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- :: Jaguar Special Edition ATARI EXPLORER ONLINE 21 August 1993 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993 by Subspace Publishing ::
- :: """"""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher ........................... Michael Lindsay EXPLORER ::
- :: Editor .................................. Travis Guy AEO.MAG ::
- :: News and Features Editor ............... Ron Kovacs Z-NET ::
- :: Assistant Editor GEnie............... Ron Robinson EXPLORER.1 ::
- :: Assistant Editor CompuServe......... Albert Dayes AEO.1 ::
- :: Assistant Editor Delphi........ Andreas Barbiero AEO.2 ::
- :: Assistant Editor Internet....... Timothy Wilson AEO.8 ::
- :: Atari Asylum .................. Gregg Anderson AEO.7 ::
- :: Unabashed Atariophile .... Michael R. Burkley AEO.4 ::
- :: Atari Artist .................. Peter Donoso EXPLORER.2 ::
- :: ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: AEO.MAG ::
- :: CompuServe: 70007,3615 ::
- :: Delphi: AEO_MAG ::
- :: Fnet: AEO Conference, Node 706 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors ....................................... The _real_ news.
-
- * Atari Jaguar Press Release ................... Announcing Atari's newest.
-
- * Jaguar Technology ............................... The Tom and Jerry show.
-
- * Jaguar Special Effects ........................ What do these terms mean?
-
- * Jaguar Games .......................................... The first titles.
-
- * System Comparison ......................... How does the Jaguar stack up
- against its competition?
-
- * Shutdown ................................................ Till next time.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ....... Atari Explorer Online: The Next Generation
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: AEO.MAG@GENIE.GEIS.COM
- -------------------------------------------------------------------
-
- This is a very special issue of Atari Explorer Online. Earlier this
- week, Atari Corp. hosted a press conference to show off the new Atari
- Jaguar videogame/multimedia system. Many mainstream press people
- attended, and nearly all were awed at what Atari had to show them.
-
- Late last night (Friday) on an AEO conference call, the editorial
- staff decided that the information released was of such interest to
- the Atari faithful, AEO should focus this week on the Atari Jaguar.
-
- Atari is planning a 4th Quarter 1993 launch in the New York and
- San Francisco markets using spot TV, local cable, gaming
- publications and a local PR effort (all backed by a $3,000,000
- budget) to push the machine. $45,000,000 is earmarked for the
- national campaign which should start in January 1994. The Jaguar
- itself will debut at the $200 price point, with software priced
- between $50 and $80. Atari wants to establish the Jaguar as an
- industry standard. Phrases like "Cable TV network connectivity,"
- "full motion video," "full length motion pictures on CD," and this
- summer's hottest buzz term, "virtual reality" are being spoken of at
- Atari.
-
- For the latest news from Atari (that is, until the next AEO), tune
- into the World of Games RTC with Bob Brodie and Atari President Sam
- Tramiel this Wednesday on Delphi. Bob will also be the Guest of Honor
- at a upcoming GEnie BBS RT RTC, and at the First Anniversary Dateline:
- Atari RTC on Friday, September 3rd at 10 p.m. EDT, at the GEnie ST
- RoundTable. (With Atari Works, MultiTOS and SpeedoGDOS as prizes!)
-
- Yet _another_ RTC with both Bob and Sam Tramiel is planned for GEnie
- to specifically discuss the Jaguar. No date has yet been set - watch
- AEO for future details.
-
- //// Return of the "Snapshot Special"
-
- Back when AEO was Atari's Official Online Magazine, it was brought up
- with Bob Brodie that Targa files of some Jaguar game screens would
- make interesting viewing, "when the time is right." Well, that time
- is now. True to his word, Bob had about twenty screen shots made, and
- has released them to the media.
-
- We have included what we feel is the best of the crop with this
- issue. Rather than making this download run, oh, well over 500K, our
- files have been converted into the smaller, and more widely used GIF
- format. (Conversion to 320x256 256-color GIF files done expertly by
- N&F Editor Ron Kovacs.) For those who want the True Color Targa
- files, we will be uploading the Atari files to the GEnie ST RoundTable
- over the weekend.
-
- These files are: SNAP1.GIF from Raiden
- DD2.GIF from Evolution Dino-Dudes
- AT_L1.GIF
- and ATBEAM.GIF from Tiny Toon Adventures
-
- A note about viewing these files: Please remember that these screens
- originally used hundreds of colors. If you view these files on a
- system that can display less than 256 colors on-screen, you will lose
- much of their detail and brilliance.
