure.
-
- "Absolute numbers are no longer useful," Mayer said.
-
- Google's move follows Yahoo's claim in August that it had significantly
- boosted the scope of its search results to some 19.2 billion pages, topping
- Google in the total size of its Web search database for the first time in
- years.
-
- Google has contested Yahoo's claims, saying that its own staff and a
- variety of independent experts are unable to replicate Yahoo's assertion.
- Yahoo pioneered Web search in 1994 but was upstaged by Google's search
- system in the late 1990s.
-
- Analyst Danny Sullivan, editor of SearchEngineWatch.com, said that counting
- pages - either by company reported index counts or by anecdotal user checks
- of actual queries - does little to prove who offers the more comprehensive
- search.
-
- "Users will be the best judge of which search engine is the most
- appropriate," Sullivan said.
-
- "The fact that you have picked up more content in a particular search
- result doesn't mean you have found better information. It just means you
- have found more pages," the search expert said.
-
- September is the seventh anniversary of when Google launched operations in
- September, 1998. Google said its search system now indexes 1,000 times more
- Web pages than it did in its first month of operation.
-
- "Dropping the home page count is a positive move that I think helps defuse
- the entire 'size wars' situation," Sullivan wrote on his site after being
- briefed by Google on the move.
-
-
-
- FIFA Warns Over Internet 'Phishing' Scam
-
-
- FIFA warned that its name is being abused in an Internet scam involving
- "phishing," the illegal use of account holders' details, obtained and
- generally used online.
-
- World football's governing body said unsolicited, official-looking e-mails
- were being sent worldwide claiming the recipient had won a lottery and
- requesting their bank account details to receive the payment.
-
- "FIFA is concerned because these lotteries claim to be organized on behalf
- of, or in association with, FIFA," as well as the German organizers of the
- 2006 World Cup and their South African counterparts for the 2010
- tournament.
-
- "FIFA confirms that these lotteries have no connection with or
- authorisation from FIFA."
-
- "FIFA also believes that it is unlikely that these lottery companies have
- any official connection with either the Local Organising Committee for the
- 2006 FIFA World Cup or the 2010 FIFA World Cup."
-
- The different lotteries claim to be operated by companies based in
- countries including South Africa, Spain and Britain, FIFA said.
-
- It said it was in touch with authorities in the countries concerned, where
- criminal investigations could be launched.
-
- FIFA said the public should treat such lottery e-mails with "extreme
- caution" and refrain from handing over personal and financial details.
-
-
-
- Hackers Advise Microsoft on IE
-
-
- Microsoft showed off its preliminary work on the second beta version of
- Internet Explorer 7 at the Hack in the Box Security Conference here, and
- came away with some good feedback, company managers said Thursday.
-
- "It's the first time we've ever come out ahead of a product release to
- present and get feedback," said Tony Chor, group program manager at
- Microsoft's Internet Explorer team, referring to the company's presentation
- to a hacker-specific group.
-
- Chor and colleague Andrew Cushman, director of Microsoft's security
- engineering and communication group, spoke highly of the comments they
- heard at the presentation. They said they preferred the term "security
- research community" for attendees, instead of "hacker."
-
- "Hacker has a negative connotation, like a criminal," said Cushman. People
- such as attendees of the Hack in the Box conference approach security from
- a very different, very valuable perspective, he added.
-
- "This community is a good source of information and we haven't availed
- ourselves of that source," said Cushman.
-
- Chor went a step further, saying Microsoft has maintained an "adversarial"
- relationship with the hacking community in the past, but "that wasn't
- working. It just made them mad and we didn't benefit from their passion
- and expertise."
-
- But the software giant is putting that past behind it, and its goal is to
- engage the "security research community" more in the future, presenting at
- more hacker conventions and giving them a chance to critique some of
- Microsoft's work ahead of releases.
-
- Chor and Cushman also handed out their business cards liberally, and hope
- to get more e-mail responses from people, as well as notes on their blog,
- they said.
