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- Volume 1, Issue 10 Atari Online News, Etc. May 7, 1999
-
-
- Published and Copyright (c) 1999
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
-
- With Contributions by:
-
- Walter Day
- John Hardie
-
-
-
- To subscribe to A-ONE, send a message to: dpj@delphi.com
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribed from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites (more to be added soon):
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com
- http://a1mag.atari.org
- http://homestead.dejanews.com/ssag
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
- =~=~=~=
-
-
- A-ONE #0110 05/07/99
-
- ~ People Are Talking! ~ Don Thomas CO - May 8 ~ JagFest '99 Update
- ~ "Cybersquatting" Rules ~ GameBoy Color Sales Up ~ Coin-Ops Search Set
- ~ Mickey Mouse to Go 3D! ~ Encryption Rights OK ~ Microsoft - Oops?!
- ~ Colorado Blame: Games? ~ Chernobyl Virus Fix ~ Mobile Gaming!
-
- -* Catching Hackers Easier! *-
- -* BattleSphere Encryption Hopes Alive *-
- -* Hasbro to Announce Jaguar an 'Open' System *-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- Well, Spring is still trying to make it into New England. We've had a few
- nice days to get our hopes up but the weather just isn't holding. While I
- enjoy seeing the rain breathe life into my lawn and garden, I'd like to see
- some sunshine and warmer temperatures so I can do my part to help them
- along! I still have plenty of stuff to do around here to get ready for the
- nice weather. I want to plant some grass, do more gardening, stain the
- deck, get the pool ready, and likely a lot more that I've forced into my
- subconscious! One day at a time...
-
- I hope that many of you join us tomorrow evening for the formal conference
- with Don Thomas. Don has been, and continues to be, a big supporter of the
- Atari platform. Although he's moved on, and up, Atari still plays a large
- role in his life. Don will be on-hand to answer questions, offer opinions,
- and perhaps let us in on a few things that are going on at VM Labs. The
- details for the conference are below. Hope to see you there!
-
- Until next time...
-
-
-
- On Saturday, May 8th, at 8:00 p.m. EST, Don Thomas of VM Labs (formerly
- at Atari Corp. and SCEA [Sony's Entertainment Division - PSX]) will be
- our honored guest in Delphi's Atari Advantage Forum.
-
- Don will talk about Atari and a number of topics that Atari users can
- relate to - especially today's world of console gaming.
- Attendees will be able to ask questions, etc. This will be a formal
- conference.
-
- Please spread the word as we'd like to have a good crowd on hand for the
- conference - the more the merrier!
-
- The Atari Advantage Forum on Delphi can be reached via the web at
- the following address: http://forums.delphi.com/m/main.asp?sigdir=atari
- or on Delphi at GO COMP ATA
-
- Be there or be square!
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. We've finally gotten some rain here in
- Connecticut. It's been quite dry lately, and there have been several
- fires that have popped up because of it. I've always thought of rain as
- a cleansing force. It's something that is both necessary and enjoyable.
- Of course, I'm not talking about severe weather like what happened in
- Oklahoma this week... that is a horrible example of what nature can do.
- But a gentle rain in the morning or in the evening has always seemed to
- me to be the best that nature has to offer. I've always loved the way
- the air smells sweet and clean after a rain.
-
- I don't know what any of this has to do with computers in general or
- Atari in particular, but today's rain made me stop and think about my
- younger days when every rain storm was something special. I guess maybe
- that's the reason I thought of it when I sat down to write this column.
- I feel the same way about computers that I felt about those rain storms
- back when I was a kid. Computers make things happen that just couldn't
- happen any other way. Like that rain of years gone by, computers aren't
- loved by everyone, and there are instances when they are more of a
- hindrance than a help, but by and large they are a good thing.
-
- Well, let's get on with the reason for this column... all the news,
- hints, tips, and info to be found on the UseNet.
-
-
- From the comp.sys.atari.st NewsGroup:
- =====================================
-
- Adam Foster asks about networking STs:
-
- "I'm currently at university, but have an old ST at home which my mum
- uses for word-processing using Papyrus. I have this ridiculous plan of
- networking at least some of the computers at home over the summer - five
- PCs (three running Linux), a Belgian Mac Classic II (don't ask), the ST
- and a dead Spectrum. Networking the PCs will be pretty easy, but I was
- wondering what could be done with the Atari.
-
- I've got a long null modem cable, and could probably set up a SLIP or
- PPP connection using STiK or whatever the latest is (I used to use STiK
- when I used the ST on the internet). Which telnet client would you
- recommend? And is there anything more complex available to run over
- TCP/IP, such as SMB capability or an NFS client? The ST's got a copy of
- MiNT on it (it hasn't been used for years though) so could I do
- something like this with MiNT-net? Or is there some (free) software
- available for TOS?"
-
- Ben Hills tells Adam:
-
- "I think you might be pushing it a bit to include a Spectrum in your
- network.
-
- Under STinG I use Telstar:
- http://www.stud.uni-hannover.de/~perot/cli-serv.dl-bay-e.html
-
- Although under MiNT I use the supplied UNIX like telnet client.
-
- There are NFS & SMB clients available for MiNT although if you wish to
- use these you will have to install MiNTNet rather than STiK. Take a look
- at: ftp://ftp.funet.fi/pub/atari/mint/network
-
- I don't know your ST setup, but if you only have a 1MB, FD only system
- you may struggle to install MiNT, MiNTNet & NFS, Samba."
-
-
- Nicholas Bales adds:
-
- "Most of this is addressed in the Quick FAQ. You could use either STinG (a
- modern STiK replacement) or MiNTnet to do this.
-
- IMO the main issue is what will your mum do with a network connection to
- your Linux PC or your Speccy ?"
-
- Martin-ERic Racine puts his thoughts into the mix:
-
- "Erm... not quite. StinG has neither NFS nor Samba.
-
- MiNTNET has both of these. http://yescrew.atari.org/ is a good place to
- start for info on recent mint stuff."
-
- Adam tells everyone:
-
- "Thanks to everyone for all the links and information - it seems that
- using MiNT I'll be able to turn the ST into a pretty intelligent little
- terminal (lynx, pine actually running on the ST etc). I've given up on
- NFS - I now know it would be possible, but ridiculously slow over a 19200
- bps null modem connection (115200 bps is bad enough, particularly when
- you've got used to ethernet...) I'm not altogether sure how useful it
- would all be, but if I can teach my mum how to use pine for her email
- it'll be handy.
-
- It'll give me something interesting to do over the summer, at any rate."
-
- Martin Tarenskeen asks:
-
- "Where can I download a good benchmark program to test the performance
- speed of the Atari ST/Falcon/TT/Milan/etc.?"
-
- Nick Bales tells Martin:
-
- "GemBench, from just about any Atari FTP site, is probably not the best,
- but the only one I know of."
-
- Dave Murphy adds:
-
- "There were a couple of Benchmark programs provided with the Nemesis
- board and I've put them on my web site
- (http://www.users.zetnet.co.uk/dmurphy/). The CPU tester needs an '030 so
- won't work on the ST but should be OK on the rest of the machines
- mentioned.
-
- There's a DSP tester too but I think that might only apply to the Falcon.
- There were a couple of Benchmark programs provided with the Nemesis board
- and I've put them on my web site. The CPU tester needs an '030 so won't
- work on the ST but should be OK on the rest of the machines mentioned.
-
- There's a DSP tester too but I think that might only apply to the
- Falcon."
-
- Paul Nurminen asks for help with the JPEG overlay for CAB:
-
- "I was just curious. For a long time I used the CAB_JPEG.OVL that came
- with CAB 2.5 and 2.7 and everything worked well, albeit a bit slow. It
- was only later that I replaced that OVL with the DSP loader version from
- Brainstorm (that utilizes JPEGD.PRG in the AUTO folder). On average with
- the DSP-based loader, a JPEG that took 1:14 to load with the normal
- CAB_JPEG.OVL loaded in about 0:20 with the DSP-based loader. And since I
- had my Nemesis installed, the speed difference is even more dramatic.
- Unfortunately, not all JPEGs work with the DSP loader. This fact is even
- stated in the CAB 2.5 manual:
-
- "[the Brainstorm DSP decoder] does not include any save routines, so
- thumbnail images will not be generated using CABALOG. Also this
- module does not support "progressive" JPEGS."
-
- Well, I don't know what a "progressive" JPEG is, but I do know that I've
- done some testing lately (switching between the two decoders), and there
- are a few pages where no JPEGs are displayed when using the DSP loader.
- I assume these pages are using "progressive" JPEGs then?
-
- My question: Is there an updated Brainstorm DSP decoder that _does_
- support these "progressive" JPEGs? Or, is there some way to utilize both
- the DSP loader and the normal CAB loader at the same time? If not, that
- would certainly be a worthwhile update to CAB - have it use the DSP
- loader until it came upon a "progressive" JPEG, then switch to the normal
- CAB loader, then back to the DSP loader on the fly. Any thoughts on
- this?"
