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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 8 ATARI EXPLORER ONLINE 10 May 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993-1994 by Subspace Publishers ::
- :: All Rights Reserved ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher ........................... Michael Lindsay EXPLORER ::
- :: Editor .................................. Travis Guy AEO.MAG ::
- :: Assistant Editor GEnie................ Ron Robinson EXPLORER.1 ::
- :: Assistant Editor CompuServe.......... Albert Dayes AEO.1 ::
- :: Assistant Editor Delphi......... Andreas Barbiero AEO.2 ::
- :: Assistant Editor Internet........ Timothy Wilson AEO.8 ::
- :: Atari Asylum ... [Closed] ...... Gregg Anderson AEO.7 ::
- :: Unabashed Atariophile ..... Michael R. Burkley AEO.4 ::
- :: Atari Artist ................... Peter Donoso EXPLORER.2 ::
- :: Jaguar Junkie ............... Tal Funke-Bilu EXPLORER.5 ::
- :: User Group Coordinator ........ Ron Whittam EXPLORER.4 ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: Randy Hoekstra Boris Molodyi ::
- :: Thomas Schmidt David A. Wright ::
- :: ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: AEO.MAG ::
- :: CompuServe: 70007,3615 ::
- :: Delphi: AEO_MAG ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: ::
- :: Internet mailing address: aeo.mag@genie.geis.com ::
- :: FTP recent AEO issues from: rahul.net: pub/wilsont/AEO ::
- :: Search gopherspace under "aeo" for back issues ::
- :: ::
- :: Internet subscription service: stzmagazine-request@virginia.edu ::
- :: (Internet subscription requests ONLY!) ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors .............................................. Time out.
-
- * Digital Briefs ..................................... Computer, and video
- game industry news.
-
- * Rare Gems ......................................... Quotes worth reading.
-
- * Jaguar Tackboard ............................... New developers & titles.
-
- * 64 Bits ........................... News from EET - Details of the Sigma
- Designs Card - Developer News.
-
- * "proTOS" Show Report ....................... Thomas Schmidt reports from
- the Ulm Atari faire.
-
- * That's Write 3 ................. Boris Molodyi gives us an in-depth look
- at Compo's powerful new word processor.
-
- * Andreas' Den ................... Andreas has a lot on his plate - EMail,
- emulators, co-processors, videogames.
-
- * ExtenDOS ........................... Running a CD-ROM from your Atari is
- child's play with this new software
- reviewed by Randy Hoekstra.
-
- * "From a Saved Backup" ....................... This time up, planning and
- running user group demos.
-
- * Legends of Valour .................. Andreas RPGs into yet another world.
-
- * Of Lasers and Men ....................... Tim Wilson says "wait" to this
- Falcon only Wolf 3D clone.
-
- * The Unabashed Atariophile ................. Michael Burkley lists new PD
- and Shareware files for
- _your_ Atari computer.
-
- * GEnie News ........................... New files & happenings on Atari's
- Official Online Resource.
-
- * Developing News ....................... Texas Atari Festival
- Connecticut Atarifest '94 News
- Atari's Summer Lynx Games Deal
- chro_MAGIC's MultiSync Gizmo
- Fractal Frenzy CD
- Towers 1.4
- DMJ's View 2.5 Planned Additions
-
- * Shutdown ............................ Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ....... Atari Explorer Online: The Next Generation
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- Time for another look at events in the World Atari!
-
- First up, there is no Bob Brodie Dateline: Atari RTC in this issue.
- Bob is midway through his first vacation in a few years. He should be
- back, well and rested, and raring to go next month!
-
- So what's new? Tal spent a few days tracking down a few Jaguar
- developers and quizzing them on their work. (Well, I helped too....)
- News-hungry Jaguar owners have a few bones to chew on - some details
- on the Sigma Designs Jaguar card; Atari's "adopting" Wavefront's
- Gameware graphics and animation software as "tools of choice"; hints
- of future Jaguars...
-
- As an aside, I've been asked to pass along the news that after having
- "lost" a few EMail orders for Tempest 2000 in already cluttered
- EMailboxes, Atari Customer Service has instituted two new EMail
- addresses for orders only. You can find them in the Lynx Summer Games
- Sale offer in this issue. (Do you like Lynx? If so, you've got to
- check it out - there's a tremendous sale going on!)
-
- Which reminds me, just before Bob left on vacation, he used his
- magical powers (Honest! He has them!) and created a group EMail
- address for the entire AEO staff on GEnie. Mail sent to AEO$
- <aeo$@genie.geis.com> will be read by all of us. So if you've ever
- wanted to ask a question, offer a compliment or criticism, but didn't
- know to whom you should address, fire your EMail there.
-
- Atari computer users, you wanted more computer news in AEO, and for
- the second straight issue, we deliver! Boris Molodyi has turned in an
- in-depth review of That's Write 3, and an impressive package it is.
- Andreas and Tim have other things on their minds, and have reviews of
- Legends of Valour and Of Lasers and Men. Postponed from last issue is
- Randy Hoekstra's review of ExtenDOS - CD-ROM driver software that
- delivers Atari "plug-and-play" ease for a growing base of CD software.
-
- Of course we have the usual columns and features. It wouldn't -be-
- AEO without them, would it?
-
- At the moment, it looks as if I may have some personal matters
- interfering with the next issue of AEO. What? Something more
- important than devotion to Atari machines!? Well, there may be. If I
- have to postpone the next issue until the weekend of June 4th, I'll
- drop a note in all of my usual distribution areas, but don't worry, if
- any important news arises, there'll be AEO News! bulletins to keep you
- informed.
-
- In any event, rest up yourself and have a wonderful May! There's
- going to be Fuji Fireworks a'plenty at Summer CES in June!
-
-
- --==--==--==--==--
-
-
- ||| Digital Briefs - Industry News
- ||| By: Albert Dayes
- / | \ CIS: 70007,3615 GEnie: AEO.1
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=
- //// Atari News
- =-=-=-=-=-=-=-=
-
- ATARI and SIGMA DESIGNS PARTNER to DELIVER JAGUAR for the PC
-
- SAN JOSE, Calif. - May 3, 1994 - Atari Corporation (AMEX: ATC)
- today announced that it has exclusively licensed Jaguar technology
- to Sigma Designs (NASDAQ:SIGM) to deliver PC cards incorporating
- the award-winning Jaguar 64-bit technology with Sigma's
- Reel-Magic(TM) full-motion video capabilities. This deal will
- expand Jaguar's market reach by allowing more than 10 million users
- to play Jaguar software titles on their IBM-compatible personal
- computers by year's end.
-
- "Atari will once again jump ahead of the market by bringing the
- world's most advanced game technology to a new group of consumers
- in record time," said Sam Tramiel, president of Atari. "Knowing
- there would be great demand for Jaguar on personal computers
- - we designed the system to talk easily to the leading computer
- architectures. This has allowed us to move quickly to partner with
- Sigma Designs to make this happen before Christmas."
-
- "We are pleased to join Atari in its mission to expand the industry
- standards for video game play," said Julien Nguyen, vice president
- of engineering and chief technical officer of Sigma Designs.
- "Jaguar's 64-bit technology will be extremely attractive to the
- MPC customer base of more than 10 million users. By combining
- Sigma's Moving Picture Experts Group (MPEG) technology with Atari's
- 3D animation, we look forward to bringing the hottest video game
- technology and software titles to the desktops of users worldwide."
-
- Sigma Designs, headquartered in Fremont, Calif., is a leading
- manufacturer of high-performance multimedia computer products and
- document imaging display solutions. With the the release of its
- ReelMagic MPEG controller in October 1993, Sigma Designs redefined
- affordable video playback for the PC. ReelMagic allows users to
- experience a new generation of realistic entertainment, education,
- training, and business presentation software titles with full-screen,
- full-motion video and CD-quality sound. All Sigma Designs products
- are sold worldwide through a network of dealers, distributors and
- system integrators.
-
- Atari Jaguar is the world's first 64-bit interactive multimedia home
- entertainment system and is the only video game system manufactured
- in the United States. Jaguar, the most powerful multimedia system
- available, was recently named the industry's "Best New Game System"
- (Video Games Magazine), "Best New Hardware System" (Game Informer)
- and "1993 Technical Achievement of the Year" (DieHard GameFan).
- Jaguar also recently was given the European Computer Trade Show
- Award for "Best Hardware of the Year."
-
- Atari Corporation, based in Sunnyvale, Calif., manufactures and
- markets 64-bit interactive multimedia entertainment systems, video
- games and personal computers for the home, office and educational
- marketplaces.
-
-
- ATARI SELECTS WAVEFRONT'S GAMEWARE AS WORLDWIDE GAME DEVELOPMENT
- SOFTWARE FOR JAGUAR SYSTEMS
-
- SANTA BARBARA, Calif., - April 25, 1994 - Wavefront Technologies, Inc.
- and Atari Corporation have announced a worldwide agreement making
- Wavefront's GameWare the exclusive game graphics and animation
- development software for the Atari Jaguar system. The GameWare family
- is a comprehensive set of 2D and 3D tools that incorporate a wide
- range of capabilities specifically geared towards game authoring and
- development needs.
-
- Under the terms of the agreement, Atari will itself use GameWare for
- internal content creation and will advise third-party developers to
- use GameWare as the image and geometry authoring tool for the new
- 64-bit Jaguar game system. Wavefront in turn will provide special
- pricing to Atari Authorized Developers wishing to purchase GameWare
- licenses.
-
- "Jaguar's performance and the realism delivered by GameWare provide
- our developers with a significant advantage in maximizing the
- capabilities and potential of our 64-bit design," said Bill Rehbock,
- vice president of Software Business Development for Atari. "Visual
- realism is central to Jaguar's capabilities and it has the rendering
- speed and throughput to drive realistic character animation at a price
- point that is viable for the home market."
-
- "Based on our extensive evaluation, Wavefront's state-of-the art game
- authoring tools are the best software for our developers to really
- demonstrate the Jaguar's capabilities. Wavefront's easy-to-use 3D
- animation and modeling tools will help artists focus on creative,
- show-and-tell story elements instead of the mechanics needed to
- implement special effects."
-
- "The Atari Jaguar represents the first of the next generation game
- consoles that will revolutionize the industry with its real-time 3D
- graphics capabilities," said Bruce Sinclair, electronic games
- marketing manager for Wavefront. "Atari's selection of GameWare as its
- exclusive authoring tool will showcase our product with the industry's
- leading developers in creating some of the most visually stunning
- games to date."
-
- GameWare is Wavefront's graphics software package tailored to meet the
- specific needs of entertainment content developers. GameWare runs on
- Silicon Graphics workstations and provides the graphics tools needed
- to create games containing realistic 3D objects and terrain, 3D
- synthetic actors with realistic motion and stunning special effects.
