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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 4, Issue 8 ATARI EXPLORER ONLINE October 10, 1995 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993-1995 by Subspace Publishers ::
- :: All Rights Reserved ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher Emeritus ........................... Michael Lindsay ::
- :: Editor/Publisher .................................. Travis Guy ::
- :: Assistant Editor GEnie......................... Ron Robinson ::
- :: Assistant Editor CompuServe................... Albert Dayes ::
- :: Assistant Editor Internet.................. Timothy Wilson ::
- :: Assistant Editor AOL.................. Dimitri M. LaBarge ::
- :: Assistant Editor Delphi.................... Mark Santora ::
- :: Unabashed Atariophile .............. Michael R. Burkley ::
- :: User Group Coordinator .................... Ron Whittam ::
- :: Jaguar Editor ...................... Christian Svensson ::
- :: 8-bit Editor .............................. John Hardie ::
- :: Sunnyvale Editor .......................... Adam Urbano ::
- :: UK Correspondent .......................... Iain Laskey ::
- :: WWW Spinner ..............................Frans Keylard ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: John King Tarpinian, David A. Wright ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: ST/JAGUAR RT Library 38 ::
- :: CompuServe: ATARIGAMING Library 10, VIDGAME Library 15 ::
- :: AOL: VIDEO GAMES FORUM Hints, Tips and Tricks II Library ::
- :: Delphi: ATARI ADVANTAGE & WORLD OF VIDEO GAMES Libraries ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: ::
- :: FTP recent AEO issues from: rahul.net:pub/wilsont/AEO ::
- :: Search gopherspace under "aeo" for back issues ::
- :: ::
- :: World Wide Web: http://www.ior.com/~fkeylard/aeo.htm ::
- :: http://www.mcc.ac.uk/~dlms/atari.html ::
- :: http://www.bucknell.edu/~svensson ::
- :: ::
- :: ::
- :: EMail Request address: AEO-by-EMail-request@maximized.com ::
- :: ::
- :: >>> To subscribe to AEO, send a message to the request ::
- :: >>> address, with the following line (no subject): ::
- :: >>> ::
- :: >>> subscribe aeo-by-email ::
- :: >>> ::
- :: >>> and your address will be added to the list. To ::
- :: >>> unsubscribe from AEO, send the following: ::
- :: >>> ::
- :: >>> unsubscribe aeo-by-email ::
- :: >>> ::
- :: >>> to the same request address, making sure you send ::
- :: >>> it from the same address you subscribed from. ::
- :: ::
- :: AEO is also in file format on the Jaguar Mailing List ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors ..................................... Pass the yard rake.
-
- * Jaguar Previews .................................... Mark on BattleSphere
- Adam on Defender 2000
- Albert on Missile Command 3D
- Travis on Highlander
-
- * Jaguar Tackboard ................ The latest development list - Jag PRs -
- Classic Atari Games Survey.
-
- * Surfing the Jagged Edge ................ The latest in online Jaguar news.
-
- * In the Pub .......................... ECTS cleanup, and pack-in pondering.
-
- * Ultra Vortek ....................... The hottest 2D fighter around? Frans
- thinks so. Turbo mode code, and
- "Carbon" fighter details.
-
- * Rayman ................................... Mark reviews the newly crowned
- King of the Platformers.
-
- * Vid Grid ............................The Jag CD can rock, but can it roll?
-
- * LapCat Pro .................................... JKT reviews a custom-made
- arcade Jag joystick.
-
- * The Unabashed Atariophile ................... This issue, Michael reviews
- "Ultimate Virus Killer."
-
- * From a Saved Backup ................ No, Ron's not preaching to the choir.
-
- * Old Atari News ............................. 8-bit, console and Lynx news.
-
- * Rare Gems .......................................... Quotes worth quoting.
-
- * Developing News ................................... Atari Days in Italy
- TAF Flea Market
- Current Notes Returns
-
- * Shutdown ............................. Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ........... Atari Explorer Online: Jaguar Voyagers
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.com
- ------------------------------------------------------------------
-
- Greetings all! Welcome to the latest issue of Atari Explorer Online,
- your window on events in the World Atari. It's time to take the
- shutters down and to peel off the masking tape; we're entering the
- fourth quarter, and things are heating up. (There. That should be
- enough cliches for awhile.)
-
- We at AEO really tried to get this issue together to coincide with
- Atari's new web site launch (http://www.atari.com). The JAGWIRE site
- has taken off well, with over 150,000 hits in its first four days of
- operation. Congrats to all involved.
-
- I'm happy to say that all articles were turned in to me on time, but
- as many of you may have heard, Hurricane Opal made landfall last
- Wednesday evening. What you may not have known, was that she did so
- about 120 miles west of AEO Central... so in the obligatory period of
- preparing, "riding the storm out", power outages, and minor friend and
- family cleanup crises, I've been unable to get the issue together
- until now.
-
- So what's inside? Plenty of previews, first. Four still-in-progress
- Jaguar games made their way into various AEO hands in the past weeks,
- and we're glad to show them off for you: BattleSphere, the soon to be
- champ of the line of "Star Raiders" clones; the "2000" mode of
- Defender 2000 (you haven't seen =anything= yet!); Missile Command 3D,
- a redressed version of the arcade classic; and Highlander, the first
- adventure for the Jaguar CD.
-
- Following that is current Jag news from Dimitri and Iain. Then,
- reviews of Ultra Vortek, Rayman, Vidgrid and the LapCat Pro joystick.
- Rounding out the issue are the latest Atari computer columns from
- Michael and Ron, and John Hardie starts off his new column on 8-bit,
- Lynx and Double-0 ("..00") Atari consoles. All in all, a nice mix of
- the new, newer, and old.
-
- Before I close, I'd like to extend best wishes and prayers to all who
- suffered losses due to Opal, and the sincerest thanks to all of those
- who are helping in this time of need. Opal grew from minimal to
- devastating hurricane status at an explosive rate just before she hit.
- The evacuation went very smoothly, and though it will take time before
- the locale gets over this shock, I'm very proud of how the storm was
- weathered.
-
- AEO Central was very fortunate to have not had any lasting damage, and
- I urge everyone who is able, to join in and support your local
- disaster relief agency... if not for this event, then for future ones.
- It's gratifying to see that society is still never stronger than in
- times of great need and stress.
-
- Take care all, and we'll see you back for the next issue, Halloween-
- ish. And thanks, Ralph.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Preview: BattleSphere Rules
- ||| By: Mark "Stingray" Santora
- / | \ GEnie: AEO.4 Delphi: SANTORA
- -----------------------------------------------------------------
-
- A little over six months ago, while I was on business in Los Angeles, I
- was fortunate enough to get a chance to meet and interview half of the
- 4Play team, Scott LeGrand and Stephanie Wukovitz. Recently, I
- traveled back to that fine city to find an apartment for myself as I am
- in the process of moving. While there I caught up with Scott and
- Stephanie again and managed to wrap my hands around a Jaguar controller
- so I could test fly the latest incarnation of their hot first game for
- the Jaguar, BattleSphere.
-
- For those one or two readers of AEO who might not know what the plot of
- BattleSphere is, in the distant future several alien races, along with
- the earthers, decided that they were going to stop with their petty wars
- and have a one-time battle to see who would rule the universe. (Or
- their part of it.) They took their best ships and pilots and placed
- them in a section of space called the BattleSphere where they were to
- battle until only one remains. You are in a spacecraft of your choosing
- representing whichever lifeform you wish, battling for the destiny of
- your universe.
-
- If you managed to see the game in motion on the AEO video from E3 and
- thought that was good, well things have changed. The game is now
- faster, smoother, has a killer AI (no pun intended), and even manages to
- have some really kickin' music. Did I mention that this game is on a
- cartridge?
-
- Although the networking code was not running at the time when I played
- it, the game felt like it. Each ship moved with its own personality
- and depending on what ship you were in, could be a real pain to kill,
- -if- they didn't get you first. And they did get me first, a lot of the
- times. My first BattleSphere tip: Remember to check your rear-view
- radar. It's there for a reason.
-
- Each ship handles differently than another. The Starfire has great
- manueverability but the speed is not as great as the Castrator. Also
- the weapon power is varied depending on the different ships. There are
- your lasers, your mines (which are great when you just can't get that
- certain someone off your six!), your missles, your fire and forget
- missles (these are FUN!), and you stasis shots which render your target
- extremely vulnerable to attack as they can't move or fire! The game
- has a ton of playability. Even alone I can't imagine getting bored of
- this game. I was upset that I couldn't play it more!
-
- Another fun part of the game was playing as a man floating in space.
- Yes, you can eject from your ship and float around space armed with a
- laser gun. Sort of like the end of Moonraker. What made this fun was
- seeing the spaceman get blown away as his body breaks apart and goes
- zooming past your cockpit - Arms and legs everywhere! It is quite
- humorous.
-
- But there is more. There are the four different modes of gameplay.
- Aside from the all out brawls in the BattleSphere there is also a mode
- called Alone Against the Empire. This is going to play in a mode very
- similar to Star Raiders or X-wing. This was not up and running so I
- could not give it a runthrough, although from reading some of 4Play's
- posts on GEnie, I know it's going to be awesome.
-
- While I was in LA, Scott was testing some new concepts in the game
- which he asked me about. When your ship is hit, it gets thrown a bit
- from its trajectory. I liked this. I thought that it really added to
- the realism of the game. However, I pointed out that gaming mags
- would most likely hate it because it added a level of difficulty to
- the game and most reviewers don't spend more than an hour playing a
- game before drawing their final conclusions. My final suggestion was
- to place it as an option which people can modify from a control screen.
-
- My only comparison to this fabulous game right now would have to be
- X-wing or Tie Fighter for the PC. Those two games are amazing
- simulators which have just enough of an arcade feeling to keep it
- interesting. While some people loved the old "Flight Simulator"s for
- the Atari 800/Apple II/C64, I couldn't stand them. They were so boring
- to me, and Battlesphere is nothing like that. Compared to X-wing,
- Battlesphere runs in 65000 colors (opposed to 256), has full stereo
- sampled rockin soundtrack (not what they used in X-wing), and it runs
- on a $149 game machine! A PC to play X-wing would cost you well over
- $1500 by the time you got it up and running.
-
- In the end let me say this. The game is amazing now, and will be
- even better by the time it gets released. The =ONLY= drawback I can
- see for the game is that the Jaguar Control Pad isn't very condusive
- to 3D flight sim/action games. This game could really blow everything
- out of the water by the addition of an analog controller... which
- 4Play have said that they will code for. I can't wait for this game to
- get finished, and neither should you.
-
- This game is scheduled to be available early in 1996.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Preview: Full Blown Defender 2000
- ||| By: Adam Urbano
- / | \ GEnie: AEO.5 Internet: adamu@cue.com
- ----------------------------------------------------------------
-
- While I was at Atari recently, Tal showed me the newest version of
- Defender 2K, running in the "2K" mode. It looks really fabulous, and
- is really a huge jump from the "plus" mode of the game. While the
- "plus" mode is very attractive, with its great lighting effects behind
- the background, the "2000" mode is absolutely stunning. The
- backgrounds are filled with rendered skylines and various objects to
- represent the areas, and even the ground is brilliantly rendered.
- Several sections were shown to me, including the desert, city,
- junkyard and ice planets. At the end of each of these sections is a
- huge, and absolutely incredible looking boss. For example, the first
- stages - the desert area - has a giant texture mapped camel that is
- -very- reminiscent of the At-At Walkers from Star Wars. Various enemy
- types fill the screen at all times, and at all times the game remains
- perfectly smooth, without a single instance of slowdown. Many of the
- game options have already been included, such as the ability to
- sustain humanoids from a chain to create a large spread of fire.
-
- Much work is still going into the game, however. The ice section's
- graphics are being reworked because it was felt they were too
- "cluttered." The main ship in 2000 mode has some work that needs to be
- done to it, and Jeff's Python-esque =huge= gravestones that fall when
- a human is killed are going to be shrunk to a more reasonable size.
- The music also appeared to be at the level of quality that we have
- come to enjoy in Tempest. However Jeff had the music turned down in
- this version, so it was difficult to get the full effect.
-
- Finally, I was told that on top of the bonus levels in the game, there
- will be several hidden classic Atari arcade games that will be
- "Minterized." I can also help alleviate any fears that the more
- skilled Defender players among you may be having about the difficulty
- level in this game, as The Great Tal Himself commented that, "This
- game won't be a breeze."
-
- Defender 2000 is projected to be available in January 1996.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Preview: Missile Command Forever
- ||| By: Albert Dayes
- / | \ CIS: 70007,3615 GEnie: AEO.1
- -----------------------------------------------------------------
-
- In 1980 the world's finest coin-op video game exploded into existence
- in a loud, expanding and contracting fireball. The name of the game was
- Missile Command.
-
- There are three modes in Jaguar Missile Command 2000, "Original",
- "3D", and "Virtual". The original mode is very similar to the arcade
- coin-op version of Missile Command. It has three missile bases (Alpha,
- Omega, and Delta) controlled by the A, B, and C buttons on the Jaguar
- controller. It would be great to have a trak-ball support, but that is
- not likely. Neither is the originally hoped for VR helmet support.
-
- At its heart, Missile Command involves defending six cities from a
- missile attack. This includes attacks from normal ICBMs, MIRVs
- (Multiple Independently Retargetable Vehicles), Cruise Missiles,
- Bombers and Satellites. One uses the three missile bases (each base
- has 10 Anti Ballistic Missiles) to defend against this attack.
-
- 3D mode is based on the original mode, with updated graphics, a 3D
- environment, and some new twists. (Shields, new weapons, "repair".)
-
- In the "Virtual" mode, the first stage takes place underwater (Undersea
- Colony), the second in Cloud City, and the third on a Space Station. All
- six cities now are enclosed in glass domes and connected via tunnels to
- each other. Three bases are on platforms in a triangle formation around
- the cities. One can use the keys on the keypad to switch between bases.
- This makes it easier to follow the enemy and destroy their forces. The
- game starts with missiles falling from the top of the screen, which
- appears like large glass domed aquarium. One can target the missiles
- either with your own missiles or with a laser. While one is worrying
- about the missile warheads falling there is another threat in the form
- of underwater craft. These craft "fly" around and fire missiles at you
- and bomb your cities. Since each base has a limited supply of missiles
- one has to keep a very watchful eye.
-
- Defensive weapons systems available to you include missiles and lasers,
- and later on, smart bombs. The missiles are fired by pressing the A
- button and can be detonated at any time by pressing the A button again.
- It is somewhat difficult to determine the range of incoming warheads
- since it is 3-D space. The lasers are the easiest to use for the most
- part and work extremely well. To supply your weapons (with ammo or
- energy) or acquire new ones you must destroy the underwater craft that
- are "flying around." Each of these craft carry different things such as
- extra missiles, a laser upgrade, repair city, repair gun, smart bomb,
- etc. The smart bomb can destroy everything on the screen and is
- extremely useful when the pace becomes frantic.
-
- The end of each level has a single "boss" one must destroy to get to
- the next level. This can be time consuming and drain much of your
- resources to importance to keep some of the stronger weapons for this
- phase. Each base is completely independent from the others so all
- weapons must be acquired for each base. Each stage can have X number of
- levels so you can encounter a few different "bosses" per stage. One of
- them fires a laser and it sounds just a like a drill or something
- similar. This UFO can be very hard destroy depending on the difficulty
- level chosen at the beginning of the game [Easy, Normal or Hard].
-
- The Cloud City stage is much harder because of MIRVs (Multiple
- Independently Retargetable Vehicles). Basically one missile can carry
- several warheads that can hit different targets. In addition every
- flying craft carries weapons so it is extremely difficult to stay
- alive. These flying craft attack your bases and your cities constantly
- and dive into the clouds to hide and emerge from a different location.
- The game play is very good and it really keeps you on edge from start
- to finish of each level. The flying craft are beyond a simple annoyance
- but are constant harassment. As one concentrates on the incoming
- missiles a flying craft makes a pass and fires missiles at your cities
- and your bases. As you keep switching bases and moving your site to get
- rid of this pest, a few MIRVs hit. With each missile hit your bases and
- your cities can be damaged and finally destroyed. When you finally rid
- the pest from your area you realize your are very low on your supply of
- defensive missiles and laser energy.
-
- I never reached the Space Station stage, because I never passed the
- Cloud City stage. It is supposed to have MIRVs, Cruise Missiles, and
- more aggressive attacks by flying ships from all sides - even from
- below. The Cruise Missiles are even supposed to avoid your sights in
- addition to your explosions.
-
- There are some unique options that include what type of screen you wish
- to play with (an Atari Lynx (!), an arcade cabinet, or a TV screen).
- There are also options for testing of the different music available in
- the game. Other options allow one to stretch the screen in both the
- horizontal and vertical directions to get the view you want to use.