-
- Brian Roland tells Paul:
-
- "I heartily agree! I'd love to see not just a jpg loader...but for gif
- and audio as well! I'd also like to see more things take advantage of
- the FPU for those who have them.
-
- The few softs I have that use the FPU...it does make a WORLD of
- difference in using the non FPU versions."
-
- Steve Stupple asks for help with HD Driver and a few of his favorite
- devices:
-
- "I'm using HD driver v7.51 with an ICD Link II and I can't get it to see
- an MO optical drive or one of my Pioneer multi CD changers; I couldn't
- get it to see a PD drive either!!
-
- I have even tried the devices on their own.
-
- The ICD software detects them! But I want to use the DOS compatibility
- mode that HD Driver offers.
-
- Anyone got an idea! I've been fiddling for nearly 5 hours and getting a
- little..."
-
- Xiting Phillips tells Steve:
-
- "I used HDDriver 4.XX on the TT with a Sony 128 meg MO no problem. Never
- could get BigDOS to work, though. I think the multi-CD needs Extendos or
- the like. I assume the LED on the Link II lights? If not, you need to set
- the jumper for term power. What MO is it?"
-
- Steve Tells Xiting:
-
- "I mentioned the multi cd changer drive because the other 2 multi cd
- changer drives are detected with HD Driver. All 3 are useable though,
- unlike the MO drive!"
-
- The author of HD Driver, Dr. Uwe Seimet, asks Steve:
-
- "Did you actually activate the SCSI IDs of these devices in the Device
- Configuration window? Also check your cables and especially your
- termination. A lot of users have their SCSI chain not properly
- terminated.
-
- Since lots of users are using MO and PD drives with HDDRIVER (including
- myself) you can be sure that this is not a general problem with the
- driver."
-
- While we're on the subject of hard drives and HD Driver, Paul Nurminen
- posts:
-
- "Well, I recently got HD Driver 7.61, and decided to install it today.
- The short story is that I'm back to ICD Pro 6.5.5, the long story is:
-
- I've been using ICD Pro 6.5.5 with my Falcon for as long as I can
- remember. But I bought HD Driver right before I got my Nemesis installed
- because I was under the impression that the Nemesis wouldn't work right
- with ICD Pro [it does]. But, since I'd already purchased HD Driver, and
- some of the features looked nice (like background DMA and more support
- for Iomega products, as well as faster overall operation) I installed it
- today. I was also hoping it might eliminate the occasional hard drive
- freeze up problem I get every once in awhile. This very problem however,
- is why I can't use HD Driver 7.61 at all.
-
- You see, with ICD Pro 6.5.5, when my hard drive does it's little freeze
- up thing - where the HD busy light stays on during a write or read, and
- the entire system sort of sits there idle until it unfreezes - this little
- activity only lasted about 20-30 seconds, then everything would resume as
- normal.
-
- Today, after installing HD Driver 7.61, and admiring the somewhat faster
- bootup, I decided to download some newsgroup articles (comp.sys.atari.st
- actually) with NEWSie. Well, midway through the transfer, the HD froze
- up. I watched it for a second, thinking to myself:
-
- "...well, Nemesis' buffer board didn't fix this problem, and so much
- for HD Driver doing it..."
-
- And as I sat there and time passed; 20 seconds, 30 seconds, 50 seconds, 1
- minute [still frozen], 1:20... Then, all the SCSI devices in my system
- (the main Seagate Baracuda, my SyQuest EZ Flyer 230, and my MediaVision
- CD ROM drive) stopped / went to sleep / more or less ceased to exist as
- far as the Falcon was concerned. Meanwhile NEWSie is locked up with my
- ISP/news server, wondering what the hell is gong on. And I try to access
- a drive partition (ANY partition) and I get a "data may be damaged" alert
- box. Nice...
-
- "Wow, this HD Driver rocks!" <sarcasm in the extreme>
-
- Anyway, after a reboot, and some choice expletives, I uninstalled HD
- Driver and went back to ICD Pro 6.5.5 because I can live with the
- occasional 20-30 second freeze up. I CAN'T live with over 1 minute lock
- ups that end with all SCSI devices going off line and the only recourse
- is a reboot. No thanks.
-
- Anyone want to buy a slightly used copy of HD Driver 7.61??"
-
- Brian Roland tells Paul:
-
- "HD Driver works great here... Falcon 030 stock.
-
- If you've not done the SCSI patch..make sure it's done! Next...I get
- those freezes sometimes...under MagiC in high color resolutions with
- modems going. This is reduced by disabling DMA... I rarely get them at
- all then.
-
- Under Geneva, Mint, or single tos, I've yet to see a SCSI bus freeze at
- all.
-
- Finally, HD Driver is not likely the problem, other than it is FAST, and
- the bus on your falcon can't keep up ;) MagiC seems to speed my falcon
- up a bit as well..and with DMA turned on....well...the Falcon's SCSI bus
- just can't keep up!
-
- On my Mega 4, I've not seen any problems at all yet...DMA on and all.
-
- I say give this a try... Disable DMA and give it another run. Make sure
- the SCSI bus is well terminated..."
-
- Again, Dr. Uwe Seimet posts:
-
- "This is typical of a Falcon with no SCSI patches (clockpatch) installed.
- Please read the information on the driver floppy disk about this patch.
- The faster the driver, the more important it is to fix the Falcon
- SCSI/DMA hardware."
-
-
- Well folks, that's it for this time around. Tune in again next week,
- same time, same station, and be ready to listen to what they are saying
- when...
-
- PEOPLE ARE TALKING
-
-
- =~=~=~=
-
-
-
- ->In This Week's Gaming Section - 'BattleSphere' Hopes Alive!
- """"""""""""""""""""""""""""" Hasbro to Make Jaguar Open Platform!
- JagFest '99 Update! Mickey Goes 3D!
- Mobile Gaming! And much more!
-
-
-
- ->From the Editor's Controller - Playin' it like it is!
- """"""""""""""""""""""""""""
-
-
-
- The biggest news of the week is the unofficial announcement that Hasbro
- Interactive is going to make the Atari Jaguar an open platform. What this
- means is that present and future Jaguar game programmers will have the
- ability to publish their games. Since the Hasbro buyout of Atari from JTS,
- there's been no game activity because of the inability of developers to get
- their games encrypted. That's about to end.
-
- How did this come about? Personally, I had doubts that Hasbro was going to
- do anything with regard to the Jaguar. Hasbro bought Atari primarily to get
- the rights to the classic games so they could be re-vamped and ported over
- to today's new machines, and future machines. But after hearing about the
- interview with Hasbro's Dana Henry, I thought there might be some slim
- chance something positive might happen.
-
- Over the recent past, Jaguar fans have been getting progressively crankier
- and impatient for news regarding their favorite game console. And they were
- also clamoring to see the release of BattleSphere, the long-awaited game
- from 4-Play. This led to letter campaigns, e-mail campaigns, and other
- forms of "protest" in attempts to convince Hasbro Interactive to provide the
- encryption tools to enable 4-Play to publish Battlesphere.
-
- While I believe that the overall intent of these campaigns was positive,
- impatience led to many "nasty-grams" which certainly could have no
- productive results. Another negative part of this is that people were
- writing to Tom Dusenberry, the CEO of Hasbro Interactive. Did people really
- think that the CEO of a Fortune 500 organization was going to take the time
- to listen and respond? He may have read a few letters and e-mails, but I
- can almost guarantee that once these messages got "hot", he ignored them
- from that point on.
-
- What I think did help were the well-written, well-intentioned letters to
- people like Mark Goodreau and others. Add to that, perhaps, with a personal
- visit to Hasbro headquarters in Massachusetts by the folks who are
- sponsoring the Classic Gaming Expo - Keita Iida and John Hardie, and maybe
- they convinced these people there was some good to be gained by making some
- concessions with regard to the Jaguar. Whatever it was, the good news has
- for Jaguar fans has finally happened.
-
- Elsewhere in this issue you'll see the announcement made by John Hardie, and
- some relevant reaction. You'll also see a message from a member of 4-Play
- that displays the frustration most have felt up to this point, as well as a
- non-verbatim response from Hasbro's CEO just a few days prior to the good
- news. This message shows the frustration felt by Hasbro and the result that
- almost became a reality. In the end, constructive persistence paid off.
- Now I have something to look forward to for my Jaguar!
-
- Until next time...
-
-
-
- =~=~=~=
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Game Boy Color Impacts First Quarter Sales
- Release Triggers Surge in System and Software Sales
-
-
- In the first full quarter since Nintendo's Game Boy Color release, system
- sales shot up 228 percent in units and a staggering 336 percent in revenue,
- according to PC Data, Inc.
-
- Of the total Game Boy systems sold in the first quarter of 1999 (Q1-99),
- 68.5 percent of sales came from the Game Boy Color system, while the
- standard black and white system accounted for the remaining 31.5 percent.
