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- Volume 1, Issue 11 Atari Online News, Etc. May 14, 1999
-
-
- Published and Copyright (c) 1999
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
-
- With Contributions by:
-
- Curt Vendel
- Fred Horvat
-
-
-
- To subscribe to A-ONE, send a message to: dpj@delphi.com
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribed from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites (more to be added soon):
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com
- http://a1mag.atari.org
- http://homestead.dejanews.com/ssag
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
- =~=~=~=
-
-
- A-ONE #0111 05/14/99
-
- ~ People Are Talking! ~ Titan Now Core Design ~ Sears to Sell i-Macs
- ~ NUON Peripherals Shown ~ Pentium III Price Cuts ~ E3 Showdown!
- ~ Don Thomas Conference! ~ Apple Keeps Moving Up! ~ Pong Anyone?
- ~ Hasbro Licenses Q*Bert ~ Mickey Mouse Does N64! ~ New PowerBook
-
- -* Gaming Industry Fights Back! *-
- -* Woman Sues to Use '7 Dirty Words'! *-
- -* Microsoft's "Permatemps" Get Stock Victory *-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Well, the weather has been steadily nice, but a little on the cool side.
- I've managed to get some work done outside, but have plenty more to finish.
- The joys of owning your own home, my father keeps reminding me!
-
- In this week's issue, we've included the transcript of the conference
- in the Atari Advantage Forum on Delphi, held last Saturday, with former
- Atari Corporation's Don Thomas. It was a small group, but Don kept us
- informed and entertained for almost two hours! It was a lot of fun; and we
- hope you enjoy the event, after the fact. The conference brought back a lot
- of memories of the many conferences held on the various online services of
- the day (Delphi, CompuServe, and GEnie) with countless Atari dignitaries,
- developers, show organizers, and the like. Perhaps A-ONE can play a role in
- revitalizing those conferences a bit. We'll see...
-
- Along the lines of fond memories, I'm about to do something that I've been
- hoping I wouldn't be seriously considering for a number of years to come.
- As many of you may recall, I've been running Toad Hall BBS for what seems
- like forever - since late-1987 to be exact. Well, with the decline of
- Atari, the rise in activity on the internet and the cheap prices of PCs,
- activity on Toad Hall has been negligible. I've always felt that as long as
- there was interest, I'd keep the BBS running. It was one way for me to keep
- supporting Atari users, and, in a way, my form of protest of the growth of
- the internet. My feeling is that the internet is a vast resource of
- information, but lacks the feeling of community that an interactive resource
- such as a BBS provided. Still, you can't buck technology for too long before
- it takes its toll on the past. So, Toad Hall is about to join the long list
- of bulletin board systems to fall by the crowded wayside. It's been a lot
- of fun and source of knowledge and comraderie these past 12 years. I'm
- going to miss it immensely!
-
- In its place will go a second PC that I've just received. I bought my wife
- a PC in January, but instead of keeping hers tied up as well as the house
- phone line, I'll put the second PC in my study with the old BBS line. I
- essentially use the PC for web browsing and doing the web version of A-ONE.
- I'm NOT giving up my Falcons and other machines. However, I've found that
- the PC allows me to utilize my time more efficiently doing research for A-
- ONE. I enjoy the Atari browser, but for my needs, STiK, STiNG, and CAB just
- don't provide the speeds I'd need on the Falcon, unfortunately. The Falcons
- will still be my workhorses for many years to come; I enjoy them too much to
- change over to the PC world! <g>
-
- Until next time...
-
-
-
- Titan Press Release
-
-
- CORE DESIGN - PRESS RELEASE
- 10th MAY 99
-
- NEW NAME: CORE DESIGN!
-
- NEW E-MAIL ADDRESS: Now fully implemented!
- sales@titan-bss.co.uk
- tech@titan-bss.co.uk
-
- ** PLEASE UPDATE YOUR ADDRESS BOOK **
-
- http://titan-bss.co.uk ('www' not necessary)
-
- SAME: people, products, telephone and fax numbers!
-
- Type Bytes...
-
- ECLIPSE NOW IN PRODUCTION - Reserve one now to avoid disappointment!
-
- The hash sign (#) indicates price in UK pounds sterling
-
- -------------------
- C-LAB MK.X CASES --- from #159.00!
- -------------------
- ECLIPSE - NOW EVALUATING THE 4MB ATI CHARGER GRAPHIC CARD.
- - up to 1600x1200 at 16-bit, or 1280x1024 at 24-bit!
- -------------------
- TEMPEST - NOW BEING DESIGNED WITH POWERPC PROCESSOR
- - speeds from 100MHz to 266MHz!!!
- -------------------
- CORE DESIGN PC SYSTEMS, from only #299.00!
- -------------------
- HD DRIVER V7.7 - Yes, a new version expected any day!
- NEW PRICE: #15.95.
- -------------------
- HP 400C COLOUR DESKJET: #99.00
- HP 695C COLOUR DESKJET: #149.00
-
- EPSON STYLUS COLOUR 400: #139.00
-
- ** ECLIPSE - PCI ADAPTOR FOR THE FALCON
-
- PLEASE NOTE:
-
- We are close to shipping Eclipse and are currently taking reservations.
- To avoid disappointment, if you require one please contact us now to
- ensure delivery.
-
- Expected prices:
- UK - 199.00 pounds
- Euro* - Eu 298
- Germany*- DM 598
- France* - FF 1990
- USA* - $320
-
- * Price is dependant on currency exchange rates and import duties.
-
- Distributors:
-
- Germany: AG Computertechnik (also Austria and Switzerland)
- e-mail: AG_Comtech@t-online.de
- Tel: +49 (8331) 86373
- France: ACS Production (also Belgium)
- e-mail: alainc@imaginet.fr
- USA/Canada: to be confirmed
-
- All other countries will be supplied directly by Core Design.
-
- OVERVIEW
- --------
- ECLIPSE is an adaptor that accepts standard PCI cards. Currently we
- are evaluating the 4MB ATI range of graphic cards, so Eclipse will
- offer up to a massive 1600x1200, 16-bit colour with high refresh
- rates.
-
- Also being evaluated is the TV Tuner version for outputting to TVs
- and RGB monitors.
-
- Eclipse offers the best performance of any graphic adaptor, and
- runs with the full 14MB upgrade (unlike other graphic adaptors!).
-
- fVDI
- ----
- fVDI (Fenix VDI) is part of an on-going development of the Fenix OS, a
- replacement operating system. fVDI is being used to drive Eclipse and
- beta-test versions can now be downloaded for testing against a variety
- of different applications.
-
- If you would like to assist in the Beta Test program of fVDI prior to
- Eclipse being available, this can be downloaded free from...
-
- ftp://rand.thn.htu.se/pub/fVDI/
-
- If you have problems downloading please mail us:
- sales@titan-bss.co.uk
-
- NOTE: Please read the enclosed documentation - we are already aware of
- certain minor problems which are being eliminated. Our main concern is
- compatibility with a variety of programs.
-
- NOTE: fVDI also works on standard Falcons.
-
- BENCHMARKS
- ----------
- Currently Eclipse is producing Gembench results with an average of;
-
- 1500% *without* NVDI
- 864% *with* NVDI
-
- Our web site only contains details of figures used with NVDI, but this
- will be updated shortly.
-
- PRICE
- -----
- While this development is still being prototyped we expect the Eclipse
- adaptor, complete with fVDI driver software AND 4MB graphic card, to
- retail for only 199.00 UK pounds.
-
- NEW YEAR RESOLUTIONS ;-)
- ------------------------
- Resolution Bit planes
- ---------- ----------
- 640x480 8,16,24,32
- 800x600 8,16,24,32
- 1024x760 8,16,24,32
- 1152x864 8,16,24,32
- 1280x1024 8,16,24
- 1600x1200 8,16
-
- Graphic card supplied is the excellent ATI Charger, featuring the
- RageII 3D chipset.
-
- AVAILABILITY:
-
- We hope that production models could be ready by the end of May
- 1999. Prototyping of the hardware is already complete - and the fVDI driver
- software is being finalised.
-
- NOTE: We understand the Centurbo2 is no longer fitted with an expansion
- through port which will make it difficult to fit Eclipse. We believe
- there is a technical problem with Centurbo2 in this area.
-
- Tempest, however, WILL be fitted with an expansion port!
-
- ** TEMPEST
-
- TEMPEST: The FASTEST accelerator for the Falcon - NOTHING can compete
- with this! A simple, inexpensive way to accelerate a _standard_ Falcon
- to achieve amazing performance!
-
- *** Now with the PowerPC (PPC) Processor
-
- This means Tempest could run with a staggering 266MHz processor! Due
- to the lack of board space, the proposed AGP slot will not be fitted.
-
- Currently being evaluated are the inclusion of;
- * USB ports - multiple peripheral expansion!
- * Dual-processor support when fitted with Afterburner040!
-
- AVAILABILITY:
- Not yet determined, but hopefully prototypes will be ready by Q2 1999.
-
- ** C-LAB MK.X CASES
-
- Now reduced substantially in price.
-
- MK.X Case, no keyboard - #159.00
- MK.X Case, Mega STE keyboard - #179.00 (down #20.00)
-
- Experience the ultimate casing solution for the Falcon.
-
- OPTION (also suitable for standard Falcons):
- Internal SCSI adaptor - #39.95 (down #10.00)
-
- ** CORE PC SYSTEMS
-
- 333MHz Cyrix based system starts at only #299.00!!!
-
- 333MHz AMD K6-2 system: from only #349.00 (now even cheaper!)
- Features:
- * 100MHz Bus
- * 32MB PC-100 SDRAM
- * 4.3GB hard disk drive
- * 40x CD-ROM drive
- * ATX Midi Tower case
- * 8MB AGP graphics
- * Full 16-bit Sound
- * 80W Speakers
- * Keyboard and Mouse
-
- ADD (applies to any system):
- * Internal K56 Flex (v.90) modem
- * Windows 98 (installed)
- * 15" monitor
-
- For only #199.00 (also priced separately) - SAVE #20.00!
-
- Many upgrade options to the above, e.g:
- 32 to 64MB - add #27.00
- AMD K6-2 400MHz - add #52.00
-
- Contact us for details on other systems; AMD, Cyrix, Celeron-A, PII
- and PIII.
-
- ** OTHER OFFERS
-
- Atari compatible mouse - now only #9.95!
- Genuine branded Sony 1.44MB floppy disks
- - #2.79 per box (10)
- - #12.95 per 5 boxes (50)
- - #24.95 per 10 boxes (100)
-
- SUMMARY OF PREVIOUS OFFERS (still current)
-
- FALCON 14MB MEMORY UPGRADE: only #79.95!
-
- MEDIA: Laser toners, Inkjet cartridges, CD-R disks, etc - give us a
- call.
-
- PRICES, CARRIAGE & STUFF
-
- All prices quoted in this press release are in UK pounds sterling and
- are denoted by the 'hash' (#) sign. All inclusive prices except for
- carriage.
-
- Carriage is extra so please call first for further advice. Please make all
- cheques payable to "TITAN DESIGNS" for the time being - this will change in
- due course to "Core Design".
-
- Core Design
- 6 Witherford Way, Selly Oak, Birmingham B29 4AX. U.K.
- Tel: +44 (0)121-693 6669
- Fax: +44 (0)121-414 1630
- e-mail: sales@titan-bss.co.uk
-
- Browse our Web site for further details;
- http://titan-bss.co.uk
-
-
-
- *************************************************************************
-
- This conference transcript is the exclusive property of the Atari
- Advantage on DELPHI. Permission to reprint is granted only if this
- notice is included and the transcript is left unchanged.
-
- To get your own DELPHI account and join in on the many activities
- sponsored by the Atari Advantage on DELPHI, use your modem to call
- 1-800-695-4002. Press RETURN until you see a Password prompt, then
- type NEW and press RETURN to continue. Signups via this method can
- choose from the Content (a.k.a. Premium), Value Access, and 25-Hour
- Access plans. You can sign up by telnetting to delphi.com from an
- existing ISP, login as JOINDELPHI with password NEW. From the web
- you can get a free web account. Set your browser to the following
- URL: http://www.delphi.com and follow the prompts for free access.
-
- ************************************************************************* Transcript of a formal Conference with
- Formal Conference Transcript
- Donald A. Thomas, Jr.
- Saturday, May 8, 1999
-
-
- Welcome to the Atari Advantage Forum on Delphi! Tonight, we're holding
- a special edition of our weekly conference (usually held on Tuesday
- evenings at 9:00 p.m. EST). Tonight's special guest is Don Thomas, Jr.