-
- As a extra-special bonus for the curious, we've included two IMG
- picture files; one of the Jaguar logo, and one of a Jaguar System
- Block Diagram. These files are courtesy (and copyright) of Atari Corp.
-
- All of these files have been tested with GEMView 2.32, and we hope you
- will enjoy them.
-
- So here we have it, our (first?) Jaguar Special Edition. None of our
- regular features are present, but they will all return in two weeks.
- Just think of this as our "End of Summer" gift to you. (And a rest
- for the crew.)
-
- The Jaguar. The spotlight this week in the World Atari.
-
-
- --==--==--==--==--
-
-
- ||| The Atari Jaguar Press Release
- ||| Courtesy: Atari Corp.
- / | \ ----------------------------------------------------------------
- ----------------------------------------------------------------
-
- "In creating our 3DO technology, we aimed for a really big jump in
- colors and animation performance.
-
- "You can't establish a standard if another manufacturer has a
- consumer device that's going to be better than yours next year. You
- have to provide a performance level that puts the stake way out
- there.... Then people don't bother to challenge it."
-
- Trip Hawkins
- President & CEO
- 3DO
-
-
- THE ATARI JAGUAR
-
- Sunnyvale, CA - August 18, 1993 - Atari Corporation is aggressively
- taking command of the consumer electronics market with the
- introduction of the Atari Jaguar this Fall. "We believe that we have
- taken a more substantial jump than 3DO has in bringing a better and
- more affordable entertainment experience to the consumer market," said
- Sam Tramiel, president of Atari.
-
- While the spotlight has been shining brightly on the latest multimedia
- craze, Atari Corporation has emerged with the ultimate interactive
- home entertainment system: The 64-bit Atari Jaguar. At around $200,
- the 64-bit Jaguar outperforms the $700 32-bit 3DO system by a factor
- of 2.
-
- Consumers will see the difference in the Jaguar's vivid screen
- imagery, most notably featuring over 16 million colors (16,777,216 to
- be exact) in 32-bit true color graphics. The Jaguar produces 3D
- polygons for manipulation in a 3D world in real time. Animation
- capabilities are in excess of 850 million pixels per second, creating
- superior special effects and real time texture mapping. Using 55 MIPS,
- speed and motion are unequaled with no constraints as to how fast or
- restricted screen objects can move.
-
- "The imagery is something that needs to be seen to be believed," said
- Sam Tramiel, president of Atari. "Imagery is one thing, but wait until
- you see how you can interact with these images."
-
- The Jaguar has full three-dimensional capabilities, with three-
- dimensional models that can rotate, be wildly distorted and even be
- texture mapped. Lighting sources can be defined so that objects are
- illuminated appropriately and at differing intensities, depending on
- the light intensity and its distance. With the full 16 megabits of
- system RAM available for game usage i.e., no needless operating system
- overhead, speed will be superior to other consumer entertainment
- experiences.
-
- The Jaguar's sound system is based on Atari's proprietary, high speed
- Digital Signal Processor, with 16-bit stereo CD quality sound output.
- This allows for extremely realistic sounds, including human voices,
- cars racing, jets soaring, worlds colliding, and more. The Jaguar's
- synthesizer is used to create limitless boundaries in special effect
- sounds and the dramatic use of music. Fidelity is far beyond coin
- operated quality sound.
-
- As a true multimedia platform, future applications for the Jaguar's
- 32-bit expansion port include connections into cable and telephone
- networks; a digital signal processor port for modem use and connection
- to digital audio peripherals such as DAT players. The Jaguar CD
- peripheral is a most anticipated feature, with a fast dual speed drive
- that can output data continuously at a rate of 350K bytes per second,
- or run at normal audio rates of 175K per second. As well as being the
- repository for almost 700 megabytes of video game storage, the Jaguar
- CD Module is also being designed to interface with audio CD, Karaoke
- CD, CD+Graphics and optional Kodak Photo CD. Atari also plans to
- release an MPEG 2 cartridge which will allow users to play full length
- motion pictures from CD.
