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- Volume 3, Issue 17 Atari Online News, Etc. April 27, 2001
-
-
- Published and Copyright (c) 1999 - 2001
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- "CC: Classic Chips"
- Rob Mahlert -- Web site
- Thomas J. Andrews -- "Keeper of the Flame"
-
-
- With Contributions by:
-
- Kevin Savetz
- Rob Mahlert
- Martin Doering
- John Hardie
-
-
-
- To subscribe to A-ONE, send a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0317 04/27/01
-
- ~ GFA Linker 4.0 Ready! ~ People Are Talking! ~ New QuickTime Out!
- ~ Atari FAQ New Home! ~ TT-Digger 6.2 Released ~ NoSTalgia 1.0!
- ~ FLI/C Encoder/Decoder! ~ Microsoft Infects 26! ~ SDL For MiNT?
- ~ Researcher To Be Sued? ~ USENET Archives Back! ~ GEMDOS Available!
-
- -* Too Much Privacy Legislation *-
- -* Free Online Storage, Thing Of Past? *-
- -* Low-cost P4s Could Ignite Sales, Or War! *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- It's been a hectic week, as usual. I've had a new boss for about a month
- now, so things are a little bit different than normal. So far, things
- haven't changed drastically as it usually does when new management comes in
- with a new "vision" and a lot of new ideas. But, the workload continues to
- increase, and naturally staffing doesn't increase along with it. Budget
- time is rapidly approaching and we all know what that can do to one's stress
- levels! So, I haven't had a lot of time to work on some provocative
- editorial this week.
-
- Barring my having to serve on a federal jury next week (I've been on a
- 3-week standby status), I'm ready to start planning a vacation or three!
- I'm ready to get going finishing up my lawn and doing some more planting and
- other outdoor stuff. And of course, some well-earned rest! I'm heading
- down to Maine this weekend to see my father and brother, and the new
- addition to the "family" - a new pit bull puppy! I can't believe my brother
- got my father a puppy, much less a pit bull! Oh, excuse me, a Bull Terrier,
- we don't want to start a panic in the neighborhood! I'm hoping it's an
- American Bull Terrier, and not the Staffordshire one!
-
- The weather has been nice. A little on the cool side, but I prefer this to
- the high temperatures and relentless humidity. Makes working out in the
- yard more bearable. I hope this continues for awhile; maybe we'll actually
- have a real Spring season for a change!
-
- A reminder to our current and potential A-ONE subscribers! This will be the
- last week that subscriptions go out from Delphi. After this week's issue,
- we'll be using our new mailer at atarinews.org. A final decision hasn't
- been made yet as to the format we'll be using to send the magazine in, but
- we'll send out a reminder during the week with the final details.
-
- Speaking of "lasts", I can't believe that this will be the last few days of
- Delphi as many of us are used to seeing. Text access will be gone, as well
- as numerous other related features. I've been a member for almost 15 years
- and it just isn't going to be the same again. Delphi will continue, but
- access will only be available from the web. Another downside to the failing
- "dot-com" environment and economy. <sigh>
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- NoSTalgia 1.0 Is Now Available
-
-
- http://users.skynet.be/sky39147/
-
- NoSTalgia is an Atari ST emulator for the Macintosh.
-
- What's new in version 1.0 ?
-
- - This version runs on OS X (Carbon) or System 8.x/9.x.
- - Added overscan low.
- - Added "freeze" , "unfreeze" functions.
- - Fixed MFP/new code (Captain blood rasters, Interphase,...).
- - Fixed MFP vector (fix lot of programs).
- - Removed OMS support.
- - Fixed bug in CPU, instructions timing.
- - New Audio support (no samples yet).
- - Fixed shifter timing.
- - Better control of the emulation speed.
- - Added an 'Auto frame' option to help the emulator when the CPU is too
- slow.
- - Fixed several bugs in the FDC emulator (Drakken,...)
- - Fixed the keyboard synchro code.
- - Fixed the real time clock (Captain Blood).
- - Most of the code has been rewritten.
-
- Notes:
-
- - Direct screen drawing is still present (and much faster) but is NOT
- recommended under OS X.
- - You cant 'hog' all the CPU under OSX.
- - Quickdraw performances are not great with OS X, NoSTalgia runs faster
- under 0S 9 in Quickdraw mode.
- - NoSTalgia is too slow in 'Millions Colors', switch to 'thousands Colors'.
- - The emulator may be slower when 'max speed' is enabled because it
- doesn't skip any frame in this mode.
- - There is no 'Full screen mode' with OS X.
- - You cant hide the Mac mouse with OS X.
-
-
-
- Clicks V1.01 Released
-
-
- There is a new version of the mind game "Clicks" available. Changes: some
- bug fixes.
-
- http://philippdonze.atari.org
-
-
-
- New "Good Old GEMDOS" Site
-
-
-
- After clearing up the license status of Digital Research's GEMDOS,
- I can now provide most parts of GEMDOS under GPL license. They have
- been available for a longer time on the GEM World site, but the
- copyright status had been unclear. This now changed (as you can read
- on my site).
-
- You now can get a GEMDOS porting kit with all, but the machine
- specific parts of GEMDOS in source form. Maybe, it is just for
- historical interest, maybe you can use it for something new. So, now
- have a look at:
-
- http://www.mucl.de/~mdoering/atari/en/index.htm
-
- At last many thanks to Lineo - they made this possible!
-
-
-
- New STune Version Released
-
-
- After a long delay, a new STune version is available.
-
- STune is a realtime strategy game that runs fine as a GEM application.
- The newest version has a lot of bugs fixed, e.g. the network mode now
- works better, and it should now even run a little bit faster!
-
- http://stune.atari.org
-
-
-
- New GFA Linker Version 4.0
-
-
- A new Linker for the GFA Development-Kit 3.6TT is available. The new
- (R)GFA-Linker has no problems with long filenames, MagicPC, real
- library-filenames (with extension) and is optimized for the LicomLIB.
-
- http://www.rgfsoft.com/html/download.htm
-
-
-
- News at Europe Shareware
-
-
- [Chatter 1.10]
-
- Chatter, the IRC-client for IConnect, is now also published by
- Europe Shareware and its price has been cut down: 22.50 EUR.
-
- http://www.europe-shareware.org/atari/logiciels/chatter.html
-
- [CAB 2.8]
-
- The well known web browser is now also published by Europe
- Shareware. New price: 30.00 EUR.
-
- http://www.europe-shareware.org/atari/logiciels/cab.html
-
- [Pack "internaute"]
-
- The "Internaut Pack" now includes CAB, Emailer and Chatter, and
- the price remains unchanged: 60.00 EUR.
-
- http://www.europe-shareware.org/atari/packs.html
-
- [Aniplayer 2.15]
-
- Didier Mequignon's indispensable multimedia player is also
- available via Europe Shareware: 8.00 EUR.
-
-
-
- An E-mail from Czuba Tech..
-
- Hello,
-
- After several months, I can only conclude that the TT030 users are so rare
- that I received only 27 emails from people who would buy a CTT60 for the
- TT030 !
-
- That's not enough... and I prefer spend my time for the 145 people of the
- CT60 on Falcon !
-
- Buy a falcon (it's cheap and a very good machine !)
- if you want a 060 + SDRAM.
-
- Yours Sincerely
-
- PS : Please, note my new postal address.
-
- Rodolphe CZUBA
- 4, AllΘe des Lauriers
- F-60290 LAIGNEVILLE
- FRANCE
- email : rczuba@free.fr
- WEB : www.czuba-tech.com
-
-
-
- 3D-Calc+ Spreadsheet News
-
- Bernd Maedicke has converted the 3D-Calc manual to Papyrus format. You can
- download it from the 3D-Calc website:
-
- http://3d-calc.atari.org
-
- Also, you can now download the resource file in a Dutch, German, French and
- English version.
-
- Frank.
-
- email: 3dCalc@atari.org
-
-
-
- Atari ST QuickFAQ Gets A New Maintainer
-
-
- As announced a few days ago by its former author and maintainer, Nicholas
- Bales, I have now taken over this classic document's daily authoring and
- maintenance.
