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- Volume 1, Issue 39 Atari Online News, Etc. November 26, 1999
-
-
- Published and Copyright (c) 1999
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
-
-
-
- To subscribe to A-ONE, send a message to: dpj@delphi.com
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribe from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com/aone/
- http://a1mag.atari.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
- =~=~=~=
-
-
- A-ONE #0139 11/26/99
-
- ~ PCs Getting Cheaper! ~ People Are Talking! ~ Tiny Computer?!
- ~ Dawn Of New IT Age?! ~ EA And AOL Team Up! ~ 'Mr. Nutz' On GBC!
- ~ AOL Spam 'Contract' Up ~ GameXpo And Tourney! ~ "Wearable" PC?
- ~ W97M/Prilissa Virus! ~ 1 Billion Page Views! ~ Web Complaints!
-
- -* Dreamcast Machine Of The Year *-
- -* Microsoft Class Action Suits Begin! *-
- -* Judge Orders Mediation In Microsoft Case! *-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Normally, I'd be sitting here at my desk loosening-up my sweatpants
- drawstring and uttering a large sigh of relief. I'd have probably just
- finished working on some Thanksgiving leftovers and another slab of pie.
- Not this year, unfortunately. We had an invitation to go to my wife's
- mother's house this year, so leftovers are out. So now, I'm sitting here
- and feeling withdrawal pangs! Good thing I purchased an extra pie for our
- own use; I think I need to gobble down a slice or two... I hope that
- everyone had a terrific holiday with family and friends; in another month,
- we can do it all over again!
-
- This is traditionally probably the slowest news week of the year.
- Technology news is slowing and gaming news will likely pick up a bit to
- saturate everyone for the holidays. That's okay, we all need a little
- slowdown near the end of the year anyway!
-
- Well, I have no real earth-shattering editorial comments this week. It may
- be due to the holiday fare, I don't know. So instead, I'll just close up
- here, grab a piece of pie, and put this week's issue to bed!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. I sit here, bloated and uncomfortable
- from the feast (yes, I'm writing this on Thanksgiving evening). I did a
- really dumb thing today. I sat there, even though I had promised myself
- that this year would be different, and gorged myself on turkey. Have I
- ever mentioned that I love turkey? Not only did I eat WAY too much
- turkey, but then I sat back and rested (one of the worst things you can
- do), and then went and gorged myself again (the OTHER worst thing you
- can do). I'm paying for it now, but it was all worth it. I don't know
- what it is about turkey, but it's one of my favorite foods in all the
- world.
-
- Of course, I did take the time to remind myself of what I have to be
- thankful for (no, it wasn't just TURKEY). Family, friends, health, and
- community are all right at the top of my list.
-
- No, "friends" and "community" aren't the same thing... although they do
- overlap. Friends are those people who are special to me for who and what
- they are. Community is the group of people who share a common bond of
- some sort. With us, it's our choice of Atari computers. I doubt that
- people would have understood this type of community even ten years ago.
- Being online is such a new experience that a lot of folks just can't
- grasp the sense of community. Well, as time goes on, I'm sure that we
- will be put in the same situation by that mother of revelation:
- Progress.
-
- On the Linux front, I'm getting much more acquainted with it, and I'm
- really liking it. It's a very different philosophy from that of
- Windows... or from TOS for that matter. The neat thing about Linux is
- that it's very security conscious. You can set up accounts for
- individual users, or even for different tasks. Right now I'm only
- running Linux on the PC, but if I get comfortable enough with it, I'm
- going to install the Motorola 68K version on my TT.
-
- Right now, you can either order a CD with the M68K version, or download
- it from one of several ftp sites, but I've heard rumblings that there
- may be an Atari-specific distribution in the works soon. Wouldn't it be
- great to install something like that without having to weed out all the
- non-Atari stuff? I'll keep you informed of any developments.
-
- Another thing I'm really impressed with is the speed of Linux as opposed
- to Microsoft's offerings. Remember the SETI@home project? That's the one
- where you download a program that grabs data generated by the Arecibo
- Radio Telescope and analyzes it for intelligent signals from outside our
- solar system. Unfortunately, there isn't a version of the program
- available for our beloved Atari computers, but there are versions for
- Windows, Mac, and a bunch of different Unix variants.
-
- I've got to tell you that I was quite impressed with myself when I
- optimized my Win98 setup so that the time it took to complete a block of
- SETI data from 21 hours down to an average of just under fifteen hours.
-
- Then I switched to Linux, grabbed the Linux version of the SETI@home
- program and installed it. My jaw bounced on the floor once or twice
- after completing my first SETI block under Linux. My time to complete a
- block had dropped to about 11.75 hours! Now THAT is a speed increase!
- I'm guessing that there are ways to optimize this new setup, but there's
- no way that I could do it with the limited amount of knowledge I now
- possess. I'm not sure that this one example is really indicative of the
- real speed increase, but it's kind of neat all the same.
-
- Hmmm... if that Atari Linux CD takes off, we might even have to start a
- special column here in A-ONE. Any volunteers?
-
- Well, let's get on with all the news, hints, tips and info available on
- the UseNet while I digest a little bit of that huge meal...
-
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
-
- Remember last week when someone mentioned that John Rojewski had completed
- a javascript client for the ST series of computers? Well, there wasn't a
- heck of a lot of feedback about it last week. But that's not the case this
- time around. When someone asks about integrating it into a CAB module, Jo
- Even Skarstein says:
-
- "Unfortunately it's not that simple, if the JS-engine doesn't have
- access to the objects in the document and/or frameset it is a part of,
- it's virtually useless. I can't see how this can be done without
- rewriting large parts of CAB."
-
- Trevor Spencer asks:
-
- "So what could you use the program for if, like me, you only have an Atari?"
-
- Jo Even answers simply:
-
- "Not much I'm afraid."
-
- Bill Platt asks:
-
- "Couldn't the entire html file be first read by the js interpreter and then
- passed onto CAB as a completed HTML file. The end result of any javascript
- is to write some piece of information to the document. While this would
- slow down cab, it would at least give some type of javascript support."
-
- Jo Even answers:
-
- "But that would only work for inlined JavaScript and the OnLoad-method."
-
- But Bill won't give up, and posts:
-
- "It would be a start! External .js files could automatically be passed to
- the js interpreter as well as the html file and the final output sent to
- cab as a completed html file. This would slow cab down tremendously, but
- using the dsp might help."
-
- "Phantomm" asks:
-
- "I was wondering if anyone is currently working on any new Atari related
- CDs with the intent to market them for sale?"
-
- Dennis McGuire tells Phantomm:
-
- "Funny you should mention that! Bob Buman of the Spectrum Atari
- Group of Erie has put together a "totally Atari" CD-ROM to commemorate
- the 15th anniversary of our user group. It features some of the history
- of our club, but also includes much, much more. Both our 8-bit and ST PD
- libraries are on it along with Atari commercials, interviews,
- software, etc. It's sort of a walk down memory lane!
-
- The SAGE Commemorative CD-ROM is scheduled for release on December
- 4th which our anniversary date. It will cost about $10 plus shipping.
- Watch for a formal announcement with more details and exact price (once we
- find the cheapest shipping method!) in about a week."
-
- Greetz Marcer adds:
-
- "Yeah, I'm almost finished with about 1 Game Cd, 1 Demo Cd, 1 Utility Cd
- and elite cd 1. all cds are filed. but i'm still working with the
- descriptions. "
-
- Believe me folks, I hadn't seen this message thread before I wrote that
- thing about the Atari Linux CD.
-
- Anyway, on to other subjects. Ken Hartlen asks about surfing the 'net with
- his Atari and how to get a PPP connection:
-
- "I've tried STinG and system was hanging while loading the Auto Folder.
- Would any CFG settings cause this?
-
- I tried STiK2B and same results as when I tried STiK1 for SLIP connections,
- I connect but after that the clients seem lost and my ISP (interlog.com)
- eventually disconnects me.
-
- All I'm trying to do is Telnet to see if things are working and I just see
- the occasional flicker of the SD and RD modem LEDs. Can someone please
- email a client app. to 'test' the connection?
-
- Here is my system set up:
-
- Mega ST2 w/2MB RAM
- ROM v1.4
- GEMDOS v0.15
- GEM v1.40
- NeoDesk v3.03
- STiK2B
-
- Has everyone had to tinker to get STiK and STinG to work? Or has someone
- simply changed the username, password, DNS, etc. and have it work first
- time?
-
- Any TAF member reading this have Interlog as an ISP and connect
- successfully with STiK or STinG?
-
- I'm at a loss as to why something seemingly simple, refuses to work."
-
-
- *Editor's note: It's always the simple things, isn't it?
-
- Mike Freeman tells Ken:
-
- "I was probably just incredibly lucky, but I didn't have to change
- anything to get STinG to work. I did end up tinkering to optimize MTU
- and such, but it did work for me right off. However... Things didn't
- work at all on the ISP I had before the one I have now. No matter
- what I did, nothing worked properly. This was using STiK. Another
- thing to consider, which I found out was true on my Falcon at least:
- The more software you load up the system with (AUTO/ACC/CPX) the less
- reliable your connection gets. I'm sure on an ST it's even worse. For
- me, it got to the point that CAB couldn't completely download
- ANYTHING without the connection freezing up or going incredibly slow
- (around 100-300 cps). This was solved by reducing my system to only
- the bare essentials and gradually experimenting with what I could and
- couldn't run along side STiNG."