-
- GameWare can generate images and geometry suitable for any game
- platform. An open architecture allows developers to integrate their
- existing software tools with GameWare. Hyper Plug-ins available from
- Wavefront allow enhanced functionality, including GameWare Composer
- for 2D special effects and color reduction, and GameWare Dynamation
- for creating special effects such as explosions, fire, smoke and
- collisions.
-
- Since its introduction at the Consumer Electronics Show in January
- '94, GameWare has quickly been recognized as the graphics tool of
- choice among leading-edge game developers. Atari joins the rapidly
- growing list of gaming companies using Wavefront software including:
- Acclaim, Accolade, Arc Development, Argonaut Software, CAPCOM, Core
- Design, Electronic Arts The Learning Company, Midway Manufacturing,
- NAMCO, Ocean Software, SEGA, SNK, Spectrum Holobyte, Taito, Tiertex,
- US Gold, and Williams Entertainment.
-
- Atari Jaguar is the world's first 64-bit interactive multimedia home
- entertainment system and is the only video game system manufactured in
- the United States. Jaguar was recently named the industry's industry's
- "Best New Game System" (VideoGames Magazine), "Best New Hardware
- System" (VideoGames Magazine), "Best New Hardware System" (Game
- Informer) and "1993 Technical Achievement of the Year" (DieHard
- GameFan).
-
- Wavefront Technologies, Inc., founded in 1984, develops, markets and
- supports a complete line of workstation-based three-dimensional and
- two-dimensional computer graphics imaging and animation software
- products for professional users in the entertainment and industrial
- markets. The Company's entertainment customers use the software to
- create images and special effects for movies, television programming,
- advertising and electronic games. The Company's industrial customers
- use the software to create images for enhancing and marketing
- products, visualization of design appearance and function,
- presentation of complex project concepts and illustration of
- engineering and scientific phenomena that would otherwise be difficult
- to understand.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=
- //// Computer Business
- =-=-=-=-=-=-=-=-=-=-=-=
-
- //// CBM Closes its Doors - Commodore International Ltd., the computer
- """"""""""""""""""""""""" manufacturer that provided many with
- their first computers, is going out of business. The computing
- pioneer that sold many PET, Vic-20, C-64 and Amiga computers is
- finally closing its doors.
-
- Commodore said, "This is the initial phase of an orderly voluntary
- liquidation of both companies." The company reported a loss of $8.2
- million for the previous quarter
-
- //// Multimedia Newscasts - Intel Corp. and Cable News Network
- """"""""""""""""""""""""" announced they have entered into an
- alliance to test live multimedia news services on business PCs.
- Beginning in May at a variety of test sites, business PCs on local
- area networks (LANs) will display the programming of CNN, the
- comprehensive breaking news, business and information network, and
- Headline News, with its concise, fast-paced, half-hour format.
-
- To date, video applications have been too bandwidth-intensive for
- deployment on LANs. Intel's multicast video technology allows a
- single stream of video packets to be received by multiple stations via
- existing network wiring, conserving LAN bandwidth. A channel of
- specially compressed Indeo video can be delivered using less than five
- percent of the bandwidth of today's LANs.
-
- //// Pure Water - A microscopic mineral speck suspended in water is a
- """"""""""""""" floating boulder to a submicron semiconductor chip.
- So chip manufacturers looking to stay competitive by decreasing
- product defects are taking a close look at their water.
-
- "To produce defect-free semiconductors, there is a growing need to
- maximize control over everything in the manufacturing process -
- including the ultra-high-purity water used for wafer rinsing and
- cleaning," said Michael Reardon, chief operating officer (COO) of
- United States Filter Corp.
-
- //// FRAM Memory - Hitachi and the US seminconductor company Ramtron
- """""""""""""""" International Corp. have established an agreement
- to jointly develop high-density "FRAM(R)" memory, a semiconductor
- product Hitachi says could be the "ultimate memory."
-
- The long-term agreement calls for the development, production and
- sale of high-density FRAM (Ferroelectric Random Access Memory)
- products by Hitachi and Ramtron. The sale of these products could
- grow to more than $600 million per year by 1998.
-
- High-density FRAM products will be used to replace DRAM, SRAM and
- FLASH memories. FRAM memories combine the high-speed of DRAM (Dynamic
- Random Access Memory) and SRAM (Static Random Access Memory) with the
- non-volatility of (ROM) Read Only Memory - features that at present
- are not available in any single semiconductor memory device. The
- resulting products from the joint development will be used in many
- current applications as well as a range of new applications created by
- the rapid shift to down-sized, portable electronic devices such as
- multimedia systems, communication products and other rapidly growing
- portable-application areas.
-
- //// The Math Factor - In 1977, Scientific American magazine offered
- """""""""""""""""""" a $100 prize to anyone who could find the
- factors of a 129-digit number. The prize was recently awarded to
- students at MIT and Iowa State University and to an Oxford University
- professor/Bellcore scientist.
-
- The significance of the "crackers" project is to determine the safety
- of encrypted data using approximately 120 digit keys. RSA is one company
- that uses the same idea for its encryption technologies. Most of RSA's
- keys are close to 200 digits. Currently RSA technology is used by many
- different industries including telecommunications, defense and banking.
-
- Over 600 people got together via Internet to work on a solution to the
- 129 digit problem. The solution was one factor with 65 digits and
- the other with 64. With over 1500 computers working for a total of 8
- months the problem was finally solved. All types of computers were
- used in the effort including PCs and supercomputers.
-
- "This is how a person would feel if they had 129 locks on the door
- that were only breakable if the world's great locksmiths had to work
- together for eight months," said James Bidzos, president of RSA Data
- Security. "You'd probably feel pretty good about that."
-
- //// Motorola's Celligrams? - Motorola's Cellular Infrastructure
- """"""""""""""""""""""""""" Group announced that it will develop an
- open network protocol that will allow more rapid introduction of new
- and enhanced messaging services for cellular phone users.
-
- Fax notification and custom text messages are among the new,
- industry-leading cellular services scheduled for availability in the
- third quarter of 1994. In the future, Centigram will also be
- providing E-mail notification, text-to-speech conversion and access to
- information services.
-
- //// Computer Science Takes NASA - Computer Sciences Corp. announced
- """""""""""""""""""""""""""""""" it has been selected by NASA for a
- $1 billion-plus contract to provide computer services at the Marshall
- Space Flight Center in Huntsville, Ala. Computer Sciences beat out
- incumbent Boeing Co.'s computer services operation, and Harris Corp.
- for the 8 year deal and will take over the contract immediately.
-
- //// Kodak Focuses on Imaging - Eastman Kodak Company revealed a new
- """"""""""""""""""""""""""""" corporate strategy that will focus
- the company's resources and management attention exclusively on its
- imaging businesses, and wipe out its holdings in certain other areas.
-
- "Imaging offers Kodak tremendous opportunities for long-term success
- and growth. It is the business Kodak knows best, built on over a
- century of brand strength, marketing know-how, and technological
- leadership," said George M. C. Fisher, Kodak's Chairman, President,
- and CEO. "To achieve maximum success, we have concluded that we must
- commit our entire resource base to imaging opportunities and divest
- non-core businesses."
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// Video Games / MMedia
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Game Over - Electronic Arts and Broderbund Software called off
- """""""""""""" their proposed merger. The main reason was
- differences of opinion over the final price. In addition the stock
- values have dropped which greatly affected the all stock transaction.
-
- //// Nintendo Does DMA - Nintendo announced that the highly acclaimed
- """""""""""""""""""""" video game developer DMA Design Ltd. of
- Dundee, Scotland, is the latest company developing games for
- Nintendo's 64-bit Project Reality home video game system, now being
- developed for Nintendo by Silicon Graphics Inc.
-
- DMA, creator of the classic series of "LEMMINGS" video games, will
- dedicate its company's resources to support the launch and early
- development of Project Reality, what Nintendo claims to be the
- world's most advanced home video game system. It will debut in the
- fall of 1995 at a suggested retail price of less than $250.
-
- //// A True Pitfall - Activision has announced that it has hired
- """"""""""""""""""" Kroyer Films Inc. and Soundelux Media Labs to
- participate in the production of "Pitfall: The Mayan Adventure," an
- all new interactive game based on the hit video game series of the
- 1980's, "Pitfall Harry." The game is being developed for the Sega
- Genesis and Super NES platforms and will eventually be introduced for
- various CD-ROM based platforms including Sony's new PSX multimedia
- system.
-
- //// Dial "0" for Startup - Telecommunications giant Bell Atlantic
- """"""""""""""""""""""""" and The Interpublic Group of Companies
- Inc., joined forces with InterActive Partners to fund and build
- start-up companies in the interactive television and multimedia arena.
-
- Interactive Partners is headed by Robert M. Fell, a well-known
- entertainment communications investor and entrepreneur, and David S.
- Morse, a technology leader who founded and developed the core
- technology for Amiga Computer as well as the technology for The 3DO
- Company's Interactive Multiplayer.
-
- Fell and Morse were both founding directors of Crystal Dynamics, a
- prominent game software company which serves as the prototype for
- future InterActive Partners companies.
-
- This powerful coalition provides strategic relationships and direct
- funding for the companies emerging in home shopping, electronic
- games, education, children's entertainment, gaming, location-based
- entertainment and other areas. Initial portfolio companies include
- VideoStream, The New Children's Studio and Silicon Gaming.
-
- //// Time Warner's Title Wave - Time Warner Interactive has set up a
- """"""""""""""""""""""""""""" multi-title deal with Tsunami Media
- to publish and distribute a number of its PC CD-ROM entertainment
- titles.
-
- The deal includes taking over distribution of six previously released
- titles and publishing Tsunami's latest science fiction adventure game,
- Return to Ringworld, which will be available this summer.
-
- "What makes Tsunami unusual," said Craig Moody, executive vice
- president, Time Warner Interactive, "is that their products combine
- intelligent user-sensitive simulations and leading-edge interactive
- video which puts a brand-new spin on the traditional
- exploration/adventure game genre."
-
- //// Sega Lion to Us? - Sega and Metro-Goldwyn-Mayer Inc. agreed to a
- """"""""""""""""""""" precedent-setting deal to jointly create a
- line-up of interactive media titles, television programs and motion
- picture titles, as part of a multi-year, multi-title effort.
-
- The non-exclusive deal calls for MGM and Sega to invest an undisclosed
- sum in the effort. Beyond that investment, the deal calls for both
- parties to collaborate in the development, production and marketing of
- media products. Products resulting from the deal will bear both the
- MGM and Sega names. Although product to be developed will be new and
- original concepts, Sega and MGM also may choose to develop interactive
- games based on forthcoming 1995 and 1996 movie releases from both MGM
- Pictures and the United Artists Pictures units of MGM.