-
- This game is currently due to be on shelves in December.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Preview: Highlander: The Last of the Macleods
- ||| By: Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG
- -----------------------------------------------------------------
-
- The Jaguar Highlander games are based on the animated "Highlander"
- series. Based so closely in fact, that a lot of the cut FMV sequences
- are taken directly from the aired animation. In this saga, you assume
- the character of Quentin of the Dundees, a teenager living in a
- village in the highlands, 700 years after a huge meteor has struck the
- Earth, wiping out most of civilization.
-
- The evil Immortal ruler Kortan ("Eternal power to Kortan!" is the
- Motto of the Day) has decided to have your village raided for slaves.
- Your mother has been killed, many huts have been put to the torch,
- your kid sister has been taken away along with most of your fellow
- villagers, and you've come up on the short end of a one-sided
- swordfight to the death. It seems a pretty rotten day so far, but you
- haven't even made it into the game yet.
-
- The game itself starts with you returning to life in the midst of your
- ruined village. It would seem that your luck has finally improved,
- until you notice a swordbearing guard running towards you. You don't
- have to be told that his orders aren't to search for people coming
- back to life in order to congratulate them. Look at it as a quick
- introduction to life as an Immortal. All day long: kick, hit, run,
- examine objects, slash, dodge, eat, shoot, figure out puzzles, and
- generally act as though you have a license to kill - because you do.
- Did anyone really think that living forever would be boring?
-
- Your immediate task is to safely exit the remains of your village,
- pick up clues to your true identity, find the shadowy Ramirez who
- holds your true family's sword in wait, and work your way back and
- forth through canyons, up and down twisty staircases, past baddies,
- and over lots of other obstacles to find your captured kinsmen (and
- sister), all to set them free. Then tomorrow....
-
- Characters and objects are represented by shaded polygons superimposed
- over beautiful full screen (except for a health bar) 24-bit still
- backgrounds. A motion capture process was used to model character
- movement, and the result is a very smooth game engine. The polygon
- items may look out of place compared to the scenery, but you'll
- quickly learn to appreciate the way it makes items and people stand
- out.
-
- Audio effects are nicely done. The clang of swords meeting is right
- on, and the "Urrgh - Arrgh" of combat isn't too over the top. The
- background music and ambient sounds (birds, wind, bells, etc.) fill in
- well, and can be toggled on/off with the "0" button.
-
- The controls are a snap to learn. "Up" on the pad moves the character
- forward, "Left" and "Right" turn, and "Down" backs you up. (Double-
- clicking "Up" lets you run instead of walk.) The A-B-C buttons let you
- take different offensive actions, depending on the weapon you possess,
- and your standing/walking/running status.
-
- There's lots of attacks: simple punching and kicking, back-handed
- slaps, kneeling uppercuts, leg sweeps, slashes, chops, double-handed
- overhead chops, jabs, and neck swipes. You knew -that- had to be in
- there, didn't you? Despite the array of attacks (and defences, for the
- testosterone-impaired), there's no gore or blood, even in the oft-seen
- end sequence where you're held before the evil Kortan ("Eternal power
- to Kortan!") to meet your fate.
-
- As you start moving around in the 3D world, you will quickly get the
- hang of the rapid camera cutaways the game engine is built around.
- Going from a head level side view to a ground level looking-up-as-you-
- approach-the-camera view, followed by an overhead fisheye camera view
- can be disconcerting at first, but just remember your controls.
- Forward is forward, no matter where the camera is.
-
- Learning where to pick your fights is just as important as learning
- cool sword moves. You don't want to get jumped by a guard just as
- you've walked far enough from the current camera position to be
- reduced to a tiny figure, unsure of your facing. Fighting isn't a
- button punch-fest, but more of a matter of timing, control, and yes,
- facing and position.
-
- Baddies are carefully placed, so that some may be hidden in scene
- transitions; charging into unknown territory can result in an ambush.
- Likewise, finding yourself double- and triple-teamed against hunters
- and officers is something you're going to have to deal with. So far, I
- haven't ran across any geniuses, but the fighting does get tougher as
- the game proceeds.
-
- With loads of puzzles to work through, plenty of swordplay and
- gunplay, and lots of items strewn around to be picked up and pondered
- over, this is a very involved game. I'm told I'm roughly 25% of the
- way through the game, and it still takes me 35-45 minutes to run
- through events until I reach my current dilemma. (That darned tank!)
- Here's two very tame hints I'll leave you with; scour nooks and
- crannies for munchies, and learn to walk the straight and narrow... or
- sink.
-
- In short, Highlander boasts great graphics and good sound, and is a
- very playable adventure. I really like this game. Playing with a
- Memory Track save cart is -highly- recommended. (I just plugged mine
- in, so we'll see about that stubborn tank now!) The six-button
- ProController is supported well, but not required.
-
- This game is due to be released this month.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Tackboard
- ||| Confirmed information about Atari's Jaguar
- / | \ Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Independent Association of Jaguar Developers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The IAJD (Independent Association of Jaguar Developers) has started
- accepting members on GEnie. The IAJD is a private group where
- confidential discussions can be freely held. (Category 64 of the ST
- RoundTable is the IAJD meeting place.) Consequently, membership in the
- IAJD is limited to Jaguar developers who are registered with Atari
- Corp. To apply for membership, send EMail to ENTRY$ on GEnie (or
- <entry$@genie.geis.com> if you're not on GEnie). Regular EMail
- correspondence with the IAJD should be sent to IAJD$ (again, or
- <iajd$@genie.geis.com> if you're not on GEnie).
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Internet Jaguar Mailing List
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Anyone with Internet EMail access can join the discussions on the
- Jaguar mailing list. To "subscribe" to the list, send an EMail to
- the following address: <listserv@bucknell.edu>
-
- With the following as the body message:
-
- subscribe jaguar FirstName LastName
-
- (Where "FirstName" is your real first name and "LastName" is your real
- last name.)
-
- You should then soon receive the subscription information including such
- options as a digest (for those who have requested that in the past).
-
- The actual list address is: <jaguar@bucknell.edu>. All mail will go to
- the list server and be sent to the over 250 readers of the list.
-
- IMPORTANT: If your mail server charges you by the character or by the
- letter, please be aware that the Jaguar list can generate dozens, and
- up to a hundred EMails in a day.
-
-
- =-=-=-=-=-=-=-=
- //// Jaguar FAQ
- =-=-=-=-=-=-=-=
-
- Robert Jung <rjung@netcom.com> maintains the Jaguar FAQ (Frequently
- Asked Questions) file, an updated list of Jaguar specs and facts. The
- Jaguar FAQ is posted to rec.games.video.atari on Usenet around the
- first of every month, and can also be found via FTP, address:
- ftp.netcom.com, in Andy Eddy's /pub/vidgames/faqs directory.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// AEO Development List 2.09
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Editor: The following list of game titles has been confirmed to
- the best of AEO's ability as of October 3, 1995. Entries in the
- "S"tatus column reflect any "e"rrors, "u"pdates, "n"ew titles, titles
- that are in "P"roduction, or "?"uestionable listings since the last
- AEO list. Entries in the "M"edia column reflect whether the title is
- "C"D-ROM, "H"ardware, or "V"R software. (Blank entries are assumed to
- be cartridge software.)
-
- ETA dates are dates that have been provided by the developer. AMMV.
-
- //// Titles in Development
-
- Rating/
- S M Title ETA Developer Publisher
- """ """"" """ """"""""" """""""""
- ? AirCars - MidNite MidNite
- C Alien vs. Predator: The CD - Atari
- Allegiance - Team 17
- u Arena Football League 1Q/96 V Real Productions Atari
- u Atari Kart 12/95 Atari
- Attack of the Mutant Penguins 12/95 Atari
- u C Baldies 12/95 Atari Atari
- C Batman Forever - Atari Atari
- u C Battlemorph 12/95 Attention to Detail Atari
- u Battlesphere Q1/96 4Play 4Play
- Battlewheels 1H/96 Beyond Games Beyond Games
- u C Black ICE\White Noise 1/96 Atari Atari
- C Braindead 13 - Readysoft Readysoft
- Breakout 2000 12/95 MP Graphics Atari
- u Brett Hull Hockey 12/95 Atari
- u C Brett Hull Hockey CD 1/96 Atari
- ? Casino Royale - Telegames Telegames
- u Charles Barkley Basketball 12/95 Atari
- u C Commander Blood 1/96 Atari
- Conan - Arcade Zone
- u C Creature Shock - Argonaut Software Virgin
- 'Dactyl Joust ? High Voltage Atari
- C Dante - Atari
- u Deathwatch - Visual Design Atari
- u Defender 2000 1/96 LlamaSoft Atari
- u C Demolition Man - Virgin Interactive Atari
- C Deus ex Machina 1H/96 Silmarils
- C Dragon's Lair 10/95 ReadySoft ReadySoft
- u Dune Racer - Atari
- Dungeon Depths ? MidNite
- u Fever Pitch 1/96 US Gold Atari
- u C Formula 1 Racing 12/95 Domark Group Ltd. Atari
- u Frank Thomas Baseball - Acclaim Atari
- C Freelancer 2120 - Imagitec Design Atari
- Galactic Gladiators ? Photosurrealism
- Gotcha! 1996
- P C Highlander I 10/95 Lore Design Ltd. Atari
- C Highlander II Q1/96 Lore Design Ltd. Atari
- C Highlander III H1/96 Lore Design Ltd. Atari
- Horrorscope - V-Real Productions
- P C Hover Strike: Unconquered Lands 10/95 Atari Atari
- u I-War 12/95 Atari Atari
- Indiana Jags - Virtual Xperience
- u C Iron Soldier II Q1/96 Eclipse Atari
- u Ironman/XO-Manowar - Acclaim Atari
- C Ishar Genesis - Silmarils
- ? James Pond 3 ? Telegames
- Legions of the Undead - Rebellion Software Atari
- C Litil Divil - Gremlin Interactive
- ? C Lobo ? Ocean Software Ltd.
- u C Magic Carpet - Bullfrog Atari
- u C Max Force 1/96 Genus Microprogramm Atari
- u C Mind-ripper - Atari
- u Missile Command 3D 12/95 Atari
- C Mortal Kombat III 4/96 Williams Atari
- H MPEG - Atari Atari
- u C Myst 11/95 Atari
- NBA Jam TE 12/95 Acclaim Atari
- u Phase Zero 12/95 Hyper Image Atari
- P Pitfall 10/95 Activision
- ? C Powerslide ? Williams Brothers Telegames
- C Primal Rage 11/95 Time-Warner Time-Warner
- C Return Fire Q1/96 Alexandria Atari
- u Return of Magic - Virtual Artistry
- C Return to Zork - Activision
- u C Robinson's Requiem 12/95 Silmarils Atari
- C Rocky Horror Interactive 6/96
- Rollcage ? Team 17
- P Ruiner 11/95 High Voltage Atari
- Skyhammer - Rebellion Software Atari
- u C Soulstar - Core Design Atari
- C Space Ace - ReadySoft ReadySoft
- u Sudden Impact 1/96
- ? Super Off-Road ? Telegames
- u Supercross 3D 12/95 Tiertex Atari
- T-Mek - Time-Warner
- u C Thea Relm Fighters - High Voltage Atari
- Towers II - JV Enterprises
- ? Ultimate Brain Games ? Telegames
- u C Varuna's Forces 12/95 Accent Media Atari
- ? C Virtuoso ? Williams Brothers Telegames
- ? Waterworld ? Ocean Software Ltd.
- C Wayne Gretzky NHL Hockey 12/95 Time-Warner Time-Warner
- Witchwood - Team 17
- ? World Class Cricket ? Telegames
- Worms Q1/96 Team 17
- u Zero Five Q1/96 Caspian Software Atari
- n Zoop 12/95 Viacom Atari
- Zzyorxx II - Virtual Xperience
-
-
- //// Current Releases
-
- M Title Rated Company Publisher
- " """"" """"""" """"""" """""""""
- Alien vs. Predator 8 Rebellion Atari
- C Blue Lightning 7 NEW Attention to Detail Atari
- Brutal Sports Football 6 Millenium/Teque Telegames
- Bubsy 7 Imagitec Design Atari
- Cannon Fodder 7 Virgin Interactive C-West
- H Cat Box / Black Cat Design Black Cat
- Checkered Flag 4 Rebellion Atari
- Club Drive 6 Atari Atari
- Crescent Galaxy 3 Atari Atari
- Cybermorph 7 Attention to Detail Atari
- Doom 8 id Software Atari
- Double Dragon V 3 Williams Enter. Williams
- Dragon 6 Virgin Interactive Atari
- Evolution Dino-Dudes 6 Imagitec Design Atari
- Flashback 6 Tiertex Ltd. U.S. Gold
- Flip Out 8 Gorilla Systems Atari
- Hover Strike 7 Atari Atari
- International Sensible Soccer 6 Williams Brothers Telegames
- Iron Soldier 9 Eclipse Atari
- Kasumi Ninja 6 Hand Made Software Atari
- Pinball Fantasies 6 Spider Soft C-West
- Power Drive Rally - NEW Rage Software Time-Warner
- Raiden 6 Imagitec Design Atari
- RayMan 10 NEW UBI Soft UBI Soft
- Super Burnout 6 Shen Atari
- Syndicate 7 Bullfrog Ocean
- Tempest 2000 10 LlamaSoft Atari
- Theme Park 6 Bullfrog Ocean
- Troy Aikman NFL Football 6 Telegames Williams
- White Men Can't Jump 8 High Voltage Atari
- Wolfenstein 3D 7 id Software Atari
- Ultra Vortek 10 NEW Beyond Games Atari
- Val d'Isere Skiing... 5 Virtual Studio Atari
- C VidGrid 6 NEW High Voltage Atari
- Zool 2 7 Gremlin Graphics Atari
-
-
- Pts Stars AEO Ratings
- """ """"" """""""""""
- 10 ***** GAMING NIRVANA!!! - You have left reality behind... for good.
- 9 ****+ Unbelieveable GAME!! - Your family notices you're often absent.
- 8 **** Fantastic Game!! - You can't get enough playtime in on this.
- 7 ***+ Great Game! - Something to show off to friends or 3DOers.
- 6 *** Good game - You find yourself playing this from time to time.
- 5 **+ Ho-hum - If there's nothing else to do, you play this.
- 4 ** Waste of time - Better to play this than play in traffic.
- 3 *+ Sucks - Playing in traffic sounds like more fun.
- 2 * Sucks Badly - You'd rather face an IRS audit than play this.
- 1 + Forget it - ... but you can't; it's so badly done, it haunts you.
- 0 - Burn it - Disallow programmer from ever writing games again.
-
-
- //// The Short Term Schedule
-
- Here's the Jaguar software schedule for the next few months. Please
- bear in mind that these dates represent everyone's best assumptions.
- "+"ick marks represent a title that (for whatever reason) AEO is very
- confident in.
-
- October: Dragon's Lair December: Atari Kart
- """"""" + Highlander """""""" Attack / Mutant Penguins
- + Hover Strike: ... Lands Baldies
- + Pitfall BattleMorph
- + Power Drive Rally Breakout 2000
- Brett Hull Hockey
- November: Myst Charles Barkley Basketball
- """""""" Primal Rage Formula 1 Racing
- Ruiner I-War
- Missile Command 3D
- NBA Jam TE
- Phase Zero
- Robinson's Requiem
- Supercross 3D
- Varuna's Forces
- Wayne Gretzky NHL Hockey
- Zoop
-
- =-=-=-=-=-=-=-=-=-=
- //// Press Releases
- =-=-=-=-=-=-=-=-=-=
-
-
- //// Power Drive Rally Ships
-
- CONTACT: Tracy Egan, Public Relations Manager,
- of Time Warner Interactive, 408-232-3213
-
- MILPITAS, Calif., Oct. 9 - Flying gravel, spraying mud, and squealing
- tires announce the arrival of Time Warner Interactive's (TWi) "Power
- Drive Rally(TM)" for the Atari(R) Jaguar(TM) video-game system. This
- rugged, strategic driving game utilizes the power of the Jaguar to
- project graphics so detailed you'll feel the challenge of long
- distance racing in 38 road rally courses. Power Drive Rally is based
- on the official World Rally Championships where racers jockey for
- competitive times, major prize money, and powerful vehicles on the
- international touring circuit. "Power Drive Rally" is available at
- retail stores for an estimated price of $64.95.
-
- This is the classic road rally racing experience: a two-member-team
- endurance race that makes regular speedway tracks look like a Sunday
- drive. Your computerized teammate acts as co-pilot, barking out
- directions and warnings as you negotiate fallen logs, snow drifts and
- river beds. Tracks and terrain are vivid with details such as water
- pools reflecting the sky, tires creating skid marks, late afternoon
- shadows, dust clouds, brake lights, and exhaust plumes.
-
- The Race Is On
-
- "Power Drive Rally" offers three different types of courses: road
- rallies over mixed terrain including mud, gravel, and asphalt; time
- trials for flat out speed challenges; and obstacle courses with cones,
- curves and a sinister slalom.
