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- Volume 1, Issue 27 Atari Online News, Etc. September 3, 1999
-
-
- Published and Copyright (c) 1999
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
-
- With Contributions by:
-
- Dan Iacovelli
- Albert Dayes
- Carl Forhan
- Brian Gudzevich
- Troy Cheek
- Donald Thomas, Jr.
-
-
-
- To subscribe to A-ONE, send a message to: dpj@delphi.com
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribed from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com
- http://a1mag.atari.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
- =~=~=~=
-
-
- A-ONE #0127 09/03/99
-
- ~ IE5 Security Breached! ~ People Are Talking! ~ bleem! Beats Sony
- ~ GameBoy Successor? ~ Atari STuff Giveaway! ~ MS' Hotmail Fixed
- ~ AtariNews: On the Prowl~ Atari Zone E-zine Out ~ Amiga Prez Resigns
- ~ Internet's 30th B-Day! ~ Jaguar Skyhammer Soon! ~ GTR Buys Mad Catz!
-
- -* Bad Breath Hotline Is Tactful *-
- -* Apple Unveils New G4 'Supercomputer' *-
- -* Sega Pre-Sells Record 300,000 Dreamcasts! *-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Can you believe that Labor Day is upon us already? Or, for the non-American
- readers among us, the beginning of September. Summer is officially here for
- another few weeks, but this is the "unofficial" last weekend of the summer.
- Kids are going back to school already, the leaves will be turning soon, etc.
- Wow! Time just moves by too fast!
-
- Speaking of time, the internet celebrates its 30th birthday, depending on
- who you talk to about it. What was once an online information tool
- supported by the government and universities has turned into a massive
- money-making tool. Don't get me wrong. The internet has grown by leaps and
- bounds, because of technological improvements, and increasingly provides
- users with a lot of good. But, there have also been an increasing growth of
- negative factors. Over-commercialization, scams, viruses, hackers, hate,
- and other societal ilk. Yes, we've attained greater heights via the
- internet, but we're taking a lot of bad with the good. I still think we're
- on the plus side of the equation, but I really think money plays too much of
- a role in what should be an information medium. What do you think? Let's
- hear your views.
-
- Until next time...
-
-
-
- Atari STuff Summer Giveaway Continues!
-
-
- The Atari STuff - http://www.cheek.org/atari/ - website is giving away
- free Atari hardware and software every month this summer. Only one
- more month remains, so if you want to enter, do it now. If you
- entered on a previous month and didn't win, you can enter again.
-
- July: 520STe with 4MB RAM and ICD AdSpeedSTe, assorted software.
- Winner was Chris Green of Tampa, FL. Congratulations, Chris!
-
- August: NEC 1X Compact External SCSI CD-ROM Reader with ExtenDOS Pro.
- Winner was David Ormand of Tucson, AZ. Congratulations, David!
-
- September: Vidi-ST and Vidi-Chrome hardware and software for the
- Atari ST/STe. Do live video grabs at 320x200x16 greyscale or color
- stills at 320x200x512 on an ST or 320x200x4096 on an STe. Drawing to
- be held on September 30, 1999.
-
- Due to technical difficulties which delayed the second drawing, the
- third and final drawing will be held on September 30 instead of
- September 15 as previously planned.
-
- To enter, visit the Atari STuff website at http://www.cheek.org/atari
- and look for "Click Here to Enter Giveaway!" A winner will be chosen
- from entries received during the previous 30 days. Merchandise is
- provided on an "AS IS" basis and is shipped free within the United
- States by US Mail. Extra postage, fees, taxes, or other expenses are
- the responsibility of the winner. One entry per month per person,
- please.
-
- Troy H. Cheek, Webmaster of Atari STuff
- http://www.cheek.org/atari/index.htm
- atari@cheek.org
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. Well, the dog days of summer have passed,
- and we're well into the hurricane season. For anyone on the east coast,
- this is fact of life. Much the same as earthquakes are a fact of life in
- California. Not that we take it for granted, but it's simply the way
- things are.
-
- Having weathered more than one hurricane, I can tell you that it's one
- of the most awesome things imaginable (and not in a good way). Now,
- tornados may be more destructive where they strike, but they strike a
- much smaller area than hurricanes do. There is nothing like seeing,
- feeling, and even smelling a storm with the ferocity to demolish just
- about anything that man can construct over such a wide area.
-
- Fortunately, the state of the art in meteorological forecasting is now
- good enough to give us advanced warning so that we can either prepare
- for, or flee from, these massive storms.
-
- I cannot recall the title of the story anymore, but when I was in
- school, I had read a short story that dealt with a hurricane. It was
- called by one of the main characters an "evil storm", and that's just
- about as close as words can convey, in my opinion.
-
- It's a lot like that for us Atari computer users these days. We know
- what we've got, know what's coming, and know that we can either prepare
- for the onslaught or 'jump ship'.
-
- And just like many home owners, we choose to stay and fortify what we've
- got against the onslaught of the "evil storm"... and you thought those
- clouds on the opening screen of that other operating system were of no
- special consequence, didn't you? <smile>
-
- Well, at any rate, get the plywood and bottled water ready. It looks
- like this storm is going to last a while.
-
- Now let's get to the news, hints, tips, and info available on the
- UseNet...
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
- Remember a week or two ago when I closed this column with a post from
- Louis Holleman about not being able to do things with his Windows
- oriented PC that were easy to do with an Atari? Well, the thread
- continues... Louis wrote:
-
- "I reluctantly installed Outlook Express 5, at least I know it does
- handle offline reading. Don't ask me details, I can barely manage to get
- it done. Next problem is the maintenance of the only group I hooked up
- thus far, comp.sys.atari.st, I haven't figured out how to keep the
- interesting ones and discard the rest in the last 24 hrs....
-
- I know we've been discussing Atari browsers a lot lately, and for sure
- the Win browsers are fast (I really love Opera; just too bad it won't
- handle offline news reading), I'm not complaining about Pegasus for email,
- but the bloody news stuff is giving me a headache here. User-friendly?
- Stick with Atari please, it might be old but even a sucker figures out
- the s/w within 15 minutes..."
-
- Paul Williamson tells Louis:
-
- "I wonder if it can be done at all ? I tried to use Outlook Express
- while my modem was playing up on my Hades and I never could work out how
- to delete the messages once I had read them. All I managed to do was
- delete all the messages stored in any one group, even the ones I wanted
- to keep.
-
- It also seemed about impossible to tell it not to collect hundreds of
- messages the next time I wanted to download some.
-
- I use Okami for my E-mail, but I still use Newsie (0.94) for the
- newsgroups. It does all I want, and is easy to use, but we do need an
- updated browser as soon as possible !"
-
- Now don't get upset folks, I'm not going to devote any more space to
- perusing the net with a PC.
-
- Ben Hall asks about Atari CD-R software:
-
- "I've been out of touch with the Atari world for quite a long time, so:
-
- Can anyone give me a brief summary of what I need to backup my Atari
- files to a CD-R? I have a Yamaha CDR4416 CD-R drive (used for other
- things) and I'd like to back up my Atari files. I also have a 4meg STE
- with ICD Link 2, a MiniS hard drive and a Zip Plus, and various software
- (Diamond Back 3 etc).
-
- Basically, I'm not sure of what software I need. If someone could post a
- summary of solutions (shareware/commercial/cost/requirements) or point
- me to a FAQ I'd be grateful!"
-
- Eric Hall tells Ben:
-
- "Get CD-Recorder from soundpool
- http://www.soundpool.de/index.htm"
-
- Ben takes a look and tells Erik:
-
- "Thanks Erik - does anyone know where I can get this in the UK? System
- Solutions have it listed but don't have prices..."
-
- Jo Vandeweghe tells Ben:
-
- "CD-Writer Plus from Anodyne Software does it very well and is cheaper
- than CD-RECORDER !
-
- http://www.cyberus.ca/~anodyne/
-
- John Perez adds:
-
- "As far as I know, CD-Writer Plus will make audio CDs and Hard disk
- partition backups. It won't (yet) allow standard data CDs.
-
- I'm looking forward to being able to create standard data CDs so that I
- can exchange large amounts of data between platforms, but it seems that I
- may need to purchase CD-Recorder for that."
-
- Chris Crosskey adds his thoughts:
-
- "CDRECORDER is the package I use...The Anodyne one does what it set out
- to do which is offer partition back-ups and CD-Audio, and from what I['ve
- seen it does it well...CDRECORDER is a full data CD writing package and
- all does full PQ glass=mastering, and also will handle foreign
- formats...the reason my A300 Yamaha sampler has a 400Mb disk in it and
- nothing bigger is because the SCSI copy function will make me a Yamaha
- format CD out of it when I back it up...it's a neat trick."
-
- Claes Holmerup adds:
-
- "Besides the Yamaha A3000, I've made CD's for my Kurzweil K2000 and a
- friends' E-MU ESI32, so it seems like it works nicely for all samplers.
- Haven't tested AKAI yet, but since the K2000 can read AKAI CD's, I'm
- absolutely sure it works on those too. It's a really great function and
- if you have a SCSI CDROM besides your burner, you can make copies of
- foreign format CD's too - however, if it's a mixed mode CD, the audio
- tracks won't be audio tracks on the destination...
-
- CDRecorder is the only burner program that does everything a burning
- program is supposed to do. It's more expensive - but you'll get great
- functionality for the extra money. Audio burning with full PQ-coding
- including individual pauses between tracks, ISRC-code, copy-bit on/off,
- indexes etc - and data burning with Atari mode, DOS mode, Multi-session
- etc...
-
- Get a demo version from www.soundpool.de and check it out."
-
- Paul Mac asks about games on his Falcon:
-
- "Just wondering if there were many commercially released Falcon games ,
- and where they can be obtained from?
-
- The excellent Willies adventures.. was that ever released? And also the
- same question for Bad mood.. the doom clone.
