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- Volume 1, Issue 25 Atari Online News, Etc. August 20, 1999
-
-
- Published and Copyright (c) 1999
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
-
- With Contributions by:
-
- Richard Karsmakers
- Jo Vandeweghe
- Carl Forhan
- Colin Polonowski
- Donald A. Thomas, Jr.
-
-
-
- To subscribe to A-ONE, send a message to: dpj@delphi.com
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribed from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com
- http://a1mag.atari.org
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
- =~=~=~=
-
-
- A-ONE #0125 08/20/99
-
- ~ UVK 2000 Site Open! ~ People Are Talking! ~ PSX 'X-Files'!
- ~ "You Have Mail" - NO! ~ Classic Gaming Expo! ~ 'Atari Times' Ends
- ~ Dreamcast Ready 9/9! ~ Christmas Virus To Hit ~ 'Atarian' Starts?
- ~ PSX 2 Ships in January ~ ExtenDOS Gold Updated! ~ Sega VMU Ready
-
- -* PSX & N64 Drop Prices to $99 *-
- -* US Colleges Failing Y2K Preparation *-
- -* AltaVista Offers Free U.S. Internet Access *-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Well, Joe and I went back to work this week (different places, different
- states!). I have a feeling that Joe's backlog of work surpassed mine by a
- mountain or two of stuff! I had a lot, but I have some assistants that try
- to minimize my backlog (they hide it from me well! <g>). Should I tell Joe
- that I have another week of at the end of the month? Nah, he'll just give
- me grief! <g>
-
- Lots of Atari-related news for you this week. Unfortunately, another source
- for Atari news has gone under. However, there's the possibility that
- another one will be born - so stay tuned. What few details we have
- presently, are included in this week's issue.
-
- Other than that, I'm rushed for time this week, so let's see what's in
- store!
-
- Until next time...
-
-
-
-
- Ultimate Virus Killer
- (Atari ST/TT/Falcon)
-
-
- From: Richard Karsmakers
-
-
- The "Ultimate Virus Killer 2000" is the industry standard virus killer for
- the Atari ST/TT/Falcon platform. The program has been around for well over
- a decade, and with the latest release (8.1) it's turned shareware.
-
- There is now an official "UVK 2000" support site where you can download the
- program, find descriptions of all Atari TOS-platform computer viruses (and
- their symptoms) and more. It's located at http://uvk.atari.org.
-
-
-
- Extendos Gold & CD Writer Updates
-
-
- From: Jo Vandeweghe <dipching@ping.be>
-
-
- Hi !
-
- Just a little message to say that Extendos Gold has been updated and the
- new version 3.2 is downloadable free of charge for registered users of
- the 3.1 version.
-
- Also a new version of CD Writer plus is available ...
-
- The combination of both new versions allow to use TEAC RDS55 cd
- recorders and more of course ...
-
- http://www.cyberus.ca/~anodyne/
-
-
-
- Croft Soft Software - Press Release
-
- From: Colin Polonowski <colin@croftsoft.zetnet.co.uk>
-
-
- Croft Soft
- Press Release - 19 August 1999
-
- Atari Times - The End...
-
-
- It is with great regret that I have to announce that the Atari Times has
- closed. It has been almost a year since we released our last issue and we
- no longer have the time or money to continue investing in creating a top
- quality magazine.
-
- We had planned to continue with the Atari Times with an on-line magazine,
- but unfortunately there is no longer enough support in both readers and
- contributors to sustain such an effort.
-
- The Atari Times Homepage will continue to be available for the forseeable
- future, and every previous issue can be downloaded from this page.
-
- Finally, I would like to thank everyone who has supported us over the past
- few years - there are too many names to list here.
-
- Long live the Atari platform...
-
- Colin Polonowski colin@croftsoft.zetnet.co.uk
- Croft Soft http://www.croftsoft.zetnet.co.uk/
- Atari Times http://www.croftsoft.zetnet.co.uk/atimes/
- DVD Times http://www.croftsoft.zetnet.co.uk/dvdtimes/
- The Unexplained http://www.croftsoft.zetnet.co.uk/unex/
-
-
-
- *NEW* Atari Magazine
-
- From: "Bob F" <info@techsoftware.freeserve.co.uk>
-
-
- ATARIAN - NEW ATARI MAGAZINE
-
- For some time now we've been planning to release a short-form (16-20 pages) *printed* A4
- magazine with disk for Atari users priced at around 2 UK pounds. The
- magazine would contain a mix of news, reviews, hardware & software updates,
- letters, and advertising.
-
- With announcements indicating the imminent closure of 2 much appreciated
- magazines in recent days, we decided to establish if there is still
- sufficient interest in the community for a another printed magazine.
-
- We have kindly received plenty of interest and support from prospective
- advertisers, so now its your turn. If you think that you would be
- interested in subscribing to Atarian, a regular printed magazine with disk
- at approx. 2 uk pounds per copy - please email me at:
-
- Atarian@techsoftware.freeserve.co.uk
-
- If we get enough response we will give it a go!
-
- Kind Regards
-
- Bob
- Parkland Publishing
-
-
-
- =~=~=~=
-
-
-
- ->From the Other Editor's Desk
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Joe Mirando, Managing Editor
- jmirando@portone.com
-
-
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. Has it been a week already? If you read
- last week's column, then you know that I wasn't really looking forward
- to going back to work after my two week vacation because I feared that
- there would be piles of work stacked up and waiting for me.
-
- Well, let's just say that I underestimated the amount of work. I may
- have to take up mountain climbing just to get started on it all. It's
- truly amazing to me that a business as small as this one can accumulate
- the this backlog in only two weeks. But that's exactly what it has done,
- and now it's my job to make it go away. Oh well, I've done it before.
-
- I know, I know, I'm not the only one in this position. Everyone is
- overworked, under-appreciated, and generally put upon these days. But
- THIS situation is the only one that affects ME! <smile>
-
- Well, enough of that. Let's take a look at what's being said on the
- UseNet...
-
-
- From the comp.sys.atari.st NewsGroup
- ------------------------------------
-
- This is a bit of a departure, but the following posts pertain to
- SETI@home and some of the Atari people who are participating. For those
- of you who don't know, SETI@home is a project using more than a million
- (yes, we broke the 1,000,000 mark last week!) personal computers all
- around the world to search radio telescope data for possible signals
- from an extraterrestrial intelligence. You can't do it on an Atari
- unfortunately, but those of us who also have PCs or Macs can join in.
-
- Louis Holleman posts:
-
- "Lately I've seen reports about this SETI business, so I got interested.
- Just wonder where I can get some basic info about what it is all about,
- where to get the s/w and what is expected. If anyone can point me to a
- URL for that, thanks in advance."
-
- Having started the Team Atari SETI@home group, I tell Louis:
-
- "You can find all the info that's available from the SETI@home web pages
- at:
-
- http://setiathome.ssl.berkeley.edu
-
- At present, you can't do it on an Atari. <frown>
-
- There are programs for PC (Windows, NT, OS/2, etc.), Mac, and various
- Unix-like OSs such as Linux and BSD as well as various high-end systems
- like Sun workstations.
-
- At this moment, Team Atari is composed of 23 individuals who have
- contributed a total of almost thirteen THOUSAND hours of CPU time to the
- project.
-
- If you've got a PC or a Mac (or even a MIPS or SPARCstation <g>) laying
- around, you're more than welcome to join us at Team Atari!
-
- Whether or not you join, check out the web page. It's very interesting
- stuff."
-
- As a sidenote, someone in the alt.sci.seti NewsGroup saw my post
- about Team Atari and replied, "Okay, I pulled my old Atari 400 out of
- the closet. Now how do I load the program? lol"
-
- I, not being one to pass up a chance to slap someone down, replied
- "Just the same as you do under Windows98... ONLY WITHOUT THE CRASHES!
- <g>"
-
- Believe it or not, there hasn't been a reply.
-
-
- Steve Maclagan tells me:
-
- "I'm running Win98 and it would take 36 hours or so per unit if I ran it
- as a screen saver, since I set it to run all the time it now takes 12
- hours or so, this is because it doesn't need to do a lot of graphics
- calculations, I'm running v1.06, but if you have an earlier version you
- might find it doesn't run any faster as previous versions still did the
- graphics calculations when running in the system tray. I'm running a PII
- 350Mhz.
-
-
- I did notice when I had a look at text only version of Setiathome that
- the only version for the m68k is for an hp computer running netbsd1.3.3 ,
- but when I looked at the NetBSD web site there is an Atari port of that
- operating system, but only for Atari TT030, Falcon and Hades computers,
- what I was wondering was if anyone had tried this operating system and
- the Setiathome client for that hp computer and whether it worked?
-
- I reply to Steve:
-
- "THERE IS AN ATARI PORT OF SETI@HOME UNDER ANY OS?!?!?!?!
-
- I've just GOT to check this out! I'm just finishing my vacation now, so
- it might be several weeks before I get to check on the OS and such.
-
- Yes, I did mean "just finishing" my vacation. <boo hoo hoo> I'm
- going to be up to my armpits in work for a while.
-
- I will, of course, let everyone know what happens, both here and in A-ONE
- Magazine (notice the shameless plug?).
-
-
- Okay, on to purely Atari related news. Gareth Howe posts:
-
- "I am developing an Atari GEM desktop type shell for Windows95/98. I
- just want to know if anyone out there would be interested in such a
- program or if one already existed. Let me know your thoughts."
-
- Raymond Lohengrin tells Gareth:
-
- "Humm that sounds interesting. When I HAVE to USE Windows I really
- dislike the Win desktop as it really is a pain to use. A GEM like (Atari
- like) desktop with all the functions would really make things easier but
- I am afraid Win95/98 would be always a pain no matter what dress we put
- on it.
-
- I also use the Mac and I am convinced that the Atari Desktop (and its
- functions) is really the best!"
-
- Oliver Schildmann tells Gareth:
-
- "Uh, yes YES *YES*!
-
- Although, since I "nailed" the Explorer windows to specific positions, I
- can live with it (especially because I use the Atari mouse cursor and the
- "busy bee").
-
- a> if one already existed.
- No, it doesn't. A GEM desktop shell only exist for Windows 3.11 (from the
- team of GEM Artline) and is therefore limited i.e. to 8+3 filenames, it
- doesn't have DDE and, especially, I would miss these cute little
- Explorer enhancements for the right mouse key.
-
- Anyway: A shell like Jinnee would be very nice."
-
- Jo Even Skarstein adds:
-
- "I agree. Desktops like Thing and Jinnee are a *lot* better than any
- desktop for the mainstream-platforms. But both KDE and GNOME (Linux) are
- catching on, and probably the best desktop I've ever seen is Directory
- Opus on the Amiga. I sure hope that "our" desktop-developers steal some
- ideas from these."
-
- Jim Lazarenko asks:
-
- "I know this question has come up before, but I don't recall seeing a
- final verdict. Just wondering if anyone had some thoughts on how (or if)
- game units with yellowing plastic should be cleaned, and if some of the
- yellowing can be removed. I am mainly thinking about some older Atari
- computer equipment, however I am not sure if the yellowing is due to old
- age, a smoke filled environment or a little bit of both. Any thoughts
- are welcomed."
-
- Brian Fowler tells Jim:
-
- "I have had success in removing yellow stains by soaking the plastic
- object in bleach.
-
- I removed all the labels, and metal parts first, but it worked fairly
- well. If you can't isolate the part to plastic only, you can try laying
- a napkin soaked in bleach on the offending plastic part, making sure the
- bleach does not go places you don't want it to. It can take a day or
- more for each soaking, and I would advise against performing this in
- certain places, like the kitchen counter or dining room table!"
