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- Volume 4, Issue 9 Atari Online News, Etc. March 1, 2002
-
-
- Published and Copyright (c) 1999 - 2002
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Kevin Savetz
-
-
-
- To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
- log on to our website at: www.atarinews.org
- and click on "Subscriptions".
- OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphiforums.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphiforums.com/m/main.asp?sigdir=atari
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0409 03/01/02
-
- ~ Classic Tech eLetter! ~ People Are Talking! ~ Spacewar Retrospect!
- ~ Microsoft Case Goes On! ~ Settling States Not! ~ Digital Piracy War!
- ~ Apple's Final Cut Pro! ~ Napster Wins Victories ~ SETI@home For Mac!
- ~ AOL Sends Bogus Bills? ~ uBid's "uBuy It Now"! ~ Shadow Man Sequel!
-
- -* eBay Featured Auctions Flap! *-
- -* Media Allowed Microsoft Case Files! *-
- -* Microsoft, U.S. Refine Antitrust Settlement *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- The way this week has been, I could almost write a repeat of last week's
- editorial! I just went back to that issue to make sure of what I had
- written. Spring-like weather again, and then it snows and gets brutally
- cold. That New England adage "If you don't like the weather, wait a minute"
- never seems to fail. The reverse is also true, depending on your point of
- view! So here it is, March 1st, and just a trace of snow on the ground.
- Perfect scenario for drought conditions; and this is New England, where
- droughts are relatively unheard of. This is an area of the country in which
- snow is a fact of life, all winter long. Not this year. I remember as a
- kid, walking to school 5 miles a day, uphill, through snow 3 or 4 feet deep!
- Oops, that was my parent's tall tale!
-
- Another quick-passing week for me. Not that I'm complaining that the
- weekend is here again! Although I have plenty to catch up on at work, the
- weekend is still something I look forward to enjoy. Even if I have projects
- to do around the house, I need that break from the insanity of that
- necessary evil: the job. Maybe it's time for a vacation!
-
- Well, like I did last week, I'm going to get the finishing touches of this
- week's issue done quickly; I want to get back into "Diablo"-playing. While
- the game is not up to the level of "Dungeon Master" of yesteryear, it does
- have some addictive powers! And, I'm catching up to my friend at work who
- is desperately stuck on one of the last levels! If I can catch or pass her,
- I can really rub it in!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- New Classic Tech Newsletter
-
-
- A new online publication, the Classic Tech Eletter, recently launched.
- The biweekly e-mail newsletter delivers info about:
-
- - Milestone technology and the people who created them
- - Collecting and preserving vintage computers of all types
- - Fellow enthusiasts and their efforts to preserve computing history
- - New technology and products destined for milestone status
- - Rescues of rare or historically important computers
- - Auction sales of interesting computer items
-
- http://www.classictechpub.com
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- joe@atarinews.org
-
-
-
- Hidi ho friends and neighbors. Boy, it's been a long week. My foot is
- still throbbing, and my poor little toe is still swollen and nasty
- looking. That's what I get for being a klutz, I guess.
-
- On another subject, I've been thinking a lot about music the past few
- days. No, I'm not talking about creating music (either with a computer
- or the old fashioned way... with an actual instrument), or ripping CDs
- or even downloading MP3s from the internet.
-
- I'm talking about the feelings and emotions that music can elicit from
- us.
-
- I've never been a musician or an audiophile. I couldn't carry a tune in
- a bucket, and as long as I can hear the words and tune that was good
- enough for me.
-
- But while watching television the other night I had an interesting
- experience. Wednesday night is my favorite night because two of my
- favorite television shows are on back-to-back. The latest incarnation
- of the Star Trek saga; ENTERPRISE followed by West Wing... how can you
- beat that??
-
- Anyway, I was laying back on the couch with my ailing foot propped up
- on a couple of pillows, listening to the theme song for ENTERPRISE. To
- my amazement I was caught up in the song. Now, I don't particularly
- like the song, and a most assuredly don't like it as a Star Trek theme,
- but for a moment something clicked. I wouldn't classify it as a
- revelation or spiritually uplifting or anything, but it took me by
- surprise.
-
- I have friends that are complete and total audio freaks, and I've never
- understood what the attraction was. I like all kinds of music (well,
- almost all kinds. I have no use for rap, and jazz is just too much work
- to listen to).
-
- I appreciate Bach and Mozart as much as I do Billy Joel and Harry
- Chapin, but it's only appreciation. I listen to the music and say,
- "Wow. THAT is talent". That evening, for the first time, I 'felt'
- music. It was really kind of cool.
-
- This is just one more instance of finding things that will surprise
- you. And that, too, is kind of cool.
-
- Now let's get on with the news, hints, tips, and info from the UseNet.
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
-
- Charles Stanley posts this about new technology:
-
- "As soon as I get interested in some technical advance and invest in it
- (ie, pay up), along comes another killer tech-advance that makes every
- previous advance useless. The story of my life.
-
- New Scientist, 19/02/02, 16:50: 'Replacement for DVD unveiled.'
-
- 'The world's Big nNine electronic companies have swallowed corporate
- pride and agreed on a single standard and name - Blue-Ray - for the
- next generation video and computer optical disc.'
-
- It uses a blue laser: a single-sided 12 cm disc stores 27GB data or
- 13 hrs TV or 2 hrs hi-def video. Present CD/DVD tools cannot read it.
-
- So, hold it, fellow Atari & Mac Users (PC? ugh), if you want the latest.
-
- Bang goes my dream of getting an iMac with Superdrive."
-
- Joshua Kaijankoski tells Charles:
-
- "Charles, it'll be at least 5 - 10 years before this alleged
- 'replacement' is going to kick in. Look how long it took for DVD. Even
- if it did come out earlier than I predicted, it's not gonna kill DVD.
- DVD hasn't killed VHS yet. Go ahead and buy the iMac with superdrive.
- The computer itself will be obsolete by the time the new technology
- arrives."
-
- Greg Goodwin adds:
-
- "Just to note, DVD and CD are incompatible formats. DVD players that
- can also read audio CDs actually have two lasers. Thus, Blue-Ray
- devices (the name will likely change by the time it's in consumer
- equipment) will likely have regular DVD lasers to provide for
- backwards compatibility."
-
- Don Wolfe asks for help with grabbing stuff from the internet:
-
- "I want to copy some Recipes off the Internet without printing the
- whole file. Would a screen grabber accessory be the right tool to cut
- one recipe out ?? If so, what is the best ACC for the Atari and where
- can I D/L it ??
-
- 2nd question, I have a Atari 44mg removable running off a 520ST DMA
- port, I want to copy some files to this computer, but my double sided
- external drive is acting up. So can I connect a Syquest 135mg that is
- using a Link 2 cable to the out port on the back of the Atari 44mg
- drive or will the link 2 try to convert DMA to SCSI and the 44mg has
- probably already done this ?? I don't have a plain DMA cable that
- will connect to the Syquest 135mg which has the big SCSI port....."
-
- Derryck Croker answers the part about the removable hard drive:
-
- "If the out port on the 44MB drive is a DMA one (19 pin) then just plug
- your LinkII/Syquest in. If it's a 50 pin Centronics then you'll have to
- use that instead, plugging directly into the Syquest. You'll have to
- make sure that you remove the 44MB drive's termination if you have to
- go this route (and terminate the Syquest) if you go this way."
-
- Edward Baiz tells Don:
-
- "Nice to talk to an ex-Genie user. Yes, you could do it that way you
- suggested, but I would do it another way. Just save the screen as a html
- file. Then convert it to txt using a program that does this, cut out what
- you want and then print it or save it. Of course I am assuming you are doing
- this on an Atari, but I guess it could be done on a PC.
-
- Hallvard Tangeraas asks about floppy drive step rates with TOS 2.06:
-
- "When booting within TOS 2.06 isn't the step-rate set to 6ms so that High
- Density (HD) disk drives can be used, while retaining compatibility with
- DD drives?
-
- I was under the impression that 6ms was needed for HD drives, while 3ms
- is used for DD drives (but also works under 6ms, albeit with an
- irritating grinding noise).
-
- But... having booted my Mega STe (TOS 2.06) I ran a program called
- "SETSEEK.PRG" (comes as part of the "SOS 2.06" package) and there's a
- function which allows it to read the current setting. It showed 3ms!
- I even tried bypassing any ACCesories, AUTO programs etc. by holding
- down the <CONTROl> key while booting.
- What's the deal?"
-
- Djordje Vukovic tells Hallvard:
-
- "In fact both the HD and the DD drives need 3ms stepping rate; when the
- floppy controller chip is driven by a double-frequency (16MHz) clock
- (as needed for HD floppies), the set-up 6ms stepping rate (actually
- a value in a register of the floppy controller chip which governs the
- counter/divider) will become 3ms in reality."
