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- Volume 3, Issue 10 Atari Online News, Etc. March 9, 2001
-
-
- Published and Copyright (c) 1999 - 2001
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
- Rob Mahlert, Associate Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
- Rob Mahlert -- Web site
-
- With Contributions by:
-
- Kevin Savetz
-
-
-
- To subscribe to A-ONE, send a message to: dpj@atarinews.org
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
- Now available:
- http://www.atarinews.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
-
- =~=~=~=
-
-
-
- A-ONE #0310 03/09/01
-
- ~ Napster Fans Awake! ~ People Are Talking! ~ Game Boy Advance!
- ~ Fashion Source Released ~ Atari Back In Fashion! ~ 'Naked Wife' Virus!
- ~ Web AtariWriter Column! ~ Atari Book Online! ~ ICANN Meetings Open!
- ~ March MyAtari Out! ~ Mac Owners Most Loyal! ~ eBay Users Indicted!
-
- -* EarthLink Promises Anonymity *-
- -* Online Auctions To Net Fraud List! *-
- -* Judge Orders Napster To Police Trading *-
-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Before I forget, I wanted to take a minute to thank all of you who were kind
- enough to send me a note offering condolences for the recent loss of my
- mother. You have no idea how much I appreciated that - thank you. I knew
- that I could count on a number of my Atari/A-ONE friends to offer various
- forms of support, and that occurred. What I didn't expect was the
- outpouring support from people I've never met, in person or online. The
- common ground was they are all Atari users or fans - the best folks around
- as far as I'm concerned! Things are still pretty crazy around here and in
- Maine, but we're all starting to get past this. Again, thank you all for
- your support during this rough period.
-
- Anyone living in Pennsylvania, please do me a favor and track down that
- Puxatawney Phil the Groundhog, and kick him! Six more weeks of winter?
- Hah! Here in New England, we got buried in snow Monday and Tuesday! The
- local news reports said that we got 26 inches of snow here in my area!
- However, I don't think that we got quite that much in my neighborhood.
- Still, over a foot and a half of heavy wet snow was more than enough to break
- my back! Before next winter, I will be buying a snowblower; this shoveling
- is just too much for me these days! And now we're expecting another storm
- on Friday! And, as I'm putting the last minute touches on this week's issue
- tonight, the snow has begun and we've already got 3-4 inches on the ground
- already! It appears that we're not going to see signs of Spring for quite
- some time! My aching back!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- Fashion Source Released
-
-
- Thomas Goirand, author of Fashion (the RSC editor that was planned to be
- shipped in Centek's developer's kit), has released all the source of his
- program. This includes a library for programming GEM using assembly
- language, a small desktop (what would have been called Rune: the Dolmen's
- desktop), an image viewer, etc.
-
- http://zigo.anotherlight.com
-
-
-
- MyAtari March Issue
-
-
- MyAtari magazine's March 2001 issue is now on the Web.
-
- http://www.myatari.net
-
-
-
- Atari Graphics and Arcade Game Design Book
-
-
- The full text of the classic 1984 book "Atari Graphics and Arcade Game
- Design" is now available on the Web. The book covers BASIC and assembly
- language game programming.
-
- http://www.atariarchives.org/agagd/
-
- Chapter 1. Graphics Modes And Color Registers
- Chapter 2. Display Lists
- Chapter 3. Character Set Graphics
- Chapter 4. Assembly Language Applied To Game Design
- Chapter 5. Player-Missile Graphics
- Chapter 6. Vertical Blank & Display List Interrupts
- Chapter 7. Games That Scroll
- Chapter 8. Raster Graphics & Sound
- Chapter 9. Advanced Arcade Techniques
- Chapter 10. Game Design Theory
-
-
-
- Atariwriter Column On The Web
-
-
- Two dozen classic articles about using AtariWriter and Atari
- word-processing in general are now available on the Web.
-
- Carolyn's Corner was a column about word-processing in general and
- AtariWriter Plus in particular, written by Carolyn Hoglin. It could have
- been subtitled "Secrets You Won't Learn from the Manual." It was featured
- in the Mid-Florida Atari Computer Club's newsletter from 1990-1992 and
- posted to CompuServe's Atari Forum during the same period.
-
- http://www.atariarchives.org/articles/
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. There are a few things I'd like to talk
- about a little bit before we get to the stuff from the Newsgroup.
- Please indulge me as you usually do.
-
- First, I'd like to to say just a few words about Dana's comments last
- week. I offered to take over the lion's share of last week's issue to
- give Dana time to take care of his personal business. I figured that I
- could put up with it for a week... especially since the lion's share of
- the work is his every other week. He felt that putting the issue
- together would at least give him something to do. Since my wife and I
- had to deal with the loss of her mother only a year ago, I recognized
- the truth in his viewpoint.
-
- But that's not what I'm talking about. What I AM talking about is his
- appreciation of the offer. In my mind, it wasn't anything
- extraordinary, or even especially kind. It's just something that one
- friend does for another when there's a need. And thinking back over the
- past year, I was reminded of friends that had gone out of their way,
- even if just a little, to see if there was something they could do to
- help. I remember the appreciation that I felt for all of my friends for
- their concern. All of my "computer friends" like Dana and Rob, and 'the
- gang' from our weekly chats on Delphi... and of course I couldn't
- forget my buddy Ale, and all of our non-computer friends as well. Yes,
- it's good to have friends, but you never really realize how good it is
- until you need them. I've been lucky enough to have been blessed with
- fine friends, and I try not to forget that.
-
- I hope that Dana knows that he's got friends too. I'm not pandering
- here, just stating something that we should all probably take stock of
- more often. Hang in there Dana. It does get easier bit by bit.
-
- The other thing I wanted to mention is that the SETI@home TEAM ATARI
- search group is quickly approaching 39 years of CPU time contributed to
- the search for extraterrestrial intelligence. If you happen to have a
- PC or Mac that you'd like to put to work for the cause, please feel
- free to join us. You can find out about SETI@home by visiting
- http://setiathome.ssl.berkeley.edu/ and you can join TEAM Atari at
- http://setiathome.ssl.berkeley.edu/cgi-bin/cgi?cmd=team_lookup&name=team+atari
-
- There are 43 of us at the moment, but I'd like to see a lot more. Atari
- users have always been the kind of folks who would go for this kind of
- stuff. SETI is a kind of rag-tag project that doesn't get the funding
- or support that it deserves, and is often laughed at by others in the
- community. Sound familiar? My only gripe is that there is no SETI@home
- client for Atari computers. We've been 'round and 'round about it, but
- the long and short of it is that the project just doesn't have the
- manpower to put out a version of the software for a relatively small
- number of machines that would take a lot longer to complete a unit of
- data than they really want to wait. Well, I guess you can't have
- everything.
-
- The last thing I want to mention is this crazy weather. We're expecting
- another snow storm here in southern New England... think of me while
- you're reading this... it should be snowing here as you read this. It's
- been a crazy winter here. I just hope that the summer isn't as screwy.
- If it is, you'll hear me complaining about it, rest assured.
-
- Okay, let's get on with the news, hints, tips, and info from the UseNet.
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
-
- Mickael Pointier asks about putting an FPU in his MegaSTE:
-
- "I would like to know if any kind of 68881 or 68882 co processor
- can be plugged on a MegaSTE motherboard.
-
- Someone proposes [to sell] me some of those chips, but I do not know
- if they are in the right "pin packaging" and if they are at the
- correct frequency.
-
- The chips looks like ST's MMU and GLUE chips but they have
- pins on the bottom side instead of on the borders. It looks like
- it needs something like old ZIF's sockets for pentiums processors.
-
- For the frequency, they range from 16 mhz to 25 mhz.
-
- Could I risk something if I plug one of these chips ?
- Some incompatibilities ? Things to setup ?"
-
- Steve Sweet tells Mickael:
-
- "Its not that simple, you also need a GAL chip that's absent from the
- mother board in order to use an FPU. I've got one in my MegaSTE, I don't
- wake it up often. You should sit down and think about why you'd need
- one."