-
- For those of you who don't already know, Don worked for Atari Corp. for
- a number years and left shortly after the merger with JTS. Don moved
- on to the SCEA division of Sony, working on the Peripherals side of
- things in support of the PlayStation. Don recently left SCEA to go
- to VM Labs. FYI, VM Labs is run by former Atari VP Richard Miller; and
- the company employs a number of past Atari luminaries such as Bill
- Rehbock and many others. VM Labs is currently working on the Nuon, a
- new generation of console gaming.
-
- For those of you unfamiliar with our 'formal' CO procedure, let me
- briefly set some guidelines. If you have a question, signal me with a ?
- I'll keep track of who's next and handle the traffic direction. When
- you've completed your question, please signal with a GA (go ahead) and
- we can keep the discussion flowing smoothly. We'll be providing a
- transcript of this conference for those interested.
-
- That's about all I can tell you, without being inaccurate, so I'll let
- Don make some opening comments and then we'll start taking questions.
-
- Don?
-
- Don Thomas> Thanks Dana...
- It's a pleasure to be here. I suppose I should have prepared some
- opening comments in advance, but, well, I didn't. <g>
- I do ejoy conferences like these...
- and being a part of the industry.
- (ejoy=enjoy) ga
-
- Dan?
-
- AAHZNOTOZ> Thanks.
-
- Don Thomas> you're welcome, next?
- <g>
-
- Dana> <g>
-
- Don Thomas> <he>
-
- AAHZNOTOZ> Don, any idea when the nuon DVD players are going to be hitting?
- I'm getting ready to get a second player (for the bedroom) and thought I'd
- get one with the nuon in it. GA
-
- Don Thomas> Yes, but we have not announced that yet publicly...
- The OEMs that have partnered with us have different product life cycles
- than traditional video game systems...
- We are obliged to abide by their product release and announcement plans.
- Personally...
- I could not wait for NUON. I like DVD that much and...
- I did not want to keep collecting VHS, knowing I would eventually
- switch to DVD...
- but I definitely plan to upgrade as soon as NUON emerges. GA
-
- AAHZNOTOZ> Thanks. I love my DVD player too and wouldn't give it up for
- anything.
-
- Dana> Don, can you explain exactly what Nuon is? GA
-
- Don Thomas> yes. GA
-
- Dana> And would you? <g>
-
- Don Thomas> NUON is...
- NUON is a MPEG decoder alternative for any device that performs
- that function. In addition it hosts a great number of added features
- including an advanced video game engine. It is being installed now
- by Motorola into settop boxes and will emerge "soon" in DVD players
- worldwide. GA
-
- Dana> Thanks.
-
- Don Thomas> No problem. See you next week.
-
- Dana> Advantages over the next next generation PSX and Dreamcast? GA
-
- Don Thomas> NUON is not positioned to compete against PSX2 or Dreamcast.
- We're not going after the traditional video game market. Our target
- audience is the couch potato... having said that, NUON feature sets
- are powerful and will rival the new machines. GA
-
- Dana> Big target audience!
-
- Don Thomas> Ubiquity. <g>
-
- Dana> Can you tell us about VM Labs....
- I met Richard Miller at the Falcon...
- unveiling in Boston a few years ago - bright guy who seems...
- to be heading in a great direction...
- I understand there's a number of ex-Atari folks at VM Labd. GA
- er. VM Labs
-
- Don Thomas> Sure. VM Labs was founded in 1994 by Richard Miller an ex-VP of
- Engineering from Atari. He and some of the most talented engineers in
- Silicon Valley formed VM Labs to create a single chip solution for smart
- devices that focus on multimedia playback. I think has has succeeded...
- and so have a number of prominent partners. GA
-
- Don Thomas> ... 'm so impressed, I left the comfort of Sony on the bet!! GA
-
- Dana> Who else from Atari is now at VM Labs?
-
- Don Thomas> Bill Rehbock, Mike Fulton, Pradip Fatheruia (sp?), Eric Smith,
- Hans-Martin Kroeber, Nick LeFever, Scott Hunter, Joe Sousa, Greg LaBrec and
- some others I can't think of right now. GA
-
- Dana> Atari Corp, 3rd generation! <g>
-
- Don Thomas> ...Keep in mind that Atari was a huge company once. Ex-Atari
- employees are in all the big companies and a major number of the small
- ones. GA
-
- Dana> Yup, I see names from the past being announced in the news almost
- weekly!
- Is Atari just a part of history now - never to be revived? I know,
- speculation..... GA
-
- Don Thomas> Any particular day?
-
- Dana> nope
-
- Don Thomas> Question was in reference to your "weekly".
-
- Dana> I know <g>
-
- Don Thomas> Answer to question...
-
- Dana> hmmmm....
-
- Don Thomas> Atari continues as a Coin-Op namesake and also is popping up on
- numerous retro game releases for many systems...
- I don't see Atari ever being re-established as its own company
- again, but I do see the trend toward retro games continuing. GA
-
- Dana> Those games from yesteryear are hard to kill off!
-
- Don Thomas> I don't think anyone wants to kill them off, they just want
- them to be profitable. <g> GA
-
- Dana> Pac-Man 2001!
-
- Don Thomas> In Pac-Man 2001 ---...
-
- Dana> lol
-
- Don Thomas> Our fearless hero takes up arms and marches the dark corridors
- filled with glowing pills. Will he down the enemy?...
- I hope not! GA
-
- Dana> GA Bob
-
- Bob> Don, I can't help but feel that if Atari had produced a quality line
- of PC clones, it might have survived. Was this ever discussed there?
-
- Don Thomas> Atari did make PC clones. ABC Computers. I own one. Trouble is
- Atari could not compete. By the time Jack found the way to get all the
- components cheap enough, larger clone companies had already beat
- them to the punch...
- I sat in on a number of sales presentations including CompUSA.
- CompUSA made it clear that they had plenty of clone sources without having to
- risk their reputation on a line from a video game company. GA
-
- Dana> Did that reputation (video game company) really do that much damage?
-
- Don Thomas> I think they were at least 5 years too late trying to do that. GA
- depends on definition of damage...
-
- Dana> Atari wasn't considered a serious player.
- Even with the early success of the ST.
-
- Don Thomas> did it decrease the mass markets likelihood of buying "real"
- computers from them? Yes. Imagine if Tonka introduced a line of computers
- tomorrow. Would you suggest buying those to your employer? GA
-
- .Bob> He's right there, even after I got my ST, people would say "Atari -
- that's a game machine". Thanks. GA
-
- AAHZNOTOZ> It was the same even back in the days of the 8-bit.
-
- Dana> I agree with you, just asking! <g>
-
- Don Thomas> It was the same as the days as 8-bit, but...
- People didn't have a prayer of putting a room size IBM computer
- into their home. The 8-bit computers were wonderful because they offered
- computer-like capabilities for an affordable price. When PCs
- dropped far enough in price, the mass market didn't have to buy
- toys any longer. GA
-
- Dana> Because IBM had the name recognition as a serious machine.
-
- Don Thomas> IBM, in my view, became a symbol of compatibility more than it
- did a brand name in the eyes of the consumer. Many people didn't care if
- IBM made it, they just cared that it was compatible. GA
-
- Dana> When did Jack (or Sam) realize that they were no longer a possible
- contender, before or after the Falcon's release?
-
- Don Thomas> I can't know when they finally realized things were not
- recoverable in the computer arena. I think it was about the time the
- Falcon started shipping. By that time, they hoped to have a lot more
- orders than they had. GA
-
- AAHZNOTOZ> I gotta run. It was nice chatting! Don, let me know if you
- hear of any game companies in Denver. I'd love to get back into games
- again, but don't want to leave here. ;-)
-
- [At this point, we lost Don for a few minutes]
-
- Bob> huh?
-
- Joe> Uh oh.
-
- AAHZNOTOZ> Oops. Dana, could you pass that along to him for me? Gotta go. ;-)
-
- Dana> sure
-
- AAHZNOTOZ> Thanks! Bye!
-
- Dana> waiting for Don to find his way back in...
-
- Rob@atari-users.> SO Joe... can you send that Beer over and chips?
-
- Dana> lol
-
- Rob@atari-users.> or was Dana bringing the food?
-
- Dana> nope, joe has food _and_ drink
-
- Bob> I got the wimmen here!
- Joe> <g> You got here too late Rob. The beer is gone and the chips have been
- reduced to a few crumbs. A six-pack and a bag of ruffles doesn't go as far as
- it used to. <G>
-
- Rob@atari-users.> lol
-
- Dana> he's b-a-a-c-c-k
-
- Don Thomas> Whhha
-
- Dana> we didn't do it!
-
- Don Thomas> Then the forum software said I needed a group code?
-
- Bob> I swear Sam is somewhere around here...
-
- Dana> Anyway.....Where were we?
-
- Don Thomas> You were telling us what's on the Spice Channel tonight. <g>
-
- Dana> ahhhh!
-
- Dana> How did Atari lose its edge with the Jaguar? Lose steam? Not
- enough money? Or just no sales?
-
- Don Thomas> Atari never had an edge with Jaguar. The equipment was good,
- but they never did sell enough units to make the big software companies
- drool. Pretty much a marketing flop. Very difficult to launch a
- video game system with just 30 million dollars give or take. GA
-
- Dana> But they tried anyway?
- Do you think the problems lay with the Tramiels, or was Atari never
- considered a... "legitimate" player?
-
- Don Thomas> Jack always believed that if you build a better mouse trap, the
- world will beat a path to your door... That worked in the 8-bit days, but
- nowadays, you have to buy your customers even if the product is good. GA
-
- Dana> I guess you answered both questions! <g>
- So why JTS?
-
- Don Thomas> I credit the Tramiels for breathing a new decade into Atari
- that would not have been there if Jack never took it over from Warner.
- There would have been ways to turn Atari around and Jack seemingly
- did that for a while, but his eyes were bigger than his appetite.
- Federated was a mistake that cost $67 million. His heart was in the right
- place I think... just to ambitious too fast... and not focused. GA
- JTS was a way out with bankrupting his family. GA
-
- Dana> without bankrupting, I hope!
-
- Don Thomas> si.
-
- Dana> Why not someone who would do something with the Atari name & product?
- It...seemed like JTS wasn't going to do anything, and didn't. GA
-
- Don Thomas> JTS had no intention to do anything with Atari, but had to let the
- SEC believe they would to get the "merger" approved. JTS was in desperate need
- of cash and Jack had it. GA
-
- Dana> Is Jack & Sam still with JTS?
- Or is the company kaput? GA
-
- Don Thomas> JTS has filed for Chapter 11. I think Jack may have been on the
- board, but otherwise the Tramiels are uninvolved as far as I know. GA
-
- Dana> Vacationing in Toronto somewhere! <g>
-
- Don Thomas> <g>
-
- Don Thomas> a needle pulling thread...
-
- Dana> So...what do you think of Hasbro's decision to make the Jaguar an
- open platform?
-
- Don Thomas> I think its a means to an end for them and could be nice for
- some undon projects to see the light of day. GA
-
- undon=undone Sorry! <g>
-
- Joe> On the computer side of things, many of us just can't seem to bring
- ourselves to leave our trusty Atari computers behind and move on. Any
- thoughts on why that might be? Are we just fanatics?
-
- Don Thomas> Well...
- My wife was my high school sweetheart. She was with me during an
- important time in my life. She is a integral portion of my fondest memories
- and someone who has always been there whenever I needed
- her. I've grown to trust her and enjoy being with her...
- I think human beings like being near people and things they have
- learned to trust...
- I think people like to hold on to the most important parts of their past...
- For me, computers and video games helped link a special interest to
- those shared by friends and colleagues...
-
- Joe> Not to mention saving a buck along the way. <g>
-
- Don Thomas> That's why I still love the Atar brand and why Commodore users
- love the Vic 20, etc. GA
- <tear rolling down cheek.>
-
- Dana> We all know Don still has a soft spot...
- Any new plans for Atari, hence his web site at ICWHEN. Any new
- plans/additions for it?
-
- Don Thomas> Any new plans for what?... ICWhen?
-
- Dana> yes.
- the site. Anything new, Atari-related?
-
- Don Thomas> My plans for it are never ending. I have amassed literally
- thousands of resource materials and I enjoy finding time to go through them
- and adding to the historical content. Then, for fun and
- diversion, I'll add games and other features. GA
-
- Dana> Cool. I was hoping to be able to read new chapters!
-
- Don Thomas> I'm working on a A-One resource page now.
-
- .Dana> <g>
-
- Don Thomas> The real chapters of the "book" are begun with each new year.
-
- Joe> A-ONE? What's that??
-
- Don Thomas> A-One is only the most comprehensive venue for up-to-date news and
- information related to Atari and classic games... duh!
-
- Dana> I paid him to say that!
-
- Don Thomas> Big time too. <g>
-
- TJ I thought _everybody_ knew that!
-
- Dana> <g>
- Oops, better send out more checks!
-
- Dana> We're going on an hour and a half, more questions for Don?
- I don't want to hog the mike!
