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- Volume 3, Issue 34 Atari Online News, Etc. August 24, 2001
-
-
- Published and Copyright (c) 1999 - 2001
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Dan Iacovelli
- Rodolphe Czuba
- Rob Mahlert
-
-
-
- To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
- log on to our website at: www.atarinews.org
- and click on "Subscriptions".
- OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0334 08/24/01
-
- ~ Laptop Sales Increase ~ People Are Talking! ~ Windows XP Today!
- ~ New Judge In MS Case! ~ SpamCon Foundation! ~ ZIP Drive Revival?
- ~ JagFest 2K1 Report! ~ ScottFree Ported! ~ GameCube Delayed!
- ~ Doubt Web Privacy Law! ~ Virus-Free Internet? ~ Mac OS 9.2.1 Out!
-
- -* Tax Ban Extension Is Backed! *-
- -* AOL Distrusted More Than Microsoft! *-
- -* Computer Games Cause Brain Damage In Kids? *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- I remembered less than five minutes after I sent the issue out to our online
- distribution list! Talk about looking foolish. Talk about looking STUPID!
- My online mailbox filled up within hours - where were my comments that I had
- mentioned would be added to Joe's column last week? In the famous words of
- that famous cartoon goofball, Homer Simpson: "D'OH!!!"
-
- I have to admit, I laughed so hard while reading Joe's commentary about
- "stupid people" that I thought I was going to have some sort of bodily
- accident! And what's worse, I agree with him for the most part! The world
- would be a much better place without "stupid" people! Now, before anyone
- goes off on either one of us for such "inappropriate" labeling of "mentally-
- challenged" people - that's not who either of us are talking about. We're
- referring to people who appear to have "at least normal" intelligence, but
- don't have an inkling how to display it. Personally, I refer to this
- problem as those people who don't seem to have any common sense. These are
- people who try to act or talk intelligently but end up looking/sounding like
- a buffoon. You've all seen them - they're everywhere!
-
- I remember once in my early college days, a bunch of us had just come out of
- a Baskin-Robbins ice cream store on a warm spring day. We all had purchased
- an ice cream cone. A couple, obviously from Harvard or MIT, from their
- appearance (we were in Harvard Square), saw us and stopped. One of them, I
- can't remember which, asked: "Hey, is that an ice cream cone you're eating?"
- One of my friends, dumbfounded at the stupidity of the obvious, nonchalantly
- replied "No, it's a frozen turd with ants sprinkled on it, in a cone!"
- (chocolate ice cream with chocolate 'jimmies' or sprinkles on top!) and
- walked away. Okay, a little crass, but they deserved it. No common sense
- whatsoever. I'm sure you've all observed some type of behavior that was
- just as stupid, and wondered why these people aren't put away somewhere on
- an island as far away from the civilized world as possible.
-
- So yes, I can identify with Joe's comments last week. And just to keep this
- editorial in context of an Atari-related magazine - how about the person who
- approaches you as you're sitting in front of your MegaST, working with your
- program of choice, and they remark: "That can't be a computer, Atari only
- made games!" Probably a future politician!
-
- Anyway, it's vacation time again - and Joe is undoubtedly giving me an evil
- look at the moment, or worse! The summer is winding down - I can't believe
- it's the end of August already! Time to finish some projects, and do a lot
- of relaxing. Get up to see my father and see how he's doing. Get in some
- "last-of-the-summer" barbecues. Whatever. It will be fun. Then it's Labor
- Day and everything starts to pick up again. Enjoy it while you can!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- Updates from Rodolphe CZUBA
-
-
- Several new pictures and CAD files are available at
- www.czuba-tech.com
-
- Included in the updates:
-
- The 060 and the Falcon Bus connector are now entered in the library of the
- CAD software (Eagle).
-
- - Blocks Diagram of the Falcon Complete Architecture (12/92) :
- F30_Archi.jpg (93KB)
-
- - Settings of the 16 Jumpers (solders) of the Falcon (02/96) :
- F30_Jumpers.jpg (40KB)
-
- - Falcon Bus Connector Pinout (02/96) : F30_Bus_Pinout.jpg (44KB)
-
- - Falcon Bus Connector Dimensions (03/96) : F30_Bus_PCB.jpg (15KB)
-
- - Schematics of the 'LINE' modifications of the Falcon AUDIO circuit
- (06/96) : F30_Audio.jpg (103KB)
-
-
-
- PDA Maze for Atari ST Updated!
-
-
- A new version of the Atari ST version of PDA Maze is available at
- http://www.netset.com/~baldrick/pdamaze.html
-
- New changes include:
-
- Redraw problems patched
-
- Iconfication support in place
-
- GEM Menu bar added
-
- Maze size can be changed via the "Maze Options" dialog found from the Menu
- bar.
-
- C Source code is included in the archive
-
- PDA Maze is a port of an XWindows program for the Linux Agenda PDA,
- original version from New Breed Software
-
-
-
- Ultimate Virus Killer 2000 for Atari ST/TT/Falcon
-
-
- The "Ultimate Virus Killer 2000" is the industry standard virus killer for
- the Atari ST/TT/Falcon platform. The program has been around for well over
- a decade, and with the latest release (8.1) it's turned shareware.
-
- There is now an official "UVK 2000" support site where you can download the
- program, find descriptions of all Atari TOS-platform computer viruses (and
- their symptoms) and more.
-
- It's located at http://www.uvk2000.com.
-
-
-
- ScottFree v. 1.14 Released for Atari
-
-
- Mathias Jaap (of http://www.atariuptodate.de/ ) has ported ScottFree to
- atari TOS machines.
-
- ScottFree reads and executes TRS80 format Scott Adams datafiles. Scott
- Adams wrote a couple of adventures in the 70's and early 80's. These
- adventures were released a while ago as shareware by Scott.
-
- URL: http://mypenguin.de/prg/
-
-
-
- MyMail 1.50 Released
-
-
- a new version of MyMail is available at
- http://www2.tripnet.se/~erikhall/programs/mymail.html
-
- For changes, read the MyMail history text.
-
-
-
- Jagulator v1.5.1 Released
-
-
- Saturday 18th August 2001
-
- Here we go, as promised I have released version 1.5.1 of Jagulator today
- with much improved speed and compatibility. This release is different from
- future releases in that it will only run a specific list of roms (see the
- compatibility page for what can be loaded and run). The emulator will
- refuse to load any but the listed roms. The reason for this approach with
- this release is that I see this release as a demonstrator to show that
- Jaguar emulation is progressing well. Also, due to the code still being in
- high development I did not want to compromise stability for flexibility.
- Please note that this ONLY affects this version of Jagulator, 1.5.1, and
- all future versions will be more flexible allowing any rom image to be
- loaded.
-
- Download from the Jagulator site www.jagulator.com
-
-
-
- MJM v 0.1.63 Released
-
-
- Marijuana Mail is a simple e-mail client for Atari ST/STe computers. It
- works on a standard 1040 ST with 1 MB RAM - no hard disk, no N.AES, no
- MiNT, no MagiC, no AV_SERVER is needed! It contains built-in viewer and
- editor, supports MIME standard, decodes Base64 attachments, allows you to
- easily sort the messages according to date, subject or sender field and to
- create up to nine user profiles, each with a separate address book. It also
- provides a comfortable real-time slider for NVDI users. Needs STinG or
- STiK2 to handle network connection. This is an incomplete BETA version.
-
- Changes:
-
- Support for servers where login name is different from user name.
- Updated Look of the user interface.
- Several bugs were fixed
-
- URL: http://strony.poland.com/at4ri/mjm-eng.htm
-
-
-
- CT60 : First Schematics !
-
-
- I put the first picture of the first schematics of the CT60 on my web
- site!
-
- Regards
-
- --
- Rodolphe CZUBA
- 4, AllΘe du Laurier
- F-60290 AUVILLERS
- FRANCE
- email : rczuba@free.fr
- WEB : www.czuba-tech.com
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- joe@atarinews.org
-
-
-
- Hidi ho friends and neighbors. Well, unlike last week, I don't have
- anything annoying, irritating, or obtuse to say.... mark it down on the
- calendar. <grin>
-
- To tell you the truth, I had expected more of a response about last
- week's column. I had envisioned legions of stupid people... oh, excuse
- me, the politically correct term is Intellectually Challenged... writing
- to me to complain that they were being unfairly characterized.
-
- The only response I got was an old friend who said that he had never
- thought of the intellectually challenged as a minority because there
- were just so many of them. I'm afraid that I have to agree. Of course,
- none of US fit into that category.
-
- I hope that Dana includes whatever comments he had last week on the
- subject in this week's issue.
-
- I'm even considering a new poll on AtariNews.Org... "What's Your
- Favorite Stupid Quote". It's not strictly Atari-related, but it may help
- some of us vent a little.
-
- Well, let's get on with the news and stuff from the UseNet...
-
-
- From the comp.sys.atari.st NewsGroup
- ====================
-
-
- 'Phantomm' asks about DTP options for his Falcon:
-
- "I'm looking for a good DTP package to use on a Falcon.
- I have PageStream that I've used for years but now I'm looking for a DTP
- program that will allow 256 Colors or even TC on screen and supports some
- of the latest InkJet and Laser Printers. Good Color and GreyScale print
- outs is a must. Also some type of Scanner support would be nice.
-
- It will be used mostly for News Letters.
-
- I also have a older version of Calamus, but haven't gotten into it.
-
- Are there any DTP packages that are still being supported and updated?
-
- Any lists of DTP packages with the latest version would be appreciated."
-
- James Alexander tells Phantomm:
-
- "There is a new "lite" version of calamus SL but my experiences as I
- remember calamus was strictly a monochrome only although it was supposed
- to support colour output to printers. The major problem I had (and it
- was major) was that the program used to generate printer drivers was an
- early beta (ie. should have still been an alpha) version that was very
- buggy. it didn't support many printers past 1995 (none of which are
- still available anywhere where I live) and it tended to generate buggy
- drivers that had trouble handling the correct page length. I abandoned
- calamus because of this and bought the much cheaper and easier to use
- pagestream.
-
- While not marketed strictly as DTP, Papyrus in its current job may fit
- the bill. Some local users have it and it works quite well. It can do
- reasonably good page layout, multiple fonts, imported images. It can
- even produce html files as output."
-
- Mike Kerslake adds:
-
- "If you have ever seen copies of Atari Computing magazine then you'll
- see what is possible with Papyrus/NVDI. I did all the magazine using
- Papyrus v4 (apart from some advert pages) and it is well up to the
- job. Colour output is quite possible as well."
