home *** CD-ROM | disk | FTP | other *** search
Text File | 1999-04-30 | 88.2 KB | 2,028 lines |
- Volume 1, Issue 9 Atari Online News, Etc. April 30, 1999
-
-
- Published and Copyright (c) 1999
- All Rights Reserved
-
- Atari Online News, Etc.
- A-ONE Online Magazine
- Dana P. Jacobson, Publisher/Managing Editor
- Joseph Mirando, Managing Editor
-
-
- Atari Online News, Etc. Staff
-
- Dana P. Jacobson -- Editor
- Joe Mirando -- "People Are Talking"
- Michael Burkley -- "Unabashed Atariophile"
- Albert Dayes -- CC: Classic Chips
-
- With Contributions by:
-
- Dan Iacovelli
- Remi Vanel
- Steve Delaney
- Donald A. Thomas, Jr.
-
-
-
- To subscribe to A-ONE, send a message to: dpj@delphi.com
- and your address will be added to the distribution list.
- To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
- Please make sure that you include the same address that you used to
- subscribed from.
-
- To download A-ONE, set your browser bookmarks to one of the
- following sites (more to be added soon):
-
- http://people.delphi.com/dpj/a-one.htm
- http://www.icwhen.com
- http://a1mag.atari.org
- http://homestead.dejanews.com/ssag
-
-
- Visit the Atari Advantage Forum on Delphi!
- http://forums.delphi.com/m/main.asp?sigdir=atari
-
-
- =~=~=~=
-
-
- A-ONE #0109 04/30/99
-
- ~ People Are Talking! ~ Don Thomas CO on Delphi~ MS Case Heats Up!
- ~ Kid Spends Million! ~ FloppyShop Closes Up! ~ 'The Blame Game'
- ~ No Dream Cast for Sega ~ Avoiding Y2K Scams! ~ AVC Meeting Update
- ~ New Mountain Available ~ Gaming Goes Wireless! ~ 'Tarzan' to Swing!
-
- -* Chernobyl Author Identified *-
- -* Columbine Tragedy - Reader Feedback *-
- -* Apple Bullies Student to Hand Over Domain! *-
-
-
- =~=~=~=
-
-
-
- ->From the Editor's Keyboard "Saying it like it is!"
- """"""""""""""""""""""""""
-
-
-
- I promise to be very brief! There's no getting away from the recent tragic
- event in Littleton, Colorado. Nor should there for some time to come. When
- is society going to own up to its responsibility to own up to its own
- actions? There are millions of people on the internet and I guarantee
- they're not all looking up information on how best to plant roses this
- spring! There are millions of young people playing video games that contain
- a ton of violence. Millions see violence on television daily; read about it
- every day in newspapers and magazines. Millions listen to music that many
- deem unacceptable. I could cite numerous other examples. The point? We're
- not all out somewhere killing people because of the "evil influences" of
- these "things". But this type of tragedy should lead us to realize that we
- need to be more responsible in our everyday life rather than fuel the
- efforts of the zealots who want to sanitize what they consider to be the
- 'evils of society'. We _have_ met the enemy, and it is us.
-
-
-
- Until next time...
-
-
-
-
- Don Thomas To Be Guest in Delphi's Atari Advantage Forum!
-
-
- On Saturday, May 8th, at 8:00 p.m. EST, Don Thomas of VM Labs (formerly
- at Atari Corp. and SCEA [Sony's Entertainment Division - PSX]) will be
- the honored guest in Delphi's Atari Advantage Forum.
-
- Don will talk about Atari and a number of topics that Atari users can
- relate to - especially today's world of console gaming.
-
- Attendees will be able to ask questions, etc. This will be a formal
- conference.
-
- Please spread the word as we'd like to have a good crowd on hand for the
- conference - the more the merrier!
-
- The Atari Advantage Forum on Delphi can be reached via the web at
- the following address: http://forums.delphi.com/m/main.asp?sigdir=atari
- or on Delphi at GO COMP ATA
-
- Be there or be square!
-
-
-
- Atari Video Club
-
- From: Dan@AVC <Dan-AVC@usa.net>
-
-
- The next net meeting is may 2nd (first Sunday of may) from 5pm till 9pm(CT)
- at these following locations:
-
- IRC Efnet CH.#atarivideoclub
- Atari video club's web chat room(link is located at meeting page of AVC
- online) and on ICQ (my # is 14051068)
-
- Topics are that follows:
-
- sign ups for writers for the jaguar fest issue of the Atari Zone fanzine(this
- will be the last call for it)
-
- Sign ups for E-zine only membership
-
- Accepting high scores for Atarimania 8 (see the Atarimania page at AVC
- online for game that are used for this year)
-
- Also taking a poll for which atarimania game will be used for fest'99 in MN.
- (I'll also be taking about the happening at chicago-area meeting too (see
- below)
-
- The Chicago-Area meeting of the Atari Video Club is also on May 2nd
- from 1pm till 4:30pm(ct) at the westchester public library in Westchester,
- IL
-
- I might have the current issue of the Atari Zone Fanzine ready at the
- meeting.
-
- If you interested in attending please e-mail ASAP along with a list of
- game equipment you plan on bringing:
-
- TV's (most needed)
- Atari game systems (no computers yet sorry)
- Games
- Surge Protectors (also needed)
- and I'll E-mail you more information.
-
- thank you
-
- Daniel Iacovelli
- Atari Video Club chairperson
- Editor of the Atari Zone Fanzine and E-zine
- Webmaster of AVC Online =http://avconline.atari.org
-
-
-
- New Version of Mountain
-
- From: Remi Vanel <vanel@club-internet.fr>
-
-
- Hi!
-
- A new version of Mountain, my video editing software is
- available on my web-site.
-
- Here is the news on this version:
-
- Version 0.87 (19/2/99)
- ----------------------
- + new effect "Vertical Wobbler"
- + Bug corrected in "Vertical mirror"
- + New TimeSpline mode : "Bezier", faster and more intuitive.
- + Interpolation active in "Manual" mode.
- + New screen LDG use, all display mode from 256 colors to 32 bits are
- supported.
-
- Version 0.88 (22/4/99)
- ----------------------
- + new effect "RVB control"
- + Pre-calculated animated preview active (for registered users)
-
- Version 0.89 (24/4/99)
- ----------------------
- + Bug fixes
- + Most windows are closed before starting an external viewer.
- + Improved redraw when re-sizing windows with Winix or Magic.
-
- Enjoy !!
-
- >> The New Team association <<
- TNT Mag Online:
- http://perso.club-internet.fr/vanel
- Vanel Remi, (K woul / TNT) vanel@club-internet.fr
- ATARI rules !
-
-
-
- Floppyshop's Final Farewell
-
-
- From: "Steve Delaney" <floppyshop@cyberstrider.org>
-
-
- Hi All,
-
- Welcome to the final message from Floppyshop. As you all know, we closed
- our doors for the last time in mid-February. A lot has happened since
- then and that's really why this message has taken so long to compose.
-
- When we announced our closure, we did not know what sort of reaction to
- expect from our customers. We were unsure as to whether we would be greeted
- by complete apathy, a trickle of nice letters or a total backlash of angry
- letters from those who considered us to be leaving the sinking ship. What
- we did get was none of the above and we were literally rendered speechless
- (those who know Steve will understand just how difficult it is to do that)!
- From day one, we were inundated with orders. Naturally the knock-down
- prices were a major contributory factor, but there was more to it than
- that.
-
- Customers were buying up everything they had been intending to get round to
- purchasing one day, and they wanted to stock up while they could. This mad
- rush only really slowed down after our official closing date of 30th
- January 1999, something which certainly surprised us! It showed a high
- level of trust from our customers, many of whom had been with us for 10
- years or more. Nobody was concerned about us disappearing without trace
- and failing to supply their goods, like so many others in the Atari market
- have done.
-
- Accordingly, trust like that has to be earned and all orders (even those
- which arrived after our extended closing date of 12th February) were
- honoured up to the time our PO Box closed down.
-
- Equally important were the messages of support we received from customers
- during the course of the sale. They ranged from brief telephone calls to
- lengthy letters and emails, all of which were most welcome. The number of
- Atari users who took the time to thank us for the services we had provided
- for them over the years and wish us well in our future exploits, was
- phenomenal and indeed totally unexpected. From our point of view, we were
- only doing our job and we were not looking for gratitude, though such
- messages were well received and most appreciated. Please allow us to express
- our gratitude to you. Without an Atari Community in the first place,
- Floppyshop would never have existed. It was an important part of our lives
- and the memories will remain with us always.
-
- Many customers expressed concern about what would happen to our products
- after we closed down. We too had our doubts and were delighted when several
- companies and individuals approached us with a view to taking over remaining
- stocks. We are pleased to announce our surplus stock of commercial products
- and the distribution rights to most of our CD-ROM compilations have been
- acquired by our good friend Paul Glover at FaST Club. Paul was probably the
- first to start up a PDL shortly after the release of the ST and has a longer
- pedigree than us! His expansion into commercial software and magazine
- publishing has made FaST Club a household name worldwide. We would like to
- thank Paul for ensuring these products remain available to Atari users.
- Similarly, our Public Domain/Shareware Library has also been saved from
- extinction! In this case, our thanks go to Andrew Plumridge of Falcon's NeST
- PDL for his brave and salient rescue of this fine collection (well we would
- say that!). Andrew has pledged to update and expand the PDL with catalogue
- updates being sent to regular customers in the true Floppyshop tradition.
- These two staunch Atari supporters have been prepared to go out on a limb
- in order to ensure continuing support for the Atari Community. We trust
- you will repay them for their efforts with the same level of support you
- have always given us.
-
- It was only natural that all rights to our Sounds & Stuff CD-ROM should
- revert to Electronic Cow as they were responsible for its compilation. A
- number of the other packages we sold in the last couple of years are still
- available through Atari Computing's readers offers.