-
- Mark Bedingfield tells Steve:
-
- "Because you can. I am on the lookout for that gal too, but Motorola no
- longer make FPU's."
-
- Djordje Vukovic adds:
-
- "That GAL is in no way Motorola-related. AFAIK it performs address
- decoding and the starting address of a memory-mapped MC68881 FPU is
- computer-specific.
-
- On an Atari it is $FFFA40 but on some other machine it may be
- completely different. However, knowing the pinout of the GAL socket in
- the MegaSTE, I suppose you may get someone to burn a compatible chip
- for you."
-
- Chris Swinson asks about hardware hacking an ST to upgrade RAM:
-
- "Does anyone know how ( if possible ) to hardwire a 72pin 4 meg SIMM
- into the stfm? I managed to do it with 4 30 pin simms ( used the STe
- design and hardwired into the STFM ) though all the address and data
- lines are correct, there seems to be a miss with the RAS lines, there
- seems to be 4 RAS lines on the simm but only 2 on the ST. On the St
- they are paried to 2 banks, thus 2 RAS lines, but with 1 simm it might
- cause a problem."
-
- Andy Ball tells Chris:
-
- "I'm not going to say it's impossible, let's just say it's
- not likely to be straightforward. 30 pin SIMMs are 8 or 9
- bits wide, but 72 pin SIMMs are 32 or 36 bits wide. Since
- the STFM has a 16-bit bus, it's probably easier to use pairs
- of 30 pin SIMMs.
-
- Joshua Kaijankoski looks for english resource files for MagiC:
-
- "I'm a long time user of Magic 6.1 and I've installed it on several
- computers. The problem I'm having is trying to get the English resource
- files to work. Everything else works except for magxdesk.rsc. When magic
- loads up it gives two bombs and brings up a file selector to find
- magxdesk.app. It won't go through. This happened on my TT030 and now on
- my MKII Falcon. Pretty annoying. Anyone have any ideas or experience on
- the matter?"
-
- Steve Sweet tells Joshua:
-
- "I take it that Magxdesk is OK with the original german resource?. If
- so, I'd obtain a replacement resource archive, i suspect yours is
- corrupted.
-
- I obtained my Magxdesk resource from DDP, purveyors of finely
- translated software although I translated the binary myself.
-
- If this doesn't cure it I suggest you start looking elsewhere for
- problems.
-
- You could try installing the demo of Jinnee, this will eliminate some
- possible problems, such as MAGX.RAM corruption, then you'll want to buy
- it, as its the best desktop ever produced for the Atari system.
-
- For the RSC, [try going] here.
-
- http://www.cix.co.uk/~derryck/index.htm
-
- Click on the "DDP" button at the top right, scroll down midway and its
- called 'MagxDesk 4.0'."
-
- John Oakes asks for help:
-
- "I would like some information about the software NoDESK, which was
- an alternative desktop."
-
- Martin Byttebier tells John:
-
- "As you see it's an alternative desktop coming from no|Software
- Nodesk really exists. It is a very nice desktop which was far ahead its
- time. The only drawback is that it is pig to setup properly. One has to
- edit some *.cnf files by hand. Also it's German only."
-
-
- Well folks, that's it for this week. I know that it's kind of thin, but
- the recent snow must have buried some of the posts. <grin>
-
- Please tune in again next week, same time, same station, and be ready
- to listen to what they are saying when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Game Boy Advance Ready To Go!
- """"""""""""""""""""""""""""" Xbox To Have Parental Controls?!
- SpongeBob SquarePants! 'The Bouncer'!
- And much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Nintendo Game Boy Set To Hit Stores
-
-
- Nintendo Co. is out to prove that Mario doesn't need super-sophisticated
- computer graphics to sell.
-
- Game Boy Advance, the revamped version of the Game Boy portable video game
- machine, will not have three-dimensional imagery but offers an extensive
- game lineup and a monitor display with thousands of vivid colors.
-
- It is set to hit Japanese stores March 21 for $82 and U.S. stores for
- $99.95 on June 11.
-
- Mario, the red-capped acrobatic plumber, jumps, runs and catches golden
- coins the same as ever on Game Boy Advance, shown to reporters Wednesday in
- Tokyo.
-
- But the monitor can now show 32,000 colors, far more than the 56 of Game
- Boy Color, which came out in 1998. Nintendo has sold more than 100 million
- Game Boys since the video game came out in black-and-white 11 years ago.
-
- The Kyoto-based company is anticipating demand for Game Boy Advance to
- start at 3 million, promising initial shipments of 1 million and planning
- sales of 24 million in the first year worldwide.
-
- Compared to the latest offering from rival Sony Corp., PlayStation2, which
- delivers dazzling three-dimensional images with a powerful 128-bit
- processor, Game Boy Advance offers just the basics.
-
- ``Games aren't fun just because they are three-dimensional," Nintendo Vice
- President Atsushi Asada said. ``Depending on technological advances isn't
- enough to satisfy people."
-
- Nintendo has come up with a game lineup of 25 titles, some from outside
- software makers, for the same date the machine goes on sale. That contrasts
- with PlayStation2, which has been a money-loser for Sony because of a
- dearth of games.
-
- Creators say with game-machine technology growing so complex, it takes time
- and money to come up with good games.
-
- The sale of Game Boy Advance was delayed twice - last summer and Christmas
- - giving Nintendo more time to prepared with plenty of games.
-
- Besides the Game Boy Advance version of the Mario game, the $40 ``Super
- Mario Advance," the offerings cover a whole range of game entertainment,
- including role-playing, car-racing, sports and action games.
-
- The U.S. game lineup is still undecided, Nintendo said.
-
- In one simulation game, ``Napoleon," the player can pretend to be ordering
- troops through battles in snowy Europe and sandy Egypt, although the
- creators have taken ample liberties with history, throwing Joan of Arc and
- Nostradamus in the story line to add unexpected thrills.
-
-
-
- Microsoft's Heavily Hyped Xbox Gets Family Friendly
-
-
- Amid the considerable buzz over Microsoft's highly anticipated Xbox, few
- have taken notice of the unglamorous announcement that Microsoft will
- solder a V-chip-style control inside the video game console, which is
- slated for introduction this fall. Details about the device won't be
- unveiled until the Electronic Entertainment Expo, the annual gaming
- industry powwow in May, but it will probably allow parents to prevent
- their kids from playing games rated for violent or sexual content. With
- the threat of regulation of the games industry continuing to percolate
- on Capitol Hill, Microsoft's move is not just preemptive, it's historic.
- The industry voluntarily rates its own games, but this will be the first
- time a company has wired such controls directly into the hardware.
-
- Representatives from Nintendo, Sega and Sony would not comment on
- Microsoft's plan, but Arthur Pober, executive director of the industry's
- Entertainment Software Rating Board (ESRB), approves of the move. "We
- have always advocated giving parents more information about the products,"
- Pober says. "What's interesting about Microsoft's plan is that it also
- shows that this is clearly no longer just a children's game." As the
- percentage of adult game consumers continues to climb, Microsoft is betting
- that it will be more profitable to censor gamers than games.
-
- Indeed, according to the Interactive Digital Software Association, 58
- percent of console game consumers are over 18 years old. Nevertheless,
- under pressure from critics like Senators Joseph Lieberman and John
- McCain, developers have adopted their own self-regulatory measures,
- including the ESRB, which puts detailed labels and advisories on games
- and in advertising. Since 1994, the ESRB's team of 100 raters -- which
- includes housewives and retired schoolteachers -- evaluates all of the
- console games and about three-fourths of the PC games released each
- year.
-
- And to the consternation of kids everywhere, the ratings given to video
- games tend to be stricter than those given to movies. For example, an
- R-rated movie might feature drug use and sexual situations. If the same
- material appeared in a game, it would be rated AO (Adults Only) -- the
- gaming equivalent of NC-17. To help educate parents, the ESRB plans to
- begin the second in a series of broadcast public-service announcements,
- featuring such squeaky-clean celebrities as Tiger Woods.
