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- Volume 4, Issue 20 Atari Online News, Etc. May 17, 2002
-
-
- Published and Copyright (c) 1999 - 2002
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Kevin Savetz
- Hallvard Tangeraas
-
-
-
- To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
- log on to our website at: www.atarinews.org
- and click on "Subscriptions".
- OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphiforums.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphiforums.com/m/main.asp?sigdir=atari
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0420 05/17/02
-
- ~ StarOffice Released! ~ People Are Talking! ~ Napster CEO Quits!
- ~ Level 9 Interpreter! ~ TOS 2.06 User Guide! ~ New NetHack Version!
- ~ Web Porn Law Reviewed! ~ "Deceptive Duo" Raids! ~ Spam Bill Backed!
- ~ Tempest Project News! ~ Marijuana Mail Update! ~ HighWire Update!
-
- -* Game Console Price Wars On! *-
- -* AOL, Microsoft Browser War Continues *-
- -* Judge Warns Microsoft To Keep Its Promise! *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Wasn't it just last week that I mentioned that it was a really bad week?
- Well, it got even worse! My "wayward" employee isn't gone, but out on
- "administrative leave" (not allowed to work, but paid!). The politics and
- red tape just drives me crazy! And now I have another employee who screwed
- up royally that needs to be dealt with and this is starting to become a
- production as well. While I believe that employees should be guaranteed
- certain rights, I don't believe that employers should be handcuffed by them.
- This all just succeeds in making a department stressed and counter-
- productive! Thankfully, the weekend is here and I can try and relax.
-
- I hope the weather holds up. It's been cool and rainy for most of the week.
- My father and brother are supposed to drive up for a visit; it would be nice
- if the weather cooperated!
-
- Well, I'm going to keep this week's column short - lots of things to get
- done before the weekend arrives. And, I need some well-deserved stress
- relief playing Diablo II on the PC!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- HighWire .04 Released
-
-
- The HighWire Development Team has released the fourth demonstration package,
- as always we would like to thank you for your interest and support. At the
- time of the last release, we promised you some exciting developments. While
- we believe that we have delivered that in this package, we found ourselves
- in the same position that we were in last month. That is, with developments
- accelerating in all directions, new supports and bug fixes being submitted
- on almost a daily basis. We finally came to a point that we agreed to
- release at. Although to be honest and to peak your curiosity a bit. The
- truth of the matter is there are some really fun things coming in the next
- package and we realized, that unless we got a version out quickly we would
- be back into a major bug elimination phase. Faced with that situation, we
- decided that some of the things in this version were just too nice to have
- locked away for several more weeks and that the best thing would be to get
- everyone up to the next level.
-
- What have we been up to for the last month? As always a quick glance at the
- history.txt file will give you an idea of the progress that has been made
- since the last release. Around 900 lines have been added to the history
- file, so that will give the most adventurous something to do. However we
- will try to condense that down a bit in this letter to give you an idea of
- what has been added.
-
- Although we generally try to avoid pointing any particular team member out,
- we do need to specifically recognize a couple of team members for their
- contributions with this update.
-
- Highwire is now Unicode compliant, with many thanks going to team member
- Rainer Seitel. There are some more details on this below in the section
- marked 'International Character Set support', And from this editors point of
- view, this code is a truly great addition to the open source repository of
- atari code, as well as an exciting addition to HighWire itself. To get an
- idea of the magnitude of this support open the æuni_bics.html file in the
- HTML folder.
-
- Ralph Lowinski (aka AltF4) has made major improvements across a wide range
- of functions of HighWire, resulting in greater speed and stability. For his
- continuing work on HighWire we all own him a debt of gratitude.
-
- A few of the general highlights of this release include more hotkeys, zoom
- text, improved IMG tag handling, background window scrolling, scrolling via
- the keyboard... the list goes on. Really improvements have been made
- throughout the code again. Tables support has been expanded and is more
- robust, frame handling has been improved again. More common buggy HTML
- code is supported. And that is only a portion of the improvements.
-
- While we have set a great task before us, our goal is achievable, it will
- just take time and your support. We can always use more programmers and
- support on the documentation side of the project always is a critical need.
- Translation support for more languages would be a great addition to the
- project as well.
-
- We do feel that we have something here that shows that our platforms need
- for an open source browser can be obtained. Currently it should not really
- be classified as a browser, but more of a demonstration of a parsing and
- rendering engine. This technology is open source, so hopefully with your
- support it can be the core to many projects on our platform. Not the least
- of which will be in the future a fully modern web browser. To reach that
- goal we will need time and the help of community.
-
- Downloads available at http://highwire.atari-users.net/
-
- Related developments include the following.
-
- New Layout for the HighWire site thanks to GokMase
-
- New Fontlist v 1.11
-
- New Highwire Users mailing list thanks to atari-users.net
-
-
- HighWire Development Team
- http://highwire.atari-users.net
-
-
-
- Marijuana Mail Update
-
-
- Marijuana Mail is a simple e-Mail-Client for use with STinG and/or
- STiK2. The program is very small and works with a humble 1MB ST.
-
- Marijuana Mail now reaches version 0.1.67.
-
- http://marijuana.atari.org/
-
-
-
- Tempest Site and Project Update
-
-
- The fmax.atari.org site is no longer operational. The Tempest and all
- its co-projects do live on though. Direct all questions to me
- (svenka@it.kth.se) directly and stay tuned for a new site to appear.
- Hopefully as soon as in the next few days.
-
- Best regards,
-
- Sven Karlson - Istari Software
-
-
-
- New NetHack Version
-
-
- New version of NetHack has been released.
-
- NetHack is one of the longest ever developed games, available for many
- platforms including ATARI.
-
- You can download new version (3.40) from www.nethack.org
-
- http://www.nethack.org
-
-
-
- Level 9 Text Adventure Interpreter
-
-
- The Level 9 Interpreter 2.0 has been ported successfully to the Atari.
- L9 2.0 is used to play classic Level 9 text adventures of the 80's on
- today's computers. Level 9 had big success especially in England with
- relatively simple adventures which fitted on a single cassette. They
- were also known as Britain's answer to Infocom. The interpreter plays
- all old Level 9 games but it does not show graphics. Game files are
- required but don't have to be obtained from the ST versions of the games.
-
- http://www.mypenguin.de/prg/
-
-
-
- TOS 2.06 User Guide Out Now!
-
-
- The day has finally arrived....
-
- After spending over 4 months with this, my in-depth user-guide for TOS
- 2.06 is finally ready!
-
- It covers just about everything TOS 2.06 has to offer, with lots of
- illustrations, examples and easy to understand explanations.
- It should be of use to any TOS 2.06 user (perhaps with the exception of
- the experts out there ;-)
-
- The guide comes in the form of HTML documents and can be read using any
- graphic web browser. I've taken care to keep the file-names within the
- 8+3 naming format so that it can also be viewed on a standard Atari ST
- using CAB. But since the pages are pretty graphic intensive they may
- take a while to finish loading (think of it as an alternative to a
- paper-based guide.
-
- I hope you will find the guide both useful and enjoyable to read!
- You can download it from the following location:
-
- ftp://gem.win.co.nz/hall/tos_206/GUIDE206.ZIP
-
-
- Hallvard
- --
- Atari Launchpad : <http://launchpad.atari.org>
- Notator/Creator SL : <http://www.notator.org>
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- joe@atarinews.org
-
-
-
- Hidi ho friends and neighbors. I really hate to beat this particular
- drum again, but people seem to be getting dumber and dumber even as I
- type this. Maybe I'm just getting old, but everywhere I look I see
- people doing dumb things and blaming someone else for it. Damn. I'm
- starting to sound like one of those old-timers that we all used to make
- fun of back when we were kids. It's not just in the computer world,
- it's everywhere you look... On the roads, in the stores, and in the
- workplaces. At this point in time, my only hope is that things run in a
- cycle and, as a whole, we'll get smarter as time goes on.
-
- I've already noticed myself using phrases like, "when I first started
- using computers...". It bothers me a little bit, but I suppose that
- it's bothered most of the people who've caught themselves doing it.
-
- The thing that puzzles me is that, in the midst of all this stupidity
- there are those who truly excel and contribute to make our lives
- better. Even in the world of Atari there are still wonders to be found.
- State-of-the-art web browsers? Ethernet networking? Accelerators? New
- game machines... with games built right in? Yep. We've got 'em!
-
- Sure, there are many more things released for the Intel platform every
- day, but hey, Atari hasn't made a computer or a game console in HOW
- long?
-
- Thanks guys, for keeping this planet's cumulative IQ from dropping to
- through the mantle and straight into the core!
-
- Well, let's get to the news, hints, tips, and info from the UseNet:
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
-
- Joseph Place asks about upgrading an old version of MagiC:
-
- "I have an old version of MagiC (2.0). I don't suppose this can be
- upgraded with the 6.2 files on the ASH site? Is there an upgrade path
- for a version this old?"
-
-
- Mike Freeman tells Joseph:
-
- "Unfortunately, the 6.2 upgrade is only for version 6.1. Even version
- 6.01 users have to pay (about $50 US) for any upgrades. I'm not sure
- what 2.0 users would have to pay."
-
-
- Joseph now asks about networking:
-
- "Can anyone direct me to a web page with detailed instructions for
- setting up a MIDI network with Sting?"
-
-
- Karl Samyn tells Joseph:
-
- "You'll find a couple of links on this page :
-
- http://gallery.uunet.be/saka/atari/lan/index.htm
-
- Especially the page of olivier boolage is very good..."
-
-
- Joseph tells Karl:
-
- "Thanks so much for your help. It's up and running, but I still have a
- lot to learn!"
-
-
- Martin Byttebier tells us that there's a new version of one of my
- favorite text processors available:
-
- "I just discovered there is a new version of QED out.