-
- The "Floppyshop Commemorative Site" is now on the Web. Funny how we had to
- close down to find time to finish the site! The main page leads to three
- distinctly separate sites. There's a potted history of Floppyshop in our
- "Ancient Burial Site" and and a quick roundup of the Atari Scene in our
- Contacts Site, finally there's the Virtual Christmas Party which is near
- identical to our Christmas 1998 site, suitably updated to take account of
- the changes which have taken place since then. "Our Virtual Christmas Party"
- site had over 1100 visits, we're looking forward to reaching our "second
- millenium" with this one!
-
- All the information on our former releases can be found here as well as full
- contact information, not only for those whose who have taken over the
- distribution of our products, but also to everyone who's anyone in the Atari
- scene.
-
- It's Been Fun, Of That There's No Denying. All that remains is to wish
- the Atari Community well for the future and thank everyone for their
- friendship and trust over many years. In the words of my late grandfather,
- Tom Delaney, Everything In Your Favour's Against You, but as an Atari user,
- you'll rise above such things and face the future with a courage and
- determination no PC owner could ever hope to match.
-
- Thank you for everything, may you live long and prosper.
-
- Goodbye from
- Steve Delaney and Irene Lamb
-
- Commemorative Site at http://www.floppyshop.cyberstrider.org
-
- PS If you want to know what we're up to nowadays, our new company's site
- will be going live in a few weeks at http://www.mirrorimages.co.uk
-
-
-
-
- =~=~=~=
-
-
-
- PEOPLE ARE TALKING
- compiled by Joe Mirando
- jmirando@portone.com
-
-
-
- Hidi ho friends and neighbors. You know, there are times (many times)
- when I have no idea of what I'm going to write in this space until I
- actually sit down and stare at a blank STeno window for a while.
-
- Then there are times when I can't wait to get home from my day job to
- fill up that empty space. Today falls somewhere in between the two. I
- happened to be reading a newspaper today, and one of their
- sharp-as-a-tack columnists was woefully expounding upon the inability of
- his co-workers to go without commenting on his decision to grow a beard.
-
- Now a columnist is free to write about whatever he feels the need to
- write about, but c'mon guy, with all that's going on in this country and
- in this world, the best you could do was to whine about peoples' snide
- comments about facial hair?? And if anyone should be sensitive on the
- subject of beards, it should be me because I've had one for almost 20
- years now.
-
- The plain and simple fact is that having to deal with second glances and
- witless comments just doesn't add up against what's going on in Colorado
- or Kosovo or even Washington DC.
-
- Back in the deep dark mists of time it would have taken weeks, days, or
- hours (depending on how far back into time you go) for the rest of the
- country to find out about what happened in Colorado, or what's going on
- in Kosovo, or even what's happening in DC. That's the reason that
- Election Day and Inauguration Day are separated by so many weeks. That
- way there was time to tally up the votes from all over the union and get
- the news out... to both the public and the winner, and make whatever
- preparations were necessary.
-
- But today we get news instantly. A few years ago we even got to surprise
- our own troops on the beach with the sparkling spotlights of news crews
- as they arrived in The Gulf. I'm still amazed that the troops didn't open
- fire on them. It would have served them right.
-
- We've come to see information as a right instead of as a privilege.
- There is no constitutional right to information. And yet so few of us
- are willing to actually go out and experience the things we seek
- knowledge of. We expect the data to be dumped in our laps in nice
- neat little bundles that we don't even have to mull over before we have
- an opinion. It's news-de-jour, and no one can even remember what
- yesterday's blue plate special was. Can you tell me whatever happened to
- Manuel Noriega? Was he ever tried or was he released? Is he still in
- jail somewhere or did we let him go?
-
- There are probably a few of you out there who know the answers, but most
- won't, and that's my point. It's one of my favorite gripes. The fact
- that most people don't even pay attention to what's going on, and don't
- even realize that they aren't connecting the dots. That's also what
- happens when you can simply pop a CD into your computer and do nothing
- more than press a button to get the latest and greatest doo-dads. Sure,
- the doo-dads are cool. I just installed a version of ICQ on my Atari,
- and I think it's a great resource to have. The difference between 'us'
- and 'them' is that we usually have to work at getting something like
- that. We get to see all the nooks and crannies and all the cracks in the
- molding, while most PC users see only the veneer that covers everything.
- That's okay if that's all you want, but I'm one of those guys that
- actually wants to know how something works. That's where you find
- knowledge, not from having information dumped in your lap.
-
- Well, let's get on with all the information I'm about to drop into your
- lap. <grin>
-
-
- From the comp.sys.atari.st NewsGroup
- ====================================
-
- Dennis Bishop asks about a keyboard for his TT:
-
- "I've seen some posts saying the STe mega keyboard is the same [as the
- TT keyboard], but I've not seen one myself, so can't say, now if someone
- has an old broken STe Mega sitting around ..."
-
- John Logan tells Dennis:
-
- "I certainly have used TT and MegaST keyboards interchangeably. I
- have access to a MegaSTe but have not tried swapping keyboards but I
- would guess they would work."
-
- *Editor's note: The are the same keyboard in different colored
- cases. When Atari sold the last of their TTs, they were sold with
- Mega STE keyboards.
-
- Our old friend Sheldon Winick of Computer STudio adds:
-
- "Atari's TT030, MegaSTe and MegaST keyboards are completely
- interchangeable. Is there something wrong with your TT030 keyboard?
- Most TT-keyboard problems can be fixed with a new mylar circuit board --
- its not a tough job to replace. If you need one, I still have plenty of
- them in stock."
-
- Dan Ackerman, author of CAB.OVL and AntMail, posts:
-
- "You wanted it, you got it. I believe I finally got the last of the
- annoying bugs out of my port of Micq to the STiK API.
-
- Micq is a very nice command line icq clone from the linux world. Micq is
- not my work in the least. I merely did the necessary changes to get it
- working under TOS and the STiK API. For complete info on the author and
- every place you need for micq help, read the documentation.
-
- I believe all the functions are working now and it has been tested under
- STiK and GlueSTiK. STiNG should also work as well.
-
- Now all you need is someone to make a GEM client out of it.
-
- Anyone interested feel free, the original code is under the GPL and I
- make no claims to my changes. They should all be #ifdef'd as well so
- porting future versions shouldn't be that hard. If you do decide to put
- a GEM interface on this code and have any questions about my changes feel
- free to email.
-
- Well all this is in the doc files in the archive, so I'll let you go.
- Have fun."
-
- This is the version of ICQ that I mentioned earlier. It seems to work
- quite well.
-
- Joakim HĂ·gberg replies to Dan and mirrors my own thoughts:
-
- "Thank you, Thank you, Thank you, Thank you, Thank you!"
-
- Dr. Clu, having seen the post in another newsgroup, asks:
-
- "So, is there a program for doing ICQ on the Atari yet?"
-
- James Haslam tells Dr. Clu:
-
- "Hot news from the Internet, is that ICQ for STiK/StiNG is finally
- available for the Atari!! Dan Ackerman has ported mICQ from Linux, and
- it's fully working!
-
- Get it from:
-
- http://www.netset.com/~baldrick/
-
- It's a TOS program, but Dan has included the source code so that someone
- else could program a GEM version. I've tried it out and it seems pretty
- good, and it's fine under MagiC 6 on my Falcon."
-
- Mike Freeman adds his experience to the mix:
-
- "Unfortunately, it doesn't seem to want to work under Geneva/Neodesk.
- Anyone got it working yet with this setup? I get the TOS window to come
- up, the letter 'M' in the upper left corner, then four bombs. For some
- reason right now, setting it to Multitasking Off like I normally do isn't
- turning off the Multitasking mode for this program, too. I'm totally
- baffled by that. Anyway, it works under TOS 4.04, so if I absolutely have
- to I can use that, but I'd much prefer to get it running under Geneva,
- especially with Multitasking on, if possible."
-
- Martin Byttebier tells Mike:
-
- "Yep on my Hades 060 Micq works just fine with Geneva/Neodesk (both the
- last version).
- I don't use Geneva/Neodesk very often so I can't tell you right now the
- secret of my working setup."
-
- Adrian Salmond asks for help with STinG:
-
- "I am trying to get STinG up and running on my Ste. However, when I try
- to use the dialer, I get the message "serial driver not installed".
-
- I think I might need HSMODEM (according to the help docs). What is this
- and where can I get it??"
-
- Nick Bales tells Adrian:
-
- "Depending on your TOS version, HSModem is either needed or strongly
- recommended.
-
- HSModem is a serial port replacement driver. It replaces the built-in
- driver, fixes some bugs and gives you a more reliable connection.
- Contrary to common belief, it will not break the 19200bps barrier on an
- ST.
-
- You can get it from just about any FTP site, or the Quick FAQ. Just make
- sure it is running correctly: DRVIN.PRG first in the AUTO folder, then
- MFP.PRG, that's all you need from the HSModem package on a stock STE."
-
- Paul Mac tells Adrian:
-
- "On my setup I got this error message because serial.stx was not in the
- /sting/ folder.
-
- Make sure all the .stx's are in a /sting/ folder on your route drive
- (C:).
-
- Also don't forget to activate sting from the cpx."
-
- Tony Cianfaglione jumps in and asks:
-
- "What is an 'stx' and where would I find it? I've been getting this same
- message on my Falcon and haven't been able to proceed further."
-
- Nick Bales tells Tony and Adrian:
-
- "The STX files are the network drivers that come with the STinG package.
- They should go into the STING folder that is indicated in the STING.INF
- file."
-
- Paul Nurminen posts:
-
- "I just thought I'd let everyone know that my Falcon is now humming
- along quite nicely with it's newly installed Nemesis board!
-
- I made the trip to ATY Computer (in Oakland, CA) on Wednesday from Los
- Angeles, and it only took me 5 hours to get there. Anyway, Alex did a
- very thorough and professional installation job, as expected. I was in
- his shop the entire time, and watched as he effortlessly went about
- installing everything by the book, testing it as per the Nemesis manual
- all the way.