-
- With the Jaguar CD-ROM drive comes the ability to deliver full-screen,
- full-color, full-motion video. Jaguar uses a video decompression
- system licensed from SuperMac Technologies called CinePakā¢. The system
- permits over sixty minutes of video to be stored on a single compact
- disk (sic) and allows a game to use these video sequences at 30 frames
- a second. The result of this combination of technologies is to provide
- movie quality pictures that may be overlaid on the screen with
- computer generated graphics if the game demands it.
-
- Also included with the game is a high performance, ergonomically
- designed, Controller with Joypad, three fire buttons, Pause, Option,
- and a 12 key keypad with game specific overlays.
-
- IBM Corporation's Charlotte, North Carolina, facility will manufacture
- the Jaguar. They will be responsible for component sourcing,
- assembling, quality testing, packaging, and distribution of the
- Jaguar, which will be made in the United States. This fall, the Jaguar
- will be introduced into the New York and San Francisco markets
- followed by a national roll-out next year.
-
- "As an American company we are in support of utilizing domestic
- manufacturing," said Tramiel. "We are proud that the Jaguar is made in
- the U.S.A."
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Focus: Technology Overview
- ||| Courtesy: Atari Corp.
- / | \ ----------------------------------------------------------------
- ----------------------------------------------------------------
-
- The main features of the Jaguar are:
-
- [] 64-bit RISC-based multiprocessing architecture.
-
- [] A very high speed 106.4 Mbyte/sec 64-bit Data path.
-
- [] 27 MIPs Graphic Processor with 4K bytes of zero wait-state
- internal SRAM that is closely coupled with the Blitter that
- can perform a full range of graphics effects (including
- shading and rotations) at high speed yet is programmable for
- maximum flexibility.
-
- [] A programmable Object Processor that can act as a variety of
- different video architectures, such as an advanced sprite
- engine, pixel-mapped based systems, character mapped based
- systems and many others.
-
- [] 27 MIPs Digital Signal Processor with 8K bytes of zero
- wait-state internal SRAM for CD quality sound and full stereo
- capabilities.
-
- [] A Blitter that can perform a full range of logical operations
- at high speed with hardware support for Z-buffering and
- Gouraud shading.
-
- [] MC68000 CPU clocked at 13.3 MHz as a general purpose control
- processor.
-
- [] Lifelike quality 32-bit color on NTSC or PAL television
- screens, yielding greater than 16 million colors.
-
- [] ROM Cartridge capacity to 48 Megabits of compressed or
- uncompressed code. When compressed, equivalent to almost 400
- Megabits.
-
- [] 16 Megabits of fast page-mode DRAM.
-
- [] An optional double speed CD-ROM drive.
-
- [] ComLynx I/O for networked multiconsole games.
-
- [] Two (expandable to literally dozens) enhanced Controller
- Ports, supporting digital and analog interfaces, as well as
- keyboards, lightguns and mice.
-
- [] High performance, ergonomically designed, Controller with
- Joypad, 3 firebuttons, Pause, Option, and 12-key keypad with
- game-specific overlays.
-
- [] High speed synchronous serial port for connection to modems,
- cable TV networks and other high performance networks.
-
- From a user's perspective, the Atari Jaguar has been designed to be a
- consumer-oriented, affordable, state-of-the-art entertainment system.
- It is capable of exquisite graphic interaction and displays, together
- with CD quality sound. From a developer's point of view, Jaguar is a
- special purpose multi-processor computer that lends itself perfectly
- to the design and implementation of complex entertainment and
- educational programs in a development environment that is easy to
- learn.
-
- The Jaguar's features include the ability to draw over 16 Million
- colors and generate stereo sound of CD quality. In addition, multiple
- manipulatable Objects can be defined to be almost any size, from
- sprite-like elements, to screen sized playfields. Jaguar's graphics
- processors are capable of scaling, rotating and shading bit-mapped
- and polygon images. Jaguar is a true multimedia machine that supports
- cartridges, CD ROM, CD Audio, CD+G, full motion video, virtual
- reality and networking.
-
- The architecture of the Jaguar allows for high speed interactivity
- between four specialized processors embedded in two custom chips,
- code named Tom and Jerry. As a result, the Jaguar is a high
- performance system that distributes the processing workload among
- various specialized system components, creating the overall
- spectacular performance Jaguar achieves.
-
- On cartridges, Jaguar supports an enhanced JPEG image decompression
- mechanism (JagPEG). The CD-ROM software uses CinePak⢠full motion
- video decompression, licensed from SuperMac Technologies.