- You can find the German version on
- <URL:http://heinisoft.atari-users.net>"
-
-
- Dennis Vermeire tells Martin:
-
- "A bit off topic but what the heck...:
- People, who find QED to limited for their needs, should take a look at
- Luna from RGF soft. There's a new public beta version 2.09 on the
- website ready to download.... furthermore Luna is now freeware.
- http://www.rgfsoft.com"
-
-
- Martin tells Dennis:
-
- "Yes I noticed that too. A bug report is on his way to the author."
-
-
- Martin Tarenskeen jumps in and posts:
-
- "I'm getting a "Wrong RSC version" message when I try this new QED
- version. German or English RSC file, same story."
-
-
- Martin Byttebier finds himself with the same problem and posts:
-
- "The problem Martin Tarenskeen and I have seems to be related to the
- system we use. We both use FreeMiNT. Under plain TOS it works."
-
-
- Jo Even Skarstein uses it too, and posts:
-
- "I'm using MiNT/N.AES myself, and QED 5 works fine here. I'm using the
- English RSC."
-
-
- Martin Byttebier tells Jo Even:
-
- "I've it working now. I have two Qed version on the same partition:
- /qed v4.53) and /qed-beta. If I rename /qed/qed.rsc into /qed/qed.rf.
- the beta version will work."
-
-
- Martin Tarenskeen replies:
-
-
- "I also have it working now. My analysis of the problem:
- I had an environment variable set with
-
- export QED="D:\QED\"
-
- in my xaaes configuration file. When testing the new QED version, QED
- looked for the rsc file in the directory of the old QED.
-
- This is not a bug, it's a feature that makes it easier for me to call
- QED from the bash, or as an external editor for some unix apps. (On my
- setup /usr/bin/qed is a symbolic link to /d/QED/QED.APP.)"
-
-
- The problem now solved, Martin B. replies:
-
- "Aha, this was the culprit indeed. I also had an env var $DED set in
- n_aes.cnf."
-
-
- Paul Nurminen asks about using a PC keyboard with a Falcon:
-
- "I know there used to be a couple different devices that allowed you to
- use a standard PC keyboard with a Falcon, but what's still available,
- and what's the best solution?
-
- If it makes a difference, I'm in the USA, so if you know of a North
- American vendor that carries these devices, that would be helpful."
-
-
- Laurent Favard tells Paul:
-
- "I don't know if there are a lot of solution available now to use
- a PC keyboard with a Falcon, but to solve this problem i designed a
- small interface which allow to connect any _PS/2_ keyboard AND _PS/2_
- mouse to any Atari.
-
- Have a look to my web pages...you can build it yourself because it's
- a free project, schematic and all required are available or contact me
- to discuss how i can send to you an Eiffel interface."
-
-
- Peter West posts:
-
- "R G Faika (Luna, Arthur...) has made available an invaluable tool
- for translators who are having problems finding the exact keywords
- in the program file that call the relevant page in ST-Guide. (OK,
- I was :-) but others should also find it useful.)
-
- It's called St-Guide-Trojan and can be downloaded from
- http://www.rgfsoft.com
- The archive contains both English and German versions.
-
- The problem it solves is due to the fact that in many programs
- these calling keywords are also used for other purposes, such as
- window titles and/or in dialogs, so they *have* to be translated,
- usually with a hex editor. But the (English) translation is often
- shorter than the (German) original, leaving spaces between the
- keywords. Afterwards it is almost impossible to tell which
- space(s) belong to which keyword. And at times it is not obvious
- just what the relevant keyword for a function is.
-
- To use the Trojan, disable the real ST-Guide by renaming .ACC to
- say .ACR (for 'real' - not ACX!) and unload it, rename the Trojan
- to ST-Guide.ACC and either start it with a double-click (under
- Magic etc) or reboot. After this every call for an ST-Guide page
- from using Help buttons in dialogs, or in some programs
- Ctrl-clicking on a menu entry or icon (as in PixArt), brings up a
- small alert showing both the name of the HYP file and the page
- reference called. Both are enclosed in quote marks so that you can
- see any leading or trailing spaces clearly. It's useful for
- checking whether some items don't have a link, too.
-
- After use, disable the Trojan again and unload it, then rename
- .ACR to .ACC (or ACX) and restart the real ST-Guide.
-
- I was most impressed with rgf's work. I mailed him about the
- problem I had been having with a certain multi-page program, and
- he ran this up on the spot in 20 minutes so I had it the same day!
- Many thanks!"
-
-
- Derryck Croker tells Peter:
-
- "R G Faika (Luna, Arthur...) has made available an invaluable tool
- for translators who are having problems finding the exact keywords
- in the program file that call the relevant page in ST-Guide. (OK,
- I was :-) but others should also find it useful.)
-
- It's called St-Guide-Trojan and can be downloaded from
- http://www.rgfsoft.com
- The archive contains both English and German versions.
-
- The problem it solves is due to the fact that in many programs
- these calling keywords are also used for other purposes, such as
- window titles and/or in dialogs, so they *have* to be translated,
- usually with a hex editor. But the (English) translation is often
- shorter than the (German) original, leaving spaces between the
- keywords. Afterwards it is almost impossible to tell which
- space(s) belong to which keyword. And at times it is not obvious
- just what the relevant keyword for a function is.
-
- To use the Trojan, disable the real ST-Guide by renaming .ACC to
- say .ACR (for 'real' - not ACX!) and unload it, rename the Trojan
- to ST-Guide.ACC and either start it with a double-click (under
- Magic etc) or reboot. After this every call for an ST-Guide page
- from using Help buttons in dialogs, or in some programs
- Ctrl-clicking on a menu entry or icon (as in PixArt), brings up a
- small alert showing both the name of the HYP file and the page
- reference called. Both are enclosed in quote marks so that you can
- see any leading or trailing spaces clearly. It's useful for
- checking whether some items don't have a link, too.
-
- After use, disable the Trojan again and unload it, then rename
- .ACR to .ACC (or ACX) and restart the real ST-Guide.
-
- I was most impressed with rgf's work. I mailed him about the
- problem I had been having with a certain multi-page program, and
- he ran this up on the spot in 20 minutes so I had it the same day!
- Many thanks!"
-
-
- Hallvard Tanderaas asks for help with boot floppies:
-
- "Here's the thing:
-
- I have HDdriver installed as the driver for my Mega STe internal
- harddisk, but have created an emergency boot floppy disk which I'll be
- using in case the hard disk becomes unbootable for some reason (if the
- harddisk driver on the hard disk is damaged I can boot from the floppy
- and then reinstall it on the hard disk).
-
- Well, booting from the floppy works fine, with HDdriver in the AUTO
- folder, or somewhere else on the floppy, where I have to run the program
- manually after reaching the desktop.
-
- The strange thing is that whenever the hard disk driver is run and
- detects the hard disk, the hard disk's own "NEWDESK.INF" file is loaded!
- If I try to save the desktop again it's saved on the *hard disk*.
-
- Naturally I want to save the desktop on the floppy, and when booting
- from the floppy, that "NEWDESK.INF" file should be read. i'm sure I've
- had it work like that in the past, but not any longer. What am I doing
- wrong? i've tried both AHDI and HDdriver and a combination of these (one
- on the floppy, another one on the hard disk drive)."
-
-
- Stephen Moss tells Hallvard:
-
- "I have not followed this thread in its entirety so forgive me if I am
- mentioning something that has already been suggested but I was
- wondering, have you always had driver software installed on your HD
- when you have tried this?.
-
- If so then re-create the situation you are trying to cater for by
- deleting it and see what happens then, in theory this should prevent
- the Mega from being able to access the HD and force it boot off the
- Floppy thus using the floppies NEWDESK.INF file.
-
- It's been a while since I've had to install HD Driver but I think you
- will be able to to re-install the HD Driver software from the floppy
- while retaining the current contents of the drive, but I suggest you
- confirm this before you remove all the driver software from your HD."
-
-
- Hallvard tells Stephen:
-
- "Yup. By removing the hard disk driver I get 4 bombs when trying to boot
- (regardless of trying to boot from the harddisk itself or the floppy as
- far as I can remember).
-
-
- I did a whole lot of experimenting today and although I seem to remember
- that I was able to mount the hard disk (and having its icons on the
- desktop) AND save NEWDESK.INF to the *floppy disk*.
-
- ...but seeing how many different situations I've tried to rectify this
- problem and what has been said here I may have been mistaken.
-
- Checking the date of the NEWDESK.INF file on one of my boot disks (with
- HDdriver in both the AUTO folder and on the root of the disk itself so I
- can run it manually if disabled from the AUTO folder) I see that I
- created it several months ago, so the same thing must have happened back
- then.
-
- Anyway, I've created a very detailed explanation on how to boot from a
- floppy disk on a harddisk and harddisk-less system in my TOS 2.06 user
- guide.
-
- To quickly summarize, this is what I've found out:
-
- -"NEWDESK.INF" is saved to the same drive that loaded it when booting.
-
- -When the harddisk driver (i.e. HDDRIVER.PRG) is located within the AUTO
- folder of the boot floppy, the "NEWDESK.INF" file is read from the hard
- disk.
-
- -When the harddisk driver (i.e. HDDRIVER.PRG) is NOT located within the
- AUTO folder of the boot floppy, but instead run manually from the floppy
- (i.e. HDDRIVER.PRG is also located elsewhere on the floppy) the
- "NEWDESK.INF" file is read from the floppy disk.
-
- -Hard drive icons aren't shown on the desktop unless the drive(s) have
- been mounted by running a hard disk driver first, then "Install devices"
- has to be chosen from the "Options" menu on the TOS 2.06 desktop.
-
- -If the hard disk driver is run manually (i.e. not automatically by
- putting it in the floppy's AUTO folder) or there's no "NEWDESK.INF" file
- present on the harddisk (when running the hard disk driver from the AUTO
- folder on the floppy disk), the boot hard drive (drive "C") will have
- its icon available on the desktop.
