home *** CD-ROM | disk | FTP | other *** search
Text File | 1998-07-07 | 83.0 KB | 1,838 lines |
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 3, Issue 12 ATARI EXPLORER ONLINE 9 October 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993-1994 by Subspace Publishers ::
- :: All Rights Reserved ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher ........................... Michael Lindsay EXPLORER ::
- :: Editor .................................. Travis Guy AEO.MAG ::
- :: Assistant Editor GEnie................ Ron Robinson EXPLORER.1 ::
- :: Assistant Editor CompuServe.......... Albert Dayes AEO.1 ::
- :: Assistant Editor Delphi......... Andreas Barbiero AEO.2 ::
- :: Assistant Editor Internet........ Timothy Wilson AEO.8 ::
- :: Atari Asylum ... [Closed] ...... Gregg Anderson AEO.7 ::
- :: Unabashed Atariophile ..... Michael R. Burkley AEO.4 ::
- :: Atari Artist ................... Peter Donoso EXPLORER.2 ::
- :: User Group Coordinator ......... Ron Whittam EXPLORER.4 ::
- :: Jaguar Editor .......... Dimitri M. LaBarge AEO.6 ::
- :: UK Correspondent ............. Lea Anthony ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: Stuart Denman, Matija Grabnar, David A. Wright ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: ST/JAGUAR RT Library 38 ::
- :: CompuServe: ATARIGAMING Library 10 ::
- :: Delphi: ATARI ADVANTAGE & WORLD OF VIDEO GAMES Libraries ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: ::
- :: Internet mailing address: aeo.mag@genie.geis.com ::
- :: FTP recent AEO issues from: rahul.net:pub/wilsont/AEO ::
- :: Search gopherspace under "aeo" for back issues ::
- :: ::
- :: World Wide Web: http://bert.cs.byu.edu/~jaguar/ ::
- :: ::
- :: Internet subscription service: stzmagazine-request@virginia.edu ::
- :: (Internet subscription requests ONLY!) ::
- :: ::
- :: AEO is also in file format on the Jaguar Mailing List ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors ..................................... Floods and floods.
-
- * Jaguar Tackboard .................... IAJD, Jag mailing list, FAQ info -
- Development list - KN move list -
- Aircars - Jag dustcovers.
-
- * Surfin' the Jagged Edge ............... AEO's new Jaguar Editor launches
- his column of Jaguar news.
-
- * Jaguar Review: Alien Vs. Predator ........ Tim Wilson takes the Edge off
- of the wait for AvP with this
- review of the golden version.
-
- * Shutdown ............................ Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ....... Atari Explorer Online: The Next Generation
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- "Third time's the charm" or so the saying goes. Well, here at AEO
- Central, we've had three floods due to tropical weather systems this
- season. (We've just sloshed out from the third one last week.)
-
- It seems that we're getting the floods instead of Jaguar owners - who
- are still waiting for titles to appear. I'm happy to say that the end
- of the long Jaguar title drought appears to be in sight. AvP, which
- went into production several weeks ago is being promoted by a barrage
- of television ads proclaiming its arrival on October 21st. A solid
- date, at last.
-
- More titles are about to leave beta test Real Soon Now, and the
- oft-hoped for 30-50 games by Christmas looks to be attainable. If it's
- not, it won't be for a lack of trying, and it won't be missed by much.
-
- Welcome to the latest issue of Atari Explorer Online, your window on
- events in the World Atari. In this issue, the big item is a review of
- the final version of Alien Vs. Predator by our own Tim Wilson. Tim had
- the chance to spend a lot of time playing AvP last week, and his
- report on the game only scratches the surface of what I feel looks to
- be the system seller we've all been hearing about for a year now.
-
- As a matter of fact, the public's reaction to the dealer video that's
- only been out for a few weeks has been nothing less than totally
- positive. Former Jaguar bashers are taking a look at the low system
- price and the titles to come and (while not giving in totally) picking
- up a Jag of their own.
-
- In other Jaguar events, Sega's settlement with Atari boosted ATC
- prices up for several days, showing that the short sellers can't be
- right all of the time. With the $90 million cash influx, Atari is in
- the best position that it has been in for years: dynamite product,
- anxious customers, money to push the product with.... Even Veronica is
- starting to think that Atari will reemerge in strength.
-
- Before I let you go, a staff item of note. Tal Funke-Bilu has been
- moved into the testing department at Atari. Besides settling into his
- new realm, Tal has had to drop his AEO post of Jaguar Junkie. (Atari
- has this policy about members of the press having access to too many
- confidential items, you see.)
-
- So to take up the post of AEO Jaguar Editor, I'm happy to bring
- onboard Dimitri LaBarge, Net surfer. Dimitri's enthusiasm in locating,
- sifting and reporting items of Jaguarian interest should fit in quite
- well here. Look for his column, "Surfing the Jagged Edge" in this
- issue.
-
- Showers are still around, but hopefully y'all will be getting a share
- of the next flood that strikes these parts. A welcome share of titles
- indeed, that will make the "fourth time the charm."
-
- See you next time.
-
-
- --==--==--==--==--
-
-
- ||| Digital Briefs - Industry News
- ||| By: Albert Dayes
- / | \ CIS: 70007,3615 GEnie: AEO.1
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=
- //// Atari News
- =-=-=-=-=-=-=-=
-
- //// Atari & Williams Join Forces
-
- Contact: Ron Beltramo Marivi Lerdo Terry King
- Atari Edelman Williams Entertainment
- 408/745-8852 415/433-5381 903/874-2683
-
- For Immediate Release
-
- ATARI AND WILLIAMS ENTERTAINMENT TO CREATE 64-BIT VERSIONS OF POPULAR
- ARCADE GAMES
-
- Innovative Deal Brings Hot Games To Both Jaguar Fans and PC Game
- Players
-
- SUNNYVALE, CA (September 26, 1994) -- Atari and Williams
- Entertainment have agreed to work together to bring vastly enhanced
- versions of Williams' popular, classic arcade games to the Atari
- 64-bit Jaguar system and high performance PCs.
-
- According to the licensing agreement, Atari will exploit the Jaguar
- system's 64-bit power to create new versions of such Williams' hits as
- Joust, Defender, and Robotron. These new games will offer features
- such as first-person perspectives in a realistic, three-dimensional
- environment. Atari then will market these games for its Jaguar
- system, while Williams will license the new versions to market them
- for high performance PCs. "64-bit power will make our best games even
- better by creating a compelling, immersive, experience for players,"
- said Byron Cook, president of Williams Entertainment. "We are very
- excited about the Atari Jaguar 64-bit platform and are happy to
- support it with our finest titles."
-
- This is not the first cooperative venture between Williams and Atari.
- Williams and Atari have been promoting the Jaguar 64-bit system with
- Williams' Troy Aikman NFL Football through radio promotions in 25 top
- markets nationwide. Williams will make the game available in November
- on the Jaguar. Williams also is publishing a Jaguar version of its
- popular game Double Dragon Five, which also will be available in
- November.
-
- Williams Entertainment Inc. is the new home video subsidiary of WMS
- Industries, the company that created Mortal Kombat and NBA Jam video
- games.
-
- Since its release in November 93 Atari's Jaguar game system has been
- named the industry's Best New Game System (Video Games Magazine), Best
- New Hardware Systems (Game Informer) and 1993 Technical Achievement of
- the Year (Die Hard Game Fan). Jaguar, the world's first 64-bit video
- game system, retails for $249.00 and is the only video game system
- manufactured in the United States.
-
- Atari Corporation, based in Sunnyvale Calif., designs and markets
- 64-bit interactive multimedia entertainment systems and video games.
-
- ###
-
- Jaguar is a trademark for Atari Corporation. Atari is a registered
- trademark of Atari Corporation. Other products named may be trademarks
- or registered trademarks of their owning companies.
-
-
- //// Sega Follows Nintendo's Lead
-
- Contact: Sega Enterprises. Ltd. Atari Corporation
- Richard Brudvik-Lindner Sam Tramiel
- (415) 802-3657 (408) 745-8824
- August Liguori
- (408) 745-2069
-
- Manning, Selvage & Lee (for Sega)
- Brenda Lynch
- (818) 509-1840
-
- SEGA AND ATARI ANNOUNCE LONG-TERM LICENSING AGREEMENTS, EQUITY
- INVESTMENT, AND RESOLUTlON OF DISPUTES
-
- SUNNYVALE, Calif. (September 28, 1994) -- Sega Enterprises, Ltd., and
- Atari Corporation (AMEX:ATC) announced today an affiliation that
- includes several agreements designed to serve as the basis of future
- working arrangements between the two video game manufacturers.
-
- Under the terms of the agreements:
-
- - Sega will receive worldwide, non-exclusive rights with certain
- exceptions to Atari's extensive library of patents, a number of which
- extend beyond the turn of the century. The agreement covers Sega, its
- subsidiaries, its licensees, and its customers for more than 70 U.S.