-
- Bob King adds his thoughts to the mix:
-
- "In my humble opinion, there is sadly no DTP package for the Atari
- platform that is capable of producing good color output from any modern
- printer. When I used B/W, DA's Layout was good enough, but the
- acquisition of an Epson 850c, arguably the best, supported color printer
- for the Atari, showed that ALL the top DTP packages are incapable with
- or without the aid of error diffusion like aids or NVDI of producing
- anything but crude colour prints, not in the same league as the 'photo'
- like printouts from the PC and Mac machines. The Atari platform was long
- ago abandoned by all the major print driver producers. I have been
- forced to change platform to the Mac to get even semi-commercial quality
- colour printing, and that change was from a Milan. Sad fact but true."
-
- Ken Springer tells Bob:
-
- "Have you checked in the Calamus forum as to what's currently available
- in the way of printer drivers? There is a VDI driver for the Atari
- version that accesses any printer driver available in NVDI. That leaves
- the responsibility for the new printer drivers up to NVDI. NVDI 4 would
- let you create your own printer driver, but this feature went away in
- NVDI 5. I heard it was some sort of flap with printer mfgrs. not
- wanting their printer codes out in public or something. Tis sad you now
- have to pay an arm and a leg for information that used to be provided
- for free, i.e. the printer's programming codes.
-
- AFAIK, drivers for Atari software have always been written by Atari
- software programmers, not the printer mfgrs., probably due to lack of
- sales of this platform.
-
- In the Windows version, you use the Windows printer drivers, so no
- dedicated Atari drivers are needed. I suspect the same is true under
- MagicMac.
-
- The printer driver question for the native Atari version would be a good
- question for the Calamus forum."
-
- Phantomm now asks about GDPS scanner support:
-
- "Maybe someone can enlighten me on the GDPS Scanner software?
-
- I have several programs that have scanner support. Some use modules and
- some state that a GDPS Scanner Driver/program is not installed.
-
- What exactly is the GDPS and where can I find more info on it and the
- software?"
-
- James Alexander asks Phantomm:
-
- "Have you tried the Scan maker software from Homa systems House?
-
- Sorry I forgot the new website but its pretty good and I think it
- supports gdps (although I've never used that feature myself)."
-
- Ken Springer jumps in and tells Phantomm:
-
- "AFAIK, GDPS is just a standard for writing software that allows any
- program to talk to any piece of hardware. It functions the same way
- TWAIN software functions in the Windoze world. You write the ability to
- use a GDPS device into your application software, and the ability to be
- accessed as a GDPS device into the software peripheral. So, in the case
- of your scanner question, any piece of software that is written to be
- GDPS compliant can use any scanner that has software that is GDPS
- compliant.
-
- I have a copy of the scanner software for HP scanners. It is GDPS
- compliant. It is installed as an ACC, so it shows up in the accessory
- menu and works fine from there. However, if you are in Photoline, for
- example, and you click on GDPS scanner the same software is displayed.
- When you scan your photo, the scanned image opens into a new window in
- Photoline.
-
- There used to be a public domain GDPS scanner driver for Epson
- scanners. I don't know what happened to it. I tried it years ago and
- personally found it to be buggy. It could be quite different now.
-
- As near as I can tell, GDPS stuff never made much impact here in the
- US. For that matter, neither did the Atari. :-( But it's my
- impression that GDPS support was quite popular in Europe."
-
- Phil Smith asks about swapping TOS chips:
-
- "I have two 1040STs with built-in floppies. One is flaky, doesn't run
- very well but has TOS 1.4, the other one works fine but has TOS 1.0.
- Assuming both TOSes are on 6 chips, can I just swap the chipsets to
- upgrade the good ST?
-
- Hopefully, the first machine's problems aren't being caused by bad ROM
- chips."
-
- Edward Baiz tells Phil:
-
- "That should work as long as you put the chips in the correct order. If
- you have TOS 1.0 on disk, run it on the bad ST and see what happens."
-
- An old-time luminary in the Atari world... and always one of my
- favorites... Bob Retelle tells Phil:
-
- "It sounds like you haven't had the machines open yet, is that right?
-
- If so, it may be possible that the "flaky" machine is simply suffering
- from "chip creep", a malady that seemed to befall most STs at one time
- or another.
-
- The problem is that having the keyboard mounted directly over the
- computer's motherboard will, over time, subject the motherboard to
- flexing and twisting, as you pound on the keyboard.
-
- (This doesn't affect the models with separate keyboards, like Megas
- and of course PC compatibles.)
-
- What happens is that over time the chips on the motherboard which are
- not soldered down will start to "creep" up out of their sockets.
-
- Eventually the contact between the legs of the chips and the contact
- points in the socket become intermittent which can cause ALL kinds of
- problems, including problems with the floppy drives.
-
- If this is the cause of the problems in your ST, it may be possible
- for you to fix it very easily.
-
- All you have to do is to open the plastic case by removing the screws
- in the bottom, then remove keyboard by gently unplugging its cable
- from the motherboard.
-
- The most difficult part of this "fix" usually is removing the metal RF
- shield under the keyboard. Some of the early STs had little tabs
- which could be easily untwisted with a needle nosed pliers, but later
- ones were soldered to keep users hands out of the machines.
-
- If yours is soldered, you can use a sharp wire cutter to cut the tabs
- off, or best solution of all is to unsolder the tabs.
-
- Once you have the metal cover off the motherboard, locate all the
- large chips which are inserted in sockets.
-
- Gently, but firmly, press all the chips down into their sockets with
- your thumbs.
-
- You should hear a definite "crunch" sound as the chips reseat.
-
- The big M68000 CPU chip is usually soldered in place, but the TOS ROMS
- should be reseated (these can cause REAL problems if they've started
- to creep), the MMU chip (in a four-sided socket), and anything else in
- a socket should all be pressed back down. There's a video shifter
- chip usually under a metal cover in a small metal RF shield that's
- usually socketed too.
-
- Reassemble the RF shield, plug in the keyboard and put the case back
- together, then flame on and see if reseating the chips has fixed
- anything.
-
- My original 520ST had so many problems with the chips (er, especially
- after I'd added memory upgrades) that I just left the case loose so I
- could reseat the chips any time things got a little flaky.
-
- It's worth a shot, and won't cost anything to try."
-
- Phil tells Bob:
-
- "Thanks for the tips, but yes, I have opened both machines and reseated
- everything. I think the problem lies within the memory upgrade in the
- flaky machine. Its been expanded to 4megs (it was already expanded when
- I bought it off ebay) and I always have to reseat the ram board and lots
- of times that doesn't fix it. I also frequently get orange dots randomly
- appearing on the screen which is a warning of impending doom. Kind of
- nice because it does give me just enough time to save stuff before it
- bombs.
-
- Most games refuse to work with it as well. May just be incompatibilities
- with TOS 1.4. I use a 520ST for games."
-
- Bob tells Phil:
-
- "Yup, the orange dots on the screen indicate it's a memory problem.
-
- Unfortunately the memory upgrades for the various ST models were all
- such kludges that problems like this are an accepted part of living
- with an upgraded ST.
-
- The first one I installed came with waxed string to be used to TIE the
- upgrade connectors down on top of data buffer chips on the motherboard
- (and pray it would keep them connected), Chewing gum probably would
- have been more effective. In fact, many upgrades actually included
- strips of "double sided foam sticky tape" to hold things together.
-
- A few of the early ones actually came with tiny "alligator clips" to
- connect the memory board to the chips on the motherboard. Sneeze
- anywhere in the room and they'd all pop off.
-
- I didn't get an upgrade that was anywhere near stable until I got one
- that had a small "daughterboard" that soldered onto the bottom of the
- MMU chip socket, on the reverse side of the motherboard.
-
- After that my system was mostly stable... mostly.
-
- Sounds like you're on the right track after all. Swapping the TOS
- chips into the other machine may be the best answer, unless you can
- figure out a fix for that 4Meg upgrade."
-
-
- Well folks, that's it for this time around. Tune in again next week,
- same time, same station, and be ready to listen to what they are saying
- when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - GameCube Delayed Two Weeks!
- """"""""""""""""""""""""""""" Video Games Cause Brain Damage!?
- Galleon! PRZYM Chapter 1!
- And much much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Nintendo to Delay GameCube, Keep Targets
-
-
- Japan's Nintendo Co. Ltd. said on Thursday it will delay the U.S. debut of
- its GameCube console by almost two weeks, but the delay would increase the
- number of available consoles at launch. The world's second-largest home
- video-game maker stuck to its target of shipping by March 31 four million
- units of the machine it hopes will be its new flagship product.
-
- The delay in the U.S. launch to Nov. 18 from Nov. 5 means the new console
- will appear in stores after the rival XBox, due on Nov. 8 from Microsoft
- Corp., but will have no negative impact on sales and was simply to prepare
- for the Thanksgiving holiday at the end of November, said George Harrison,
- senior vice president of marketing and corporate communications for Nintendo
- of America Inc.
-
- ``We looked at the available quantity that we had, and we felt that it's
- more important to have sufficient quantity for Thanksgiving weekend and we
- thought that was a better day to go on sale," he told Reuters.
-
- The later debut will allow Nintendo to increase the available consoles
- by 25 percent, to 700,000 units, Peter Main, Nintendo of America's
- executive vice president for sales and marketing, said on a conference
- call.
-
- He said having the extra consoles available was crucial, alluding to the
- problems that Sony Corp. had last year with its PlayStation 2. Sony
- repeatedly scaled back the initial shipments of its PlayStation 2 last year,
- which led to a major shortfall in availability before the holidays.
-
- ``It's really not a surprise to us; this ends up being a really hard
- business to predict," said James Bernard, a Microsoft spokesman.
-
- ``Basically, we're not concerning ourselves with their launch date," he
- said, saying that they are targeting different demographic markets.
-
- The GameCube will compete head-to-head for sales with the PS2, which
- launched in the U.S. in Nov. 2000, and XBox.
-
- A recent study by the Ziff Davis Media Game Group indicated that of gamers
- who planned to buy a new console this holiday season, 62 percent said they
- wanted a PS2, 34 percent want an XBox and 33 percent want the GameCube.
-
- PS2 and XBox boast advanced 128-bit processors like the GameCube, but
- offer superior graphics, audio and memory capacity. GameCube will retail
- for $199, while both XBox and PS2 sell for $299. GameCube games will sell
- for $49. The delayed ship date, ``really doesn't mean anything," said Mike
- Wallace, an analyst at UBS Warburg, in an interview. ``The initial ship is
- before Thanksgiving, that's all that really matters."
-
- Wallace thought there were three reasons for the delay:
- higher-than-expected demand in Japan, a desire to put more units on shelves
- in the United States and also a desire not to compete on the same day with
- XBox.
-
- Of the 700,000 units that will be available at launch in North America,
- over 90 percent will be offered in the United States, Main said.