-
- Steve Stupple asks for help with his CDROM problem:
-
- "I seem to have a problem reading CD-ROM's that have lowercase or mixed
- cased characters.. Is there a way to solve the problem or am I doing
- something wrong?? I'm using ExtenDOS Pro."
-
- Lonny Pursell tells Steve:
-
- "You might need to upgrade to ExtenDOS Gold. With the gold version
- I even get long file name support with MiNT which also displays
- mixed case. I don't know if the pro version is updated."
-
- Kevin Dermott adds:
-
- "this (ExtenDOS Pro)is what I use on Ataris both with Magic and single
- Tos,CD's that show up as Mixed case on my PC show up as all upper case on
- Atari so I wouldn't say Extendos is at fault all though there were a few
- patches for it a while back but can't remember if they were for this
- problem."
-
-
- Rene de Bie asks for help with his new Falcon:
-
- "I am a new Falcon030 user and I have heard different thing about the
- serial port on my Falcon.
-
- How can I get it above 19.200. I have seen once a program that could access
- the port to 115.200 or 56K.
-
- Please let me know. My CPX doesn't allow me to do it, must I do a hardware
- upgrade ?"
-
- Lonny Pursell tells Rene:
-
- "
- You just need a newer CPX and/or newer terminal software. Some
- communication programs handle the ports by themselves and the CPX
- is not needed. The Falcon can do 115k without hardware mods."
-
- While we're on the subject of communications packages, Galen posts this
- little "tale of woe":
-
- "Let me tell you all about my tale of woe:
-
- I run a Falcon 030, 14Mb, stock. It took me all of 5 minutes to set up
- STing 1.15 a few months ago, but for some reason I never could get CAB
- 2.5 to work with Geneva, so I've been web browsing in single-tasking
- mode.
-
- About a week ago, I noted a post on CSAST that recommended changing
- various configurations, like THREADING = 10 and so forth. I tried it,
- but did not get any noticeable change, positive or negative. It did
- seem to me, however, that CAB was "waiting for data" more than it used
- to.
-
- Last night, my wife complained that CAB was not running. I tried it
- out and discovered that although the dialer seems to work fine, running
- any application (CAB,MyMAIL,Newsie) slows down the system to the point
- that it essentially locks up. Timeouts and "Transaction Failed"
- messages are the norm in CAB, MyMail discovers I have mail, takes 2
- minutes to give a "Get Mail" button, and then appears to lock up. I
- can ping myself with great speed (25ms), but pinging yahoo.com results
- in 70% lost pings. I tried STing 1.2 and 1.22 last night with no
- success.
-
- Essentially, I'm now locked off the internet at home and am quite
- sympathetic with Katherine's frustration with her CT2. Although I have
- no such accelerator, I have plenty of frustration. Any ideas, anyone?"
-
- Kenneth Medin tells Galen:
-
- "You really should visit http://www.ettnet.se/~dlanor/ to get the latest
- versions.
-
- I've been using STinG with Geneva+Neodesk for a long time with very few
- problems. Geneva seems to stay too long in supervisor mode somewhere
- resulting in lost packets on MIDI ports. This happens both on TT, MSTe
- and ST. Also serial speeds above 57600 does not work. I use CAB 2.5
- Aftp, Newswatch+Popwatch, BNET, Ftpserv, Weblight etc without problems
- on 4 Ataris and a pc in a serial network. The CAB overlay by Olivier
- Booklage does _not_ work btw. but the Ackerman does. Maybe that was
- your problem?
-
-
- In the STinG Protocols cpx TCP page set:
-
- Receive Window : 24000
- Initial RTT: 1.500 sec
-
- Note that Newsie sometimes can make mysterious changes to any files on
- your hard disk without telling you. This can happen if the logging is
- active. Perhaps there is something wrong with the Hsmodem programs?
-
- I'd suggest you do a fresh install of all AUTO folder programs and STinG
- files on C:\ .
-
- Set the receive buffer in SCC.PRG with the "Setter" to 4 KB and send
- buffer to 2 KB. Keep everything else like in the distribution.
-
- I use this AUTO folder order with Geneva on my TT:
-
- JARXX.PRG
- NEOLOAD.PRG
- MACCEL3.PRG
- NVDI.PRG
- DRIVIN.PRG
- MFP.PRG (not needed on the Falcon)
- SCC.PRG
- MFP_TT.PRG (not needed on the Falcon)
- MIDI.PRG
- GENEVA.PRG (runs as late as possible to avoid lost packets)
- STING.PRG
-
- Note that some AUTO folder programs can disturb STinG. On my Mega 4 with
- 19" Moniterm monitor I had to change to another monitor driver to avoid
- lost packets. Also on the Falcon be careful with high screen
- resolutions."
-
- Joe Villarreal adds:
-
- "I am using the latest updates to Sting on my TT with Geneva/Neodesk. CAB
- 2.7, Newsie, Aftp, and Popwatch are working great in multi-tasking mode. I
- use MTU=576, MSS=536, Threading=10, and DEF_RTT=500. The latest updates to
- Sting have really increased the speed of internet access. MTU set at 1500
- and MSS set at 1460 slowed down the speed on my provider."
-
-
- Well folks, that's it for this time around. Tune in again next week, same
- time, same station, and be ready to listen to what they are saying when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - AOL And EA Team Up! 'Mr. Nutz'!
- """"""""""""""""""""""""""""" GameXpo And Tourney News!
- "Slave Zero"! 'Duke Nukem'!
- Dreamcast 'Machine of the Year'!
- And much more!
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Sega Dreamcast Named 'Machine of the Year'
- by TIME Magazine's TIME Digital
-
- Break-Through Videogame System Recognized as
- Leading Technology Product for 1999
-
-
- Sega of America, Inc.'s 128-bit, Internet-ready Sega Dreamcast videogame
- console has been named 1999 ``Machine of the Year" by TIME Digital, TIME
- Magazine's publication devoted entirely to personal technology.
-
- Sega Dreamcast has been cited for its revolutionary design and technology
- advances, including 128-bit 3D graphics capabilities, home theater-quality
- sound, portable gaming options and Internet functionality, including web
- browsing, chat, e-mail and online gaming. The honor is part of TIME
- Digital's special holiday issue dated Nov. 29, 1999, on newsstands Monday.
-
- Sega Dreamcast was chosen as a leading technology product for the year,
- beating out products such as MP3 players and personal video recorders.
-
- The story, written by Chris Taylor, cites not only Sega Dreamcast's
- superior technology and game library, but the incredible consumer buzz and
- sales momentum, which has led consumers to purchase close to 1 million Sega
- Dreamcast consoles since it launched in the U.S. on Sept. 9, 1999.
-
- ``We at Sega are honored to have Sega Dreamcast hailed as the 'Machine of
- the Year' by the respected editorial staff at Time Digital," said Peter
- Moore, senior vice president, Sega of America. ``Moving forward, Sega will
- continue to set new standards in gaming, especially via the online
- Dreamcast Network, which will further expand consumers' gameplay experience
- on Sega Dreamcast."
-
- This announcement follows a stream of additional honors received by Sega
- Dreamcast in the last two weeks. Popular Science Magazine awarded Sega
- Dreamcast the ``Best of What's New" Award. In CBS's annual Toy Test, Sega
- Dreamcast titles won seven of the 10 spots for best console software and
- The Wall Street Journal recently stated, ``This Christmas, the Dreamcast is
- the only game in town."
-
-
-
- Electronic Arts And AOL in Online Games Deal
-
-
- In a bid to become the world's top provider of video games online,
- Electronic Arts Inc. agreed to be the sole supplier of games to America
- Online Inc., the No. 1 Internet service provider.
-
- Redwood City, Calif.-based Electronic Arts, the world's biggest developer
- of video games, also said it would form a separate online games division
- that will create a Web site in late summer 2000 allowing consumers to play
- games on online.
-
- The company will also issue common shares in its new Internet business, in
- the form of a tracking stock, with an initial public offering planned for
- late next summer.
-
- ``EA is a leading creator of content and our intention is to make all that
- content available online," John Riccitiello, president and chief
- executive of Electronic Arts, said in an interview. Riccitieillo will
- oversee the new Web business.
-
- ``This exclusive deal merges the two into what we see as a dream team,"
- said Lise Buyer, a Credit Suisse First Boston analyst. ``We think
- (Electronic Arts) is very well positioned to be the No. 1 supplier of
- games online. All that was missing was a distribution network. AOL
- provides that."
-
- While the five-year deal and things like the Web site will boost revenues
- in the coming years, they will first drag earnings down as the company
- makes investments in the online games business, its chief financial
- officer, Stan McKee, said.
-
- Additionally, Electronic Arts also agreed to buy the Kesmai gaming unit of
- Rupert Murdoch's media conglomerate News Corp., for $30 million in cash and
- stock in a deal that will result in a $7.5 million charge against earnings,
- probably in the fourth quarter.
-
- Nevertheless, Wall Street analysts responded favorably to the unveiling of
- the company's long-awaited Internet strategy, which fueled an 18 percent
- jump in Electronic Arts's stock.
-
- Electronic Arts shares settled $16.25 higher at $108.25 after a session of
- active trading. AOL added $4.12 at $162.31.