-
- Jon Melbo adds his thoughts:
-
- "Old age doesn't do it. There are three things that can do it. Smoke.
- Heat (probably not the culprit). Sunlight or ultraviolet (over time).
- The smoke one is easy. That's tar film. Comes off pretty easy with a
- solvent (such as fantastic or whatever cleaner). The other two I'm
- afraid there's no real good cure for other than to mil off plastic until
- you get past the yellowed plastic. That's really not an option."
-
- Roger Cain adds:
-
- "It's usually best to remove the plastic case from any electronics first
- - this is generally quite easy.
-
- Then use a spray-on kitchen surface cleaner. In the UK these go by the
- names of "Mr.Muscle" and "Jif". Work these onto the surface using a nylon
- brush which will react into any fine mouldings. Rinse well in warm water
- and allow to dry thoroughly. The surfaces will be so clean that they will
- easily pick up grease marks etc. so spray with a silicone based polish
- and buff-up with a clean cloth to protect them."
-
- John Gray adds this tip to the mix:
-
- "With my 1040STe, I got sick of the yellow-ish plastic too. Last time I
- took it apart (to transplant a better floppy drive into it) I took the
- top of the case outside, masked off the power & disk drive LED windows
- and the Atari logo, then hit the sucker with spray paint. This was after
- using a tiny flat file to enlarge the cooling slat holes near the power
- supply. The thing runs cooler now, and looks great. It was grey primer
- auto paint, BTW. One could just as easily go candy-apple red if one
- wanted to."
-
- Chris Worthington asks:
-
- "My ancient 520STFM (1989 rainbow TOS) died a few years ago, and I'd
- really like to get it up and running again (I feel the need to play
- Megalomania...).
-
- The ST was teetering on the brink for quite a while, and would randomly
- bring up disk errors ('No disk in drive'), and eventually it reached the
- stage where it would refuse to ever recognize there was a disk present in
- the drive. All this leads me to assume that the floppy drive is
- knackered, and that replacing it might get the ST up and running again.
- I even tried putting an old PC floppy drive in (ok, but it might have
- worked...)
-
- So my question is, is it likely to be the floppy drive, and if it is, can
- I get hold of a replacement (direct from Sony?)?"
-
- Nicholas Bales tells Chris:
-
- "There are 2 common causes for the above symptoms:
- - Bad PSU
- - Bad Drive
-
- In both cases, the only practical remedy is to replace the faulty
- component. A good source for a PSU is an old Atari, but you have the risk
- of getting another dead one. You can get replacement parts from most
- Atari dealers.
-
- For the floppy drive, you can use a standard PC floppy drive, but you
- have to perform a few changes on it. These are described in the Quick
- FAQ. My STE is happily running a modified Mitsumi drive (which is what
- most OEM PC's use nowadays)
-
- I don't think Sony drives were used inside the Atari. All of mine always
- had Epson drives. Anyway, any modern PC floppy drive can be used, the
- difference being in how easy it is to modify it."
-
- Guillaume DΘflache asks about graphics formats and Atari web browsers:
-
- "Can any of the following read .PNG-files?
- - Wen.Suite
- - Light of Adamas
- - CAB
- - Newsie
- - Lynx (sorry, just joking)
-
- Just to know if I can use this format on my Web page instead of GIF (for
- static images)... But perhaps only a few non-Atari browsers support it?"
-
- Neil Roughley tells Guillaume:
-
- "Implementing PNG inlines isn't a good idea right now. Not just because
- Atari browsers don't support the format but most browsers in general
- don't either. On the Mac, for instance, Netscape has limited PNG support
- but Explorer has none.
-
- Externally linked PNGs, on the other hand, are OK to use even on the
- Atari, which has available a number of helper programs that work
- alongside CAB (my favorite is GrafTool).
-
- BTW, if you're interested in making your HTML more or less CAB-friendly,
- especially if you don't have the browser itself, check out the URL below.
- It's a comparison chart using flavors of HTML 4 as a reference to CAB's
- support:
-
- http://www3.bc.sympatico.ca/roughley/cab_specs.htm"
-
- Guillaume DΘflache asks:
-
- "Can anyone tell me the difference between .APP and .PRG executable-
- program extensions? Just being curious..."
-
- Ronald van der Kamp tells Guillaume:
-
- "When things started we only had programs. Later on we became
- applications. Then there was mayhem. Everything is a program.
-
- So we were told: .prg only for programs to run in the auto-folder. (put
- a .ttp in the auto-folder and it will not run.) In principle (GEM is not
- here yet) a program (.prg) in the auto folder is a ttp program: no
- graphic output and mouse-use (forget XBoot for the moment) only
- characters on a so called VT52 screen and simple keyboard input with
- echo.
-
- So app becomes the extension for things a user clicks active on his
- desktop and that uses GEM (windows, mouse).
-
- Now with multitasking it is nice to give parameters to an application when
- you start it just like you can (mostly must) do with a ttp.
-
- So we have now GTP Gem Take Parameters applications.
-
- And what about the extension .TOS? Anybody?
-
- And the very seldom found .img (loadable executable code) not to be
- confused with the picture format .img."
-
-
- Well folks, I know it's on the short side, but that's it for this time
- around. Tune in again next week, same time, same station, and be ready
- to listen to what they are saying when...
-
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - PSX & N64 Drop Prices to $99!!
- """"""""""""""""""""""""""""" 'X-Files' on PSX! Sega's VMU!
- CG Expo Reports! And much more!
-
-
-
- ->From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
-
- Well, from everything that I've read online so far, the Classic Gaming Expo
- show was a terrific success! Kudos to John, Keita, and Sean for another
- great show! What an amazing collection of celebrities of the classical
- gaming 'era' - all gathered together in one location. It must have been
- like being in a nostalgic videogame time warp. I wish that I could have
- been there!
-
- A number of show reports were forwarded to me from various places on the
- internet. I've included a few there, as well as some comments from
- show-goers that appeared on the Jaguar Interactive web site. We even
- included a "rebuttal", from Don Thomas, to an article appearing in one of
- the online gaming magazines. Consequently, a second article appeared from
- the magazine's editor! No apology, but an "explanation" to the first.
-
- I even had a "care package" sent to me from the show, courtesy of Don
- Thomas! I had asked him to pick me up a few things; and Don was gracious
- enough to do that. It'll cost me a pretty penny, but it's more than worth
- it! I grabbed a reprint of "Zap, Rise and Fall of Atari", the Warshaw
- video, the "Stella at 20" video, the CGE program, and Hasbro's Atari Arcade
- Hits CD collection. What a haul!! If it rains this weekend, I know what
- I'm gonna be doing!
-
- There should be two comprehensive CGE reports coming in the next week or so.
- There was a reporter for A-ONE at the show, as well as a report coming from
- Songbird Production's Carl Forhan. So, look ahead for those.
-
- Until next time...
-
-
-
- =~=~=~=
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- PlayStation To Land January 23
-
-
- Financial firm Merrill Lynch predicts that the PlayStation 2 -- Sony
- Corp.'s next-generation game machine -- will hit Japanese shelves on
- Jan. 23 at a hefty price of 45,000 yen (U.S. $391), according to a report
- published this week.
-
- Even at that price, Sony will barely cover the cost of the parts needed to
- build the machine, ZDNN reported in a previous article. In addition, the
- machine will have to contend with Sega Enterprises Ltd.'s own game machine,
- the Dreamcast, which has been available in Japan for almost a year.
-
- While Dreamcast machine will hit U.S. shelves Sept. 9 at a much more
- affordable $199, analysts have predicted that the PlayStation 2 will become
- the giant in the market.
-
- Merrill Lynch's outlook is also optimistic. The report pegs initial
- shipments of the PlayStation 2 at 400,000 units with a total of 1 million
- consoles sold during the first three months of 2000.
-
- Those numbers mesh with the agreements forged between Sony and its
- partners. For example, Sony has contracted Toshiba to manufacture the
- console's main processor to the tune of 1 million processors by Dec. 1999,
- and another million in the first quarter of 2000.
-
- The aggressive plans will drain the company's coffers, according to the
- Merrill Lynch report, which predicted that Sony's PlayStation division will
- post a $110 million loss in the year ending March 2000.
-
- Those losses will be temporary if demand picks up, transforming into a $130
- million profit by the following year. High software prices will contribute
- to the turnaround, with the 10 initial titles at an average price of 8,000
- yen (U.S. $70) each.
-
- The report said to expect more details at the Tokyo Game Show in September.
-
-
-
- Nintendo Joins Sony In Dropping Game System Price
-
-
- Nintendo Co. Ltd. joined rival Sony Corp Monday by dropping the U.S. price
- of its current generation game system to less than $100 as the competition
- among video game makers heats up ahead of Sega's release of its next
- generation system.
-
- Nintendo said its Nintendo 64 system would be available for $99.95 starting
- next Monday, the same day that Sony plans to cut the price of its
- Playstation system to $99. Sega, the No. 3 maker of game consoles, plans to
- launch its Dreamcast system in the United States Sept 9, more than a year
- ahead of the launch of Nintendo's and Sony's new systems.
-
- Nintendo, based in Kyoto, Japan, ranks No.2 behind Sony in sales of home
- video game system. Both companies expect to launch their next generation
- systems for the holiday shopping season of 2000.
-
- Sega's Dreamcast, which was already launched in Japan, features a built-in
- 56K modem and the eventual ability to play games with other players over
- the Internet.
-
- Two game controllers are included with the Nintendo 64 in the lowered
- price, the company said.
-
- ``Thanks to our financial strength and rapidly growing market share, we are
- very pleased to make these exclusive hardware bundles available at these
- low price points," Peter Main, Nintendo's executive vice president for
- sales and marketing, said a statement.
-
-
-
- Sega Dreamcast Provides Portable and Enhanced
- Game Play With Visual Memory Unit
-
- Sega Dreamcast First Console to Offer Hand Held
- Gaming and Internet Functionality
-
-
- Sega of America will bring gamers more ways to play their favorite
- videogames on 9-9-99 with the launch of Sega Dreamcast, the 128-bit
- superconsole with a built-in 56K modem that brings the most realistic and
- advanced game play ever achieved in a videogame system.
-
- With Sega's Visual Memory Unit (VMU) -- a portable gaming device that
- allows for hand held gaming -- gamers can save games, play mini-games on
- the road, trade games with friends and even download special characters and
- plays for use on Sega Dreamcast from the Internet. The VMU will be sold
- separately for an SRP of $24.99.
-
- Sega Dreamcast's VMU is an 128K memory card with a built-in LCD screen that
- plugs into the Sega Dreamcast control pad and works as both a memory device
- to save games and a game-enhancing peripheral. Using the LCD screen on the
- VMU gamers have a strategic advantage by being able to call sports plays
- without their opponent knowing what they are doing and view vital
- information, that usually appears on the Television screen, on the VMU.
-
- ``In creating Sega Dreamcast we found that gamers wanted more ways to play
- their games and didn't want to feel confined by any limits," said Greg
- Thomas, vice president of product development, Sega of America. ``With the
- VMU, players can enjoy not only Sega Dreamcast games away from the home,
- but they can expand gameplay on Sega Dreamcast, experiencing a new level of
- strategy and raising the level of competition."