-
- Rob@atari-users.> Don.. What are your feeling on the Atari TOS Clones?
- (Milan)
-
- Don
- Thomas> No we're not, we started twenty minutes late. You liar! <g>
-
- Bob> No, I just want to say I like his web site so much I made it my home
- page! Lots of good STuff there!
-
- Dana> <g>
-
- TJ> So...I wasn't the only late one!
-
- Don Thomas> Would you like to be in my next visitor spotlight?...
- I'm a bit late updating that.
-
- Dana> who?
-
- Bob> Visitor spotlight?
-
- Don Thomas> .bob... the guy who made it his homepage silly. Not YOU!
- <g>
-
- Dana> "Fan o' the month!
- that's why I asked!
-
- Don Thomas> Used to be "of the month", but VM Labs hogs a lot of time...
- hard to keep up with.
-
- Bob> I didn't see one when I visited today... what happened to the last
- one? Did he disappear? <G>
-
- Don Thomas> I changed it from Visitor of the month to visitor spotlight.
-
- Bob> I'll think about it... I don't want any Police Departments to see me,
- though?
-
- Dana> I think there was a question on the table regarding TOS clones.
-
- Bob> Sorry
-
- Don Thomas> Dana, I miss these conferences. <g> I remember doing them on
- GEnie and CIS.
-
- Dana> We can do more!
-
- Don Thomas> What was the question?
-
- Dana> Rob, care to repeat?
-
- Rob@atari-users.> sure..
- Your thoughts on the Tos Clones
-
- Don Thomas> I'm sorry. I don't know if I understand the question. Are we
- talking legal or illegal clones?
- (I suspect illegal)
-
- Dana> Milan, etc.
- legal, I thought.
-
- Rob@atari-users.> thanks Dana... Yes the Milan..
-
- Don Thomas> Is Milan the german clone?
-
- Rob@atari-users.> Yes
-
- Joe> As far as I know, the TOS version is licensed. That would make it
- legal.
-
- Rob@atari-users.> Forgive me... but doesn't Hasbro own the rights to the
- Computer copyrights also?
-
- Don Thomas> Yes, I believe it is, but I did not know they were still around to
- tell the truth.
- Yes, Hasbro has those rights, but assuredly they have to honor
- existing agreements when the sale took place.
- I don't have any particular thoughts about Milan except that I am
- elated to learn they're still around and able to give people product they
- feel they need. GA
-
- TJ> I'm afraid I'm not knowledgeable enough to ask pointed, intelligent
- questions of Don. I've been in an 8-bit time warp until six months ago.
- Now I'm stuck in a 16/32 bit time warp. <G>
-
- Dana> So are we, TJ!!
-
- TJ> I'm still catching up!
-
- Don Thomas> TJ, I wasn't sure I knew enough to answer questions, but I find
- myself actually answering a few. <g> GA
-
- Joe> Don, you've always been very candid and full of insight... What do you
- see in the future for the video gaming industry? Anything new and exciting?
-
- Don Thomas> I think Sony, Nintendo and Sega will continue trying to outdo
- each other until they eventually only appeal to techno-people. In the
- meantime, companies like Hasbro and Tiger (a Hasbro property) will figure
- out that a lot of people like to play simpler games. GA
-
- Joe> Does that contribute to the "retro" gaming trend that we talked about
- earlier?
-
- Don Thomas> I think retro gaming is a fulfillment of just that theory. I
- actually think a 2600-like game system will one day be popular again. While
- the costly systems get more complex and realistic, there will be a growing
- demand for raw simplicity again... where the challenge is in beating scores
- and learning patterns. GA
-
- TJ> Don, you see...A former fellow user group member gave me his Mega ST4
- six months ago--actually , he gave me _all_ his remaining Atari stuff.
- I've been doing a lot of studying this winter. My name is quite well-known
- in the remaining 8-bit circles, but I'm practically unknown among STers.
- Sorry about that. I hit RETURN just as I saw Joe's question.
-
- Dana> I have to agree with that analysis! I still l enjoy playing a pinball
- machine rather than a "mindless" video game that has no plot other than to
- blast everything in sight!
-
- TJ> I always liked text adventures best--except for Star Raiders, of
- course!
-
- Don Thomas> TJ, me also. In fact I have purchased all the Activison
- re-releases of Infocom games for the PC. GA
-
- Joe> Today's faster machines (both computers and video game systems) make
- it possible to emulate those old systems. Do you see any trend toward
- licensed emulators for that purpose?
-
- Don Thomas> Joe, the problem with emulators is that profit-oriented
- companies cannot control the licensing very well. I think as a matter of
- practice, companies will not prefer emulation over building a demand for
- an independent system. GA
-
- Dana> Don, what's your fondest memory at Atari?
- And worst? <g>
-
- Don Thomas> Fondest memory...
- I should determine one to tell for when people ask me...
- Remember, as much as liked the products we were making, it was also a
- career...
- So my fondest memories are probably those that brought me close to
- colleagues and staff... such as trade shows or when we all helped out in
- the warehouse to repack something. The worst memories are those when Garry
- Tramiel would have final checks in his back pocket and walk past my desk to
- ask a co-worker into his office. GA
-
- Dana> ouch!
-
- Rob@atari-users.> WHat was/is your favorite Atari Product?
-
- Don Thomas> I told you that if you shove the finger up there far enough,
- Dana, it might hurt.
-
- Don Thomas> Favorite product...
-
- Dana> <g>
-
- Don Thomas> My favorite Atari product will always be the six button version
- of the Atari VCS.
-
- favorite=favorite, okay Dana? <g>
-
- Dana> si
-
- Dana> I'll utilize the Don Thomas spell-checker before releasing the final
- transcript!
-
- Don Thomas> hehe. Much appreciated.
-
- Dana> What's your role at VM Labs (for those who don't know)?
- [and missed the opening 'credits'] <g>
-
- Don Thomas> I am the Director of Peripherals Licensing primarily. I work
- with companies interested in making peripherals for our technology. GA
- i.e. gamepads, joysticks, etc. GA
-
- Dana> Will VM Labs be doing any software (with the likes of [Jeff] Minter
- and [Scott] Legrand on board)?
-
- Don Thomas> VM Labs is a technology company. We will not be publishing any
- of our own software. GA
-
- TJ> I always thought it was unfortunate that Warner named the 2600 "Video
- Computer System." It was the basis of the Game machine image for Atari's
- "real" computers. Lately I thought they should have embraced the game
- image, as long as it was there, long before the Jag. "The Game Machine
- that does so much more..." would have been a good slogan. Of course, I
- know nothing of business. <G>
-
- Don Thomas> ... or building any of our own machines. GA
-
- Don Thomas> TJ I don't disagree with you for the timeframe. GA
-
- TJ> Hindsight is _always_ 20/20.
-
- Don Thomas> Maybe I should walk backwards? <g>
-
- Dana> What is the role for Minter and Legrand, then, if not games? Just
- curious.
-
- Don Thomas> Both of them are working on firmeware projects. A good game
- programmer usually has good skills to be used on non-game projects as well.
- But, bear in mind, that I did not say those boys were not working on games.
- I just said that VM Labs will not be a publisher. <g> GA
- firmeware=firmware <sigh>
-
- Dana> I'll remember to be more specific! <g>
-
- Don Thomas> Okay then. <g>
-
- Dana> Are they currently working on any games, to be published by someone
- other than VM Labs?
-
- Don Thomas> Right this very second? I really couldn't say what they're
- doing at the moment. They might be eating. <g>
-
- Dana> ...one in every crowd....
-
- Don Thomas> Hehe. You will definitely see their coding in NUON specific
- content if that answers your question. <g>
-
- Dana> Titles, working or otherwise? And not sir, mr., etc.!
-
- Don Thomas> I don't know what's been announced and what hasn't to tell you
- the truth, so I better stay away from those specifics. GA
-
- TJ> Well, I really have to go, I guess. :( Nice to meet you, Don.
-
- Don Thomas> Likewise TJ, Thanks for stopping by.
-
- Dana> Any other questions for Don?
-
- Rob@atari-users.> Just Thanks for doing the conference..
-
- Bob> No, I appreciate him being here with us!
-
- Dana> Any closing comments, Don?
-
- Don Thomas> It was fun. Thanks for the eats.
-
- Rob@atari-users.> or did Dana bug the hell out of you to do it?
-
- Dana> he did!
-
- Joe> Yes Don. Thanks a lot for taking time out of what I know is a very
- busy schedule.
-
- Dana> We'll have to do it again, sooner rather than later!
-
- Bob> Now, if we could just get Jack and ask him a few questions
-
- Rob@atari-users.> going to check out the NUON page...
-
- Don Thomas> Dana has been very polite and has asked more times than he
- should have had to, but each time professionally. (creep). In any case, I
- don't know what to say in parting except... Thanks Mom!
-
- Dana> lol
-
- Dana> Well, than I guess we can end the formal portion of this conference
- and let it go crazed mode! <g>
-
- Don Thomas> tada!
-
- Dana> Thanks for being here, Don.!!
-
- Don Thomas> Ooops and I though I was here.
- You're welcome.
-
- Dana> I miss all of the CO's that were prevalent in the past!
-
- Don Thomas> ditto
-
- Don Thomas> Back then 15 people might attend. <g>
-
- Dana> All part of the culture of being an Atari user! lol
-
- Rob@atari-users.> well Then why not TRY to start them up again Dana??
- Like the atariusers.com site does...
-
- [End of formal conference]
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. There's been lots going on around me
- lately, and I must admit that I'm even more bogged down than usual
- because of it.
-
- The one bright spot in the past week was a piece of email I received
- from a semi-local former Atari user who wanted to give his beloved Atari
- wares a good home. The only proviso was that I had to pick everything up
- at his house. Since it was only a matter of ten or fifteen miles, this
- was not a problem.
-
- After finding the house and meeting the owner, he showed me the
- collection of both hardware and software that he had acquired over the
- years. A collection to rival my own. Two computers, two printers, two
- monitors, a Spectre GCR, and more software than most computer stores
- carried for the ST at the height of its popularity. And for all of this,
- the owner asked only that the equipment and software be used. A promise
- that I had no problem making since I still use my Atari computers daily,
- and can always find a use for another. Add to that the fact that I know
- of several people who could make use anything that I can't make use of.
- The owner was quite happy to hear that I understood his feelings about
- this equipment. He was only moving on to another system because he could
- no longer do the things he needs to do on the Atari. And as anyone who's
- read my columns knows, I don't have a problem with switching platforms
- because you NEED to. Only those sheep who are content to follow the
- crowd without stopping to wonder if they really need to invoke my ire.
-
- While driving home, my mind wandered onto the subject of how the scene
- would have played out if this had been PeeCee equipment. First of all,
- were it PC stuff, it would probably have been unceremoniously thrown
- into the trash. Either that, or the owner would have wanted anywhere
- from half to two thirds of the original cost of all the items. There
- doesn't seem to be any middle-of-the-road attitude in the PC world.
-
- At any rate, not only was the owner happy that someone actually wanted
- his equipment, but also that someone understood its worth. While most of
- this equipment is quite dated it is, when all is said and done, still
- quite useful and probably more usable than much of what's available on
- the PC platform. But do me a favor and don't tell PC users that... let's
- keep it our little secret, huh? <grin>
-
- Well, let's get on with the column...
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
- Wayne Chayer asks:
-
- "I am looking for a Windows 3.11 printer driver for an Atari Model
- SLM804 dot matrix printer. Anyone know if this will work on Windows and
- where I can find a driver?"
-
- Kenneth Medin tells Wayne:
-
- "Maybe you can try an Epson FX driver?. SMM804 lacks some of the graphics
- modes but it might work. Also there is the "Generic printer driver" that
- should work. I think this driver will not use graphic printout at all?
- The SMM has the Atari ASCI as default but several national character sets
- are also available."
-
- Steve Stupple adds:
-
- "Use an Epson print driver; FX for 9-pin, LQ for 24-pin."
-
- Wayne tells all:
-
- "I was able to get the printer functioning with the generic driver and
- just the standard font. This was with all (8) dip switches in "off". I
- couldn't get it to work with the Epson or several other drivers I tried.
- I presume the dip switches need to be set properly. Do you know if any
- information is available on dip switch settings for this printer?"
-
- On one of my favorite subjects, STinG, David Sime asks:
-
- "What internet providers... support Atari St running STing & CAB? Does
- anyone have examples of the dial.scr scripts for these?"
-
- Nick Bales tells David:
-
- "Just about any ISP will do. Avoid people like AOL or Compuserve who use
- non-standard protocols. Anything else should be ok.
-
- Forget about dial scripts. I think this is where lots of people go wrong.
- Just because the default.cfg and dial.scr files are editable doesn't mean
- that they have to be editable. Lots of people go in there and change
- things and then STinG will no longer work.