-
- The new URL goes as follow:
-
- http://quickfaq.atari.org/
- http://funkyware.atari.org/
- http://members.tripod.com/~TT030/
-
- From that starting point, there are EU and US mirrors. However, PLEASE DO
- NOT LINK DIRECTLY TO EITHER OF THOSE MIRRORS from your online bookmarks,
- as the location of both are entirely dependant upon whatever is my current
- ISP; only Tripod is permanent.
-
- I have already uploaded an improved version of the QuickFAQ and am
- currently in the process of reviewing all links found in the document. At
- this point, the main changes are:
-
- * cleaned up HTML, upgraded to XHTML conformance, with CSS.
- * some details on TT and Falcon TOS versions.
- * new maintainer name.
-
- Over the next few days, additions will include:
-
- * Stacy Language disks (once I remember where I put them).
- * Falcon language disks (once I remember where I put them).
- * general restructuring to allow for easier inclusion of new
- hardware-specific material on the Stacy, ST Book, MEGA, TT,
- Falcon, clones and emulators.
- * automated mirroring of the US site from the EU source site
- (currently, only the EU site is auto-mirrored from my source
- documents on the TT; because the US provider only offers FTP
- access, I cannot use UNIX tools to streamline the process there)
-
- In closing, I would like to thank Nick for the fantastic job he has already
- done maintaining this document until today and for his trust in my
- abilities to maintain his legacy in the future. Hopefully, wherever his new
- computing horizons take him, he will still find interesting challenges and
- a stimulating life.
-
- --
- Martin-Eric Racine, IT Consultant * http://funkyware.atari.org/
-
-
-
- XaAES v0.910 Released
-
-
- From the Mint newsgroup..
-
- Hello!
-
- There is a new version of XaAES available on my homepage (in sig).
-
- Changes are:
-
- 1 New config keyword 'debug_lines n' for use in xaaesdbg.tos. When present,
- after n lines the debugfile is wrapped around. This makes it possible to
- run the debug version indefinite time without the danger of filling up your
- HD.
- Useful for detecting rare bugs.
-
- 2 Things iconify widgets are back again. (Don't ask me how :-)
-
- 3 Tidy screen: CTRL+ALT+Home works.
-
- 4 Quite some fixes in the windowed dialogues.
-
- 5 Double click in the file selector works again.
-
- 6 Selecting a application (not ACC) in the desk menu brings all of the app
- in front. CTRL+ALT+tab is disabled (Needs a big overhaul).
-
- 7 Implemented 'MagiC objects': cross boxes, round radio buttons, underlined
- string (title), underlined character (shortcut) and 'Gruppenrahmen' (Is
- there a English word for that?). Shortcuts work (press ALT+letter). Updated
- appl_getinfo(13,,,,arg4) :: 0xc :: G_SHORTCUT|WHITEBAK
-
- 8 Big fix in the keyboard queue handler. Now quite usable. Maybe even
- perfect. Well, at least much, much better.
-
- The last 2 points made me decide to jump the version number.
-
- Have fun.
-
- Groeten; Regards.
- Henk Robbers. mailto:h.robbers@chello.nl
- http://members.ams.chello.nl/h.robbers/Home.html
- A free multitasking GEM for MiNT: XaAES (heavily under construction);
- Interactive disassembler: TT-Digger; Experimental text editor: AHCX
-
-
-
- Alpha Version of Gem Sarien Available
-
-
- Jan Daldrup reports on http://www.place2be.de/indexe.php that Christian
- Putzig has released an alpha version of his GEM port of Sarien.
-
- GEM Sarien allows the play of Sierra graphic adventures (AGI games such as
- Leisure Suit Larry, Kings Quest 1-3, Space Quest etc) in a GEM window.
- Magic OS is currently required as sound and GEM frontend are done in Magic
- threads.
-
- The source code is available and anyone wanting to lend a hand are invited
- to join in on the project.
-
- URL: (in german)
- http://home.t-online.de/home/christian.putzig/Programme.html#Top
-
- URL: (translate to english via free translations)
- http://fets3.freetranslation.com:5081/?Language=German%2FEnglish&Url=home.t-onl
- ine.de%2Fhome%2Fchristian.putzig%2FProgramme.html%23Top&Sequence=core
-
-
-
- FLI/C Encoder/Decoder Released
-
-
- Francois LE COAT the author of Eureka reports on fr.comp.sys.atari that he
- has released a new FLI and FLC encoder/decoder.
-
- It takes PPM or PGM files and converts them to FLI or FLC animations. Which
- are compatible with Aniplayer or m_player.
-
- Compatible with long file names (tested with MiNT + Naes)
-
- URL: http://www.ief.u-psud.fr/~lecoat/
-
-
-
- Convert Your GFA Basic Code To Java?
-
-
- French programmer Philippe Reverdy has reported on fr.comp.sys.atari that
- he is working on a software system to convert GFA Basic code to Java code.
- If you have a Java compatible browser you can see a conversion of the
- Tetris program KIKTRIS at http://preverdy.ifrance.com
-
- This is an enormous task and he is looking for feedback and help!
-
-
-
- Marijuana Mail 1.55 (Polish Version) Released
-
-
- A new version of the email program Marijuana mail is available at
- http://strony.poland.com/at4ri/
-
-
-
- SDL for MiNT ?
-
-
- Patrice Mandin reports on his site http://www.multimania.com/pmandin/ that
- he has an initial port of SDL (Simple DirectMedia Layer) to the atari.
-
- SDL is a cross-platform multimedia library for programmers initially
- developed by Sam Latinga of the Linux Game Software house Loki Games.
-
- http://www.lokigames.com
-
- This will allow hundreds of new programs to be compiled for our platform!
-
- Patrice Mandins page is still only available in french here
- http://www.multimania.com/pmandin/fr/patchs.html#SDL
-
- The official website for SDL is here http://www.libsdl.org
-
-
-
- TT-Digger 6.2 Released
-
-
- The interactive disassembler TT-Digger has been updated to version 6.2.
- Changes in 6.2
-
- TOS's > v4 are 512Kb.
-
- The calculation of the PC for addressing modes having PC relative base
- displacement yielded 2 bytes too far. (Pasm is wrong as well!).
- TST instruction: Allow all addressing modes for the whole 68000 family.
- Bug fix in machine switching.
-
-
- URL: http://members.ams.chello.nl/h.robbers/TTD.html
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. It's been another hectic week for me. I
- know, I know, it's not just me, it's everyone. Things these days are so
- crazy.
-
- I know I've mentioned this before, but did you know that prehistoric
- man required only about 20 hours a week to gather everything he needed
- to support his family for the week. Amazing, isn't it? Of course, he
- didn't have a phone bill, or insurance payments, or income tax to worry
- about.
-
- He also got a proper amount of sleep... something that many of us are
- going without these days. It was simple. When the sun went down, you
- went to sleep. When it came up again, you awoke and went about your
- business. Damn you, Thomas Edison! <grin>
-
- Well, this is going to be a short column this week. Twelve hour
- workdays are getting tiresome, and the signs of strain are apparent...
- at least if my wife is to be believed.
-
- So let's get on with all the news, hints, tips, and info available from
- the UseNet.
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
-
- Martin Holmes asks about his multi-lingual Falcon:
-
- "Turned my Falcon on last night to find the TOS desktop menu is
- in French and the keyboard has been re-mapped.
-
- Help - Can anyone help me get it back to English?
-
- Can't think how this has happened or how to get out of it."
-
- Jim Logan tells Martin:
-
- "Sorry. This is the result of a new directive from the Council of
- Ministers (of the EU for non-europeans). All computer screen will be
- in French for six months, and will then change in line with the
- country holding the Presidency."
-
- Jean-Fransois Lemaire tells Jim (and Martin):
-
- "You should be so lucky. When Belgium is taking up the EU presidency in
- July, your screen will be in Dutch (Flemish) during the first three
- months and in French the last three months."
-
- On the serious side, Mike Freeman tells Martin:
-
- "Sounds like your NVRAM settings got messed up. Get an NVRAM setter
- program (I think there's one in your Falcon system disks, or can be
- downloaded from any Atari FTP site). Set your language preference to
- English with this program."