-
- Sega Dreamcast VMU allows games to take on a life of their own and exist
- away from the Sega Dreamcast unit. Following are some first and third party
- games that will utilize the VMU:
-
- "Sonic Adventure" -- Watch as Sonic the Hedgehog races onto the Sega
- Dreamcast at unprecedented speeds! The VMU extends gameplay with a special
- "virtual pet" feature in which gamers can download characters (AKA "Chao")
- directly from the game into their VMU. From there, gamers must nurture,
- feed and care for them in order for them engage in head-to-head "Chao"
- battles and mini games.
-
- "Sega Sports NFL 2K" -- The VMU will provide gamers with strategic
- options they have never had before for in sports games. Using the VMU,
- gamers will be able to surprise their opponent with secret attacks by
- allowing them to enter their plays on the VMU's LCD screen instead of on
- the television screen where their opponent could see what they had planned.
-
- "Power Stone" (Capcom) - Power Stone is the first fantasy fighting game to
- allow full interactivity with a 3D environment. The game features eight
- mysterious new characters with varied fighting styles. Once gamers have
- completed Arcade Mode, using different characters, secret mini-games will
- be unlocked. These games can then be downloaded into the VMU. The
- mini-games include a mini-airplane shooter and a Vegas-style slot machine.
- As gamers play through the mini-games, they will receive gold coins. These
- gold coins can be used to unlock special features including an art gallery
- mode and a collection of music and sounds from the game.
-
- "Ready 2 Rumble Boxing" (Midway) - Featuring Michael Buffer, The Voice of
- Champions, this hyper-realistic 3D boxing game gives gamers the opportunity
- to compete as one of 16 boxers, each with their own fighting style. Gamers
- can track their health meter, punches thrown and the percentage of accuracy
- on their VMU which will give them a competitive advantage by clearing up
- the gameplay screen and helping them focus on the action of the game.
-
- "TrickStyle" (Acclaim) - "TrickStyle" features one mini-game called
- TrickStyle Jr. In this game, futuristic hover-boarders attempt to ride
- over pickups that increase the length of the colorful streak of light
- trailing behind their boards in the actual game. However, the longer the
- streak, the harder gamers find it to traverse the area as their tail gets
- in the way. Gamers will then be able to upload their light streaks into the
- visually-stunning Dreamcast game.
-
- The Sega Dreamcast VMU will be available at the launch of Sega Dreamcast on
- September 9, 1999.
-
-
-
- The Truth Is Out There: Fox Interactive Introduces
- ``THE X-FILES'' On PlayStation
-
- Title Carries Highest-Ever Video Quality for PlayStation Game
-
-
- Fox Interactive Monday announced the Oct. 13 release date of ``THE X-FILES" for PlayStation«, a realistic live-action adventure
- featuring David Duchovny and Gillian Anderson as Special Agents Fox Mulder
- and Dana Scully.
-
- Building on the success of ``The X-Files Game" for PC/Mac CD-ROM, ``THE
- X-FILES" for PlayStation utilizes ground-breaking video transfer
- technology and a VirtualCinema game engine to allow for the highest
- quality video footage ever on the game console. ``THE X-FILES," a quest
- for the truth spread across 4 discs, will be available at retail for
- $44.98.
-
- ``The mass-market appeal of PlayStation is an ideal platform for a
- mainstream television show like 'The X-Files,' which carries such a strong
- fan base," said Jon Richmond, president of Fox Interactive. ``We're
- pleased to incorporate new technologies which allow us to successfully
- immerse these gamers into solving an 'X-Files' mystery with the best video
- ever seen on the PlayStation."
-
- In ``THE X-FILES," players join Mulder and Scully as Special Agent Craig
- Willmore in an adventurous storyline developed specifically for Fox
- Interactive by Chris Carter, creator of ``The X-Files" television show.
- ``X-Files" fans will enjoy the interaction with all their favorite
- characters including FBI Assistant Director Skinner, the Lone Gunmen, and
- the Cigarette Smoking Man as well as other recurring personalities from the
- television series.
-
- The advanced artificial intelligence has been successfully enhanced for
- PlayStation to add authenticity to the game and heighten the mystery and
- suspense as characters realistically react to players' actions and
- interrogations. The newly optimized user interface for PlayStation is
- compatible with the standard digital or analog controller enabling
- unprecedented ease of use.
-
- Featuring more than 30 various locations including morgues, FBI offices,
- motels, labs, warehouses, businesses and residences, ``THE X-FILES" allows
- the player to enter the world of the ``unknown."
-
- As a special agent of the FBI, the player will sort through evidence, make
- critical case decisions and conduct interviews to solve the mystery at
- hand, while multiple storylines and plot twists keep the facts in constant
- doubt. Depending on the course of action, the plot thickens and characters'
- reactions shift to send the gamer in various directions towards the truth.
-
- ``THE X-FILES" for PlayStation was developed by HyperBole Studios, using
- its proprietary VirtualCinema interactive game engine, a cutting-edge
- software tool that allows the player to become the main character in the
- story.
-
-
-
- Newest SQUARESOFT Title Chocobo Racing Ships for the PlayStation
-
-
- Square Electronic Arts announced the in-store availability of Chocobo
- Racing, an action/racing game for the PlayStation game console.
-
- The arcade-style game is packed with eight cartoon-like characters who race
- their way over eight tracks, in five game modes, picking up special
- abilities to help them outpace their challengers. Rated ``E" for everyone
- by the Entertainment Software Rating Board, Chocobo Racing is a fun game
- for all ages. The game is currently available at retail stores for
- approximately US $40.
-
- Chocobo Racing is the first action/racing title from SQUARESOFT that
- features Chocobo, a familiar chicken-like bird that originated in the
- company's world renowned FINAL FANTASY series. Other popular FINAL FANTASY
- characters also make surprise appearances in the game.
-
- ``The Chocobo character has become so popular over the years in the FINAL
- FANTASY games that it has fueled a franchise of its own," said Jun
- Iwasaki, president of Square Electronic Arts. ``Chocobo Racing is a game
- that kids can immediately pick up and play, but its depth also presents
- challenges for the more advanced game player."
-
- Chocobo Racing is an arcade-style game that offers lots of challenge
- through the game's various modes that include Story, Grand Prix (GP), Time
- Attack, Versus, and Relay Race.
-
- Story Mode is set in an old fashioned, pop-up storybook where the story
- unfolds through cinematic cut scenes. Chocobo progresses through the story
- on a quest to find more ability enhancing ``Blue Crystals." He must
- compete against different characters as he moves into each new chapter and
- is faced with a new and more challenging race.
-
- Players skilled enough to make it to the end of the story are rewarded with
- the ability to customize their own character. At the end of the Story Mode,
- the player is given a score of points which he can use to change the five
- different ``parameters" or ``stats" of his new racer. Ultimately each new
- racing character a player builds can be saved on a MEMORY CARD and raced in
- other game modes.
-
- GP is one of the game's toughest modes because this mode isn't just about
- speed. Players must pay attention to magic stones, abilities and driving
- techniques to outdistance competitors. GP allows six racers to compete on
- four courses. The character with the highest score from the series of races
- is dubbed the ``Supreme Champion."
-
- The three other modes offer time and team intensive racing action. They
- include Time Attack where players race against a clock; Versus which lets
- players race head-to-head against a friend or against one of the game's
- artificial intelligence (AI) characters; and Relay Race, which pits teams
- of three against three in a race to the checkered flag. Players can ratchet
- up the excitement with two player action in GP, Versus and Relay Race
- modes.
-
- In each game mode, players can take on the role and special characteristics
- of a variety of colorful characters, including: Chocobo, Mog, Golem,
- Goblin, Black Magician, Chubby Chocobo, White Mage or Behemoth. Every
- character comes with its own vehicle and abilities. For example, Chocobo
- speeds through each of the game's tracks on roller blades dubbed ``jet
- blades" which propel him through the race.
-
- All of the game's courses are littered with magic stones giving players
- special powers to outpace their challengers, but watch out for wily players
- who can enhance their power by stealing their challengers' stones. Collect
- two or three stones of the same type and a character's power grows
- exponentially.
-
- Players can slide into a better position by mastering the game's cornering
- technique called, ``drifting." Or collect a magic ``minimize" stone and
- shrink your rivals -- wield three of these stones and your rivals can be
- squished by other racers.
-
- Chocobo Racing offers eight tracks with varying degrees of difficulty.
- Cid's Test Track allows players to hone their racing skills while The Black
- Manor Track presents players with tricky cornering challenges that send
- racers sliding into ponds. The most difficult track, Vulcan-o Valley, is
- the ultimate test for aggressive racers as they can find themselves
- skidding into molten lava if they're not on top of the game.
-
-
-
- Braveheart Ships!
-
-
- Fans of in-depth strategy computer games can travel back to 13th Century
- Scotland and engage in high-pitched tribal clan warfare in Eidos
- Interactive's PC CD-ROM game Braveheart, on store shelves now.
-
- The game is inspired by the epic 1995 film which won the Academy Award for
- Best Picture. Like the film, which was directed by and starred Mel Gibson,
- the game focuses on the struggles of the Scottish rebel warrior William
- Wallace. The player pursues Wallace's desperate mission to unite the
- ancient clans of Scotland through battles with the well-armed troops of
- tyrannical English king Edward I.
-
- ``The Braveheart license is a perfect match for this richly detailed,
- story-driven, strategy-combat game," commented Mike McGarvey, COO of Eidos
- Interactive. ``The game quality coupled with the film's passionate
- following and actor/director Mel Gibson's well known Braveheart character
- should propel the title to classic status."
-
- The new Braveheart CD-ROM mirrors the nationalist passion, desperately
- brutal battles, political deceit and suspenseful atmosphere of the film. In
- the game, the movie characters are faithfully modeled; the user will
- interact with William Wallace, Robert the Bruce, Muron, King Edward,
- Stephen, Hamish and others. Images, dialogue and movie scenes from the
- Braveheart film will also be interwoven into the game.
-
- Sanctioned by the Clan Association of Scotland, Braveheart meticulously
- recreates the struggle of the disbanded clans to unify and reclaim their
- freedom from the expansionist English forces in 1298.
-
- Divided and war-torn Scotland is in a state of pure anarchy where the Clans
- have become bitter rivals over territory and political power and the
- English are invading the borders. Braveheart combines 3D real-time strategy
- with human resource management in a fictional re-enactment of this
- historically tumultuous time.
-
- The Scottish development team of Red Lemon Studios has impressively
- reproduced the atmosphere and day-to-day realities of this period of
- upheaval and hardship. Using satellite terrain mapping and fractal
- technology, every square mile of Scotland and Northern England is
- faithfully reproduced.
-
- The game features all the clans of the era, with the option to lead one of
- 16 clans. Each has its own territory, population and resources. Elements
- such as climate, military tactics and economic infrastructure are
- historically accurate. As leader of a clan, the player must come to terms
- with all aspects of daily life in the 13th century.
-
- Braveheart features a highly advanced proprietary 3D engine that emulates
- day/night phases, seasonal variations, wildlife, geographic landmarks and
- battlefield warfare. For those who crave action, the combat engine can
- recreate massive onscreen conflict as depicted in the movie. Combat
- situations include castle sieges, cavalry clashes and village raids. The 3D
- models of soldiers are skinned and boned which allows for realistic combat
- injuries. As battlefield commander, the player decides on the formation and
- tactics in the fight to carry the day.
-
- The game is available in stores now.
-
-
-
- Electronic Arts Ships Sled Storm for the PlayStation
-
-
- Electronic Arts Tuesday announced the shipping of Sled Storm for the
- PlayStation, the first-ever snowmobile racing game for the console system.