-
- My advice is just to go into the STinG Dialer, and set the following
- information from there:
-
- -Phone Number
- -Login
- -Password
- -DNS Numbers (even these are not always required)
-
- This should be enough to get basically up and running, and doesn't need
- tweaking unless you have serious performance problems. Read the docs for
- more information, or the Quick FAQ for a quick setup procedure."
-
- bob King adds:
-
- "In my humble opinion, ZETNET are by far the best. They are not free, but have active
- Atari specific support including dedicated Sting SCR and CFG files. See
- the Atari help page at URL:
-
- http://users.zetnet.co.uk/robertg/zetnet/index.htm"
-
- Mike Kerslake adds his experiences:
-
- "I've used the following three ISPs with an Atari over the years:
-
- CIX is very good for Atari users, both for internet stuff and the
- excellent conferencing facilities. There's around 250 Atari users on CIX.
- I use STing/CAB/NEWSie with CIX and it works absolutely perfectly!
- There's a lot of help available to get you up and running with STing etc
- on CIX. It took me just a minute or so to edit the scripts to get a
- first-time connection!
-
- Zetnet are pretty good as well for internet only stuff, and there's
- around 100 Atari users. I used STiK with CAB, but STing will work just
- fine as well. There's quite a few knowledgeable Atari users that should
- be able to help you out here.
-
- Demon is also accessible with an Atari, although I left because their
- service was abysmal a few years ago! I used NOS originally, then moved
- onto OASIS 1.35, then after severe connectivity problems ditched Demon
- and went to Zetnet! I vaguely recall using STiK and CAB with Demon a
- bit, but it was years ago!
-
- Some of the free ISPs are useable with an Atari, though most seem to
- require that you use a PC (spit!) initially to sign up, but after that
- you can extract the script details and connect with STing and use the
- usual tools!
-
- Price-wise CIX is the most expensive at about 17.50 a month, but that
- includes the unrivalled (IMO) conferencing and unlimited internet access,
- as well as the usual web site space. You can take a cheaper CIX option at
- 7.50 a month which includes 2 hours a month internet/conferencing, time
- above this is payable by the minute.
-
- Zetnet is about 10 pounds a month.
-
- Demon was about 11.75 a month when I last looked.
-
- As far as connectivity, reliability and newsfeeds go, I've found CIX to
- be the best of the three. I did run CIX and Zetnet in tandem for about
- three months, and CIX was better overall. Can't say much about Demon
- because my experience with them was not good. They even admitted that all
- the problems were their fault, but refused to reduce my bill or pay
- compensation for all the wasted phone calls. I even have the letter in
- which they admit they were at fault!!!
-
- I guess/hope they have improved since!"
-
- Derryck Croker tells David:
-
- "No UK ISPs directly support the Atari.
-
- Otherwise I know for a fact that the following ISPs will work with the
- software you mention:
-
- CiX (strong Atari presence in CiX conferencing)
- Zetnet (strong Atari presence with a newsgroup)
- FreeServe
- Connect4Free"
-
- "Paul at Cylinders" asks:
-
- "I have been told that it is possible to boot *.IMG files from disk,
- effectively allowing you to 'upgrade' from the TOS version that your ST
- has on ROM. I have grabbed a couple of *.IMG files from the Little Green
- Desktop, and I have also found a little program called quicktos.prg. -
- but it doesn't seem to like the *.IMG files I've got.
-
- I want to use TOS 2.06 of my STf (which has TOS 1.02 on ROM). Can anybody
- recommend a good TOS booter program that I can use?"
-
- Nick Bales tells Paul:
-
- "You'll find some stuff that should do the job here:
- http://www.freeweb.org/computer/vezz/atari/stsoft.htm
-
- > I want to use TOS 2.06 of my STf (which has TOS 1.02 on ROM). Can
- > anybody recommend a good TOS booter program that I can use?
- >
-
- You probably won't benefit much from this [using TOS 2.06 in this
- fashion], as loading a disk based TOS takes more time to boot, and lots
- of RAM. For TOS 2.06, we are talking about at least 256K, probably more,
- so if this is on a 1Mb machine, you won't have much RAM left for most
- programs, and you can just forget it on a 520STF.
-
- Your best bet is to get a real TOS switcher board that allows you to
- switch from TOS 1.02 to 2.06."
-
- Fred Horvat asks for info about MiNT:
-
- "I have an Atari TT030 and a Mega4St that I am interested in running and
- learning Mint. Where can I get information on Mint for a unix beginner
- like myself?
-
- I did load Mint v.095 from Umich and it appears to be installed
- correctly. Also where can I go to get the latest version of Mint for
- Internet browsing and other applications?
-
- One last question, how is the Whiteline MINT98 CD-ROM? Systems for
- Tomorrow and Chromagic carry it here in the States for $35.00. I was
- wondering how good of a source of information it is."
-
- Nick Bales tells Fred:
-
- "I'm afraid there is no central beginner's MiNT resource at the moment,
- and that is rather a shame.
-
- The version you mentioned is old. What you need the KGMD/KEMD
- distribution from ftp.funet.fi. It's a large package to download,
- especially if you want the MiNTnet package too. Follow the instructions
- that come with the KEMD package.
-
- Once you've got that, replace the old MINT.PRG with the latest MINT.
-
- There is supposed to be a new distribution coming out soon, the NMD, but
- Martin-Eric Racine who is responsible for this is still finishing it.
- I'm personally waiting for this before reinstalling MiNT."
-
- David Leaver posts this tidbit about a problem that I just recently
- noticed myself with the latest version of STinG:
-
- "Each time I boot, STinG 1.20 reports failure to load the DNS cache.
- STinG seems ot write a new version at each session but is then unable to
- load it at the next. I have tried deleting the file to ensure that a new
- one is written, but it still can't load.
-
- It doesn't appear to affect operation, although I assume that it is
- slowing down resolving."
-
- Ronald Andersson tells David:
-
- "That means either that the cache file is missing, or that it has become
- corrupted in a way that the resolver module can detect. There are some
- types of corruption which it can't detect, so occasionally it may become
- necessary to delete the file 'manually'.
-
- Writing a new CACHE.DNS is normal when it can't load the file because it
- is missing.
-
- Not being able to load on the next bootup, however, is of course not
- normal.
-
- At the next boot after deleting the file, loading will naturally fail,
- but then it should create a new functional file, and that should load
- on later boots.
-
- It would cause a lot more DNS queries to be sent than is intended,
- rather than looking for addresses in the accumulated cache. But
- if the internal RAM cache works ok, you might not notice it very
- much, because it only happens once per address per session.
-
- There are mainly three things that affect this.
-
- 1: In DEFAULT.CFG you need to have "DNS_CACHE = 100"
- though "100" can be changed to some other limit.
- (it limits the number of cached addresses)
-
- 2: In DEFAULT.CFG you need to have "DNS_SAVE = TRUE"
- this enables saving of cached addresses to the file.
-
- 3: In DEFAULT.CFG you need to have "ALLOCMEM=100000"
- where "100000" can be some other number but should not be lower than
- 50000 and preferably higher.
-
- The ALLOCMEM value reserves RAM for use by STinG and its modules.
- This is the same RAM from which buffers is taken for all data packets,
- and it is also used for the internal DNS cache. If this STinG RAM
- is exhausted at any time, then caching may fail, and that failed cache
- might then overwrite the existing file. That depends on when and how
- it happens.
-
- A fourth thing which has caused problems in the past is the use of IP
- addresses in numerical form, which are unknown to the name servers on
- Internet even though there are real servers at those adresses.
-
- If none of the above seems to fit your problem, then I am out of ideas
- for the moment."
-
- Dave Murphy tells Dave Leaver:
-
- "I had this problem too.
- My DNS_CACHE entry was set to 64, I changed it to 128 & no more problems.
- Not sure if this helps any - is the resolver expecting a bigger cache?"
-
- Ronald Andersson tells both Daves:
-
- "I haven't made any such change, and 64 is a mighty big number for such
- things. That should not normally be exceeded in a single session. But
- I do use 100 myself (for no special reason) since a long time back.
-
- I'll have to look over the code again to find the reason for such a
- dependency, but in the meantime I suppose it would be a good idea
- for David too to try your method. It should not harm anything, and
- it might help, since you say it did so for you."
-
-
- Well folks, that's it for this week. Tune in again next week, same time,
- same station, and be ready to listen to what they are saying when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - Hasbro Licenses Q*Bert to Sony!
- """"""""""""""""""""""""""""" SC&T & VM Labs: NUON Peripherals!
- Gaming "Battles" at E3!
- Gaming Industry Fights Back!
- And much more!
-
-
-
-
- ->From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
-
- We have a lot of gaming news this week! This is probably the busiest time
- of the year for gaming news because of the E3 show going on right now.
- Everyone is showing their newest products, and the news is flowing like
- crazy.
-
- This week we'll be providing with with a lot of news that's come out prior
- to E3 starting. Next week will appear to be an issue dominated by the news
- coming out of E3 - the new games and other product announcements by the
- various systems and developers/publishers. For the gaming public, this is
- almost as good as Christmas!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Hasbro Interactive Inks Deal With Sony Signatures to License
- Worldwide Rights for Arcade Classic Q*Bert
-
-
- Leading entertainment software publisher Hasbro Interactive announced
- Monday it has signed a license agreement with Sony Signatures, consumer
- products division of Sony Pictures Entertainment, to bring back the arcade
- classic Q*Bert to the PC and video game console platforms. Q*Bert will join
- Hasbro Interactive's all-star '99 line up of action arcade favorites
- including Frogger, Centipede, Pong, Missile Command and The Next Tetris.
- Hasbro Interactive will unveil Q*Bert at the Electronic Entertainment Expo
- (E3), May 13-15 in Los Angeles.
-
- ``Q*Bert is one of my all-time favorite games, and I am delighted it will
- join our growing line of action arcade classics," said Tom Dusenberry,
- President of Hasbro Interactive. ``As we have learned with Frogger's
- success, a lovable character with quick, approachable game play is truly a
- winning combination."
-
- ``Hasbro Interactive is an ideal partner to bring Q*Bert into the new
- millennium," said Peter Dang, Executive Vice President of Licensing, Sony
- Signatures Licensing. ``They understand how to capture the essence of
- classic game play while enhancing it for today's gaming hardware. They also
- know how to create a mass market sensation."
-
- Q*Bert, the big-nosed, fuzzy ball of orange fun, bounced into gamers'
- hearts in 1982 as the star of the quick-paced, puzzle-solving arcade game.
- Q*Bert's broad-based appeal and addictive game play made it a huge success
- with a loyal fan following.
-
- Hasbro Interactive looks to bring Q*Bert back to life in 3D with the
- original game where players complete a solid-colored pyramid by jumping
- from cube to cube, and new 3D worlds loaded with new puzzle challenges and
- game play enhancements, bright 3D graphics and numerous game play levels.
- It won't be easy because Q*Bert's old nemesis are back, too - Coily, Uggs,
- Wrong-Way, Slick and Sam are ready to change block colors, wreak havoc and
- crush Q*Bert at every opportunity.
-
- Hasbro Interactive's success with publishing 3D-enhanced versions of
- classic arcade games began in 1997, when the company licensed Frogger, from
- KONAMI Co., Ltd. in Tokyo. The blockbuster arcade hit from the 80s proved
- he had legs in the 90s and Hasbro Interactive has sold more than 2.5
- million copies of Frogger for the PC and PlayStation game console. In
- March, the two-year-old title hopped its way to #2 on the PC games sales
- chart, according to PC Data. In 1998, Hasbro Interactive made another bold
- move and acquired the rights to over 75 Atari game properties including
- Pong, Missile Command, Centipede, Tempest, Breakout, and Asteroids. Most
- recently the company announced a license agreement with Namco for the
- rights to eleven arcade classics including the legendary Pac-Man.
-
- ``With Q*Bert we now have access to all of the greatest arcade
- properties," added Dusenberry. ``These classic titles are truly magical
- because their play patterns are fun for people of all ages, and once you
- start playing you just can't stop."
-
- New versions of Q*Bert will begin shipping this fall for the PlayStation
- game console and Windows 95/98 CD-ROM.
-
-
-
- Video Game Industry To Meet As Stage Set For Big Battle
-
-
- The $6.3 billion video game industry's biggest trade show gets under way
- this week in Los Angeles, setting the stage for the coming battle between
- the dominant Sony PlayStation and the new Dreamcast from Sega.
-
- As the first battles in this marketing war rage across the giant show floor
- at the Los Angeles Convention Center, another fight is also expected, as
- U.S. legislators attack the interactive software and entertainment
- industries for developing games and movies that many believe are too
- violent.
-
- The issue came to light again after the high school massacre in Littleton,
- Colo., where two gunmen killed 12 students, a teacher and themselves last
- month. The teen-aged shooters belonged to a clique called the ``Trenchcoat
- Mafia" and enjoyed violent movies and video games.
