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- Volume 5, Issue 16 Atari Online News, Etc. April 18, 2003
-
-
- Published and Copyright (c) 1999 - 2003
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Kevin Savetz
-
-
-
- To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
- log on to our website at: www.atarinews.org
- and click on "Subscriptions".
- OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphiforums.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphiforums.com/atari/
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0516 04/18/03
-
- ~ AOL Files 5 Spam Suits ~ People Are Talking! ~ New Safari Beta!
- ~ Avoid Iraqi Web Cons! ~ Deceptively Bland Spam ~ AOL For Mac OS X!
- ~ AOL Tests Audio, Video ~ No Sony Shock and Awe! ~ TI's Green Dies!
- ~ War Games Tops In U.S. ~ Australia Fights Spam! ~ PS2 Major Upgrade!
-
- -* Classic Computing Mag News! *-
- -* Does Apple Need Microsoft Anymore? *-
- -* Floridians Get Millions in Microsoft Case! *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Does anyone know if it's Winter, Spring, or Summer?? What a roller coaster
- ride we've been having here this past week! Would you believe that the
- temperature in this area dropped 35 degrees within a matter of 20 minutes!
- And then dropped even more in the next few hours! How much longer can I
- keep stating the obvious, that this is ridiculous? I think that we're all
- pretty much sick of winter and want to see spring take a solid hold!
-
- We're hearing that there is a lot more effort being made to stop the
- proliferation of spam these days. Not only are there government bodies in
- the United States working on it, but in other countries also. And internet
- services like AOL are making headway. It's about time. I compare spam to
- junk mail and telemarketing calls - garbage. It's a waste of my valuable
- time even to get rid of it. We need to put an end to this garbage! Soapbox
- mode off again. I'll go back to my impatient wait for the nice weather to
- return again.
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- Creative Computing Video & Arcade Games Magazine
-
-
- The folks at the Classic Computer Magazine Archive are delighted to
- announce that the full text of Creative Computing Video & Arcade Games
- Magazine is now on the Web, at:
-
- http://www.atarimagazines.com/cva/
-
- A short-lived spin-off from Creative Computing magazine, Creative Computing
- Video & Arcade Games magazine only published two issues, in 1983. But they
- were both packed with great information about home video games, computer
- games, handheld games, and arcade games. The magazines include reviews,
- guides to mastering games, and informative features.
-
- Highlights include:
-
- Who Really Invented The Video Game?
- http://www.atarimagazines.com/cva/v1n1/inventedgames.php
-
- Tokens Begin to Appear In Arcades
-
-
- Report from the 1983 Summer Consumer Electronics Show
- http://www.atarimagazines.com//cva/v1n1/vgupdate.php
-
- New Top Ten Games At Amusement Operators Expo '83
- http://www.atarimagazines.com//cva/v1n2/toptengamesofaoe.php
-
- Interviews with Alan Miller, Steve Cartwright, and Carol Shaw
- http://www.atarimagazines.com//cva/v1n2/gamedesigners.php
-
- The Origin of Spacewar
- http://www.atarimagazines.com//cva/v1n1/spacewar.php
-
- Review of the Atari 5200
- http://www.atarimagazines.com//cva/v1n1/atari5200.php
-
- First look at Vectrex
- http://www.atarimagazines.com//cva/v1n1/vectrex.php
-
- Review of LCD Pocket Games
- http://www.atarimagazines.com//cva/v1n2/pocketgames.php
-
- Launched in 1996, the Classic Computer Magazine Archive offers full text
- from Antic, STart, Creative Computing, and Hi-Res magazines, as well as
- information from Compute! and Compute!'s Gazette.
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- joe@atarinews.org
-
-
-
- Hidi ho friends and neighbors. This is going to be a short column. There
- are a lot to things that I'd like to say, and since this is Holy Week for
- me, there are a lot of things I'm thinking about that I normally wouldn't
- even consider bringing up here.
-
- But the fact is that there are all manner of things going on in the world
- today, and at least a percentage of the trouble could be avoided by just
- thinking about people as people instead of christian, jew, moslem, hindu,
- or whatever.
-
- I think that it'd be an incredibly good idea if we all had to acknowledge
- all of the religions holidays in the world. It's not that I think we
- should all have a vacation day for Ramadan, or that everyone should have
- a Christmas tree in December, or that we should all have a meal of bitter
- herbs and vegetables for Pesach. It's that I think that we could all
- benefit from at least saying to ourselves "yes, this is a night that has
- special meaning to someone else, and we should be happy and honored to
- respect that".
-
- Hell, you don't even have to understand what it's about. Just understanding
- that not everyone believes exactly the same things would be an excellent
- start.
-
- And I know that, right now, there are at least a few of you shaking your
- heads and saying "that'd never work". Well guess what? It HAS worked. And
- I bet that most of you would never guess where. No, not New York or
- London or Paris. Would you believe that it was IRAQ?? That's right, the
- same Iraq that gave us Saddam and the Republican Guard was once a land
- where an individual's beliefs were respected and... for the most part...
- protected.
-
- I'll be interested in seeing whether or not this tolerance returns as the
- "regime" is swept away. Perhaps there is only a small, narrow window of
- time when tolerance and understanding can grow and flourish, and anything
- outside of this window will wither and die. I hope not. It would be a
- shame to miss an opportunity like this one because "its time has passed".
-
- "What does this have to do with Atari computers", you may ask? Well,
- okay, ya got me. It doesn't have a hell of a lot to do with Atari. But
- anyone who has belonged to Atari users' groups, gone to Atari computer
- shows, and hung around on any of the old online services' forums (CIS,
- GEnie, Delphi) or spent any time on the UseNet knows how easy it is to
- get caught up in some little matter that seems silly to us, but seems to
- mean the world (or the end of it) to someone else. Before long, we either
- "take up the cause", or make it our quest (although I COULD have used the
- word 'crusade', I didn't) to end the 'foolishness'.
-
- It's incredibly easy to get caught up in things, and even easier to close
- our minds to things that we don't understand. There's an old story that
- Gandhi once encountered a fellow hindu who asked the teacher how he could
- cleanse his soul after having killed a muslim. Gandhi replied that the
- man must find a muslim orphan and raise him to wipe the slate clean.
- BUT... he would have to raise him in the ways of Islam, not the hindu
- ways that the man was already accustomed to.
-
- Stories like that often make me wonder exactly what we're here for. Are
- we, as some religions assert, here to attain higher levels of spiritual
- perfection? Or are we here simply to learn that EVERYONE is special? I
- guess only time will tell.
-
- Well, let's get to the news, hints, tips, and info from the UseNet.
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
- Paul Hopkins asks about printers:
-
- "Can anyone tell me if the Epson Stylus C82 behaves with a Falcon?
-
- I have used an Epson Stylus 600 with very good results with Image Copy,
- ST Writer and Everest for a number of years,but now need another printer
- that will perform equally.
-
- A visit down the high street revealed that most printers now seem to be
- USB connection so choices now are very limited.
-
- Any information concerning Atari-compatible printers presently on the
- market would be most appreciated, and I am sure would be of interest to
- other Atari Users as well."
-
- Greg Goodwin tells Paul:
-
- "From the Epson USA website:
-
- Q: Is this printer compatible with MS-DOS based applications?
-
- A: If you are trying print from a DOS based application, the printer may
- not be completely compatible due to the ESC/P raster printer language
- that is used by your printer. When printing from DOS, color printing is
- not available. You will need to use the control panel of the printer to
- replace ink cartridges and perform other maintenance functions.