-
- Sled Storm puts the player in the middle of the power and high speed of the
- increasingly popular sport of extreme snowmobiling -- ``sledding". Set in
- real-time 3-D environments, Sled Storm features over-the-top, arcade-style
- sledding and SnoCross racing action on wildly different terrain that
- includes 14 open mountain and six circuit-styled tracks.
-
- ``We feel Sled Storm is one of the most original and unique games available
- for the PlayStation," says producer Jules Burt. ``We wanted to capture all
- the excitement and danger of sledding in an extremely compelling console
- game. We polished the game so that it delivers an arcade-like, yet
- realistic racing experience and gives the user an exhilarating sense of
- what it feels like to control a real snowmobile."
-
- Sled Storm features two unique racing modes: open mountain and Super
- SnoCross. There are eight open mountain tracks and six circuit-styled
- SnoCross tracks for a total of 14. The open mountain tracks are laced with
- jumps, ledges, trees, hidden shortcuts, chutes and a variety of terrain
- that help create a sensational adventure racing game.
-
- Sleds respond to changing terrain as they skid across ice, slog down in the
- mud, skim across water or blast through snowdrifts to discover a hidden
- shortcut that drops the gamer into first place. The man-made SnoCross
- tracks in Sled Storm are based on the circuit-styled courses of motocross.
- A unique motocross aspect is that tracks are narrower and are designed for
- high contact racing and for players to perform spectacular tricks.
-
- On both track styles, racers can knock opponents into obstacles or off the
- course. The combining of both the strategic and competitive aspects of
- racing helps dial up the ``win at all costs attitude" of this game.
-
- Speed, style and aggression are what it takes to win at Sled Storm. Players
- can hit jumps and pull big air tricks for points to upgrade and customize
- their sleds. Over 50 tricks and combinations from motocross are featured in
- Sled Storm. A player can pull off anything ranging from a One Footed Can
- Can to the always impressive Superman. The more difficult the trick, the
- more points rewarded for a successful landing.
-
- Sled Storm features a unique five-point physics model for the snowmobiles.
- As a result, the model allows the sled to behave and react as it would in
- real life. For instance, if a racer comes to rest on the side of a hill,
- gravity will pull the sled downhill. Players who land a jump too far
- forward or too far back will find themselves tossed from the sled upon
- impact or left barely clinging on.
-
- Acceleration and deceleration are sudden and swift, just as on a real
- snowmobile. Handling characteristics also change drastically in Sled Storm
- when the sled traverses across the changing terrain. Turning on ice, for
- example, becomes much slower and more difficult. Variable weather
- conditions including night with different colored headlights to identify
- each racer, snow, fog and rain add to Sled Storm's challenge. These become
- available as the racer progresses through the game.
-
- Sled Storm allows the player to choose from six different characters, each
- with their own racing style, skill sets and verbal taunts. Two additional
- characters are revealed during the game. Adding to the attitude of Sled
- Storm is a slammin' soundtrack featuring songs from Rob Zombie, Econoline
- Crush, Uberzone, E-Z Rollers and Dom & Roland.
-
- The game extends the standard PlayStation multi-player feature by offering
- support for up to four players via the PlayStation multi-tap. Single and
- traditional two-player (via split screen) racing is available. In addition,
- Sled Storm supports Dual Shock analog controllers.
-
- Sled Storm was developed by Electronic Arts Canada and is being published
- by Electronic Arts in North America. The game carries an ``E" (Everyone)
- ESRB rating and has a MSRP of US$39.95.
-
- More information on Sled Storm for the PlayStation can be found on the EA
- product web site: http://www.sledstorm.com.
-
-
-
- There's a New Rock Star in Town -- Um Jammer Lammy
- Rocks the PlayStation Game Console
-
- Innovative New Rock `n' Roll Videogame from the
- Creators of Parappa the Rapper
-
-
- Sony Computer Entertainment America announced Tuesday the release of Um
- Jammer Lammy(TM), the highly-anticipated rock `n' roll videogame from the
- makers of the groundbreaking Parappa the Rapper.
-
- Available exclusively for the PlayStation« game console, Um Jammer Lammy
- once again breaks new ground in innovative and original game design,
- fueling the trend of music videogames that is fast-becoming one of the
- hottest international pop culture movements.
-
- Um Jammer Lammy follows Lammy, a guitar rockin' lamb in an up-and-coming
- all-girl band called MilkCan, through a series of adventures and mishaps as
- she tries to make it to their first big gig on time. Players will be
- entertained for hours as they help Lammy and her fellow musicians,
- including drummer sensation Masan and the hip feline vocalist Katy Kat,
- blast their way up the music charts.
-
- ``Um Jammer Lammy builds on the tremendous worldwide popularity of music
- videogames, a genre that was created with the release of Parappa the Rapper
- just two years ago," said Ami Blaire, director, product marketing, Sony
- Computer Entertainment America. ``As one of the most unique PlayStation
- titles to launch this year, Um Jammer Lammy promises to add even more
- fervor and excitement to the music videogame category, strengthening the
- convergence of music and videogames and bringing a fresh level of ingenuity
- and humor to the PlayStation gaming experience."
-
- Featuring ``Simon Says" style gameplay, one-to-two players must jam with
- Lammy and her assorted band members and cohorts in a series of seven
- all-out rock `n' roll jam sessions and bonus stages, as they try to make it
- to their first big, on-stage concert. Gamers can utilize wah, flange,
- harmonizer and other effects to create their own realistic guitar sounds,
- and are judged on their rhythm and style as they strum to the tunes of
- classic rock, heavy metal, surf punk, pop beats and more, earning ratings
- ranging from ``Cool" to ``Bad."
-
- The entire original music score for Um Jammer Lammy is produced by the same
- multimedia music industry composer of Parappa the Rapper, Masaya Matsuura,
- who is the developer of the concept and design of both games. Similarly,
- all of the visuals and characters were designed by the pioneer in the
- computer graphics industry, Rodney Alan Greenblat.
-
- New and familiar faces are featured in the Um Jammer Lammy videogame world,
- including: Chop Chop Master Onion, the dojo rapping master; Chief Puddle, a
- skirt-chasing firefighter; Cathy Piller, the baby nurse who Lammy has to
- help baby sit; Paul Chuck, a chainsaw maniac who runs a guitar shop;
- Captain Fussenpepper, a senile old pilot; Teriyaki Yoko, Lammy's arch
- rival; and a special guest appearance by the ever-popular Parappa himself.
-
-
-
- NYKO Technologies' `DC Commander' Controller Leads Lineup
- of Accessories Created for Sega Dreamcast Platform
-
-
- NYKO Technologies Inc. announced the availability of a complete family of
- accessories designed to complement the exciting Sega Dreamcast video game
- console, shipping this September.
-
- Created with bright, family-look packaging that fits into retailers' Sega
- accessories displays, the NYKO Sega Dreamcast family is headlined by the DC
- Commander advanced replacement controller, the ThunderPak force feedback
- unit, and the Memory Pak for Sega Dreamcast, each addressing features most
- popular with today's avid gamer.
-
- ``Sega's Dreamcast game platform is expected to be one of fall's hottest
- sellers and it will continue its success story well through the holiday
- season," said NYKO Vice President Sales and Marketing, Robert J. Rienick.
- ``Our family of Dreamcast accessories and controllers complements this new
- Sega system, enhances its playing action, and offers retailers add-on sales
- and profits."
-
- Including advanced features not found in the controller currently scheduled
- to be shipped with new Dreamcast, the NYKO DC Commander has six control
- buttons, compared with four on the Sega version. In addition, the
- ergonomically designed NYKO controller features left and right trigger
- buttons, a directional button, and an analog thumb pad.
-
- The controller is also compatible with NYKO's visual memory cards.
- Available for immediate delivery, NYKO's DC Commander has a manufacturer's
- suggested retail price of $29.99.
-
- In addition to the DC Commander, NYKO has also included a special Memory
- Pak in its Sega Dreamcast line. Designed for use with all Dreamcast games
- compatible with the visual memory card feature, the Memory Pak for Sega
- Dreamcast saves and restores game's high scores, levels, special weapons
- and custom controller settings for later play. The Memory Pak allows up to
- 200 blocks of game save positions and it may be linked to other memory
- cards for game or data exchange.
-
- NYKO's Dreamcast accessory line also includes universal and extender
- cables, an S-Video cable with stereo audio compatibility, and game
- switchers. In addition, NYKO is offering its Dreamcast Adaptor Cable free
- of all charges to those consumers who purchase or have previously purchased
- the RF Max 900.
-
-
-
- InterAct Plugs Into the Dreamcast with Awesome Launch Line-Up
-
-
- InterAct Accessories, Inc., a Recoton Company, announced their product
- peripheral line-up for the launch of the new Sega Dreamcast. The products,
- which will be on shelves for the highly-anticipated 9/9/99 system release
- date, include the Quantum FighterPad, StarFire LightBlaster, Radius
- RacingPad, AstroPad, Fission Fishing Controller, Alloy ArcadeStick,
- TremorPak, Concept 4 Racing Wheel, as well as a complete set of cables and
- connectors.
-
- ``As the leading video and computer game accessory company, we're excited
- to be a part of Sega's introduction of the Dreamcast and are ready to
- support Sega and the amazing titles we've seen that will be showing off the
- technology," said Todd Hays, President of InterAct Accessories. ``By
- building a high-performance controller for essentially every type of game
- available on Dreamcast, InterAct is helping to ensure the level of gameplay
- and overall quality we know the purchaser will be demanding from the next
- generation of gaming."
-
- InterAct has a full array of console peripherals to enhance the gaming
- experience and complement the Dreamcast's incredible list of launch titles.
- The Quantum FighterPad and Alloy ArcadeStick are perfect for Soul Calibur
- or Mortal Kombat Gold, while Radius RacingPad and Concept 4 Racing Wheel
- will bring you into games like Tokyo Xtreme Racer and Hydro Thunder. For
- House of the Dead, the StarFire LightBlaster is the peripheral to bring
- home the arcade, heart-pounding action.
-
- * StarFire LightBlaster
- * The Dreamcast's most intelligent light gun is ready to be unleashed.
- The
-
- StarFire uses space-age design to incorporate the latest in light gun
- technology. Gamers get auto-fire, 8-way direction pad, Visual Memory
- Card/TremorPak Slot, ergonomic comfort, and the ultimate shooting fan's
- dream, automatic and manual reload settings. With the ability to fire 16
- shots per second, the StarFire automatically reloads when firing stops or
- the clip is empty. A next generation light gun for next generation
- shooters. The StarFire LightBlaster carries an MSRP of $29.99.
-
- Quantum FighterPad
-
- For the tuff guys out there, InterAct has produced a solid, extremely
- durable, state-of-the-art FighterPad. Designed exclusively for the
- Dreamcast, this controller is fully programmable with an arcade style six
- button front layout and for the more traditional, two added buttons
- underneath. It features both an analog and digital pad, as well as slots
- for the Visual Memory Card and TremorPak. Now multi-step combos can be
- easily and quickly assigned to a single button and the added auto-fire and
- program functions make this a quantum leap in controller technology. The
- Quantum FighterPad carries an MSRP of $29.99.
-
- Radius RacingPad
-
- When the light goes green, it's time to get moving with the only handheld
- steering controller you will ever need. Sleek design will inspire racers as
- they whip around the track, gripping the ultra-comfortable rubber hand
- grips and zipping around hair-pins with uncanny control. The RacingPad
- allows for turning angles up to 60 degrees and can also be used as a
- regular gamepad. The Visual Memory Card and TremorPak slots will ensure
- complete compatibility. The Radius RacingPad carries an MSRP of $34.99.