-
- //// A Princely Game - The singer Prince, who recently changed his
- """""""""""""""""""" name to a unique symbol not found in normal
- ASCII, has been involved in a new game bearing his name. Graphiz Zone
- the producer of the game for Sigma Design's Reelmagic board for the PC
- said the name of the game will be Prince Interactive. The game will
- have music written specifically for the CD-ROM in addition other songs
- and videos written in the past. The product should ship around Summer
- 1994.
-
- //// Catwoman Never? - Warner Bros. and Acclaim announced the two
- """""""""""""""""""" companies have entered into a pact whereby
- Batman Forever, the highly anticipated blockbuster Warner Bros. movie
- starring Michael Keaton, will lead Acclaim's recently announced 1995
- entry into the coin-op arcade market. In addition, Batman Forever will
- headline several Acclaim interactive entertainment software titles for
- leading home video game cartridge and CD-ROM systems, including those
- produced by Sega and Nintendo.
-
-
- --==--==--==--==--
-
-
- ||| Rare Gems
- ||| Compiled by: David A. Wright
- / | \ Internet:dave.wright@magic.org
- ----------------------------------------------------------------
-
- The following are the "Rare Gems (sm)" selections for April 17 to 23,
- 1994. "Rare Gems" is a service mark (sm) of Rare Breed Noninc. and
- David Alan Wright. Compilation copyright 1994 by same. All Wright's
- rights reserved. Each weekly or monthly collection may be distributed
- freely as long as this notice is retained. Multiple collections, such
- as CD-ROM, print, electronic, and other publications, may not be
- distributed without further authorization. This space intentionally
- left filled. --:Dave
-
- ===
-
- The truth that many people never understand, until it is too late,
- is that the more you try to avoid suffering the more you suffer
- because smaller and more insignificant things begin to torture you
- in proportion to your fear of being hurt. --Thomas Merton
-
- The universe is made up of stories, not atoms. --Muriel Rukeyser
-
- People who throw kisses are hopelessly lazy. --Bob Hope
-
- A single event can awaken within us a stranger totally unknown to
- us. To live is to be slowly born. --Antoine de Saint-Exupery
-
- It is remarkable how often our complaints reflect our own
- shortcomings. --Dick Overton
-
- To Gary Hill, who I promised to remember in my will, I want to say,
- "Hi, Gary." --Lewis Grizzard's will
-
- Well, Red Cloud, it just so happens I -did- ask the chief!... A
- bear claw necklace is a symbol of honor - a Grizzly Adams
- fingernail necklace is not! --Indian, "The Far Side" cartoon by
- Gary Larson
-
-
- The following are the "Rare Gems (sm)" selections for April 24 to 30,
- 1994. "Rare Gems" is a service mark (sm) of Rare Breed Noninc. and
- David Alan Wright. Compilation copyright 1994 by same. All Wright's
- rights reserved. Each weekly or monthly collection may be distributed
- freely as long as this notice is retained. Multiple collections, such
- as CD-ROM, print, electronic, and other publications, may not be
- distributed without further authorization. Smoke-free zone. Put it
- out, or it'll put you out. --:Dave
-
- ===
-
- If you can't beat your computer at chess, try kickboxing.
- --Unknown
-
- "Instinct" is just a fancy word that means, "We don't know why the
- hell they do that." --Unknown
-
- No one can do me any good by loving me; I have more love than I
- need or could do any good with; but people do me good by making me
- love them - which isn't easy. --John Ruskin
-
- "Hee Hoo keeps his head while all about him are losing theirs..."
- "Is getting paid to operate the guillotine." --"B.C." strip by
- Johnny Hart
-
- Call me insane one more time, and I'll eat your other eye. --Unknown
-
- A key ring is a handy little gadget that allows you to lose all
- your keys at once. --Unknown
-
- I know that parenthood is an institution, but I'm not ready to be
- institutionalized. --Dixie Cousins, "Brisco County" show
-
-
- The following are the "Rare Gems (sm)" selections for May 1 to 7, 1994.
- "Rare Gems" is a service mark (sm) of Rare Breed Noninc. and David Alan
- Wright. (Internet: DAVE.WRIGHT@MAGIC.ORG) Compilation copyright 1994
- by same. All Wright's rights reserved. Each weekly or monthly
- collection may be distributed freely as long as this notice is
- retained. Multiple collections, such as CD-ROM, print, electronic,
- and other publications, may not be distributed without further
- authorization. Not sanitized for your moral protection. --:Dave
-
- ===
-
- You can bear your own faults, and why not a fault in your wife?
- --Benjamin Franklin
-
- It is much more important to know what sort of a patient has a
- disease than what sort of a disease a patient has. --William Osler
-
- Abortion is advocated only by persons who have themselves been born.
- --Ronald Reagan
-
- There's so much comedy on television. Does that cause comedy in the
- streets? --Dick Cavett
-
- If thee marries for money, thee surely will earn it. --Ezra Bowen
-
- Grad school - It's not just a job, it's an indenture. --Unknown
-
- If life is like a highway, then the soul is just a car, and objects
- in the rear-view mirror may appear closer than they are. --Meatloaf
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Tackboard
- ||| Confirmed information about Atari's Jaguar
- / | \ Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Independent Association of Jaguar Developers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The IAJD (Independent Association of Jaguar Developers) is accepting
- members on GEnie. The IAJD is a private group where confidential
- discussions can be freely held. (Category 64 of the ST RoundTable is
- the IAJD meeting place.) Consequently, membership in the IAJD is
- limited to Jaguar developers who are registered with Atari Corp. To
- apply for membership, send EMail to ENTRY$ on GEnie (or
- <entry$@genie.geis.com> if you're not on GEnie). Regular EMail
- correspondence with the IAJD should be sent to IAJD$ (again, or
- <iajd$@genie.geis.com> if you're not on GEnie).
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Developer / Game List 1.10
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Editor: The following developers, licensees and game titles have
- been confirmed to the best of AEO's ability as of May 9, 1994. Entries
- in the "S"tatus column reflects any "e"rrors, "u"pdates, "n"ew titles,
- or new "d"evelopers since the last AEO list. Titles in brackets (e.g.
- [Cybermorph]) have been completed and are available in the US.
-
- 1-10 Titles
- S Developer/Licensee Rating under development
- " """""""""""""""""" """""" """""""""""""""""
- 21st Century Software - Pinball Fantasies
- 3D Games - Rainbow Warrior
- - MORE
- Accent Media Productions - Varuna's Forces CD-ROM
- Accolade - Al Michaels Announces Hardball
- - Brett Hull Hockey
- - Charles Barkley Basketball
- - Jack Nicholas Golf
- Activision - Return to Zork CD-ROM
- All Systems Go - Hosenose and Booger CD-ROM
- - Jukebox (cart multiplexer)
- e - B.I.O.S.fear CD-ROM
- American Laser Games - Mad Dog McCree
- Anco Software Ltd. - Kick Off 3 (for Imagineer)
- - World Cup
- Anthill Industries
- Argonaut Software - Creature Shock CD-ROM
- (For Virgin)
- Atari Corp. - Battlezone 2000
- - Chaos Agenda CD-ROM
- - Club Drive
- 5 [Crescent Galaxy]
- - MPEG 1 and 2 carts
- - Star Raiders 2000
- - Tiny Toons Adventures
- - VR Helmet
- MORE
- Atari Games Corp. - Arcade Games Using Jaguar
- Attention to Detail - Battlemorph: Cybermorph 2 CD-ROM
- - Blue Lightning CD-ROM
- 7 [Cybermorph]
- (For Atari)
- Audio-Visual Magic
- Bethesda Softworks
- Beyond Games Inc. - Battlewheels
- - Ultra Vortex
- Black Scorpion Software
- Bjorn Joos/Kris Van Lier
- Borta & Associates
- Brainstorm - [x86 Jaguar Development System]
- Bullfrog Productions Ltd. - Syndicate
- - Theme Park
- (For Ocean)
- Clearwater Software
- Computer Music Consulting
- Cybervision
- CyberWare
- Delta Music Systems Inc.
- Dimension Technologies
- Domark Group Ltd. - F1 Racer
- DTMC - Lester the Unlikely
- - Mountain Sports
- - (Miniature Golf)
- Eclipse - Iron Soldier
- Elite
- E-On
- Eurosoft
- EZ Score Software Inc.
- GameTek Inc.
- Genus Microprogramming Inc.
- Gremlin Graphics Ltd. - Zool 2
- - UNKNOWN TITLE (racing) - MORE?
- H2O Design Corp.
- Hand Made Software - Kasumi Ninja (For Atari)
- u High Voltage Software - White Men Can't Jump (for Trimark)
- Hisoft
- ICD Inc. - Cat Box (AV & comm expansion box)
- id Software - Doom: Evil Unleashed
- - Wolfenstein 3D
- Imagineer Company Ltd.
- Imagitec Design Inc. 6 [Evolution Dino-Dudes]
- 6 [Raiden]
- - Freelancer 2120 CD-ROM
- - Busby in Clawed Encounters
- of the Furried Kind (For Accolade)
- n - Dino Dudes 2
- Interplay - BattleChess CD-ROM - MORE?
- Jaleco - Cisco Heat
- - Bases Loaded
- - MORE CD-ROM
- Krisalis Software Ltd. - Soccer Kid
- Limelight Media Inc.
- LlamaSoft 10 [Tempest 2000] (For Atari)
- - MORE MINTER!
- Loricel S.A.
- Manley & Associates Inc.
- Maxis Software
- Microids - Evidence
- - Commando
- Microprose - Gunship 2000
- - MORE SIMULATIONS
- Midnite Software Inc. - Car Wars
- - Dungeon Depths
- MORE
- Millenium Interactive Ltd.
- NMS Software Ltd.
- Ocean Software Ltd. - (Movie title "The Shadow") CD-ROM
- - Apes---
- - (Comic title "LOBO") CD-ROM
- Phalanx - Phong 2000
- Photosurrealism - Galactic Gladiators
- u Pixel Satori
- (was Duncan Brown)
- u PIXIS Interactive - Unnamed graphic adventure
- Rage Software UK
- ReadySoft Incorporated - Dragon's Lair CD-ROM
- - Dragon's Lair II CD-ROM
- - Space Ace CD-ROM
- Rebellion Software Ltd. - Alien vs. Predator
- - Checkered Flag II
- - Legions of the Undead
- (For Atari)
- n - Hammerhead
- Rest Energy
- Sculptured Software Inc.
- d Sigma Designs - "Jaguar on a PC" PC card
- Silmarils - Robinson's Requiem CD-ROM
- d Sinister Developments
- Software Creations
- Team Infinity
- Team 17 Software Ltd.
