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- Volume 1, Issue 17 Atari Online News, Etc. June 25, 1999
-
-
- Published and Copyright (c) 1999
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
-
- With Contributions by:
-
- Carl Forhan
- Kevin Savetz
- Bengy Collins
- Dan Iacovelli
-
-
-
- To subscribe to A-ONE, send a message to: dpj@delphi.com
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribed from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites:
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com
- http://a1mag.atari.org
- http://homestead.dejanews.com/ssag
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
- =~=~=~=
-
-
- A-ONE #0117 06/25/99
-
- ~ People Are Talking! ~ Draconis Pro Released! ~ JagFest '99 Report
- ~ Pac Man Fever CD Ships ~ Looney Tunes Games! ~ $199.00 Net PC?
- ~ 'Rugrats' For N64! ~ 'South Park' Trivia! ~ NUON News!
- ~ AOL Europe Free IN UK? ~ GameBoy And The Web?? ~ AVC News Update
-
- -* MagiC Game Programming Contest *-
- -* Gov't-Microsoft Trial Testimony Ends *-
- -* Microsoft Patch To Fix Web Software Breach! *-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- What a terrific first week of vacation! Can't you tell I'm having a better
- than usual time; this week's issue is out late! The weather has been really
- nice. A little hot on occasion, but that's what swimming pools are for! <g>
-
- Yes, we finally got the swimming pool open. We were waiting for a pool
- service place to call us back, but we decided we couldn't wait. We called a
- number of people to try and learn what was causing our problem (no pressure
- registering on the filter pressure gauge). One person told us to replace
- the gauge - that these gauges were prone to going bad quickly. The other
- thing we wanted to learn was how to check the filter sand. We took the
- filter apart last year, but didn't see where the sand was located. So, we
- took a ride to our neighborhood pool supply store. Grabbed a pressure gauge
- fairly quickly (service people are very helpful!). We then asked the guy if
- he could show us on a demo model of our filter where and how to check the
- sand. Of course, they don't carry our model of filter any longer! But, he
- was kind enough to explain it to us. We also picked up 150 pounds of silica
- sand, figuring we were low (our filter supposedly holds 250 pounds!).
-
- Got home and removed the drain to the filter. Some sand dropped out along
- with some residual water. So far, so good. We then pulled the hoses of the
- filter. We then proceeded to remove the top of the filter. Okay, where the
- heck is the sand? We knew the sand had to be somewhere in the "belly" of
- the filter, but how do we get to it? Well, when all else fails, pull at
- something that you feel should be removable! The center post and filter
- was not moving. I finally yanked on it and it came loose. Hey, there's
- sand in this thing!
-
- Put the drain plug back in, first. I then put in two bags of sand (100
- pounds). Made sure the center post and filter bucket were secured (or so I
- thought). Put the top back on and tightened the gasket. Put the hoses back
- on (one clamp broke!). Turned on the filter and water is coming out from
- every possible place! Insert your favorite expletive here!
-
- We took everything apart again. The filter basket inside was bent and not
- properly centered. We did what we could to remedy that. Got everything
- back on, swapped some hose clamps around for the best possible fit. Turned
- the filter back on. Just a little water from one of the hoses. We could
- live with that for a day until I could get to the hardware store. The
- important thing was did we have any pressure? Looking at the gauge, the
- needle went up a little. 5 PSI, 10, 15! Yea! 20 PSI! Oops, a little too
- much. We switched the filter setting from filter to backwash. Backwash is
- to flush the filter. Plenty of filthy water was flushed out as well as some
- excess sand. We waited until the water was clear, and then switched over to
- the filter setting again. Perfect, we had a reading of 13 PSI!
-
- We then added more pool chemicals to clean up the pool water, and waited.
- This was last Sunday. By Wednesday, the water was pretty clean. Thursday,
- it was 90 degrees or more - we went swimming! The water was cold, but
- refreshing! We now didn't care how hot it got, we had the means to overcome
- it (without going indoors and sitting in air conditioning!).
-
- Overall, it's working pretty well. We added more chemicals today to clear
- up some residual algae and to increase the pH levels. Some residual
- chemicals haven't completely dissolved yet, but a day or so of running
- through the filter should clear that up. Overall, we did really well
- compared to the disaster we had to clean up last year! Now, next year we'll
- be fully prepared!
-
- On the computing technology side of things, the testimony for the Microsoft
- antitrust case is finally over. Waitaminit! That's just the testimony!
- The resolution is still to be decided!
-
- I've been following this trial somewhat the past few months. I still don't
- know where I stand. Both sides of this issue have made some excellent
- points to their case, and poor. It'll be very interesting to hear how this
- case pans out because I believe that whatever the final outcome, there is
- going to be some major changes to Microsoft, and perhaps even the
- government's antitrust laws. Stay tuned.
-
- Meanwhile, I have to move the lawn sprinkler to another dry area of the
- lawn. We've had negligible rain in almost two months - the lawn and gardens
- are taking a beating! Such is the life of a [fairly] new homeowner! Then
- it's time to publish this week's issue and then relax again, grab another
- ice-cold beer, and read the newspaper. I could get used to these vacations!
-
- Until next time...
-
-
-
- Draconis Pro 1.6 Released
-
-
- From: Kevin Savetz <savetz@northcoast.com>
-
- The all in one Internet solution Draconis (pro) is now
- available as patchlevel 2. Lots of bugs have been fixed especially
- regarding JavaScript support (pro version). A pre release of
- Adamas 1.6 Pl.3 has been released as well which includes some
- fixes regarding frames.
-
- Support Page: http://www.draconis-pro.de/
-
- Patch Download: http://dc2.uni-bielefeld.de/atari/support/epatch.htm
-
- Adamas 1.6 Pre Release: http://dc2.uni-bielefeld.de/atari/edownl.htm
-
- [ This news item courtesy of http://www.atari.org
- and Jan Daldrup http://xonline.atari.org ]
-
-
-
- Attention Atari Users and Programmers!!!
-
-
- From: "Bengy Collins" <collins@bulli.com>
-
-
- This notice is to inform everyone of the MGC '99.
- In this email:
-
- General Information
- The Rules
- The Prizes
- The Deadlines
- The Sponsors
-
- General information:
-
- This is the first annual MagiC Online, in conjunction with The X, MagiC
- programming competition. The judges will be the Atari community. All
- entries will be available for download on December 5th, 1999. At this time,
- voting sheets will be made available to the general public. The winner(s)
- will be notified on Christmas Day, December 25th, 1999. This means that all
- nominations must be received by December 24, 1999.
-
- The goal is to create the best possible conversion of a classic game.
- Examples would be conversions of Asteroids, pacman, frogger. A list of many
- possible conversions can be viewed here. The catch is however, that the
- game must be created to run perfectly under MagiC in a GEM window.
-
- The Rules:
-
- * All interested programmers and/or groups which feel that they might be
- interested in entering this competition must e-mail one of the organizers
- (Bengy Collins <collins@bulli.com>, Jan Daldrup<thex@atari.org>) and
- confirm their registration. Remember, registration is free, but we need it
- in order to set up prizes and determine if this competition should be
- cancelled or not. The Entry deadline is September 15th 1999! NO
- REGISTRATIONS WILL BE ACCEPTED AFTER THIS DATE.
-
- * The new system calls in NVDI can be used only as enhancements to the
- game. The game must be fully functional on bare (Standard) MagiC
- configurations. However, the game is allowed to take advantage of system
- extensions as long as the extensions are freely available. Example:
- BubbleGEM
- * The game must be fully functional in ST High resolution /AND/ support at
- least a 16 color or greater video mode.
- * As this is a MagiC programming contest, the game must attempt to use
- extensions such as BubbleGEM whenever possible.
- * The game must either be shareware or freeware. However, if the shareware
- path is chosen, the game can not be crippled in any way.
- * The game must come with documentation. ST-Guide and Text versions are
- acceptable.
- * Game control will be one or more of the following: Keyboard, Mouse,
- Joystick, Joypad.
- * Sound and music can be used using XBIOS calls, thus allowing
- compatibility with MagiC PC. GEMJing may also be used.
- * The game can not be officially released until Competition judging
- (December 5th, 1999). Games which are released before the end of the
- competition and games which already exist are disqualified.
- * Any individual or crew may submit as many programs as desired.
-
- The Prizes
-
- First place: 250$ American
- Second place: 150$ American
- Third place: 100$ American
-
- We are working very hard trying to get a prize for all entries. Producing a
- game is a very long and difficult process, and we believe every attempt at
- it should be recognized!
-
- Further sponsorship might possibly add more prizes to this list.
-
- The Deadlines!
-
- Entry Deadline (All this requires is an e-mail!) September 15th, 1999
- Competition Closes on December 5th, 1999. All Games must be received by
- this time!
- Nomination Deadline is December 24th, 1999. All vote forms must be sent in
- by this time.