-
- Thus it appears that the printer will respond to ESC/P (non-raster)
- commands to some degree, at least as far as black printing is concerned.
-
- The Brother 1240 laser printer is the only printer still on the market
- that I am CERTAIN will work on an Atari. HP no longer sells PCL3
- printers, and Epson no longer sells ESC/P2 printers. Someone posted a
- year or so back that they were able to print from the Stylus C series,
- but I do not remember the details."
-
- Christopher Friend adds:
-
- "Assuming they did not remove the old Epson compatibility mode it should
- work in black and white with the older 9 and 24-pin Epson drivers. I've
- used my C80 with my XEGS (my ST died so I can't test it with that, but it
- should work if it works on the 8-bit)."
-
- Tony Cianfaglione asks about mono monitor specs:
-
- "What is the ST monochrome scan rate? Is it 15.75kHz or 31.5 KhZ?"
-
- Adam Klobukowski tells Tony that it's...
-
- "about 31.5 KhZ (VGA compatible)."
-
- Djordje Vukovic tells Adam:
-
- "Actually it is not - but about 35.7kHz (horizontal scan rate) - still
- sufficiently compatible for most VGA monitors' capabilities. Vertical
- rate is 501 times less, i.e. 71.2 Hz - mostly VGA compatible, too. Signal
- levels and are not exactly right, but passable to a VGA monitor."
-
- 'Tim' asks about the Falcon030:
-
- "How compatible is the Falcon030 with ST software? What are these worth
- today?"
-
- David Wade tells Tim:
-
- "I guess anything that depends on exact timing won't run (Like many
- games). Well behaved stuff will be o.k.
-
- [The price] depends on the config. The last two on E-Bay (UK) I think
- went for around 300 - 350 dollars."
-
- Mike Freeman adds:
-
- "This [compatibility] is improved greatly by ST(e) emulators, such as
- Backwards and STE-X/Falcon-X (I think that's what it's called). I've
- found a ton of my old ST stuff ran fine on my Falcon with these
- emulators, while they didn't work at all without them. They help correct
- timing and memory handling issues."
-
- Well folks, that's it for this time around (see? I told you this was
- going to be a short column). Tune in again next week, same time, same
- station, and be ready to listen to what they are saying when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Sega Now Courted by Namco!
- """"""""""""""""""""""""""""" Curbing Violent Game Sales?
- No "Shock and Awe" for Sony!
- And much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Game On(line) for Microsoft, Sony
-
-
- Microsoft and Sony share a conviction that playing video games over the
- Internet is ripe to become as popular as e-mail or instant messaging - only
- much more lucrative.
-
- Likewise, they have begun marshaling allies and are maneuvering to capture
- the loyalties of game designers.
-
- Still, they are blazing divergent paths. While Microsoft strictly controls
- how games are presented on its service, Sony leaves it up to game
- publishers, Internet service providers and telecoms to decide how to offer
- online games - and work out how they get paid.
-
- That presents potential partners with a choice: embrace Xbox Live and let
- Microsoft take care of security, billing and nurturing a cohesive gaming
- community, or go with Sony's laissez faire approach.
-
- "It's an open vs. closed architecture bet," says Jay Horwitz, Jupiter
- Research senior technology analyst. "Sony is saying, 'We don't know what
- this is going to look like, so let's make it as open and extensible as
- possible to see what works.' "
-
- Whatever approach emerges as dominant will lead what is expected to be a
- strong market. Jupiter Research expects the number of game consoles
- connected to the Internet to double this year to 2.1 million, or 2% of U.S.
- households, and be in 14% of U.S. households by 2007.
-
- Those projections have grabbed the attention of console makers, gamemakers,
- Hollywood studios and telecom players.
-
- If Microsoft and Sony can sow the seeds, online gaming could blossom into
- a multibillion-dollar boost for broadband use and paid Web services.
-
- "We're very hopeful they will succeed . . . and create new business
- opportunities for us all," says Ken Goldstein, executive vice president
- of Disney Online.
-
- For now, both companies are rolling out ambitious plans to get consumers
- to link Microsoft's Xbox console and Sony's PlayStation 2 console to
- Internet-based gaming services that allow players to team across the Web
- and zap aliens, seek lost treasure or join cross-state mah-jongg
- tournaments.
-
- Microsoft has been the most proactive, earmarking $2 billion to establish
- Xbox Live, a meticulously controlled online service that has earned rave
- reviews. Launched in the USA in November and recently in Japan and Europe,
- Xbox Live has attracted 350,000 patrons, thrice what experts predicted.
-
- A $50 starter kit includes a headset that allows players to chatter in real
- time with other players across town or abroad, and 12 months of free access
- to any Xbox Live-enabled game, purchased separately. Microsoft hopes to
- cash in by someday charging subscribers monthly fees for various levels of
- service, much like cable TV. Its goal: 10 million paying Xbox Live
- subscribers in five years.
-
- But for now - and for years to come - Xbox will operate at a loss. "We view
- this as a 20-year investment," says J Allard, Xbox platform vice president.
- "This is all about creating a foundation that enables the future of gaming.
- And the future of gaming will be online."
-
- Meanwhile, Sony has sold 500,000 PlayStation 2 Internet adapters. And its
- PlayStation console has outsold Microsoft's Xbox 50 million to 9 million.
-
- "Microsoft is still trying to find some hook to get consumers interested,"
- says Jack Tretton, executive vice president for Sony Computer Entertainment
- America. "We see online gaming as an added benefit to consumers who've
- already purchased our machine."
-
- In a bid to increase its lead, Sony recently announced it will tap IBM
- computer grids - networks of computer servers that can be exploited to
- crunch vast amounts of data swiftly - along with new software from start-up
- Butterfly.net to enable game developers to more cheaply handle the complex
- links that let thousands of players interact in an always-on virtual world.
-
- That approach has lowered the entry barrier for start-ups like Sherman3D,
- based in Malaysia, to begin developing virtual playgrounds accessible via
- multiple computing devices.
-
- "You'll be able to play our game on a PlayStation 2 at your friend's house,
- then go home and play the exact game on your PC, or play it on your mobile
- phone," says Curt Benefield, Sherman3D CEO.
-
- Movie, cartoon games next?
-
- While new gamemakers get rolling, old-line content providers like Disney
- and AOL Time Warner have their eye on the emerging market.
-
- Disney is testing a PC online game, Toontown.com, with no violence or
- sexual innuendo, which it may later make available as an online console
- game. Discussions are underway about converting Warner Bros.' movie
- franchises, such as Harry Potter or The Matrix, into online console games.
-
- Foreshadowing partnerships to come, AOL, a frequent Microsoft rival, last
- fall teamed with game publisher Electronic Arts to promote NBA Live, a
- PlayStation 2 online basketball game. Players who used aol.com to access
- the game received special cheat codes and a one-of-a-kind music track by
- rap artist Busta Rhymes.
-
- "We believe in the open approach," says Matthew Bromberg, AOL's games vice
- president. "We're going to partner with the broader community to help them
- figure this out and help the industry grow."
-
- Butterfly CEO David Levine contends too many iterations of partnerships and
- specialized gaming services will emerge for Microsoft to dominate. "Xbox
- Live will become this archipelago completely separate from the mainland of
- online gaming," Levine predicts.