-
- A total of seven or eight titles are expected at launch, three from
- Nintendo and four or five from third parties. By Dec. 31 as many as 20
- titles may be on the market.
-
- Main said that Nintendo does not plan on offering packages of games and
- the console sold together. Microsoft is reported to be actively engaging
- in the practice, known as bundling, with its retailers.
-
- ``Bundling is not part of our program, somebody else thought of that and
- we wish them well with it," he said.
-
- Regardless of the launch plans, though, analysts believe that the GameCube
- will be a hot seller this season.
-
- ``Even if it comes out on Dec. 24, they'll still sell 1.1 million units
- on Dec. 24," said Heath Terry, an analyst at Credit Suisse First Boston.
-
- Terry added that the delay would have minimal, if any, impact on domestic
- third-party publishers that are producing games for the GameCube.
-
- Nintendo plans to launch the GameCube in Japan on September 14, when it
- will ship 500,000 of the machines, executive vice president Atsushi Asada
- said on a call for Japanese media yesterday.
-
- ``If Nintendo can assure (the market) they will not have any hardware
- shortage problems, it will clear one of the negative factors that prompted
- the recent sell-off in its shares," said Eiji Maeda, senior analyst at
- Daiwa Institute of Research.
-
- Hiroshi Imanishi, a director at Nintendo, told Reuters on Thursday that
- the company would draw up a plan by the year's end for an increase in
- production of the GameCube. Monthly output of the GameCube is currently
- 600,000 units.
-
- ``We would like to raise monthly production to one million units as soon
- as possible," he said.
-
- Shares in Nintendo, which generates 70 percent of its sales overseas, have
- plunged 11 percent so far this month, hit by the yen's steep appreciation
- against the dollar.
-
- Nintendo may also be bolstered by what it perceives as a competitive
- advantage in Japan this holiday season. On the U.S. media call this
- morning, Nintendo director and general manager for corporate planning
- Satoru Iwada said he does not think Microsoft will launch the XBox in
- Japan this year.
-
- ``It's almost impossible to launch (XBox) in Japan, I think," he said.
-
- Microsoft plans to announce its Japanese ship date in Tokyo on August 27.
- Microsoft's Bernard declined to comment on Nintendo's prediction.
-
-
-
- Infogrames, Inc. Unleashes 'World of Outlaws Sprint Cars 2002'
- For PlayStation2 Computer Entertainment System
-
- First-Ever Dedicated Console Sprint Car Racing Game Features Real
- Drivers, Tracks, Single and Multi-Player Game Modes
-
-
-
- Unleashing the rocket-like power of Sprint Cars onto the PlayStation2
- computer entertainment system, Infogrames, Inc.announces the release of
- World of Outlaws Sprint Cars 2002 for fall. World of Outlaws Sprint Cars
- 2002 features 12 real world tracks, 24 official World of Outlaws
- drivers, and ultra-realistic handling physics and graphics powered by
- Ratbag's critically acclaimed Difference Engine.
-
- ``Sprint car racing is the fastest growing motor sport in America, and
- we're proud to partner with its leading racing series, World of Outlaws,
- in delivering the first-ever next generation console sprint car racing
- games," said Paul Rinde, senior vice president of Infogrames, Inc. -
- Minneapolis. ``We're confident gamers will embrace this electrifying
- form of racing, as well as the incredible realism and feature sets the
- game will offer."
-
- Sprint cars are easily identified by the big ``wings" on top of each
- car. The ``wings" keep the powerful cars planted to the racetrack and
- prevent them from flipping. Combining speeds in excess of 160-mph with
- dirt surfaces, sprint car racing is known for its spectacular collisions
- and crashes.
-
- World of Outlaws Sprint Cars 2002 will offer a variety of game modes to
- choose from. In Career Mode, players can earn virtual prize money and
- points on their way to the championship. Additionally, players can be
- approached by sponsors for financial assistance, allowing for the
- purchase of vehicle upgrades and repairs. Quick race mode allows players
- to quickly and easily jump into a single event, while practice mode
- assists the casual gamer in developing their driving skills for the more
- in-depth and realistic game modes.
-
- Dubbed ``outlaws" in the early years because there were no rules
- governing when, where or how they raced, World of Outlaws has evolved
- into one of the largest racing series in the United States. The 2001
- season was the 24th for the Pennzoil World of Outlaws series and
- features 65 events. Over 104 race dates and held in 25 states with a
- total of $10 million plus in prize money. The booming series ranks
- second only to NASCAR in terms of popularity, and continues to grow at
- astonishing rates.
-
- Features Include:
- -- Realistic graphics and handling physics powered by Ratbag's acclaimed
- Difference Engine;
- -- Game modes include, Practice, Career and Quick Race;
- -- Multi-player support for two players;
- -- Digital and analog controller support;
- -- Full use of PlayStation2 DVD capabilities. Historical video,
- interviews with 24 Outlaws drivers and real race footage;
- -- 3D directional sound lets players hear the roar of the crowd as they
- pass grandstands, as well as the rumbling of the engines from nearby
- cars;
- -- Spectacular collisions, with realistic damage modeling, that affect
- vehicle performance;
- -- Purchase vehicle upgrades and repairs with virtual prize and sponsor
- money;
- -- Awesome effects such as deforming tracks, dynamic lighting/particles;
- -- Perform power packed wheel stands;
- -- Compete in day and night races;
- -- Reactive race commentary builds the drama and excitement.
-
-
-
- The Ultimate Next Generation Action Game From the Lead Designer of
- The Original Tomb Raider Coming This Winter to the Nintendo Gamecube
-
- Interplay Announces the Lead Platform for Galleon: Islands of Mystery,
- Featuring a New Breed of Action Hero From the Creator of Lara Croft
-
-
- Interplay Entertainment Corp.announced that their highly anticipated
- title, Galleon: Islands of Mystery, is currently in development for the
- Nintendo Gamecube. Set across six unique islands, Galleon: Islands of
- Mystery introduces a revolutionary new video game hero, Rhama Sabrier, the
- dashing, fearless captain of the galleon Endeavour. Released under
- Interplay's Digital Mayhem banner, Galleon is being developed by
- Confounding Factor, the Bristol based development studio founded by Toby
- Gard, creator of Lara Croft and lead designer of the original Tomb Raider
- while previously at Core Design Limited.
-
- ``We wanted to beat what was going on in Tomb Raider in every conceivable
- way," stated Toby Gard, Managing Director of Confounding Factor. ``In
- Galleon, the characters are more fleshed-out, the animation is fluid and
- natural, and the puzzles are integrated into an immersive, mesmerizing
- story."
-
- ``Galleon will take full advantage of the Nintendo Gamecube's features
- and technology," said Digital Mayhem's President, Jim Molitor. ``Toby
- and his group are creating a spectacular game, both in terms of the visuals
- and taking the hero based action-adventure genre up several notches."
-
- Set in a timeless age of treacherous sea voyages, eye-popping magic and
- swashbuckling adventure, Galleon: Islands of Mystery immerses players in
- a mysterious world alive with invincible warriors and breathtaking
- battles. As Captain Rhama, players embark on a quest that takes them
- from the bustling port of Akbah to islands populated with giant monsters,
- evil slave lords and, of course, damsels in distress in an action-packed
- adventure of intrigue, magic, love, obsession and revenge. As he races
- against time, Rhama must locate an ancient artifact capable of unlimited
- power and unimaginable destruction -- and do all he can to prevent it from
- falling into the wrong hands!
-
- Galleon's richly crafted story unfolds through hours of action,
- exploration, challenges and discovery that takes console action-adventure
- to the next level. Players of all skills will find a rewarding experience
- as Rhama performs unbelievable moves, like back-flipping off a ledge and
- landing on a dime, climbing up practically any surface and fighting like a
- Shao-lin martial arts master. As players progress they will encounter
- several unique characters who will join the crew, each bringing different
- skills and advantages. Rhama's greatest advantage will come from the
- ability to call on the strengths of two female characters who join him.
- Faith, idealistic and young, is a student of the healing arts and possesses
- mystical knowledge and powers. Mihoko is a great warrior with unmatched
- fighting abilities.
-
- Gamers can join in the adventure and experience thrills, chills and
- harrowing cliffhangers at every turn when Galleon: Islands of Mystery is
- available this winter, 2001, for the Nintendo Gamecube.
-
-
-
- Acclaim Entertainment, Inc. Ships 'XG3 Extreme G Racing'
- for PlayStation2 Computer Entertainment System
-
- Futuristic Motorcycle Racing Game Combines High-Speeds and Combat,
- Delivering Next-Generation Arcade Action at 60-Frames-Per-Second
-
-
- Razor sharp turns faster than the speed of sound will take racing to an
- extreme new level this fall, as Acclaim Entertainment, Inc. announced that
- it has shipped its eagerly anticipated XG3 Extreme G Racing for the
- PlayStation2 computer entertainment system. One of the Company's most
- talked about games at the 2001 E3 show, XG3 Extreme G Racing combines
- high-speed futuristic motorcycle racing and combat, to deliver incredible
- next-generation arcade action at 60-frames-per-second. XG3 Extreme G Racing
- is being supported by an integrated marketing campaign, including print,
- radio and online adverting, retail promotions and a consumer sweepstakes.
-
- ``XG3 is the third installment of our successful franchise, which has
- sold more than 1.3 million units worldwide," said Evan Stein, Vice
- President of Brand. ``With its incredibly fast and intuitive gameplay,
- XG3 is highly regarded among the media and poised to set a new benchmark
- in the genre."
-
- The media had the following to say about XG3 Extreme G Racing:
-
- ``It whips 'Wipeout Fusion's' behind. It kills 'Kinetica' on the
- quarter mile. We cannot understate the sense of speed you get from
- playing XG3.`` - Game Informer
- ``This is one of the most insanely fast racers you'll ever come
- across. Strap yourselves in -- it's going to be a wild ride.`` -
- Official PlayStation Magazine
-
- "XG3 definitely has its own particular look and feel going for it, and
- it may have the genre all to its own on PS2.`` -- www.ps2.ign.com.
- Developed by Acclaim's Cheltenham Studio, XG3 Extreme G Racing takes
- players on a gravity-defying race throughout breathtaking, fully animated
- environments. After climbing onto one of the game's 12 supercharged and
- fully armed bikes, players are ready to begin the ultimate racing challenge.