-
- For the technologically minded, it is important to note that the
- heart of a video game system does not lie in the individual
- components. The meshing of those components in the system itself is
- of significance due to the crucial nature of bus bandwidth. The 68000
- processor requires a bandwidth of about seven megabytes per second
- while a true color display (NTSC or PAL) requires a further nine
- megabytes per second. The Digital Signal Processor uses less than
- half a megabyte per second to play back sampled sound. This means
- that almost 85% of the bandwidth is available for the burst
- activities that the system needs to perform. This incredible
- bandwidth is key to Jaguar's performance.
-
- "We believe that this truly 'places the stake' over twice as far as
- 3DO has, at a price that consumers can actually afford," said Bill
- Rehbock, director of application software, in charge of third party
- licensing for the Jaguar.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Focus: Special Effects
- ||| Courtesy: Atari Corp.
- / | \ ----------------------------------------------------------------
- ----------------------------------------------------------------
-
- Users and developers alike will reap the rewards provided by the
- Jaguar system's programmable special effects capabilities. Users will
- delight in the ultra realism seen in computer generated images, from
- shadowing and depth distortion to three dimensional movement. And
- game designers will be both challenged and excited by the unlimited
- possibilities.
-
- Some of the effects that can be created are:
-
- Texture Mapping: A simple or complex image can be "wrapped"
- onto any two or three dimensional structure.
- This allows for an unlimited number of
- textures and images that can be made part of
- the surface of complex objects.
-
- Morphing: Animate and inanimate objects can be modified
- smoothly so that they appear to be
- transformed from one image to another. A frog
- can become a prince, a lamp may transform
- into a genie and a battleship can turn into a
- submarine; all in real-time. This effect was
- made popular by the blockbuster motion
- picture, "Terminator 2" and Michael Jackson's
- music video, "Black and White."
-
- Warping: Any image can be stretched, pulled, rotated or
- skewed in any way the programmer requires.
- This allows very real simulations of the
- interaction between physical objects such as a
- football bouncing off the ground. It also
- permits the easy creation of cartoon-like
- imagery.
-
- Lighting: Single or multiple sources of lighting can be
- defined. The system will automatically
- illuminate objects based on their location
- relative to the light source(s). This creates
- realistic shading unsurpassed by any current
- video game manufacturer.
-
- Transparency: Use of the transparency feature makes it
- simple to create effects that are normally
- complex to generate. For example, smoke and
- shadows can be made part of any game
- scenario, adding realism to the game
- experience.
-
-
- --==--==--==--==--
-
- ||| Jaguar Focus: Jaguar Games
- ||| Courtesy: Atari Corp.
- / | \ ----------------------------------------------------------------
- ----------------------------------------------------------------
-
- With this Fall's introduction of the Atari Jaguar, the ultimate video
- game system and the nation's first 64-bit interactive multimedia
- entertainment system, comes a plethora of both new and familiar game
- titles. While third party developers and publishers are actively
- designing software for the system, Atari programmers overseas and
- domestically have been developing and fine-tuning several titles for
- the Jaguar for release this year.
-
- The dramatic use of 3D rendering and 24-bit graphics is most
- prevalent in games seen on the Jaguar system. Scanned and digitized
- character images, as well as detailed texture mapping, lighting and
- shadowing effects and unrestricted motion and speed all contribute to
- the next level of technology apparent in these games. And the 16-bit
- stereo capabilities and high fidelity CD quality sound combined with
- the imagery produce extraordinary results.
-
- Some of the titles include:
-
- Crescent Galaxy - Lifelike three dimensionally rendered and shadowed
- planetary objects and lifeforms prevail in this multi-leveled side
- shooter. You are the young Corporal Trevor McFur of the Circle Reserve
- Core. Returning from a deep space reconnaissance mission, you and your
- shipmate intercept a long-range transmission telling you that you are
- the only hope in saving the galaxy against a ruthless creature. The
- game is visually stunning with full textured 3D renderings of
- creatures and planets with nine levels reflecting five different
- worlds. Enemies and allies include: Pop-up Poppies which explode when
- they sense an enemy nearby; Geysers which can spurt forth abrupt
- blasts of nuclear steam erupting from the Planets core; and bothersome
- creatures such as Skeletal Vultures, Scorpions and Flying Dinos and
- dozens more.