- patents and applications, for a fully prepaid royalty to Atari
- covering the remaining 7 years of certain patents, amortized at
- approximately $7 million per year. Atari will therefore receive a
- total of $50 million, less Atari's contingent attorney fees and costs.
-
- - Sega will purchase approximately 4.7 million shares of Atari
- common stock for a total price of $40 million.
-
- - Both companies will enter into software license agreements for a
- specified number of games that would be made available on each
- company's present and future platforms.
-
- - Atari will dismiss its legal proceedings against Sega, and each
- company will release all claims against the other.
-
- The agreements are subject to approval by the United States Department
- of Justice and the Federal Trade Commission under Hart-Scott-Rodino
- and to certain other conditions.
-
- "We are extremely pleased with this relationship that has potential
- long-term benefits for both companies," said David Rosen, Co-Chairman
- of Sega of America.
-
- "We at Atari are very pleased with this new affiliation. The increased
- cash position will be used among other things to enhance our marketing
- position this fall," said Sam Tramiel, President, CEO of Atari Corp.
-
- Atari designs and markets interactive multimedia entertainment systems
- and is located in Sunnyvale, California.
-
- Sega Enterprises, Ltd., Tokyo, is a nearly $4 billion company,
- recognized as a leader in interactive digital entertainment media with
- operations on five continents.
-
-
- //// AvP Announced for Jaguar
-
- Contact: Laura Paden/Patrick Toland
- Edelman Public Relations
- (415) 433-5381
-
- ALIEN VS. PREDATOR COMES ALIVE ON 64-BIT ATARI JAGUAR
-
- Video Game Magazine Reviewers Raving about Jaguar's "Best Game to
- Date"
-
- SUNNYVALE, Calif. (October 3, 1994) -- Move over Mortal Kombat II, on
- October 21 the most sought-after video game will arrive in stores
- across the country. The advanced first-person perspective version of
- Alien Vs. Predator, available only on the award-winning 64-bit Jaguar
- system by Atari, is already being considered one of the best game
- titles in video game history by people "in the know" -- the video game
- reviewers.
-
- "Alien Vs. Predator is the best 3-D action game that I have ever
- played -- the graphics and game play are second to none," claimed
- Editor-in-Chief Dave Halverson of Die Hard Game Fan. "If you own a
- Jaguar, you must own this game, and if you don't own a Jag, well, it's
- time to get one. More games are on the way!"
-
- Roaring into stores on October 21 at a suggested retail price of
- $69.99, Alien Vs. Predator for the 64-bit Jaguar blows away prior
- versions of the game with the most realistic graphics available,
- amazing digitized sound effects and increased play variety. Alien Vs.
- Predator is a Twentieth Century Fox licensed property based on the
- films of the same names. Gamers can choose the Predator, Alien or the
- Colonial Marine as they battle through different theaters of combat
- including the Predator Ship, the Marine Training Base and the Alien
- Ship, enjoying hours of different types of play.
-
- "I was overwhelmed by the cutting-edge graphics and the innovative
- game play of Alien Vs. Predator -- no question, it's the best Jaguar
- game to date," said Paul Anderson of Game Informer. "The sheer size of
- Alien Vs. Predator is amazing -- I've already spent 40-plus hours
- playing as the Marine and haven't even tried the Alien or Predator
- assignments. Alien Vs. Predator will keep the attention of even the
- most seasoned game players."
-
- "The sophisticated technology of the Jaguar platform allows for the
- best in stop-motion animation, giving each character smooth, realistic
- movements, and digitized sound effects that provide a dynamic audio
- environment," said software developer Purple Hampton. "Alien Vs.
- Predator is the best demonstration to date of what 64-bit technology
- can provide in terms of sophisticated graphics, sound quality and game
- play."
-
- Atari's Jaguar game system has approximately 30 software titles
- planned for release before the holiday season. Popular titles in the
- works include Dragon - The Bruce Lee Story, Doom, Rayman, Troy Aikman
- Football, and Kasumi Ninja.
-
- "We believe that Alien Vs. Predator has true mega-hit potential," said
- Atari Corporation President Sam Tramiel. "This is a great example of
- Atari developing new games that use the full technological capacity of
- the 64-bit Jaguar and taking home video games above and beyond where
- they've been to date."
-
- In support of this landmark game and the Jaguar system, Atari has
- launched an aggressive, multi-million dollar advertising campaign that
- includes a specific television ad for Alien Vs. Predator. The
- advertising schedule includes national cable advertising in addition
- to programming in 19 of the top spot markets that will deliver more
- than 300 million targeted media impressions.
-
- Since its release in November 1993, Atari's Jaguar game system has
- been named the industry's "Best New Game System" (Video Games
- Magazine), "Best New Hardware System" (Game Informer) and "1993
- Technical Achievement of the Year" (DieHard GameFan). The Jaguar is
- the only video game system manufactured in the United States.
-
- Atari Corporation markets interactive multimedia entertainment
- systems, including Jaguar, the world's only 64-bit system, and the
- only video game system manufactured in the United States. Atari is
- headquartered at 1196 Borregas Avenue, Sunnyvale, California 94089.
-
- # # #
-
- Jaguar is a trademark of Atari Corporation. Atari is a registered
- trademark of Atari Corporation. Other products named may be trademarks
- or registered trademarks of their owning companies.
-
- ALIEN(tm) and PREDATOR(tm) are trademarks of Twentieth Century Fox
- Film Corporation and used under sublicense from Activision.
-
-
- ||| Jaguar Tackboard
- ||| Confirmed information about Atari's Jaguar
- / | \ Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Independent Association of Jaguar Developers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The IAJD (Independent Association of Jaguar Developers) has started
- accepting members on GEnie. The IAJD is a private group where
- confidential discussions can be freely held. (Category 64 of the ST
- RoundTable is the IAJD meeting place.) Consequently, membership in the
- IAJD is limited to Jaguar developers who are registered with Atari
- Corp. To apply for membership, send EMail to ENTRY$ on GEnie (or
- <entry$@genie.geis.com> if you're not on GEnie). Regular EMail
- correspondence with the IAJD should be sent to IAJD$ (again, or
- <iajd$@genie.geis.com> if you're not on GEnie).
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Internet Jaguar Mailing List
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Anyone with Internet EMail access can join the discussions on the
- Jaguar mailing list. To "subscribe" to the list, send an EMail to
- the following address: <listserv@ctrc.fs.saci.org>
-
- Leave the subject line blank. In the body of the EMail, include this
- line:
-
- subscribe jaguar-l FirstName LastName
-
- (Where "FirstName" is your first name and "LastName" is your last
- name.)
-
- To send mail to be read on the Jaguar list, address your letter to:
- <jaguar-l@ctrc.fs.saci.org>. It will go to the list server and be
- sent to the over 250 readers of the list.
-
- IMPORTANT: If your mail server charges you by the character or by the
- letter, please be aware that the Jaguar list can generate dozens, and
- up to a hundred EMails in a day.
-
-
- =-=-=-=-=-=-=-=
- //// Jaguar FAQ
- =-=-=-=-=-=-=-=
-
- Robert Jung <rjung@netcom.com> maintains the Jaguar FAQ (Frequently
- Asked Questions) file, an updated list of Jaguar specs and facts. The
- Jaguar FAQ is posted to rec.games.video.atari on Usenet around the
- first of every month, and can also be found via FTP, address:
- ftp.netcom.com, in Andy Eddy's /pub/vidgames/faqs directory.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Developer / Game List 1.16
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Editor: The following developers, licensees and game titles have
- been confirmed to the best of AEO's ability as of October 7, 1994.
- Entries in the "S"tatus column reflects any "e"rrors, "u"pdates, "n"ew
- titles, new "d"evelopers, or "?"uestionable listings since the last
- AEO list. Titles in brackets (e.g. [Cybermorph]) have been completed
- and are available in the US.
-
- Expected dates are dates that have been provided by the developer.
-
- Expected Date
- or Titles
- S Developer/Licensee Rating under development
- " """""""""""""""""" """""" """""""""""""""""
- 20th Centrury Fox
- Interactive
- 21st Century Software Q4/94 Pinball Dreams
- 3D Games - Rainbow Warrior
- - MORE
- 4Play - StarBattle
- Accent Media Productions - Varuna's Forces CD-ROM
- Accolade - Al Michaels Announces Hardball
- - Brett Hull Hockey
- - Charles Barkley's Shut Up and Jam
- Acid Software
- Activision - Return to Zork CD-ROM
- Alfaro Corporation
- Limited
- All Systems Go Q1/95 Hosenose and Booger CD-ROM
- Q1/95 Video Jukebox (cart multiplexer)
- - BIOS Fear CD-ROM
- - (IR controller station)
- American Laser Games - Mad Dog McCree
- Anco Software Ltd. - Kick Off 3 (for Imagineer)
- - World Cup
- Anthill Industries
- Argonaut Software - Creature Shock CD-ROM (For Virgin)
- Atari Corp. - Battlezone 2000
- - Chaos Agenda CD-ROM
- - Club Drive
- *5* [Crescent Galaxy]
- - Highlander
- - MPEG 1 and 2 carts
- - Space War (was Star Raiders 2000)
- - Tiny Toons Adventures
- - VR Helmet
- MORE
- Atari Games Corp. - Arcade Games Using Jaguar
- Attention to Detail - Battlemorph: Cybermorph 2 CD-ROM
- - Blue Lightning CD-ROM
- *7* [Cybermorph]
- (For Atari)
- Audio-Visual Magic
- B.S.A.