-
- Concept 4 Racing Wheel
-
- Designed for serious racing enthusiasts, this wheel brings true-to-life,
- roaring roadway action to Dreamcast driving games. Concept 4 allows gamers
- to experience the thrill of hairpin turns and high speed wipeouts with its
- powerful vibration feedback. Metal shift levers, a rubberized wheel and
- realistic pedals add to the ultimate driving experience, providing an
- authentic driving feel. The fully-adjustable steering wheel easily changes
- position to accommodate any gamer's individual driving style, and the
- Button Relocation Function allows gamers to custom create the control pad
- layout of their choice. The Concept 4 Racing Wheel carries an MSRP of
- $59.99.
-
- AstroPad
-
- A controller for every season, the AstroPad by InterAct's PERFORMANCE brand
- of product, is guaranteed to brighten up any Dreamcaster's day. Available
- in four special colors -- black, green, blue, and red -- the AstroPad has
- both analog and digital control, traditional six button Dreamcast layout,
- and slots for both the Visual Memory Card and TremorPak. The AstroPad
- carries an MRSP of $24.99.
-
- Fission Fishing Controller
-
- A little something for the armchair angler, the Fission Fishing Controller
- uses an authentic winding reel for complete authenticity. That combined
- with the analog control stick, simple four button layout, and built-in
- directional sensors, give gamers a true sense of immersion. The Fission
- also utilizes the powerful vibration feedback feature that will intensify
- gameplay and allow players to experience all the line-tugging action. The
- Fission Fishing Controller carries an MSRP of $29.99.
-
- Alloy ArcadeStick
-
- Perfect for all the fist-pounding titles out there, the ArcadeStick will
- give gamers true arcade style feel and comfort. Utilizing a 12 button
- configuration, players will be able to fully program moves and combinations
- as well as throw it around without worrying about damaging the controller
- thanks to its solid aluminum base! The controller also has a slot designed
- for a Visual Memory Card. The Alloy ArcadeStick carries an MSRP of $59.99.
-
- Additionally, InterAct will have a complete set of Dreamcast cable,
- connectors, and special items available. These include the special
- TremorPak which offers vibration feedback with an adjustable vibration
- speed switch. Also, as part of the InterAct Dreamcast lineup, there
- will be an RFU adapter, controller extension cable, stereo A/V cable,
- S-video cable, and an AC cable.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- CGE Brief Summary
-
- By Carl Forhan
-
-
- I just got back, and had a fantastic (if exhausting!) time. The Songbird
- booth was very busy, particularly on Saturday, and I was able to demo/sell
- a decent volume of new Lynx games -- Lexis, Ponx, and SFX. The CM2
- expansion was available as a demo but not yet for sale. Ponx was the most
- popular demo, and pretty much everyone who played it was impressed by the
- visual attractiveness, speed, and competitive gameplay of the game.
-
- The Jaguar demos were likewise fairly busy. People really enjoyed both
- Protector and Skyhammer, and I fielded plenty of encryption questions for
- the Jag as one might imagine. Jag sales were low for me, but honestly I
- didn't bring much Jaguar product with me compared to my Lynx and 2600/7800
- merchandise.
-
- I didn't get to see as much of the show as I would have liked (no
- speakers, for one thing), but I did get to see and play some great
- systems and arcade units. The Vextrex really looks cool, I should get one.
- :-)
-
- Last but not least, it was wonderful to meet so many gamers/dealers/alumni
- relative to video games, and put faces and personalities with all the
- supportive Atari fans out there. Also a great chance to talk with other
- companies/developers about current projects and future endeavors.
-
- It was a great show, and I look forward to next year's event. Thanks to
- everyone who supported Songbird Productions at CGE by stopping by and
- chatting and of course purchasing product.
-
- Sincerely,
-
- Carl Forhan
- Songbird Productions
- http://songbird.atari.org
-
-
-
- GameFan Hits The Classic Games Expo!
-
- By: Kodomo
-
-
- Ahh, the days when I would drop rolls of quarters into the Space Ace
- machine, or sit at home and burn countless hours in front of my
- ColecoVision, it was thoughts such as these that filled my mind and made
- me jump at the chance to attend the 1999 Classic Gaming Exposition in Las
- Vegas, together with ECM and Eggo.
-
- It's not often that you have a chance to see things from the past which you
- once held so dear, and rarer still to be able to play them again, and even
- buy them!
-
- Descending upon 'Sin City' with two of my ninja-gamer colleagues for a
- one-day visit to days of gaming past (along with some gambling) was the
- idea; but as so often does, things went awry from the get-go.
-
- ECM was called away on a family emergency, and left explicit orders that I
- obtain two of the last Jaguar games (that's right, the Atari Jaguar) still
- in development. His random fits of ADS during a four hour drive would not
- be missed, but his vast knowledge of 'old school' gaming (and genuine
- interest in them) would be.
-
- In the days leading up to the drive, Eggo became less than enthused
- (surprising. considering he has no discernable emotions to begin with) and
- decided not to go, preferring to focus on the current magazine deadline.
- Nor really much of a reason, but my suspicion is that he didn't want to be
- away from Monster Rancher 2 for more than a day.
-
- Reduced to but one lone adventurer, I set out for the bright lights of
- Vegas both curious and apprehensive, but mostly with the desire to leave
- with more money than I arrived with!
-
- Taking place at the Plaza Hotel, the 1999 Classic Gaming Exposition looked
- pretty bad from the start. Perhaps it was the cheesy house casino, or the
- insane desert heat that put me into an irritable state, but I think I'm
- leaning more towards the fact that I dropped 200 bills in the casino on
- Sunday morning. As I walked upstairs, cursing my gambling ineptitude, I was
- greeted by a sight that only Jimmy Dean himself could love... wall to wall
- 'Sausages'; they were everywhere! Not a single person looked like ANY
- GameFan staff member (and we're self-proclaimed sausages, ourselves);
- instead, it was like walking into a room full of the evil spawn of some D&D
- freak and the "women who watch them play". Gamers in their 30's (who age
- worse then mayonnaise in the sun) dressed just as they did in the 1980's,
- brimming with childish glee to be in the presence of such classics. Scary
- at best, shocking and somewhat disturbing at worst.
-
- As I walked around the Expo, I found myself comparing it to E3. Unfair, I
- know; but that was my only frame of reference. The most telling thing that
- I can say is that the CGE in its entirety would be dwarfed by the Sony
- booth at any given E3. Twelve tables consisting of "Old School" games and
- the companies selling them, all squashed into a room no bigger than the
- GameFan offices. Even with my free media pass, I began to feel as if I'd
- been charged too much, since the sheer time of driving to Vegas (nine hours
- round trip) far outweighed the time I spent in the Expo (just under an
- hour). (Ed's Note: The two bills he dropped in the casino might also have
- something to do with feeling overcharged!)
-
- The games were split into Arcade cabinets (such as Dig Dug, Tempest, Moon
- Patrol, Frenzy, etc...) and consoles (Intellivision, Atari, Colecovision,
- and so forth). Each one had games available to be played, and it was easy
- to recognize the old masters knocking off the rust. There in the corner,
- an old-school gamer stood at the Tempest machine, while others could only
- watch in awe, delighting at the brutal display of skills. It was at that
- moment that I began to realize the tremendous change that has taken place
- in our industry over the past decade. Games have come a long way since the
- early 80's, and so have I!
-
- Lost in a myriad of 'Beat 'em Ups' and 'Racers', today's arcades are
- designed to take in the maximum amount of money in the shortest span of
- time. Skill and mastery are rarely achieved (and serve only to allow 'smack
- talking'), never reaching the heights of these 'golden days'. Don't get me
- wrong, today's games are light years ahead of the games on display at the
- CGE, but the game play of these classics has stood the test of time. Back
- then, it wasn't uncommon to watch someone play on a single quarter for
- hours on end. Unfortunately, this rarely (if ever) happens in today's
- games. With a flood of two-player titles (which bring in a lot more money),
- there's just no time to develop skill against the computer.
-
- Driving home from Las Vegas, I began to feel much older than I thought I
- was on the drive there; but strangely, I felt nostalgic for the games that
- once were. The joy of taking one dollar to the arcade and coming home many
- hours later is lost on most young gamers, and that's one of the saddest
- things of all.
-
-
-
- From: Donald A. Thomas Jr. <datj@yahoo.com>
- Subject: Feedback
- Date: Tuesday, August 17, 1999 8:50 PM
-
- RE: http://www.gamefan.com/hotinfo.asp?s=2190&rs=
-
- Dear GameFan,
-
- I found the Monday, August 16 article by Kodomo entertaining. (S)he
- admits to have invested a great deal of time to travel to Las Vegas and
- to have found ample opportunity to gamble away a couple of large bills.
- Yet, there was no mention of the back-to-back CG Expo keynotes or panel
- discussions that took place in an adjacent room. Nor were there any
- remarks regarding the other numerous debuts and presentations that took
- place over a three day period (including an celebrity dinner on that
- first Friday evening.)
-
- I agree that the crowd size was modest many times in the expo area.
- And, yes, the subject matter was focused differently than the targeted
- agenda of GameFan Magazine. I'd probably feel the same way if I went to
- cover a Country and Western event on behalf of a huge Los Angeles area
- Hard Rock publication. Having established the fact that CG Expo appeals
- to a flavor of the video game industry, I am not sure how
- professionalism prevails when you choose to insult those who enjoy a
- different taste of videogaming... a flavor, by the way, that spawned
- the industry's existence.
-
- Kodomo certainly has no obligation to respect the man who invented Pong
- or care about the philanthropist who rebuilds coin-ops to benefit
- GoodWill. He doesn't have to care about the new video game releases for
- antiquated systems or the world premiere of remakes for new systems. He
- certainly does not have to cover a story about a couple
- just-out-college enthusiasts who made sizable personal investments to
- create an event to benefit their friends and heroes.
-
- GameFan is a fine publication and I respect the fact that you know your
- market and understand your audience. Although GameFan often covers
- stories of no interest to me whatsoever, I have no desire to insult
- you, your staff or your right to enjoy your choices of entertainment.
-
- Respectfully,
-
- -- Donald A. Thomas, Jr., Curator
- ex-Atari employee
- curator@icwhen.com
- http://www.icwhen.com
-
-
-
- Kodomo Takes Beating From Classic Gamers
-
-
- Against our better judgement, we ran an article on the Classic Gaming
- Expo yesterday that was not well received by the classic games community.
- This was not necessarily a surprise, however it has served as something
- of a litmus test for us to understand just how fervent the fans of
- classic gaming are about the history of this business. Our writer, Kodomo,
- attended the show knowing full well what classic gaming is all about. He
- did, in fact, play extensively on the Atari 2600 and most other classic
- game systems and arcade games as a youth... just as most of we
- twenty-somethings have.
-
- However, while the charm of these classics is not lost on us, the gist of
- the article was for one writer to explain just exactly how far the industry
- has come since those golden years, and how he has changed as a game player
- through those same years. While thousands upon thousands of game
- enthusiasts remember the oldies fondly and play them often, they are a very
- rare breed, indeed... and the relatively low attendance of the CGE [gave]
- struck us as an indicator that perhaps the industry at large is not as
- enamored with classic gaming as some would have you believe.