- If you have several partitions (or possibly also several other drives?)
- you have to manually add icons by going to the "Install Devices" menu as
- mentioned above."
-
-
- Dr. Uwe Seimet, author of HD Driver, tells Hallvard:
-
- "Sure, you cannot simply delete the .SYS file. This is not the correct
- way of removing a hard disk driver. Hard disk drivers must be removed
- with the tools provided for that, e.g. HDDRUTIL or HINSTALL.
-
- This does not sound logical to me. In order to run HDDRIVER.PRG
- manually the desktop must have already been loaded. Otherwise you would
- not be able to double click HDDRIVER.PRG. Since the desktop is already
- active NEWDESK.INF will not be read anymore at this point."
-
-
- Well folks, that's it for this time around. Tune in again next week,
- same time, same station, and be ready to listen to what they are saying
- when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Playstation 2 & Xbox Price Cuts!
- """"""""""""""""""""""""""""" GameCube To Go Online!
- More 'Lord of the Rings'!
- And much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Sony Cuts Price of PlayStation
-
-
- Underlining its faith in the video-game business as an engine for growth,
- Sony Corp. slashed the price of the PlayStation 2 console in the United
- States Tuesday to $199, underpricing its biggest rival, Microsoft Corp.'s
- Xbox, by $100.
-
- The price cut was part of a business plan outlined Tuesday by the Tokyo
- electronics and entertainment giant. Sony's PlayStation 2, which has now
- sold more than 30 million worldwide, had been selling in the United States
- for $299, the same as the Xbox.
-
- Under a strategy for the fiscal year that began last month, Sony hopes to
- turn around its sluggish electronics sector by connecting more products
- with its game and entertainment businesses as people increasingly use
- gadgets as network-linking tools.
-
- Sony set up a new company called Network Application and Content Service
- Sector that will work as a bridge over its three "core" businesses -
- electronics, games and entertainment.
-
- The new company will work on creating strategic links in services that
- bring the three areas together and come up with new services and products
- for what Sony envisions as the "broadband network society" - homes filled
- with Sony gadgets such as TVs, mobile phones and personal computers that
- link not only with each other but also to the Internet.
-
- To pull it off, Sony is banking on its movies, encouraged by the
- refreshing box-office success of "Spider-Man" after years of putting out
- flops. The film has received positive reviews since it started showing
- earlier this month and is virtually assured of becoming one of the
- top-grossing movies ever.
-
- "It's been 'Spider-Man' everywhere," chief executive Nobuyuki Idei said at
- a news conference at a Tokyo hotel. "Our aim is to have Sony recognized as
- a company with three core sectors - electronics, games and content."
-
- If all works out as Sony hopes, people will be using Vaio computers to
- link up gadgets to download music by Sony performers such as Jennifer
- Lopez, view previews for Sony films on Sony mobile phones and watching
- Sony Pictures DVDs on huge Sony "home theater" TVs.
-
- PlayStation 2 will be a key Net-linking machine as online games and other
- downloads become available later this year in Japan, Sony said. Sony has
- not said when such services for the PlayStation 2 will be available in the
- United States.
-
- Ken Kutaragi, president of Sony Computer Entertainment said PlayStation 2
- controls 82 percent of the market, soundly beating its rivals, the Xbox
- and Nintendo's GameCube.
-
- Microsoft has said 1.5 million Xbox consoles have been sold and it plans
- to ship 3.5 million or 4 million by June. Microsoft recently lowered the
- price of the Xbox by about a third in Europe but has kept its price in
- Japan and the United States unchanged. Xbox sells for $270 in Japan.
-
- "There are no plans now to lower the Xbox price. But as a strategy, lower
- prices are always a possibility," said Midori Takahashi, Microsoft
- spokeswoman in Tokyo.
-
- Nintendo, which makes the Mario and Pokemon games, also denied any plans
- to cut prices. "No chance at all," said Yasuhiro Minagawa, Nintendo
- spokesman in Kyoto.
-
- Game Cube, which went on sale in the United States in November, sells for
- $199 and has sold about 4 million worldwide so far.
-
- Sony officials acknowledged the company went through hard times in the
- fiscal year that ended in March because of the global electronics slump.
- But the worst is over, they said, as Sony moves forward in a new stage in
- the broadband era developing over the next few years.
-
- At a time when other major Japanese electronics makers posted huge losses,
- Sony came out fairly unscathed, aided by its video-game and entertainment
- businesses. For fiscal 2001, Sony posted a net income of 15.3 billion yen
- ($119 million), down 9 percent from the previous year.
-
-
-
- Microsoft Slashing Xbox Price
-
-
- Microsoft Corp. is cutting the U.S. price of its Xbox video game console
- from $299 to $199, mirroring a move announced a day earlier by console
- kingpin Sony for its Playstation 2.
-
- Microsoft, which introduced the Xbox, its first gaming console, in
- November, also said it will cut the price in Japan from about $270 to
- about $193. That move will take effect May 22.
-
- The company announced the price cuts Wednesday.
-
- Microsoft also announced plans with manufacturing partner Flextronics
- Corp. to open an Xbox factory and assembly plant this year in Doumen,
- China, relocating an assembly operation from Hungary. The Xbox also is
- made in Guadalajara, Mexico.
-
- Operations at Doumen should "result in significant cost efficiencies,"
- said Todd Holmdahl, Microsoft's general manager of Xbox hardware.
-
- Last month, Microsoft reduced the Xbox's price by about a third in Europe
- and Australia.
-
- John O'Rourke, director of global Xbox marketing, said Tuesday that the
- additional reductions have been in the works for several months, with an
- announcement previously planned for next week. He said Sony's move forced
- Microsoft to accelerate its cut "to make sure nobody buys another video
- game system because of price."
-
- Sony, the Japanese electronics and entertainment giant, on Tuesday slashed
- the U.S. price of PlayStation 2 to $199. It also lowered the price of the
- less advanced PS one console to $49 from $99.
-
- Sony has been the behemoth of video console sales, shipping more than 30
- million Playstation 2 units since introduction in 2000.
-
- Worldwide Xbox sales, meanwhile, have been slower than expected. Microsoft
- says it expects to have shipped 3.5 million to 4 million consoles by the
- end of June. That's down from an earlier estimate of 4.5 million to 6
- million.
-
- The other major player in the console market, Nintendo, has sold about
- 4 million of its GameCube units worldwide since their November 2001
- introduction. GameCube already was selling for $199 in the United States,
- and Nintendo said there are no plans to cut that price.
-
-
-
- Microsoft Uphill Battle Gets Steeper
-
-
- A battle of the giants has erupted on Japanese screens. Not between
- helmeted samurai warriors fighting on disks but between the corporate
- megaliths who created such globally popular video games and are now
- slashing prices.
-
- A feverish week of price slashing by the battling video game makers has
- left Microsoft Corp's newly launched Xbox the cheapest new-generation
- console in Japan, but analysts say the advantage remains with arch-rival
- Sony Corp's PlayStation 2.
-
- And that advantage travels beyond Japan and into the world's biggest
- market -- the United States.
-
- While Microsoft, Sony and Nintendo Ltd had all been expected to announce
- price cuts as competition heats up in the home game machine market, Sony
- beat its rivals to the punch this week.
-
- The entertainment and electronics conglomerate, which relied on
- PlayStation 2 for the bulk of its operating profits in the business year
- to March 31, said on Tuesday it would slash the U.S. price of the
- PlayStation 2 by one-third, to $199.
-
- In Japan it made a smaller cut of 6.5 percent, while giving retailers a
- free hand to discount. Sony says more cuts are in the pipeline.
-
- "PlayStation 2 is kind of a done deal in terms of becoming dominant," said
- Noriko Manabe, analyst at J.P. Morgan, who believed Sony was just toying
- with its rivals by rushing to cut prices.
-
- "You might as well have fun destroying your competitors while you're at
- it."
-
- Sony already has a 10-to-one advantage over Microsoft in the number of
- boxes sitting in consumers' living rooms, having launched its PlayStation2
- a full year-and-a-half before last March's launch of the Xbox and
- Nintendo's GameCube.
-
- Within 24 hours of the Sony move, Microsoft followed suit, cutting the
- price of the Xbox game console in the United States to $199, putting the
- machine in line with PlayStation 2 and GameCube.
-
- The company slashed the Japan price to 24,800 yen ($194.3), which is 200
- yen lower than GameCube and below PlayStation 2. "The impulse purchases
- will rise for Xbox as well as for PlayStation 2 at that price point,"
- said Jay Defibaugh, analyst at Credit Suisse First Boston Japan Ltd.
-
- "Whether it will sustain at a high level is something that we will have
- to wait and see," he said. "This doesn't solve all of their (Microsoft's)
- problems by any means."
-
- Analysts say Microsoft's price advantage in Japan could be short-lived as
- Sony and Nintendo could launch a new cycle of cuts.
-
- The next is likely to come from Nintendo, which has so far boasted a
- competitive price.
-
- Lisa Spicer, analyst at ING, expects Nintendo to slash the U.S. price of
- GameCube to $149 from $199 and the Japan price to 20,000 yen from current
- 25,000 yen.
-
- "I'd imagine they would announce soon," she said.
-
- Top-running Sony also hinted that it still has ammunition in its arsenal.
- Analysts say now that Sony generates profits from both hardware and
- software sales, it can afford such cuts.
-
- "The cut this time will not be the last one and there will be changes in
- the price in the future," said Kenichi Fukunaga, senior director of SCE
- corporate communication.
-
- Hisako Akitani, a manager of game retail shop GamesMaya, said the
- wholesale price of PlayStation 2 was trimmed by 6.5 percent to 26,000
- yen ($203.7) from 27,800 yen ($217.8).