- Bando Svenska AB
- Beris
- Bethesda Softworks
- u Beyond Games Inc. 1995 Battlewheels
- Q4/94 Ultra Vortex
- BitMotion Software
- Bizzare Computing
- Black Scorpion Software
- Borta & Associates
- Brainstorm - [x86 Jaguar Development System]
- Brandlewood Computers
- Ltd.
- Bullfrog Productions Ltd. Q4/94 Syndicate (For Ocean)
- Q4/94 Theme Park (For Ocean)
- Cannonball Software
- Celebrity Systems Inc.
- Clearwater Software
- Computer Music Consulting
- Condor Software
- Cross Products Ltd. - [Jaguar Development System]
- Cybervision
- CyberWare
- DAP
- Data Design
- Delta Music Systems Inc. - Nanoterror
- - Droppings
- Denton Designs Ltd.
- Dimension Technologies
- Diskimage
- Domark Group Ltd. - F1 Racer
- DTMC - Lester the Unlikely
- - Mountain Sports
- - (Miniature Golf)
- u Eclipse Q4/94 Iron Soldier (For Atari)
- Electro Brain Corp.
- Electrom
- Elite
- E-On
- Eurosoft
- Extreme
- EZ Score Software Inc.
- Factor 5
- Flair Software Ltd.
- Frankenstein Software
- Funcom Productions a/s
- GameTek Inc.
- u Genus Microprogramming
- Inc.
- Gremlin Graphics Ltd. Q4/94 Zool 2
- - UNKNOWN TITLE (racing) - MORE?
- H2O Design Corp.
- u Hand Made Software Q4/94 Kasumi Ninja (For Atari)
- Q4/94 Jack Nicholas Cyber Golf CD-ROM
- (For Atari through Accolade)
- High Voltage Software - White Men Can't Jump (for Trimark)
- - Ruiner (pinball)
- Hisoft
- Human Soft Ltd.
- ICD Inc. - Cat Box (AV & comm expansion box)
- u id Software Q4/94 Doom: Evil Unleashed
- *8* [Wolfenstein 3D]
- i-Space
- iThink - (3D simulation)
- Imagineer Company Ltd.
- Imagitec Design Inc. *6* [Evolution Dino-Dudes]
- *6* [Raiden]
- - Freelancer 2120 CD-ROM
- u Q4/94 Bubsy in Clawed Encounters
- of the Furried Kind (For Accolade)
- - Dino Dudes 2
- Interplay - BattleChess CD-ROM - MORE?
- Jaleco - Cisco Heat
- - Bases Loaded
- - MORE CD-ROM
- JVC Musical Industries - Valus Force
- Krisalis Software Ltd. - Soccer Kid
- Kungariket Multimedia
- Limelight Media Inc.
- LlamaSoft *10* [Tempest 2000] (For Atari)
- u 1Q/96 Defender 2000 (!!!!! :-) (For Atari)
- - MORE MINTER!
- Loricel S.A.
- Lost in Time Software
- Malibu Interactive
- Manley & Associates Inc.
- Maxis Software
- Media Technology Scandinavia
- Merit Industries Inc.
- Michton Inc.
- Microids 1995 Evidence
- 12/94 Commando
- Microprose - Gunship 2000
- - MORE SIMULATIONS
- u MidNite Entertainment Q4/94 Aircars
- u Q4/94 Dungeon Depths
- Q1/95 Assault
- Millenium/Teque *7* [Brutal Sports Football] (For Telegames)
- Miracle Designs
- Nebulous Games
- Neon-Buttner
- Network 23 Software
- NMS Software Ltd.
- Ocean Software Ltd. 12/94 Apeshi- (working title)
- 1995 Lobo CD-ROM
- Odyssey Software Inc.
- -unnamed- - -unnamed-
- Photosurrealism - Galactic Gladiators
- Phobyx
- Pixel Satori
- PIXIS Interactive - Neurodancer CD-ROM
- Rage Software Ltd. - Rally
- Rainmaker Software Inc. - Nerves of Steel
- - Virtual Warriors
- ReadySoft Incorporated - Dragon's Lair CD-ROM
- - Dragon's Lair II CD-ROM
- - Space Ace CD-ROM
- u Rebellion Software Ltd. *9* Alien vs. Predator (For Atari)
- (October 21, US - October 23, UK)
- u Q4/94 Checkered Flag II (For Atari)
- - Legions of the Undead (For Atari)
- - Hammerhead
- Rest Energy
- Riedel Software Prod.
- Scangames Interactive
- Sculptured Software Inc.
- Selgus Limited
- Shadowsoft Inc.
- Sigma Designs Q4/94 "Jaguar on a PC" PC card
- Silmarils Q4/94 Robinson's Requiem CD-ROM
- Sinister Developments
- Soft Enterprises
- Softgold Gmbh
- Software 2000
- Software Creations
- Software Development Systems
- Spaceball Technologies Inc.
- Steinberg Soft-und-
- Hardware Gmbh
- Tantalus Entertainment
- Tantalus Incorporated
- Team Infinity
- Team 17 Software Ltd.
- Tecnation Digital World
- Techtonics
- Telegames - Casino Royale
- - European Soccer Challenge
- Q4/94 Ultimate Brain Games
- - Super Off-Road
- - World Class Cricket
- Teque London Ltd.
- Thrustmaster
- Tiertex Ltd. - Flashback (for U.S. Gold)
- Time-Warner Interactive - Rise of the Robots
- Titus
- Trimark Interactive
- Twlight
- U.S. Gold Ltd.
- u UBI Soft International Q4/94 RayMan
- - MORE (American Football)
- V-Reel Productions - Arena Football
- - Horrorscope
- Virgin Interactive
- Entertainment Ltd. - Cannon Fodder
- - Dragon
- - Demolition Man
- Virtual Artistry, Inc.
- Virtual Xperience - Indiana Jags
- - Zzyorxx II
- - Burn Out
- Visual Concepts
- n Visual Impact - Hyper Force
- Wave Quest Inc.
- Williams Brothers
- Williams Entertainment 11/94 Troy Aikman NFL Football
- Q4/94 Double Dragon 5: The Shadow Falls
- WMS Industries
- Zeppelin Games - Center Court Tennis
-
-
- Pts Stars AEO Ratings
- """ """"" """""""""""
- 10 ***** GAMING NIRVANA!!! - You have left reality behind... for good.
- 9 ****+ Unbelieveable GAME!! - Your family notices you're often absent.
- 8 **** Fantastic Game!! - You can't get enough playtime in on this.
- 7 ***+ Great Game! - Something to show off to friends or 3DOers.
- 6 *** Good game - You find yourself playing this from time to time.
- 5 **+ Ho-hum - If there's nothing else to do, you play this.
- 4 ** Waste of time - Better to play this than play in traffic.
- 3 *+ Sucks - Playing in traffic sounds like more fun.
- 2 * Sucks Badly - You'd rather face an IRS audit than play this.
- 1 + Forget it - ... but you can't; it's so badly done, it haunts you.
- 0 - Burn it - Disallow programmer from ever writing games again.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Kasumi Ninja Moves List
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// The Orange Ninja: Habaki
-
- Special Moves:
- Ninja Fireball, Whirlwind Kick, Ninja Teleport
- Death Move:
- Power Head Smash
-
-
- //// Chagi: The Kickboxer
-
- Special Moves:
- Knee to the Crotch, Hammer Kick, Fireball, Flying Eagle Kick
- Death Move:
- Slams knee into crotch, buckling opponent over, then shoves foot through
- the opponent's chest.
-
-
- //// Alaric, King of the Goths
-
- Special moves:
- The Goth Hammer, The Power Slide, Exploding Bamboo Stick,
- Lunging punch
- Death Move:
- Exploding Bamboo In opponents mouth
-
-
- //// Thundra, The Amazon Queen
-
- Special Moves:
- Flying lunge, Thunder Uppercut, Teleport, Bite opponent
- Death Move:
- Fly through opponents upper body.
-
-
- //// Danja, The Urban Gang Leader
-
- Special Moves:
- Exploding Bolas, Side Teleport, Crotch Grab, Throat spike
- Death Move
- Exploding Bolas
-
-
- //// Pakawa: The Comanche Indian Warrior
-
- Special Moves:
- Buffalo Punch, Throw Knife, Head Butt, Buffalo Jump
- Death Move:
- Scalp opponent
-
-
- //// The Green Ninja: Senzo
-
- Special Moves:
- Ninja Fireball, Whirlwind Kick, Ninja Teleport.