-
- AOL, based in Dulles, Va., said it will purchase 10 percent of the new
- common stock, and warrants for an additional five percent, while News
- America will acquire five percent of the new common shares. Both deals are
- subject to regulatory approval. The remaining shares will be retained by
- Electronic Arts and its employees.
-
- Between the AOL and Kesmai deals, the new Web site and the other
- investments, Electronic Arts said it expects earnings dilution of 20
- percent in the fiscal year ending in March 2001. First Call/Thomson
- Financial's latest consensus analysts' estimates predicts the company will
- earn $2.52 in fiscal 2001. It earned $1.74 in its last fiscal year ended
- in March 1999.
-
- The company, which is known for its popular titles such as John Madden
- Football, SimCity, Conquer Tiberian Sun, and many others, plans an initial
- public offering to coincide with the introduction of the site, sometime by
- the late summer of 2000.
-
- ``We are encouraged to see EA take off its gloves to fight in the dot com
- world, leveraging its best of breed, content and brands," said Larry
- Marcus, an analyst at Deutsche Banc Alex. Brown, who raised his price
- target to $140, from $110.
-
- The deal with America Online spans five years starting in April 2000 and
- guarantees AOL $81 million.
-
- Electronic Arts will be exclusively responsible for the content on AOL's
- Games Channel and on its AOL.com Web site, its CompuServe service, ICQ and
- Netscape properties.
-
- For its part, Electronic Arts plans to spend up to $125 million between
- now and March 2001 as it builds its online games division. It said it will
- spend $20 million to $25 million in the current fiscal year ending March
- 2000, plus another $100 million in the following year.
-
- The money would be spent on fees and shared revenue associated with the
- AOL deal and on product and infrastructure development and marketing, said
- McKee, Electronic Arts' CFO.
-
- ``This year is a straight investment year," said Riccitiello, the
- president and CEO, adding that material profitability will come in fiscal
- 2003.
-
- McKee, the CFO, estimated that revenue from the online division would be
- $50 million to $70 million next year and in fiscal 2002, revenue is
- expected to be $175 million to $200 million.
-
- Electronic Arts will retain over 95 percent of subscription revenue and
- over 70 percent of advertising revenue, he said.
-
- In the next year, Electronic Arts plans to offer 60 games online through
- AOL and its Web site through a subscription based service. It currently
- offers one online game, ``Ultima Online," for a $9.95-a-month
- subscription fee.
-
- Regarding plans for the tracking stock for the online gaming division,
- Electronic Arts said it expects to file a proxy statement with regulators
- by March 2000. It plans to do the IPO late in the summer of 2000,
- coinciding with the introduction of the Web site, McKee said.
-
- The company said it is issuing a tracking stock so that investors could
- have an isolated return on its Internet business, and as additional
- currency for hiring new staff.
-
- ``While we are very good at hiring and recruiting, we need more of the
- best," Riccitiello said.
-
-
-
- i2e2 and iGame Announce $50,000 GameXpo and Tournament Series
-
- CompUSA PC, Interact, 3Dfx, Aureal and Intel to Sponsor a New
- Level Of Competition for Organized Gaming
-
-
- i2e2, the first standards organization for organized gaming, and iGame, a
- leading producer of live gaming events and expos, Monday announced the
- inaugural ``GameXpo and Tournament Series Presented by i2e2." The national
- tour will begin in the San Francisco Bay Area on November 27 and continue
- in major cities through late January 2000. Among the stops planned for the
- tour are San Jose, Las Vegas, Phoenix, Los Angeles, Chicago, New York,
- Cleveland and Dallas. Several national companies, including CompUSA PC,
- Interact, 3Dfx, Aureal and Intel, have signed on to serve as the tour's
- primary sponsors.
-
- ``This marks the beginning of a new era in organized competitive gaming,"
- said Joe Perez, president of i2e2. ``For the first time in the U.S., as
- part of our effort with iGame to take competitive gaming to a whole new
- level as an 'eSport,' gamers will be able to compete in a live event for
- both prizes and a national ranking."
-
- Cash and prizes for the GameXpo and Tournament Series will total $50,000,
- including over $2,000 in cash for the top tournament players at each tour
- stop. Two of the hottest game titles -- Sega Sports NBA 2K for the Sega
- Dreamcast and GT Interactive Software's much-anticipated ``Unreal
- Tournament" for the PC -- have been chosen as tournament games. Later this
- month, i2e2 and iGame plan to announce additional titles and sponsors as
- they expand the series. Players interested in competing in the tournament
- can get information at the i2e2 Web site, www.i2e2.com. Throughout the
- tournament, i2e2 will present complete details of the tour's progress,
- including streaming video of actual competitions on Sega Sports NBA 2K.
-
- ``We very excited to by working with i2e2," said Antonio Capretta, CEO of
- iGame. ``They are bringing a cutting edge approach and new respectability
- to competitive gaming. Our combined success in putting this tournament
- together is reflected in the level of interest national sponsors have shown
- in the GameXpo and Tournament Series."
-
- Several additional titles for the PC, Sega Dreamcast, Sony Playstation and
- Nintendo 64 will be highlighted as part of the GameXpo. These include PC
- games Nocturne and Fly! by Gathering of Developers, Tiberian Sun by
- Westwood Studios, Soldier of Fortune by Activision, Daikatana by Eidos and
- Prince of Persia 3D by Broderbund. For the Dreamcast, featured games will
- include NFL 2K by Sega Sports, Soul Fighter by Mindscape and Slave Zero by
- Accolade. For the Playstation, featured games will include Medal of Honor
- and Hot Wheels by Electronic Arts. Castlevania by Konami will be featured
- for Nintendo 64.
-
- In sponsoring and launching the GameXpo and Tournament Series with iGame,
- i2e2 is establishing the first universal ranking system for competitive
- gaming. Similar to those found in professional tennis and stock car racing,
- the system incorporates rankings into all competitive events, including
- those sponsored by other gaming organizations. According to i2e2, gamers
- are now able to enter a variety of events and earn points toward a
- universal ranking based on their skill and the level of competition they
- participate in. i2e2's goal is to heighten the prestige of all sanctioned
- events, including established competitions and tournaments, by creating a
- higher level of competition where players can increase their overall
- standing in the gaming community. It also is designed to allow new players
- to work their way up to the professional level.
-
- i2e2 and its plans were unveiled in September by Perez and Frank Cabanski,
- two of the leaders in the development of competitive gaming. Perez is the
- former online events manager of Total Entertainment Network (TEN), where he
- co-founded the Professional Gamers League (PGL), and Cabanski recently
- served as commissioner of the CyberAthlete Professional League (CPL).
-
- The GameXpo and Tournament Series is part of the company's efforts to offer
- access to an array of gaming competitions, both live and online, that will
- include action games, strategy games, parlor games, arcade games, trivia
- games, game shows, simulations and sports-related game programs. These
- competitions are being designed for all skill levels, from high-level
- professional gamers to recreational players.
-
- For complete details of the series, including tour locations, a listing of
- games being included on the tour, and the latest tour updates, visit
- www.i2e2.com. For information on iGame, go to the company's Web site at
- www.igametours.com.
-
- Tour Schedule (subject to change)
-
- San Jose November 27-28
- Las Vegas December 1-2
- Phoenix December 4-5
- Los Angeles December 7-8
- Chicago January 15-16
- New York January 19-20
- Cleveland January 22-23
- Dallas January 26-27
-
-
-
- Take-Two Interactive Software, Inc. Acquires Exclusive
- Rights to Publish PlayStation 2 Computer Entertainment
- System Game Based On the Duke Nukem Franchise From 3D Realms
-
-
- Take-Two Interactive Software, Inc. announced Monday that it acquired the
- exclusive worldwide rights to publish a game based on the popular Duke
- Nukem franchise from 3D Realms Entertainment, a division of Apogee Software,
- Ltd., for the PlayStation 2 computer entertainment system.
-
- Concurrently, Take-Two entered into a development agreement with n-Space,
- Inc., the developer of Duke Nukem: Time to Kill for the PlayStation
- computer entertainment system. Take-Two expects to release a title based on
- the enlarging set of characters from the Duke Nukem franchise for the
- PlayStation 2 computer entertainment system. Take-Two also has several
- other key titles in development for the PlayStation 2 computer
- entertainment system.
-
- Since being introduced in 1991, Duke Nukem products have sold more than
- four million units, making the Duke Nukem series one of the most popular
- brands in the entire game industry.
-
- Ryan Brant, Chief Executive Officer, said, ``Take-Two and Rockstar welcome
- the opportunity to continue the tradition of Duke Nukem. We believe that
- the addition of titles based on the Duke Nukem franchise to our portfolio
- strongly positions Take-Two and RockStar as premier content publishers for
- next generation platforms."
-
- Scott Miller, head of Apogee, said, ``Rockstar, like us, wants to break the
- rules and make a Duke console game that's as successful and innovative as
- the Duke PC titles. This takes real talent and commitment, and between
- Rockstar, Take-Two and n-Space I have no doubts about it happening."
-
- Duke Nukem, while rearranging the cigar between his teeth, also had a few
- brief words: ``Rockstar rocks. Hail to the king, baby."
-
-
-
- Electronic Arts Ships V-Rally 2 Presented
- by Need for Speed for the Playstation
-
-
- Electronic Arts announces that it began shipping V-Rally 2 presented by
- Need For Speed for the PlayStation console system.