-
- XG3 Extreme G Racing offers an array of exciting features, including:
- -- Highly-addictive gameplay, that blends high-speed racing and
- high-stakes combat for an intense arcade experience, appealing to
- both the casual and hardcore gamer;
- -- All-new, advanced game engine, built from the ground up for the
- next-generation gaming platforms;
- -- Constant 60-frames-per-second of heart-pounding action;
- -- 10 incredible racing circuits with gut-wrenching loops, twists,
- spirals and drops;
- -- An arsenal of futuristic weapons, enabling the player to
- obliterate the competition;
- -- Turbo boosts taking the bikes to extreme speeds and gravity
- defying environments;
- -- Detailed bike animation system, providing complete feedback
- controlling the bike's handling, including air-brakes, flaps,
- weapons and thrusters;
- -- A landscape animation system, which brings lush worlds to life;
- -- Two-player split-screen racing, which includes Team Grand Prix,
- Head-to Head and Co-Operative mode, as well as a playable field of
- up to 12 bikes;
- -- In-game music by the world-renowned group Ministry of Sound;
- Game Play in Dolby Surround Sound;
-
- XG3 Extreme G Racing is currently available for the PlayStation2 computer
- entertainment system at a suggested retail price of $49.99.
-
-
-
- Infogrames, Inc. Brings Brute Force Off-Road Racing to
- PlayStation 2 With Test Drive Off Road - Wide Open
- Bigger, Badder Test Drive Off Road Ships to Stores
- With Licensed Vehicles, Gigantic 'Go Anywhere' Environments
-
-
- Infogrames, Inc. announced that the newest installment in the Test Drive
- Off-Road series, Test Drive Off-Road -- Wide Open, will hit stores this
- week for the PlayStation2 computer entertainment system. Developed by Angel
- Studios, the game features advanced technology enabling ``go anywhere"
- environments, 15 licensed off-road vehicles and 30 wide-open tracks in
- three untamed landscape locations.
-
- ``We've taken off-road racing and packed it full of unstoppable brute force
- and power," said Laddie Ervin, director of marketing at Infogrames' Los
- Angeles label. ``Test Drive Off-Road -- Wide Open gives gamers the freedom
- to plow across open terrain at full throttle and freely explore massive
- real- world locations, rendered in some of the largest environments seen on
- PlayStation 2, in some of the hottest 4x4s."
-
- Following the Test Drive formula of racing real cars in real locations
- in an unreal way, Moab, Utah, Yosemite, Calif. and the Big Island of
- Hawaii set the stage for white knuckle off-road competition. Chosen for
- their diversity in textures and environments as well as their potential
- for extreme off-road racing, each of the games' three locations will
- contain eight to ten tracks, including circuit courses and A-to-B races
- with variations in track sizes and styles. Players will have the freedom
- to choose the path that is best suited to their truck while attempting
- to complete the course in the fastest time possible.
-
- Test Drive Off-Road -- Wide Open contains a variety of fully customizable
- licensed off-road vehicles, each offering its own unique handling and
- abilities. Vehicles include the AM General Humvee, AM General Hummer Wagon,
- AM General Hummer Open Top, Rod Hall Hummer, Jeep Wrangler, Jeep CJ5, Ford
- F-150, Ford Bronco, Dodge RAM 2500, Dodge Durango, Dodge T Rex, Shelby S.P.
- 360, Chevrolet Blazer and the Chevrolet Silverado. Gamers can personalize
- their rides with paint options and other upgrades, including tires, wheels,
- light bars, brush guards, lift kits and more. Each vehicle upgrade produces
- a visual change in the appearance and performance of the vehicle.
-
- Test Drive Off-Road -- Wide Open features a licensed soundtrack including
- Fear Factory, Unloco, Digital Assassins and the rock-and-roll legends
- Metallica. The game shipped to most major retail stores this week with an
- estimated retail price of $49.99 and an ESRB rating of E for everyone.
-
-
-
- Infogrames, Inc. Races Its Award-Winning Le Mans Series
- to Stores With Le Mans 24 Hours for PlayStation 2
-
-
- Find a comfortable spot on the couch, stock up on food and take the phone
- off the hook. Infogrames, Inc. is delivering the ultimate 24-hour endurance
- racing title, Le Mans 24 Hours« for PlayStation 2, to stores this week.
- Feature highlights for the game include real-world racing teams from the
- 2000 Le Mans race, fully animated pit crews and drivers, a new track from
- the US Le Mans racing series and advanced artificial intelligence.
-
- ``Melbourne House and Infogrames are once again defining the endurance
- racing genre with Le Mans 24 Hours," said Tom Richardson, director of
- marketing at Infogrames' Los Angeles label. ``We've built upon the success
- of Test Drive Le Mans for Dreamcast to perfect and enhance the Le Mans
- racing experience for PlayStation 2. The gut wrenching racing physics,
- life-like pit crews and drivers and authentic lighting and weather effects
- will blow gamers' minds!"
-
- Capturing the true essence of Le Mans racing with around-the-clock,
- day-to-night-to-day lighting conditions, Le Mans 24 Hours is the only
- officially licensed game of the 24 Heures du Mans. The game packs more
- than 70 licensed vehicles, including 30 new additions from the Le Mans
- 2000 race. Le Man 24 Hours also adds new teams from Le Mans competition,
- such as Viper Team Oreca, Corvette Racing and Team Cadillac and boasts
- 12 real-world tracks, including the US Road Atlanta from the 2000 Le Mans
- series in the United States.
-
- Le Mans 24 Hours offers five challenging game styles, including the Le Mans
- 2000 Race mode, which offers players the chance to simulate the 24-Hour
- Le Mans 2000 competition. Players can also compete in time-compressed
- 10 minute, 30 minute, one hour or six hour races, or prove their endurance
- in an actual 24-Hour event. Realistic physics and graphical effects such as
- dust, smoke, sparks and real-time shadows immerse gamers in the hi-test
- world of Le Mans racing. With up to 24 cars competing in each race at one
- time, players can expect the same challenges that real Le Mans drivers face
- when their tires lose traction and gas and oil levels drop, forcing them to
- pit their vehicles. While in the pits, players can change tires, re-fuel
- their vehicle, or they can make repairs. Le Mans 24 Hours offers two-player
- multiplayer support via split-screen. The game shipped to most major retail
- stores this week with an estimated retail price of $44.95 and an ESRB
- rating of E for everyone.
-
- In addition to its recent success with Test Drive Le Mans for Dreamcast,
- Infogrames' Melbourne House studio also developed the highly regarded
- Looney Tunes Space Race for Dreamcast.
-
-
-
- TDK Mediactive Announces New Gold Date for
- ``PRYZM Chapter One: The Dark Unicorn"
-
-
- TDK Mediactive, Inc. announced that ``PRYZM Chapter One: The Dark Unicorn"
- is now scheduled to ship for the PlayStation2 computer entertainment system
- in March 2002. The action-filled fantasy game features Pryzm, a powerful
- unicorn, and Karrock, a giant troll, who form a reluctant alliance to drive
- back an evil plague and heal the inhabitants of their land.
-
- ``We are intent on our mission to create quality products," said Vincent
- Bitetti, chief executive officer of TDK Mediactive. ```PRYZM' is one our
- first original titles, and one we are deeply committed to. We are
- rescheduling the release date for the game in order to raise the quality
- bar for PRYZM and maintain the high standards associated with the TDK
- name. Digital Illusions, the title's developer, will work closely with
- us to produce a very competitive and compelling game. The title will ship
- before the end of our fiscal year."
-
- Patrick Soderlund, CEO of Digital Illusions, added, ``TDK and Digital
- Illusions are fully committed to creating a lavish fantasy game that
- reflects both companies' vision for the title." He continued, ``We value
- our relationship with TDK Mediactive as they understand the nuances of the
- video game business and we are looking forward to a long and fruitful
- relationship."
-
-
-
- Sega Brings Sonic The Hedgehog and First
- Online Network Game to Nintendo Gamecube
-
-
- Sega Makes Video Game History With the Debut of Sonic Adventure 2, Phantasy
- Star Online and Other Top Games for the Nintendo Gamecube Sega announced
- that its world famous blue hedgehog, Sonic The Hedgehog, will dash onto the
- Nintendo Gamecube in a special edition of ``Sonic Adventure 2" (working
- title). Sega also announced that it plans to release the first online
- network-playable game available for the Nintendo Gamecube system,
- ``Phantasy Star Online" (working title). The announcements were made at
- Nintendo's Space World event in Tokyo, where Sega will demonstrate eight
- titles for the Nintendo Gamecube and Game Boy Advance video game systems,
- marking another milestone in the company's plan to bring its top-selling
- content and franchises to all video game platforms.
-
- ``Sega is making video game history with the announcement of `Sonic
- Adventure 2' for Nintendo GameCube," said Peter Moore, president and COO,
- Sega of America. ``By bringing Sonic to Nintendo's platforms, Sega is
- delivering one of the world's most popular video game properties of all
- time to an even greater number of gamers worldwide. Continuing Sega's
- tradition of innovation, Sega also plans to be the first to deliver online
- gameplay to Nintendo GameCube with `Phantasy Star Online."'
-
- Sonic The Hedgehog has been featured in more than 11 titles for different
- Sega gaming platforms and has sold upwards of 20 million copies in
- cumulative units over the past ten years. A leading icon in the video game
- industry, Sonic has starred in three TV animated series, his own comic book
- and was the first video game character to appear as a float in the Macy's
- Thanksgiving Day Parade. Phantasy Star Online, the first online global role
- playing game (RPG), has attracted more than 300,000 online registrants and
- been honored with 14 awards worldwide since its launch less than one year
- ago.
-
- Sega titles demonstrated at ``Nintendo Space World 2001" for the Nintendo
- Gamecube include ``Sonic Adventure 2" for Nintendo Gamecube (working
- title), ``Phantasy Star Online" for Nintendo Gamecube (working title),
- ``Super Monkey Ball" and ``Virtua Striker 3 Ver. 2002" (working title).
- For the Game Boy Advance, Sega demonstrated ``Sonic Advance" (working
- title), ``Columns Crown," and ``Puyo Puyo." A title from the ``Sakura
- Wars" series was demonstrated for the Game Boy hand-held gaming system.
-
-
-
- Madden NFL 2002 from Electronic Arts Launches on Four Platforms
-
-
- For the hardcore football fans, today is the official kickoff of the NFL
- season, as Electronic Arts ships Madden NFL 2002 for the PlayStation 2
- computer entertainment system and PC. Last week it became available for the
- PlayStation console and will be available for the N64 on September 11.
-
- In its 12th year, this legendary franchise is looking to continue its
- dominance on all existing platforms and will be a launch title for the
- Xbox video game system from Microsoft and the Nintendo GameCube shipping
- later this fall. Madden NFL 2002 was developed by one of the leading sports
- game studios in the country, Electronic Arts' Tiburon Entertainment, and
- will be available on eight platforms by the end of the year. Each platform
- boasts new features such as faster gameplay, new modes, new graphics and
- deeper emotions.