- In the three-month period prior to the launch of Game Boy Color (August
- 1998 through October 1998), the standard black and white Game Boy system
- unit sales increased 17 percent over the same three-month period of 1997.
-
- ``Game Boy certainly has plenty of life left in it," said Matt Gravett, PC
- Data's video games coordinator. ``Considering that Sony's Playstation and
- Nintendo 64 collectively achieved less than 11 percent growth, Game Boy's
- 17 percent increase prior to the launch of the Game Boy Color provides
- ample evidence that it is indeed the most successful and enduring franchise
- in video game history."
-
- Benefiting from the Game Boy Color platform release, software sales in
- Q1-99 increased 200 percent and 265 percent in units and revenue,
- respectively, over the same period of 1998. Lending to this dramatic surge
- in software sales are the two versions of Nintendo's Pokemon, which made up
- 33 percent of all Game Boy software units sold thus far in the first
- quarter of 1999.
-
- Of the 100 top-selling Game Boy titles, 31 of the 36 Game Boy Color titles
- made the list. Of the 30 top-selling Game Boy titles, 19 were Game Boy
- Color titles. 41 percent of the sales came from 36 Game Boy Color titles,
- while the original Game Boy software accounted for the remaining 59 percent
- in Q1-99.
-
-
-
- Disney Interactive and Nintendo Agreement Debuts Mickey Mouse In 3D
-
-
- Disney Interactive, Inc. and Nintendo of America Inc. today announced a
- worldwide agreement for Nintendo to publish a portfolio of games for the
- N64 and Game Boy Color systems.
-
- As part of the announcement, Disney's premier character Mickey Mouse will
- make his first 3D appearance in two games for the N64 platform.
-
- The Mickey products, a 'Mickey Racing' title (Game Boy Color), a 'Disney
- Racing' title (N64 and Game Boy Color) and a 'Mickey Adventure' title (home
- console and Game Boy Color), will be created by award-winning developer
- Rare Ltd., and are scheduled for release during the holiday seasons of
- 1999, 2000 and 2001, respectively.
-
- Rare's work has won universal acclaim for titles like the Donkey Kong
- Country series, Diddy Kong Racing, Banjo Kazooie, and the winner of the
- first-ever `Game of the Year' award from the Academy of Interactive Arts
- and Sciences -- GoldenEye 007 for the N64.
-
- ``We are thrilled to introduce Mickey to an entirely new audience by
- combining his global popularity with the innovative technology that the
- Game Boy Color and N64 platforms have to offer," says Jan Smith, Disney
- Interactive's senior vice president and general manager. ``Our relationship
- with Nintendo and Rare will create the most exciting and immersive Mickey
- gaming experience ever."
-
- ``The incomparable ability of Rare to create interactive magic is about to
- be integrated with the incomparable appeal of Mickey Mouse," says Howard
- Lincoln, chairman, Nintendo of America. ``The results will broaden the
- appeal of video gaming to an ever-widening number of households around the
- world."
-
- Also, as part of the agreement, Disney Interactive will develop multiple
- titles for the Nintendo Game Boy Color platform. The release of the titles
- support two key development strategies for Disney Interactive: targeting
- the girls software market, and creating games which tie to major video
- releases from Buena Vista Home Entertainment. Scheduled for a Fall 1999
- debut are the first two titles, 'Beauty and the Beast' and 'Alice in
- Wonderland,' which focus on the emerging girls games market.
-
- This relationship complements Disney Interactive's global platform strategy
- of partnering with leading video game companies, and top-tier developers,
- to bring its beloved characters to the burgeoning children's video game
- market.
-
-
-
- Acclaim To Debut Comedy Central's 'South Park' On The PlayStation
-
- Help Kyle, Stan, Cartman and Kenny Save South Park This Summer!
-
-
- Acclaim Entertainment, Inc., a leading worldwide interactive entertainment
- company, today announced that its top-selling South Park action game,
- currently available for the Nintendo 64 and PC, is under development for
- the PlayStation.
-
- ``Acclaim's South Park has been one of our top-selling games since its
- release this past December," says Peter Roithmayr, Vice-President, Video
- Games Division, Electronics Boutique. ``With its success on the N64, we
- expect that the PlayStation version also will be incredibly popular."
-
- South Park for the PlayStation is being developed by Appaloosa Software and
- will ship to store shelves this summer. To date, South Park for the N64 has
- shipped nearly one million units worldwide.
-
- South Park for the PlayStation is a hilarious, action-packed adventure
- game, that was developed with the input of the show's creators, Matt Stone
- and Trey Parker. Similar to the N64 and PC games, South Park unfolds in
- five episode-based, single-player adventures. Gamers can choose to play as
- Kyle, Stan, Cartman or Kenny in single player mode, or select among a host
- of 20 South Park characters when engaged in multiplayer mode. The storyline
- begins when a mysterious comet, visible every 666 years, is discovered to
- be heading right for the quiet little town of South Park and causing all
- sorts of mayhem. It is up to Kyle, Kenny, Cartman and Stan to save the day
- and bring peace to South Park using a host of gadgets including a Cow
- Launcher, Sniper Chicken, snowballs, Terrance and Phillip dolls, and
- everyone's favorite - Mr. Hankey, the Christmas poo. Along the way, players
- encounter all of South Park's classic characters - Mr. Garrison and Mr.
- Hat, Mephisto, Chef and more. South Park also features custom voices
- recorded specifically for the game by Matt Stone, Trey Parker, Mary Kay
- Bergman and Isaac Hayes.
-
-
-
- Square Soft Releases EHRGEIZ for the PlayStation Game Console
-
- New Fighting Title Offers Variety of Action/Adventure
- and Role Playing Game Elements
-
-
- Square Electronic Arts L.L.C. (Square Electronic Arts), the exclusive
- publisher of all Square Soft products in North America, today announced
- that it shipped EHRGEIZ, an arcade-quality fighting game with
- full-featured role playing elements. EHRGEIZ includes multiple fighting
- arenas, over 10 playable characters, mini games within the game, and a
- full-featured, stand-alone role playing game (RPG). EHRGEIZ is available
- on the PlayStation game console.
-
- EHRGEIZ is a hand-to-hand and weapons-based combat game that offers
- countless fighting combinations, played out in 11 different arenas
- including an airship, a train and a coliseum. Many arenas feature multiple
- levels that provide challenging confrontations along the way. One or two
- players select an arena and battle it out as any one of the title's
- playable characters.
-
- EHRGEIZ offers an array of characters of various ages, sexes, nationalities
- and special fighting abilities. For instance, Yoko Kishibojin, nicknamed
- ``Yoyo Yoko," is a 17-year-old skilled in the use of a yo-yo and martial
- arts. She uses both to overpower her opponents. Han Daehan is a
- 23-year-old action movie star from Korea. He uses his artificial leg to
- fire missiles at his unsuspecting opponents. EHRGEIZ also includes six
- guest characters from the award winning FINAL FANTASY VII game. They
- appear in the EHRGEIZ Championship Tournament after being mysteriously
- summoned from the FINAL FANTASY VII world. Players must meet certain
- conditions in order for some of these special characters to appear. The
- three immediately playable characters are Cloud Strife, Tifa Lockhart and
- Sephiroth.
-
- EHRGEIZ offers an appealing ``anything goes" method of play, allowing
- players to move their characters freely in all directions, regardless of
- where their opponent is located. Square also added an additional layer of
- fast-paced fighting action with a Brand New Quest Mode. Renowned for its
- role-playing prowess, Square producers have included a full-featured RPG
- mode that provides the adventure and story aspects expected in a
- stand-alone RPG. During the EHRGEIZ Championship Tournament, an
- archaeologist named Koji Masuda finds his way to ancient ruins that hold
- the secret of immortality. His destiny awaits him as he descends into the
- depths of a dungeon. Searching for the spring of eternal life, Koji is
- drawn through the dungeon, entering a foreign dimension with remnants of
- ancient memories.
-
- There are two methods of play in the Brand New Quest Mode. Normal Mode
- allows two players to explore the dungeon one at a time while Hard Mode
- allows one player to explore the dungeon with no option of returning to the
- village. In the village, the player can get information and purchase and
- sell weapons, armor and other items needed to continue the journey. Items
- continue to become available as the player progresses through the game.
- The Brand New Quest Mode features randomly created dungeon layouts,
- increasing replay value.
-
- The main fighting mode is complimented by four mini games that can be
- accessed through the main menu. The mini games are: Battle Panel, an
- Othello-style strategy game; Battle Beach, a foot race that requires fast
- button pushing; Battle Runner, a foot race that takes place inside an
- arena; and Infinity Battle, a fighting game that requires endurance.
-
- EHRGEIZ ships today and is available for approximately US $40. It carries
- an ESRB rating of ``Teen," and will be available in all leading outlets
- throughout North America.
