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- Volume 3, Issue 20 Atari Online News, Etc. May 18, 2001
-
-
- Published and Copyright (c) 1999 - 2001
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Pascal Ricard
- Ken Gagne
-
-
-
- To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
- log on to our website at: www.atarinews.org
- and click on "Subscriptions".
- OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0320 05/18/01
-
- ~ Can Spam Be Stopped?! ~ People Are Talking! ~ E3 Highlights!
- ~ Sony, AOL Join Forces! ~ MS Rivals Turn Up Heat ~ PhotoTip 3.0 Out!
- ~ 1GHz Mobile Athlon 4! ~ GameCube In November! ~ Keeper of the Flame!
- ~ Xbox Debuts In Fall! ~ .Biz, .Info Approved! ~ 3-D Monitor Screens!
-
- -* AOL, Microsoft - All Out War *-
- -* New Worm Spreads Political Message! *-
- -* Gamebits! New Online Gaming Forum Opens Up *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Okay, I'm officially on vacation! Time to sit back, feet up, and just
- take in a deep breath and relax! I have lots of plans for the next couple
- of weeks - plenty of yard work (16 more yards of loam to lay down to finish
- off putting in the lawn, get the pool opened, gardening, and more. I hope
- to get in some golfing, some work inside the house, and plenty of relaxing!
- I can taste those cold beers now!
-
- Not much else going on here lately. Most of the work-related stress is
- over, at least for the present. The new budget has been finished and turned
- in to our VP. Might have some changes to make later on, but for now that
- monster is done. Just anticipating this time off has helped get me in a
- better frame of mind! Who can blame me, other than Joe!
-
- So, I'll be brief this week - I won't rub it in too much. I'm hoping that
- the weather stays about the same as it has this week, but with more sun.
- I'll take the temperature in the 60's and 70's any time!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- PhotoTip 3.0
-
-
- Hi all,
-
- PhotoTip 3.0 is available.
-
- The first goal of this program to manage digital cameras as best as
- possible. It is now also a very good images manager (listing, small
- retouching...). Therefore it become an indispensable tool for all Atari
- users.
-
- PhotoTip webpage (in French):
-
- http://www.europe-shareware.org/atari/logiciels/phototip.html
-
- Bye,
-
- P. Ricard (ES)
- --
- Europe Shareware http://www.europe-shareware.org
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. I'm kind of under the weather this week.
- I've got an ear infection that's making me kind of woosie.... Is that a
- word?... Well, anyway, I don't feel well. But you know how it is.
-
- At any rate, I don't feel exactly up to snuff. My telescope mirror
- grinding project is at a stand-still, I missed half a day of work, and
- I keep getting the seasick kind of feeling when I turn around too
- fast. All because I've got an ear infection.
-
- Luckily, computer work with a laptop doesn't require too much acrobatic
- ability. Heck, if that was the case I wouldn't be able to use a
- computer at all.
-
- Well, since my ear hasn't healed up in the past fifteen minutes, let's
- get on with the news and STuff from the UseNet.
-
-
- From the comp.sys.atari.st NewsGroup
- ====================
-
-
- Chris Martin asks a question about an OS that is near and dear to my
- heart... Linux:
-
- "I was wondering if there was anyone out there who has installed Debian
- Linux 2.2 on an Atari TT030, and who has managed to get Xwindows working
- on the stock Atari video hardware. If so, can you let me know how to do
- this?
-
- Since I have installed Linux on my TT, several people have asked how did
- I get Xwindows working. Well, I didn't, and after messing with it for a
- few days, it doesn't seem like it is too easy to do. If anyone has
- modelines for the XF86Config file that work, that would also be
- helpful."
-
- Dr. Uwe Seimet tells Chris:
-
- "You don't need any modelines for the Atari because the frame buffer
- device is used. Most of the data in XF86Config that deals with monitor
- settings is not relevant for the TT."
-
- Last week there was a discussion about how to get a 1040 STf to display
- on a television. This week Geoff Phillips posts:
-
- "Just in case someone wants to know, I managed to get the beast wired
- to the television, using the RGB. The details are:-
-
- 1) The SCART needs sync on the composite input.
- 2) The horizontal and vertical sync from the ST connect to each other
- with a pair of 330 Ohm resistors, and the point at which those meet is
- tapped off to pretend to be a composite sync, and off to pin 20 of the
- SCART, the red green and blue and grounds going directly from the
- appropriate pins.
-
- [If you just use horizontal sync, you get a rolling picture, but
- otherwise ok.]
-
- So..
-
- ST vert sync - |--330R-|---|||SCART composite In |||-330R--ST horiz
- sync.
-
- Gives a sharp image, no glitches. Don't blame me if it doesn't work!
- (but does for me).
-
- Thanks to those who offered assistance, feel free to add it to FAQs. I
- can't recall now where I gleamed the bit of information about the 330Rs,
- perhaps nestled inside a Dejanews posting."
-
- Hallvard Tangeraas tells Geoff:
-
- "How about making a simple circuit diagram picture (or ASCII drawing) as
- it's all too easy to misunderstand textual explanations when it comes to
- stuff like this (or maybe I'm just too lazy to study stuff like
- this... ;-)
-
- In any case it would be very useful for people who just quickly want the
- thing made.
-
- I seem to recall something about resistors in a discussion regarding use
- of PC type VGA monitors - could you have taken it from there?"
-
- Iggy Drougge tells Hallvard:
-
- "They're certainly present in ST SCART cables. 150 Ohm."
-
- Mike Freeman asks for help with Spin!, the CD-ROM driver:
-
- "I just thought I would try out Spin! for curiosity sake. However, I
- can't get it to recognize my CD-RW drive (Yamaha). CD-Lab doesn't seem
- to recognize it, either. Both act as if the drive doesn't even exist in
- the SCSI chain. CBHD seems to see that it's there, though, so my guess
- is that it isn't supported by Spin or CD-Lab. Can anyone confirm this?
- I have ExtenDOS, so it's not a big deal. I just thought I'd try it out."
-
- Robert Schaffner tells Mike:
-
- "Maybe a problem on your scsi chain or trouble with some drivers.
- Any scsi device should send a message while boot up sequence.
-
- Yamaha Recorders supported by ExtenDOS.
- SPIN is an driver for CD-ROM devices.
-
- ExtenDOS is the ONE and ONLY driver i used since 3 years for Toshibx
- XM53xx CD-ROM devices and an YAMAHA CDRW 4260. Any other are not need.
-
-
- CONFIG.SYS from CD-TOOLs / SPIN:
- (Use SPIN for read only from Yamaha device!)
- (Also works with .xfs for MagiC)
-
-
- ; CD-Tool / SPIN Configurationsfile BEGIN
- ; Note that everything up to `; CD-Tool END' will be erased by
- ; CD-Tool's configuration tool!
- ;
- ; created by CD-Tool 2.08, Sat Jul 12 13:47:20 1997
- ;
- ; devices
- ;
- ; SCSI 6: `TOSHIBA CD-ROM XM-4101TA' -> P
- ; SCSI 3: `YAMAHA CDRW 4260' -> V
- ;
- ; BOS drivers
- ;Load CD-TOOLS device driver hs-cdrom.bos
- *BOS, c:\auto\spin_sd.bos, P:14
- *BOS, c:\auto\spin_sd.bos, V:11
- ;
- ;Load SPIN device driver spin_sd.bos
- ; DOS drivers+
- ;
- ;Load .BOS device driver for SPIN and CD-TOOLs
- *DOS, c:\auto\hs-iso.dos -c16, P:P
- *DOS, c:\auto\hs-iso.dos -c16, V:V
- ;
- ;
- ; Config.sys An ascii file that describes the system
- configuration.
- ;
-
- ; Physical Basic operating system format
- ;*BOS, [Physical Bos driver][Arguments], [Physical id]:[DMA channel],
- ..
- ; Device # meaning
- ; 0 - 7 ACSI device 0 - 7
- ; 8 - 15 SCSI device 0 - 7
- ;
- ;The next line installs FALCON.BOS for SCSI device 6 (14 = 8 + 6).
- ;
- ; Logical DOS format.
- ;*DOS [Logical DOS] [Arguments], [Logical id]:[physical id],...
- ;
- ;The High Sierra driver won't be needed in most cases
- ;*DOS, C:\AUTO\cd_boot\HSMAY86.DOS, Q:Y
- ;
- ;The next line installs ISO9660F.DOS for MetaDOS drive letter Y
- ;(which has been assigned to SCSI 5 above) as GEMDOS drive R:. Note
- ;that a lot of applications can't access drive letters beyond P:, so
- ;you might have to change the drive letter.
-
-
- Try to toggle "Use SCSIDRV routines" on "Advanced options for SCSI" on
- ExtenDOS 3.3. SPIN and ExtenDOS works fine here since years with
- different Toshiba CD-ROM and Yamaha Recorders. SPIN is read only!
-
- Different is the hard disc driver. I used HDDriver and not CHBD.
- I kicked CHBD, AHDI and some other stuff with no support, if i changed
- from 520 st to falcon."
-
- Lyndon Amsdon tells Mike:
-
- "Hmm, it should work. Have you set all the Config.sys up to right ID
- and drive letter? I use it on an IDE drive (even though it strictly
- says that it won't work!)."
-
- Mark Friedman asks about hacking a power supply for his Falcon:
-
- "can anyone give me some info about how to adapt a PS2 or AT
- power supply so that it will work in a Falcon? My plan is to cut off the
- connector from the original power supply and connect the wires to the
- PS2 PSU. But which wires go where? Has any body done this?"
-
- Robert Schaffner tells Mark:
-
- "DOITF030 contains the schematic
- http://www.doitarchive.de
- http://home.t-online.de/home/rsmac/ "
-
- Mike Freeman tells Mark:
-
- "Yes, I recently did this when my Falcon PSU blew. I use an AT power
- supply. It's pretty simple, actually. First, de-solder or clip the
- Falcon's power connector from its power supply, and clip the leads from
- the AT power supply cable. Solder the red and black leads on the Falcon
- connector to the red and black leads on the AT unit. The next part is
- crucial!!! I made a mistake with this one, and ended up blowing a
- transistor on the motherboard! The colors of the 12v line are different
- on the Atari and PC power supplies. DO NOT CONNECT BLUE TO BLUE!
- Connect the blue wire on the Falcon connector to the yellow wire from
- the AT supply cable. The blue wire on the AT supply cable has the
- opposite polarity as the Falcon's. Once all the Falcon's connector
- wires are soldered on, plug it all in, switch it on, and all should
- work fine!
-
- You should be aware that you will need to re-case the Falcon unless you
- want the power supply dangling off the back end. Desktoppers and C-Lab
- MK-X cases aren't even big enough. You'd need to get a PC case and do
- some hacking. It took some doing, but I (with the help of a couple
- other Atarians here in town) got my Falcon into a very nice looking
- mid-tower case. I like it a lot better than the other various case
- designs I've had, as it's got way more than enough room than I'll ever
- need, and it's much easier to get into for upgrading, as it's a
- "screwless" case. It basically just pops open with a firm tug."
-
- Kelly Reed asks about PC emulation:
-
- "I was referred to this newsgroup from the Notator newsgroup.
- I'm looking for software that will help me resolve a theory.
- The software needs to run DOS on my Atari. There are
- many emulators out there to run Atari on PC.. but not many
- that run PC/DOS on an Atari. If you have this software
- please let me know, and provide an *.ftp where I may
- download this.
-
- The reason for needing this is a theory I have.
- I have an EMAX II which can upload and download
- sample banks from PC using a program called EMX.
- However I run Win 2000 and EMX needs to run
- from DOS prompt. EMX also uses DS,DD floppy disks
- only. My PC has an LS 120/HD floppy drive.
-
- So my theory is if I can get my Atari to think like a
- PC and run Dos every once in a while I will have access
- to hundreds of sample banks designed specifically for my
- EMAX."