-
- But Allard says Microsoft will do what it takes to make Xbox Live the de
- facto standard, providing a spectrum of games that attracts a mainstream
- audience.
-
- "The big question is whether we can get you to come back, bring friends
- and spend some money with us, our publishers and our retailers," Allard
- says. "That's when we all can look at this as an enormous fiscal
- opportunity."
-
-
-
- Gamemaker Sega Courted by 'Tekken' Creator Namco
-
-
- Japanese software maker Namco Ltd , known for its "Tekken" fighting games,
- said on Thursday it wants struggling fellow game maker Sega Corp, creator
- of "Sonic the Hedgehog," to reopen merger talks.
-
- A deal would torpedo Sega's planned October union with pinball machine
- maker Sammy Corp, a move widely seen as a takeover of Sega by financially
- sound Sammy.
-
- Sega said it is studying Namco's proposal but has not set any deadline for
- a decision.
-
- The move underlines the intense rivalry and difficulty of making profits in
- Japan's $5 billion a year game software industry, and follows the April 1
- merger of two popular videogame makers that created third-ranked Square
- Enix Co
-
- A Sega-Namco merger would rank fifth in the Japanese market with annual
- sales of 350 billion yen ($2.9 billion) and market capitalization of $1.74
- billion, similar to that of Square Enix.
-
- "We are certain that consolidation of the two companies' operations in
- every business field would bring about maximum synergy effects," Namco said
- in a statement.
-
- But analysts say simply getting bigger is not enough in the harshly
- competitive industry, dominated by software giants such as Nintendo Co Ltd
- and Konami Corp.
-
- "It (Sega-Namco) is a combination of two weak companies. It won't make
- sense if they aren't ready to embark on restructuring measures following
- the merger," said Eiji Maeda, an analyst at Daiwa Institute of Research.
-
- Although it is Japan's largest game arcade operator, Sega has had poor
- business results since its American football videogame flopped in the U.S.
- market last year.
-
- In terms of software sales, ninth-ranking Sega and eighth-ranking Namco
- would have a combined market share of only about 10 percent. In the less
- profitable arcade game business, the two firms are likely command a 30
- percent share, emerging as the biggest game operator in Japan.
-
- Namco said in a statement it had recently approached Sega and resumed
- merger talks that began last year but had been temporarily suspended at the
- request of Sega.
-
- "If it happens we would view it as positive for both firms' shares. We're
- especially interested in potential synergies between their arcade games and
- amusement facilities businesses," said game software analyst Takashi Oya of
- Deutsche Bank Group.
-
- Sega and Namco have been in a comprehensive alliance pact in the arcade
- game business since September 2001.
-
- Namco's aggressive approach appears to confirm speculation that Sega's
- merger talks with Sammy, Japan's biggest maker of pinball-style "pachinko"
- game machines, are not going smoothly.
-
- Some of Sega's board members, shareholders and software developers are said
- to oppose the deal, seeing little merit in a merger with Sammy focusing on
- pachinko equipment.
-
- Sega's talks with Sammy have been given a thumbs-down by investors, who
- pushed the shares of both companies to record lows after an announcement
- in February of their planned merger.
-
- Financial daily Nihon Keizai Shimbun said on Thursday that Namco had
- proposed a merger to take effect early next year, with Sega the surviving
- entity.
-
- It would enable Namco to consolidate maintenance and distribution networks
- and strengthen game software development capabilities, the paper said.
-
- Sega, which posted its fifth consecutive annual net loss in 2001/02 and is
- due to redeem 50 billion yen in convertible bonds in June 2004, recently
- cut its profit forecast for the year that ended on March 31 by 90 percent.
-
- The Asian Wall Street Journal reported last month that both Microsoft Corp
- and U.S. game maker Electronic Arts Inc were considering "white knight"
- bids for Sega.
-
-
-
- FINAL FANTASY ORIGINS for the PlayStation Game Console Ships
- to North American Retailers
-
-
- Remastered Editions of Legendary Role-Playing Games FINAL FANTASY and FINAL
- FANTASY II Titles Include Enhanced Features
-
- LOS ANGELES, April 8 /PRNewswire/ -- Square Enix U.S.A., Inc., the
- publisher of all SQUARE ENIX products in North America announced that FINAL
- FANTASY ORIGINS for the PlayStation game console shipped to North American
- retailers.
-
- FINAL FANTASY ORIGINS combines the groundbreaking FINAL FANTASY and FINAL
- FANTASY II role-playing game titles into one disc. The remastered editions
- feature new cinematic movies, opening theme songs, updates of the original
- event sequences, enhanced graphics, improved sound quality as well as new
- game play modes making the games accessible to beginners and veterans
- alike. Together, these two titles laid the foundation for the series and
- spawned many hit sequels that have now sold over 44 million units
- worldwide.
-
- FINAL FANTASY ORIGINS also includes a new bestiary with detailed
- descriptions of all monsters, access to art galleries with illustrations
- from renowned artist Yoshitaka Amano, a photo gallery featuring key moments
- in both titles and a "memo file" function for quick, convenient saves.
- FINAL FANTASY ORIGINS for the PlayStation game console is a single player
- game with an ESRB rating of "T" (Teen) and carries a suggested retail price
- (SRP) of $30 (USD).
-
- FINAL FANTASY was originally released in North America in 1990 for the
- Nintendo Entertainment System and is considered one of the first RPGs to
- immerse players into an emotion-packed gaming adventure. Added elements
- such as touching CG movies events will allow gamers to experience FINAL
- FANTASY in ways not possible in its prior release. The game follows the
- story of four young warriors, each possessing a special crystal, who are
- summoned to bring harmony back to a world threatened by an evil entity
- intent on conquering it. Following their unknown destinies, the warriors
- battle heinous monsters and travel to places they never imagined possible
- in their quest to restore order to their world.
-
- FINAL FANTASY II, originally released in Japan in 1988, is being offered
- for the first time in North America. The game set the benchmark for the
- role- playing genre with its progressive battle system, complex story and
- deep character development and can now be enjoyed in news ways with several
- enhanced features. FINAL FANTASY II tells the story of a malevolent emperor
- that has called upon demonic monsters to take over the world. In the chaos
- that follows, thousands succumb to their evil attacks until four young,
- orphaned survivors take it upon themselves to stop the merciless rule and
- avenge the deaths of their parents.
-
- In conjunction with the game's release, BradyGames has created the FINAL
- FANTASY ORIGINS Official Strategy Guide, the ultimate resource for the two
- classic games featured in this collection -- FINAL FANTASY and FINAL
- FANTASY II. The complete walkthroughs for both epic adventures will steer
- players in the right direction, with detailed strategies and area maps.
- The unstoppable boss tactics will give gamers the power to topple every
- fiend in both games. The all-inclusive bestiary will provide players with
- the strengths and weaknesses of each enemy, while the exhaustive item and
- equipment lists will help gamers choose the best weapon for each situation.
- With all side quests, mini-games, and secrets revealed, players will have
- endless gameplay options and hours of replay value. The strategy guide is
- available at electronics, book and software retailers for $14.99 US/$21.99
- CAN.
-
-
-
- War Games Top U.S. Video Game Sales Charts
-
-
- Combat-themed video games dominated the U.S. sales charts in early April as
- news of the real war in Iraq blanketed the airwaves, according to data
- released on Wednesday.