-
- Built from the ground up, the release of this ``down and dirty" title
- helps to extend the popular, award-winning Need For Speed franchise with
- racing fans of all types and skill levels.
-
- V-Rally 2 presented by Need For Speed offers gritty rally racing around the
- world, Need For Speed style, giving the player(s) an array of options to
- help customize the experience.
-
- Set in real-time 3-D environments, V-Rally 2 features white-knuckled,
- arcade-style rally racing action through wildly different terrain on more
- than 80 tracks, a customizable track editor and random track generator, and
- a split screen mode that supports up to four-players.
-
- Racing in V-Rally 2 happens in 12 diverse countries over roads of mud,
- snow, gravel, dirt and asphalt. Exotic locales and conditions include the
- treacherous icy roads of Sweden, the rough gravel roads of Indonesia, the
- breathtaking Corsican coastline and the famous cliffs of Monte Carlo.
-
- Each of these courses can be raced under varying weather conditions, during
- the day or night. Players can choose from 16 officially licensed 1999 rally
- cars, and 10 officially licensed bonus cars from the illustrious history of
- rally racing. Each car features strikingly realistic graphics, physics and
- dynamic vehicle damage.
-
- The result is that the cars' handling, performance and crashes now come
- with visual repercussions as doors get bashed in and windshields shatter.
- V-Rally 2 also features a computer graphics animated driver and co-pilot
- that react to the player's controls.
-
- Helping to set V-Rally 2 presented by Need For Speed apart are its depth of
- gameplay and multiple options from which the player can choose. The game
- ships with four main gameplay modes including: Arcade, Rally Championship,
- V-Rally Trophy and Time Trial.
-
- In addition, racing fans will enjoy unlimited track options, such as a
- powerful and intuitive track editor, allowing players to create courses
- bound only by their imagination. More than 40 tracks can be saved on a
- memory card for storage or to transfer to another PlayStation.
-
- In addition, the game offers an Artificial Intelligence (AI) random track
- generator, designed for the player who enjoys the unexpected. These track
- options essentially make the number of courses available in the game
- limitless. Racing fans will also enjoy the depth of the statistics tracking
- which can keep tabs on multiple lap and stage times.
-
- The game extends the standard PlayStation multi-player mode by offering
- support for up to four players on a single screen via the PlayStation
- multi-tap. Single and traditional two-player (via split screen) racing are
- also available. In addition, V-Rally 2 supports Dual Shock(TM) analog
- controllers.
-
- V-Rally 2 presented by Need For Speed was developed by Eden Studios and is
- being published by Electronic Arts in North America. The game carries an
- ESRB rating of ``E" (Everyone) and has a MSRP of US$39.95.
-
-
-
- Infogrames North America Brings Squirrely Fun
- to Game Boy Color With Mr. Nutz
-
-
- Infogrames North America announced last week the shipment of Mr. Nutz for
- Game Boy Color.
-
- Mr. Nutz, also known as Super Squirrel, is called to duty when the Yeti, a
- gruesome beast with an icicle for a heart, threatens to wrap the kingdom in
- snow and ice. The temperature may be dropping, but thanks to Mr. Nutz, the
- heat is on!
-
- In classic side-scrolling style, younger gamers will enjoy adventuring
- through six action-packed, platform-jumping environments. Mr. Nutz arms
- himself with acorns picked up throughout the game to hurl at his enemies.
- If he runs out of ammunition he can also use his bushy tail to swat
- oncoming foes or jump on top of them if they get too close.
-
- In addition to eliminating the Yeti's army of enemies in hopes of saving
- the kingdom from its frozen future, Mr. Nutz also collects ``magic" coins
- on his journey throughout the game to obtain special bonuses.
-
- ``Mr. Nutz is a game full of dynamic, colorful graphics, and was designed
- to appeal to younger gamers, " said Rick Reynolds, director of product
- marketing for Infogrames North America's I-Heroes Label. ``This game is
- easy to learn and promises to provide players of all ages with hours of
- adventurous fun this holiday season."
-
- Developed by Planet Interactive Development, Mr. Nutz is exclusive to the
- Game Boy Color. The game's estimated retail price is $29.99 and can be
- found at most major retail outlets.
-
-
-
- Infogrames North America Brings Hi-Tech Gadgetry and
- Espionage to the PlayStation With Mission: Impossible
-
-
- Infogrames North America announced Monday the shipping of Mission:
- Impossible for PlayStation. Your mission, should you choose to accept it,
- is to rush to the nearest major retail outlet and pick up your copy of the
- game. This message will self-destruct in 5 seconds.
-
- ``Because of its innovative and adventurous gameplay in addition to the
- well known brand name, Mission: Impossible will reach beyond the normal
- realm of hardcore gamers," said Francois Lourdin, director of marketing
- for Infogrames North America's adventure label. ``The muscle we have behind
- the marketing of the game will also help make this title a must-have for
- PlayStation owners this holiday season."
-
- In Mission: Impossible, you will be transported into a 3-D world full of
- espionage, sabotage and all-out adventure. Players assume the role of Ethan
- Hunt, top Impossible Mission Force (IMF) agent, to work through five
- perilous missions and 20 tension-filled levels. The spy-thriller takes
- players on a whirlwind sequence of covert operations, each compounding in
- risk and danger, from the Russian Embassy in Prague to CIA headquarters in
- Langley, Va., to the climax at Waterloo Station in London.
-
- Ethan will need to utilize wits and savvy to survive and successfully
- complete the daring missions. Cunning and smarts will prove more successful
- than hasty and reckless shooting in this series of top secret actions.
- Among the highly technical, innovative tools in Ethan's arsenal is the
- facemaker, which gives you the ability to change and assume the identities
- of enemies to help progress through the missions.
-
- Features of this action-adventure title include a cinematic soundtrack,
- with the original ``Mission: Impossible" theme, heightening the level of
- suspense with the use of movie-quality music and sound effects. In
- addition, the menu control and inventory interface is easy to understand
- with an all new quick save and quick load feature, allowing players to save
- at any point in a mission without the need of a memory card.
-
- Developed by X-ample, Mission: Impossible for PlayStation can be found at
- most major retail outlets at the estimated retail price of $39.99.
-
-
-
- Infogrames North America Sends Slave Zero
- Stomping Onto Sega Dreamcast and the PC
-
-
- What's that noise? Do you hear it? That's the sound of Infogrames North
- America's 60-foot tall biomechanical robot, Slave Zero slamming into stores
- this week.
-
- Slave Zero is available for the PC and is also the first 4-player action
- game available this holiday season for Sega's new console, Dreamcast.
-
- Slave Zero gives players control of a 60-foot biomechanical war machine 500
- years in the future in a battle against rival forces throughout the vast
- metropolis, S1-9. The city is ruled by the SovKahn, an evil dictator who
- possesses dark matter -- a mysterious energy source that is used to control
- the populace.
-
- The player is part of a rebellion force who steals the ultimate weapon -- a
- giant biomechanical creature, and fuses with it to become Slave Zero. The
- ultimate objective is to destroy the SovKahn and restore peace.
-
- ``The sense of scale and Anime-style artistry is what makes Slave Zero
- shine and the agile movements of the robot are so lifelike that you can
- feel his anticipation through the controls," said Greg Sarrail, senior
- product marketing manager for Infogrames North America's I-Motion Label.
- ``The pure adrenaline-pumping, mind blowing action of Slave Zero will be
- the intense thrill ride our gaming audience has been waiting for this
- holiday season."
-
- Slave Zero is played from the third person perspective with an emphasis on
- scale and interactivity. Towering buildings line streets filled with cars,
- trucks and buses; hovercraft whiz overhead and people run down sidewalks
- screaming. The city environments range from giant ``Slave" factories and
- mazes of sewers to downtown metropolitan streets and military bases.
-
- Though 60-feet tall, Slave Zero is quite agile, possessing the ability to
- run, jump and even grab onto sides of buildings and hoist himself up. In
- addition to the wide variety of powerful weapons, Slave Zero can also pick
- up cars, tanker trucks, buses, girders and other pieces of the city
- environment and hurl them at enemy troops.
-
- ``Slave Zero has everything you could ask for in an action game. Lots of
- weapons, explosions, a nasty villain and a massive 60-foot hero who can lay
- on some serious destruction," said David Riley, marketing director for
- Infogrames North America's I-Motion Label. ``It's a great cornerstone for
- our action lineup."
-
- The Dreamcast version of Slave Zero features a split-screen multi-player
- mode allowing for up to 4 players at a time to take part in the action.
-
- Developed by Infogrames North America, Slave Zero can be found at most
- major retail outlets at an estimated retail price of $49.99 for Dreamcast
- and $39.99 for the PC version.
-
-
-
- Infogrames North America, Inc. Gets Your Motor
- Running With Test Drive Cycles for Game Boy Color
-
-
- Infogrames North America, Inc. announced Monday it is developing its
- motorcycle racing game, Test Drive Cycles, for the Nintendo Game Boy Color
- platform.
-
- Gamers will be able to experience the thrill of riding a Harley-Davidson,
- Bimota, BMW or Moto Guzzi motorcycle through exotic tracks anywhere they
- can fire up their Game Boy Color. In addition to the Game Boy Color, Test
- Drive Cycles will be available for the PlayStation game console and the
- personal computer in spring of 2000.