-
- John Perez asks for help converting file formats:
-
- "I'm looking for any ideas that people may have for converting Stereo
- Cad/Cyber Studio 2 files (3D2) to other formats, particularly something
- that 3D Studio Max can read (from the same fellow that made the Cyber
- Cad series!). I have been told that Rosetta doesn't work very well,
- and the rendering program that I have tried (Phoenix II) requires words
- to be typed from the manual which is in storage, and doesn't work in
- Gemulator anyway (sub-menus like objects or lights cannot be closed)..
- Any help would be appreciated."
-
- Sascha Springer tells John:
-
- "Quick 3D seems to support the 3D2 format but I don't know if the
- downloadable quick3D viewer can save:
- http://www.quick3d.org/info.shtml
-
- Avalon has free converters but there are no descriptions for them (in
- particular 3d2toasc.zip has none):
- ftp://avalon.viewpoint.com/pub/utils/converters/ "
-
-
- Well folks, that's it for this week. Tune in again next week, same
- time, same station, and be ready to listen to what they are saying
- when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Sony Launches New Game Discounts!
- """"""""""""""""""""""""""""" 'Shadow Man: 2econd Coming'!
- 'Red Faction 2'! 'Superman'!
- And much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Sony Launches New Discounted Video Game Line
-
-
- The U.S. video game arm of Sony Corp. unveiled a new discount game line on
- Tuesday, saying it would offer best-selling titles for as much as
- 50 percent off their current retail prices.
-
- Sony Computer Entertainment America said it would begin offering a
- "Greatest Hits" series, covering both its own titles and those published
- by third parties, for $24.99.
-
- Some analysts and third-party game publishers expect Sony to announce a
- more sweeping round of price cuts on its regular-issue games and its $299
- PlayStation 2 console in May at the industry's annual Electronic
- Entertainment Expo (E3) in Los Angeles.
-
- To be eligible for the discounted pricing, games must be at least nine
- months old and have sold at least 400,000 copies, Sony said.
-
- The first four titles in the series are all Sony properties: "ATV Offroad
- Fury," "Twisted Metal: Black," "Dark Cloud" and "Gran Turismo 3 A-Spec."
-
- "Gran Turismo" was the sixth-best-selling game in the U.S. in 2001,
- according to market research firm NPD. Sony said the four titles together
- have sold more than 2.8 million copies.
-
- The publisher previously launched a similar program for its PlayStation
- One console.
-
- All three games currently retail for $49.99, the standard price for top
- games for consoles like the PS2, Nintendo Co. Ltd.'s GameCube and Microsoft
- Corp.'s Xbox.
-
- The Xbox and GameCube were both launched in mid-November. The PS2 was
- launched in November 2000, and has sold more than 8 million units to date,
- making it the market leader.
-
-
-
- Think You Can Fly? VR1 Entertainment
- Launches Fighter Ace III
-
-
- VR1 Entertainment announced the launch of Fighter Ace III. Players engage
- in fast and furious World War II online aerial combat, with a choice of 80
- classic warplanes, five world powers, and support for over 250 players per
- arena. Fighter Ace III will be released in Japanese and English in April
- 2002. A Free Trial Version is available for download or can be ordered on
- CD at http://fighterace.vr1.com/. Subscriptions to Fighter Ace III will
- cost $9.95 per month or $49.95 for six months of play beginning in April.
-
- In addition to an improved terrain and graphics engine, full squadron
- support and a more powerful interface, Fighter Ace III provides more than
- 20 new aircraft types, including the Me262 jet fighter. Historical arenas
- like Guadalcanal, North Africa and the Battle of Britain with rolling plane
- sets add a significant level of intensity and realism to Fighter Ace's
- unique territorial combat scenarios. Fighter Ace III also supplies you with
- aircraft carriers and transport ships that enhance Pacific-style
- island-hopping campaigns and trains and tank columns to give you plenty of
- targets on the ground.
-
- Fighter Ace is VR1 Entertainment's massively multiplayer online air combat
- game for the PC. It launched originally on the Microsoft Internet Gaming
- Zone in 1997, and has gathered a loyal following. Starting with version
- III, VR1 Entertainment will host and support the game and community
- directly.
-
- Think you can fly?
-
-
-
- Acclaim Entertainment, Inc. Unleashes `Shadow Man:
- 2econd Coming' For PlayStation 2
-
-
- A dark, eerie cloud of next-generation horror has risen, as Acclaim
- Entertainment, Inc. announced that it has shipped Shadow Man: 2econd Coming
- for the PlayStation2 computer entertainment. Featuring an all new game
- engine that was designed, developed and delivered exclusively for the
- PlayStation2 computer entertainment system, Shadow Man: 2econd Coming is
- the latest chapter in the Company's successful supernatural franchise which
- captivated consumers worldwide with its rich story, immersive gameplay and
- non-stop action.
-
- ``Shadow Man: 2econd Coming brings an entirely new level of horror to the
- PlayStation2 that will raise the hairs on gamers' necks," said Evan
- Stein, Vice President of Brand. ``Amid chilling new environments, scores of
- horrific enemies and white-knuckle action at every twist and turn, Shadow
- Man: 2econd Coming will deliver an unparalleled gaming experience."
-
- Already an eagerly anticipated release, the media had the following to say
- about the game:
-
- - "While not for the faint of heart, the gore content ultimately
- proves to be a mere footnote to a story that is compelling for
- its great game play and rich atmosphere. 98% Platinum Award
- -- PSE2 Magazine
-
- - "Turn the lights off and put your kids or little brothers to
- bed because this one is not for the faint of heart!"
- -- ign.com
-
- - "Shadow Man: 2econd Coming has it all; compelling story, lush
- graphics, and gameplay to burn, literally."
- -- Play Magazine
-
- Developed by Acclaim Studios Teesside, Shadow Man: 2econd Coming marks the
- return of Mike LeRoi, an undead demon-hunter on a twisted voodoo journey
- through the darkest recesses of the soul. In Shadow Man: 2econd Coming,
- players assume the role of both LeRoi and his ``Deadside" alter ego,
- Shadow Man, as they battle the Grigori, a group of sadistic demons that
- have been masquerading as humans for the past 2000 years. Players must use
- all of their cunning and strength to defeat the Grigori, who are trying to
- rescue their leader Asmodeus, from the Pit. If successful, destruction of
- biblical proportions will befall humanity. However, the one man that is
- standing between life and eternal darkness is Shadow Man.
-
- Shadow Man: 2econd Coming offers an array of exciting features, including:
-
- * 30+ hours of haunting gameplay;
- * Epic storyline filled with thrills, chills and twists, which are
- unveiled to the player though both scripted in-game events and dynamic
- cinematics;
- * Third-person horror adventure, featuring multiple routes and the
- combination of platform, combat, stealth and puzzle-based gameplay;
- * In-game transitions between day and night, each filled with unique
- actions and abilities;
- * Real-time weather effects, including torrential rain and icy snow;
- * Rule-based reactive artificial intelligence, allowing enemies to
- realistically respond to actual in-game events;
- * Six seamlessly connected game locations, each massive with numerous
- sub areas;
- * Ambidextrous gameplay - twice the gore with a fully-functional weapon
- in each hand;
- * Multiple game saving locations.
-
- Shadow Man: 2econd Coming will in full nationwide retail distribution on
- March 7 at a suggested retail price of $49.99.
-
-
-
- Sega's JSRF -- Jet Set Radio Future for Xbox
- Delivers Extreme Action, Style
-
-
- Sega of America announced the release of ``JSRF - Jet Set Radio Future"
- for the Xbox video game system from Microsoft. Fusing fast action,
- mind-blowing cel-shaded graphics and a slammin' soundtrack from the
- hip-hop maestros at Grand Royal Records and Wave Master, this sequel to
- the Dreamcast-released ``Jet Grind Radio" delivers extreme skating,
- extreme action, and of course, extreme style.
-
- Loaded with new environments, new characters, insane new aerial maneuvers,
- refined artificial intelligence and retina-searing special effects, ``JSRF
- -- Jet Set Radio Future" picks up the storyline of ``Jet Grind Radio" 10
- years later.
-
- ```JSRF -- Jet Set Radio Future' makes good on the promise of the Xbox
- hardware, delivering enormous interactive environments, gorgeous
- anime-style graphics and a truly inspired soundtrack," said Mike Fischer,
- vice president of entertainment marketing, Sega of America. ``Blurring the
- lines between art, culture, music and video games, Sega will continue to
- bend genres and define the future of entertainment with titles like `JSRF
- - Jet Set Radio Future."'
-
- The setting is Tokyo, 2024. Freedom of expression is a distant memory as a
- corrupt corporation controls the streets with its baton-brandishing
- militia, and it's up to street-smart skate crews, led by a mysterious
- pirate radio DJ, to save the soul of the city. Armed with rocket-powered
- skates, wicked freestyle tricks and an arsenal of aerosol cans, players
- must navigate a massive interactive city, battling rival crews for new
- turf and ultimately squaring off against the oppressive Rokkaku Group.