-
- U.S. gamers already get imported games sanitized for American consumption.
- Nintendo has stringent guidelines as to what can appear in its games.
- Similarly, Capcom's gory Resident Evil for PlayStation was toned down for
- U.S. release. Instead of shooting regular humans, gamers shoot zombies;
- green blood is substituted for red.
-
- But making such adjustments is time-consuming for developers. Not
- surprisingly, many are pleased by news of Microsoft's parental controls.
- "Turning humans into robots or zombies (for the sake of a family version)
- is a pain in the ass," says Cliff Bleszinski, lead designer for Epic, whose
- game Unreal Tournament features a "low-gore" option. Billy Pigeon, an
- analyst for Jupiter Research in New York, expects gamers to have mixed
- reactions to the Xbox controls. "I'm sure at least a portion of them will
- try to hack it," he says. But thus far, rabid fans see parental controls
- as the lesser of two evils. Posts a gamer named Hi C on a popular online
- forum called Shugashack: "At least the arbitrariness is imposed from within
- instead of by the government."
-
-
-
- THQ Releases SpongeBob SquarePants: Legend of the
- Lost Spatula For Game Boy Color
-
-
- Nickelodeon, the #1 kids' network and THQ Inc., the #1 kids' videogame
- publisher announced the release of the first interactive SpongeBob
- SquarePants adventure, SpongeBob SquarePants: Legend of the Lost Spatula
- for Game Boy Color. Based on Nickelodeon's chart-topping animated
- television show, SpongeBob SquarePants: Legend of the Lost Spatula is now
- available at major retail outlets nationwide.
-
- ``SpongeBob SquarePants is currently the #2 property on all Kids TV with
- more than 28 million viewers each month," stated Peter Dille, vice
- president of marketing, THQ. ``We couldn't have chosen a better time to
- introduce the first of our interactive SpongeBob SquarePants adventures.
- The retail community is very excited about this release."
-
- ``THQ and Nickelodeon's most recent Game Boy Color release, Rugrats in
- Paris, currently ranks among the top five Game Boy Color titles at retail,"
- stated Steve Youngwood, Vice President Interactive Products and Publishing,
- Nickelodeon Consumer Products. ``We look forward to that same level of
- success with SpongeBob SquarePants: Legend of the Lost Spatula for Game Boy
- Color."
-
- In SpongeBob SquarePants: Legend of the Lost Spatula, players travel
- through Bikini Bottom as the bubbly, off-beat SpongeBob, on a quest to
- become the greatest fry cook of all time. SpongeBob must find hidden clues,
- unlock secret levels, feed hungry ghosts and avoid jellyfish as he searches
- for the Flying Dutchman's Golden Spatula, the key to fry cook success.
- SpongeBob is joined by Sandy Cheeks, Squidward, Mr. Krabs and, his very
- best friend, Patrick Star in this under water Game Boy Color adventure.
-
-
-
- Square Ships The Bouncer for the Playstation 2
-
-
- Square Electronic Arts announced the release of The Bouncer for the
- PlayStation2 computer entertainment system. The Bouncer combines fast-paced
- fighting action with SQUARESOFT's trademark story-telling skills.
-
- ``The Bouncer is a unique game in that it incorporates a significant amount
- of action, fighting and some role playing elements," said Jun Iwasaki,
- president of Square Electronic Arts. ``We believe that consumers are eager
- for a fresh, innovative gaming experience and that The Bouncer will deliver
- the level of excitement that they are seeking. Fully voiceovered characters
- combined with the heart-pounding fighting action and branching storylines
- will make The Bouncer a `must have' for PlayStation 2 owners."
-
- Helping to bring the dramatic story to life are the high-resolution
- graphics and fully-utilized voiceovers. Both features are made possible by
- the PlayStation 2 system's powerful graphic capabilities and new DVD
- format, enhancing a dramatic plot by bringing characters to life using
- details such as subtle facial expressions and almost touchable tattoos. For
- the voiceovers and dialogue, players can choose from either English or
- Japanese, both of which can be switched during the course of the game.
- Further adding to the drama, cut scenes are rendered in real-time allowing
- for seamless transition in and out of gameplay. The Bouncer is the first
- PlayStation 2 game to be released with Dolby Digital 5.1 sound. ``Our
- commitment to giving gamers the best and most realistic gaming experience
- led us to use Dolby Digital 5.1 sound for The Bouncer," said Takashi
- Tokita, Director, The Bouncer, Square Co., Ltd. ``Dolby Digital draws the
- player right into the action with the sounds of the colossal aircraft
- engine, gigantic explosions and ambient street life."
-
- The story begins at a bar called Fate as a bouncer named Sion, is beginning
- his days shift. An otherwise routine morning is suddenly interrupted by a
- violent assault by masked assailants. Unable to stop the intruders, Sion
- watches as they capture his friend Dominique and flee the scene with her in
- their clutches. The action then moves to new heights as Sion and two of his
- fellow Fate bouncers set out to save their friend. Throughout the game,
- players can earn ``Bouncer Points" which allow them to purchase new
- techniques or increase life, attack and defense power. The three playable
- bouncers have their own fighting style and can learn up to seven or eight
- unique extra skills.
-
- Featuring spectacular water, fire and lighting effects, the 3D environments
- in the game allow the bouncers to fight enemies every step of the way.
- Their travels take them through a variety of scenes from dark underground
- subways to outer space. As they get closer to finding Dominique, the
- bouncers begin to uncover the diabolical master plan of their shadowy
- adversaries. Their quest suddenly becomes a race against time, as they try
- to save their friend and stop a madman from destroying the world.
-
- The Bouncer features three different game modes, Story Mode (story-driven
- single player mode); Versus Mode (last man standing wins - up to four
- players can participate by utilizing the PlayStation 2 multitap); and
- Survival Mode (single player mode in which you continually battle waves of
- enemies - points at the end of battle are saved as rankings). In addition
- to more than a dozen characters offered in the game, players can customize
- and develop characters in the Story Mode and save them to a memory card for
- future battles against friends' characters in Versus Mode.
-
- ``The Bouncer brings more than just fierce punches and kicks - it features
- an engaging story and plenty of gameplay modes that offer a high replay
- value. Hands down, this is one of the best PS2 games." --- GamePro, April
- 2001 issue
-
- ``...This game looks stunning, with vibrant colors and heavy use of the
- system's soft-focus effects. The characters -created by Tetsuya Nomura, the
- artist behind Final Fantasy VII and VIII- really pop to life with facial
- expressions and little details like flowing hair." --- EGM, March 2001
- issue
-
- ``This is the first PS2 fighting game to incorporate pressure-sensitive
- attacks... (tap the button for a weak jab, squeeze it for a hard punch),
- and the first to reward players with experience points... you really
- couldn't ask for a better looking game..." --- Game Informer, February
- 2001 issue
-
- ``(The Bouncer)...is certainly one of the best-looking PlayStation 2 games
- to date, and its branching plot structure should give you a reason to play
- through it more than a few times." --- PS2.IGN.com
-
- The Bouncer is compatible with the DUALSHOCK2 analog controller and
- carries a suggested retail price of U.S. $50. The game carries an ESRB
- rating of ``T" (Teen).
-
-
-
- High Heat Major League Baseball 2002 Ships for PlayStation
-
-
- The 3DO Company announced the release of the High Heat Major League Baseball
- 2002 game for the PlayStation game console. High Heat features excellent
- fast-paced, true to life gameplay and was recently called ``the best
- baseball game for the PlayStation" by Official PlayStation Magazine. The
- High Heat franchise is known for realistic batter-pitcher match-ups,
- authentic recreations of all 30 MLB stadiums, superior artificial
- intelligence, and multiple difficulty settings that are tuned for the
- novice and hard core gamer alike. For the first time in the series'
- history, the High Heat game will be available for five different gaming
- platforms including the PlayStation2 and PC (shipping in March), Game Boy
- Color (shipping in May), and Game Boy Advance (shipping in June).