-
- Cybermorph - Surreal landscapes colored in both muted and bright
- tones are the background for this One-Man Rescue Probe sent into an
- interplanetary battlefield to rescue stranded survivors of a dying
- war. The Cybermorph is an adaptable, flexible machine with an outer
- skin programmed to react to its environment. If accelerating, it grows
- streamlined to reduce resistance; when banking, its wings extend to
- give maximum turn; when slowing up, the rear of the craft morphs into
- a cowl to bring the speed down quickly and smoothly. The probe flies
- in a full three dimensional world environment. The object is to fly
- over the surface of each world in a low-altitude, high speed craft
- saving helpless survivors and avoiding surface and air attack and
- alien infestation. You defend yourself by shooting anything that moves
- and avoid being hit yourself or colliding into tall landscape
- features. A holographic face speaks to you giving you information.
- Following lifeline sensors, you race toward the cries for help,
- saving survivors from all 50 moons to complete the mission.
-
- Raiden - As the ultimate arcade game conversion, the Jaguar version
- is considered the ideal soundalike and lookalike Raiden game. As a
- vertical scroller, you control aircraft flying over enemy territory,
- shooting militaristic tanks and aircraft, avoiding enemy gun fire and
- hidden missiles. This full-featured game makes use of the graphic
- capabilities with complex parallax scrolling and realistic and
- engaging audio quality. This was essentially developed as a yardstick
- for performance, color and sprite comparisons to showcase the Jaguar's
- capabilities. Speed and motion are exceptional with no slow down when
- mass objects are present on the screen. No other system comes close to
- accurately converting this arcade game to a home console.
-
- Evolution-Dino Dudes - Familiar to consumers as Dinolympics on the
- Lynx or as Humans on the PC, this title is an Atari-owned property
- which, seen on the Jaguar, utilizes all the graphics and colors Jaguar
- can represent. Vivid colors and creative use of animation facilities
- enhance the overall look of the game, but the 80 levels of play make
- this challenging as well. As a platform puzzle game, cavemen
- characters are taught to survive, by avoiding man-eating dinosaurs,
- discovering the spear, making fire and physically running, jumping and
- climbing their way up the evolutionary ladder.
-
- Club Drive - The most exciting vacation park in the 21st century is
- the theme for this pulse quickening excursion. At this fantasy driving
- resort, all vehicles are indestructible, and visitors can challenge
- their skills and courage by driving some of the most treacherous
- terrain and returning completely unscathed. Different levels are
- represented by a futuristic city, an old western town, a present day
- world and even a toy car world where you can drive in and around your
- furniture at breakneck speeds as if you were inside a toy racing car.
- This true 3D polygon environment is completely new to the gaming
- world.
-
- Checkered Flag II - Jaguar Formula One Racing hits its peak with this
- version using real-time 3D generated action, akin to arcade quality
- racing games. Cars, buildings and roads are rendered in true 3D, with
- options to customize your car. The game features 100% true sound
- effects; crashes are realistic in both sound and imagery, with parts
- flying and tires screeching. Racing speed is markedly intensified.
-
- Tiny Toon Adventures - Based on the popular Warner Bros. characters,
- this platform game utilizes the vibrant colors and graphics to the
- utmost. The storyline follows Buster Bunny, Babs Bunny and Plucky Duck
- as they embark on a rescue mission to save the planet Aurica. Bad boy
- Montana Max has a new toy: an Acme TiToonium-Gold Converter. The only
- place to get TiToonium is on the planet Aurica. The removal of
- TiToonium is causing grave ecological damage to Aurica. Armed with
- Acme Crazy Net, our heroes try to shut down the Acme TiToonium-Gold
- Converter. The object is to navigate through each level, locate the
- TiToonium Extractor within each level and pull the plug on it. With a
- transport beam pad, one of our heroes can be selected to climb, jump
- and run through each level so in the end, the planet can be saved.
-
- Alien vs. Predator - Based on two 20th Century Fox feature film
- blockbusters, what would happen if the Alien, the Predator and a
- colonial Marine Corporal were put together? Who would win? You select
- who you will portray and the qualities each possesses is incorporated
- into your strategy. For instance, if you were the Alien, you could
- climb walls; as the Predator, your night vision is superior and as the
- Marine Corporal, you may be able to outwit the other two with your
- computer skills. Placed in realistic texture mapped corridors, your
- movement is put in real-time action. Camera speeds race as you're
- being chased down hallways with a high frame rate. Exceptional colors
- and shadow effects put you right into the action.