-
- Sponsors
-
- All money raised for prizes is generated from the *2* Banners on the
- official MGC '99 page and the MagiC Online Main Page! Failure to support
- these banners will simply force the competition to close. (We receive
- 10 cents per click, and we have 6 months to raise 500$)
-
- URL's
-
- MagiC Online (Banner #1)
- http://bengy.atari.org
- Official English and German Pages (Banner #2)
- English: http://bengy.atari.org/contest.htm
- German: http://bengy.atari.org/contestd.htm
-
- Contact information:
-
- Jan Daldrup: mailto:thex@atari.org
- Web: http://xonline.atari.org
- Bengy Collins: mailto:collins@bulli.com
- Web: http://bengy.atari.org
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. Well, I've finally done it. I went out
- and bought myself a shiny new PC laptop computer. It's a real screamer.
- It's got just about everything you could think of: DVD CD ROM,
- super-duper video, stereo speakers, removable hard drive... the whole
- nine yards.
-
- It's also got Windows 98 as an operating system. This is truly an
- amazing piece of programming. After only six days I've found a dozen
- ways to get the operating system to lock up, freeze up, hang up, and/or
- just generally sit there in all that cutting edge RAM and get the digital
- equivalent of a sharp blow to the head. Twelve different ways to bring
- this mighty miracle of modern programming know-how to its knees. And
- that's after less than a week.
-
- Some of you are probably wondering if I'm using the PC to write this
- column. The answer is no. While it might be true that the PC can
- retrieve data faster than a stock ST (most STs are limited to 14400 baud
- serial access while PCs access 56000 baud without a second thought),
- text editors and news readers are much more complicated on the PC
- platform. I simply don't have the time or the energy to learn new
- programs and spend more time doing what I can already do on my 'lowly'
- ST. So, for the time being at least, this Atari related column will be
- written on an Atari.
-
- On another note, I know that there are many of you out there that have
- made the jump to Mac or PC but retain your interest in events pertaining
- to the Atari world. Most people that I have talked to say things like
- "Yeah, the PC is faster and has more colors than the old ST, but it's
- just not as much fun."
-
- Having dealt with PCs for about ten years now, I've had plenty of time
- to think about what this 'fun' component might be. As strange as it
- sounds, I don't think it has anything to do with either hardware or
- software. I think it's the people involved in the platform that make the
- difference. As I've said before, to most people who use PCs, computers
- are merely tools; a means to an end. Their passion is for something else
- entirely and computers are only a way to access it.
-
- Atari users, on the other hand, tend to be passionate about their
- computers. When you put people like that together you usually get
- fierce loyalty to whatever it is and a feeling of camaraderie that is hard
- to match. Wars have been won with such camaraderie. Is it any wonder that
- those of us who remain with the ST platform feel that kind of feeling?
-
- If you have made the jump to another platform and are looking for
- something to rekindle that old feeling, log on to
- http://setiathome.ssl.berkeley.edu and download the "SETI@Home" screen
- saver. Those of you who are familiar with SETI (Search for
- Extra-Terrestrial Intelligence) probably know that radio telescopes
- generate much more data than they can correlate and analyse in a timely
- manner. Normally, by the time they analyse the data, find something
- that looks interesting, get the necessary viewing time on the radio
- telescope and look back to where that interesting blip occurred, it's
- gone.
-
- Remember the movie CONTACT? Well, those scenes give you a pretty good
- idea of what SETI is, but in real life finding a possible signal as it
- is actually happening would be the wildest bit of luck imaginable.
-
- That's where SETI@Home comes in. The way it works is that you log on
- to the above-mentioned website and download the screensaver. Once loaded
- and registered, the screensaver will get a chunk of certified radio
- telescope data from the internet and analyse it while your computer is
- sitting idle. Once the analysis is finished (a day or two under most
- conditions), the screensaver will log on (either automatically or under
- your direction), forward the finished product, grab another block of data
- and start the process again. Using a vast number of personal computers
- in this manner, the SETI project might just be able to keep up with the
- influx of data. Whether or not we happen to tune in on "E.T." you can
- feel good knowing that you've helped out. And if by some chance we do
- find that galactic switchboard, your name could be mentioned prominently
- every time the subject of the first proof of extraterrestrial
- intelligence comes up. Now wouldn't THAT be cool??
-
- I had thought of mentioning this whole premise to one of the excellent
- programmers who've provided us with internet applications that allow us
- to keep up with the big boys, but in this case I'm afraid that even a
- souped-up TT or Falcon just wouldn't be up to the task. Heck, even on
- this new whiz-bang laptop of mine (a 366 MHz Pentium II), it's taken
- more than 17 hours to analyze fifty four percent of the first chunk of
- data. However, if any of those programmers want to take a crack at it,
- I'd be more than happy to beta test for them.
-
- Folks, in my opinion this is one of the few really good reasons to own a
- PC. Even if you decide not to download the screensaver, the site is
- worth taking a look at. Can you tell that SETI has been one of my
- interests for a long time?
-
- So if you're a former Atari owner looking for something to rekindle that
- old feeling of being a part of something special, check this out. It'll
- be just you, me, and about 650,000 others... quite an elite clique, huh?
- <grin>
-
- Okay, let's get to the stuff that's floating around on the UseNet.
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
- J. Lensbo asks about using one of the popular Atari emulators:
-
- "Pardon my ignorance...I'm a newbie at this.
- I downloaded Pacifist and TOS roms 1.0, 1.4 and 2.06 and put them all in
- the same folder. When I run PacifiST it won't work... something about no
- drive A image found, and also none of the roms are found. I have the
- correct directory settings... what am I doing wrong?"
-
- Nicholas Bales tells J:
-
- "Did you edit the pacifist.ini file to make it point to the correct .img
- files and .st files?
-
- Did you give it only DOS paths (8+3 filenames), not VFAT ones?"
-
- Being a new PC owner who loves his tried and true Atari programs,
- you can rest assured that I'll be checking out all of the
- available emulators. I might even be convinced to write an article
- or two about them. jm
-
- Mike Freeman posts:
-
- "I am trying the idea of connecting my modem to the LAN port via a Mac to
- Modem cable, as I've seen talked about here recently. One problem,
- though: I can't get the STiNG dialer to recognize any port except Modem
- 2. In the Config selection, under Miscellaneous, the only option that
- comes up is Modem 2. I tried manually typing in LAN and Serial 2 into the
- dial.scr file, and no change. How do you do this?"
-
- Pascal Ricard tells Mike:
-
- "This is a matter of HS-Modem configuration (scc.prg or setter.ttp)."
-
- Ronald Andersson, one of the brainy guys behind STinG, adds:
-
- "It sounds to me as if you have missed installing HSModem or its modules
- properly in \AUTO\, or that they are somehow misconfigured or damaged.
-
- I'm not sure what machine you have, as the ports that
- you mention exist both on MSTe and on TT030.
-
- In any case, I have no MSTe, so I can only test this on my TT, and
- there I do get all 4 ports displayed in the same popup.
-
- Btw: I do hope you realized that it *is* a popup, so you won't see
- all the alternatives without clicking on it.
-
- What you then should see (on a TT) is:
-
- Modem 1
- Modem 2
- Serial 1
- Ser.2/LAN
-
- In fact I see all of these even if I don't install HSModem at all,
- so if you can only get Modem 2, something must be seriously wrong.
- Unfortunately I can't see what that could be caused by at present."
-
- David Ellis asks for information:
-
- "I'm considering getting a ICD Link II and a SCSI portable ZIP drive.
- Anyone here have that (or similar) combination? Is it reliable?"
-
- J.Lensbo tells David:
-
- "I've got one... works fine!"
-
- Terry Ross asks for help with setting up his Nova card to work with NVDI:
-
- "I ran a program today that reconfigured certain NVDI drivers.
- Now I can't use NVDI (4) with my Nova (ET4000 - early drivers,
- I believe) card, using Magic 4 as an OS. Basically, if NVDI is
- active, I can only get output from the Nova Emulator program.
- I seem to remember that the NVDI drivers had to be installed
- after the Nova drivers. Unfortunately, I can't reinstall NVDI
- as both my Master and Work disks have sector or CRC errors, and
- I can't remember which NVDI system file was supposed to be used
- with the ET4000 so I can't change things around manually in the
- GEMSYS folder.
-
- Anyone have any hints? Perhaps you could email me the appropriate
- NVDI file?"
-
- Lonny Pursell tells Terry:
-
- "Make sure the NVDIDRV?.SYS files are disabled by renaming them *.syx or
- something. It's possible they got re-installed some how?
-
- Not sure how your assign.sys should look, but under some setups with nvdi
- with gfx cards the lines with SCREEN.SYS are replaced by other driver
- names. Maybe these got changed?"
-
- Terry tells Lonnie:
-
- "Thanks... It was the NVDIDRV?.SYS. I was under the impression that with
- Nova, at least one of them remained active. My impression was obviously
- mistaken."