-
-
-
- Acclaim Announces Turok: Rage Wars for Nintendo 64
-
-
- Acclaim Entertainment, a leading worldwide interactive entertainment
- company, today announced the next installment in the Turok legacy, Turok:
- Rage Wars. Due to arrive on store shelves this Fall, Turok: Rage Wars is a
- one-to-four player deathmatch-style, multiplayer-focused shooter for the
- N64 developed by Acclaim Studios' Iguana Entertainment.
-
- ``Turok: Rage Wars reinvents the multiplayer capabilities of the Turok 2
- engine to provide a fast and smooth deathmatch experience. Gamers can play
- cooperatively, alone in mission-based games, or in every-man-for-himself
- arena battles," says David Dienstbier, creative director at Iguana
- Entertainment in Austin, Texas. ``We've also added more of what Turok is
- famous for -- highly intelligent enemies and, of course, an arsenal of new,
- incredibly twisted weaponry. Our goal is to create a stellar deathmatch
- game you can play alone or with your friends."
-
- In Turok: Rage Wars, Turok is unknowingly thrown into a tournament to
- battle a malevolent array of creatures vying for control in the Lost Land.
- Gamers will have over 15 deathmatch levels to explore and several new
- characters to control including Adon, the Oblivion Deathguard, the
- Campaigner, and Lord of the Dead. Turok: Rage Wars' new features include a
- training mode, weapons with secondary fire functions, and a unique
- ``reward" system that enhances replay value. In the mission-based game,
- Turok: Rage Wars features a performance dependent mission tree with
- multiple game scenarios. The game will also feature extremely intelligent
- ``bot" AI that makes enemies perform as if they were controlled by actual
- people.
-
- Originally based on an Acclaim Comics' property, the Turok franchise has
- sold over three million units worldwide. Acclaim's latest release, Turok 2:
- Seeds of Evil, was recently inducted into Nintendo's million-seller
- Player's Choice program. Beginning in May, Turok 2 product will display the
- Player's Choice emblem and will retail for $39.99.
-
- Turok: Rage Wars is scheduled to ship this Fall. More information about the
- game will be available during the Electronic Entertainment Expo (E3) this
- May.
-
-
-
- Midway and WMS Launch Internet Coin-Op Game Locator
-
-
- Midway Games Inc. and WMS Industries Inc. this week launched a coin-operated
- game locator on Midway's web site, www.midway.com, to assist players in
- finding their favorite coin-operated games at locations around the world.
-
- Players can now quickly and easily identify locations featuring the latest
- Midway video games and WMS pinball games. Midway markets video games under
- the Midway and Atari brands and exclusively sells Williams and Bally brand
- pinball games for WMS' Williams Electronics Games.
-
- ``We are very excited to utilize the Internet to bring players and coin-op
- games together, around the world,'' said Mark Struhs, Vice President of
- Sales and Marketing for Midway. ``Midway.com gets tens of thousands of hits
- every week, and the game locator now directs this huge audience of players
- to locations where the latest coin-op games are offered in their area. It
- also provides free exposure to locations operating coin-op games."
-
- The game locator is accessible at www.midway.com, or directly at
- www.midwayarcade.com/locations. It has a built-in feature that allows
- visitors to quickly and easily submit new locations. The locator database
- is updated every business day, allowing almost immediate Internet exposure
- for locations operating Midway and WMS games.
-
- ``We designed the locator database to provide accurate, up-to-date data for
- players to find the industry's hottest coin-op games," said Struhs. ``We
- rely on submissions from locations and players, and we know it's important
- that their submissions are quickly processed and posted. So far, the
- response has been very strong and dozens of players are submitting games
- the first day they hit a location."
-
- The game locator currently includes the four latest Midway coin-operated
- video games: CarnEvil, NFL Blitz '99, Hydro Thunder and NBA Showtime: the
- NBA on NBC. It also includes Revenge from Mars, the revolutionary new WMS
- pinball game. Revenge from Mars is the first game to utilize the new
- PINBALL 2000 technology. It will be available at locations across the
- United States this week.
-
-
-
- Visteon and Nintendo Combine for Powerful
- Fun-On-the-Run Mobile Entertainment
-
-
- Guaranteed to provide miles of smiles during long or short summer trips,
- the Visteon Rear Seat Entertainment System will be available Friday through
- new cars dealerships nationwide. The unique mobile video system can fit
- into all new minivans and sells for a suggested retail price of $1,499
- which includes installation and a Nintendo 64 game system.
-
- (Photo: http://www.newscom.com/cgi-bin/prnh/19990506/DETH030 )
-
- The Visteon Rear Seat Entertainment System is the only entertainment unit
- of its kind that comes with a Nintendo game system. The system is loaded
- with the highest quality features consumers have been asking for,
- including:
-
- * High-quality resolution 6.4" LCD automotive grade screen offering
- clarity in all types of lighting conditions, and durability through
- rough in-vehicle environmental conditions.
-
- * VHS videocassette player.
-
- * Superior design with a hidden, flip-up screen for theft deterrence and
- a smoother interior appearance.
-
- * Floor-mounted console, with storage and cup holders, creates the look
- and feel of an original equipment accessory.
-
- ``The Visteon Rear Seat Entertainment System takes both long-distance
- traveling and around-town commuting to a whole new dimension," said David
- Peace, vice president of Visteon Global Aftermarket Operations. ``The
- system is designed to help kids battle back seat boredom allowing them to
- play video games and watch their favorite movies. Best of all, Rear Seat
- Entertainment provides peace of mind for the parents who can better
- concentrate on the road ahead.
-
- ``This is an exciting innovation in mobile electronics and having Nintendo
- partner with us was the icing on the cake. Nintendo has built an extremely
- popular and respected brand name in the entertainment industry and the
- ability to offer a Nintendo 64 game system certainly enhances the Rear Seat
- Entertainment System's consumer appeal."
-
- On new minivans, the Rear Seat Entertainment System can be installed by a
- dealer the same day and comes with the same-as-vehicle warranty. In
- addition, the cost of the system can be amortized, allowing buyers to
- spread out the payments with the vehicle purchase.
-
- The system can also be retrofitted on minivans built in 1994 through
- present. The warranty for retrofitted units is one year from the time of
- installation.
-
- ``We conducted focus group research with consumers and listened to what
- they were looking for in a mobile entertainment system," Peace added.
- ``The test results proved overwhelmingly optimistic, reassuring us that we
- developed a system with features consumers want."
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- Jagfest'99 Contest, June 18, 1999
-
-
- From: walter day <twingalaxies@lisco.com>
-
-
- Dear Atari Jaguar, Lynx and 2600 player,
-
- Please see below a news release for Jagfest '99. All the contest scores
- resulting from Jagfest '99 will be included in the 2nd edition of Twin
- Galaxies' Official Video Game & Pinball Book of World Records. The
- event is scheduled for Rochester, Minnesota on Friday, June 18, 1999.
-
- For more info on this event, go to these links:
-
- http://jagfest.atari.org
- http://www.twingalaxies.com
-
- For more information on the Book of Records, here is amazon.com's
- description:
-
- http://www.amazon.com/exec/obidos/ASIN/1887472258/qid%3D911360138/
- sr%3D1-1/002-4244619-5922232
-
- Here is the news release:
-
- CONTACT: Carl Forhan, 1-507-288-5369, http://jagfest.atari.org
- CONTACT: Walter Day at 1-515-472-3882, twingalaxies@lisco.com
-
- For Immediate Release: May 1, 1999
-
- Jagfest '99 to Draw Atari Gameplayers to Rochester, Minnesota for
- Displays and Contests Slated for the Book of Records
-
-
- ROCHESTER, MINNESOTA -- Video game buffs from around North America will
- gather in Rochester, Minnesota on Friday, June 18, 1999 to pay their
- respects to gaming history's most revered icon: the Atari home game
- system -- famous for the Atari 2600, Jaguar and Lynx consoles.
-
- Billed as Jagfest '99 -- in honor of the Atari Jaguar game console --
- the event may be the Midwest's premiere public celebration of the Atari
- game console's contribution to the popular culture of the 1980's.
-
- Displays, dealer's tables and tournaments will mark the day's activities.
- Featured among the competitions will be contests that promise the players
- the chance to win a berth in next year's edition of Twin Galaxies' Official
- Video Game & Pinball Book of World Records which is the official record
- book for the worldwide video game and pinball industries.
-
- Sponsored in part by Go Atari, Hozer Video Games, Jerry G. Classic Gold
- Video Games, Hardysoft and the Atari Video Club, the show is scheduled for
- Friday, June 18, 1999, from 10:00am to 10:00pm at the Holiday Inn South,
- 1630 South Broadway, Rochester, MN 55904 (507)288-1844. Admission for
- adults is $10 in advance or $12 at the door. Ages 6-12 admission is $3
- and ages 5 and under are admitted free. Among its featured activities
- are the unveiling of newly-created Jaguar and Lynx titles as well game
- cartridges awarded as prizes.