-
- Filling the airwaves of the game's pirate radio station is a hypnotic
- blend of hip-hop, techno and electronic beats courtesy of some of the
- hottest names in music. With a soundtrack by Grand Royal Records and
- Sega's Wave Master, ``JSRF -- Jet Set Radio Future" features original
- music and rump-shaking remixes of hits from Grand Royal artists including
- The Latch Brothers, Russell Simins, Cibo Matto, Scapegoat Wax, Bran Van
- 3000, Bis, BS 2000 and The Prunes.
-
- With intuitive pick-up-and-play controls, ``JSRF -- Jet Set Radio Future"
- lets gamers jump right into the action, exploring an expansive cityscape
- teeming with rival crews, corporate goon squads, cars, busses and
- pedestrian traffic. Take control of street-savvy characters like the
- enigmatic b-boy Beat and the sexy fly girl Gum as they apply graffiti art
- to marked targets and perform gravity-defying tricks and combos in a
- battle for the freedom of self-expression.
-
- ``JSRF -- Jet Set Radio Future" also features five all-new multi-player
- modes. Join forces with your friends, or compete against them in modes
- such as ``City Rush," ``Ball Hog," ``Flag," ``Graffiti Wars" and
- ``Tag" for hours of replayability. An in-game graffiti art editor also
- allows aspiring artists to create their own distinctive ``tags" for use
- within the game.
-
- ``JSRF -- Jet Set Radio Future" will be available at retailers this week
- and carries a MSRP of $49.95. The game is rated ``T" for Teen.
-
-
-
- THQ's `Red Faction' to Be Re-Launched Under
- PlayStation 2 `Greatest Hits' Collection
-
-
- THQ Inc. announced its critically acclaimed ``Red Faction" for the
- PlayStation® 2 computer entertainment system will be re-launched this
- spring as part of Sony Computer Entertainment America's ``Greatest Hits"
- collection. Beginning April 1, ``Red Faction" will be available for the
- manufacturers suggested retail price of $24.99 at retail outlets nationwide.
-
- ``Red Faction" is one of the first third-party titles to be included in
- the PlayStation 2 ``Greatest Hits" collection. Each game considered for
- the collection must have been available at retail for more than nine
- months and boast sales in excess of 400,000 units. ``Red Faction" will
- also be re-released across Europe as one of only five third-party games in
- Sony's PS2® ``Platinum" collection.
-
- THQ recently announced ``Red Faction 2," a sequel that expands and builds
- upon the experience and technology of the original game. Developed by
- THQ's studio, Volition, ``Red Faction 2" is scheduled for release this
- winter and will be unveiled at the Electronic Entertainment Expo in May.
-
- ``We are thrilled with the worldwide success of `Red Faction,' as it is an
- original, internally developed brand, and very excited to be part of
- Sony's first `Greatest Hits' line-up for PlayStation 2," said Alison
- Locke, executive vice president, North American Publishing, THQ. ``The
- reduced price point of $24.99 will allow more gamers to experience the
- innovation and excitement of `Red Faction' while building anticipation for
- the upcoming sequel this winter."
-
- ``Red Faction 2" is the sequel to one of the biggest original franchise
- releases of 2001. Powered by enhancements to Volition's revolutionary
- Geo-Mod(TM) engine that allows players to alter and destroy the game
- environment in real-time, ``Red Faction 2" introduces a host of new
- features and improvements constructed around a gripping storyline. Players
- will be tasked with completing multiple mission objectives with an arsenal
- of weapons and items at their disposal.
-
- ``Red Faction 2" will also allow players to commandeer different vehicles
- and fight alongside elite squad members, each with their own attack
- specialties. Refined graphics, an auto-save function, enhanced enemy AI
- and dynamic environments will also be featured in ``Red Faction 2." New
- additions to the game's multi-player action include a four-player split
- screen, customizable computer opponents and new game modes.
-
-
-
- Infogrames Takes Flight With Superman: The Man of Steel for Xbox
-
-
- It's a bird! It's a plane! It's Superman! This fall, Infogrames, Inc.
- brings the world's greatest super hero -- Superman -- to the Xbox video
- game system from Microsoft. Based on a story derived from the most popular
- and recognized super hero in the world, Superman: The Man of Steel will
- challenge players to protect Metropolis from supervillains Brainiac 13 and
- Lex Luthor, and a legion of malevolent robots intent on destroying the
- city and taking over the world.
-
- ``Utilizing the amazing power of the Xbox, Superman: The Man of Steel will
- finally deliver to gamers and comic book fans a Superman game that's
- worthy of its namesake," said Jean-Philippe Agati, senior vice president
- and head of Infogrames, Inc.'s Los Angeles studio. ``Featuring detailed
- worlds of massive scale, a host of infamous supervillains, devastating
- moves and powers, and a variety of dynamic play modes, Superman: The Man
- of Steel will thrill both new and hardcore Superman fans alike. Superman
- is one of the most popular and recognized characters in the world and we
- are creating the game that lives up to his reputation."
-
- Superman: The Man of Steel is a single-player action game based on the DC
- Comics Superman universe. Aiming for complete authenticity to satisfy
- hardcore Superman fans, the story is being developed and written in
- conjunction with DC Comics. In the game, Brainiac 13 attempts to take
- control of the advanced technology behind the futuristic Metropolis --
- technology that would enable him to destroy Metropolis and rule the world!
- Players assume the role of Superman, the Last Son of the Planet Krypton,
- and are charged with protecting the citizens caught within the ensuing
- chaos, finding the technology to stop the maniacal robots from taking over
- the city, and defeating the evil masterminds behind the diabolical plot.
-
- The heart-pounding action takes place across vast worlds dripping with
- true-to-life detail. Superman must battle enemies throughout the massive
- urban cityscape of Metropolis, light-years from earth in the vacuum of
- space and in distant locales, such as the mysterious Phantom Zone and
- Warworld, familiar to fans of the comic series.
-
- As Superman, players will have powers and abilities far beyond those of
- mortal men, including super strength, heat vision, flight, ice breath,
- X-ray vision, telescopic vision and more. Players are treated to two
- unique combat experiences, with intense confrontations taking place both
- on the ground and in the air. From mid-flight battles with giant robots
- that are wreaking havoc on Metropolis buildings to engaging in
- hand-to-hand combat with Brainiac 13's henchmen threatening citizens on
- the ground, gamers must use a variety of techniques, including punch
- combos and super powers, to prevail as the Man of Steel.
-
- In addition to combat missions, gamers must surmount other
- adrenaline-packed challenges, including damage management, civilian
- rescue, disaster aversion and other gameplay modes. Brainiac 13 and his
- minions will do everything in their power to take back the futuristic
- technology from Metropolis, including damaging buildings, causing train
- wrecks and placing civilians in mortal danger -- it will be up to Superman
- alone to restore peace within the city of Metropolis, and ultimately, save
- the world.
-
- Developed by Circus Freak Studios, Superman: The Man of Steel incorporates
- cutting-edge graphical technologies, including vertex and pixel shaders,
- bump mapping, environment mapping, real-time motion blurring, realistic
- cloth effects and spectacular particle effects. The game will feature
- Dolby 5.1 3D spatial sound effects and an evocative, movie-like score
- composed especially for the game. Superman: The Man of Steel debuts on
- Xbox in fall 2002.
-
-
-
- LucasArts Chooses Xbox and PC as Platforms for
- Star Wars Knights of the Old Republic
-
-
- LucasArts Entertainment Company LLC announced its upcoming role playing
- game, Star Wars Knights of the Old Republic, will debut on the Xbox video
- game system this fall and release on PC early 2003. Developed by BioWare
- Corp., the dramatic game features an original story set some 4,000 years
- prior to the timeframe of the Star Wars films in an era dominated by an
- epic conflict between the Jedi and the evil Sith.
-
- ``Star Wars Knights of the Old Republic will be available on two dynamic
- platforms, Xbox and PC, both of which are perfectly suited for the
- incredibly compelling and high action role playing experience this game
- will offer," said Simon Jeffery, president of LucasArts. ``As always,
- LucasArts' goal is to determine the best platform fit for each game. In
- this case, BioWare's tremendous expertise in the PC RPG genre makes that
- platform an ideal showcase for the game, while an Xbox version provides a
- great opportunity for LucasArts to establish the first major RPG franchise
- on that platform."
-
- ``BioWare has been fortunate to develop role playing games that have been
- well received over the years," said Ray Muzyka, BioWare's joint CEO and
- co-executive producer of Star Wars Knights of the Old Republic. ``In Star
- Wars Knights of the Old Republic, we'll be able to bring BioWare's
- strengths -- engaging story development, striking art and animation style,
- and rewarding character development -- to the Star Wars universe in a way
- that will deliver an amazing game play experience."
-
- Added Greg Zeschuk, BioWare's other joint CEO and co-executive producer,
- ``The Xbox and PC are both fantastic game machines, and the development
- team is committed to pushing the boundaries of both platforms to make Star
- Wars Knights of the Old Republic the best role playing game possible."