-
- Accordingly, she said, her stores would sell PlayStation 2 at retail prices
- of 26,980 yen for member and 27,800 yen for non-member customers.
-
- Sony declined to confirm the wholesale price but said it has cut it by
- about six percent.
-
- While hardware makers are at each others' throats, software creators are
- expected to benefit because of the increased expectations for the size of
- hardware market.
-
- "This means that people will buy a couple more software titles with the
- discount they got," said Yuta Sakurai, senior analyst, Nomura Securities.
-
- Hit software titles are key elements for game console makers, but even on
- that front, Microsoft has a lot to do.
-
- Kazumi Kitaue, executive corporate officer of software maker Konami Corp,
- said the price cuts alone would not convince his company to make more
- exclusives for Microsoft's game machine.
-
- "Just because they cut the price, that doesn't mean they can make a
- comeback. It just means that the company and its rivals are now battling
- in the same ring," he said.
-
- Hideki Sato, President of software maker Sega Corp, also voiced doubts that
- Microsoft's efforts would really produce a viable customer base for which
- software developers would want to develop exclusive games.
-
- "Microsoft has cast its net further but we have to be sure there are
- actually fish to be caught," Sato said.
-
- "We have to look at it with a long-term view. Quality is key for software
- titles. Brand image of games is important and you need to make sure you can
- make series out of it."
-
-
-
- Nintendo to Launch Online for GameCube This Fall
-
-
- Video game maker Nintendo Co. Ltd. will introduce an online element for its
- GameCube this fall, executives for its U.S. subsidiary said on Monday,
- marking the company's cautious entry into the fledgling market for online
- console games.
-
- Nintendo said it will offer dial-up and high-speed Internet adapters for
- the GameCube in the fall at a suggested retail price of $34.95.
-
- Rival game console makers have already announced similar plans. Microsoft
- Corp.'s Xbox has a built-in broadband adapter and Sony Corp. plans to offer
- an adapter with both dial-up and broadband ports for $39.99 in August.
-
- The first game to be available for online play will be Sega Corp.'s
- "Phantasy Star Online." Sega said on Monday the game is expected to come
- out this fall, the company said.
-
- Online gaming has been a major market for PC games for years but has been
- slow to catch on for the console market.
-
- Sega was ahead of the rest of the industry by building a dial-up modem
- into its now-discontinued Dreamcast (news - web sites), released in 1999,
- but limited sales for that console left the online effort a money-losing
- venture and prompted the company to withdraw from the competitive market
- for game hardware.
-
- Nintendo is staking out a more cautious online strategy.
-
- The company, which is the leading game maker for children and has a
- virtual lock on the market for handheld games, is considering a number of
- online projects but will not have any games ready for the fall launch,
- executives said.
-
- Publishers will be able to use the online feature for their games and keep
- any additional fees charged to users as a result, but online gaming for
- the GameCube will remain largely an extension of the console play, the
- company said.
-
- "Nintendo's position is that online is a feature to extend the console and
- the gameplay, but in and of itself online does not make a game," Jim
- Merrick, a technical director for Nintendo's online efforts said.
-
- Perrin Kaplan, a Nintendo vice president, said the company will not
- collect any additional revenue from online games and will not charge an
- access fee.
-
- Game publishers themselves will be responsible for operating the online
- networks on which their games run, Nintendo said.
-
- Nintendo will also promote its Internet adapters as add-ons for specific
- games when that makes sense but does not plan a major marketing blitz
- around the GameCube's Internet capabilities, executives said.
-
-
-
- EA to Bring The Lord of the Rings, The Two
- Towers to the PlayStation 2 and Game Boy Advance
-
-
- One ring to rule them all... EA announces that they will bring The Lord of
- the Rings, The Two Towers video games to the PlayStation2 computer
- entertainment system and the Nintendo Game Boy Advance.
-
- Based on New Line Cinema's epic adaptation of J.R.R. Tolkien's classic
- fantasy novels, The Lord of the Rings, The Two Towers games will integrate
- cinema and gameplay to deliver an engaging interactive experience. In the
- game, players will be able to relive the most memorable movie moments from
- the first two films, Academy Award-winning "The Fellowship of the Ring" and
- upcoming "The Two Towers." Both versions of The Two Towers games will be
- released under the EA GAMES brand in fall 2002, in conjunction with "The
- Two Towers" movie.
-
- Middle-earth comes to life in spectacular detail in EA's first "The Lord of
- the Rings" action adventure game. Both versions will feature
- action/adventure gameplay and a third-person perspective to enhance the
- overall experience.
-
- PlayStation 2
-
- As Aragorn, Legolas and Gimli, players will battle a variety of Orcs and
- square off against vicious boss monsters including the Cave Troll and
- Saruman. A tactical gameplay system will encourage players to react quickly
- and be strategic with their selection of characters, weaponry and combat
- moves. Set in 16 mission locations, each environment will have a close
- visual correlation to that seen in the first two films. The game is being
- co-developed by EA's Redwood Shores Studio and Stormfront Studios.
-
- Game Boy Advance
-
- The handheld version will allow players to take control of four characters:
- Aragorn, Legolas, Frodo and Gandalf the Wizard. Over 30 levels per
- character will challenge each member of the Fellowship, bringing the grand
- total to over 120 levels in the entire game. Linked play will accommodate
- two-player multiplayer action via the GBA Link Cable. The game is being
- developed by Griptonite Games, an Amaze Entertainment Studio.
-
- EA has secured the exclusive worldwide licensing rights to create games
- based on New Line's epic trilogy. The Lord of the Rings, The Two Towers
- will be the first in an ongoing series of The Lord of the Rings games from
- EA. Future titles are under development and will be released on multiple
- platforms in 2003 and 2004. For more information on EA's The Lord of the
- Rings games, visit the official product website at:
- http://lordoftherings.ea.com.
-
- "We do believe online gaming will be viable at some point but we don't
- want to club the consumer in the head with it either," Merrick said.
-
-
-
- Super Bowl XXXVI MVP Tom Brady Signs on as Cover Athlete
- for 989 Sports' NFL GameDay 2003 for PlayStation and PlayStation2
-
-
- Fresh off leading his team to victory in Super Bowl XXXVI and winning the
- coveted crown of Super Bowl MVP, Sony Computer Entertainment America
- announced today that quarterback for the Super Bowl Champion New England
- Patriots Tom Brady will be the cover athlete for NFL GameDay 2003 from the
- 989 Sports development team. After bursting onto the sports scene last
- year while on the NFL's biggest stage, Tom Brady has quickly established
- himself as the NFL's newest superstar. The Pro Bowl quarterback will now
- bring his winning ways to the PlayStation and PlayStation2 computer
- entertainment system with NFL GameDay 2003.
-
- "In a short time Tom Brady has established himself as a true champion and
- one of the NFL's most exciting young talents," said Ami Blaire, director,
- product marketing, Sony Computer Entertainment America. "His fierce
- competitive nature and leadership have made him a winner on the field and
- his true dedication to the sport will keep him at the top of his game for
- many years to come. We, at 989 Sports are proud to be associated with an
- engaging athlete of Tom's caliber as he embodies all of the hard-core
- football ideals in NFL GameDay 2003."
-
- In only his second season in the NFL, Tom Brady became the sports world's
- success story of the year when he stepped in as the starting quarterback
- for the New England Patriots. Taking over in the second game of the 2001
- season, Brady never looked back as he led his team to victory in Super Bowl
- XXXVI where he capped off a Pro Bowl season by being named Super Bowl MVP.
- Making his winning ways all the more remarkable, 24 year old Tom Brady's
- victory in the Super Bowl made him the youngest starting quarterback ever
- to bring home the Lombardi trophy.
-
- Scheduled to release in September, NFL GameDay 2003 promises to capture the
- power and athleticism of the NFL like no other football simulation before
- with ultra realistic gameplay and new high-resolution player models that
- recreate the NFL experience in intricate detail and an all-new online mode
- that will allow gamers to take on challengers nationwide. Featuring new 60
- frame per second gameplay, NFL GameDay 2003 brings unprecedented football
- action to life with unmatched responsive control over fluid animations
- including 300 new tackles, catches and blocks and over 70 new "break
- tackle" animations that make for heart stopping replay action of all 32 NFL
- teams including the expansion Houston Texans.
-
-
-
- Mad Catz Announces Full Line of Peripherals for Fall 2002
-
-
- Mad Catz Interactive, Inc. announced the launch of the Company's Fall 2002
- line of peripherals for PlayStation 2, Xbox, GameCube and Game Boy Advance.
-
- The Company will unveil 23 new accessories at this year's E3 show in Los
- Angeles at Booth #500 in South Hall from May 22-24, 2002. One of the more
- notable highlights is the Company's new line of Lynx wireless controllers
- for PlayStation 2 and Xbox. All upcoming products are due to launch in the
- U.S. and/or Europe over the next several months.
-
- "In keeping with our goal to create the industry's highest quality products
- at competitive prices, we have developed an exciting new line of fall
- accessories. We are particularly looking forward to the release of the Lynx
- wireless controllers that we have designed for PlayStation 2 and Xbox. We
- expect them to be extremely well received by the market as the installed
- base of these new consoles continues to grow," said Darren Richardson,
- President and COO of Mad Catz, Inc.
-
- Mr. Richardson continued, "Over 145 million Americans (60%) play video and
- computer games and they continue to be the fastest growing entertainment
- form. This is particularly good news for Mad Catz as it provides us with
- additional opportunities to design and develop the creative accessories for
- which Mad Catz is famous."