-
- You will cross the start line with a fairly basic vehicle and a small
- wad of cash in your pocket. From there, you must tear across a range
- of terrain, from the break of day to the dead of night, out-pacing
- your opponents, winning prize money, and moving on to more challenging
- vehicles and races.
-
- You'll find that each vehicle has its own handling nuances with
- differences in cornering and road holding abilities as well as in
- acceleration and deceleration. You are responsible for repairing and
- maintaining your cars. Fail to heed excessive damage readings and you
- may be penalized with disqualification. On the other hand, as you
- accumulate prize money, you can trade your car in for a higher class
- model and gain automatic entry to more elite levels of competition.
-
- "Power Drive Rally" lets you really drive -- on and off track. Head
- off-road and you'll feel the tight turns of doing a donut in the dirt,
- or loss of traction as you slide over ice or grass. Lose control and
- you might experience a gut-wrenching barrel roll or spectacular wipe
- out. This is skill-driving for those with endurance and a sense of
- competitive adventure. Rest up!
-
- Time Warner Interactive, Inc., a wholly owned subsidiary of Time
- Warner Inc., develops and publishes software video-game and computer
- systems. All product names are trademarks or registered trademarks of
- their respective owners.
-
-
- //// Atari Launches JAGWIRE
-
- CONTACT: Patricia Kerr or Jennifer Hansen
- Shandwick USA
- 310/479-4997 or 800/444-6663
-
- For Immediate Release
-
- Atari(R) Corporation Unveils New World Wide Web Site,
- Names CompuServe(R) as Official Commercial Support Site
-
- Type http://www.atari.com on the World Wide Web
- or GO JAGUAR on CompuServe
-
- SUNNYVALE (October 6) -- Atari Corporation unveiled this morning
- their new JAGWIRE(tm) World Wide Web Domain. JAGWIRE features the
- creative integration of eye-popping graphics, animation, audio and
- descriptive text for web browsers to enjoy in the leisure of their
- homes or office. The site was created by ATOMIX, Inc.; an Emmy
- Award-winning new media house in Hollywood, California. The JAGWIRE
- Web Site URL is http://www.atari.com.
-
- The installation of the JAGWIRE Web Domain is an anchor for a network
- of official support offered to gamers throughout the world. In concert
- with the explosive trends of the Internet and the World Wide Web,
- Atari has named CompuServe as their official Jaguar 64 commercial
- on-line support site. CompuServe access is as little as $9.95 a month
- and offers full access to the Internet and the World Wide Web as well
- as exclusive features not available on any other system; such as the
- Atari Jaguar forum. Type GO JAGUAR to access 24-hour on-line support
- on CompuServe or call toll free (800) 848-8990.
-
- Two independent online publications have also pledged a bond to the
- JAGWIRE network by offering exclusive news, reviews and previews of
- Jaguar 64 products in each of their issues. Atari Explorer Online
- offers in-depth coverage of Atari products from cover to cover.
- Silicon Times Report is distributed worldwide each week and features
- computer and video game coverage of interest to everyone. Both
- publications are downloadable from CompuServe or can be found through
- direct links with Ataris JAGWIRE Web Site.
-
- Atari has made the commitment to make shopping and obtaining support
- for the Jaguar 64 as simple for modem users as possible, states Donald
- A. Thomas, Jr., Director of Atari Customer Service Marketing. To do
- that, we have installed the best domain created by the best creative
- people, accessible through the best access lines (T3) and supplemented
- by the best commercial on-line services of CompuServe, and the best
- on-line publishing support. Users can sample game images, hear game
- sounds, find out where to buy them and make buying decisions based on
- reliable and accurate resources.
-
- Jim Pascua, Marketing Manager of CompuServe, adds that his company
- has also made serious commitments to the evolution of global access at
- economic rates and with maximum access. New updates to our on-line
- software will revolutionize how users can access the Internet and the
- finest commercial on-line service in the world simultaneously. We are
- proud of Ataris designation and we feel it is in step with the
- direction this industry is taking.
-
- Ataris new JAGWIRE Web Site is installed NOW. Web Browers may be set
- to the URL of http://www.atari.com. The site features easy access
- icons to a great deal of product information including game
- descriptions, screen shots, release schedules, ordering information
- and real time registration in Ataris mailing list. CompuServes Jaguar
- forum features downloadable magazines, screen shots, reviews,
- software, conferences, contests and a very active message base to host
- non-stop interaction between Jaguar enthusiasts and Atari personnel.
-
- For more than twenty years, Atari Corporation has provided consumers
- with high quality, value-priced entertainment. Atari Corporation
- markets Jaguar, the only American-made advanced 64-bit entertainment
- system and is located in Sunnyvale, California.
-
- CompuServe is an H&R Block company. Founded in 1955, H&R Block, a
- diversified services company, is the worlds leading tax preparation
- and on-line information services company. CompuServe operates the most
- comprehensive network in the world, providing on-line services to more
- than 3.5 million members in more than 140 countries and network
- services to more than 800 corporate customers worldwide. H&R Block Tax
- Services provided tax-related services for almost one in every seven
- returns filed with the IRS in 1995, and served 17.1 million taxpayers
- in more than 9,500 offices worldwide.
-
- # # # #
-
- Atari is a registered trademark of Atari Corporation. Jaguar is a
- trademark of Atari Corporation. CompuServe is a trademark of
- CompuServe Information Service. ATOMIX is a trademark of ATOMIX, Inc.
- All other tradenames are trademarks or registered trademarks of their
- respective owning companies.
-
-
- //// Jaguar's Edge Picks Up Distributor
-
- FOR IMMEDIATE RELEASE
-
- CONTACT: JOHN MARCOTTE TEL: (916) 954-0468
-
- "THE JAGUAR'S EDGE" SIGNS MAJOR DISTRIBUTION DEAL
-
- SACRAMENTO, Calif., September 22, 1995 -- Just days after shipping its
- inaugural issue, "The Jaguar's Edge" announced an extensive agreement
- with International Periodical Distributors (IPD), a leader in the
- world of magazine distribution.
-
- "Our agreement with IPD will allow us to reach thousands of potential
- readers," reported Publisher John Marcotte. "Their extensive
- distribution network will insure that every Jaguar enthusiast in the
- country will be able to go down to their local bookstore and get the
- very latest in Jaguar news and information."
-
- IPD supplies numerous bookstores and other retail outlets including
- Barnes & Noble, Inc. (B. Dalton Bookseller, Bookstop/Bookstar, Barnes
- & Noble Superstores, Doubleday, and Scribner's), Waldenbooks
- (Brentano's and Waldenbooks & More), Crown Books, Borders Book Shops,
- Hastings, Tower Books, Encore and Coles, Lichtman's and United Cigar
- Shops in Canada, and many other independent retailers throughout the
- United States and Canada.
-
- "The Jaguar's Edge" is the first magazine dedicated to the 64-bit
- Atari Jaguar interactive multimedia home entertainment system.
-
- Atari and Jaguar are trademarks or registered trademarks of Atari
- Corporation.
-
-
- //// Atari Ships Jag CD
-
- CONTACT: Patricia Kerr or Jennifer Hansen
- Dorf & Stanton Communications, Inc.
- (310) 479-4997 or (800) 444-6663
-
- Atari Jaguar CD System Pounces onto Multimedia Marketplace
-
- SUNNYVALE, CA -- (September 22, 1995) -- According to video game
- enthusiasts, it was well worth the wait. Atari Corporation's highly
- anticipated multimedia compact disc player for the Jaguar 64
- interactive home entertainment system has hit the stores and is
- jumping off the shelves.
-
- Atari Corporation has already sold out of its first production run of
- the CD peripheral, and is stepping up production to fill the high
- demand of retailers' reorders.
-
- "Our first order of Jaguar CDs has been largely consumed by our
- customer pre-orders," said Peter Roithmayr, Senior Buyer from
- Electronic Boutique. "We have already reordered and are excited by the
- strong sales we are seeing for the Jaguar CD."
-
- The combination of the Jaguar 64-bit console and the advanced CD
- technology yields a system with explosive power. As the first CD
- system coupled with 64-bit technology to hit the market, the Jaguar CD
- is on the leading edge of "next generation" home entertainment systems
- at only $149.95.
-
- Gamers experience intense true color, full motion video and CD-quality
- stereo sound when upgrading to the Jaguar CD system. The CD component
- plugs into the Jaguar 64 console providing 790 Megabytes of raw data
- storage. Approximately 15 Jaguar CD titles will be available for sale
- later this year including hits like "Myst", "Primal Rage" from Time
- Warner Interactive, "Black ICE\White Noise", "Highlander", and
- "Commander Blood".
-
- "The launch of our Jaguar CD exemplifies Atari Corporation's
- commitment to providing consumers value priced components for their
- Atari entertainment system," said Ted Hoff, President of Atari's North
- American Operations. "Now, Jaguar owners can quickly and economically
- upgrade to a CD system and dramatically enhance their gaming
- experience."
-
- In addition to the awesome gaming capabilities, the Jaguar CD elevates
- home entertainment to an entirely new level as it plays audio discs
- while providing simultaneous access to Atari's cartridge media.
- Players can experience a laser light show in their own homes with "The
- Virtual Light Machine" that is built into the Jaguar CD system. As
- audio discs play on the Jaguar CD, "The Virtual Light Machine" morphs,
- contorts and pulsates psychedelic light with the beat of the music.
-
- With a suggested retail price of only $149.95, the Jaguar CD system is
- undoubtedly the best value on the market. Atari Corporation, however,
- takes their commitment to value-pricing one step further in giving
- Jaguar consumers a bonus pack with the CD peripheral. More than $100
- in fast-action interactive software will be included free with the
- system. The software bonus pack contains:
-
- * Blue Lightning -- Gamers pilot a plane from a squadron of United
- nations operatives as they fight to stop General Drako, the UN
- member turned terrorist. Players design flight plans and use their
- quick maneuvering skills to destroy key enemy locations and basis.
-
- * Vid Grid -- An innovative way to "play" music videos. As players
- watch the video, the screen is divided into squares and placed out
- of order. Players must unscramble each video before it finishes
- playing. Vid Grid features videos from hot rock artist Guns 'n
- Roses, Jimi Hendrix, Metallica, Ozzie Osbourne, Van Halen, Red Hot
- Chili Peppers, Peter Gabriel, Aerosmith, and Sound Garden.
-
- * Myst -- Jaguar CD consumers will be treated to a demo of the first
- level of game play for the wildly popular title. Players must use
- their intellect to unlock the secrets of ages past. Every detail, no
- matter how insignificant it first seems could be the key to
- unlocking the mystery.
-
- * Tempest 2000 -- Consumers receive the audio CD to this all-time
- favorite Atari hit. With Jaguar CD capabilities, the Tempest 2000
- soundtrack can by played with "The Virtual Light Machine".
-
- The Jaguar CD peripheral with the bonus software pack-in is available
- in stores nationwide. Atari Corporation notified tens of thousands of
- Jaguar 64 users of the new Jaguar CD release through the company's
- Jaguar Alert consumer postcard program.
-
- For more than twenty years, Atari Corporation has provided consumers
- with high quality value priced entertainment. Atari Corporation
- markets Jaguar, the only American-made advanced 64-bit entertainment
- system and is located in Sunnyvale, California.
-
- # # #
-
- Atari, the Atari logo and Jaguar are trademarks or registered
- trademarks of Atari Corporation. All Rights Reserved. All listed
- software is authorized by Atari for use with the Jaguar 64-Bit
- Multimedia System.
-
- VID GRID (c)1994-1995 Geffen Records, Inc. and Jasmine Multimedia
- publishing. All Rights Reserved. Produced by Norman Bell and Jasmine
- Multimedia Publishing. Licensed to Atari Corporation. Vid Grid is a
- trademark of Jasmine Multimedia Publishing and Geffen Records Inc.
-
- MYST software copyright (c)1993 Cyan, Inc. and Sun Corporation. All
- Rights Reserved. Atari Jaguar Adaptation (Worldwide) (c)1995 Atari
- Corporation. All Rights Reserved. Myst is a registered trademark of
- Cyan, Inc.
-
- Blue Lightning (c)1989, 1995 Epyx. All Rights Reserved. (c)1995 Atari
- Corporation. Blue Lightning is a trademark of Epyx, licensed for use
- by Atari Corporation.
-
- # # #
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// AEO Classic Atari Games Survey
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Hello Classic Atari Gamers!
-
- Below is a list of 55 classic Atari games that have been published
- either on an Atari game console or as a coin-op. Please rate each game
- (1-10; 1 is a stinker, 10 is the best) by two standards. First,
- evaluate each game by what you think were volume sellers during their
- time.... In other words, the most purchased or played games. Then,
- rate each game by how much you personally enjoyed them. Please leave
- unknown titles blank.
-
- Please EMail your completed list to me at <aeo.mag@genie.com> ASAP.
- The results will be compiled for publication in a future issue of
- Atari Explorer Online Magazine, and five randomly selected respondants
- will receive a postpaid copy of the Sandwich Islands' Official Jaguar
- Gamers Guide book - along with having their names listed in an
- upcoming AEO also.
-
- Thanks for participating in another AEO survey!
-
- TITLE Volume Personal TITLE Volume Personal
- """"" """""
- Air Sea Battle Human Cannonball
- Alien Brigade Kung Food
- Asteroids Maze Craze
- Barnyard Blaster Meltdown
- Baseball Heroes Millipede
- Battlezone Missile Command
- Bentley Bear series Night Driver
- Breakout Ninja Golf
- Canyon Bomber Off-the Wall
- Centipede Outlaw
- Checkered Flag Planet Smashers
- Circus Atari Pong
- Code Breaker Radar Lock
- Combat Robosquash
- Countermeasure Sentinel
- Crime Buster Skydiver
- Crystal Castles Slot Racer
- Demons to Diamonds Space War
- Desert Falcon Sprint Master
- Dirty Larry Renegade Cop Star Raiders
- Dodgem Street Racer
- Double Dunk Super Breakout
- Earthworld Surround
- Eastern Front: 1941 Tempest
- Fatal Run Warbirds
- Fireworld Warlords
- Food Fight Yar's Revenge
- Gravitar
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- -- --
- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. --
- -- Ask for operator #198. You will be sent a $15.00 value CIS membership --
- -- kit for free. --
- -- --
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Surfing the Jagged Edge
- ||| By: Dimitri Mark LaBarge
- / | \ GEnie: AEO.6 CIS: 71501,3353 AOL: dimitril
- -----------------------------------------------------------------
-
- So, are all of you as exhausted playing your new Jag stuff yet? I know
- that my wrists are sore from countless hours of playing Rayman (what
- a =terrific= game!), and I hope you're all in a similarly happy,
- debilitated state. Yes, this is the official What A Difference a
- Couple of Weeks Make column... last time, we were speculating about
- the future with a certain measure of dire foreboding. All of a sudden,
- we're struck upside the head with wondrous things like Rayman, Ultra
- Vortex, JagCD, VLM. For the first time, the Jag community is faced
- with an abundance of riches, certainly the hottest point since the
- system was released. Here's hoping this revitalized feeling continues
- for mucho time to come.
-
- I guess the powers that be are all excruciatingly busy as the news side
- of things has been a bit sluggish this last week - but we've managed to
- throw together a few tidbits to whet your continued kitty-kat
- appetite...
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// The Good, The New and The Imminent
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Well, okay. You've lept Rayman into platform heaven. You've sliced
- through Ultra Vortex with the ease of a tai-chi master. Blue Lightning
- was no match for you, and you've seen those videos on VidGrid ninety
- times over. And while VLM is inexhaustible, you've run out of CDs to
- stuff in it. So, you say, what's next?
-
- First on your videogame horizon should be the expanded JagCD version of
- Hover Strike, entitled Unconquered Lands. It should be very interesting
- to see what can be done with all that extra storage for a plethora of
- interesting enemies and textures to cloak them in. For those of you
- that don't find this to your taste or don't have the JagCD, there's the
- long anticipated release of Pitfall: The Mayan Adventure, which holds
- more than a little nostalgic appeal for Atariphiles...
-
- A little bit further down the line lies Power Drive Rally (one of my
- personal potential faves, with a top view that's reminiscent of Spy
- Hunter or even the oldie-but-goodie Sprint); CD owners can indulge in
- the gorgeous 24-bit color glory of the first Highlander CD, full of the
- very best of bells and whistles - Travis has been playing this one for
- a little while now and making the staff jealous. <g> Well, we'll be
- able to join him shortly, as it's been released to manufacturing. And
- the long awaited six-button controller (which will be compatible with
- Highlander) should be in your hands around October time.
-
- And yes, despite a spate of rumors to the contrary, those Memory Track
- carts are shipping for use with the JagCD unit. That should ease the
- mind of the users out there worried they'd have to play a game all the
- way through in one sitting...