-
- For the week ending April 5, NovaLogic's "Delta Force: Black Hawk Down"
- topped the list of best-selling PC games as compiled by research firm The
- NPD Group, the second week in a row it was the best-selling game.
-
- "Black Hawk Down" is based on a battle fought by U.S. soldiers in
- Mogadishu, Somalia in 1993. The game has no affiliation with either the
- best-selling nonfiction book account of the raid, Mark Bowden's "Black Hawk
- Down," or the film of the same name that was based on the book.
-
- The company has said it would donate a portion of its sales of the game to
- charities for families of injured or killed military personnel.
-
- In four of the last five weeks, fully 50 percent of the top games list has
- been either stand-alone war games, or add-on packages for existing war
- games.
-
- Holding the No. 2 spot for the second week running after three weeks at
- No. 1 was Electronic Arts Inc. with "Command & Conquer: Generals." EA also
- charted in the war games category with "Battlefield 1942" and an expansion
- pack for that game called "Road to Rome."
-
- Game developers and publishers have been quick to jump on the bandwagon in
- an industry where success hangs on capitalizing on the latest trends.
-
- SCi, the British developer behind the Gulf War game "Conflict: Desert
- Storm" has said it will develop a sequel and Activision Inc. recently said
- it will publish a line of games based on 20th Century military conflicts
- under the "Call to Duty" brand.
-
-
-
- Sony Tries to Trademark 'Shock and Awe'
-
-
- A day after U.S. allied forces marched into Iraq, Sony applied for a
- trademark on the war's catchphrase, "shock and awe," for use as the title
- of a video game, according to a filing with the U.S. Patent and Trademark
- Office.
-
- It was unclear if Sony had any plans to make use of the name. Calls to Sony
- Computer Entertainment America were not answered Friday.
-
- The application, dated March 21, was first discovered by British
- publication Media Guardian.
-
- Sony was not the only company hoping to profit from the label. The U.S.
- Patent and Trademark office has more than a dozen recent applications for
- uses of the phrase, including for fireworks, lingerie, baby toys, shampoo
- and consulting services.
-
- Michael Knight of Irving, Texas, who has a business that makes plastic
- details for the plumbing industry, has applied for a "Shock & Awe"
- trademark on pesticides and herbicides.
-
- "I interviewed family and friends and strangers, and they all thought it
- would be a great name for a product like that," Knight said. "Not one has
- said it would be a bad name."
-
- Knight hoped that Monsanto or some other manufacturer could sell "Shock &
- Awe" pesticides under his label.
-
- "You want to shock the bug, and then you want to be awed when you come back
- and see it gone," he said.
-
- Companies and individuals often apply for trademarks on products that never
- make it to market.
-
- Battlefront.com Inc., which makes computer strategy games, had applied for
- the name "Operation Iraqi Freedom."
-
- A statement on the company's Web site said it had no immediate plans to
- publish a game under that name, and might never use it, since the name "is
- a bit corny."
-
- The phrase "shock and awe" was coined, but apparently not trademarked, by
- military strategist Harlan Ullman in a 1996 publication. He used it to
- describe a tactic of pressuring the enemy to give up with little fighting.
-
-
-
- Sony Drops 'Shock and Awe' for PlayStation Games
-
-
- Responding to criticism that it was trying to take advantage of the Iraq
- war for commercial gain, Sony Corp said on Wednesday it will not use the
- phrase "shock and awe" for PlayStation videogames made by a subsidiary.
-
- A U.S. unit of Sony Computer Entertainment Inc has withdrawn an application
- with the U.S. Patent and Trademark Office to register the phrase for
- commercial use, a Sony spokeswoman said.
-
- The application had been made last month shortly after U.S.-led forces
- began an attack on Iraq with a strategy of heavy aerial bombardment termed
- "shock and awe."
-
- "We have withdrawn the application which was made on March 21," the Sony
- spokeswoman said.
-
- While there had been no specific plans to use the phrase for a title of
- PlayStation software, the electronic giant now felt the application was
- inappropriate, she said.
-
-
-
- Rockstar Games Ships Midnight Club II for PlayStation 2
-
-
- Rockstar Games, the publishing division of Take-Two Interactive Software,
- Inc. is proud to announce that Midnight Club II for the PlayStation2
- computer entertainment system is shipping today to retail stores in North
- America. Midnight Club II is the sequel to the best-selling, Greatest Hits
- PlayStation®2 computer entertainment system launch title Midnight Club.
-
- This latest installment of the Midnight Club franchise features
- unprecedented racing technology, online play, and three massive cities to
- race in. The April 2003 issue of Official U.S. PlayStation Magazine named
- Midnight Club II its "Game of the Month" and awarded it a perfect score of
- 5 out of 5 stars.
-
- "For over two years, we have worked non-stop to ensure that Midnight Club
- II delivers an experience unmatched in terms of open-ended, non-linear
- racing action and quite simply, the fastest racing game ever created," said
- Dan Houser, Vice President of Creative. "With sprawling urban environments,
- over 30 vehicles, and engaging, immersive online modes, Midnight Club II is
- set to redefine the racing genre."
-
- Midnight Club II moves racing games from tracks to the city streets. The
- most notorious drivers meet each night in three of the world's greatest
- cities - Los Angeles, Paris and Tokyo, driving the latest performance
- enhanced cars and bikes and competing head-to-head in hopes of making a
- name for themselves. Now it's your turn. There are no rules. Drive anywhere
- in the city, find the fastest route, and win the car or bike.
-
- Additional information about Midnight Club II is available at
- www.rockstargames.com/midnightclub2.
-
-
-
- Downhill Domination Delivers Speed, Challenge and an Adrenaline Rush
- in the First-Ever Downhill Mountain Bike Racing Game for PlayStation2
-
-
- From the Developers of Twisted Metal: Black and War of the Monsters;
- Downhill Mountain Bike Game Features Real-Life Riders, Licensed
- Manufacturers and Global Courses
-
-
- Sony Computer Entertainment America Inc. announced the summer 2003 release
- of Downhill Domination, available exclusively for the PlayStation2 computer
- entertainment system. Developed and created by Sony Computer Entertainment
- America's Santa Monica studio and Incog Inc. Entertainment, Downhill
- Domination is the first downhill mountain bike racing game ever published
- for a next-generation console and features professional riders, licensed
- manufacturers, a broad-appealing music roster and courses from around the
- globe.
-
- Downhill Domination is based on the extreme sport of downhill mountain
- bike racing and puts players in control of a customizable mountain bike to
- race down vertical mountainsides and urban environments while performing
- stunts at speeds in excess of 60 miles per hour. Playable in first- and
- third-person perspectives, players will be able to select from one of 14
- riders, including five pro-riders in an intense race to gain corporate
- sponsorship and a chance at the coveted Downhill Domination Championship.
-
- "Due to its vertical racing style and competitive nature, the sport of
- downhill mountain bike racing has globally reached participants and
- spectators throughout the U.S., Canada, Japan, United Kingdom, Belgium,
- Spain, and numerous other countries," said Ami Blaire, director, product
- marketing, Sony Computer Entertainment America. "With the upcoming release
- of Downhill Domination, we are able to deliver the first extreme sport of
- this nature to PlayStation 2 fans while expanding the racing category to
- new heights."
-
- In Downhill Domination, there are three unique course styles including
- Mountain Cross, Technical Downhill and Freeride through 27 expansive and
- interactive "go anywhere" track designs. During gameplay, players have the
- freedom to pick the best racing line through unforgiving canyons, forests,
- city streets and more while avoiding environmental and weather hazards.