-
- Lonny Pursell tells Kelly:
-
- "I use SoftPC, you can find it on the net. Never could get
- serial ports to work, that might be a problem if you try it.
- It's also painfully slow on my TT."
-
- Bob Retelle adds:
-
- "Well, there WAS a software-only IBM emulator which ran on unmodified
- STs and which would allow you to boot MS-DOS and run PC applications.
-
- It was a commercial product called "PC-DITTO", and I have no idea what
- the copyright status may be today, but I doubt it's available freely
- for download.
-
- If you could locate someone with the original PC-DITTO package for
- sale, it might be worth a try.
-
- The biggest problem was that the Atari ST is SO SLOW that software
- emulation is exceptionally painful to watch. However, for your
- application the speed might be acceptable.
-
- (Later emulation efforts on the ST were hardware based, essentially
- requiring you to install a circuit board with an 80286 based PC on it
- inside the ST. The ST turned control over to the PC inside it and
- became nothing more than a "dumb terminal" offering keyboard and
- monitor support. These were very expensive and attained only marginal
- success.)
-
- Does the LS 120 not allow you to use DD floppy disks?
-
- Wouldn't it be possible to boot your PC from an MS-DOS boot disk just
- to run the EMX utility, then reboot into W2K?
-
- Another thought might be to see if a native Atari patch librarian
- might be able to access the EMAX directly. I know absolutely nothing
- about MIDI applications though, so maybe that's a bad idea."
-
- Kelly replies:
-
- "The LS120 reads and writes and formats 720 K floppy but it doesn't
- except the conversion needed for EMAX ... EMX for some reason. My
- assumption is that it is too new of a floppy and has some added bonus
- stuff that gets in the way.
-
- Someone has sent me a version of Sound Designer which I will try and
- work with directly from my Atari to the EMAX II. As you mentioned use
- a native program designed for that sort of thing."
-
- Fredric Fouche posts this very interesting (to me) bit of info:
-
- "Ok, here is the deal.
-
- I have:
-
- Strong knowledge of Unix, MiNT, Sparemint, GEM, TOS, a cdrom burner and
- fast internet access.
-
- Here is what I would like to see:
-
- A cdrom MiNT installation (100% self sufficient), probably to be sold to
- you guys for a minimum fee. (at least to cover my ass).
-
- Would it be worth it? (especially my time).
-
- I can have a fully functional sparemint install for myself, I am
- thinking hat it is a shame that only 5% of atari users are able to use
- this kind of setup, probably because they were the only ones to have
- anything > than a 520STF, or they just got lucky during the install.
- Anyway, I would like to see more people enjoying an advanced
- configuration.
-
- I would like to see a few things in order to make this possible:
-
- 1) bootup floppy (containing a cdrom driver (SPIN? Julian Reschke?), an
- XHDI hd driver (cbhd? hddriver?) and minimum tools to start the
- installation from the cdrom then.
-
- 2) some tech doc writers (2 for english, 1 for french, 1 for german and
- the more the merrier)
-
- 3) some consensus, agreement, e-meetings (irc, email whatever) to keep a
- strong focus on the project.
-
- 4) depending on the price of the cd (to be decided), the real authors
- (such as F. Naumann, Thomas Binder, Draco etc etc) would be rewarded
- with money. NOTE: the distribution would be available for free on the
- web as an ISO image, so if you have time OR fast internet access, it
- would be 100% free. (reminder, I do NOT do that for the money, i
- already have a job that pays really well).
-
- 5) some artists (graphics, music, etc) and different developers to help
- in this project are welcome.
-
- 6) some beta testers would be needed as well. (MiNT newbies preferred, or
- magic fanatics would even be better).
-
- This is a BIG project, i totally realize that, big in effort, not in
- time as we practically have all the pieces of this puzzle, it is just a
- matter of gathering all that neatly and logically.
-
- Anyway, feel free to post your comments in this very newsgroup. It could
- be a very interesting project."
-
- Janka Gerhard tells Fredric:
-
- "I got the impression that that's exactly what one needs to be :
- lucky during the installation. First I had N.AES 1.2, Mint 1.9 ? and
- GCC 2.8.1. and some thing worked and some won't. When I upgraded to
- N.AES 2.0 and Mint 1.15.5 I also tried to install GCC 2.95.2 but
- except for 'hello world' type of program it never worked. rpm I also
- never got to work. After some weeks of trying I threw everything away
- and installed the old KGMD and GCC 2.8.1 and somehow I've hit a
- combination where for the first time everything works really well.
- The only drawback is that sometimes I look at the sparemint pages
- and see all the new things that I'm not able to try. So any attempt
- to create a new package is highly welcome and I'll surely give it
- a try. "
-
- David Ormand adds:
-
- "YES!!!!
-
- A RedHat-style easy installation for MiNT is Long Overdue.
-
- Well, maybe not THAT easy, but something that has a sufficiently
- friendly blend between good instruction and automation that MiNT
- dummies can handle. And an up-to-date selection of kernel and
- utilities. That work on most/all setups (e.g. my STfm).
-
- I'd buy it. 'Course, I'd rather buy it from ChroMagic or
- Systems For Tomorrow or some such in the U.S.!"
-
-
- Well folks, that's it for this week. Tune in again next week, same
- time, same station, and be ready to listen to what they are saying
- when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- Keeper of the Flame
- by Thomas J. Andrews
- tj@atarinews.org
-
-
- I've spent the last couple of weeks stepping through the portal leading to
- the Dark Side. Yes, I now have a PC. Worse yet, it's a Windows PC. I take
- this step with a great deal of regret. It feels like I'm selling out, but
- sometimes ya gotta do what ya gotta do.
-
- I blame the Internet. I really do. When Delphi gave up its old dialup
- access I had to go to the Internet or go offline. My Mega ST (and later
- Mega STE) works great for email, newsgroups, and telnet, but the Crystal
- Atari Browser (CAB) comes up short, mostly due to its inability to handle
- Javascript. I was able to use just enough of the World Wide Web to get a
- good taste for it, but not enough to fully enjoy it. So, when my brother
- decided he needed something faster than his IBM Pentium 166, his old
- machine passed on to me.
-
- I'm now deep in the throes of learning Windows 98. It's a struggle, but I'm
- getting there. On the plus side, I have two browsers that seem to be able
- to do about everything, including crash. I'll be able to explore the
- Wonderful World of Emulators, something I've wondered about for some time.
- On the minus side, it's not an Atari system. I've already had the thing
- lock up, only to chastise me when I rebooted for not shutting down
- properly. My Atari's never did that. Crash, yes, but when I reboot they go
- on as if nothing had happened.
-
- I haven't given up on Atari yet. Both my Mega STE and 800 are still up and
- operational, and will remain so for the foreseeable future. In fact, I'm
- typing this on the Mega STE, because I like the keyboard better than the
- PC.
-
- 8-Bit News
-
- Word is out about a .JPG file viewer for the 8-bit, available for download
- at http://rjespino.atari.org or http://rjespino.webhop.org. By all reports
- it's a great program, well designed and easy to use. It uses the HIP format
- for display.
-
- I find it very interesting that there's now a jpeg viewer for the Classic
- Atari. Several years ago I was a beta tester for Jeff Potter's JVIEW, which
- displays GIF files using his Colrview system. Toward the end of the
- testing, I asked him at a GEnie Real Time Conference about a jpeg viewer.
- He looked into it and concluded that the translation algorithms required
- more processor power than was practical for the 8-bit. Well. so much
- for that. Once again, the hidden power of the 8-bit confounds even the
- experts.
-
-
- Those of us who used our Classic Ataris online years ago have fond memories
- of hours spent on bbs's. With the development of the Internet, those days
- are gone forever. Or are they? If you're lucky enough to have an ISP that
- supports a text shell account, you can use a VT100 program like ICE-T or
- FlickerTerm to telnet to bbs's that are much like those of old.
-
- Everyone even mildly interested in Ataris, 8-bit, TOS/GEM, AtariPC,
- Portfolio, Lynx, Jaguar - has-beens, still-ares, wannabes - all are welcome
- to attend the Atarinews Chat, Tuesdays starting at 9:00 pm Eastern US time.
- The url is telnet://atarinews.org. To logon, use "bbs" for both site userid
- and password. Once in the bbs, new users have to select a bbs userid and
- password. Then, use "T" (RETURN) and "C" (RETURN). Give yourself a chat id,
- and you're there! So far, only the chat portion of the bbs is active, but,
- if enough interest is expressed, the rest of the bbs might be activated.
-
- Other URLs to check out are telnet://jybolac.dyndns.org:520 and
- telnet://shadow.skeleton.org. The first is brand new and running on an
- Atari TT030. The second has been around for a while, and the owner has
- threatened to take it offline if he doesn't get more users.
-
- Now that you know, you have no excuse. Check 'em out!
-
-
- Atari 8-bit Docs, Hints, and Solutions
- http://www.crestviewfl.com/~richard/atari-docs.htm
-
- Do you have an 8-bit game you haven't played in a while because you forgot
- how? Lost the instructions? Stuck somewhere in a text adventure? Find a
- cartridge or disk at a garage sale/flea market/swap meet but no docs? If
- so, this site may be just what you need.
-
- With over 125 manuals and/or quick references, chances are the docs for
- your treasure might be right here, ready for download. Most docs are for
- games, like Castle Wolfenstein, Archon, Bruce Lee, and River Rescue, but
- there are also non-game docs for programs like AtariWriter, Dos 2.5,
- Visicalc, and Mac/65. If you're really stuck in an adventure game, the
- solutions for nearly 50 of them are here. Beware, though. Having a solution
- can easily ruin the enjoyment of a good adventure.
-
- This a simple site, with little flash. Most of the effort seems to have
- gone into providing content. Of course, content is what you're looking for
- at a site like this. I found two docs I was missing, Montezuma's Revenge
- and Necromancer. Back in the days when I was dabbling in assembly
- programming, the Mac/65 docs would have been invaluable.
-
- Unfortunately, the site hasn't been updated since October 1999. There's a
- link to owner Larry Richardson on the page. Perhaps, if he were offered
- encouragement and/or doc contributions, he would continue his excellent and
- valuable 8-bit service.
-
- Well, that's about it for this time. Time to get back to Windows 98. What
- the heck is that ominous-looking blue screen about? Grumble, grumble...
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - E3 Highlights! New Resident Evil!
- """"""""""""""""""""""""""""" Xbox and GameCube in November!
- Gamebits Online Gaming Forum!
- And much much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Video Game Makers to Vie for Top Billing at Expo
-
-
- The fiercest video game battle this year won't be a 3-D wrestling match or
- a samurai face-off, but the struggle for dominance as new, high-powered
- consoles hit the market.
-
- Three corporate camps are rallying their troops ahead of the industry's
- major exposition here this week, to win the hearts and souls of game
- fanatics and to persuade them that their side has the hottest technology
- and snazziest games at the best price.
-
- Just a year ago, the two leaders of the video game console market were
- largely unchallenged. Sony had most older gamers under its wing with its
- best-selling PlayStation system while Nintendo attracted a younger crowd to
- the Nintendo 64.
-
- But this year, tech heavyweight Microsoft Corp. is throwing its hat in the
- ring with the Xbox, the No. 1 software company's first foray into the world
- of consoles.
-
- The stakes are rising, as video game and hardware sales have grown to a
- $6.5 billion industry. Already one player has dropped out of the fray --
- Sega Corp., which said earlier this year it would stop making the
- slow-selling Dreamcast console to focus on game software.
-
- So the challenge for the Xbox is to prove it's a worthy foe for the
- industry's old-timer Nintendo Co. and Sony Corp.'s PlayStation series.
-
- ``Sony has high customer loyalty. Nintendo has brands kids recognize. The
- Xbox is pretty much an X-factor because they've never published console
- games," said Richard Oh, research firm NPD TRSTS video games account
- manager. ``They're new and jumping into a console war that someone really
- good had to drop out of."
