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- Volume 6, Issue 25 Atari Online News, Etc. June 18, 2004
-
-
- Published and Copyright (c) 1999 - 2004
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Didier Mequignon
- Jayson Hill
-
-
-
- To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
- log on to our website at: www.atarinews.org
- and click on "Subscriptions".
- OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphiforums.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphiforums.com/atari/
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0625 06/18/04
-
- ~ Akami Sites Attacked! ~ People Are Talking! ~ Aniplayer Updated!
- ~ New Web Ad Tools Out! ~ Anti-Spyware Bill Okay ~ Comcast Slows Spam!
- ~ Canuck Spam King Done! ~ CGE Wows 'Em At E3! ~ Going To Game Camp!
- ~ ChoiceMail Spam Filter ~ eBay Scammer Sentenced ~ Anti-Phishing Team!
-
- -* eBay's PayPal To Settle Suit *-
- -* Spam Wars Hit The Next Battlefield! *-
- -* Feds Decline To Create "Do Not Spam" List! *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Well, my brother has supposedly arrived back here in the States; I'm waiting
- to hear all about his adventure in China. I still find it difficult to
- believe that he got married while overseas! I've always known that when it
- pertains to my brother, anything is possible!
-
- The weather around these parts continues to be terrific. Temps are warm,
- but not over-bearing. When the mercury started to rise toward uncomfortable
- levels, we managed to get a quick, cooling rain - always in the evening when
- it really helped. We managed to get the pool opened last weekend, with the
- inevitable headache. This year, it was the top of the pool filter that we
- had to replace. Naturally, the piece that we had to replace had been
- discontinued, so we had to make do with a replacement part. It took us over
- three hours to figure out a way to get that piece on in a manner that didn't
- result in a shower of water shooting out from the filter every time we
- turned the motor on! In the end, we won that battle!
-
- We're looking forward to our (my second, my wife's first) vacation coming up
- in a couple of weeks. We really need the rest! By then, hopefully all of
- the major projects will have been completed and we'll really be able to get
- in some relaxation together. We'll see.
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- Aniplayer 2.22
-
-
- Hi,
-
- After 20 months without new version for different causes (CT60, eiffel,
- Linux, etc...), the latest version Aniplayer 2.22 is available on my
- site http://aniplay.atari.org
-
- The best of the new features are:
-
- - mp4 reading (mpeg 4).
- - codec sorenson video 3.
- - more options for divx.
- - search functions inside the Playlist.
- - all SLB recompiled with Gcc 3.3 for the 68060 (faster when the FPU is
- used).
-
- TO DO (next update):
- Better synchro between mpeg audio / divx/mpeg (DSP buffer creates
- pauses).
-
- For more infos:
-
- http://perso.wanadoo.fr/didierm/doc/eng/c_0b.htm
-
- Now, Aniplayer is a freeware.
-
- Regards,
-
- Didier.
-
- --
-
- Didier MEQUIGNON Aniplayer download: http://aniplay.atari.org
-
-
- Address: 25,rue de l'Ascenseur 62510 Arques FRANCE
- Atari FALCON 030/CT60 105 MHz 270Mb/13Gb ~ iMac 500Mhz 320Mb/20Gb
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- joe@atarinews.org
-
-
-
- Hidi ho friends and neighbors. I took a little break last week and didn't
- hammer at you about registering to vote... let's say out of respect for
- a former President. But you're not going to luck out again this week!
- <g>
-
- Before I get to that though, I'd like to ask again for anyone outside of
- the United States to take a moment to email me with the current local
- price for gasoline/petrol. I've only had two responses so far. I'd
- really appreciate your input. Just drop a note to joe@atarinews.org with
- your country and the price of gasoline/petrol per gallon/liter in your
- local currency. Thanks for your help.
-
- Okay, now on to the hammering...
-
- You know, probably the best I've ever felt was after giving blood. It's
- something simple that most of us can do, and even though it's so simple,
- all the medical personnel and scientists in the world can't replace with
- all the technology at their fingertips. Well, that's not exactly true.
- They DO have a blood replacement, but it's a temporary fix at best, and
- carries its own problems.
-
- Anyway, after giving blood, the second best I've ever felt was after
- voting. Voting is not only a right, but a responsibility. It's your
- chance to participate in government... your chance to make a difference!
-
- I know, it's not like you'll be doing it all by yourself but, honestly,
- how many things of far-reaching consequence are done by a single
- individual? Not many, that's for sure. The things that last... the
- things that really matter are usually done by groups of like-minded
- people who aren't heroes, just regular folks doing what they feel
- compelled to do. In the final analysis, HOW you vote is of less
- consequence than the fact THAT you vote.
-
- There are still a few people out there who seem completely unable to
- fathom the fact that I'm not pushing an agenda here. It seems to blow
- their minds that I'm not saying, "Vote for <fill in the blank>".
-
- The fact is that we've been blessed with a self-correcting system. The
- rebel in me just loves the idea that we get a chance to overthrow the
- government every four years. Give it a shot. What have you got to lose?
-
- Okay, enough of that. Let's get to the news, hints, tips and info from
- the UseNet.
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
-
- Studs Murphy asks about emulators:
-
- "Sorry if this is a FAQ but could anyone advise me on where to find an
- ST/STE emulator and how to use it? Does the region matter (I'm in UK)."
-
-
- Brian Roland tells Studs:
-
- "Some great places to start looking:
- http://steem.atari.st
- http://aranym.sourceforge.net/index.html
- http://www.atari.st/
- http://www.atari.org
-
- Steem is very good. I highly suggest grabbing this one first for a
- number of reasons.
-
- 1. It offers good emulation.
-
- 2. Built into it are LOTS of valid links for places to get software and
- utilities (will save you a lot of 'searching'.
-
- 3. This one works with MIDI, has some good extended resolutions, is
- quite fast, AND has a really nice user interface.
-
- Once you get this...use links it offers in the info section to find you
- TOS-Images.
-
- Next you'll likely want to find some disk image utilities, which STeem's
- links will also help you find. GEM Explorer is a great thing to have if
- you've a lot of older Atari disks that you PC can't read. Again, STeem's
- link section will help you find it easily."
-
-
- Eduard Werner adds his opinions:
-
- "Try steem (steem.atari.org) or StonX (stonx.sourceforge.net). I've tried
- both (only under linux, though); they come with documentation and readmes
- and work pretty well."
-
-
- Joseph Place asks for confirmation on a problem he's having with
- HighWire:
-
- "Anyone else with a CT60 try Highwire 0.2.0 yet? I get a 68000
- exception in MagiC and an exception fault in TOS when I try to go to
- the web."
-
-
- Joakim HבÀgberg tells Joseph:
-
- "HW 0.2.0 (030-binary) runs happily with FreeMiNT+XaAES on my CT60.
- Do you get an error also if you try HW in 030-mode? Did you setup cache
- settings in the highwire.cnf? And also, did previous HW releases work
- out alright on your setup?"
-
-
- Joseph replies:
-
- "It worked for a little longer in 030 mode, then locked the
- system without an error. When I tried again I got the 68000 exception.
- The cache is setup, and previous releases work fine. I also tried with
- minimal acc, auto programs and cpx's loaded; same problem."
-
-
- Ian McCall asks about ethernet options for an STE:
-
- "After a sudden rush to the head, I now have an STe on its way from eBay
- (last had an ST about twelve years ago). I'm in interested in connecting
- this up to an ethernet network, preferably not by using the DMA port that
- I might press in to action with a hard drive at some point. If possible,
- I'm also potentially interested in using this with alternative operating
- systems (MiNT, NetBSD?). And as this is just a fun sideline, it can't
- cost a great deal of money either."