-
- That said, it's fair to note that Kodomo took a few shots at the attendees
- that he shouldn't have. We have sacked him repeatedly for these comments,
- because the great majority of the mid-to-late twenties staff of GameFan
- were spawned from the very same gaming pool as the CGE attendees.
-
- I should also mention that, after posting that news story (and before
- receiving any E-Mail), Kodomo was heard to say "I might have been too
- hard on the thing."
-
- I should also mention he's been trying to quit smoking in recent weeks,
- his dog died, and he rolled his car on the trip home. He lost his wallet
- in Vegas to someone who claimed to be Elvis, and had to come up with gas
- money by stripping at The Cheetah. He had a hard weekend...
-
- Anyway, we posted the story because everyone is entitled to their opinion.
- The story won't be coming down, because Kodomo is still entitled to his
- opinion. He discovered something about himself after that expo, and what he
- found is that the innovation and forward movement of the video game
- industry is what he loves. While he has not forgotten his roots in
- classic gaming, he doesn't feel the same need to return to them that many
- of you do.
-
- To be perfectly honest, I didn't volunteer to take the trip because every
- time I play one of the classics that I've got fond memories of, I find
- myself comparing them to recent favorites... and the classics usually
- don't hold up. I appreciate them for the foundation they helped build,
- but that's about the size of it.
-
- Just thought I'd offer that little piece of editorial as food for thought...
- and for anyone who is wondering, the same "freedom to express an opinion"
- applies evenly to modern games such as Final Fantasy VIII...
-
-
-
- News from the Classic Gaming Expo
-
-
- This weekend IGNpocket attended the CGE'99 in Vegas. Check out some of the
- dirt we unearthed.
-
- August 16, 1999
-
-
- I'm beat. I just spent two days in Sin City hobnobbing with some of the
- industry's greats: David Crane, designer of Pitfall; Rob Fulop, programmer
- of Night Driver and Missile Command (2600) as well as the designer of Night
- Trap (yeah, yeah!); and Ralph Baer,the true inventor of videogames with the
- original Odyssey. Not only that, but I hung out with some truly great
- people who are still in the industry working on games for all systems;
- including the Game Boy Color.
-
- Nyko, the peripheral manufacturer, was there peddling its product. The
- company had two totally awesome items for the Game Boy Color -- The Worm
- Light (which I have just reviewed) and the Shock 'n Rock (a
- do-almost-everything battery pack, speaker, and rumble pack all in one).
- Nyko's got some great plans for the Game Boy Color.
-
- Hasbro had a prominent display on the show floor where the company put
- three upcoming PlayStation games on display: Pong, Missile Command, and
- Q*Bert, all of which looked fabulous (be sure to check IGNPSX for a
- preview of Pong coming soon). I talked with two representatives at Hasbro,
- and the company is actively pursuing moving its Atari line of games onto
- the Game Boy Color. Hasbro is currently tangled up in a contract with
- Majesco Sales, which is the reason why the company's upcoming Nascar
- Challenge for the Game Boy Color will be published by Majesco. Once
- Hasbro's contract runs out with Majesco, the company will head full-on into
- Game Boy Color development. Personally, I'd love to see tons of classic
- Atari 2600 games on the system: Adventure, Haunted House, Yars' Revenge!
-
- Speaking of Yars' Revenge, Telegames is publishing a Game Boy Color version
- of the game. The company had full boxed copies on sale on the CGE show
- floor for a budget-priced $19.95. The game will hit store shelves in full
- quantities this September for the same price. Yars' Revenge is a Game Boy
- and Game Boy Color compatible game programmed by Mike Mika at Digital
- Eclipse, based on the original Atari 2600 game designed by Howard Scott
- Warshaw in 1982. The game has been slightly modified to take advantage of
- the handheld system; and Mike introduced elements into the game that Howard
- intended on putting into the 2600 version of the game. We'll have a preview
- of the game shortly.
-
- The Lynx isn't dead -- Carl Forhan of Songbird Productions had his Lynx
- software on display, Ponx and Lexus, two titles which I will be reviewing
- in the next few weeks. Telegames also had a load of new Lynx games to sell,
- including Fat Bobby, Raiden and Bubble Trouble.
-
- David Warhol, president of Realtime Associates, was at the show floor
- representing the Intellivision scene. He was a member of the original
- Mattel Electronics game design team back in the early '80s, and I just had
- to pull him aside and ask what he's up to. Realtime Associates has
- developed Rugrats titles for THQ and a Barbie title for Mattel, and is
- continuing its development on other Game Boy Color titles as well. When we
- asked him about the possibility of Intellivision titles showing up on the
- handheld, he was very enthusiastic. "We'd love to do it." The problem, as
- he put it, is trying to convert the code from the Intellivision ROMs to the
- Game Boy system, since emulating an Intellivision on the Game Boy Color
- system wouldn't be possible. It may be too difficult and too long a process
- for it to be worth the effort. Personally, I would love to see portable
- versions of Intellivision games. Why don't you tell me what you think about
- it.
-
- I also met up with Justin Lloyd, programmer of the upcoming Battletanx on
- the Game Boy Color for 3DO, and a hell of a nice guy. He's been working on
- a side project: converting Activision 2600 games in their original form to
- the Game Boy Color, among them are Pitfall, Pitfall 2, and H.E.R.O.
- Currently Activision hasn't shown an interest in bringing these to market,
- but I'm hopeful the company will see the light. Portable Pitfall II? Damn
- right. Just make sure you stick in the second level found in the Atari
- 8-bit version, Justin!
-
- Finally, John Harris, who has been working with Digital Eclipse in
- converting a few Midway arcade games for the team's classic packs, has just
- started work on a bullfighting game for Sierra on the Game Boy Color. He
- was originally responsible for Jawbreaker on the 2600 as well as Frogger
- for Atari 8-bit computers, and he's back in the industry with a new
- company: Pulsar Interactive. He hopes to do more Game Boy Color games in
- the future.
-
- I'll be posting full interviews with these folk very shortly, and I assure
- you they're going to be some seriously interesting reading material.
-
- Oh, and I stayed up until 4 AM on Saturday playing Blackjack, but that's a
- whole 'nother story.
-
- -- Craig Harris
- Head Honcho, IGNpocket
-
-
-
- More CGE thoughts...
-
- Posted by Carl
-
- Miscellanious tidbits:
-
- * Had a booth next to Howard Scott Warshaw, and yes, I did have him sign my
- shrinkwrapped Yar's Revenge.
- * I was amazed at just how many international fans were present -- UK,
- Holland, Austria, France, Germany, etc. Your support is nothing short of
- incredible.
- * A couple of younger guys came up to me and said they were working on a
- Jaguar emulator (sorry, can't remember the names).
- * Skyhammer looks cool on a hi-res monitor :-)
- * Vectrex looks cool as well, wish I owned one.
- * I should have brought more Lynxes to sell.
- * Got to meet Don Thomas and get his autograph.
- * Got to meet a former Epyx employee who works with the guy who coded Lynx
- Warbirds.
- * Got to meet Vince Valenti of Towers II fame (great guy and very friendly,
- BTW).
- * Made lots of good general business contacts for future game development.
- * Old-timer pinball machines can be VERY noisy when located only 20 feet
- away!
- * Keita, John, Sean, and Tom were all friendly and very helpful. Nice
- meeting you guys finally.
- * Big, heavy boxes don't easily fit in a Cutlass Supreme for the trip home
- (from the airport).
-
- And my final parting thought:
-
- * You can never have too many free-play arcade units in one expo. :-) Wish
- I only had had more time to play them...
-
- Great show, guys! I hope Songbird Productions can participate again next
- year, hopefully with plenty of new Lynx and Jaguar products by then.
-
- Carl Forhan
- Songbird Productions
-
-
-
- Re: More CGE thoughts...
-
- Posted by Keita
- In Reply to: More CGE thoughts... posted by Carl
-
- Carl,
-
- Thanks for the kind words, and for your support and participation
- in CGE'99. Your presence was definitely one of the bright spots
- (among brights spots), and it sent a clear message that Jaguar
- and Lynx is alive and well. Not to mention you've gotten some
- favorable coverage from the online press (and soon print press,
- I'm sure!)
-
- Anyways, if you or anyone else (who attended) have any comments,
- questions or suggestions about CGE'99 or about next year's event,
- by all means please drop us a line at info@cgexpo.com
-
- It's time now for me to kick back, take a deep breath, and
- finally enjoy the JagFest '99 video that I got from Carl :)
-
- Keita Iida
- --------------------------
- VM Labs
- Classic Gaming Expo
- Atari Gaming Headquarters
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- AltaVista Offers Free Dial-Up Internet Access
-
-
- In a challenge to established Internet access providers, AltaVista Co., the
- Web search and media network, Thursday said it had begun offering free
- Internet access to U.S. subscribers willing to patronize its advertisers
- instead of paying a monthly subscription fee.
-
- The move into the Internet access business by AltaVista (www.altavista.com),
- the Web's 10th-most visited destination, is part of its bid to fortify its
- existing customer base and attract new users by offering direct dial-up Web
- links.
-
- But analysts cautioned that AltaVista's entry into the access business --
- while a new challenge to access providers like America Online Inc. who rely
- on monthly access fees -- would have only niche appeal and was unlikely to
- create a sea change in the way U.S. customers pay for Internet access.
-
- AltaVista is a unit of Compaq Computer Corp. that is in the process of
- being sold to Internet venture fund CMGI Inc. Compaq stock closed down
- 3/16 at 22-3/4 on the New York Stock Exchange, while CMGI gained 1-3/8 to
- 76-15/16 on Nasdaq.
-
- The move is part of a comeback strategy for AltaVista, for years a popular
- Web search engine that was bypassed by rivals like AOL, Yahoo! Inc. and
- Lycos Inc. as they expanded to offer a wider range of services.
-
- ``This is part of the new AltaVista," Chief Executive Rod Schrock said in
- a telephone interview. ``The real strategy is to create a totally free
- service to create more traffic and more interest in AltaVista."
-
- But some analysts had their doubts over how widespread the appeal of the
- ``free," ad-supported service might be.
-
- ``This is a 'Hail Mary' pass," said John Robb, an analyst with Internet
- market research firm Gomez Advisors in Concord, Mass, using an American
- football term for an all-or-nothing bet.
-
- ``They are caught between two freight trains," he continued. ``On one side
- is AOL, with their Instant Messenger and great community builder
- (services). On the other side are high-(speed) cable companies, who can
- offer superior service."
-
- Analysts see Web networks like AltaVista potentially being left behind if
- they cannot offer customers direct Web access to compete in the emerging
- era of constantly connected, high-speed Internet links that have no room
- for second-place finishers.
-
- AltaVista's service seeks to differentiate itself by allowing users to
- navigate the Web through a small window that can remain open on a desktop
- while the user continues other activities on a computer. The so-called
- ``MicroPortal" will display customizable information such as business news
- or weather updates.
-
- Perhaps inevitably, the ``free" service has its price.
-
- The free access user needs to continuously interact with a "health bar"
- at the top of the screen, which will drop the Internet link unless the user
- visits the site's sponsors. Ads are custom-targeted based on the user's Web
- surfing habits.
-
- But Joe Laszlo, an analyst with Jupiter Communications, downplayed possible
- privacy concerns, saying that, ``Many people are going to do a mental
- calculation and say, 'Hey, protection of my privacy and Web patterns are
- worth $20 per month."
-
- Schrock said he expects to sign up 1 million users to the free access
- service in the first year, and 1 million to the MicroPortal service, which
- can be used regardless of whether a customer selects the free access
- service.