-
- Paul Nurminen asks for help with POPWatch:
-
- "I've been using POPwatch 2.91 for a long time now, but lately, when I
- simply try to CONNECT (or send Queued mail that was written with NEWSie),
- I get an immediate "-00015 user timeout expired" message - BEFORE I EVEN
- CONNECT! And sometimes when I'm downloading a few e-mails, midway
- through I get this same error message. At one point I thought I had
- solved the problem by deleting the "History" file, and turning off all
- logging. But the problem reappeared some time later.
-
- And it had worked perfectly for months, and I've not changed any
- settings. My "CONNECT TIMEOUT" is at 60 seconds, and my "DATA TIMEOUT"
- is at 100 seconds.
-
- I've reinstalled the program a couple times from backup, and now
- recently grabbed the archive from Gary's web site again to re-install it
- that way. Same problem though.
-
- Often it will work fine for days, then all of a sudden it's "TIMEOUT
- city"!
-
- The only thing I think is different on my system recently is an upgrade
- to STinG 1.20 from 1.15, and the fact that I now have a NEMESIS installed
- in my Falcon. And perhaps this problem is somehow related to the strange
- freeze up problems I've been having with CAB 2.7?"
-
- Pascal Ricard tells Paul:
-
- "I've no problemo using STinG 1.20, Cab 2.7(e?), POPWatch and so on. My
- Falcon is not accelerated (except by use of the alternative RAM provided
- by the Magnum board).
-
- Corrupted clusters ? You may try checking with Correct, Zorg, HPopt..."
-
- Ronald Andersson tells Paul:
-
- "I've been trying to think of what possible common factor those two
- clients could have, but I can't think of anything that they would share
- that would not also affect all other clients. Are these two the only
- ones you use ?
-
- Several factors are common to both:
-
- 1: Basic STinG configuration, mainly through DEFAULT.CFG, the CPXs, and
- through the DIAL.SCR . You may need to check these for any mistakes
- made or settings forgotten in switching to STinG 1.20 .
-
- 2: DNS operations, which depend on a legal NAMESERVER, either from the
- DEFAULT.CFG or from DIAL.SCR, or even through PPP login directly from
- your ISP. Check settings against your account info.
-
- 3: DNS cache file. A corrupt one can have strange effects, and the best
- cure then is simply to erase CACHE.DNS and reboot. That will cause a
- message about the file being missing when STinG boots RESOLVE.STX, but
- a new CACHE.DNS will be created automatically."
-
- J. Lensbo comes back and asks a question about a SyQuest 44:
-
- "Does *anyone* have a Syquest removable drive hooked to their ST?? I
- just came into a couple that have 44 meg removables and one 200 meg
- removables. The 44's work fine, but I'm having trouble with the 200.
-
- I hooked it to my hard drive with a SCSI cable... the ID was fine and it
- was seen on bootup. My hard drive is a 105 meg partitioned as drives C,
- D, E and F. I installed a drive G - hoping it would show the Syquest -
- but when I clicked on it it said "drive not found".
-
- I put in my ICD disk thinking I needed to format the thing, then read
- the docs that I might format the WRONG drive... I certainly don't want to
- reformat my hard drive by mistake!"
-
- Terry Kelly tells J:
-
- "Well, I'm not an expert, but I do have two syquest drives hooked to my
- system. Depending on the software you are using (TOS and hard disk
- driver), the size of the 200 meg might be a problem. Certainly, the
- drive needs to be partitioned in an Atari compatible format. Until that
- is done there is no way for your software to "find" it. I don't think
- you need to do a low level format, just a repartitioning.
-
- You should try and partition based on the SCSI ID number of the 200 meg
- syquest. As long as you are sure what that number is, there should be no
- danger of trashing your boot drive."
-
- Well folks, that's it for this week. Tune again next issue, same time,
- same station, and be ready to listen to what they are saying when...
-
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Pac Man Fever CD Released!
- """"""""""""""""""""""""""""" JagFest '99 Show Reports!
- 'Ape Escape'! New Rugrats!
- NUON News! Looney Tunes Games!
- And much more!
-
-
-
- ->From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
-
- Well, reports from JagFest '99 have been coming in and the reviews I've seen
- have been very positive. Congratulations to Carl Forhan for a successful
- show! As you'll see in the reports to follow, the attendees got to see some
- new things for the Jaguar, as well as some of the hits from the past.
-
- Regarding the Classic Gaming Expo "soap opera", things seem to have quieted
- down this past week. I've heard from a number of the players this past week
- in response to my editorials the past two weeks. I was actually
- anticipating "flames" when I saw who the messages were from, but instead was
- pleasantly surprised to learn that some of the people involved wrote to tell
- me thanks! Seeing what was going on from an unbiased view made some realize
- just how crazy things were.
-
- Although I doubt that I had any influence with my editorials, I have learned
- that things are improving among some of the "injured" parties. Whether or
- not any of the people who pulled out of the show (Nolan Bushnell, Jerry
- Jessop, Curt Vendel, etc.) will now attend remains to be seen. However, I
- wouldn't be surprised if all - with perhaps the exception of Bushnell -
- ended up attending. It would be the right thing to do, and the best
- solution for all involved. I'll be sure to keep you up-to-date on the
- situation.
-
- Until next time...
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Ape Escape for PlayStation Game Console Breaks
- New Ground in 3D Platform Gaming
-
- New Action/Platform Title Pushes Gaming Boundaries Through
- Full Utilization of DUAL SHOCK Analog Controller
-
-
- Sony Computer Entertainment America announced the release of Ape Escape, a
- groundbreaking original 3D action/platform title, available exclusively for
- the PlayStation game console.
-
- Developed by Sony Computer Entertainment Inc., Ape Escape is the first and
- only game specifically designed to allow players full use of the DUAL
- SHOCK analog controller, elevating the PlayStation gaming experience to an
- entirely new level.
-
- Ape Escape sets a new gameplay standard by challenging players to utilize
- both controller sticks to simultaneously maneuver character movements and
- control their gadgets and vehicles.
-
- Players will use their skills and intuition to control movement and
- activate an arsenal of unique gadgets including a Stun Club, Time Net, Sky
- Flyer (propeller), Slingback Shooter (slingshot), Super Dash Hoop, Monkey
- Radar, a Remote Control Car and Water Net, all while enjoying fast-paced,
- innovative gameplay and exploring massive 3D environments.
-
- Additional key game features include:
-
- -- Vehicles including a tank and a row boat (players must maneuver
- vehicles using both sticks of the DUAL SHOCK analog controller);
-
- -- Mind-twisting mini-games including skiing, boxing rounds and a
- monkey galaxy shooting gallery;
-
- -- Clock racing time attacks;
-
- -- More than 25 levels spanning eight unique worlds; and
-
- -- Training rooms to learn how to use each unique gadget.
-
- ``Ape Escape clearly pushes the boundaries of the PlayStation gaming
- experience by offering players refreshing, original and innovative
- gameplay, including full use of both controller sticks," said Ami Blaire,
- director, product marketing, Sony Computer Entertainment America.
-
- ``The game is a fast moving adventure that is challenging and entertaining
- for gamers of all ages -- we predict consumers will go completely ape over
- Ape Escape!"
-
- In the game, Specter and his boisterous band of apes have invaded the
- professor's laboratory at the zoo, stolen intelligence enhancing helmets
- and activated the time machine to transport themselves back in time in an
- attempt to make monkeys the new rulers of the world. Spike, a fearless
- young boy, arrives at the lab with his friend, Jake, just as Specter and
- his monkey minions are being transported back in time.
-
- Now it is up to Spike to capture all of the monkeys and save the world.
-
-
-
- Eidos Interactive Redefines Real-Time Strategy With
- Warzone 2100 for PlayStation
-
-
- Eidos Interactive, announced this week the release of Warzone 2100 for the
- PlayStation.
-
- Warzone 2100 redefines real time strategy (RTS) for the PlayStation by
- putting the strategy directly in the players' hands.
-
- Taking place over three large campaigns within a full 3D game world, gamers
- set out to build a new world from the ashes of a civilization wiped out by
- atomic Armageddon. More than 400 researched artifacts allow players to
- design and customize more than 2000 battle units.
-
- The result is battle units ranging from flamer mounted cyborgs and heavy
- battle tanks to VTOL aircraft. In addition, the depth of the artificial
- intelligence systems allows gamers to recycle the experience of field units
- into bigger, better and fiercer war machines.
-
- ``Warzone 2100 showcases Eidos Interactive's dedication to bringing quality
- titles of all genres to the PlayStation," said Rob Dyer, president, Eidos
- Interactive. ``The depth of gameplay in Warzone 2100, 3D terrain and
- artificial intelligence systems combine to create an experience that sets
- the standard for PlayStation RTS titles."
-
- Warzone 2100 is set to take the RTS market by storm, having received high
- scores from PlayStation publications such as Playstation Extreme, which
- gave the game a 92%, and the Official PlayStation Magazine, in which
- Warzone scored a four out of five.