-
-
- Brian Roland asks Ian a couple of questions first:
-
- "Which STe? How much memory?
-
- If GEM is important to you...I recommend Geneva for the ST Class for low
- memory and best all around compatibility. Use the desktop of your
- choice with Geneva.
-
- While NeoDesk is rather nice...if you're going to buy one, Thing or Jinee
- are much more up to date and well rounded. TaraDesk is free and might
- fit your needs.
-
- As far as an AES goes...Geneva looks great, is very fast, and you won't
- find many, if any applications that won't run under it (there are all
- kinds of compatibility flags that can be set...even one that freezes all
- other apps and puts you in single tasking mode if need be).
-
- MagiC is also a good choice for these reasons:
- 1. It's a bit faster than TOS, and includes pre-emtive multitasking.
- 2. When teamed up with HDDriver 8 you get background DMA disk access.
-
- Support for more disk partition types, larger partitions, more
- partitions, and long file names (vfat). These are the big PLUS factors
- for MagiC.
-
- MiNT...
- The latest and most modern mint kernels are NOT geared for the ST class
- of machines. They require a good deal of memory (and often 020 or
- better w/FPU) in order to have all the bits that make MiNT great in the
- first place. The bits are free however, and with patience and luck, you
- might be able to piece together a setup with just the right kernel and
- AES to get a useable setup.
-
- With this in mind, you might start with the KGME/KEMD installation. Go
- with a minix rather than an ext2 partition. The catch here is...I'm not
- sure if older kernels will handle the Mint-Net version and drivers for
- Enec ethernet boards.
-
- As you get into the later kernels that without doubt will...they hog up
- more and more memory, not leaving much room for any GEM AES and
- applications to run.
-
- BTW: Geneva will plug onto MiNT as a pre-emtive AES. You might need
- NoHOG.ACC, and more modern AES calls may not be present.
-
- You might try this first since it's free.
- For starters, IGNORE MiNT-Net and minix or ext2....just get the kernel
- and AES going. In this way you should have memory left to use GEM well.
- Grab the latest XXAES distribution. Grab the latest Tera Desk
- distribution. Start with older/smaller MiNT kernels for 68000 and work
- your way newer till you find one that boots the Moose mouse driver
- without complaints.
-
- Gradually build a MINT and AES cnf file till you get one that happily
- loads XXAES and TaraDesk. See what kind of memory you have left...might
- be useable this way!"
-
-
- Ian tells Brian:
-
- "It's a stock 512Mb STe at the moment from the Ebay description, but I've
- ordered a 4Mb upgrade as well.
-
- Thanks - been a long while since I looked at anything ST'ish and I don't
- recall the name Geneva. I do remember that I used to use Neodesk though.
-
- Thanks for the warning - MiNT was on my list to try, but if it requires a
- 68020 I'm not sure it's what I'm after.
-
-
- Anyone tried NetBSD by the way? I believe it's possible to run that on
- the ST, but I'm not at all sure about how I'd hook things up to an
- ethernet network if I took that route - don't know adaptors are
- supported."
-
-
- Djordje Vukovic adds:
-
- "Well, the latest Mint kernels do not -require- a 68020, but it is true
- that they are completely impractical to run it on a ST-class machine-
- except for trying out e.g. an AES or a desktop... Even without Mint,
- the size of useful Auto-folder programs and/or accessories can
- accumulate to about 1-1.5MB (e.g. NVDI, serial port enhancers, tcp/ip,
- a file selector, ST-guide, etc.) Adding to this the Mint kernel (and
- 1.16.* is -significantly- larger than previous versions), an AES and a
- desktop, you can end up with about 500-700KB free RAM on a 4MB machine.
- Definitely not very useful."
-
-
- Jim DeClercq adds his thoughts:
-
- "Do not forget CrippleMiNT, from the same source as EasyMiNT, which fits,
- it says, on a single floppy, and will run on a ST. I tried the later
- kernels, and my STe did not like them, but I have not tried CrippleMiNT,
- and probably will not until all the TTs I have accumulated fail at once.
-
- The STe was the machine I took with me on contract jobs away from home,
- and found it and STiNG would do everything I wanted. Almost everything,
- at least. There were some large JPG files that would not unpack.
-
- Yes, the Secure Socket Link programs do need a 68020, but most of the
- other ones do not. And, Tera Desk is a good, and small, desktop for small
- machines.
-
- So, I think it is possible to do a working MiNT setup, with TOS4.1 and
- Tera Desk, and have some room left in memory.
-
- Have not heard a user report on CrippleMiNT. You might try it, and tell
- us all how it works."
-
-
- Edward Baiz adds:
-
- "I have a STe connected to the Ethernet using the EtherNEC
- hardware/software from Lyndon A. Works through the cartridge port
- and does a great job."
-
-
- Well folks, that's it for this week. Tune in again next week, same time,
- same station, and be ready to listen to what they are saying when...
-
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Shadow Ops: Red Mercury!
- """"""""""""""""""""""""""""" Atari's 'Test Drive'!
- Mario vs Donkey Kong!
- And much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Atari's 'Test Drive: Eve of Destruction' Races to Xbox This Fall
-
-
- Atari, Inc. announces that the latest iteration in its Test Drive racing
- franchise, Test Drive: Eve of Destruction will be released this fall on the
- Xbox video game system from Microsoft, in addition to the previously
- announced version of the game which will be available for the PlayStation2
- computer entertainment system in September. Developed by Monster Games,
- Test Drive: Eve of Destruction captures the raw, unfettered thrill of
- no-rules competition and is based on real-life extreme racing events.
-
- "We are thrilled to bring Test Drive: Eve of Destruction, the sequel to
- 2002's Platinum Hits Test Drive to Xbox fans this Fall," said Nancy
- MacIntyre, Vice President of Marketing for Atari's Beverly Studios.
- "Monster Games has reinvigorated the Test Drive franchise with this fresh
- departure from static road-course racing without losing touch with the core
- elements that have made Test Drive one of the most recognized and
- successful racing franchises in video game history."
-
- Test Drive: Eve of Destruction is the first Test Drive game to feature:
- vehicle damage, dirt tracks, crazy events and unorthodox vehicles like
- school buses, taxis and hearses. Since its debut in 1987, the Test Drive
- series has sold through more than $137 million worth of product on console
- and PC.
-
- Test Drive: Eve of Destruction blends the best elements of racing and
- demolition and is packed with 25 different events, including Demo Derby,
- where the last car standing wins; Gauntlet, where the player climbs behind
- the wheel of a hearse and tries to finish a set number of laps while the
- rest of the field attempts to stop him; Trailer Race, a new brand of racing
- event, where the player competes while towing various types of trailers and
- must finish the race with something resembling a trailer still attached.
-
- Additionally, Test Drive: Eve of Destruction offers players a selection of
- more than 30 nontraditional, custom vehicles, an in-game track announcer
- and a split-screen multiplayer mode for up to four players.
-
-
-
- Atari Ships "Shadow Ops: Red Mercury" for Xbox
-
-
- Atari has shipped "Shadow Ops: Red Mercury," the highly anticipated
- cinematic first-person action game for the Xbox video game system from
- Microsoft, to retail stores worldwide this week. "Shadow Ops: Red Mercury"
- offers players a gripping movie-style experience through its unprecedented
- Hollywood production values, intense action and ground-breaking sound and
- visual effects.
-
- "Gamers will feel like they are saving the world in the latest big-budget
- blockbuster action film from the first moment their combat boots hit the
- ground in `Shadow Ops: Red Mercury,'" said Wim Stocks, Executive Vice
- President, Sales and Marketing for Atari. "With industry-leading sound
- effects that include THX Game Certification for the best audio and visuals,
- intense action from start to finish and an amazing storyline, the
- experience of playing this game is more like sitting in a top-end theater
- than sitting at home. `Shadow Ops: Red Mercury' completely immerses gamers
- in the cinematic feel and gripping Hollywood-style action of the game."