-
- Last year when Madden NFL 2001 debuted on the PlayStation 2 console, the
- game looked so realistic that many people confused the videogame gameplay
- presentation with a television broadcast. This year Madden NFL 2002 is even
- more life like with all new player face and body technologies. Player faces
- and body shapes look even more like the NFL counterpart, with over 200
- player faces and body models uniquely created for the game.
-
- The animations of all the coaches also feature new face and body
- technology, as each coach was personally laser scanned and photographed
- to ensure that they are portrayed on the sideline as realistically as
- possible. Madden NFL is still the only game where actual coaches can
- roam the sideline. The Madden producers worked with the NFL coaches such
- as the Kansas City Chiefs' Dick Vermeil, Oakland Raiders' Jon Gruden,
- Tampa Bay Buccaneers' Tony Dungy and John Madden himself to incorporate
- unique strategies for each team.
-
- ``We're bringing the gamer on to the field this year in Madden NFL 2002
- with all new camera angles going inside the huddle with a helmet cam and
- featuring extremely deep emotion," said executive producer Steven Chiang.
- ``Last year was a benchmark for us in terms of what we could do with
- graphics and technology on the next generation systems. We have learned the
- extent of the capabilities and now, with all new face and body technology,
- you're not just playing the game, you are `in the game."'
-
- Madden NFL 2002 for the PlayStation 2 console also features several new
- modes including Two-Minute Drill, where points can be earned in a
- quick-hitting fast-paced game within the game; Create-a Team, featuring
- customized logos, uniforms, helmets and stadiums; and Training Mode,
- where the X's and O's of football can be learned from John Madden while
- perfecting in-game skills. Madden NFL 2002 has a new focus on player and
- high drama has been added with cool replays featuring camera angles that
- a TV broadcast can't capture.
-
- Gamers can also play and draft with the newest NFL franchise, the Houston
- Texans, and can even take them to the Super Bowl in Franchise Mode. Madden
- Cards are back with new players, new designs and now cheerleaders. These
- cards are earned by performing certain tasks and they can unlock legendary
- teams, players, stadiums, and can also boost player ratings. Madden NFL
- 2002 lets gamers choose to play from hundreds of the greatest NFL players
- from the past with the inclusion of the All-Madden teams picked since 1984,
- All-Madden Super Bowl and All-Madden Millennium teams.
-
- With Madden NFL 2002 for the PlayStation and N64, gamers can play in
- Madden Classic Mode, where the golden days of 16-bit Madden can be
- relived by playing the gameplay style that brought Madden its fame.
- Among the enhancements to the current game engine, a new kick meter
- challenges the user with skill based kicking, you can get a ``do-over"
- with the new mulligan feature and a defensive mode and head-to-head play
- have been added to the Two-Minute Drill. Training Mode, featuring
- instructions in the X's and O's of football from John Madden and
- cheerleader Madden Cards round out the features for PlayStation and N64.
-
- With an all-new graphics engine that was added to achieve a faster
- framerate, Madden NFL 2002 for the PC now has real-time lighting effects,
- time of day changes during the game and 3D sideline players and the chain
- gang. The new game engine also delivers new physics, smooth animation,
- multiple collision zones and many other gameplay enhancements to the PC.
- With the new and improved online play, gamers will now experience more
- stable and faster gameplay.
-
- Madden NFL 2002 is rated ``E" (Everyone) by the ESRB and is available
- on the PlayStation 2, PlayStation, PC and will be available for N64 in
- September. Suggested retail price of $49.95 on the PlayStation 2.
-
-
-
- Game Industry Shoots Down Brain Claims
-
-
- The video game industry has hit back at claims that computer games can
- damage children's brains and insists that the activity can be beneficial.
-
- The European Leisure Software Publishers Association said Wednesday that
- research carried out at Japan's Tohoku University was only of "very
- limited focus."
-
- The software association asserts it is not true that playing video games
- can make children anti-social and is instead flagging recent British
- research that suggests that playing computer games can be as beneficial
- as taking part in physical sporting activity.
-
- "For too long now, our industry has been the target of ill-informed
- criticism and scare-mongering," Roger Bennett, director general of the
- association, said in a statement. "We want to help those who weren't
- brought up on computer games to understand this exciting new medium and
- the part that it can play in a healthy balance of learning and leisure
- activities for all age groups."
-
- Scientists from the Tohoku University said this week that children who
- spend large amounts of time playing computer games could be causing
- long-term problems with brain development and might not develop the
- ability to control their behavior. The researchers claimed that computer
- games only stimulate those parts of the brain devoted to vision and
- movement and do not aid the development of other important areas of the
- brain.
-
- In particular, the researchers fear that video game players are not
- developing their frontal lobes, which play a crucial role in controlling
- behavior and in developing memory, emotion and learning.
-
- The researchers also tested children who were carrying out basic arithmetic
- and found that to be much more beneficial to brain development.
-
- The software association played down the findings.
-
- "The result of this study is actually not that computer games damage the
- brain, but that half an hour of playing this one particular title was less
- effective at developing the brain than doing half an hour of repetitive
- arithmetic," the group said.
-
- "There are many games that involve a variety of skills, reasoning and
- coordination, while others can be purely educational."
-
- The association is also attempting to dispel the traditional image of the
- lonely, anti-social game player. It claims that recent British research has
- discovered that computer games can actually assist physical, mental and
- social development.
-
- Academics at the University of Central Lancashire and at Manchester
- University recently found that gamers experience the same high levels of
- concentration and involvement as athletes do.
-
- "Through the study, gaming emerges as an increasingly social activity,
- and gamers spend comparable amounts of time socializing with friends and
- family," the software association said. "The researchers concluded that
- 'the stereotype of the computer gamer as someone who spends a large amount
- of leisure time interacting with technology rather than other people is
- questionable.'"
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- Atari Jaguar Festival 2001 Report
-
- By Daniel M. Iacovelli
-
-
- This event is what I would call a big success. My day started out by
- getting my Jaguar and various Atari Video Club/Jaguar Community United
- stuff ready for the event. Being that Atari Jaguar Festival was in
- Wisconsin, it was an easy 2-hour drive for me. So I left my house in
- Illinois around 8:30 a.m.
-
- I arrived at the location (after passing it up twice) around 9:45 a.m. I
- met up with Fard Muhammad AKA The Ultimate Atarian, and I finally met
- up with Randy Femrite at the entrance table (with the sign up sheet I
- made for him. It was also nice too see people wear tags with the graphic
- I made for it). I did meet with Dan Loosen and Gary Heil at the Goat
- Store table. Across from that table was the Classic Gaming Museum exhibit
- by Marty Goldberg, which was laid out nicely.
-
- Upon entering the main section I saw Terance Williams table with his PC FX
- system running. Alongside the wall I saw Kevin Moseley's table playing some proto
- Jaguar games. Next to that was Micah Rowe's table also displaying some
- Jaguar items, including a prototype of Brett hull hockey CD using
- Songbird's Protector SE cart with the bypass for the Jag CD. Which now
- brings us to Atari Video Club/ Jaguar Community United table where I met up
- with Randy's wife Nancy. Randy had a nice layout on his table displaying
- various Atari Jaguar items including the T-shirt with above-mentioned
- graphic design on the front and the jaguar ten commandments on the back.
- He also had displayed Jaguar overlays that somebody else has made. I had
- enough room to show the fest issue and the Atari Zone PDF collection, as
- well as the back issue binders of the fanzines, I thought I would have a
- television and a power strip at my table, but they must have forgot so I
- couldn't have AVC's tourney as scheduled or even play the Pac-man fever
- CD. I did manage to set up a mini-Atari tribute table next to the
- AVC/JCU main table that went over pretty good. Next table was Carl
- Forhan's Songbird tables where he displayed Protector SE as a game first,
- which was pretty cool to see than he later showed the bypass feature
- for the Jaguar CD (which took about three tries before it got working,
- reminded me of Fest'99 when Skyhammer didn't work until after 5 tries)
- using Brett Hull hockey CD. The final table was where Clint Thompson
- showed off his Jag VR set up and a Demo of OMC games new game being
- developed. Later on three people from Japan were showing Japanese style
- Atari items (sort of the Japanese version of my tribute), which was
- pretty cool. This also the first time that Atari Video Club IL chapter
- members got together (Me, Clint, Fard, and Ted Rusniak).
-
- Speaking of Firsts, this also marked the first time in history since
- Battlesphere was produced that a ten-player network was done. Also it
- was the first time that Jagfest attendance has doubled since its start
- on July 18,1997 (a record 87 people had attended which is considered
- good considering that it was being held the same day as Ohio's annual CCAG
- (Classic Computers and Games) was being held (June 30th, 2001)).
-
- So to sum it up I would say that Jagfest 2001 would be remembered as day of
- First's: First time it was held in Wisconsin. First time people from
- overseas attended. The first time a 10-player Battlesphere network was
- done, and the first time fest attendance passed the forty mark. It was too
- bad I had cut out early at 7 p.m. (right before they started passing out
- the prizes) I heard that Fard won the Tempest tourney (which I donated the
- color issue of the fanzine and a subscription to The Atari Zone), since
- I had to work on Sunday at 9 a.m.
-
- Over all I would say that Dan L, Gary, Fard and Randy did a good job at
- this event (I would liked to have helped out but I was busy watching my
- table). Plans for Fest 2002 are being worked on. For more information of
- fest 2002 go to http://www.omcgames.com and click on the Jagfest2k2 link.
- Pictures that me and randy took can be found at AVC's Jagfest site which
- can be found by going to the official jagfest information site at
- http://Jagfest.atari.org Here you can also find other reports of Jagfest
- 2k1 as well as reports on past jagfests.
-
- Next issue I'll have a retrospect of The Atari Jaguar Festivals. It was
- an article I did for the Jagfest 2001 Program; the only difference is
- that this will be the complete and uncut version unlike what Dan Loosen
- had in the program. Until next time, keep on gaming.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Utah Governor Backs Internet Tax Ban
-
-
- Governors in most states support a continued ban on taxing Internet access
- provided Congress lets states change the sales tax system to permit the
- taxation of sales made online, Utah Gov. Mike Leavitt said Monday. Leavitt,
- speaking on behalf of 42 state and two territorial governors who signed a
- letter to Congress, said a three-year moratorium on taxing Internet access
- should be extended.
-
- A Supreme Court ruling also bans states from forcing out-of-state companies
- to collect sales tax, depriving states of revenue and putting in-state
- businesses at a disadvantage.
-
- This should change, Leavitt, a Republican, said.
-
- ``The sales tax system is a mess," Leavitt said. ``It needs radical
- simplification and streamlining."