-
-
-
- Acclaim Invites South Park Fans To Party In "Chef's Luv Shack" Video Game
-
-
- Acclaim Studios announced the development of South Park: Chef's Luv Shack,
- a new multiplayer-style trivia game that will challenge players to both
- outwit and out-play their opponents. Developed by Acclaim Studios Austin,
- creators of Acclaim's successful South Park game released last year for the
- Nintendo 64 and PC, South Park: Chef's Luv Shack will be released for the
- PC, Nintendo 64, and Sony PlayStation this Fall. The game is based on
- Comedy Central's hit animated series ``South Park."
-
- ``Fans of South Park are going to love Chef's Luv Shack," said Tom Bass,
- product manager at Acclaim Entertainment. ``The combination of trivia and
- South Park-inspired mini-games will make the perfect party game."
-
- South Park: Chef's Luv Shack is a multi-player party experience hosted by
- the swinging lothario, Chef. Up to four gamers take the role of Cartman,
- Kenny, Kyle, or Stan and compete in a combination of wacky trivia showdowns
- and South Park episode-inspired mini-games such as ``Cartman's German
- Song," ``Beefcake," and ``Spank the Monkey with Mr. Mackey." In
- ``Beefcake," gamers play the role of Cartman, who hurriedly moves back and
- forth across the screen to gobble down cans of Weight Gain 4000 that are
- hurled down at him. Fans of the show will recognize Cartman's antagonists
- as the surly spokesmen for Weight Gain 4000.
-
- ``The South Park team had a great time coming up with wacky ideas for the
- mini-games," says lead designer and project manager Jools Watsham. ``South
- Park fans will instantly appreciate how true we've remained to the cable
- series."
-
- South Park: Chef's Luv Shack will feature all new hilarious sound bites
- created specifically for this game by the show's creators Matt Stone and
- Trey Parker, as well as Isaac Hayes.
-
- Acclaim's South Park franchise will be supported by a major nationwide
- marketing campaign that includes television, radio, online and in-store
- merchandising targeted to adult gamers. Acclaim has included a warning on
- the game's box cover informing purchasers of South Park's adult content and
- language.
-
-
-
- THQ Launches Multi-Million Dollar Marketing Campaign
- for `Rugrats: Scavenger Hunt'
-
- First-Ever Rugrats Game for the Nintendo 64 Releases This June
-
-
- THQ Inc. Tuesday announced its multi-million dollar marketing campaign to
- support the release of ``Rugrats: Scavenger Hunt," the first Nintendo 64
- game featuring Nickelodeon's Rugrats, the highest-rated kids program in the
- United States.
-
- Marketing support includes national print and television advertising, major
- promotional tie-ins with Kid Rhino Records, Paramount Home Video and Simon
- Spotlight, an imprint of Simon & Schuster Children's publishing, in
- addition to online campaigns.
-
- ``The Rugrats property continues to thrive as THQ prepares for the release
- of `Rugrats: Scavenger Hunt,"' stated Alison Locke, senior vice president,
- marketing and sales, THQ. ``We've had tremendous success with our initial
- Rugrats games since their release and now is the perfect time to bring the
- first Nintendo 64 Rugrats game to millions of Rugrats and N64 enthusiasts.
- Our intensive marketing campaign is sure to fuel the power behind this
- release."
-
- ``Rugrats: Scavenger Hunt" will feature its own Web site in addition to a
- 3-month campaign on Nick.com. Further Nickelodeon endorsement includes
- on-air product mentions during Nickelodeon Television's 20-day, 20th
- birthday celebration.
-
- The game lets kids of all ages play as their favorite Rugrats character in
- one of the first interactive 3D board games for the Nintendo 64. Featuring
- the lovable characters and voices from the Emmy Award-winning television
- series, ``Rugrats: Scavenger Hunt" allows 1 to 4 players to go
- diaper-to-diaper in search of hidden treasures.
-
- The music is Rugrats music composed and recorded by Mark Mothersbaugh, the
- composer of all Rugrats music for the television show and feature film.
-
- Kids can venture through Angelica's Temple of Gloom, hunting for and
- collecting broken ancient Aztec pieces before the evil Aztecca Queen gets
- her hands on players. Kids can also journey back to the Pre-a-Stork Era to
- help their dinosaur friend Reptar clean up a big candy mess on Reptar's
- Island or scuba dive for hidden pirate treasure in Pirate Treasure Hunt.
-
-
-
- Looney Tunes Hit Video Game Market
-
-
- Just months after Disney announced Mickey Mouse will make his first foray
- into video games, Warner Bros. Interactive says Bugs Bunny and other
- popular Looney Tunes characters will begin starring in their own 3-D
- interactive titles.
-
- The studio division has inked a five-year multimillion-dollar licensing
- deal with video game creator Infogrames Entertainment to produce 20 titles
- based on its animated franchise.
-
- As part of the deal, the French gamemaker behind ``Mission: Impossible"
- and other hit games has already released two Looney Tunes-based titles for
- Nintendo's handheld Game Boy Color system.
-
- The next wave of titles will be created for the Sony PlayStation and
- Nintendo 64 console systems, beginning with the Bugs Bunny-starring game
- ``Lost in Time," which will go out to retailersthis month.
-
- ``Taz Express," featuring the Tazmanian Devil, will hit store shelves in
- November for Nintendo 64, while ``Duck Dodgers" starring Daffy Duck will
- roll out in 2000, also for Nintendo 64.
-
- ``It's a good way to keep the franchise fresh," said Jeff Blanc, director
- of marketing for Infogrames. ``We wanted to capture the true essence of the
- cartoons by essentially creating interactive cartoons."
-
- Warners is promoting the titles through an in-theater campaign on 12,000
- screens across the United States.
-
- The deal is part of Warner Bros. Interactive's plan to beef up the number
- of vidgame titles it produces by 27 percent this year by licensing rights
- to TV shows, film franchises and characters it owns in the Turner,
- Hannah-Barbera and Cartoon Network libraries, including ``Scooby-Doo,"
- ``Animaniacs," "Pinky & the Brain," ``The Flintstones" and ``Powder Puff
- Girls."
-
- It plans to release a ``Wild Wild West" game in November, as well as a
- ``Dukes of Hazard" game for PlayStation and a golf game based on
- ``Caddyshack."
-
- ``There's a plethora of titles we could do," said Rob Sebastian, executive
- director of Warner Bros. Interactive. ``It all depends on finding the right
- partners who can bring our licensed product to the global market."
-
- The division, which was restructured nearly 18 months ago, recently
- experienced a two-year delay on its latest ``Superman" title from Titus
- Software for Nintendo's console.
-
- The division plans to release 32 licensed titles this year, alone, with
- more deals planned to be inked with partners in the handheld space,
- boosting its efforts on the Game Boy Color system which enables it to
- capitalize on the market for video games among young children and girls.
-
- Infogrames is currently producing an ``Antz" Game Boy title for DreamWorks
- for the fall and has previously produced titles for Disney.
-
-
-
- Nintendo Says To Connect Gameboy With Internet
-
-
- Japan's Nintendo Co Ltd said on Monday that its Gameboy hand-held game
- machines will be able to link to the Internet starting early next year.
-
- The company has developed software that will enable users to connect
- Gameboys to mobile phones and personal handyphone systems for Internet
- access, it said.
-
- Users will be able to exchange data with other users and to add features
- such as new characters and background to games through the Internet.
-
- The price of the new software is still undecided, a spokesman said.
-
-
-
- SC&T International Inc. Announces Software Publishing Division
- to Support NUON and Other Platforms
-
-
- SC&T International Inc. Wednesday announced plans to form a new software
- publishing division.
-
- The new division will focus initially on NUON interactive technologies
- to be introduced by Toshiba and other consumer electronics manufacturers
- throughout the next year. SC&T already holds a strategic partnership
- licensing agreement for several of its Per4mer accessory and peripheral
- products, with VM Labs Inc.
-
- James Copland, chairman & chief executive officer for SC&T stated, ``We
- view NUON and Interactive DVD to be significant new growth markets over the
- next five years. It is a significant opportunity for SC&T to diversify and
- to assume a position of leadership with cutting edge home entertainment
- technology.
-
- ``The publishing division will look to license, publish, co-develop and
- distribute products on a global basis." He added, ``The company is
- currently speaking with several industry veterans from the publishing
- industry to head this new enterprise."
-
- Donald A. Thomas, Jr., director of peripheral licensing and promotions for
- VM Labs Inc., noted, ``SC&T is a pro-active company which is poised to
- exploit the explosive growth trends of DVD and the emerging markets
- associated with Interactive DVD. SC&T has an aggressive engineering &
- marketing plan for its licensed family of NUON-based accessories and
- peripheral products.
-
- ``Their venture into the publishing arena is a natural next-step to preempt
- competition, improve market positioning and create for themselves
- remarkably cost effective cross-marketing opportunities. SC&T has great
- potential to be a formidable publisher in this new market."