-
- In the game, the player fills the battle-ready combat boots of Frank
- Hayden, a special forces operative hand-picked to track down and destroy
- the stolen "Red Mercury," a secret substance of unspeakable power that
- threatens the world with nuclear annihilation. The player will face off
- against blood-thirsty terrorists, renegade military forces and highly
- trained enemy special forces in a last ditch desperation mission to prevent
- the ultimate terror from reaching the world's greatest cities.
-
- Developer Zombie, Inc. partnered with AAA Hollywood talent for sound
- effects, script writing and music to make "Shadow Ops: Red Mercury" the
- most cinematic action game ever created, essentially blurring the line
- between Hollywood summer blockbuster films and interactive entertainment.
-
- The game's groundbreaking features include:
-
- -- More than 25 hard-hitting single-player missions that span the globe
- across heat-scorched villages in the Middle East, bombed out cities in
- Chechnya, lush jungle guerrilla encampments in Congo and frozen vistas and
- secret underground military installations in Kazakhstan
-
- -- Hyper-intense split-screen cooperative mode through 10 unique missions
- designed specifically for tag-team play
-
- -- Xbox Live! and System Link competitive multiplayer modes that include
- Deathmatch, Team Deathmatch, Capture the Flag and Escort the V.I.P. for up
- to eight players
-
- -- Immersive directional sound for ultra-realistic combat situations
- created by Soundelux, the Academy Award-winning sound studio best known for
- its work on films such as "Kill Bill," "Gladiator" and "Black Hawk Down"
-
- -- An all-original score created by Inon Zur, a renowned composer of
- award-winning music for film, video games and television, that includes
- more than an hour of sweeping interactive music that reacts to the player's
- actions and changes for each location.
-
- -- All music for the game was recorded by the Northwest Symphonia,
- providing for a powerful performance and a more compelling audio
- experience.
-
- -- The game has earned the coveted THX Game Certification, indicative of
- the immersive and compelling audio experience usually heard only in
- blockbuster Hollywood films.
-
- -- Writers Tag Mendillo and Ric Roman Waugh, renowned for work in films and
- video games, wrote the entire script for the game, including all in game
- cut-scenes and cinematics
-
- -- Developer Zombie, Inc. traveled the world researching locations for the
- game's levels, taking thousands of digital photos to create ultra-realistic
- textures for game locations like the Congo, Kazakhstan, Syria, Chechnya and
- more
-
- -- Zombie, Inc. met with military consultants, including former special
- forces members, to create realistic character motion and military movements
- in the game; special forces members also provided motion capture animation
- for the game's cinematics.
-
- -- More than 30 minutes of movie-like cinematics were created by Attitude
- Studios; cinematics were storyboarded and shot like a Hollywood film, using
- dramatic angles and sweeping shots to further immerse the player in the
- interactive blockbuster experience.
-
- -- "Shadow Ops: Red Mercury" uses Epic Games' industry-leading Unreal
- Engine to accurately recreate the realistic and gritty look of the game's
- many locations; the engine's power provides for eye-popping visuals, highly
- realistic textures, dramatic special effects and blistering multiplayer
- action.
-
- "Shadow Ops: Red Mercury" is available this week worldwide with an
- estimated retail cost of $49.95 and an ESRB rating of 'T' for Teen. For
- more information on "Shadow Ops: Red Mercury," please visit the game's
- official Web site at www.shadowopsgame.com .
-
-
-
- Mario, Donkey Kong Battle Again
-
-
- Nintendo has reunited its video game superstars with "Mario vs. Donkey
- Kong." This new Game Boy Advance exclusive harkens back to the simpler days
- of gaming - but simple doesn't mean easy.
-
- You might think this is an action game, and it certainly has lots of finger
- flexing battles between two of the biggest game characters from the 1980s.
- But don't be fooled: Behind this action facade lurks a challenging puzzle
- game.
-
- You play as pudgy Italian plumber Mario in a quest to retrieve miniature
- Mario toys from the greedy clutches of chest-thumping Donkey Kong.
-
- While watching television one night, the overzealous ape spies a commercial
- for "Mini-Mario" dolls. Due to popular demand, stores are all sold out.
-
- What's a primate to do? If you're Donkey Kong, you pillage the doll-making
- facility and run off with a sack of factory fresh Mini-Marios.
-
- As Mario, you'll traverse dozens of zany levels to retrieve the dolls, one
- by one.
-
- The game eases you in with levels that sport short jumps, casual rope
- climbs and straightforward monster tossing.
-
- The game's true puzzle-solving nature soon becomes evident.
-
- Sometimes, you'll have to figure out how to get from one area to another by
- stomping on a series of colored bumpers.
-
- It's trickier than it sounds. Jumping on a yellow bumper causes red floors
- to vanish, while landing on a red bumper has the reverse effect. Hitting
- the right bumpers in the right order isn't easy, especially considering
- you're up against a timer.
-
- The graphics were colorful and crisp on my backlit Game Boy Advance SP, and
- Mario has a detailed appearance to show off some fancy new moves.
-
- One of my favorites? Doing a handstand to block falling objects. And that's
- not all: A few extra taps of the controller sends Mario from handstand into
- a high-flying, twirling leap.
-
- After you beat Donkey Kong and rescue the Mini-Marios, there are bonus,
- unlockable levels which make this game considerably longer than expected.
-
- Each of the six worlds is split into six levels, and each level has two
- sections, ending with a showdown with the big, angry ape.
-
- Finishing the regular game unlocks six bonus worlds, each with six levels.
- On top of that, there are even expert levels, but you'll have to collect
- the three gift-wrapped presents found in each level to play them.
-
- Suffice it to say, there's an awful lot of doll collecting to be done,
- making this $35, E-rated game a good value.
-
- The central joy of the Game Boy Advance is its portability. If you're like
- me, though, be mindful when playing this one in public. It had me shouting
- in victory and defeat.
-
- Often, I couldn't help myself from screaming after falling into the same
- pit of spikes for the umpteenth time or after having barely defeated Donkey
- Kong with only a few shreds of life left.
-
- There's no fancy three-dimensional graphics or cinematic touches found in
- many new games. With its fine test of brain and brawn, "Mario vs. Donkey
- Kong" does just fine without them.
-
- Three stars out of four.
-
-
-
- Three Video Game Makers Sue Over Software
-
-
- Three makers of video games sued a Missouri company marketing software that
- enables consumers to make backup copies of computer games.
-
- The federal lawsuit, filed Tuesday in New York, alleges that Games X Copy
- software by 321 Studios Inc. of suburban St. Louis violates copyright laws
- by illegally cracking copy-protection systems used by game makers.
-
- The lawsuit marks a new legal front against 321 Studios, already at legal
- odds with Hollywood over the company's DVD-copying software.
-
- Federal judges in New York and California have barred 321 from marketing
- the questioned DVD-cloning software - a victory for movie studios, which
- contended that such products violate the 1998 Digital Millennium Copyright
- Act. That law bars circumvention of anti-piracy measures used to protect
- DVDs and other technology.
-
- Since those rulings, 321 has shipped retooled versions of its DVD-copying
- products, removing the software component required to descramble movies.
-
- Tuesday's lawsuit - filed by Atari Inc., Electronic Arts Inc. and Vivendi
- Universal Games Inc. - also accuses 321 of violating the copyright law by
- circumventing technological protections used by entertainment software
- publishers to prevent piracy.
-
- Doug Lowenstein, president of the Entertainment Software Association trade
- group, said the lawsuit seeks unspecified damages.