-
- Also does anyone know where to obtain the demo of K- the mario kart
- clone?
-
- Any recommendations about games for the Falcon / where to obtain them
- would be much appreciated."
-
- Henrik Gilde tells Paul:
-
- "The game Reeking Rubber is a Lotus clone for the falcon. It has been
- under development for about two years now. The latest demo version,
- which is one year old, can be obtained from:
- www.dtek.chalmers.se/~d98gilda
-
- This game is still under development, and a new demo version should be
- out in a few weeks."
-
- Guillaume Deflache adds:
-
- "[Willies adventures...] Not yet... Check this out:
- newbeat.atari.org/projects.html
-
- [Bad Mood] It seems it has come to a dead end sadly. Again:
- http://rand.thn.htu.se/cgi-bin/buildpage?bad_mood
-
- [Recommendations]...
- Downloads, short description and screenshots (here lies K, Falcon & also
- some ST-STe Falcon-compatible games):
- http://www.users.zetnet.co.uk/atari_shack/download.htm Reviews and
-
- downloads (GREAT site):
- http://www.uni-mainz.de/~heuno000/reviews/reviews.html
-
- Ahem... Guess how I found all this (except BM)? Simply typed "Falcon
- games" in the Pathfinder (http://pathfinder.atari.org)... I think you
- should use this... and also rate the sites you visit. I sometimes wonder
- what use is great Atari.Org team's work."
-
- Matthew Carey asks about Atari palettes:
-
- "I think that I need some help here as I am completely in the dark.
-
- A long while ago I wrote a pathetic utility for the mac that captured
- mac icons and saved them as ST ones in an ST resource file. And for my
- purposes at the time it worked well enough for icons under magicMac and
- Ease.
-
- Now apparently things in Atari land have moved on and a desktop called
- Jinnee is used that has a different 256 colour palette.
-
- A couple of Atarians out on the net contacted me asking me to fix my
- utility for their palette, they sent me a file consisting of the palette
- in binary format RGB values of all the colours. This was generated by a
- CPX called farbe.cpx that lets you load and save palettes.
-
- I used this file together with the Mac palette to generate a translation
- table, however it seems not to work very well.
-
- Suspecting an error in my coding I examined all the values of the data
- as it converted an Icon that was completely in a problem colour (black)
- mac colour 255 to the atari where it comes out red.
-
- The table they supplied has a black in the second position of colour
- index 1.
-
- I suspected that had made an error in the conversion to VDI device
- independent format. But when I see the result of Interface saving the
- red icon resource as C code it comes as 64 OxFFFF words followed by 448
- 0x0000 words, which I think is 128 vertical bytes set to the value 1. Am
- I going mad.
-
- It seems that some colours are fixed in certain positions whereas others
- can be affected by the palette.
-
- Is there somewhere some rational documentation of this behaviour?"
-
- Matthew then gives himself a possible answer:
-
- "I may have found the solution, Interface which is sitting on MagicMac
- disk provides a palette when it saves a resource in C that provides a
- translation as to how the current VDI palette is used by the AES in a
- colour Icon.
-
- A sample set of the single colour icons using the Colours most often
- used in Mac Icons appeared fine."
-
- Louis Holleman posts this question about my current favorite PC
- activity... SETI@home:
-
- "I hooked up the SETI s/w yesterday evening around 21:30 locally
- (version 1.06), after 18 hrs of work on my first data block, the machine
- states right now that it processed 82% in about 18 hrs...
-
- I seem to recall that I've seen reports of one block in around 13 hrs...
- Did I get an extra large block or what? Machine is a P-III 450 with 128
- megs of mem... and plenty of disk space. I would think it would crunch
- faster?"
-
- Steve (Claggy) Maclagan tells Louis:
-
- "Have you got the Seti Client set up to run all the time?, and have it
- running in the System Tray so it doesn't show the graphics, as it tends
- to run a lot slower if it has to calculate what to print, if you want to
- run the screen saver set it to blank at 0 minutes so it doesn't show the
- graphics.
-
- I have a P-II 350 with 128 megs of RAM, it would take 36 hours when I had
- it set up as a screen saver (showing the graphics) and only 11 to 12
- hours when I set it to run all the time and didn't show any graphics,
- your computer should do a unit in 11 to 12 hours.
-
- If you play games or do anything really intensive then time will pass and
- hardly anything gets done."
-
- Hmmm... I'll have to check and make sure that Louis has joined the
- TEAM ATARI SETI@home search group. We're up to 27 members now, and
- have contributed more than two years of CPU time to the search for a
- radio signal from outer space. And that's just in the past 2 months!
-
- If you're interested in SETI, take a look at
- http://setiathome.ssl.berkeley.edu
-
- Louis tells Claggy:
-
- "[A] most valuable tip... I finished the block in around 19 hrs 52 mins
- because I operated the set without the screensaver getting active. So now
- I set it to blank at 0 mins, the Win setting is still 15 mins and it
- doesn't display the gfx any longer. Guess that's pretty useless unless
- you wanna impress friends with "look what I'm doing over here..." So I
- just returned my processed stuff, got a new block and indeed the machine
- is set to run SETI all the time, not only on the screensaver."
-
-
- Well folks, that's it for this week. Tune in again next week, same time,
- same station, and be ready to listen to what they are saying when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Sega Pre-Sells 300,000 Dreamcasts!
- """"""""""""""""""""""""""""" Sony To Unveil Details September 13!
- GameBoy Successor Next Spring?
- Sony Loses Injunction Against bleem!
- And much, much more!
-
-
-
- ->From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
-
- For gaming enthusiasts such as ourselves, this is going to be one helluva
- month for us. Sega's Dreamcast makes it's debut in North America; and Sony
- will be announcing details of its second generation machine. Will the
- Dreamcast be able to knock the PlayStation out of the lead for console
- machines? And what about Nintendo? I think it's impossible to predict.
- Who would have thought that the PlayStation would best the Nintendo64? But
- Sony did it, and then some.
-
- Don't let Sega's numbers of 300,000 machines being pre-sold fool you. Those
- figures are only marketing tools. Producing and selling that many machines
- in record time is the reality. And the numbers sold is also misleading.
- Will those numbers sold reflect how many machines were bought by consumers;
- or will they reflect the numbers sold to the stores? We'll see. But
- regardless, it will be exciting to see the new gaming technology. The
- numbers show that interest in console gaming is still present; that's a good
- sign!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Sega Dreamcast Pre-sale Orders Hit 300,000, Tripling Industry Record
-
-
- Sega Dreamcast Expected to Break Entertainment
- Sales Record at Launch on 9-9-99
-
-
- Records are meant to be broken! Sega of America, Inc. Monday announced that
- Sega Dreamcast, the superconsole with a built-in 56K modem that will bring
- the most-advanced and realistic video gameplay ever developed to consumers
- at its retail launch on September 9, 1999, has set a record with 300,000
- pre-orders, shattering the previous record of 100,000 held by Sony
- PlayStation.
-
- The much-anticipated launch of Sega Dreamcast will have cash registers in
- overdrive, expecting to set a new record for the largest 24-hour retail
- sales period in the history of the entertainment industry. Sales of Sega
- Dreamcast will bring in nearly $45 million during the first 24-hours at
- retail, far surpassing the current record holder Star Wars: The Phantom
- Menace at $28 million.
-
- Launching at a suggested retail price of $199, the new 128-bit,
- Internet-ready Sega Dreamcast has peaked the interest of consumers since
- the system was first shown to the public last year. Since then, the Sega
- Dreamcast pre-sell campaign has retailers taking an average of 14,000
- orders for the system each week, with demand increasing by more than 50
- percent since August 2, 1999. Sega Dreamcast hardware and software began
- shipping to retail outlets today for sale on 9-9-99.
-
- ``Consumer demand for Sega Dreamcast continues to accelerate at an
- astounding pace," said Chris Gilbert, senior vice president of sales, Sega
- of America. ``The unprecedented 300,000 pre-sell order solidly positions
- Sega Dreamcast to break every sales record in entertainment history on
- 9-9-99."
-
- Retailers participating in the Sega Dreamcast pre-sell campaign include
- Ames, Babbages, Best Buy, CompUSA, Electronics Boutique, FuncoLand, KB Toys
- and Toys 'R Us. Orders for Sega Dreamcast can also be secured online at
- www.sega.com. The campaign has been underway since April of this year.
-
- Retailers will continue to take pre-sell orders for Sega Dreamcast up to
- the launch, when the system will be available at more than 15,000
- storefronts nationwide. Once at retail, Sega expects to sell more than
- 400,000 systems in the first 30 days, one million by December 31 and 1.5
- million by March 31, 2000.
-
-
-
- Sega Dreamcast Launch Titles and Peripherals
-
-
- Another monumental ``first'' for the videogame industry, Sega Dreamcast
- will ship on 9-9-99 with an unparalleled 18 launch titles.
-
- These first and third party titles encompass a wide range of game genres,
- so there is something for everyone. They include:
-
- First Party Games
-
- ``Sonic Adventure" -- Sega's world-renowned Sonic the Hedgehog will be
- making his debut on Sega Dreamcast in ``Sonic Adventure" -- an
- action/adventure title setting loose the famous blue character in an
- all-new full 3D thrill ride.
-
- Sega Sports ``NFL 2K" -- From bone-crushing tackles to strategic
- offensive maneuvers, ``NFL 2K" is the most realistic football game ever
- made, featuring an intricate 3D collision model that ensures players don't
- just fall over when hit -- they respond to the direction and force of the
- tackle.
-
- ``The House of The Dead 2" -- A new evil inventor has picked up where the
- mad scientist Dr. Curian left off in ``The House of the Dead" -- creating
- zombies striving to put an end to mankind. Get ready to fight the undead as
- two rookie AMS agents in this action-packed adventure.
-
- ``CART - Flag to Flag" -- The first-ever racing title that replicates the
- intense competition and challenging tracks of CART racing. True-to-life
- high octane driving action.