-
- I was a bit worried when we first took a look at the RAM SIMM I had in
- there. It was a 70ns model (72-pin / 16meg), but Alex assured me that it
- was of very high quality, and that there shouldn't be any problems. And
- it turns out the RAM board I have is also a good one. I don't recall the
- name but Alex told me it was a German model, and that it was also well
- suited for the Nemesis. I guess I never knew for sure which board was in
- there since I had an Atari shop in Los Angeles (Alternative Computing -
- now strictly MAC/PC) put the RAM board and SIMM in there back in 1995
- when they were doing the Cubase Audio mods.
-
- Anyway, in the end, it all worked. The Falcon passed all the Nemesis
- testing, and runs quite happily in LO and HI. In fact, with the help of
- Videlity, I'm in 800x608x256 as I type this up in QED, and it looks very
- nice! No screen garbage or troubles at all. Who says 70ns RAM isn't
- fast enough?
-
- Ultimately, I am very pleased with the Nemesis. CAB 2.7 looks great in
- this resolution, and I have so much more desk space I don't know what to
- do with it! I'm also very impressed by how quickly JPEGs are displayed
- when in true- color mode, wow! But...
-
-
- *Some good news:
-
- -I'm using ICD Pro 6.5.5 and it too is working just fine. I did
- purchase HD Driver from Systems For Tomorrow though, but haven't
- installed it yet.
-
- -The serial port does work now at 115,200 (HSMODEM 7/STinG 1.15)
-
-
- *Some bad news:
-
- -I did have the hard drive do it's little "pause" thing once so far.
- And I thought that was supposed to be a thing of the past with the
- Nemesis buffer board installed!? :^(
-
- -I can get a nice 640x480 true-color display when I use the AUTO folder
- program HRTC.PRG, and everything looks fantastic and works well. But,
- if I try to use Videlity to get into true-color mode, I just get a blank
- white screen. And I've tried numerous true-color settings in Videlity
- (including of course 640x480). And unfortunately, the guy I bought the
- Nemesis/Videlity from in Finland forgot to send the Videlity manual, so
- I don't think I have all the information I need (yes I've read the
- Videlity HYP file). So, what's the deal? The Nemesis manual even says:
-
- "Using Videlity with Nemesis it is possible to realise true-color
- resolutions of 720x528 on a standard VGA monitor, although a
- multisync could take this further to 768x576!"
-
- Not here it can't. Even 640x480 is no go in true-color with Videlity.
- And running HRTC.PRG along with Videlity doesn't work either.
-
- And obviously 640x480 true-color is possible on my Falcon since as I
- said it works when I use HRTC.PRG, just not with Videlity.
-
- (And just to clarify, I'm running under MagiC 5.11/NVDI 4.10)
-
- Anyone have any solutions to this problem?"
-
- Dave Murphy tells Paul:
-
- "The SCSI fix on Nemesis gets rid of SCSI read/write errors when running
- some of the higher resolutions and higher clock speeds. Occasionally some
- drives may pause during transfers but we couldn't figure out what caused
- it. The main symptoms of SCSI problems are programs crashing for no
- apparent reason and corrupted data on the drive.
-
- Couple of suggestions here [for the blank white screen]. Firstly make
- sure that you're modifying the correct modecode. Double line OFF, 40
- columns, TRUE in the modecode box of Videlity. The 80 column mode is only
- available on RGB monitors.
-
- Do not enable HRTC as well as Videlity - HRTC is simply a single mode
- version of Videlity & will interfere quite badly.
-
- Make sure Videlity runs *after* NVDI in the auto folder.
-
- You should find a line in your MAGX.INF file like this :-
-
- #_DEV 5 26
-
- if the last number is unusually large then you've probably used Blowup
- before & the line needs to be changed to a valid modecode.
-
- The line above is 640x480x16
-
- This one is 320x480x65536
-
- #_DEV 5 20
-
- Assuming that's ok the best way to proceed is to delete VIDELITY.INF from
- your auto folder so you get no modified modes. Reboot the machine & run
- VID_CONF. Select Double Line OFF, 40 Columns, TRUE in the mode code box.
- This should now display 320x480 and all you need to do is change the
- pixel size button to 1/4 to get 640x480. Save the modified mode (the disc
- icon at the bottom right)
-
- Under Magic change res to 32768 colours, 320x480 & you should get a
- 640x480 screen.
-
- ahem - that really does depend on the monitor. Basically, if you can
- display 640x480x256 you'll get 640x480x65536 though most people should be
- able to display a fair bit more. 720x528 displayed OK on an old AOC fixed
- frequency monitor so most should be able to display that.
-
- Follow the instructions in the Hypertext using the frequency lock button
- to get TC modes better than 640x480 or try some of the modes in the
- library provided - extra modes may be found on my web site at :-
-
- http://www.users.zetnet.co.uk/dmurphy"
-
- Paul tells Dave:
-
- "Oh, I see. Well, it's only done the "pause" thing once so far - where
- drive light stays on for about 20-30 seconds, then resumes it's
- read/write. And it certainly did it a lot more before the Nemesis was
- installed. And perhaps this problem might in part be caused by the ICD
- Pro driver software? (version 6.5.5) I did buy HD Driver 7 but I've been
- too busy playing around with Nemesis/Videlity to install it yet. I'll do
- that next week and perhaps the little problem will go away."
-
- Clayton Murray tells Paul:
-
- "I don't think ICD Pro vs. 6.5.5 is what's causing the problem. I have
- the same version, and I've NEVER had either of my hard drives do a pause
- like that. In fact, before I got ICD I had AHDI (which came with my
- Falcon), and I never had a pause using that either. So I suspect it must
- be each Falcon's "personality" that causes it to do that pause-thing.
- I've never had the problem either before or after the Nemesis
- installation. I'm using TOS 4.04. No Magic or NVDI. I'm glad you're
- getting things worked out, and that you got NEMESIS finally installed."
-
- Derryck Croker adds:
-
- "Changing hard disk drivers was mentioned as a possible "cure" for this
- problem was mentioned in a back issue of Atari Computing.
-
- You should certainly try installing HDDriver."
-
-
- Well folks, that's it for this week. Tune in again next week, same time,
- same station, and be ready to listen to what they are saying when...
-
- PEOPLE ARE TALKING
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Reader Feedback! #1
- """""""""""""""""""""""""
-
-
- Hello there,
-
- First, let me say I love A-one!
-
- Ill be honest, when I first read it, I was disappointed. I was hoping there
- would be more atari content, and it really seemed like a PC mag with an
- Atari Title. Well then issue 2 came out, read it, loved it, then the third
- installment.. Anyways, I actually like how you cover everything, and I
- really like your writing style. Now, I actually get excited when I read in
- the newsgroup that a new issue is out :-) ...
-
- Take care,
-
- Bengy Collins collins@bulli.com
- MagiC Atari powered by nemesized Atari Falcon030.
- MagiC Mac powered by Apple iMac 233
-
- Please visit MagiC Online http://bengy.atari.org
-
-
-
- =~=~=~=
-
-
- ->In This Week's Gaming Section - 'Tarzan' to Swing! THQ for GameBoy!
- """"""""""""""""""""""""""""" Sony Wins Round Against Connectix!
- Red Storm Announces '99 Lineup!
- Eidos' 'Greatest Hits'! And more!
- metro3D Signs With Nintendo!
-
-
-
-
- ->A-ONE's Game Console Industry News - The Latest Gaming News!
- """"""""""""""""""""""""""""""""""
-
-
-
- Eidos Interactive's Fighting Force Joins Gaming's Elite as One of
- Playstation's Greatest Hits
-
- Core Design Developing Sequel for October Release
-
-
- Eidos Interactive, a leading worldwide developer and publisher of
- interactive entertainment, announced today that their beat 'em up classic,
- ``Fighting Force," has joined the elite titles chosen to become one of the
- PlayStation's Greatest Hits.
-
- Proven consumer demand adds to the value of ``Greatest Hits" titles, which
- have an MSRP of $24.99. ``Fighting Force" is the third Eidos title to be
- inducted into the ``Greatest Hits" series, following ``Tomb Raider" and
- ``Tomb Raider II."
-
- ``Fighting Force is proving to be an extremely successful title for Eidos
- and we're excited to see it join the 'Greatest Hits' series," said Paul
- Baldwin, vice president of marketing Eidos Interactive. ``When consumers
- see the green stripe on 'Greatest Hits' games, they know they will get a
- great game for a great price."
-
- Eidos has also confirmed the return of Hawk Manson in ``Fighting Force 2."
- Supporting an all-new 3D engine and a highly advanced combination of
- tactical action and adventure, ``Fighting Force 2" will make its debut in
- October for the Sony Playstation.
-
- ``Fighting Force 2" will be on display for the first time in the Eidos
- Interactive booth (#500, South Hall) at the Electronic Entertainment
- Exhibition (E3), which is taking place in Los Angeles May 13-15.
-
-
-
- Red Storm Entertainment Announces 1999 E3 Line-up
-
-
- The young game development powerhouse, Red Storm Entertainment, Inc.
- surprised the industry at last year's E3 convention with its instant hit
- Tom Clancy's Rainbow Six.
-
- This year the company plans to introduce a 1999 line-up like no other.
-
- Force 21, a real-time 3D tactical wargame, is the showcase for Red Storm
- Entertainment this year. The intense game is played from either the U.S. or
- Chinese side as players are put in the role of company commander during
- WWIII in the year 2015. Amazingly detailed realism is the highlight of
- Force 21, made possible by the game's producer, a former Army Intelligence
- Officer, and Red Storm's strategic military advisor, retired four star Army
- General, Frederick M. Franks Jr. With terrain based on true location maps
- from the National Imagery and Mapping Association and vehicles based on
- actual military prototypes, this game is sure to please the hard-core
- wargamer, sim player and action lover alike.
-
- Of course, this E3 show would not be complete without unveiling the sequel
- to Red Storm's hit game, Tom Clancy's Rainbow Six. The full sequel, Tom
- Clancy's Rogue Spear will be featured in-depth on the E3 cover of PC Gamer
- and will be unveiled for the first time in public at the show.