-
- "There's not a dollar figure inserted there," said Lowenstein, whose group
- represents U.S. publishers of computer and video games. "I wouldn't get
- into speculating on dollar losses here. What's at stake here is a rather
- important legal principle - that products with no purpose other than to
- circumvent copyright protection are illegal under the DMCA."
-
- Calling Games X Copy piracy-easing software "masquerading as a
- consumer-friendly tool," Lowenstein said that "obviously from the moment
- the device came out, we had concerns."
-
- The lawsuit seeks a court order blocking 321's further production and sales
- of Games X Copy, which fetches $60 and lets users make what 321's Web site
- calls "a PERFECT backup copy of virtually any PC game."
-
- "No more threat of losing a game due to theft, scratches, skipping,
- freezing or other media imperfections," 321's Web site says. "Your copy
- works just like the original; your entire collection can be archived and
- your investment protected."
-
- Robert Moore, 321's founder and president, called the latest lawsuit
- confounding, saying provisions in federal copyright law allow consumers to
- make backup copies of their software. Games X Copy, he said, "is clearly
- designed for that purpose."
-
- "This is par for the course," said Moore, who last month told a
- congressional panel the court rulings in Hollywood's favor have put his
- company "on the brink of annihilation."
-
- By Tuesday, Moore said, 321's work force - once numbering about 400 - was
- less than two dozen.
-
- Those suing the company "clearly want to drive a nail through our heart
- and make us dead," Moore said. "I wish we could get justice; I don't know
- where it is."
-
- Lowenstein said game-copying software may facilitate theft of intellectual
- property, given that creating and marketing a top video game typically
- costs companies $5 million to $10 million.
-
- "Video game copyright owners stand to lose an enormous amount from the
- piracy enabled by products like Games X Copy," he said.
-
- Members of Lowenstein's association account for more than 90 percent of
- the $7 billion in entertainment software sales nationwide last year, with
- billions more in export sales of American-made entertainment software.
-
-
-
- Campers Make Games at the VideoGame.Net Experience
-
-
- FOR IMMEDIATE RELEASE
-
- Contact:
- Susan Conway
- 610-668-1636
- press@videogame.net
-
- Campers Make Games at the VideoGame.Net Experience
-
- Kids from New Jersey, New York and Pennsylvania Make Games in Summer
- Camps at Universities
-
- PHILADELPHIA, JUNE 16, 2004 - VideoGame.Net announced the VideoGame.Net
- Experience 2004, a series of interactive summer camps focused on teaching
- kids in 6th through 12th grades how to make video games.
-
- The VideoGame.Net Experience was conceived by Ed Fleming, President and
- Founder of VideoGame.Net, as an educational and entertaining program
- designed to help kids get more from their academic learning experiences.
- Started as a summer camp at Penn State Great Valley in 2003, the
- VideoGame.Net Experience has grown into a year-round program at six
- university campuses.
-
- The VideoGame.Net Experience provides gamers first-hand experience with
- the tools needed to develop video games. The courses teach gamers how to
- use Flash, Photoshop, Game Maker and other software for designing web-based
- games. Beginning in the fall of 2004, VideoGame.Net and the universities
- will expand the program to offer 3D game design courses, video game
- journalism and engineering.
-
- While the VideoGame.Net Experience focuses on teaching students about video
- game development and design, it also provides a mechanism to teach kids
- additional skills. "In addition to teaching what is involved in making
- video games, the program also focuses on writing skills, critical thinking,
- presentations, sciences and math concepts," said Susan Fleming, Vice
- President of Curriculum Development. "When these traditional academic
- skills are presented in the program they are directly applied to the game,
- so it is fun and academic at the same time."
-
- "The summer program focuses on game design and the history of game making,"
- said David Kramer, VideoGame.Net's Director of Art Programs. "However, one
- of the other really cool things about our program is the Arcade at each
- campus. We offer the kids a chance to play some of the very best new and
- pre-released games as well as retro-classics for the old NES and Atari.
- Including these games within our lesson plans gives the kids a holistic
- perspective of where videogames came from and where they are going."
-
- The 2003 VideoGame.Net summer camp was very successful and attracted
- hundreds of gamers from across the country. "To continue the success of the
- summer camp, we are teaming up with a number of campuses to deliver this
- year's program," said Susan Fleming. VideoGame.Net is working with five
- Penn State University campuses and Hofstra University to offer open
- enrollment for the VideoGame.Net Experience summer programs. Additionally,
- a number of other colleges and universities are preparing to offer courses
- in the fall or next year.
-
- The VideoGame.Net Experience 2004 summer program is a series of two-week,
- 80 hour, summer camps. The first program starts on June 21, and new
- sessions follow every week thereafter, through August. Starting in
- September and October the universities will also offer after-school and
- Saturday programs. A complete schedule can be found in the 'Make Games'
- section at the VideoGame.Net website.
-
- "I really love where VideoGame.Net is going with the Experience program
- because its win-win for the children and the parents" stated Ed Fleming,
- President and Founder of VideoGame.Net. "The kids love the program because
- we are able to provide them with skills to make games. The parents love the
- program because the skills we are teaching can also be used in other
- professions, such as the sciences, computing, medicine, the arts, bio-tech,
- management or any other 21st century profession."
-
- For information on attending the VideoGame.Net Experience program visit the
- 'Make Games' section of the VideoGame.Net website. At the website you will
- find a complete schedule of the participating universities and links to
- their registration information.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- Classic Gaming Expo Takes E3 By Storm
-
-
- FOR IMMEDIATE RELEASE
- Contact: Jayson Hill
-
- CGE Director of Media Relations
- (334) 705-0848
- media@cgexpo.com
-
-
- CLASSIC GAMING EXPO TAKES E3 BY STORM
-
- Interactive Gaming Museum Rocks Kentia Hall, Wins Awards
-
-
- VALLEY STREAM, NEW YORK - June 14, 2004 - The annual Electronic
- Entertainment Expo is the ultimate showcase for all that is new in the
- world of interactive entertainment. In 2004, as E3 celebrated its 10th
- event, it also became a place where the now multi-billion-dollar
- interactive entertainment industry could take a long, hard look at its
- roots. The organizers of Classic Gaming Expo, along with sponsor
- Intellivision Productions, brought the Interactive Gaming Museum to the
- Los Angeles Convention Center's Kentia Hall with 18 playable,
- historically-significant game consoles, 30 arcade games from the heyday
- of coin-ops set for free-play, and a museum display containing an
- impressive array of ultra-rare gaming items. The exhibit quickly became
- the buzz of the show and was one of the must-see booths over the
- three-day event.
-
- While the CGExpo Interactive Gaming Museum was appreciated by the multitude
- of show-goers who wanted to catch a few plays of their favorite classic
- game, it also caught the eye of a few show critics. The Interactive Museum
- won several awards including being named among PC World's "Best Of Show",
- 2nd place in G4 TV's "Top Ten Achievements in Booth Design", and the
- tongue-in-cheek "Worst Graphics" award from GameSpy.
-
- "We were thrilled to receive the 'Worst Graphics' award," said Joe
- Santulli, co-organizer of Classic Gaming Expo. "GameSpy recognized the
- fact that the games we were showing did have the worst graphics... and
- some of the best gameplay at E3 2004. These games were all about the
- player experience. The gaming technology of the time would not support
- stunning graphics, rich audio and an involved story. Designers had to make
- a superior playing game if they had any hope of it being a hit."