- Death Move:
- Lift Opponent, and punch through Stomach
-
-
- //// Angus McGreggor: The Scottish Brawler
-
- Special Moves:
- Fireball, Caber Toss, Head Butt
- Death Move:
- The head Pummel
-
-
- //// Gyaku: No Information
-
-
- =-=-=-=-=-=-=-=
- //// Aircars PR
- =-=-=-=-=-=-=-=
-
- MidNite Entertainment Group proudly presents:
-
- AIRCARS
-
- CATEGORY: 3D Science Fiction/Simulator
-
- SYSTEM: Atari Jaguar 64-bit Interactive Multimedia
- System
-
- NO.OF PLAYERS: 1 to 8
-
- DESCRIPTION: You are in a Post-holocaust era. A highly
- technical organization has emerged to
- re-organize society as they see fit, E.vil
- B.ureaucratic N.uclear E.codestructious
- R.ebellion S.ociety. You have been given
- the responsibility to defend this new threat
- to a decimated Earth. The only weapon that
- can do the job is a prototype AIRCAR.
- Capable of traveling over all terrain in any
- conditions, this is more than an off-road
- toy. Sophisticated electronic systems allow
- this vehicle to install improved weaponry
- and armour. Now you must go and kick some
- E.B.N.E.R.S. butts!
-
- HIGHLIGHTS: Fast paced action through a variety of
- terrain and climates.
-
- Upgrade your AIRCAR with weapons and armour
- by scavenging wrecks, destroyed buildings,
- and finding ancient treasures.
-
- Battle various enemies to include tanks,
- turrets, and other AIRCARS.
-
- Up to eight players can play together on
- separate Jaguars, through serial port
- connection. (Possibly with the use of the
- Catbox.)
-
- For a realistic feel, AIRCARS uses 3D, stereo
- 16-bit sound, Gouraud shading with light
- source and atmospheric effects to all objects
- and terrain.
-
- Suggested retail price at this time $54.99
-
- Street date end of November - 1st week December
-
- Any and all of the above subject to change.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Jag Dustcover Proposal
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- [Editor: This message was recently posted in the GEnie ST/Jaguar
- RoundTable, and is copyright GEnie. Please note that the author, Rod
- Martin of Network 23, is asking for EMails of INTENT. Anyone desiring
- more information from Rod through the Internet should direct their
- EMails to <r.martin22@genie.geis.com>.]
-
- I'm now gathering information in the form of advanced orders, to see
- what interest there is here.
-
- The JagCover is sleek black nylon. Designed specifically for the
- Jaguar, the JagCover hugs the contours of your cat and allows space
- in the back for cables to remain connected. The edges are stitched
- and bound for a high-quality feel that all your friends will envy!
- The JagCover also sports the blood-red Jaguar logo.
-
- I'm proposing a special GEnie early-bird price of $7.00+S/H until an
- as-of-yet-undetermied date. After that date, the price will go up to
- $10.99+S/H. DO NOT SEND MONEY NOW! I'm basically wanting to collect
- intents right now.
-
- If you have been desiring a cool dustcover for the world's most
- powerful game system, please e-mail Network 23 at R.MARTIN22,
- stating your name, address, phone number, and your intent to
- purchase this fine piece of Jaguar merchandise.
-
- Once I see there is sufficient interest, the JagCover will go into
- production. I'm also looking into producing special covers for the
- Jag+CD-ROM and a carrying case.
-
-
- --==--==--==--==--
-
-
- ||| Surfing the Jagged Edge
- ||| By: Dimitri Mark LaBarge
- / | \ GEnie: AEO.6 CIS: 71501,3353 AOL: dimitril
- -----------------------------------------------------------------
-
- What's new in the Jaguar world? Well, for starters... I am!
-
- My name is Dimitri LaBarge, and I'm the new Jaguar editor here at AEO.
- Before we start summing up a couple of weeks of interesting, and even
- stunning, virtual commentary and news flashes, let me take a moment to
- get you aquainted with who I am. I'm a 25-year old screenwriter, a
- recent transplant to Nashville from sunny Central California. When I'm
- not writing scripts (SF and various dramatic film projects - for those
- wondering, no, I've not been produced yet), I also run a little
- desktop publishing operation on the side. I live with my wonderful
- girlfriend Katie, nine cats who are affectionate in the most startling
- ways, a big hunk of a dog named Zack (part pit-bull and part Jack
- Russell Terrier), and of course, a Lynx and a Jaguar. Don't worry,
- they're all tamed....
-
- How does Atari connect with me? Well, they've been part of my life for
- about as long as I can remember. Oddly enough, I never had a 2600 or
- any of the early game machines; my experience began with an adoration
- of my best friend's Atari 800 (and to be frank, endless hours of Star
- Raiders, Rescue on Fractalus and numerous Infocom games). But my
- association with Atari didn't really begin until I brought my first
- 520 ST into the house - and oh, what a machine it was! On it, I did
- all my first graphics, I typed my first spec scripts on that machine
- (for Star Trek: The Next Generation; alas, I never made my name there)
- - I even used it to put together a high school news program for cable
- television, using nothing more than WP 4.2 and Degas Elite). It was a
- wonderful time, and it sealed my loyalty to Atari. Not long after, I
- found myself spending hours on my Lynx, and now my Jaguar. I have a
- fondness for the Fuji that I hope will continue for a long time.
-
- But enough of this one-time-only swooning interlude... you're here for
- Jag stuff!
-
-
- =-=-=-=-=-=-=-=
- //// JAGDoooom
- =-=-=-=-=-=-=-=
-
- Let's start with a post that originated with Id's John Carmack and
- found its way all across the 'net - a first-hand report on Doom, as
- well as his impressions of the Jag.
-
- DOOM is allllmost done. Music and modem code is about all that's
- left. Its good.
-
- To address the two main topics of discussion:
-
- Is the Jaguar doomed?:
-
- This christmas will tell. If atari sells close to their estimates,
- they will be a serious market target for next year.
-
- I really don't think 3DO will bury the jag. Its too expensive, and
- it doesn't have a technical edge to make up for it.
-
- The sega 32x is a nice machine, and they are shipping good numbers
- for christmas. It is less powerfull than the jaguar is when really
- pushed, but it is easier to get things going at a decent speed.
-
- The sony psx and the sega saturn will both cost $100 to $200 more
- than the jaguar (CD machines). They are both more powerfull (to a
- greater or lesser degree), but neither one will have a wealth of
- games when they debut.
-
- The ultra-64 is over a year away. It will probably be damn good,
- but a year is a long time.
-
- 3D engines:
-
- For 24 bit parallax scrolling graphics, the jag will outperform a
- pentium, but it is only about as powerful as a low end 486 for
- texture mapped games. Its not really an apples to apples comparison
- because of the parallel nature of the jag, but that is a fair
- aproximation.
-
- The jaguar CANNOT make a fully textured, full screen, full
- resolution game that runs at 30 fps. The bus will simply not take
- that many accesses. The 64 bit bus will let you do really fast
- shaded polygons, but texture mapping is done a single pixel at a
- time.
-
- DOOM had to be significantly reworked to get good performance, but
- it wasn't designed from the ground up to take advantage of the
- Jaguar. If I was designing a game from scratch for the Jag (I'm
- not), I would target 20 fps with a 256*180 view window in 16 bit
- color as a reachable goal. Doom runs 15 fps at 160*180 because the
- basic design is non-optimal for the jag's characteristics. I wrote
- it for the pc.
-
- There are a lot of tradeoffs you can choose. AVP made very
- different choices than I did. They have a lot more pixels on the
- screen, but it runs slower (about 12 fps) and the engine is a lot
- more limited. The engine is essentially the level of Shadowcaster
- on the pc (90 degree walls, transparent segments, floor/ceiling
- texture mapping, strictly diminishing lighting and a rear clipping
- plane). They chose to use higher resolution bitmaps, so they have
- less variety.
-
- So what does all this mean? Let's take it apart piecemeal.
-
- First, we have a real perspective on what Doom's going to be like on
- the Jag. Because of the nature of the game - NOT Jag-specific - we're
- probably not going to wind up with, speedwise, a version of a game
- comparable with one running on a 33MHz 486 - albeit with vastly
- improved 64K color and light banding (take a close look at the
- 256-color light-banding on your PC version when you're up close to the
- walls, real close. It ain't purty, pardner). Advantages to the Jag
- version, then? Well, Id's taking this opportunity to revise a lot of
- the levels that they didn't like, so we're not getting a clone of the
- PC version, but a sort of Doom Plus. Yes, there will be Jag-specific
- mazes, and supposedly, a few surprises. There's no word on whether
- that this is another one of the games that was upped to 4 megs, but it
- sounds like that's what happened.