-
-
- =-=-=-=-=-=-=-=-=-=
- //// In the Sphere
- =-=-=-=-=-=-=-=-=-=
-
- Yes, gang o'mine, it's time for yet another extraordinarily deep
- progress report from 4-Play on their soon-to-be-a-hit-near-you project
- Battlesphere. This issue's treat brings us news of substantial
- progress and even future plans after we've all played Battlesphere to
- death (sometime in the year 2062). Let me step aside as Thunderbird
- takes the podium....
-
- BattleSphere(tm) Update 10/02/1995
-
- Hello BattleSpheroids! Welcome to our latest BattleSphere(tm)
- Update! The latest and greatest verion of BattleSphere(tm) contains
- a whole slew of new code, which makes the game seem more and more
- complete. We're making steady progress towards completion.
-
- The good news is that in spite of being exposed to BattleSphere(tm)
- for hours on end every day of our lives for as long as we can
- remember, we STILL enjoy playing the game, and programming it still
- gives us pleasure!
-
- The improvements range from minor to major, and off the top of my
- head some of them are:
-
- 1) Ship to ship collision handler. If 2 ships collide, they now
- suffer damage and defelect their courses accordingly. (Provided you
- have some shields, if not.... blammo!). The resulting effect is
- very 'Star Wars' like. We're pretty pleased wit the results.
-
- 2) There's a really cool new HUD indicator, which shows you the
- direction and heading of the targeted ship. It's an extension of
- what you find on a HUD in a fighter jet these days. It looks really
- slick.
-
- 3) Our main menu code is progressing nicely. I need to generate
- some more artwork for the menus, but the code to generate the
- futuristic looking text and pointer are done. The whole thing will
- get wrapped up in a generic 'menu driver', so that the menus can be
- easily changed as we decide how to lay out the structure of the
- menus. This beats having to decide how to lay out all the menus
- right now and hard-coding them. The menu driver itself is being
- worked on in the background...
-
- 4) Our multi-player networking driver is now running within the
- game itself. At this point, the network only supports flying
- around each other (weapons are not networked yet). By the time
- anyone reads this, weapons probably WILL be done (damn, we're
- smooth!). Now that the low-level communications drivers are
- becoming stable, the higher level code can be debugged. The
- struggle continues, but the networking is making good progress.
-
- Just a note for the curious. Yes, we _did_ indeed have full
- networking done for E3. The reason we are doing it 'again' is
- simple. The networking we did for E3 was only 2-players. 2-Player
- networking is incredibly trivial to write. As a matter of fact, we
- did indeed write that networking code in about 2 days (the 2 days
- preceeding E3). It wasn't perfect, but it did work well. It worked
- so well, in fact, that I am at a loss to determine why we don't have
- many networked Jaguar games out already. 2-player networking should
- be in all the 2-player games. In our opinion, there's no excuse for
- not having at least 2-player networks in titles where it's
- appropriate. If we weren't so busy finishing BattleSphere(tm), it
- would be kinda fun to help other developers get their own games
- networked.
-
- Who knows, Atari's been making a lot of the right moves recently
- (they have much improved sound-code, etc.) so perhaps they've got
- someone hard at work writing a custom generic network driver! That
- would be the thing to do.
-
- Anyhow, we probably could have made the E3 code into a bug-free
- 2-player network driver in a couple of days more work on it, but we
- set out in the beginning to have more than 2 players... so here we
- are, rewriting the driver!
-
- More and more games for the arcade, and PC's and home consoles have
- networking built-in. The Jaguar is in a unique position because it
- is the only console on the market with available network hardware
- for over 2 players (I am told that Sony and Sega's cables only
- support 2-players). At 4Play, we fully intend to support 2+ player
- networks, because we feel that networked games are the future of
- gaming. We're going to exploit that capability to the fullest.
- Scott's network load management code actually distributes gameplay
- functions across the networked Jaguars, actually _reducing_ the
- computational load on any single console. The game logic actually
- executes _faster_ on the network because the loading is divided
- among the multiple consoles!
-
- Anyone who doubts that the Jaguar's architecture allows "Parallel
- Processsing" (Some unfortunate souls on Usenet...), hasn't seen
- BattleSphere(tm) networking. Of course we can't forget that our
- custom polygon/network/sound/AI engines _already_ perform load
- management amongst the 5 Jaguar processors... think about that for
- a minute... 3 networked Jags playing BattleSphere(tm) amounts to a
- fifteen processor parallel processing computer!!!
-
- However, I can understand why the Jaguar hans't seen 3+ player
- networking in games, because it is an order of magnitude more
- difficult than a simple 2-player network. No longer do you "know"
- which player the data is coming from until you process the packets,
- etc. No longer can you just 'ping-pong' messages. A whole complex
- scheme of 'who talks and when' has to be created. Ours is working
- reasonably well right now, which is the last major 'engine' we need
- for completing the game.
-
- 5) Modem code (for RS-232 modems) is an offshoot of the
- multi-player network code. When that's finished, it should only
- take a day or so to make it 'Modem Friendly'. The most work in
- doing so involves setting up the screens for dialing the number and
- configuring the modem.
-
- Before anyone asks, it looks unlikely that we will be able to add
- support for the voice-data-communicator. There were none available
- at Atari when we asked for them last month, and we're running out of
- time/ROM to work on it. Actually, that reminds me... we also weren't
- able to get a 6-button controller ("none available") at that time.
- We know what the keys map to, so we can try and support it. Just
- don't blame anyone if the controls aren't as 'perfect' as they could
- be. Since the controllers are in short supply, we can't really test
- the scheme and fine-tune it. Maybe we'll make the 6-button an
- 'easter egg', so we won't get bashed by the magazines if the setup
- doesn't work right. Atari must be really busy with their projects,
- and can't allocate the resources to the third parties, so we can't
- get any controllers, etc... they are a small company doing the work
- of a giant, so it's understandable.
-
- 6) We now have visible damage on the ships. If you damage the hull
- of a ship, a sparking explosions blows out of the hull, leaving
- scar on the surface. What's unusual is that we made the scars these
- anaimated sparking things with electricity zapping around inside
- them. It makes the damage easier to see at a distance. The effect
- is subtle, but that's just the kind of thing that 'makes' a game.
- Subtle 'eye-candy', and nice 'touches'. It's the sort of thing
- that makes Rayman so great too. I hope more games have this sort of
- stuff in them.
-
- 7) Framerate is still very high. We run constantly over 20FPS,
- usually between 30-60fps, depending on the amound of action
- onscreen. Our little Blitter Trick(tm) has insured that even with
- lots of explosions going off at once, the framerate is really high.
- We're quite proud of this little 'hack' we came up with. It really
- works!!! Not that we were anything but screaming fast before... the
- load management going on between the processors by our custom
- engines is no slouch. It's also 'generic' enough that we'll re-use
- most of it for our next Jag title. Maybe we'll do a CD enhanced
- BattleSphere II(tm) - aptly re-named (you read it here first)
- "Shattered Sphere"(tm)! That all depends on how well things go
- with this game... and hopefully things at Atari will continue to
- improve in the 3rd-party support area. The tools are improving, and
- the documentation is (thanks to Scott Sanders) MUCH improved. The
- developer support has been a bit less than I'd like, with the
- notable exception of John Mathieson himself, who's superhuman
- efforts have saved our bacon on numerous occasions! I think Atari
- knows that they have to work extra-hard to attract 3rd party
- developers, without which they will not have quality games in
- sufficient numbers.
-
- Atari still needs a bit more co-ordination amongst their various
- departments, however. For example, we sent off a preview copy of
- BattleSphere(tm), which they had used for some focus group testing
- (you all read about it in the highly informative AEO).
- Unfortunately, the preview never went beyond the focus groups, and
- few (if any) people inside Atari were even aware it existed.
- Needless to say, we were disappointed because we were really looking
- forward to getting feedback from the various people (programmers,
- playtesters, etc.) which never happened, but we were really
- disappointed to learn that nobody knew there was a copy available to
- use in the new dealer video. Luckily, Ted Hoff mentioned that this
- oversight would be taken care of in the future.
-
- But alas, I digress... getting back to the discussion of
- framerate... We've always believed in keeping the framerate as high
- as possible. Low framerates can ruin an otherwise good game. Our
- networking scheme is actually _further_ complicated by the way which
- we have decoupled the network traffic from the framerate, and
- distributed the control to all of the Jaguars on the net. Any of you
- who have played other networked games and seen the framerate drop to
- the rate of the slowest player's screen will know what we're talking
- about.
-
- We're putting everything we can think of into this game, because we
- want it to be one of those titles that everyone admires as 'finally
- using the hardware'... sort of like the days of the 2600 where the
- programmers were squeaking every ounce of peformance out of the
- console and coming out with stuff that seemed impossible.
-
- We think that if we show off the 'real' capabilities of the Jaguar,
- that more people will stop being so critical of the Jag, and will
- buy one and enjoy our game on it. We think our game is that 'killer
- app', for the Jaguar.
-
- Remember, we're a very tiny company, with limited time and
- resources, so we really appreciate the patience our customers have
- shown with us getting this thing finished. We can't promise you an
- exact delivery date, but we can promise it will be worth it. ;-)
-
- Did everyone watch "Space: Above and Beyond" this weekend? My only
- comments on the show are that a lot of their special-effects have a
- "BattleSphere" 'feel' to them. It's hard to explain, but when Nathan
- was dodging the debris from the ship he blew up, I had this
- instinctive reaction in my hands to 'steer' to avoid the debris...
- this comes from too many hours playtesting BattleSphere! ;-) It
- feels a lot like that scene.
-
- 8) Steph and Scott just outfitted their Falcon030's with all of the
- audio adaptors required to get some really nice voice/instrument
- samples. Steph is doing an incredible job with our music. We have
- several songs, each with a different personality. Her work will
- only improve now that she's got access to the Falcon (the best
- audio computer ever made!). I have a few items to sample with mine
- for certain sound effects, but I'm too busy coding to do it. In a
- few days I will have more time.
-
- That's all I can think of for now, I'm certain I left out about a
- dozen things we've added in the past few weeks! Until next time...
-
- ...See you in the 'Sphere!
-
- ____________________
- \hunderbird
-
- "That's BattleSphere-ific!"(tm)
-
-
- Dr. Scott LeGrand, now officially 30, had this to add.
-
- Rotation Interlock was asked about... Yep, it'll be in there...
-
- Networking work continues...
-
- Also back to day job, interesting contrast after 3 months of
- sphere-hacking...
-
- Obviously, we've missed Battle Sphere Before 30, I'm officially an
- old man now... However, the game will be better for it. I feel we
- could spend 2 weeks kludging a mediocre game together or spend
- whatever it takes to make this thing perfect. That's our objective.
- This is something Atari is doing right, it's painful to delay titles
- that could sell systems, but in the current state, what we have is
- an incomplete title. We like everything about it, but we haven't
- implemented enough of what we want...
-
- The networking is in our opinion the most important component of
- gameplay. I can't think of another game that has tried to implement
- multiple gameplay modes for both single player and multiple player
- play for both competitive and cooperative purposes. I think the
- multi-player Star Raiders mode will be THE gameplay mode of the
- bunch as 8 players try to stop a HUGE invasion that no single player
- could oppose...
-
- Time will tell how it goes...
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Something to Gravon To
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Stop right there - don't you make any more jokes about having some nice
- Gravon with your lox and bagels. The only thing you're going to feed
- this to is your hungry Jaguar.
-
- One of the things I find fascinating about the eclectic base of Jaguar
- developers is their international spirit. We've had U.S. developers and
- Brit developers, it's said there are Jag developers in Russia, and one
- of the biggest and brightest games in a long time has come from
- UbiSoft, a French developer. Now we have word of a new game coming from
- our friends at Suma, a development house in the Czech Republic. Ondrej
- Spanel was kind enough to forward us some information on a new game his
- company is developing for the Jag64 system. We're especially glad to
- give them a little time in our spotlight, for although the Iron Curtain
- has fallen, these Czech developers still report a certain sense of
- isolation which has kept their work from spreading far and wide.
-
- Suma has been developing for Atari systems since all the way back in
- 1987, when they created a game for the (remember this?) Atari XE/XL
- system. This was shortly followed by some various games and system
- utilities for the Atari ST.
-
- Their first major work for the European market was an advanced music
- studio program, Componium, which allowed users to create and playback
- songs directly on the computer. Of more interest, though, was their
- next work, a 3D simulation entitled Gravon. Here are some of the
- features as described to us:
-
- Gravon for Falcon
- """""""""""""""""
- Our next project was Falcon only game Gravon. Gravon is a 3D simulation
- of a battle hovercraft. Main features are:
-
- [] Real 3D environment
- [] Highly realistic physical simulation
- [] Lighted polygons in 65536 colors with depth-cueing (accordingly to
- the daytime/weather)
- [] Stereo-sound with 3D-effects.
- [] Enemies use artifical inteligence.
- [] Four different planet types
- [] Many thrilling missions
- [] A lot of original music
-
- Taking advantage of such Falcon capabilities as its DSP chip, direct
- color graphics and 16-bit stereo sound, Gravon met with good respons
- and reviews, though the company is still in search of a US
- distributor. (A demo of this is available at ftp.cnam.fr in folder
- [Falcon/Games].)
-
- Suma was given a Jaguar developer's license at the end of 1994. With
- this in hand, Suma now intends to create a sequel for the Jag64.
- Though the game sounds quite state-of-the-art even for the Falcon, the
- Jaguar version will be an enticing hovercraft and helicopter
- simulation, featuring gouraud shading and head-to-head combat (or
- cooperate using the JagLink cable). We wish them the best in their
- endeavor and will, of course, keep you updated on their progress.
-
-
- =-=-=-=-=-=-=-=
- //// Next Time
- =-=-=-=-=-=-=-=
-
- More coverage of upcoming Jag games and developments, as activity
- begins to increase with a mind towards the all-important holiday
- season. Keep your boots on.
-
- That's the dish for this ish!
-
-
- --==--==--==--==--
-
-
- ||| In the Pub
- ||| By: Iain Laskey
- / | \ Internet: ilaskey@cix.compulink.co.uk
- ---------------------------------------------------------------
-
- First out, I feel I must clarify something I mentioned in last month's
- column. I referred to a new game from Tiertex called Supercross which
- I thought looked pretty poor. Well, it turns out I was a little
- premature in my damnation. The game only slipped into the ECTS
- schedule at the last minute due to another title not being ready in
- time. Had it not been for that, Supercross wouldn't have been shown as
- it's still early in development hence the slow speed and poor control
- I felt it had. Atari tell me the frame rate should at least double and
- the controls are having much more work done to them. The game does
- have good detail and if Atari's claims come good then this could well
- end up as a promising title.
-
- I was hoping to say a few thoughts on the CD-ROM, but mine hasn't
- arrived from Atari yet [Ed: This was written in late September] which
- is a pity. On the subject of Atari, I seem to have gained a reputation
- for having five inches more of anything than I think! Apparently the
- monitors at the ECTS were 46inch and 26inch, not 41 and 21 as I
- thought. Comments have been made! I'll just have to start carrying a
- tape measure in future.
-
- In the UK, the big Xmas push is starting to show results with Software
- Plus, Dixons and Future Zone now carrying the Jag. Future Zone in
- particular have a very good range of titles including the very latest
- ones to arrive in the UK. This company is owned by Electronic
- Boutique, a well known chain in the States who have had considerable
- success with the Jag and they are pushing hard to repeat this in the
- UK. So far it looks like sales are going well there. Dixons is a
- different story. In branches where the staff are enthusiastic, they
- are on their 3rd re-orders. Other stores haven't sold a single unit
- and are telling customers the Jag is a poor choice. Some education is
- needed I think. This kind of bigotry and disinformation is rife in
- computer/game shops where the staff work to their own agenda in terms
- of what they feel is good, usually what they have at home.
-
- Electronic Arts are finalising(!) negotiations for seven Jaguar
- titles. The actual titles are undecided, contrary to earlier
- impressions so anything could happen. Watch this space.
-
- There was an interesting comment on CIX a while back where the author
- of Mutant Penguins chipped into a conversation about Jag v PSX in the
- sprite handling department. Apparently everything on screen in
- Penguins (and all Jag games?) is a sprite including backgrounds and
- main graphics as well as characters. Penguins has up to 400 sprites on
- screen at a time including many that are full screen sized.
-
- The first consignment of Jaguar six button controllers have arrived in
- Europe and are waiting for a new distributor to be announced before
- shipping commences. Who this distributor is has not been revealed yet.
-
- Atari UK are said to be releasing a Jag+Doom bundle for Xmas and are
- currently negotiating with Ubisoft for a Rayman pack-in as well. (I
- hear that Ubisoft is pleased with the reception Rayman has received.)
- Good news as they do need a new pack-in. Cybermorph is all well and
- pleasant but it's also two years old and needs replacing.