- Tecnation Digital World
- Techtonics
- Telegames - Brutal Sports Football
- - Casino Royale
- - European Soccer Challenge
- - Ultimate Brain Games - MORE?
- - Double Dragon 5 (For Tradewest)
- - Super Off-Road (For Tradewest)
- Teque London Ltd.
- Thrustmaster
- Tiertex Ltd. - Flashback (for U.S. Gold)
- Titus
- Tradewest - Troy Aikman Football
- n - The Shadow Falls
- Trimark Interactive -
- U.S. Gold Ltd.
- n UBI Soft International - RayMan
- u - MORE (American Football)
- V-Reel Productions - Arena Football
- - Horrorscope
- Virgin Interactive
- Entertainment Ltd. - Dragon
- - Demolition Man
- Virtual Xperience - Indiana Jags
- - Zozziorx - MORE?
- Visual Concepts
- Williams Brothers
- WMS Industries
- Zeppelin Games - Center Court Tennis
-
-
- Pts Stars AEO Ratings
- """ """"" """""""""""
- 10 ***** GAMING NIRVANA!!! - You have left reality behind... for good.
- 9 ****+ Unbelieveable GAME!! - Your family notices you're often absent.
- 8 **** Fantastic Game!! - You can't get enough playtime in on this.
- 7 ***+ Great Game! - Something to show off to friends or 3DOers.
- 6 *** Good game - You find yourself playing this from time to time.
- 5 **+ Ho-hum - If there's nothing else to do, you play this.
- 4 ** Waste of time - Better to play this than play in traffic.
- 3 *+ Sucks - Playing in traffic sounds like more fun.
- 2 * Sucks Badly - You'd rather face an IRS audit than play this.
- 1 + Forget it - ... but you can't; it's so badly done, it haunts you.
- 0 - Burn it - Disallow programmer from ever writing games again.
-
-
- --==--==--==--==--
-
-
- ||| 64-bits (Jaguar news)
- ||| By: Tal Funke-Bilu
- / | \ GEnie: EXPLORER.5
- ---------------------------------------------------------------
-
- Hello Jaguar Fans!
-
- Well, it's been a busy two weeks for the Junkie, but I don't have as
- much information as I would have liked. It seems I've ended up with a
- little bit of news from a lot of developers, rather than a lot of news
- from a few developers.
-
-
- //// Future Jaguar Developments in EE Times
-
- Electronic Engineering Times did a front page story in their May 2nd
- issue on technical advances in the video game and computer game
- arenas. Basically, there are moves to merge the two! Leaving the big
- Atari/Sigma announcement until the next section, EE Times quotes
- Atari officials as saying that internal design of the second
- generation Jaguar (which could be software compatible!) will be
- complete this Fall. The new chip will contain the equivilant of 1.25
- million transistors, compared to the 750,000 count in the current
- Jaguar chipset. A 10-fold increase in polygon performance is
- anticipated.
-
- Also spoken of was that Atari has joined other companies in designing
- a cable-TV set-top box - based on Jaguar technology.
-
-
- //// Sigma anounces JagPC - Jaguar on a PC card!
-
- The big news on the video game front is the announcement from Atari
- Corp. and Sigma Designs on the development on the rumored PC Jag
- card. Yep, it's true, Sigma Designs announced that they plan to have
- the card available to the public by the end of the year for "under
- $500." At the moment, details are a bit sketchy, and rumors are
- flying all over the Internet in every newsgroup from Atari to 3DO to
- Sega to Nintendo. Not only is Atari leading the pack with the most
- advanced video game system available, but now they are making it
- available to an installed user base of over 10,000,000 users. As for
- now, here are the facts as we know them:
-
- [] The JagPC will enable PC users with a MPC2 compatible machine (and
- the JagPC of course) to play JagCD games in a window on their PC.
-
- [] PC users will not need to buy a special Jaguar CD-ROM drive as the
- card will utilize the (double-speed) CD drive in the PC.
-
- [] The card will NOT play Jaguar cartridges.
-
- [] The JagPC will play the SAME Compact Discs that will play in
- Atari's upcoming Jaguar CD-ROM drive. (i.e. you will be able to
- pop a disc out of your Jaguar CD-ROM drive and run -the- -same-
- -physical- -disc- on the JagPC.)
-
- [] The JagPC will use an ISA bus slot.
-
- (There is currently no name for the product. We are calling it
- "JagPC" for lack of a better name!)
-
- As far as we can tell, there are no current plans by Atari Corp. to
- establish similar cards or devices for other computing platforms.
-
- The JagPC itself is not only a "Jag-on-a-card." In addition to
- allowing Jaguar CD compatibility, the card will also benefit the PC
- user by acting as a ReelMagic MPEG card in its spare time. That's
- right, it will be a ReelMagic/JagCard in one. Although it has not been
- confirmed, it is likely that the ReelMagic's MPEG abilities will
- utilized by the JagPC card, thus eliminating the need for a PC user to
- have some type of MPEG Cartridge needed by owners of a "regular"
- Jag+CD. With ReelMagic cards retailing for around $400, this is
- definately exciting news indeed!
-
- This also opens the door for PC software developers who previously
- might not have considered porting their software over to the Jaguar.
-
- The current ReelMagic card allows PC users to display MPEG compressed
- video on a PC with over 32,000 colors in a resolution up to 1024x768
- with no slow down at 30fps. It also allows for the playback of Video
- CDs which are just starting to trickle into the market. Currently,
- some of the more noteable ReelMagic developers are:
-
- Activision, Sierra On-Line, ReadySoft, Aris Entertainment,
- Trilobyte, Interplay, Access Software Inc., Virgin Games,
- Compton's New Media, and Psychnosis.
-
-
- //// Developer News
-
- [] UBI Soft are not working on Jimmy Connor's Tennis, intstead they
- are focusing their efforts on a futuristic adventure game entitled
- RayMan. They are also trying to obtain licenses from either the NFL
- or the NFL Player's Assoiciation for an upcoming American Football
- title. Both are said to be "coming along quite nicely now" and they
- plan to display them at the SCES.
-
- [] Virgin's two main projects are a fighting game called Dragon,
- alongside with Demolition Man, based on the hit movie of the same
- name.
-
- [] Pixis International told AEO that they were going to stay away from
- "adult" titles with their first batch of Jag releases. They plan on
- releasing an unnamed graphic adventure game for the whole family by
- year's end or 1Qtr '95.
-
- [] Imagineer reported that KickOff 3 "development is taking place on
- schedule." EPROMs of this great soccer game have been reported in the
- Atari HQ, but the latest reports show a reworking of the code to
- correct a bug. Look for this one towards Fall.
-
- [] Tradewest has their arms full with a batch of great titles.
- Currently they are working on Double Dragon 5, The Shadow Falls (a
- tournament fighting game with approx. 12 levels), and Troy Aikman
- Football. All are progressing nicely and should be shown at the SCES.
-
- [] Amid rumors of CD-Dev kits and what not, ReadySoft has confirmed
- that they are well into development on Dragon's Lair CD for the Jag.
- They are very pleased with the Jag's hardware.
-
- [] Activision are looking at the Jaguar's sales performance to
- determine whether they will be bringing their new Pitfall to the Jag.
- A "far in the future" candidate for the Jag might be River Raid, but
- that would depend on whether Activision decides to revive it.
- (Personally, they told AEO that they feel the Jaguar would be a
- success, and that it would be a great platform to do a new River Raid
- on!)
-
- [] DTMC has also confirmed that a Christmas release is likely for
- Lester the Unlikely.
-
- [] Jeff Minter has told AEO that his VLM is coming along great. "It's
- got a bunch of just wicked effects!" He hopes to collaborate with
- Atari in an effort to finalize the coding and include it in the JagCD
- within the next month. Look for the "missing Minter files" to
- resurface when Jeff makes it over to the states. AEO might also be
- able to score on a RealTime Conference with Jeff on GEnie, but I'm not
- making any promises.
-
- [] Lots, lots, lots more developers are doing things with Jaguar that
- will make heads SPIN! Announcements, as they always say, are coming
- soon.
-
-
- //// Sum... Summ... Summertime!
-
- In a related note, AEO is currently pursuing efforts to obtain a badge
- to the SCES. In the event that we are able to attend, we will be
- putting together a comprehensive two hour VHS video of the entire 3
- days. This will be a professional production that you wont want to
- miss. (It will be packed with the works. Screenshots, gameplay,
- interviews, what's up behind enemy lines (read 3DO), etc.) Also, look
- for the Junkie to supply you with a special "ALL JAGUAR" issue of the
- latest Atari (and related) news of the SCES within a week of its
- completion. Keep in mind that this will only be possible if we can
- gain access. AEO would like your feedback as to what you the reader
- would like covered in the video and special issue. Please send all
- questions, comments, etc. to Travis <aeo.mag@genie.geis.com> and to me
- <explorer.5@genie.geis.com>.
-
- That looks like it will do for this issue. I was planning on including
- a bit more, but I just found out I have to take off to L.A. No Jag
- for 3 days... uh oh.... BTW: 3,150,000 still the score to beat on T2K.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- -- --
- -- 1. Set your communications software for half duplex (local echo) --
- -- at 300, 1200, or 2400 baud. --
- -- --
- -- 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330). --
- -- Upon connection, enter HHH. --
- -- --
- -- 3. At the U# prompt, enter XTX99436,GENIE then press <Return>. --
- -- --
- -- 4. Have a major credit card ready. In the U.S., you may also use --
- -- your checking account number. --
- -- --
- -- For more information in the United States or Canada, call 1-800- --
- -- 638-9636 or write: GEnie, c/o GE Information Services, P.O. Box --
- -- 6403, Rockville, MD 20850-1785. --
- -- --
- -- --==--==-- Atari's Official Online Resource! --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| "proTOS" Report
- ||| By: Thomas Schmidt
- / | \ Internet: schmidts@minnie.informatik.uni-stuttgart.de
- -------------------------------------------------------------------
-
- Ulm, Germany, April 22th - 24th
-
- As it is known, the largest ATARI-Fair, the "ATARI Messe" in
- Dusseldorf, Germany, has ceased to exist. Instead, several German
- traders have organized three smaller fairs in all corners of the
- country. The first one was the "proTOS" fair, in Ulm in the south.
-
- The second one, "CSA Falcon Competence Party", will take place on April
- 29th and 30th in Gelsenkirchen in the west; the third, "FEZ-A-BIT",
- in Berlin on the 7th and 8th of May. (Yes, they will all have taken
- place by the time you read this, but not yet for me!)