-
- ``We're putting the key elements of Test Drive Cycles -- licensed bikes,
- exotic tracks and high-speed racing -- into the incredibly popular Game Boy
- Color," said Monte Singman, director of San Jose Studios at Infogrames
- North America, Inc. ``Our Game Boy Color version will let gamers hit the
- open road virtually anywhere."
-
- The game features some of the hottest bikes available, from cruisers to
- musclebikes to sportbikes. Each class offers its own unique handling
- characteristics and riding style.
-
- Some of the featured bikes are the Harley-Davidson FLSTF(TM) Fat Boy, the
- Bimota SB8R, the BMW R1100S and the Moto Guzzi V11 Sport Roadster. Bikes
- can be enhanced with Top Speed Acceleration, Speed Burst and Traction
- upgrades during tournament play.
-
- In addition to a variety of different bikes, Test Drive Cycles features a
- range of tracks in exotic locations from around the world. Race from point
- A to point B in Hong Kong, Bali, Amsterdam, Washington D.C., Utah, South
- Dakota, Alaska, Switzerland, Germany, Death Valley, the French Riviera and
- Tokyo.
-
- Players can choose from three game modes -- Single Race (includes two
- player mode), Tournament and Cop Chase:
-
- -- Single Race: The player will start out with one bike available in
- their garage and can race against nine other AI cycles on
- different tracks. For "mano y mano" action, two Game Boy players
- can race head-to-head using the Link Cable.
-
- -- Tournament: In the seven levels of tournament play, the player
- can win prize money for bike purchases and performance upgrades
- for their cycles. Trophies are awarded for tournament victories.
- When the player places first in all three races in a given level,
- the three new tracks at the next level are opened up.
-
- -- Cop Chase: Choose from either of the following authentic police
- bikes: Harley-Davidson FLHT(TM) Electra Glide or the BMW
- R1100 RT. The goal is to chase after speeding cyclists and write
- as many tickets as you can in one minute.
-
- ``Test Drive Cycles" is being developed by Xantera Inc. and published by
- Infogrames North America, Inc. The game will include Battery Backup which
- allows a player to save their five best times for each track as well as
- save tournament progress, cycles purchased, cycle upgrades, prize money won
- and trophies won.
-
-
-
- Acclaim's ``Turok: Rage Wars'' Explodes Into Stores
-
-
- Acclaim Studios announced that the next installment in the Turok series,
- ``Turok: Rage Wars," shipped to stores Tuesday . Developed by Acclaim
- Studios Austin and based on the Acclaim Comics' property, ``Turok: Rage
- Wars" is the first Nintendo 64 game specifically designed to maximize the
- intensity of the multiplay experience.
-
- ```Turok: Rage Wars' is powered with an optimized version of the Turok
- engine, which delivers smoother, faster gameplay -- a key factor in
- multiplayer gaming," said Evan Stein, marketing director at Acclaim
- Entertainment. ``Acclaim's Austin Studios pulled out all the stops to bring
- Turok fans an original deathmatch game that builds upon the popular and
- successful Turok franchise."
-
- In ``Turok: Rage Wars," Turok is unknowingly thrown into a tournament to
- battle a malevolent array of creatures vying for control of the Light
- Burden and the Lost Land. Gamers will have over 15 deathmatch levels to
- explore and new characters to control including: Adon, the Oblivion
- Deathguard, the Campaigner, and Lord of the Dead. ``Turok: Rage Wars"'
- special features include a training mode, weapons with secondary fire
- functions, and a unique ``reward" system that enhances replay value.
- Additional weapon and power-up pickups within the game maps add to the
- strategy and high-energy battles.
-
- While the emphasis of the game is on multiplayer, ``Turok: Rage Wars" also
- features single player and co-operative modes. The single player Trials
- serve as challenging training missions for players of all skill levels. As
- the player completes the Trials, additional characters, skins, and even
- weapons can be opened and saved for use in all gameplay modes. ``Turok:
- Rage Wars" also includes a new awards and statistics tracking system that
- allows players to develop their own personal saved character.
-
- ``We want players to build equity in their characters by collecting awards,
- achievements, and stats and comparing them against their friends," says
- David Dienstbier, Creative Director at Acclaim Studios Austin. ``The more
- you play, the more your character's history becomes obvious based on his
- awards. However, acquiring all the awards in the game is going to be a
- pretty challenging task."
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Judge Orders Mediation in Microsoft Antitrust Case
-
-
- The judge in the Microsoft case tried a fresh tack to resolve the landmark
- antitrust trial on Friday by appointing a highly respected appeals court
- jurist to mediate the case.
-
- At the same time, U.S. District Court Judge Thomas Penfield Jackson set a
- schedule for oral arguments to help him decide whether the company
- violated antitrust law, assuring the case will go forward as scheduled if
- no settlement is reached.
-
- Microsoft Corp., the Justice Department and the leaders of the 19 states
- involved in the case applauded Jackson's decision to appoint Judge Richard
- Posner, head of the U.S. Court of Appeals in Chicago, to mediate the case,
- ``acting in a private capacity."
-
- The order to appoint a mediator came two weeks to the day after Jackson
- found that Microsoft used monopoly power to harm consumers, competitors
- and other companies. The next step is to determine if the findings of fact
- constitute a violation of antitrust law by Redmond, Wash.-based Microsoft,
- the world's leading software maker.
-
- Jackson underscored his decision that the case will stay on track by
- ordering that none of his deadlines should be ``deemed postponed" by his
- order for mediation. He set Feb. 22 to hear oral arguments if no
- settlement is reached.
-
- Both sides expressed enthusiasm for Jackson's decision and said they were
- open to trying to reach agreement.
-
- ``We think this is essentially a very positive step toward a possible
- resolution of the case," said Microsoft spokesman Mark Murray. ``We're
- looking forward to working with Judge Posner to try to reach a fair and
- reasonable solution."
-
- Justice Department spokeswoman Gina Talamona said the government looked
- forward to finding ``ways to address the serious competitive problems
- identified in the court's findings of fact." She added that the Justice
- Department ``has always been willing to seek a settlement that would
- promote competition, innovation and consumer choice."
-
- Iowa Attorney General Tom Miller said the states ``welcome the judge's
- order. We have always believed in the mediation process." Connecticut
- Attorney General Richard Blumenthal said Posner ``brings to this task
- unsurpassed experience and expertise as a scholar and jurist."
-
- Posner is one of the leading proponents of the conservative "Chicago
- School," which -- among other things -- altered the direction of
- antitrust law to rely less on government and more on the market.
-
- His rulings are admired by lawyers of many political stripes as models of
- clarity and wit. American University Law Professor Jonathan Baker said
- Posner is ``one of the most respected and authoritative scholars in the
- field of antitrust."
-
- ``If Judge Posner tells Microsoft that an adverse decision by Judge
- Jackson is likely to be sustained on appeal, Microsoft has to take that
- decision seriously," said Baker, who teaches antitrust and at one time
- headed the Bureau of Economics for the Federal Trade Commission.
-
- Legal scholars say it is dangerous to pigeonhole Posner.
-
- For example, Posner called the break-up of AT&T in 1984 ``a landmark in the
- deregulation movement (that) set the stage for the enormous growth in
- telecommunications that is so salient a feature of today's economy."
-
- Writing in the May 1999 edition of the Stanford Law Review, Posner added
- that he thought the AT&T decision was ``unwise" to limit local Bell
- operating companies from entering non-regulated businesses.
-
- In his decision Friday, Jackson also invited Harvard Law Professor Lawrence
- Lessig to submit a ``friend of the court" brief, and said that the United
- States, the 19 states and Microsoft may designate one expert each to file
- briefs.
-
- In earlier antitrust action involving Microsoft, Jackson designated Lessig
- as a special master to help hear the case. But Microsoft went to an appeals
- court and successfully challenged the use of special master.
-
-
-
- Law Chiefs Say States, Justice United on Microsoft
-
-
- Two state attorneys general said Tuesday the states and the Justice
- Department will be united when they face Microsoft Corp. in mediation
- before a Chicago judge on its landmark antitrust case.
-
- ``We will have a strategy to move into mediation and that will be
- coordinated with Justice, as it has been every other time we've been in
- negotiation," said Iowa Attorney General Tom Miller, who has been
- leading the states' efforts.
-
- Connecticut Attorney General Richard Blumenthal said: "There will be a
- strong consensus among the states with the federal government about all
- aspects of the case."
-
- U.S. District Judge Thomas Penfield Jackson last week offered the parties
- a mediation led by Judge Richard Posner, who heads the United States
- Court of Appeals for the Seventh Circuit in Chicago.
-
- Jackson said the mediation would take place in Chicago before Posner, who
- would be acting privately and not in his official capacity.
-
- From the governments' point of view, any deal would have to involve
- remedies to prevent Microsoft from continuing to commit the abuses
- alleged in the combined lawsuits heard by Jackson.
-
- In a transcript of that closed meeting, released this week, Jackson
- expressed concern about a New York Times report that there was discord
- between the states themselves, and between the states and the Justice
- Department, over an approach to remedies.
-
- Jackson said that there had been harmony between the states and federal
- government ``and I would like to see it continue. I would not like to
- have to deal with divergent points of view."
-
- At the time, Miller assured Jackson there would be harmony in the future,
- ``throughout the rest of the case."
-
- ``I am delighted to hear it," replied the judge.