-
- Walter Day, chief scorekeeper at the Twin Galaxies Intergalactic Scoreboard
- an organization that tracks high scores for the worldwide video game and
- pinball industries, believes the Jaguar is one of the most fiercely
- contested game system for high score laurels. Day says: Jagfest '99 has
- become an overnight phenomenon as a result of publicity gained through the
- Internet. Therefore, we have chosen Jagfest '99 as an official contest site
- for gathering high scores for the next edition of the official Book of
- Records, simply because many of the top players seem to be coming.
-
- The event, now in its third year, has been elevated to new heights by
- Carl Forhan of Songbird Productions, a Rochester engineer and part-time
- video game designer who splits his time between programming new game titles
- for the Atari platforms as well as working his day job and leading the
- music team at Rochester's New Life Worship Center, a contemporary Christian
- church. Forhan notes the Jaguar's undying popularity as he points out that
- the Atari Jaguar is the original 64-bit system. He says: "It's incredible
- how supportive Jaguar fans continue to be, despite the fact that newer and
- more powerful game systems continue to emerge. I'm proud to be supporting
- the Jaguar and the Lynx, and I know the Atari fans appreciate these new
- games as well."
-
- Even without major corporate sponsorship from manufacturers or magazines,
- Jagfest '99 is coming to life through the united efforts of Jaguar fans
- everywhere and is generating a new wave of excitement for electronic gamers
- throughout the nation.
-
- The Twin Galaxies Intergalactic Scoreboard, based in Fairfield, Iowa,
- has been keeping score for the world of video game and pinball playing
- since 1982 and monitors the highest scores on all home and arcade video
- games, PC-based games and pinball. Its most well-known product is the Twin
- Galaxies' Official Video Game & Pinball Book of World Records⑦which is a
- 984-page book containing 12,416 scores from players in 31 countries
- compiled between the years 1981 and 1997.
-
- For contest information, contact Walter Day at (515)472-3882 or go
- to http://www.twingalaxies.com. Or call Carl Forhan at (507)288-5369 or
- go to http://jagfest.atari.org
-
-
-
- From Jaguar Interactive II
-
-
- Hasbro says **** off
-
-
- Posted by BattleSphere Bob (209-239-197-25.oak.jps.net) on April 30, 1999
- at 18:34:43:
-
-
- Well, this week we engaged Hasbro CEO Tom Dusenberry in a futile attempt to
- clear the encryption hurdle. Nothing good came of it, but I thought you
- guys would like to know some of what he said.
-
- On the subject of games for the jaguar, Tom says:
-
- "I suggest that we inform Jaguar fans to move on and start playing on a new
- system. We are very pleased and proud to own the great Atari franchise and
- library of action games."
-
- On the subject of Dana Henry's supposed team working on the encryption
- problem, Tom said:
-
- "I am not aware of any pending Jaguar licensing deal and probably will not
- support it."
-
- And finally, the moment you've all been waiting for, Tom Dusenberry's
- official view on BattleSphere:
-
- "I will not do Battlesphere because we own it and we will not let a game go
- without our approval and I do not want to waste the time and resources on a
- obsolete system."
-
- Suits, ya gotta love 'em...
-
-
-
- Jaguar Interactive II
-
-
- Message from Hasbro!
-
-
- Posted by John Hardie (bd1-pub.hofstra.edu) on May 05, 1999 at 15:31:53:
-
-
- Well,
-
- Since I'm still suffering from the effects of the Chernobyl Virus I figured
- I'd post this here and let someone else cross-post it to the newsgroups.
-
- I got a call from Mark Goodreau at Hasbro Int. today giving me the o.k. to
- pass along the following information. Hasbro will be announcing in a few
- days that they are declaring the Jaguar an "open" platform. What this means
- is that they are giving permission to any present and FUTURE jaguar
- developers to create games for our favorite system. This also means they
- are giving permission for this software to be encrypted. The full details
- will be made available shortly.
-
- Before anyone gets full of themselves and thinks that they forced Hasbro
- into doing this with all their whining and nonsense talk about protests and
- boycotts, let me assure you that it was their intention all along to work
- out a solution such as this. Hasbro is a people company and tries to make
- their customers happy whenever possible, even when it's only a small
- minority of about 500 people.
-
- I hope all the rabble-rousers that were screaming for a boycott will show
- their support when this happens by buying an extra Hasbro-made product.
-
- John Hardie
- Atari Gaming Headquarters
- www.atarihq.com
- editor@atarihq.com
-
-
-
- Jaguar Interactive II
-
-
- The latest news from 4Play
-
-
- Posted by (dynamic13.pm01.santa-cruz.best.com)
- on May 06, 1999 at 14:21:58:
-
-
- Well, Mark Goodreau and Scott talked this morning, and Scott left to pop
- into work right afterwards and evidently didn't have time to post (I, on
- the other hand, am in the Zone or something doing intense Nuon hacking)
-
- We have nothing in writing yet, but yes, this really does appear to be true
- -- Scott didn't give details but evidently Mark was extremely pleasant and
- says we should have the official go-ahead .
-
- Personally I'm happy about this for two reasons: First, I've been a
- juvenile diabetic for 26 years and contributing to JDF will feel good!
-
- Second, my site is getting TV coverage very soon and I'd planned spawn an
- encryption write-in campaign the day the segment aired, so we might get
- more letter-writers. I was nervous about this, though, and am pleased to
- find that Hasbro's being so helpful.
-
- Note: I just reread the first paragraph and realized that some people are
- going to think that I'm working on some 4Play game for Nuon. No, I'm
- actually a VM Labs employee as of mid-March, working on something quite
- different and also very cool.
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Feedback! - Colorado Tragedy 'Blame Debate' Continues
-
-
-
- From: "dlormand@aztec.asu.edu"
- To: "dpj@delphi.com"
-
- Subj: Game Developer Responsibility
-
-
- Hi, Dana,
-
- I am a "regular" reader (got all nine issues) and committed Atarian. I'm
- really not much of a gamer, but I've played "Doom", and a similar game
- "Half-life" on a friend's peecee. I am also a lay youth minister at my
- church, so I hear what kids are into, and I've been to more amusement
- arcades than I can count, with "Mortal Kombat" and "Tekken" and "Area 51"
- and all that. Plus, I was an avid Dungeon and Dragons player in my teen
- years, and feel I gave a good account of myself as a Dungeon Master. I
- say all that to propose I can see both sides of the issue.
-
- I am aware that video games, and FRP games, have a limitation in that they
- pretty much HAVE to incorporate violence and action to be real "adventures".
- I certainly tried to put more art and fantastic stuff into my D&D games,
- but they just wouldn't work without battles with orcs, etc. You can't sell
- very many "Candyland" video games, either.
-
- I also mostly agree with you that video games *by themselves* cannot drive
- these disconnected young people to psychopathic acts. Most people that
- play video games and watch typical movies do not acquire an "assault rifle"
- and start blasting their neighbors, and certainly kids that immerse
- themselves in "trenchcoat mafia" style hatred are suffering from more
- profound family problems that could largely be remedied by your advice to
- parents to "be part of their life ... give 'em a hug often, and tell them
- that you love them".
-
- At the same time, though, I dislike seeing you implicitly making the old
- argument that media (including video games, movies, and TV shows) have no
- influence on our thoughts and behaviours. It just doesn't work for TV
- producers to defend their lousy programming as "not affecting young people"
- and at the same time take billions of dollars for advertising aimed
- squarely at that very audience. The same goes for video game developers
- who defend graphic death and gore, and then work up ever more outrageous
- game effects intended to attract young buyers.
-
- We are talking responsibility. Parents DO need to take responsibility for
- reinforcing positive influences in their children's lives. But video game
- developers also need to take responsibility for reinforcing negative
- influences, and trying to dodge the blame and going on with business as
- usual just doesn't work.
-
- A more productive line of thought would be to figure out where the line
- should be - is it really okay for characters to have their spines ripped
- out, or fall helplessly down a pit onto spikes? - and why the line should
- be there. Some game effects may be "cool", but not responsible.
-
- David Ormand
- Tucson, Arizona
- TI-99/4a & 1040STfm (4MB, ZIP, CD-ROM)
-
-
- David,
-
- First of all, thanks for your letter. Secondly, you make some very good
- points; and your opinion is shared by many.
-
- I don't think I ever made a blanket statement that the media, of all types,
- has no influence on our thoughts and behavior. We're influenced one way or
- another by everything that we come into contact. The degree of influence
- varies from one person to the next.
-
- What I will debate, and it's all speculation on anyone's part, is the part
- of our society which will attempt to use the tragedy in Colorado to boost
- their own various agendas. The anti-gun people, the anti-sex-in-movies
- people, the anti-violence-in-videogames people, the anti-violence-in-music
- people, the bring-back-family-values people, the anti-suggestiveness-on-
- television people,and many other so-called zealots of the world. Many of
- these alleged well-intentioned people are part of the problem, in my
- opinion.