-
- Carmack then talks about the prospects of the Jag, a Christmas
- scenario that a lot of us agreed with. But in a great example of the
- law of Funny How Things Can Change, I think Jag advocates and
- naysayers will be doing some serious positive rethinking based on
- recent events. But more on that, later.
-
- As we speak, Id is now completing the connectibility portion of
- JagDoom and is in final testing. Shawn Green reports that it's running
- at about 20 fps now, the voicemodem option has been shelved, and Doom
- may go to the masters soon.
-
- Now for the most controversial portion of John Carmack's message - the
- capabilities of the Jag. Are his facts accurate? Well, I don't think
- it's that simple. As he speaks right now, yes, he probably is on
- target. But the nature of the Jag is that we don't know what the
- machine is capable of producing with hotshot coders. Many developers
- have already described the internals of the Jag of having the kind of
- open-ended expandability that the 2600 had (for those of you late to
- that game, developers were able to find ways to tweak and spin around
- the supposed capabilities of that machine for some amazing technical
- results. For the time, of course). Even Jeff Minter has expressed
- astonishment at the coding of a game like Iron Soldier, which came out
- of nowhere and blew people away at SCES. All it took was one hot
- programmer and a lot of enthusiasm. From this columnist's perspective,
- that's where we stand on the debate about what the Jag can do.
-
- (Incidentally, while of lot of the tech specs on AvP are probably
- accurate, there's been no verification if John Carmack had gotten into
- the final version of AvP. So his comments should be respected, but
- with a question mark.)
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// The Gamesmaster/EDGE Debate
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Well, we were waiting for some kind of word from reviewers on AvP;
- last week we got it, and it wasn't good. A UK television show,
- Gamesmaster, gave Alien vs. Predator a middling 83% rating. Two UK
- magazines, Games World (75%) and EDGE (4/10) have also panned AvP,
- while UK magazine Gamesmaster (95%) loved it.
-
- Many Jaguarians were stunned. "What's going on?" they've asked.
-
- Sadly, it seems that some British reviewers have either gone off
- half-cocked with a half-finished version of AvP, or never bothered
- playing enough of the game to get a feel for it. Here's an excerpt
- from a post by Rebellion Software:
-
- Gamesmaster [the television program] is produced about three months
- ahead of time - so the version they were reviewing then was three
- months old. What they had at that time was a pre-alpha version of
- the game. We told them what else was going to be put into the game,
- but the reviewers were, for some reason, not given this information
- by the people who run Gamesmaster.
-
- In fact, large areas of the map were not populated at that time;
- the game was only two meg rather than four, so the majority of the
- samples were absent. Worth bearing in mind that the testers at
- Atari US kept on playing the game even when it'd been released as
- they enjoyed it that much.
-
- The review in Gamesmaster the magazine is, basically, completely
- independant of the TV review; the magazine review was only about a
- month ago, and so bears far more resemblance to the final game.
- (though that was only two meg).
-
- We are, as a company, not particularly happy with Gamesmaster.
-
- Atari UK elaborated on this. Generally speaking, reviewers must obtain
- permission to assume that the version of a game that they had was the
- final version. Gamesmaster was NOT authorized to make that assumption,
- but trumpeted it as the complete game. Unfortunately, there's not a
- lot to protect any company from that happening to them. 3DO owners
- faced the same affliction when EGM magazine reviewed an early version
- of Way of the Warrior and smashed it. Now, GamesWorld seems to be
- following the same sorry suit.
-
- To put things in perspective: the -final- version of AvP has only been
- available to reviewers for three, four weeks at most. Any magazine
- will, by its nature, have at least a month of lag time or so - usually
- closer to three. So these British magazines simply can't have a
- version anywhere close to the final product. Some of their comments -
- like complaints about an absence of enemies to kill - have to do with
- the fact that creature population was one of the last things put in.
- (Rebellion speaks of many enemies per level.) Knowing that
- Atari/Rebellion told them of the changes to come (a standard practice
- in shipping beta copies of games for review) makes this a sad
- situation, really.
-
- To strengthen their case, Atari UK distributed a list of quotes from
- some early European and US reviews:
-
- "The best action game ever issued on console......For the first
- time a console game recreates the tension and atmosphere of a
- movie" MEGA HIT 95% Console + Magazine (France)
-
- "The finished result is stunning, the combination of the fluidity
- of movement, eery sound samples and stunning visuals make AvP a
- completely engrossing experience" 5/5 Movies, Games & Videos
- Magazine. (UK)
-
- "This is one compelling and addictive in your face title. You'd
- have to be Rhino-scrubbingly mad not to enjoy this game" 95%
- Gamesmaster magazine. (UK)
-
- "Alien vs Predator is the best 3-D action game that I have ever
- played - the graphics and gameplay are second to none". Die Hard
- Game Fan magazine. (USA)
-
- "I was overwhelmed by the cutting edge graphics and the innovative
- gameplay" Game Informer Magazine. (USA)
-
- "Fantastic graphics that recreate the feel of the Aliens movie
- help make this one of the most addictive games ever" Sunday Mirror
- (UK)
-
- As this column was going to press, Rebellion added another statement
- on the AvP review situation, this time regarding The Edge. While they
- apparently did not have an unfinished version (or just barely
- unfinished), this report may speak to their review process:
-
- Firstly, we should point out to clear things up that the Edge did
- in fact see a final version of AvP; at least, final minus possibly
- a few days to a month. Gamesmaster, the TV programme, saw a
- version dated around SCES or so.
-
- Secondly, the guy who reviewed AvP apparently (and this, as with
- the below, is hearsay, ect, ect, ect) may not have been the ideal
- choice of reviewer;
-
- Jason, MD here at Rebellion, sez:
-
- "I recently heard that the guy who reviewed AvP for the Edge has
- now left the organisation to take up his chosen profession as a
- professional footballer. Apparently he gave AvP a 4 minute try out
- and didn't know that there was a strategic element to it at all.
- This is of course all heresay as I have no first-hand knowledge of
- this guy at all - so don't believe what you read unless you want
- to."
-
- Gossip over, AvP was also (this from Jason Brookes, editor of
- Edge) being reviewed immediately after Doom II (running on a
- 486DX2/66, which is apparently their yardstick for computing
- power; and the Jag is, basically, not as fast as that -- Doom-like
- games definitely benefit from throwing more raw CPU at them), and
- the reviewer is reputedly a fanatical Doom fan, so AvP could well
- have come off badly simply for not being Doom.
-
- My point of view, personally; some of the points he makes are fair
- -- for instance, the decompression does take a noticeable amount
- of time. On the other hand, some of the things that he seems to
- believe are disasterous are things that we put in there
- deliberately; no ingame music, for instance, to add to the tension
- so that when there /is/ a sound, it's that much more noticeable.
- If what you're looking for is Doom, then fair enough, AvP is not
- that. It's not meant to be, however, and that doesn't come across
- at all in the review.
-
- It's good to see a little logic come back in the face of ugly rumors
- and cheapshots.
-
- (BTW, UK television's "Bad Influence" is scheduled to take a look at
- several Jaguar games in a week or so. Watch for it!)
-
- What this all comes down to is this: if you're tired of this kind of
- hackwork, don't stand for it. Voice your displeasure to the editor.
- Write them a letter telling them to be honest when they're reviewing
- unfinished versions. If this really bothers you, don't buy their
- product and put change in their pockets, unless they support a
- reasonable standard of accuracy. We are not juveniles and we will not
- lap up whatever drivel they choose to shovel out to make a cheap buck.
-
- Okay, my soapbox ranting is done. You can stop grimacing now....
-
-
- =-=-=-=-=-=-=-=-=-=-=-=
- //// REAL AvP reviews!
- =-=-=-=-=-=-=-=-=-=-=-=
-
- But not all was glum in the world of AvP reviews this week. Zach
- Meston, author of the upcoming Jaguar hints book and reviewer of AvP
- for VideoGames review, was the guest at an IRC recently. Here are some
- excerpts from the conversation, detailing his experience with the
- FINAL version of AvP, which he's finished. [Summation written by our
- own Travis Guy, who attended the IRC.]
-
- In an IRC (Internet Relay Chat) with Zach Meston (writer for
- VideoGames, etc.) Monday night, he said that VideoGames magazine
- will be giving AvP an overall rating of 9. (Nine.) Graphics were
- great, with the animation the major thing he found fault with.
- (Good, but not as smooth as he expected.)
-
- About the frame rate, "The frame rate in AvP depends on the
- character you're using. The Alien can move FAST, while the Marine
- kind of hobbles along. There's no slowdown even with large groups
- of aliens coming at you from every direction. :)"
-
- Zach said that the Alien & Predator games would more appeal to the
- Doom crowd (shoot-em-up), with the Marine game being more for the
- "deep thinkers."
-
- Gamers can be a fickle lot, and when asked if he thought there
- would be a post-release letdown in reaction to the hype that has
- surrounded AvP (there was somewhat of a letdown following the
- release of Way of the Warrior for 3DO), Zach replied that he didn't
- think so, and remarked on the quality of AvP in comparison.