-
- We should be seeing a major TV campaign starting November on all
- channels. X-Files and other top programs are chosen as the slots to
- ensure a high profile. I can't wait. With the high street shops
- finally carrying Jags and a major advertising campaign, things could
- really start happening.
-
- Well, that's all the news and gossip from the UK for now. See you all
- next month.
-
-
- --==--==--==--==--
-
-
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-
-
- ||| Jaguar Review - Ultra Vortek
- ||| By: Frans Keylard
- / | \ GEnie: AEO.2 Internet: fkeylard@on-ramp.ior.com
- ----------------------------------------------------------------
-
- In the 21st century, a team of archaeologists in South America
- unearthed an ancient tablet in an Incan temple. This tablet contained
- cryptic runes referring to a god or demon, known as the Guardian. It
- told of how the Guardian appeared to the people and told them of the
- "Time of Testing." In the past, the Guardian had appeared to various
- civilizations in order to challenge their finest warriors to defeat
- him. The penalty for losing was the death of their entire empire. The
- life force of the defeated empire would return to a powerful relic
- known as the "Ultra Vortek." If the challenger defeated the Guardian,
- the powers of the Vortek would be the spoils.
-
- Civilization started deteriorating after the discovery of the tablet,
- crime and corruption were everywhere. Some technological breakthroughs
- were achieved in this time. Menial work was performed by robots for
- decades, but with the unforeseen side-effect of a new bio-chip, the
- robots gained self-awareness. The robots revolted because they
- realized their mistreatment, and formed groups that petitioned for
- equal rights and status within society. The military had also been
- playing with stuff they really shouldn't have, and created Specially
- Qualified Unique Engineered Eugenic Bio Units, also known as SQUEEB
- units. These abominations were able to alter their molecular
- structures into other shapes and forms for battlefield purposes. Many
- of these SQEEBS managed to escape their military bondage and banded
- together to form one of the top three Underground gangs.
-
- These two new lifeforms could not get along with humans or each other.
- Both groups contend for the rights and status of normal humanity.
- Given these warring parties, civilization was bound to take an even
- sharper turn for the worse. The government cracked down on the
- violence and this drove humans into underground gangs as well.
-
- The Guardian reappeared amidst this chaos, and posed the challenge to
- all the gang leaders simultaneously across the world. Each main group
- would get ten years to train their best warrior to fight the Guardian.
- Each of the selected warriors were given a piece of the broken Vortek
- tablet. The other pieces of the tablet must be won by defeating the
- opponents who hold them. When all the pieces are collected, the tablet
- will open the Ultra Vortek and summon the Guardian for the final
- confrontation. Seven warriors have been chosen, but will the victor be
- strong enough to defeat the Guardian and save Earth?
-
-
- =-=-=-=-=-=-=
- //// The Game
- =-=-=-=-=-=-=
-
- Ultra Vortek is a side-view 2D fighting game in the massively popular
- tradition of Street Fighter 2 and Mortal Kombat. Notice how the
- absence of Kasumi Ninja in that list? I would probably sooner mention
- Way of the Exploding Fist or International Karate! Ultra Vortek
- belongs squarely with SF2 and MK in terms of playability and style.
- It is best said that UV has SF2 controls and MK style digitized
- fighter graphics.
-
- However, it would be unfair to leave the comparison at that, since the
- UV graphics are better than MK by a long shot. The backdrops are
- extremely impressive, with animation everywhere. Mortal Kombat
- introduced the world to the unusually bloody "Annihilation moves," and
- Ultra Vortek takes this one step further with some truly nasty ways of
- finishing opponents off. Each character possesses two unique finishing
- moves, combined with a special finishing move unique to each backdrop.
- The manual only describes a few of the special moves, and the rest
- need to be found out during normal gameplay, and what gameplay it is!
- At first there might seem to be a faint lag in the controls, but this
- disappears when you get used to the tempo of the game. After repeated
- playing, the UV controls start to fit like a (bloody) glove! Sorry, I
- got carried away with all the gore flying around!
-
- The in-game sound effects are crisp, the music is compelling but not
- distracting, and the announcer's voice is as dark and evil as I have
- ever heard! You must first beat all six opponents, and each opponent
- must be defeated twice in order to proceed to the next. You have to
- drain your opponent of all energy in order to triumph, and it is
- possible to both die at once, in which case you must fight the bout
- over again. After beating all six characters, you have to face their
- rather perturbed spirits for an additional three rounds before facing
- the Guardian himself.
-
- This game packs lots of little considerations, from the selectable
- music in each stage (press option + A,B, or C while paused) to the
- lack of annoying lags between bouts, one feature I am very grateful
- for! This game simply invites playing, and never lets up. Each
- character has weaknesses and strengths; some are fast and furious,
- while others are methodical and hard-hitting. Find the fighter that
- suits your style and you're set! Of course you can play against the
- computer if you want to practice without your buddies around and the
- levels are:
-
- Training - Your opponents are quite comatose and willing to line up
- with your hits.
- Normal - This is still very easy peasy, claiming you beat the game
- at this level is the same as admitting wussdom.
- Hard - Separates the adults from the kiddies. This level is
- suddenly much harder than Normal. You suddenly become
- painfully aware of the multitudes of ways to suffer
- fatalities.
- Killer - Slightly harder than "Hard" but with more matches to
- fight when you play against the Shadows.
-
- I have been able to defeat the Guardian in "Killer" mode with Lucius,
- which was a pretty tough thing to do, but this game gets its real kick
- from the two-player mode. In head-to-head fighting games, this is the
- feature that makes the game the most fun. Computer opponents can be
- predicable, but the human variety is often prone to very annoying
- "lucky punches," and even more annoying "lucky wins."
-
- The more I play UV, the higher my appreciation for the game. Bravo
- Beyond Games for giving me a great method of stress release!
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Meet the Cast
- =-=-=-=-=-=-=-=-=-=
-
- [] Lucius is a human with the Vortek-given energies to shape shift and
- emit plasma bolts.
-
- [] Dreadloc is a big and powerful Jamaican who's war cry is "Hey Mon!"
- Dreadloc wields a nasty glaive-staff and has particularly nasty
- breath.
-
- [] Buzzsaw was formerly a logging robot and is adorned with very
- functional saws.
-
- [] Skullcrusher was a construction robot and has very powerful
- grappling claws and a cutting torch eye-laser.
-
- [] Volcana looks like a gorgeous blonde, but sadly she is a specially
- created infiltrator SQUEEB. Her heightened intellect is augmented
- by extraordinary combat skills. She is able to teleport, play with
- all sorts of fire, and generally mess up anybody's day. She's so
- hot she scorches!
-
- [] Grok is an urban pacification robot with a thick granite-like
- exterior. While admiring Grok's exquisite graphical rendering,
- remember not to get to get stuck between Grok and a hard place!
-
- [] Mercury finishes out the list of candidates in style. Mercury is a
- SQUEEB that reminds me of the T-1000 in Terminator 2, only with the
- body of Arnold Schwarzenegger instead of Robert Patrick. He can do
- all sorts of nasty shapeshifting, ranging from a Porcupine Spike
- Defense to something known as a Big Gooey Pounder (and it really
- does just that!).
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Some Strategy
- =-=-=-=-=-=-=-=-=-=
-
- Dreadloc and Volcana are very susceptible to uppercuts after Dreadloc
- does the Spear Rush and Volcana does the Fireport Uppercut. Don't
- forget to crouch down and hold away for defense as they execute their
- moves first! The Guardian is a piece of cake if you jump-kick towards
- him and immediately pummel his socks off. As soon as the Guardian gets
- pummeled out of range, jump-kick again and pummel some more. This even
- works like a charm on the "Killer" level. When you access the special
- pounding moves such as Grok's Tenderizer (the moves usually pulled off
- at close range), keep pressing Punch during the pounding for extra
- punishment!
-
-
- //// Description of the Moves
-
- First I need to clarify the conventions. In a 2D fighter, when
- moving towards your opponent, the direction on the joypad will be
- referred to as "Forward" or "F" for short. The opposite direction
- (away from the opponent) is "Back" or "B". Up and Down are "U" and
- "D", normally the characters will either jump or crouch when these
- directions are used (without pressing any buttons). If a move involves
- a diagonal move, as in the case of a forward jump, where the diagonal
- direction between "Up" and "Forward" needs to be pressed, I will mark
- this as [U,F], whereas U,F means Up then Forward.
-
- The red action buttons are labeled as follows: A - Punch, B - Kick, C
- - Jab. I will use the action verbs to indicate these buttons instead
- of A,B,C in order to avoid confusion. If two buttons need to be
- pressed simultaneously, it will be listed as A+B. The last variant
- is the "hold" function, this will need you to hold the joypad in the
- given direction for two counts before executing the rest of the move.
- It will look like: hold-F, Punch.
-
- For example: B, Kick simply means pressing the joypad away from your
- opponent and pressing kick.
-
- The non-regularly listed moves will have a "*" after them for easy
- identification.
-
-
- //// General moves (These moves can be done by all characters)
-
- Punch & Pummel A Button (default)
- Kick B Button (default)
- Flying Kick [U,F], Kick (very effective opening move)
- Jab C Button (default)
- Uppercut D, Punch
- Sweep D, Kick
- Hop Back B,B
- Hop Kick* B,B, Kick (effective against crouched opponents)
- Escape from Grab Tap Punch button repeatedly.
-
-
- //// Lucius
-
- Lightning Blast 1 D,F, Punch
- Lightning Blast 2* [D,F], Punch (same effect as 1, but my
- variant, is much easier to rapidly duplicate,
- just hold and keep firing away!
- Lightning in Air* U, F, Punch
- Hawk Attack Low U, D, Jab
- Hawk Teleport U, Jab
- Electro Therapy F,B, Punch (close to opponent)
- Spinning Back Kick* B, Kick
- Hawk Attack High* U, D, Punch
- Ground Spark Wave* F,F, Kick
- Annihilator* 1 F,F,B, Punch (when close)
- Annihilation* 2 (in air) B, B, Punch
-
-
- //// Dreadloc
-
- Fire Breath F,B, Punch
- Speed Slice hold-B, F, Punch
- Come to Daddy F,F, Punch
- Spin Staff D,F, Jab
- Spin Staff [D,F], Jab - Again, easy access!
- Up close Combo* ???
- Low Jab* D, jab?
- Angle Spear Dive* (in air) D,D, Punch
- Back Off Man!* F, Punch
- Annihilator 1* F,F,F, Jab
- Annihilator 2* D,D, Kick,F, Jab (3 steps away)
-
-
- //// Buzzsaw
-
- Hi Buzzsaw F,F, Punch
- Pain Machine hold-B,F,Kick (4 or more steps away)
- Low Bolo F,F, Jab
- Gut Spear Uppercut hold-B, F, Punch
- Airgrab and Slam* (in air) D, Punch
- Richochet Blades* (in air), [D, Jab]
- Gut Grinder* B, Punch (close to opponent)
- Annihilator* 1 D,F, Punch (3 steps away)
- Annihilator* 2 F,F,F, Jab (3 steps away)
-
-
- //// Skullcrusher
-
- Brain Fryin' Microwave F,F, Punch
- Creeping Ground Blast F,F, Jab
- Choke & Thump hold-B, F, Punch
- Grim Dive of Death hold-D,U
- Charged Particle Blast* B,F, Jab
- Stride & Slide* F, Kick
- Knife Head Butt* B,F, Punch
- Annihilator 1* F,F,B, Jab (3 steps away)
- Annihilator 2* hold-B, F, Jab
-
-
- //// Volcana
-
- Flame Blast D,F, Punch
- Fireport (behind) D,B
- Fire Breath B, Punch (when close)
- Flying Firedive hold-B, F, Jab
- Fireroll* in air, F, Jab
- Aerial Firebomb* In air, D + Punch
- Firewall* hold-B, F + Kick
- Fireport Uppercut* hold-D, U
- Annihilator 1* F,F,B, Punch (close)
- Annihilator 2* D,F, Jab (3-4 steps away)
-
-
- //// Grok
-
- Boulder Morph hold-B, hold-[D, Jab]
- Ground Pounder hold-B, Jab
- Boulder Bounce Air (in air) hold-B, Jab
- The Tenderizer* B, Punch (in close)
- Annihilator 1* hold-D, Jab (in close)
- Annihilator 2* ?
-
-
- //// Mercury
-
- Spinning Blade Sweep D,D, [Kick, Jab]
- Big Gooey Pounder B,F, Punch
- Sawblade hold-B,F, Kick
- Porcupine Spike Defense* D,D, Kick + Punch
- Annihilator 1* F,F, Punch (3 to 4 steps back)
- Annihilator 2* D,F, Jab (3 to 4 steps back)
-
-
- //// Special Hidden Features
-
- Ultra Vortek is rife with hidden features, rumor has it there is a
- special voicemodem code, hidden characters, and the ability to play
- the Guardian to boot! Pressing the "#" key at the background select
- screen in two player mode allows you to play in the "Hidden Palace,"
- while pressing "*" instead lets you access the "Subway Passage!" The
- hidden opponent Carbon can be played against if you play on the Hard
- or Killer level in the subway passage stage. You will have to score a
- double perfect on the left side of the stage (where it says "No
- Fighting-This Area Only.")
-
- Most backgrounds have their own annihilation moves, D, Punch seems to
- work most often, but there are more.
-
- Everybody can also add Turbo Mode to their Ultra Vortek list!
- Pressing 1,5,9 at once during the Ultra Vortek title screen enables
- turbo mode! A deep "Fight" will notify you of the proper code. In
- addition to the usual modes in the primary option screen, there will
- be an extra speed choice: "Normal" or "Turbo". Turbo mode is very
- addictive! The speed took me so much by surprise that I got
- slaughtered by Volcana (in Killer) within seconds. Once you do make
- the adjustment, normal mode feels like slow-motion!
-
- Moves credits: Gyaku@aol.com and Vaultkeeper@aol.com - Keep 'em coming
- guys!
-
-
- //// Final Ratings
-
- Title: Ultra Vortek JagNet: VoiceData modem
- Design: Beyond Games Players: 1-2
- Published by: Atari Availability: Now
- Retail: $69.95 Age: 17+
-
- A Summary of ratings:
- "*" is a whole
- "+" is a half
- 5 stars maximum
-
-
- Graphics - ***** Wonderful backgrounds and colorful characters
- Audio - ****+ Good sound and special effects, a perfect blend!
- Control - ***** Excellent control and playability
- Gameplay - ***** I keep coming back for more!
- Overall - ***** The ruling monarch of fighting games, and it
- looks like this could last a while! This game
- makes you completely forget about other Jag
- fighters.
-
- Key to Ratings:
- (The student state of mind.)
-
- ***** - Homework? What homework?
- **** - My grades are suffering!
- *** - Consumes most of my spare time.
- ** - Wow, it's a nice day out! Forget games, I'm gone!
- * - The most time I spent with this game was when I returned it....
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Review - Rayman
- ||| By: Mark "Stingray" Santora
- / | \ GEnie: AEO.4 Delphi: SANTORA
- --------------------------------------------------------------
-
- //// In The Beginning...
-
- ... there was the 1994 Summer Consumer Electronics show. At that show
- a company called UBI Soft showed an early version of a platform game
- called Rayman for the Jaguar. It impressed everyone, not just Atari
- owners. In fact, it impressed everyone to a point where it was
- promptly announced for all other 32+bit platforms following that show.
- And while it took a little over a year from that showing to finally
- end up in consumer hands, Rayman is now available.
-
-
- //// What's it about?
-
- As with all platform games, there is a plot to Rayman. Actually, there
- is -another- plot to Rayman, but for unknown reasons, UbiSoft went
- with the old, "The Great Protoon is an object which provides peace,
- harmony, and balance in this world" plot. (Ok, we can see what's
- coming up, can't we?) Then there are these creatures, the electroons,
- that hovered about the Great Protoon, just as happy as a... electroon,
- until the Great Protoon was stolen by Mr. Dark. The electroons, now
- seperated from the Great Protoon, were then captured by the bad
- creatures and placed in cages around the world. Rayman's object is to
- release all the electroons from their cages and recapture the Great
- Protoon. It's involved, isn't it? Poor Rayman. Let's see how we can
- help him.
-
-
- //// Playing the Game
-
- Rayman is controlled like any other platformer, left makes him walk
- left, right makes him go right. Are we all following so far? The
- buttons are just as simple, "A" sows a seed or races (more on these
- later), "B" makes you jump or do the helicopter maneuver, and "C"
- throws a fist. (Literally.) However, when you start the game, all you can
- do is jump, crawl, and hang on tree vines, you can not punch. After
- you clear the first world the Fairy Betilla comes down and gives you
- the ability to punch. Nice Fairy.