-
- Lynx Wireless Controllers
-
- Based upon the success of the 900MHz wireless controller for PlayStation 2
- launched in October 2001, Mad Catz has expanded its wireless line to
- include Lynx wireless controllers for Xbox and PlayStation 2 (also
- compatible with PlayStation One) to be initially released in the U.S. Like
- the 900MHz wireless controller for PlayStation 2, these controllers utilize
- radio frequency (RF) technology comparable to high-end cordless phones. The
- Lynx wireless controllers do not rely on line-of-sight, so that if the
- controllers are pointed away from the console, or if the signal is blocked
- by a person walking in front of it, the game will not freeze. This
- connectivity is achieved via a low-profile micro antenna which plugs
- directly into the appropriate console, enabling 40 feet of unblockable
- wireless range. The Lynx wireless controllers require batteries whereas the
- 900MHz wireless controller for PlayStation 2 uses a recharging cradle.
-
- The Lynx wireless controllers feature fully analog pressure-sensitive
- action buttons and D-pad, dual analog joysticks, and rubberized grips to
- increase comfort. Programmable macro capabilities for complex moves will be
- featured in the Lynx wireless for Xbox. Both Lynx wireless controllers
- feature two play modes for total control in any game (analog and digital)
- and built-in dual vibration motors for a more pronounced, realistic gaming
- experience.
-
- "After the successful debut of the 900MHz wireless controller for
- PlayStation 2 at last year's E3 show, we are especially excited to
- introduce our next generation of Lynx wireless controllers at this year's
- show," states Mr. Richardson. "Now Xbox and PlayStation 2 gamers can
- maximize playing time without being restricted by short cables. And, since
- the radio frequency technology eliminates line of sight issues, the Lynx
- wireless controllers provide consistent, continuous play even at a
- considerable distance from the console and television."
-
- MicroCON Controllers for All Platforms
-
- At this year's E3 show, Mad Catz will also introduce its MicroCON
- controllers for PlayStation 2, Xbox and GameCube. The MicroCON controllers
- are smaller versions of Mad Catz' standard controllers, created to
- accommodate gamers with smaller hands or to provide greater comfort and
- control for any gamer. The MicroCON's sleek design provides superior
- control with rubberized grips to reduce fatigue and improve handling.
- Features include dual analog joysticks, fully analog pressure-sensitive
- action buttons and D-pad, intense vibration capability, two expansion bays
- for memory cards or other game enhancers (for Xbox), and macro
- programmability for complex moves (for Xbox and PlayStation 2). For added
- comfort and durability, both the MicroCON for PlayStation 2 (also
- compatible with PlayStation and PlayStation One) and GameCube have an
- eight-foot braided-steel cable and the MicroCON for Xbox features a
- nine-foot braided steel cable.
-
- Universal Steering Wheel and Pedals for All Platforms
-
- The Universal MC2 Racing Wheel, also making its debut at E3, works with
- PlayStation 2, Xbox, and GameCube consoles, and is the most realistic
- racing wheel on the market. The new steering wheel is based on the MC2
- award winning design which offers vibration feedback, and the Mad Catz
- proprietary Accudrive system that allows gamers to tune the wheel
- sensitivity to fit individual preferences. Offering superior comfort, the
- Universal MC2 Racing Wheel also features a rubber-clad wheel, retractable
- leg supports and pedal, ten programmable action buttons, and three control
- modes (steering wheel, analog and digital).
-
- Other products making their debut include:
-
- For PlayStation 2
-
- Beat Pad - This digital controller for dance and action games features
- four-way directional control and 10 high-performance action pads. The Beat
- Pad works with all dance games including Konami's Dance Dance Revolution
- and THQ's Britney Dance Beat. It's also compatible with PlayStation and
- PlayStation One dance games.
-
- Light Blaster - Specially designed to work with all light gun-compatible
- games, the Light Blaster features vibration kickback, rapid-fire, automatic
- reload capabilities, a memory card expansion bay and an LED-powered
- light-up barrel. It also includes a traditional D-pad and reload button.
-
- Dual Force 2 Skin Controller - Now different design skins featuring
- lifestyle, sports and artwork can be snapped onto the controller for more
- customized game play. Features of the controller include dual analog
- joysticks, dual vibration motors, pressure-sensitive analog action buttons
- and powerful macro capabilities for programming complex actions for
- execution by a single button. With rubberized grips for superior comfort
- and handling and an eight-foot extra-long reinforced cable, the Dual Force
- 2 Skin Controller is also compatible with PlayStation and PlayStation One.
-
- 8 MB Memory Expander - By inserting a certified PlayStation 2 8MB memory
- card into the Memory Expander, users can access an additional 8MB of
- memory, allowing for more game saves.
-
- Controller Extension Cable - Also compatible with PlayStation and
- PlayStation One, this seven-foot extension cable features heavy-duty
- wiring, braided steel reinforcement and an assortment of colors, to match
- player's controllers.
-
- For Xbox
-
- Light Gun - Specially designed to work with all light gun-compatible games,
- the Mad Catz Light Gun features vibration kickback, rapid-fire, automatic
- reload capabilities and an LED-powered light-up barrel. It also includes a
- traditional D-pad and reload button.
-
- Ethernet Cable - To capitalize on one of the many Xbox features, the
- Ethernet Cable is designed to network multiple Xbox consoles together for
- head-to-head or team playing. The Ethernet Cable comes in a sleek green
- cable casing.
-
- For GameCube
-
- Memory Cube 251 - The 4X Memory Card delivers 16Mb of data storage,
- allowing for more special characters, special weapons, game positions, and
- high scores to be saved. Although not available in initial shipments, later
- shipments will feature game saves.
-
- Memory Cube 1019 - The 16X Memory Card features 64Mb of data storage,
- allowing for more special characters, special weapons, custom controller
- settings and high scores and levels to be saved. It also features four
- different game saves.
-
- 5" Color Display - The attachable 5" Color Display features an integrated
- sound system and a high-resolution screen which attaches directly to the
- GameCube.
-
- Car Adapter - Powers the GameCube from a standard auto power connection
- with a convenient 10-foot power cord for backseat gaming.
-
- Controller Extension Cable - Available in many colors, this extension cable
- plugs directly into the GameCube console and features heavy-duty wiring,
- durable braided construction and a compact spool design giving an extra six
- feet of range between the user and the television.
-
- For Game Boy Advance
-
- Flip Light - Great for late night gaming, the flip light automatically
- illuminates the screen and provides brighter, more vivid graphics when
- flipped up.
-
- Light and Magnifier - Illuminates Game Boy Advance screen and magnifies up
- to 1.5X the original screen size.
-
- TV Tuner - By inserting the TV Tuner into the game slot, the Game Boy
- Advance can be used for both playing games and watching television.
-
- Soft Case - Available in many colors, the soft case protects the Game Boy
- Advance when traveling.
-
- Water Resistant Case - This durable case will protect the Game Boy Advance
- against moisture, water and dust. It is also designed with a flexible
- transparent front for game-play and a water resistant membrane to resonate
- game sounds while inside its protective case.
-
-
-
- NYKO Patents ``Air'' -- Introduces the World's First Air-Cooled
- Controller for Microsoft Xbox, Sony PlayStation 2 & Nintendo GameCube
-
-
- Tired of sweaty hands while playing your favorite video game? No sweat!
- This year at the E3 Expo (Electronic Entertainment Expo), NYKO Technologies
- will introduce the only solution for this common complaint, the Air Flo
- game controllers for Sony PlayStation2, Nintendo GameCube and Microsoft
- Xbox. The new game controllers, which utilize NYKO's patented Air Flo
- technology, and NYKO's full line of gaming accessories, will be shown in
- the company's booth, #2408, West Hall, at the E3 Expo, May 22-24, at the
- Los Angeles Convention Center.
-
- NYKO's patented dual-speed Air Flo technology provides gamers with a
- consistent flow of fresh air through the controller grips to end
- problematic sweaty hands and allow for more comfortable game play. The new
- technology is incorporated into three game controllers that will be
- introduced at E3, including the Air Flo for PlayStation2, the Air Flo for
- Nintendo GameCube and the Air Flo for Xbox. Even with the added value of
- NYKO's patented Air Flo technology, all three controllers will be
- competitively priced.
-
- In addition to NYKO's patented Air Flo Technology, the advanced controllers
- feature rubberized grips for added comfort, a 10-foot cable and other
- standard features, including dual analog control sticks, 8-way D-pad,
- built-in variable vibration function, and pressure sensitive analog
- buttons. The Air Flo controller for Xbox also boasts dual expansion slots
- for memory cards.
-
- NYKO's patented Air Flo controllers for PlayStation2 and Xbox will be
- available in July 2002. The Air Flo controller for GameCube will be
- introduced in October.
-
- Recognized in the industry as an innovator, having developed its patented
- Worm Light technology and now its patented Air Flo technology, NYKO fans
- can anticipate many other new, unique game accessories to be announced at
- E3 including:
-
- WormCam
-
- Photographically inspired? Use your Nintendo Game Boy Advance to view and
- edit amazing color pictures taken with NYKO's WormCam (MSRP $29.99). The
- WormCam also boasts a unique "spycam" mode that allows pictures to be taken
- either by motion detection or time-lapse photography. The WormCam stores up
- to 20 pictures with help from an internal battery and the rotating camera
- allows for greater ease-of-use. Providing a 10-bit RGB 356x292-pixel
- resolution, the WormCam also allows users to upload video snapshots to a PC
- for editing and emailing, PC link cable included.
-
- Super Magni-Light for Game Boy Advance
-
- A combination screen light and magnifier for the Game Boy Advance, the
- Super Magni-Light (MSRP $14.99) is ideal for game play in low light
- conditions such as in the car, airplane -- or under the covers at night!
- Featuring a dual LED light for optimum coverage and brightness, the Super
- Magni-Light requires no additional batteries and boasts a 1.5x high quality
- magnifier lens.
-
- Memory Cards for Nintendo GameCube
-
- Save your game data with confidence! NYKO introduces its 8Mb (MSRP $19.99)
- and 4Mb (MSRP $14.99) memory cards -- the first third party memory cards
- for the GameCube. Showing off a sleek, unique design, the memory cards are
- available in a variety of colors, such as indigo, black, red and orange.