- For points earned, players can upgrade with real-world mountain bike
- components to enhance performance. In addition to fully customizable bikes,
- Downhill Domination incorporates more than 30 super tricks and an
- assortment of "combat" tactics to take down event the most hardened
- riders. Players can choose from five different multi-player modes, allowing
- up to four players to race simultaneously. Downhill Domination also
- features various licensed alternative, punk, hip-hop, techno and classic
- rock tunes that capture the energy and excitement of each race.
-
- The independent Entertainment Software Rating Board (ESRB) has not yet
- rated Downhill Domination. For more information about the ERSB visit
- www.esrb.com.
-
-
-
- PlayStation 2 Undergoes Major Update
-
-
- Sony Computer Entertainment will put an upgraded version of its
- PlayStation 2 video game on sale in Japan in mid May, the company said
- Monday. The new machine will be the first major upgrade SCEI has made to
- its hit gaming platform since it first went on sale just over three years
- ago.
-
- The SCPH-50000 doesn't add much to the gaming experience but it does
- improve on the unit's ability to work as a DVD player. Whereas the current
- machine accepts only DVD-Video discs, at least officially, the new console
- adds support for the DVD-R, DVD-RW, DVD+R, and DVD+RW recordable and
- rewritable formats. It doesn't support DVD-RAM.
-
- "The current player can read some of those discs but it's not stable," said
- Yoshiko Furusawa, a spokesperson for the Tokyo-based company. "We never
- officially supported them but now we do."
-
- The new console can also output a progressive-scan video image, which
- should mean a better picture for users with a compatible television. The
- console is also quieter and the remote controller has been improved with
- the addition of a power on/off button and eject button - functions that
- require a trip from the couch to the console on the current model.
-
- It's not just new features that make the SCH-50000 different from its
- predecessor. Sony has removed the iLink (also called IEEE1394 or Firewire)
- connector from the console.
-
- "We took if off," said Furusawa. "The broadband environment has become
- popular and we think the capabilities that we wanted to use iLink for can
- be realized for users through the network."
-
- The console will retail for around $207, which is just a little more than
- the current PlayStation 2 sells for in Japan at present. Furusawa said the
- company would announce plans for overseas sales as soon as plans had been
- determined.
-
- SCEI's move to add features to the PlayStation 2 comes at a time when
- Microsoft, one of its two major competitors, is cutting the price of its
- Xbox console to better compete. Microsoft last week cut its European retail
- price for the Xbox console by 20 percent to $214.
-
- For its part, Sony has been trying to pump hardware sales through
- promotions and special edition machines, such as in February this year when
- it put on sale five versions of the standard console with colored cases
- rather than a plain black case.
-
- In January the company said production of the PlayStation 2 had hit the 50
- million unit mark.
-
-
-
- Washington State Aims to Curb Violent Game Sales
-
-
- Retail employees in Washington state who sell violent video games to minors
- would face a $500 fine under a bill passed by the state Senate on Thursday.
-
- The measure, approved 47-7, would target games that depict violence against
- women and the killing of police officers. It was passed by the state House
- last month and is expected to be signed into law by Gov. Gary Locke.
-
- One of the games likely to be hit by the measure is "Grand Theft Auto: Vice
- City," which has become one of the hottest-selling titles for Sony Corp.'s
- PlayStation 2 console.
-
- Gail Markels, general counsel to the Interactive Digital Software
- Association, denounced the measure as a misguided attempt at video game
- censorship.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Floridians Get Millions in Microsoft Case
-
-
- Microsoft will pay up to $202 million to settle class action suits in
- Florida that accuse it of violating the state's antitrust and unfair
- competition laws by overcharging for its software.
-
- The money will be distributed among consumers and businesses that bought
- Microsoft's operating systems, productivity suite, spreadsheet, or word
- processing software between November 16, 1995, and December 31, 2002 for
- use in Florida, the company said in a statement Tuesday.
-
- The settlement was filed Tuesday in Miami-Dade Circuit Court and was given
- preliminary approval by Judge Henry H. Hamage. A hearing for final approval
- of the deal is set for November 24, Microsoft said.
-
- The terms require Microsoft to pay up to $202 million, which will be
- distributed in the form of vouchers that can be used to buy a desktop,
- laptop, or tablet computer from any manufacturer, running any operating
- system and software, the company said.
-
- Microsoft will provide half of any settlement money that goes unclaimed to
- needy public schools in Florida in the form of vouchers. Those vouchers
- will also be good for computer equipment, software and training from any
- manufacturer, the company said. About 1600 Florida schools will be eligible
- for the vouchers.
-
- In January Microsoft settled a class action lawsuit in California for $1.1
- billion in a similarly structured deal. Microsoft agreed to pay two-thirds
- of the unclaimed money in that case to California schools. That settlement
- took care of the lion's share of the private antitrust cases pending
- against Microsoft, the company said at the time.
-
- The private cases followed a federal antitrust case finding that Microsoft
- had abused its monopoly status in the desktop operating systems market to
- the detriment of consumers. A settlement in that case was approved last
- year.
-
- Earlier also on Tuesday, a federal judge in Maryland rejected class action
- status for a group of consumer lawsuits against Microsoft. He said it would
- be difficult to consider the consumers as a single class of plaintiffs.
-
- Bill Piotrowski, executive director of Technology and Information Services
- for Leon District Schools in Tallahassee, in a statement hailed the Florida
- deal as "great news for schools all across Florida."
-
- Microsoft General Counsel Brad Smith said the settlement allows Microsoft
- to avoid "the cost and uncertainty of a lengthy trial" and focus on the
- future.
-
-
-
- Does Apple Still Need Microsoft?
-
-
- Nearly six years have passed since Microsoft agreed to invest US$150
- million in Apple Computer and continue developing Mac versions of its
- Office application suite for at least five years.
-
- In the intervening period, both companies have experienced many changes.
- Apple has transformed from a moribund entity whose doom was foretold by
- countless pundits into an innovative niche player - the high-tech
- equivalent of a luxury carmaker. And Microsoft has weathered several years
- of antitrust litigation, maintaining its operating system and business
- application hegemony while simultaneously evolving into a dominant player
- in the nascent Web services space.
-
- After the agreement between the two companies expired in August 2002, a
- new pact was not signed. Microsoft continues to produce Office software
- for the Mac OS, but Apple recently has released products that could
- indicate it is trying to free itself from the software giant's occupation
- of much of its prime desktop real estate.
-
- Is Apple seeking independence from the Redmond, Washington-based
- superpower?
-
- Earlier this year, Apple introduced two applications for its Jaguar (OS X
- version 10.2) operating system: Safari, a Web browser that has received
- plaudits despite its beta status; and Keynote, a stand-alone presentation
- application that offers an elegant alternative to Microsoft's own
- PowerPoint product.
-
- Adam Engst, the publisher of Mac community newsletter TidBits, told the
- E-Commerce Times there is no question that Apple is targeting Microsoft's
- weaker offerings with its new software.
-
- "Neither Internet Explorer nor PowerPoint had been significantly improved
- in quite some time, and both stand alone more than Word and Excel," Engst
- said. "Frankly, it makes a lot of sense for Apple, because it's extremely
- awkward for a company to be reliant on its primary competitor for key
- pieces of application software."
-
- Engst explained that he believes Apple is on track to provide a substitute
- for Microsoft Office, and that Keynote is the first piece in this puzzle.