-
- Martin tells everyone:
-
- "I have checked NVRAM and found its setting were for French and
- have now reset it to English. Phew, what a relief to get the keyboard
- letters back where they should be!"
-
- Lyndon Amsdon asks about his choice of text editors with NEWSie:
-
- "Little problem here that's got me stuck.
-
- I use QED (after getting fed up with Everest) as my editor and now
- after the Organization: line is written it doesn't do a carriage return
- so the subject line is written right after it. Obviously other peoples
- mailers don't pick up the subject and it ends up with no subject. At
- the moment the only solution is using a character in the organisation
- field (a dot if you look) or switch back to Everest <shudders>.
-
- Thanks! I think this is probably a FAQ re Newsie+QED"
-
- Steve Sweet tells Lyndon:
-
- "You should pop over to Menu, Options, Local, click on the popup
- labelled for files and have assign a matching suitable extension,
- configure here for formatting and line ends and i think your prob may be
- solved.
-
- What version QED are you using I had problems with 4.52 with its OLGA
- behaviour when using with Newsie, quitting QED , clicking on Save or
- using a key-short did not result in Newsie being informed of the file
- save hence no mail was sent.
-
- Reference QED, there are a lot of non-fatal resource errors, button
- widths incorrect, some translation is incomplete, loads of spelling
- mistakes as well."
-
- Edward Daiz adds his experiences:
-
- "I had similar problems and also memory management errors when using
- QED under Newsie on a Hades060."
-
- Steve tells Edward:
-
- "I'm glad i wasn't alone again.
-
- On the subject of QED, does anyone know the whereabouts of Christian
- Felch and/or his intentions re. QED. Its still got some formatting bugs
- that could do with stomping on, and the problem we are presently
- discussing."
-
- Jorgen Nyberg tells Steve and Edward:
-
- "I've found that QED sometimes coughs a bit under Newsie. My solution?
- Press Save and Quit in Newsie. It seems that the problems only creeps
- up, if I keep Newsie in memory."
-
- Neil Chester asks about floppy replacement:
-
- "Has anyone else used one of those "Head Cleaning Diskette" things
- usually with special solutions?
-
- I have used it in the past I remember but unfortunately on this
- occasion it looks as though the drive head has been damaged!
-
- I have a spare grey fronted Epson HD drive from my original Falcon
- (which was broken by ParcelFarce) which I can put in temporarily. But
- does anyone know where it is possible to get the black fronted HD
- diskette drives which are supplied with the C-Lab MkX case upgrade?
-
- Or can the drive be repaired by a skilled technician?"
-
- Shiuming Lai tells Neil:
-
- "The MKX uses a Teac FD-235HF, a very popular drive. Simply remove the
- black fascia and put it on a "standard" FD-235HF(the black version was
- not made specifically for C-LAB, but is nevertheless harder to
- come by).
-
- While you're at it, replace the LED with a blue one. Looks great."
-
- Edward Baiz asks about his noisy CD drive:
-
- "I have a Yamaha CDRW drive. Now and then it gets real noisy. I thought
- it was my hard drive. Most of the time it is quiet. The noise does not
- effect it's performance. Has anyone else run into something like this?
-
- Peter Slegg tells Edward:
-
- "I have an 8824E drive that is a replacement for one that
- failed shortly after I got it.
-
- The new drive makes a high-pitched whine all the time,
- even when there is no CD in the mechanism.
-
- It is not loud but it can be annoying. I agree with the
- suggestion that it is probably the cooling fan but I
- am now wondering how to silence it."
-
- Steve Sweet adds:
-
- "Is it noisy when its /not/ got a CD in it, if so its probably the PSU
- cooling fan.
-
- If the noise is only during CD access and also maybe varying in pitch,
- (depending on the region of the CD its accessing at a given time) you
- could well have a faulty spindle motor. This may not be affecting
- access at this time due to device caching, but it will give the unit a
- hard time and will get worse until it dies.
-
- Spindle speed varies as the tracking diameter varies, hence the
- possible variation in pitch I mentioned."
-
-
- Well folks, that's it for this week. Time for me to get back to the
- daily grind. I'm glad that we've had this little chance to sit down and
- relax for a few minutes. We need that every now and then. Tune in again
- next week, same time, same station, and be ready to listen to what they
- are saying when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Classic Gaming Expo 2001!
- """"""""""""""""""""""""""""" 'Max Payne'! 'Rumble Racing'!
- 'Test Drive' For Xbox!
- And much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Activision Signs Worldwide Publishing and
- Distribution Deal With Fox Interactive for
- World's Scariest Police Chases
-
-
- World's Scariest Police Chases will rev onto the PlayStation game console
- through an exclusive worldwide publishing and distribution agreement
- between Activision, Inc. and Fox Interactive. Based on Fox Broadcasting's
- popular car chase series, the game delivers full throttle hot pursuits and
- an array of action packed police missions, including high-speed chases,
- robberies in progress and deadly shootouts. World's Scariest Police Chases
- has been rated ``T" for Teen by the ESRB for violence.
-
- ``The acquisition of World's Scariest Police Chases underscores our goal of
- delivering top-quality interactive entertainment based on highly
- recognizable licenses," said Kathy Vrabeck, executive vice president,
- worldwide publishing and global brand management, Activision, Inc. ``The
- brand familiarity and action-packed gameplay will challenge and entertain
- gamers and the show's fan base."
-
- World's Scariest Police Chases for the PlayStation game console is a wild,
- no-holds-barred driving game that puts players in control of the action as
- a police officer chasing and apprehending law-breaking criminals.
- Perpetrators will lead players on a slew of hazardous, breakneck chases as
- they try to avoid being captured for such crimes as drunk driving, drug
- smuggling and terrorism. Players will pursue their suspects through a
- dynamic city, taking shortcuts and using aggressive tactics as necessary to
- apprehend them.
-
- ``World's Scariest Police Chases is a great driving game mixed with the
- voyeuristic qualities of the Fox television show," said Karly Young,
- Executive Director of Marketing, Fox Interactive. ``We are happy to be
- working with Activision to bring this fun, energetic game to PlayStation
- gamers around the world."
-
- As in the television show, the game features running commentary from
- retired Sheriff Jon Bunnell, complete with extreme hyperbole and the
- requisite bad puns. World's Scariest Police Chases is being developed by
- Unique Development Studios.
-
-
-
- Take-Two Interactive's Rockstar Games Proudly
- Announces Max Payne for the PlayStation 2 Computer
- Entertainment System
-
-
- Rockstar Games, Take Two Interactive Software, Inc.'s high end video game
- publishing division, is pleased to announce that Max Payne, the
- highly-anticipated PC action game is now in development for the
- PlayStation2 computer entertainment system. Currently in development for
- PC with Remedy Entertainment Ltd. and 3D Realms Entertainment, Max Payne
- for PlayStation2 is now being developed by Rockstar Games Canada and is
- set for release in 2001.
-
- ``As one of the first film noir inspired action games, Max Payne is an
- innovative and incredible new gameplay experience never seen before on the
- PlayStation2," stated Sam Houser, president of Rockstar Games. ``The line
- between special effects in movies and videogames is narrowing. The
- technology behind PlayStation2 allows us to take action to a level not yet
- achieved in videogames. With Max Payne, you will see the evolution of
- gameplay."
-
- Max Payne is a stylish, urban, revenge driven action game based in New York
- City's grimy underground. A groundbreaking rendering engine allows for
- heart-stopping, photo-realistic visuals and breath taking movie quality
- effects as Max Payne fights his way to uncover the truth. Max Payne is a
- dark, searing tale of corruption and murder which combines the most popular
- elements from today's biggest box office action thrillers with the latest
- in videogame technology to deliver what promises to be one of the most
- original gameplay experiences this year.
-
- The May 2001 issue of PC Gamer (just hitting newsstands), in an exclusive
- preview of the nearly finished PC version, had this to say: ``Defiantly
- original, soaked in style, fiendishly well-written, and sporting one
- sequence of jaw-dropping action after another, Max Payne will be the most
- talked-about action game since Half-Life. Max Payne: The next great
- anti-hero."