-
- SC&T International Inc., develops and markets racing wheels, game
- controllers and sound enhancement products for the rapidly growing PC and
- Video Game arenas. Developer of the world's first Force Feed Back racing
- wheel, the company also holds patents, and receives licensing revenues for
- these technologies.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- Official JagFest '99 Report
-
-
- I'm pleased to say that JagFest '99, held in Rochester, MN, was a wonderful
- success. I'm proud and very happy to have been those host for this year's
- 'fest, as I was able to supply a lot of things Jaguar and Lynx fans were
- looking for.
-
- On the Lynx front, Ponx was a hit with several attendees (and thanks for
- those purchases! ;-) ), and I know every Lynx fan there had a blast doing
- comlynx Checkered Flag (5 people), Raiden (2 people), and other games like
- Slime World, Cal. Games, and Xenophobe.
-
- We demoed some cool recent and upcoming games like SIMIS, Sokomania, and
- Hyperdrome (not sure if anyone actually fired up the latter).
-
- On the much anticipated Jaguar front... many tournaments were held, and
- people definitely "showed their stuff" on games like Breakout 2000, Tempest
- 2000, and Zero 5 (all I can say is. "Wow, Clay"). NBA Jam rocked the house
- more than once, and other games like Ultra Vortek and Doom saw play time as
- well.
-
- We hoped to do a functional Voice Modem demo, but time slipped away from
- us. Maybe next year, guys. :-) Lots of other rare hardware was on display
- -- Jag Stereo adapter, Alpine boards, weird controllers, a Lynx dev kit,
- and more.
-
- Scott unfortunately could not get the latest Assassin demo to work. Native
- didn't work out, either.
-
- Protector was I think a surprise hit. People expected a straight Defender
- clone, but really enjoyed the new enemies and powerups and overall
- gameplay.
-
- BattleSphere was of course immensely popular, and the networking was very
- solid. Hats off to 4Play on this marvelous game that we all look forward to
- owning one day.
-
- Skyhammer was the "special announcement" game presented by Songbird
- Productions at about 5-6pm during the event. All the Jaguar fans I spoke
- with were excited to see how well the game played, the solid frame rate,
- and the attractive graphics. Not to mention the intricate gameplay
- centering around a series of nonlinear missions. A second play mode is
- included in this game, called "Battle" mode, where you have to fight off
- wave after wave of enemies (maybe they should have named this mode
- 'Gauntlet' ;-) ). Very fun game, and enjoyed by all.
-
- The most disappointing aspect of the event, as one might imagine, was what
- I'll call mediocre attendance. About 10 of the people on my online
- "attendees" list were no-shows, including Terance Williams, who we were all
- hoping could provide an update on Gorf 2000. Fred, Randy, Jason S., Robin,
- and more also didn't show up (or at least I didn't get to meet them if they
- did...) Sorry you guys couldn't make it, it would have been great to meet
- you. Raven Video Games did not make it down from the Twin Cities due to a
- co-worker calling in sick that day.
-
- Having said all that, I am happy to announce that attendance was probably
- better than even JagFest attendees realize. I sold 45 tickets to the event
- (adult and child combined), and another 25 people that were friends,
- family, and fellow church-goers also showed up (at no cost to them) to
- either help out at the ticket table, see my crazy video game hobby in
- action, etc. :-) That brings our grand total to 70 PEOPLE for JagFest '99!
-
- I know with a little more work and regional promotion, we could make it an
- even bigger event next year.
-
- Thanks to everyone who helped make it a success, and especially to the
- folks who traveled the furthest -- Kevin and Katie, Clay and Michelle,
- Brian and his father, and everyone else!
-
- Songbird Productions was pleased to be the official host of JagFest '99.
-
- Carl Forhan
- Songbird Productions
-
-
-
- JagFest'99 Through My Eyes
-
- Posted by ETHunter
-
-
- The following is my detailed story trying to get to, and ultimately
- attending jagFest'99.
-
- So I finally made it to June 18,1999. it was time for JagFest! I woke up at
- 4:30 in the morning so I could pack the car and hopefully get a good start
- on the trip of about 80 miles. Everything would have went smoothly if only
- my brother would have not forgotten his TV at his home. We were planning
- on leaving my house at 6:00am so I told him to be on time at my house. Not
- only does he show up 25 minutes late but, like I said, brings jag but no
- TV! I'm in disbelief because he lives 15 miles from me and 6:30am is rush
- hour here in Mpls. I was so mad we had to go back to his home first I don't
- think we talked till we were 10 miles from Rochester. It ended up not
- mattering but I finally arrived at the location around 8:30.
-
- So I finally get to the right Holiday Inn (I went into the first Holiday
- Inn I saw on Broadway thinking there could only be one Holiday Inn on
- Broadway, but upon entering thought something wasn't right when it was WAY
- too ritzy, but went ahead anyway and asked the front desk "Where is JagFest
- being held at?" They had no idea what I was talking about so I excused
- myself and drove down Broadway a little further to find the right place.)
-
- I entered through the front doors and immediately saw a large room with
- TV's and Atari banners. HONEY, I'M HOME! I entered the room and was
- immediately greeted by Carl Forhan. It was very cool to put a face to the
- name and founder of Songbird Productions. I and my just forgiven brother
- began to unpack the car and put my TV and Jags on the table right next to
- Kevin Manne's table. I had never met Kevin but have seen many pictures of
- him from previous JagFest's so when he approached to say hi I immediately
- said "Kevin!" like I knew him for many years. Very wierd.
-
- Before too long it was 10:00 and the fest had officially begun. After maybe
- a half an hour I was thinking that I should link up Doom for a little fun
- but was unsure if it would be appropriate when I saw some young children
- already in attendance. I went ahead anyway with the deathmatch setup and
- came to the realization that these "young children" were very good at Doom.
- Almost too good. In fact I was reluctant to deathmatch with them for fear
- of being humiliated. So I played it safe and watched others play their
- games. One of these young children turned out to be Scott Walters 7 year
- old son.
-
- It really began to get fun when I began to meet other attendees that I've
- seen posting at JI. It was very cool meeting Kevin, thought Dan Loosen was
- very cool and his friend from Milwaukee, Max (can't spell your last name)
- was very friendly. It was a pleasure to meet Dan Iacovelli from AVC and put
- an order in for the FREE JagFest newsletter! Clay Haliwell amazed me by
- pouring in over 420,000 points in Zero-5, easily winning that competition.
- I try to be modest but I was very lucky and did have success with the
- Tempest2000 and Breakout2000 competition.
-
- Carl finally let us see and play Protector and I was very impressed despite
- totally sucking at it. I need a good month with a game before I get the
- hang of it. Not to my surprise, my success with Battlsphere didn't go much
- better. I would end up flying in the completely wrong direction I was
- supposed to go and even ended up firing upon (and destroying) my own star
- base or something like that simply because I had no idea what to do. Give
- me a manual and the game for 2 months and I'll be the most dangerous
- BattleSphere pilot you've ever seen. At least I want to believe that!
-
- To top it off, Carl gathered us all around the big TV to show us a little
- surprise which ended up being the very cool Skyhammer. It ran fast, smooth,
- great soundtrack, non-linear gameplay, everything you could like in a game.
- By the time the Fest was nearing its end, I started to get very tired and
- had trouble sitting and playing games endlessly. So I'd play for 15 minutes
- then walk around aimlessly and boy was that ever fun! :-)
-
- I almost forgot that Carl forced me to be interviewed and I reluctantly
- agreed to make a fool of myself. I really do hate cameras as I never seem
- to look good in them. Upon further review I think I need to diet or
- something. What a mess!!!
-
- So the night came to a close and I sadly packed my belongings and packed my
- car for the trip home. I just may have had the best day I could remember
- except when my kids were born and the day I was tricked into marriage. The
- whole way home all I could talk about to my brother is BattleSphere this
- and Protector that and Skyhammer too! What a day it was. In fact, I had so
- much fun, I'm going to try to travel any distance to get to the next one.
-
- Sorry for the way too long story
- Micah (ETHunter)
-
-
-
- Atari Video Club Announcements
-
-
- Due to printing problems I had with the jagfest issue (b/w versions)
- I'll be taking request for the above mentioned issue until august 30th.
- To request a copy (one per household please): either e-mail me at
- AtariVideoClub@angelfire.com subject: B/W JagFest issue and in the body put
- your name,address,city state and zip code (in other words your snail mail
- address) or use the form at the clubs website. (if you already requested
- an issue at fest'99 please don't request again) please allow 2 to 3 weeks
- for delivery.
-
- Due to scheduling problems at the fest Atarimania wasn't able to be played
- there. So, starting june 21,1999 till July 30th if you enter Atarimania 8
- using World Tour racing you'll be able to win the following:
- 1. A color copy of the jagfest issue (both divisions (I'll make an extra
- copy of issue for the other winner)
-
- 2. For Div I winner: I'll add an extra year to the winners membership to
- AVC after the first year has expired.
- For Div II winner: a free year membership to AVC.
-
- Good luck.
-
- (this is only good for world tour racing and not any other selected
- Atarimania game and only is the free for all competition (follow the rules
- for WTR on the AtariMania page at the website.))