-
-
-
- EA SPORTS Ships Tiger Woods PGA TOUR 2002 for the PlayStation 2
-
-
- Golf season on the PlayStation 2 computer entertainment system begins with
- the launch of Tiger Woods PGA TOUR 2002 from EA, bringing the most
- realistic golf experience to fans of console golf on the PlayStation 2
- console. With all-new graphics and a redesigned game engine, Tiger Woods
- PGA TOUR 2002 looks as lush and rich as a real golf course. The game also
- debuts a new real-time swing as well as an exciting, fast-paced feature
- allowing head-to-head competition on the links with split screen Speed
- Golf. EA SPORTS is in the first year of an exclusive partnership with the
- PGA TOUR and continues its partnership with one of the world's best golfers
- and most famous sports personality, Tiger Woods.
-
- Compete as or against Woods in Tiger Woods PGA TOUR 2002, or as one of 12
- elite PGA TOUR golfers such as Notah Begay III, Vijay Singh, Colin
- Montgomerie and Jesper Parnevik. Play on one of four prestigious courses
- for PGA TOUR events, Pebble Beach Golf Links, the Tournament Players Club
- at Sawgrass, Princeville and Royal Birkdale Golf Club. With an all-new
- Total Precision Swing, players control whether they hit it straight, slice
- it or draw it back. Gamers also can play as one of seven new original
- characters choosing from one of three originally designed challenge
- courses, including Tiger's ``Dream 18." Tiger Woods lent his golf
- knowledge to EA's game developers to help design his ideal fantasy course.
-
- Split screen Speed Golf, a revolutionary new feature in Tiger Woods PGA
- TOUR 2002, brings a brand new element of golfing to next-generation
- console gaming. In a two-way race to the hole, golfers compete
- head-to-head to see who will be the first to complete 18 holes and win the
- most money.
-
- CBS' leading golf team, David Feherty and Bill Macatee, provides
- commentary. Nelly's ``#1 Song" is featured in the opening credits. Woods,
- who re-signed a new five year partnership with EA to continue the
- successful EA SPORTS Tiger Woods PGA TOUR Golf franchise, was
- motion-captured and sound recorded last year to achieve the ultimate
- realism in the game.
-
- Tiger Woods PGA TOUR 2002 for the PlayStation 2 console is rated ``E"
- (Everyone) by the ESRB.
-
-
-
- Acclaim Sports Ships `All-Star Baseball 2003'
- Across All Next-Generation Gaming Platforms
-
-
- Delivering a mighty grand slam, Acclaim Sports, a division of Acclaim
- Entertainment, Inc. announced that it has simultaneously shipped its
- eagerly anticipated, award-winning hardball franchise, All-Star Baseball
- 2003, on all three next generation video game console systems -- the
- PlayStation2 computer entertainment system, Nintendo GameCube and the
- Xbox video game system from Microsoft.
-
- Featuring four-time World Series Champion Derek Jeter, All-Star Baseball
- 2003 features many exciting new modes of play and options that deliver
- unparalleled hardball realism. Available in full nationwide retail
- distribution on March 7, All-Star Baseball 2003 is being supported with an
- integrated marketing campaign, which prominently features Jeter and
- includes national television, print and online advertising.
-
- ``All-Star Baseball 2003 steps up to the plate and delivers the best
- baseball experience ever brought to next-generation gaming," said Evan
- Stein, Vice President of Brand. ``With all-new features and leading-edge
- technology, All-Star Baseball 2003 builds upon our successful franchise
- and raises the bar on hardball excellence in the industry. With strong
- consumer demand, high-praise from the media and a targeted marketing
- campaign, All-Star Baseball 2003 is poised to be a grand slam home run at
- retail."
-
- All-Star Baseball 2003 has already garnered significant praise and
- excitement among the media, who had the following to say about the game:
-
- * ``All-Star Baseball 2003 is this year's most exciting release..." -
- Game Informer
- * ``All-Star Baseball has an unprecedented amount of game play options
- to go along with its dazzling visuals. Gamers know that ASB has a
- heritage of quality, but this year looks to set a new benchmark." -
- Game Now
- * ``All-Star Baseball 2003 may be the prettiest baseball game on the
- PS2. As soon as the players run out to the field, you'll think
- they're stepping on real Zoysia." - Official PlayStation Magazine
- * ``All-Star Baseball 2003's feature set takes baseball to the next
- level with easily the best franchise mode to ever be created for a
- baseball game." - IGN.com
-
- Developed by Acclaim Studios Austin under license from Major League
- Baseball Properties and the Major League Baseball Players Association,
- Acclaim Sports' All-Star Baseball franchise has been praised by industry
- press over the past two years for its breakthrough graphics and gameplay.
- Already highly regarded in the video game industry as the premier baseball
- series, All-Star Baseball 2003 builds upon that proven success and
- combines the perfect blend of simulation style hardball for the baseball
- fanatic, with the ease of use for the casual sports gamer.
-
- All-Star Baseball 2003 offers many exciting features, including:
-
- * All 30 Major League teams, including logos' and uniforms;
- * More than 900 players;
- * Official stadiums, with active dugouts and bullpens, real time
- scoreboards and jumbotrons, with stadium features;
- * All-new player models, featuring 3-D Cyberscan technology, giving
- All-Star Baseball 2003 the most realistic representation for player
- faces ever seen in a video game;
- * Future throw technology allows players to make incredible
- super-smooth catches and throws like never before;
- * Innovative 3D batting interface and power/contact swing selection;
- * User control over check swings;
- * Never-before-seen broken bats;
- * Season awards like the MVP, Cy Young, Rookie Of The Year, and Gold
- Glove;
- * Incredible gameplay depth with 10 game modes, including Exhibition,
- Season, Career, Franchise, Expansion, All-Star Game, Series,
- Manager, Home Run Derby and Batting Practice;
- * Franchise Mode allows users to play and build their favorite team for
- up to twenty consecutive seasons;
- * All-new Expansion Play allows baseball fanatics to choose a city,
- stadium and team logo, and add that team into the Major leagues for
- season play;
- * All-new Expansion draft, whereby users will draft from a pool of
- unprotected players and build a team of free agents and minor
- leaguers;
- * First time ever -- official in-game player trading cards, which
- enable users to collect, trade and unlock cheat codes throughout the
- game;
- * More than 50 stadiums to choose from, including 8 classic and 10
- expansion stadiums;
- * Cooperstown Hall Of Fame team, featuring favorite sluggers from the
- past, such as Mike Schmidt, Reggie Jackson and Yogi Berra;
- * Seven authentic stadium camera angles for television broadcast views;
- * First time ever -- a 3-man broadcast booth with Bob Brenly (Manager
- of the Arizona Diamondbacks, the 2001 World Series Champions), Thom
- Brennaman and Steve Lyons.
-
- All-Star Baseball 2003 will be in full retail distribution nationwide on
- March 7 at a suggested retail price of $49.99 for the PlayStation2
- computer entertainment system, Nintendo GameCube and the Xbox video game
- system from Microsoft. In addition, the title will be available for the
- Game Boy Advance in the spring. For more information on All-Star
- Baseball 2003, please visit www.acclaimsports.com.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- A Long Time Ago, in a Lab Far Away...
-
-
- Steve Russell sat in a darkened movie theater recently watching the army
- of credits roll by after a computer-animated Hollywood blockbuster.
-
- There was a time, he recalls thinking, when a cutting-edge
- computer-generated fantasy could be conceived, written, tested and
- packaged for distribution in a few months, just through the part-time
- efforts of a small group of friends.
-
- To be precise, that time was 40 years ago this month, with the result
- played out on a computer screen at the Massachusetts Institute of
- Technology. Two tiny spaceships were locked in mortal combat as they swung
- around a simulated sun. The duel was called Spacewar.
-
- Designed by a small group of pioneering computer programmers led by Mr.
- Russell, it was the world's first video game. It was an early hint that a
- powerful new entertainment medium was on the horizon, one that would
- ultimately bond Silicon Valley to Hollywood. Perhaps most significantly,
- Spacewar demonstrated that sheer fun would become a driving force
- underlying progress in computing technology.
-
- Over the years it played a crucial role in inspiring the creators of
- companies like Apple and Atari, said Henry Lowood, the curator of Stanford
- University's collections on the history of science and technology. "It set
- off a chain of events that created companies and led to a whole idea of
- what Silicon Valley would be," he said.
-
- It certainly established at least one stereotype of the high-tech age: a
- few frenzied geeks in their 20's obsessively laboring after-hours in a
- computer lab on a creation that combined play and programming.
-
- But the premise of Spacewar seemed to reflect the specific preoccupations
- of that time in the early 1960's. It was completed the same month that
- John Glenn made the nation's first manned orbital flight. And the cold war
- was at its most perilous stage: the Berlin Wall had just gone up, and the
- Cuban missile crisis would soon follow.
-
- Now those 20-something geeks are near or past retirement age. Unlike more
- recent generations of computing and Internet pioneers, Spacewar's six
- programmers did not find fortune from their invention. Their achievement
- has made them legends only within the fraternity of the world's original
- computer hackers.
-
- "The only money I made from Spacewar was as a consultant for lawsuits in
- the video game industry in the 1970's," said one of the game's creators,
- Alan Kotok. "I have all this fame, but it's in a very narrow circle."