- He noted, however, that this strategy existed even before Keynote's
- introduction. Apple's "Mail" e-mail application, introduced for OS X and
- radically upgraded in the Jaguar update, replaced Microsoft's Outlook
- Express as the default Mac e-mail client.
-
- Whether Apple can provide its users with a viable business productivity
- suite is another matter. Michael Silver, vice president and research
- director of hardware and operating systems at Gartner, told the E-Commerce
- Times that compatibility issues hamper development of an Office
- alternative.
-
- "Making something that offers 100 percent compatibility with Microsoft
- Office is nearly impossible because of the proprietary code embedded in so
- much of it," Silver said. Because compatibility is such a key concern in
- today's Windows-centric world, any Mac productivity software will need to
- integrate seamlessly with its Windows counterpart in order to succeed.
-
- "If Apple could achieve 100 percent compatibility with Microsoft, it could
- be very interesting," Silver said. "I bet there are many people who would
- love to find an alternative."
-
- Bryan Chaffin, editor of Web site The Mac Observer told the E-Commerce
- Times that it remains to be seen whether or not Apple will release a
- supercharged version of AppleWorks, or some sort of "iOffice" product, as
- part of an overall strategy to go head-to-head with Microsoft in the
- productivity market.
-
- "My gut feeling is that Apple doesn't so much ... want independence from
- Microsoft, but rather to end reliance on Microsoft," Chaffin said. "The
- former isn't all that realistic considering Microsoft's monopoly power,
- but the latter will turn Microsoft into a competitor on the Mac platform
- that has to earn its money."
-
- Chaffin added that even though a new agreement between the two companies
- is improbable, Microsoft still has incentive to continue developing Office
- for Mac OS.
-
- The Redmond, Washington-based software giant "makes a lot of money on the
- product, and it is one of the few things they can sell to non-Windows-using
- Mac users," he said. "For a company seeking to perpetually increase
- revenues and profits, cutting off a revenue stream ... that Office offers
- just doesn't make sense, unless it is done in retribution. The same goes
- for Virtual PC for Mac and Microsoft's other Mac offerings."
-
- Gartner analyst Silver noted that in addition to the profit incentive,
- Microsoft still wants to avoid doing things that appear to stifle
- competition. Its continued support of Office for Macintosh is a means to
- help deflect future accusations of this nature.
-
- So, the cords that connect Microsoft and Apple, though tenuous, appear to
- be holding steady. Whether they will weaken in the future remains to be
- seen, but whatever the outcome, signs point toward a changing dynamic
- between the two sometime allies.
-
-
-
- Apple Releases New Safari Beta
-
-
- Apple Computer Inc. on Monday released a new beta version of its Web
- browser, Safari. The update brings the current version of the browser to
- 1.0 beta 2 (v73).
-
- "Safari is already an incredible success, with more than 2 million
- downloads since its launch," said Steve Jobs, Apple's CEO. "Safari has
- brought innovation back to the browser market and now we are making it even
- better."
-
- Besides improved stability, the new beta adds tabbed browsing, allowing
- users to view multiple Web pages in a tabbed format. Safari now also
- includes AutoFill, which allows web forms and password fields to be
- automatically filled out.
-
- "AutoFill and its integration with the AddressBook shows how we are using
- the tools in Mac OS X and building on the platform as we grow," Brian
- Croll, Apple's senior director software, Worldwide Product Marketing, told
- MacCentral.
-
- Apple enhanced integration between Safari and another Apple technology:
- AppleScript. The company has posted a page on its Web site giving users
- several free AppleScripts that can be used with Safari.
-
- AppleScripts in the collection include Import Image Into iPhoto; Open
- Linked Images; Combine Windows; Open Reuters News Stories; eMail the
- Current URL; Create Phone List; Windows to Full Screen; and Side-By-Side.
-
- Safari is Apple's own implementation of a standards-compliant Web browser,
- built around KHTML. Billed as "the turbo browser for Mac OS X," Safari is
- Apple's solution to a long-standing problem: The slow speed of Web browsing
- on Mac OS X.
-
- Safari Beta 2 introduces a new feature called "Reset Safari." This option
- erases browsing history, empties the cache, clears the Downloads window,
- removes cookies, clears Google search entries and removes any saved names
- and passwords or other AutoFill text.
-
- Croll declined to comment on a date when users could expect a final
- release, but he did say, "we are going to continue moving forward and when
- we hit all of our goals as far as features, performance and compatibility,
- we will be ready to call it a 1.0 release."
-
- Safari 1.0 beta 2 (v73) is available for download via the Software Update
- control panel in Mac OS X.
-
-
-
- AOL Testing Video, Audio on Instant Messaging
-
-
- America Online, a unit of AOL Time Warner Inc., has started testing the
- ability for AOL subscribers to transfer video and audio clips over instant
- messaging, which lets users chat in real-time.
-
- If AOL decides to implement the feature after the testing, it will be
- available only to AOL members, not to those who are using its AIM instant
- messaging service that is available free, - at least initially - an AOL
- spokesman said on Tuesday.
-
- The feature lets members record video messages on a Web camera and then
- forward the short messages using instant messaging to others on AOL, who
- can then open it. As part of the test, the same type of transfer can be
- done with audio files.
-
- The offerings do not fly in the face of conditions the Federal
- Communications Commission put on AOL at the time of its Time Warner merger
- in 2001 because it does not include streaming applications, the spokesman
- said.
-
- "If I were to send you a video message using the feature, I'd record it,
- then I'd send it to you. You would open it and then it would play, as
- opposed to streaming it live and always-on between users," the spokesman
- said.
-
- FCC barred the new AOL Time Warner from offering streaming video over an
- advanced instant messaging system until it was interoperable with others
- because AOL at the time was the dominant player in the instant messaging
- sector.
-
- The company started testing the new video and audio features in the last
- two weeks to see if it would be well-received by its users before including
- it in the next version of the AOL service. It has been more popular among
- early adopters rather than the mass market, thus far,
-
-
-
- AOL For Mac OS X Adds Broadband Options
-
-
- America Online Inc. has released a new version of AOL for Mac OS X that
- includes the ability to add the AOL for Broadband service to any high-speed
- DSL or cable Internet connection, as well as beefed-up parental controls.
-
- America Online launched AOL for Mac OS X last August. The updated version
- offers a "bring your own access" (BYOA) plan if you already have broadband
- access through another company. BYOA subscriptions allow unlimited use of
- the service using a high-speed connection, including multiple simultaneous
- log-ins of up to seven screen names on the same AOL account. AOL for
- Broadband has a nationwide dial-up network, so you can access your
- personalized AOL features, news, and data while on the road (assuming, of
- course, you can get to a high-speed Internet connection).
-
- The updated AOL for Mac OS X adds new Internet Access Controls for those
- using a broadband connection. An AOL Guardian feature lets parents obtain
- e-mail "report cards" each time a child uses AOL. The report cards show how
- the kids are using the Internet. Also, parents who are at work or away from
- home can go to AOL.com and set or adjust specific restrictions for Internet
- access, chat, e-mails, and instant messaging.
-
- The AOL Voicemail service offers e-mail and home voicemail from the Web
- using any computer and logging onto the AOL Web site, as well as from
- wireless phones and PDAs. Virus protection is provided by McAfee Security,
- which automatically scans attachments to incoming and outgoing e-mails for
- viruses. The "Report Spam" button on the AOL Mailbox now lets you report
- multiple pieces of unwanted mail to AOL simultaneously.