-
- Colorado Gov. Bill Owens, also a Republican, said no Internet sales should
- be taxed.
-
- ``He is 100 percent at odds with the content of that letter," Owens
- spokesman Dick Wadhams said.
-
- Taxing Internet sales is a classic example of ``taxation without
- representation," Wadhams said. States would be able to tax out-of-state
- companies, while those companies would have no say in the state's tax laws.
- Leavitt envisions computer software, provided by the states to businesses,
- that would automatically calculate and remit sales taxes on Internet sales.
-
- ``Every state has different laws," he said. ``It's very difficult for a
- retailer to know how much to collect and where to send it," he said.
-
- But before this can happen, the states need to agree on common definitions
- for goods. To do this, they need Congress' approval, he said.
-
- Although some support a single sales tax rate for Internet transactions,
- Leavitt said the software would likely be able to figure out varying rates
- from different states - provided everyone agrees to common definitions.
-
- ``It's very difficult to bring 50 states together, but if they don't,
- they're going to get nothing," Leavitt said. He estimates that Internet
- retail sales have sapped as much as $150 million in uncollected sales taxes
- from Utah.
-
- Leavitt says the money is needed for schools, roads and law enforcement.
- But Owens disagreed. When a customer visits a store, that customer drives
- on the state's roads and enjoys the protection of local police, Wadhams
- said. When people shop online with an out-of-state merchant, they use none
- of those local services.
-
- In other states, taxing Internet sales is not much of an issue.
-
- New Hampshire Gov. Jeanne Shaheen, a Democrat, isn't supporting Leavitt's
- letter because her state has no income tax, said spokeswoman Pamela Walsh.
-
-
-
- Microsoft Case Gets New Judge; XP Debuts
-
-
- Microsoft antitrust case was sent to a new judge on Friday to weigh what
- sanctions to impose on the company, even as the company began releasing the
- latest version of the Windows software at the center of the legal battle.
-
- A federal appeals court sent the case back to the U.S. District Court,
- which randomly assigned the case to judge Colleen Kollar-Kotelly, appointed
- just four years ago by former President Bill Clinton.
-
- Kollar-Kotelly has the task of deciding what remedies are required to
- prevent any further abuse of Microsoft's monopoly in personal computer
- operating systems and whether the company violated the law simply by tying
- its Internet Explorer browser into the Windows operating system.
-
- The case lands in Kollar-Kotelly's courtroom at a crucial time for
- Microsoft. The company on Friday released its new Windows XP operating
- system to major computer makers, a step toward its widespread retail
- release planned for Oct. 25. On hand to receive golden disks with the
- ``gold code," or final version, of Windows XP were representatives from PC
- manufacturers like Dell Computer Corp. and Hewlett-Packard Co.
-
- Government attorneys are expected to argue before Kollar-Kotelly that
- Windows XP, packed with new features, is further evidence that Microsoft
- continues to illegally use its monopoly power.
-
- Out of 10 district court judges that were eligible to take the case, the
- court's spokesman said, four had recused themselves from possible
- selection: Ellen Segal Huvelle, Henry H. Kennedy Jr., Gladys Kessler and
- Richard Roberts.
-
- Legal analysts said hearings in the case could begin as early as next
- month.
-
- Born in 1943 and a graduate of Catholic University, Kollar-Kotelly worked
- as an attorney in the Justice Department's criminal division between 1969
- and 1972.
-
- One Washington D.C. lawyer with a case before Kollar-Kotelly, Daniel
- McInnis, said the judge is ``smart and capable" and by reputation ``tends
- to be somewhat pro-government."
-
- ``It's not surprising that people who have worked for the Justice
- Department are going to be understanding of other Justice Department
- lawyers once they get on the bench," said McInnis, an antitrust lawyer
- with the firm Akin Gump Strauss Hauer & Feld.
-
- However, legal experts caution that it's difficult to predict how a judge
- will rule in any particular case. The original trial court judge, for
- example, Reagan appointee Thomas Penfield Jackson, took an unexpectedly
- hard line against Microsoft.
-
- The U.S. Court of Appeals in its June 28 opinion agreed with many of
- Jackson's conclusions regarding Microsoft's behavior. But the appeals court
- removed Jackson from the case, saying the judge had given the ``appearance
- of partiality," through secret media interviews during the trial.
-
- Jackson's order that Microsoft should be split in two to prevent future
- antitrust violations was reversed by the appeals court.
-
- Microsoft, citing Jackson's conduct, has asked the Supreme Court to reverse
- the appeals court ruling that the company abused its Windows monopoly.
-
-
-
- FTC Commissioner Says Web Privacy Law Unlikely
-
-
- The Federal Trade Commission is unlikely to propose Internet privacy
- legislation and Congress will not pass any this year, as both fear
- botching the attempt to regulate the Web, a commissioner said Monday.
-
- ``My personal opinion is that the FTC will not be making a proposal that
- Congress enact legislation" on privacy, Commissioner Orson Swindle told
- Reuters on the sidelines of a new economy conference organized by the
- Progress & Freedom Foundation.
-
- ``Secondly, I don't think Congress will move to legislate, because I don't
- think you could get a consensus to do it."
-
- The technology industry is divided on whether the government should step
- in with standards to protect frustrated consumers or leave the issue to
- the industry, which could act more flexibly in the face of rapidly
- changing technology.
-
- Swindle opposed an FTC proposal to safeguard consumers with privacy
- legislation made under the previous chairman of the regulator. The new
- chairman, Timothy Muris, would come out with his position on the issue
- soon, Swindle said.
-
- ``I think you can expect him to pursue a very positive, pro-privacy
- agenda using existing laws to get it done. That's my speculation,"
- Swindle said.
-
- ``The debate has made legislators and regulators more aware of the
- complexity of the issue, the enormous threat of unintended
- consequences," Swindle said.
-
- More and more web sites posted privacy policy. Many were couched in
- ``absurd" legal language and tough to find, Swindle said, but the
- industry was responding and had a good incentive: "Happy consumers mean
- long-successful businesses," he said.
-
-
-
- Consumers Distrust AOL More Than Microsoft
-
-
- Consumers are more distrustful of AOL Time Warner Inc. than rival Microsoft
- Corp., which has been the target of competitive concerns for years,
- according to a Gartner Inc. survey of adult online users released on
- Thursday.
-
- AOL, which prides itself on consumer privacy and security issues, is the
- least trusted company on the Web when compared with online services from
- banks, brokerages, credit card companies, online retailer Amazon.com Inc.,
- large retailers and Microsoft, the survey found.
-
- About 37 percent of online consumers said they had a high level of
- distrust of AOL Time Warner's AOL Internet unit, compared with 29 percent
- who said they were highly distrustful of Microsoft. About 21 percent were
- distrustful of banks and thrifts as part of the survey.
-
- The survey also found that 17 percent of the consumers said they had high
- levels of trust in Microsoft while 15 percent said the same about AOL.
- Meanwhile, 33 percent had high levels of trust in banks and thrifts.
-
- Those surveyed were answering a question about how much they trusted
- online providers with their personal and financial information.
-
- Gartner Research Director Avivah Litan said in a phone interview that
- the report was done by surveying 2,150 consumers in hopes of gauging
- attitudes toward using the Internet for shopping and other transactions.
- The research was not vendor-sponsored, she added.
-
- The survey also hoped to find what features needed to be in place to ease
- concerns and who consumers trust most to deal with personal and financial
- information.
-
- ``It directly contradicts everything we are hearing from our members,"
- said AOL spokesman Andrew Weinstein. ``Consumers have a wide choice in
- online service and we added more than six million members in the last year
- alone. We survey our members all the time and satisfaction has never been
- higher"
-
- Since the closing of AOL's $106.2 billion purchase of Time Warner Inc. in
- January, the Internet and media giant has experienced some of the backlash
- that software giant Microsoft has endured because of its size, reach and
- power. The findings come amid Microsoft's aggressive battle to take away
- market share from the world's largest Internet services provider and as
- Microsoft tries to bulk up its Internet presence and services.
-
- ``The added trust that consumers have in Microsoft gives the company an
- important leg up in its battle with AOL for online services. Consumers
- will be more likely to try new Microsoft features embedded in Windows XP,
- such as Microsoft Messaging," said Litan. ``AOL has always viewed itself as
- the 'consumer's advocate' but this survey clearly dispels that myth."
-
- Microsoft also received higher consumer satisfaction ratings than AOL on
- its Internet and e-mail services, the survey found.
-
- Gartner also asked consumers about Microsoft's Passport service, which
- lets consumers sign on to Web sites and services with just one user ID and
- password and which has raised the ire of some privacy advocates.
-
- Out of those who did use Passport services, Litan said about 83 percent
- did not feel comfortable enough providing their credit card numbers.
-
- More than 70 percent of those surveyed had not signed up for the Passport
- service and said they were highly unlikely to do so in the next six months.
-
-
-
- Apple Releases Mac OS 9.2.1
-
-
- Apple today released an update to Mac OS 9 -- version 9.2.1. The software
- is available from a link from Apple's Hot News Web page.
-
- "Mac OS 9.2.1 Update improves Classic application compatibility in Mac
- OS X and additional hardware support for Macs capable of running Mac OS
- X," said Apple. The 9.2.1 update requires users to have Mac OS 9.1
- installed if they are performing an automatic or manual update. Apple
- said that the new operating system can be installed on Mac OS X-compatible
- computers, including the Power Mac G3, Power Mac G4, PowerBook G3 (except
- for the original PowerBook G3), PowerBook G4, iMac and iBook.
-
- Separate versions of the 9.2.1 installer have been created for North
- American and International English markets; French, German, Spanish,
- Italian, Dutch, and Japanese language versions are also supported. The
- update is available either as a single installer or as a multi-part
- download. The size of the upgrade depends on the localized language version
- being downloaded; it ranges from 82MB to 103.5MB.
-
-
-
- Iomega Trying to Revive Zip Drives
-
-
- Iomega Corp. chief executive Werner Heid knows how the razor blade
- principle of business works: give away the razors and customers will have
- to buy the blades.
-
- As a vice president for Hewlett-Packard Co., he learned that the theory
- works in the world of computers. Sell enough printers at rock-bottom
- prices, and consumers will make up the difference by buying ink cartridges
- at $27 a pop.
-
- Now he's trying to revive Iomega's flagging sales by applying the concept
- to the company's mainstay products. Move enough Zip drives, he figures, and
- maybe customers will buy enough Zip disks to buoy up Iomega's bottom line.
-
- Problem is, it's unclear if there's room for growth in magnetic storage
- devices. Rewritable compact discs are getting cheaper every day and
- rewritable DVD's are around the corner.