-
-
-
- EA Games Ships Rumble Racing for the PlayStation 2
-
- Ultra-Fast Racer Features High-Flying Stunts in
- Beautiful Racing Environments
-
-
- Rumble Racing, from Electronic Arts, shipped Monday and features diverse
- racing environments and arcade-style racing.
-
- Available on the PlayStation2 computer entertainment system, Rumble Racing
- immerses gamers into a fast-paced world of full contact racing where users
- race in unique muscle cars, locate short cuts, deploy power-ups and land
- big-air stunts as they work their way towards the Rumble Racing
- championship. Gamers can get in and blast to victory in a quick game or
- perfect the many tracks, difficulty levels and stunts on the way to Rumble
- fame.
-
- ``Rumble Racing, the fastest racing game on the PlayStation 2, incorporates
- a diverse group of racing vehicles, environments, and stunts," says David
- DeMartini, the executive producer of Rumble Racing. ``Speed separates this
- game from the pack. We have developed a lightning-fast racer where you can
- either master the driving component and find the quickest racing routes or
- develop your jumping skill in cool cars and dynamic tracks."
-
- This extreme racer combines break-neck speeds, multi-car pile-ups, and
- diverse racing environments to appeal to racing game fans of all ages and
- skill levels. The fifteen tracks incorporate unique shortcuts, deployable
- power-ups, and stunting opportunities where the racers receive speed boosts
- that are greater with the degree of difficulty of the stunt. Three of the
- tracks are specifically designed for stunting. Towering jumps will launch
- your vehicle into the stratosphere where you can link barrel rolls, twists
- and flips to increase your points total and power boost exponentially.
- Richly detailed, these varied tracks include ocean-side racing, beaches,
- metropolitan and scenic mountain environments.
-
- More than 35 original vehicles with custom paint jobs are included in the
- game. Choose your favorites and earn upgraded models by successfully
- completing races or competing at a higher difficulty level. The cars
- include Muscle cars, sports cars, vintage vehicles, trucks and a custom RV
- model. Special unlockable cars such as a Jet car and tricked out minivan
- are also available. With turbo load times, users can quickly jump in and
- enjoy these cars while listening to Rumble's original, locale-specific
- soundtrack and over-the-top commentary from Jess Harnell of TV's Animaniacs
- and The Tick fame.
-
- Throw a monkey wrench in your opponent's plans with the game's many
- deployable power-ups including the world transforming Twister, Bombs,
- Nitro, Bad Gas, Super Tires, Shockwave, Big Hit and more. Power-up
- management is imperative to victory and can be particularly helpful to
- those who have run into a little bad luck during the race and find that
- they are in jeopardy of a poor finish.
-
- Rumble Racing for the PlayStation 2 is rated ``E" (Everyone) by the ESRB.
-
-
-
- Infogrames, Inc. Brings Its Distinguished Racing
- Franchise to the Xbox With Test Drive
-
-
- Grab the keys and get ready for the test drive of your life this fall with
- Infogrames, Inc.'s Test Drive for the Xbox video game system. The company
- announced that its top-selling racing franchise, the Test Drive series, is
- coming to Xbox with Test Drive. With more than three million copies sold
- worldwide, the Test Drive series has enjoyed tremendous commercial success.
- Test Drive is the first Xbox title to be announced by Infogrames, and will
- be in stores this Fall.
-
- ``The Xbox video game system supports features and technology that we've
- only dreamed of in Test Drive games of the past," said Chris Downend,
- executive producer of racing titles at Infogrames' San Jose Label. ``With
- the combination of highly sought after licensed vehicles, action-packed
- Hollywood-style racing and the exceptional graphics and technical
- capabilities of Xbox, Test Drive will have no limits."
-
- Test Drive continues the successful formula of the award-winning series
- with players racing some of the world's most sought-after licensed vehicles
- in exotic real-world locations. Whether a player is looking for the
- prestige and strength of an exotic sports car or the raw power and rugged
- good looks of an American muscle car, the game will offer something for
- every taste. The fast-paced Hollywood-style racing action in Test Drive
- will find players blowing through crowded city streets with the cops on
- their tail as pedestrians flee and cross traffic comes at them from every
- direction.
-
- With a brand new, built-from-scratch graphics engine, the game will utilize
- numerous cutting edge techniques that maximize visual and audio realism.
- Visually Test Drive will offer HDTV and widescreen (16:9) support with
- dynamic pixel shader effects allowing per pixel lighting, reflection
- mapping and environmental mapping.
-
- Advanced cloud movements and lighting effects including realistic occlusion
- of the sun and rendering of sunbeams are just a few of the examples of Test
- Drive's visual realism. In addition, the game offers optimized vertex
- shaders using unique-to-Xbox extensions not currently available on other
- gaming platforms. For example, players will see trees realistically bend
- and sway in the wind.
-
- The superior audio capabilities of Xbox allow Test Drive to offer surround
- sound, 3D positioned for all objects and spot effects, as well as a high
- quality licensed soundtrack. The fully licensed soundtrack will be heard
- using the new Test Drive radio feature. This feature allows players to
- choose their favorite music ``genre" and listen to several different songs
- in that genre as if they were listening to a radio station in their own
- car.
-
- Some of the cars in Test Drive include the Dodge Viper GTS, Jaguar XK-R,
- Aston Martin DB7 Vantage, Lotus Esprit V8, Nissan Skyline, Ford Mustang
- and Ford GT-40, Plymouth Cuda and Dodge '69 Charger -- with more licenses
- to come.
-
- Test Drive will have four exotic real world locations to race in. The
- locations are based on real world cities including San Francisco and
- London. Each location will have multiple paths within them and will offer
- gravity-defying jumps, unpredictable cross-traffic, relentless cops,
- smashable street-side objects and reactive pedestrians.
-
- Test Drive for Xbox is being developed by the Pitbull Syndicate and will
- offer 4-player multiplayer options via split screen. Based in the United
- Kingdom, The Pitbull Syndicate is known for developing Demolition Racer
- and the highly successful Test Drive 4, Test Drive5 and Test Drive6
- games. For more information on The Pitbull Syndicate visit
- www.pitbull.co.uk.
-
-
-
- Smackin' Down 'The Simpsons,' WWF, WCW
-
-
- As weird as it sounds, ``The Simpsons Wrestling," where the cartoon
- characters from TV's ``The Simpsons" battle each other, is one of the most
- unsettling games I've played in a while.
-
- As wrestling simulations go, this $40 PlayStation game from Fox Interactive
- and Activision is also underwhelming as well as overpriced. The graphics
- are uninspired and there are only a limited number of moves to execute in
- the ring.
-
- ``The Simpsons Wrestling" was supposed to be a fun title. Krusty the Clown
- attacks opponents by throwing pies in their faces and Barney's secret move
- is his hideous breath. This aspect of the game is mildly amusing.
-
- But in my first match, I played as Bart and the computer was Homer. After a
- few moments, I began to be extremely troubled by the images of the father
- beating up on his son. In the next match, when I played as Marge, I was
- expected to bash Bart with my frying pan. And then it was Lisa's turn to
- get whomped by Groundskeeper Willie's rake.
-
- Yes, they're cartoons. Yes, in the cartoon an angry Homer is known to
- briefly grab his bratty son by the throat, and it's funny. But I doubt any
- child in the cartoon has been choked or beaten into semi-consciousness,
- which is the objective here.
-
- And unlike pro wrestling stars -- oversized consenting adults whose job
- specifically requires choreographed physical abuse -- the Simpsons are a
- family with whom, in a way, I empathize. This is a jarring departure. (In
- contrast, the bonus contest pitting Itchy against Scratchy involving all
- manner of weapons is much funnier.)
-
- Kids, most of whom have probably fantasized at one time or another about
- hitting back at their parents after a spanking, may not be bothered by
- this. But any good parent -- or anyone who loves children and is aware that
- there's too much real-life abuse -- should be troubled by this.
-
- As Marge commented at the beginning of her match, ``You know, someday we'll
- look back on this and be very, very ashamed."