-
- He was very pleased with the game. While he doesn't think that it
- has the undefinable "Oomph" to be a system seller, he said it was
- excellent. (In Zach's opinion, Iron Soldier qualifies more as a
- system seller for Jaguar, as blowing up buildings grabs peoples'
- attention easier.)
-
- Near to the end of the IRC, Zach was asked if AvP was "terrifying
- enough". His response, "Damn straight it was.... At least until I
- got the motion tracker and knew where the friggin' Aliens were
- coming from."
-
- Not much to add to that. However, we have another note from a writer
- for a German magazine called "Video Games". They have also gotten a
- near final copy of AvP, and here are their impressions:
-
- We had a 0.99 version of AvP her in our office for three days, and
- about the only thing that was missing was the battery back-up. The
- game is as fast as it needs to be. The graphics are incredible and
- the gameplay superb. Especially the sound keeps on your toes at all
- times, at least if you connect it to your Hifi-system. We couldnt
- stop playing mainly because the games keeps you in suspense with
- the scary sound effects. There is no non stop action in the game,
- its more like the first Alien movie, where you are afraid all the
- time of what might happen next.
-
- I think the reason for the bad review is that the market for mags
- in the Uk is very tough and everybody tries to be first with
- reviews and previews and so they will review anything they can get
- their hands on. I can assure you that AvP is a brilliant game and
- we will give it around 90% which is extremely high for German mags.
- If you have any more questions regarding the game, go right ahead.
-
- So as Dana Carvey's George Bush would put it, "Early, unfinished
- version - BAD. Final, finished version - GOOD."
-
- But you probably knew that.
-
- Oh by the way, to check out our review of the absolutely final version
- of Alien Vs. Predator, stay tuned - it follows this column!
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Highlander - The Animated Series
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Though the upcoming Jag CD-ROM game based on this new USA animated
- series has generated some buzz, not much is known about it. So I took
- a few minutes one Sunday morning to watch one of the early episodes of
- this show as a preview to this upcoming series of CD-ROMs.
-
- I won't go into the central concepts of Highlander, since a lot of you
- are already familiar with them. This animated version is an extremely
- frustrating extension of the movie and TV versions, a strange amalgam
- of surprising sophistication and toned-down kidification. Death does
- exist in this universe (as exibited by a flashback from the lead
- character, carrot-topped teenager Quentin MacLeod, a sort of
- Highlander-in-training; and yes, they do use the line, "There can be
- only one"), and there is some swordplay, but other parts display signs
- of intensely corny compromise. In addition to Quentin's mentor
- Ramirez, they're accompanied by a little girl and a creature best
- described as a cuddly warthog. The voice acting is hopelessly broad
- and American, in the most Filmationesque Masters-of-the-Universe
- style, as are the thickly drawn character styles. The series
- ultimately grates not because of its shortcomings, but because of the
- real potential hidden within. If the producers had more of a respect
- for more adult-oriented forms of the art such as anime, undoubtedly
- they would have come much closer to the kernal of promise this show
- still holds.
-
- Now, how will this show tie-in with the JagCD game? First, we know the
- game is going to be a kind of spiced-up, smoother and more colorful
- Out of This World, with lots of swordplay. The backgrounds are taken
- directly from the animated series, and that's where we start to find
- some serious positives. Examining the backgrounds closely, we find
- gorgeous color palettes and a fine stylization that should give the
- game a fabulous, unique look. If they have based their character
- designs on those in the show, then it should also work fine. It's much
- easier to take the character designs in a broad action form, rather
- than any kind of character interaction. All in all, what has come
- across in my viewing of this show is the development of fine concepts
- fine for a video game; but as a work of drama, it has managed that
- dubious feat of undermining its own ambition.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// Williams Makes Nice!
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- One of the more encouraging developments of the last couple of weeks
- was a press release regarding a new agreement between Williams and
- Atari: Williams and Atari have agreed to bring classic new versions of
- games such as (but not limited to) Joust, Robotron and Defender to the
- Jaguar. These versions will be dramatic 64-bit enhancements to the
- original games, with such new goodies as first-person perspectives,
- dynamic CD-quality soundtracks and mind blowing graphic upgrades,
- while still maintaining the feel and spirit of the original game.
-
- So what's coming? Well, Jeff Minter has announced that he's going to
- start work on Defender 2000 this month. Not one to violate the
- original concept of Eugene Jarvis, Jeff will maintain the original
- side-scrolling concept, focusing on enhancements such as superior
- graphics and snazzy new creatures; there also may be a first-person
- bonus round added. (Incidentally, Jeff is moving to Sunnyvale in
- November to facilitate his work for Atari. An early welcome to you,
- Jeff!) Another game, 'Dactyl 2000, is due next spring from Atari -
- this one is slated to be an exciting first-person rethinking of the
- original Joust. A lot of enthusiasm has been expressed for this one,
- and we'll forward to you the latest information as soon as it becomes
- available.
-
- So to what does all this add up? Well, if Activision does bring its
- collection of classic 2600 games to the Jag as well as to the PC (and
- the Jag is very prominent in their future plans, it should be noted),
- adding to those being brought over from Williams, Atari will be in the
- shining position in having an impressive library fueled by both
- reinvigorated classics and exciting new concepts. In short, it has an
- ace up its sleeve that no other company can really call upon - a rich
- history.
-
- So what games would -you- like to see culled from the Williams
- archives? This columnist gives a somewhat impassioned plea for the
- unparalleled Sinistar...
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Other Game News
- =-=-=-=-=-=-=-=-=-=-=
-
- First, a little bummer... Rise of the Robots, being programmed for
- the Jag by ArtData, will -not- be out this year, says Atari's Bill
- Rehbock. However, it's a go for early next year. In a similar vein,
- Beyond Games' Battlewheels is also scheduled for early next year.
-
- But as with all good howevers, the sunny side: Battlewheels is not
- going to be any cheap port, but a fully rethought, JagNetwork and
- modem compatible game to serve all cheap desires of demolition. Right
- now, Beyond Games is deciding between a number of approaches to take
- with the game, trying to find out which will best use the Jag's
- fantastic capabilities to the max.
-
- And for the other Beyond Games product, a little something called
- UltraVortex - toss what you've seen on your AEO SCES tapes, because
- it's been 110% changed and enhanced since then. You won't find many
- stronger Jag proponents than Beyond Games, which describe the Jag as
- their "machine of choice" which lets them best fulfill their game
- vision.
-
- Also in game news, a report has now surfaced that two Ocean games,
- Syndicate and Theme Park may now be in production! As always, we'll
- get you confirmation as soon as it's available....
-
-
- =-=-=-=-=-=-=-=-=-=-=-=
- //// Sam Tramiel Speaks
- =-=-=-=-=-=-=-=-=-=-=-=
-
- This next item is a press report that in any other week, would've
- been seen as a decidedly mixed report. During this week, though, it
- was almost significant. From a Reuter's story, September 29th:
-
- Atari Corp chief executive officer Sam Tramiel said in an interview
- that the company expects to sell more than 200,000 Jaguar video game
- units this year, compared with a current target of 300,000.
-
- The story went on to say that Mr. Tramiel thinks Atari and Sega have
- the best chances of survivng in the currently crowded video game
- marketplace. The report ends with Tramiel dismissing Nintendo's Ultra
- 64 system as "extremely far behind", Sony's Playstation as arriving
- too late, and a prediction that strong holiday sales would help boost
- Atari past 3DO.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// Sega Knuckles Under?
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- But all this has -not- been the real news this week - which was a
- bowshot that rocked the videogame industry and sent Atari stock
- soaring over 20% in a single day. Yes, I'm referring to the
- settlement Atari reached with rival Sega. You can find the press
- release elsewhere in this issue, so let me add a perspective reported
- in the San Jose Mercury News:
-
- "Sega gets something for its money and doesn't run the risk of
- losing a costly legal fight and emerging with nothing," said Andy
- Eddy, senior editor of GamePro Magazine in San Mateo, publisher of a
- magazine geared to video game players.
-
- The whole Mercury News piece was quite a glowing report. So, what does
- this mean in a practical sense? Sam Tramiel said that the $90 million
- will be used to help expand and speed up development, which we have
- all hoped would happen. A juiced-up advertising presence may also find
- its way forward with this spare change. The consumer will probably
- most notice the agreement's effects with the arrival of the Jag titles
- (which, Mr. Tramiel has said, will begin porting shortly and are due
- in the second half of '95). No Sonic (and I think we're all getting a
- little sick of the rodent, anyway), but a Jag Daytona USA? Star Wars
- Arcade? World Series Baseball? It's within grasp now.
-
- That's the dish for this ish! Stay tuned....