-
- Third Party Games:
-
- ``AeroWings" (Crave) -- Players train high in the skies as they try to
- reach perfection to become a member of the exclusive Blue Impulse aerial
- stunt team. Loops, barrel rolls, diamond formations, speeds of mach 2.5,
- incredible video replays and streaks of smoke will keep this title soaring
- long after gamers crash.
-
- ``Airforce Delta" (Konami of America, Inc.) -- Pilots get ready to grab
- some serious air with the latest action-adventure title from Konami of
- America, Inc. Contracted by a mercenary organization, players top-gun in
- more than 20 strategic missions -- search and rescue, dogfights and
- reconnaissance. To sweeten the pot in this ``the more you take out, the
- more you take home" deal, gamers can upgrade their ride, choosing from
- more than 30 different international aircrafts, to get the job done.
-
- ``Blue Stinger" (Activision) -- Blue Stinger offers non-stop action
- gameplay, incredibly detailed 3D environments, an immersive storyline and
- multiple levels of puzzles, secrets and environmental paths.
-
- ``Hydro Thunder" (Midway) -- Enter this fast-paced water adventure as
- members of the Hydro Thunder Racing Association (H.T.R.A.). Players join
- this organization of racing renegades in a quest to race through 11 unique
- and visually stunning aquatic tracks, with one of the 13 different
- high-performance boats.
-
- ``Monaco Grand Prix" (Ubi Soft) -- The most challenging 3D racing
- simulation game ever with incredible realism, 15 customizable car
- configurations, spectacular lighting, weather and smoke effects.
-
- ``Mortal Kombat Gold" (Midway) -- This fight-to-the-finish slug-fest
- features 20 controllable characters including a handful of classic
- combatants that are making their way back to the Mortal Kombat scene.
-
- ``NFL Blitz 2000" (Midway) -- When this game comes to Sega Dreamcast from
- the arcade, it will include fully controllable punt/kick situations, a
- super play editor in which gamers can design their own offensive and
- defensive plays and many more incredible features.
-
- ``PenPen TriIcelon" (Infogrames) -- Funny animal characters compete in a
- madcap triathlon on ice. Select one of seven whimsical characters including
- a penguin, shark, walrus, hippo, octopus, bird or dog. Race against each
- other (up to four players) or against the clock in three unique events
- including belly-surfing, ice-walking, and swimming.
-
- ``Power Stone" (Capcom) -- A breathtaking fantasy fighter with
- mesmerizing graphics and non-stop action. Its release marks the first fully
- interactive 3D game where players interact with the environment. Eight
- mysterious new characters pit their skills against each other in beautiful
- 3D environments as they battle to collect power stones.
-
- ``Ready 2 Rumble Boxing" (Midway) -- Featuring world-renowned boxing
- announcer, Michael ``Let's Get Ready to Rumble" Buffer, Ready 2 Rumble
- Boxing gives players the opportunity to compete as one of 16 boxers, each
- with his own fighting style. Each boxer is hyper realistic with an
- unlimited number of punch combinations for both realistic and over-the-top
- boxing styles.
-
- ``Soul Calibur" (Namco) -- The greatest weapons-based fighter returns
- from the arcades -- ``Soul Calibur" unleashes gorgeous graphics, fantastic
- fighters and crushing combos so amazing they'll make your head spin!
-
- ``Tokyo Xtreme Racer" (Crave) -- Featuring adrenaline-pumping competition
- and gorgeous graphics to match, this title allows players to race
- turbo-charged import racers against rivals on the Tokyo highway system.
-
- ``TrickStyle" (Acclaim) -- TrickStyle is a thrilling futuristic racing
- game where competitors must use stunts to beat some of the meanest and most
- talented Urban Surfers in the world. The game combines fast and furious
- racing, wild stunts, beautiful and detailed environments and open-ended
- gameplay to create an experience unlike on any other console.
-
- ``TNN Motorsports HardCore Heat" (ASC) -- This game is a
- gear-grinding, rough and rugged off-road racing game that features eight
- colorful and highly detailed off-road racing vehicles to choose from. Cars
- posses various handling capabilities, engine power and have a responsive
- 4-wheel independent suspension. Players can race over six international
- tracks.
-
- First Party Peripherals
-
- Visual Memory Unit (VMU) -- Sega Dreamcast's Visual Memory Unit (VMU) is an
- 128K memory card with a built-in LCD screen that plugs into the control pad
- for use with Dreamcast games as a memory device or game-enhancing
- peripheral. The VMU can also be removed from the control pad for portable
- game play and for swapping game information with other Sega Dreamcast or
- VMU users. Players can save special characters, moves or teams to the VMU,
- and trade game information by connecting two VMU cards. The VMU is also a
- portable game device the size of a business card, complete with a
- directional pad, control buttons and a LCD game screen.
-
- Jump Pack -- This is a small peripheral that plugs into the port on the
- Sega Dreamcast controller to provide all the jolts and bumps of force
- feedback.
-
- Fishing Controller -- For use with ``Sega Bass Fishing," this fishing
- pole contains built-in force feedback, allowing gamers to feel the fish
- tugging at the line as you reel in a big one.
-
- Dreamcast standard controller -- One Dreamcast controller comes packed in
- with the system. The controller has both analog and digital controls, space
- for the jump pack and the visual memory unit.
-
- RF Adapter -- The RF adapter allows the Sega Dreamcast to attach to older
- television sets.
-
- Dreamcast Keyboard -- Can be used to e-mail or chat while online in the
- Sega Dreamcast Network.
-
- Third Party Peripherals
-
- Agetec, Inc. Arcade Stick -- The Arcade Stick for Dreamcast features a
- heavy duty metal base for stability, six large buttons in a traditional
- arcade layout, a VMU slot, and a stick that will stand up to the heaviest
- competition.
-
- Agetec, Inc. Rally Wheel -- The Rally Wheel features a heavy duty metal
- base for great stability, analog control for precise handling, a VMU slot,
- and wheel mounted brake and accelerator controls.
-
- Interact StarFire LightBlaster -- Sega Dreamcast's most intelligent light
- gun is ready to be unleashed. The StarFire uses space-age design to
- incorporate the latest in light gun technology. Gamers get auto-fire, 8-way
- direction pad, Visual Memory Card/TremorPak Slot, ergonomic comfort, and
- the ultimate shooting fan's dream, automatic and manual reload settings.
- With the ability to fire 16 shots per second, the Starfire automatically
- reloads when firing stops or the clip is empty. A next generation light gun
- for next generation shooters. The StarFire LightBlaster carries an MSRP of
- $29.99
-
- Mad Catz Dream Blaster -- The Dream Blaster features three different modes:
- normal, auto reload and auto reload and fire, it also has a slot for the
- Force Pack and has superior optics for increased accuracy -- a MUST for
- ``The House of Dead 2!" The high performance Dream Blaster will be
- available on September 9, 1999 for $29.99.
-
-
-
- Sony To Unveil Details of New PlayStation September 13
-
-
- Sony Computer Entertainment Inc (SCE), a unit of Sony Corp., said on Monday
- it would announce on September 13 the price and when it will begin selling
- its next-generation PlayStation home game player.
-
- Operating specifications of the new game machine will also be announced,
- including whether it can play digital video discs (DVDs) or has Internet
- capability, a company spokeswoman said.
-
- SCE President Ken Kuratagi and Executive Vice President Akira Sato will
- attend a news conference in Tokyo to begin at 3 p.m. (0600 GMT) on that
- day, the company said in a statement.
-
- The new product is the eagerly awaited successor to Sony's current 32-bit
- PlayStation game console, the top-selling home game player in the world.
- Some 58.4 million units had been shipped worldwide by the end of June since
- its launch in November 1994.
-
- Investors and analysts are anxiously awaiting details of the new game
- player to assess the likely impact on sales of the rival 128-bit Dreamcast
- game machine made by Sega Enterprises Ltd , launched in Japan last November,
- and a new game player expected to be put on sale next year by Nintendo.
-
-
-
- GameBoy Successor Seen Early As Next Spring
-
-
- GameBoy maker Nintendo Co Ltd will launch more powerful portable game
- machine to replace it as early as next spring, the Nihon Keizai Shimbun
- business daily reported on Thursday.
-
- A company spokesman declined to comment on the report.
-
- The paper said a new game machine with a data capacity of 32 bits would
- replace the 8-bit GameBoy and offer Internet capabilities.
-
- It said Nintendo had agreed with Konami Co Ltd to set up a joint venture by
- the end of this year to develop software for the new game machine.
-
-
-
- Sharp Develops Disc That Can Hold 40 DVD Movies
-
-
- In association with Japanese government researchers, Sharp has developed a
- technology that can store 200 gigabytes on one 12-inch disk.
-
- Although incompatible with current DVD technology, Sharp Corp. has raised
- the stakes in data storage. The company has developed technology that
- enables storage of 200 gigabytes on a single 12-inch disk, 40times more
- than can be held on a DVD disk.
-
- The technology was developed by Sharp Corps scientists and members of the
- National Institute for Advanced Interdisciplinary Research, a government
- sponsored body. Although the company has yet to name any specific
- applications, it has obvious uses in gaming and cinematic functions. Disks
- and drives should be available in two years.
-
-
-
- Sony Corp.'s Request For Preliminary Injunction Against bleem! Denied
-
- Largest Legal Hurdle To Date Cleared by Maker of PC Gaming Software
-
-
- The Honorable Judge Legge of the United States District Court for the
- Northern District of California last week denied a motion for preliminary
- injunction filed by Sony Computer Entertainment America, Inc. against
- Bleem, LLC. Bleem, based in San Diego, publishes PC software that allows
- users to play many Sony PlayStation games on Windows-based personal
- computers. Today's decision is particularly significant because it was at
- this point that the Connectix Virtual Game Station, another PlayStation
- emulator, was enjoined following a similar motion by Sony.