-
- When it comes to simulating real-life pro wrestling, software designers
- keep coming out with better products. But the latest crop of serious
- wrestling combat games -- if you can take this mixture of soap opera,
- gymnastics exhibition and morality play seriously -- also illustrates how
- far the genre still has to go.
-
- The most recent World Wrestling Federation-brand title for the PlayStation
- is ``WWF SmackDown! 2: Know Your Role" ($40) from THQ. It's better than
- any other wrestling game I've seen.
-
- ``SmackDown 2" offers 63 WWF wrestlers, plus gives players the seemingly
- unlimited option of creating their own characters. There are 17 locations,
- including three different rings. It also offers some 30 types of matches
- with seven hardcore styles.
-
- And, there's an endless combination of rules. Players can decide whether to
- permit outside interference, whether a KO can end the match, and whether
- your opponent has to break if he (or she) forces you into the ropes.
-
- But as advanced as ``SmackDown 2" is, it nonetheless shows that there's
- plenty of room for improvement in this genre. The movements of the
- wrestlers are sometimes stilted. All too often the computer opponent will
- grab at empty air. The headlocks don't always lock. And in the tag team
- competitions, the computer is lousy at getting the teams to work together.
-
- ``SmackDown 2" is rated for teens because of the animated violence, mild
- language and mature sexual themes.
-
- By comparison, the Nintendo 64 version of the World Championship
- Wrestling-brand title ``WCW Backstage Assault" ($40) from Electronic Arts
- is far less versatile. You can create your own wrestlers, but this game
- offers only one style: hardcore. Purists who want to avoid fights with
- trash cans, poles and other foreign objects are out of luck. There are
- only four types of matches. There are seven places to fight (none of them
- in a ring), and until you win some matches, you're stuck battling it out in
- the trucking area.
-
- ``Backstage Assault" has an annoying system for selecting your wrestlers.
- Their identities are displayed on an eight-by-eight grid but only two are
- visible at one time, and it's never clear which part of the grid you're
- viewing. Only 25 of the 50 or so wrestlers are available at the beginning
- of the game. The rest have to be unlocked.
-
- I thought ``Backstage Assault" offered better sound than "SmackDown." It
- also has announcers, which can be a mixed blessing because the narration
- can get repetitive very quickly. Fortunately, you can turn it off. The game
- is rated for teens because of the animated violence.
-
-
-
- Jump the Wake With Infogrames, Inc.'s Watersport Racing
- Game Splashdown Coming to the Sony Playstation 2 This Fall
-
- Infogrames, Inc. Teams Up With Rainbow Studios and Bombardier
- Recreational Products to Bring SEA-DOO Racing to the PlayStation 2
-
-
- Infogrames, Inc. announced that they have teamed up with Bombardier Inc. to
- bring the excitement and fun of personal watercraft (PWC) riding to the
- Sony PlayStation 2 this fall with Splashdown.
-
- During the last twenty years, personal watercraft recreation has grown into
- a widely successful and popular sport around the world. Infogrames and
- Rainbow Studios recognized this and began creating Splashdown, a watersport
- racing game designed to provide high-speed fun and entertainment in
- realistic and exciting water-based environments. With interactive physics
- objects, outstanding graphics, and the freedom to roam its 3D worlds,
- Splashdown will have players feeling as if they are really out on the open
- water.
-
- ``Combining the ingenious minds at Rainbow Studios with the technology of
- the PS2, Splashdown is certain to be a must-have title this fall," said
- Laddie Ervin, marketing director for Infogrames' Los Angeles Label. ``The
- control and graphics of this game are stunning and unbelievably realistic.
- It's already fun to play and it's only half-way complete."
-
- Splashdown will feature well-known personal watercraft models and equipment
- from Sea-Doo. As the leader in watersports fun, Bombardier, makers of
- Sea-Doo watercraft and Sport Boats, is committed to providing good clean
- fun on the water. For over a decade, Bombardier's Sea-Doo PWC's have stood
- at the forefront of its industry.
-
- ``Bombardier Recreational Products are all about fun, passion and
- performance, a combination that fits very well in Infogrames' universe,"
- says Jose Boisjoli, president, Snowmobiles, Watercraft and ATV, Bombardier
- Recreational Products. ``We are happy to be linked with one of the most
- important players in the interactive entertainment industry. This is part
- of our continuing efforts to partner with leaders who recognize the value
- of our Sea-Doo brand and the passion it invokes. Sea-Doo products are a
- symbol of the sought-after "fun in the sun`` lifestyle that stirs the
- passion of watersports enthusiasts the world over. Splashdown will combine
- Infogrames' expertise with our brand's inherent excitement. This will
- thrill both our own Sea-Doo PWC consumers and gaming enthusiasts."
-
- In addition to licensed Sea-Doo watercraft with custom tuned physics,
- Splashdown will offer amazing real-time water effects, coined by Rainbow
- Studios as ``hydrodynamic physics." This includes dynamic wakes, rolling
- waves and turbulence that will affect how the watercraft and player
- responds to each turn, jump and trick. Players will be able to perform
- over-the-top acrobatic stunts, along with plenty of hilarious wipeouts and
- wrecks.
-
- The game will feature eight different characters from around the world and
- 18 racing courses in exotic locations including Hawaii, USA; Lake Havasu,
- Arizona; Venice, Italy; Nice, France and more. The game will also feature
- multiple game modes including Career, Countdown and Free Ride, with three
- difficulty levels in each, plus a high-energy soundtrack and 2-person
- multi-player support.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- For Immediate Release
-
-
- Contact John Hardie, Sean Kelly, and Joe Santulli
- info@cgexpo.com
- 516-568-9768
- http://www.cgexpo.com
-
-
- CLASSIC GAMING EXPO 2001 SHOW DATES ANNOUNCED;
- "FATHER OF VIDEOGAMES" FIRST TO SIGN ON
-
-
- VALLEY STREAM, NY (April 27, 2001) -- The organizers of Classic
- Gaming Expo have announced the dates of the 2001 show to take
- place at Jackie Gaughan's Plaza Hotel. On Saturday, August 11,
- and Sunday, August 12, the computer and gaming industry's most
- innovative pioneers will gather in Las Vegas to attend Classic
- Gaming Expo 2001. Dubbed CGE2K1, the fourth annual event is
- inspired by a strong, continued commitment to classic game
- updates and re-releases by such major publishers as Infogrames,
- Midway, Namco, Activision, Konami, Capcom, and others.
-
- Heading up this years line-up of industry pioneers is none
- other than the "Father of Videogames" himself, Ralph Baer.
- "Mr. Baer has been a mainstay of Classic Gaming Expo with his
- unwavering support. His foresight and innovation are what
- started the videogame revolution and he's always willing to
- share those experiences with our guests," said Sean Kelly,
- co-promoter of Classic Gaming Expo.
-
- Last year, Baer allowed audience members to play with his
- prototype "Brown Box" which eventually became the Magnavox
- Odyssey - the first home videogame system ever. In addition
- to the Odyssey, Baer was the mastermind behind the Coleco
- Telstar Arcade, Milton Bradley's Simon, and the Coleco Kid
- Vid peripheral for the Atari 2600. Mr. Baer has created
- many other products and currently has over 150 patents in
- his name worldwide.
-
- "It's an honor to participate in an event that recognizes the
- pioneers of the videogame industry," said Mr. Baer. "Classic
- Gaming Expo offers me an opportunity to meet with some of my
- old friends as well as hundreds of videogame enthusiasts.
- I'm looking forward to sharing more of my experiences and to
- again show the 'Brown Box' prototype at CGE 2001."
-
- Although the "Brown Box" prototype is the centerpiece of the
- CGE museum, it is accompanied by literally hundreds of other
- items including many one-of-a-kind prototypes. The museum
- contains the largest public display of classic game hardware,
- software, and memorabilia in the world. "What makes the
- Classic Gaming Expo Museum so special is the fact that it's
- comprised of items belonging to dozens of individuals," states
- co-promoter John Hardie. "This is not just a single person's
- collection but rather a grouping of items on loan from
- enthusiasts as well as many of our distinguished guests."
-
- Aside from the numerous keynote speeches by various industry
- legends throughout the show, CGE 2001 will play host to a
- large number of classic videogame vendors and exhibitors.