-
- As in all platform games, with the ability to punch comes the ability
- to power it up later for a stronger punch. As you go on in the game
- you get the ability to helicopter (that funky yellow thing on Rayman's
- head which is supposed to be hair spins), sow a seed (which only works
- on the level in which you are given the seed, and race. The option
- button cause you to stick your tounge out. I don't think that anyone
- really knows why Rayman would ever need to do so, and it is not
- listed in the manual.
-
- Another feture is that you can collect jewels along the way. What
- they do for you is that occasionally you will see something that looks
- like Humpty Dumpty without arms or legs in a top hat. If you have over
- 10 jewels, you walk over to him and he takes them. In exchange he
- sends you off to a secret level where you have to collect a certain
- amount of jewels in a certain amount of time. If you do, you get an
- extra life. Extra lives come in handy. There is also a photographer
- with no arms or legs (just like Rayman and everyone else) who is just
- standing around sometimes. If you get your photo snapped by him, if
- you die you will restart there instead of at the begginning of the
- level. You are also given 5 continues if you lose all of your lives.
- The continue screen is very funny - if you say yes then Rayman gets
- excited, if you say no he gets depressed, hangs his head, and walks
- off the screen.
-
- So, you know what it's about, when it first showed up, and how to play
- it. What's the big deal? It's a platformer! Right? The big deal is
- the artwork, the control, the entire game. The graphics are hand drawn
- sprites that easily are comparable to those done at the famous Disney
- Studios for their features. Every character moves in absolute
- fluidity. And there is color - lots and lots of color. In fact there
- are over 65000 colors used in the game consistantly. It looks great,
- but it plays great too. The control is perfect. There is just enough
- interaction between you and the game to keep it interesting without
- getting monotonous.
-
- One of the notable features of the entire game is that both Rayman
- and the Bad Guys have no arms or legs. Sure they have hands and feet,
- but they're not attached, which could be an asset. It is neat to watch
- the animation and see how the feet move without the limbs to support
- them. The animation is really that good. I can sit and watch my
- brother play just because the animation is so amazing. As for the
- bosses, I have only seen two, but they are great - large, colorfull,
- and graceful. The bosses are also darned impressive.
-
- The paralax scrolling is impressive beacuse you don't look for it but
- it is there. I have seen many people complaining about the amount of
- paralax in Rayman and it is just a worthless argument. But to set it
- strait, on most levels there are 3 layers of scrolling - the foregound
- objects, Rayman scrolling, and background scrolling. However, I have
- seen up to five levels of scrolling in the game on the water level.
- So to everyone out there who is nitpicking about it, stop complaining
- and go play the game! But I digress....
-
- The difficulty level on the game can be a bit on the tough side at
- times, but there are also times when it can be too easy. Rayman is
- a good blend of the two, although I have only managed to get 27%
- through the game. Of course, I haven't been playing the game
- consistantly since I got it. I do have a life.... =-)
-
- There are three "slots" for you to save you game in. Every time you
- complete a level you are brough back to the "land select" screen where
- you can manuvuer your little Rayman to the "Save Game" icon. However,
- you can not save the same game in three different slots. The game you
- are playing will overwrite the current save game information in your
- directory. And as with all Jaguar cartridges (I love being able to
- make that distinction now), after 100,000 changes, that's it - no
- more. Of course, how many of us actually make 100,000 changes to a
- game?
-
- And you will need to save this game because it is long. I mean you
- will not finish this within the week of you buying it. Really.
- Granted my time has been kinda sparse lately and I'm no great
- platformer, but I'm about a quarter of the way through this game and
- it feels like I've been playing longer!
-
- As for the sound, well, it's good. I'm sure it could be better, but
- hey, there is only so much you can fit on a cartridge. The music is
- appropriate to the game and therefore good. The sound fx are also
- good. They come right out of an animated show/film. The "ping" as you
- pick up the jewels is right on.
-
-
- //// Conclusion
-
- Rayman is the first Next Generation Jag platformer. Sure, it is only
- in two dimentions, but so what? A good 2D platformer is just as
- important as 500 3D shoot-em' ups, and this one really shines. The
- only drawback was the sound. It just fell short of what I felt was
- expected. This game is so good if there was a Rayman CD released with
- better music, I'd buy it.
-
-
- //// Final Ratings
-
- Title: Rayman JagNet: No
- Design: UbiSoft Players: 1
- Published by: Ubisoft Cart Size: 4 Megabyte
- Retail: $69.95 Availablity: Now
-
-
- A Summary of Ratings:
- "*" is a whole
- "+" is a half
- 5 stars Maximum
-
- Graphics - ***** Brilliant use of color and animation, that would
- make Walt Disney proud.
- Audio - **** Would be adaquate for Disney TV - and hey, that's
- good tv!
- Control - ***** All Platformers should handle like this.
- Gameplay - ***** It's a long game, it'll take time to finsh and
- you won't do it quickly.
- Overall - ***** So the sound is just a little short, trust me,
- you won't be dissapointed.
-
- Key to Mark's Ratings
- -The Ultimate State of Acting
-
- ***** - Patrick Stewart in The Tempest
- **** - Tommy Lee Jones in The Fugitive
- *** - Kevin Costner in Bull Durham(had to think on that one)
- ** - Steve Guttenberg in Don't Tell Her it's Me
- * - Corey Haim/Corey Feldman in anything
-
-
- --==--==--==--==--
-
- ||| Jaguar Review: Vid Grid
- ||| by: John Hardie
- / | \ GEnie: EXPLORER.3
- ----------------------------------------------------------------
-
- When Atari first announced that Vid Grid was going to be one of the
- pack-ins for their new double-speed CD-ROM peripheral, I was less than
- enthused and very apprehensive. The idea of re-arranging a scrambled
- music video just didn't strike me as the type of game I would find
- appealing. Thankfully I was wrong! When I first booted the disc, I was
- treated to one of the most spectacular credit sequences I have ever
- seen. The Jaguar roar and the High Voltage Lightning scene had
- stunning graphics and audio. I prayed that the rest of the disc would
- be of the same high quality. It wasn't, but it certainly was
- respectable.
-
- After the opening bit, the game displays the Vid Grid title screen
- and randomly selects and plays one of the game's songs. Press a
- button to continue and the game checks for a Memory Track Cartridge
- (which are shipping by the time you read this). The main game screen
- appears with a variety of options for you to choose from. Aside from
- the nine video boxes, there are six buttons on the lower part of the
- screen. The choices are as follows:
-
- [] Practice - Takes you to the practice screen where you can brush up
- on any puzzle combinations you might be having trouble with.
-
- [] Help - Takes you to a screen which displays instructions on how to
- play Vid Grid (handy if your dog eats the owner's manual).
-
- [] Options - Allows you to change button configurations and set your
- volume levels.
-
- [] Best - Displays the best times and scores (requires Memory Track
- cart).
-
- [] Player - Allows you to add/delete player names (requires Memory
- Track cart).
-
- [] Save - Used to save your current game and best times and scores
- (requires Memory Track cart).
-
- The controls for Vid Grid are very simple. The joypad moves the
- cursor around the screen. The A button flips the piece currently under
- the cursor (only in flip games). The B button selects the piece you
- want to drag, drop, or slide.
-
- Puzzle movement determines the method you will use to solve each
- puzzle. There are four different types listed below:
-
- [] Drag and Drop - Just move your cursor over a piece and press and
- hold B. Move the piece to the spot you want to place it in and
- release B.
-
- [] Perfection - Similar to Drag and Drop, but be careful, move a piece
- to any spot other than the one it belongs in and the entire puzzle
- re-shuffles.
-
- [] Slider - The puzzle will have one piece missing. You must slide
- pieces into the adjacent empty spot to move them. The missing piece
- of the puzzle is always the lower right corner.
-
- [] Corners - Similar to Slider, except that the missing piece can be
- any of the four corners.
-
- There are three types of video orientation you must deal with when
- playing this game. In NORMAL mode, the video plays normally (right
- side up). In UP/DOWN mode, you must solve the video while it is
- playing upside down. The pieces can not be flipped right side up. And
- finally, in FLIPPED mode, the video is right side up but some of the
- pieces have been flipped horizontally. Press A while the cursor is on
- a piece to flip it.
-
- There's also four different puzzle sizes to deal with, 3x3, 4x4, 5x5,
- and 6x6. Progressive puzzles require you to solve the same puzzle
- two, three, or four times. Each time you solve the puzzle in
- progrssive, it rescrambles to a more complex puzzle. The different
- combos for progressive are 3-4/ 3-4-5/ 3-4-5-6.
-
- On the main selection screen, move your cursor to any video box.
- Press A to bring up information about the video or press B to start
- the game. While the video is playing, pressing Option brings up a
- screen of choices that let you solve a puzzle, replay a video, or
- reset (re-scramble) a video. On the keypad, 0 toggles the music, 1
- toggles the cursor, 3 increases volume, and 6 decreases the volume.
-
- There are five levels of difficulty in the game. Each level requires
- you to solve all nine videos before advancing to the next level.
- Points are awarded on the basis of how hard the puzzle combination is
- and at the end of each level, bonus points are awarded dep ending on
- how fast you solved each of the videos.
-
- Here's a listing of the videos with brief comments about the quality
- of the sound and video:
-
- AEROSMITH - CRYIN' - The sound on this video could be the worst out
- of all the videos on this disc. There seems to be a lot of static,
- almost as if my speakers were being over-driven. The video quality was
- up and down. Good in some areas and bad in others.
-
- PETER GABRIEL - SLEDGEHAMMER - Sound was good. Hardly any static.
- Except for a couple of spots, the video was very good quality.
-
- GUNS & ROSES - NOVEMBER RAIN - The sound was marginal. A bit of
- static. The video quality wasn't the greatest at the beginning but
- seemed to improve as the song went on.
-
- JIMI HENDRIX - ARE YOU EXPERIENCED? - Hardly any static at all and
- the video quality was above average. One of the better videos on this
- disc.
-
- METALLICA - ENTER SANDMAN - Sound quality was very good. Video
- quality was fair. A little grainy in spots.
-
- OZZY OSBOURNE - NO MORE TEARS - This one starts off very clear but
- picks up static once the singing starts. There is a fair amount of
- fuzziness in the video.
-
- RED HOT CHILI PEPPERS - GIVE IT AWAY - A bit of static. Fairly good
- video quality.
-
- SOUNDGARDEN - SPOONMAN - Good sound and very good picture. One of the
- hardest videos to descramble on the upper levels.
-
- VAN HALEN - RIGHT NOW - Great sound quality. Except for a little
- blurring on some of the small text, this one has great picture
- quality. This is the showcase video for this game.
-
- NIRVANA - SMELLS LIKE TEEN SPIRIT - Some static. Very grainy video
- quality.
-
- Nirvana??? Where did that come from? Well, when you complete three
- levels of play, you start level four with an additional bonus video.
-
- There's been a lot of debate over the quality of the video and audio
- on Vid Grid. It's gotten to the point where people are being accused
- of needing hearing aids. As a reference point, I'll tell you that I
- have the Jaguar hooked to my Panasonic 35" with the S-video cable.
- Only the video goes to the TV. The audio goes into a Kenwood Receiver
- and is fed to a pair of Bose 401 speakers.
-
- Overall, this first attempt at a CD game is a good effort. Atari
- could easily have sold Vid Grid for $49.99, but the fact that it's a
- free pack-in with the CD unit negates any minor complaints. Sure they
- need to improve audio and video quality, but I hope that will come up
- to speed shortly.
-
-
- //// Final Ratings
-
- Title: Vid Grid JagNet: No
- Design: Jasmine Multimedia Players: Multiple
- Published by: Atari Corp. J9078E Availability: Now
- Retail: N/A (free with CD) Age: K-A
-
-
- A Summary of ratings:
- "*" is a whole
- "+" is a half
- 5 stars maximum
-
- Graphics - *** What can I say? Some videos are fuzzy and grainy and
- some aren't. No consistency here.
- Audio - ** Again, some have a lot of static (Aerosmith) and some
- have almost none (Van Halen).
- Control - ***** Nothing to it. Just point and click.
- Gameplay - ***+ Challenging. The game does get hard quickly. Once you
- figure out the slider puzzles, it seems more
- reasonable.
- Overall - *** I understand there's a trade-off between audio &
- video quality but there has to be a better way.
-
-
- John's Key to Ratings:
-
- ***** - Excellent
- **** - Great
- *** - Good
- ** - Fair
- * - Poor
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Review: LapCat Pro
- ||| By: John King Tarpinian
- / | \ GEnie: JOHN.KING.T
- ---------------------------------------------------------------
-
- In the good old days of the Atari 2600 VCS the joystick was a little
- plastic box with a joystick as the control device and one red button
- for firing This was easily held in your hand. As games and consoles
- have gotten more sophisticated so have the controllers. Now you have
- a device with 17 buttons and a joypad, I'll never forgive Nintendo for
- the creation of the joypad. These controllers, for any game system,
- can be unwieldy and down right frustrating to use by left-handed
- people.
-
- Thank goodness for third party developers who have come to our
- rescue. One of those innovative developers is Ben Aein creator of the
- LapCat and the LapCatPro. These two units being laptop or tabletop
- controllers that use arcade quality parts. All buttons are the same
- as those used on video arcade machines, the same with the joystick.
- The big difference is that, unlike arcade machines, these buttons and
- the joystick have not been wrecked buy years of use and abuse. The
- play of the joystick is beautiful.
-
- I have the LapCatPro. This unit has the extra buttons that the Atari
- Controller 2 will have. Including 7 and 9 along with the 4,5,6
- buttons that the standard LapCat has. The LapCatPro has a nice black
- laminate top, too.
-
- Features in common to both units include the Arcade joystick, six
- large buttons for A, B, C and 4, 5, 6 plus two smaller buttons for
- Pause and Option. The original joypad controller is mounted onto
- either LapCat version with a swivel base so that your templates can
- still be used. The buttons on the original controller are still
- active. Both units come is a nicely stained box that is about
- twelveinches on a side and about five inches tall with the top slanted
- at about a fifteen degree ergonomic angle. The LapCatPro adds buttons
- 7 and 9 plus the black laminate top.
-
- With the standard Atari joypad controllers I would always put them
- away when done playing. The LapCatPro looks so cool that I leave it
- out so people can see it. Guests may not notice the Jaguar in with
- the TV, Stereo system, VCR, and Laser Disk Player but they noctice the
- controller before they comment on my LavaLite.
-
- If you decide that you don't like your buttons to be in A-B-C order
- it is a simple matter of removing the bottom of the case and switching
- the plug-in wires to move them around to C-B-A, if that is your
- preference or 4-5-6 to 6-5-4, etc.
-
- You can have your LapCatPro made as either a left-handed or a
- right-handed unit. I have two LapCatPros, one for left-handers and one
- for right-handers. Being a leftie, I am very pleased to have the ONLY
- alternative available to the standard Atari joypad controller. The
- right handed unit is reserved for guests who might see my LapCatPro as
- an unfair advantage over the standard Atari joypad controller.
-
- Since having this unit two things have occurred. One, my hands -
- especially the thumb - do not get sore, hence I can play for extended
- periods of time. Being a leftie with Carpel Tunnel Syndrome, I would
- have to Pause after only ten minutes. Now I can get a good hour of play
- before having to take a break. Two, my scores have increased
- precipitously. I won't quote scores because even my best scores can
- be exceeded by any fourteen year old after only five minutes of play.
- Especially with Tempest2000, one of the most playable games on any
- platform.
-
- HoverStrike, a game that requires precise controls is now much less
- frustrating to play. UltraVortek is greatly enhanced by the LapCatPro.
- The responsiveness with both Val d'Isere Skiing & Snowboarding and
- SuperBurnout! have been greatly increased. I've found Raiden to give
- enhanced playability with the LapCat, too. I cannot wait to get my
- hands on BattleSphere with the LapCatPro.
-
- (I just had a thought. Here I am allergic to cats and I've to two
- LapCatPros, two CatBoxes plus the two Jaguars. I may have to start
- taking allergy pills before each gaming session.)
-
- There are two things I did to make personalize my LapCatPro. I added
- rubber feet to the bottom of the unit so that I could use it on a
- table top. Ben says the device was created specifically to be used on
- your lap, hence the name, but an eight year old may not have a lap
- large enough to accommodate the controller. The rubber feet afforded
- me to be able to put the controller on a table without having to worry
- about scratches. I also labeled the buttons. Ben does not label them
- himself because that would hinder your ability to customize the
- configuration of the buttons. I was happy with the way the units were
- set-up "out of the box" so I got out the old P-Touch labeler.
-
- The Lap Cat 6 Button Arcade Joystick is a conversion of your current
- Joypad to a Real Arcade joystick. It is a finished wood box using real
- arcade parts. Lap Cat is set up as 2 rows of 3 buttons, just like the
- Street Fighter format. The Pause and Option buttons are located for
- easy and efficient use. The Lap Cat Pro 8 button Arcade joystick has
- the same standard features of Lap Cat but, it adds 2 more fire buttons
- (keypad 4 and 6) and has a beautiful silky smooth black laminate top.