-
- ``This decision is huge for bleem!," said David Herpolsheimer, President
- and CEO of Bleem, LLC. ``We hope the ruling will finally put to rest any
- lingering concerns on the part of retailers and users alike - bleem! is
- here to stay." The court's decision allows Bleem to continue to produce,
- distribute and sell the existing bleem! software for Microsoft Windows, and
- to proceed with development for other platforms.
-
- The action is the latest in a series of failed attempts by the
- electronics giant to stop the tiny two-man startup. Prior to this decision,
- Sony filed for three separate temporary restraining orders against Bleem,
- two of which were denied and the Court declined to even hear arguments on
- the third. Following its decision, the Court scheduled a trial date for
- April 24, 2000.
-
- The company has shipped over 80,000 units of the program since it was
- released in April, 1999 and has become a best-seller in many retail chains.
- bleem! is sold in such major outlets as Best Buy, CompUSA, Babbage's Etc.,
- Fry's Electronics, Electronics Boutique, Hastings, Media Play, Micro
- Center, Fred Meyer, and Virgin Mega Stores, as well as on-line software
- retailers such as Outpost.com and Xoom.com. bleem! is distributed by
- Navarre.
-
- For more information, visit http://www.bleem.com.
-
-
-
- Electronic Arts Ships Hot Wheels Turbo Racing for
- the PlayStation and Nintendo 64
-
-
- Electronic Arts Tuesday announced it has shipped Hot Wheels Turbo Racing
- for the PlayStation and will begin shipping the Nintendo 64 version in late
- September.
-
- Hot Wheels Turbo Racing allows players to get behind the wheel of one of
- their favorite classic Hot Wheels cars and experience the rush of
- high-speed stunt-racing action. Hot Wheels Turbo Racing marks the first
- time Mattel's signature toy line will be available to the console game
- market.
-
- ``The Hot Wheels Turbo Racing team developed this title to be fun and
- exciting for gamers," said Michael Pole, vice president, executive in
- charge of production at Electronic Arts. ``The nostalgia of Hot Wheels and
- the chance to get behind the wheel of a Hot Wheels car appeals to those
- over 18 and the hip, edgy racing and stunt action of the game appeals to
- those under 18. Hot Wheels Turbo Racing is truly a fun title for all
- ages."
-
- Hot Wheels Turbo Racing offers players high-speed racing action with
- classic Hot Wheels cars such as the Twin Mill, Jet Threat, Evil Weevil,
- Sweet Sixteen II and Red Baron on tracks in fantasy environments that
- immerse the player into the performance and attitude of the world of Hot
- Wheels.
-
- Fantasy environments in the Nintendo 64 version include Wild West, Glacial
- Rift and Haunted Highway. The PlayStation game also features a fourth
- racing environment, Volcano Island. Each of the fantasy environments
- include an array of short cuts, power ups and hidden cars, as well as
- plenty of loop-the-loops, criss-crosses, danger changers and ramps where
- players can execute wild mid-air spins, 360 degree turns and sensational
- end-over-end flips with their Hot Wheels cars.
-
- More than 40 of the most popular Hot Wheels cars are available for players
- to race and discover. The game allows players to compete head-to-head in
- two-player mode, as well as an innovative airtime challenge mode. Players
- will compete in the airtime challenge mode by completing mid-air barrel
- rolls, helicopter spins and a multitude of other mid-air tricks in the
- track's half pipes.
-
- The development team added even more adrenaline to the Hot Wheels Turbo
- Racing experience with a soundtrack that features previously unreleased or
- original music from well-known artists including Primus, Meat Beat
- Manifesto, Mix Master Mike and Reverend Horton Heat. The PlayStation
- version will also include Metallica's Fuel song.
-
- Hot Wheels Turbo Racing for the PlayStation supports dual shock analog
- control and the Nintendo 64 version supports the Rumble Pak to deliver
- force feedback on all the hard-hitting racing and stunt action. The game
- carries an ``E" (Everyone) ESRB rating and will have an MSRP of $39.89 for
- PlayStation and $49.89 for Nintendo 64. More information on the game can be
- obtained by going to the Web site at http://www.ea.com/hotwheelsgame.
-
-
-
- Jet Moto 3 Splashes Onto PlayStation Game Console
-
- 989 Studios' Latest Addition To The Jet Moto Series
- Leaves The Competition In Its Wake
-
-
- 989 Studios announced Monday that Jet Moto 3 for the PlayStation game
- console will be available Wednesday. Jet Moto 3, the latest addition to the
- best-selling Jet Moto series, utilizes an all-new 3D-racing engine to
- deliver next-generation racing in an immersive 3D environment.
-
- The unique concept of the Jet Moto series allows gamers to rocket through
- dynamic terrain on a power-packed jet hover bike. With impressive
- all-terrain racing tracks, Jet Moto 3 challenges gamers to complete a
- rigorous course while battling other opponents for the championship title.
-
- ``Jet Moto 3's advanced vehicle dynamics and gameplay environments allow
- gamers to navigate a jet bike at top speeds, through uncharted terrain,"
- said Jeffrey Fox, vice president, marketing, 989 Studios.
-
- ``Jet Moto 3 definitely delivers an unparalleled gaming experience."
- Jet Moto 3 features realistic vehicle dynamics using advanced physics
- technology, challenging Artificial Intelligence (AI) and stunning game
- environments. Jet Moto 3 screams at 30 frames per second while maintaining
- sharp graphics that create a highly-immersive gameplay experience.
-
- Racing across 19 obstacle-ridden environments, gamers are tested by eleven
- challenging racing terrains: Lava, Grass, Rock, Sand, Dirt, Water, Metal,
- Wood, Ice, Snow and Crystal. Gamers can choose from 11 jet hover bikes with
- varied racing attributes -- acceleration, top speed and handling -- for
- optimized performance.
-
- MotoPhysics technology allows gamers to feel every jolt as they race
- through treacherous caverns, subterranean graveyards, ancient cities and
- other action-packed game environments.
-
- Jet Moto 3 Key Features
-
- -- All-new 3D racing with MotoPhysics engine delivers fast-paced
- racing action and intensifies the gaming experience
-
- -- Jet hover bikes speed by at 30 frames per second in a sharp game
- environment
-
- -- Competitive enemy Artificial Intelligence challenges players at
- every turn; computer generated characters jostle and fight for
- position, sideswipe other racers and engage in advanced racing
- tactics that add to the tense competition
-
- -- Race through 19 dynamic tracks on eleven unique racing surfaces:
- Lava, Grass, Rock, Sand, Dirt, Water, Metal, Wood, Ice, Snow and
- Crystal
-
- -- Environmental effects also provide a challenge as gamers race
- through snow, rain and the dead of night
-
- -- Eleven sleek jet hover bikes with different levels of performance
- (acceleration, top speed and handling) give each bike a unique
- feel
-
- -- Players can play one player Practice, Single Race, Circuit or
- Season Mode, choosing from four difficulty settings: Novice,
- Semi-Pro, Pro and Expert or two player Head-to-Head and Circuit
- Mode
-
- -- Jet Moto 3 also features a stunt mode that allows players to ride
- freestyle on the most challenging tracks ever designed
-
-
-
- The Tiny Tank With the Big 'Tude Powers Onto the
- PlayStation Game Console August 31
-
-
- Sony Computer Entertainment America announced Tuesday the release of Tiny
- Tank, a character-based 3D action shooter featuring a diminutive tank with
- tons of firepower and an attitude to match, available exclusively for the
- PlayStation game console.
-
- What Tiny lacks in size, he makes up in attitude. A cute but deadly
- fighting machine, Tiny boasts a massive arsenal of weapons including
- Gattling guns, a super-charged turret, rocket launchers and Teeny Weeny
- Tanks -- miniature remote control scout tanks. He must travel through
- free-roaming, three-dimensional battlefields to defeat his arch rival,
- MuTank, and his fleet of more than 25 different robot warriors -- each with
- distinctive personalities almost as unique as Tiny's own bravado. SenTrax,
- the world's largest defense company, created this futuristic mascot tank
- with the mission to destroy these robots and other enemies and restore
- order and justice to the world.
-
- ``Gamers will really enjoy Tiny's personality, a unique blend of humor and
- cynicism," said Ami Blaire, director, product marketing, Sony Computer
- Entertainment America. ``Tiny Tank is a great mix of fast-paced shoot-em-up
- action combined with a rich storyline and a very strong character
- personality. He may look small, but he is not someone you want to mess
- with."
-
- As Tiny progresses through his missions, his personality and firepower
- evolve as he collects defeated enemy intelligence and guns. He is guided by
- OBE, a spy satellite and potential romantic interest, who aids Tiny in
- battle and provides him his missions throughout the game. Although Tiny is
- a mechanical vehicle, players will feel as though they are controlling a
- living being as Tiny's ``body" movements, facial expressions and speech
- convey his charisma.
-
- Intuitive gameplay features controls that have been finely-tuned to be
- quick and responsive and the game takes full advantage of the vibration
- feature of the DUAL SHOCK(TM) analog controller so that players can feel
- every shot ricocheting off of Tiny's armor. An original musical score that
- keeps pace with the frenetic action of the game accentuates the gameplay.
- Gamers can also choose between fighting in a solo mode controlling Tiny's
- exploits or battling head-to-head with an opponent in a two-player death
- match.
-
- Tiny Tank is published by Sony Computer Entertainment America and produced
- by MGM Interactive. Appaloosa Interactive developed the title with AndNow,
- the talented team that created the popular Ecco the Dolphin and X-Men
- series, who developed and created Tiny Tank.