-
- All the new consoles are 128-bit systems, offering double the power of the
- former 64-bit systems. Microsoft comes with a broadband Internet
- connection, while the other two platforms can access the Internet through
- separate devices.
-
- Experts say Microsoft's biggest challenge lies in drawing
- adrenaline-pumping game titles. Nintendo has tried-and-true Mario, Pokemon
- and Zelda franchises and the PlayStation 2's one-year advance release has
- lured many of the top titles.
-
- ``Xbox has more momentum in terms of excitement and hype, but they have not
- shown anything that has really excited the early adopters," Electronic
- Gaming editor-in-chief Ken Hsu said. He gets the ``buzz" from hardcore
- gamers through letters and e-mails from the magazine's half-million
- readers.
-
- Microsoft has signed up the large game publishing houses -- Electronic Arts
- Inc., THQ Inc., Activision Inc. and Sega -- to make games for the Xbox. It
- has also signed up some smaller Japanese developers.
-
- While its $500 million marketing budget has focused so far on the console's
- graphics muscle and technological advances, experts say they need to show a
- line-up of unique games.
-
- ``The technology is great, but they need to have exclusive games to make
- people buy the hardware. They have John Madden and Tony Hawk converted for
- the Xbox and others, but none of these are exclusive," said UBS Warburg
- analyst Mike Wallace, referring to two of the top sports game titles.
-
- Microsoft is expecting to launch with 15 to 20 games.
-
- Video gamers are eager to see what the consoles can do at this week's E3
- conference, but are more driven by the games that are available for it, Hsu
- said. ``In terms of power, all are about equal and it really comes down to
- what games (players) are going to get excited about," he said.
-
- In contrast, Nintendo's well-known brands sell themselves, Hsu said.
- ``Nintendo has the best games in the world, most gamers will tell you. They
- have really strong franchises, so they don't even have to show the games
- and people are excited."
-
- Experts say the Nintendo has a strong hold on the younger players, leaving
- the Xbox and PlayStation 2 fighting over the 18-and-over demographic.
-
- Gamers are eager to see the GameCube, as Nintendo has been very
- close-mouthed about the system's details.
-
- Launched last March in Japan and in October in the United States,
- PlayStation 2 has shipped more than 10 million units worldwide, and offers
- game developers a wider audience than the Xbox and GameCube, due for
- release this fall.
-
- ``I think Sony is certainly going to be a leader because its installed base
- will be close to 30 million (units) worldwide by March 2002, and by then
- Nintendo and Microsoft will have sold a couple million each," UBS
- Warburg's Wallace said.
-
- Unlike movies, sequels of hot video games are usually sure-fire
- blockbusters, and the PlayStation 2 will feature some of the most
- anticipated titles before its rivals even unveil their platforms. Coming
- this summer are sequels to the Tony Hawk Pro Skater series, Final Fantasy,
- Gran Turismo and Metal Gear Solid.
-
- While analysts say the PlayStation 2 is sitting pretty with its line-up of
- games and its 18-month headstart, they say the console leader is
- vulnerable.
-
- Developers have criticized the difficulty of developing games for the
- system, saying that the logistics developing for the Xbox and GameCube
- systems have proven easier.
-
- The PlayStation 2 has also been criticized for not having better games at
- its launch and needs to show off better titles at E3, says Schelley Olhava,
- senior analyst with market research firm International Data Corp. (IDC).
-
- Sony's hardware shortage problems at the PlayStation 2 U.S. and European
- launches have continued to plague its roll-out.
-
- ``As far as I know, you still can't go out and buy a PlayStation 2 in any
- store, and I'm not sure when that situation will clear up," Olhava said.
-
- ``If Nintendo and Xbox have compelling enough games and are available, that
- could take sales from Sony," she said.
-
- Some insiders say Sony will likely lower its price once the Xbox and
- Nintendo GameCube enter the market from its current manufacturer's
- suggested retail price of $299. Xbox and GameCube are expected to price
- similarly, although rumors have circulated that Nintendo could set a price
- below its rivals.
-
-
-
- Microsoft Lays Xbox Launch Plans
-
-
- Microsoft will launch its Xbox video game console on Nov. 8 for $299, the
- software giant said on Wednesday, using the crucial holiday season to
- challenge sector leaders Sony and Nintendo for dominance in the $6.5
- billion industry.
-
- The launch date gives Microsoft just a few weeks to build a buzz around the
- Xbox before the holiday season, when it needs to make a big splash in the
- race to catch up to Sony Corp.'s popular PlayStation 2.
-
- Spicing up the race is Nintendo Co. Ltd., which is launching its
- next-generation GameCube console on November 5.
-
- The PlayStation 2 is also priced at $299, but some analysts think Sony
- might lower that soon to better compete with Xbox. Nintendo has not
- announced GameCube pricing yet, but many in the industry say the machine
- could be priced at around $200.
-
- But despite the competition, Redmond, Washington-based Microsoft said it
- expected to sell from 1 million to 1.5 million Xbox consoles through the
- holidays.
-
- ``Neither one of us (Microsoft and Nintendo) are going to have any trouble
- selling hardware this holiday season," Robbie Bach, Microsoft's ``Chief
- Xbox Officer", said in an interview at the Electronic Entertainment Expo
- (E3), the video game industry's annual trade show.
-
- The Xbox's price tag is in line what analysts had expected. Console makers
- sell the hardware at a loss, hoping to build a user base quickly and then
- make profits on the games. A lower price makes the machine a more
- attractive buy, but means a bigger upfront loss for the company.
- Conversely, a higher price cuts initial losses but could put off
- cost-conscious consumers.
-
- The Xbox entry is controversial because analysts wonder if the market can
- support three different platforms, pointing to the failure this year of
- Sega Enterprises Ltd.'s Dreamcast machine.
-
- Microsoft plans to back the Xbox with $500 million in marketing over the
- first 18 months, making it the company's biggest product launch ever. It
- expects to have 600,000 to 800,000 units on store shelves for the Nov. 8
- launch, Bach said.
-
- Microsoft, which has done virtually no advertising for the Xbox yet, will
- ramp up marketing for the console over the next few months, and is striking
- promotional deals with other companies like restaurant chain Taco Bell,
- Bach said.
-
- Bach touted the game's high-powered hardware, which is based on PC
- technology, and will let players compete and talk to one another other
- online.
-
- Microsoft boasts the Xbox hardware will outperform both the PlayStation 2
- and the GameCube, but analysts said all that power won't do any good unless
- software developers make great games that are fun to play.
-
- Bach said Microsoft will have about 15 to 20 game titles for the Xbox
- launch, and it has dozens more lined up for launch in the following months.
-
- Bach demonstrated several games that are expected to be flagship titles for
- the Xbox.
-
- Featuring realistic water effects, complex shadows and intricate detail,
- the games include the science fiction action title ``Halo", ``Munch's
- Oddysee", the sequel to the popular ``Abe's Oddysee" fantasy adventure
- series, and ``Dead or Alive 3", the latest installment in a series of
- fighting games.
-
- Microsoft has also lined up exclusive high-profile games, such as ones
- based on director Steven Spielberg's upcoming summer movie ``A.I." about
- artificial intelligence.
-
- Trying to ensure the Xbox will be a hit in Japan, Microsoft has courted
- Japanese gamemakers. Among them are Sega and Capcom Co. Ltd., which promised
- to bring its popular samurai adventure ``Onimusha" and dinosaur rampage
- ``Dino Crisis" titles to the Xbox.
-
- Bach said he did not expect the kind of production delays that plagued the
- PlayStation 2 launch last year.
-
- ``The components are all there. We don't expect any bottlenecks. Everything
- is going really well," Bach said.
-
- Bach also highlighted Microsoft's plans to develop online games for the
- Xbox, promising players will be able to join an online game with a single
- click and will be able to talk to each other while playing.
-
- Microsoft's online plans contrast with those of Sony, which on Tuesday
- announced a deal with AOL Time Warner Inc. to let PlayStation 2 users
- access the Web, chat and send e-mail using the AOL service.
-
- ``All you have to do is ask game players what they want. People don't want
- to send e-mail from their couch, they don't want to browse from their
- couch, they want to play games," Bach said in an interview on Tuesday.
-
- ``Our online environment is about games, it's not about e-mail, it's not
- about other things, it's completely and totally focused on games," Bach
- said.
-
-
-
- Nintendo to Launch GameCube on Nov. 5 in U.S.
-
-
- Ask Nintendo Co. what makes a popular video game and they'll point to their
- own super stars, Mario, Zelda and Pokemon.
-
- Now the Japanese video game giant intends to add new luster to its all-star
- line-up, announcing on Wednesday that it will launch its new GameCube video
- game console in the United States on November 5.
-
- That date sets up a showdown with the new Xbox console to be launched three
- days later by software giant Microsoft Corp., which is a fresh entrant into
- the $6.5 billion gaming industry.
-
- Earlier on Wednesday, Microsoft said the Xbox will go on sale on November 8
- for $299, using the holiday season to challenge industry leaders Nintendo
- and Sony Corp., whose PlayStation 2 has become the system to beat.
-
- Nintendo announced in April it had postponed the Japanese launch of the
- GameCube until September 14 to make sure the company had lined up enough
- hardware and strong software titles. At that time, the company said it was
- planning a mid-November U.S. launch for its next-generation console which
- has been in development for two years.
-
- The old-timer in the three-way video game console war, Nintendo showed off
- a boxy purple GameCube at the annual video game trade show, the Electronic
- Entertainment Expo, or E3 on Wednesday.
-
- GameCube is scheduled to be launched in Japan on September 14, and at an
- unspecified date in Europe early next year.
-
- Nintendo actually played only two games on the machine at E3, promising
- more details at its own show on August 24 in Japan. They said they would
- announce pricing details and a complete game line-up at an investor meeting
- on May 24.
-
- But a preview of GameCube's games and characters, and the thunderous
- applause after each, signaled Nintendo's intent to capitalize on the
- popular cartoon characters it is known for.
-
- ``If you want our world-known names, you can't have them unless you own the
- Nintendo machine," said Satoru Iwata, Nintendo's director and general
- manager of corporate planning.
-
- ``We believe we know more about what makes a good game than anyone else,"
- Iwata said.
-
- Although Nintendo's device has the same 128-bit capacity as its rivals, the
- PlayStation 2 and the Xbox, Iwata played down the GameCube technology,
- saying 3-D graphics are already of TV-quality and will soon reach their
- limits.
-
- Games Nintendo showed included ``Luigi's Mansion" featuring the
- lesser-known brother of the popular Mario character, ``Super Smash Bros.",
- ``Metroid Prime" and a new game called ``Pikmin" in which the player
- controls ant-like creatures.
-
- ``We work with design partners to design the GameCube to, above all,
- eliminate troublesome bottlenecks. The result is a more efficient and
- gamer-friendly device for E3," Iwata said.
-
- The event was riddled with jokes and gamer humor, in contrast to the Xbox
- show, which focused on technology and testosterone-fueled games.
-
- But both companies highlighted the ease with which developers can write
- games for their consoles. Some developers have complained of difficulties
- in creating games for the PlayStation 2.
-
- Sony is holding its event later on Wednesday. So far, its E3 announcements
- have centered on how it plans to turn the PlayStation 2 into a home
- entertainment hub through deals with AOL Time Warner Inc. to provide
- Internet access, e-mail and chat, and with RealNetworks Inc. to make it
- capable of receiving video and audio over the Web.
-
- Nintendo executives also said that the Game Boy Advance, its update to its
- popular handheld gameplayer, had sold 1.6 million units in its past five
- weeks on sale in Japan and 3.1 million units of software.
-
- The device, which sports a bigger and sharper screen than the Game Boy
- Color it replaces, is scheduled to go on sale in the United States on June
- 11.
-
- Peter Main, executive vice president of Nintendo, said that the initial
- U.S. supply probably won't meet full demand at first but that the game
- company plans to produce 24 million units for sale in the first 12 months
- of release.