-
- Thank you
-
- Dan Iacovelli
- Atari Video Club chairperson
- Editor of the Atari Zone (Fanzine and E-zine)
- Webmaster of AVC Online
- Dan@AVC}
- AVC Online = http://avconline.atari.org
- (ICQ #14050168)
-
-
-
- Pac-Man Fever is Now Shipping!
-
-
- The blockbuster single and album from the golden age of video games is
- now available on CD. Hear all the original songs remastered by the original
- artists, Buckner & Garcia, specifically for this release.
-
- SONGS INCLUDE:
- -- Pac-Man Fever
- -- Froggy's Lament
- -- Ode to a Centipede
- -- Do the Donkey Kong
- -- Hyperspace
- -- The Defender
- -- Mousetrap
- -- Goin' Berzerk
-
- Exclusively available direct from the studio. For the link to order,
- visit: http://www.ICWhen.com
-
- Please tell Buckner & Garcia that ICWhen.com sent you!
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Microsoft Offers Patch To Fix Web Software Breach
-
-
- Microsoft Corp. Friday acted to limit any damage from a serious security
- gap in its software that could allow hackers to break into computers
- running up to 20 percent of the world's Web sites.
-
- The software giant published a fix on the Internet for the flaw in its
- Windows NT operating system two days after a small California company that
- discovered the problem made available a software tool to exploit it.
-
- Executives of the company say they published the tool only to force
- Microsoft to respond to the problem, but the software giant was highly
- critical of the move.
-
- So far there have been only a ``very small number" of reported break-ins,
- but hackers easily could cover their tracks, leaving systems compromised
- without the knowledge of their administrators, said Shawn Hernan of the
- federally funded CERT Coordination Center at the Software Engineering
- Institute in Pittsburgh, which responds to computer security threats.
-
- He said the so-called buffer overflow problem was a serious threat because
- it allows a malicious person using standard Internet protocols to gain
- high-level access to computers running the Microsoft Internet Information
- Server software, which operates 20 to 25 percent of the world's Web sites.
-
- ``You combine all that and you have a very serious potential problem," he
- said.
-
- He said the flaw got a ranking of 95 on the agency's 100-point scale of
- seriousness.
-
- About 90 percent of computers running the Microsoft software are vulnerable
- to the problem, said Firas Bushnaq, chief executive officer of eCompany LLC
- in Corona del Mar, which discovered the problem June 8 while testing its
- new network security auditing software.
-
- Officials of the nine-person company immediately notified Microsoft, which
- acknowledged the problem and said it would release a fix within a few days.
-
- But late Tuesday eCompany officials became frustrated by what they
- considered Microsoft's slow response and published a "demonstration
- program" to exploit the hole as well as a patch to prevent any breach of
- security.
-
- ``We never intended to fight Microsoft in any way," said Firas Bushnaq,
- president and chief executive officer of eCompany. ``Basically the doors of
- the Internet were wide open, people were not paying attention to it, and
- Microsoft was downplaying it."
-
- Jason Garms, lead product manager for Windows NT security, disputed that
- account and questioned the company's motives.
-
- ``We certainly worked with them in good faith to find a solution for
- this," Garms said. ``It's just unfortunate that they took the actions they
- did to publish this tool, whose only purpose is to allow non-technical
- people to attack innocent people's Web sites."
-
-
-
- Judge Challenges Microsoft Witness
-
-
- The Microsoft Corp. is wrestling with indications from the judge at its
- trial that he may consider the company's intentions toward industry rivals
- when he decides whether it broke antitrust laws.
-
- In an unusually frank exchange with the company's final witness Monday, the
- judge challenged him directly over whether such consideration is
- appropriate as he delivers his verdict later this year.
-
- The move could bode poorly for Microsoft, whose incendiary e-mails among
- top executives describing plans to topple competitors have become important
- evidence in the trial.
-
- Economist Richard Schmalensee, who will finish testifying later this week,
- argued that Microsoft's decision to give away its Internet software can't
- be considered ``predatory," partly because there is no evidence that it
- planned eventually to begin charging for the software.
-
- The government alleges in its antitrust case that Microsoft gave its
- software away to undermine sales of a popular rival Web browser from
- Netscape Communications Corp.
-
- But Schmalensee said that without any evidence showing Microsoft's pricing
- strategy was illegal, the judge shouldn't try to interpret the company's
- intentions. That, he said, would be ``slippery, difficult and fraught with
- peril."
-
- ``It's difficult to know what the intent is of a multiperson organization,"
- Schmalensee said. ``Most economists would not attach high importance to
- intent."
-
- ``That's what courts do every day," U.S. District Judge Thomas Penfield
- Jackson said, interrupting. Without another way to know whether Microsoft
- set its software prices illegally low, ``I can see for the court's purposes
- why intent might be relevant."
-
- Schmalensee testified that even at companies competing fairly, ``Somebody
- will write a document that says, 'Let's kill them."'
-
- ``I don't think it's any simpler for the court or for a jury," the judge
- said. But ``juries are called to do this all the time."
-
- Microsoft lawyer John Warden said outside court that focusing on the
- rallying cries of employees at the height of the infamous ``browser wars"
- carries ``tremendous risks" and violates principles surrounding antitrust
- verdicts.
-
- ``It is very, very difficult to distinguish between the intent to get all
- the business and the intent to drive all the rivals out," Warden said.
- ``The same words can mean both those things."
-
- Earlier Monday, Schmalensee sought to convince the judge that federal
- intervention isn't needed to preserve competition in the industry's fight
- over Internet software.
-
- ``The way to see if a war is over is to see whether the sides are still
- firing, and both sides are still firing," said Schmalensee, citing
- Netscape's recent purchase for $10 billion by America Online Inc.
-
- Schmalensee maintained that the government, in more than five months in the
- courtroom, has failed to prove that Microsoft's behavior toward software
- rivals hurt consumers - the guiding principle toward applying antitrust
- law.
-
-
-
- Microsoft Expert Faces Tough Questions
-
-
- Microsoft Corp.'s economic expert faced tough cross-examination at the
- software giant's antitrust trial Wednesday, on everything from his hourly
- fee to errors in a chart he used for evidence.
-
- Richard Schmalensee, dean of the Massachusetts Institute of Technology's
- Sloan School of Management and the expert economic witness for Microsoft,
- first testified that he could not remember how much Microsoft had paid him
- for his services.
-
- After repeated questions from a government lawyer, Schmalensee, the last of
- 26 witnesses in the trial, finally said Microsoft paid him more than
- $100,000 over seven years.
-
- Under yet more questioning, he then said Microsoft paid him more than
- $250,000 in the last two years and his consulting firm threw in an extra
- $300,000 bonus. Schmalensee, who charges $800 an hour for consulting work,
- said that he may have made even more.
-
- In the cross-examination, government lawyer David Boies also tried to
- demonstrate that Schmalensee lacked command of the subjects he had
- testified on for Microsoft.
-
- The Justice Department and 19 states contend that Microsoft holds monopoly
- power in the operating system for personal computers and illegally used
- that power to compete unfairly with Netscape Communications Corp. Netscape
- has since been bought by America Online Inc.
-
- The government says that Microsoft won the ``browser war," forcing its
- Internet Explorer Web on computer makers, and putting Netscape's browser at
- a disadvantage.
-
- Schmalensee said that the browser war is far from over, and under
- questioning from a Microsoft lawyer had shown two charts that illustrated
- Netscape's healthy share of the browser market.
-
- Boies showed the charts and asked Schmalensee: ``Did you make a visual
- inspection of these documents to see that they made sense?"
-
- Schmalensee said, ``As I sit here, a comparison with the one on the right
- suggests there is a difficulty."
-
- ``They cannot be reconciled," Boies said.
-
- The first chart showed that Netscape's market was on the upswing, and that
- from six to seven million people had obtained the program with a new
- computers between the spring of 1998 and spring 1999.
-
- The next chart, however, showed that during the same period the average
- number of people was more than 8 million.
-
- Schmalensee had also testified that Microsoft's Windows program was
- potentially under siege from a host of new programs that could run on the
- Web, no matter what the underlying operating system.
-
- But he acknowledged under cross-examination that he had done no study, had
- no projections of numbers and no knowledge about the authors or details of
- the programs he cited in his testimony.
-
- The witness stage of the trial is expected to end this week, which is to be
- followed by a recess of about a month before summing up.
-
-
-
- Microsoft Judge Asks Witness To Assume Firm Monopoly
-
-
- Testimony in the landmark Microsoft antitrust trial drew nearer to a close
- Thursday with the judge asking the software giant's final witness to assume
- the company was a monopoly in answering a question.
-
- Richard Schmalensee, dean of the Massachusetts Institute of Technology's
- Sloan School of Management, was slow to answer a question about Microsoft's
- contract conditions when District Judge Thomas Penfield Jackson asked:
- ``Assume Microsoft is a monopoly -- would they then be anti-competitive?"
-
- Jackson's remarks brought a smile to the face of Justice Department
- antitrust chief Joel Klein who was present in the court Thursday.