-
-
-
- Gamers Fight for a One-Way Ticket Out of New York
- City's Subways In Konami of America's Hybrid Heaven
-
- A Society of Genetically Engineered Clones Take
- Over the City's Underground In the New Sci-Fi
- Action/RPG Title
-
-
- Konami of America, Inc. announced Tuesday the release of its new
- action/role-playing title, Hybrid Heaven. Taking full advantage of
- Nintendo's 64-bit graphics and real-time rendering, Hybrid Heaven offers
- Nintendo players a new action-packed, game-play experience.
-
- ``Nintendo 64 players have set high expectations for Konami -- to deliver
- the most original and compelling game play to their system,'' said Chris
- Mike, Konami's director of marketing. ``With Hybrid Heaven, we've developed
- a new game category that takes the best of action, fighting and RPG titles
- and for the finishing touch, we've added a 'first-class' ride through New
- York City's subway to bring out gamers survival instincts."
-
- The story begins with the sound of a gunshot echoing through the tunnels of
- a New York City subway. A secret service agent lies dying while the main
- character, Diaz, grips a smoking gun. Two mysterious men grab Diaz and haul
- him deeper into the subway tunnels. He breaks free and stumbles into a
- strange underground world. He can not find his way back to the surface.
- What he finds is a secret society comprised of genetically cloned humans
- and creatures. Players must help him stop the menace below and get back to
- the surface to the one he loves.
-
- A totally new action/RPG game, Hybrid Heaven's high-resolution graphics and
- dramatic fight sequences will launch N64 players into the heat of the
- action. Gamers have the freedom to develop characters' different fighting
- styles -- ranging from boxing to wrestling -- and will discover that each
- part of the character's body levels up in offense and defense.
-
- Users can also learn new moves from their opponents, which provides an
- additional layer of complexity and entertainment for the more experienced
- player. For more novice users, a unique, turn-key based fighting feature
- gives players a chance to jump right into the action and to select more
- advanced moves without having to learn difficult control combinations.
- Throughout the gameplay, players of all levels maintain total control over
- all fight sequences at all times.
-
- As gamers look to destroy more than 50 different creatures, they will also
- get a chance to take a journey through incredibly detailed sectors of New
- York City's underground in a fully 3D-rendered environment. Along with
- beautiful cinematic cut-scenes, Hybrid Heaven provides a mesmerizing and
- immersive experience in this new sci-fi thriller.
-
- Supporting the launch of Hybrid Heaven will be a comprehensive marketing
- campaign. The title's advertising campaign kicked-off in July with a
- dedicated Hybrid Heaven Web site. The second phase of the campaign will
- begin in September with a series of national TV spots appearing throughout
- primetime, cable and syndicated programs and print ads appearing in major
- gaming enthusiast and lifestyle publications including EGM, Gamepro,
- Rolling Stone and Maxim.
-
- Hybrid Heaven is now available at retail outlets nationwide. Available with
- a ``T - Teen" ESRB rating with animated blood, animated violence,
- suggestive scene descriptors, the title will be priced at $49.99 SRP.
-
-
-
- Clock Strikes Zero Hour as GT Interactive, 3D Realms
- and Eurocom Ship 'Duke Nukem: Zero Hour' for the N64
-
-
- Unleashing a whole new brand of Duke Nukem destruction for the N64, GT
- Interactive Software Corp. announces the worldwide release of Duke Nukem:
- Zero Hour. Developed by Eurocom, Duke Nukem: Zero Hour is the first
- installment of the Duke Nukem saga created exclusively for the N64
- platform. Backed by an aggressive multi-million dollar marketing campaign
- and positive critical acclaim, Zero Hour offers four action-packed time
- eras, expansive hi-resolution levels, multi-play, and Duke's trademark
- witticism.
-
- ``To date, the response from both the media and retail channel for Duke
- Nukem: Zero Hour has been extremely positive, " said Tony Kee, Director of
- Marketing for GT Interactive. ``Zero Hour is an exclusive offering for the
- N64 that successfully broadens the franchise's already strong portfolio of
- games."
-
- GT Interactive is supporting the eagerly anticipated launch with a
- multi-million dollar marketing campaign headlined by a hilarious TV spot
- featuring Duke in a Wild West-style showdown. GT has also developed
- comprehensive print, online and radio campaigns in support of Zero Hour.
-
- Duke Nukem: Zero hour has already garnered praise from leading industry
- publications:
-
- * ``Duke gives you more than your money's worth" GamePro, September
- 1999;
- * ``... it's hard to find a single flaw in the game...I guess this means
- you should buy it" Gamer's Republic, September 1999;
- * ``...a new benchmark has been set...it ranks right up there with the
- almighty Golden Eye" Game Informer, September 1999.
-
- Duke Nukem: Zero Hour for the Nintendo 64 is currently available at a
- suggested retail price of $54.95. Additional information regarding Zero
- Hour can be found online at http://www.duke-nukem.com/zerohour.
-
-
-
- ASC Games Takes the Sega Dreamcast-TM- Launch
- Off-Road With TNN Motorsports Hardcore Heat
-
- ASC Games Ships the Only Off-Road Racing Game
- Available for the Launch of Sega Dreamcast
-
-
- Tired of the same old road? For Sega Dreamcast owners looking for a
- racing game that definitely goes off the beaten path, ASC Games has got the
- answer. Introducing the only off-road racing game available for the launch
- of the system - TNN Motorsports HardCore Heat - the next generation of ASC
- Games' popular off-road racing series. The high-flying jumps,
- pulse-pounding excitement, and superior graphics of 'Heat' will be on
- retail shelves on 9/9/99 to coincide with the release of Sega Dreamcast.
-
- ``Our TNN line of products has sold nearly one million units since 1996.
- The opportunity to have our most successful brand participate in the
- largest launch event that our industry has ever seen is very exciting for
- us," stated Steve Grossman, President and CEO of ASC Games. ``Hardcore
- Heat clearly showcases Sega Dreamcast's superior graphics and processing
- capabilities. It is truly going to change the way gamers view the console
- market."
-
- TNN Motorsports HardCore Heat is a gear-grinding, rough and rugged off-road
- racing game that features eight colorful and highly detailed off-road
- racing vehicles to choose from. Each vehicle is available with either
- standard or automatic transmission and possesses various handling
- capabilities, engine power and remarkably responsive 4-wheel independent
- suspension. Players are able to race over six international tracks
- including desert, snow and mountain environments. The incredibly dynamic
- environments affect vehicle performance and race outcome with extremely
- realistic weather, daytime and nighttime driving conditions. There is also
- a paint shop option where players can add their own personal touch by
- customizing the paint, color schemes, team decal placement, and even place
- their initials on their vehicles. TNN Motorsports HardCore Heat will
- include multiple gameplay modes including Championship, Time Attack,
- Freestyle Training mode, and 2-Player Splitscreen.
-
- Thanks to the incredibly powerful processing power of Sega Dreamcast, TNN
- Motorsports HardCore Heat runs at a smooth 60 frames per second and
- features superior resolution graphics and amazingly detailed cars and
- backgrounds. The game will take full advantage of the Sega Dreamcast Visual
- Memory Unit (VMU) that allows players to store their driver's
- characteristics and statistics which can then be used to compete against
- other players. In addition, TNN Motorsports HardCore Heat will also be
- compatible with Sega Dreamcast's jump pack.
-
- ``Racing games on previous consoles, and even on some PC's, often sacrifice
- speed and graphics while running in two-player split screen or while
- attempting to display too many vehicles on the screen at one time. Sega
- Dreamcast does not have this processing limitation. It powers Hardcore Heat
- all the way through to the finish line without compromising gameplay or
- graphics - even with as many as eight trucks on the screen at once or while
- playing against a friend," stated Kerry Wilkinson, Vice President of
- Product Development for ASC Games.
-
-
-
- GTR Group Inc. Announces Acquisition Of Mad Catz
-
-
-
- Toronto, Ontario--GTR Group Inc. (formerly Games Trader Inc.) is pleased to announce that it
- has entered into an agreement to acquire all of the issued and outstanding
- shares of Mad Catz, Inc. ("Mad Catz") for US$30 million, of which US$5
- million is subject to an earn-out based on the calendar 1999 financial
- performance of Mad Catz.
-
- The purchase price will be satisfied using a combination of cash and GTR
- shares to be issued over a period of several years following the closing
- date. Closing of this transaction is anticipated to occur on or about
- September 10, 1999.
-
- Mad Catz is the second largest, third-party video game accessories company
- in the United States, with calendar 1998 revenue in excess of US$60
- million. According to Peter Kozicz, CEO of GTR, "The acquisition of Mad
- Catz represents a very important milestone for GTR and significantly
- advances the company's stated goal of becoming a diversified interactive
- entertainment company. Mad Catz adds substantial scale to our operations
- and we expect this acquisition to be accretive to earnings in the current
- fiscal year." Mr. Kozicz added: "This acquisition also provides GTR with a
- number of important benefits, including the ability to exploit significant
- channel synergies and the expansion of GTR's distribution capability into
- Europe and the UK. We also expect to realize cost savings from the
- combination of our sales and distribution systems."
-
- Jim Nakamura, President of Mad Catz stated, "Mad Catz is extremely excited
- about the prospects of partnering with GTR. We could not have found a more
- compatible organization to join forces with, as our business philosophies
- and culture are very similar. The acquisition by GTR provides Mad Catz with
- the vital growth capital necessary to continue its explosive worldwide
- growth."
-
- GTR through its subsidiary, is a leading supplier of value-priced,
- previously played video games for Nintendo, Sega and Sony video games
- systems to mass merchant retailers and specialty retailers in the United
- States and Canada.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- SONGBIRD ANNOUNCES SKYHAMMER FOR THE ATARI JAGUAR
-
- August 30, 1999
-
- For immediate release:
-
- ROCHESTER, MN -- Songbird Productions is pleased to announce that
- Skyhammer will be published for the Atari Jaguar platform in time for
- Christmas.
-
- Skyhammer is the phenomenal full 3D action shooter for the Atari Jaguar.