-
- ``It's a really hot topic and it's probably going to heat up especially
- (this) week when some congressional hearings start, right during E3," said
- Ben Rinaldi, senior editor of GameWEEK, an industry publication based in
- Wilton, Conn.
-
- ``But I don't think they will hold back at all because of this. Everyone
- will be showing their best games, regardless of violence of not," he said.
-
- For their part, Sony and Sega are set to go head-to-head. Sega of America,
- which in recent years has sunk to the No. 3 video game console maker, plans
- a $100 million marketing blitz for the U.S. launch in September of its new
- Dreamcast system, in a bid to regain lost market share.
-
- Sony Computer Entertainment America, a U.S. division of Sony Corp., is
- expected to roll out its highly-touted next generation PlayStation II
- sometime next year, in time for the fourth quarter holiday shopping season.
-
- The Dreamcast, which was launched in Japan by Sega's parent company, Sega
- Enterprises Ltd. in November, will come out almost a year ahead of the new
- Sony. The console has much faster and more realistic graphics and will also
- be the first video game console to include Internet access.
-
- ``There is a lot of buzz about hardware about who will win the next
- hardware platform battle," said James Lin, an analyst with Wedbush Morgan.
- ``They (Sega) do have a nice 12-month window, but with such a huge
- installed base in North America and worldwide ... I think Sony will retain
- its lead."
-
- Still, San Francisco-based Sega of America hopes to make life miserable for
- Sony and Nintendo at the Los Angeles trade show, dubbed E3, and this
- autumn.
-
- ``Consumers will not be able to go on with daily life without hearing about
- Dreamcast. Sega will be everywhere," Bernie Stolar, president of Sega,
- said in a conference call last month, to discuss the launch of Dreamcast.
-
- At the E3 show, Sega is hosting a press briefing to provide more details on
- its Internet strategy before the show begins, plus plenty of demonstrations
- of Dreamcast and some of the 10-12 video game titles that will be available
- at launch.
-
- Sony is not worried about losing its position of dominance -- with an
- estimated 60 percent to 62 percent share of the market -- and plans to tout
- to the vast audience at E3 the many new software titles for the current
- PlayStation at the show.
-
- One of Sony's key weapons, apart from new console's ultra-fast graphics and
- processing power, is that the new PlayStation will run games written for
- the current version.
-
- ``Our main focus (at E3) is not on the PlayStation II, but to further the
- market for the current PlayStation. We have a fabulous line of software
- titles we will be introducing at the show," Kazuo Hirai, president of Sony
- Computer Entertainment America, said. ``We can tell consumers that you can
- invest in the current games and your library will be intact."
-
- Meanwhile, No. 2 Nintendo of America, the U.S. unit of Nintendo Co. Ltd.,
- plans to tout its Star Wars game, ``Racer," developed by LucasArts
- Entertainment for the N-64 and the PC, based on a pod racing sequence in
- the widely-anticipated movie, "Star Wars: Episode I -- The Phantom
- Menace".
-
- According to the show's organizers, the Interactive Digital Software
- Association, more than 1,900 games for both the personal computer and video
- game consoles will be launched at the show, which starts Thursday, May 13.
-
- Sony's Hirai points out that under the industry's rating system, which is
- not yet mandatory, games rated M -- for those of an extreme nature -- are
- less than 10 percent of the market.
-
- ``We would not have grown into this sort of an industry if what we were
- offering was for a limited audience," Hirai said. "That really means that
- by and large the titles are things that anyone can enjoy with their entire
- family."
-
-
-
- SC&T and VM Labs Co-Operatively Announce Exciting
- New Line of NUON Designed Peripheral Products
-
-
- SC&T International Inc., and VM Labs Inc., of Mountain View, Calif.,
- co-operatively announced Monday a strategic licensing partnership for the
- forthcoming NUON technology platform.
-
- SC&T has entered into a licensing agreement with VM Labs, to launch a new
- line of peripheral products supporting the NUON technology. Initial
- products will focus on SC&T's Per4merr, Ultimate Per4merr, and Air
- Racer(TM), racing wheel and game controller products. These NUON specific
- products by Per4mer, will be targeted at the retail mass market channel.
-
- The NUON architecture is expected to achieve more than fifty (50%) percent
- market penetration in worldwide sales of DVD players by the end of the year
- 2000. It is expected that the technological advances found in DVD players
- will replace the current VCR products.
-
- NUON technology is designed to be embedded into the next generation of
- digital video products such as DVD players and set-top boxes. The powerful
- NUON processor provides the raw horsepower to decode digital video and
- audio, while delivering advanced trick modes and an enhanced user
- interface.
-
- At the same time, the NUON operating system provides a powerful platform
- for interactive content, Hybrid DVD movies, 3D video games and many other
- applications.
-
- Jamie Copland, SC&T's chairman & chief executive officer stated, ``We hope
- that over the next three to five years that our Per4mer NUON peripheral
- products will be found in the family and living rooms of every home across
- America.
-
- Despite the excitement and revenue opportunities associated to the PC and
- video gaming arena, it pales in comparison to the mass market of the
- consumer electronics category, where unit sales of TVs, VCRs, CD players
- and home stereo systems are in the hundreds of millions.
-
- NUON products are targeted at this much broader consumer market and will
- augment, and not compete with, the existing PC and Game Console
- categories.``
-
- Don Thomas Jr., of VM Labs stated, ``We selected SC&T International Inc,
- because our primary focus in choosing business partners is to examine the
- standards of quality and customer support offered by those companies. SC&T
- clearly surpasses such expectations by demanding quality components,
- arranging precise manufacturing and expeditiously attending to all customer
- issues."
-
- Thomas further stated, ``SC&T is growing and has proven that they are a
- hard working innovative company, often setting new standards and trends by
- adding features to their products. They also have a track record for
- investing great resources to issues such as ergonomics and customer's
- requests. VM Labs is very excited about this new alliance with SC&T
- International Inc."
-
- Copland commented, ``This is a great partnership, the talent and technology
- at VM Labs is awesome. They have the future in their hands today. Both our
- companies share a common vision in wanting to shape the future of this
- industry.
-
- SC&T's reputation for innovative products and its desire for partnering
- alliances is rapidly growing within the industry. This is ground zero. The
- future potential for SC&T's line of Per4mer-NUON peripheral and accessory
- products is virtually limitless.``
-
- SC&T will have prototype products on display at the VM Labs Exhibit at this
- month's E-3 show in Los Angeles. VM Labs, Concourse Hall, Booth No. 5018.
-
- SC&T International Inc., develops and markets racing wheels, game
- controllers and sound enhancement products for the rapidly growing PC and
- video game arenas. Developer of the world's first Force Feed Back racing
- wheel, the company also holds patents, and receives licensing revenues for
- these technologies.
-
- SC&T's Air Racer(TM), Per4merr, and Ultimate Per4merr, are the world's
- fastest growing brand names for video game and PC accessory and peripheral
- products. SC&T has wholly owned subsidiaries in Hong Kong and Europe, with
- strategic marketing alliances in Canada and South America. For further
- information visit SC&T's website at www.per4mer.com.
-
- VM Labs, based in Mountain View, Calif., was founded in 1994. NUON
- technology represents a new standard in interactive entertainment. It
- provides casual and hardcore video gaming and interactive content, combined
- with Internet access, delivered in tandem with mass-market movie and video
- entertainment.
-
- Analysts predict that digital video will replace the current analog method
- over the next five to 10 years. VM Labs and their partners are poised to
- achieve total market penetration for interactive entertainment with
- NUON-enhanced digital video products; the same way televisions and VCRs are
- now available in virtually every home in the nation.
-
- For more information, visit VM Labs website at http://www.vmlabs.com
-
-
-
- Sound Source Interactive Signs NUON Developer Agreement with VM Labs
-
-
- Sound Source Interactive Inc., a leading U.S. publisher of children's
- interactive software, Tuesday announced that it has signed an agreement
- with Mountain View, Calif.-based VM Labs, to become a licensed software
- developer for the revolutionary NUON platform.
-
- This technology is quickly expected to become the standard in DVD hardware.
-
- NUON technology is designed to be embedded in the next generation of
- digital video products such as DVD players and set-top boxes. The powerful
- NUON processor provides the raw horsepower to decode digital video and
- audio, while delivering advanced trick modes and an enhanced user
- interface. At the same time, the NUON operating system provides a powerful
- platform for interactive content, Hybrid DVD movies, 3-D video games and
- many other applications.
-
- The VM Labs software developer license allows Sound Source Interactive to
- develop current and future content in the NUON format. Nearly all of Sound
- Source Interactive's current content licenses give the company the
- exclusive worldwide rights to publish software for the DVD platform. The VM
- Labs license, in combination with those signed earlier with Sony Computer
- Entertainment America, a subsidiary of Sony Corp. (NYSE:SNE - news), and
- Nintendo of America Inc., a subsidiary of Nintendo Company LTD, provides
- Sound Source with the vital hardware relationships necessary to launch its
- game console software business into both the dedicated game console market
- and the mass consumer electronic market, which includes DVD hardware.
-
- Sound Source Interactive will have a presence at the VM Labs booth at the
- upcoming E3 Convention (May 13, 14 & 15, Los Angeles).
-
- In commenting on this event, Vincent Bitetti, chairman and chief executive
- officer, said: ``We are very excited about joining the distinguished ranks
- of VM Labs licensees and strategic partners and in being part of a very
- promising advanced home technology. NUON's content diversity and
- educational/entertainment breadth provide for a broad set of family
- resource applications. This consolidated family hardware resource is very
- consistent with our family-oriented software. We believe that consumer
- demand for NUON-enhanced DVD players will be strong and we will enjoy a
- very attractive opportunity with this license."
-
- ``We are pleased to have Sound Source Interactive on board," said Bill
- Rehbock, vice president of Third Party Development at VM Labs. ``Sound
- Source has compelling titles based on key licensed properties that will be
- able to realize their full potential in the living room on NUON-enhanced
- DVD players."
-
-
-
- Convergence Sports Media Announces Agreement to Develop
- NUON Enhanced Version of its Sports Instructional DVD Series
-
-
- Convergence Sports Media (CSM) Tuesday announced that it has signed an
- agreement with VM Labs Inc. to develop ``Elevate" sports titles using the
- NUON technology.
-
- NUON is a powerful and versatile technology that transforms digital video
- products such as DVD players, digital satellite receivers and digital
- set-top boxes into interactive multimedia centers for the whole family.
-
- The ``Elevate" series leverages the Web-connected, broadband DVD platform
- to deliver engaging sports lessons beyond the traditional instructional
- category. The first DVD title, ``Elevate your Golf," will be available in
- late summer.
-
- Bob Fuchs, chief executive officer of CSM, said, ``This venture gives us
- the ability to further elevate the series by offering a premium experience
- that uses NUON to push the boundaries of DVD."
-
- From golf to snowboarding, car racing to fly fishing, the ``Elevate
- series" is designed to bring out the personality of each sport. It is the
- first sports instructional series created to fully utilize the capabilities
- of the DVD format, including interactive Web features.
-
- ``The Elevate series of interactive instructional titles that Convergence
- Sports have developed are perfectly suited for the broad audience that NUON
- appeals to," said Bill Rehbock, vice president of Third Party Development
- at VM Labs.
-
- CSM Chief Media Officer David Schultens said, ``At the very least, Nuon
- will allow the 'Elevate' series to be a highly sophisticated, immersive 3-D
- video experience that will give our audience the ability to get a
- 360-degree fly through and zoom of the perfect swing. And at the same time,
- deliver an updated lesson from the ClubElevate.com site to the same device
- seamlessly."
-
- Tim Murphy, chief development officer, added, ``The 'Elevate' series was
- created to converge the richness of the DVD platform with an entertaining
- sports learning environment. These attributes are very appealing to DVD OEM
- manufacturers (computers and set-top players) that are seeking DVD software
- to showcase their hardware lines."
-
- The ``Elevate" series will bring a new experience to the electronic and
- computer audience, spotlighting previously unexplored capabilities of the
- DVD format.
-
- ``We are negotiating with some unconventional distribution partners that
- would give the 'Elevate' series the ability to be seen by millions of users
- in an uncluttered, highly targeted channel," Murphy said.
-
- The ``Elevate" series will be shown to select individuals for the first
- time in the VM Labs booth No. 5018 at the Electronic Entertainment
- Exhibition (E3), May 13-15 in Los Angeles.
-
-
-
- Ripcord Parachutes to Freedom, Eyes Console Market
-
-
- Ripcord Games is now an independent company, having completed its
- management buyout from Panasonic Interactive Media (PIM), Ripcord will
- announce at E3. Without the restrictions of its former parent, it plans to
- move beyond PC and into the more lucrative console market, GM Lou Viveros
- tells mmWire.