-
- Also showing for the first time at E3 will be the Playstation and Nintendo
- 64 versions of Tom Clancy's Rainbow Six. As of this date, the Playstation
- version will be released only in Europe and the Nintendo 64 version will
- be released in both Europe and the U.S. Stop by to see how the popular PC
- game was re-created for these exciting console formats. In addition, Red
- Storm will be debuting another Europe-only release, Aironauts, the hot
- action/arcade game created by up-and-coming developer Red Lemon Studios.
-
- Red Storm Entertainment will also be offering a sneak peak into their end
- of the year title, Shadow Watch, the third installment in the Power Plays
- series, as well as a glimpse at what's coming up for the year 2000.
-
-
-
- metro3D Signs Licensing Agreement with Nintendo of America Inc.
-
- Aggressive New Contender in Gaming to Develop and
- Publish Titles on Leading Platforms
-
-
- metro3D, inc., an aggressive new contender in console and PC gaming,
- announced it has signed a strategic licensing agreement with Nintendo of
- America.
-
- Under the terms of the deal, metro3D will develop and publish games in
- North America for Game Boy Color as well as the Nintendo 64.
-
- Although a new company, metro3D boasts an accomplished executive team,
- including former Capcom heavyweights George Nakayama, president of metro3D,
- and Joe Morici, the company's vice president of sales and marketing, who
- managed Capcom's North American operations during its most profitable
- period.
-
- The duo possesses extensive experience in bringing top-selling titles to
- market and were responsible for launching the Street Fighter II family of
- titles, which collectively sold over 13 million units, and the highly
- successful Megaman franchise. They were also instrumental in securing the
- first exclusive licensing agreement with the Walt Disney Company for
- interactive rights to key properties, prior to the formation of Disney
- Interactive. Some of these titles included The Little Mermaid, Mousecapades
- and Ducktales, among others.
-
- At metro3D, Nakayama and Morici intend to leverage their game expertise in
- operations, sales, marketing and distribution, and couple it with metro3D's
- existing development talent, to build a successful publishing business.
- Console titles for the popular Nintendo platforms will be the cornerstone
- of their operation in 1999.
-
- ``As a new game company with tremendous potential, we recognize the
- strength of being a Nintendo third-party licensee right from the start,"
- noted Morici. ``Nintendo boasts a huge installed base and will enable us to
- bring our exciting line-up to as many gamers as possible. Our product line
- will consist of classic arcade favorites as well as original titles that
- are certain to resonate with Nintendo enthusiasts everywhere."
-
- Taking full advantage of the Nintendo platforms, metro3D's 1999 titles will
- be introduced at the forthcoming Electronic Entertainment Expo (E3) this
- May. These include Game Boy Color titles Chase HQ: The Secret Police,
- Puzzle Master, Bubble Bobble, Ninja, Armada, and The Cage. The company will
- also showcase a number of titles for other next generation systems.
-
- ``We're pleased to add metro3D to the Nintendo third-party roster," stated
- Howard Lincoln, chairman, Nintendo of America. ``George and Joe have a deep
- understanding of the industry and know what it takes to bring great
- products to market. We're excited that the company's first titles will
- appear on the Nintendo platforms."
-
-
-
- Disney's Tarzan Swings Onto the Playstation
-
-
- Adding to an already impressive line-up of family-friendly titles, Sony
- Computer Entertainment America announced today the July 20 release of
- Disney's Tarzan - a 3D action platform game chronicling the courageous
- journeys of this legendary jungle hero. Based on the upcoming animated
- adventure of the same name from Walt Disney Pictures, Tarzan, available
- for the PlayStation game console, plunges gamers into an exciting tale of
- exploration and adventure.
-
- Taking on the role of Tarzan (and, in select levels, the role of Jane or
- Terk, Tarzan's ape friend), players must navigate through a variety of
- exotic and scenic environments, interact with an array of characters, and
- overcome challenging obstacles. The 14 different jungle environments are
- all brought to life through lush scenery and menacing enemies, and each
- level features its own unique setting and objective. As the second
- videogame title to be released under Sony Computer Entertainment America's
- publishing agreement with Disney Interactive, Inc., Disney's Tarzan
- combines the charm, emotion and drama from the movie to immediately
- immerse gamers into the feature film experience.
-
- "By integrating the storyline from the upcoming movie and offering
- challenging interactive gameplay, we expect Disney's Tarzan to appeal to
- gamers of all ages," said Ami Blaire, director, product marketing, Sony
- Computer Entertainment America. "As the latest addition to our growing
- library of family-friendly titles, Disney's Tarzan further strengthens
- PlayStation's position as a viable entertainment option for the entire
- family."
-
- Disney's Tarzan also features optional difficulty settings (from easy to
- hard) with gameplay complexity progressing from start to finish. This
- action-packed adventure utilizes a variety of different game scenarios,
- enabling Tarzan to ride on an elephant, swing from vines, climb up cliffs,
- and even surf on trees, all in a quest to save his family and find his
- place in the world. While exploring, players can also discover hidden areas
- to obtain bonuses and power-ups.
-
- Animated sequences from the feature film will be used throughout the game
- to help tell the story, and many of the original characters' voices from
- the movie will be featured in the game.
-
-
-
- Connectix Stops Sales Of PC Software for Sony PlayStation
-
-
- Connectix Corp. of the U.S. has been served an interim injunction by a U.S.
- district court on selling its software that allows people to play Sony
- PlayStation video games on their personal computers.
-
- Sony Computer Entertainment Inc., the developer of PlayStation, filed a
- request on Jan. 27 with the court to ban sales of the software. SCE claims
- Connectix infringed its copyright as the U.S. firm illegally copied part of
- PlayStation's internal program, SCE officials said Friday.
-
- Connectix is banned from selling the software until official judgment is
- given on the case. It claims developing the software did not infringe
- copyright.
-
- The California-based firm developed and marketed software allowing
- Macintosh computers made by Apple Computer Inc. to play PlayStation video
- games. The company was also developing similar software for use on personal
- computers running the Microsoft Windows operating system.
-
-
-
- Sony Lands Legal Punch in Round Two of Emulator Battle
-
-
- In what appears to be its first victory against PlayStation emulator
- makers, Sony Computer Entertainment America obtained a preliminary court
- injunction against Connectix, prohibiting the sale and distribution of the
- Mac and PC versions of its PSX emulator, Virtual Game Station (VGS).
-
- VGS is the best selling software ever on Connectix's online store
- (http://www.connectix.com), the company says.
-
- The San Francisco federal district court found that in developing VGS,
- Connectix infringed SCEA's copyrights and caused "trademark dilution." It
- also found that Connectix copied the PSX BIOS for use in the development
- of the emulator.
-
- Connectix President Roy McDonald acknowledges that his company used the
- PSX BIOS in its development of VGS. However, the finished product was
- "wholly-owned original code by Connectix," he tells mmWire.
-
- Despite the injunction - arising from the suit Sony filed in January
- (mmW, Jan. 29) - Connectix can and will develop updates to the Mac version
- and finish its PC version of VGS. The company is evaluating whether it can
- post the Mac updates on its Web site, but all past updates to the emulator
- will remain on the site, McDonald says.
-
- McDonald reiterates his desire to work with SCEA on the project in the long
- run and bring "enhanced consumer choice to the Macintosh and PlayStation
- communities."
-
- VGS v1.1 "has the technology to discriminate against pirated CDs," but
- could, in theory, play discs copied off a game's master CD, McDonald
- acknowledges.
-
- The injunction is good news for Sony, which last week had a request denied
- for a temporary restraining order to delay the launch of Bleem's PC-based
- PSX emulator bleem!
-
-
-
- THQ Extends Agreement With Electronic Arts for
- Flagship Titles On Game Boy Color Platform
-
- Hit List Includes: NHL 2000, NBA Live 2000, Madden NFL 2000, NASCAR
- 2001, TriplePlay 2001, Tiger Woods PGA Tour 2000 and FIFA 2000
-
-
- THQ Inc.today announced that it has entered into an agreement with
- Electronic Arts (EA) to develop and distribute several of EA SPORTS'
- top-selling games for Nintendo Game Boy Color.
-
- The titles include ``NHL 2000," ``NBA Live 2000," ``Madden NFL 2000,"
- ``NASCAR 2001," ``Triple Play 2001," ``Tiger Woods PGA Tour 2000" and
- ``FIFA 2000." The products are scheduled for individual release in the
- last half of 1999 and early 2000.
-
- ``The ever-growing market for Game Boy Color should provide an excellent
- environment for these proven titles," stated Alison Locke, senior vice
- president of sales and marketing at THQ. ``Adding these well-known,
- sought-after titles to our extensive library should extend THQ's position
- as the premier provider of software for the Game Boy Color system."
-
- ``As in the past, our relationship with THQ continues to be instrumental in
- extending EA's line to all gaming audiences," stated Nancy Smith, senior
- vice president, Electronic Arts. ``We look forward to our future success in
- the Game Boy Color market."
-
- As the number one, third-party Game Boy publisher, THQ is set to compete
- strongly in the Game Boy Color market with a sports roster that offers
- something for every sports fan.
-
- Experience the thrill of authentic NASCAR tracks and drivers in ``NASCAR
- 2001." Hit the PGA tour with the man who revolutionized the game in
- ``Tiger Woods PGA Tour 2000." ``NBA Live 2000" offers exciting gameplay
- from the opening tip to the final buzzer. Kick your way into the World Cup
- ``FIFA 2000," the most successful soccer video game franchise ever. Make
- the big plays and earn a trip to the Super Bowl with Coach Madden in
- ``Madden NFL 2000." ``Triple Play 2001" brings major league baseball to
- life with inning after inning of homerun baseball action. Slam the boards
- and score a hat trick with ``NHL 2000."
-
-
-
- Multi-Platinum Hip-Hop Artists, Wu-Tang Clan, Join Forces With Activision
- to Create Title for Playstation Game Console
-
- Arena-Based Fighting Game, Wu-Tang: Shaolin Style, Slated for Fall Release
-
-
- Creating a new benchmark in popular culture, multi-platinum selling hip-hop
- recording artists the Wu-Tang Clan and their executive producer Oli
- ``Power" Grant have teamed up with Activision, Inc. to create Wu-Tang:
- Shaolin Style, an arena-based fighting game for the PlayStation game
- console. Wu-Tang: Shaolin Style marks the first time that an original
- video game property has been designed specifically for a rap group. The
- game, which is expected to be released this fall, will feature three
- exclusive never-before-heard music tracks from the influential hip-hop act.