-
- ``We see from this a 10 to 20 percent boost in revenue in the next year,"
- he said. ``This is not a Hail Mary pass situation by any stretch of the
- imagination. You don't have to be No. 1 to be successful on the Web."
-
- AltaVista counts 35 million monthly visitors worldwide.
-
- Analysts believe Microsoft Corp. also is mulling a more aggressive stance
- on access pricing through its flagging MSN Internet service in the form of
- low-price, or even free, Web access -- taking aim at arch-rival's
- pay-as-you-go AOL.
-
- AltaVista, which is now a 100 percent-owned unit of Compaq, agreed in late
- June to transfer 83 percent ownership to CMGI. Compaq, the world's No. 1
- personal computer maker, plans to continue to bundle the AltaVista service
- onto its computers in spite the transfer of ownership to CMGI.
-
-
-
- U.S. Court Denies AOL Trademark On 'You Have Mail'
-
-
- AT&T Corp. said it won the go-ahead Friday from a U.S. court to use slogans
- and service names popularized by rival Internet services provider America
- Online Inc., in the latest setback to AOL's efforts to fend off competition
- in its consumer businesses.
-
- Dulles, Va.-based America Online had filed suit against telecommunications
- giant AT&T last December seeking to block AT&T's WorldNet Internet access
- service from use of expressions like ``you have mail," ``IM," and ``buddy
- list" -- terms that echo popular names of key AOL e-mail and
- communications features.
-
-
-
- Microsoft Takes on AOL's Messaging
-
-
- Microsoft is aligning itself with threerival providers in a bid to loosen
- America Online Inc.'s grip on the fast-growing online instant messaging
- market.
-
- Microsoft was expected to announce today that Prodigy, Tribal Voice and
- PeopleLink have agreed to give their users the ability to instantly
- exchange notes with the 1.3 million users of the Microsoft Network's
- instant message service.
-
- The move increases the pressure on AOL, which is refusing to allow MSN's
- subscribers to communicate by instant messaging with the 43 million users
- of AOL's service.
-
- Instant messaging offers Internet users the ability to exchange notes that
- immediately pop up on the recipient's computer screen.
-
- In the past month, AOL has repeatedly counterattacked Microsoft's attempt
- to link its product with AOL's service. AOL, for its part, has allied with
- three other Internet service providers to enable their users easy access to
- AOL's Instant Messenger service.
-
-
-
- Microsoft Says Will Publish Instant-Messaging Code
-
-
- Microsoft Corp. turned up the heat Wednesday in its instant-messaging
- battle with America Online Inc., pledging to release software code this
- month in a step toward establishing a widely accepted Internet standard.
-
- Microsoft's decision to publish its MSN Messenger protocol was welcomed by
- a leader of the independent committee that has been working for two years
- to agree on a universal standard for the hugely popular way to communicate
- over the Internet.
-
- ``It certainly is good news from the perspective of the work we have to do
- in our working group," said Vijay Saraswat, co-chairman of the Internet
- Engineering Task Force's instant-messaging working group.
-
- ``It helps inform our process of coming up with an Internet-wide
- interoperable protocol, just as it would help us for all other vendors to
- publish protocols," he said.
-
- America Online is by far the dominant player in instant messaging, with
- more than 80 million users of its two systems, compared with about 5
- million for No. 2. Tribal Voice Inc. and 1.3 million for MSN Messenger,
- launched last month.
-
- AOL officials were not immediately available for comment but recently have
- said they intend to work with the task force on creating a universal
- standard for the feature, which allows users to ``chat" on line in
- real-time using instantaneously delivered text messages.
-
- But for now the online giant has been aggressive in blocking users of MSN
- Messenger and other rival systems from communicating with users of its AIM
- messaging system, calling that an unauthorized incursion into its server
- network.
-
- Saraswat said he had a brief conversation with an AOL executive this week
- but was unaware of any plans by the company to follow Microsoft's lead and
- document its messaging protocol.
-
- Publishing the software protocol allows other companies to create
- interoperable software and is the first step toward a universal standard.
-
-
-
- Sony Developing Plastic Hard Drive Disks
-
-
- Sony Corp. said Thursday it is developing the world's first plastic disks
- for computer hard drives with chemicals firm Nippon Zeon Co. Ltd.
-
- Business daily Nihon Keizai Shimbun reported that the cost of making
- plastic disks with a storage capacity of five gigabytes would be 30 to 40
- percent lower than for conventional aluminum disks.
-
- A Sony spokesman said the production cost is likely to be lower because
- plastic disks do not need the same polishing process, but he would not say
- how much cheaper.
-
- The spokesman did not say when Sony will begin commercial production.
-
- News of the development of the disks helped boost the share prices of both
- Sony and Nippon Zeon on the Tokyo stock market.
-
- Nippon Zeon was bid-only, meaning there was a shortage of sellers, at 1,033
- yen from early morning, up from Wednesday's close of 933. Sony was up 310
- yen or 2.19 percent at 14,440 as of 0534 GMT.
-
- Analysts were lukewark about the news, however, saying Sony has not
- completed development of the disk and evaluation of the technology is
- difficult at this stage.
-
- ``Sony has been promoting various types of hard disks with several
- partners, and it won't start investments until it becomes clear which
- technology is the best," said Masashi Kubota, an analyst at ING Barings.
-
- Sony is in talks with Castlewood Systems Inc of the United States, among
- others, on commercialization of hard disk drives using plastic-based disks.
-
- Sony has also separately allied with Quantumn Corp, the world's number two
- maker of computer disk drives, and Western Digital Corp to develop glass
- and aluminum-based disks.
-
- ($1-115 yen)
-
-
-
- Y2K Bug Might Not Affect Internet
-
-
- The Internet's decentralized structure makes it difficult to know precisely
- how the millions of computers connected to it will fare because of the Year
- 2000 technology problem, some of the Internet's top computer experts say.
-
- But that architecture - a collection of interconnected but mostly
- independent computer networks - also means data traffic will be able to
- bypass any local Y2K failures, such as those caused by power outages.
-
- ``We're not likely to see major global outages at all," said Vint Cerf, an
- MCI WorldCom Inc. executive who co-invented the common ``TCP/IP" language
- of the Internet.
-
- ``The whole point of the Internet was to be designed in a very distributed
- way, so it would be reliable as a whole even if small bits of it were to go
- down," agreed Esther Dyson, interim chairwoman of the Internet Corporation
- for Assigned Names and Numbers, the group assuming management of much of
- the Net from the federal government.
-
- White House officials met today with experts, including a trade group for
- Internet providers, to discuss the impact of Y2K on consumers using the
- Internet.
-
- ``The basic core of the Internet appears likely - extremely likely - to
- function without problems," said John Koskinen, chairman of the
- President's Council on Year 2000 Conversion. But because of the loose
- structure, he added, ``no one can guarantee there won't be some glitches
- and some problems anywhere."
-
- Cerf, MCI's senior vice president for Internet architecture and technology,
- predicted ``a series of little annoying problems that will bug us for most
- of January."
-
- The Internet and its kindred technologies rely on computers and software
- owned by people and companies worldwide mostly without any supervision.
- That makes it difficult to predict how the vast computer network will
- operate in January, when it is feared that some computers won't be able to
- correctly identify the new year 2000.
-
- ``The Internet is about a million autonomous networks and about 50 million
- autonomous computers," said Tony Rutkowski, an early Internet pioneer.
- ``The question becomes which of those many millions of networks and
- computers will have problems."
-
- Part of the problem has been gathering information about the Internet's
- preparations: Unlike some industries, there is no single organization in
- charge and little regulatory oversight by governments.
-
- Don Heath, president of the Virginia-based Internet Society, said the
- Internet won't have serious problems systemwide.
-
- ``It's just not going to happen," Heath said. ``The whole Y2K thing is an
- absolute yawn. I am so unconcerned about it that it's hard to build a fire
- under me at all."
-
- But some of the Internet's biggest companies are issuing dire-sounding
- warnings to shareholders. Network Solutions Inc. (Nasdaq:NSOL - news),
- which controls two of the 13 central computers that coordinate the world's
- Web addresses, cautioned against ``a failure of or interruption to normal
- business" if it doesn't prepare adequately.
-
- The other 11 computers, called ``root servers," are largely run by
- volunteers at universities and other organizations worldwide.
-
- ``We have no responsibility for, nor control over, other Internet domain
- name server operators that are critical to the efficient operation of the
- Internet," the company said in a recent filing with the Securities and
- Exchange Commission. ``We do not know whether such domain name server
- operators have hardware, software or firmware that is Year 2000
- compliant."
-
- ``The root servers are Y2K-ready, according to their operators," said
- Barbara Dooley, president of the Commercial Internet Exchange Association.
- ``They are cooperating and have been for some time."
-
- America Online, the world's largest Internet provider with more than 18
- million customers, also said in a recent SEC filing that Y2K problems
- ``could result in interruptions in the work of its employees, the inability
- of members and customers to access the company's online services and Web
- sites or errors and defects in the Netscape products."
-
- AOL said it already spent $7 million on repair efforts through March and
- expects to spend a total of $20 million. Spokesman Rich D'Amato said the
- company's Y2K testing is on schedule, ``and to date we have experienced
- very few problems."
-
-
-
- U.S. Gives Academia Poor Y2K Grades
-
-
- The Department of Education is giving U.S. colleges and universities poor
- grades on preparations for the Year 2000 computer challenge.
-
- Only 30 percent of schools of higher learning surveyed said they had
- completed preparations of their most crucial computer systems, notably
- those that handle financial aid, Education Secretary Richard Reilly said in
- a letter to college and university presidents and chancellors.
-
- Another 40 percent of respondents did not expect to have their
- ``mission-critical" systems fully ready to deal with the Y2K glitch until
- October or later, he said in the letter sent last week and released
- Wednesday.
-
- ``Thus, it appears that many post-secondary institutions will have little
- time left to adjust if schedules slip or problems are discovered," Reilly
- said. ``I am also disappointed that the survey's response rate was only 32
- percent."
-
- So far, only 22 of the more than 5,800 U.S. institutions participating in
- the student aid programs have tested their systems successfully, he said.
-
- The Education Department's systems have been fully tested internally and
- validated for Y2K compliance. But for the student aid system to work, they
- must be able to exchange financial aid data with federal systems after Jan.
- 1.
-
- Reilly warned the school leaders of possible ``significant delays in
- student aid delivery" if systems fail to be able to swap data in the new
- century.
-
- He called for the presidents' and chancellors' ``personal involvement" to
- prepare for the glitch, which could cause computers to misread the year
- 2000 and potentially spark wide-ranging systems failures.
-
- Last week, John Koskinen, chairman of the President's Council on Year 2000
- conversion, said elementary and secondary schools were also lagging badly
- in making software changes to dodge Y2K pitfalls.
-
- Y2K-related failures in schools were unlikely to have a direct impact on
- teaching and learning, the president's council reported in its third
- quarterly report Thursday.
-
- But they could affect school buildings, making them less safe, and disrupt
- lessons that rely on computers as well as scramble student records and
- payrolls, the council said.
-
- According to spring/summer Education Department survey data, only 28
- percent of more than 3,500 school districts and other education agencies
- had reported all their crucial systems ready for the year 2000.
-
-
-
- Code Cracker Worries Cryptographers
-
-
- A developer of one of the most widespread computer encryption systems said
- he has designed a computer that could crack open a file encoded using the
- most common form of data encryption in only a few days.