-
- Iomega is pressing forward nonetheless, putting money into marketing even
- as the company is laying off 1,250 of its 3,300 employees in an effort to
- slash costs. The company lost nearly $36 million in the second quarter of
- 2001.
-
- Heid took the CEO's job in June, replacing Bruce Albertson, who resigned
- over differences with the board. He is paring down Iomega's product lines,
- temporarily abandoning efforts to push trendy retail products that
- Albertson had championed such as the audio player HipZip and picture
- storage system FotoShow.
-
- Instead, Iomega is reaching out to current Zip users (it estimates 42
- million drives are currently in use), producing new software that will
- encourage them to use more storage space. The company is also targeting new
- customers by cutting prices on Zip drives, which accounted for nearly 79
- percent of its revenue in the latest quarter.
-
- Heid said Iomega may soon sell its 100-megabyte drive, now $85 on the
- company Web site, for about $50 at Target or Wal-Mart. The drives would
- come with Iomega's ActiveDisk software, which lets users run applications
- directly off their Zip drives, bypassing the need for a hard drive.
-
- ``If you have small kids at home who are constantly hammering the computer
- but want to play their own games, the kids would basically plug their disks
- in and can play without ever touching your hard drive," said Heid.
- ``There's something I'm sure many people can relate to."
-
- But the strategy may be a case of too little too late, said Stan Corker,
- director of technology research for Emerald Research. He said Iomega was
- focused on a similar proposal in the late 1990s, when it set out to replace
- the floppy disk with the Zip.
-
- Iomega had seen enormous growth, with sales surging more than tenfold
- between 1994 and 1997, but Zip prices were too high to persuade computer
- makers to include the device in their PCs, Corker said.
-
- ``Since then, the Zip has been in a downward cycle," he said. ``A lot of
- comments coming out of Iomega management these days are associated with
- rejuvenating the Zip product line, but I feel that it's probably far too
- late because rewritable CDs have come along in the meantime."
-
- Other problems plagued Iomega during that period as well. The company went
- through three CEOs in 18 months, racked up millions of dollars in losses,
- cut jobs and closed two California plants.
-
- In 1998, the company settled a lawsuit from consumers who said they were
- overcharged because of delays on its help lines. The year before, it
- recalled some Jaz storage disks.
-
- Most notably, Zip customers began to complain about the so-called ``click
- of death." Users who heard the sound soon found their drives and their
- data wiped out. Last year, the company settled a class-action lawsuit,
- agreeing to give $40 rebates to millions of customers who bought Zips
- between 1995 and March of this year.
-
- Iomega said that glitch has been fixed and is pushing hard to market Zip as
- more reliable than rewritable CDs, including quirky television spots
- feature a backyard swimmer who is eaten by an octopus, then reappears
- thanks to a Zip drive.
-
- Print ads say: ``If you think CD-RW is the safest, easiest way to store
- files, you don't know zip."
-
- ``CD-RWs are much more unreliable when it comes to storing data and then
- reading it again," Heid said. ``If you get a scratch on your CD, you hear
- the music skipping. In the music environment, that's an annoyance and you
- can live with it. In the computer environment, you've lost your file."
-
- Nevertheless, even while Heid disparages CDs, Iomega says it's launching
- CD-burner software.
-
- The company also retails Phillips rewritable CD drives and is one of the
- top CD sellers in the market.
-
- Heid says Iomega also plans to closely watch development of rewritable
- DVDs, which are now too expensive for most home users.
-
- Yet he says Iomega's main thrust must remain the Zip, which may expand
- beyond the current 250 megabytes of storage, and the new Peerless drive,
- which can store up to 20 gigabytes.
-
- Heid says he's confident that strategy means Iomega will be profitable
- throughout fiscal year 2002.
-
-
-
- Laptops Take Great Leap Frward
-
-
- For years, PC makers have predicted that notebooks would replace desktops in
- the computing world. Now it's beginning to happen, according to researcher
- IDC. For years, PC makers have predicted that notebooks would replace
- desktops in the computing world. Now it's beginning to happen, according to
- researcher IDC. Notebooks had long accounted for less than 20 percent of the
- worldwide PC sales mix. But notebooks broke the 20 percent mark last year
- and over the last several quarters have crept up to nearly 24 percent,
- according to IDC.
-
- This is the beginning of a trend that will push notebooks to 25 percent
- or more of the market in the next several years, the firm says.
-
- "Notebooks accounted for nearly 24 percent of the (second-quarter PC)
- mix, which is up from both the quarter before and the same period last
- year," said IDC analyst Alan Promisel. "It's a pretty significant
- uptick."
-
- An upswing in notebooks benefits PC makers. Battered by low demand,
- declining profits and cutthroat desktop pricing, many manufacturers are
- putting more emphasis on notebooks, which can deliver higher profits.
-
- Design also plays a larger part in the notebook market. Some customers
- want basic laptops, while others opt for fancier thin-and-light models.
- This spectrum of style gives manufactures an opportunity to
- differentiate.
-
- "Generally, I think the trend will continue," Promisel said. "Our
- forecast is that by 2005, notebooks are going to be about 25 percent of
- the desktop/notebook split."
-
- In 1999, the mix was 18 percent notebooks, 82 percent desktops. In 2000,
- notebooks grew to 20 percent worldwide. By the second quarter of this
- year, notebooks were up to 23.2 percent of the market.
-
- IDC believes the upward trend is unstoppable. The research company is
- likely to increase its 2005 estimate--that notebooks will account for 25
- percent of the PC market then--when it prepares its next report,
- Promisel said.
-
- Price and productivity gains are the two main factors pushing notebooks
- forward. As a result, long-held theories that notebooks would
- proliferate with falling prices seem to be coming true.
-
- "I think there's been a lot of traction on lower price points...and also
- wireless demand and realizations of productivity of mobility," Promisel
- said. "People are finally realizing...the benefits of mobile computing.
-
- "I think pushing down below the $1,000 price barrier for the consumer
- segment...has helped sales," he added.
-
- Most entry-level notebooks in the second quarter combined a $999 price
- tag with relatively beefy features such as 64MB of memory and a 6GB-10GB
- hard drive. Previously, notebooks priced below $1,000 had half the
- memory and hard drive storage and less-advanced displays.
-
- "You're getting a feature set that's pretty much equivalent to an
- entry-level desktop," Promisel said.
-
- While several factors have contributed to the notebook upswing, price
- has been the largest element. Thanks to the overall lower cost of
- components in the quarter, namely the lower cost of flat-panel displays
- and memory, manufacturers have been able to lower overall prices on
- entry-level notebooks while packing more features into higher-end
- models. New uses for notebooks, including wireless LANs (local area
- networks), have also boosted usability for the machines.
-
- Dell Computer, for example, saw an increase in notebook shipments during
- the second quarter, according to its earnings release issued Thursday.
- Notebook shipments were up 22 percent for the quarter, the company said.
-
- That trend should continue, especially in home and education markets,
- Dell executives said.
-
- "On the home market and education especially, we're seeing a pretty
- strong uptick in the mix" to more than 23 percent, said Tim Peters, vice
- president of Dell's Transactional Computing and Products Group.
-
- Meanwhile, on the corporate side, Dell sees the desktop/notebook mix as
- basically flat at the moment, due to a slow economy. However, Peters
- said he expects corporate notebook sales will pick up starting next
- year, assuming the economic situation improves.
-
- Dell now has the No. 1 spot in notebook market share, according to IDC.
- Hewlett-Packard made similar statements about notebook sales in its
- second-quarter earnings report, saying revenue for portables was up 5
- percent for the quarter, while overall computing systems revenue dropped
- by 22 percent. The introduction of wireless networking to notebook PCs
- is helping to boost sales, according to IDC.
-
- Adding 802.11b wireless LAN to a notebook, for example, allows notebook
- users to move around a home or an office and maintain a connection to
- the Internet without being tethered to a cable.
-
- Many notebook makers, such as IBM and Dell, are pre-installing antennas
- that allow people to take advantage of 802.11b by purchasing an add-in
- radio card for their notebook. Apple Computer was one of the first to
- integrate 802.11 support into its portables, beginning in 1999.
-
- As notebooks gain in popularity, chipmakers are competing more
- aggressively to deliver processors fine-tuned for mobile use.
-
- Intel, which has been selling lower-power versions of its desktop chips
- to notebook makers for years, recently added features such as its
- SpeedStep, aimed specifically at increasing performance and lowering
- power consumption for notebook chips.
-
- The PC chip leader is also developing a new chip, code-named Banias,
- with a number of new tricks that aim to decrease power consumption while
- keeping performance up.
-
- Though prices have fallen, notebooks will continue to command a price
- premium over desktops, due to several factors.
-
- They include screens and other unique components as well as research and
- development costs. Though flat panels have fallen dramatically in price,
- they continue to be the most expensive component in a notebook.
-
- Meanwhile, chipmakers charge a premium on mobile processors and graphics
- chips, which are designed to be smaller and more power-efficient.
- Notebook research and development also costs more than that for
- desktops, due to the larger amount of proprietary hardware that goes
- into notebooks and the tighter confines inside the machines' chassis.
-
- "Desktops are always going to be priced lower," Promisel said. "But
- that's the price you pay for going mobile."
-
-
-
- Jobs: No New Hardware at Apple Expo 2001
-
-
- It's been suspected that Apple CEO Steve Jobs would give the opening
- keynote address at next month's Apple Expo 2001 in Paris, and today
- Apple confirmed the news. In unusually frank statement, Jobs explained
- what he'll be focusing on during his time on stage and said his company
- will make no new hardware announcements.
-
- "My keynote will focus on Mac OS X v10.1, the super-fast new version of
- Mac OS X, and our revolutionary new iDVD 2 software, which lets users
- create their own custom DVDs that can be played on consumer DVD
- players," Jobs said. "This has been an incredible new product year for
- Apple, so we don't plan to launch any new hardware products in Paris
- this year."
-
- What makes today's statement from Apple extraordinary is that the focus
- of Jobs' keynote presentations is usually a closely guarded secret --
- rumor sites and discussion boards typically run rampant with commentary
- about what Apple is expected to unveil weeks before major shows.
- Apparently, Apple is trying to prevent inflated expectations for the
- event.
-
- Apple Expo 2001 will be held at the Paris Expo in Porte de Versailles,
- Sept. 26-30. The event's keynote address is scheduled for Wednesday,
- Sept. 26 at 9:00 a.m. (CET) in the Palais de Congres.
-
-
-
- Building A Unified Anti-Spam Front
-
-
- Maybe you don't want to chat live with enticing women, or learn more about
- herbal cancer cures, or even get out of debt scot-free. Maybe you want to
- nuke all the spam. There's a new nonprofit called the SpamCon Foundation in
- San Francisco that promises to help IT managers and individuals come up
- with a well-organized battle plan to combat the spread of spam.