-
- This year, Ripcord plans to publish Spec Ops II: Green Berets; GorkaMorka;
- Fading Suns: Noble Armada and Legend of the Blademasters, all for PC. Next
- year, the company plans to publish six titles, two for PC (one of which is
- a DVD-ROM title), and four for console, Viveros says. While Ripcord hasn't
- announced specific console plans or obtained hardware licenses (it plans
- to begin the process at E3), obvious candidate platforms are PlayStation 2
- and N64, Viveros adds. All console titles will be sequels to existing PC
- products; likely titles include Return Fire 3 and GorkaMorka 2.
-
- Following the buyout, Ripcord retains rights to its trademark, logo and
- "Buzz" icon, the company says. It also keeps existing inventory and
- publishing rights to "most" of the products previously controlled by MECA,
- including the Spec Ops series, Return Fire 2 and Enemy Infestation.
- Additionally, it owns rights to ports and sequels for all Ripcord products.
- It expects the first console products to appear in mid 2000, most likely
- sequels to its more successful PC titles.
-
- Ripcord signed a definitive agreement with PIM parent Matsushita Electric
- Corp. of America (MECA) last month (mmW, March 15). Terms were not
- disclosed.
-
-
-
- Infogrames to Showcase Impressive Lineup of Titles at E3
-
-
- Fresh from the acquisition of U.S. and European game companies Accolade and
- Gremlin, global powerhouse Infogrames Entertainment Inc. plans to unveil 35
- titles at the Electronic Entertainment Expo (E3Expo) May 13-15.
-
- In line with the company's multiplatform commitment, Infogrames' lineup
- will include nine titles for the Sony PlayStation, six for PC systems,
- four for the Nintendo 64, eight for Game Boy Color, three for Sega
- Dreamcast and five for additional platforms or the Internet.
-
- Infogrames' presence at the event will be led by two high-profile titles,
- the wacky escapade "Lost in Time," based on the famous Warner Bros.' Looney
- Tunes characters, featuring Bugs Bunny, and the hero-based,
- action-adventure "Outcast."
-
- Infogrames' headliner to the "Games for the Next Mil-Looney-Um" line of
- titles, "Lost in Time" lets gamers truly interact with Bugs Bunny for the
- first time in a series of "looney" adventures and pranks. Players duel
- Yosemite Sam, Marvin the Martian and other Warner Bros. characters while
- avoiding the shenanigans of Elmer Fudd throughout different eras of time.
-
- The PlayStation title is slated for release in June.
-
- Available this fall for the PC, the contender for Best of Show honors,
- "Outcast," uses Real Virtuality(tm) to thrust gamers into a parallel world
- in which the need to save humanity is secondary to a fight for survival.
-
- Throughout the adventure, players interact with the game's multitude of
- characters who respond based on the friendliness or hostility of the
- gamer's actions. This leads to a variety of story lines and gameplay
- options.
-
- Infogrames will also show the all-new adventure PC title "Silver," a
- good-vs.-evil fantasy that is sure to dazzle fans with its real-time
- combat, RPG elements and awe-inspiring graphics.
-
- E3Expo attendees can also preview a new PlayStation title, "Eagle One," an
- arcade-action, aerial-combat game that lets players fly Harrier jump jets,
- F-16s and attack helicopters over terrorist- controlled Hawaiian islands.
- Infogrames plans a fall release for both "Silver" and "Eagle One."
-
- "We'll have a great roster of A-plus titles this year at E3, headlined by
- 'Looney Tunes' and 'Outcast' and bolstered by the addition of the Test
- Drive franchise," said Jim Barnett, president and chief executive officer,
- Infogrames North America. "We're poised to make the show a strong launch
- pad for the future."
-
- Racing titles for the PlayStation that will be shown in the Infogrames
- booth from newly acquired Accolade include "Test Drive 6," "Test Drive
- Off-Road 3" and "Demolition Racer." These titles race to stores this fall.
-
- Infogrames' sports roster is further bolstered by "Supreme Snowboarding"
- for the PC and Sega Dreamcast systems. The snowboard thriller puts players
- down the slopes for intense aerials and wild half-pipes. The high-end game,
- launching this fall, is specially designed to utilize the processing power
- of the new Sega Dreamcast system and 3-D-accelerated PCs.
-
- Infogrames' hit game last year on the Nintendo 64, "Mission:Impossible,"
- will be previewed on the PlayStation for the first time. Fans of all
- systems will now be able to take on the role of secret agent Ethan Hunt in
- a series of covert operations filled with intrigue and espionage. The
- PlayStation version of the blockbuster title is due this fall.
-
- In addition, the show will offer a first glimpse of the eagerly awaited,
- newest addition to Infogrames' famed "Alone in the Dark" series; the
- follow-up to last year's space simulation of the year "Independence War
- Deluxe Edition: Defiance" for the PC; and the remaining cast of Looney
- Tunes platform games for Nintendo 64, "Taz Express" and "Duck Dodgers."
-
- The first of a new line of titles based on the world-famous Brazilian
- soccer star Ronaldo, "Brazil V-Soccer" for the PlayStation will also be on
- display.
-
- For the Game Boy Color, Infogrames will show Looney Tunes-inspired titles,
- including "TWOUBLE," "Carrot Crazy" and "Looney Tunes Collector Series."
- Additional Game Boy Color titles include "The Smurfs' Nightmare," "V-Rally"
- and "Klustar."
-
- Infogrames Titles to Be Shown at E3Expo 1999
-
- TITLES PLATFORM(S) RELEASE DATE
-
- Looney Tunes Line
- Bugs Bunny Lost in Time PlayStation Summer 1999
- Taz Express Nintendo 64 Spring 2000
- Duck Dodgers Nintendo 64 Winter 1999
- Carrot Crazy Game Boy Color Available
- TWOUBLE Game Boy Color Available
- Collector Series Game Boy Color Winter 1999
-
- I-Motion Line
-
- Outcast PC Fall 1999
- Sega Dreamcast Summer 2000
- Silver PC Fall 1999
- Mission:Impossible PlayStation Fall 1999
- Nintendo 64 Available
- Eagle One PlayStation Fall 1999
- Independence War II PC Fall 2000
- Independence War Deluxe
- Edition: Defiance PC Fall 1999
- Alone in the Dark 4 Dreamcast Fall 2000
- Heart of Darkness iMac Fall 1999
-
- Sports and Racing
-
- Supreme Snowboarding PC Fall 1999
- Sega Dreamcast Fall 1999
- Game Boy Color Winter 1999
- Brazil V-Soccer PlayStation Spring 2000
- V-Rally Edition '99 Nintendo 64 Spring 1999
- Game Boy Color Spring 1999
- Demolition Racer PlayStation Fall 1999
- PC Fall 1999
- Test Drive 6 PlayStation Fall 1999
- PC Fall 1999
- Sega Dreamcast Fall 1999
- Game Boy Color Fall 1999
- Test Drive Off-Road 3 PlayStation Fall 1999
- PC Fall 1999
- Game Boy Color Fall 1999
-
- Game Boy Color Titles
-
- Smurfs Nightmare Game Boy Color Summer 1999
- Klustar Game Boy Color Summer 1999
- Lucky Luke Game Boy Color Summer 1999
-
-
-
- Nintendo To Publish New Disney Games
-
-
- A week before the biggest computer-entertainment show of the year, Disney
- Interactive and Nintendo of America announced Thursday a multititle deal
- that will bring Mickey Mouse and other Disney characters to the N64 console
- system.
-
- Although the games won't be shown at the Electronic Entertainment Expo in
- Los Angeles next week, Disney said it believes the new games, to be
- published by Nintendo, will expand its reach to a platform that's becoming
- more popular with younger game players. Nintendo partner Rare, the U.K.
- developer of N64 hits including Diddy Kong Racing, Banjo Kazooie, and
- GoldenEye 007, will design at least two console titles featuring Mickey
- Mouse, said Jan Smith, senior vice president and general manager of
- Disney Interactive worldwide. The deal also calls for Nintendo to publish
- 10 games for its Game Boy Color product.
-
- "It's a huge opportunity," said Smith, who declined to discuss financial
- terms of the agreement. Console systems are "becoming the entertainment
- choice for families and children," she said.
-
- Nintendo is scheduled to deliver a Mickey Mouse racing title in the fourth
- quarter of 2000 that lets players link their N64 and Game Boy units for
- simultaneous play, said Smith. A Mickey adventure title is slated for 4Q
- 2001.
-
- In addition, Disney Interactive said it will deliver several console games
- for girls this fall, based on its Beauty and the Beast and Alice in
- Wonderland movies. Those games could be published by Nintendo and others,
- and appear on multiple console systems, Smith said.
-
-
-
- LEGO Media International to Demonstrate Four New Software Titles at E3
-
-
- LEGO Media International will demonstrate four new software titles at the
- Electronic Entertainment Expo (E3) in Los Angeles, including LEGO Racers,
- the first LEGO product for the Nintendo64 and PlayStation game consoles.
- The other releases include LEGO Rock Raiders(tm) (PC CD-ROM, PlayStation),
- LEGO Friends(tm) (PC CD-ROM) and LEGOLAND (PC CD-ROM). These four new
- software titles follow the successful worldwide launch of LEGO Creator(tm),
- which was released in November 1998. According to software industry
- research firm PC Data, LEGO Creator was #1 in dollar sales in the home
- education software category in North America during the month of December
- 1998.
-
- All four products will be demonstrated at the LEGO Media and LEGO
- MINDSTORMS(tm) shared booth space (#1524, South Hall) at E3, held in the
- Los Angeles Convention Center May 13-15. LEGO Media has enlisted master
- LEGO model designers from LEGO Systems, Inc. to create a giant model of one
- of the primary characters from LEGO Rock Raiders, a new game available this
- September for PC CD-ROM and PlayStation. The model -- which depicts the
- heroic Rock Raider ``Jet" aboard a Hover Scout -- will be constructed
- during the course of the show.
-
- To celebrate the first LEGO products for the Nintendo 64 and PlayStation,
- LEGO Media has also created large-scale models of the Nintendo 64 and
- PlayStation game controllers. These models will be constructed before E3
- and will be on display at the LEGO Media booth during the show.
-
- In addition, LEGO Media will have a full-size model of Rocket Racer's
- speedy vehicle on display near the front of the booth. This 6' long, 4'
- tall model will be entirely constructed from LEGO Bricks. A ``Guess the
- Bricks" contest involving the car will be used to determine which lucky E3
- attendees win the PlayStation and Nintendo 64 game controller models.
-
- LEGO Racers
-
- Ages: 6+
-
- Available: July 1999 (PC), August 1999 (PlayStation), September 1999
-
- (Nintendo 64)
-
- Retail: $39.95 (PC) / $49.95 (PlayStation) / $59.95 (Nintendo 64)
-
- Platforms: PC CD-ROM, PlayStation, Nintendo 64
-
- Customize your own unique LEGO racecar and driver, then challenge up to
- five other drivers in landscapes based on four LEGO SYSTEM(tm) play themes:
- Castle, Town, Space and Adventurers. A unique power-up system provides
- players with numerous ways to gain the upper hand. Discover hidden
- shortcuts and secret pathways that will help you defeat challengers and
- become the ultimate LEGO Racer.
-
- LEGOLAND
-
- Ages: 6+
-
- Available: October 1999
-
- Retail: $29.95
-
- Platform: PC CD-ROM
-
- Whether or not you've visited the newly opened LEGOLAND California theme
- park, you can play the LEGOLAND computer game! Design, build and manage
- your very own LEGOLAND theme park, complete with rides and attractions
- based on LEGO SYSTEM(tm) Western, Adventurers and Castle play themes. Two
- different play modes enhance the play experience: Free play mode allows you
- to enjoy your park by placing a wide variety of attractions for your
- guest's enjoyment, while Game mode introduces a progressive challenge that
- relies on your decision-making ability. As your LEGOLAND park achieves the
- approval of guests, you will receive rewards and surprises as you advance
- to the next level.
-
- LEGO Rock Raiders
-
- Ages: 8+
-
- Available: September 1999 (PC), October 1999 (PlayStation)
-
- Retail: $39.95 (PC) / $49.95 (PlayStation)
-
- Platforms: PC CD-ROM, PlayStation
-
- Based on the new LEGO SYSTEM Rock Raiders theme, this 3D action/strategy
- game allows you to explore, tunnel and excavate in the underground tunnels
- of an unexplored planet, light years from home. Establish and maintain the
- Rock Raiders HQ and then protect it and your teammates from the menacing
- Rock Monsters and other creatures of the underground. Overcome all the
- obstacles as you collect precious energy crystals that can be used to power
- your machinery and the ship's engines, and LEGO ore to build new vehicles.