-
- The CGExpo Interactive Gaming Museum at E3 2004 is part of Classic Gaming
- Expo's continuing effort to preserve, archive and share the rich history of
- the interactive entertainment industry. The Interactive Gaming Museum was
- conceived as a way to give the 65,000 E3 2004 attendees a glimpse into the
- annual Classic Gaming Expo show held in August, where a much larger exhibit
- of playable game systems and arcade games, game artifacts and game-industry
- alumni speaking on the early days of the industry will be on hand to
- celebrate the history of interactive entertainment. The show also includes
- many vendors selling both classic and newer game merchandise. Unlike E3's
- all-industry format, Classic Gaming Expo welcomes all game fans.
-
- "What we brought to E3 for the Interactive Gaming Museum was only a
- fraction of the gaming artifacts that will be at Classic Gaming Expo 2004,
- August 21 and 22 at the San Jose Convention Center," said Santulli. "There
- we'll have all the room we need to allow our attendees to experience the
- depth and breadth of video gaming's history."
-
- Information on attendance, ticketing, past Classic Gaming Expo events and
- links to awards won and stories written about CGExpo's Interactive Gaming
- Museum at E3 2004 are available at www.cgexpo.com.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- EBay's PayPal to Settle Lawsuit for $9.25 Million
-
-
- PayPal, eBay Inc.'s online payment system, on Monday said it would pay
- $9.25 million to settle a federal class action lawsuit.
-
- In their 2002 lawsuit, which resulted from the consolidation of two
- separate cases filed in federal court in Northern California, some PayPal
- customers alleged that the company did not appropriately communicate about
- customer transactions and did not appropriately process limits that were
- placed on some customer accounts.
-
- The case involves individuals and businesses that had a PayPal account
- during the period from Oct. 1, 1999 through Jan. 31, 2004. PayPal users in
- European Union member countries are excluded.
-
- If the settlement is approved, the federal case and a similar case pending
- in California State Court, will be dismissed.
-
- PayPal, which was purchased by eBay in October 2002, did not acknowledge
- that any of the plaintiffs' allegations are true.
-
- "We're simply doing this to put the case behind us and to focus on more
- productive aspects of our business," PayPal spokeswoman Amanda Pires told
- Reuters.
-
- Plaintiffs attorneys have asked the court for $3.3 million in fees and
- $135,000 in costs that, if approved, would be deducted from the settlement
- fund, Pires said.
-
- American Technology Research analyst Mark Mahaney said the settlement
- account was immaterial to the operator of the world's No. 1 online bazaar.
-
- "This is chump change for eBay," he said.
-
-
-
- Attack Said to Blame for Slow Web Sites
-
-
- Several major Web sites - including Yahoo!, Microsoft and Google - were
- inaccessible at times early Tuesday due to what the company that
- distributes them online called an attack.
-
- The problem began about 8:45 a.m. EDT and lasted about two hours, said Jeff
- Young, a spokesman for Akamai Technologies Inc., whose network of servers
- mirror some of the Web's top destinations to improve their performance.
-
- Young called it a "large scale, international attack on Internet
- infrastructure." However, there was no evidence that non-Akamai
- infrastructure was affected.
-
- Amit Yoran, head of the Department of Homeland Security's cybersecurity
- division, declined to comment on the alleged attack and its scope,
- deferring questions to Akamai. The government-funded CERT network emergency
- response team said it was too early to determine what happened.
-
- Speedera Networks Inc., an Akamai rival, had none of its systems targeted
- in an attack Tuesday, spokesman Jay Mejia said.
-
- Keynote Systems Inc., a Web performance measurement service, said the only
- sites where it saw trouble Tuesday were those served by Akamai.
-
- Young said he had no immediate information on the nature of the alleged
- attack, nor did he know where it originated or other Internet
- infrastructure companies that might have been targeted.
-
- Keynote said the availability of the top 40 sites it monitors dropped from
- 100 percent to just over 80 percent during the outage.
-
- "We discovered it wasn't the Internet as a whole but a few large sites that
- dropped to nearly zero," said Lloyd Taylor, Keynote's vice president of
- technology and operations.
-
- It also saw problems for sites belonging to FedEx, Alta Vista, Lycos and
- Symantec.
-
- Major Web sites hire Akamai to distribute their content on its servers
- around the world - which helps balance demand, improve reliability and
- speed up delivery.
-
- Taylor said the outage was consistent with a technical failure or an attack
- on Akamai's domain name server system, which routes traffic by translating
- Internet text addresses to the numerical addresses of actual computers.
-
- During Tuesday's incident, Akamai's systems were slow in this regard, Young
- said. Users either experienced sluggish performance or time-out errors.
-
- The company claims to have the world's largest distributed content network,
- consisting of more than 15,000 servers in more than 60 countries. At peak
- times, it can handle as much as 15 percent of the Internet's traffic, Young
- said.
-
- The Akamai network experienced another technical problem in May - an issue
- Akamai said was software-related.
-
-
-
- Spam Wars Hit the Next Battlefield
-
-
- The Federal Trade Commission is weighing new weapons against spam, ranging
- from a bounty for reporting violators to new labels to the proposed Do Not
- E-Mail registry.
-
- The FTC expects to release this week its first study about the feasibility
- of a Do Not E-Mail registry, similar to the Do Not Call registry that has
- proved a popular deterrent to telemarketers. And spam remains the
- commission's top priority tech issue, says Howard Beales, director of the
- FTC's Bureau of Consumer Protection. He spoke here at the International
- Association of Privacy Professionals' Truste Symposium recently, describing
- the challenges of enforcing spam laws and privacy policies.
-
- Spam is the toughest problem the FTC has ever confronted because
- enforcement is difficult, Beales said. Spammers can conceal an e-mail
- address and make the message look like it came from anyone, anywhere. And
- the cost, even when there are low responses, makes it profitable.
-
- "A spammer in one of our workshops said that even if one in ten thousand
- responds, it's a profitable venture," Beales said.
-
- The FTC estimates that two-thirds of spam is deceptive or false and
- violates the law. The rest are pitches for porn and prescriptions. Beales
- estimates only about 16 percent of spam offers something that might be
- legitimate.
-
- The FTC tries to track spam through the URLs in e-mail, he said.
-
- "We follow the money," he said. "We can issue a subpoena to see what
- payment method was used for the URL and usually after six or more
- sequential subpoenas, we can find a real person."
-
- But the payoff often is poor. Tracking spam takes enormous upfront
- resources but often doesn't lead to a worthwhile target, Beales said. Most
- spammers are small operations; in one FTC study of 114 messages, only one
- message was from a Fortune 1000 company.
-
- Still, armed with the new CAN-SPAM Act and fortified by Congressional and
- citizen complaints, the FTC is developing new weapons against spam.
-
- It is developing an open relay project that should help identify insecure
- mail servers. Beales also cited Operation Secure Your Server, a worldwide
- effort to close access to spammer anonymity.
-
- Tougher law enforcement is the answer, suggest some others.
-
- "The reason we have so much spam is because law enforcement is not doing
- its job," says Steven B. Adler, program director of IBM enterprise privacy
- solutions. "It's mail fraud. If we want to control spam, we don't need
- caller ID, we need training for law enforcement. Make the penalty more
- costly than reward."
-
- Spam is also related to another FTC priority: Privacy. The commission is
- charged with making sure organizations implement and follow privacy
- policies.
-
- "Security is a process. There are always going to be new threats," Beales
- said. "Companies need to have a system of updating according to
- vulnerabilities. And it's important companies don't make [more]
- vulnerabilities in the process."
-
- He cited a recent case in which Tower Records, after a system upgrade,
- omitted authentication code - which meant that anyone could get access to
- information about purchases.
-
- Skimping on security isn't just unwise, it's illegal, he said.
-
- "Deceptive or unfair practices are illegal," Beales said. "When security
- is inadequate, we think promises are deceptive."