-
- ``Wu-Tang is on the leading edge of a hip-hop phenomenon that is
- influencing youth culture around the world," said Mitch Lasky, senior vice
- president, Activision Studios. ``They are the perfect partner for a game,
- not only because they have instant credibility, but also because Wu-Tang
- has developed a highly evolved martial arts mythology that incorporates the
- unique personalities of the band members. In addition, Wu-Tang's diverse
- hip-hop audience lines up with the core PlayStation audience of 12- to
- 25-year olds."
-
- ``The urban/Asian influences we use in our music will provide an original
- look and feel for a video game -- especially a hardcore fighting game like
- Wu-Tang," said RZA, the creative force behind the Wu-Tang Clan. ``We are
- huge video game fans and are excited to be working with Activision to help
- us take our style to a whole new dimension. This game is going to be off
- the hook."
-
- Inspired by the Wu-Tang Clan's affinity for kung-fu films, Wu-Tang: Shaolin
- Style is an adrenaline-pumping, arena-based fighting game that allows
- players to assume the role of one of the nine Wu-Tang Clan members,
- including RZA, Method Man and Ol' Dirty Bastard. The game challenges
- players to master the art of fighting as they attack, block and counter
- attack menacing enemies in 10 realistic urban and ancient arenas modeled
- after New York and China.
-
- Wu-Tang's Shaolin martial arts philosophy is incorporated in the game's
- story mode which features 36 chambers that correspond to the 36 death
- points found on the human body. Players can attain each chamber in order
- to unlock secret doors and gain additional special moves.
-
- One of the first fighting games to offer a two- to four-person multi-player
- mode, Wu-Tang: Shaolin Style gives gamers the option to team with or
- against each other for quick, action-packed battles. The title also
- includes a practice mode in order for players to learn their character's
- unique moves.
-
-
-
- NYKO Technologies Introduces Exclusive 900MHz RF MAX 900,
- Permitting Wireless Gaming for Leading Game Systems
-
- Cordless System Brings More Fun to Family Gaming Centers,
- Expanding Multi-Player Gaming Capabilities and More!
-
-
- NYKO Technologies Inc., leading innovator and manufacturer of accessory
- products for video game fans, has introduced the RF MAX 900, a patented
- wireless accessory that delivers the RF wireless gaming experience to
- owners of the world's most popular video gaming systems including Sony
- PlayStation, Nintendo64, SNES and Sega DreamCast.
-
- Using state-of-the-art 900MHz wireless RF (radio frequency) technology,
- NYKO's RF MAX 900 accessory eliminates line-of-sight interference common
- with infrared (IR) type wireless devices. This means that kids and family
- pets can run between the TV and an active player without interrupting the
- action.
-
- Another benefit of this advanced RF technology is that it is able to
- transmit signals up to 30 feet away, allowing gamers to play comfortably
- from the sofa instead of huddled on the carpet in front of the TV set. The
- RF MAX 900 may even be used with multi-player games.
-
- In addition, 900MHz technology allows the gaming action to continue
- nonstop; there is no lag in transmitting signals that could slow up the
- game in process -- a problem commonly associated with infrared-type
- devices. And because wires never get in the way of a game's twists and
- turns, playing action is smoother and more natural than ever before.
-
- Designed for owners of PlayStation, Nintendo systems (N64 and SNES) and the
- soon-to-be-released Sega DreamCast, the NYKO RF MAX 900 is scheduled for
- late-spring delivery to major game and toy retailers with a suggested
- retail price of $39.95. The RF MAX 900 was designed and manufactured in the
- United States.
-
- NYKO's wireless technology allows use of virtually all controllers and game
- accessories, including specialized items such as dual-shock controllers,
- Rumble Paks(TM), mouse and trackball devices and memory paks.
-
- Avid gamers who rely on multi-tap adaptors will find that the NYKO RF MAX
- 900 helps them expand the number of players who can join together in the
- action, boosting the limit to eight players a session, up from three.
-
- ``NYKO's wireless accessory is truly convenient and a great addition to the
- family gaming center, offering more fun and flexibility than ever before,"
- said Robert J. Rienick, vice president of sales and marketing, NYKO
- Technologies.
-
- ``The RF MAX 900 saves consumers money because it eliminates the need for
- extra RF adaptors and costly infrared wireless controllers. One product
- works perfectly with all your gaming accessories."
-
- NYKO's RF MAX 900 (UN-80080) has a 90-day limited warranty.
-
-
-
- Sega Downcast On Profits As Dreamcast Disappoints
-
-
- Japanese videogame giant Sega Enterprises Ltd. Wednesday forecast a gaping
- annual loss and admitted its dream of toppling rival Sony Corp.'s
- PlayStation remained elusive.
-
- Sega said it made an estimated consolidated net loss of 45 billion yen
- ($378 million) in the year ended March 31, due largely to write-offs from
- its overseas amusement facility operation and domestic inventories of its
- 32-bit Sega Saturn game consoles.
-
- The game maker recorded a consolidated net loss in 1997/98 of 35.6 billion
- yen ($299.2 million).
-
- Although ready to battle Sony last November with the debut of its powerful
- Dreamcast game console, Sega's sales of the 128-bit, Internet-capable
- Dreamcast console and software were smaller than hoped for and dashed the
- company's hopes of returning to profit.
-
- Like its rivals, the company suffered the dual woes of slow domestic sales
- amid Japan's recession and a strengthening yen, which eroded the value of
- repatriated profits and hurt its pricing power overseas.
-
- In the wake of its latest loss forecast, credit rating agency Moody's
- Investors Service Inc. announced it may downgrade Sega's Ba1 senior
- unsecured long-term debt rating, already at a speculative grade.
-
- ``Moody's will assess Sega's new restructuring plan, the potential success
- of Dreamcast, as well as its financial flexibility which could receive
- downward pressure," it said.
-
- Dubbing Dreamcast its ``PlayStation killer," Sega had high hopes of
- eroding the commanding market position held by Sony's popular console.
-
- It said in a statement those hopes were dashed, however, as "sales were
- negatively impacted by delays in overall development and production of the
- new console, coupled with more fierce competition with other makers
- especially after January 1999."
-
- Launched in Japan in November, Dreamcast sales totaled 900,000 units by
- March, falling short of Sega's forecast of one million.
-
- It said sales of software titles totaled three million units against a
- projected five million.
-
- ``It was the wrong move for Sega to pick a fight with giant Sony," said
- Makoto Ueno, a senior analyst at Daiwa Institute of Research. ``Just like
- Toyota and Honda in the auto industry, Sega must target a different type of
- game user in this mature market."
-
- Sony Wednesday said shipments of its PlayStation totaled 21.6 million units
- in 1998/99, up from 19.37 million units a year earlier. It is poised to
- launch the next-generation PlayStation II in Japan at Christmas.
-
- To help restore profitability, Sega said it would cut 25 percent of its
- work force, or about 1,000 workers, partly via voluntary retirements, by as
- early as March 2000.
-
- Sega also plans to close some 100 mostly small amusement facilities in 1999
- and cut executive jobs and salaries.
-
-
-
- Sega Downgrades, Announces Restructuring
-
-
- Sega Enterprises Co. Ltd. said Wednesday that it expects full year sales
- and profits for the fiscal year just ended to come in below previous
- estimates and well below last year's figures. Reacting to the performance,
- it announced plans to close loss-making game centers and reduce its staff
- number.
-
- The latest forecasts from the company predict group sales for the year to
- March 31, 1999, will be 266.40 billion yen (US$2.24 billion), well below
- its previous forecast of 310.00 billion yen ($2.60 billion) and 19.7
- percent lower than sales in the previous year.
-
- The group net earnings forecast was revised from a profit of 1.60 billion
- yen ($13.43 million) to a loss of 45.00 billion yen ($377.83 million). In
- fiscal 1997, the company reported a group net loss of 35.64 billion yen
- ($299.24 million).
-
- With sales down and profits sinking deeper into the red, Sega said it plans
- to close around 100, or 11 percent, of its unprofitable game centers across
- Japan. Job cuts at the company could be as higher as 1,000, or 25 percent
- of all employees, and come as early as March 2000, warned company president
- Shoichiro Irimajiri at a news conference.
-
- At parent company level, Sega revised its sales forecast to 214.50 billion
- yen ($1.80 billion) from 245.00 billion yen ($2.06 billion) and 271.41
- billion yen ($2.28 billion) a year ago and said the year-earlier net loss
- of 43.30 billion yen ($363.56 million) is expected to grow to a loss of
- 32.80 billion yen ($275.40 million). It had previously predicted a parent
- net profit of 4.60 billion yen ($38.62 million).
-
- The bad news comes and Sega is locked in an all-or-nothing battle against
- Sony Corp. and Sony Computer Entertainment Inc. in the home game market.
- Its recently launched Dreamcast console offers superior graphics and
- performance to any machine on the market but Sony has hit back by revealing
- a successor to its PlayStation, dubbed PlayStation 2, is on the drawing
- board.
-
- Such is Sony's power in the market that the promise of a new machine could
- be enough to prevent many buying a Dreamcast now, destroying the one year
- lead Sega has on Sony.
-
- The new PlayStation will do more than just play games, offering users the
- ability to access the Internet and play DVD discs. Sega has recently
- announced plans to added a removable media drive to the Dreamcast to make
- it more suitable for Internet access and more competitive against the new
- PlayStation.
-
- Exchange rate: $1 = 119.10 yen
-
-
-
-
-
-
- =~=~=~=
-
-
-
- ->A-ONE Gaming Online - Online Users Growl & Purr!