-
- This is not to say that all of the above characteristics shouldn't be
- considered. But I think there should some responsibility taken by parent;
- certainly the media also has to take an active role.
-
- The question remains: to what degree of responsibility do we assign to each?
- Parents need to take a proactive role in teaching their children right from
- wrong. And the media needs to stop over-sensationalizing violence.
-
- Also, one problem I see from all of this is that if the media plays such an
- integral role in all of this, why isn't there more violence? You and I play
- video games but I don't believe either one of us has any plans, influenced
- by Doom and the like, to go out and take fantasy out into the real world and
- act it out. The same can be said of the other forms of media.
-
- And how do we blame every historical act of violence? Certainly you'd
- agree that video games and the rest of the specified media is a relatively
- new venue. Look throughout history; you don't have to go back far. Hitler,
- the Cambodian killing fields, Jack the Ripper, the Boston Strangler, the
- mobster era, etc. What's society's excuse/blame for them?
-
- Everyone is looking to pin the blame _on_ something rather than take
- responsibility as a society. We're a violent race. Not something I enjoy
- stating, but history bears it out. And it's getting worse. Victims are
- getting younger; the perpetrators of these atrocities are also.
-
- What's worse is these kids in Colorado were intelligent. What made them
- snap like this? The answer likely died with them. According to reports,
- they were 'good' kids. They were 'normal' kids. We had the jocks just like
- they did. We had the "in-crowd" like they did. We had the "geeks" and
- "nerds" like they did. We had the "long-hairs" like they did. We coped in
- whatever clique we belonged to and didn't kill our classmates because of the
- "differences"! I was born during the Korean War and went through the Viet
- Nam years like everyone else of my generation, and later wars. What's the
- difference? Changes in society? Technology?
-
- I think the answers, and more, can be found more in ourselves rather than
- others. More in what we do rather than what we play, read, or watch. With
- little or no guidance, we're lost. My guess is that these teens in Colorado
- had too much time on their hands, and not enough guidance. Mixed with other
- influences, their fantasy became reality.
-
- As to where we draw the line with regard to violence in video games, I have
- no idea. Game programmers are probably looking for ways to make their games
- better, and different, than their predecessors. No one will pay big money
- (and games today are not cheap!) for games which appear similar: find bad
- guys, kill bad guys, game over. While the game should present itself with a
- theme and solution (most games result in a win/lose scenario), most people
- also want to have fun getting there. Zapping aliens was fun for most
- people, but after awhile, they wanted variety. End result: bigger and
- better weapons which resulted in bigger and "better" results.
-
- Does the game need more violence, more gore? Certainly not. But it's
- there. I don't see a good way to make a determination of where to draw the
- line. And even if such a line were able to be drawn, kids will still have
- access to violent games via the internet and other means. _If_ you could
- control violence in commercial games, you's never be able to control those
- released as freeware, etc.
-
- I still think that it's the responsibility of the parents to guide their
- children - in all facets of life. When I was young, I used my imagination
- for a lot of my "play time"; today, imagination has been replaced by
- technology. Parents need to adapt, and take charge. It's not a "cure-all",
- by any means. No matter how much good we've done for our children; no
- matter how good our children appear to be, we'll still have a few like those
- in Littleton. It's a sobering thought.
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
- Bangladeshi Student Says Can Cure Chernobyl Virus
-
-
- A Bangladeshi student said Sunday he had invented a software program that
- can quickly revive computers crippled by the ``Chernobyl" virus.
-
- Monirul Islam Sharif, a student in Dhaka University's Computer Science
- department, has called his invention "MRECOVER" after his name and plans
- to post it on the Internet.
-
- He told Reuters he had successfully applied it to cure more than one
- computer plagued by the Chernobyl virus -- also known as CIH -- that struck
- worldwide on April 26.
-
- Up to 15,000 computers in Bangladesh were disabled and had their memories
- and data wiped by the CIH attack, computer users and dealers said.
-
- ``A friend had asked me to do something to help recover his lost data
- following the CIH attack," the 21-year-old Sharif said.
-
- ``I found that my formula was able to recover his lost data. I tried once
- again with another damaged Hard Disk Drive (HDD) and applied the same
- formula, which also worked."
-
- Chen Ing-hau, a 24-year-old Taiwanese information engineer now serving
- mandatory military service, has claimed responsibility for the computer
- havoc, admitting his involvement in creating the CIH virus.
-
- CIH hit hardest in countries with weak anti-virus defenses, gumming up
- hundreds of thousands of computers in South Korea, Turkey, China, India,
- Bangladesh, the Mideast and elsewhere.
-
- Sharif said: ``By applying my software it takes only a few minutes to
- recover the lost data. It can retrieve data much more quickly and
- efficiently than any of the other customized software of multinational
- computer giants available on the Internet."
-
- Born in England in 1977, Sharif also went to school there in his early
- years.
-
- Dr Rafiqul Islam, a professor in the Department of Applied Physics and
- Electronics at Dhaka University was enthusiastic about Sharif's
- virus-busting program.
-
- ``With his software you can recover lost data within a few minutes...while
- it takes hours by others," he said.
-
-
-
- Catching Hackers Becoming Easier
-
-
- They never unmasked the hacker responsible for Michelangelo, a famous
- computer virus that threw a scare into the high-tech world in 1992.
-
- But it took just days to identify the people believed responsible for two
- viruses that struck this year. Cybercops also had no trouble finding the
- man who allegedly posted a fake news story this month about a corporate
- merger that caused one company's stock to gyrate.
-
- In at least two of these cases, investigators used the digital footprints
- that every user of the Internet leaves behind to trace the source of the
- trouble.
-
- While this may force virus writers or hoaxers to think twice before they
- strike, it also shows how easy it is for anyone - a government investigator
- or a skilled salesperson - to follow your every online move.
-
- ``The same technology that tracks individuals is used to solve crimes and
- vice versa," said Ari Schwartz, a policy analyst for the Center for
- Democracy and Technology, an Internet civil liberties group in Washington.
- ``It's melded into one kind of surveillance technology which could lead to
- an erosion of privacy."
-
- Actually, there's nothing all that complicated about how the law enforcers
- crack a case on the World Wide Web. In fact, it's similar to the way
- telephone records are used by investigators.
-
- The online accounts that most people use to roam the Web or send e-mail are
- assigned a unique stamp, or ``Internet protocol address," that helps
- direct the exchange of data between a Web site and its visitors.
-
- Those IP addresses leave digital footprints that - unfortunately for the
- ill-intentioned - don't get wiped out as easily or quickly as a trail of
- bread crumbs.
-
- Little is known about Chen Ing-hau, the 24-year-old Taiwanese man
- identified on Thursday as the author of Chernobyl, a virus that crippled
- hundreds of thousands of computers this week. But IP addresses were clearly
- pivotal in tracking down the alleged merger hoaxter, Gary Dale Hoke.
-
- The 25-year-old North Carolina man was arrested two weeks ago after he
- allegedly posted a fictional story April 7 saying his employer, PairGain
- Technologies, was about be taken over by another company. The false report
- caused PairGain's stock to rise sharply, then fall after the hoax was
- uncovered.
-
- Hoke, officials said, attempted to conceal his identity with pseudonyms and
- fake e-mail addresses, but was identified through an IP address. He was
- charged Friday with five counts of securities fraud, punishable by up to 50
- years in prison and $5 million in fines.
-
- IP addresses were also used to track down David L. Smith, a 30-year-old
- network programmer from New Jersey accused of creating the Melissa e-mail
- virus with a stolen America Online account.
-
- Melissa, allegedly named after a topless dancer in Florida, appeared on
- March 26 and spread rapidly around the world, clogging e-mail accounts and
- shutting down computer networks worldwide.
-
- But IP addresses weren't the only clues used in the Melissa investigation,
- and that's what troubles privacy advocates.
-
- The main difference in the Melissa investigation was the use of a serial
- number embedded in documents written with the popular program Microsoft
- Word.
-
- ``We could go around society with tattoos on our forehead and cameras
- everywhere, but most people wouldn't like that. But that's what these
- serial numbers do," said Schwartz, whose organization has filed a federal
- complaint over a similar serial number embedded in Intel's new Pentium III
- computer chip.
-
- ``Law enforcement has a lot of tools out there to find out who these people
- are. We want them to find crooks," Schwartz said.
-
- ``But when we make technology, do we want technology that brands
- individuals, that's puts our serial numbers everywhere as we visit? There
- has to be some sense of anonymity online."
-
-
-
- Evacuation Disrupts Deposition In Microsoft Case
-
-
- Testimony in the Microsoft antitrust case was disrupted temporarily
- Friday when the U.S. Federal Courthouse in San Francisco was evacuated for
- a bomb threat.
-
- Sun Microsystems Inc.'s Michael Popov, vice president and chief operating
- officer of staff operations, was being deposed in a partially closed
- session after being subpoenaed by Microsoft, to give more details about
- Sun's strategic marketing and development agreement with America Online
- Inc.