-
- All-Star Vladimir Guerrero of the Montreal Expos and his brother, Wilton,
- of the Cincinnati Reds, true fans of the High Heat series, will endorse
- this year's edition. Interestingly, 3DO discovered last year that the
- Guerrero brothers were actually using High Heat (for PlayStation) not only
- for fun, but also as a training tool to scout opposing MLB pitchers (Sports
- Illustrated, May 1, 2000).
-
-
-
- Interactive Imagination Shakes Up the
- Gaming World With Release Of Magi-Nation
- for Nintendo GameBoy Color
-
-
- Interactive Imagination, a Seattle-based developer of Collectible Card
- Games (CCG), video games, books, and animation, announced the shipment of
- their premiere game, Magi-Nation, for Nintendo's GameBoy Color platform.
- Priced at $29.99, Magi-Nation hits store shelves nationwide including Kay
- Bee Toys, Toys ``R" Us, Target and Electronics Boutique.
-
- ``We are thrilled to take the leap into the video gaming industry with such
- a quality product" said Phillip Tavel, senior vice president of
- Interactive Imagination and the creator of Magi-Nation. ``The introduction
- of the GameBoy Color game marks the first of many steps in expanding our
- Magi-Nation franchise into the realms of total entertainment."
-
- Magi-Nation is a role-playing game (RPG) based on Interactive Imagination's
- popular Collectible Card Game Magi-Nation Duel, introduced to players last
- fall. Players step into the shoes of Tony Jones, an everyday boy lost in
- the magical world of Magi-Nation. Adventuring through wondrous levels of
- forests, caverns, castles and more, young Tony interacts with local
- denizens and learns that Magi-Nation is threatened by the Shadow Magi ...
- and that he may be destined to save this world. Tony must become a Magi
- himself and do battle with the Shadow Magi, summoning and dueling
- fantastical dream creatures.
-
-
-
- Sony Computer Entertainment America Approves Five New 3DO Games
-
-
- The 3DO Company announced that four new games for the PlayStation2 computer
- entertainment system have been approved by Sony Computer Entertainment
- America and are now in manufacture for release in March 2001. 3DO has now
- finished six games for the PlayStation 2; World Destruction League: Thunder
- Tanks and AquaAqua are currently in stores.
-
- The Warriors of Might and Magic game infuses the award-winning Might and
- Magic brand with intense hand-to-hand combat, a new intuitive gameplay
- interface, awe-inspiring lighting and special effects, and an innovative
- new fighting system. The game will receive a Gold Award in the April issue
- of PSE2 magazine. The Warriors of Might and Magic game is expected to ship
- on March 20.
-
- The High Heat Major League Baseball 2002 game brings the perfect balance of
- beauty and brains to the PlayStation 2. The High Heat series was recently
- named one of the ``Top 10 Games of All Time" by Computer Gaming World
- magazine. According to Game Informer magazine, ``If 3DO can in fact
- accomplish its goal of achieving the most realistic gameplay to date, High
- Heat should be a shoo-in as the PlayStation 2 MVP." The game is expected
- to ship March 27.
-
- The Army Men Green Rogue game brings intense shooter action to the
- best-selling Army Men brand. The bio-engineered Omega Soldier crashes
- behind enemy lines and must battle for his very survival. Says PSE2
- magazine, ``In short, Green Rogue is fast, good looking, deep and fun."
- The game is expected to ship on March 20.
-
- The boys are back and ready to take on the Tan menace in the Army Men
- Sarge's Heroes 2 game. Sarge and Vikki team up against Plastro and spy
- Brigitte Bleu in 17 missions across never-before-seen locations including a
- toy store and inside a pinball machine. `` ... absolutely phenomenal visual
- details: beautiful reflections, stellar lighting effects, and super-crazy
- explosions," says GamePro magazine. The game is expected to ship on March
- 21.
-
- In the Army Men Air Attack game, the heroic Captain Blade and his Alpha
- Wolf Squadron take on an onslaught of new missions, improved helicopter
- physics, and more game play than ever before. With twenty missions fought
- over ten unique environments, each battlefield is a visual playground.
- ``Never before has the Army Men series enjoyed such a level of visual
- perfection," says GameSpot. The game is expected to ship on March 27.
-
-
-
- Video Game Poll Says Online Gaming Is Next Frontier
-
-
- Online multiplayer gaming is the next frontier for video games, according
- to conclusions from a recent gaming poll conducted by market research and
- consulting firm PC Data.
-
- The poll of about 3,500 people, conducted by e-mail, detailed game playing
- habits by gender and age.
-
- While some of the results were rather intuitive, such as men's greater
- penchant for fighting games, the study also unearthed some surprises,
- according to Roger Lanctot, senior director of research.
-
- The sample had a large proportion of videogame players as just 4 percent
- had not played any games in the prior three months. Some 29 percent of
- those polled had played multiplayer online games.
-
- ``For both PCs and consoles, online gaming is the new frontier.
- Opportunities are still in their earliest phases," he said at The Global
- Gaming Forum held in Los Angeles.
-
- Not surprising, he said, was the most popular game cited by those surveyed
- -- Solitaire.
-
- Women tended to be the biggest fans of word games and gambling, while men
- prefer combat, flying, driving and world-creating strategy games. Older
- players used their personal computers more, while younger gamers played
- more on consoles.
-
- Of the gamers polled, the largest group -- 41 percent -- play a typical one
- to five hours a week. Some 24 percent play for less than an hour, while 5
- percent play more than 20 hours per week.
-
- Youngest gamers, largely male, tend to dominate what he called ``hard-core"
- gamer categories, but older retirement-aged players also spent considerable
- hours playing games.
-
- The poll indicated that video game console shoppers value graphics,
- available titles, DVD playing capabilities and price.
-
- ``These results would seem to justify the decision to include DVD playing
- in many of the new consoles, and not Internet connections," Lanctot said.
- Sega's discontinued Dreamcast included an Internet connection, while Sony's
- PlayStation 2 did not, for example.
-
- He acknowledged that the data ignored children 13 years old and younger and
- was skewed to emphasis online usage, because those polled received the
- survey by e-mail.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- Atari Video Games Back in Fashion
-
-
- John Sheppard could never bring himself to get rid of the old Atari console
- his parents gave him when he was five.
-
- Packed in a box, the Atari 2600 moved from attics to basements for more
- than 20 years along with the owner's favorite game, ``Frogger."
-
- Last year, Sheppard decided to wipe off the dust and hook up the old
- machine in the family log cabin. He figured it would be fun to play with
- his wife and kids on rainy days.
-
- ``I cleaned it up, found all the necessary wires, connected everything,
- placed Frogger in the console and turned it on," says Sheppard, the
- 36-year-old president of a Toronto-based technology company. ``Three hours
- later, we were all hooked once again."
-
- In an age of ever crisper, more realistic graphics, some older video game
- fans are nevertheless looking back with zest to the platform of their
- youth, craving to get a shot at Space Invaders, Ms. Pac Man or Pole
- Position.
-
- Considered the grandfather of video consoles, the Atari is making something
- of a 21st century comeback. Maybe it's the rudimentary joysticks (remember
- the orange fire button?), or the black plastic cover and fake wood-grained
- trim.
-
- The comeback is spurred by emulation software, which allows Atari games to
- be played on most of the latest operating systems, from the rise of online
- gaming and from a perhaps unexpected quarter - the coming wireless market.
-
- Video gaming companies think Atari games' basic graphics and small memory
- demands could make the brand a major player on wireless handhelds.
-
- Banking on a legendary logo, Atari T-shirts are hot in trendy clothes
- stores. And thousands of video gamers are browsing retro Web sites these
- days to download or buy revamped Atari games.