-
- "People had a lot of good suggestions, and asked a lot of good questions,"
- said Chor.
-
- Some conference attendees gave Microsoft high marks for showing off some
- new security features on the Web browser and seeking their views, adding
- they would have liked to hear more technical detail on new features in IE7
- Beta 2. But their impression was the presenters appeared almost apologetic,
- and the hackers don't plan to switch to any Microsoft products near term,
- at the expense of, say, Mozilla's Firefox browser.
-
- Chor said he plans to increase the amount of technical detail in future
- presentations.
-
- The Beta 2 version of IE7, currently under construction at Microsoft, will
- likely be ready by the end of the year, said Chor.
-
- One new feature on the Web browser is it runs in higher security
- "Protected Mode" by default, set at a lower user privilege. In protected
- mode, all downloads and other packages are automatically dropped in the
- "temporary Internet files" folder, so malware can't be deposited on the
- hard disk. In the temporary folder, IE and Windows treat the files as
- dangerous and they're given no privileges to move about.
-
- With add-ons like a Google toolbar or ActiveX, IE7 Beta 2 will offer more
- permission prompts, since downloads such as ActiveX opt-ins can be an
- avenue for attack, Chor said.
-
- Microsoft will license its "Protected Mode" innovation to other developers
- for free to help spread its use, and increase security, Chor said.
-
- For businesses, Microsoft added a "Compatibility Mode" that works when a
- person is using the company's intranet and allows them to drop files
- wherever they want to on their PCs.
-
-
-
- Design of $100 Laptop for Kids Unveiled
-
-
- The $100 laptop computers that Massachusetts Institute of Technology
- researchers want to get into the hands of the world's children would be
- durable, flexible and self-reliant.
-
- The machines' AC adapter would double as a carrying strap, and a hand crank
- would power them when there's no electricity. They'd be foldable into more
- positions than traditional notebook PCs, and carried like slim lunchboxes.
-
- For outdoor reading, their display would be able to shift from full color
- to glare-resistant black and white.
-
- And surrounding it all, the laptops would have a rubber casing that closes
- tightly, because "they have to be absolutely indestructible," said Nicholas
- Negroponte, the MIT Media Lab leader who offered an update on the project
- Wednesday.
-
- Negroponte hatched the $100 laptop idea after seeing children in a
- Cambodian village benefit from having notebook computers at school that
- they could also tote home to use on their own.
-
- Those computers had been donated by a foundation run by Negroponte and his
- wife. He decided that for kids everywhere to benefit from the educational
- and communications powers of the Internet, someone would have to make
- laptops inexpensive enough for officials in developing countries to
- purchase en masse. At least that's Negroponte's plan.
-
- Within a year, Negroponte expects his nonprofit One Laptop Per Child to get
- 5 million to 15 million of the machines in production, when children in
- Brazil, China, Egypt, Thailand, South Africa are due to begin getting them.
-
- In the second year - when Massachusetts Gov. Mitt Romney hopes to start
- buying them for all 500,000 middle and high-school students in this state
- - Negroponte envisions 100 million to 150 million being made. (He boasts
- that these humble $100 notebooks would surpass the world's existing annual
- production of laptops, which is about 50 million.)
-
- While a prototype isn't expected to be shown off until November, Negroponte
- unveiled blueprints at Technology Review magazine's Emerging Technologies
- conference at MIT.
-
- Among the key specs: A 500-megahertz processor (that was fast in the 1990s
- but slow by today's standards) by Advanced Micro Devices Inc. and flash
- memory instead of a hard drive with moving parts. To save on software
- costs, the laptops would run the freely available Linux operating system
- instead of Windows.
-
- The computers would be able to connect to Wi-Fi wireless networks and be
- part of "mesh" networks in which each laptop would relay data to and from
- other devices, reducing the need for expensive base stations. Plans call
- for the machines to have four USB ports for multimedia and data storage.