-
- In Ulm, most of the exhibitors were traders and from the overall
- impression it seemed that their happy mood either derived from the
- sunshine outside or the good sales performance. Although there were
- many visitors on Sunday, it seemed that Saturday even saw a higher
- number.
-
- On the hardware side, only a few prototypes were shown. Overscan and
- Compo showed applications on two Medusa T40 68040 TOS-computers, but
- could only promise to show the Afterburner 040 for the Falcon at the
- "FEZ-A-BIT". The price was said to be around DM 1500 (about $900).
-
- The offered version of the Medusa T40 for DM 7999 (about $4700)
- included 8MB FastRAM, ET4000 graphics, and a 270 MB harddisk, all in a
- towercase.
-
- MW Elektronik showed the PAK68/3 accellerator board for ST and Mega
- ST, it was reported that the processor speed (a 68030) can be
- increased to over 50 MHz!
-
- They also had a prototype of a VGA-graphic card adapter for the PAK and
- promised to finish the work on the FastRAM option soon.
-
- Even if you want to dismiss your ATARI for a "compatible" computer,
- You need not neccessarily throw away all your TOS programs! VHF
- Computer GmbH showed its "Janus" ST-board for PCs. It has a 16 MHz
- 68000 and sits in an ISA-slot. There are two SIMM-slots on the board,
- so you can have up to 32 MB of RAM. Although the raw performance of
- the processor is not higher than you would expect, the graphic
- routines are processed by the host PC and therefore seem to exceed
- even TT030 values. The shown board ran my game "Slartris" without
- problems in a remarkable speed but apparently, there was a last minute
- bug in one of the driver routines which made the PC speaker go
- "beeeeep" forever everytime a text function was called.... As for the
- price and release date, the card without TOS and RAM goes for DM 898
- (~$530) and is said will be delivered around the end of May.
-
- Heyer & Neumann GbR showed a prototype of their "Multiboard". This
- allows you to increase the on-board memory of a Mega-ST (ST solutions
- are under development) with an additional 8 MB RAM (SIMM modules). It
- includes a slot for an ET4000 PC graphic card (which needs "ET4000
- NVDI" by Behne & Behne) and an IDE HD-interface, also TOS 2.06-slots.
- The additional RAM (the prototype ran in an Mega ST with 3 MB RAM) is
- installed at the same addresses FastRAM is, but without the increased
- speed. Therefore TOS 2.06 is needed to recognize this memory.
-
- The price was announced to be about DEM 300 ($180) for the board;
- delivery should start in June for the Mega ST version, the ST-version
- not before July.
-
- On the software-side, I like to mention two CD-ROMs with PD and
- ShareWare mainly of German origin. They were compiled by Bernd Lohrum
- (EMail: bernd_lohrum@clubbox.light.de) and offer many hundreds of
- megabytes of programs and data, both in packed (for BBSs) and unpacked
- versions, the newer one dated the 13th of April.
-
- About the author:
-
- I'm a 22-year German student of computer science at the University of
- Stuttgart. Now I'm in the fourth semester, that's just about six left
- to go!-)
-
- My first connection with computers was a VCS 2600 back in '82, and I
- stayed with ATARI all the following years. First with an 800XL, and
- since '87 I have an 260ST, now with 2.5 MB RAM and a PAK68/3
- accellarator. I started with BASIC and assembler on the XL; BASIC,
- Assembler and C on the ST. I just had the "pleasure" to learn
- HP-9000-RISC-Assembler at the University.
-
- The only program I've "sold" so far (unintentionally that is) is
- "Slartris". It was published on a PD-disk for the German "ST Magazin",
- which ceased to exist shortly thereafter (No connection, afaIk).
-
-
- --==--==--==--==--
-
-
- ||| That's Write 3.1g Review
- ||| By: Boris Molodyi
- / | \ GEnie: EXPLORER.6 CIS: 70322,624
- ------------------------------------------------------------------
-
- NOTE: by now, That's Write is up to version 3.1h that fixes a bug
- when in some circumstances, if "Dialogs in Windows" option was
- selected, the text cursor might become invisible.
-
-
- First of all, I want to say what That's Write 3 is and what it is not.
- That's Write 3 is an advanced word processor with many powerful
- features. However, it is not a heavily graphic-oriented program. If
- you are looking for a word processor that will let you create
- leaflets, flyers and generally do small-scale DTP, That's Write 3 is
- not the answer. However, for writing letters, creating invoices
- (self-calculating, if you want them to), academic theses; for writing
- The Great American Novel, or for general text manipulation, That's
- Write 3 is probably the most capable program available in the US Atari
- market.
-
- That's Write 3 allows you to manipulate fonts, page elements and even
- images easily, but it does not have the graphical power of a DTP
- program. COMPO says (rightly, in my opinion) that if you want a
- complex layout, you probably should invest in a full-blown DTP
- program. That's Write 3 does not display multiple columns on screen
- (even though it allows for them) and does not reformat paragraphs as
- you type. Instead, it waits for you to stop typing (or issue a direct
- command to reformat) before doing it. You can find it distracting in
- the beginning, but other powerful features of That's Write 3 redeem
- these shortcomings.
-
-
- //// Installation
-
- To begin with, the current version of That's Write 3 comes on 4 disks
- (more if you also get the MultiFont package that gives you all 35
- standard PostScript fonts). It has an easy to use, completely
- GEM-based installation program. After being told where you want the
- program to be installed and what kind of printer(s) you have, it
- installs the program - together with appropriate font files (more on
- TW's font handling later) and printer drivers. You can also choose to
- install demo documents, accessory programs and TOS fixes. The
- installation programs also can make backup copies of master disks for
- you, and displays the READ.ME file when you load it.
-
- To work with That's Write 3 you need at least 1 Meg of RAM, and a hard
- drive is recommended. It is possible to work on a floppy-based system,
- but I would not recommend it, either.
-
-
- //// Interface
-
- The first thing that meets the eye when you run That's Write 3
- (provided that you have installed the noSystem interface driver) is
- That's Write 3's interface. Having better graphics than ST High or
- Medium certainly helps. (The more colors and pixels you have, the
- better; That's Write 3 will work with Falcon or any graphic board that
- has working VDI drivers.) The interface is very well thought out, and
- features 3D-looking gadgets for windows and dialog boxes (which are
- moveable and may be placed inside windows). Radio buttons, check
- boxes, exit buttons, all have a distinctive 3D look and are
- color-coded for easy reference. (The default exit button is green,
- while the "Cancel" button is red, for example.) This user-adjustable
- interface, which is provided through the AUTO folder program, may be
- used in other programs. (Currently, the latest version of Musicom from
- COMPO uses it.) Almost every dialog box also has a "Help" button that
- brings up a short description of operations made in this dialog and
- describes various options offered.
-
- Apart from the fact that it is really very nice looking, TW's
- interface is very easy to use. Clicking on the right mouse button when
- inside the text window brings up a pop-up menu that lets you get help
- on the keyboard shortcuts, conduct various operations on the current
- text, go to a specific place in the text, or set a marker in the text.
-
- You may have two additional windows active: "Status" and "Macro".
- Status presents information about the current text, such as its saved
- status, current font, name of the author, author's remarks, current
- paragraph format and other things. Clicking on a field in this window
- brings up a dialog or selector allowing you to change this
- information. You can, of course, select what information is displayed
- and how it is formatted.
-
- The "Macro" window shows a list of all currently defined macros, their
- keyboard equivalents, and their names. Clicking on the macro name
- carries on operations defined in that macro, while right-clicking lets
- you edit parameters, such as the shortcut (useful for expanding short
- abbreviations into long sentences), description, etc. Display
- parameters of the "Macro" window also may be set to your liking.
-
- For those like to have a full range of keyboard shortcuts at their
- disposal, That's Write 3 offers two possibilities: you can use Atari
- standard keyboard equivalents (for the most part, the same as on Mac
- and Windows systems; Ctrl-X for cut, for example), or you can use the
- SysKey set of keyboard shortcuts that has a single key shortcuts for
- more frequently used operations, while less-frequently used
- operations use two key sequences. This approach allows for keyboard
- equivalents to be assigned to every single menu operation in That's
- Write 3. For example, quitting the program (something that you
- probably do only once during the working session) is defined as
- Ctrl-F,Q (Ctrl-F selects the "File" menu, while Q indicates the
- "Quit" menu entry). This system works similarly to that found on PCs.
-
- That's Write 3 allows you to control other aspects of the interface as
- well. Besides being able to chose whether you want your dialogs placed
- in windows and selecting the style of keyboard shortcuts you prefer,
- you also can select whether the text cursor blinks or not, whether the
- system file selector (or whichever alternative one you have installed)
- or TW's own selector is used.
-
- That's Write 3 supports up to 9 documents and open windows at once,
- even if you do not have MultiTOS, Geneva or Mag!X installed, and it
- has commands for arranging windows the way you want. TW also supports
- MultiTOS' drag-n-drop protocol. Dragging a text file onto one of TW's
- windows gives you the choice of either opening the new window for this
- file, or of appending the file with the current text. Dragging an IMG
- file to TW's window loads this image and displays it in the current
- text.
-
- Clicking on a window's "Closer" button presents a pop-up menu with
- choices of closing the window (without removing the text from memory),
- removing the text altogether, erasing everything in the window (if
- the text have not been saved, you will be asked if you want to save
- it), or quitting the program. As every other pop-up does, this one has
- single-key keyboard equivalents.
-
- Other interface extensions offered by That's Write 3 include
- improvements in window manipulation. You can scroll and move
- background windows, like in MultiTOS. In addition, That's Write 3 lets
- you size the window from any corner, and select whether the window
- should have horizontal or vertical scroll bars or none at all. When
- you are sizing the window, the mouse pointer changes its shape,
- pointing in the direction of the corner you're using to size the
- window. Any dialog or alert box, even if they aren't placed inside
- windows (which is useful if you are running a multitasking OS) may be
- dragged around, either in its solid form, or as a transparent outline.
-
- Almost all options and buttons in dialogs and alerts have keyboard
- equivalents which are underlined for easy reference. The "UNDO" key is
- always equivalent to pressing the "Cancel" button. Also, text editing
- in dialog boxes is greatly improved over the standard handling. You
- can use the mouse to place the cursor in any position of the edited
- text. You can also use shift key, together with arrow keys, to quickly
- move to the beginning or end of the text.
-
-
- //// Font support
-
- That's Write 3 is very strong in the area where most Atari word
- processors, until recently, were rather weak; support for multiple,
- scaleable fonts. That's Write 3 can use Speedo fonts, as well as
- bitmapped GEM fonts, and a printer's built-in fonts. Speedo support
- means that you have access to a large library of professional vector
- fonts. Speedo fonts are hinted and kerned, and screen and printed
- output is very good. Support for GEM bitmapped fonts means that all
- those GDOS fonts that you might have collected in the past are not
- obsolete. You can also use COMPO's C-Font utility to convert any
- Calamus font into a bitmapped font. Finally, support for fonts
- built-in into your printer means that even if you have a dot-matrix or
- ink-jet printer you still can print your documents fast and yet be
- able to use graphics and Speedo fonts.