-
- Connecticut's Blumenthal added: ``Those reports of divergent views were
- somewhat exaggerated."
-
- In the past, the states and federal government had said they were
- studying the question of remedies and would be ready when the time came.
- As recently as last week, Miller said in an interview that he expected
- the states would eventually come to agreement on an approach.
-
- Now the states and Justice Department suddenly have the responsibility to
- present their proposals in the coming days or weeks in mediation.
-
- But while Miller said the two sides would have an agreed-upon strategy,
- he did not deal with the question of whether they would have agreed-upon
- remedies.
-
- ``I'm not saying what that strategy will be, whether there will be a
- broad plan we'll advocate," Miller said.
-
- Blumenthal underscored the view that the states expect to work closely
- with each other and Justice, no matter what the challenge.
-
- ``There have been difficult issues and judgements from the outset, but we
- have maintained unity and consensus and I expect us to continue," he
- said in an interview.
-
- Jackson himself is not yet at the point of considering remedies. But in
- strong findings of fact released earlier this month, Jackson said
- Microsoft abused monopoly power, hurting consumers, competitors and other
- companies.
-
- Experts say Jackson is certain to find Microsoft violated antitrust law,
- which would probably bring him to the question of remedies around March.
-
-
-
- Microsoft Class-Action Suit Filed in California
-
-
- Lawyers for private clients filed a class-action suit in San Francisco on
- Monday, alleging Microsoft Corp. violated California State law by
- overcharging for its Windows operating system.
-
- The suit filed in San Francisco Superior Court alleged the plaintiffs
- ``paid more for Windows than they would have paid in the absence of the
- illegal trust" by Microsoft, and they will try to collect damages to be
- determined at trial.
-
- The suit is based in part on findings of fact by a federal judge in
- Washington, who found Microsoft -- the world's leading software maker --
- used monopoly power to harm consumers, competitors and other companies.
- However, District Judge Thomas Penfield Jackson has issued no conclusions
- of law in the case.
-
- One of the lawyers who brought the suit in California, Dan Mogin of San
- Diego, said, ``Another judge would be free to look at the findings of fact
- and draw his own conclusions of law."
-
- In one finding, Jackson said Redmond, Wash.-based Microsoft charged $89
- for Windows when there was ``no reason to believe" that a $49 price
- ``would have been unprofitable." That $40 difference is of interest to
- the plaintiffs in the class-action suit.
-
- Other lawyers involved in the case were Francis Scarpulla and Terry Gross
- of San Francisco and Timothy Cohelan of San Diego.
-
-
-
- Private Lawsuits Plague Microsoft
-
-
- A growing wave of private lawsuits against Microsoft Corp. suddenly has the
- company fighting on several legal fronts at once, raising the stakes in its
- antitrust battle in Washington and intensifying pressure on Microsoft to
- settle with the Justice Department.
-
- At least seven suits, including one filed Monday in a state court in San
- Francisco, have been filed on behalf of computer users in response to a
- judge's Nov. 5 finding that Microsoft is a software monopolist that
- routinely bullies high-tech rivals. The finding provided grist for
- allegations by computer users that Microsoft's monopoly gave it
- substantial leeway to overcharge for its Windows software program.
-
- Microsoft is viewed as rich enough and legally savvy enough to weather a
- continued onslaught of private actions, which may be consolidated anyway
- into a federal suit. Among the world's most profitable companies,
- Microsoft is sitting on a cash hoard of about $19 billion and has no debt.
-
- But legal experts say the state and federal lawsuits, filed so far in
- Alabama, California, Louisiana and New York, could create a short-term
- coordination challenge at Microsoft as it tries to ensure its legal
- arguments and trial maneuvers are consistent across different
- jurisdictions.
-
- Moreover, the suits are likely to reinforce pressure on the software giant
- to reach an out-of-court settlement with the Justice Department,
- particularly after the judge in the trial appointed a mediator last Friday
- to oversee voluntary negotiations. A settlement would make it far more
- difficult for private plaintiffs to use the judge's findings to build a
- foundation for a case against Microsoft.
-
- ``As more of these lawsuits are filed, you have to assume that Microsoft
- will look for some way to try to prevent the trial from going to
- conclusion," said Richard Thomas Delamarter, an expert on corporate
- monopolies who teaches antitrust history and technology at Yale
- University.
-
- ``These private cases only add to the pressure."
-
- Indeed, the appoinment of a mediator and a prospect for a Microsoft
- settlement offset any concern by investors on Monday that Microsoft may
- get swamped by lawsuits. The company's stock was sharply higher, rising
- more than 4 percent, or by $3.811/4 at $89.811/4, as of the 4 p.m. EST
- close of trading on the Nasdaq Stock Market.
-
- So far, consumers have filed three cases in San Francisco; one in Orange
- County, Calif.; and one each in New York; New Orleans and Birmingham, Ala.
- They all seek class-action status, potentially on behalf of millions of
- consumers.
-
- The suits in Alabama and Louisiana are federal cases, while the ones in
- New York and California are in state courts. New York and California are
- among more than a dozen states that make it easier for consumers to sue
- for allegedly overcharging for products.
-
- Microsoft said through a spokesman that it has plenty of legal resources
- to fight the suits. ``It's unfortunate that plaintiffs' attorneys have
- decided to file baseless lawsuits," said Jim Cullinan, the spokesman.
- ``We believe our actions have been pro-competitive and fully legal."
-
- Regardless of the eventual outcome of the antitrust case, the broadened
- legal assault could compel Microsoft to tone down its aggressive behavior
- in the computer industry.
-
- Consider the long-running antitrust case against International Business
- Machines Corp., another famous computer industry monopoly. IBM had to
- defend itself not only against a Justice Department suit, but also against
- competitors and private individuals whom the government's action prompted
- to file similar complaints
-
- Although the government eventually dropped its case in 1982, and although
- most of the private lawsuits were decided in IBM's favor, the combined
- weight of the litigation compelled IBM to play it safe in the computer
- business, allowing rivals to move in on the company's long-held markets
- and leading to a protracted decline at the world's largest computer
- company.
-
- ``You'll end up with a better behaved Microsoft," said Delamarter, also
- the author of ``Big Blue: IBM's Use and Abuse of Power." ``It's the
- analogy - you drive more carefully when you have a police car behind
- you."
-
- The reverberations in the Microsoft case, though, may take some time to
- reach Wall Street. Even though the private lawsuits may seek billions of
- dollars in damages to compensate for Microsoft's alleged overcharges,
- investors for the time being remain focused on the company's robust
- profits.
-
- ``The stock is in the midst of a bull market," said Brian Belski, chief
- investment strategist at George K. Baum & Co., in Kansas City, Mo. ``It's
- just too much of a risk not to own the stock."
-
-
-
- Nasty Melissa Variant Set To Go Off On Christmas
-
-
- It's called the W97M/Prilissa virus. But a better name for it would be
- the Grinch virus.
-
- Anti-virus researchers at Network Associates Inc. said Friday that 10
- Fortune 500 companies on three continents have been hit with a new virus
- called W97/Prilissa. Prilissa is a nasty variant on two better known
- attacks -- the Melissa worm and the PRI virus. The virus depends on the
- Windows 95 and 98 operating systems and the Word 97 word processing
- application.
-
- If opened, it will e-mail itself to the first 50 names on a computer's
- Outlook or Outlook Express e-mail client.
-
- "This is probably the fastest infection rate we've seen since Melissa,"
- said Sal Viveros, antivirus product manager at Network Associates, in
- Santa Clara, Calif. The virus uses macro commands similar to those of
- Melissa to replicate itself.
-
- But the virus itself won't go off until Christmas day. That means it
- won't have much of an impact on companies, which aren't likely to be open
- on that day, even if it should go undetected. But there is a big threat
- to home PC users, particularly unsuspecting children logging onto the
- computer to play with their new games on Christmas.
-
- The Dr. Suess analogies are endless.
-
- The virus itself looks for a registry key to verify if the local system
- has been infected. If it hasn't, the virus creates a Microsoft Outlook
- e-mail message with the subject line "Message From (Office 97 user name)"
- and a message body that says "This document is very Important and you've
- GOT to read this!!!"
-
- The first 50 listings from all address books are selected, along with an
- attachment -รป the infected document, whatever it is.
-
- If the date is December 25, the virus runs a destructive payload to
- overwrite the existing C:/AUTOEXEC.BAT file with the instructions:
-
- "@echo off"
-
- "@echo Vine...Vide...Vice...Moslem Power Never End..."
-
- "@echo Your Computer Have Just Been Terminated By -= CyberNET-= Virus
- !!!"
-
- "ctty nul"
-
- "Formate c:/autotest/q /u"
-
- The virus will not run on Windows NT. Another message is displayed on
- Word 97, adding:
-
- "You Dare Rise Against Me... The Human Era is Over, The CyberNET Era Has
- Come!!!"
-
- Most antivirus vendors are expected to have a definition update and fix
- prepared within the next few hours.
-
- It's unclear who will carve the roast beast.
-
-
-
- AOL Users Must Reiterate No-spam Preferences
-
-
- America Online's direct-marketing schemes are in the spotlight again as
- the company forces its members to jump through hoops to avoid receiving
- unsolicited junk email, or spam.