-
- The technical tools aren't inadequate, they simply aren't implemented as
- they should be, says John T. Sabo, manager of security, privacy, and trust
- initiatves with Computer Associates.
-
- "Security is a component of privacy, yet we don't look at it
- holistically," Sabo says.
-
- Others say standards aren't the answer.
-
- "We have a lot of research work at IBM, but there's a dearth of actual
- implementations," Adler says. "There's no lack of standards, but a lack of
- implementations." Rather, diligence and better funding for privacy projects
- are the answer.
-
- "Privacy is inadequately funded," Adler says. Companies consider the risk
- remote. "We don't think it will happen to us."
-
-
-
- Feds Decline to Create 'Do-Not-Spam' List
-
-
- The Bush administration said Tuesday it will not create a national
- do-not-spam registry to discourage unwanted e-mail, fearing it could
- backfire and become a target list for new victims.
-
- The Federal Trade Commission told Congress that senders of unwanted sales
- pitches might mine such a registry for names. Its chairman, Timothy Muris,
- quipped that consumers "will be spammed if we do a registry and spammed if
- we do not."
-
- The commission was obligated by lawmakers to consider the proposal under
- the "can spam" legislation that Bush signed in December, an idea patterned
- after the FTC's enormously successful do-not-call registry to limit
- telemarketing calls.
-
- But the FTC concluded that on the Internet, unlike within the highly
- regulated U.S. telephone network, regulators would be "largely powerless
- to identify those responsible for misusing the registry."
-
- Muris said that, given the risks of consumers adding their names to a
- do-not-spam registry, "I wouldn't put my e-mail address on such a list."
-
- Sen. Charles Schumer, D-N.Y., the leading supporter in Congress for a
- no-spam registry, said the FTC's decision was disappointing.
-
- "The registry is not the perfect solution but it is the best solution we
- have," Schumer said.
-
- Regulators instead proposed broad adoption of new authentication technology
- that will make it more difficult to disguise the origin of unwanted
- e-mails. Several proposals from leading technology companies, including
- Microsoft Corp., are under consideration by industry.
-
- "A national do-not-e-mail registry, without a system in place to
- authenticate the origin of e-mail messages, would fail to reduce the burden
- of spam and may even increase the amount of spam received by consumers,"
- the commission said.
-
- If new authentication plans fail to emerge, the FTC will convene a federal
- advisory committee to determine whether the government could require
- Internet providers to adopt one.
-
- "Without effective authentication of e-mail, any registry is doomed to
- fail," the commission said.
-
- The government said it was particularly worried about issues of security
- and privacy with respect to children whose addresses might be added to
- such a registry.
-
- "A registry that identified accounts used by children, for example, could
- assist legitimate marketers to avoid sending inappropriate messages to
- children," the commission said. "At the same time, however, the Internet's
- most dangerous users, including pedophiles, also could use this information
- to target children."
-
- Also Tuesday, key House members on telecommunications issues moved to
- overturn regulations set to take effect next year aimed at preventing homes
- and offices from receiving junk faxes.
-
- Rep. Fred Upton, R-Mich., chairman of the House Energy and Commerce
- telecommunications subcommittee, said he planned to introduce a bill
- Wednesday to rescind Federal Communications Commission regulations that
- requires a recipient to receive a commercial fax only if they have given
- prior consent.
-
-
-
- Comcast Slows Flow Of Spam
-
-
- Comcast Corp., the country's largest provider of high-speed Internet
- access, has begun blocking a channel frequently exploited by spammers to
- send out large volumes of e-mail, a move that many technologists say was
- long overdue and should be matched by other service providers.
-
- On Monday, the company began targeting certain computers on its network of
- 5.7 million subscribers that appeared to be sending out large volumes of
- unsolicited e-mail. Spokeswoman Jeanne Russo said that in those cases, it
- is blocking what is known as port 25, a gateway used by computers to send
- e-mail to the Internet.
-
- The result, she said, was a 20 percent reduction in spam.
-
- "We're taking a precision approach . . . against the top talkers of the
- day," Russo said, referring to the computers being blocked.
-
- The move is the latest in a continuing technological arms race between
- spammers and Internet companies, which have yet to see lawsuits or federal
- and state laws make a dent in the volume of unwanted e-mail.
-
- For years, anti-spam activists have been pressuring Internet providers to
- block port 25 for all users, because it allows e-mail to be sent directly
- to the Internet without passing through computers operated by the service
- provider.
-
- E-mail from most residential consumers is processed by their Internet
- providers' computers, which increasingly have been fortified with filters
- and other technologies to limit spam and viruses. For these users, blocking
- port 25 has no impact.
-
- But Comcast and several other Internet providers let many home and small
- businesses use their own computers, known as servers, to process e-mail.
- Such customers use their online providers' networks but send e-mail
- directly to the Internet.
-
- Comcast, with its large number of customers, has drawn the particular ire
- of the anti-spam community for not addressing the problem sooner. At a
- recent anti-spam forum, one of its engineers acknowledged that the company
- had huge numbers of spammers abusing its network.
-
- The issue has become more acute as spammers have gotten more sophisticated.
- Early on, they would sign up for an Internet account and start sending
- unsolicited e-mail. When the Internet provider discovered them, they would
- close up shop and start another account under another name.
-
- Recently, spammers have infected tens of thousands of machines with
- malicious software code, turning them into "zombies" that operate as mail
- servers and launching pads for spam.
-
- Legitimate owners of these machines usually don't know their computers have
- been commandeered. More than 40 percent of all spam now comes from zombie
- machines, according to some industry estimates.
-
- Russo said Comcast is not blocking port 25 for all its users because it
- does not want to remove the option for legitimate customers who process
- their own e-mail. So the company is monitoring traffic and picking out
- machines that look suspicious.
-
- Richard P. Wong, general manager for messaging at Openwave Systems Inc.,
- said Comcast's efforts are fine as far as they go. But he said his company,
- which provides software for network operators, recommends that port 25 be
- universally shut off.
-
- "These open relays will kill the Internet with spam unless they are
- blocked," said Wong, who also helps lead the Messaging Anti-Abuse Working
- Group, a coalition of network operators fighting spam. Wong said blocking
- port 25 is recommended by the group's guidelines of best practices.
-
- Wong said he estimates that about one-third of all Internet service
- providers block port 25, while another one-third are now considering doing
- so.
-
- The issue can be especially difficult for small Internet service providers,
- who don't want to lose customers that want to process their own e-mail. But
- Wong said forcing customers to have an Internet service provider or other
- third-party company process e-mail is inexpensive and would pay large
- dividends for the Internet as a whole.
-
- Large Internet providers vary in their approaches. America Online Inc. and
- Earthlink Inc. require that all residential e-mail be run through their own
- servers. Businesses can open accounts and process their own e-mail after
- being vetted. Verizon Communications Inc. also allows business customers to
- process their own mail.
-
- George Webb, a group manager of Microsoft Corp.'s anti-spam unit, said
- getting more aggressive on blocking port 25 "can have a large impact in a
- short amount of time." He said the company's MSN network is reliant on
- cable or phone-line partners to provide its broadband service, and
- Microsoft is "working with them" on the problem.
-
- Webb said he thinks port 25 should be blocked by default, and customers
- should be required to apply for an exception.
-
-
-
- Canadian Spam King Won't Send More E-Mail
-
-
- A Canadian man accused of being one of the world's biggest spammers has
- agreed to stop sending the junk messages and plans to educate children
- about the dangers of the Internet, a newspaper reported Tuesday.
-
- In March, Yahoo! Inc. sued Eric Head, his father and brother as part of a
- worldwide industry crackdown on hundreds of people sending unsolicited
- e-mail, or spam.