-
-
-
- Sony and AOL Join Forces on the Video Game Front
-
-
- Moving to create a strategic alliance against Microsoft, Sony Computer
- Entertainment and America Online plan to announce a new relationship on
- Tuesday aimed at blending the video game and online Internet experience.
-
- The new relationship comes as the video game industry prepares for its
- annual trade show, where the three major entrants Sony, Nintendo and
- Microsoft are jostling to capture mind-share from both software developers
- and consumers. The show begins on Wednesday in Los Angeles.
-
- Underlying the alliance between Sony and AOL Time Warner is a coming
- collision among the personal computer, online and video game industries
- that will tend to blur the lines between the different markets in the
- home.
-
- "Both of these technologies are running into each other pretty hard," said
- Rob Enderle, a vice president at the Giga Information Group, a market
- research firm based in Cambridge, Mass. "Sony dominates the game market,
- but Microsoft has the channel to take it in the future."
-
- In addition to its alliance with AOL, Sony will announce on Tuesday a
- series of peripherals for the Play Station 2, including an add-on hard
- disk, network connection, mouse and liquid crystal display that will
- narrow the gap between its video game machine and the Xbox from Microsoft.
-
- Many analysts have commented on how the Xbox is closely based on the
- current design of the home PC, with the exception that it has been
- intentionally crippled so that it will not run the Windows operating
- system or PC programs written for Windows.
-
- Moving in the opposite direction, the new Sony peripherals for the
- PlayStation 2 will give it more PC features, meaning that the video game
- machine will be capable of being moved away from the living room
- television and into a teenager's bedroom.
-
- "We wanted to expand the market," said Kazuo Hirai, president and chief
- operating officer of Sony Computer Entertainment.
-
- The two systems are set to go head to head in the United States and Japan
- this Christmas as Microsoft tries to build a beachhead in the video game
- business. In addition to its Xbox game machine which is the first entrance
- by Microsoft into a major computer hardware market the company has been
- spending heavily to buy video game developers in an effort to ensure that
- software will be available for its new system this year.
-
- Now Sony and AOL will embark on a competing effort to add AOL features
- like electronic mail and Instant Messenger chat features to the Sony
- PlayStation.
-
- At the coming Electronic Entertainment Exposition in Los Angeles, the two
- companies plan to demonstrate an AOL software program running on the
- PlayStation. AOL, which owns Netscape, is also developing a version of the
- Netscape Communicator browser for the PlayStation 2.
-
- "This will be a whole new experience," said Peter Ashkin, chief technology
- officer of AOL. "Clearly the PlayStation 2 is the premier game platform
- and we want to focus on broadband networking and entertainment."
-
- There are currently 29 million AOL subscribers and 30 million owners of
- PlayStation 1 and 2 video game machines, but industry analysts said that
- Sony and AOL as well as Microsoft were entering uncharted territory in
- their efforts to force a convergence of the various PC, Internet and video
- game technologies.
-
- "The biggest thing that's going on in the video game market is there are
- no new people coming into it," said Nick Donatiello, president of Odyssey,
- a San Francisco-based consumer market research firm. "Penetration has been
- unchanged for years and years."
-
- The video game market has reached a plateau at 36 percent of United States
- households, he said, and it is unclear if new features and improved game
- play will make a significant difference this Christmas.
-
- In contrast, 43 percent of home PC's are used in some fashion for playing
- games, he said.
-
- Moreover, Sony and Microsoft must also battle Nintendo, which is planning
- to bring its own new gaming system into the market this Christmas, while
- confronting the advent of new consumer technologies like personal video
- recorders that will compete for consumer dollars at the end of the year.
-
-
-
- Capcom's Award-Winning Resident Evil Comes To
- PlayStation 2 Computer Entertainment System In,
- Resident Evil Code: Veronica X
-
- Five Year Anniversary Edition Features the
- ``Wesker's Report"
-
-
- Celebrating five years of publishing Resident Evil products, Capcom, today
- announced plans to release Resident Evil Code: Veronica X for the
- PlayStation2 computer entertainment system this August. Designed by
- award-winning Capcom Executive Producer, Shinji Mikami, this special five
- year anniversary edition will include the ``Wesker's Report" and include
- never-before-seen footage that sheds new light on the mysterious character,
- Wesker, and reveals insight into the Resident Evil plot line. The product
- will be a special two DVD set. As an added bonus, consumers will have an
- opportunity at select retailers to get a playable demo of the highly
- anticipated upcoming release, Devil May Cry, another Mikami designed
- masterpiece. The most visually stunning chapter of the Resident Evil saga,
- Resident Evil Code: Veronica X is an enhanced version of the chart-topping
- Sega Dreamcast blockbuster, Resident Evil Code: Veronica. The entire
- blockbuster, multi-platform Resident Evil series has sold more than 18
- million units worldwide making the franchise worth more than $600 million.
- Resident Evil Code: Veronica X will carry an ``M" rating by the
- Entertainment Software Rating Board.
-
- ``Not only is Resident Evil Code: Veronica X the best of the series, the
- game now returns to its original roots on PlayStation 2, and is further
- enhanced with the incredible series retrospective in the "Wesker's
- Report,`` said Todd Thorson, director of marketing, Capcom Entertainment.
- "Brand new footage explains some of the mysteries and insidious plots
- surrounding the character, Wesker, from the original Resident Evil. If all
- this weren't enough, the icing on the cake is the playable demo of Capcom's
- upcoming Devil May Cry, an entirely new gothic thriller from the creator
- of Resident Evil. Devil May Cry is already one of the most highly
- anticipated titles for the PlayStation 2 computer entertainment system.``
-
- Resident Evil Code: Veronica X begins as Claire Redfield leaves Raccoon
- City for Europe, headquarters of Umbrella Corporation, in search of her
- brother Chris and to solve the mystery surrounding Umbrella Corporation's
- secretive activities. In her search she is captured and sent to an isolated
- prison on a desolate Island. While it remains unexplained how Chris, one of
- the original S.T.A.R.S. team members, appears in Resident Evil Code:
- Veronica X, players will be reacquainted with his iron will and munitions
- expertise to seek the truth behind the dreaded Umbrella biotoxins. Resident
- Evil Code: Veronica X contains never-before-seen footage that focuses on
- battles between Chris and the enigmatic character, Wesker, and sheds new
- insight into the ominous Resident Evil story line.
-
- The additional DVD called the 'Wesker's Report' which includes three
- different sections. The first section is a narrated retrospective of the
- entire Resident Evil series through the eyes of the infamous super villain,
- Wesker. Consumers will uncover secret plots that explain various details of
- Wesker's involvement in the Resident Evil storyline. The second section is
- a highlight video of the amazing footage from Resident Evil Code Veronica
- X, setting up the storyline. The final section is an interview with the
- director and producer of the Resident Evil series as they reveal behind the
- scene details regarding the creation of the blockbuster series.
-
- In Resident Evil: Code Veronica X players control Claire at the beginning
- of the game and later assume the role of Chris Redfield in their efforts to
- stop Umbrella's devious plans. One of the many features that makes Code
- Veronica different from previous Resident Evil games is the Real World
- System (R.W.S.). Now when Claire opens doors, solves puzzles, stores items
- or ammunition, they remain in the same spot when playing the second half of
- the game as Chris.
-
- ``This five year mark is an important milestone in the history of Resident
- Evil and we are pleased to celebrate it by releasing the best of the series
- on the PlayStation 2," continued Thorson. ``Resident Evil fans continue to
- hunger for more story information and the Wesker's Report will answer many
- questions."
-
- In March 1996, Capcom released the original Resident Evil which quickly
- rose to the top of the charts and established the Survival Horror genre. In
- 1997, it was honored with the ``Consumer's Choice Best PlayStation Game
- Overall" award from Sony Computer Entertainment America. In January 1998,
- Capcom released Resident Evil 2 which received top honors from consumers
- who voted it ``Best Overall Title" and ``Best Action/Adventure Game" in
- Sony Computer Entertainment Consumer's Choice Awards. In March 2000,
- Resident Evil Code: Veronica released and in November 2000, Resident Evil 3
- was launched. Personal computer versions of Resident Evil, Resident Evil 2
- and Resident Evil 3 are also available.
-
-
-
- Capcom Presents, Devil May Cry an Astonishing
- Mikami Masterpiece for the PlayStation 2
-
-
- Capcom presented Devil May Cry, a new ``gothic action" game for the
- PlayStation2 computer entertainment system. Designed by Resident Evil
- creator and mastermind, Shinji Mikami, Devil May Cry tells the story of
- Dante, the descendent of a legendary swordsman who has waged a one-man
- battle against the demon world in order to carry out a 2000 year-old
- revenge. Scheduled to release in November, Devil May Cry is already the
- most anticipated PlayStation 2 game for fall 2001 in the trade, press and
- consumer communities, described as a destined-to-be blockbuster release. A
- playable demo of Devil May Cry will be distributed with the highly
- anticipated September release of Resident Evil Code: Veronica X. Devil May
- Cry will carry an ``M" rating by the Entertainment Software Rating Board
- rating.
-
- Devil May Cry boasts the following features:
-
- * The quality of game graphics and animation are instantly recognized as
- far and above all other PlayStation 2 titles.
- * Shinji Mikami, the original producer and Hideki Kamiya, the original
- director of Resident Evil 2 are reunited for the first time since the
- creation of the massive original and Resident Evil 2 blockbuster.
- * Possesses an incredibly dark and gothic tone with an artistically
- crafted art style.
- * Unsurpassed particle effects and light-sourcing set a new standard in
- video game realism.
- * Introduces an all-new level of character control allowing amazing
- depth of character movement.
-
- As the lead character in Devil May Cry, Dante is a dark figure shrouded in
- mystery. Legend has it that 2000 years ago, in the depths of hell, a demon
- swordsman, awoke to justice and rebelled against the devil, waging a
- one-man war in support of the human world. 2000 years later, Dante, a
- private investigator of the supernatural, realizes that the devil is
- rallying to rise again against mankind. How does Dante fit into this gothic
- puzzle? Deep within Dante's blood lies the power of ancient demons and as
- his power builds he transforms into a demon state where he can inflict
- unearthly powers on the retched souls he encounters. As Dante continues his
- adventure he will find powerful weaponry including his dual-pistols and
- shotguns. Dante will discover powerful swords, each possessing various
- elemental powers. This devil hunter will lead players into the fantastic
- dark world as Dante's destiny is played out in a gothic battle of good
- against evil. If Dante is successful, the Devil May Cry.
-
- As he seeks revenge for the past, Dante will face many evil beings,
- including:
-
- * Demonic marionettes - These low-class demons put their souls into
- emotionless marionettes. These creatures normally are slow but can
- move surprisingly fast when attacking humans.
- * Death - These beings encompass death and are similar to grim reapers.
- Death beings can hover in the air and travel through walls. They use
- over-sized scissors or a scythe as their weapons of choice.
- * Phantom - These high level demons rule all other demons in the old
- castle. They are huge, ugly creatures that resemble spiders with a
- dark aura. These creatures are more intelligent than humans and are
- capable of fierce magic using fire or ground-shaking power.
-
- ``Devil May Cry is simply amazing. It will certainly raise the bar in the
- world of PlayStation 2 games," says Todd Thorson, director of marketing,
- Capcom Entertainment. ``Devil May Cry takes full advantage of the technical
- advancements of the PlayStation 2 computer entertainment system by
- delivering stunning graphics and gameplay that immerses gamers into a dark
- fantasy world. Capcom Executive Producer, Shinji Mikami has created another
- masterpiece."