- The game was developed by renowned Jaguar and PC developer Rebellion
- several years ago, but shelved around the time the Jaguar ceased to be a
- mainstream platform. Skyhammer combines the fast-action gameplay of a
- first-person shooter with a nonlinear element which allows the player to
- freely roam an immense, 3D city in search of enemies, equipment, mission
- objectives, and more. Not only that, but two play modes are included in
- the game: Mission and Battle.
-
- In the Mission play mode, the player is given direct objectives to meet,
- through which the player is awarded credits for the purpose of rearming
- and upgrading their Skyhammer attack craft. In the Battle play mode, the
- player must defend the city from wave after wave of invaders while
- carefully managing limited resources.
-
- The primary obstacle to new Jaguar games for the last year or more has
- been encryption. Every Jaguar game must be encrypted in order to function
- properly on the system, and the encryption ends up being different for
- each game. Songbird Productions has teamed up with Jaguar hobbyist Scott
- Walters, who has devised a method of bypassing encryption, to publish new
- games for the Jaguar. Scott is understandably excited about his invention,
- and the opportunity to work with Songbird Productions on the upcoming
- releases.
-
- Carl Forhan, owner of Songbird Productions, is enthusiastic about
- supporting Atari platforms. He commented, "Skyhammer is a great game, and
- I know Jaguar fans will be thrilled to finally be able to purchase this
- game. Now is the time for Jaguar and Lynx fans to mobilize. Songbird
- Productions has numerous new Lynx and Jaguar games either already
- available or coming in the next six months. Songbird needs your help
- getting the word out on email lists, web pages, game magazines, Atari user
- groups, and more.
-
- "This is a critical time, because Songbird needs to see that there is
- value in publishing new games for these Atari platforms both now and in
- the future. I want the fans to enjoy these 'lost games', all of which are
- fully licensed from the original developers."
-
- Skyhammer is expected to be released December 6, 1999. Other games will
- follow in the coming months.
-
- To keep up to date with the latest news at Songbird Productions, be sure
- to visit the company web site at http://songbird.uni.cc, or send an email
- to forhan@millcomm.com.
-
- Copyright 1999 Songbird Productions. All rights reserved. This article may
- be reprinted in its entirety. Skyhammer is copyright and trademark
- Rebellion. All rights reserved.
-
-
-
- Atari Zone E-zine Vol 3, #3
-
-
- From: Dan Iacovelli
-
-
- Atari Zone E-zine Vol. 3 #3 is now done and posted at website. This is the
- issue that mostly covers JagFest'99; plus it has a review of Towers 2 for
- the jaguar.
-
- Both versions are now up (zipped text and html). No password needed for
- the html version since I've decided to include it in this issue.
-
- If you wish to receive the text version e-mail me at:
-
- AtariVideoClub@yahoo.com
-
- and I'll get it you.
-
- Dan Iacovelli
-
- Atari Video Club Chairperson
- Editor of the Atari Zone Fanzine and e-zine
- Webmaster of AVC Online.
- (ICQ #14050168)
- AVC online=Http://www.angelfire.com/ia/AtariVideoClub/AVC.html
-
-
-
- From: Brian Gudzevich <atarian@mediaone.net>
-
-
- AtariNews: On The Prowl
- 09/01/99
-
-
- Big news this month! CGE '99 was held August 14-15. Coming with this
- event came a large flow of news and releases including new 2600 VCS and
- Lynx games and a lot of fond memories. More recently, Songbird
- Productions has also made a big announcement about Skyhammer. This
- edition marks the biggest issue of AtariNews yet! Also, the August
- Computer Shopper has an editorial about the Atari Lynx and Hasbro is
- continuing the work of their classic remakes of Missile Command, Pong, and
- Q-Bert under the Atari name. As always, if you know any news related to
- Atari, or want to send any comments, send them to atarian@mediaone.net.
-
- CLASSIC GAMING EXPO '99 A SUCCESS
-
- CGE '99 was another big success this year. Here is a list of some of the
- best sites that have information about what happened if you missed it,
- or if you want to look through them for the memories.
-
- The CGE homepage should have a recap of what happened soon, including
- pictures. Right now, you can go over and see Ralph Baer Demonstrating
- his "brown box", a vacuum tube based video game developed in 1967.
-
- http://www.cgexpo.com
-
- I.C. When has over 160 photos from the show. These photos include the
- setup of the show and the celebrity dinner, as well as three pages of
- photos just from the show. There is also an article by Don Thomas and
- many links to other recaps of the show.
-
- http://www.icwhen.com
-
- Mark Santora wrote up a great review of the show on Next Generation
- Online. He included links to many other sites on the internet and
- excellent descriptions of products at the show.
-
- http://www.next-generation.com/jsmid/news/7463.html
-
- SKYHAMMER TO BE RELEASED BEFORE CHRISTMAS, ENCRYPTION BYPASSED!
-
- Songbird Productions announced that Skyhammer is expected to be released
- for the Jaguar on December 6, 1999. Skyhammer combines the fast-action
- gameplay of a first-person shooter with a nonlinear element which allows
- the player to freely roam an immense, 3D city in search of enemies,
- equipment, mission objectives, and more. Not only that, but two play modes
- are included in the game: Mission and Battle. Songbird teamed up with
- Scott Walters, a Jaguar hobbyist, who has devised a method of bypassing
- encryption. A price has not yet been announced.
-
- http://songbird.atari.org (Temporarily down, use the mirror below)
- http://songbird.uni.cc
-
- TELEGAMES PRERELEASES YARS' REVENGE FOR GBC & HYPERDROME FOR LYNX
-
- Almost a month before the release of the Atari classic Yars' Revenge for
- the Nintendo Game Boy Color to retail stores, Telegames sold it at the
- Classic Gaming Expo '99. This is the first time this game has been
- available.
-
- Telegames also officially released Hyperdrome for the Atari Lynx at the
- show. The game should now be available for purchase through Telegames
- web site.
-
- http://www.telegames.com
-
- TWO NEW ATARI 2600 GAMES RELEASED
-
- Eric Bacher and Igor Barzilai released two new Atari 2600 games at CGE.
- The first game was Pesco, a pac-man clone, greatly improved over the
- original. The second game was Merlin's Walls. This impressive game for
- the 2600 is a full 3D game running at 60 frames per second. AtariNews
- will have information as to where you can buy these games as soon as it's
- available.
-
- SONGBIRD PRODUCTIONS RELEASES LEXIS TO THE LYNX
-
- Following the release of Ponx, Songbird Productions released another
- great game to the Lynx. Lexis is a mix between a word puzzle and Tetris.
- You must complete three through eleven letter words from a dictionary of
- 20,000 words to get high score. The cost is $39.95 plus S&H.
-
- http://songbird.uni.cc
-
- TWO VIDEO DOCUMENTARIES ABOUT ATARI RELEASED
-
- Again CGE had another release. Two video documentaries about the history
- of Atari were introduced. The first, "Stella At 20: An Atari 2600
- Retrospective" features interviews with the people who made Atari and the
- 2600 VCS famous. The second video, "Once Upon Atari" is a series of
- documentaries of the history of Atari. The first and second volumes
- were available at the show.
-
- http://www.cgexpo.com
-
- ZAP! THE RISE AND FALL OF ATARI RE-RELEASED
-
- CGE Services Corp. has announced the re-release of the long out of print
- book about the history of Atari "Zap! The Rise and Fall of Atari." This
- is a 5 year deal in which the book will be available. This book covers the
- history up until the crash of the video game market.
-
- http://www.cgexpo.com
-
- CGE '99 VIDEO IN PRODUCTION
-
- The official CGE '99 video is in production, and is already taking
- advanced orders. The video will include highlights from all the
- keynote speakers, all the booths, the museum, show-goers, and direct
- feeds from many games including Battlesphere, Skyhammer, Phase Zero,
- Ponx, the new 2600 games, and many more. The video is $30, and includes
- shipping. The quality will be much improved over last years World of
- Atari video.
-
- http://home.earthlink.net/~santora/cgevideo.html
-
- MASSIVE SYSTEM CRASH AT ATARI.ORG
-
- Have you been trying to get to an Atari site through an atari.org
- subdomain with no success? Sadly, there was a motherboard failure on
- the weekend of August 14 on the server that operates all the subdomains,
- hosted websites, and atari.org email addresses. All files have been
- backed up, but it is unknown when it will be back up. Rich of Atari.org
- is looking for a sponsor so problems like this can be fixed faster in the
- future.
-
- http://www.atari.org
-
- ATARI CLASSIC CENTIPEDE COMING TO DREAMCAST
-
- Hasbro Interactive announced that Centipede will be coming to the Sega
- Dreamcast. All that is known so far is that this game will have improved
- graphics over the playstation version. AtariNews will have more
- information about the 128 bit version when it's available.
-
- http://headline.gamespot.com/news/99_08/26_vg_cent/index.html
-
- Send any comments or submissions for "AtariNews: On The Prowl" to:
- Brian Gudzevich (Editor) at: Atarian@mediaone.net
-
- AtariNews: On the Prowl is sponsored by The
- Atarian Atmosphere and Songbird Productions.
-
-
-
- Jaguar Games Poll
-
-
- Please stop by the following poll, and vote once for the new Jaguar games
- you plan on purchasing. Note that you can vote for several games at one
- time.
-
- http://apps3.vantagenet.com/zpolls/poll.asp?id=981715950
-
- Thanks,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.org [temporarily broken]
- http://songbird.uni.cc
-
-
- ONElist Sponsor
-
- ONElist members: don't miss out on the latest news at ONElist
- Join our community member news update at
- http://clickme.onelist.com/ad/newsletter5
-
- AtariNews: On the Prowl is sponsored by The
- Atarian Atmosphere and Songbird Productions.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Internet's 30th Birthday Celebrated
-
-
- The computer scientists who pioneered the Internet and entrepreneurs who
- are profiting from it celebrated the 30th anniversary Thursday of the
- global network's first primitive connection.