-
- Yahoo alleged the three men ran a huge spamming operation and sent more
- than 94 million e-mails in one month alone to users of Yahoo's e-mail
- service.
-
- The three have settled the lawsuit and agreed to pay Yahoo at least
- $100,000, Toronto's Globe and Mail reported in Tuesday's editions. The
- exact amount is confidential, but a lawyer for the family told the
- newspaper it was "six figures."
-
- Although the lawsuit named all three men, the allegations centered on Eric
- Head, 25, who ran a bulk e-mail business from the family's home in
- Kitchener, Ontario.
-
- Head has shut down his operation, called Gold Disk Canada, and become a
- drummer in a rock band.
-
- "Eric is out of business," said Huey Cotton, a Los Angeles lawyer who
- represented the men. "He's going to play in a band and find a way to use
- his knowledge to help protect kids on the Internet."
-
- In a statement, Head expressed regret.
-
- "I urge everyone who is involved in the commercial bulk e-mail business to
- cease all operations unless and until they are completely compliant with
- the requirements of the new United States anti-spam laws."
-
- The settlement was reached several weeks ago and approved by a judge on
- Thursday.
-
- Cotton said the agreement is not an admission of wrongdoing and the three
- men neither admit nor deny Yahoo's allegations. A lawyer for Yahoo
- confirmed the settlement but declined further comment.
-
-
-
- ChoiceMail Puts a Stranglehold on Spam
-
-
- I don't need Viagra, my credit is fine, and somehow I doubt the PhD offered
- via e-mail with "no required tests, classes, books, or interviews!" is
- going to be worth much. If you're inundated and infuriated by spam, the
- newly released free version of DigiPortal Software's ChoiceMail may prevent
- you from going postal.
-
- I've found it does a wonderful job of mopping up the insidious e-mail that
- gets past most spam filters.
-
- I receive, on average, about 33 pieces of junk mail per day. The spam
- blocker offered by my Internet provider screens out 75 percent of the
- messages, but one in four still get through, partly because spammers keep
- finding ingenious and insidious new ways to get past the filters. One way
- is by spelling Viagra "V!(at)gra."
-
- ChoiceMail takes a different approach. It uses all the names in your
- electronic address book to create a "whitelist" of people you probably want
- to hear from. Messages from them will get through automatically, unless you
- decide otherwise. If you send e-mail to someone, ChoiceMail automatically
- adds that address to your whitelist - another feature that can be turned
- off, if you wish.
-
- When someone who is not on the whitelist sends an e-mail, the message is
- moved, as if by an occult hand, into an "Unknown senders" folder. Senders
- then get an e-mail reply announcing that their message won't be delivered
- until they go to a Web page and fill out a short challenge form, which, as
- it turns out, isn't particularly challenging. It simply requests the
- sender's name, asks that individual to write a brief message, and type in
- a number that appears on the screen, which prevents an automated response.
-
- DigiPortal says it's akin to your asking "Who's there?" when you hear a
- knock on the door.
-
- The sender has four days to respond, otherwise their message is sent to the
- Junk Box, where it is held for a few more days before being automatically
- deleted. The program allows you to change the holding time.
-
- If the sender has filled out the form, an on-screen message alerts you. A
- simple click will send you to the "Senders waiting for your approval"
- screen.
-
- At that point, you can decide to accept that one piece of e-mail, accept
- all future e-mails from that sender, or put them on a "blacklist" that
- automatically deletes all their correspondence. If you choose to blacklist
- someone, the program gives you the option to e-mail an explanation.
-
- ChoiceMail also allows you to accept all mail from a particular domain,
- such as Reuters.com, regardless of who is sending it to you.
-
- The system isn't foolproof.
-
- Newsletters, for example, are often sent from e-mail addresses that are
- incapable of receiving mail, so they might get lost.
-
- In my case, ChoiceMail held up newsletters from quackwatch.org, which
- tracks the often-nefarious doings of people who hawk untested medical
- treatments; snopes.com, which checks the truthfulness of stories you hear
- via the Internet, and a newsletter for curmudgeonly journalists called the
- Burned-Out Newspapercreatures Guild (BONG) Bulletin, which tries to
- encourage ink-stained wretches like moi to work the phrase "occult hand"
- into their stories.
-
- This is why it pays to periodically go through the "Unknown senders" folder
- or the Junk Box to see if you're missing anything important.
-
- Once again, if you find something that should not have been blocked, you
- have the option of instantly adding senders or their company/organization
- to your whitelist.
-
- The program also lets you create rules for blocking or allowing messages.
- For example: I've set up my program so that any message that mentions
- "Reuters" gets through.
-
- ChoiceMail has a great system for previewing questionable messages. Rolling
- the cursor over a message reveals the first few words. If you double-click
- on the message, you can read the text without having to worry about
- viruses.
-
- One problem I found: Some senders may not see the reply inviting them to
- fill out the challenge form.
-
- When a friend with a Yahoo account tried to send me a message, the reply
- from ChoiceMail was treated as spam and sent to the Yahoo "Bulk Mail"
- folder, where it was missed.
-
- The free version of ChoiceMail lacks some features included in the paid
- version, which costs $40. With the paid version, called ChoiceMail One, you
- can customize the reply that senders receive, protect an unlimited number
- of e-mail accounts, and use the program on Webmail from Yahoo, AOL, MSN and
- Hotmail.
-
- For most consumers, "ChoiceMail Free" should work just fine. It can be
- downloaded from http://www.DigiPortal.com.
-
-
-
- US House Panel Approves Bill to Combat Spyware
-
-
- A key U.S. congressional panel on Thursday endorsed a bill designed to
- crack down on deceptive "spyware" that hides in users' computers and
- secretly monitors their activities.
-
- Lawmakers on a House Energy and Commerce subcommittee voted unanimously for
- a bill that would require purveyors of spyware on the Internet to notify
- people before loading new software on their machines.
-
- Rep. Joe Barton, a Republican from Texas and chairman of the full
- committee, predicted the bill would proceed quickly through the House and
- "sometime this year become public law."
-
- The bill, introduced by Reps. Mary Bono, a California Republican, and Ed
- Towns, a New York Democrat, also would allow the U.S. Federal Trade
- Commission to seek millions of dollars in fines for some of the practices
- lawmakers consider most egregious, such as logging users' keystrokes or
- stealing their identities.
-
- It also would require that spyware be made easily removable.
-
- "We continue to meet people who have had their Web pages hijacked, their
- browsers corrupted, and in some cases their children exposed to
- inappropriate material via nefarious programs lurking on their hard
- drives," said subcommittee chairman Rep. Cliff Stearns, a Florida
- Republican.
-
- Spyware can sap computing power, crash machines and bury users under a
- blizzard of unwanted ads. It can capture passwords, credit-card numbers
- and other sensitive data.
-
- While popular among lawmakers, the proposed legislation has not been
- embraced by the FTC.
-
- FTC officials have told lawmakers they already have the laws they need to
- combat the spread of spyware. And they fear the new spyware law could end
- up being a problem for sellers of legitimate software - some of which uses
- the same technology as spyware but helps computer users navigate the
- Internet.
-
- Backers of the spyware bill said it has been modified to address those
- concerns.
-
- "Our goal was to produce a bill that was not overly prescriptive,
- specifically directed at egregious practices, and which also preserved
- legitimate uses of the technology," Stearns said.
-
-
-
- SPY ACT Wins U.S. Congressional Subcommittee Approval
-
-
- The SPY ACT (Securely Protect Yourself Against Cyber Trespass Act) has been
- passed by the U.S. House Energy and Commerce Committee's Subcommittee on
- Commerce, Trade and Consumer Protection. This represents a significant
- breakthrough in the effort to make the SPY ACT law.