- The easy-to-grab rubber NYKO grip and ridged sides allow for simple, secure
- transfer in and out of the gaming system. In addition, the protective
- storage case keeps the memory cards clean and safe for reliable game saves.
-
- Power Switch for PlayStation2
-
- NYKO solves another gamers' pet peeve with the Power Switch (MSRP $9.99),
- an adaptor which relocates the PlayStation2 power switch to the front of
- the system for easy access. Specially engineered to match the PlayStation2,
- the convenient button relocation is perfect for hard-to-reach entertainment
- centers. Additionally, the Power Switch reduces the risk of overheating and
- excessive power consumption by getting its power from the game system
- itself.
-
- Play Cube for GameCube
-
- GameCube fans will also appreciate having the ability to convert the
- Playstation or PlayStation2 pad to a GameCube controller. The Play Cube
- (MSRP $9.99) eliminates the need to purchase additional controllers and
- also allows vibration function.
-
- These products, as well as other NYKO accessories, can be found at all
- major consumer electronics and video game stores.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Supreme Court: More Review of Web Porn Law
-
-
- The U.S. Supreme Court ruled on Monday that community standards may be used
- to shield minors from Internet pornography, but said other free-speech
- problems must be resolved before the restrictions in the federal law can
- take effect.
-
- By an 8-1 vote, the justices set aside a U.S. appeals court ruling that
- the law violated constitutional free-speech protections solely because it
- relied on community standards to identify online pictures and writings
- harmful to minors.
-
- Justice Clarence Thomas said reliance on community standards does not by
- itself render the law too broad under the First Amendment, but he
- acknowledged other constitutional problems with the law need to be decided.
-
- The Child Online Protection Act, adopted by Congress and signed by
- President Bill Clinton in 1998, requires commercial Web site operators to
- use credit cards or adult access systems before allowing Internet users to
- view material deemed harmful to minors.
-
- The law has never been enforced. It immediately was challenged on First
- Amendment grounds by the American Civil Liberties Union and 17 groups and
- businesses, including online magazine publishers and booksellers.
-
- Thomas said the government still remained barred from enforcing the law,
- sending the case back for a lower court in Philadelphia to decide whether
- it was unconstitutionally vague, too broad for other reasons or failed to
- survive strict scrutiny.
-
- Last month, the court struck down by a 6-3 vote a separate federal law
- banning "virtual child pornography" that uses young adults or
- computer-generated pictures to depict children, ruling it violates free
- speech rights.
-
- The new ruling ensured the legal battle will go forward in a case that has
- pitted free-speech rights against efforts by Congress to regulate
- cyberspace by keeping minors away from online pornography.
-
- "The court clearly had enough doubts about this broad censorship law to
- leave in place the ban, which is an enormous relief to our clients," said
- Ann Beeson, litigation director of the ACLU's Technology and Liberty
- Program.
-
- "This case is still very much a work in progress," she said, noting a
- majority of the court appeared to have grave doubts about the law's
- constitutionality. "We are confident the court will ultimately strike down
- this law," she said.
-
- The appeals court specifically objected to how the law defined harmful as
- based on the average person in applying "contemporary community standards"
- and said it would effectively force all speakers on the Web to abide by
- the "most puritan" standards.
-
- In a separate concurring opinion, Justice Anthony Kennedy, joined by
- Justices David Souter and Ruth Bader Ginsburg, said a "very real likelihood"
- existed that the law was too broad and would not survive further review.
-
- Justices Sandra Day O'Connor and Stephen Breyer, in separate concurring
- opinions, both supported a national standard for the Internet.
-
- In dissent, Justice John Paul Stevens said community standards would not
- work in cyberspace. He said, "The community that wishes to live without
- certain material not only rids itself, but the entire Internet of the
- offending speech."
-
- He said speech is effectively prohibited whenever the least tolerant
- communities find it harmful to minors.
-
- Stevens expressed concern the law could cover advertisements, online
- magazines, bulletin boards, chat rooms, stock photo galleries, Web diaries
- and a variety of illustrations encompassing a vast number of messages.
-
- Spokeswoman Barbara Comstock said the Justice Department was "pleased" by
- the ruling and would defend the law as it undergoes further review in the
- courts.
-
- Jay Sekulow of the American Center for Law and Justice, a conservative
- legal group, said the decision "makes one thing very clear: there are
- still many constitutional hurdles ahead in the battle to protect children
- from online pornography."
-
-
-
- Supreme Court Cracks Down On Web Porn
-
-
- In a minor setback for civil liberties groups challenging a law that
- cracks down on Internet smut, the U.S. Supreme Court has ruled the Child
- Online Protection Act may not be overly broad.
-
- On Monday, justices voted 8-1 to send the case back for reconsideration by
- the lower court that struck down the law. However, the high court did not
- lift an injunction preventing enforcement of the law, meaning the
- government's hands are still tied when it comes to blocking content deemed
- harmful to minors.
-
- COPA passed in 1998 and made it illegal to sell sexually explicit material
- via the Web if minors could see it. Since then, the measure has been
- bogged down in the courts amid challenges it was overly broad and violated
- the First Amendment by preventing adults from accessing certain Web
- content.
-
- The court said COPA's use of "community standards" to determine harmful
- material did not make the law overly broad, as the 3rd U.S. Circuit Court
- of Appeals in Philadelphia had determined in a previous ruling. However, it
- did not address other challenges to the law, including charges that COPA is
- vague and does not use the least restrictive measure possible to protect
- children from porn.
-
- Instead, the high court ordered the 3rd Circuit to consider those issues,
- meaning legal battles surrounding COPA are far from over.
-
- "Whether COPA is constitutional was left to be decided another day on
- other grounds," said Erwin Chemerinsky, a law professor at the University
- of Southern California.
-
- In their mixed decision, the only issues the judges agreed upon were that
- the law should be sent back to a lower court and that the injunction
- should remain in place.
-
- Writing for the majority, Justice Clarence Thomas cited earlier rulings
- upholding the concept of community standards.
-
- "We have observed that it is neither realistic nor constitutionally sound
- to read the First Amendment as requiring that the people of Maine or
- Mississippi accept public depiction of conduct found tolerable in Las
- Vegas or New York City," he wrote.
-
- However, Justice John Paul Stevens said that although the imposition of
- community standards can shield children from inappropriate speech, it can
- also damage free speech in cyberspace.
-
- "In this context of the Internet, this shield also becomes a sword,
- because the community that wishes to live without certain material not
- only rids itself, but (rids) the entire Internet of the offending speech,"
- Stevens wrote.
-
- Civil liberties groups are hoping the lower court eventually will overturn
- the law on other grounds.
-
- The Supreme Court's ruling "doesn't really change the equation one way or
- the other," said John Morris, staff counsel with the Center for Democracy
- and Technology, which filed a brief urging the court to overturn the law.
- Morris called Monday's ruling "one step in a long line of litigation"
- related to the law.
-
- The American Civil Liberties Union (ACLU), which led the challenge of COPA,
- praised the court's decision to let the injunction stand. "The court
- clearly had enough doubts about this broad censorship law to leave in place
- the ban, which is an enormous relief to our clients," ACLU attorney Ann
- Beeson said in a statement.
-
- Nevertheless, the ruling could turn out to be a minor victory for those
- hoping to rein in objectionable material on the Web. For one thing, the
- court didn't specifically brand the law unconstitutional, as it has done
- in other Web content cases such as one brought against the 1996
- Communications Decency Act. What's more, anti-porn activists can argue
- that material may violate community standards in conservative areas in
- their attempts to remove it from the Web.
-
- But those arguments may be somewhat tempered because the court was vague
- in defining what constitutes a community when it comes to determining such
- standards, leaving open the question of whether local or national tastes
- and values will define what's acceptable on the Net.
-
- Legal experts agreed that the ruling was a minor bump on the road to
- determining how Web content is regulated.
-
- Christopher Wolf, an attorney with Proskauer Rose, thinks COPA eventually
- will go the way of other attempts to protect children online. "I'd be
- surprised if it is ever validated," Wolf said. "In the meantime, the law
- is off the books, and free speech is alive and well."
-
-
-
- Napster CEO Quits As Sale Rejected
-
-
- Napster Chief Executive Konrad Hilbers is stepping down, capping months of
- unsuccessful negotiations to sell the file-swapping company and settle
- lawsuits hanging over its business.
-
- The company may also be close to filing for bankruptcy, according to at
- least one source close to Napster. In an e-mail to the company Tuesday,
- Hilbers confirmed that a last-ditch attempt to sell the company outright
- to German media giant Bertelsmann had fallen through after opposition from
- Napster's quarrelling board of directors.
-
- The management team "has put together what I consider to be a valid and
- beneficial deal for Napster over the last weeks," Hilbers said in the
- e-mail, a copy of which was seen by CNET News.com. "Unfortunately, the
- board has chosen to not pursue the deal...I am convinced that not pursuing
- the offer is a mistake, and it will lead the company to a place where I
- don't want to lead it."
-
- Bertelsmann confirmed the deal's rejection.
-
- "We regret that the Napster shareholders were unable to reach an agreement
- regarding the offer from Bertelsmann," the company said in a statement.
- "However, we continue to believe in the value of peer-to-peer technology.
- We are hopeful that Napster's brand and technology will be able to realize
- its potential as a compelling consumer proposition."
-
- The dissolution of this Bertelsmann deal does not mean the company is
- relinquishing all hope of taking over Napster, however. The media giant
- has bankrolled Napster with tens of millions of dollars in loans and is
- likely its largest creditor. Should Napster file for bankruptcy, it still
- could gain control of the company or access to its technology.