-
- A number of AOL users on Friday received a mass emailing from the online
- giant informing them that their "marketing preferences" are due to expire
- next month--just 18 months after the company unveiled new privacy and
- security policies ostensibly aimed at bolstering consumer protections.
-
- Members were told they would have to respond to block direct-marketing
- offers after Dec. 8 even if they had already refused to accept such offers
- in the past. The Marketing Preferences section in AOL's proprietary service
- gives users the option of blocking any direct-marketing pitches--including
- pop-up ads, direct mail, email and telemarketing--from AOL's partners.
-
- Although AOL's marketing preferences policies have existed for some time,
- they also have been the target of criticism from privacy advocates.
- Critics take issue with AOL's adherence to "opt out" marketing, which
- means members grant permission to direct marketers to send them email by
- default until they personally go to the preferences area and turn it off.
-
- Such marketing tactics are a touchy subject in general. But some privacy
- advocates point out that, even by Web standards, AOL is pushing the
- envelope when it says that opting out once does not mean opting out
- forever.
-
- "They've taken a giant leap backward by expiring people's clearly stated
- requirements," said Jason Catlett, a consumer advocate who operates a
- site called JunkBusters. "Most [Internet] companies do take no for an
- answer."
-
- According to AOL, the company instituted the one-year expiration date
- policy when it revised its Terms of Service agreement a year and a half
- ago.
-
- "This has been going on since the Terms of Service was...updated to be
- more comprehensive," said AOL spokeswoman Tricia Primrose.
-
- But analysts, privacy advocates and some AOL users said they were not
- aware of the one-year expiration period.
-
- "I think a lot of people are surprised," said Patrick Keane, an analyst
- at Jupiter Communications. "It's not a smart way to do business with
- consumers when you're going to quickly upset them."
-
- Web sites hungry for new revenue streams haven't been shy about
- soliciting permission to collect personal information about users, which
- they can then sell to advertisers.
-
- Users can agree to submit more information about their shopping
- preferences or allow a Web site to profile their online surfing habits.
- Web sites can then sell detailed user information to allow advertisers to
- target users that fit their demographic.
-
- Web sites insist the arrangement benefits consumers by providing tailored
- advertising pitches on products and offers that people would like to know
- about. But most sites have been reluctant to require users to actively
- request direct-marketing pitches through so-called opt-in systems,
- presumably because fewer users would do so.
-
- David Sobel, general counsel at the Electronic Privacy Information
- Center, wonders whether the practice is just another example of AOL's
- aggressive marketing techniques.
-
- "The question is, why is the default always to get the solicitations?" he
- said. "The average person is not going to go through the trouble,
- especially now if it becomes a yearly chore."
-
-
-
- Comdex Witnesses Dawn of New IT Age
-
-
- The PC has become so passe that even PC makers are reluctant to talk about
- it anymore.
-
- The notion of Internet appliances as adjuncts to or replacements for the
- PC dominated the industry's biggest trade show here this week. Comdex
- marked a symbolic end to much of what IT buyers have come to expect from
- the beige-box PC, not only in technology and style, but also in terms of
- services, content and support.
-
- Every major PC company is developing systems for consumers and corporate
- customers alike that look and function more like VCRs than PCs, with
- televisionlike simplicity the ultimate, albeit long-term, goal.
-
- Beyond the box, PC companies such as Compaq Computer Corp. are building
- portals for customized content. Dell Computer Corp., which once eschewed
- handheld devices, is expanding its hardware lineup to include a two-way
- wireless device, which it will license from Research In Motion Ltd.
-
- In addition, services, not systems, are becoming a primary driver of PC
- sales. Dell, of Round Rock, Texas, is refining the support.dell.com site
- for personalized Web support, an initiative that was announced in August.
- Gateway Inc. in January will launch eSource, a program for providing
- corporate customers with customized, private Web sites. Also in January,
- the San Diego company will expand its consulting practice for corporate
- accounts.
-
- Four out of the top five PC makers have established venture capital funds
- to invest in infrastructure and content companies in an effort to offer
- customers an outside-the-box experience.
-
- Surprisingly, the world's No. 1 PC maker, Compaq, has become the most
- bullish on information appliances. It's predicting that by 2005,
- multifunction cell phones, pagers, desktop terminals and handheld
- computers will make up 90 percent of its client sales. The other 10
- percent, it says, will be desktops, portables and workstations.
-
- "The Web is replacing the PC as the engine for IT market growth," said
- Jeffrey Harrow, senior consulting engineer at Compaq, in Houston.
-
- In fact, Compaq is in discussions with consumer giants Sony Corp. and
- Nokia Corp. to help develop these devices, which Compaq will eventually
- sell under its own brand, said Jerry Meerkatz, a vice president at
- Compaq.
-
- To handle the radical change in the way people are expected to buy and
- use PCs, Hewlett-Packard Co. is developing PC-centric services "tailored
- specifically to customer segments."
-
- HP is refining the model and hopes to deliver on it next year, said Webb
- McKinney, vice president and general manager of HP's business PC
- organization, in Palo Alto, Calif.
-
- One clear option is application hosting.
-
- "There's a strong interest in application hosting, whether it's from us
- or from someone else," McKinney said. "Small businesses are looking for
- virtual IT."
-
- HP is working with Qwest Communications International Inc. for hosting,
- and Dell is working with eOnline Inc. for SAP AG R/3 hosting. This week,
- Compaq announced a deal with Cable & Wireless Plc for application hosting
- services.
-
- If delivered properly, the evolving custom content and delivery
- infrastructure could hit a sweet spot with IT managers.
-
- "If I can deliver specialized content internally and externally,
- especially to customers, then that's an important strategic part of our
- business," said J.B. Dunn, desktop technology manager at Roadway Express
- Inc., in Akron, Ohio. "It's largely true that hardware is
- inconsequential. I'm not aware of any revolutionary hardware
- technologies."
-
- While acknowledging that the role of PCs is narrowing and being
- redefined, two companies with a vested interest in today's platform --
- Intel Corp. and Microsoft Corp. -- say the PC remains the cornerstone of
- the digital age.
-
- "PCs are alive and well," said Pat Gelsinger, vice president and general
- manager of the Desktop Products Group at Intel, in Santa Clara, Calif.
- "We're doing 120 million units a year. We support the other [platforms],
- but let's not forget [ the PC]."
-
- "PCs are important. Other devices are important. And they all certainly
- fit in the context of what we think is important," said Steve Ballmer,
- president of Microsoft, in Redmond, Wash.
-
- Rivals trying to turn the Wintel platform on its ear have a different
- view.
-
- "Our opportunity is in the killer applications of the 21st century, not
- reinventing the PC platform," said Bob Young, chairman of Red Hat
- Software Inc., in Cary, N.C. "The killer apps will be Internet
- appliances."
-
- The upside of the post-PC era -- or the "PC plus" era, as Microsoft
- refers to it -- is less reliance on traditional technologies and
- companies for productivity in the office, on the road and in the home.
-
- It's a transition and an opportunity that technology and service
- providers, suppliers and especially customers have not witnessed since
- the birth of the PC 20 years ago.
-
- Said Compaq's Meerkatz: "The whole world is open again."
-
-
-
- Here Come Even Cheaper PCs
-
-
- Just when it looked as if computers could not get cheaper, Intel Corp.
- hopes to usher in an age of minimal-cost PCs -- perhaps $400 -- next
- year.
-
- And the systems would not only benefit consumers. Intel says the new
- personal computers will help PC manufacturers, whose margins have been
- squeezed by the sub-$1,000 PC phenomena, to make money at the low end of
- the price range.
-
- With average retail PC selling prices heading below $850 in September,
- chip maker Intel (Nasdaq:INTC - news) is targeting an emerging
- sub-segment of the under-$1,000, or "value market," with extremely
- low-cost models that will walk the PC/appliance line.
-
- These minimal-cost PCs, likely costing $600 or less and perhaps as low as
- $399, will be driven by a forthcoming inexpensive integrated Intel
- processor, code-named Timna. Intel says such PCs should benefit customers
- by allowing PC makers to create a range of new cheap PCs, full-function
- PCs or appliance devices that cost even less, based on the relatively
- inexpensive Timna.
-
- With the exception of eMachines Inc., most PC makers don't offer
- Windows-based models costing much below $599. While some have offered PCs
- under $500, they have generally been with outdated, end-of-life
- technologies such as slower processors and CD-ROM drives.
-
- The reason is clear: There is little if any profit at the low-end of the
- PC market, analysts agree.
-
- With Timna, Intel is attempting to make it easier for vendors to hit
- lower price points. For PC buyers, this means brand new technologies with
- decent performance for lower prices.
-
- "What you'll see next year is the sub-segmenting of the value space,"
- said Pat Gelsinger, an Intel vice president and general manager of its
- Desktop Products Group. "Everybody has priced (PCs) to compete in the
- (value) space, but nobody's making money."
-
- To that end, the company will offer Timna, which is based on Intel's new
- 0.18 micron manufacturing process, in the second half of next year with
- the goal of lowering overall platform costs.
-
- Timna will combine a Pentium processor core developed specifically for
- this low-cost market with a graphics engine and memory controller. By
- combining these three functions into a single chip, Intel says it will
- lower PC makers' overall component costs and reduces the size of the
- motherboard needed for Timna-based a system, another cost-saving measure.