-
- It was the 76th day of presentations to Jackson who is widely tipped to go
- against the company when he issues his findings later this year.
-
- The federal government and 19 states have accused Microsoft of illegally
- using its monopoly in personal computer operating software to perpetuate
- that monopoly and gain advantage over Internet browser-maker Netscape
- Communications.
-
- Microsoft Corp. lawyers, who have already gotten Jackson reversed once by
- an appeals court, argue that the government's case falls short of the
- stringent standards needed to prove major violations of the nation's
- antitrust laws.
-
- They say the ``browser war" between Netscape and Microsoft has benefited
- consumers, the ultimate yardstick in judging the health of competition.
-
- ``What the evidence at trial has shown is that Microsoft's actions resulted
- in an intense period of competition," said Microsoft lawyer Richard
- Urowsky outside court. ``It bought the price down to zero for consumers,
- resulted in immense product improvements and strong increases in output and
- that competition continues."
-
- But observers of the trial say Microsoft is likely to be on the losing
- side. Even one of the company's strongest supporters, home-state Republican
- Sen. Slade Gorton, has predicted the decision will go against the Redmond,
- Wash.-based firm.
-
- ``Assuming that the judge finds for the government, which I think the court
- likely will, the significance of the case ultimately will depend on the
- relief that the court ultimately grants," said Mark Schechter, an
- antitrust expert with the law firm of Howrey & Simon in Washington.
-
- Microsoft elected to forego a jury, so it is Jackson who will decide which
- witnesses to believe as he writes findings of fact, expected to be issued
- in September.
-
- After that, Jackson will issue conclusions of law and finally determine
- what remedies are needed to correct any problems he finds.
-
- It is unclear at this stage what sort of remedies might be imposed or if
- Microsoft would choose to settle the case or fight it all the way, possibly
- to the Supreme Court.
-
- ``In a very real sense, the most important part of the determination is
- before us," said Schechter.
-
- In court Thursday, government attorney David Boies asked Schmalensee,
- Microsoft's chief economic witness, if he pursued data that supported
- Microsoft with more vigor than information that tended to undermine it.
-
- Schmalensee smiled slightly and replied: ``Is that just a blanket challenge
- to my ethics? How am I to interpret that?"
-
- ``The answer, unfortunately, is yes and no," Schmalensee replied. ``I owe
- my client an effective presentation of the facts as I understand them. I
- owe the court an honest and serious effort to find out the truth."
-
- Wednesday, Schalansee under questioning said Microsoft had directly paid
- him at least $250,000 in the last two years for consulting work.
-
-
-
- Final Microsoft Witness Testifies
-
-
- The final witness in the Microsoft antitrust trial acknowledged the
- software giant's dominant Windows operating system will be ``the only
- viable alternative" for most computer makers in the near future.
-
- The government was expected to finish questioning economist Richard
- Schmalensee today. It said his testimony supported government allegations
- that Microsoft is a monopolist that illegally wields its influence.
-
- ``From everything I've seen, for some number of years, while there will be
- many ways to access the Internet, a lot of work will be done on (Windows)
- desktops using desktop equipment," Schmalensee said Wednesday during
- cross-examination by government attorneys.
-
- But Schmalensee argued that Microsoft can't be a monopolist because it
- faces competition from promising upstart rivals in the nation's high-tech
- industry.
-
- He described new technologies - including non-Microsoft handheld computers,
- a new generation of software running across the Internet and the rival
- Linux operating system - that he said make Microsoft too worried to be the
- entrenched monopolist the government describes.
-
- The argument is important to Microsoft because it wants to show that other
- companies believe they can make money competing against the software giant
- and its flagship Windows software.
-
- ``Saying there are no viable commercial alternatives to Windows is less
- true than it was six months ago," Schmalensee said.
-
- But when the top Justice Department lawyer in the case, David Boies,
- pressed Schmalensee, the economist couldn't offer details about the
- popularity of Linux computers, the booming development of new
- Internet-based software, or even when those types of Web programs will
- become widespread.
-
- ``In relative terms, there will be a shift in activity where the computing
- occurs," Schmalensee said. ``I'm not a prophet. One extrapolates in this
- business with some risk. It could happen. It could happen soon."
-
- Earlier in the day, Boies opened his courtroom challenge by eliciting
- testimony that Schmalensee was paid hundreds of thousands of dollars in
- consulting fees, along with an admission that recent evidence he prepared
- for court was wrong.
-
- Boies confronted Schmalensee with two charts the economist created showing
- increasing distribution since 1996 of rival Internet software from Netscape
- Communications Corp.
-
- But as Boies pointed out, the numbers in Schmalensee's charts - based on
- the same data - don't match. A visibly rattled Schmalensee acknowledged
- that the comparison ``suggests a difficulty."
-
- ``It does more than suggests a difficulty, doesn't it?" Boies asked.
- ``They cannot be reconciled, can they?"
-
- ``Mr. Boies, one of these is wrong," Schmalensee said.
-
-
-
- Microsoft Trial Testimony Ends
-
-
- Testimony ended Thursday on the 76th day of the landmark Microsoft
- antitrust trial, a courtroom drama that offered a unique look at the
- nation's booming high-tech industry and the software giant that
- dominates it.
-
- The trial's final witness, economist Richard Schmalensee of the
- Massachusetts Institute of Technology, argued forcefully that the $14
- billion Microsoft Corp. isn't the entrenched monopolist that illegally
- wields extraordinary influence, as portrayed by the government.
-
- ``Microsoft was clearly engaged in a broad pattern of illegal behavior,"
- Assistant U.S. Attorney General Joel Klein told reporters on the courthouse
- steps. ``They used every trick in the monopolist's book. ... You name it,
- they did it."
-
- Stephen Houck of the New York attorney general's office, the lead lawyer
- for the 19 states suing Microsoft with the Justice Department, described
- the company to reporters as a ``malignant despot" and said its behavior
- ``will justify a very significant remedy."
-
- Schmalensee buttressed his claim that Microsoft isn't a monopoly by
- describing a raft of competitors on the company's horizon - the $10 billion
- alliance between rivals America Online Inc. and Netscape Communications
- Corp., handheld computers and a new generation of software running across
- high-speed Internet connections.
-
- But in what became routine during the trial, the company's witness was
- challenged again Thursday in a piercing cross-examination by David Boies,
- the Justice Department lawyer whose tough questioning has sometimes
- appeared to inflict upon Microsoft the courtroom equivalent of a computer
- system meltdown.
-
- Boies produced handwritten notes from Microsoft's files quoting billionaire
- Chairman Bill Gates - ``BillG" - in December about the prospective threat
- from the new AOL-Netscape alliance, announced just weeks earlier along with
- an important agreement with Sun Microsystems Inc.
-
- ``AOL doesn't have it in their genes to attack us in the platform space,"
- said Gates, his comments outside the courtroom once again seemingly
- undermining what his lawyers were telling the judge in court. ``If you want
- to lose sleep tonight, worry about Sun."
-
- Schmalensee said he assessed the AOL threat from secret documents produced
- by America Online.
-
- And Microsoft lawyer Michael Lacovara cited a news report - published just
- hours earlier - that AOL was in early negotiations Thursday with a small
- company that makes computers that don't use Microsoft's dominant Windows
- operating system.
-
- ``I can't say you haven't brought me current" on industry developments,
- said U.S. District Judge Thomas Penfield Jackson.
-
- Although Thursday was the last day of testimony, the judge may not issue a
- final verdict until early next year. And the case could wind through
- appeals courts for years.
-
- Since the trial started, the sides have met at least twice in unsuccessful
- attempts to negotiate a settlement. Future talks are anticipated this
- summer.
-
- Using tens of thousands of pages of e-mails and other documents, the
- government sought to portray Microsoft as a cunning industry titan that
- illegally used its heft to undermine competing technologies and to
- discourage other companies from supporting its rivals.
-
- Microsoft responded that it competes roughly, but fairly, in a
- bare-knuckles industry with billions at stake. And it returned again and
- again to its argument that the government has failed to prove its actions
- hurt consumers.
-
- Evidence seemed to bear out both views, and also provided an intriguing -
- and sometimes embarrassing - glimpse beneath the veneer of the flashy
- high-tech industry. E-mails, handwritten notes from meetings and other
- paperwork revealed a take-no-prisoners business world where alliances are
- proposed, sealed and dissolved.
-
- The co-founder of Netscape, Marc Andreessen, proposed combining forces with
- AOL in 1995 to ``kick the (expletive) out of the beast from Redmond," a
- reference to Microsoft's headquarters in Washington state. Sun's top
- executive, Scott McNealy, told employees to use his company's Java
- technology to ``charge, kill HP (Hewlett-Packard), IBM, Msft and Apple all
- at once."
-
- Gates complained in e-mail that IBM executives were ``rabid Java backers,"
- and in another message asked an employee bluntly: ``Do we have a clear plan
- on what we want Apple to do to undermine Sun?"