-
- With new instant messaging features, you can automatically forward incoming
- instant messages to a text-enabled wireless phone when you're not online.
- There are also new buddy icons, buddy sounds, graphical "smileys," and
- backgrounds
-
- The updated AOL for Mac OS X boasts improved e-mail features, including the
- ability to set automated "away messages" when you can't check e-mail for a
- period of time. There's also automatic delivery and notification of new
- mail in a member's open mailbox. You can manage your AOL Mail with the
- ability to set, sort, and display e-mails by date, subject, sender, or
- type. You can also categorize incoming messages by people you know,
- recognized bulk senders, and unknown senders.
-
- AOL's search function has been enhanced. Now, from one place, you can
- search for news headlines, local resources through AOL Yellow Pages,
- images, movies, stock quotes, maps and directions, and more.
-
- According to AOL, an upcoming version of the Mac OS X service will offer
- tweaked e-mail and instant messaging with AOL Communicator, which
- integrates AOL Mail, AOL Instant Messenger, and the AOL Address Book. Look
- for a "preview" release of AOL Communicator for Mac OS X soon.
-
- This new version of AOL for Mac OS X is available now as a free upgrade for
- existing members in the U.S. at AOL Keyword: Upgrade. New users can go to
- America Online for pricing info.
-
- AOL for Mac OS X requires a G3 or G4, Mac OS X 10.1 or higher, 128MB of
- RAM, 75MB of hard disk space, a minimum 800 x 600 screen resolution, and,
- of course, a pre-existing Internet connection, AirPort network, or Mac OS X
- compatible modem.
-
-
-
- AOL Takes on Spammers, Files Five Lawsuits
-
-
- America Online, the Internet arm of AOL Time Warner Inc., said on Tuesday
- it has filed five separate lawsuits against more than a dozen individuals
- and companies that have been sending high volumes of unwanted junk e-mail,
- or spam, to its subscribers.
-
- AOL, which has 27 million Internet subscribers in the United States, said
- in a statement that the defendants are together responsible for sending
- about 1 billion unsolicited messages, hawking everything from pornography
- and steroids to college degrees and mortgages.
-
- Spam sent by the defendants has generated more than 8 million individual
- complaints from AOL members, which the company said it is using as evidence
- in the lawsuits.
-
- The lawsuits were filed in the U.S. District Court for the Eastern District
- of Virginia in Alexandria.
-
- The company alleges that the defendants are in violation of the Virginia
- Computer Crimes Act, the Federal Computer Fraud and Abuse Act or the
- Washington state Commercial Electronic Mail Act. Penalties under some of
- these acts call for violators to pay $10 a spam message or $25,000 a day.
-
- AOL is seeking civil penalties, total monetary damages of at least $10
- million, and court orders to immediately halt spamming from these
- defendants.
-
- The action comes as the industry intensifies its legal and legislative
- efforts to combat the growing problem of spam, which by some estimates
- accounts for 40 percent of e-mail traffic worldwide. Last week, two U.S.
- senators introduced a bill aimed at cutting down on spam.
-
- AOL rivals EarthLink Inc. and Microsoft Corp.'s MSN have also pursued legal
- action and have introduced more tools for their users to also combat spam.
-
- According to Forrester Research, North American online users said more than
- one-third of their e-mail is junk mail, with the average consumer getting
- bombarded with 110 unwanted e-mails every week.
-
- The AOL lawsuits are the first anti-spam legal action the company has taken
- since May 2001. So far the company's anti-spam efforts have included 20
- lawsuits against more than 100 individuals and companies.
-
- The lawsuits come as AOL struggles to offset a slump in its dial-up
- subscriber base and advertising and contend with federal probes into its
- accounting practices.
-
- As part of its turnaround efforts, AOL has stepped up efforts to keep its
- subscribers happy by reducing spam and curtailing pop-up ads, for example.
- AOL typically blocks 1.5 billion spam e-mails daily on its Internet
- service.
-
-
-
- Judge Asked to Quash 'Deceptively Bland' Spam
-
-
- U.S. regulators on Thursday asked a federal judge to shut down an Internet
- spammer who it says uses "deceptively bland" subject lines to steer people
- to adult Web sites.
-
- Lawyers with the U.S. Federal Trade Commission asked for a restraining
- order on Brian Westby, an alleged purveyor of unwanted junk e-mail, or
- spam, based in St. Louis.
-
- The agency said Westby used unassuming subject lines such as "Did you hear
- the news?" to drive Internet users to a sexually explicit Web site called
- "Married But Lonely."
-
- "In some cases, consumers may have opened the e-mails in their offices, in
- violation of company policies," the FTC said. "In other cases, children may
- have been exposed to inappropriate adult-oriented material."
-
- Earlier this week America Online, the Internet arm of AOL Time Warner Inc.
- filed five separate lawsuits against more than a dozen individuals and
- companies that have been sending high volumes of spam to its subscribers.
-
- The FTC lawsuit filed on Thursday marks the first time the FTC has based a
- complaint on the use of deceptive subject lines, a lawyer for the FTC said.
-
- "It's focused on the subject line, and the subject line being a deceptive
- door-opener," said FTC lawyer Steven Wernikoff.
-
- The e-mails also used phony "from" lines, a tactic known as "spoofing" that
- makes it appear that the mail came from an innocent third party, the agency
- said.
-
- "As a result, thousands of undeliverable e-mails flooded back to the
- computer systems of these third parties, deluging their computer systems
- with an influx of spam that couldn't be delivered to the addressee," the
- FTC said.
-
- The e-mails contained a link to "unsubscribe" and avoid any more e-mails.
- However, people who tried to use the link ended up getting an error
- message, the agency said.
-
- Westby could not be reached for comment. His phone number in suburban
- St. Louis is unpublished.
-
- Although spam is widely regarded as one of the top nuisances on the
- Internet, it is not illegal under U.S. law.
-
- The FTC pursues spammers who violate existing laws against deceptive and
- unfair trade practices, and has announced hundreds of settlements in recent
- years.
-
- Congressional efforts to limit spam have stumbled over opposition from
- direct marketers who say their activities would be unfairly limited. But
- lawmakers, notably Montana Republican Sen. Conrad Burns, are vowing to try
- again this year.
-
-
-
- Australia to Take Action Against Junk Email
-
-
- Australia would ban the unsolicited sending of electronic junk mail known
- as spam under proposed tough legislation to help control the problem,
- Communications Minister Richard Alston said on Wednesday.
-
- Alston said laws targeted at Australian-sourced spam would help cut the
- rising volume of junk email which clogs systems and often contains
- offensive content.
-
- "The combination of those two I think means that people expect that
- legislation should be put in place," Alston told reporters. "In principle,
- there is no reason why this legislation should not come forward in the next
- few months."
-
- A report released by Alston on Wednesday recommended laws banning the
- sending of commercial electronic messages without the prior consent of the
- end user, unless there was an existing business-customer relationship.
-
- It said all commercial electronic messaging should also be required to
- contain accurate details of the senders name and physical and electronic
- addresses.
-
- But most spam originates outside Australia and Alston said the issue would
- also need to be addressed internationally.
-
- Two U.S. senators introduced an anti-spam bill last week, while leading
- Internet service provider America Online said on Tuesday it had filed five
- lawsuits against most than a dozen people and companies sending spam to
- its subscribers.