- """""""""""""""""""
-
-
-
- Littleton Reflection
-
-
-
-
- PLAY THE BLAME GAME
- By Donald A. Thomas, Jr. - curator@icwhen.com
- Permission to reprint in entirety
-
-
- Tuesday, April 27, 1999
-
- * PR Newswire - "WAR GAMES, A Battle for Children's Minds"
- * States News Service - "Tipper Gore says parents must question
- their children about their violent video games"
- * BusinessWire - "Teen Violence -- Are Video-Games and Media the Enemy?"
- * States News Service - "Study Links Violence To Video Game"
- * Reuters - "House to seek report on kids, media violence"
- * ZDNet News - "Did the Internet contribute to Littleton?"
-
-
- Fifteen valuable souls were lost on Tuesday, April 20. Nearly a dozen more
- remain hurt or hospitalized. Many more are traumatized and may be cursed
- to a future of nightmares and flashbacks. To make things worse, these were
- mostly kids. Our children. Our hope and promise for the future.
-
- Today, April 27, the newswire services are filled with stories of how video
- games or movies may have contributed to the massacre one week ago at
- Columbine High school in Littleton, Colorado. I have been a part of the
- video game industry since the early eighties. I have worked for major
- game companies in this industry. I have been there ever since "Pac-Man"
- has evolved from a whimsical dot-eating pie into the three-dimensional
- killing machines that are found in today's graphically exact virtual
- worlds full of blood and terror.
-
- For the record, I agree with all my heart that video games and movies and
- music have all played a big part in this and similar tragedies.
-
- I also think the teacher that taught these kids about Nazi Germany is at
- great fault. The linguist who dared to teach these kids how to speak
- the unspeakable in the German language should be questioned. The store
- that sells black trench coats is suspect. Al Gore, our self professed
- father of the Internet, sure has a lot to answer for open access to
- bomb-making information. Certainly the library had a significant role in
- all this and that includes the authors, the publishers as well as the
- librarians.
-
- Of course we should not forget to examine the parent's role. As our
- illustrious President William Jefferson Clinton recently stated, while
- pausing from the bombing in an undeclared war against Kosovo, "As parents,
- we need to teach our children that violence is not the answer to their
- problems". It's clear that Mr. and Mrs. Harris and Mr. and Mrs. Klebold
- failed to follow the President's lead on that one.
-
- So while all these factors clearly played a role in what added up to a
- "Doom"-like slaughter of fourteen cherished children and one heroic
- teacher, I wonder what we are willing to do to as a society to improve
- our lives and make a meaningful change.
-
- If the argument against video games has any validity at all, are our kid's
- lives worth the outright ban on games based on extreme violence? I say,
- "yes"! I would have given up all violent games to save just one teenager
- in Littleton. In the least and possibly more realistically, game publishers
- should invest some of their huge profits in channels to investigate the
- tendencies toward or the prevention of violence inspired by their products.
- Can we expect such announcements at the upcoming E3 video game industry
- tradeshow May 13 through 15 in Los Angeles?
-
- If trench coat apparel had any affect on this at all, are we willing to
- require kids to wear presentable clothing to school?
-
- If there is even the slightest possibility that gun control is a valid
- influence, are we prepared to stop the NRA from holding a conference on
- the front porch of Littleton's pain?
-
- If teachers are gun shy about disciplining children before they get out of
- control, are we prepared to look at ways to grant them more authority?
-
- If films can distract our children from leading productive lives in any
- way, are we prepared to hold theater owners responsible for upholding
- the rating system? Do we monitor what our kids rent or watch unsupervised?
- Will we set their television viewing patterns?
-
- How many parents are using this time to read the lyrics in their kids
- music just in case there is even a remote possibility that cop killer
- music does affect their thinking?
-
- I regret that I may know the answer to all these questions. I am afraid
- that the cost of careless freedom to most of us in the United States is
- selfishly worth the loss of a few dozen kid's souls each year.
-
- Personally, I am as angry right now as those kids that stormed the school.
- You won't believe me because I will not show it in the same way that they
- did. In the world I grew up in, society was responsible for teaching me
- how to endure life's pain and to look for constructive ways to vent my
- anger.
-
- Hence my article.
-
- Hence my web site: http://www.icwhen.com/columbine.
-
- Hence my question for you: "How are you going to play the blame game?"
-
-
-
- ->A-ONE Reader Feedback! #2 - Columbine HS Tragedy
- """""""""""""""""""""""""
-
-
- [Editor's note: spelling errors edited for clarity]
-
-
- Hi,
-
- I made this lines in response to the editorial that writes Dana P.
- Jacobson and the article of Donald A. Thomas Jr. regarding the massacre
- that two children made in a school in Colorado.
-
- Psycologists always try to explain everybody that violence comes from
- all the external objects that the people (and in this case children)
- are exposed: movies, television, videogames, newspapers, music, etc.,
- etc., etc.
-
- People almost always try to made a way to anything an end in itself. I
- know about students in the university that converts in professors,
- researchers, etc. in the university because they believe that this is
- the end of their career. They don't understand that the university is
- a way to fulfill the aspirations to be a professional, and their
- career at the university is also a way, not an end. That students
- (some were partners of mine in the careers) can't maintain a job in a
- company related to their professions, just because their limited
- vision of the end of the "life's road".
-
- The same principle applies to our lives and that of our children. We
- think that a videogame, or a book, or a TV program simply "insert an
- attitude" in our children, but they only takes that they were learner
- from his or her parents (and teachers).
-
- Seeing Friday, the 13th movie makes me a killer?... or play Street
- fighter makes me a racist?... Of course not. But, if I had learning
- that killing people isn't bad, and I have collect guns and learned to
- use it, and if my parents also mades me hate anybody that don't have
- my same skin color, etc., etc., etc., maybe at the beginning of my
- independent life I will be a killer, or at least a man that don't
- think twice if I must kill somebody for any reason.
-
- Our education at the first years of our life makes the difference if I
- play Quake (for example) just for fun or if I play it obsessed with
- kill all the monsters in the game, trying every time to kill them in a
- better way.
-
- I recently had an experience with my first daughter (she is 3 years
- old). At times she goes to sleep late and stays in our bed watching
- the same programs that we see. I see the TV programs normally as if
- she isn't in the room. I noted her attitude about killing people and
- death. She begins to see it naturally, without question why the other
- guy takes a gun and kills people. She begins to think at this way
- because of my fault. So my wife and I begins to explain why people
- dies and why, at times, people can hurt people. Explain her that this
- isn't good, and clarifying that those things that she see in TV are
- not real.
- This is the reason because I can't see Milennium!.
-
- We, as parents, are very busy with our daily labors to take all the
- time our children must get. But this is not an excuse to not educate
- her or him at the level they need. We also must watch every piece of
- information they learn, to help in the process of assimilation, and to
- question his or her teachers if something is wrong with that.
-
- Don't look for easy explanations that avoids our responsibility. The
- future of our society and our world is in our hands. We must make
- children that don't have discrimination or status prejudices, that can
- discriminate the good and the evil, that think that every life in the
- world is divine.
-
- Only in that way we could have a better world... And you see that we,
- and our children will continue playing Doom, Quake, etc., without
- worrying about it.
-
- Alejandro Aguilar R.
-
- P.S. Dana, I don't believe this is a political subject...
-
-
- [Editor's comment: Ale, thanks for your comments regarding the Columbine
- High School tragedy. I only disagree with your final comment regarding this
- being a political subject - it is. The reason that I say this is because of
- the massive attention and "blame" that this event has generated. I believe
- that this tragedy should receive a lot of attention. As to the blame,
- there's plenty to go around. I'll go as far as stating that these kids may
- have been "numbed" to violence because of the proliferation of it in games,
- the internet, and other sources. They may have felt ostracized for being
- different. Their parents probably (more likely than not) didn't understand
- their kids as well as they should have. But I do not believe that these
- things caused these kids to do what they did. They are the ones to blame.
- This was a long and premeditated act. These were intelligent kids. They
- didn't just react in a random fit of rage one day; this was carefully
- planned. Political? You bet. Just keep your eyes on the media and see
- what people and politicians attempt as a result of this tragedy.]
-
-
- Alejandro,
-
- You are correct and I agree with you. The only exception I take is with
- your final PS to Dana. It is very much a political issue. The political
- part, in my mind, is not your specific points, but how we get others to
- understand the validity of those points. It does no good for you and me
- to send messaages that agree with each other back and forth, we need to
- apply real, hard, politically-orientated peer pressure on other adults
- to bring their children up responsibly also.
-
- I am frustrated by the fact that the kinds of things you say are right,
- but we do not have society mechanisms in place any more to compel
- people to live by those standards. These are social problems, not
- individual ones in my view.
-
- --Don
-
-
- Best Wishes,
-
- - Donald A. Thomas, Jr., Curator
- curator@icwhen.com
- http://www.icwhen.com
-
-
-
- =~=~=~=
-
-
-
- A-ONE's Headline News
- The Latest in Computer Technology News
- Compiled by: Dana P. Jacobson
-
-
-
-
- Taiwanese University Reveals CIH Author
-
-
- A Taiwanese University revealed the name of who it believes is the author
- of the destructive CIH computer virus on Thursday.
-
- Identified as Chen Ing-Hau -- whose initials spell CIH -- the alleged
- virus writer was a student at the Tatung Institute of Technology when he
- created the harmful software, according to an Associate Press report. The
- university had punished Chen last April when the virus damaged some of the
- Institute's systems, said Lee Chee-Chen, dean of student affairs at the
- Taiwanese school, according to the report.
-
- Chen -- a senior at the time -- was given a demerit but neither expelled
- nor criminally prosecuted, and later joined the military service to serve
- out Taiwan's two-year compulsory term, stated the report.
-
- The university did not hand down a harsher sentence on Chen because he had
- warned students not to spread the virus, stated Lee in the AP report.
-
- The CIH computer virus is the most destructive virus attack, yet. On
- Monday, CIH slammed South Korea and Turkey, crashing more than a half a
- million computers by reformatting hard drives and, in some cases, zapping a
- key chip on the computers' motherboards. The U.S. saw perhaps 10,000 cases,
- mainly in universities and with individual users at home.