-
- Perhaps the defining difference is the hand crank, though first-generation
- users would get no more than 10 minutes of juice from one minute of
- winding.
-
- This certainly wouldn't be the first effort to bridge the world's so-called
- digital divide with inexpensive versions of fancy machinery. Other attempts
- have had a mixed record.
-
- With those in mind, Negroponte says his team is addressing ways this
- project could be undermined.
-
- For example, to keep the $100 laptops from being widely stolen or sold off
- in poor countries, he expects to make them so pervasive in schools and so
- distinctive in design that it would be "socially a stigma to be carrying
- one if you are not a student or a teacher." He compared it to filching a
- mail truck or taking something from a church: Everyone would know where it
- came from.
-
- As a result, he expects to keep no more than 2 percent of the machines from
- falling into a murky "gray market."
-
- And unlike the classic computing model in which successive generations of
- devices get more gadgetry at the same price, Negroponte said his group
- expects to do the reverse. With such tweaks as "electronic ink" displays
- that will require virtually no power, the MIT team expects to constantly
- lower the cost.
-
- After all, in much of the world, Negroponte said, even $100 "is still too
- expensive."
-
-
-
- Avatars May Be the Next Big Online Thing
-
-
- Get ready for avatars, the new digital alter-ego. They represent not only a
- new, $200 million (and rapidly growing) IT market, they represent people in
- a personalized manner-in e-mail, instant messaging, blogs, chat rooms and
- other internet services.
-
- Avatars are highly customizable drawings or photos of people, animals,
- cartoon characters, inanimate objects of all kinds-basically anything that
- can be pictured-that online users employ as identification in communicating
- with their peers.
-
- Avatars are can be created or acquired "as is"; they can be static or
- animated. They are primarily aimed at pre-teen and teenage users.
-
- The avatar-as-personal-icon concept started in Korea about five years ago
- and is now beginning to catch on worldwide, said Tad Dagan, associate vice
- president at Comverse, Inc.
-
- Dagan spoke at a seminar during the iHollywood Mobile Entertainment Summit
- at the Masonic Auditorium.
-
- "These avatars are becoming big business because they are very important
- to people-especially young people, who are online so much of the time,"
- Dagan said. "They want to represent themselves to their friends and people
- they meet online in a certain way. They want to be seen as cool and
- unique."
-
- Dagan said there are few ways to show your individuality when you're
- communicating via SMS (instant messaging), chat rooms, e-mail and in blogs
- using text only.
-
- "Teenagers want to be thought of as unique and creative, so these
- (customizable) avatars are attractive for them," Dagan said. "That's also
- why ring tones have become such big business. If you're the kid with the
- latest Madonna song on your phone, you're cool. If you have the standard
- Nokia tone, you're the class nerd."
-
- Comverse, based in Wakefield, Mass., is one of the first U.S. companies to
- jump headlong into the avatar market.
-
- Its new product, Klonies, is currently in beta and will be made available
- early next year for distribution to mobile operators and to the public at
- large, Dagan said.
-
- With Klonies, subscribers create unique characters that reflect their
- personalities, moods and interests, Dagan said.
-
- Subscribers can change and create new Klonies from their handsets and use
- them as their Caller ID, SMS signature, wallpaper, and in many other mobile
- and Web services, Dagan said.
-
- A person using Klonies to build a personal avatar can select a body or face
- type, hair color, facial expression, clothing, background location-among
- numerous other options-to build the icon.
-
- Once designed, it can be changed at will, and as often as desired.
-
- "People can change them to fit their moods," Dagan said.
-
- "Klonies ... could become as popular as ring tones among the valuable youth
- segment," Dagan said.
-
- Other sites where avatars can be obtained are Avatarity, HotAvatars.com,
- and Avatara.com.
-
-
-
-
- =~=~=~=
-
-
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- profit publications only under the following terms: articles must
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- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed to be accurate at the time of publishing.
-