-
- Lap Cat and Lap Cat Pro both use the standard keypad overlays. And
- the keypad is conveniently located just above the main fire buttons,
- so it is quick and easy to access.
-
- Pricing and Ordering:
- LapCat 6 Button Controller $80 + $10 Shipping
- LapCatPro 8 Button ControllerCat Pro $93 + $11 Shipping
-
- (Add $25 to either unit if you want Ben to buy the Standard Atari
- Controller for the modicfication. Add $2 for a left-handed LapCat)
-
- Mail your order to:
-
- Ben Aein
- 613 NorthCliffe Dr
- Rockville, MD 20850
- Delivery takes about three weeks, give or take.
-
- EMail: b.aein@genie.com
- Voice: +1-301-251-0997
-
- I am very pleased with my LapCatPros. Either one or both would make
- an excellent addition to your gaming goodies.
-
-
- //// Author's Bio
-
- John King Tarpinian has led a constructive Atari life in the LA area.
- Over the years, he's been....
-
- 1. President and charter member of H.A.C.K.S. -
- Hooked on ATARI Computer Knowledge Society.
- 2. Chairperson for eight Glendale Atari Shows.
- 3. Assisted ATARI at various COMDEX/NAMM/CES/E3 shows over the years.
- 4. Assistant Editor for AtariUser Magazine.
- 5. Assistant SysOp for CodeHead BBS.
- 6. Store Mascot for an Atari Store, currently Alternative Computers.
- 7. Member S.P.U.D.S., Semi Professional Users' and Developers'
- Society, so named by Charles F. Johnson of CodeHead Software fame.
- 8. Beta Tester for Avalon-Hill.
- 9. Assisted Atari with their L.A. area Jaguar promotion.
- 10. On GEnie for over eight years.
-
-
- --==--==--==--==--
-
-
- ||| The Unabashed Atariophile
- ||| By: Michael R. Burkley
- / | \ Delphi: MRBURKLEY GEnie: M.BURKLEY1
- ---------------------------------------------------------------
-
- I'm late again in getting this review to Travis. The older I get the
- faster time seems to go (I just turned 40 years old last month - how
- can that be?!). In any case I only have one software review for you
- this issue. To make up for this lack I have a review of Richard
- Karsmakers' "The Ultimate Virus Killer Book." Next issue I'll try to
- do better by having more software reviews. (I think I've said this
- before!)
-
- Here's my one software review of this issue....
-
- [] MUSIC4_3 is a working demo of Music Box v.4.3 by Kari Heimonen
- (dated August 1995). This is an excellent and detailed database for
- keeping track of your record, CD, and tape collection (this demo is
- limited to 60 records, CD's and/or tapes). What information would you
- wish to include about your record collection? The authors? The Song
- Titles? The Play Time? The value of the record and its condition?
- Your personal evaluation of the record? What ones you've lent out?
- (good luck in getting the good ones back!), or more. You can do all of
- this with the Music Box! English Docs and online help available. Mouse
- controlled.
-
- It will work on all ST--Falcon machines (even a 520 ST, though you
- will be limited to less than 700 records - I don't have that many in
- my collection!). You can also print out all of your data on any Epson
- compatible printer. Color or mono. This will run from a floppy or hard
- drive. To run it from a hard drive you must place the included RECORD
- folder (where your data is stored) in the root directory of whichever
- drive you use. The remaining files in this archive may be placed in
- any other folder and run from there. Geneva compatible. Delphi.
-
-
- Last time I told you that I was going to give you a review of Richard
- Karsmakers new book "The 'Ultimate Virus Killer' Book." Amazingly
- enough I'm going to do that. Of course, you could always just go out
- and buy it and skip the review. You'd get an excellent read that much
- sooner!
-
- Several months ago I saw an online ad by Richard Karsmakers touting
- his upcoming book. In case you don't know, Richard has written and is
- constantly updating a superb virus detection and killing program named
- The Ultimate Virus Killer (UVK). I had recently purchased UVK because
- of all the scores of PD programs I go through each month.
- Unfortunately the program has proven useful. That made me even more
- interested in the book. I found the cash, sent it off, and waited
- anxiously for the book. The wait was worth it! I think I've read it
- through twice now, and it is so jam-packed with interesting and
- amusing information that I'll likely keep picking it up in the future.
-
- The book arrived in my mailbox from the Netherlands shortly after I
- ordered it (the Post Office isn't so slow after all - sometimes!). It
- is an 8 x 6 inch (about) softcover book of almost 200 pages. I
- appreciate the binding because it easily allows the book to be laid
- flat. The print is a little small for my eyes, but not overly much so,
- and having it larger would only expand an already large book
- unnecessarily. Overall, I thought the composition of the book was
- well-done. More importantly, the information in it is even better!
-
- Richard Karsmakers is a student of English at Utrecht University in
- the Netherlands. He doesn't claim to be an elegant programmer (his
- code works, and works well, which is his justification to his fellow
- programmers), but he is a dedicated Atariophile and articulate author.
- UVK has gone through numerous versions since its original incarnation
- in 1987, each an improvement on the other. Now fully multitasking
- friendly, ST--Falcon compatible, this program recognizes scores of
- boot-sector viruses (viruses that hide on the boot sector of your
- floppy disk) and link viruses (those that insert themselves right
- inside your program's code). By some insightful programming, the
- author has even allowed his program to recognize viruses that haven't
- even been written yet! How's that for looking ahead!
-
- Richard has obviously either not read many computer manuals and books
- or has ignored their examples completely when writing this book.
- Doesn't he know that manuals are supposed to be boring and dry, and
- almost completely unintelligible to the average computer layperson?
- "The Ultimate Virus Killer Book" reminds me of David Small's reviews
- and the manual for his SST board, and Ralph C. Turner's Atari books.
- Stories that make me want to laugh, and stories that make me want to
- cry abound in this book. Viruses and their history on several
- different computer platforms are illuminated and a step-by-step
- history of the war between us and the virus killers on one side and
- the virus programmers on the other is presented.
-
- I've really appreciated Richard's careful definition of terms, his
- detailed (yet clear) explanation of how viruses work, and his helps on
- preventing them from working on your system. In one interesting
- section of his book he lists all of the viruses and their
- characteristics that he is aware of (and which UVK kills). It's sad to
- think of the warped creativity of those virus programmers. It seems to
- me much more rewarding to program something constructive rather than
- program something that only destroys. <sigh> Oh well, it makes me want
- to pray for the world, which is a good thing!
-
- I could detail many more things I like about this book, but I'll only
- mention a few more. I appreciate Richard's humor. It's not
- overbearing, but it does help carry the book forward. After reading
- this book you will likely feel that you have been offered an open door
- into his life. He talks about his schooling, his jobs, the love of his
- life (congratulations Karin!), and more. I also appreciate his ability
- to tell just enough about virus programming to help me understand what
- is possible and yet not tell enough to make it easy for someone to
- program a virus (unlike a German magazine which once included detailed
- instructions on how to create a virus - dumb!). The book is fully
- up-to-date, having only been finished in July.
-
- I haven't mentioned that he has included the expanded manual for the
- Ultimate Virus Killer program in his book. Astounding!
-
- I would recommend "The Ultimate Virus Killer Book" to you all. It's an
- education in things Atari for both the novice and the advanced
- programmer. But if you want to get this book you have to act quickly.
- It will only be available through December 31, 1995. You must order
- directly through the author.
-
- What's the cost? It's $25 U.S., and I think it's well worth it. It can
- be ordering only by cash (all the world) or a United Kingdom cheque.
- No non-UK checks are acceptable (they cost more to cash than they
- pay - I know!). Send your orders to:
-
- Richard Karsmakers
- P.O.Box 67
- NL-3500 AB Utrecht
- The Netherlands
-
- EMail: r.c.karsmakers@stud.let.ruu.nl
-
- Let's all do our parts to destroy viruses on our platform!
-
- That's all for now folks! Take care. I'm always
-
- Michael Burkley
- The Unabashed Atariophile,
-
-
- All of these files can be found on one or more of the following
- on-line services: Delphi (MRBURKLEY), GEnie (M.BURKLEY1), Toad
- Computers BBS (410-544-6999), and at Toad Hall, the official BBS of
- the Boston Computer Society (617-567-8642) (as Michael R. Burkley).
-
- Michael lives in Niagara Falls, NY. He is a former Polyurethane
- Research Chemist and is presently the pastor of the Niagara
- Presbyterian Church.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- -- --
- -- 1. Set your communications software for half duplex (local echo) --
- -- at 300, 1200, or 2400 baud. --
- -- --
- -- 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330). --
- -- Upon connection, enter HHH. --
- -- --
- -- 3. At the U# prompt, enter XTX99436,GENIE then press <Return>. --
- -- --
- -- 4. Have a major credit card ready. In the U.S., you may also use --
- -- your checking account number. --
- -- --
- -- For more information in the United States or Canada, call 1-800- --
- -- 638-9636 or write: GEnie, c/o GE Information Services, P.O. Box --
- -- 6403, Rockville, MD 20850-1785. --
- -- --
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| "From a saved backup...."
- ||| By: Ron Whittam
- / | \ GEnie: EXPLORER.4 Internet: whittam@primenet.com
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Day In, Day Out
- =-=-=-=-=-=-=-=-=-=-=
-
- In this column I hope to foster communication and support for 8-bit
- and ST computer owners... presenting a positive and directive
- approach. This will help to strengthen the users group base and
- encourage the executive element.
-
- If you have a question you would like to see answered, or a topic you
- would like to see covered; send me an EMail!
-
- If the topic of computer conversation isn't the Internet, it's about
- some new and innovative operating system. Recently Microsoft unleashed
- its newest creation on the world, Windows 95. I read a post on the
- Internet that touted the new functions of Win95, such as the
- multitasking changes, the file manager, plug and play, and other nifty
- features, the author summed it up with, "Bill, Welcome to 1985." Yes,
- 1985 technology has finally made it to the masses. Back in 1985, ten
- years ago, similar technology was utilized by Digital Research, Atari,
- Commodore, and Apple (and lately, even IBM). But it took a media-using
- company like Microsoft to sell it on a world-wide scale.
-
-
- //// It's All in the Wrist
-
- The developers on the Atari platform have not stopped developing newer
- and more innovative software packages and system enhancements. These
- programs will even run on computers purchased in 1985. You can't say
- that about Microsoft's accomplishment. A few of these new operating
- systems and operating system enhancements have been quietly reported
- in the few Atari magazines available on the market: MagiC and EASE -
- multi-tasking OS; Geneva - Multi-tasking, and NeoDesk; AtariNOS -
- Atari TCP/IP; MiNTOS - UNIX-like environment; MultiTOS - Atari's GEM
- multitasking OS based on MiNT; OMEn - cross-platform multitasking
- system, and others. These are designed to meet the needs of the 1990's
- and beyond.
-
- Hardware devices like 4x CD-ROMs, scanners, multi-sync monitors, high-
- speed modems, MIDI components, and other devices can be easily
- connected to the Atari computer (even the older Atari ST, circa 1985).
- Recently, I was called upon to install software on an IBM PS/2
- computer. The person called me because I had spent a few hours, years
- before, showing them how to use their Atari. While fixing the
- configuration and getting the word processing program tweeked to run
- efficently, I was asked, "Why do you like Atari computers so much when
- you know so much about IBM compatables?" (I wondered if this was a
- trick question). I responded by pointing out that I liked the ease of
- use and the functional aspects of the Atari. I mentioned, "for
- instance, this new HP printer you have just bought can be hooked up to
- your Atari, and your current Atari programs can print to it." She was
- surprised. One reason they bought the IBM computer was because they
- bought the new printer. They didn't think an old computer would work
- with it.
-
- Running quality software is easy. Most freeware and shareware products
- on the Atari platform rival the commercial offerings on any other
- computer platform. Some argue that the Public Domain (PD) databases
- (free and shareware programs) of other platforms have so many more
- programs then PD databases on the Atari platform. This may be true. I
- have waded through (and download) many useless or inadequate programs
- from those "other" databases. When trying to find a what your looking
- for in an Atari PD database, you don't need to look far. Most every
- program will not only do what you need done, it will usually do even
- more.
-
-
- //// Reality Check
-
- Ok, ok. You are thinking, "he's preaching to the choir." Not so. I
- have run across Atari users who are keeping their Atari and using it
- with a great deal of "other-platform" envy. but who can't afford to
- make the cross-over. I am here to say, you don't need to. For a lot
- less money, you can purchase commercial or shareware Atari programs
- and commercial hardware enhancements to make your Atari the envy of
- your IBM touting friends. You can feel confident that you have a
- quality machine that can "get the job done."
-
- I was also asked, by the forementioned person, why I spent so much
- time consulting personal and business home computer owners who had IBM
- compatable machines, and so little time with Atari owners. Aside from
- the ratio factor, IBM types need the help - Atari owners don't. Atari
- owners, however, need information. We always seem to know what is
- happening in the other realm because of News, media-hype, advertising,
- and the like. But Atari owners, like this solitary school teacher, are
- often "in the dark" about the advancements of the Atari platform.
- They believe the Atari they own is obsolete and not usable. They
- become very surprised at the notion that it is not. And are often
- awestruck at the proof. In my last article, I mentioned a PC user
- group officer to whom I showed an Atari TT during a swapmeet. He said
- he thought Atari had disolved and that they had only made game
- machines (he still had one). He was unaware of the Atari ST, STE, TT,
- and Falcon series of computers. The Eagle advertisements we were
- handing out shocked his socks off.
-
- As a user group member (if you are not one, be one - if you don't have
- a user group - start one), the dissemination of information and
- instruction of the masses falls to you. Recently, two of our user
- group member's letters to the editor (about Atari computers) have been
- printed in the local paper. Our user group editor makes frequent
- contributions to a local computer rag called, Computer Solutions. We
- are doing what we can in our corner of the world. Do what YOU can in
- yours.
-
-
- //// Doing it Right
-
- There are ways to go about doing this. Be innovative. Have direction.
- First, find other Atari computer owners. A year ago, we went on a
- campaign to locate the 1,000 people who had bought Atari computers
- from one computer store in the Boise area during the 1980's. We
- dropped off our newsletter at computer stores, bookstores that carried
- computer books, computer repair shops and electrical outlet stores,
- and anywhere else we could find. Some of our members scanned the
- classified ads for Atari computers being sold. They would drop by the
- seller. They asked the seller to give the new buyer a newsletter and
- user group information. We sold used Atari equipment we salvaged from
- a school warehouse. Our members fixed and repaired what we could and
- sold them for a fair price. The buyers were invited to the user group
- (free one year membership with purchase).
-
- An easy, simple, and cost effective method is a business card. Use a
- few dollars from the user group treasury to make a business card that
- can be used to advertize your user group. Pin them up on bulletin
- boards in your city (shopping centers, grocery stores, and the like
- have public bulletin boards for this purpose). The business card ad
- should be simple yet complete. Announcing your group's name, the
- meeting place and time, a means of getting hold of the officers, an
- Internet address and web page URL, and any other significant
- information.
-
- If you have some innovative ideas your group has done (or ideas you
- would like to see done), please send them to <explorer.4@genie.com>.
- I will include them in the up and coming issues of AEO.
-
-
- //// A Few Interesting Places on the 'Net
-
- http://www.futurenet.co.uk is the Web site of Future Publishing and
- the ST FORMAT magazine. <75300.3443@compuserve.com> is Sam Tramiel's
- EMail address. http://www.mcc.ac.uk/~dlms/atari.html is the famous
- Atari Web Page by Mark Smith. http://www.atari.com/ is the Web site
- address for some company....
-
- If your user group has a web page, BBS, or an E-mail address, send me
- the information at <explorer.4@genie.com> and I will help get the word
- out.
-
-
- //// Send it in
-
- Don't forget to send in the registration for that shareware program
- you have been using. The developer deserves the cash. Hours of time
- lost from family and friends were required to produce that program.
- And don't forget programmers need to eat, too. If you use Atari
- computer shareware programs, make a significant contribution to the
- Atari platform by contributing to the programmers who are still
- developing products for you.
-
- Here's an idea: Get the members of your user group together. Find out
- which shareware programs you are using (and have not paid for). Pool
- your resources and do a mass registration. You pay for one postage
- stamp and one cheque or money order. This will benifit both your group
- and the programmer. Better yet, pick one shareware programmer a month,
- and do this each month until the products your members are using have
- been paid for. This will ease the impact on the pocketbook and support
- the Atari programmers at the same time.
-
-
- Speak up!
-
- If you are supporting the Atari platform, send me a brief bio and how
- you can be contacted.
-
- Until next time. . .