-
- "We will pursue all the multi-lateral options and do what we can to
- negotiate arrangements with countries that seem to us to be the most
- relevant," Alston said.
-
- Australia has already held talks with the United States and will raise the
- issue through the Organization for Economic Cooperation and Development
- and the Asia-Pacific Economic Co-operation forum.
-
- The broader strategy also called for Internet service providers to make
- filtering tools available at reasonable cost to control spam, which
- includes pornography, black market drugs offers, money laundering schemes
- and bogus prizes.
-
- Internet Industry Association Chief Executive Peter Coroneos said Internet
- users would be given a month-long free trial of filtering technologies, as
- the industry became increasingly concerned about the impact of spam on
- email.
-
- "Everyone is very worried that the utility of the Internet itself is being
- diminished," he told reporters.
-
-
-
- Avoid Iraqi Cons Online
-
-
- While the war in Iraq is unprecedented in supporting timely reports from
- the front lines, much of the online activity surrounding the conflict has a
- familiar tone. Besides the expected digital humor and free expression,
- pervasive scam artists are seizing the opportunity to cadge money from
- unwitting patriots.
-
- "The only thing that makes it worse is that they are preying on something
- that people fundamentally feel should not be preyed upon," said Audri
- Lanford, who runs Internet ScamBusters, which debunks digital hoaxes. "But
- I guess you could say the same thing about schemes that prey on the
- elderly."
-
- Familiar mass mailings have taken on a Mideast flavor. Consider the
- electronic petitions (pro-Bush or anti-war), or messages urging recipients
- to send the President a small bag of rice and Biblical message to feed
- one's enemies in the name of peace (the White House did not respond to a
- query about how much rice has been received).
-
- Humor also abounds. Making the rounds is a good news/bad news joke about a
- meeting of Saddam's doubles, where it is announced that the Iraqi leader
- had lost his arm. Another compares the Vietnam War with the current
- situation in the form of a pre-flight checklist: "Cabal of oldsters who
- won't listen to outside advice? Check. Corrupt Texan in the WH? Check.
- France secretly hoping we fall on our asses? Check. Vietnam 2, you are
- cleared to taxi."
-
- Speaking of France, anti-France humor has been crossing the Internet for
- weeks, sometimes uncovering inside jokes. For example, until the word
- spread, searching Google for "French military victories" came up blank. A
- more recent jab at alleged allies is this quickie: "Poland announced it has
- sent troops to the Gulf to help the coalition forces.... Mexico has no idea
- what to do with them."
-
- Much less lighthearted than the digital humor, online scams involving Iraq
- are designed to capitalize on patriotic feelings that have emerged during
- the current conflict. Some might argue it's the extreme scammer who takes
- advantage of current events to cheat others, but the senders are probably
- no worse (or no better) than the scam artists who insinuate themselves into
- our in-boxes each day.
-
- For instance, a variation of the familiar Nigerian Scam 419 has quickly
- surfaced. That e-mail hoax, which has been making the rounds for years,
- involves an alleged plea for assistance getting cash out of a country
- under siege - for a generous cut.
-
- In the updated version, we have Eng Farouk Al-Bashar, allegedly the oldest
- son of an oil-rich Iraqi family. He writes to ask for our help in the
- transportation of $12.5 million in cash from a Baghdad vault. For your
- trouble you get 10 percent, or a negotiated amount.
-
- It's now common knowledge that these scams are the basis for identity
- theft, bank fraud and even kidnapping. But a naive recipient who has not
- heard about this fraud may fall for it (although the line about "there is
- no avenue to transfer any amount from Iraq without Saddam knowing" will
- probably be revised by the next mailing).
-
- Crafting old scams to current events is not new, hoax-watchers say.
- ScamBusters recalls two primary types of scams after the September 11,
- 2001, terrorist attacks: aid requests for rescue workers and for civilians.
- Digital opportunists were quick to urge contributions - but not always to
- the source the givers intended.
-
- Since spammers are too lazy to vary their pitch, just change "rescue
- workers" to "American soldiers," and "civilians" to "refugees," and you
- have a pretty good picture of scams centered on the Iraqi situation.
-
- ScamBusters recommends the following, in times or war or peace: If you
- want to donate to a bona fide organization, go directly to its home page
- to donate. Links in scam charity e-mails ensure that you are paying the
- scammers, not the charities. And never donate based on an unsolicited
- e-mail. Always give to a trusted charity.
-
- Distributors of e-mail worms are also exploiting the Iraqi situation by
- putting a war reference in the subject line, some antivirus product vendors
- warn. For example, anyone receiving an attachment that promises a patriotic
- message or a George Bush animation may send the W32/Ganda-A worm to
- everyone in their address book. Iraq also inspired virus writers last
- December, when an innocuous worm used Iraq_oil as one of its several names.
-
- Each cataclysmic world event seems to spawn its own urban legend. Lycos
- reports that the first urban legend to come out of the war in Iraq may be
- about the camel spider.
-
- Recently, e-mail circulated stating that troops are encountering these
- amazing creatures, who purportedly run at speeds of 25 miles per hour and
- climb onto the bellies of camels and eat their stomachs from the outside,
- numbing the flesh by secreting a natural anesthetic. As the story goes, the
- creatures were even attacking our soldiers at night, many of whom awoke to
- find missing flesh.
-
- A search for "camel spider" describes an animal that is somewhat more
- benign, along with a story from Air Force Link that seeks to correct the
- Internet-borne misconceptions. The Air Force story, however, contains some
- legend-creating facts: The little beast is a cross between a spider and a
- scorpion. And "chemicals such as bug sprays are not recommended as they
- most likely will do nothing but make the spider angry."
-
- The perpetuation of these scams and legends underscores that the public
- remains unable to grasp some obvious truths: You shouldn't believe
- everything you read, and no one will give you money for nothing.
-
- The FBI reports Internet fraud has tripled in the past year. ScamBusters'
- Lanford, pointing out that the Nigerian scam takes in about $200 million a
- year, maintains it's a matter of education - "which is why we run
- ScamBusters as a public service," she notes.
-
- "The Internet is still growing, so there will always be new people to
- scam," Lanford adds.
-
-
-
- Texas Instruments Founder Green Dies
-
-
- Cecil Howard Green, the last living member of the four founders of Texas
- Instruments, died Saturday, the company announced. He was 102.
-
- Green had recently contracted pneumonia and died in La Jolla, Calif.
-
- "Cecil's leadership helped shape the very foundation of Texas Instruments
- - respect for people, ethics in business, and the strong belief that we
- need to give back to our community," said Tom Engibous, chairman, president
- and CEO of Texas Instruments.
-
- In December 1941, Green joined Eugene McDermott, J. Erik Jonsson and H.
- Bates Peacock to buy Dallas-based Geophysical Service Inc., the predecessor
- to Texas Instruments.
-
- During World War II, GSI branched into the production of submarine
- detection devices for the U.S. military.
-
- In 1951, the company's name was changed to Texas Instruments, and GSI
- became a subsidiary. Officials introduced electronics production into the
- business mix.
-
- Texas Instruments had more than $8 billion in revenue last year.
-
- Green, who was born in England, was made an Honorary Knight of the British
- Empire in 1991 by Queen Elizabeth II.
-
- Green's wife, Ida Mabelle Flansburgh Green, died in 1986. They had no
- children.
-
-
-
-
- =~=~=~=
-
-
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