-
- Three decades ago, on Sept. 2, 1969, a small crowd gathered inside
- professor Len Kleinrock's lab at the University of California, Los Angeles
- to watch as meaningless bits of information silently flowed along a 15-foot
- cable between two bulky computers.
-
- It was a test of the technology that remains the foundation of the
- Internet.
-
- ``In those early days, Len Kleinrock and his colleagues couldn't possibly
- have foreseen that they were on the ground floor of one of the most
- life-altering innovations of this century," said UCLA Chancellor Albert
- Carnesale.
-
- But the anniversary celebration did not focus on how the first connection
- evolved into a global network. Instead, researchers and business people
- spoke about its future.
-
- ``This is an exciting time to be alive," said Kleinrock, still a UCLA
- computer science professor. ``We're just beginning to move out of the stone
- age of the Internet."
-
- Some company officials suggested that in the future the Internet should
- become an invisible force, something that works behind the scenes to carry
- information to people.
-
- ``A user does not understand what is happening behind the computer
- screen," said George Vradenburg III, senior vice president of global and
- strategic policy for America Online Inc. ``The future is in the art of
- making it disappear."
-
- Thirty years ago, hardly anybody outside Kleinrock's lab noticed when the
- first network test succeeded. The project grew from the needs of the
- Defense Department's Advance Research Projects Agency, which was formed
- after the Soviet Union's 1957 launch of Sputnik, the first manmade
- satellite to orbit the Earth.
-
- Officials wanted a fast and efficient way of sharing information between
- research centers. The network needed to be decentralized so that that one
- failure would not kill the system. And the computers needed to speak a
- common language of data chopped into packets, each labeled with
- instructions on where to go and how to be reassembled.
-
- Kleinrock pioneered the technology, later known as packet switching, as a
- graduate student at Massachusetts Institute of Technology. He wrote the
- first paper on the subject in 1961. He became a professor at UCLA in 1963.
-
- In 1969, ARPA chose his lab for the first test communication between a host
- computer and an Interface Message Processor. The IMP would act as a
- translator between the local computers and the network.
-
- After the first test, the network quickly grew. By the end of 1969, four
- sites had been connected: UCLA, the Stanford Research Institute, UC Santa
- Barbara and the University of Utah. The number increased to 10 within seven
- months.
-
- Applications like e-mail and file transfer utilities emerged in subsequent
- years, but it was not until the late 1980s, when the World Wide Web
- appeared, the network became a force not only in research but also in
- commerce and culture.
-
- The refrigerator-size IMP was decommissioned in the 1980s. It made a rare
- public appearance outside the 30th anniversary conference, its rows of
- lights dark and its battleship gray case opened, exposing wires, fans and
- other components.
-
-
-
- Apple Unveils New Computers
-
-
- A jubilant Steve Jobs Tuesday said Apple Computer Inc. was ``firing on all
- cylinders now," unveiling a powerful new desktop computer that brings
- supercomputing abilities to the desktop, while enjoying strong advance
- orders of its new portable iBook.
-
- Jobs, Apple's interim Chief Executive, told the Seybold Publishing
- Conference here that the company has 140,000 advance orders for the iBook,
- the brightly colored laptop computer that looks like a condensed version of
- the iMac.
-
- Apple unveiled the iBook a little over a month ago to build on the success
- of last year's iMac. Tuesday, Jobs previewed several new products and
- features, most notably the Power Mac G4, a desktop computer which offers a
- performance of more than one billion operations per second.
-
- ``How many of you own a supercomputer?" Jobs asked the crowd during his
- keynote address. ``Not many, but that's all going to change," he said,
- noting that the new G4 contained ``a supercomputer that's been miniaturized
- onto a sliver of silicon."
-
- Jobs said the new machine was two to four times faster than "anything the
- industry has seen before," and so powerful that the U.S. government had
- classified it as a supercomputer and restricted exports to certain
- ``sensitive" countries.
-
- Apple will make use of the new government restrictions in a new
- tongue-in-cheek ad for the G4 that shows it being guarded by a circle of
- military tanks.
-
- ``As for Pentium PCs," the voiceover in the ad says. "Well, they're
- harmless."
-
- Theatrics aside, Apple says it designed these powerful new machines with
- some fairly ordinary computing functions in mind. With computers
- increasingly used to handle complex graphics and video, Jobs said, this
- level of performance was needed to complete tasks quickly.
-
- The 400 megahertz Power Mac G4 was made available Tuesday at a price of
- $1,599, and higher-priced 450 and 500 megahertz versions will ship in
- September and October.
-
- Bear Stearns analyst Andy Neff said he was impressed with the new G4 and
- thought it and the iBook could add some upside to Apple's fourth quarter.
-
- ``What impresses us is Apple's ability to underpromise and overperform,"
- he said, noting that the G4 introduction came earlier than expected and
- went beyond a standard upgrade.
-
- ``This is more than just a speed bump," he said. ``It's performance is
- pretty amazing."
-
- Investors also seemed to be impressed. Apple's stock rose 3-3/16 Tuesday to
- close at 65-1/4.
-
- Some analysts, however, cautioned that the latest announcements contained a
- fair amount of hype, and revealed nothing that had the power to transform
- the company the way the iMac has.
-
- CIBC Oppenheimer analyst James Poyner said the G4 launch had been expected,
- and that its improvements over the Apple G3 were "basically following
- processor speed upgrades."
-
- ``It's not the kind of change that is going to lead customers to say, 'Gee,
- I wasn't going to buy this but now I am,"' Poyner said. ``They are pretty
- much serving an installed user base with the G4."
-
- Jobs also unveiled a new 22-inch flat panel display, which he said is the
- largest of its kind to ever be offered, and he spent considerable time
- touting Apple's new QuickTime service, which offers audio and video
- programming over the Internet.
-
- ``Video on the Internet is not so good in general and we aim to change that
- with QuickTime TV," he said.
-
- He showed a number of QuickTime clips of news and video, some which
- appeared blurrier than others.
-
-
-
- Apple Unveils New Computer (Story 2)
-
-
- Apple Computer Inc. unveiled what it called the world's first desktop
- supercomputer, its new G4 model for professionals, in an attempt to further
- extend the company's technological and financial rebound.
-
- ``This is the most powerful personal computer ever brought to market,"
- said Apple interim CEO Steve Jobs on Tuesday during his keynote address at
- the Seybold publishing conference.
-
- Heartened investors pushed shares of Apple up $3.183/4, or 5 percent, to
- $65.25 in trading on the Nasdaq Stock Market.
-
- The new computers, powered by chips made by Apple, Motorola Inc. and IBM,
- cost between $1,600 and $3,500 and mark Apple's continuing efforts to gain
- increased support among business users.
-
- Jobs also unveiled a new 22-inch flat panel display monitor, dubbed the
- Apple Cinema Display, which together with the top G4 model will sell for
- $6,500 in October. The display monitor is twice as bright, twice as sharp
- and has three times the contrast of traditional monitors, Apple said.
-
- Software developers on hand gushed over the new machine.
-
- ``The new G4 is an unbelievable machine for creating compelling content
- that adds life to the web," said Rob Burgess, CEO of Macromedia.
-
- Adobe Systems CEO John Warnock said that the G4 runs his company's image
- editing software Photoshop - significantly faster than any other platform.
-
- During the unveiling, cheered on by about 1,000 spectators, Jobs held a
- head-to-head race against a Pentium III system, rendering a scene with Buzz
- Lightyear from ``Toy Story." Jobs claimed that the G4 was more than twice
- as fast as the Pentium machine, which was running at a speed of 600 Mhz.
-
- Intel didn't let the thrown gauntlet go unchallenged. At about the same
- time, at an Intel developers conference in Palm Springs, Intel CEO Craig
- Barrett announced that the ``Coppermine" Pentium III processor, an
- enhanced version of its high-end chip, will be released in October. It will
- operate at a speed of at least 700 Mhz - more powerful, but not necessarily
- faster, than Apple's 500 Mhz G4.
-
- Separately, Jobs said there have been about 140,000 pre-orders for Apple's
- new laptop computer, the iBook, just short of the pre-orders last year for
- the popular iMac.
-
-
-
- Collas Out As Amiga President
-
-
- Jim Collas has resigned as president of Amiga after less than nine months
- on the job, according to people familiar with the decision.
-
- It was not clear why Collas left the post. Phone calls to the company were
- not immediately returned.
-
- But the departure of Collas comes less than a month after the company
- orchestrated a high-profile coming-out party for the unit, which is a
- separate subsidiary of Gateway.
-
- Gateway, which paid about $13 million to acquire the rights to 47 Amiga
- patents, is attempting to revive the once-popular computer brand. Collas
- and other executives involved in the project had indicated interest in
- developing Internet-related products based around Amiga technology.
-
- Collas, who held a variety of management posts during his seven years at
- Gateway, had eagerly pressed company CEO Ted Waitt and was subsequently
- granted the top job at Amiga in January.
-
- He also urged Waitt to let him run Amiga as a separate company.
-
-
-
- IE5 Security Hole Makes Users' PCs Vulnerable
-
-
- Some hackers search for security holes in order to exploit them; others do
- it for the sheer intellectual challenge.
-
- The latter is true in the case of Bulgarian hacker Georgi Guninski, who has
- repeatedly exposed dangerous security holes in Microsoft products.
- Guninski's latest discovery -- a treacherous design flaw in Internet
- Explorer 5.0 -- is perhaps the most serious ever.
-
- It allows anyone with a Web page to take over your computer system via a
- few simple lines of text within the HTML (hypertext markup language) code
- that comprises the page.
-
- If you so much as visit the page, your system may be subject to the
- exploit. As if this weren't bad enough, hostile HTML code can also be
- included in an e-mail message. This is possible because many e-mail
- programs, including Outlook Express, Outlook, Eudora Lite, and Eudora Pro,
- invoke IE5 "behind the scenes" to display e-mail that contains HTML code.