-
- The proposed legislation to shield consumers from invasive and unsolicited
- spyware was sponsored by California Republican Congresswoman Mary Bono and
- New York Democrat Congressman Ed Towns.
-
- "Passage of the SPY ACT on June 17th represents a cooperative effort to
- bring common-sense legislation forward to protect consumers from the threat
- of spyware," said Bono.
-
- The bill protects individuals from unknowingly downloading spyware, says
- Bono, by requiring that they receive a clear and conspicuous notice prior
- to any such download.
-
- As a result of amendments introduced by subcommittee chairman Cliff
- Stearns, a Florida Republican, the bill now includes provisions to prohibit
- other unfair or deceptive behavior, such as key-stroke logging, computer
- highjacking or displaying advertisements that cannot be closed.
-
- The legislation will be considered by the full House Energy and Commerce
- Committee before going to the floor of the House of Representatives for
- final passage. A companion bill recently was introduced in the U.S. Senate
- by Senators Burns, Wyden and Boxer, and currently is under consideration in
- the Senate Commerce Committee.
-
- "I look forward to the passage of this strengthened bill to fight
- spyware-related privacy invasions. We are one step closer to restoring
- safety, confidence and control to consumers when using their own
- computers," Bono said.
-
- The Act would make it unlawful for an unauthorized user to take control of
- a computer to change its settings; damage the computer; incur financial
- charges on the computer owner's behalf; or use it to cause damage to other
- computers.
-
- It also would prohibit the collecting of personally identifiable
- information through the use of keystroke logging - or as a result of
- monitoring or analyzing the content of the Web pages, or other online
- locations accessed using the computer. Installing unauthorized software on
- a computer or interfering with anti-spyware and antivirus software already
- installed also are prohibited.
-
-
-
- California Teen Gets Almost 3 Years Jail in eBay Scam
-
-
- A southern California teenager who previously bilked investors out of $1
- million in an Internet betting scheme was sentenced on Monday to almost
- three years in jail for an unrelated scam he operated through online
- auctioneer eBay Inc.
-
- Cole Bartiromo, 19, was sentenced by a federal judge to 33 months in prison
- and ordered to pay about $20,000 in restitution after pleading guilty in
- February to charges he posted items for sale on eBay and then collected
- payment, without actually shipping the merchandise.
-
- He also pleaded guilty to bank fraud for attempting to convince a Wells
- Fargo employee to wire $400,000 to an offshore account he had established,
- and to cash checks for him received from victims in the eBay scam.
-
- Bartiromo, from Mission Viejo, California, was 17 and in high school when
- federal securities regulators discovered he had obtained nearly $1 million
- from around 1,000 investors by promising them safe bets with online
- sportsbooks.
-
- They later found he had also made more than $90,000 in profits by
- manipulating the shares of at least 15 publicly-traded companies.
-
- Bartiromo returned the money solicited from the investors and paid a
- settlement on the stock charges.
-
-
-
- Companies Team to Reel in Phishing Scams
-
-
- A new consortium of companies from across different industries has formed
- to tackle the problem of online identity fraud, better known as phishing.
-
- The Trusted Electronic Communications Forum (TECF) has representatives from
- leading retail, telecommunications, financial services, and technology
- companies. The group will work with the U.S. and other governments, as well
- as standards organizations and companies to fix problems such as e-mail and
- Web-site spoofing, which contribute to a fast-growing online identity theft
- problem, says Shawn Eldridge, TECF chairman and director of products and
- marketing at TECF member company PostX.
-
- A number of leading companies have signed on to the TECF, including some
- that have had their names besmirched by phishing scams in the past. Member
- companies include Best Buy, AT&T, Charles Schwab, Fidelity Investments,
- IBM, and Siebel Systems, the group says in a statement.
-
- Representatives will form panels to develop long-term and short-term
- strategies to combat the phishing problem, including new technology and
- technology standards, best practices, and legal action against suspected
- identity thieves. There are few specific details about TECF's plans beyond
- those general goals because the group has just formed, Eldridge says.
-
- The TECF will join other groups devoted to the phishing problem, including
- the Anti-Phishing Working Group, another industry consortium made up of
- financial institutions, online retailers, Internet service providers, and
- law enforcement. As opposed to that group, which tracks and reports on
- phishing scams, the TECF will focus more on developing and promoting
- standards that companies can use to combat phishing and to prevent the
- erosion of online commerce, Eldridge says.
-
- In addition to working alongside other ant-iphishing groups, TECF will also
- consider recent proposals such as Microsoft's Caller ID specification and a
- proposal from Yahoo called Domain Keys. Both of these proposals are
- intended to eliminate e-mail spoofing, which is used by both spammers and
- those behind phishing attacks. However, TECF has not yet taken a position
- on those technologies, Eldridge says.
-
- The new group was unveiled at the first ever E-mail Technology Conference
- in San Francisco and comes amid growing warnings about the danger posed by
- online scams such as phishing attacks, which combine spam e-mail messages
- and Web pages that look like legitimate e-commerce sites to steal sensitive
- information like user names, passwords, bank account, and credit card
- numbers.
-
- A survey conducted by Gartner recently found that illegal access to
- checking accounts is the fastest growing type of U.S. financial consumer
- fraud, due in part to the growth in online scams.
-
- Gartner surveyed 5000 online U.S. adults in April. Based on the results of
- that survey, the company estimates that 1.98 million adults have
- experienced this sort of crime in the past 12 months, losing approximately
- $2.4 billion, or $1200 per victim, to fraud, the company says.
-
- Also in April, the Anti-Phishing Working Group said reports of phishing
- campaigns grew by more than 178 percent from the previous month, to more
- than 1100 unique scams.
-
- While many of the details about the Trusted Electronic Communications Forum
- have to be worked out, the group has set up a Web site at TECF.org.
-
-
-
- Web Advertisers Employing New Tools
-
-
- Visit the gaming portal IGN.com or the computing news site BetaNews, and
- you might find some Web links in green instead of blue. As you move your
- mouse over them, ads pop up.
-
- IGN and BetaNews are among about 200 sites using Vibrant Media Inc.'s new
- technology for targeting advertisements.
-
- Its IntelliTXT service scans Web pages for keywords and highlights certain
- words, such as "SUV" or "Toyota." Point to the word, and a rectangular box
- with a text ad floats over the page, much like dialogue balloons in comic
- strips.
-
- "We can pull out three, four, five different concepts from an article and
- find relevant advertisers," said Doug Stevenson, Vibrant Media's co-founder
- and chief executive.
-
- Ads are similar to those found at search sites, except they blend into the
- page rather than appear on the side. Vibrant Media gets most of its ads
- from Yahoo! Inc.'s Overture Services.
-
- Sree Sreenivasan, a new media professor at Columbia University, worries
- that the practice further blurs the line between advertising and editorial
- content, but he's not surprised advertisers are trying.
-
- IntelliTXT's ads are clearly marked as "sponsored links" in response to
- requests from Web site owners, Stevenson said. He also stressed that words
- are double underlined in green to distinguish them from regular links,
- which are generally single underlined in blue.
-
- Stevenson also said sites are discouraged from mixing ads with breaking
- news stories, though that is primarily to avoid gaffes that may result in
- travel ads linked with a story, say, on an airplane crash.
-
- Vibrant Media, based in San Francisco, began offering the technology for
- general use two months ago after a year of testing with technology, finance
- and auto sites.
-
- The company said sites now using IntelliTXT include The Motley Fool, The
- Auto Channel, Experts-Exchange.com and Computing.Net.
-
- Vibrant Media shares ad revenues with the Web sites.
-
-
-
-
- =~=~=~=
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-
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- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed to be accurate at the time of publishing.
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