-
- ``In the '80s, everybody had an Atari," says John Hardie of Valley Stream,
- N.Y., an Atari collector and gaming expo organizer. ``You wouldn't even
- say: 'Do you wanna play video games?' but 'Do you wanna play Atari?"'
-
- Atari's odyssey began in 1972 when two engineers, Nolan Bushnell and Ted
- Dabney founded Atari Inc., named after a term from the Japanese game Go.
-
- It was the first company to turn arcade games into a living-room
- phenomenon, marketing consoles attached to a TV set. Atari was also the
- first to introduce on-screen scoring, two-player action and gaming
- cartridges.
-
- The Atari 2600 soon became the most popular home video gaming system
- worldwide, but mismanagement, overproduction, lack of quality control and
- competition ended the Atari saga in the early '90s.
-
- ``The company was passed like a football and broken into pieces," says
- Carl Goodman, curator of the American Museum of the Moving Image, which
- exhibits old Atari consoles and arcades. ``But nothing was able to destroy
- and dampen the sense of nostalgia people had. Atari games are like mute,
- black-and-white movies."
-
- Today, years after the company went bankrupt, buried its cartridges and
- sold its licenses, many Atari titles can be found on free Web sites.
-
- Out of a total of 75 million online players, roughly 5 million play old
- classic games at game networks, estimates Sean Wargo, an analyst at PC
- data.
-
- Other video game companies are also exploiting the interest for classic
- games by reformatting some of their old titles for PCs or modern consoles.
-
- Launched in 1998 for PCs, a revamped version of ``Frogger" - a little frog
- lost in strange world forced to navigate numerous obstacles to get home -
- has sold 6 million copies so far, while ``Frogger 2" launched last fall is
- already approaching the one million mark, says John Hurlbut, senior vice
- president of Infogrames Interactive Inc. which owns Atari licenses.
-
- Infogrames even set up an ``Atari Lab" to find ways to translate Atari
- titles onto platforms like cellphones and PDAs.
-
- ``Pong on my Palm would be great because it's simple, easy and people love
- to play with these games: Atari is a sort of a fast food in the game
- genre," says Hurlbut.
-
- Up to 5,000 Atari items are regularly auctioned online. Many fans also end
- up at O'Shea Ltd., a Kansas City, Mo.-based wholesaler that owns the
- world's largest inventory of Atari cartridges.
-
- In 1991, when Atari Corp. liquidated its inventory, company CEO Bill
- Houlehan purchased around 2.3 million cartridges in mint condition. Today,
- more than one million games are stored in a limestone mine 300 feet
- underground.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Napster Fans Not Napping Yet
-
-
- Though Napster announced last Friday that it would implement screening
- software designed to block copyrighted material over the weekend, its
- users were still downloading songs as of Monday morning without any
- filtering.
-
- The new software is supposed to winnow out an estimated 1 million-plus
- copyright-protected music files by stopping searches based on the file's
- name. According to Napster, the program is intelligent enough to prevent
- users from circumventing it, either by intentional (or unintentional)
- misspelling or by renaming a given file.
-
- However, more than 11,000 people exchanged approximately 2.2 million files
- on just one of the scores of Napster servers on Sunday evening alone.
-
- And, hunts for Billboard's top 10 songs proved successful throughout the
- weekend, as did searches for songs by such anti-Napsterites as Dr. Dre and
- Metallica.
-
- After a court hearing on Friday, U.S. District Court Judge Marilyn Hill
- Patel told news sources: "The matter is submitted, and I will issue some
- kind of preliminary injunction."
-
- But Patel declined to indicate when exactly she would issue her revised
- order.
-
- Meanwhile, Napster attorney David Boies failed to provide a specific time
- during the weekend when Napster would put into operation the new screening
- software. Early reports had said it would installed by Saturday.
-
- Napster, however, provided a disclaimer on its Web site, noting that
- development and implementation of the filtering program would not be easy.
-
- "It is a complex technological solution that is very taxing to the system
- and will degrade the operation of the service," said Napster on its Web
- site, adding that attempting to differentiate between copyrighted and
- non-copyrighted material is a difficult task.
-
- In anticipation of Patel's expected ruling, Recording Industry Association
- of America (RIAA) president Hilary Rosen said in a prepared statement
- issued Friday: "We are grateful for the Court's diligent efforts to
- fashion an appropriate injunction and look forward to an order which makes
- clear that the infringing part of Napster's business -- taking music which
- isn't theirs and giving it away -- must come to an end."
-
- On Sunday, RIAA spokesperson Amy Weiss told a news source that her
- organization had no immediate comment on Napster's execution of its
- file-blocking program "or lack thereof."
-
- But according to another news source, a Napster spokesperson confirmed
- that the company has in fact begun implementation of the new software.
- While music from such pop stars as Britney Spears and Jennifer Lopez were
- still freely available, songs from Metallica and such classic rock giants
- as Jimi Hendrix had dropped off significantly.
-
- Hoping to squeak out a few more tunes before the new filtering system goes
- into effect, Napster users were still downloading feverishly as of Monday
- morning.
-
- One 36-year-old executive who is a fervent Napster user told NewsFactor
- Network that he was awake most of Sunday night downloading nearly 100
- songs.
-
- "Most of them were guilty pleasures from my childhood," said the
- executive. "I mean really, where else am I going to find such gems as [Rex
- Smith's] 'You Take My Breath Away' or Kristy and Jimmy MacNichols' version
- of 'Da Doo Run Run'?"
-
-
-
- Court Gives Napster 72 Hours To Block Songs
-
-
- In a preliminary injunction issued late Monday night, Chief Judge Marilyn
- Hall Patel of the U.S. District Court, Northern District of California,
- ordered Napster to block access within three business days to songs that
- record companies claim are being downloaded in violation of copyright law.
-
- The ruling, dreaded by Napster's global legion of free-music fans, has
- been eagerly awaited by many in the recording industry, particularly the
- major labels belonging to the Recording Industry Association of America
- (RIAA).
-
- In a brief press release, RIAA president and CEO Hilary Rosen said: "We
- are gratified the District Court acted so promptly in issuing its
- injunction requiring Napster to remove infringing works from its system.
- We intend to provide the notifications prescribed by the Court
- expeditiously, and look forward to the end of Napster's infringing
- activity."
-
- The injunction acknowledges the difficulty involved in trying to track all
- copyrighted songs being traded at any given time. But according to the
- ruling: "This difficulty, however, does not relieve Napster of its duty"
- to block copyrighted recordings.
-
- The court ruling states that rather than monitoring all files being traded
- on a continuous basis, it is sufficient to do periodic searches from time
- to time "against lists of copyrighted recordings provided by the
- plaintiffs" -- the major record labels.
-
- In an Endnote, the ruling admits that "given the limited time an
- infringing file may appear on the system and the individual user's ability
- to name her files, [blocking each and every] 'specific infringing file'
- would be illusory."
-
- This appears to be at least a tacit acknowledgement that Napster cannot be
- held responsible for its users' endless creativity in circumventing any
- type of blocking.
-
- Once Napster receives "reasonable notice" from a record label that
- copyrighted songs are on the system, the song-swapper has three business
- days to prevent access to the offending files, even if the files have not
- yet been included in Napster's index.
-
- However, Napster is also obligated to act if it is "reasonable to believe
- that a file available on the Napster system is a variation of a particular
- work or file," which means that in addition to formal file names, Napster
- must also seek out user-inspired variations, perhaps even including coded
- names.
-
- The company must also file a Report of Compliance within five days of
- being notified of an infringement.
-
- Judge Patel's preliminary injunction also provides that record companies
- may notify Napster of song titles in advance of their release, requiring
- Napster to block the songs before they are ever traded.
-
- According to the ruling, "the burden is far less and the equities are more
- fair to require Napster to block the transmission of these works in
- advance of their release. To order otherwise would allow Napster users a
- free ride -."