-
-
-
- Sega Celebrates a Decade of Sonic Mania With the
- Launch of Sonic Adventure 2 for Dreamcast
-
- The True Blue Hero Commemorates His 10th
- Anniversary as Pop-Culture and Video Game Icon
-
-
- Break out the cake! This June, Sega of America will celebrate the 10th
- Anniversary of one of the most beloved and recognized video game characters
- of all time, Sonic The Hedgehog. In honor of the occasion, Sega will bring
- Sonic back to the Sega Dreamcast video game console with the worldwide
- launch of ``Sonic Adventure 2," sequel to the top-selling ``Sonic
- Adventure." More than an icon, Sonic The Hedgehog has starred in Sega's
- hugely popular ongoing video game series with upwards of 20 million copies
- in cumulative units sold worldwide over the last ten years. Additionally,
- Sonic has helped to shape an industry, a culture and to become a mainstream
- part of family life.
-
- ``Over the past 10 years, Sonic has become a household name," said Peter
- Moore, president and COO, Sega of America. ``Sonic titles have consistently
- been top-sellers for Sega making this a critical property as we move
- forward to becoming a worldwide leader in interactive entertainment. We
- expect `Sonic mania' to continue, especially as he gets additional exposure
- on new game platforms this year."
-
- In 1991, gamers first met Sonic The Hedgehog when he was introduced on the
- Sega Genesis video game console. ``Sonic The Hedgehog" was universally
- applauded as the first significant contender to Nintendo's ``Mario." The
- game went on to sell more than 2 million units worldwide that year alone.
- The next year, its sequel, ``Sonic 2," hit shelves and quickly became a
- hit, selling 400,000 units in its first five days of availability and
- earned the status of the top-selling 16-bit video game of all time.
-
- Over the years, Sonic has been featured in more than 11 titles for
- different Sega gaming platforms, including the massive 60 level ``Sonic
- 3" for Genesis, ``Sonic 3D Blast" for Sega Saturn, ``Sonic's Schoolhouse"
- for the PC and the smash hit ``Sonic Adventure" for Dreamcast.
-
- Sega has seen Sonic escalate to celebrity status, with the blue wonder
- starring in two simultaneous TV animated series, his own comic book (still
- published today) and as a float in the Macy's Thanksgiving Day Parade --
- making Sonic the first video game character to have that honor. In
- addition, Sonic's image has appeared on everything from lunch boxes,
- wristwatches and sneakers to Franco-American Pasta.
-
- This year Sonic returns with all-new friends and foes with the release of
- ``Sonic Adventure 2" for Dreamcast. Created by the highly acclaimed video
- game developer Yuji Naka, ``Sonic Adventure 2" delivers an all-new ``Hero
- vs. Villain" theme. The game features visually fresh gameplay
- environments, including over 30 fast-action gamplay stages, and has a new
- 2-player mode to compete head-to-head.
-
- This winter, ``Sonic mania" will continue when Sonic The Hedgehog makes
- his debut on Game Boy Advance with the release of ``Sonic The Hedgehog
- Advance" (working title).
-
-
-
- THQ Announces MotoGP for Game Boy Advance
-
-
- THQ Inc. announced MotoGP for Nintendo's highly anticipated Game Boy
- Advance system.
-
- MotoGP, based on Dorna's FIM motorcycle Road Racing World Championship
- Grand Prix, enjoys a 51-year history and more than 1.5 million trackside
- spectators. Scheduled for release in fall 2001, MotoGP for Game Boy Advance
- will offer gamers the latest in biking technology and renowned riders from
- more than 21 countries.
-
- ``Given the capabilities of the Game Boy Advance, we're thrilled to bring
- the most powerful motorcycles and the world's best riders of MotoGP to the
- new handheld system," stated Tim Walsh, senior vice president of
- International publishing, THQ. ``We look forward to building an extensive
- Game Boy Advance library with a wide array of quality games for gamers of
- all ages."
-
- ``We are very pleased with the agreement reached with THQ," commented
- Carmelo Ezpeleta, chief executive officer, Dorna. ``We are proud of having
- THQ as a partner for a project like this where high technology and quality
- is imperative."
-
- MotoGP for Game Boy Advance will offer a four-player mode, three classes of
- races including 125cc, 250cc, 500cc and the excitement of competing against
- the world's best riders in the most demanding circuits. With 20 real tracks
- to choose from and five challenging modes of gameplay, MotoGP offers gamers
- the opportunity to prove their skill on the track through fog, rain and
- nightfall. Gamers can choose up to 12 customized bikes from manufacturers
- including Honda, Suzuki, Yamaha and more to create their own racing style.
-
- Dorna, based in Madrid, Spain, controls the world's top motorcycle sports,
- including Motocross, Supercross and MotoGP. The Dorna Web site is located
- at http://www.motograndprix.com.
-
-
-
- 3DO Announces Dragon Wars of
- Might and Magic for PlayStation2
-
-
- The 3DO Company announced the planned release of the Dragon Wars of Might
- and Magic game this fall, exclusively for the PlayStation«2 computer
- entertainment system. The first aerial-based adventure game in the Might
- and Magic universe will immerse gamers into the exhilarating and
- awe-inspiring fantasyland of a new hero and dragon character, Cael. The
- Dragon Wars of Might and Magic game brings to life a compelling story with
- intriguing character development that takes players to the skies in a world
- of monsters and magical beings.
-
- The Dragon Wars of Might and Magic game is a heroic story of revenge and
- redemption. For centuries, the Orcs have enslaved the dragon race in order
- to extract a powerful substance called Zeenium. This element provides
- dragons with their primary strength and fire breathing ability. Now the
- destiny of the entire dragon race hangs in the balance as they edge toward
- unequivocal extinction. A young shackled Cael is in the grips of death as
- he approaches extermination above a molten pit. Fate intervenes as a sprite
- named Adara helps Cael break free from bondage, allowing him to seek
- vengeance against the villainous Orc bureaucracy and to fight for the
- freedom of his brethren.
-
- Utilizing the PlayStation 2 technology, an all-new game engine will create
- 16 unique and stunningly photo-realistic environments. Addictive and
- visually spectacular aerial gameplay will provide a rich and entertaining
- experience for players. Cinema quality FMV (Full Motion Video) sequences
- seamlessly blend the storyline and missions. To crush his enslavers, Cael
- can use 32 unique dragon attacks and magical powers to strike against the
- Orcs. Additionally, Cael can swoop down and grab enemies in his mighty
- claws, ram objects with his powerful head, or use his crushing jaws to
- devour foes.
-
- ``Dragon Wars creates a sense of empowerment and accomplishment as the
- gamer explores this compelling new fantasy adventure," says Trip Hawkins,
- chairman and CEO of The 3DO Company. ``The gripping tale of an underdog
- hero conquering overwhelming odds will propel the player from one crusade
- to the next."
-
- The Dragon Wars of Might and Magic game will deliver nonstop excitement
- with 16 action packed single player and cooperative campaign levels. Giving
- great depth and variety to the game is its full 3D flight controls with
- over 20 specialized dragon maneuvers including barrel rolls, loops and
- other dragon tricks. Six head-to-head multiplayer levels, such as ``Dragon
- Duel" and ``Feeding Frenzy," offer the consumer unlimited hours of
- entertainment.
-
-
-
- THQ Unveils "Dark Summit" for PlayStation 2 and
- Xbox at Electronic Entertainment Expo
-
-
- THQ Inc. announced ``Dark Summit", the first ever mission-based
- snowboarding title, at the Electronic Entertainment Expo (E3) in Los
- Angeles.
-
- The game is scheduled to ship winter 2001 for the PlayStation2 computer
- entertainment system and be among the first wave of titles for the Xbox
- video game system from Microsoft in fall 2001. ``Dark Summit" will be
- available for live demonstrations during show hours at THQ's booth, located
- at #4001, Petree Hall.
-
- Currently in development by Radical Entertainment, Ltd., ``Dark Summit"
- will allow gamers a completely unique experience, as the only action
- adventure snowboarding video game with an in-depth story line and
- mission-based objectives.
-
- ``Dark Summit" features a plethora of tactical challenges, from Half Pipe
- Hero to Backcountry Helicopter. More than 45 mountain-based challenges
- await on massively sized runs, as players must earn reputation points on
- the mysterious Mt. Garrick. However, it's going to take every bit of
- strategy and skill to defeat the formidable Chief O'Leary and reach the
- summit.
-
- ``'Dark Summit' is a revolutionary game design in that it's the first
- snowboarding game to incorporate mission-based objectives and a compelling
- story line," said Michael Rubinelli, vice president, product development,
- THQ. ``It combines high-flying, crazy, big air tricks with tactical
- challenges and a compelling story line to keep gamers hooked from beginning
- to end, yet it never loses sight of the tight physics and gorgeous graphics
- you'd expect from a ground breaking Xbox title."
-
- ``Dark Summit" takes place on Mt. Garrick, a once quiet and peaceful ski
- resort where snowboarders have never felt welcome. Chief O'Leary, the
- resident ranger, has always led the charge against boarders and limited
- their access to certain sections of the mountain. Now he has mysteriously
- closed the summit to all boarders and is trying desperately to drive them
- off the mountain altogether. Gamers will shred, jib and stomp their way
- toward earning reputation points and unlocking restricted areas of the
- mountain in order to discover the true secret behind ``Dark Summit."
-
-
-
- Capcom Announces Maximo: Ghosts to Glory
- Humorous Tale Offers Intense Action and Classic
- Game Play
-
-
- Capcom, a leading worldwide developer and publisher of console video games,
- announced Maximo: Ghosts to Glory, an all new 3-D action adventure game for
- the PlayStation2 computer entertainment system. In this original creation
- from Capcom, players control the fate of the gallant hero Maximo who
- returns home to find his kingdom in shambles. Not only is the countryside
- filled with hordes of the roaming undead thanks to his once trusted advisor
- Achille, but the scoundrel has imprisoned four beautiful sorceresses and
- forced Maximo's beloved, Sophia to marry him. Maximo must even confront the
- Grim Reaper himself as Achille's actions create havoc resounding throughout
- the underworld. Presented in a playful setting, Maximo must rescue the four
- sorceresses, restore good to the kingdom, kick Achille's butt and get back
- his girl. Maximo: Ghosts to Glory is planned to release for Christmas. It
- has not yet been rated by the Entertainment Software Rating Board.
-
- Players in Maximo: Ghosts to Glory will enjoy:
-
- * More than 40 special abilities, moves and
- power-ups to discover!
- * Dynamic Changing Environments -- With
- Achille's drill breaking up the land, the
- game playfields rise, fall, and collapse
- creating skill based challenges and
- obstacles.
- * Progressive Character Customization -- Each
- player can customize his character with new
- skills and abilities. A wide variety of
- skill and weapon upgrades are available as
- Maximo progresses through the game.
- * Unique Continue System -- Players must
- collect spirits to earn 'death coins' that
- can be used to pay off the Grim Reaper and
- gain continues.
- * Full 3D Worlds -- Maximo lives and fights
- in an expansive, fully realized 3D
- polygonal world. Level design allows for
- true 3D movement and interaction.
- * Art Developed by Famed Artist -- All of the game characters were
- designed by Susumu Matsushita, one of Japan's leading artists.
- * Classic Game Play -- Maximo is a return to the classic thinking in
- game play design. It's simple, fun and highly addictive and can be
- enjoyed by players of all ages.
- * Challenge Stages -- Advanced players can gain additional challenge
- stages, rewarding the player with new game play and added abilities.
- * Tutorial System -- The action doesn't stop in order to teach new
- players how to play. Players will be instructed as the game
- progresses.
-
- Maximo: Ghosts to Glory's dynamically changing and beautifully constructed
- 3D environment all loaded with creativity and interactivity. The hero's
- abilities and skills develop as the game advances. Over 40 power ups
- andspecial abilities can be found throughout the game. Maximo can use his
- shield to defend himself or throw it like a weapon. His shield can also be
- powered up in many ways including everything from attracting lightning to
- creating tornados. His sword can also be powered up, from a simple increase
- in size, to calling a meteor storm from the sky, to transforming it into a
- flaming blade to slice through enemies.