-
- LEGO Friends
-
- Ages: 5-10
-
- Available: September 1999
-
- Retail: $29.95
-
- Platforms: PC CD-ROM
-
- The LEGO Friends universe invites girls to explore their creative skills
- and express themselves as never before. The player is invited to join a
- group of outgoing girls, share in their everyday adventures and participate
- in a pop band called ``Tuff Stuff". LEGO Friends includes such fun
- activities as composing music, creating dance routines and preparing a show
- for the ultimate gig at the girl's school.
-
-
-
- Video Game Industry Hits Back Over Colo. Shooting
-
-
- The video game industry came out swinging Thursday at critics who say
- violent video games were one of the causes of the Columbine High School
- shooting in Littleton, Colorado.
-
- Leaders of the $6.3 billion industry said at the start of its biggest trade
- show that games should not be blamed for last month's shooting by two
- teenagers, who killed 12 students and a teacher before turning their guns
- on themselves.
-
- ``Since Littleton, this industry has been scrutinized like never
- before...resulting in a portrayal that has not been accurate at all
- times," Douglas Lowenstein, president of the Interactive Digital Software
- Association, told reporters at the E3 trade show.
-
- He said that in last year's list of the 10 most popular games, only two
- were considered violent and rated ``extreme for mature audiences" under
- the industry's voluntary rating system.
-
- He said the current scrutiny of the video game industry by U.S. legislators
- was more intense than in previous years, such as the time when a game
- called Mortal Kombat came under fire.
-
- ``The concern among politicians is greater than before," said Lowenstein,
- who attended this week's White House meeting on violence. ``This frankly
- has set us back."
-
- After Monday's closed-door session in Washington, President Clinton urged
- the entertainment industry to think twice before making violent movies,
- games of discs.
-
- ``We have to ask the people who produce things to consider the consequences
- of them, whether it's a violent movie, a CD, a video game," he told
- reporters. ``If they are made, they at least should not be marketed to
- children."
-
- Littleton gunmen Eric Harris and Dylan Klebold were part of a clique whose
- members wore black trenchcoats and played violent video games such as Quake
- and Doom.
-
- Don Tapscott, chairman of a think tank called Alliance for Converging
- Technologies, said they gravitated to the images of violent video games
- like these ``to express their psychosis."
-
- ``The best the government can do is back off from any draconian legislation
- that would ban any content," he said.
-
- Tapscott said no connection had been shown between video games and tragic
- incidents such as Littleton, and suggested parents should talk more to
- their children.
-
- ``Gee, your kid is walking out the door with a swastika, it's time to have
- a conversation," he said.
-
- He said countless studies had linked youth violence to factors such as
- poverty, lack of parental involvement, family violence, untreated mental
- illness, the proliferation of guns, substance abuse and wars over illegal
- drugs.
-
-
-
- Bloody Games Don't Breed Violence
-
-
- A trade show full of game and entertainment executives were told Thursday
- they are not responsible for the teen violence displayed in such places as
- Littleton, Colo.
-
- Instead of blaming the Internet and computer games for violent behavior,
- society should be doing more research, said Don Tapscott, chairman of the
- new media think tank Alliance for Converging Technology, during the opening
- keynote at the Electronic Entertainment Expo.
-
- Video games, the Internet and "geek culture" have been the main targets of
- societal scorn since the April tragedy in Littleton that left 15 people
- dead.
-
- "Kids can tell the difference between what's in a game and what is real,"
- said Tapscott. "When I asked my kid if he thought games were making him
- more aggressive, he said, 'It's only a game, Dad.'"
-
- Looking for scapegoats for societal ills is not new, he said.
-
- "In 1977, 70 percent of a Gallup poll said TV caused crime," Tapscott
- said. "Today, schools are banning Goths, suspending students that express
- feelings of self isolation. They are banning what they don't understand."
-
- Tapscott, who has written several books on the effects of the Internet and
- new media on society, told the game industry that youth violence has
- actually decreased since 1995, around the time that video games really
- became big.
-
- After Littleton became the latest in a two-year spate in school shootings,
- violent entertainment has become a hot button issue for politicians and the
- news media.
-
- On Monday, President Clinton hosted a summit to discuss the causes of
- adolescent violence and how to combat it.
-
- But Tapscott contended that healthy people can tell the difference between
- what is real and what is not. "Falling from a 20-story building and jumping
- from the same height using a bungie cord are physically exactly the same,"
- he said. "However, the participant has a completely different experience."
-
- Instead of focusing on "draconian" legislation to censor or ban video
- games, Congress's time would be better spent on more research, said
- Tapscott.
-
- "It is time to step back and attack the real cause of violence. We know
- there is a violence cocktail," he said, listing poverty, family violence,
- drug abuse, untreated mental illness, parenting practice and youth
- alienation as the main factors in driving adolescents to commit violent
- acts.
-
- "If my kid is going online with my credit card and charging up $2,000 to
- buy video games, games are not to blame -- that family has a problem," he
- said. "If you kid is going out the door with a swastika on his arm, it is
- time to talk about values."
-
- Tapscott, pointing out the dangers of censoring content, even wandered
- into dangerous territory. "For years, we have had religious-based
- killings," he said, "but we should not try and ban the Bible."
-
- The game industry may change itself as well, the researcher pointed out.
-
- Looking to the future, Tapscott predicted that like ultra-violent movies
- today, ultra-violent games would only appeal to a niche market.
-
- Instead, game companies should look to making interactive learning
- experiences for children. Already, several studies have reported that kids
- are leaving behind the passive experience of TV and moving over to the
- interactive experience of computers.
-
- "TV took away 24 hours a week for the average baby boomer child," said
- Tapscott. "And now they are taking it back."
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- Pong Anyone? Article/Video
-
-
- From: Curt Vendel <cvendel@worldnet.att.net>
-
-
- Pong Anyone? The Rise and Fall of Atari.
-
- An article and video clip by News Media, the article/video talk about
- Atari with an interview with Curt Vendel from Atari's Historical
- Society as well as the man without whom Atari would not exist... Nolan
- Bushnell.
-
- Pong Anyone? Article:
- <http://www.newmedianews.com/cgi-bin/article.cgi?file=/newmedianews/
- archive/1999/05/07/TSatari.dtl>
-
- Curt Vendel
- The Atari Historical Society
- www.atari-history.com
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Sears To Sell Apple iMacs In More Than 800 Stores
-
-
- Apple Computer Inc.'s curvy, translucent iMac computer will be on the
- shelves of more than 800 Sears, Roebuck & Co. stores by the Memorial Day
- weekend, the companies said Monday.
-
- Apple's interim Chief Executive Steve Jobs made the announcement at the
- company's worldwide developer conference in San Jose. He also introduced
- what the company says are the fastest notebook computers available.
-
- In his keynote address, Jobs ticked off a list of Apple's latest
- accomplishments, including paring its inventory down to one day, boosted
- cash reserves and the vastly popular iMac. First-time computer buyers
- account for 32 percent of iMac purchases, Jobs said.
-
- ``We're really excited about this," Jobs told more than 2,500 software
- developers gathered at the annual conference. Cupertino, Calif.-based Apple
- said attendance is up 43 percent from last year, setting a record for paid
- attendance.
-
- As expected, Jobs gave an overview of the Macintosh operating system and
- the latest version of its QuickTime multimedia software. The PowerBook
- laptops are 20 percent thinner than their predecessors, sport faster
- microprocessors and have longer battery life.
-
- ``These are the fastest portables in the marketplace," Jobs said.
-
- In the past 10 days, Apple stock has climbed due to a big recommendation
- by Goldman Sachs and as investors bet on new products being announced or
- demonstrated at the conference.
-
- Since Jobs took the reigns at Apple again in September 1997, he and his
- management team have led Apple back into the black, focused the company's
- product development and introduced snazzy new products like the
- consumer-oriented iMac. Jobs, a co-founder of Apple, was ousted in 1985 in
- a boardroom coup.
-
- In fiscal 1998, Apple reported its first full year of profits in three
- years and has reported consecutive profits since.
-
- At last year's conference, Jobs announced Mac OS X, the next generation of
- the Macintosh operating system, which he said could be Apple's biggest leap
- in technology since 1984, when it introduced the first Macintosh computer.
-
- Jobs also said the latest version of its current Mac OS, 8.6, is now
- available and will be around until Apple introduces OS X, which will be
- available early next year.
-
- Jobs and other executives gave a peek into some of the new features of Mac
- OS X, such as an e-mail program built right into the operating system, as
- well as a sophisticated yet intuitive file finder system.
-
- In order to make it easier for developers to bring their applications from
- older versions of Mac OS over to Mac OS X, Apple has created a programming
- interface it calls Carbon.
-
- Jobs also showed some of the four new trailers for the upcoming film ``Star
- Wars Episode I, The Phantom Menace." Apple teamed up with Lucasfilm to put
- the first live video clip over the Internet, using Apple's QuickTime 4.0
- multimedia software which now has video and audio streaming capabilities.
-
- Many of the Macintosh faithful were hoping that the company also may give
- a sneak preview of its much-rumored consumer portable device, which has
- been described in published reports as a portable iMac. Jobs mentioned the
- product, and said it would be available ``later this year."
-
- Analysts who follow Apple said it was not a likely forum for Jobs to show
- or introduce the product, which will be targeted to consumers and the
- education market.
-
-
-
- Jobs Pumps Up the Mac Faithful
-
-
- Apple delivered the first developer preview of Mac OS X's client version on
- Monday along with a wide range of announcements during its annual Worldwide
- Developers Conference in San Jose, Calif.
-
- Besides spelling out new details about its next-generation desktop
- operating system -- now slated to ship early next year -- interim CEO Steve
- Jobs used his keynote presentation at WWDC to announce the immediate
- availability of Mac OS 8.6 and offer a "sneak peek" of an interim OS
- upgrade code-named Sonata that is due to ship this fall.
-
- In other news, Apple unveiled a new iMac distribution deal with Sears
- Roebuck and Co. and debuted two new PowerBook G3 models whose processors
- use copper-based technology.
-
- Apple executives drew the most complete picture yet of Mac OS X, which
- they said will build on the Darwin core of Mac OS X Server and feature
- Quartz, a new graphics and windowing layer based on Adobe Systems Inc.'s
- Portable Document Format. According to Jobs and Senior Vice President for
- Software Engineering Avadis Tevanian, the native version of PDF will add
- extensive compositing support, including built-in support for alpha
- channels.
-
- On top of Quartz, Mac OS X will offer native support for "classic" Mac apps
- (formerly known as the Blue Box); a Carbon option for Mac OS X-optimized
- software; and Cocoa, which will offer native support for Java applications.
- Vice President for Worldwide Marketing Phil Schiller demonstrated a
- revamped Finder and a Mail Viewer e-mail client running atop Carbon and
- Cocoa, respectively.
-
- Tevanian said the preview version of Mac OS X, available immediately to
- WWDC attendees, includes Version 3.0 of the Mach kernel, the Quartz imaging
- layer and a new compiler. Jobs and Tevanian said that a second preview
- version will ship to developers in the fall.
-
- Schiller came onstage to outline Sonata's enhancements, including Version
- 2 of Apple's Sherlock Internet search utility and built-in features that
- will allow multiple users to maintain individual preferences on a single
- computer.
-
- According to Schiller, Sherlock 2 will include interface enhancements,
- allow users to switch between sets of search plug-ins, and offer fast
- access to custom searches that poll major Web information services and
- display results based on the type of information requested. To illustrate
- the new feature, Schiller demonstrated Sherlock 2's ability to display
- appropriate results based on a search for an individual or when comparison
- shopping among e-commerce sites.
-
- Under Sonata, users will also be able to customize the desktop and set
- access to applications and files, Schiller said. Sonata's personalized
- security features will include allowing individual users to log on using
- their own "voice signature." Schiller demonstrated a built-in Keychain
- capability that will allow users to unlock access to all the servers they
- access via a single password.
-
- Jobs and Tevanian said Mac OS 8.6 -- available now to Mac OS 8.5 owners as
- a free download -- packs significant kernel enhancements that offer
- improvements such as extended battery life for portable systems.
-
- Jobs announced that Apple's version of the OpenGL 3D API and Version 2.1.2
- of its Mac OS Runtime for Java are available now from Apple's Web site.
- Jobs said MRJ 2.1.2 is five times faster than its predecessor, with a
- Caffeine mark of nearly 7,000.
-
- Jobs and Tevanian wowed the WWDC crowd with a "technology demonstration"
- of forthcoming Mac support for Sun's Java 2 format. Their tag-team bake-off
- showed a 400-MHz G3 running a Java 2 animation four times faster than a
- 500-MHz Pentium III system.
-
- While he brushed aside rumors of a WWDC debut for Apple's consumer
- notebook, Jobs, unveiled two new professional-level G3 PowerBooks. Jobs
- said the 400-MHz PowerBook G3 will sell for $3,499 and a 333-MHz model for
- $2,499. The new PowerBooks are 20 percent thinner and 2 pounds lighter than
- current models, and extending the laptops' battery life 90 minutes -- now
- able to run five hours on a single charge.