-
- It remains to be seen how interested Napster loyalists will be if Napster
- does indeed end the free musical ride. The company has proposed a paid
- subscription service, but alternatives such as Gnutella may become the
- downloading vehicle of choice for song-swappers.
-
- And, while the recording industry seems to have won this battle, according
- to some analysts it may turn out to be a Pyrrhic victory. Electronic music
- downloads are clearly the wave of the future, they say, and the music
- industry's "victory" may turn out to be the last-gasp defense of an
- outmoded music distribution model.
-
-
-
- Judge Orders Napster to Police Trading
-
-
- A federal judge has ordered Napster to prevent users from trading
- unauthorized files within the next two business days.
-
- A federal judge has ordered Napster to curb the exchange of copyrighted
- music on its Internet service, a ruling that threatens to cripple the
- company and to undermine the activities of millions of people who flock to
- Napster each day to freely copy songs.
-
- The judge's injunction, issued late Monday and published today by the
- court on its Web site, requires Napster to prevent users from trading
- unauthorized files within three business days of receiving notice from
- aggrieved copyright holders. Napster had previously said such an injunction
- could force it to shut down altogether, but the company issued a short
- statement today saying it would seek to comply with the terms, presumably
- while remaining in business.
-
- Still, the order, which takes effect immediately, appears to signal the
- end of an era for Napster. The five major record companies, which sued
- Napster asserting the company abets copyright infringement, have said they
- hold the copyrights to as much as 70 percent of the work traded on the
- online service.
-
- "Napster's going to be much different," said Eric Scheirer, an industry
- analyst with Forrester Research, a market research firm. "You're not going
- to be able to find the stuff you find at the record store."
-
- But the injunction, issued by Judge Marilyn Patel of the United States
- District Court in San Francisco, also places a burden on the record
- companies. The ruling requires the record companies not only to provide
- the names of songs to which it owns the copyrights, but also to find
- evidence those songs are being traded on Napster. The companies have
- previously asserted that this requirement places an unfair burden on them.
-
- Still, the record companies embraced the injunction today as providing
- much-awaited relief. They said they would seek to comply promptly with the
- requirement that they give Napster lists of songs to which they own the
- copyrights, but declined to say how many songs this would entail.
-
- Anticipating the ruling, users of Napster have flocked to the site in
- recent months, exchanging millions of files each day. The company, started
- two years ago by a 19-year- old college student, said it had around 65
- million registered users, of whom 10 million use the service each day, and
- as many as 2 million at any given time.
-
- Napster users also have taken other steps to preserve the ability to trade
- music. Some users are testing other services that, unlike Napster, do not
- have centralized servers and will be more difficult for record companies
- to police. Other Napster users are seeking to skirt the bans by modifying
- the way they name songs on the service; for instance, if Napster seeks to
- block exchange of the song "Fade to Black" by Metallica, Napster users may
- modify the name to "Fade 2 Black" to evade a filter.
-
- Such efforts have helped Napster users in part evade a filter that Napster
- unilaterally put in place starting Sunday night, a block aimed at
- preventing users from searching for songs by Metallica and Dr. Dre. Mr.
- Scheirer said that even if some users sought to evade the filters, the
- injunction was "likely to become effective against most Napster users."
-
- Judge Patel's ruling modifies an injunction originally ordered in July of
- 2000, when she found that Napster had been used for the wholesale
- infringement of copyrighted works. Two days after her ruling, the United
- States Court of Appeals for the Ninth Circuit stayed Judge Patel's
- injunction. Then last month, a three-judge panel from the Ninth Circuit
- issued a ruling supporting much of the legal reasoning behind Judge
- Patel's original order, but requiring her to narrow the scope of her
- injunction.
-
- As required by the Ninth Circuit opinion, the modified injunction issued
- Monday requires Napster and the record companies to share the burden in
- identifying copyrighted works exchanged by Napster users. The injunction
- also requires both the record companies and Napster to seek to identify
- variations of song names, like deliberate misspellings used by Napster
- users to evade the filters.
-
- In a hearing held Friday to discuss the scope of the injunction, the
- record companies had asked Judge Patel to include in an injunction a
- provision allowing them to provide Napster with a list of songs before
- their release in record stores. In a heated exchange between the
- litigants, the record companies argued Napster should have to filter songs
- pre-emptively, while Napster asserted that the requirement would be an
- undue burden and that it should not be required to filter a song until it
- first was exchanged by users.
-
- On this matter, Judge Patel's ruling left some room for interpretation,
- according to legal experts. Judge Patel wrote that the record companies
- may provide Napster with a list of songs before their release. She then
- went on to say that Napster must block access "beginning with the first
- infringing file."
-
- But a few sentences later, Judge Patel wrote that Napster must block
- "transmission of these works in advance of their release."
-
- "To order otherwise," Judge Patel wrote, "would allow Napster users a free
- ride for the length of time it would take plaintiffs to identify a
- specific infringing file and Napster to screen the work."
-
- Mark F. Radcliffe, an intellectual- property lawyer with the law firm Gray
- Cary Ware & Freidenrich in Palo Alto, Calif., said that it "is difficult
- to tell what she means" about the prerelease, adding, "It is fair to say
- this requires some thinking on the part of Napster as to what its
- obligations are."
-
- On the whole, Mr. Radcliffe said the ruling was "a pretty big loss for
- Napster." He said the decision gave the company very little wiggle room to
- continue to be used as a forum for the free exchange of copyrighted works,
- absent permission of the copyright owners.
-
- Hank Barry, the chief executive of Napster, is seeking to turn Napster
- into a for-pay service and has sought to make deals with record labels to
- provide them some proceeds from the business in exchange for rights to
- license their music. Already, Napster has struck one agreement with
- Bertelsmann's BMG, one of the five major record companies, but the others
- have resisted, saying Mr. Barry's offer of $1 billion in payments over
- five years is a paltry sum.
-
- In a statement, Mr. Barry said Napster would comply with the court's
- order, adding, "As we receive notice from copyright holders as required by
- the court, we will take every step within the limits of our system to
- exclude their copyrighted material from being shared."
-
- The Internet has called into question whether basic tenets of copyright
- law might be shaken by the ease with which works can now be distributed.
- But Mr. Radcliffe said today's ruling "indicates to Internet service
- providers, Web sites and other third parties on the Internet that put up
- content that there are no special rules for the Internet."
-
-
-
- New Virus Uses Pornographic Bait-And-Switch
-
-
- A new e-mail virus that promises an eyeful to Internet users but instead
- cripples Microsoft Windows emerged Tuesday, although anti-virus software
- companies said they had come up with a cure by mid-afternoon.
-
- This destructive worm appears as a forwarded e-mail with "Naked Wife" in
- the Subject line. Readers who click on the attached file, called ``Naked
- Wife.exe", will not get a nude picture, but will instead see a short
- cartoon followed by a vulgar message, signed by ``BGK (Bill Gates Killer)."
-
- All the while, the virus is deleting key Windows and system files on the
- user's PC, rendering the computer unable to start up properly, according to
- Susan Orbuch, a spokeswoman for anti- virus software maker, Trend Micro
- Inc.
-
- Similar to earlier worm-type viruses like Love Letter and Melissa, NakedWife
- can spread quickly by e-mailing itself to everyone in a user's Microsoft
- Outlook e-mail address book.
-
- At least 25 corporations have been infected so far, according to McAfee, a
- division of security software maker, Network Associates Inc.
-
- Users who receive the e-mail should not click on the attachment and delete
- it immediately. The virus, written in the Visual Basic language, deletes
- files ending in .bmp, .com, .dll, .exe and .ini in the Windows and Windows
- Systems directories.
-
- Infected users will not be able to restart their computers and will have to
- reinstall the Windows operating system.
-
-
-
- eBay Scam Artists Face Criminal Charges
-
-
- Federal prosecutors issued an indictment on Friday against three eBay
- users for self-bidding on their own art auctions in an attempt to spike
- bid prices.