- While many of them will be selling mint-condition hardware and
- software from the days of old, others will be presenting new
- products for sale for systems such as the Vectrex, Odyssey 2,
- Colecovision, Intellivision, Atari 2600, Lynx, and Jaguar.
-
- Other show highlights include various classic console game
- stations, tournaments, raffles, door prizes, and an incredible
- number of classic coin-operated videogames, all set on free
- play for the attendees.
-
- "We're thankful for the on-going support and interest shown
- by the videogame industry," notes co-promoter Joe Santulli.
- "We feel it's vital that the history be preserved for
- generations to come.
-
- Now in its fourth year, Classic Gaming Expo remains the
- industry's only annual event that is dedicated to celebrating
- the roots of electronic entertainment; bringing together
- industry pioneers, gaming enthusiasts, and the media for the
- ultimate experience in learning, game-playing and networking.
- Classic Gaming Expo is a production of CGE Services, Corp.
- (www.cgexpo.com)
-
-
-
- Guns Don't Kill People, the Media Kill People?
-
-
- The family of a Columbine victim has filed a big lawsuit against 25 media
- companies. It's easy to blame "the media" for violent crimes, but this suit
- gets more specific: Nintendo, AOL Time Warner, Sony and the makers of Doom,
- to name just a few. And Atari, maker of such subversive titles as Asteroids
- and Pong.
-
- The Denver Post gave the best justification for the suit: It's not about
- the money, it's a wake-up call to an industry that markets adult content to
- minors. The family's lawyer told News.com the suit "seeks literally to
- change the marketing and distribution of these super-violent video games"
- that can get kids addicted and turn them "into monster killers."
-
- The attorney said he can prove that cause-and-effect theory with a video in
- which the shooters name the game Doom as their inspiration. The AP also
- refers to a videotape, saying it shows one of the killers with a shotgun
- named after a Doom character. (Sick, but not quite the same as the kids
- admitting that Doom made them kill.) The language of the lawsuit itself was
- less black-and-white, citing "the boys' basic personalities" as part of the
- problem. You think?
-
- It seems odd that the media haven't rushed to their own defense, other than
- to note that a similar lawsuit in response to a 1997 Kentucky shooting was
- dismissed in April. In fact, there's been relatively little coverage.
- Perhaps that's because it's been two years, the shootings aren't such a hot
- topic anymore, and the media are fickle. The companies involved have kept
- quiet, so there's no drama yet. Or maybe it's just that no one (including
- Grok) likes to insult grieving families, even when they file too many
- lawsuits.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Intel's Low-Cost Pentium 4 Could Ignite Sales - Or Price War
-
-
- Intel Corp. officially unveiled its heavily touted 1.7 GHz Pentium 4 chip
- on Monday, and while the launch of the speedy, relatively low-cost chip
- could be just the boost the lagging PC sector needs, it could also be the
- first shot of a chip price war.
-
- Intel formally introduced the 1.7 GHz chip as its highest-performance
- microprocessor for desktop computers. But observers say the price of the
- new chip -- available immediately for US$352 in 1,000-unit quantities --
- could have a more immediate impact than just its speed as rivals attempt
- to attract customers in an already tight market.
-
- Intel says the Pentium 4 is its first completely new desktop processor
- design since 1995, when it unveiled the Pentium Pro. According to the
- company, the Pentium 4 will significantly speed up such tasks as video
- encoding and other entertainment-oriented functions, and more applications
- will be developed to capitalize on the chip's speed.
-
- Rivals could feel the pressure on more than the technology side. In
- addition to the price cut for the newest Pentium 4 -- which was originally
- slated to be priced at about $700 -- the Santa Clara, California-based
- Intel has said it also plans major investments in marketing, advertising
- and software developer programs to boost the chip's presence in major PC
- market segments.
-
- Intel has told news sources that it plans to spend roughly $500 million to
- promote the new technology among software makers, and another $300 million
- on general advertising. Officials say an increasing amount of its
- marketing will be aimed at corporate audiences, as Intel moves beyond a
- mostly consumer-oriented approach.
-
- The launch of the Pentium 4 has already sent Intel's competitors
- scrambling. Chief rival Advanced Micro Devices, Inc. has twice announced
- price cuts in the past two weeks.
-
- Industry observers say Intel's latest price cut on the Pentium 4 will
- likely increase the pressure on AMD, which prices its chips based on their
- megahertz rating. Experts point out that megahertz remains one of the most
- important determinants in pricing, even though it is only one aspect of a
- chip's overall performance.
-
- AMD contends that a 1.2 GHz version of its Athlon chip has outperformed a
- 1.5 GHz version of the Pentium 4 at equal clock speeds. Nevertheless, AMD
- officials have said the company plans to match Intel pricing for chips
- rated at the same speed.
-
- Kevin Krewell, an analyst with MicroDesign Resources, told news sources
- that current chip-pricing policies can be attributed to what he calls "the
- magic of megahertz marketing."
-
- In this market, experts say, companies like AMD -- and other rivals with
- slimmer marketing budgets -- may be forced to sell superior products at
- lower prices to stay competitive in the long run.
-
- AMD is expected to give its first public demonstration of a dual-processor
- Athlon workstation next week at the National Association of Broadcasters
- show in Las Vegas, Nevada.
-
- Observers say the price cuts pose as much of a risk to Intel's bottom line
- as to its competitors'. Although the company says manufacturing costs are
- declining, analysts say the Pentium 4 costs far more to produce than the
- Pentium III.
-
-
-
- QuickTime 5.0.1 Now Available
-
-
- Apple has released a new version of QuickTime -- version 5.0.1 is ready for
- download from Apple's Web site.
-
- QuickTime is Apple's standard for rich media content delivery and creation.
- It's used for everything from movies to audio to virtual reality. New
- features in QuickTime 5 include Cubic VR, which enables users to view 360
- degree environments; "Media skins," or custom interface elements; MPEG-1
- support; an enhanced DV codec; integrated support for Macromedia's Flash 4;
- enhanced AppleScript support; a new music synthesizer with support for DLS
- files and SoundFonts; and more.
-
- The new installer didn't arrive a moment too soon, either. The clock was
- winding down on Apple's QuickTime 5 Public Preview 3 version, which will
- expire in week. So if you've been using the preview edition, here's an
- excellent opportunity to upgrade.
-
- System requirements call for a PowerPC-based Mac; Mac OS 7.5.5 or later;
- and 32MB of RAM.
-
- Available for both Mac OS and Windows (OS X already has QuickTime 5
- installed), the normal installation downloads an installer app, which then
- downloads needed components for installation. The size of the installation
- and the time needed will depend on which configuration you choose for
- installation.
-
-
-
- Free Online Storage A Thing Of The Past?
-
-
- Online storage companies, which have been luring millions of consumers to
- their sites primarily through free services such as faxing and file
- sharing, are now changing their business models to help shore up their
- bottom lines.
-
- Some main online storage players such as Xdrive Technologies Inc.,
- FreeDrive Inc., My Docs Online Inc., I-drive.com and Driveway Corp. have
- been targeting new services at corporations with heavy-duty mobile users,
- as well as licensing their proprietary file-sharing software to
- businesses.
-
- In addition, many are starting to charge for online storage for the first
- time as well as building partnerships with companies such as Access Co.
- Ltd., Electronic Data Systems Corp. and Nextel Communications Inc.
-
- "I think everybody thought that online storage was a good idea. But I
- don't think anybody was quite sure what the business model would
- eventually be," said Karl Klessing, Xdrive's executive vice president.
-
- Xdrive, with 9.5 million users, announced this week it will charge a $4.95
- subscription fee for the use of 25MB of online storage. Up to now, the
- Santa Monica, Calif., company had made 25MB free.
-
- For its part, FreeDrive, of Chicago, with 14.5 million users, earlier this
- month introduced a minimum subscription-based online storage service
- priced at $4.95 per month for 65MB of storage space, 365 downloads per day
- and some access to file-sharing functions.
-
- It still offers 20MB for free storage to users.