-
- When AOL announced a deal to buy Netscape Communications Corp. in November
- for $4.2 billion, it also announced an alliance with Sun. AOL's deal with
- Sun includes plans to develop an ``end-to-end" solution for electronic
- commerce, plus other products including a new Internet browser.
-
- In a deposition earlier this week, Microsoft lawyers tried to show that AOL
- and Netscape delayed that announcement of their merger for several weeks,
- and that discussions were active in August and September, a few weeks
- before the Microsoft antitrust trial began in early October. The talks went
- on a hiatus and then picked up again in mid November.
-
- ``The point is, when (Netscape CEO Jim) Barksdale testified about browser
- and browser share, if he had talked about the deal, it would have changed
- the dynamic of any cross examination we would have done," said a Microsoft
- spokesman.
-
- The entire building in downtown San Francisco was cleared out for about an
- hour before the building was reopened at around noon PDT (1500 EDT). The
- deposition resumed at about 1230 PDT (1530 EDT) and was still closed to the
- press because of the confidentiality issues.
-
- The proceedings have been held partly behind closed doors in U.S. District
- Court in San Francisco over objections of news organizations barred from
- the proceedings. Microsoft was deposing Popov about certain elements of
- Sun's agreement with AOL that Sun said disclosed confidential product
- information.
-
- ``At this point we are just trying to learn the facts," said Richard
- Pepperman, an attorney for Sullivan and Cromwell, which is representing
- Microsoft. ``It's too early to say our strategy is x, y and z," he said
- when asked what Microsoft hoped to gain from the deposition of Popov and
- the remaining depositions.
-
- Pepperman said that so far, one of the most interesting things he had
- learned from the deposition was that Popov said that AOL would be
- responsible for the development of the new browser, in answer to a question
- about a reference in the marketing agreement between the two companies.
-
- The Microsoft trial adjourned in February until at least May 10, but the
- company requested depositions to help defend it against allegations that it
- used monopoly power to compete unfairly.
-
- Reuters and other news organizations had brought action to open the
- depositions under a special federal law governing antitrust cases brought
- by the federal government.
-
- Earlier last week, thousands of pages of past depositions were being opened
- to the public.
-
-
-
- Last Microsoft Witnesses Identified
-
-
- Six final witnesses in the Microsoft antitrust trial will include an
- executive for IBM and two economists - one for each side - who stumbled
- through parts of their earlier testimony, people close to the case said
- Monday.
-
- The witnesses will take the stand during the trial's rebuttal phase, an
- important opportunity for each side to refine their courtroom positions by
- trying to buttress the weakest parts of their arguments.
-
- ``You want to nail down those parts of your case," said Robert Litan, a
- former senior Justice Department official. ``You want to make sure any
- potential weaknesses are cleaned up, tie up loose ends."
-
- The biggest question remaining unanswered at midday Monday was whether the
- final witnesses would include Steve Case, the chairman of America Online,
- who recently engineered the nearly $10 billion purchase of one of
- Microsoft's chief software rivals.
-
- Microsoft argues that AOL's new alliance with Netscape illustrates that
- competition is thriving in the high-tech industry.
-
- U.S. District Judge Thomas Penfield Jackson earlier quizzed the
- government's economist about remarks that Case, of AOL, made in a newspaper
- interview denying plans to compete head-to-head with what Case called
- Microsoft's monopoly among computer operating systems.
-
- Suggesting the importance the judge assigned the issue, Jackson at the time
- made the newspaper clipping Court Exhibit No. 1 and pointedly asked
- attorneys for both sides: ``I take it there are no plans on the part of
- either party to call Mr. Case, is that correct, or that has not been
- decided?"
-
- The witnesses will include two economists who testified previously in the
- trial, Richard Schmalensee, a dean at the Massachusetts Institute of
- Technology and MIT's Franklin Fisher.
-
- Fisher, who testified for the government, slipped when he told Justice
- lawyer David Boies in January that Microsoft's behavior ``on balance"
- hasn't harmed consumers ``up to this point."
-
- Fisher caught himself moments later and amended his answer to explain that
- he believed the impact on consumers eventually will be felt.
-
- ``We will live, as it were, in a Microsoft world in which choices are the
- choices that Microsoft makes," Fisher said. ``I don't think that's good
- for consumers, but those effects have only just begun."'
-
- Schmalensee, who appeared for Microsoft, also stumbled on the stand, last
- January, when Boies confronted him with an essay Schmalensee wrote 16 years
- ago that appeared to contradict his testimony.
-
- ``My immediate reaction is, what could I have been thinking?" Schmalensee
- said, adding that the essay ``does not provide a good indication of my
- present views."
-
- Another government witness will be a mid-level manager at IBM Corp.'s
- personal computer division, one person close to the case confirmed Monday.
- He did not provide the witness' name.
-
- For the Justice Department and the 19 states suing Microsoft, a curious
- hole in its case has been the lack of any of the nation's computer makers
- among the lineup of witnesses arrayed against the software giant.
-
- Gateway Inc. Chairman Ted Waite, who heads one of the largest computer
- makers, will not be on the list although his name previously surfaced as a
- potential witness, an industry source said Monday.
-
- None of the government's 12 previous courtroom witnesses could directly
- support government claims that Microsoft, whose popular Windows software
- runs most of the world's personal computers, illegally wields its influence
- in ways that stifle competition in the high-tech industry.
-
- Instead of live testimony, the government used e-mail evidence and excerpts
- from videotaped depositions with some executives to bolster allegations
- that Microsoft sets prices for Windows among computer makers to reward its
- friends and punish its enemies.
-
- The trial has been in a lengthy recess since Feb. 26 and is not expected to
- resume before May 24.
-
-
-
- Microsoft E-mail Raising Questions
-
- A computer company in Utah suing Microsoft has unsealed e-mails to support
- claims suggesting the software giant intentionally looked for ways to make
- its smaller rival's product fail when used with early versions of Windows.
-
- Caldera Inc. contends Microsoft took steps during the late 1980s to ensure
- that some of the earliest versions of Windows wouldn't run using Caldera's
- DR-DOS operating system.
-
- The e-mails, along with sworn statements from Microsoft employees and
- others, were in a 188-page legal filing this week in federal court in Utah
- supporting Caldera's $1.6 billion antitrust suit against Microsoft.
-
-
-
- AOL Says Browser Share Not Factor In Netscape Buy
-
-
- An America Online Inc. executive testified Wednesday that his company
- believed the market for Internet browsers was ``dead" and had not weighed
- browser share in its $10.1 billion purchase of Netscape last year.
-
- Barry Schuler, who heads AOL's interactive services division, was
- questioned by Microsoft Corp. in an out-of-court deposition as the software
- giant seeks to defend itself from government antitrust charges.
-
- Microsoft has said repeatedly that the AOL-Netscape combination announced
- in November makes the accusations leveled by the Justice Department and 19
- states meaningless. And a Microsoft lawyer tried to get Schuler to admit
- that the deal was hidden from its trial that began in October.
-
- Schuler testified that his firm believed that browsers had dried up as a
- potential revenue stream and didn't see them as a major part of the deal.
-
- ``There was a lot of concern that the browser business was dead and we
- didn't want to evaluate the value of the deal based on browser market
- share," Schuler said under questioning.
-
- Schuler added that AOL believed stand-alone browsers had no commercial
- value once Microsoft decided to build its browser into the Windows program.
-
- The Justice Department and 19 states are trying to prove Microsoft abused
- its monopoly in the Windows operating system found on the vast majority of
- all personal computers by using it to gain advantage for its own Web
- browser over a version made by Netscape.
-
- Microsoft says the purchase of Netscape by the leading on-line service
- shows regulators should let the market do its work.
-
- Microsoft lawyer Steve Holley repeatedly asked Schuler about the timing of
- the deal and when the Justice Department was told about it.
-
- The antitrust trial began Oct. 19. Netscape and AOL were exploring the
- purchase in September but the deal was not announced until Nov. 24.
-
- Schuler said the deal happened in two phases. AOL did not become
- ``serious" until the period of Nov. 15-21, he testified.
-
- But Holley asked why AOL had brought investment bankers into the
- discussions in September if the discussions were not serious at that point.
-
- Holley asked Schuler if it was ``typical to have your investment bankers
- meet with investment bankers for the parties" they planned to acquire
- during the evaluation phase.
-
- Then Holley asked if Schuler knew of any other instance where AOL's
- investment bankers had talked with parties to be acquired during the
- evaluation phase.
-
- ``Not to my knowledge," replied Schuler.
-
- AOL also announced that a deposition by AOL Chief Executive Officer Steve
- Case has been delayed until later this month, instead of being held Friday.
-
- It is unclear when the antitrust trial itself will resume, but it may
- resume later this month.