-
- Mr. Kotok and the other members of the original team all remained part of
- that circle, pursuing careers in computers. Several became hardware
- designers, several went on to write software, one became a professor and
- one joined the secretive National Security Agency.
-
- Their early creation is now a museum piece literally reflecting the
- software principles and programming culture of its era.
-
- Designed to take advantage of the Digital Equipment Corporation's
- brand-new PDP-1 minicomputer and the advent of a cathode- ray display
- screen, Spacewar was written before software was patented, and the
- original programmers' instructions were shared and freely modified by a
- small group of software designers.
-
- Introduced some months later at Decus, which was then a Digital Equipment
- Corporation users' group, Spacewar immediately attracted a cult following.
- It became so addictive that at the M.I.T. laboratory where it was
- designed, play was soon banned except during lunchtime and after working
- hours.
-
- Spacewar was the original "twitch" game, requiring lightning reflexes.
- Each player used keyboard controls or a joystick to maneuver a tiny ship
- capable of firing a stream of torpedoes as it slid across the screen.
- Before long a "hyperspace" option was added so that a player could make
- his ship vanish and reappear at a random place on the screen, avoiding
- certain death.
-
- Stewart Brand, founder of The Whole Earth Catalog, saw the game played by
- young hackers at Stanford's computer center in the early 1960's. "They
- were absolutely out of their bodies, like they were in another world," he
- recalled. "Once you experienced this, nothing else would do. This was
- beyond psychedelics. It impressed the heck out of me."
-
- In fact, though they came to be known for their hours in front of a
- computer screen, the game's creators initially met through M.I.T.'s hiking
- club. The group was led by Mr. Russell, known as Slug, and Martin Graetz,
- known as Shag, both devoted science fiction fans who wondered why better
- science fiction movies weren't being made.
-
- Another contributor, Peter Samson, then a 21-year old undergraduate
- studying engineering at M.I.T., added a crucial component called
- "expensive planetarium," an accurate scrolling star field that portrayed
- the night sky over Cambridge.
-
- Spacewar began in January 1962 as a simple object-in-motion program, Mr.
- Graetz said, and by February had become a rudimentary game, including two
- ships, a supply of fuel and a store of torpedoes.
-
- Both Mr. Russell and Mr. Kotok said it was never their intent to create a
- new digital entertainment medium. After the new Digital Equipment computer
- with its display was installed in late 1961, the group simply began
- thinking about what might be the best way to demonstrate the power of the
- new machine and hit on the idea of a graphical simulation of a battle
- between two spaceships.
-
- Spacewar was an obvious choice, but no one in the group sensed what impact
- the program would have over a decade and a half of popularity.
-
- "One of the things that drew me to the project was that here you could do
- interaction and painless education and demonstration, and it was
- engaging," said Mr. Russell, who was 24 at the time.
-
- After agreeing to be the project's lead programmer, Mr. Russell said he
- procrastinated until Mr. Kotok drove to Digital Equipment and returned
- with a paper tape containing necessary math subroutines. Mr. Russell set
- to work by entering code on a Flexowriter, a typewriter device that
- translated commands into holes punched in paper tape.
-
- Perhaps the most impressive feat was that Spacewar worked at all. The
- processor for the PDP-1 minicomputer ran at about 100,000 instructions per
- second, snail-like in comparison with the speed of today's fastest
- microprocessors, which exceed two billion instructions per second.
-
- Moreover, the computer, which was built from discrete transistors, had to
- make the most of about nine kilobytes of random access memory,
- unfathomably little compared with the RAM of today's desktop machines,
- which can boast as much as one gigabyte a million kilobytes.
-
- "Each new game tends to push the state of the art," said Richard F.
- Rashid, who heads research at Microsoft. "They stretch the machine as far
- as you can stretch it."
-
- Moreover, the Spacewar program became an integral part of a spreading
- hackers' culture as it was carried on punched paper tape to the dozen or
- so research centers and universities that had the early PDP minicomputer.
-
- "What I was most pleased with was that a number of people saw Spacewar and
- went off and said, `I can do that' and then implemented their version on
- another system without looking at the source code," Mr. Russell said.
-
- One of those inspired by the game was Nolan Bushnell, who went on to found
- the Atari Corporation. He was first seized by the idea of commercializing
- video game technology when he came across a version of Spacewar while a
- graduate student in engineering at the University of Utah.
-
- In 1971 he introduced an arcade version of Spacewar called Computer Space,
- which was a commercial flop. Mr. Bushnell kept at it, though, and soon
- introduced the more successful Pong.
-
- The game also made an impression on two other entrepreneurs-to-be, Steve
- Jobs (news - web sites) and Steve Wozniak, the founders of Apple Computer,
- who as teenagers would ride their bicycles to Stanford's artificial
- intelligence lab, where the game was frequently played.
-
- But credit for the first commercial video game actually goes to Bill
- Pitts, a Stanford graduate who with a high school friend, Hugh Tuck,
- installed Galaxy Game, a coin- operated version of Spacewar, in Stanford's
- student union several months before Mr. Bushnell introduced Computer
- Space.
-
- It became a huge hit and was played by students for more than six years,
- allowing Mr. Pitts to pay back the $60,000 he had invested in the project.
- Today his version of Spacewar is in the collection of the Computer Museum
- History Center in Mountain View, Calif.
-
- For his part, Mr. Russell, now 64, is only an occasional gamer. He visits
- arcades to keep up with video game technology and spends a couple of hours
- a month playing at his own PC. But his tastes, like the times, have
- changed. Now it is solitaire, not spaceships, that keeps him coming back.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Microsoft Case Files Open to Media
-
-
- The news media will get videotapes and transcripts of interviews with five
- top technology executives taken during the Microsoft antitrust case, a
- federal judge has ruled.
-
- Several media outlets, including The Associated Press, The New York Times
- and CNN, asked a court to release the depositions after Microsoft refused
- access to them.
-
- The executives are Microsoft chief executive Steve Ballmer and senior vice
- president Jim Allchin, former Netscape head Jim Barksdale, Liberate
- Technologies chief Mitchell Kertzman and Sun Microsystems chief executive
- Scott McNealy.
-
- "Microsoft fails to offer any explanation as to why provision of the
- transcripts and video recordings from these four depositions would be so
- troublesome and vexatious that the circumstances justify the denial of the
- Media's request," U.S. District Judge Colleen Kollar-Kotelly wrote in a
- Sunday order.
-
- McNealy's deposition has not yet taken place, but Kollar-Kotelly said the
- media could have the tape of his interview as well. She denied the media's
- request to get transcripts of other depositions.
-
- The depositions were taken in connection with the antitrust suit pursued
- by nine states, led by Iowa, California and Massachusetts.
-
- Those states want harsher penalties against the software maker than those
- mandated by a settlement reached by nine other states and the federal
- government. That settlement will be reviewed in court next week.
-
- Kollar-Kotelly said the media will have to bear the costs of the
- transcripts and video, and they will be edited to remove confidential
- business information.
-
- It is unclear when the media will get the videos. A standing order in the
- case says any depositions can be held for five days after the witness
- receives a copy of the interview. After that, the videotape and transcript
- would have to be edited to remove sensitive information and delivered to
- the media.
-
- U.S. District Judge Thomas Penfield Jackson, the previous judge in the
- case, had blocked reporters from the witness depositions until he was
- overruled by an appeals court. As a result, reporters attended several
- depositions in spring 1999, including a dramatic standoff between
- Microsoft lawyers and Steve Case, now chairman of AOL Time-Warner Inc.
-
-
-
- Microsoft Pact Changes Coming
-
-
- Microsoft Corp. and the government said on Wednesday they will make changes
- to their proposed antitrust settlement, as the judge overseeing the case
- laid out a schedule that would likely stretch court hearings through
- mid-May.
-
- Neither side would elaborate on what the changes would be, but Microsoft
- spokesman Jim Desler said they came in response to public comments
- submitted on the settlement. In the past the company has said any changes
- would be minor.
-
- A spokeswoman for the Justice Department, which will make its case for the
- settlement in a separate filing, confirmed the two sides had agreed to
- changes.
-
- In a landmark ruling on the case in June, a federal appeals court upheld a
- lower court conclusion that Microsoft had used illegal tactics to maintain
- its Windows monopoly but rejected splitting the company in two to prevent
- future violations.
-
- Meanwhile, U.S. District Judge Colleen Kollar-Kotelly issued an order
- giving Microsoft, and nine states seeking tougher sanctions against the
- company, 100 hours each to question a combined total of 47 witnesses in
- hearings on additional remedies.
-
- Microsoft reached a deal with the Justice Department in November to settle
- the nearly four-year-old case by, among other things, agreeing to give
- computer makers more freedom to feature rival software on the machines
- they sell.
-
- Nine of the 18 states in the lawsuit agreed to sign on to the deal, but
- nine others are pressing ahead and asking Kollar-Kotelly to impose
- stricter sanctions.
-
- Those remedy hearings are to start March 11, after a separate hearing
- beginning March 6 on whether the settlement proposal is in the public
- interest.