-
- It was not immediately known whether those countries would seek
- prosecution of the CIH author.
-
- The virus, long suspected by U.S. anti-virus software firms to have
- originated in Taiwan, infects computers running Windows 95 and 98 when a
- previously-infected program - one with the .EXE extension -- is run.
-
- The most common, year-old variant is known as Chernobyl, because the date
- on which it activates is April 26, the anniversary of that nuclear disaster
- in the former Soviet Union. That variant was the main culprit in Monday's
- attack. It's also the original virus written by Chen.
-
- Other variants of CIH trigger on June 26 and the 26th of every month. The
- virus was first identified in the United States last May.
-
- On Tuesday, anti-virus software makers stated they believed the writer
- would not be caught. "Ninety-nine percent of virus writers won't ever be
- found," said Dan Takata, senior software support engineer with computer
- management firm Data Fellows Inc., on Tuesday. "For CIH ... the writer
- knows a lot. No way [he's going to be found]."
-
- Apparently, none of the companies knew that the Tatung Institute of
- Technology had already identified the writer.
-
-
-
- Canadian Teenager Settles Trademark Dispute With Apple
-
-
- A Canadian high school student who made international headlines earlier
- this year in a trademark dispute with California computer giant Apple
- Computer Inc. has pulled the plug on his David vs. Goliath crusade.
-
- Abdul Traya, a 17-year-old student at Crescent Heights High School in
- Calgary, Alberta, agreed late last week to withdraw his claim to the domain
- name appleimac.com, which he registered last summer for his home-based
- Internet-site hosting service.
-
- The domain name, essentially an address on the fast-growing World Wide Web,
- eventually drew the wrath of Cupertino, Calif.-based Apple and its lawyers.
-
- The computer maker, which had just launched its new translucent computer,
- the iMac, fired off a stern legal letter in February condemning Traya's
- ``blatant cyberpiracy" and demanding surrender of the domain name.
-
- Traya, a self-confessed admirer of Apple, countered with a demand that
- Apple donate 30 iMacs to a Calgary school.
-
- The dispute simmered for a couple of months as Traya became a cause celebre
- to hundreds of thousands of followers in the online and offline worlds. His
- Web site received about half a million visitors in the week following
- Apple's warning.
-
- Interest in his business also blossomed.
-
- But the would-be cyber warrior, apparently fatigued by the legal battle,
- finally surrendered his slice of the apple in exchange for a pocketful of
- legal fees and a token payment from the computer maker.
-
- Apple refused to comment on the case, but Traya's lawyer confirmed the
- legal battle was over.
-
- ``The matter has been resolved to the satisfaction of both parties," Brian
- Clark told Reuters.
-
- Ownership of domain names has become one of the most nebulous issues in the
- growing Internet-related business world.
-
- U.S. toy maker Mattel Inc. recently launched two separate lawsuits against
- holders of Web sites for allegedly violating the trademark of its
- 40-year-old Barbie doll.
-
-
-
- Microsoft To Question Rivals' Executives
-
-
- Microsoft Corp. will pursue a new line of defense against antitrust charges
- when it questions executives from rival technology companies during an
- ever-growing recess from its trial.
-
- In an effort to buttress Microsoft's claim that the trial has become
- irrelevant, lawyers for the software giant will examine an executive from
- Netscape Communications Corp. in Washington Wednesday and a senior officer
- of Sun Microsystems in San Francisco Friday.
-
- Next week, Microsoft will examine America Online Inc. Chief Executive
- Officer Steve Case and another AOL executive in Washington.
-
- Microsoft's civil trial, which was supposed to resume in April and then on
- May 10, will likely be delayed again as Judge Thomas Penfield Jackson
- continues to hear a criminal drugs case.
-
- The Justice Department and 19 states allege Microsoft abused monopoly power
- it holds over the Windows operating system for personal computers.
-
- In a trial that began last September and adjourned in February, the
- government has tried to prove that Microsoft competed unfairly, focusing on
- the company's bitter battle over Web browsers against Netscape
- Communications Corp.
-
- But Microsoft says America Online Inc.'s acquisition of Netscape makes the
- government approach irrelevant.
-
- It hopes to use the depositions of Netscape executive vice president Peter
- Currie and Sun chief operating officer Michael Papov this week, and others
- later, to prove its point.
-
- ``We believe this entire transaction undermines the government's case and
- proves that there is extraordinary competition throughout the industry,"
- said Jim Cullinan, a spokesman for Microsoft. ``These depositions can be
- valuable in resolving this lawsuit, by showing the intense competition this
- deal brings to the industry."
-
- On May 5, the AOL president of the Interactive Services Group, Barry
- Schuler, will testify. Case will testify on May 7. The Justice Department
- had no comment.
-
- The depositions will be the first in the case open to the public, because
- of an appellate court ruling. A number of news organizations, including
- Reuters, has gone to court to seek the open examinations.
-
- However it is expected that Sun and AOL will try to close much of the
- questioning, arguing it will deal with confidential forward-looking
- business plans.
-
- Microsoft will have plenty of time to depose the witnesses it needs because
- of the slow pace of Judge Jackson's criminal drug case. Prosecutors have
- been presenting evidence for five weeks and it's unclear when they will
- finish and the defense will begin.
-
- When the Microsoft trial does begin again, the two sides will each present
- rebuttal witnesses. Those witnesses are to be identified next week.
-
- One other slim possibility is that the case may be settled. Last month,
- after a court hearing about when the trial should resume, Microsoft and the
- government announced that they would pursue settlement negotiations.
-
- The two sides said there would be no information about the talks and
- whether they were taking place. So far, that silence has not been breached.
-
-
-
- Case Against Microsoft Supported
-
-
- Executives from the nation's fifth-largest computer maker complain in newly
- disclosed testimony about restrictions they face from industry-giant
- Microsoft Corp., which the government contends limits choices for consumers.
-
- But in a surprising admission, one of those executives from Packard Bell
- NEC Inc. also complained that Microsoft refused to let Packard Bell impose
- its own limits on which Internet providers customers could easily use.
-
- The frank exchange was included in 270 pages of transcripts released
- Monday, and came during a deposition last fall with lawyers preparing for
- the Microsoft antitrust case.
-
- The trial is currently in a lengthy recess and is not expected to resume
- before the middle of next month.
-
- In a strange twist to government claims that Microsoft restricts consumer
- choice, Mark Donahue told lawyers that Packard Bell NEC over the summer had
- asked to remove the software giant's list of Internet providers within
- Windows and substitute its own. Microsoft balked.
-
- Those companies, listed within a special ``Online Services" folder, allow
- consumers to open subscription accounts easily and begin using the Internet
- within minutes of turning on a new computer.
-
- Karma Giulianelli, a Justice Department lawyer, asked Donahue how
- Microsoft's decision affected Packard Bell NEC's ability to make lucrative
- sales deals, called ``bounties," for itself with Internet providers.
-
- ``I suppose it allows for multiple choices for the end user, whereas
- Packard Bell NEC would like to limit the choices to the end user for the
- purpose of signing up for an online service," said Donahue, a senior
- product manager.
-
- He added that his company's request to Microsoft was motivated by
- ``financial reasons."
-
- Giulianelli appeared so surprised by Donahue's candor that she said
- abruptly: ``I have no further questions right now."
-
- Of the three interviews with Packard Bell NEC officials, Donahue's was by
- far the most favorable toward Microsoft.
-
- A senior executive for the computer maker, Mal Ransom, complained that
- Microsoft can afford to impose tight restrictions because Windows is ``the
- only viable choice" among computer operating systems.
-
- Another official, Jon Kies, told lawyers that previous requests for
- Microsoft to be more flexible, such as allowing tailored installations of
- Windows for some customers, are met with the question: ``What is the
- benefit to Microsoft?"
-
- ``If we cannot find or provide a solid benefit to Microsoft, then there's
- not much likelihood that the request is going to be granted," complained
- Kies, a senior product manager.
-
- As part of its antitrust case, the government alleges that Microsoft
- illegally wields its influence as the manufacturer of Windows, the software
- that runs most of the world's personal computers.
-
- It complains, for example, that Microsoft forces computer makers who buy
- Windows also to include its Web software, discouraging them from
- distributing rival Internet software, such as Netscape's popular browser.
-
- Ransom, a senior vice president of marketing, said it makes no sense for
- computer makers to offer both Internet products because they're so similar:
- ``It's kind of like which brand of water do you want?"
-
- Transcripts from those interviews were among the first to be released of
- more than 90 taken in preparation for the trial. The others, including
- those of Microsoft Chairman Bill Gates, were expected to be made public
- later this week.
-
- A federal appeals court ruled this year that an obscure 1913 law allows the
- public to read the transcripts from those depositions, which come from some
- of the high-tech industry's most powerful players.
-
-
-
- Netscape Wondered If Fear Might Scuttle AOL Deal
-
-
- A Netscape executive testified Wednesday his company wondered at one point
- if America Online's fear of Microsoft Corp. might scuttle AOL's plans to
- purchase Netscape.
-
- But Peter Currie, chief financial officer of what is now the Netscape unit
- of AOL, said in his out-of-court deposition for the Microsoft antitrust
- trial that the deal finally went through at a value of $10 billion.
-
- ``We did wonder if AOL would by acquiring Netscape secure the animus of
- Microsoft," Currie said in answer to questions from a Microsoft lawyer.
-
- Currie said that AOL's fears became Netscape's concern because his company
- believed that if ``AOL got weak-kneed or cold feet this deal would
- vanish."
-
- Currie was called as part of Microsoft's preparation to rebut government
- charges that it illegally used monopoly power.
-
- The Justice Department and 19 states allege that Microsoft competed
- unfairly against Netscape in the market for Web browsers. Microsoft wants
- to show that that the competitive landscape changed once AOL acquired
- Netscape and formed an alliance with Sun Microsystems Inc.
-
- Currie was called for the narrow purpose of describing how the deal was put
- together.
-
- The depositions continue Friday in San Francisco and again next week in
- Washington, when AOL Chief Executive Officer Steve Case will testify.