-
-
-
- Microsoft May Have Missed Chance
-
-
- It was a simple question almost casually put to a software executive during
- his testimony in the Microsoft trial, but the answer he gave - and what he
- didn't say - may play a central role in the next phase of the case.
-
- Unaware of secret negotiations between America Online and Netscape to forge
- a new $9.9 billion alliance, a Microsoft lawyer asked the AOL executive
- under oath whether the companies were planning to team up against
- Microsoft.
-
- In that instant, in a courtroom packed with journalists, months of
- sensitive talks between AOL and Netscape were suddenly at risk of a very
- public disclosure that could scuttle the deal - still weeks away from being
- announced.
-
- David Colburn, AOL's senior vice president and a lawyer himself, cautiously
- answered that AOL, the world's largest Internet provider, was just trying
- to compete with Microsoft.
-
- And in what now appears to be an important lost opportunity, Microsoft's
- lawyer, John Warden, let the issue drop without pressing Colburn further.
-
- ``That answer should have cued the Microsoft lawyer to a natural follow-up
- question - how?" said Stephen Gillers, a law school professor at New York
- University. ``If that question had been asked, the witness would have had
- to reveal the plans. This is not a situation where I blame the witness. I
- blame the lawyer."
-
- Microsoft contends that the new AOL alliance has important implications for
- its industry and its trial because it shows that competition is thriving
- and that government intervention is unnecessary in such an important sector
- of the booming economy.
-
- Microsoft said Monday it plans to question Colburn again, as one of the six
- final witnesses selected for the next phase of its antitrust trial. In
- court papers, lawyers indicated they will ask Colburn about the
- ``completeness and candor" of his previous testimony.
-
- But legal experts say that Colburn's answer, while clearly constructed to
- be intentionally vague, was also carefully enough worded not to expose the
- software executive to allegations of perjury.
-
- ``The basic rule is that you get to play the role of the piano - unless
- your opponent strikes the right key, you don't have to play that note,"
- said William Kovacic, an antitrust expert at George Washington University.
-
- Kovacic said he doesn't believe Colburn can be accused of lying under oath,
- but added that ``the manner in which he answered, the cleverness of the
- effort to sidestep - that raises questions about truthfulness."
-
- Netscape's former chief financial officer, Peter Currie, acknowledged last
- week in a deposition that talks with AOL began in late August, even though
- the sale wasn't publicly disclosed until late in November.
-
- Colburn dropped few hints about the pending purchase even as he was
- cross-examined over two days late in October - close to the peak of the
- sensitive negotiations.
-
- Warden, who has questioned some of the government's most important
- witnesses during the trial, quizzed Colburn on the stand about AOL's
- previous attempts in late 1995 to combine forces against Microsoft.
-
- Warden read e-mail sent to AOL from Netscape's co-founder, Marc Andreessen,
- proposing to ``use our unique respective strengths to go kick the
- (expletive) out of the beast from Redmond that wants to see us both dead."
-
- ``Is AOL still trying to do what Mr. Andreessen suggested be done to the
- beast from Redmond?" Warden asked, almost prophetically.
-
- Colburn demurred: ``What do you mean specifically?" Then, he added, ``I
- think what AOL is trying to do, from my perspective, is to compete."
-
- Gillers, the law school professor who specializes in evidence and ethics,
- blames Warden for posing ``really a very vague question," saying that
- Colburn couldn't be sure precisely what he was being asked.
-
- Kovacic was more generous toward Microsoft.
-
- ``It's awfully tough, in retrospect," he said. ``If you don't know what's
- on the other side of the curtain, it's a bit hard to do."
-
- The Justice Department and 19 states suing Microsoft say the deal is
- irrelevant to charges that the software giant illegally maintains a
- monopoly over the market for computer operating systems.
-
-
-
- U.N. Rules To Halt 'Cybersquatting'
-
-
- A U.N. agency said today it has finished drawing up new rules to halt the
- practice known as cybersquatting in time for the new Internet
- name-assigning body to adopt them this month.
-
- The rules try to address a wide range of concerns while protecting
- well-known trademarks for use as addresses on the World Wide Web, said
- Francis Gurry, assistant director-general of the World Intellectual
- Property Organization.
-
- The intent is to stop people from registering Web addresses involving
- trademarks of famous companies in hopes of getting the companies to pay
- high sums to buy the rights to the address.
-
- A key element is a requirement that anyone registering an address give
- accurate contact information in case there is a dispute. The address would
- be disconnected if the holder was unreachable.
-
- Anyone can register an address for about $100. Corporations often end up
- spending thousands of dollars to buy the rights to the address, or hundreds
- of thousands of dollars in litigation to stop its use around the world.
-
- The carmaker Porsche, for example, has encountered cybersquatters using 126
- close variations on its name, Gurry said.
-
- And in anticipation that Texas Gov. George W. Bush will run for U.S.
- president, 41 variations of his name have been registered - only two of
- which have anything to do with the potential campaign, Gurry said.
-
- He conceded that applicants would give up some privacy, but said people
- could still have anonymous sites through Internet service providers, which
- would accept responsibility for policing their own customers.
-
- Gurry said the proposed rules involve an easy, cheap system for resolving
- disputes between competing claims for the same domain name. Decisions would
- be binding and could be enforced by the registrars simply changing the
- computer addresses behind the domain names.
-
- Although rulings would be final, losers could still turn to the courts for
- legal redress, Gurry said.
-
- WIPO, which coordinates international patents, copyrights and trademarks,
- spent nearly a year drafting the rules at the request of the United States,
- which is giving up its management of the Internet.
-
- Gurry said the rules would be handed over to the fledgling Internet
- Corporation for Assigned Names and Numbers in time for a meeting in Berlin
- later this month. They would then be presented to the WIPO's 171 member
- countries at a meeting in September.
-
- The California-based ICANN - chosen by the Clinton administration last year
- to oversee the assignment of Web addresses - already has laid the
- groundwork for adopting the rules.
-
-
-
- Government Loses Encryption Case
-
-
- The government's all-out efforts to keep encryption technology out of the
- private sector received a severe blow today, as a federal appeals court
- ruled that source code is speech protected by the First Amendment.
-
- A divided Ninth Circuit U.S. Court of Appeals said that mathematics
- Professor Daniel Bernstein can post his source code on the Internet without
- getting clearance from the U.S. Department of Commerce.
-
- Bernstein filed suit to be allowed to post the source code of his
- encryption program, Snuffle, on the Internet for educational purposes. U.S.
- law prohibits exporting encryption technology beyond a certain strength,
- unless a software-based key is provided, so that messages can be read.
-
- Bernstein's victory suggests that these laws are no longer valid. But
- lawyers familiar with the case say that federal regulations governing
- encryption exports will in all likelihood remain in effect until the U.S.
- Supreme Court takes up the issue, which is widely expected.
-
-
-
- Sun To Unveil Major Initiative For Service Providers
-
-
- Sun Microsystems Inc. said that it plans to launch Wednesday a major
- initiative to sell its products to service providers -- companies which
- offer network services to corporations such as Web site hosting and e-mail.
-
- Service providers range from companies selling Internet access to software
- developers, systems integration companies and even a chip maker, all
- selling systems and network management functions to companies that are
- farming out more of their computer operations.
-
- Sun plans to announce the initiative at a press conference in New York,
- with about 150 customers and partners.
-
- ``Most corporations have been insourcing and building massive information
- technology structures, that's the way we have had to do it for years,"
- said Ed Zander, Sun's president and chief operating officer. ``About a
- year, 18 months ago, we began to see the growth of companies who want to
- offer applications and services over the network...This is going to be big,
- if not bigger, than the Internet in our home."
-
- For example, Zander said Sun is now starting to outsource management of its
- electronic mail, sales automation and other applications to other companies
- to cut its operating costs.
-
- Intel Corp. recently announced plans to become a service provider by
- building big data centers so that small and medium-sized businesses can
- outsource electronic commerce activities through the chip giant, as it
- seeks to expand beyond its core microprocessor business.
-
- Another service provider is Exodus Communications Inc., which plans to have
- 20 Internet data centers by year end, powering electronic commerce sites
- for companies like Internet auctioneer eBay Inc. and Microsoft Corp.'s
- free email service, HotMail.
-
- As part of this big initiative, Sun plans to offer starter kit products,
- such as pre-configured servers that can be ordered and shipped the next
- business day.
-
- Sun also plans a new compensation model for its sales force, an aggressive
- product leasing program, a competency product testing center, on-site
- services, and other offerings.
-
- ``We want to be the lumber yard to provide all these technologies for these
- service providers and get them up and running," Zander said.
-
- He said that Sun hopes to sell more hardware, software and services but
- that its efforts will likely fuel faster growth in software and services,
- because those businesses are starting from a smaller revenue base.
-
- Zander did not give any revenue projections for the new initiative. He said
- Sun is targeting a market estimated at generating revenues of up to $142
- billion in three years.
-
-
-
- =~=~=~=
-
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