-
- Hilbers, who took the top spot last July, has been uniformly upbeat in his
- predictions that the former file-swapping star would rebound and create a
- new, legal service based on broad deals with the very record labels suing
- it. But the company has postponed the launch of its subscription plans
- indefinitely, as legal settlement and music licensing talks have fallen
- through.
-
- The last several months have been marked by internal struggles, as
- original investor John Fanning has fought board members Hank Barry and
- John Hummer, both representing venture capital firm Hummer Winblad, for
- control of the company.
-
- A lawsuit filed by Fanning in Delaware court in an attempt to wrest
- control from the venture capitalists was dismissed Tuesday, the company
- confirmed.
-
- Konrad's departure, and the collapse of the Bertelsmann deal, leaves the
- once-proud file-swapping company with few resources at its disposal. It
- has had little to no income since opening its doors in 1999 and has been
- living on loans from Bertelsmann that have totaled more than $85 million
- for operational expenses alone.
-
- Bertelsmann had also promised to pay tens of millions of dollars in
- additional legal settlement and music licensing fees. Napster has had
- several rounds of layoffs, cutting staff already dangerously close to the
- bone.
-
- A representative for the company said Napster had not filed for bankruptcy
- and that no plans had yet been made to do so. However, with no revenue
- coming in, the company is on increasingly tenuous ground.
-
- "We deeply regret that we have not yet been able to find a funding
- solution that would allow Napster to launch a service to benefit artists
- and consumers alike," the company said in a statement. "We will be looking
- at additional steps in the coming week to further reduce expenses."
-
- A replacement for Hilbers or an interim CEO has yet to be named, a company
- representative said.
-
-
-
- Bertelsmann Snaps Up Napster
-
-
- Embattled Internet music upstart Napster Inc. was handed a new lease on
- life Friday as German media giant Bertelsmann stepped in with $8 million to
- buy its assets and keep the online song-swap service in business.
-
- The surprise deal also brought Napster Chief Executive Officer Konrad
- Hilbers and founder Shawn Fanning back into the fold just days after they
- quit the company amid fears that mounting legal, financial and technical
- problems would silence Napster for good.
-
- "While this has been a very unusual week, I'm pleased that I and my
- colleagues can move forward and give our full attention to Napster's
- future," Hilbers said in a statement.
-
- Bertelsmann's agreement to provide $8 million for Napster's creditors will
- allow the company to file for Chapter 11 bankruptcy protection and emerge
- as a wholly-owned subsidiary of Europe's second-largest media group,
- officials said.
-
- It will then resume its much-delayed plan to relaunch as a subscription
- digital music service that complies with U.S. copyright law.
-
- Analysts said the deal, which gives Bertelsmann control of Napster for far
- less than the $15 million to $30 million it might have cost to buy the
- company outright, could nevertheless prove a good deal for the online
- music company.
-
- "This development could very well breathe new life into this Napster,"
- said Phil Leigh, a financial analyst at Raymond James & Associates.
-
- Napster, once one of the hottest properties on the Internet, has been
- offline since July 2001 as it fights a music piracy lawsuit by major
- record labels.
-
- The service this week signaled it was nearing the end of the game as
- Hilbers, Fanning and several other senior executives quit after a dispute
- among board members derailed a Bertelsmann bid to buy the company
- outright.
-
- That quarrel was resolved by a Delaware court Tuesday, setting up a new
- Napster board chaired by Hilbers.
-
- Bertelsmann, which broke ranks with other music companies by buying a
- stake in Napster in 2000, said it was now ready to help push the company
- toward its goal of becoming a secure, membership-charging service.
-
- "Creating new ways of doing business is never easy, but Napster will be at
- the forefront of finding business models that respect copyright, reward
- artists, and deliver entertainment value to consumers," Joel Klein, chief
- executive of the U.S. arm of Bertelsmann, said in a statement.
-
- "Peer-to-peer is a transforming technology and we're proud to have Shawn
- Fanning continue to work on its development."
-
- Fanning, who founded Napster as a college student in 1999 and will now
- serve as the company's chief technology officer, said he was pleased to be
- moving forward with Bertelsmann.
-
- "Bertelsmann understood our vision when they first invested in us," Fanning
- said. "They still believe in that vision."
-
- Fanning's vision was in part what landed Napster in trouble in the first
- place.
-
- While wildly popular with millions of users around the globe, the service
- quickly drew the ire of the recording industry, which in late 1999 filed
- suit charging it with abetting music piracy by allowing users to download
- digital music files from other people's computers without paying any
- royalty fees to copyright holders.
-
- Lengthy litigation resulted in a court injunction which barred the service
- from offering copyrighted songs identified by the labels.
-
- While Napster now says it will relaunch as a royalty-paying service,
- company officials concede there have been both technical difficulties in
- setting up the system and contract difficulties with record labels
- declining to provide licenses for their music.
-
- "The biggest remaining job for Bertelsmann is to get content, to get the
- other record labels to agree to use Napster," said Leigh of Raymond James.
-
- Sources close to the company said Friday they still had no firm date for
- the Napster relaunch, but would said it would only take place once all the
- kinks had been worked out.
-
- "For Bertelsmann this is a long-term play," one source said, adding that
- Napster's high brand visibility, established "community" of users and
- peer-to-peer format were all assets.
-
- Jupiter Media Matrix analyst Stacey Herron said that while Napster
- remained the most famous of the digital music services, it would still
- face competition from newer companies that have sprung up during the long
- months of litigation.
-
- "This announcement certainly doesn't secure the future of Napster as a
- thriving business," Herron said.
-
- "You can't simply turn back the clock and make Napster what it was two
- years ago."
-
-
-
- AOL Won't Let IE Take Mac Test
-
-
- America Online has dropped Internet Explorer from a test version of its
- software for Mac OS X, the latest sign that the Internet giant wants a
- rematch in the browser wars with Microsoft.
-
- AOL for Mac OS X version 2 includes an integrated browser using technology
- created by Netscape Communications, according to a note to beta testers
- describing the software's features, which was obtained Thursday by CNET
- News.com. In addition, the upgrade includes a new "aquafied" look "in the
- spirit" of OS X's liquid-like user interface, as well as instant messaging
- (news - web sites) and Buddy List support for chatting with Mac.com users,
- among other things, the note said.
-
- The Mac switch comes after AOL released a version of its CompuServe online
- service based on Netscape's Gecko technology instead of IE. In an e-mail
- to software testers in March, AOL said it also is trying out Gecko on its
- latest software, AOL 7.0. Gecko technology allows Web pages to be
- displayed, serving as a foundation for Web browsers. AOL and Netscape are
- both divisions of AOL Time Warner.
-
- AOL's Gecko tests signal the latest salvo in an ongoing battle between two
- technology giants vying for domination of the Internet. AOL has the
- largest Internet audience, and switching to its own browser could greatly
- affect how those people view the Web. Most browsers do not generate any
- direct revenue, but they can influence where Web surfers go and what
- applications they use.
-
- Microsoft and AOL have theoretically squared off in the browser market
- since AOL announced in November 1998 that it would acquire Netscape for
- $4.2 billion. But AOL had until recently avoided a direct confrontation,
- sticking to a long-term deal that made IE its default browser in exchange
- for distribution of its software in new versions of Microsoft's Windows
- operating system.
-
- The relationship has increasingly shown signs of wear.
-
- Last summer, the two companies tangled over terms for bundling AOL into
- Microsoft's Windows XP operating system. Talks dissolved after the two
- companies could not agree on terms of the deal.
-
- This year, Netscape sued Microsoft, capping years of allegations that the
- software giant had forced its way into the browser market by abusing its
- monopoly in desktop operating systems.
-
- AOL and Microsoft did not immediately return requests for comment.
-
- Analysts downplayed the significance of the Netscape switch for Mac,
- saying the browser wars ended years ago.
-
- Since IE 6 was unveiled last August, Netscape's browser has fallen from
- about 12 percent of the market to just 7 percent, according to research
- published in March by StatMarket, a division of audience measurement
- service WebSideStory.
-
- "I'm not sure how this transfers into shareholder value" for AOL, said
- analyst Paul Kim of investment bank Kaufman Bros. "There is no way to
- monetize browsers. This is more like AOL saying, 'Hey, I'm not going to
- use Microsoft's products.'"
-
- Apple Computer has made a big bet on OS X, the latest and greatest
- operating system for its Mac personal computer. OS 9 is used on the
- majority of the 25 million Macs in service. Earlier this month, Apple CEO
- Steve Jobs (news - web sites) said he expects some 5 million people will
- be using OS X by year's end, up from 1 million at the start of 2002.
-
- As AOL has drifted away from Microsoft, it has drawn closer to Apple. A
- new version of OS X due out this August will support instant messaging
- between Mac and America Online's closely guarded AOL Instant Messenger
- service. Last year, Apple switched the default home page for Mac to
- Netscape.com from Excite.com, following the bankruptcy of Excite parent
- Excite@Home.
-
- In its note to beta testers AOL suggested that the latest browser switch
- offers a significant boost for consumers.
-
- "Since the beginning of the Web, industry groups and Web site developers
- have clamored for a browser that would support currently accepted
- standards for Web content," the note reads. "If you are surfing the Web,
- pages will look better, and you can view all the latest eye-pleasing
- special effects, graphics and styles that Web developers put into their
- sites."
-
-
-
- Judge Warns Microsoft to Keep Promise
-
-
- U.S. District Judge Colleen Kollar-Kotelly gave Microsoft a stern warning
- Friday to keep its promise to abide by antitrust penalties expected later
- this year.
-
- John Shenefield, an expert testifying for the nine states still suing
- Microsoft, said the states have little expectation that Microsoft will
- change its ways.
-
- "If you have monopoly power and you're making a lot of money doing what
- you're doing, there's very little incentive to change the way you live,"
- Shenefield said. "Hope springs eternal, but you're dealing with a
- monopolist."