-
- Meanwhile, thousands of pages of past depositions were being made public.
-
- Justice Department lawyer David Boies cautioned reporters not to expect
- much from those documents.
-
- ``If you find anything in those pages that is not already in evidence at
- the trial we have not done our job," he said. ``Our job was to pick out
- what is best."
-
- He said that, at most, reporters could expect to find supporting evidence.
-
- Boies also said that the trial would begin again in late May.
-
-
-
- Lawsuit Filing Says Microsoft Tried Squashing Rival
-
-
- Microsoft Corp. pressured computer makers and aggressively used its
- publicity machine to smash the threat posed by a rival operating system a
- decade ago, according to court documents.
-
- Caldera Inc., which owns rights to the system known as DR-DOS, filed a
- private antitrust suit against Microsoft in 1996 seeking $1 billion or more
- in damages. Its court filing Wednesday outlined what it said was a
- seven-year campaign by the software group to maintain dominance of its
- MS-DOS operating system.
-
- According to Caldera, the campaign culminated with the strategic decision
- by Microsoft to merge MS-DOS and Windows into Windows 95, not for any
- technical reasons, but to, ``put a bullet in the head of would-be
- competitors."
-
- Microsoft, which has moved to dismiss the lawsuit, said the court filing
- was publicity stunt of no legal importance.
-
- ``This is exactly what you would expect someone to do if they were trying
- to prop up a groundless lawsuit," said Mark Murray, a Microsoft spokesman.
-
- Caldera's story extends back to the earliest days of the personal computer
- industry and Microsoft Corp.'s origins in the 1970s. But it sheds a harsh
- new light on the company's aggressive business practices of the 1990s being
- challenged by government regulators in a separate antitrust suit.
-
- In particular, Caldera's allegation that Microsoft integrated its MS-DOS
- operating system and Windows interface chiefly to harm its competitors
- could bolster government charges that Microsoft used similar tactics in the
- browser wars. The government says Microsoft integrated its Internet
- Explorer browser with Windows mainly to harm rival Netscape Communications
- Corp.
-
- Caldera's 188 page ``statement of facts" filed in federal court in Salt
- Lake City and posted on the Internet contends that Microsoft Chairman Bill
- Gates identified the rival DR-DOS as a threat soon after the product was
- released in 1988.
-
- Gates initially sought ways to ``break" DR-DOS, by making it incompatible
- with certain applications and finally Windows, according to the Caldera
- documents.
-
- Later, Gates and other executives hit on the idea of giving computer makers
- a significant price break if they agreed to pay Microsoft based on how many
- computers they shipped -- regardless of which operating system was
- installed.
-
- The practice, which Microsoft agreed to end in a 1994 antitrust consent
- decree, effectively eliminated competition from rival operating system
- makers.
-
- In one case, Microsoft offered computer maker Commodore Business Machines
- the option of paying $1.65 million for 55,000 copies of MS-DOS, or $30 per
- copy, or $1.8 million for 220,000 licenses on a per-processor basis, about
- $8 per copy.
-
- Rival DR-DOS would have had to charge less than $1 per copy for its
- operating system to be competitive, said Caldera, which bought the rights
- to the product after former owner Novell Inc. stopped marketing it in 1994.
-
- Microsoft contends that its practices were aimed at simplifying the
- licensing process, not harming rivals.
-
- In another case, Microsoft successfully pressured Vobis Microcomputer AG,
- Germany's biggest computer maker, to stop shipping its computers with
- DR-DOS, according to depositions cited in the court papers.
-
- In what Caldera calls a case of naked tying, Microsoft executive Joachim
- Kempim told Vobis it would have to pay more for Windows alone than for
- Windows and MS-DOS together.
-
- The Caldera papers also outline a practice of using influential trade
- publications to sow fear, uncertainty and doubt, known as FUD in the
- computer industry, in the minds of Microsoft customers.
-
- In response to the well-received DR-DOS version 5.0, Microsoft began
- planting stories that it planned its own advanced version of DOS long
- before any such product was close to shipping," Caldera says.
-
- One internal Microsoft document cited in the filing refers to, ``an
- 'aggressive leak' campaign...to build an anticipation for MS-DOS 5.0."
-
- A separate Microsoft document detailed the company's objective to, ``FUD
- DR-DOS with every editorial contact made."
-
- Microsoft says its public statements were consistent with internal shipping
- schedules, which sometimes slipped.
-
- Microsoft went further and denied Novell access to early test versions of
- Windows in an effort to ensure incompatibilities. In some test versions,
- Microsoft created a pop-up message warning users against attempting to run
- Windows on non-Microsoft versions of DOS, according to the documents.
-
-
-
- Tips To Guard Against Y2K Scams
-
-
- Federal Trade Commission advice for consumers to guard against Y2K scams:
-
- -Never provide personal information, including bank account or credit card
- numbers, over the phone or online unless you're familiar with the business
- and have initiated the contact. Scam artists can use that information to
- commit fraud against you.
-
- -Be on the alert for unauthorized charges to your credit card. If you
- haven't authorized a charge, don't pay it - dispute it. Follow your credit
- card issuer's procedures for disputing a charge.
-
- -Ask your financial service provider about its plans to deal with Y2K. If
- you're uncomfortable with the response, consider doing business elsewhere.
-
- -If you don't normally keep financial records, start doing so. That way
- you'll have proof if something happens to the computerized records. At a
- minimum, keep a six-month paper trail - three months before and after the
- date change - on significant transactions, such as mortgages, stocks and
- insurance, as well as banking and credit card records.
-
- -Consumers can call the federal Year 2000 hotline for more information or
- to call a specialist toll-free at 1-888-USA-4-Y2K.
-
-
-
- Boy Bids $1 Million on Internet Site
-
-
- A 13-year-old New Jersey boy probably won't soon forget who Sir John A.
- Macdonald is after bidding $900,000 on the Internet for Canada's first
- prime minister's bed.
-
- The boy's parents have also discovered their son placed several bids
- totalling more than $1 million over the last month using the facilities of
- eBay, a giant U.S.-based Internet auction house.
-
- ``I'm really not supposed to talk about it," the boy told the Kingston
- Whig-Standard on Saturday afternoon. ``I'm off the Internet now."
-
- During his eBay shopping spree, the boy - identified by The Star-Ledger of
- Newark in Wednesday's editions as Andrew Tyler of Haddonfield, N.J. -
- placed several other bids including $15,000 for a 1955 Ford convertible and
- $125,000 for a Superman comic. He also placed bids on a physician's office
- clinic in Florida, two mobile kitchens for movie shoots and a Van Gogh
- painting.
-
- Internet Auction House says the boy sent his bid on the 1860s era bedroom
- suite, purported to have once been owned by Canada's father of
- confederation, last Tuesday evening.
-
- The suite went up for auction April 15 and had gained bids of up to $12,000
- before the boy's bid arrived.
-
- Because of eBay's bidding system, the boy - who has become what is known at
- eBay as a `deadbeat' bidder - would have been billed only $400,000 because
- his bid hit the reserve bid price demanded by the suite's owners and no
- other bidder offered more than $400,000.
-
- Auction House owner Aubrey Garrett spoke to the boy's mother over the
- weekend.
-
- ``I said he bought a $400,000 bedroom suite and she said, `I'm
- hyperventilating'," Garrett said.
-
- ``We're not looking at this as a funny story," the boy's father said
- Saturday, asking that reporters stop calling his home.
-
- On Monday, eBay spokeswoman Jennifer Chou said minors are not allowed to
- place bids.
-
- But, she admitted the company operates on an honour system, and anyone with
- a computer online can sign on.
-
- The Internet Auction House is considering legal action against eBay for
- failing to head off the prank.
-
- EBay officials said Monday they had suspended the boy's account.
-
-
-
- Intel Unveils Fastest Celeron Chip
-
-
- Semiconductor maker Intel Corp. introduced its fastest chip yet for the low
- end of the PC market, a Celeron chip running at 466 megahertz, in an
- ongoing drive to gain market share in the low-cost consumer segment.
-
- Intel also launched a chipset to work with the Celeron, adding more
- functions and reducing the overall cost of a PC motherboard, the main board
- of a personal computer.
-
- ``We are deadly serious about this segment," said Paul Otellini, executive
- vice president and general manager of Intel's architecture business group,
- at a press briefing. ``We are very, very cognizant that this is where the
- growth is."
-
- Otellini pointed to data released over the weekend by two leading market
- research firms which showed that PC unit shipments saw better-than-expected
- growth, including an unexpected surge in the low-end consumer sector.
-
- The chipset, called the Intel 810 chipset, integrates three dimensional
- graphics and enables software-based audio, modem and digital versatile disk
- functions that would typically require additional add-in cards.
-
- ``It reduces the cost (of the total PC at retail) by $50 to $100, depending
- on their price points," Otellini said.
-
- Intel said that the chipset will be available in June and that Dell
- Computer Corp. and International Business Machines Corp. plan to launch new
- PCs with the fastest Celeron and the chipset at that time. Other PC makers,
- including Compaq Computer Corp., Hewlett-Packard Co., and Gateway Inc. are
- launching new systems with the Celeron 466 this week.
-
- Intel said that the 466 megahertz Celeron is priced at $169, in quantites
- of 1,000. The Intel 810 chipset will range in price from $25.50 to $32,
- depending on the cache memory, in quantities of 10,000.
-
-
-
-
-
- =~=~=~=
-
-
- Atari Online News, Etc.is a weekly publication covering the entire
- Atari community. Reprint permission is granted, unless otherwise noted
- at the beginning of any article, to Atari user groups and not for
- profit publications only under the following terms: articles must
- remain unedited and include the issue number and author at the top of
- each article reprinted. Other reprints granted upon approval of
- request. Send requests to: dpj@delphi.com
-
- No issue of Atari Online News, Etc. may be included on any commercial
- media, nor uploaded or transmitted to any commercial online service or
- internet site, in whole or in part, by any agent or means, without
- the expressed consent or permission from the Publisher or Editor of
- Atari Online News, Etc.
-
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed to be accurate at the time of publishing.
-
-