-
- And when AOL's chairman, Steve Case, wrote to Netscape's James Barksdale
- about an alliance in 1995, the two portrayed themselves as Allied powers
- during World War II.
-
- Microsoft, of course, was the Axis.
-
- ``If we fight them together we can win, and what a victory it would be -
- the enemy of my enemy is my friend," Barksdale wrote to Case, calling him
- ``Franklin D." Barksdale was ``Josef Stalin," but he complained, ``I
- don't like playing this part."
-
- Although more than two dozen experts and executives took the stand, the
- witness most likely to be remembered never set foot in the courthouse: Bill
- Gates.
-
- Gates - shown by government lawyers in a videotape of a pre-trial
- deposition last summer - appeared so forgetful and evasive in that tape
- that even the judge told lawyers in a private meeting, ``I think it's
- evident to every spectator that, for whatever reasons, in many respects Mr.
- Gates has not been particularly responsive."
-
- With testimony finished, lawyers left the courthouse blocks from the U.S.
- Capitol to rest and to submit their written arguments - expected to span
- hundreds of pages each - on Aug. 10 in the next phase of the trial.
-
-
-
- Futuristic Headsets at PC Expo
-
-
- Need more privacy to type that e-mail? Just strap a visor to your head to
- view your words without a computer screen.
-
- Stuck behind your desktop? Take a stroll with a wireless headset and
- dictate memos into your computer's speech recognition program.
-
- For anyone who's feeling trapped instead of liberated by technology, help
- is on the way.
-
- At the PC Expo trade show this week, half-a-dozen manufacturers were
- displaying products that aim to untether us from technology's constraints
- and expand the ways we communicate with computers.
-
- Consider, if you will, substituting headgear for a computer screen. While
- the futuristic concept has been around for a couple of years, new
- competition among manufacturers may finally force prices low enough to
- trigger consumer demand.
-
- Daeyang E&C of South Korea introduced a prototype of its Personal LCD
- Display Headset, which it aims to sell early next year for under $800.
-
- Peering through the sleek silver-gray headpiece, a user sees what seems to
- be a full-size computer monitor - but is actually a magnified half-inch
- screen that uses liquid crystal to show images and text. The device, which
- is wired to a desktop computer, is designed for privacy-minded people like
- those using laptops on airplanes, company officials said.
-
- A competing product displayed by Sony Electronics, the PC Glasstron
- Personal Video Headset, was first introduced more than a year ago and sells
- for $2,599, including built-in headphones.
-
- While the device also works with DVD players and other video sources, the
- pitch at PC Expo also stressed portable computers, with Sony setting up
- airline seats to provide a real-life taste.
-
- Company officials declined to say when prices might be cut from levels that
- are far above what a video player or even a computer costs. But Lloyd
- Klarke, Sony's business manager for advanced displays, expressed optimism
- the product could take off.
-
- ``We envision one day the screen may disappear and turn into something that
- you can see through your glasses," he said.
-
- People who like to dictate to their computers, rather than the other way
- around, were offered help from Emkay Innovative Products, a unit of
- Chicago-based hearing aid maker Knowles Electronics.
-
- The company displayed a wireless headset that uses radio waves instead of
- cables to transmit spoken words to desktop computers loaded with any of
- the voice-recognition programs sold nowadays.
-
- Speaking into a tiny microphone that blocks out background noise, users can
- wander up to 30 feet from their computers. The words appear on their
- monitors - with mixed accuracy. The product's usefulness is limited by the
- speech software, whose ability to recognize language is imperfect. When a
- spokeswoman demonstrating the headset said the word ``biceps," the words
- ``Cover V sets" appeared on the screen.
-
- Emkay's wireless headset sells for $395 and is aimed largely at lawyers,
- doctors and other professionals who frequently dictate memos.
-
- The sensory enhancing products on display weren't all high-tech. Bausch &
- Lomb exhibited its $295 PC MagniViewer, a 6-inch-by-8-inch magnification
- glass that hangs about two feet in front of the computer, enlarging the
- images on the screen by 175 percent. The device is designed for people who
- use bifocals, or who view lots of small computer text for many hours a day.
-
- Company officials said the recently introduced product allows better
- viewing than magnifiers which are fitted directly against the computer
- screen.
-
- While only a couple hundred have been sold so far, ``we foresee over the
- coming years a multi-million dollar market for this product," said Carl
- Fisherman, a consultant who worked on the Bausch & Lomb product.
-
- Still, price could be prohibitive. The device costs more than a typical
- computer monitor and nearly as much as the cheapest PCs on the market.
-
- ``It's more relaxing on the eyes," said attendee Kevin Joseph, an
- Antigua-based information systems manager for the Cable & Wireless
- telecommunications company. ``But I'm not sure how comfortable I would feel
- all day staring at that thing."
-
-
-
- Company Hopes $199 PCs Will Draw New 'Net Users
-
-
- Microworkz.com made a splash this year by selling the first $299 personal
- computers, and now the company is lowering the ante by offering a $199 box.
-
- But cheap computers are just a foot in the door, according to the founder
- of the rapidly growing company, who said his real goal is to make money by
- providing customers an Internet connection and taking a share of any online
- commerce revenues.
-
- ``We are morphing ourselves from hardware to software," said President and
- Chief Executive Officer Rick Latman. ``Where we don't want to be is in the
- rat's nest of $400 PCs for the rest of our careers."
-
- A novel twist is that the company's latest product, the $199 iToaster,
- eschews Microsoft Corp.'s market-dominating Windows operating system in
- favor of a custom-built interface based partly on the rival Linux system.
-
- Microworkz continues to offer a range of Windows-based personal computers
- including the WEBzter line priced at $299 and up, but for the new model the
- company wanted a simpler interface that might draw in novices, Latman said.
-
- Microsoft's famously stringent licensing standards prevented Microworkz
- from creating the customized computer desktop it wanted, with about a dozen
- button-like icons leading to the Internet, built-in applications and sites
- run by partners like Amazon.com Inc., eBay Inc. and RealNetworks Inc.
-
- ``I don't think Microsoft is very happy we're doing this," Latman said.
- ``I don't care. The bottom line is this is good for the consumer. This
- addresses a void in the computer market."
-
- Analysts are not so sure, wondering whether a $199 non-Windows computer
- will find a market in a world where Windows machines are available for just
- a bit more at retail stores or for free through advertiser-supported
- promotions.
-
- ``The reality is that we've seen nothing that indicates this is what people
- are waiting for," said Harry Fenik, vice president of analysis at Zona
- Research. ``There has not been a crying need for isolated, proprietary
- computers."
-
- Latman said the iToaster will appeal to novice users who want to get on the
- Internet quickly and to experienced users who want an extra machine. He
- said he would not rule out cutting the price further if needed to achieve
- the company's main goal of accumulating Internet-using customers.
-
- ``We will do credit lines, we will do leases. As it gets closer to
- Christmas I don't rule anything out," he said. "Obviously the goal here
- is to get eyeballs."
-
- The company has plans for additional low-price computers including laptop
- and hand-held models, he said.
-
- The iToaster, which will ship beginning July 1, includes an Intel Corp.
- Pentium II 266 megahertz processor, 2.1 gigabyte hard drive and 32 megabytes
- of memory. There are no slots for diskettes or CD-ROMs in the sealed black
- box, although external drives can be added. A matching monitor is $139 extra.
-
- Users who turn the computer on and plug in a phone line will be taken to
- the Microworkz Web site, where they can activate a prearranged Internet
- account for $19.95 a month. They will not have the option of switching to a
- different Internet service provider.
-
- Microworkz initially will limit orders to 10,000 computers to prevent a
- repeat of the company's disastrous response to a flood of orders for its
- heavily publicized WEBzter, launched in March when it had just 39 employees
- in tiny Seattle offices.
-
- ``The Webzter was a nightmare," Latman said. ``We took more orders than I
- think anyone could have produced."
-
- Many customers waited weeks for their computer, and some demanded their
- money back, although Latman says the company eventually caught up. Now its
- 200 employees are housed in a spacious office and assembly plant in a
- Seattle suburb, with plans to expand into another building next door.
-
- And Latman, a 30-something former Merrill Lynch bond trader who founded the
- company in 1991 and originally sold software to bridal stores, has lined up
- Japanese manufacturers for a possible distribution deal with CompUSA Inc.
-
- As to whether the company plans to go public, Latman declined to comment.
- But one can only speculate, given that the company recently changed its
- name from Microworkz Computer Corp. to Microworkz.com.
-
-
-
- AOL Europe May Strike Back With Free Service
-
-
- AOL Europe is considering offering free Internet access in Britain to
- counter the rise of new online companies such as Freeserve and to
- jump-start its growth in the region.
-
- AOL Europe lost its lead in the UK Internet market last fall after
- electronics retailer Dixons Group Plc launched Freeserve, a service with no
- monthly subscription fee. It is struggling to gain share in Germany, Spain
- and other European countries where incumbent phone companies have built
- solid positions in online services.
-
-
-
- =~=~=~=
-
-
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