-
- Robert Emanuel, manager of applications development at United Airlines, in
- Long Beach, Calif., said he has no problem paying a subscription price for
- online storage.
-
- United has licensed Xdrive's customized application, which its business
- groups use to store files. United's employees now use the service to share
- huge files when traveling internationally.
-
- My Docs Online, which used to offer 20MB of storage for free, last quarter
- started charging an annual fee of $24.95 for 50MB.
-
- In addition to all this, companies including I-drive, of San Francisco,
- and My Docs Online, of Naples, Fla., are developing services that give
- corporate employees access to online storage via cell phones, personal
- digital assistants and BlackBerry e-mail devices from Research In Motion
- Ltd.
-
- I-drive, which has more than 9 million registered users for online
- storage, still offers 50MB for free. But last week, the company announced
- a partnership with Access to jointly develop applications for remote
- storage access via mobile phones and non-PC devices.
-
- Online storage subscriptions
-
- Vendor
- Rate
-
- Xdrive
- Charges $4.95 a month for 25MB of storage
-
- FreeDrive
- Offers 20MB of storage for free and 65MB
- of storage at $4.95 a month
-
- My Docs Online
- Annual minimal cost of $24.95 for 50MB of
- storage, up to $94.95 or 300MB of storage
-
- I-drive.com
- Still offers 50MB of storage for free
-
-
-
- Judge Rules in Chat Room Case
-
-
- Chat room users accused by a bankrupt Internet company of posting critical
- messages in an effort to drive its stock price down will not be identified,
- a federal judge has ruled.
-
- The company, 2TheMart.com Inc., said it needed the 23 users' names to
- defend itself against a shareholder lawsuit that alleges it misled
- investors. The lawsuit was filed in California after 2TheMart went bankrupt
- soon after its stock rose more than 2,000 percent, to $50 per share in
- 1999.
-
- U.S. District Judge Thomas Zilly ruled on Thursday that evidence the
- company provided was not compelling enough to set aside the First Amendment
- rights of the chat room users, who used nicknames.
-
- ``The First Amendment clearly applies to the Internet," Zilly said. ``The
- law says that a person has a right to speak anonymously."
-
- The Irvine, Calif.-based company that hoped to compete with Internet
- auction giant eBay, claims the chatters conspired to spread rumors to drive
- down the company's stock price so they could profit by selling it short.
-
- 2TheMart wanted Bellevue-based Infospace to turn over the names of people
- who chatted on a site it maintained. 2TheMart wanted to prove that some of
- the chat room users also are members of the class-action suit against the
- company for alleged securities fraud, the company's attorney Keith
- Bardellini said.
-
- One of the chat room users nicknamed ``No Guano" and identified in court
- documents as ``J. Doe," turned for help to the American Civil Liberties
- Union and the Electronic Frontier Foundation, an Internet privacy group.
-
- Zilly said Thursday he agreed with 2TheMart attorneys that ``rights to
- speak anonymously are not unlimited." But he said the company's reasons
- for wanting the names were not sufficient, saying the firm made no direct
- claim against the users, except for ``innuendo" they had manipulated the
- stock.
-
- Kelsey Joyce Hooke, an attorney for 2TheMart, said the company has not
- decided if it will appeal.
-
- ACLU attorney Aaron Caplan called the ruling a significant victory for
- Internet users.
-
- The ruling is important because it gives Internet companies guidance for
- protecting customers' rights, Infospace attorney Brent Snyder said.
-
-
-
- Record Panel Threatens Researcher With Lawsuit
-
-
- The recording industry has threatened a Princeton computer scientist with
- legal action if his research group presents a paper at an academic
- conference this week describing how it is possible to circumvent an
- industry music-protection system.
-
- The threat of legal action was made in an April 9 letter to Dr. Edward W.
- Felten by Matthew Oppenheim, the head of the litigation department for the
- Recording Industry Association of America. Mr. Oppenheim is also secretary
- of the Secure Digital Music Initiative, a copyright-protection group
- sponsored by the music industry.
-
- The dispute casts a spotlight on an otherwise little-noticed field known
- as steganography, or the science of hiding information in plain sight.
- Techniques from the field are being used to create digital watermarks in
- the industry's effort to protect digital music against copyright
- violations.
-
- The issue also pits advocates of academic freedom against the music
- industry, which is trying to enforce strictly a law that scientists say
- sharply curtails their ability to share their research publicly.
-
- Dr. Felten and his colleagues are scheduled to present the paper at the
- Fourth International Information Hiding Workshop, which is to begin
- Wednesday in Pittsburgh.
-
- But in a telephone interview today, Dr. Felten said the matter of whether
- to present had not yet been settled and that he was being represented by
- lawyers for the university.
-
- "We feel that its important for the scientific process that people can
- publish papers," he said. "It has still not been settled whether the paper
- will be passed out or whether the talk will occur."
-
- Mr. Oppenheim said that the music industry was negotiating with the
- scientists in hopes of finding a way that the paper could be published
- without revealing secrets that would undercut the protection technology.
-
- "There is a line that can get crossed, and if you go further than academic
- pursuit needs to go, you've crossed the line and its bad for our entire
- community," he said, "not just the artists and content holders, its
- everyone who loves art, and it's also bad for the scientific community."
-
- Dr. Felten became embroiled in the dispute last year after his research
- team, which includes scientists from the Xerox Palo Alto Research Center
- and Rice University, participated in a competition sponsored by the
- S.D.M.I. group to test the security of a digital music copyright
- protection system.
-
- Dr. Felten was part of a group that says it successfully disabled the
- system. But he has not yet published the details of how it was done,
- saying he was reluctant to publish under the Digital Millennium Copyright
- Act, a 1998 law that makes it a crime to manufacture or "offer to the
- public" a way to gain unauthorized access to any copyright-protected work
- that has been secured by a technique like data encryption.
-
- Dr. Felten's group did not complete the contest, but he said later that
- his group planned to publish its results as soon as it had satisfied its
- lawyers and was assured of support from the respective institutions.
-
- But on Friday an early version of the paper and a copy of the letter from
- the S.D.M.I. group were posted on a civil-liberties-oriented Web site,
- (www.cryptome.org).
-
- Princeton University officials said the posting of the paper, "Reading
- Between the Lines: Lessons From the S.D.M.I. Challenge," was
- "inappropriate" and was not sanctioned by the university.
-
- The dispute between the researchers and the recording industry is similar
- to a debate involving a software tool known as DeCSS, which is capable of
- decrypting DVD movies, potentially making it possible to distribute them
- via the Internet.
-
- In August a federal court judge ruled against a New York-based Web site
- that was distributing the DeCSS program. That case is on appeal and is
- scheduled to be heard in federal appeals court on May 1.
-
- In the DeCSS case, Judge Lewis A. Kaplan found that the Digital Millennium
- Copyright Act did not violate the First Amendment right to free speech.
-
- "I certainly hope that the courts get their hands on this issue," said
- Jessica Litman, a professor of law at Wayne State University and the
- author of the book "Digital Copyright" (Prometheus, 2001). "Judge Kaplan
- has held that fair use is not a defense to anything in the D.M.C.A., and
- if that's true, we have a serious policy problem and a serious
- constitutional problem with the statute."
-
- The legal battles surrounding the copyright act are certain to deepen the
- battles now being fought between the recording industry, its customers and
- civil liberties groups.
-
-
-
- Researchers Pull Hacker Report After Lawsuit Threat
-
-
- Researchers who cracked four anti-piracy technologies in a contest
- sponsored by the music industry refrained from publishing their findings on
- Thursday after the recording industry threatened a lawsuit.
-
- ``We decided not to expose ourselves, our employees and the conference
- organizers to litigation at this time," Edward Felten, a Princeton
- University researcher, and a member of the group said in a prepared
- statement.
-
- The research group -- composed of students and professors from Princeton
- and Rice Universities and an employee of Xerox Corp.'s Palo Alto Research
- Center -- had initially planned to present findings Thursday at a
- Pittsburgh conference on information security.
-
- Back in September, the Secure Digital Music Initiative (SDMI), a music and
- technology forum, launched a $10,000 contest challenging people to hack
- into copyright protection technologies.