-
- The indictment alleges that the three men used 40 different names on eBay
- to place over 50 false bids on paintings they auctioned online from
- November 1998 to June 2000, including a fake Richard Diebenkorn painting
- that garnered a US$135,000 bid.
-
- Rob Chesnut, eBay's deputy general counsel, told the Associated Press that
- he believed the indictment marks the first criminal case to result from
- alleged shill bidding online.
-
- eBay spokesperson Kevin Pursglove told the E-Commerce Times that the Web
- auction house assisted the investigation by providing federal authorities
- with access to eBay tools that can help pursue individuals who perpetrate
- auction fraud.
-
- "Anytime we see a series of listings that may be a fraud, we will often
- contact the authorities and let them know what kinds of information we
- have available," Pursglove said. "A lot of the information we have is
- confidential and covered by our privacy policy, but we make it very clear
- to our users that if they engage in any fraudulent activities we will
- cooperate with the authorities to the max."
-
- According to published reports, Kenneth A. Walton, a 33-year-old lawyer
- from Sacramento, California; Kenneth Fetterman, a 33-year-old man from
- Placerville, California; and 31-year-old Scott Beach of Lakewood, Colorado
- were charged with a total of 16 counts of wire and mail fraud.
-
- If convicted, the men face up to five years in prison, as well as fines
- and the obligation to pay restitution to the victims.
-
- The shilling scheme, which included the creation of phony e-mail accounts
- from art experts, raised $450,000 in auction bids. In May 2000, eBay
- voided the $135,805 sale of the fake Diebenkorn painting after discovering
- that Walton had placed his own bid on the item using a different online
- identity.
-
- Pursglove said that because approximately 6 million items are listed on
- eBay each day, it would be impossible to catch each and every fraudulent
- action as it occurs. However, eBay's new proprietary software tools gives
- the online auction leader the best possible chance to do so, Pursglove
- said.
-
- The software searches the bidding history of individual bidders to look
- for historical shill patterns, and identifies shill patterns as they are
- occurring, Pursglove said.
-
- On March 5th, eBay announced a new partnership with Eppraisals.com, the
- largest online art, antiques and collectibles appraisal company.
-
- For a fee of around $15, eBay users can get an appraisal on an object up
- for bid by sending Eppraisals the object's item number or URL. Pursglove
- said Eppraisals will help eBay customers determine if an item is priced or
- described accurately, with a turnaround time of around 48 hours.
-
- Pursglove said that eBay's alliance with Eppraisals "will go a long ways
- towards building confidence shoppers have on our site."
-
-
-
- Online Auctions Top FBI Net Fraud List
-
-
- Despite widespread consumer fears about online credit card fraud, the No.
- 1 scam on the Internet is Web auction fraud, according to a report
- released Tuesday by the U.S. Federal Bureau of Investigation (FBI) and the
- National White Collar Crime Center.
-
- Internet auction fraud was the problem in 64 percent of the complaints
- filed with the government's Internet Fraud Complaint Center. Credit card
- and debit card fraud counted for just under 5 percent of the complaints.
-
- "Victims of crime, whether it be Internet fraud or other crimes, are using
- the Internet as a reporting tool," FBI Director Louis J. Freeh said. "Now
- critical investigative information can be shared with our law enforcement
- colleagues around the country in a readily retrievable way."
-
- The FBI report, which looked at complaints logged by the Center from May
- to November 2000, said that the total dollar loss for all complaints
- exceeded US$12.3 million.
-
- During its first six months of operation, the Center logged 20,014
- complaints and referred 6,087 to law enforcement agencies around the
- country for future action. Of those, 5,273 involved online auction fraud.
-
- The average dollar amount of Internet fraud cases referred to law
- enforcement was $255 and the total dollar amount of all Internet fraud
- cases was $4.6 million over the six month period. The largest dollar loss
- reported was $366,248.
-
- "E-business is no longer just a buzzword," said Texas state securities
- commissioner Denise Voigt Crawford, board member of the National White
- Collar Crime Center. "It's here to stay and we must find ways to help
- consumers and businesses have confidence in the transaction technology
- they choose."
-
- Notably, over 17 percent of referred cases involved losses of $1,000 or
- more. The FBI also said that nearly one-third of all losses were under
- $100 and two-thirds of complainants lost under $500.
-
- Another common complaint came from people who ordered and paid for
- merchandise online, but did not receive what they ordered. Twenty-two
- percent of the complaints fell into that category.
-
- While investment fraud was the problem for just over 1 percent of the
- fraud victims, those bilked by phony investments scams lost the most
- money, posting an average loss of $500.
-
- The FBI reported that California was the hot spot for Internet fraud, with
- most of the con artists -- and most of the victims -- being from the
- state.
-
- The Internet Fraud Complaint Center found that 17.3 percent of individual
- perpetrators and 19.8 percent of business perpetrators were operating in
- California. Likewise, 15.4 percent of individual complainants and 15.8
- percent of business complainants also hailed from the Golden State.
-
- Other states with high concentrations of dot-con artists and victims were
- Florida and New York.
-
- The report found that the typical victim reporting a complaint "tends to
- be a male, in his mid-30s, residing in one of the more populated U.S.
- states, and was involved in a fraudulent online auction transaction that
- resulted in a loss of over $200."
-
- However, the Internet Fraud Complaint Center stressed: "It is important to
- note that anyone is susceptible to falling prey to an Internet fraud."
-
- The Internet Fraud Complaint Center is not the first agency to list
- auction fraud as the No. 1 online consumer complaint. In October, the U.S.
- Federal Trade Commission said that auction fraud topped the list of
- complaints received through its Consumer Sentinel database.
-
- Additionally, in January, eMarketer released a report showing that auction
- fraud accounts for 87 percent of all online crime.
-
-
-
- ICANN Meetings Open in Massachusetts
-
-
- The agency that oversees Internet addresses, appointed by the U.S.
- government in 1998, admits it still hasn't figured out how best to serve
- the millions of Web surfers affected by its policies.
-
- Structural changes are among the agenda items as the Internet Corporation
- for Assigned Names and Numbers begins quarterly meetings Friday in
- Melbourne, Australia.
-
- Much of the dissent comes from ICANN's decision last year to hold elections
- for only five of the nine at-large seats set aside for the general Internet
- community.
-
- A study on the future of at-large seats is pending, with one option to
- scrap them completely.
-
- ``If these at-large seats are eliminated, there will be no democratic
- voice," said Barbara Simons, an unsuccessful at-large candidate who led a
- discussion on ICANN at a computer conference in Cambridge on Wednesday.
-
- Eric Grimm, an Internet lawyer in Ann Arbor, Mich., complained that key
- decisions were being rushed through without adequate input from Net users.
-
- In addition to structural changes, ICANN board members will review the
- recent selection of new domain names, the use of non-English characters and
- proposed changes to a contract for running ".com," ".net" and ".org"
- databases.
-
- The board will also continue persuading other countries to recognize
- ICANN's authority and to contribute the equivalent of membership fees.
-
- In some ways, ICANN is in a bind. The Internet community demands action in
- Internet time, but that approach leads to complaints that ICANN perhaps
- acts too hastily.
-
- ``In an ideal world, we would set aside a year or two where we just work on
- structure," ICANN chief policy officer Andrew McLaughlin said in a phone
- interview.
-
- ``But the Internet is evolving," he added. ``The market demands a
- responsive administrative organization. We have no choice but to go ahead
- with major decisions as best we can."
-
- Case in point: November's decision to select seven new domain names to
- relieve the crowded field of addresses ending in ".com."
-
- A cloud remains over the recent selections because of perceptions that
- ICANN rushed through the process and did so without input from any of the
- elected board members, who were seated minutes after the selections were
- finalized. ICANN chairman Vinton Cerf has acknowledged that he wants to
- address procedural flaws which occurred during that process.