-
- The PowerBooks will ship May 20 with 10/100Base T Ethernet, 64 Mbytes of
- RAM and USB connectors, Jobs said. The 400-MHz model will have a 6-Gbyte
- hard drive and a DVD drive; the 333-MHz model will have a 4-Gbyte hard
- drive and a CD-ROM drive.
-
- In another widely rumored development, Jobs announced that Sears has
- signed on as a retail outlet for Apple's most popular Mac, with iMacs
- expected to go on sale on Memorial Day, May 31, at more than 800 Sears
- Roebuck and Co. stores nationwide.
-
-
-
- Apple Unveils New PowerBook
-
-
- Apple Computer Inc. interim CEO Steve Jobs gave computer programmers a
- taste of the future Monday, unveiling a faster and more powerful PowerBook
- laptop for professionals, new speech recognition software and a deal to
- sell the popular iMac desktop computers at Sears, Roebuck and Co. stores.
-
- ``I don't think there's ever been a better time to be a Mac developer,"
- Jobs told more than 2,500 programmers at Apple's annual Worldwide Developer
- Conference in San Jose.
-
- The new PowerBook G3 is 20 percent thinner and almost two pounds lighter
- than its predecessor. The top models, selling for $3,500, come with DVD
- players and batteries that last up to 5 hours, allowing users to watch
- entire movies.
-
- Jobs said that Dragon Systems Inc. is creating Macintosh-compatible
- products based on Dragon NaturallySpeaking, the top-selling retail speech
- recognition software.
-
- Dragon Systems Janet Baker said their company has received many requests
- for a Macintosh version.
-
- Jobs also announced that Sears will offer the iMac and a wide range of iMac
- peripherals to its customers by Memorial Day weekend.
-
-
-
- Court Broadens Class In Microsoft 'Permatemp' Case
-
-
- In a case that could have broad ramifications for labor relations in the
- technology industry, an appeals court ruled that thousands of temporary
- workers for Microsoft Corp. are eligible for stock options.
-
- In a ruling handed down late Wednesday, the Ninth Circuit Court of Appeals
- significantly expanded the class of workers eligible to apply for damages
- in a long-running lawsuit against the software giant.
-
- Rather than just a relatively narrow group of so-called "permatemp"
- employees who worked for Microsoft from 1987 to 1990, the appeals court
- ruled the company's lucrative stock option plan must be opened to all
- ``common law" employees from 1986 to the present.
-
- That could make well over 10,000 past and present workers eligible for
- damages based on stock options they should have received years ago, said
- David Stobaugh, attorney for the plaintiffs in the long-running lawsuit.
-
- Stobaugh said the ruling could be read broadly to mean that temporary
- employees and contract workers at companies throughout the Western region
- served by the appeals court can claim the same benefits as full-time
- staffers.
-
- ``It's now very clear that Microsoft should immediately stop treating its
- temp agency employees like second class citizens," said Stephen Strong,
- another plaintiffs' attorney. ``This is a victory against employers who
- create two-tiered benefit plans that penalize many of their workers."
-
- Microsoft, which has been battling the class action for years, had no
- immediate comment.
-
- But the decision was met with outrage from other companies in the
- technology sector, which depends heavily on temporary workers and
- independent contractors.
-
- ``If this ruling stands it could effectively destroy the ability of
- companies to set up businesses for which they contract out workers," said
- Harris Miller, president of the Information Technology Association of
- America.
-
- He and others argued that technology companies in particular rely on
- temporary workers because of fast-changing market conditions and a scarcity
- of labor.
-
- Technology workers often prefer temporary assignments because it gives them
- greater flexibility and, unlike regular employees, they get paid for every
- hour they work, said Toby Malara of the National Technical Services
- Association, which represents agencies employing more than 300,000 people.
-
- ``We've had more than a few people tell us they've turned down full-time
- employment with the firm they're working for because it would be
- financially disadvantageous to them," Malara said.
-
- But a 1997 study by the Bureau of Labor Statistics found that 60 percent of
- temporary workers surveyed would prefer permanent jobs, said a spokeswoman
- for the AFL-CIO, the nation's largest labor group.
-
- Since running afoul of federal tax laws in 1990, Microsoft has relied on
- outside agencies to bring in temporary workers, who technically are
- employed by those agencies.
-
- But the appeals court ruling destroyed any notion that Microsoft could
- avoid its obligations to provide stock options and other benefits by using
- the agencies.
-
- ``Even if for some purposes a worker is considered an employee of the
- agency, that would not preclude his status of common law employee of
- Microsoft," the three-judge panel said in a unanimous, 28-page ruling.
- ``The two are not mutually exclusive."
-
- That effectively opens the stock option plan to any temporary or contract
- worker who meets its requirements of having worked at least half-time for
- five months of any year since the company went public in 1986. Under the
- plan, thousands of Microsoft employees have become millionaires by buying
- discounted stock through payroll deductions.
-
- The ruling could be appealed, or the two sides could return to federal
- district court in Seattle, where they have been arguing over how to
- determine the value of stock options that were never granted.
-
-
-
- Pentium III Prices to Fall Sunday
-
-
- PC chip maker Intel Corp. will drop prices by as much as 35 percent on
- Sunday, including deeps cuts on the company's two-month old Pentium III,
- said a source familiar with the cuts.
-
- In addition, Intel will announce new speeds for its
- mobile and desktop processors.
-
- Intel's aggressive price cutting is becoming standard practice as it
- attempts to outpace Advanced Micro Devices Inc. and other rival chip
- makers. The latest price slashes seem planned to quickly shift customers
- to its Pentium III line, rolled out in March.
-
- "Many of the price changes are driven by Intel's desire to phase out the
- Pentium II products," said Mike Feibus, industry analyst with chip watcher
- Mercury Research Inc.
-
- It's no surprise then that the biggest cuts will be on the prices of
- Intel's Pentium III processors. The price tag of the 450MHz chip will drop
- 35 percent to $268, while the price of the 500MHz chip will fall 24 percent
- to $482, according to the source.
-
- Typically, PC makers cut the prices of their products following a reduction
- in Intel's price list. This latest round could mean quickly declining price
- tags on Pentium III systems.
-
- Prices on the Pentium II are falling as well, with the 450MHz Pentium II
- dropping 32 percent to $268 and the 400MHz version dropping 21 percent to
- $193.
-
- An oddity of Intel's phase-out strategy is that both the 450MHz Pentium II
- and the 450MHz Pentium III are priced identically.
-
- Intel also cut prices on Celeron processor by up to 21 percent, said the
- source. Intel would not confirm nor comment on the cuts.
-
- The chip giant also plans to introduce a 550MHz Pentium III processor for
- its desktop lineup as well as a 366MHz mobile Celeron processor, said the
- source.
-
- Both processors increase the top speeds of their respective processor
- family by 10 percent.
-
- That's par for the course this year, said Feibus. "For the next year, we
- are looking at bump ups in performance with no change in architecture," he
- said.
-
- The latest Pentium III will sell in lots of 1,000 units for $744, while the
- new mobile processor will cost $170.
-
-
-
- Online Video Calling Made Easier
-
-
- A startup company will introduce a system that would let users of a popular
- videoconferencing protocol find each other on the Internet.
-
- Visitalk.com, a Phoenix-based company, will debut its Permanent
- Communications Number systems at the Networld+Interop show in Las Vegas
- next week. The company has signed up White Pine Software, makers of the
- CU-SeeMe conferencing program, as a "premier partner."
-
- Until now, CU-SeeMe users could not call someone unless they knew the
- specific IP address they wished to reach. A new service, Internet Locator
- Service, was recently established to help users track each other down.
- Users log onto one of dozens of servers, but they have no way to know which
- server another person has logged onto, or to find someone who is not logged
- on.
-
- The Visitalk.com system assigns each user his or her own ID number, but
- oes not require a fixed IP address. Whenever a user logs on, the system
- detects what their IP address is and sets up a router to that address. That
- would allow a user to log in from any device that has an IP connection, but
- maintain the same ID.
-
- Visitalk.com works with the h.323 protocol, a standard for sending video
- and voice data over packet-switched networks as the Internet. It will list
- PCNs in a central database, so that people can find a connection to a
- person whether they're logged in or not. And the company will accept
- messages for clients who are not currently online, and save them in a voice
- mail box.
-
- "For first time you can use [h.323 clients] effectively as a permanent
- presence on the Net," said Michael O'Donnell president and co-founder of
- Visitalk.com. "Right now, ILS amounts to a temporary directory -- when you
- log on you appear and when you log off you disappear."
-
- Visitalk.com officials are hoping that their system will take off and
- become a central directory for H.323 users, similar to the white pages.
- Their goal is to establish the Visitalk.com site as a portal of sorts, and
- create revenue by selling ad space.
-
- "If White Pine's software is the client, the way a browser is a client,
- then Visitalk.com is the portal. So we as a portal will [try and get the]
- the traditional revenue stream -- advertising to people who enjoy the
- benefit of the systems," O'Donnell said.
-
- White Pine has agreed to promote the new system to its users, who number
- between 3.5 million and four million, said White Pine exec Scott Cavanagh.
- The company will make the Visitalk.com directory a default directory in the
- new versions of its products.
-
- "This has been a service that's been lacking, it's greatly in need and
- will be embraced by the community," he said.
-
-
-
- Lucent Unveils Single Chip For Internet Phones
-
-
- Lucent Technologies Inc. said Monday it has distilled the functions of five
- computer chips into a single chip for telephones that carry voice on
- Internet networks.
-
- Lucent, the world's largest telecommunications equipment maker, is calling
- its new invention ``Phone-On-A-Chip," and will unveil the tiny processor
- this week at the Networld + Interop trade show in Las Vegas. The chip will
- not be marketed until some time next year, the company said.
-
- Murray Hill, N.J.-based Lucent said the chip should cut the electronics
- cost of the specialized phones 30 percent.
-
- It expected initial interest would come from small- and medium-sized
- businesses that want to design their in-house networks using Internet
- technology for voice as well as data.
-
- That technology requires the use of specially-designed phones, which
- currently sell for $250 or more each. These phones are different from the
- mobile ``Web phones" used to access the Internet for voice and data.
-
- Internet telephones typically require several chips to perform multiple
- functions, while Lucent has 13 functions including core processing,
- analog-to-digital conversion, and amplification, packed into the new
- design, it said.
-
- To get to market quickly, Lucent plans to offer a two-chip product by the
- fourth quarter of this year, priced at less than $30 for quantities of
- 100,000. The single chip version will be tailored to market needs for a
- later release, a spokesman said.
-
- Lucent wants to get feedback from manufacturers, after which it may cut out
- some of the features and memory of the initial model in order to help phone
- makers keep their prices low.
-
-
-
- Woman Sues To Use '7 Dirty Words'
-
-
- A woman is suing a company that assigns U.S. Internet addresses for the
- right to use George Carlin's ``seven dirty words."
-
- The federal lawsuit filed by Lynn Haberstroh of Raymond seeks to force
- Network Solutions Inc., a private company that registers the most popular
- Web names under contract from the government, to allow her to register
- those words in addresses.
-
- ``There's a well-defined First Amendment right that is being violated,"
- said Jonathan Springer, Haberstroh's lawyer.
-
- A California company called Seven Words filed a similar lawsuit in that
- state, after Haberstroh filed hers in January, Springer said.
-
- NSI says it merely is following long-established policy on public
- communication. Carlin's seven words - from an old comedy routine - describe
- body parts, functions and sexual acts and are banned from the airwaves by
- the Federal Communications Commission as part of court-upheld restrictions
- on obscenity. The words effectively are kept off the air by laws forbidding
- vulgar speech that date at least to the Radio Act of 1927 and which were
- upheld in a $1.7 million FCC fine against radio personality Howard Stern in
- 1995.
-
- NSI, which did not respond to phone messages seeking comment on last week,
- has asked to move Halberstroh's suit to Virginia, where the company is
- based.
-
-
-
-
- =~=~=~=
-
-
-
- Atari Online News, Etc.is a weekly publication covering the entire
- Atari community. Reprint permission is granted, unless otherwise noted
- at the beginning of any article, to Atari user groups and not for
- profit publications only under the following terms: articles must
- remain unedited and include the issue number and author at the top of
- each article reprinted. Other reprints granted upon approval of
- request. Send requests to: dpj@delphi.com
-
- No issue of Atari Online News, Etc. may be included on any commercial
- media, nor uploaded or transmitted to any commercial online service or
- internet site, in whole or in part, by any agent or means, without
- the expressed consent or permission from the Publisher or Editor of
- Atari Online News, Etc.
-
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed to be accurate at the time of publishing.
-
-