-
- Cost savings allow PC makers to charge less for a given system. But for
- end-users, the chip promises even lower entry-level pricing. Such PCs can
- be viewed as the equivalent of entry-level automobiles, which are
- relatively inexpensive, but meet all of the basic needs of the customer.
- Their low cost may also encourage those buyers who have not yet purchased
- PCs to jump on the bandwagon.
-
- Analysts agree there is an emerging sub-segment of ultra low cost PCs in
- the sub-$1,000 PC market. Just follow the market trends, they say.
- September market research numbers show that average retail desktop PC
- sold for about $828. The price decline seen in September was 23 percent.
-
- While PCs priced between $600 and $1,000 accounted for a majority of
- sales in September, 43 percent, nearly 34 percent of PCs sold in the
- retail market were priced below $600, according to market research firm,
- NPD Intellect LCC
-
- "I think we're going to consistently see prices decline. I think ASPs
- (average selling prices) are going to drop into the $600 to $700 range
- next year," said Matt Sargent, principle of Sargent Consulting a San
- Diego-based market research firm. "I think we're going to see a lot of
- systems, that are limited systems, in the $400 to $500 price range. The
- question is what is a PC and what isn't?"
-
- Intel says that those definitions don't matter. The Timna chip will
- support PCs that run Windows as well as appliance devices that run Linux.
-
- "It's an Intel Architecture product and it runs Windows, so it's a PC,"
- Gelsinger said. If a PC maker or device maker were to use Timna in a
- device with limited function and an operating system like Linux, "Now you
- call it an appliance," he said.
-
- Sargent agreed, but it's not a given that PC makers will adopt Timna
- because it has Intel inside.
-
- "I think that makes sense. I think Intel learned in the retail market in
- 1997 and 1998 that it can't ignore the low-end and just play in the
- high-end," Sargent said. However, "You're seeing the move already with
- VIA (Technologies Inc.) They'll come out with a continued focus (on
- low-end)."
-
- VIA, which purchased National Semiconductor Inc.'s Cyrix processor
- business and IDT's WinChip business late in the summer, has made public
- plans to continue to produce Cyrix MII chips, at least through its 433MHz
- equivalent. It will follow with two new processors for Socket 370, a 370
- pin socket for low-cost PCs developed by Intel for its Celeron chip. The
- two chips include an MII-based follow-on running at 433MHz to 566MHz
- equivalents and a later chip, based on Centaur Winchip technology at
- speeds of 500Mhz and greater in late 2000, according to published
- reports.
-
- It is likely that low-cost PC makers will at least evaluate the new
- chips, possibly pitting them against Timna.
-
- Don't count out AMD, either. The company has made veiled references to an
- internal effort to develop its own integrated platforms, and has said
- publicly it will offer low-cost versions of its Athlon chip, which utilize a
- lower-cost socket, called Socket A.
-
- AMD, in addition, will debut in the first half of next year new versions
- of its K6-2 and K6-III chips, called K6-2+ and K6-III+, based on its 0.18
- micron manufacturing process. The K6-2+ chip will offer 128KB of
- integrated cache, which should help boost performance over the current
- iteration of the chip.
-
- Although Timna will address the low end of the market for Intel, the
- company has no plans to abandon the Celeron chip, which serves the $600
- to $1,200 PC market. Intel will continue to improve Celeron by moving it
- to its 0.18 micron manufacturing process, which will bring with it faster
- clock speeds, in the first half of 2000. Users should expect to see this
- version of the chip debut at speeds of about 550MHz. It should scale to
- 600MHz and faster in the second half of the year.
-
- Just how low will PC prices go when the next wave of low-cost chips hit?
-
- "It's hard to see (PC prices) going much below $399, given the current
- pricing structure," said Stephen Baker, director of analysis at market
- research firm PC Data Inc. in Reston, Va. However, "There may be some
- opportunity between all those things (Timna, combined with the removal of
- legacy components, such as PS/2 ports or ISA buses from PC) for some
- decent savings."
-
-
-
- Olympus, IBM Make Wearable Computer
-
-
- The screen is a monocle that fits over one eye. The computer, a
- pocketbook-sized box with two buttons.
-
- Sound futuristic? Japanese camera maker Olympus and the Japanese unit of
- IBM came out with a prototype ``Wearable PC'' on Friday and said the
- gadget could hit stores soon.
-
- The companies jointly developed the machine for those who can't be
- bothered to carry laptops around and want to wear their computers
- instead.
-
- The 13-ounce computer has an Intel Pentium processor, 64 megabytes of
- memory and runs the Microsoft Windows operating system.
-
- The tiny screen flips out from a headset and covers one eye, projecting
- the image of a much larger monitor. A banana-shaped handle with a
- touchpad and two buttons is used to select icons in the ``Eye Trek"
- virtual screen.
-
- The Wearable PC doesn't have a keyboard yet, but ``we may develop that in
- the future," said Olympus spokesman Shinichiro Murakami. In the
- meantime, users can open and look at files and play audio and video.
-
- Murakami said the companies will decide next year when to launch the
- computer.
-
-
-
- A Net Record: 1 Billion Page Views Per Day
-
-
- The Internet reached an important milestone during the month of October
- when an average of 1 billion hits per day were recorded in the United
- States.
-
- The latest report from online measurement service Media Metrix Inc.,
- which tracks cyber traffice at home and at work, recorded 32.2 billion
- page views in October. That traffic report, which was a record, was up 49
- percent from the same period last year.
-
- Overall, the number of people getting on to the Net remains steady. Media
- Metrix records 63.9 million unique users for October. That represents a
- 12.5 percent increase year over year. However, the number of people
- accessing the Internet from both at home and at work is on the rise with
- a 40 percent increase over a year ago.
-
- America Online, Yahoo, Microsoft, Lycos, and the Go Network continue their
- reign as the top five properties on the Web. When looking at individual
- sites, Netscape.com comes in at number five and Lycos and Go.com drop to
- numbers 10 and 7, respectively.
-
- Media Metrix's list of top 50 Web sites features a few new URL's since
- September. Search engine Directhit.com and direct marketing site
- Smartbotpro.net made their debuts on the list. After ranking as the
- number eight Internet directory in September, the At Hand Network saw its
- traffic increase by 2.4 million and it now ranks as the 47th most visited
- property overall.
-
-
-
- Web Complaints Increase
-
-
- Auto sales, auto repair and home improvement services still generate the
- most complaints from consumers, but gripes about Internet-related service,
- purchases and auctions are rising steadily, a survey released Tuesday
- indicates.
-
- The eighth annual survey by the National Association of Consumer Agency
- Administrators and the Consumer Federation of America also shows a huge
- increase - 1,037% last year - in complaints about "cramming," the practice
- of padding telephone or credit card bills with unauthorized charges,
- typically from third parties.
-
- Fraud costs consumers tens of billions of dollars a year, said Jean Ann
- Fox, director of consumer protection for Consumer Federation.
-
-
-
- Second U.S. Team Takes Step Toward Tiny Computer
-
-
- Scientists said on Friday they had created a molecule-sized device that may
- one day make cheap, superfast computers available, without relying on
- electricity.
-
- The team, at Rice University in Houston and Yale University in New Haven,
- Connecticut, is the second group to report that they have made ``logic
- gates" -- a kind of on-off switch for basic computer processes -- out of
- a single molecule.
-
- Logic gates are switches used to represent ones and zeros, the binary
- language of digital computing.
-
- Building one means a molecular computer -- which researchers think would
- require far less power than current computers and may be able to hold
- vast amounts of data permanently -- is one step closer, said chemistry
- professor James Tour of Rice, who worked on the study.
-
- ``Fifty percent of the job is done," he said in a statement. ``The other
- 50 percent is memory."
-
- Writing in Friday's issue of the journal Science, the Yale/Rice team said
- their two-way switch, if it can be hooked up to a network of equally tiny
- and efficient materials, will be much faster than the current
- silicon-based computers.
-
- ``It's about a million times smaller in area than a silicon device,"
- Tour said in a telephone interview.
-
- ``For some applications they'll beat the pants off silicon," he added.
-
- ``We are not suggesting that we are going to replace silicon ... It
- really looks like we're going to have hybrid molecular- and silicon-based
- computers within five to 10 years."
-
- Engineering professor Mark Reed of Yale University noted that a lot of
- work has yet to be done.
-
- ``Although there are a host of engineering challenges to bring this to a
- manufacturable technology, this study demonstrates the principle and the
- fundamental limits of what can be done."
-
- In July, a team at the University of California Los Angeles and at
- Hewlett-Packard reported in the same journal that they had made a logic
- gate out of a single molecule.
-
- ``The biggest difference is that ours was reversible -- theirs was
- irreversible," Tour said.
-
- He said his team's molecular logic gate was far superior to a
- silicon-based one. ``The amount that it turns on is extra -- it is a
- 1,000 percent increase from off to on."
-
- He said that is not necessarily a problem with silicon base devices, but
- it illustrates that molecules will be even better, and will be easy for
- engineers to work with. ``It's a superior performance. People never
- expected it out of such a small molecule," he said.
-
- And the low price can help transform the industry. Tour pointed out that
- making silicon chips is a fussy process. "Right now it costs about $2
- billion to build a clean room," he said. ``You have to find a way to
- make devices, lots of them, more cheaply."
-
-
-
-
- =~=~=~=
-
-
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- profit publications only under the following terms: articles must
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- material herein is believed to be accurate at the time of publishing.
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