-
- Kollar-Kotelly on Wednesday denied a request by the states to bar more
- than a dozen last-minute witnesses that Microsoft plans to call to argue
- against the more severe sanctions sought by the non-settling states.
-
- The states had accused Microsoft of trying to delay the proceedings and
- argued that the judge should not allow Microsoft to present 16 of its
- witnesses
-
- In additional legal maneuvers on Wednesday, Microsoft asked Kollar-Kotelly
- to dismiss the harsher sanctions sought by the non-settling states, saying
- the states are trying to "displace" the Justice Department's decision to
- settle the case.
-
- Microsoft told the judge that the nine states still pursuing the case are
- overstepping their authority by proposing sanctions that go beyond the
- Justice Department's settlement.
-
- "Under well-settled legal and constitutional principles, the non-settling
- states are limited to seeking redress for state-specific injuries caused
- by Microsoft's conduct," Microsoft said in its brief. "They cannot
- displace the United States in its role of establishing national
- competition policy."
-
- The dissenting states, which include California, Massachusetts and Iowa,
- say their remedies would close a series of loopholes in the Justice
- Department settlement. It also would force Microsoft to sell a cheaper,
- stripped-down version of its monopoly Windows operating system and
- disclose the inner workings of Windows.
-
- Microsoft has criticized the states' proposal as radical and harmful to
- consumers.
-
-
-
- Microsoft, U.S. Refine Antitrust Settlement
-
-
- Microsoft Corp. and the U.S. Justice Department said on Thursday they had
- agreed to modify their antitrust settlement in response to criticism that
- it contained loopholes that could be exploited by the company.
-
- The changes filed with U.S. District Judge Colleen Kollar-Kotelly were
- described as "refinements," although Microsoft and the government deleted
- an entire provision that had been attacked for harming computer makers'
- efforts to protect patents on their hardware.
-
- "The modifications announced today simply make this effective settlement
- even better," said Charles James, the department's antitrust chief.
-
- But the changes drew a cool response from the nine state attorneys general
- who have opposed the settlement and are seeking stiffer sanctions against
- Microsoft for violating antitrust law.
-
- "The revisions don't change the fundamental nature of the settlement --
- nor the fundamental flaws so many have found in it," said Iowa Attorney
- General Tom Miller.
-
- The department filed the changes as part of a 239-page brief defending the
- settlement of the nearly four-year-old case and responding to public
- comments submitted earlier this year.
-
- Microsoft said the changes would "more accurately reflect the intent of
- the parties and address some of the misperceptions of the proposed
- decree."
-
- The software giant reached the deal with the Justice Department in
- November after an appeals court in June upheld a lower court conclusion
- that Microsoft had used illegal tactics to maintain its Windows monopoly.
-
- The settlement, among other things, would give computer makers more
- freedom to feature rival software on the machines they sell.
-
- Nine of the 18 states in the lawsuit agreed to sign on to the deal, but
- the other nine are still pursuing the case.
-
- Kollar-Kotelly will hold a hearing starting March 6 on whether the
- proposed settlement is in the public interest. Separate hearings on the
- demands for tougher sanctions will begin March 11 and will likely run for
- 6-8 weeks.
-
- In the briefs filed late Wednesday, Microsoft agreed to drop a provision
- in the agreement that had been singled out for criticism by the dissenting
- states for requiring computer makers to license some intellectual property
- to Microsoft.
-
- The states said the company had already used the settlement "to adopt
- significantly more onerous licensing terms and to impose them on the
- (computer manufacturers)."
-
- A Justice Department official emphasized on Thursday, however, that the
- department concluded the provision should be dropped after reading the
- public comments, and not because of complaints from the states.
-
- Microsoft also agreed to broaden some technical definitions and redefine
- some terms that critics had argued could be used as loopholes to get
- around the restrictions in the deal.
-
- Microsoft called that kind of criticism "specious," but it said some of
- the changes would make it "crystal clear" that the company would not try
- to wriggle out of its obligations.
-
- Microsoft's critics and competitors in the computer industry said the
- changes are meaningless. Ed Black, president of the Computer &
- Communications Industry Association, compared the modifications to
- changing the tires of a car after it had been totaled in an accident.
-
- "Have these changes made the settlement anywhere near acceptable? The
- answer is, 'No, absolutely not,' " Black said.
-
- The Justice Department said a sentence had also been added to make clear
- Microsoft cannot manipulate the Windows desktop to discriminate against
- non-Microsoft products.
-
- The dissenting states, which include California, Massachusetts and Iowa,
- say their additional remedies would close a series of loopholes in the
- Justice Department settlement. It also would force Microsoft to sell a
- cheaper, stripped-down version of its monopoly Windows operating system
- and disclose the inner workings of Windows.
-
- Microsoft has asked Kollar-Kotelly to dismiss the request for additional
- sanctions, contending that the states have no right to interfere with the
- Justice Department's decision to forge a nationwide settlement.
-
- In its brief filed Wednesday, the Justice Department echoed that argument,
- saying the judge should, "defer to the United States as representative of
- the public interest ..."
-
- The Justice Department also argued that Kollar-Kotelly should endorse the
- settlement as soon as possible, without waiting for the dissenting states
- to make their case for stricter sanctions.
-
- If the judge goes along with that suggestion, it would be a legal victory
- for Microsoft, according to legal analysts. That is because it would be
- difficult for the states to argue for stricter sanctions against Microsoft
- if the judge concluded that the Justice Department settlement was in the
- public interest.
-
-
-
- Settling States Unsettled by Microsoft Legal Move
-
-
- The Microsoft Corp. antitrust case can be a little unsettling at times --
- even if you have already settled.
-
- Having agreed to a truce in the four-year legal battle, nine of the states
- in the case now find themselves having to voice objections to Microsoft's
- latest legal maneuver, which discounts state authority in antitrust
- matters.
-
- Microsoft on Wednesday asked U.S. District Judge Colleen Kollar-Kotelly to
- dismiss the proposals of nine other states seeking stiffer sanctions
- against the company, arguing they have no right to interfere with the U.S.
- Justice Department's decision to forge a nationwide settlement.
-
- But the states that have settled with Microsoft -- including New York,
- Illinois and Michigan -- expressed concern with that argument in a
- footnote to a filing backing the settlement.
-
- "To assure no misapprehension, the settling states wish to state that they
- regard Microsoft's dismissal motion as without merit," the states said in
- their brief.
-
- Antitrust attorneys said on Friday they are not surprised by the footnote.
-
- "The settling states want to settle because they want to look good, but
- they sure don't want a precedent like what Microsoft is seeking here,"
- said antitrust attorney Steve Axinn.
-
- Steve Houck, an attorney who worked on the case under New York's attorney
- general and is now in private practice representing the dissenting states,
- agreed.
-
- "I think they really have to take that position for the sake of their
- future enforcement activities," he said.
-
- Legal analysts believe the Microsoft argument is a long shot, but it is
- potentially dangerous for all state attorneys general.
-
- If Microsoft's argument were upheld, it would reverse a legal precedent
- dating back to the 1980s that gives state attorneys general the authority
- to pursue antitrust cases apart from the federal government.
-
- Kollar-Kotelly will hold a hearing starting March 6 on whether the
- proposed settlement is in the public interest. Separate hearings on the
- demands for tougher sanctions will begin March 11 and will likely run for
- 6 to 8 weeks.
-
-
-
- Napster Wins Two Legal Victories
-
-
- A federal district court judge handed Napster a small victory Friday,
- calling for record labels to detail their copyright ownership of the songs
- the labels seek to have restricted. The judge also questioned the record
- companies' online distribution mechanisms.
-
- Instead of handing the major record labels a decisive victory in the
- summary judgment, as expected, U.S. District Judge Marilyn Hall Patel
- ruled that the record labels must prove ownership of the songs in question
- -- an issue brought to the fore last October by Napster.
-
- In her decision, Judge Patel said she will not allow record labels to
- "railroad Napster" into paying billions of dollars in statutory damages
- without "adequately proving ownership" of the music they claim to own.
-
- Judge Patel did acknowledge that it is "highly unlikely" the record labels
- do not have ownership of the music that makes up the core of their
- business. However, she said she believes they have not provided adequate
- proof of copyright ownership thus far.
-
- At the same time, Judge Patel noted that two of the music industry's main
- online music providers, MusicNet and Pressplay, may have participated in
- what amount to antitrust violations by inking separate deals with the
- major labels.
-
- Napster said in its October hearing that a deal with MusicNet prevented
- the company from inking deals with other services, such as Pressplay.
-
- Judge Patel warned the labels that are moving forward with the Napster
- lawsuit that both MusicNet and PressPlay will require further scrutiny.
-
- Michael Hoch, senior analyst for content delivery and distribution at the
- Aberdeen Group, told NewsFactor that he believes the record labels'
- strategy of splintering popular music among several download services --
- which limits the songs available from any one service -- will inhibit
- consumer adoption.