-
- Since That's Write 3 does not use the SpeedoGDOS itself, but rather
- has its own Speedo font scaler built-in, you can enjoy TW's superior
- font handling. It also means that you can mix printer's fonts,
- bitmapped fonts, and Speedo fonts in the same document - even in the
- same word. As a result, you can have the body text in your document
- printed in your printer's resident font (or in a font you have
- downloaded to your printer), which is very fast, while chapter
- headings and alike are printed in a large, nice-looking Speedo font.
-
- That's Write 3's Font Parameters feature allows you to have real font
- families. It means that when you select Italic from the style menu,
- rather than getting a slanted version of the font you were working
- with (as would be the case in SpeedoGDOS-based program like Atari
- Works), you get the real Italic font. (The same goes for Bold, and
- Bold Italic typefaces of the family.) Another benefit of this system
- is that it allows for separate Bold or Bold Italic fonts to be defined
- even for bitmapped GEM fonts. While Bold bitmapped fonts aren't very
- popular, you are nevertheless able to define a font file that serves
- as a Bold (and a Bold Italic) face of the bitmapped family. If you are
- using C-Font or similar utility to convert vector fonts to bitmappaed
- format, TW allows you to use Bold and Bold Italic versions of the
- original font to create bitmapped fonts which will be used when you
- select the appropriate style.
-
- Also, That's Write 3 allows you to have many weights of the font in
- the same family. While such weights as "Light", "Ultrabold" or "Black
- Condensed" are not standard text styles and therefore can not be
- chosen from a style menu, they are available within the same family.
- Once you have selected the family (for example, Swiss), you can easily
- select the desired weight.
-
- That's Write 3 allows you to control the way Speedo fonts are cached,
- whether they should be kept resident in memory for multiple printouts,
- what encoding should be used with particular Speedo font (Speedo fonts
- allow for more than 256 characters in the font, and encoding tables
- let one choose which characters are used). For any type of font,
- That's Write 3 lets the user control what the font is called in the
- font selector, in what order styles of that font are displayed, and
- what keyboard table is associated with the font or the font family.
- With the help of keyboard tables you may assign any character to any
- key. It is very useful when working with symbol fonts or fonts with
- foreign characters.
-
- That's Write 3 can load fonts at any time, as well as replace and
- delete fonts. Also, with a click of one button, you can delete all
- fonts that are not used in the current document.
-
-
- //// Printer support
-
- That's Write 3 comes with drivers for over 60 different printers.
- (The STraight Fax package also has drivers for That's Write 3.) While
- printer drivers used in the current version of TW are not extremely
- intelligent and do not tell the program anything about the page sizes
- supported by the printer (thus, creating a paragraph that is wider
- than the printed page will result in the text on the right being
- simply cut off), they allow for use of printer's own fonts as well as
- for printing of graphics and Speedo and GEM fonts. Printing options of
- TW allow for printing any number of copies, either in sequential order
- or with every page being printed several times (since the page has to
- be generated only once, it greatly speeds up output to laser
- printers). Printout of only odd or even pages, and suppression of
- graphics printing, are also options. TW even offers a unique feature
- of printing pages from a user-selected list. (For example, you can
- print pages 1, 3-6, 25, and 16.) Of course, you are able to select the
- paper feeding method and port that your printer is connected to.
-
- If your printer is not among ones offered in the standard package,
- COMPO may create a driver for you. If you are more adventurous, COMPO
- has a package that lets you design your own printer drivers.
-
- If you require a PostScript output, COMPO has a completely PostScript
- capable version of the program. It costs $100 more (with $50 for the
- complete package of standard PostScript fonts and $50 for the program
- itself). If you do not have a PostScript printer but still want the
- PostScript compatibility, COMPO offers a deal on a package including
- CompoScript, their PostScript interpreter, that allows you to print
- documents without even having to quite That's Write 3.
-
-
- //// Styles
-
- That's Write 3 is a style-based word processor. That means that every
- paragraph in the text has a style tag associated with it, and
- changing the formatting of this paragraph changes formatting of _all_
- paragraphs having the same style.
-
- Creating paragraph styles is very easy. You call up a paragraph style
- selector, enter an abbreviated name that isn't already present there,
- and you are taken to the Paragraph Layout dialog. There you can select
- ruler settings (margins, indents and tabs), the default font (if the
- font you want isn't already loaded into TW, you can load it from
- there), default text style (normal, bold, underlined, double
- underlined, strike through, italic, sub or superscript),
- justification, line and paragraph spacing, as well as some more
- obscure options. You can declare any paragraph as the default, and it
- will be automatically selected every time you hit "Return" (with one
- exception).
-
- You can make paragraphs always start on a new page, select a heading
- level of a paragraph (used in the outliner), and declare it as a
- remark paragraph (it will be displayed on screen, but not in the print
- preview, and it will not be printed). Since your document most
- probably will have several often used combinations of paragraph styles
- (for example, section name is usually followed by a chapter name, and
- it is followed by the body text), That's Write 3 allows you to chain
- paragraph styles. Of course, you can always override this paragraph
- sequencing manually.
-
- The "Paragraph Layout" dialog also lets you delete style tags you do
- not need anymore, and allows you to automatically delete all styles
- that are not used in the current document.
-
- Such aspects of paragraph layout as margins and tabs may also be
- directly edited from the ruler (if displayed). If you have the left
- margin and left indent of the paragraph in the same position, you pick
- which to click-and-drag with the mouse by using the left mouse button
- for one, and the right button for the other. When you drag either
- margin markers or tabs, That's Write displays a thin vertical line
- that lets you see exactly where you are, in relation to the text.
-
- The "Page Layout" dialog allows you to define size and margins of the
- paper you use, number of columns on page and distance between them, as
- well as widow and orphan protection (how many first or last lines of a
- paragraph may exist on the page by themselves). Also it allows the
- user to define footnote separation and whether the line (length and
- thickness, definable) should be printed before footnotes. You can give
- your page layouts meaningful names, as with paragraph layouts. From
- this dialog you also define headers and footers on the page. Any Page
- Layout (or all unused ones) may be deleted at any time
-
- That's Write 3 allows for as many page formats in a single document as
- you want, and it even allows different pages to be of different sizes
- and have different number of columns.
-
- All these setting may be saved on disks in layout files. One of them
- may be default and will be loaded automatically every time you load
- the program.
-
-
- //// The Works
-
- You may enter text as you would in any other in any other word
- processor. However, That's Write 3 offers many features that help you
- in editing your text.
-
- [] Blocks
-
- That's Write 3 has a full range of block tools. You can select blocks
- in a standard manner (windows will scroll when you drag the mouse to
- the window edge) - by double-clicking, you can select the word or the
- whole paragraph at once. You can also use commands to set the start
- and end of a block, which is faster if you want to select a large
- amount of text.
-
- After a block is selected, it behaves in a manner close to that of
- Calamus: unless you hide it, select a new font or style, or delete it,
- it will not change, no matter what you type. If you are used to
- Mac-like block handling, where once you have selected a block, typing
- a single letter will replace the block, TW's way of block handling may
- take some time getting used to. However, it may be easier to work
- with.
-
- Once the block is selected, you can go to its beginning or end, move
- it, delete it, copy or save it. You also can cut and paste blocks, as
- well as move them to Atari Clipboard. When you are cutting or pasting
- block, TW offers you a choice of 4 internal clipboards. This method,
- while requiring an extra action when selecting which clipboard to use,
- allows you to have up to 5 blocks pastable at once.
-
- [] Search and Replace
-
- That's Write 3 has a full range of search and replacement tools,
- including wildcards, searching either forward or backward, case
- matching or ignoring, searching for complete words only, and an
- ability to copy the currently selected block into "Search" or "Replace
- with" fields (an option sorely missing from many Atari word
- processors). When replacing, you have a usual choice of "Once",
- "Query" and "All". "Search Again" is also available.
-
- [] Outliner
-
- That's Write 3 has a full-featured outliner with depth of up to 9
- levels. It is not as nicely looking as Calligrapher, and, frankly, I
- have never used it, but it seems to be as good as outliners I have
- seen in other programs.
-
- [] Spell checker
-
- That's Write 3 features a spell checker, licensed from Houghton-
- Mifflin Company. American and English dictionaries are supplied as
- standard, and dictionaries for many other languages are available from
- COMPO.
-
- The spell checker seems to be good enough, but (as any other spell
- checker I've ever seen) sometimes it can not find a right spelling for
- the simplest word. Still, it has many specific legal and medical
- terms, as well as many proper names.
-
- When you are spell-checking your document and TW finds an unknown
- word, it presents you with a dialog that gives you expected options of
- looking for alternative spellings, skipping the word, or quitting from
- the spell-check altogether. It also shows you the paragraph in which
- the word is, in the original font and style - not in the system font
- that other programs use. Thanks to that feature, you can easily see if
- you're using a foreign language, or a mathematical symbol font. Using
- the system font would not let you check for that.
-
- If you are sure that the word is spelled correctly, but That's Write 3
- still complains about it, you can add it either to the main dictionary
- of the language, into the user dictionary (every document may have a
- different user dictionary associated with it), or into the text
- dictionary. Text dictionaries are saved with the document itself, and
- are useful for words that you are using in a specific document, but
- are not planning to use after you are done with it.
-
- You can have That's Write 3 check your spelling as you type, and when
- it detects a spelling error, it will ring a bell to alert you. If you
- want, you can also have TW automatically correct errors as you type.
- TW can automatically correct: capitalization errors (if you type
- "chicago" it will be automatically corrected to "Chicago"); mistyped
- characters ("offiver" will be corrected to "officer"); exchanged
- characters ("hte" will be corrected to "the"); and accented characters
- (for this you need to have a dictionary of a language that uses
- accented characters, as French and German do). After doing so, TW will
- sound a high-pitched beep. Of course, TW must be able to find a single
- correction. If a mistyped word may be corrected in several ways or has
- more than one error in it, TW will not be able to automatically
- correct it.
-
- At any time you may edit any of the active dictionaries: main, user,
- or text. You can add, edit, or delete words in them. Also, you can
- have TW generate a "Correction list" for you. It will contain all
- words marked as misspelled. You can manually go through this list and
- remove words that you know are correct.