-
-
- ------------
-
- Ron Whittam is the President of the Atari Boise Users Group, runs a
- part-time consulting business called StraighLOGIC!, and is a Customer
- Support Specialist for a small software firm in Boise, Idaho. He can
- be contacted on GEnie Mail (EXPLORER.4), on the Internet at
- <whittam@primenet.com>, or on ApC BBS (208-362-1790). And see the web
- page at "//www.primenet.com/~whittam/atari.html" as well as
- StraighLOGIC!'s web page at "//www.primenet.com/~whittam/slogic.html"
-
-
- --==--==--==--==--
-
-
- ||| Old Atari News
- ||| By: John Hardie
- / | \ GEnie: EXPLORER.3
- ---------------------------------------------------------------
-
- No, this isn't a column of old news about Atari. Basically, this
- column will cover new items of interest to the owners of older Atari
- 8-bit, 2600/5200/7800, or Lynx machines. News of new products,
- upgrades, etc., will be noted as I find out about them. If you have
- something of interest to your fellow Atarians with these machines,
- please contact me on GEnie at EXPLORER.3 or Internet
- <explorer.3@genie.com>.
-
- At times this column might resemble an advertisement for Best
- Electronics or B&C Computervisions. Let me assure you that this is
- strictly due to the fact that these two reputable dealers are the
- only people that have any parts or equipment for most of the listed
- machines. With that out of the way, let's see what's new.
-
- //// Atari 8-bit news
-
- If you're currently running 80 columns with the XEP-80, you should
- know about an upgrade to the XEP-80 to allow you to use an IBM TTL
- monitor, which are both plentiful and cheap. Designed by the masterful
- Bob Wooley, this simple upgrade taps off the signals needed for a TTL
- monitor. But before you rush out and buy a TTL monitor, you might be
- interested in knowing that Atari made their own IBM TTL monitor, the
- PCM124. If you're a fanatic like myself, you might want to check out
- the amber PCM. Contact Best Electronics or B&C Computervisions for
- pricing on XEP-80's and PCM124's. Contact me in EMail if you just
- want the upgrade document.
-
- Did you ever order a piece of European software or maybe get one of
- those great demos from overseas, only to have it lock up or not run
- properly? Well, a fine gentleman named Nir Dary in California, has
- come up with the solution. To upgrade your XE/XL to run European
- software, simply replace you current Antic chip with a PAL antic chip,
- and in the O.S. change location $C386 to $01 and location $C000 to
- $12. If you'd prefer to have this done for you, you can contact:
-
- Nir Dary
- 19185 Castlebay Lane
- Northridge, CA. 91326
-
-
- //// Atari 7800
-
- On one of my trips to Ireland, I discovered a 7800 system with
- Asteroids built in to the console. Well, with a minor adjustment, you
- can put this special O.S. in your own 7800. Depending on what model
- 7800 you have (there were 3 types), it may be as easy as plugging in
- a chip. At worst, so me simple, minor soldering needs to be done. The
- upgrade kit with all necessary parts is available from Best
- Electronics.
-
- Also on the 7800 front, if you're a collector like myself, you'll
- want one of Atari's Nintendo-style joypad controllers that they only
- released overseas. Again, these are available from Best.
-
-
- //// Atari Lynx
-
- I hope this is true. When I called Atari Customer Service the other
- day, I was told that Super Asteroids/Missile Command and Battlezone
- 2000 were in production. When I questioned the lady about in-store
- availability, she said they would be direct from Atari for $39.99
- each.
-
- That's all for now. As new items of interest appear, I'll post them
- here. Here's the vendor info:
-
- Best Electronics 1-408-243-6950
- B&C Computervisions 1-408-986-9960
-
-
- --==--==--==--==--
-
-
- ||| Rare Gems
- ||| Compiled by: David A. Wright
- / | \ Internet: sf-centaur@genie.com
- ----------------------------------------------------------------
-
- The following are the "Rare Gems (sm)" selections for September 10 to
- 16, 1995. "Rare Gems" is a service mark (sm) of Rare Breed Noninc.
- and David Alan Wright. (Internet: SF-CENTAUR@GENIE.COM) Compilation
- copyright 1995 by same. All Wright's rights reserved. Each weekly
- collection may be distributed freely as long as this notice is
- retained. No other format may be distributed without further
- authorization. All quotes covered by "fair use" of copyright law. To
- avoid eye strain, do not look directly into the screen. --:Dave
-
- They use these things to wash themselves - sort of like giant,
- synthetic tongues.
- --Cat about washcloths, "Bizarro" strip by Dan Piraro
-
- Are you then unable to recognize a sob unless it has the same sound as
- yours? --Andre Gidre
-
- Grey is a color that always seems on the eve of changing to some other
- color. --G. K. Chesterton
-
- The art of the clown is more profound than we think; it is neither
- tragic nor comic. It is the comic mirror of tragedy and the tragic
- mirror of comedy. --Andre Suares
-
- Rain does not fall on one roof alone. --Camaroon proverb
-
- Your own safety is at stake when your neighbor's wall is ablaze.
- --Horace
-
- I am a part of all that I have met.
- --"Ulysses" by Alfred, Lord Tennyson
-
- ===
-
-
- The following are the "Rare Gems (sm)" selections for September 17 to
- 23, 1995. "Rare Gems" is a service mark (sm) of Rare Breed Noninc.
- and David Alan Wright. (Internet: SF-CENTAUR@GENIE.COM) Compilation
- copyright 1995 by same. All Wright's rights reserved. Each weekly
- collection may be distributed freely as long as this notice is
- retained. No other format may be distributed without further
- authorization. All quotes covered by "fair use" of copyright law.
- Porsche recommends you obey all traffic laws. --:Dave
-
- If you smoke on the premises, we shall assume you are on fire and
- treat you accordingly. --Unknown
-
- I am the inferior of any man whose rights I trample underfoot.
- --Horace Greeley
-
- Cats are magical. The more you pet them the longer you both live.
- --Unknown
-
- He who must needs have company, must needs have sometimes bad company.
- --Sir Thomas Browne
-
- An agreeable companion on a journey is as good as a carriage.
- --Publilius Syrus
-
- The man with a toothache thinks everyone happy whose teeth are sound.
- The poverty-stricken man makes the same mistake about the rich man.
- --George Bernard Shaw
-
- It is in the blood of genius to love play for its own sake, and
- whether one uses one's skill on thrones or women, swords or pens, gold
- or fame, the game's the thing. --Gelett Burgess
-
- ===
-
-
-
- The following are the "Rare Gems (sm)" selections for September 24 to
- 30, 1995. "Rare Gems" is a service mark (sm) of Rare Breed Noninc. and
- David Alan Wright. (Internet: CENTAUR@NAI.NET) Compilation copyright
- 1995 by same. All Wright's rights reserved. Each weekly collection may
- be distributed freely as long as this notice is retained. No other
- format may be distributed without further authorization. All quotes
- covered by "fair use" of copyright law. All the fits that are news to
- print. --:Dave
-
- Failsafe pickup: "Smile if you want to sleep with me." And watch them
- try to hold back their laugh. --Unknown
-
- It is as fatal as it is cowardly to blink (at) facts because they are
- not to our taste. --John Tyndall
-
- Yeah, but when I saw how much faster it got our older guys on-line, I
- realized what a savings in technological training cyberporn is.
- --Manager, "Non Sequitur" strip by Wiley Miller
-
- Never hit your Grandma with a shovel,
- It makes a bad impression on her mind. --Unknown
-
- When you want to test the depths of a stream, don't use both feet.
- --Chinese proverb
-
- The measure of a truly great man is the courtesy with which he treats
- lesser men. --Unknown
-
- To me, being an intellectual doesn't mean knowing about intellectual
- issues; it means taking pleasure in them. --Jacob Bronowski
-
-
- --==--==--==--==--
-
-
- ||| Developing news!
- ||| Items of interest from TOS platform developers and supporters
- / | \ -------------------------------------------------------------------
- -------------------------------------------------------------------
-
- =-=-=-=-=-=-=-=
- //// Atari Days November 10-12, 1995
- =-=-=-=-=-=-=-=
-
- TORINO - 18 September 1995
-
- Emmesoft, the most important Italian source for Atari products
- (located in Torino-ITALY), annonunces the second edition of the
- Italian Fair entitled to the Atari market, called Atari Days.
-
- This fair, which has been held for the very first time in December
- 1994, takes as an example similar events periodically held in Germany,
- France, England and USA; Atari Days is the right place to show and
- demonstrate all latest products and releases for Atari computers.
-
- The first edition had a good success, while this new edition will
- benefit from all suggestions to improve Atari Days.
-
-
- Atari Days - General Information
-
- Where & when:
-
- Atari Days will be held in Torino (ITALIA) from Friday 10th to Sunday
- 12th November 1995; the most important innovation from the last
- edition is the number of opening days, three insted of two, to grant
- wider access to the people.
-
- The entrance will be ticket regulated (opening hours 10-18) while
- distributors and dealers pre-registered will get free entrance to the
- Fair.
-
- Reserved AREAS FOR EXHIBITORS
-
- In Atari Days, people will find booths for demonstrations of new
- products and latest releases.
-
- The major distributors and developers in the Italian Atari market,
- together with distributors and international developers and the
- italian magazine "Atari Magazine", will exhibit during the Fair.
-
- Reserved AREAS FOR WORKSHOPS
-
- During Atari Days ther will be Workshops about graphics, MIDI,
- Multimedia, etc...
-
- What's new during Atari Days?
-
- Medusa, the new version with Motorola 68060 processor, 8 Mb RAM and
- 340 Mb Hd Eagle, the Atari-compatibile computer, equipped with 68030
- or 68040 Falcon MKII and MKI C-LAB, all new models based upon licensed
- Falcon030 technology from Atari Corp. Lithos scan: professional
- software for Agfa scanners with "direct to disk scanning" Falcon FX,
- the new multiboard for the Falcon Karaoke Voice Wizard: the latest
- release from Jurgen Schwietering (of Steinberg fame) of the most
- powerful karaoke software for Atari
-
- SNEAK PREVIEWS DURING Atari Days
-
- Internet linking with IAAD (Independant Association of Atari
- Developers). Visitors will be able to "chat" with the most important
- developers from the USA, Germany, France and England
-
- News on line ON-line gathering, with the writers from "Atari
- Magazine", of the latest news for Atari World Wide Web exploring,
- net-surfing on Atari Magazine's, Emmesoft's and Midiware's brand new
- Web pages
-
- Why should I attend/visit Atari Days ?
- +It's the only one Fair of its kind in Italy!!
-
- For more information:
-
- Atari Days
- Manuela Esterni Tel. +39 337 226379
- FAX +39 11 4374311
-
-
- * These are only some of the products confirmed at press time. All
- names are registered trademarks and belong to the respective holders
-
- EmmeSoft since 1985 develops and distributes hardware & software for
- Atari computers. It's the major distributor in Italy for Atari
- products, too.
-
- Emmesoft di Marco Greppi
- Via S. Donato 49
- 10144 TORINO (ITALIA)
- Tel. +39 11 484309
- Fax +39 11 4374311
-
- e-mail:
- INTERNET: emmesoft@mbox.vol.it
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// TAF Flea Market November 19
- =-=-=-=-=-=-=-=-=-=-=
-
- ** The Incredible, Annual Toronto Atari Federation **
- **** FLEA MARKET ****
- Sunday, Nov. 19th, 1995!
- 11:00 am to 4:00 pm
- Memorial Hall, 5110 Yonge St,
- North York City Centre, Library Bldg.
- SOFTWARE - HARDWARE - MODEMS - DRIVES
- COMPUTERS - MONITORS - PRINTERS
- *MUCH MORE * NEW & USED * LOADS OF TABLES*
- Admission $1!! Everyone Welcome!!
- ||||| 16-Bit Bargains*8-Bit Bargains |||||
- ||||| 32-Bit Bargains |||||
- 416-752-2744 or 416-225-5823
- (Info or Table Bookings)
- Tables available. Call for prices
- *XL, XE, ST, STe, Mega, TT, MIDI, Falcon*
- BARGAINS! DON'T MISS OUT!
- PRESENTED BY TORONTO ATARI FEDERATION
- ===================
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Current Notes Goes to Press
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- ===============================================
- CURRENT NOTES MAGAZINE IS ABOUT TO GO TO PRESS!
- ===============================================
-
- After nearly three months of re-structuring, re-building and
- re-designing, we're ready to go to press. Current Notes has a new,
- exciting look, the content is as great as ever (with many new
- contributors and three new Editors!), we're going to have more
- reviews, more in-depth commentary, and a lot of new approaches.
-
- Look for Current Notes at your dealer, at your favorite mail order
- outlet, or via Subscription. Current Notes subscribers will be
- receiving their next issue shortly! All those subscribers who missed
- an issue will have their subscriptions extended appropriately.
-
- LOOK FOR THESE EXCITING NEW 'REGULARS':
-
- ---------- Futures with Robert Boardman. Where we're headed . . .
-
- ---------- TOADLINE with David Troy, of TOAD Computers. Exciting new
- products, high-level telecommunications . . .
- ---------- Big City Byte with Howard Carson. Watch what you buy, and
- from whom you buy it. New trends . . .
- ---------- ALT.INFO.EVERYTHING with Dan Dreibelbis. News, information,
- new ideas, new developments . . .
- ---------- 16|32|64 with Eric March. Reviews, interviews, product
- comparisons, tutorials, gaming and much more . . .
- ---------- RUNNING OUT OF RAM with David Barkin. Desktop Publishing &
- image processing and walks with the dog . . .
- ---------- Potechin on Publishing with Nathan Potechin. Mr. DMC
- leads us on a professional odyssey . . .
- ---------- POINT OF LIGHT with Errol Bruce-Knapp. Ufology and UFOs
- examined by a keen mind and a cool head . . .
- ---------- GEnieland with Wally Wilson. Find out what's happening on
- one of the most comprehensive services available . . .
- ---------- RAZOR'S EDGE with Jack 'Razor' Reikel. Opinion, to the
- point, direct, no beating around the bush...ever . . .
- ---------- MIDI with Lorant Oswald. Fascinating approaches, technical
- support, lots of good music . . .
- ---------- What's happening in Europe (and lots of other places),
- independent opinion, reviews, new products, Atari, Jaguar,
- TOS/GEM, other computers (shudder!), technical help, letters,
- editorials, guest editorials and essays, and much more!
-
- SUBSCRIPTIONS:
-
- OOOOOO U.S. Subscribers - 1 year-$25 US funds 2 years-$46 US funds
-
- OOOOOO Canadian Subscribers - 1 year-$35 Cdn 2 years-$65 Cdn
-
- OOOOOO Foreign - 1 year-$48 US funds 2 years-$90 US funds
-
- Make all payments by check, money order or bank draft. Payment must
- accompany all subscription requests. Make all payments out to:
-
- 'Current Notes'
-
- Please send your subscription requests to:
-
- Current Notes
- c/o Robert Boardman
- 559 Birchmount Rd. Unit #2
- Scarborough, ON Canada M1K 1P8
-
- For further information, call 416-752-2744
-
- YOU CAN ALSO CONTACT US VIA E-MAIL!!
-
- LLLLLLLLL Letters/Editorial: lianne@io.org
- LLLLLLLLL Articles/Reviews/etc: hcarson@io.org
- LLLLLLLLL News/Press Releases: d.dreibelbis@genie.com
- LLLLLLLLL Publisher/Commentary: redfrog@io.org
-
- =====================
- Current Notes
- =====================
-
-
- --==--==--==--==--
-
-
- |||
- ||| Shutdown ........................... Power off, EXIT, BYE, Logoff
- / | \ -----------------------------------------------------------------
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each issue
- - with the Internet gateway into GEnie, you can reach us through the
- Internet also. Append "@genie.com" to any of our GEnie addresses.
-
- If you are a regular user of PGP, you can EMail AEO Magazine
- <aeo.mag@genie.com> using this key:
-
- -----BEGIN PGP PUBLIC KEY BLOCK-----
- Version: 2.6.1
-
- mQCNAzAhx34AAAEEANv2p4vh8J3DHce9GM6SbYEhr1LGTeF37TyP5YFrgbBRLFMC
- 7qmuFqDuuLKVG4o1Ddzn//mTz1whsnR/dmc3iBtQ4VNeAUON7kcfUhG2q8oE4f/p
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- tCBBRU8gTWFnYXppbmUgPGFlby5tYWdAZ2VuaWUuY29tPg==
- =2Jq5
- -----END PGP PUBLIC KEY BLOCK-----
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- No Inflation Necessary
-
- --==--==--==--==--
-
- Sweet As Sugar
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a monthly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.com>.
-
- No issue of Atari Explorer Online Magazine may be included on any
- commercial media, nor uploaded or transmitted to any commercial
- online service, in whole or in part, by any agent or means, without
- the expressed consent or permission from the Editor or Publisher of
- Atari Explorer Online Magazine.
-
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Source for Atari News"
- Copyright (c) 1993-1995, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 4, Issue 8 ATARI EXPLORER ONLINE October 10, 1995 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::