-
- A unique character progression system enables players to customize and
- upgrade their character with new skills, abilities, and weapons based on
- player preferences. As Maximo ventures out on his quest, his appearance
- changes as the game progresses. At different times, Maximo may be outfitted
- to wear a helmet or earn new armor, be magically transformed into ``old man
- Maximo," ``baby Maximo," or even find himself stripped down to his
- underwear after losing his armor. Inspired by one of Capcom's most heralded
- series ever, Ghosts'N Goblins, Maximo: Ghosts to Glory players will
- recognize many features from the classic games. As Maximo progresses
- through his journey he will encounter familiar looking bone towers, red
- gargoyles, and if he's not careful, Maximo can even lose his armor as he
- tries to complete an area with nothing but stylish boxer shorts to keep him
- warm. The game features intense game play, and also injects a clever sense
- of humor keeping the game entertaining and light-hearted.
-
- ``Maximo: Ghosts to Glory marks true gaming playability at its best in an
- amazing 3D world. The intent was to create a game that's all about fun,"
- says Todd Thorson, director of marketing, Capcom Entertainment. ``It's not
- often a game comes along with such massive appeal. This is due to a unique
- combination of amazing development talent, a brilliant musical score,
- incredible graphics and artwork design from one of Japan's most popular
- artists. Capcom has spared no expense to create this blockbuster."
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- New Gaming Forum!
-
-
- All,
-
- Gamebits, a new online gaming forum, opened today on the online service
- Syndicomm - just in time for E3! I, the chief sysop, will be posting live
- reports from the show to Gamebits while sysop Larry Tipton handles the home
- front. A live chat will be held Sunday night at 9:00 PM EDT (6:00 PM PDT)
- at which all your E3 questions will be answered.
-
- Larry and I both either are or were sysops of video game forums on
- CompuServe, and are webmasters of our own video game review Internet sites.
- These years of experience will produce what is sure to be an exciting arena
- for video game discussions.
-
- Gamebits is a message board, conference area, and file libraries with ASCII
- interface, in the old tradition of CompuServe, GEnie, and Delphi. A web
- interface will be available within the coming months. The message board is
- structured to hold conversations on hundreds of different topics, while
- still being logically organized so you can read and post on what topics
- interest you. It will be the first place where you can read reviews later
- posted to http://www.gamebits.net and http://www.tiptonium.com.
-
- The conference rooms will soon play host to a variety of live games,
- including not only the Hangman and Mad Libs games that used to be active
- here (3+ years ago), but also some classic console-based games.
-
- Syndicomm.com is currently available by telnet only, and offers a free
- ten-day trial. Subscriptions are as little as $25/quarter ($8/month) for
- unlimited access. Subscribe with a credit card and get your first month
- free with no obligation. See http://www.syndicomm.com for more details.
- When subscribing, please use the signup code GAME.
-
-
-
- Don't Bet Your Cybersavings on Video-Game Spinoffs
-
-
- Movies have been made from as little as a song title, and some of them
- were even successful. So why not video games?
-
- In 1938, Johan Huizinga, the Dutch medieval historian, published a
- speculative essay called "Homo Ludens" literally, "game playing man."
-
- In it, Huizinga examined the generally unquestioned labeling of our
- species as "Homo sapiens" "intelligent man." Several alternative labels
- have been put forth by anthropologists and historians: "man the tool
- maker," "man the builder" and so on. But none of those he had read before
- quite captured our essential quality, Huizinga maintained. What really
- distinguishes man from other species, he concluded, is that we spend so
- much time playing games. And so he characterized our species as "Homo
- ludens" man the game player. We do seem to enjoy it.
-
- How much time does it take to earn our daily bread? And what do we do with
- the rest of the time? I recall talking to an anthropologist at the Field
- Museum in Chicago many years ago, and he estimated that early man spent no
- more than three or four hours a day satisfying his basic requirements.
- Judging by the people I've worked with, it's about the same today. Even
- lions hunt but a few hours, and not every day. What is to be done with the
- rest of the time? Lions sleep and scratch; we play games. These days we
- play a lot of video games.
-
- The video game industry has been on the threshold of seizing dominance in
- entertainment for several years. Ultimately it will. It's inevitable: we
- play games. For the last couple of years, sales of movie tickets and video
- games have been in a virtual dead heat (no pun intended). Only books are
- holding their own, and that's because most books are nonfiction and not
- published for entertainment. Looked at from the entertainment aspect:
- about two decades ago, at the height of the craze, revenues from the
- Pac-Man game roughly equaled book sales from all United States publishers.
- The handwriting was on the wall, but it was in the form of zeroes and
- ones, and some people couldn't read it.
-
- In the 20 years I have been writing about computers and software, I have
- read numerous articles and editorials predicting the imminent demise of
- video games. At one point in the early days of personal computing, when
- games accounted for an overwhelming majority of all software sales, the
- denunciation rose to a roar. There were critical editorials and articles
- in all the best places. A fad, they concluded. Continuing strength in game
- sales has proved to be an irksome reality, and subsequent critical
- commentary has declined.
-
- Hollywood is moving to the position of "if you can't beat 'em, join 'em."
- This strategy will fail, and movies will move on into obscurity, a future
- entertainment category subsidized by taxes and private charity and viewed
- by a select audience, much like opera and ballet today. They, too, once
- dominated the entertainment world. There is a fundamental difference
- between movies and video games: the games are interactive, movies are
- passive. I don't see any way out of this. There have been several efforts
- to produce interactive movies, and they have failed miserably. No
- joystick, no joy. A movie is not a game.
-
- Still, they keep trying; don't go quietly into that good night and all
- that. Or as Satchel Paige put it: "Don't look back, something might be
- gaining on you."
-
- In an effort to change the reality that a movie is not a game, on June 15
- the hit computer game Tomb Raider will appear as a movie, also called
- "Tomb Raider." This will be followed on July 11 by the game- based "Final
- Fantasy: The Spirits Within," which in turn will be followed by "Resident
- Evil," with more to come.
-
- Best of luck to everyone concerned. So far, only one of the previous six
- movies based on computer games has ever made a profit. That was "Mortal
- Kombat," in 1995, which rode the kung fu craze to $70 million in box
- office receipts and $37 million in video rentals. The production cost was
- about $20 million, leaving a very respectable profit, even by Hollywood
- accounting practices.
-
- What is it that prompts movie companies to make films with a track record
- of one success in six tries? We could say it's stupidity, but it's really
- the hope of selling tickets. In fact, the numbers must have started
- dancing through some heads from the first moment: Let's see . . . there
- were 17 million copies of "Tomb Raider" sold. All the buyers were young
- guys. If everybody who bought a copy goes to the movie, that'll be 17
- million tickets. If they take a date, that'll be 34 million tickets. If
- they invite a buddy . . . And so on into the daydream world. Before you
- know it, you've calculated the biggest box office hit of all time and you
- haven't even finished lunch. What an easy business.
-
- Some movies are made from original scripts, but most are made from other
- movies, old and new, and then from books and plays. Movies have been made
- from as little as song titles or paintings, and some of them were even
- successful. And of course movies have been made from comic books. So why
- not video games?
-
- Games come with big numbers. Eidos, the British company that produced Tomb
- Raider, boasts that Tomb Raider is the most successful computer game in
- history. Though I asked a couple of company representatives, no numbers
- were forthcoming. The 17 million number for Tomb Raider came from
- Square-Soft, the maker of Final Fantasy, which says Eidos is living in a,
- well, fantasy. The most successful computer game in history, Square-Soft
- says, is its own Final Fantasy, which has sold 30 million copies.
-
- Just how big a video game can be can be seen with a look at the scorecard.
- At an average price of $35 a game, the sales for the nine adventures of
- Final Fantasy come to more than $1 billion. Version 10 is about to come
- out and will add more sales. Tomb Raider, even if the lower number is
- true, works out to well over a half-billion.
-
- A billion dollars is the kind of number that gets attention. At least it
- gets attention in the front office where the bankers meet. Though a movie
- ticket admittedly costs less than a video game, no movie has ever come
- close to a billion dollars in box office sales, and only "Titanic" has
- topped a half- billion dollars. Of course, if you look at movie series and
- after all, the games are a series the four episodes of "Star Wars" have
- taken in $1.5 billion.
-
- The production cost on "Tomb Raider" is said to be about $80 million. In
- addition, it stars Angelina Jolie, the hot item of the moment. If puffed
- lips, high breasts and lots of attitude can sell tickets to men and
- there's no reason to believe they can't she will make it or break it. In
- fact, she does look a bit like the exaggerated cartoon figure of Lara
- Croft, which made Tomb Raider, the game, a big hit among guys. I've heard
- that sex sells and who knows? it might be true.
-
- The presence of stars has not made previous video game movies into hits.
- "Super Mario Brothers," using characters originally created for the Donkey
- Kong arcade game, starred Bob Hoskins and Dennis Hopper but bombed. The
- film, which cost $50 million, barely managed $21 million at the box
- office. "Mortal Kombat" starred Christopher Lambert of "Immortal" fame,
- but it was the chop-sockey action that was the attraction, not Lambert.
- "Street Fighter," hot off the video game shelves and into theaters in
- 1994, starred Jean-Claude Van Damme and Raul Julia but had miserable
- receipts. Of course, none of those guys had Angelina Jolie's talents.
-
- As for "Final Fantasy," Sony Pictures and Square Productions say the
- budget is more than $100 million. I think that's a fantasy, given that
- there are no locations, no sets and no acting costs other than
- voice-overs, but I'm not privy to the books.
-
- "Final Fantasy" is animation, which puts it under the gun. No animated
- film, except those aimed at young children, has ever scored big money.
- This one will put that record to the test. The animation is so realistic
- that for the first moment you don't realize it's animation. A kind of
- quirky motion, however, soon clues you in, and hints of its heritage in
- Japanese cartoons.
-
- Certainly the film has the most realistic animation to date. And famous
- actors Donald Sutherland, James Woods and Alec Baldwin are the lead
- voices. I can't help thinking how much better the movie would have been if
- they had also done the acting. There is a widespread belief that we are
- nearing a stage in the development of computer-generated figures and
- motion where live actors will become superfluous. "Final Fantasy" is close
- to that level now, and viewing the 17- minute preview convinces me that
- live actors have nothing to worry about. They can not only do it better;
- if it really cost more than $100 million to put this film together, they
- can do it cheaper.
-
- Ultimately, the success or failure of films based on video games has had
- little or nothing to do with actors or production costs and everything to
- do with timing and story.
-
- In that view, "Tomb Raider" could be a winner. It's Indiana Jones with
- breasts. "Final Fantasy" looks less certain, unless it finds a cult
- audience. The story is based on the kind of nebulous New Age science in
- which the world is controlled by spirits and supernatural forces. It's
- best appreciated by those who have had a frontal lobotomy. The story has
- no relation to the "Final Fantasy" video game, by the way.
-
- In fact, this story split has been common to almost all video games that
- were turned into movies. The movie that hewed closest to the original
- story and action of the game was "Mortal Kombat," and perhaps it is no
- accident that it is the most successful to date. Video games don't have
- much of a story, of course, but then again they don't need it: you play
- them. Homo Ludens.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- AOL, Microsoft Brace for All-Out War
-
-
- One is the irresistible force of computer software, while the other is the
- immovable object of Internet connectivity and content. Now, Microsoft and
- AOL, the two giants that stand astride cyberspace, are about to clash in a
- virtually inevitable war for control over the way you use the Internet.
-
- The winner will earn untold billions of dollars of revenue and will likely
- determine what your Internet experience will be for at least a decade. The
- loser, over time, will become marginalized -- a footnote in the history of
- 21st century Internet development.
-
- For years, AOL and Microsoft shared an uneasy partnership in a deal that
- allowed the AOL icon to occupy valuable Windows real estate, while Windows
- came pre-loaded with AOL's client software.