- So, even if you are not using IE5 for your usual Web browsing, you may be
- susceptible.
-
- Finally, the exploit can be triggered if you read Internet newsgroups with
- IE5, because -- as with e-mail -- a public message posted to one of these
- groups can contain the hostile HTML code that compromises your system.
-
- ActiveX-ploit Guninski's discovery involves an ActiveX control, included
- with IE5, which is designed to create "scriptlets" -- small programs that
- run on the user's machine when he or she views a Web page or e-mail
- message. (The control is called "Object for constructing type libraries for
- scriptlets".)
-
- Unfortunately, the ActiveX control has free access to the user's file
- system, and can easily be made to run amok, overwriting vital system files
- or planting Trojan Horse programs within the system.
-
- Because Windows 95, Windows 98, and Windows NT systems are all susceptible,
- the hole allows anyone with a Web page to plant malicious programs such as
- Back Orifice or Back Orifice 2000 on the system, invisibly taking it over.
-
- Guninski's explanation of the hole, and the ways in which it can be abused,
- can be found at http://www.nat.bg/~joro/scrtlb.html.
-
- ActiveX, a scheme used by Microsoft to create software "components" that
- can be run by other programs, has been critiqued by computer security
- experts because it lacks safeguards against abuse by malicious hackers.
-
- Since Microsoft has not posted a patch or even an advisory about the
- Guninski ActiveX scripting hole, users must take steps themselves to
- prevent their systems from being exploited. A partial solution is to run a
- different browser, such as Netscape Navigator (http://www.netscape.com) or
- Opera (http://www.operasoftware.com). (Opera is gaining in popularity
- because, unlike Netscape, it does not flash distracting advertisements at
- the user while files are being downloaded or divert the user to Netscape's
- search pages.)
-
- However, because IE5 is very tightly "wired" into Windows 98, and may pop
- up unexpectedly or be invoked by third-party programs such as Quicken,
- TurboTax, or Eudora, it is also important to take measures to disable the
- ActiveX feature that causes the vulnerability. The best ways to do this are
- as follows: (1) Change the default security setting for the Active
- Desktop's "Internet Zone from "medium" to "high." (2) Disable the option
- "Script ActiveX controls marked safe for scripting." (3) Disable IE's
- Active Scripting feature. (4) Disable all ActiveX controls and plug-ins.
-
- It is recommended that users take not one but all of these steps to protect
- themselves. Microsoft has recently been embarrassed by other security
- holes, including one involving a security flaw in its Java Virtual
- Machine.
-
- At this writing, Microsoft has posted a security advisory concerning the
- JVM bug and has published a patch for it. However, it has not yet publicly
- addressed Guninski's ActiveX scripting hole, leaving users at risk of
- attacks.
-
-
-
- Swede Says Microsoft Took 10 Hours To Repair E-Mail Breach
-
-
- A Swedish reporter who told software giant Microsoft Corp that its free
- Hotmail electronic mail service could be breached, said Tuesday it took
- Microsoft 10 hours to repair the security problem.
-
- Microsoft shut down its Hotmail service Monday following a security flaw --
- one of the biggest security breaches in the Internet's history -- that let
- Web surfers access any of its 40 million e-mail accounts.
-
- ``Early Monday we got a tip that there was a security flaw at Hotmail,"
- Expressen newspaper reporter Christian Carrwik told Reuters. ``We found the
- flaw in no time."
-
- A Microsoft spokeswoman acknowledged that one or more hackers had gained
- access to the Hotmail accounts.
-
- ``We're hoping that because we jumped on it so quickly no one was
- affected," she said.
-
- But Carrwik said he had contacted Microsoft at about 0500 GMT Monday and
- the Hotmail site could be accessed for a further 10 hours until it was
- finally sealed.
-
- ``I thought it would take minutes or half an hour until the security was
- fixed but took 10 hours from the time I spoke to them," Carrwik said.
-
- The hackers, sophisticated users of advanced computer programming
- languages, entered Hotmail accounts through third-party Internet providers
- without providing a password, a Microsoft spokeswoman said.
-
- Microsoft pulled the plug on its Hotmail service Monday for about two hours
- to repair the flaw, Microsoft said.
-
- ``An anonymous tipper who had contacts in the Internet world tipped us
- about this breach and according to other Internet sources this security
- breach has been known among hackers for at least three days," Carrwik
- said.
-
- ``It's an enormous security lapse because it was so easy to get in," he
- said. ``You just left the password space blank and wrote in the name of the
- person who had the Hotmail account."
-
- Wired News, an online magazine, said late Monday that a previously unknown
- group known as Hackers Unite had claimed responsibility for publicizing
- Hotmail's security breach.
-
- A group of eight hackers -- one Swedish and seven Americans -- said Monday
- through a spokesman that they had announced the hole to the Swedish media
- to draw attention to what they said were defects in Microsoft's security,
- Wired News said.
-
- ``We did not do this hack to destroy, we want to show the world how bad the
- security on Microsoft really is, and that company nearly has a monopoly on
- all the computer software," Swede Lasse Ljung, was quoted by Wired News as
- saying on behalf of Hackers Unite.
-
- British newspapers said the nine lines of computer code which allowed
- potential hackers to bypass Microsoft's security systems first appeared on
- a Web site based in Sweden.
-
- The site's host soon closed it down, but not before it had been copied to
- hacking-related Web sites in Britain and the United States.
-
-
-
- Inprise Corporation Names J.D. Hildebrand Content Director
- For New Community Site
-
- Award-Winning Editor to Drive Inprise's Developer Community Initiative
-
-
- SCOTTS VALLEY, Calif. -- Sept. 2, 1999 -- As part of its ongoing commitment
- to supporting software professionals worldwide, Inprise Corporation today
- named J.D. Hildebrand content director and editor-in-chief of Inprise's
- online community for software developers. The service is currently being
- previewed at http://community.borland.com. The goal of the new site is to
- provide information and services to software developers worldwide.
-
- As editor-in-chief, Hildebrand will establish and supervise systems for
- selecting, acquiring, writing, fact-checking, and editing content for the
- site. "Our goal is to make the Web site the software development industry's
- premier source of technical information," Hildebrand says. "We are setting
- systems in place to publish an extraordinary 4,000 articles per year: news,
- technical tutorials, trend analyses, editorials, product evaluations, and
- more. We have recruited editors and writers from some of the industry's
- leading publications to help us serve up fresh, compelling, irresistible
- relevant content every single day."
-
- "We needed an individual who understands how to address the development
- community's key issues," says David Intersimone, Inprise's vice president
- of developer relations and director of the community project. "J.D. has
- been responsible for some of the software development industry's leading
- publications. He is undoubtedly the best choice for Inprise."
-
- Prior to joining Inprise, Hildebrand served as editorial director of the
- Developer Group at PennWell Publishing Co., where he was responsible for
- VB Tech Journal, Windows Tech Journal, and other publications for software
- development professionals.
-
- A programmer himself, Hildebrand brings over 20 years' experience in
- editorial management, magazine launches, trade-show management, curriculum
- development, editorial training, and business development to the project.
- He has trained thousands of magazine editors on topics ranging from
- fact-checking and copy-editing to magazine launches and finance. Hildebrand
- has held editorial-management positions at Miller Freeman, Oakley
- Publishing, and Camden Communications. His work has received awards from
- the Computer Press Association, Western Publications Association, Magazine
- Design & Production, and Folio: magazine.
-
- About community.borland.com
-
- The Web site provides a unique forum for communication, collaboration, and
- access to products and code. The site currently allows participants to read
- articles, vote in surveys, join newsgroups, shop, and access timely and
- relevant information through Inprise's use of Aeneid's EoCenter, a
- high-tech research center that provides news, product reviews, events and
- company profiles. The site is currently public in beta form at
- http://community.borland.com, with a launch scheduled for later this year.
-
-
-
- Bad Breath Hot Line Alerts Offender
-
-
- How do you tell your friend, your co-worker or your spouse that he or she
- has bad breath?
-
- Leave it to a trained professional.
-
- A new service by the Center for Breath Disorders allows people to send an
- anonymous - and tactful - message breaking the news.
-
- The free letter - which can be sent via e-mail or U.S. mail - explains that
- bad breath is a common problem and that it is not always the result of poor
- oral hygiene. The message then directs the user to a Web site selling a $40
- fresh-breath system created by Philadelphia dentist Jon L. Richter, who
- founded the Center for Breath Disorders in 1993.
-
- ``This is such a taboo subject that people who have the problem or people
- who know other people who have the problem rarely bring it up, even with a
- spouse," Richter said Monday. ``We thought it would be great for people to
- communicate anonymously with others that they have a breath odor problem
- and that it is very simple to correct."
-
- The letter says: ``Someone close to you who cares has requested that we
- forward this information to you. We understand the difficulties a person
- faces in both their personal and professional lives due to a breath odor
- problem. ... You're not alone."
-
- Tracy Gillett of Albuquerque, N.M., contacted the hot line about a
- co-worker.
-
- ``It is not like their fly is down and it is an immediate need or that it
- will eventually correct itself. It is an ongoing problem, one that is
- giggled about and discussed behind their back but not ever said to their
- face," Ms. Gillett said.
-
- Some people have thanked the center for the advice. ``They say, `I don't
- know who did it, but I appreciate the tip,"' Richter said.
-
- Some e-mails complaining about bad breath offenders demonstrate why it's
- better to leave the letter writing to a trained professional.
-
- ``Her breath reeks. It smells like a 3-hour-old used baby diaper," one
- person wrote. Another said: ``Please, please, please, for the good of
- humanity and my own nostrils, please tell this person that their breath is
- kickin' like Bruce Lee."
-
- The Center for Breath Disorders can be reached via e-mail at
- drbreath1@aol.com or call (888) 373-0911.
-
-
-
-
- =~=~=~=
-
-
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