-
- Microsoft's expert, Charles F. "Rick" Rule, said he was "somewhat
- offended" by Shenefield's statement.
-
- "They very much want to be in compliance," Rule said of Microsoft. "I
- believe that Microsoft is very sincere of that."
-
- Kollar-Kotelly said she accepts Microsoft's assurance, but that she will
- be watching.
-
- "These are the kinds of things that will come back to haunt you if you
- don't, because I have a memory of all these statements," she said.
-
- Kollar-Kotelly's decision on the entire case is expected in late summer.
-
- Much of the testimony Friday, the last day of hearings before closing
- arguments scheduled for June 19, centered around how much of
- Kollar-Kotelly's time will be taken up by the ongoing battle between
- Microsoft and the states.
-
- As the trial judge in charge of the case, Kollar-Kotelly will be
- responsible for disputes over the life of her decree. The states want a
- 10-year term, whereas Microsoft and the federal government agreed on five
- years in their settlement last year.
-
- The states have asked the court for a "special master" to serve as an
- investigator and arbiter of disputes arising from Kollar-Kotelly's order.
- Either side could then appeal the special master's final report to the
- court.
-
- Microsoft and the government agreed on a three-person technical committee
- whose main job is to help a complaining party - typically a Microsoft
- competitor - and Microsoft work out an agreement without going back to the
- judge.
-
- Unlike the special master, the committee does not have set deadlines and
- any court action would have to be brought by the Justice Department.
- Critics, including the states still suing, say this would take too long for
- fledging companies that need immediate help.
-
- "Delay is fatal when you're talking about nascent competition," Shenefield
- said. "Velocity is not one of (Justice's) signature features."
-
- Rule, who served as a negotiator for Microsoft in settlement talks with
- the Justice Department, told Kollar-Kotelly the states' plan "provides no
- firebreak to your honor," and would allow Microsoft competitors to bring
- many complaints straight to court.
-
- Kollar-Kotelly appeared to be very skeptical of the states' plan,
- particularly the right for competitors to bring complaints to the special
- master without filtering them through the states.
-
- "It seems to be sort of abdicating their role," she said of the states.
-
-
-
- Senate Panel Backs Bill Against E-Mail Spam
-
-
- A bill aimed at limiting that unwanted junk e-mail known as "spam" was
- approved and sent to the floor by the Senate Commerce Committee on Friday
- with unanimous support from Democrats and Republicans.
-
- It would strengthen the Federal Trade Commission's enforcement authority by
- allowing it to impose fines of up to $10 per e-mail on e-mails that violate
- existing laws against spam -- with a cap of $500,000.
-
- Sen. Conrad Burns, a Montana Republican and co-sponsor of the legislation,
- said the bill would help both e-commerce and consumers burdened by
- unsolicited junk or pornographic e-mails.
-
- "Rampant pornography and fraudulent credit deals were never the destiny of
- the Internet, but they have become commonplace fixtures in in-boxes
- everywhere," he said.
-
- No similar measure is pending in the U.S. House of Representatives.
-
- New Mexico Republican Rep. Heather Wilson's bill requiring spammers use a
- legitimate return address, so unwanted e-mail can more easily be blocked,
- has not yet been scheduled for a vote.
-
- Twenty-two states have passed anti-spam legislation.
-
- Spam has especially been a problem for rural consumers, many of whom pay
- long-distance charges for Internet connections and waste time and money
- erasing their unwanted e-mails, Burns said.
-
- The Senate Commerce Committee on Friday approved an amendment by Sen.
- Barbara Boxer, a California Democrat, that would prohibit transmitting
- unwanted e-mails to addresses that were illegally obtained from Web sites.
-
- Co-sponsor Sen. Ron Wyden, an Oregon Democrat, said moving the bill would
- help the FTC deal with thousands of complaints it has received about spam.
-
- "The problem is, the technology is on the side of the spammer," he said.
-
- The proposal would also require e-marketers to include a working return
- address to allow recipients the option of refusing further e-mails, and
- give Internet service providers the ability to bring suit to keep unlawful
- spam off their networks.
-
- And, it would subject spammers who intentionally disguise their identities
- to misdemeanor criminal penalties.
-
-
-
- FBI Raids "Deceptive Duo" Suspects
-
-
- The FBI executed search warrants against two former online vandals it
- believes to be the members of "patriot" hacking group the Deceptive Duo.
-
- Agents confiscated computer equipment from Robert Lyttle, previously
- convicted of defacing dozens of sites under the moniker Pimpshiz, in
- California on Monday, in connection with the Deceptive Duo case. The
- bureau also took equipment from The-Rev, a former member of the hacking
- group Sm0ked Crew, in Florida on Sunday, said a friend of the two hackers.
-
- "They knew that they were going to get caught," said Kelly Hallissey, a
- Las Vegas resident who bills herself as an "online mom" to several
- hackers, including the two suspects. She worried that the teenagers would
- be made an example under new laws passed as part of the U.S.A. Patriot Act
- and maintains that they truly thought they were helping.
-
- The Deceptive Duo has defaced dozens of U.S. government and military sites
- with pro-American messages lambasting the poor security of the nation's
- critical systems. The hacked sites have included those of the Defense
- Department and the Sandia National Laboratories, which is associated with
- the U.S. Department of Energy (news - web sites)'s National Nuclear
- Security Administration.
-
- "This is their part in helping after 9-11," Hallissey said. "A lot of kids
- they knew went into the service after 9-11. Their skills lie in hacking,
- however. It sounds corny, but they mean it and they believe it."
-
- Dodie Katague, deputy district attorney for California's Contra Costa
- county, confirmed that Lyttle had appeared in a probation hearing on
- Wednesday to discuss how his probation status would be affected by the new
- charges.
-
- "Now that he is an adult--he is 18--we are letting the Feds handle it,"
- said Katague. "And he is going to be in a lot more trouble than before."
- Lyttle was convicted of defacing dozens, and perhaps hundreds, of Web
- sites with a pro-Napster message. He is on probation.
-
- An FBI representative in San Francisco confirmed that the bureau executed
- a search warrant against Lyttle. Bureau representatives in Florida and
- Washington could not be immediately contacted for comment.
-
- Many security experts have been critical of the tactics employed by the
- duo in the name of helping computer security.
-
- "There are probably better ways to tell people that their security sucks,"
- said Dragos Ruiu, an independent security consultant. "In one way, it's an
- excuse to play around, because they probably would have done it anyway."
-
-
-
- Sun's StarOffice Launches Renewed Attack on MS Office
-
-
- In a campaign to compete directly with Microsoft Office, Sun Microsystems
- released its new StarOffice suite of applications Wednesday, touting the
- package as an alternative to proprietary software and noting that
- StarOffice has fewer licensing restrictions.
-
- With enterprise pricing as low as US$25, StarOffice 6.0 can run on Linux,
- Solaris and Windows platforms and will retail for $79.95 -- compared with
- $479 for Microsoft Office or $239 for an MS Office upgrade.
-
- Earlier this year, Sun promised to release a more robust application with
- better customer support than version 5.2, which the company has offered
- since it acquired the StarOffice product line in 1999.
-
- Using open and published XML (extensible markup language), documents
- created in StarOffice can be opened, modified and shared with other
- programs, such as Office XP.
-
- StarOffice is created from the same software as OpenOffice, an open source
- project developed by Sun and others in which code is changed and shared
- among programmers.
-
- The new suite will be made available to the retail market on May 21st.
-
- Mike Rogers, vice president and general manager of desktop and office
- productivity software at Sun Microsystems, said earlier versions of
- StarOffice registered more than 8 million downloads, indicating that
- customers are demanding an alternative to Microsoft Office.
-
- "Our enterprise customers worldwide are asking for freedom of choice, and
- we're giving it to them with StarOffice 6.0 -- freedom from restrictive
- licensing and freedom from unreasonable pricing and forced upgrades,"
- Rogers said.
-
- According to Sun, more than 1.8 million users in the enterprise,
- government and education sectors currently are evaluating the software.
- The company estimated an aggregate savings of $200 million in licensing
- costs for those users if they choose to replace Office with StarOffice.
-
- Educational institutions pay only for the cost of the CD and shipping, Sun
- added.
-
- Sun also noted that such original equipment manufacturers (OEMs) as
- Hyundai, MandrakeSoft, SuSE Linux, Turbolinux and Ximian are planning to
- include StarOffice 6.0 in their product offerings.
-
- Microsoft countered the announcement with its own explanation of Sun's new
- release. A company spokesperson told news sources that the value of
- Microsoft's Office suite far exceeds its market price, and dubbed
- StarOffice a "cheap alternative" to Microsoft's Office products.
-
- Rob Perry, senior analyst at the Yankee Group, told NewsFactor that it is
- unlikely Microsoft is "losing any sleep" over Sun's StarOffice launch.
-
- "The desktop productivity market [race] is over. Microsoft owns it, unless
- the platform changes to something else and Windows goes away," Perry said.
-
- Despite StarOffice's low price, Perry said he does not believe that
- companies currently using Office will switch to Sun's offering.
-
- "The price of the application is not that important compared to the cost
- of retraining people," Perry said. "If you have to relearn these
- applications, it costs you much more than $400 in productivity loss.
-
- "That's the real thing that holds Office in the enterprise," he added.
-
- But Perry noted that he does see a market for StarOffice among high-end
- home users, many of whom he predicted will experiment with using Linux, if
- they have not already done so.
-
- "They're not paying $400 for Office anyway -- they're getting upgrades
- from their neighbors. There is still lots of sharing in the home market,"
- Perry said.
-
- Perry added that with its new, more restrictive licensing and registration
- policies, Microsoft is trying its best to put an end to sharing. Its
- efforts so far, however, have had little effect beyond simply raising
- consumers' ire.
-
-
-
-
- =~=~=~=
-
-
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