-
- [] Hyphenation
-
- That's Write 3 may be told to automatically hyphenate text as you
- type. It may also be told to ask you every time it finds a word that
- might be hyphenated. You can select either using hyphenation rules or
- the dictionary. Using the dictionary is somewhat slower and takes more
- memory, but hyphenations are more accurate. You can select the amount
- of white space in the text or switch the hyphenation off.
-
- [] Footnotes, endnotes
-
- That's Write 3 offers an automatic generation of Table of Contents and
- Index. Just mark words or phrases you want to be present there, and
- tell the program to do so; it will take care of the rest.
-
- Unlike many other word processors, That's Write 3 can generate both
- footnotes and endnotes in the same document. There may be as many of
- both as you like. Footnotes are generated with a familiar superscript
- number, and you can select whether you want numbering to be continous
- or start from 1 on every page. Endnotes are generated with square
- brackets around them. If you discover, after painfully entering a
- thousand footnotes into your Nobel-prize paper (or dissertation),
- that endnotes are required instead of footnotes, you can easily
- convert between the two.
-
-
- //// Nice Touches
-
- That's Write 3 offers many nice touches that make text editing easier.
- Pressing Ctrl-Z at any point will exchange the last two characters.
- If you misplace characters often, this option will definitely speed up
- the recovery, especially if you do not want to use the automatic
- correction feature.
-
- Another nice feature is TW's ability to insert up to 10 bookmarks in
- the document. Unlike other programs, That's Write 3 saves these
- bookmarks with the document, so you can define up to 10 places that
- you want to always be able to go to. The dialog where you select a
- bookmark to jump to shows the text around the bookmark, so you can
- always see where you are going. In addition to the 10 bookmarks, the
- last position of the text cursor is also saved with the document, and
- when you load it at the later time, you are put exactly where you
- left.
-
- Equally nice is an ability to cancel any time-consuming operation
- (printing, spell checking, a long macro, search and replace in a long
- document etc.) by pressing both Shift keys.
-
- That's Write 3 has an option of going to a specified page, line,
- column, foot- or endnote. When moving to a line, page or foot/end-
- note, you can specify either absolute number (go to endnote 3) or a
- relative one (go 12 pages forward). Also, TW lets you go to the start
- of the next or previous page (useful for checking that page breaks
- are where they belong), the next or previous paragraph or the next
- picture. If you are working on several documents at once, you can move
- to a next or specific window with a single command.
-
- The current date (in long or short form, formatted according to the
- selected language) and time may be inserted into the document with a
- single command.
-
- That's Write 3 has many other nice touches as well, but describing
- them all would make this review even longer (and aren't you tired of
- me already?).
-
-
- //// Macros
-
- One of the most powerful features of That's Write 3 is its use of
- macros. That's Write 3 allows you to define macros of any length,
- containing any text, dialog box, or menu operations. Macros may be
- linked together and may even be recursive. Since a recursive macro may
- never stop, you have an option of interrupting a macro operation by
- pressing both Shift keys simultaneously.
-
- Macros are called by pressing the Esc key and then the key combo that
- you have assigned the macro to, or by pressing the Function key. This
- allows you to have very large number of macros active. Sets of macros
- may be saved, and any one of them may be made the default. When a
- macro file is loaded, you have a choice of overwriting macros already
- in memory, or appending new macros to them. If a macro in the default
- macro file is assigned to the Esc key, it will be executed
- automatically every time That's Write 3 is loaded.
-
- As soon as a macro is defined, its keyboard equivalent appears in the
- Macro window, if you have it active. After the macro is defined, you
- can assign it a meaningful name, a descriptive remark, and an
- additional shortcut. Shortcuts work well as abbreviation expanders.
- For example, when writing this review, I have "TW" defined as a
- shortcut for "That's Write 3". Every time when I type "TW", I can hit
- the UNDO key, which works as the abbreviation expander, and it will be
- expanded into "That's Write 3". Possible uses include assigning
- shortcuts to your name and address, and/or commands that you use
- often. Since TW does not perform this expansion automatically, you
- still can use the shortcut (which may be longer than two characters)
- for other purposes, as evidenced by the use of TW as a synonym for
- That's Write 3 in this review.
-
- Other uses of macros include one-key activators for various styles,
- block hiding, and operations for making a word UPPERCASE, lowercase,
- or Capitalized. You can use macros for more difficult tasks as well,
- since any sequence of operations that may be followed in That's Write
- 3 may be recorded in a macro. Macros may also include "beeps" and
- pauses that may alert you that the macro has finished its execution,
- or give you a chance to abort it before it does something you don't
- want.
-
-
- //// Instructions
-
- Instructions are another very powerful tool that That's Write 3 gives
- to you. Not many word processors, especially in TW's price range,
- offer such a flexible tool.
-
- That's Write 3's Instructions may be described as a programming
- language whose statements are linked to tab stops of a paragraph
- layout. Of course, this programming language isn't powerful enough to
- write a new word processor, but it gives you very powerful tools for
- the creation of self-modifying documents, self-calculating invoices,
- etc.
-
- That's Write 3 offers instructions that load the text (either as text
- or as a number) positioned at the current tab stop or the paragraph
- margin into a user-defined variables, manipulate this text, convert it
- (conversion of Arabic numerals into Roman, string manipulations,
- number operations and rounding, date and time conversions, etc.), and
- put it back into the document. There are also instructions for asking
- the user to provide some input and instructions for accessing document
- information, such as the number of pages in the document or the
- document filename, as well as conditional statements (if... then...
- else) with the standard logical operations (and, not, or) and
- comparisons thrown in.
-
- Some of more obvious uses for Instructions are the creation of
- mini-spreadsheets or invoices that calculate themselves. Such an
- invoice might ask you, when you load it, to provide the address of the
- person being billed, ask for a number of widgets shipped and the price
- per widget, and generate the total due line. More complex invoices may
- also ask about the payment terms and calculate the payment date based
- on the current date.
-
- Instructions may also be used for creating non-standard page
- numbering, for example, using Roman numerals or letters of the
- alphabet. Automatic chapter numbering system, with several levels
- (Chapter 1.2.8 or something like that) may be created, and other
- possible uses are limited only by your imagination. I have been told
- that COMPO runs all their invoicing with this system.
-
- As with any other aspect of That's Write 3, COMPO provides quite a few
- demo files with examples of using Instructions.
-
-
- //// Other Features
-
- There are other features in That's Write 3 that make it one of the
- most powerful word processors available for the Atari platform.
-
- [] Mail Merge
-
- One of them is a mail merge function. TW has a powerful mail merge
- engine that allows you to have the standard letter combined and
- printed with different information, taken from a data file. Fields of
- a data file record do not have to be accessed in sequential order.
- When the mail merge is performed, you may print all documents, based
- on all records of a data file, or only selected ones.
-
- One of the most obvious uses for the mail merge function is the
- printing of the same letter to several people (hence the name "mail
- merge"). That's Write 3 will load the data file, containing addresses
- and names of those people, insert them into the form letter, and print
- it out. Of course, you are not limited to address information, any
- data may be merged with the document. If you use Instructions and
- Macros in addition to the mail merge, it gives you very powerful data
- processing capabilities, allowing you to manipulate information from
- the data file, insert individual greetings and much more.
-
- For example, you can have mail merge function print out invoices
- (which, of course, may be self-calculating). If the payment date is
- past, and no payment was received, you can have That's Write 3 add a
- nasty remark to the letter.
-
- [] Graphics
-
- That's Write 3 allows the user to include graphics in their documents.
- At the moment, TW is limited to monochrome IMG files, but future
- version should support more formats, including vector graphics.
-
- Graphics may be either inserted on a separate line, or overlaid with
- text. While there are no functions for creating text runaround, you
- may manually position the text around the picture. That's Write 3 also
- has functions for moving graphics, scaling them for different
- resolutions, resizing and cropping them. Display and/or printout of
- any image may be suppressed for faster output. There are also limited
- facilities for editing of images. You may move parts of the image
- around and delete parts you do not need.
-
- [] In- and outdenting
-
- It is possible to create nicely indented paragraphs without changing
- the paragraph layout. While pressing the TAB key moves the text on the
- line to the next tab stop, the Insert key aligns the text on this and
- all following lines with the next tab stop. This way you can create
- paragraphs with hanging indents (outdents) using the same paragraph
- style you use for the rest of your text. At the same time, pressing
- Ctrl-TAB, will move the cursor to the next tab stop without inserting
- anything.
-
- [] System data
-
- The "That's Write..." entry from the "Desk" menu gives you not only
- information about That's Write 3, but also the number of pages, lines,
- words, characters, and pictures in the current document, as well as
- the amount of free memory. By the way, That's Write 3 is aware of two
- kinds of RAM (System and Fast RAM) that may be present in your
- machine, and uses both.
-
- [] Page Control
-
- To the left of the actual text, there is a narrow vertical bar where
- page breaks and paragraph starts are shown. By clicking in there, you
- may enter hard page breaks, or protect parts of text from a page break
- occurring within this part.
-
-
- //// Document Parameters
-
- The Text Information dialog presents you with the information about
- the filename and path of the current document, language and user
- dictionary associated with it, and allows you to set many options for
- the document.
-
- A document may be protected with a password. Of course, if you save a
- password-protected document and than forget the password, there is
- little chance that you will ever be able to see this document
- again....
-
- Author's and editor's names and remarks may be entered in this dialog.
- It makes easier to keep track of multiple projects, especially if
- several people work on them.
-
- Names of previous and following chapter may be entered here. Breaking
- up a large document into smaller parts may allow users with little RAM
- work with very large documents. After chapters are linked, you may
- switch between them with a single command, and That's Write 3 will
- automatically keep track of saving changes and numbering pages and
- foot/end-notes.
-
- Document creation and last change dates and times are shown in this
- dialog. They may be changed there, but frankly, I don't see why one
- would want to change those.
-
- Page and footnote number offsets may be defined here, if you want to
- start page and footnote numbering from something other than 1. If a
- negative number is entered for the page number offset, pages that are
- assigned numbers less than 1 will not have their numbers printed. This
- is useful if you want to have cover page(s) without page numbers on
- them.
-
- There are other parameters that may be defined in the Text Information
- dialog. You may set the document to be single- or double paged, you
- may choose to flip margins on alternate pages, you may choose to have
- images cached on disk, and you may choose to number footnotes
- sequentially, or starting with 1 on every page.
-
- In addition to that, you may have the document automatically execute
- instructions when it is loaded (you are asked, however, if you want
- this execution every time you load the document; if you are still
- editing, you may not want to have instructions change it). Also, a
- document may be defined as a template. Templates, when loaded,
- "forget" their name, and thus you can have a predefined templates for
- fax cover sheets, letterheads and alike. When you save such a
- document, you are prompted for a new name, and the "Template" option
- is deselected, so you can not overwrite the original template. If you
- are still editing it, however, when loading you are given a choice not
- to use it as a template. In that case, the "Template" option is left
- selected, and instructions will not be executed, so you can finish
- creating your template.