-
- Kasumi Ninja - The game is set on the small island of Kasumi in the
- West Pacific rim. The Kasumi Ninja are the world's finest Ninja
- warriors and a mist of invisibility from the Ninja Gods hides Kasumi
- from the world. Kasumi is undetectable, even by radar. The Gods have
- decided to intervene when Gyaku, a strong warrior, kills his family
- and the Gods must find a new strong warrior to battle him. But first,
- this new young Ninja must learn new skills and fight with nine other
- persona, each with unique martial arts abilities and special moves.
- The game incorporates superior graphics and animation with realistic
- landscapes and backgrounds. Ninja warriors utilize 91 different
- martial arts movements, with all the sound effects and audio
- consistent with this type of fighting.
-
- Tempest 2000 - This title is familiar to gamers as the favorite
- arcade classic using vector graphics, polygons and rapid fire. Here,
- the Jaguar version incorporates a starfield in the background instead
- of just a black background. CD quality stereo enhances this game
- tenfold as this fast-paced energetic game unfolds. Manipulative
- abilities have been modernized and updated with new features that
- include spins and twists not seen in the 80's, as well as an updated
- version to the year 2000 which takes full advantage of the Jaguar's 3D
- graphic polygon capabilities.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Focus: System Comparison
- ||| Courtesy: Atari Corp.
- / | \ ----------------------------------------------------------------
- ----------------------------------------------------------------
-
- Jaguar 3DO SNES GENESIS
- --------------+------------------------------------------------------------
- Bus Width | 64 bits 32 bits 16 bits 16 bits
- |
- Rendering/ |
- Animation | 850+ Million 64 Million 1 Million 1 Million
- Speed | pixels/second pixels/second pixels/second pixels/second
- |
- Bus | 106.4 60 ? ?
- Bandwidth | Megabytes/sec Megabytes/sec
- |
- Colors | 16.7 Million 16.7 Million 256 64
- |
- True Color | Yes Yes Yes No
- Graphics | (32-bit) (24-bit) (16-bit)
- |
- Processors | 5: GPU + DSP 4: ARM60+DSP 2: 65C816 2: 68000
- | Object Proc. 2 Graphic DSP Z80
- | Blitter+68000 Processors
- |
- Stereo 16-bit |
- CD Quality | Yes Yes No No
- Sound? |
- |
- MIPS | 55 ? ? ?
- |
- Custom HW |
- for 3D | Yes No No No
- Objects |
- |
- Multi- |
- Processing | Yes ? ? ?
- Architecture |
- |
- Object |
- Processor | Yes No No No
- |
- S-Video Out | Yes Yes Yes No
- |
- RF Out | Yes Yes Yes Yes
- |
- Composite Out | Yes Yes Yes ?
- |
- RGB Out | Yes ? ? Yes
- |
- Resolution | 720x576 640x480 512x448 320x224
- --------------+------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- |||
- ||| Shutdown ............................ Power off, EXIT, BYE, Logoff
- / | \ ------------------------------------------------------------------
-
- Why Jaguar?
-
- [] 100 times more powerful than SNES and Genesis
-
- [] More than twice the performance of 3DO at less than 1/3 of the price
-
- [] Software that brings the consumer closer to reality
-
- [] Shaded 3D polygons in a 3D world in real time
-
- [] Graphics - 16 million colors
-
- [] Sound - 16-bit CD quality
-
- [] Animation - 850+ million pixels/second
-
- [] Speed - 55 MIPS
-
- [] Motion - Unrestricted movement
-
- ... and not least of all, it's from Atari.
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each
- issue - with the new Internet gateway into GEnie, you can reach us
- through the Internet also. Append "@genie.geis.com" to any of our
- GEnie addresses.
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
- Internet: aeo.mag@genie.geis.com
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a bi-weekly publication covering the
- Atari computer community. Material published in this issue may be
- reprinted under the following terms only: articles must remain unedited
- and include the issue number and author at the top of each article
- reprinted. Reprint permission is granted, unless otherwise noted at the
- beginning of the article, to registered Atari user groups and not for
- profit publications. Opinions presented herein are those of the individual
- authors and do not necessarily reflect those of the staff, or of the
- publishers.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks mentioned in
- this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Only Independent Atari Online"
- Copyright (c) 1993, Subspace Publishing
-
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- :: Jaguar Special Edition ATARI EXPLORER ONLINE 21 August 1993 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-