-
- That partnership expired in January, however, and the threat of the advent
- of Windows XP and of Hailstorm, Microsoft's code name for its new
- user-centric Web architecture, has turned what was once peaceful
- coexistence into two enemy camps arming for nothing less than an all-out
- battle for dominance.
-
- According to Microsoft, Hailstorm technology will allow people to
- synchronize multiple devices to store information, access the Internet and
- conduct e-commerce.
-
- Part of the software giant's larger .Net effort, Hailstorm is Microsoft's
- strategy to make competing Internet service and content providers, like
- AOL, obsolete.
-
- "Hailstorm pits Microsoft and AOL right up against each other," Gartner
- Group analyst David Smith told NewsFactor Network. "The relationship
- between the two companies is very much at stake. I believe Hailstorm has
- very much to do with that contract expiring."
-
- But even before Hailstorm becomes available to the public in 2002, the
- October release of Windows XP, the newest version of Microsoft's dominant
- operating system, will give AOL a taste of what the competition could be
- like.
-
- Already embedded in XP are an instant messaging application and an
- improved media player, which strike at the heart of AOL's
- industry-dominating status, especially with respect to instant messaging.
-
- Windows XP will also sport what Microsoft has called a cleaned-up desktop
- with few icons. Instead, applications will be found in a reactive menu by
- accessing the familiar Start button.
-
- Thus, there will be little or no room for other companies to pre-load
- their applications in Windows XP, complete with a default desktop icon, as
- AOL has had in earlier Windows versions.
-
- "Microsoft is very much into placement on the desktop as a key asset. It's
- something that they're using as an opportunity for revenue generation
- through partnerships and the like," Smith told NewsFactor.
-
- But the issue of the XP desktop may not be as bad for AOL as it first
- appears, for two reasons.
-
- First, many analysts believe that Internet penetration in the U.S. has
- reached a saturation point. Thus, most new PCs will typically be
- replacement machines, and buyers will probably already have accounts with
- their own Internet service providers.
-
- Second, many of the computers already owned by AOL customers are legacy
- machines, and will not have the resources to handle an XP upgrade even if
- people are inclined to install it -- and analysts think that most people
- will not be.
-
- Both Microsoft and AOL decline to comment on their respective strategies,
- but neither is keeping its intentions toward the other very secret. For
- AOL's part, its public response thus far has been to hint about potential
- illegalities inherent in Microsoft's strategy.
-
- "AOL sees this as a great threat, and they're acting accordingly," Smith
- said. "For one thing, they're trying to get antitrust regulators all riled
- up about it."
-
- Privately, however, AOL is considering a number of alternative strategies
- to combat Microsoft. According to published reports, a document recently
- circulated among high-level AOL executives laid out several potential
- action plans, ranging from full cooperation with Microsoft to developing
- its own alternative operating system.
-
- While the latter possibility seems unlikely, AOL is reportedly close to
- completing work on a new version of its software, code-named "Taz." Some
- analysts think it is possible that Taz will override some Windows XP
- functions, such as substituting Netscape for Internet Explorer as the
- default Web browser and replacing Microsoft Messenger with AOL's Instant
- Messenger client.
-
- In any event, the fight to control the next generation of Internet
- interactivity promises to be more a software war than a marketing battle.
- Without external intervention, such as antitrust action, that would seem
- to give the advantage to Microsoft.
-
-
-
- Microsoft Rivals Turn Up Political Heat
-
-
- Rivals of software giant Microsoft are turning up the political heat,
- accusing the company of plotting to monopolize the Internet through its new
- .Net strategy in the same way that it came to dominate desktops through its
- software.
-
- ProComp, a group funded by Microsoft competitors, is charging that the
- Redmond, Washington-based company is planning to use its new Windows XP
- operating system and .Net strategy to dominate the Web.
-
- The group claims that Microsoft will use its dominant Windows operating
- system and Internet Explorer browser to force consumers to adopt its .Net
- Internet platform.
-
- "This is happening under the nose of the Bush administration," Procomp
- president Mike Pettit told NewsFactor Network.
-
- Pettit said a federal appeals court is still reviewing a landmark
- antitrust ruling against Microsoft. His group wants the government to seek
- tough penalties -- more than the "wrist-slap" settlement they fear is in
- the works.
-
- "Microsoft is continuing in its predatory ways, despite the ruling against
- its software business," Pettit said.
-
- Antitrust attorneys expect the federal appeals court to overturn a large
- part of a sweeping lower court ruling against Microsoft, including an
- order splitting the company in two.
-
- It appears likely that the Justice Department will settle the case, with
- Microsoft agreeing to a set of restrictions on its future business
- behavior.
-
- Microsoft is committing much of its resources to the strategy. Chairman
- Bill Gates on March 19th said the future of the company depends on the
- outcome of .Net, dubbed Hailstorm by the company.
-
- The company plans to convert its consumer software and some other
- services, such as online calendars and instant messaging, into fee-based
- Web services.
-
- Microsoft spokesman Jim Cullinan dismissed ProComp's charges, saying the
- group is recycling old allegations.
-
- Analysts who cover Microsoft are not very concerned by the group's
- accusations.
-
- "Microsoft is moving quickly to get in front of the competition," analyst
- Melissa Eisenstat of CIBC World Markets Corporation told NewsFactor.
-
- "The company is working as hard on this project as it has on anything else
- in its past."
-
- Rick Sherlun, an analyst with Goldman Sachs, told NewsFactor: "Microsoft
- will be able to take advantage of 160 million Passport users to launch its
- initiative, and that is its competitive edge."
-
- Investors also appear to be happy with Microsoft's direction. Its stock is
- nearing a 52-week high of US$83 a share, after hitting a low of $40 at the
- beginning of the year.
-
- But Procomp persists, saying, "When consumers start Windows XP, they will
- have one browser, one e-mail product, one media player, one
- instant-messaging program."
-
- "All of these are tied every which way you can imagine, like a big
- eight-headed Siamese twin," Pettit said.
-
- Most industry observers think the war of words against Microsoft is being
- fueled mainly by AOL Time Warner, which is preparing for a battle with the
- software giant for leadership in Internet services.
-
- Earlier this week, Sony announced a partnership with AOL to provide Net
- access for its PlayStation 2 game console. The alliance was established in
- part to help the companies fight their battle against Microsoft's upcoming
- Xbox game console, and against the .Net initiative.
-
- The Sony-AOL deal will incorporate AOL's Instant Messenger, Netscape
- Navigator and Net access software into PlayStation 2 in time for holiday
- shopping.
-
-
-
- Can Spam Ever Be Stopped?
-
-
- Few things are more annoying than opening your inbox and finding dozens of
- solicitations for credit cards, weight loss products and other goods and
- services.
-
- Unfortunately, no national law exists outlawing or regulating spam.
- Instead, spam is regulated by "a patchwork of state laws of varying
- degrees of effectiveness," according to Allen Hile, assistant director of
- the division of marketing practices for the U.S. Federal Trade Commission.
-
- Hile told the E-Commerce Times, "It's difficult for people operating on
- the Net to follow 50 sets of rules."
-
- The good news is that bills are currently pending in both the U.S. House
- of Representatives and the U.S. Senate that would require companies that
- send unsolicited, commercial e-mail solicitations to label their spam as
- such. In addition, the proposed laws would require spammers to provide a
- valid return e-mail address and a way for consumers to "opt-out" of
- receiving future mailings.
-
- The proposed laws also would allow the FTC to levy fines against spammers
- who violate the law and would allow state attorneys general to take legal
- action against spammers on behalf of citizens.
-
- Although it appears that progress is being made in the quest for federal
- anti-spam legislation, as recently as last week several U.S. lawmakers
- said they were reconsidering their support of the bill sponsored by
- Heather Wilson (R-New Mexico) because it supposedly will limit the sending
- of legitimate business correspondence via e-mail.
-
- The spam laws on the books in various U.S. states are "pretty
- ineffective," John Mozena, co-founder and vice president of the Coalition
- Against Unsolicited Commercial E-Mail (CAUCE), told the E-Commerce Times.
-
- The reason why state laws are so limited is that they have to walk a fine
- line to avoid violating the interstate commerce clause of the U.S.
- Constitution, which bars the states from enacting laws that unduly burden
- business conducted across state lines.
-
- For example, last year, a Washington State Superior Court threw out a
- spamming case filed by the Washington state attorney general's office
- against an Oregon man. The state prosecutors had accused Jason Heckel of
- spamming Washington residents. In the ruling, King County Superior Court
- Judge Palmer Robinson held that the state's tough anti-spamming law was
- "unduly restrictive and burdensome" of interstate commerce because it
- would require Heckel to determine the state in which each e-mail recipient
- resides.
-
- According to Elaine Rose, senior assistant attorney general for government
- relations in Washington state, the state has filed an appeal and the
- appellate court's opinion is expected sometime this summer.
-
- Although state laws have not proven effective against spammers, a sweeping
- federal law could stop spam, according to experts, because it would allow
- federal prosecution of spammers and would create a single set of rules.
- Even if few spammers are actually prosecuted under a federal anti-spamming
- law, many believe that simply having the law in place would serve as a
- deterrent.
-
- Jason Catlett, president and chief executive officer of Junkbusters.com,
- compared the proposed U.S. anti-spam laws to a federal junk-fax law
- already on the books. The junk-fax law prohibits the sending of
- unsolicited faxes and authorizes US$500 penalties for each unsolicited fax
- sent across state lines.
-
- Mozena said most fax spammers "stopped pretty quickly" after the junk-fax
- law was passed. The activist also said that spammers -- whom he called the
- "bottom feeders of the marketing world" -- will only stop sending spam
- when they have "a hammer over their head."
-
- Effective federal spam legislation, according to Mozena, will send a lot
- of spammers "looking for a new job right quick."
-
- Unfortunately, the proposed U.S. legislation is not strong enough,
- according to Mozena and Catlett. Both point to loopholes in the bills that
- would allow each spammer to send one unsolicited e-mail before an Internet
- service provider could take action against the spammer.
-
- "A opt-out policy that allows each spammer one free spam is like
- permitting shoplifters to steal items until each store requests that they
- cease thieving. It imposes unfair burdens: In both cases, even people who
- are not directly victimized incur costs through higher prices," Catlett
- said in written testimony provided to a U.S. Senate subcommittee last
- month.
-
- Even the FTC's Hile acknowledged that the pending bills would allow
- spammers to "take one bite at the apple." However, he said the FTC
- supports the pending legislation because it is "the best thing we've seen
- so far."
-
- The Direct Marketing Association (DMA) -- which favors both of the
- proposed U.S. anti-spamming laws -- says it generally supports measures to
- crack down on spam e-mails that either provide false information or fail
- to give consumers a valid way to opt-out of future mailings.
-
- "However, if you send mail to consumers that provides a real opt-out,
- that's something very different (than spam)," Christina Duffney, the DMA's
- director of media relations, told the E-Commerce Times. "Legitimate
- marketers providing a service are falling into the pigeonhole of spam."
-
- Duffney pointed out that the DMA does provide consumers with an easy way
- to opt-out of receiving mailings from all of DMA's approximately 5,000
- members through its e-Mail Preference Service (e-MPS).
-
- Another fatal flaw in the proposed anti-spamming laws, according to many
- observers, is that they do not allow consumers to sue spammers directly.
- Instead, if the laws are passed, consumers who have complaints against a
- spammer will have to rely on government agencies or ISPs to take legal
- action.
-
- Moreover, Rose said, most law enforcement agencies do not have the
- resources to handle what could be an avalanche of spam cases.
-
- According to Mozena, law enforcement agencies have "no time to deal with
- spam" because they are too busy looking for tech-savvy people who can deal
- with "serious issues like pornography and cyberstalking."
-
- However, Mozena said, many consumers who have received spam would be "more
- than happy to go after [spammers]" if they had the right to bring a
- private lawsuit.