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- -- --
- -- 1. Set your communications software for half duplex (local echo) --
- -- at 300, 1200, or 2400 baud. --
- -- --
- -- 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330). --
- -- Upon connection, enter HHH. --
- -- --
- -- 3. At the U# prompt, enter XTX99436,GENIE then press <Return>. --
- -- --
- -- 4. Have a major credit card ready. In the U.S., you may also use --
- -- your checking account number. --
- -- --
- -- For more information in the United States or Canada, call 1-800- --
- -- 638-9636 or write: GEnie, c/o GE Information Services, P.O. Box --
- -- 6403, Rockville, MD 20850-1785. --
- -- --
- -- --==--==-- Atari's Official Online Resource! --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Review: Alien Vs. Predator
- ||| By: Timothy Wilson
- / | \ GEnie: AEO.8 Internet: wilsont@rahul.net
- ----------------------------------------------------------------
-
- Here it is, a review of the release version of Alien vs Predator (AvP)
- for the Jaguar. The ROMs weren't in a case yet, but I did get a
- manual. (Lots thicker than the previous games.) First up, it was the
- release version, and I spent several hours playing it, everyone got
- that? Good.
-
- I'll let you know now that I'm an avid Doom fan, but I didn't like
- Wolfenstein 3D. I've played System Shock & Blake Stone too, all of
- the same genre: texturemapped rooms with beasties in them. Okay,
- that's a generalization but it's supposed to be, it's the same genre
- that Jaguar AvP is in. Don't expect this to be an "Oh Gosh!" nothing-
- but-praise review.
-
- If you haven't seen any of these games, I'll describe how they're
- played. Basically, you view the world through your character's eyes.
- The world is populated with objects residing in rooms made up of
- texturemapped floors and ceilings and walls - meaning that, instead
- of flat polygons or dull colors, the walls look more "real", since
- photographic quality "textures" or images are mapped into the 3rd
- dimension onto those surfaces. Also, your movements are not
- constricted to 90 degree turns and 10 foot lunges - in AvP, the view
- can be rotated smoothly around, and you move freely within the game.
-
- If done right, the end result is amazing - you actually feel that
- you're -in- the game. Things can come at you from any angle, so you
- have to constantly look around and check for beasties. Again, if done
- properly, this type of game can really pull you into the gaming drama.
-
- So by now, I hope you've figured out that this isn't like the other
- Alien vs. Predator games out there, namely Activision's SNES cartridge
- and Capcom's arcade game, both which are side scrolling beat-em-ups.
- Also, AvP is not a Doom wannabe, AvP is a slower paced game, so I
- suggest those people who want a Doom-like game... well... buy Doom
- when it comes for the Jag. I saw it the same day I played AvP - it's
- running very fast, and the sounds are great.
-
- Atari Jaguar Alien Vs. Predator is a total rush - the best ever
- adaptation of a movie concept to the video game world. As you get to
- play three different characters: the Marine, Predator, and Alien, you
- get to use all of their gizmos, weapons and tenacity however you see
- fit. I'll start with a run down of the characters, and why they're
- on ROM.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=
- //// Species Roll-Call
- =-=-=-=-=-=-=-=-=-=-=-=
-
- //// The Alien (Xenomorph)
-
- This is a game of species survival. Your queen has been lost to the
- Predators, and it's up to the Xenomorph soliders to get her back. Your
- claw, tail, second mouth, and unearthly speed are your weapons. Unable
- to heal yourself like the other races on the station, you have to
- cocoon Marines to be impregnated with a Xenomorph egg. (This basically
- "buys" you a new life after you die.) You may have up to three
- gestating eggs at one time, but at least one must be full grown in
- order for them to be of use. If you die with a fully gestated egg at
- the ready, you'll start life again where you cocooned your victim.
- You have free reign of the airducts, so it's easy to hide and wait for
- your eggs to grow. This is probably the most challenging character to
- play.
-
- //// Predator
-
- His is a game of sport, Predator style. The Predator in question is a
- greenhorn, sent to prove himself in battle by eventually killing the
- Queen Xenomorph to claim her skull. The only weapon availible at first
- is the wrist claw. While the Predator does have the whole shebang -
- wrist claw, "Combi-stick" (telescoping spear), killer discs, shoulder-
- mounted plasma gun, medi-kit, and the cloak - the weapons are
- activated as you gain honor points. You gain use of the Combi-stick at
- 150,000, the disc at 350,000, while the plasma gun is up somewhere
- around 750,000. You get 5000 points killing a Marine with the stick or
- claw, and 10,000 for an Alien. The catch is that you must kill while
- uncloaked! Otherwise you -lose- honor points when you kill something.
- (Sometimes, you get in a situation where you feel you have to play it
- chicken and attack while cloaked. Don't get too caught up in playing
- it safe though - after all, you're a Predator aren't you?)
-
- With the cloak comes the Pred-o-vision, with 5 different filters
- availible to you. Some are useful, and some can be inhibiting,
- depending on your surroundings. The idea at the start of the game is
- to single out a Marine (they like to travel in packs, but you can
- catch one alone if you wait), uncloak near him (you can do so from
- behind), gut him with your claw, then immediately cloak again. The
- cloak is useless against Xenomorphs, and if you're not careful,
- Marines can get a good idea of your presence.
-
- //// Colonial Marine
-
- The Marine's game is one of personal survival. Being the only human
- alive on an infested space station (you've just been released from a
- 90-day brig sentence during which separate Alien & Predator invasions
- of your station happened), you must gather clues from the various
- computer consoles to figure out what occurred, and what you need to do
- to save yourself. Hints gleaned from the data logs guide you to new
- weapons and security cards. The cards are used to open certain doors,
- or access certain computers. The weapons you gain help keep you alive
- by allowing you do waste the aliens more effectively. They include: a
- pump shotgun, a pulse rifle, flame thrower, and the best of them all,
- the "smart gun". The motion tracker is around there too, but it has to
- be found just like the rest. The Marine's job is to get enough
- security level passes to set the base's self-destruct, and leave on
- the escape pod. No easy task, since that requires searching 5 levels
- (plus airducts) and 2 alien ships!
-
- Yes, you will have to travel through the Alien-infested airduct
- system, and retrieve items from both ships. Good luck, soldier.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Details, Glorious Details
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Each character has their own overlay for the keypad, and their own
- Heads Up Display (HUD), the HUD is a ghosty image that can be
- brightened or dimmed if need be. The Alien HUD shows the status of
- your eggs to the left, and your three attacks and their readiness to
- the right. Using a claw constantly will reduce its effectiveness.
- Waiting between blows allows for the "pull back" of a big swipe to
- happen. The Predator HUD has a sound oscilliscope and his medi-kit to
- the left, and weapons active on the right. (The oscilloscope reacts to
- nearby enemies, but I heard things better instead of watching this
- readout.) The Marine's motion tracker (if found) is on the left,
- weapons and ammo on the right. All scores are at the top of the HUD.
-
- Each weapon has a number or letter by it, as a reminder of which
- button is used to select it. All characters can bring up an automap
- that is overlayed in the middle of the screen. The map rotates as you
- do, so "up" is always the way you face. The map fills in as you move
- along, but it is lost as you move between levels - which brings up a
- good point, as you play, you are free to go anywhere you want, there
- isn't some lame-o "boss monster" guarding the elevators or guarding
- anything in fact. Zero boss monsters in this game, HOORAY!
-
- The controls are similar for each. For the Marine & Predator, "A" is
- use, "B" is fire, and "C" (in combination with Left and Right) is
- "strafe", or side step. The number keys select weapons, "8" is the map
- on/off, "7" and "9" are alternate "strafe left" and "strafe right"
- keys. Pause/Option brings up the HUD brightness control and Save game
- menu. "6" changes the vision filter for the Predator, and Option
- toggles the cloak. The Predator can use Marine food and medi-kits, but
- they are stored/ converted in the Predator kit, which is then
- activated by pressing "5". This lets you heal when needed, and as much
- as you need. The Marine will use up all of a medical kit, even if its
- not all needed.
-
- The Alien is a bit different though, "A" is claw/open door, "B" is
- mouth, and "C" is tail. In order to Cocoon a Marine for impregnation,
- you hit the Marine with a claw, a tail, and a claw. This brings up a
- message saying "Cocoon the enemy!" as you walk over the Marine, you
- hear a nice painful, gurgling sound, and the Marine is cocooned.
-
- Most sound in the game is straight from the movies. The one to listen
- out for is that characteristic Predator snarl if it's nearby (which is
- always un-nerving, as Predators are deadly). The Predator also laughs
- when a new weapon is aquired. (Billy's laugh from Predator 1.) The
- Aliens squeal when wounded, and doors open up with that unique winch
- sound.
-
- The Marine mainly just "ooofs" and "arrghs", but they added a bit of
- "cheese" to the Marine in that any time he gets a weapon or gadget, he
- says something inane. For instance, while grabbing the shotgun from
- the body outside his cell, you hear, "What on Earth got ahold of this
- guy?" Upon getting the pulse rifle, the Marine busts out with,
- "Alright! Bug soup!" Probably the cheesiest comment occurs when you
- get the motion tracker, "You can run but you can't hide". The voice is
- one of those Hell's Angels-whiskey-and-cigarettes gravely voices that
- doesn't really match the Marine's face on the HUD. Thankfully, these
- are few and far between, but they do peg the cornball meter.