-
- Recording industry members of the SDMI forum are now claiming that
- disclosure of the researchers' findings could undermine the industry's
- efforts to prevent unlicensed copying of music.
-
- On April 9, Felten received a letter from Matthew Oppenheim, secretary of
- the SDMI Foundation -- comprised of music industry members only -- and a
- senior lawyer for the Recording Industry Association of America (RIAA)
- urging him to refrain from publishing his findings or face potential legal
- action under the 1998 Digital Millennium Copyright Act.
-
- The DMCA passed in 1998 as an extension to copyright law, bars efforts to
- defeat copyright protection methods.
-
- ``Any disclosure of information gained from participating in the Public
- Challenge would be outside the scope of activities permitted by the
- agreement and could subject you and your research team to actions under the
- Digital Millennium Copyright Act," Oppenheim said in the letter.
-
- On Thursday, Oppenheim said ``the SDMI Foundation does not nor did it ever
- intend to bring any legal action against Professor Felten or his
- co-authors. We sent the letter because we felt an obligation to the
- watermark licensees who had voluntarily submitted their valuable inventions
- to SDMI for testing."
-
- ``We have encouraged Professor Felten and the technology companies to
- resolve this matter. We leave it in their hands to do so," he said.
-
- By November, the SDMI announced it would pay prize money to two hackers
- after weeks of speculation and embarrassment.
-
- Felten's group claimed they had defeated four of the group's proposed
- watermarking technologies, which try to guard against hacking by using
- hidden signals in the digital music files, but was not among the winners
- because it had pulled out of the contest before the final round.
-
- Earlier this week, Felten said he was in talks with one of the companies,
- Verance Corp. that provided the copyright protection technology, as well as
- the recording industry to try to resolve the dispute.
-
- But at the conference on Thursday, Felten said the group decided not to
- present their findings because ``the RIAA, SDMI and Verance threatened a
- lawsuit."
-
- ``While discussions have been ongoing with the authors in an effort to
- strike the appropriate balance between academic freedom and academic
- responsibility, we are disappointed that these discussions were not
- concluded in time for the authors to participate in today's program," said
- David Leibowitz, chairman of Verance on Thursday.
-
- Leibowitz said he remained hopeful that further discussions will enable the
- authors to present their findings in a responsible manner that achieves
- their academic objectives.
-
- ``But we must all recognize that the authors' research touches upon the
- technologies of many companies and that this is not the first time, nor
- likely the last, in which the competing interests of academic freedom and
- academic responsibility are likely to conflict," he said.
-
- Founding members of SDMI include the world's biggest record labels --
- including Vivendi Universal's Universal Music, Sony Music, AOL Time Warner
- Inc.'s Warner Music, EMI Group Plc and Bertelsmann AG's BMG.
-
-
-
- Killing Privacy With Legislation?
-
-
- With every passing week, the tea leaves surrounding the privacy debate on
- Capitol Hill become easier to read, and now they've got the word
- "gridlock" written all over them.
-
- With about 50 bills that have something to do with privacy already
- introduced in the 107th Congress, at least one rhetorical campaign has
- started to gain momentum: Industry partisans from trade organizations to
- Microsoft have latched onto an argument that if Congress wants to deal
- with privacy at all, it should not focus on the Internet, but deal with
- the issue of consumer data in its entirety.
-
- "When you walk into a Nordstrom and buy something, you don't have to sign
- a privacy agreement first. When you walk into a pharmacy and they know you
- and they start filling out your prescription before you even hand it to
- them, you don't have to sign a privacy agreement. That's just basic
- business," said Harris Miller, president of the Information Technology
- Association of America. "The idea that you need special rules in the
- commercial world if a transaction is done on the Net and you don't need
- them in the offline world never made sense to me, and I'm glad more people
- are realizing it."
-
- Among other things, at issue is whether federal law will dictate whether
- online businesses must get explicit permission from consumers to collect
- and sell data about them, or if they can collect and sell information
- about consumers freely unless they are forbidden by consumers to do so.
-
- Consumer data is valuable, and its use saves U.S. businesses billions of
- dollars every year.
-
- Broadening legislation to include offline businesses as well as online
- businesses would grind legislation to a halt, because the combination of
- offline and online commerce is much more complicated when it comes to
- privacy. Bills guiding the myriad relationships between consumers and
- businesses in the offline world would be unlikely to pass.
-
- Rick Lane, director of e-commerce and Internet technology at the U.S.
- Chamber of Commerce, welcomed the argument, saying it is something he has
- long been concerned with.
-
- But John McCarthy, a program director who studies government technology
- policy at Forrester Research, said corraling offline commerce into the
- debate is nothing more than an attempt to exterminate privacy legislation.
- "The industry is rolling the dice and going for broader legislation in
- hopes of killing the whole thing," McCarthy said. "They're talking out of
- both sides of their mouths."
-
-
-
- No FunLove - Microsoft Spreads A Virus
-
-
- A server without antivirus protection resulted in the infection of up to
- 26 of Microsoft's top support customers with a tenacious virus.
-
- Microsoft representatives acknowledged Wednesday that the company may have
- infected up to 26 of its top support customers with a tenacious virus that
- spread to a key server late last week.
-
- Known as FunLove, the virus was first discovered in November 1999 and is
- known for its ability to infect Windows NT servers--in addition to
- computers running Windows 95, Window 98 and Windows Millennium Edition--by
- posing as a system program. The virus also spreads automatically
- throughout a network via any hard drives shared with the infected system.
-
- Though managers at the company did not yet know how the virus got in, they
- did figure out where the infection started.
-
- "We have standard corporate policy that every server that has (a) business
- function needs to have antivirus software installed," said Kurt Powers,
- product manager for the Gold and Premier support sites at Microsoft.
- "There was one in a chain that did not."
-
- The particular server was part of Microsoft's Premier and Gold support
- network, which provides almost 30,000 updates and bug fixes to Microsoft's
- top customers, he said.
-
- The server had been carrying the virus and infecting downloaded files for
- almost a day starting April 19, until Microsoft located the infection and
- shut down the server April 20. During that time, only 170 files were
- downloaded, Powers said.
-
- "We have a limited scope; we know exactly when the virus infected," he
- said.
-
- Powers would not comment on whether the virus had spread through
- Microsoft's internal network, but said, "We also checked every workstation
- that is connected to every server."
-
- Microsoft notified customers with a mass e-mailing Monday, and by late
- Wednesday had narrowed down the potentially infected organizations to 26,
- based on the user names used to download the files. Company
- representatives were in the process of calling those specific customers,
- said Michelle D'Amour, manager of Microsoft's product support services.
-
- "Now that we know who downloaded the files, we are having the account
- manager call each one," said D'Amour.
-
- For the most part, the 1.5-year-old virus should not cause much of a fuss,
- said Alan Paller, director of research for the Systems Administration
- Networking and Security (SANS) Institute, who received notice of the
- incident Monday.
-
- Paller noted that customers who use Microsoft's Premier support are
- generally the ones that also have site licenses to antivirus software and
- thus are the most prepared for viruses.
-
- "They are the least likely to be hurt by it," he said. "It is more of a
- 'How did this happen?' problem for Microsoft than a security threat for
- its clients."
-
- The answer to that question is an important one, as Microsoft, antivirus
- software companies and others are moving toward fully automating the
- updating of their software.
-
- If a virus infected an automatic update, rather than up to 170 customers
- downloading the infected software, potentially hundreds of thousands of
- customers could be affected.
-
- While Powers vowed such a problem would never happen again on his watch,
- he wouldn't comment on whether Microsoft would take another look at its
- security or not.
-
- "I can only speak to the scope of this particular situation," he said.
-
-
-
- USENET Archives Are Alive Again!
-
-
- USENET archives are now available on http://www.etin.com
-
- Chronologically relevant searching of messages.
- Browsing of text and binary newsgroups. Posting.
-
- Free. Public. Complete. Anonymous.
- Text messages are archived and retained permanently.
- Binaries are retained 10 to 20 days.
-
- http://www.etin.com - mailto:support@etin.com
- ETIN.COM, Inc. --- ETIN Technologies Support
-
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