-
-
-
- New Worm Spreads Political Message
-
-
- The 'Mawanella' e-mail virus-a Kournikova derivant-hits companies
- worldwide as it draws attention to the cause of Sri Lankan Muslims. But a
- long-term outbreak looks unlikely.
-
- Hundreds of companies worldwide have fallen prey to another mass-mailing
- worm created by the virus toolkit that unleashed the AnnaKournikova worm,
- antivirus companies said Thursday.
-
- Called Mawanella--the name of a Sri Lankan village--the worm carries a Sri
- Lankan political message, but does no real damage besides clogging
- networks with e-mail.
-
- The worm has mainly affected companies in Australia and Europe, said
- Vincent Gullotto, director of the antivirus emergency response team at
- security company Network Associates.
-
- "We got lots of reports coming in throughout Europe within a two- or
- three-hour period," he said. "While it's blasted Europe, it's been spotty
- in the U.S."
-
- In total, Network Associates received more than 100 reports of virus
- infections from companies worldwide. Clients of Network Associates rival
- Symantec, the antivirus software maker, submitted a similar number of
- reports, Symantec said.
-
- The worm comes attached to an e-mail message disguised as a note from a
- friend or colleague. When opened on a system with Microsoft Outlook
- installed, the attachment--Mawanella.vbs--sends a copy of itself to every
- entry in the address book.
-
- After the mass mailing, the virus will bring up a dialog box with the
- message:
-
- "Mawanella is one of the Sri Lanka's Muslim Village. This brutal incident
- happened here 2 Moslem Mosques & 100 Shops are burnt. I hat this incident,
- What about you? I can destroy your computer. I didn't do that because I am
- a peace-loving citizen."
-
- The message appears on every Windows 9x, NT and 2000 machine infected by
- the virus, even if Outlook is not installed.
-
- "It's one of the ones that is sociopolitical; I'm not sure if there has
- ever been one from Sri Lanka, but it's typical," said Vincent Weafer,
- director of Symantec's antivirus research center. "It is someone who wants
- to get a message out."
-
- Though the worm has evaded detection through encryption, major antivirus
- companies now have new definitions available to update customers'
- antivirus software, and the worm is seemingly already on the ropes.
-
- U.K.-based MessageLabs, which provides e-mail hosting services to more
- than 500,000 corporate customers, has detected nearly 1,000 copies of the
- Mawanella worm--far fewer than the almost 23,000 e-mails that hit the
- system in the first 24 hours when the Homepage worm struck.
-
- "I do expect that this one will have a fairly short life," said Symantec's
- Weafer.
-
-
-
- Computer Users May Soon Get 3-D Screens
-
-
- Computer users may soon be able to work on screens with displays that give
- the appearance of being three dimensional.
-
- The DVI actualdepth monitors, developed by a private New Zealand-based
- research company Deep Video Imaging, displays images on two physical planes
- to create a depth of field.
-
- ``People have tried like crazy to get the illusion of depth and the closest
- you can have is wearing (3-D) goggles and standing at a particular
- position," DVI director Lim Soon Hock said on the sidelines of a news
- conference to launch the product.
-
- The monitor, which uses multiple layers of liquid crystal display (LCD)
- screens to create depth, allows users to work across what appears to be a
- foreground and background seamlessly, without the need for 3-D glasses or
- specialized software.
-
- ``We have not come across anything which comes close to a DVI monitor,"
- Fong Yew Chan, an engineer and business development director for the
- Singapore government-funded Institute of High Performance Computing told
- Reuters.
-
- The institute, focused on high-end simulation research, is collaborating
- with DVI on applications for the monitor.
-
- ``There are technological challenges to be overcome before you can have
- this kind of display (which) not even the LCD manufacturers could overcome
- so easily," Fong said.
-
- A rainbow effect called moire interference, which occurs when two LCD
- screens are placed one behind the other, was one problem.
-
- The ``window box" effect where the side portion between the two planes can
- been seen had to be eliminated, along with the reflection of the screens
- off each other, DVI executive chairman David Hancock said.
-
- The monitors, which are thinner than conventional cathode ray tube
- displays, are compatible with all operating systems.
-
- DVI has filed for several worldwide patents and spent about US$3.5 million
- in research and development.
-
- The company, funded by New Zealand and Singapore capital, will not
- manufacture the monitors itself, but hopes to license the technology to
- others.
-
- The company plans to make prototypes for desktop computers by next year.
- The monitors are currently available as manufacturing modules in different
- screen sizes.
-
-
-
- AMD Unleashes 1GHz Mobile Athlon 4
-
-
- Advanced Micro Devices takes the wraps off its cheekily named Athlon 4
- chip-at 850 MHz, 900MHz, 950MHz and 1GHz--and unveils its new mobile Duron
- processor too. AMD's No. 4 chip makes its PC debut this month in a Compaq
- Presario laptop. It's a thumb in the eye for Intel, which won't squeeze a
- Pentium 4 into notebooks until 2002.
-
- Forget the Athlon 2 or 3. Advanced Micro Devices on Monday announced its
- new 1GHz mobile chip, the Athlon 4.
-
- Presumably, the name change, as earlier reported, comes as a way to better
- market the chip against Intel's Pentium 4. However, AMD says the name is
- steeped in Athlon history and is the fourth iteration of the chip.
-
- "This is the fourth Athlon," said Mark de Frere, product-marketing manager
- in AMD's Computational Products Group.
-
- As to whether it helps AMD compete with Intel, "I'll leave you to make up
- your own mind," he said.
-
- Athlon 4 will come in four flavors: 850MHz, 900MHz, 950MHz and 1GHz.
- Compaq Computer will be the first PC maker to offer the Athlon 4, in a
- Presario notebook, according to AMD.
-
- There will be no Athlon 2 or 3. However, AMD is expected to begin branding
- new chips under its Athlon banner with new names, possibly just letters.
- The company previously bandied about the term Athlon Pro or Professional
- for Athlon chips aimed at high-performance corporate computers. It later
- abandoned that name.
-
- "We will tell you what we're going to call the others when we launch
- them," de Frere said.
-
- The naming scheme will also let AMD claim a partial marketing victory in
- that its No. 4 chip will appear in notebooks in May. Intel won't squeeze a
- Pentium 4 into notebooks until the first half of 2002.
-
- Code-named Palomino, the Athlon 4 contains a number of improvements. Most
- importantly, the chip will consume far less power than current Athlon
- chips. Though the Athlon 4 is slightly bigger than previous versions of
- this chip, it consumes 20 percent less power, de Frere said. Desktop
- Athlon chips right now consume about 60 watts of power, more than the
- Pentium III or 4. The Athlon 4 chip was designed to consume 24 watts or
- less, he said.
-
- The chip is similar to a desktop Athlon in that it shares the same Socket
- A packaging system and cache sizes as well as a 200MHz front-side bus--the
- data pathway from the chip to system components such as memory. The Athlon
- 4 also packs AMD's PowerNow technology and 52 new multimedia instructions
- in the form of Intel's Streaming SIMD Extensions, or SSE1. Those
- instructions were introduced with the first Pentium III chips to help the
- chip handle multimedia by breaking data into smaller chunks, which can be
- processed in parallel.
-
- PowerNow serves to increase notebook battery life by lowering the clock
- speed and the voltage of the Athlon 4. The technology features an
- "automatic" mode that continuously varies the chip's clock speed and
- voltages based on the demands placed on it by applications. The 1GHz
- Athlon 4 will be able to scale from 500MHz to 1GHz and run at voltages of
- 1.2V to 1.4V.
-
- Thanks to the enhancements, AMD says Athlon 4 and other Palomino-based
- chips offer a 15 percent performance gain over previous Athlons running at
- the same clock speed. This additional gain also gives AMD a wider
- performance margin over Intel's Pentium 4 chip, the company said.
-
- Much of this extra performance will come from a new Palomino feature:
- look-ahead cache. A cache serves as a repository for frequently used data.
- The look-ahead feature allows the cache to recognize patterns and
- automatically fetch the data needed by the processor. This way, the chip
- does not have to wait for the data to perform an operation. AMD says this
- will juice the chip's performance, especially in workstation and server
- settings.
-
- By ratcheting down the power consumption, AMD will be able to slip the
- chip into notebooks. The chip will appear in notebooks first, then servers
- and desktops. Palomino-based Athlons will appear shortly in dual-processor
- server and workstation configurations.
-
- AMD also announced on Monday a new version of its mobile Duron chip, based
- on a similar new processor core, code-named Morgan. The new Duron will
- offer speeds of 800MHz and 850MHz and feature all of the same enhancements
- as the Athlon 4, but it will have a smaller cache size and therefore will
- run about 10 percent to 15 percent slower than the Athlon 4.
-
- Processor brand names are a slippery science. Although in the past, Intel
- and AMD changed brand names when they changed micro architectures, both
- companies began to more rapidly change brand names to fit different market
- segments in the late 1990s.
-
- The same basic micro architecture, for instance, was used in the Pentium
- Pro, Pentium II, Pentium III, Celeron and Xeon. The chips differ in terms
- of packaging, speed, cache size, bus speed and other features, but share a
- common computing unit.
-
- Similarly, the K6-2 and K6-III from AMD shared the same core. More often
- than not, AMD has followed Intel's branding campaigns. AMD, for example,
- followed Intel in coming out with a budget brand. AMD's Duron chip is a
- lower cost Athlon and serves a similar purpose as Intel's Celeron.
-
- The Greco-Romanesque Athlon name also echoed the gladiatorial splendor of
- Celeron and Xeon. Until the name appeared, many expected the chip to be
- called the K-7.
-
-
-
- ICANN Approves '.Biz,' '.Info' Domain Plans
-
-
- The Internet's governing body approved plans on Tuesday to make two new
- Internet suffixes available, giving Web site owners an alternative to the
- crowded ".com" top-level domain space.
-
- The Internet Corporation for Assigned Names and Numbers, known as ICANN,
- said it had finalized agreements to integrate the domains ``.biz" and
- ``.info" into its addressing system.
-
- NeuLevel Inc., of Sterling, Virginia, will restrict .biz addresses to
- commercial businesses, while Afilias, a consortium of 18 domain registrars,
- will make .info available to the general public for any purpose.
-
- ICANN selected seven new domain names to join the likes of .com, .org and
- .net last November. Agreements with the operators of the remaining five
- domains -- .aero, .coop, .museum, .name and .pro -- are expected shortly,
- ICANN said.
-
- ICANN's accreditation means both NeuLevel and Afilias can begin the process
- of making addresses available.
-
- Over 1 million .biz addresses have already been "pre-registered," said
- NeuLevel CEO Doug Armentrout.
-
- ``We're really seeing some tremendous demand," he said.
-
- The announcement came one day after ICANN officials met with the Department
- of Commerce to answer questions about a separate deal with top registrar
- VeriSign Inc. that would allow VeriSign to maintain control of the
- lucrative .com domain in exchange for surrendering control of the .net and
- .org domains.
-
- The Commerce Department, which has authority to oversee ICANN under its
- 1988 charter, did not reject or approve the deal, which some lawmakers had
- criticized as anticompetitive.
-
- But Tuesday's announcement seemed to ease some of the concerns of General
- Counsel Ted Kassinger, who released a statement praising the deal.
-
- ``We congratulate ICANN on this latest progress in introducing competition
- consistent with maintaining Internet stability," he said.
-
- Both NeuLevel and Afilias will give trademark holders a chance to
- discourage ``cybersquatting," or the practice of snapping up addresses
- with the intention of reselling them.
-
- Afilias will allow trademark holders to reserve their addresses before the
- registration process begins. NeuLevel will allow trademark holders to file
- claims on their names and notify applicants if any conflicts emerge.
- Disputed addresses would be held for 30 days.
-
- Afilias plans to make its addresses active starting in early August, ICANN
- said, while NeuLevel's .biz address will be active in October.
-
-
-
-
- =~=~=~=
-
-
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