-
- "The danger is that if the libraries are restricted, you have to subscribe
- to one service to get Universal's music and another service to get Sony's
- music," Hoch said. "It just won't work as well. [Only] if the libraries
- are big enough [are] consumers going to want it."
-
- Hoch also said he believes consumers will ultimately benefit from the
- current Napster legal wrangling, in that the result will pave a future
- path for all digital media.
-
- "I think music is the first step toward a larger movement of [swapping]
- digital media over the Internet. Music is pruning out the legal and
- technical issues [of digital media] as we move toward more complex forms
- of content, such as movies," said Hoch.
-
- Cary Sherman, senior executive vice president and general counsel of the
- Recording Industry Association of America, said in a statement in response
- to the ruling: "Napster's allegations of misuse are without merit. We look
- forward to providing the Court with evidence to refute Napster's claims."
-
-
-
- Did AOL Send Bogus Bills?
-
-
- America Online's sales tactics have landed it in federal court, where it
- stands accused of billing customers for unordered merchandise hawked in
- aggressive pop-up advertisements on its Internet service.
-
- A lawsuit filed Friday in San Francisco by former subscribers alleges that
- the AOL Time Warner subsidiary "unlawfully charged" and withdrew funds for
- unordered merchandise from subscribers' credit cards, debit cards and
- checking accounts. The suit also claims AOL collected fees for shipping
- and handling costs.
-
- AOL rebutted the charges Tuesday, saying it has a full-refund policy plus
- an online shopping guarantee for its members. The company noted that it
- regularly offers members an array of products that they can choose to
- purchase or decline.
-
- "We strongly believe that the allegations are without merit, and we intend
- to vigorously contest the lawsuit in court," said AOL spokesman Nicholas
- Graham. "AOL's shopping experience is very straightforward and very
- practical and convenient for our members and follows standard industry
- practice for online retailing."
-
- The case highlights the sales tactics of AOL, which built its business on
- relentless marketing. It continues to tout its merchandising prowess as a
- core strength after last year's $147 billion merger with Time Warner. With
- the company's stock price trading near a 52-week low, executives have
- portrayed e-commerce as a bright spot; a recent report found that AOL
- members spent $33 billion online in 2001.
-
- Plaintiffs in Friday's lawsuit took issue with AOL's practice of welcoming
- members to the site with a pop-up ad pushing products such as Lexmark's
- printer/fax machine--a pitch made to some subscribers Tuesday. Members can
- bypass the ads by clicking a "No thanks" button or can request additional
- information about the product.
-
- A group of California residents who filed the lawsuit said they received
- items even after clicking "No thanks." Products that appeared on their
- doorsteps included a desk planner, a digital CD player, a digital camera,
- a "Gardening for Dummies" book, "Home Depot" books and a "Torreador
- Bed-in-a-Bag," according to the filing.
-
- Attorneys who filed the lawsuit are seeking approval from the court to add
- thousands of other individuals whom they say may have similar complaints.
-
- Barry Himmelstein, a partner at Lieff Cabraser Heimann & Bernstein, which
- filed the suit, said his law firm has been contacted by more than 200 AOL
- subscribers with similar complaints.
-
- "By the time I got 50 calls, I figured there was a real problem here that
- needed to be solved," Himmelstein said. "Most of these people tried to
- solve it with AOL, and apparently AOL has not made any effort to fix the
- problem, because it continues to happen."
-
-
-
- Titans Clash at U.S. Senate Digital Piracy Hearing
-
-
- The U.S. Senate Commerce Committee on Thursday refereed a debate that
- pitted content providers against consumer electronics (CE) and components
- manufacturers. At issue: the appropriate way to stem digital piracy.
-
- Each side mirrored the other's claims, saying the opposition's position
- threatens the viability of its business.
-
- Walt Disney Company CEO Michael Eisner told Commerce Committee Chairman
- Ernest Hollings (D-South Carolina) and his colleagues that if no moves are
- made to protect online content, the entertainment business will be finished.
-
- Intel vice president Leslie Vadasz countered that the type of legislation
- proposed by Eisner and his associates would cause irreparable damage to the
- high-tech and consumer electronics industries by retarding innovation and
- investment in new technologies and by diminishing the utility of their
- products.
-
- Hollings told both factions he plans to introduce legislation that favors
- the content providers' copyright concerns. The legislation, he said, would
- force CE makers to embed copyright protection technology into their
- merchandise.
-
- Hollings asserted that relatively little content is available online
- because content owners are afraid of piracy.
-
- He added that he will give the two parties 12 to 18 months to formulate
- their own compromise independent of government action. Otherwise, he said,
- government authorities will implement standards for compliance.
-
- Disney's Eisner scoffed at Vadasz's arguments against the Hollings proposal.
-
- "You'll be amazed at how innovative they become," once given a concrete
- deadline, Eisner said.
-
- "It's time you accept technology and deal with the new digital world,"
- Vadasz shot back, noting that the film industry had the same reaction to
- VCRs when they were first introduced in the 1970s.
-
- Yankee Group senior analyst Mike Goodman told NewsFactor that the battle
- over standards stems from the fact that the two industries' goals are at
- odds.
-
- "The CE manufacturers' primary goal is to sell equipment," Goodman said.
- Their financial statements boil down to how many units are sold," rather
- than how many units have copyright safeguards.
-
- French Caldwell, vice president of Internet knowledge management at
- Gartner, said Disney is a dinosaur.
-
- "Sony is not in as much [of] an uproar over this issue as Disney because
- Sony has hedged its bets," Caldwell told NewsFactor. "They have a huge
- stake in the media entertainment industry, but they are also invested
- heavily in the consumer electronics industry. They call their new Clio
- device a 'personal entertainment organizer,' and the higher-end version
- will play MP3 files."
-
- During the course of the hearing, Vadasz contended that the focus of the
- debate ought to change from content protection to consumer protection.
-
- Ryan Jones, media and entertainment strategies analyst at the Yankee
- Group, told NewsFactor that the copy protections advocated by Disney and
- Senator Hollings would negatively impact consumers, if implemented.
-
- "Requisite, standardized copy protection will be a new cost center for
- device manufacturers and technology companies, slowing price reduction and
- new device development," Jones said. "If copy protection slows down the
- rate of innovation, it could cripple the democratization of media data to
- multiple environments and devices -- another negative for the consumer."
-
- "Disney is on the wrong side of consumer sentiment here, and so is Senator
- Hollings," Caldwell noted.
-
- Yankee analyst Goodman said Hollings and the media companies have their
- heads in the sand as they attempt to maintain control over products during
- a time of sweeping change.
-
- Any rules passed by the government will not have a chance against the law
- of supply and demand, he noted.
-
- "Copyright protections hardware will be hacked if [someone] wants it to be
- hacked," Goodman said. "If you build it, it can be taken apart" in a short
- period of time.
-
- He said the content providers might slow the process down or make it more
- difficult, but they would not stem the tide. "It's a lot easier to
- maintain a business model than [to create] a new one," he added.
-
-
-
- SETI Control For Mac OS X Released
-
-
- Developer Bob Delaney has released a SETI control developed with the
- REALbasic application from Real Software. The software lets you control a
- Darwin (Unix) version of SETI@home in Mac OS X.
-
- This application, setiathome, runs faster than the Mac OS X screensaver
- version, Delaney said. The user can stay with the described full path name
- of setiathome. Or, via the Preferences item in the application menu of
- Mac OS X, the entry of the user's full path name for the SETI application
- can be used.
-
- The download includes a document "SETI control desc.rtf" that describes how
- to download and install the Darwin version of setiathome. SETI control is
- freeware.
-
- The SETI@Home client downloads a portion of the data collected by the SETI
- (Search for Extraterrestrial Intelligence) project's radio telescopes --
- most notably the gigantic Arecibo telescop! e. The client screensaver then
- analyzes a tiny portion of the data and searches for evidence of a signal.
-
- By distributing the search workload to thousands of computers, SETI@Home
- has allowed the project to, in effect, log thousands (or more) of years of
- supercomputer time. Macs have contributed a considerable portion of this
- work time because the RISC core of the PowerPC processor is extremely
- efficient for this type of work.
-
-
-
- Auction Placement Irks eBay Sellers
-
-
- A recent change on eBay has stirred up a hornet's nest of protest from
- sellers.
-
- As part of a change the company made earlier this week to the way it lists
- auctions, the online auction giant has begun to limit the number of
- featured auctions it displays per page. Many sellers, who pay an extra
- $19.95 for the prominent display of their listing, say they are not
- getting what they paid for.
-
- "There's no reason for me to list on eBay under this format whatsoever,"
- said Greg Aunapu, a Miami resident who sells high-end paintings and
- drawings on eBay. "What they are suddenly doing is turning it into
- classified ads instead of auctions."
-
- The company said the change was done to benefit buyers, who can now sort
- listings by when an auction ends or by price, instead of having to wade
- through dozens of featured items.
-
- "We believe that allowing buyers to sort listings, combined with the new
- treatment of featured items, provides more relevance for the buyer and
- should increase the quality of the exposure of featured items," eBay said
- in a note on its announcements board.