-
- If built - at an estimated cost of about $2 million - such a computer could
- jeopardize the privacy of the bulk of electronic commerce as practiced
- today, according to cryptographers at the conference where the design was
- shown.
-
- Most highly sensitive military, banking and other data are protected by
- stronger encryption keys beyond its reach. The commonly used weaker keys,
- though, would become ``easy to break for large organizations," said
- cryptographer Adi Shamir of the Weizmann Institute of Science in Rehovot,
- Israel.
-
- He developed both the new computer design and helped invent the widespread
- coding system - known as RSA public-key encryption - that it attacks.
-
- Shamir spoke at the opening of a two-day conference of more than 120
- cryptography experts from around the world at Worcester Polytechnic
- Institute.
-
- Computer scientists said his work underscores the growing vulnerability of
- the most commonly used short form of RSA keys, which consists of just 512
- bits. The key - a sequence of 1s and 0s, or bits - unlocks the secret
- coding of a computer transmission so it can be deciphered.
-
- Shamir dubs his idea for the computer Twinkle, which stands for The
- Weizmann Institute Key Locating Engine and also refers to the twinkle of
- its light emitting diodes. The 6-by-6-inch optical computer would measure
- the light from diodes to perform mathematical calculations solving 512-bit
- RSA encryption keys faster than ever - within two or three days. An effort
- in February to solve shorter, easier 465-bit keys took hundreds of
- computers and several months.
-
- Shamir first informally showed a prototype of his device at a conference in
- Prague, the Czech Republic, in May. He publicly outlined its workings at
- length for the first time Thursday.
-
- ``Twinkle is a little out there, but it looks like it's buildable to me,"
- said Seth Goldstein, an expert in computer architecture at Pittsburgh's
- Carnegie Mellon University.
-
- Organized crime, friendly and unfriendly governments, research institutions
- and others might take an interest in such a project, conference
- participants suggested.
-
- In any event, users of 512-bit keys ``should be worried," said Christof
- Paar, a computer engineer at Worcester Polytechnic Institute.
-
- ``In the current state of the art, it is not secure," added Bob Silverman,
- a research scientist at Bedford, Mass.-based RSA Laboratories, a division
- of RSA Data Security, which Shamir co-founded but where he no longer works.
-
- Longer keys, such as 1,024-bit, are already employed for many sensitive
- communications. But, out of intelligence and other concerns, the U.S.
- government requires special permission to export software with the longer
- keys. The most popular browsers are normally set to just 512 bits.
-
- Brian Snow, a technical director for information security at the National
- Security Agency, spoke to the conference Thursday about weak quality
- assurance in commercial security products, but declined to answer press
- questions.
-
- Longer keys are harder to set up and take more computer power to operate.
- Such power may be scarce in the wireless telephones, home appliances and
- other computerized conveniences of the future, cryptographers said.
-
-
-
- Computer Virus Set To Hit Dec. 25 Is Found
-
-
- A potentially highly destructive computer virus set to hit Christmas Day
- has been found, but so far it has not spread widely, virus experts said.
-
- Closely held Central Command and Kaspersky Lab said the virus, which
- carries the same destructive payload as the Chernobyl virus, could infect
- PCs running Microsoft Corp.'s Windows 95, 98 and NT operating systems.
-
- Named Win32.Kriz.3862, the Grinch-like virus could cause a significant loss
- of data from a PC's hard disk drive and might make it impossible to start
- up or re-boot the computer, said Network Associates Inc., one of the
- largest makers of anti-virus software.
-
- The virus' payload would attempt to erase a computer's CMOS memory
- information, including date and time functions. It would try to erase data
- on the hard drive and would undermine the PC's BIOS, or basic input output
- system, the basic software that lets a computer boot up.
-
- Medina, Ohio-based Central Command said it has updated its AntiViral
- Toolkit Pro anti-virus software products to detect and remove the virus.
- Santa Clara, Calif.-based Network Associates said it, too, has updated its
- software to protect against the virus.
-
- Network Associates has assigned a ``medium risk" assessment on the
- Win32.Kriz.3862 virus, because of its ``destructive payload but low
- prevalence in the wild."
-
- The Chernobyl virus damaged hundreds of thousands of computers in Asia when
- it struck earlier this year. That was far more dangerous than the Melissa
- virus, which automatically prompted e-mail software to mail copies of the
- virus to people in the user's address book.
-
- It had the effect of clogging up e-mail computer servers across the United
- States.
-
-
-
- Web Sites' Price That Can't Be Beat
-
-
- Adam Prentice, a Web entrepreneur working out of his home in Ottawa,
- Canada, has hit on the perfect price for the 1,000 products listed on his
- Internet site: Nothing.
-
- Called Totallyfreestuff.com, his Web destination links visitors to
- give-aways on hundreds of other sites, ranging from beef jerky to bath soap
- to pantyhose. Yet despite a lack of pricetags, he says his business is
- expected to take in $70,000 in U.S. dollars this year, thanks to
- advertising sales.
-
- ``It's doing alright," said Prentice, 25, who quit his technical support
- job for Compaq Computer Corp. last year to focus full-time on his Web
- venture.
-
- Prentice has good company: Giving away stuff on the Internet is big
- business. Spurred by intense competition for Web surfers, the occasional
- come-on of a few years ago has exploded into an essential commercial
- strategy - key to drawing visitors to Internet sites, stoking interest in
- for-fee products and getting online businesses off the ground.
-
- ``It's a great time to be a consumer," said Carl Steidtmann, chief
- economist at the PricewaterhouseCoopers LLP consulting firm. ``The price of
- everything is coming down."
-
- Never mind just software and e-mail services. Like winners of a giant
- shopping spree, consumers can find items in Web categories stretching from
- technology to entertainment. Though figures on total Internet freebies were
- not available, a recent search looking for ``free" and ``give-away" on
- AltaVista, itself a free search service, reveals 1,142,840 Web pages with
- both words.
-
- The catch is that some free sites require bargain hunters to look at
- advertisements, give up personal information to marketers, or buy related
- products.
-
- But the offerings are clearly alluring.
-
- There are music downloads, pornography and videos. There are desktop themes
- to jazz up any computer screen, animated greeting cards and a
- missing-person people finder. There are even free jokes.
-
- Freemania.net, one of dozens of Web sites that lists only free stuff,
- includes a product called FreeDrive, which gives on-the-go computer users
- storage space on the Internet, easier than transporting files in floppy
- disks.
-
- Hungry? Troll around a Web site devoted to giveaways, and find herbal tea,
- chocolate, and even gourmet chocolate chip-oatmeal cookies ($1 shipping and
- handling not included).
-
- Oh yeah, you could be using free Internet access, or even a free personal
- computer.
-
- To be sure, businesses always have given away items to try to stoke demand,
- especially in the early stages of an industry. Like researchers
- experimenting in a laboratory, companies try different formulas to see
- which work best to make money and build markets.
-
- ``It's a very old model of marketing. It goes back to Gillette giving away
- razors in order to sell blades," Steidtmann said.
-
- But while give-aways are typical of young, competitive industries, the
- nature of technology and the Internet has greatly escalated this tactic.
-
- For one, the broad reach of the Internet has vastly eased people's ability
- to get the freebies. It used to be you had to trek down the bank to get a
- free toaster. Now you simply click your way to a Web site and wait for the
- mailman to deliver.
-
- That pervasiveness is spurring businesspeople such as Prentice to try to
- get bargain-hunters to observe paid advertisements on sites or purchase
- something else during visits. Some businesses, like the online magazine
- Slate, tried charging but later changed their minds. After abandoning paid
- subscriptions in February, the Microsoft-owned Web site says it saw monthly
- visitors nearly quintuple to 1 million as it brought in more than $2
- million in new advertising.
-
- Still other businesses give away software and services to lure visitors to
- buy a premium version of the freebie.
-
- EFax.com, for instance, offered a free service last February that lets
- people receive faxes as e-mail attachments, so they can open them up on
- their computer screens.
-
- But after signing up nearly 1 million people, the company recently started
- selling a premium version of the service, which lets people do the reverse
- - send an e-mail attachment as a fax. The cost is $2.95 a month, plus 5
- cents for every 30 seconds of faxing. EFax.com vice president of marketing
- Ron Brown says the company so far has signed up 14,000 paying customers.
-
- The free service ``is an important part of building revenue for our
- business," Brown said.
-
- There's another reason Web businesses are giving away the store.
-
- In technology, unlike other industries, prices of parts routinely drop.
- Because computer chips and hard-disk drives cheapen every year, for
- instance, the cost of giving away the PC is less than ever, making it a
- cost-effective marketing tool to sell services, such as Internet access.
- That's why several makers of computers were able to join with providers of
- Internet service this summer to offer free PCs to people who agree to buy
- up to three years of Web access for at least $700.
-
- Conversely, Dell Computer Corp. is offering a year of free Internet access
- to people who buy its $959 desktop computer (not including a monitor).
-
- Elsewhere on the Web, businesses are willing to trade their products for
- what they view as an even more valuable currency: personal information
- about potential customers, from buying habits to addresses, that lets
- sellers precisely pinpoint potential customers.
-
- Database software running on powerful computers enables companies to easily
- match the traits of millions of consumers with products they may like - and
- possibly sell the information to third parties eager for customer data.
-
- Of course, that's a big catch for consumers - the willingness to subject
- oneself to advertisements. FreePC gives away computers with free online
- access to select, high-income consumers who agree to fill out lengthy
- questionnaires covering who they are, their incomes and shopping habits.
- ZapMe!, a Silicon Valley company, gives schools free computers and Internet
- access in exchange for the right to display a constant stream of on-screen
- advertisements.
-
- Other freebies seem more like come-ons.
-
- For example, many trial promotions on the Internet, such as a free week's
- ``membership" to a pornography site, place the onus on consumers to cancel
- the order before it turns into a for-fee subscription. To sign up for the
- offer, the user needs to enter a credit-card number to show he is 18 years
- or older. But sheer inertia can keep bargain-hunters from actually
- canceling.
-
- While the ``free era" is arguably good for savvy businesses, it could harm
- others.
-
- Encyclopaedia Britannica's sales have fallen by more than 50 percent since
- 1990, after Microsoft began giving away its CD-ROM encyclopedia, Encarta,
- to personal computer buyers.
-
- Other losers include salespeople, such as investment brokers who have seen
- their commissions whither as more people join the rush to trade stocks
- online at discounted prices.
-
- Enjoy the bargains while they last. As Web carrots work their magic - the
- number of wired U.S. households will nearly double to 67 million in 2003
- from 35 million today, predicts Jupiter Communications - businesses will
- start charging for what used to be free.
-
- The Internet of tomorrow will continue to contain free things, but expect
- more sites to start charging for the most useful information. For example,
- an everyday leisure seeker might freely browse for information on skin
- diving, but an aficionado may have to pay for getting specific information.
- Some Web sites run by newspapers provide today's news for free, but charge
- for older articles.
-
- ``Once the Internet is more popular, people will know the sites and they
- won't have as much of a need to give away stuff," says Prentice, the
- Totallyfreestuff.com owner.
-
- But it may not be a great loss, he adds. ``It's not like you can live off
- the free items. They just give you a taste of the products you like."
-
-
-
-
-
- =~=~=~=
-
-
- Atari Online News, Etc.is a weekly publication covering the entire
- Atari community. Reprint permission is granted, unless otherwise noted
- at the beginning of any article, to Atari user groups and not for
- profit publications only under the following terms: articles must
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-
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- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed to be accurate at the time of publishing.
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