-
- ``I realize there are kinks to be worked out, but that's not an excuse for
- treating this as an experimental process that doesn't have consequences,"
- said Peter Schalestock, attorney for Group One Registry Inc., the
- unsuccessful bidder of ".one."
-
- At-large board member Karl Auerbach, elected last year on an anti-ICANN
- platform, said selections could have been ``vastly different" with the
- input of elected representatives.
-
- ICANN has its defenders, including companies victorious in their bids for
- new domain names.
-
- Brian O'Shaughnessy of VeriSign Inc., which joined in a winning bid for
- ".info," said ICANN can never reach a final form.
-
- ``Times change. Technologies change. Institutions and society change," he
- said.
-
- Also on the agenda in Melbourne is a proposal to restructure ICANN's Domain
- Name Supporting Organization, a committee to make recommendations on domain
- name policy.
-
- Jonathan Weinberg, a Wayne State University professor, said the committee
- is ``badly in need of reform," but he's not sure bad structure is solely
- to blame.
-
- ``It's mostly an excuse," Weinberg said. ``ICANN likes to stress it's a
- work in progress. That's the way of deflecting criticism whenever anyone
- says anything bad."
-
-
-
- EarthLink Promises "Anonymous" Web Surfing
-
-
- EarthLink is mining privacy paranoia in a bid to sign up new subscribers,
- a move that could add new heat to marketing battles in the bitterly
- competitive Internet access business.
-
- "They are watching you," the Internet service provider asserts in a TV
- spot that began running last week. "Compiling your information. Invading
- your privacy. At EarthLink, we would never do that. We just provide the
- totally anonymous Internet."
-
- The ad campaign, by TBWA Chiat/Day, underscores growing consumer concern
- about prying online marketers--fears that have become mainstream enough to
- be turned into a marketing opportunity itself. EarthLink rivals including
- AOL Time Warner's America Online have long advertised their privacy
- features as a way to attract new customers. Regardless of whether such ads
- can resolve the question of who protects consumers best, they could bring
- greater scrutiny to the privacy policies of ISPs.
-
- "The ISP is the absolute gateway for consumers to get onto the Internet.
- They're in the position to see virtually everything that a consumer does;
- very often these privacy policies don't make that clear," said Ray
- Everett-Church, an attorney who runs privacy consultancy Privacyclue.com.
-
- At least one Internet analyst said EarthLink may have gone too far in
- touting its service as "anonymous" in its bid to compete in a tough
- market.
-
- "It sounds like EarthLink is grasping at straws," said Bruce Kasrel, a
- senior analyst at Forrester Research, who pointed to the difficulty in
- standing out among the thousands of ISPs. The company faces tough
- competition in various realms, such as price and offerings, he said, which
- is a disadvantage when rivals can provide portal deals or free services.
-
- "It's not really a solid promise to say that they're going to protect your
- privacy when all they're really protecting is stuff like names and
- addresses that can be gotten a million other ways," said Kasrel. Consumers
- understand their privacy is lost with these services, he said.
-
- Nevertheless, privacy experts say companies that disclose their practices
- within their privacy policies are legitimate. Most of the major ISPs have
- reasonable privacy policies that reassure consumers that they're not doing
- anything untoward with their customer data. Even many free ISPs, such as
- Juno Online Services, where consumers enter a quid pro quo agreement to
- give up their personal information in exchange for a subsidized service,
- are explicit about what they share with third parties and why.
-
- "The reality is, like EarthLink, we do not give out consumer individual
- subscriber information to anyone," said Charles Ardai, chief executive of
- Juno, which runs a free and a paid service.
-
- For its part, AOL said it has created "a gold standard for Internet
- privacy" and will continue to do so.
-
- Still, some ISPs are forging extremely close relationships with marketers,
- which might make some consumers uncomfortable. The pliability of some Net
- access providers has encouraged several companies, such as Predictive
- Networks and Idealab-backed Compete.com, to collect and analyze consumer
- data via ISPs to market targeted promotions to Web visitors.
-
- Predictive Networks, used in low-cost Net connections from ATT they kind
- of roll over and show you their belly. That's a big concern," said
- Privacyclue.com's Everett-Church, pointing to so-called John Doe suits in
- which plaintiffs pressure ISPs to get the names and addresses of the
- accused.
-
- Although EarthLink doesn't immediately roll over--it gives subscribers
- notice of a civil suit and gives them 10 days to contest it--privacy
- advocates said there are other remedies that would go further in helping
- consumers.
-
- "The best thing that companies can do (to protect consumer privacy) is not
- record information in the case of these John Doe lawsuits. It's possible
- just not to record data, because then it would be hard to trace it back to
- consumers," said Richard Smith, chief technology officer for the
- Denver-based Privacy Foundation.
-
- On this point, EarthLink says it knows when a subscriber logs on or off
- the network but not where that person travels online. Furthermore, the
- company said it only keeps such data for 30 days. "In the event of a large
- (criminal) case, we would be able to give that information over," said
- Steve Dougherty, director of systems vendor management for EarthLink.
-
- Despite shortfalls, privacy advocates say ISPs can take steps to protect
- consumers' privacy.
-
- ISPs can block a subscriber's IP address, making it nearly impossible to
- detect a subscriber's location, which can be tracked for targeted
- advertising or other purposes.
-
- AOL, for example, issues IP addresses that make it look like most
- subscribers are from the same point in Virginia, its headquarters.
- EarthLink, on the other hand, says that its IP addresses are "obscured"
- because they are issued from a large pool of addresses, although they can
- be pinpointed to the city level.
-
- Another privacy concern for some ISP customers involves a vulnerability in
- Windows that can expose a consumer's disk drive to anyone on the Internet.
- The disk-sharing function uses certain ports, and ISPs can block all
- traffic to these ports so that their subscribers are protected.
-
- EarthLink doesn't block ports "because there are valid uses for them,"
- said Dougherty. Uses for them include file sharing for an in-house
- printer, he said.
-
- Although ISPs are increasingly touting their privacy features in general,
- consumers are largely clueless when it comes to details because of the
- complexity of standard privacy policies.
-
- "These disclosures are buried in the user agreements, and even if
- consumers read through the five or 10 pages, it still may not sink in,"
- Privacyclue.com's Everett-Church said.
-
-
-
- Survey: Macintosh Owners Still Most Loyal
-
-
- Apple customers are still the most loyal to their brand, according to a new
- survey by Harris Interactive, the Internet-based research firm. The survey
- included over 140,000 Internet users, including more than 6,500 who
- purchased a home personal computer in the first three quarters of 2000.
-
- The study found wide disparity in repurchase loyalty -- the percent of
- brand owners that bought the same brand when they purchased a new home
- computer -- among the top computer brands. For example, just over half (53
- percent) of Mac owners who bought a personal computer in the first
- three-quarters of 2000 repurchased a Mac.
-
- Gateway's customer loyalty was highest among Wintel brands with a 45
- percent repurchase rate. IBM had the lowest repurchase loyalty among the
- top brands, with only 9 percent. Dell had 40 percent, Hewlett Packard had
- 33 percent, and Compaq had 29 percent.
-
- "As the consumer PC market matures, repurchase loyalty is a key measure for
- PC brands," said Dave Tremblay, director of technology research for Harris
- Interactive. "First time buyers account for only about one-fifth of all
- consumer personal computer purchases. While strength in that segment is a
- bonus, you can't build a business relying on these buyers. The easiest
- buyers to capture should be a brand's current users."
-
- If a company can't successfully sell to its own customers, it will likely
- have problems selling to its competitors' customers, he added. IBM is a
- good example of this, according to Tremblay. When IBM de-emphasized its
- traditional retail consumer distribution channels, its customers abandoned
- the brand. Fewer than one in ten IBM brand PC owners repurchased an IBM
- brand PC.
-
- "While strong repurchase loyalty is not enough (witness Apple's high
- loyalty but declining share), it is a very good place to start," Tremblay
- said.
-
-
-
-
- =~=~=~=
-
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