-
- SpamCon's site holds such resources as current state laws, court cases,
- and precedents as well as a library of statistics, studies, and white
- papers to help managers develop anti-spam policies. It hosts discussion
- groups and a searchable database of more than 7,000 relevant articles, too.
-
- Tom Geller, a longtime activist in the effort to eradicate spam, founded
- the outfit after an anti-spam conference in April. Says Geller, "Spam has
- grown partly because users, network administrators, and responsible
- marketers have fought it in different ways, even when their ultimate goals
- are the same."
-
-
-
- Computer Experts Say 'Good Worm' Is Bad Idea
-
-
- A new ``worm" software program that purports to rid computers of malicious
- viruses actually leaves the viruses intact and chews up files instead,
- security experts said on Friday.
-
- The worm, dubbed Win32.All3gro.A, is only posing as a ``good worm," the
- experts said, highlighting the dangers of a new fad for creating
- self-propagating applications to delete malicious programs that resurfaced
- after the Code Red II worm scare early this month. Code Red II installs a
- ``back door," leaving computers vulnerable to hacking.
-
- While it sounds like an attractive concept, the ``good worm" notion is
- actually a bad idea, experts concurred.
-
- ``Even if it's with good intent, it's not a good idea," said Vincent
- Weafer, director of Symantec Corp.'s antivirus research center. ``It could
- have unexpected results. And there's no centralized control to update it."
-
- ``It's not a responsible approach," said Russ Cooper, surgeon general of
- TruSecure Corp.
-
- ``How do you know it's only going to do good things?" Cooper said. ``How
- do you prevent it from clogging the network and affecting uninfected
- computers? How do you prevent people from modifying it into a malicious
- worm?"
-
- Worms, programs that spread themselves from one computer to another, were
- initially created to perform helpful tasks before they became a way for
- malicious hackers to spread viruses, with the first reported worm in 1971
- designed to aid air traffic controllers.
-
- Xerox Corp.'s Palo Alto Research Center experimented further in the 1980s,
- designing worms to do things like clean up printer queues, Weafer said.
- After one of the worms malfunctioned and ``went out of control,"
- researchers developed a ``vaccine," the first antivirus software, he said.
-
- Weafer is convinced that Win32.All3gro.A is a malicious worm merely posing
- as an antivirus program.
-
- The worm doesn't completely remove the viruses it claims to eradicate --
- the highly infectious and malicious SirCam, Badtrans and PrettyPark -- and
- depending on the day of the week it tries to delete documents or system
- files, while emailing itself to recipients on a computer's address book, he
- said.
-
- ``It is a malicious attempt with social engineering to try to fool people
- into downloading it," Weafer said.
-
- It's fairly common for virus writers to take advantage of security holes
- left by other viruses or malicious applications, he said.
-
- For example, the Leaves worm in June looked for computers infected with the
- System SubSeven Trojan, a ``back door program," closed the hole but then
- created a new one for itself, according to Weafer.
-
- In May researchers detected a relatively nondestructive worm that
- masqueraded as an antivirus warning from Symantec.
-
- Researchers don't know the origin of Win32.All3gro.A, but Weafer said it
- was first discussed in a magazine article in Korea. ``We've seen very
- little of this (worm) out in the wild," so it is a low threat, he added.
-
- The worm arrives with a subject line that says ``New antivirus tool" and
- an attachment labeled ``Antivirus.exe." Symantec's antivirus software will
- protect computers from the worm, Weafer said.
-
-
-
-
- Will the Internet Ever Be Safe from Viruses?
-
-
- The latest computer viruses, Code Red and Code Red II, stormed through
- a quarter of a million computers in the first nine hours they were
- unleashed on the Internet, and the cost of repairing the collateral
- damage they have caused stands at US$2 billion and counting. SirCam, the
- Love Bug and Anna Kournikova, to name just a few of the nastier ones,
- have all wormed their destructive way through the Internet in the past
- few months, causing financial loss, inconvenience and frustration, as
- well as worry and anger.
-
- The seemingly inexorable proliferation of online viruses -- and the
- apparent inability in many cases to blunt their initial effectiveness --
- lead to a simple question: Will the Internet ever be safe? Analysts
- reply: Probably not.
-
- "The Internet will never be completely safe," CIBC World Markets security
- research analyst John Schneller told NewsFactor Network. "There will always
- be vulnerabilities associated with the Internet."
-
- As long as the Internet remains an open system to which virtually anyone
- has access, analysts say, there will always be insurmountable security
- vulnerabilities.
-
- "I don't believe there are more bad guys than good guys out there," IDC
- security analyst Charles Kolodgy told NewsFactor.
-
- "The problem, as always with security, is that you have to lock every
- door and every window," Kolodgy added, "whereas the bad guy only has to
- find the one you didn't lock. It's so complicated and difficult to
- secure everything."
-
- As the Internet has evolved, so have viruses. Once, computer viruses
- were passed along only through shared diskettes. Now, the Internet brings
- them straight to your e-mail inbox.
-
- Experts once believed that a user had to open an infected e-mail to catch
- a virus, but that is no longer true. Most people now know enough not to
- open an e-mail from an unknown sender that has an attachment. They also
- know that many e-mail warnings about viruses from unknown sources are
- either hoaxes or viruses themselves.
-
- Also, with the growth of the Internet, the primary virus entry point is
- shifting from the desktop to the server.
-
- Experts say that anti-virus software is a must and should be updated
- weekly in order to combat the newest viruses. Those with broadband
- connections, who are exposed to greater danger simply because high-speed
- "always-on" connections give viruses wider windows of opportunity,
- should have personal firewalls as well.
-
- Analysts say the very complexity of the Internet has helped guard it
- against a truly cataclysmic event, what is known in the anti-virus
- community as a "Chernobyl" event.
-
- "The SirCam virus didn't seem to do the corporate damage to enterprises
- and networks, that Melissa and Love Bug did," Kolodgy told NewsFactor.
-
- "And that [SirCam] virus is really nasty, just technologically
- head-and-shoulders above Melissa and Love Bug. Yet the damage wasn't as
- great because a lot more anti-virus techniques, policies and products
- have been deployed. The systems intended to watch out for these things
- have been better."
-
- Indeed, anti-virus software has boomed and will continue to boom. Worldwide
- revenue in 2000 for anti-virus software was $1.4 billion, a 25 percent
- growth over 1999, according to IDC.
-
- With that much at stake, some critics ask whether security companies
- have the financial incentive to rid the Web of every bug and virus.
-
- "At the end of the day, if you could find a security company that could
- build a business model that would completely secure the Internet, they
- would do it," Schneller said.
-
- "Such technologies don't exist and probably never will," Schneller said.
- "The Internet will never be completely secure."
-
- "But that said," Schneller added, "I think it will be secure enough for
- the average human being to feel comfortable enough to place himself out
- there transacting business, e-commerce and information exchange."
-
- Kolodgy agreed.
-
- "We need not fear," he said. "I think there's more good than bad on the
- Internet."
-
-
-
- Motorola Moots Semicon Products Sector Sell-off
-
-
- Motorola has threatened to sell off its semiconductor unit - the division
- behind the PowerPC and Palm's Dragonball CPU - if the financially troubled
- operating can't turn itself around.
-
- "No segment of the company is sacred in terms of being protected from its
- obligation to contribute to that level of financial return," Motorola
- investor relations chief Ed Gams told analysts this week. "There are no
- sacred cows here."
-
- "The present level of financial performance of the segment cannot be
- tolerated," he added. "Improvements are expected."
-
- And Motorola president Robert Growney said that a deadline has been set by
- which the company's chip division, the Semiconductor Products Sector, must
- show that it can start sufficiently contributing to the company's bottom
- line. Growney would not say how long the SPS has.
-
- With its focus on embedded applications, particularly communications and
- networking products, SPS has been hit hard by the downturn in the global
- chip market. Sales of PowerPC chips for desktop computers, almost all of
- them to Apple, and Dragonball CPUs to Palm and its licensees have dipped
- too.
-
- The SPS posted a $131 million operating loss in the first quarter, followed
- by a $381 million operating loss in Q2. However, a cost-cutting programme,
- including plant closures and job losses, has brought the division to
- break-even. Right now, it's praying for an upturn in the market to counter
- the significant drop on demand experienced during the first six months of
- the year. Even then, 2001 will see an overall decline of 15-20 per cent, the
- SPS reckons.
-
- Apple may be doing less badly than other PC vendors, while Palm appears to
- be picking up, but even together they add up to a small percentage of
- Motorola's embedded sales.
-
- But how serious is Growney's threat? Certainly, in the past, he has called
- the SPS a core Motorola business, and therefore safe from sale. That might
- suggest that his latest comments are as much about reassuring Wall Street
- that the company will take extreme measures to improve its financial
- position if it has to. It might also act as a verbal kick up the arse for
- senior SPS staffers.
-
- Another option open to Motorola is to spin off the SPS, as Siemens did with
- Infineon, but the tone of Growney's latest and previous comments suggests as
- IPO isn't a choice the company is likely to pursue.
-
- One other possibility presents itself, however. Motorola could indeed be
- selling off the chip business - or at least part of it. As we've reported
- before, Apple is believed to have the right to buy Motorola's PowerPC
- assets. Unsatisified with Motorola's progress in getting the PowerPC to
- compete more effectively with the x86 world, Apple has been putting more and
- more development effort into making the platform better suited to its own
- needs. The logical upshot of that - combined with Motorola's greater
- interest in the embedded market - would be to transfer PowerPC in its
- entirety to Apple.
-
- Growney's comments can be read to pave the way for such a sale, which can
- now be presented as a streamlining of the SPS' business and as a
- money-making exercise both leading to profitability. At the same time, it
- allows Motorola to retain control over a core business: the development of
- chips for communcations markets.
-
- Of course, Apple may not want to take on the PowerPC because it ties it to
- the platform more tightly than it is now, particularly now it has launched
- the potentially multi-platform Mac OS X. However, acquiring PowerPC from
- Motorola would put Apple in charge of its own destiny, and send a big
- message out to the world that it's support for the platform is undiminished.
-
- In any case, it could buy the platform with its other PowerPC partner, IBM,
- set it up as a jointly-owned subsidiary, which would leave it room to
- manoeuvre later on should a change of platform ever become necessary.
-
- So far, there's little to suggest an Apple takeover, but hints from one
- source claiming to be an Apple staffer. However, the plot's various strands
- do appear to be coming together, enough at least, to warrant a close watch
- over the coming months. Any Apple, IBM or Motorola staffers who know more
- can tell us all about it here.
-
-
-
-
- =~=~=~=
-
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