-
- There is no music apart from the title sequence. (Which uses
- beautiful 24-bit rendered graphics.) During the game you hear the
- humming of the life support or the thrum of the Predator equipment.
- During a good fight (as the Predator), gun shots and flame thrower
- exaust were all around as I quickly found myself outnumbered by about
- ten Marines. It's a toss-up on whether music should have been in the
- game. I would have accepted some original Aliens or Predator music
- myself, but the lack of game music didn't annoy me though.
-
-
- =-=-=-=-=-=-=
- //// The Good
- =-=-=-=-=-=-=
-
- Jaguar AvP can be an intense game. The save game feature is a godsend,
- and there are 3 places to save your game at, so it's not like you have
- to play your way through the game in one setting. Rebellion did a
- great job on getting the atmosphere right: you have to wait for
- airlocks to pressurize; changing vision filters sounds just like it
- did in Predator 2; Aliens gather speed as they run; and their acid
- blood splashes on you (causing damage) at close range. Scampering
- facehuggers and Alien eggs that open when you near them are great
- touches. (Open eggs produce face huggers so beware.) The textures used
- are low contrast, so putting your face in the wall doesn't give that
- big chunky pixel effect. There are windows in walls to look through,
- and some doors as well. There's lots to explore, the levels are vast,
- and I think it'll be a while before they are all mapped out in your
- head.
-
- One other good thing is that unlike Wolfenstein 3D, when you -know-
- there's an officer or a guard waiting behind a certain door each time
- you play, Jaguar AvP randomizes a lot of its enemies and items in the
- station. This greatly enhances the game's replay value, as in each
- game, you'll never really know what's waiting for you....
-
- The game was a challenge, I don't believe I'd tire of it quickly. A
- particularly heart-pounding moment occured once when I got a pulse
- rifle - suddenly a Predator decloaked right in front of me. I let
- loose on the trigger while the Predator cloaked again. Green blood was
- still visible as I unloaded a good 3 seconds of pulse rifle ammo into
- him. Finally, he decloaked and died. Whew! These Predators are tough
- fighters, and will often stalk a hapless Marine.
-
- (Just wait until you're playing the Marine and walking down an empty
- corridor only to hear a voice come out of nowhere and whisper, "Over
- here...". You'll learn to scoot pretty fast.)
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// The Not so Good
- =-=-=-=-=-=-=-=-=-=-=
-
- The Alien bodies on the floor continue to hurt you when you walk over
- them. I recall from the movies that the acid ate through floors and
- stopped after about 3 minutes. Having just killed a bunch of Aliens,
- and then having to walk through the remains all kinda grated on my
- nerves, but you'd have to walk through a lot of acid to die.
-
- Restoring a game resurrects all of the bad guys, so don't save in a
- room where you just killed 10 Marines. (Like I did.) I would say a
- good place to save would be in the elevator. (Or in an airduct, if
- you're playing the Alien.) Restoring a game also resets the ammo and
- medi-kits too.
-
- Corellating the computer map with your map is difficult, since there
- isn't a "north" or "up" on your personal map. It took me a while to
- track down the various rooms I was supposed to go into.
-
- Once I was playing the Predator and came across a Marine and an Alien
- in the same room. This bothered me. Interestingly enough, I entered
- the room and side stepped while watching the Alien. Suddenly, a flame
- thrower burst came from behind me and wasted the Alien. Thanks, buddy.
-
- The Marines are trigger happy to the point of stupidity. I lined up
- about 5 Marines in a doorway and watched the guys in back torch the
- guys in front. Maybe it's supposed to represent panic, but it's a
- little too much.
-
-
- =-=-=-=-=-=-=
- //// Overall
- =-=-=-=-=-=-=
-
- "The Edge" magazine gave this game a 4/10, and said something about
- lack of anything to do. Well, that's bullshit. It's true that it isn't
- a shooter, but I got my butt kicked many-a-time playing each of the
- characters. I'd say if you want a real killing spree, play the
- Predator. Suspense? Play the Marine. And the real challenge of the
- game is being the Alien. The -game- here is great, I had an excellent
- sense of being the characters, and hey, the audio and graphics are
- good too. I'm gonna buy this one.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Final Ratings
- =-=-=-=-=-=-=-=-=-=
-
- Title: Alien Vs Predator JagNet: No
- Design: Rebellion Players: One
- Published by: Atari Corp. Available: October 21 (US)
- Price: $69US October 23 (UK)
-
-
- Here's the summary ratings:
- "*" is a whole
- "+" is a half
- 5 stars maximum
-
- Control: **** Strafing is slow, but most moves are similar
- between characters. No way of customizing.
- Gameplay: ***** Lots of variety and freedom. I felt like I was
- playing a movie!
- Graphics: ***+ Better than Wolf3D and its clones, but it's still all
- orthagonal. Great textures and a lack of chunky
- pixelated walls.
- Sound: ****+ Clean samples, very atmospheric, with only title
- screen music. I miss the pulse rifle sound from the
- movie.
- Overall: ****+ It's gonna get a place in my library. We've gotten
- what we were promised. I really hope Atari makes
- this a pack-in.
-
- What they mean:
-
- ***** Oh wow! Forget work! This is AMAZING!
- **** Hey. Uh huhuhuh, this is cool. Uh-yeah! Cool! Hehheheh.
- *** Well, it's better than watching TV.
- ** My, that OJ Simpson thing sure is interesting.
- * Where's my sledge hammer!?
-
-
- --==--==--==--==--
-
-
- ||| Delphi Atari Advantage News
- ||| Courtesy: Gordie Meyer
- / | \ Delphi: BIBLINSKI
- ----------------------------------------------------------------
-
- For immediate release:
-
- In an attempt to make the Internet a little less daunting to access,
- DELPHI's Atari Advantage SIG is now offering two new Internet features
- to its members, both designed to make the task of maneuvering in and
- around the 'net less intimidating for novice Internet users.
-
- The first offering is called an Internet Gopher. First developed at
- the University of Minnesota, Gophers use a system of menus to access
- sites on the 'net. Simply choose an item number from the menu, and you
- are presented with the next menu, until you find the particular thing
- you want. The Gopher in DELPHI's Atari Advantage SIG Gopher currently
- has a few Atari-specific Gopher sites on its menus, including the
- HENSA site in the UK, and will be adding more as they are located.
-
- The second offering, just out of development by DELPHI, is a means to
- access the World Wide Web. WWW is another way to access sites around
- the world, and uses a form of hypertext instead of menus. Because of
- inherent delays due to using a packet-switching network for access,
- the WWW access for DELPHI is currently limited to an ASCII based
- interface. It displays pages in straight ASCII, using index numbers
- for branching to other pages and file areas. (Those index numbers
- appear within the text of the page inside square brackets, e.g. [1].)
- WWW pages are maintained by people all over the world, with all kinds
- of subject matter available. WWW pages with an Atari flavor have
- already been added to the WWW menu, and each of them have additional
- Atari-oriented pages that can be accessed easily and quickly. The ease
- of using WWW almost assures it will be the future of Internet access.
-
- Both of these offerings greatly decrease the effort needed to locate
- and obtain information from the Internet. Program files, data files,
- text files... all can be downloaded to your system with little or no
- problem. Both offerings require that members have Internet access on
- DELPHI, but at just $3 a month, the benefits certainly outweigh the
- expense. Combined with DELPHI's 20/20 plan, you can access the
- Internet for little more than $1.15 an hour. And, since DELPHI has no
- surcharge for high speed access (up to 14.4 in some areas), it is
- easily the most economical of all the major online services.
-
- To sign up for DELPHI, simply use your modem to dial up 1-800-365-4636.
- Press <RET> a couple times to sync up, then enter IP26 at the
- Password: prompt. Or for more information, call 1-800-695-4005 and
- talk with one of DELPHI's friendly Customer Service representatives.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- -- --
- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. --
- -- Ask for operator #198. You will be sent a $15.00 value CIS membership --
- -- kit for free. --
- -- --
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
- |||
- ||| Shutdown ............................ Power off, EXIT, BYE, Logoff
- / | \ ------------------------------------------------------------------
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each
- issue - with the new Internet gateway into GEnie, you can reach us
- through the Internet also. Append "@genie.geis.com" to any of our
- GEnie addresses.
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
- Internet: aeo.mag@genie.geis.com
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- #1
- Wide_left > 2*(Wide_right)
-
- --==--==--==--==--
-
- No Inflation Necessary
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a bi-weekly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.geis.com>.
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Source for Atari News"
- Copyright (c) 1993-1994, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 12 ATARI EXPLORER ONLINE 9 October 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-