-
- "We are going to evaluate these changes carefully to determine if any
- steps are necessary to improve the experience for buyers and to preserve
- or enhance the value of the Featured Plus listing to sellers," the note
- said. "If the buyer's or seller's activity is adversely impacted by these
- changes, we will take immediate action."
-
- eBay representatives did not return calls seeking comment.
-
- The brouhaha over featured listings is only the latest dispute between
- eBay and its sellers. Last month, the company saw flickers of dissent from
- sellers after it increased its fees days after posting record earnings.
-
- The company saw more consequential complaints from sellers last fall. Some
- were upset with the company's Auction for America charity effort--which
- failed to reach its goal of raising $100 million in 100 days--saying eBay
- was using the auction to promote its proprietary payment service and was
- taking credit for their efforts.
-
- Meanwhile, eBay stopped requiring sellers to use its checkout feature
- after many complained that the feature duplicated their own end-of-auction
- systems.
-
- The San Jose, Calif.-based company also drew criticism earlier this week
- from privacy and auction watchdogs over its updated privacy policy and
- user agreement.
-
- The change to featured listings affects how the listings are displayed
- within each eBay category page. Previously, buyers looking through the
- listings of paintings, for instance, might find dozens of featured
- paintings before they came across any of the general listings within the
- category.
-
- Now, instead of listing all featured auctions first, the default option is
- to list only those featured auctions that end within the same time frame
- as the other auctions on the page. As a result, a buyer might only see two
- featured items at the top of the listings for paintings. And instead of
- always being on the first page or so of listings within each category,
- which gives them the most prominence, the featured items won't make it to
- the first page until the auction is about to expire.
-
- eBay made the changes at the same time as it added a tab on its listings
- and a search page that allows buyers to search for items that offer its
- popular "Buy It Now" feature.
-
- One of the complaints from sellers is that eBay gave them little notice of
- the change to featured listings. Although eBay notified members on its
- announcements board of the change, it did so after the fact, and some
- sellers feared that many were paying for featured auctions without knowing
- eBay had made the change.
-
- "There's no telling how many people aren't aware that their featured items
- aren't even being seen now," said Trish, a seller of antique textiles who
- declined to give her last name.
-
- In a note on its announcements board, eBay acknowledged that it could have
- done a better job notifying members of the change.
-
- "We apologize that we did not appropriately communicate these changes to
- you and will redouble our efforts to ensure that proper notification is
- given whenever we make changes to our site," the company said.
-
- Notice or not, many sellers say they won't pay to feature their items
- until eBay reverses its change. Many sellers are calling for refunds from
- the company.
-
- Because of the change, Aunapu ended an auction for a Robert Wood painting
- on Tuesday hours after he listed it. Aunapu plans to list his paintings on
- Sothebys.com if eBay doesn't go back to the old system.
-
- "I don't see how this helps eBay whatsoever," he said.
-
-
-
- eBay Heeds Complaints From Sellers
-
-
- In the face of seller protests, eBay is reversing course with a change it
- made to the way it displays featured auctions.
-
- Earlier in the week, the online auction giant began limiting the number of
- featured auctions it displays on category pages. But after hearing from
- some upset sellers--who pay $19.95 for each auction that they feature--eBay
- will drop the limits, the company said Wednesday. The old listing format
- will be back in place within four days, eBay said.
-
- "After considering the effect these changes have had on sellers who
- utilize featured items, and on buyers who used specific browsing tools
- that are no longer available, we are reinstating the previous format," the
- company told customers on its announcements board. "We apologize for the
- inconvenience that these changes have caused our members."
-
- eBay representatives did not return calls seeking comment.
-
- This is not the first time eBay has changed course in the wake of seller
- dissatisfaction. Last fall, the company introduced a new "Checkout" system
- intended to help streamline the closing of auctions, and required all
- sellers to place a Checkout button on their auctions. But when sellers
- complained that the system duplicated their efforts, eBay later allowed
- them to opt out of using it.
-
- Similarly, the company allowed members to opt out of a new recommendation
- service after some sellers complained that the feature was directing their
- customers to competitors.
-
- The change to the featured listings affected where certain items appeared
- within the company's category listings. Previously, buyers looking through
- the listings of Canon digital cameras, for example, might find a page or
- two of featured auctions before reaching the general listings.
-
- Now, instead of seeing all the featured items first, buyers see only those
- featured items that end within the same time frame as the other items on
- the page or that are in the same price range. Instead of always being on
- the first page of listings within each category, which gives them the most
- prominence, the featured items often won't make it to the first page until
- the auction is about to expire.
-
- Kathleen Rockney, who sells high-end used clothing on eBay, said the
- change made her "physically ill" when she found out about it on Monday.
- Rockney, who features about one item a week, had just paid to feature a
- custom-made women's ensemble that originally cost around $4,000. Although
- her featured auctions typically sell for good prices, the ensemble doesn't
- yet have any bids and had fewer hits than she expected.
-
- "I was upset," said the Fountain Valley, Calif., resident. "If you put my
- auction on page 357, no one's going see it."
-
- Rockney said she's pleased that eBay has decided to go back to the old way
- of listing featured items. But she'll be happier when the change is made.
-
- "I'm going to hold my breath till I see it," she said.
-
-
-
- UBid Unveils Fixed-Price Feature
-
-
- Internet auctioneer UBid has announced the debut of a fixed-price feature
- called "uBuy It Now."
-
- The new price format, which is becoming more prevalent among online
- retailers and auctioneers, lets UBid buyers purchase items at a fixed
- price without waiting for an auction to end. The feature also allows
- sellers to present items for sale at a specific price.
-
- "The fixed-price feature is in keeping with the marketplace UBid has
- become," UBid chief marketing officer Alan Cohen told the E-Commerce
- Times. "We have evolved from UBid Direct and now allow buyers to
- immediately realize savings."
-
- UBid now offers the fixed-price feature on its UBid Direct auctions and
- will introduce it on Preferred Partner and Consumer Exchange auctions next
- month.
-
- The Chicago-based auction company now provides three sales models for the
- liquidation of end-of-life goods in such product categories as computers,
- housewares and collectibles.
-
- Using the new "uBuy It Now" option, buyers can purchase a product outright
- at a fixed price. They also can purchase items through competitive bidding
- in the traditional auction format that the company has offered since its
- 1997 inception.
-
- For some items, buyers can choose between purchasing the product at a
- specified price or submitting competing bids. In those cases, a
- fixed-price buy automatically ends the auction, similar to EBay's Buy It
- Now feature.
-
- Clear customer demand for a fixed-price option drove planning for "uBuy It
- Now," Cohen said.
-
- In fact, in one of the first auctions presented with the new feature -- a
- lot of 25 cameras -- eight of 25 units were purchased at a fixed price, he
- added.
-
- "'UBuy It Now' is the next step in UBid's evolution," acting UBid CEO Tim
- Takesue said. "This feature allows us to target those shoppers only
- interested in straight sales."
-
- With 3 million registered users, UBid is the No. 2 online auction site,
- behind EBay. But analysts said UBid's model competes more with Amazon.com
- and EBay-owned Half.com.
-
- "[UBid's fixed-price feature] is another form of markdown," Forrester
- Research analyst James Crawford told the E-Commerce Times. "It contributes
- less to competition among bidders than it does to competition among other
- fixed-price merchants."
-
- Unlike EBay, Crawford said, UBid is the seller of the goods on its site.
- EBay, on the other hand, relies on a tremendous aggregation of product and
- eyeballs to facilitate the sale of consumers' own goods.
-
- "There is a ton of material in the [product liquidation] channel and a ton
- of demand," Crawford added.
-
- Perhaps due to its early entry into the lucrative liquidation arena, UBid
- may be one of the few success stories spun by Internet startup incubator
- CMGI.
-
- UBid's auctions feature more than 12,000 products daily in 16 different
- product categories.
-
- "UBid is like the last man standing," Crawford said. "It has a niche in
- the liquidation space and is not challenged much."
-
- But given the abundant supply and demand in the liquidation industry,
- Crawford added, there probably will not be a single category-killer,
- leaving room for a number of players to thrive.
-
-
-
- Apple Releases Final Cut Pro 3.0.1
-
-
- Apple today released an update to Final Cut Pro, the company's professional
- digital video editing software. The new version, 3.0.1, is ready for
- download from Apple's Web site.
-
- The update corrects a problem that is manifested on some dual-processor
- Macs, which could unexpectedly quit when Final Cut Pro 3.0 was installed
- on Mac OS X.
-
- Also, Final Cut Pro 3.0 could unexpectedly quit when opened if the Internet
- System Preference pane contained only partial information -- this problem
- will occur on either single or dual-processor Macs. The updater prevents
- that problem from happening (and Apple added that it doesn't add info to
- the Internet System Preference pane).
-
- The 6.6MB update is now available for download. Separate downloads exist
- depending on which version of Final Cut Pro 3 you're trying to update: the
- Retail and Upgrade versions; Not For Resale (NFR) copies; Academic or
- Academic Lab version.
-
-
-
-
- =~=~=~=
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