-
-
- /// Configurations
-
- Many aspects of That's Write 3 operation may be configured and these
- configurations may be saved. You have choice of working in "Insert" or
- "Overwrite" modes, having images displayed or not, and having That's
- Write 3 reformat and paginate document while you look away.
-
- Also, you can configure That's Write 3 to automatically save
- configurations on exit, to ask confirmations for dangerous operations,
- to have the text cursor blinking or not, to use the internal or system
- file selector, to display all dialogs in windows, and to use (when
- running in monochrome) routines writing directly to screen, which
- gives faster display, but may be incompatible with some screen
- accelerators or graphic boards. You also can select to have documents
- automatically saved at preset intervals.
-
- Other configurable aspects include the decimal separator (comma, as in
- the US, or period, which is used in Europe). The selected character
- will be used by decimal tabs, and by instructions, when generating
- numbers. You may select whether you want Shift or Ctrl key for moving
- word by word, and you can set parameters for the Status and Macro
- windows. Also, you can define default paths for documents, That's
- Write 3's files, and the current user dictionary.
-
- In addition to defining and saving preferences, you can save
- configurations, which also include window positions, open file and
- cursor positions. If you work on a long document, you may want to save
- a default configuration that will load this document and put you
- exactly where you left it.
-
-
- //// Goodies
-
- That's Write 3 comes with quite a few additional programs and
- accessories to help you use it.
-
- That's Write 3 comes with 2 "fix" programs (LA.PRG and POOLFIX.PRG)
- that fix certain bugs in TOS 1.0 and TOS 1.04.
-
- Also present are several accessories (KeyShow, Macro Editor, That's
- Snap and TRech) and programs. (That's Font 2 and C-Font.)
-
- That's Write supports a special protocol, XACC, developed by COMPO for
- easy communication between the main program and accessories. XACC
- protocol allows for XACC accessories to be called from the keyboard,
- and data exchange between the program and accessories is possible.
- That's Write 3 uses the newer version of XACC protocol that works
- under MultiTOS and allows for several programs to be called from the
- keyboard or from the "Programs" option in the file menu. Accessories
- supplied with the current release of TW still use the older version of
- XACC, so they can not communicate with TW when running under MultiTOS,
- however.
-
- [] Accessories
-
- Accessories provided with That's Write 3 are designed to simplify the
- use of the program or to provide additional functionality. That's Snap
- is a general-purpose screen snapshot accessory which works not only
- with programs having a menu bar, but also can be called with a
- keyboard from programs that do not give you an access to the Desk
- menu, or to take a snapshot of a dialog. That's Snap is a pretty basic
- program, supporting only IMG format, but nevertheless, it lets you
- specify the part of the screen you want to capture, and seems to work
- fine with 3rd party graphic cards.
-
- KeyShow, as the name implies, shows you keys needed to produce various
- characters. You can use either the keyboard or the mouse to select a
- character. However, KeyShow has several shortcomings. It won't let you
- select more than one character at a time, very large font sizes may
- result in characters not fitting in their buttons, and (my biggest
- complaint) if a character is not specified in the keyboard table for
- that particular font, it will not be shown. That makes the accessory
- quite useless if the character you are looking for happens to be
- absent from the keyboard table. COMPO is incorporating KeyShow
- directly into the future versions of the program, however, and they
- promise to fix these shortcomings.
-
- Macro Editor allows for making changes in existing macros. While I
- find that if macro is sufficiently short it may be easier to simply
- record a new one over it, if the macro is long and complex enough,
- changing it in the editor may be easier. Macro Editor allows the user
- to change, insert and delete lines in the macro. Menu operations may
- also be entered or edited.
-
- TRech (which means, in half-German, half-English, "That's Calculator")
- is a "pocket" scientific calculator. It works in Decimal, Hexadecimal
- and Octal systems, and support functions you'd expect from a pocket
- calculator, but not much more. It does feature large buttons and a
- display, however, and can be easily manipulated both by the mouse and
- keyboard, unlike many other calculator accessories, which have buttons
- so small it is hard to see them. The main advantage of using TRech
- over other calculator accessories is that it supports a wide range of
- methods of importing calculation results into your text. TRech allows
- you to specify a short text that goes before and after the calculation
- result, the decimal character, and the rounding.
-
- Obviously, TRech works with XACC protocol, which is the best for use
- with That's Write 3. If you are running under MultiTOS (where TRech's
- version of XACC does not work) or want to import calculations in
- program other than TW, you can configure TRech to use either the Atari
- Clipboard, or the keyboard buffer. If you are calling TRech from
- inside That's Write 3, the selected block will be transferred into
- TRech automatically. Up to eight different export configurations may
- be defined at the same time and chosen with a sliding selector. These
- configurations may also be saved for future use.
-
- [] Programs
-
- Also included with That's Write are two programs. One of them is
- C-Font. C-Font, which runs either as a program or as an accessory,
- converts Calamus vector fonts (there are several supplied with the
- program) into bitmapped formats for use with TW, GDOS, or Timeworks
- Publisher and other programs that can use GDOS fonts, either
- compressed or uncompressed.
-
- The other program is That's Font 2. While COMPO themselves say that it
- is not the best bitmapped font editor available (they recommend
- Fontkit Plus), it is a powerful enough program. It works with several
- formats of fonts (including TEX fonts and downloadable printer fonts),
- has decent options for manipulating fonts (mirror, italics, shadow
- etc.), and allows the editing of keyboard tables, which is the main
- reason for its inclusion in the package. With That's Font you can
- easily create a keyboard table for access to particular characters in
- the font. Of course, you can use That's Font to edit fonts (especially
- those created with C-Font), or create new ones from scratch.
-
- Available separately from COMPO is a formula editor. From what I've
- heard, it is a powerful program with a graphic interface that lets you
- create complex mathematical formulae and place them in your documents.
-
-
- //// Support
-
- COMPO provides great support for their products. Of course, one must
- bear in mind that the Atari market in the USA is rather small, and
- COMPO is a small company. While there's not a toll-free 24 hour number
- to call, there is unlimited, free support. In my experience, calling
- COMPO, or sending them EMail always resulted in fast and good
- assistance.
-
- Future support (i.e. new versions) is well in hand. Compo tells me
- that work is continuing on That's Write 4.
-
-
- //// Verdict
-
- Well, I hope that I have described enough of That's Write 3's features
- for you. There are, of course, many more that I did not even touch,
- but I hope that ones I've mentioned will give you an overall feel for
- this powerful program.
-
- That's Write 3 is not entirely free of shortcomings. I wish that the
- printer support was somewhat more intelligent. "As-you-type"
- formatting and on-screen columns would be great, too, as would be a
- built-in table generator and support for more graphic formats (those
- are addressed by COMPO in future versions). While nothing is
- crash-proof, it is a very stable and compatible program with many
- powerful functions. It is also quite fast in its operation and
- supports enhancements in newer machines (FastRAM, Falcon resolutions)
- and in system software (support for MultiTOS' drag-and-drop etc.).
-
- That's Write 3 isn't a program geared for creating graphics-heavy
- documents, as are Calligrapher and Papyrus on Atari, and MS Word or
- Ami Pro on other platforms. However, as a writing tool, designed for
- creation and editing of text-based documents, it shines.
-
- If you have only a dot-matrix printer, and are looking for a word
- processing program, I would recommend That's Write 3 wholeheartedly.
- It will let you use your printer's built-in fonts for the body of your
- text, saving a great deal of time and ear damage, and it still lets
- you use graphics and Speedo vector fonts where you need them. If you
- need a program that lets you create leaflets, flyers, and otherwise
- generate documents with graphics, borders, boxes, etc., I'd suggest
- looking at Calamus or Pagestream. However, if you need a tool for
- creating, editing and printing text, such as books, invoices, novels,
- academic theses, or letters to your aunt, I think That's Write 3 is
- the best program available.
-
- That's Write 3 is distributed in the US by
-
- COMPO Software
- 104 Esplanade Avenue, Suite 121
- Pacifica, CA 94044
-
- Tel: 415-355-0862
- Fax: 415-355-0869
-
- GEnie: COMPO
-
- List price: $199.99US
-
-
- About the author:
-
- I was born in Moscow, Russia (what used to be the USSR). I had two
- Atari computers there (an 800XE, and later a 1040ST), and two cats.
- I worked with numerous other machines (most notably, MSX thingies by
- Yamaha, and Soviet-made PDP-11 and IBM/360 clones) while attending
- Moscow Oil and Gas Institute with a major in Applied Mathematics.
-
- Three years ago my family and I moved to the United States. Now we
- live in a Chicago suburb, with only one cat :-( and a couple of
- computers (including a TT030). Now I go to the Northern Illinois
- University, where I major in Computer Science. We run a small
- translation and publishing business, and I use my TT for DeskTop
- Publishing, mostly in Russian.
-
- I enjoy anime, obscure music (_really_ obscure: Henry Cow, Cassiber,
- Van der Graaf Generator and Art Bears are among more well known bands
- I like :-), and crashing computers.
-
-
- --==--==--==--==--
-
-
- ||| Andreas' Den
- ||| By: Andreas Barbiero
- / | \ Delphi: ABARBIERO GEnie: AEO.2
- ----------------------------------------------------------------
-
- //// Connections and corrections!
-
- I am going to warn you that this is going to be a long one, for I may
- be absent next month as the wonderful Navy is calling me away again
- for some inscrutable flight operations in California.
-
- I spend a great deal of time typing away in AtariWorks and on the
- online services. While my main area of responsibility is Delphi, I
- find myself spending more and more time in the Usenet areas and poking
- my nose deeper into the Internet itself. I have used Telnet and FTP
- commands to get my way so deep into other computers around the world
- that if it were not for the book, "The Internet for Dummies" I would
- never be able to extract myself!
-
- This book is in the same series as the "DOS for Dummies" and other
- "for Dummies" books. This one of course is for the Internet, and
- covers the items in detail without being obtuse or confusing. The tone
- of the book is slightly humorous and organizes things in a way that
- you painlessly learn the arcane processes that it takes to surf
- through cyberspace. I won't go into how cool the Internet is when you
- know what you are doing, (take my word for it, it IS cool!) but if you
- are intimidated by the information highway, then get this book and
- read it, you will want to try it out immediately.
-
- The Internet for Dummies
- John Levine and Carol Baroudi
- IDG Books
- San Mateo CA, 94402
- 19.95 USA
- 17.99 UKP
- 26.95 Canadian
-
- The Internet is also very important to an Atari user. Accessing Usenet
- and the FTP sites around the world is just like having an enormous
- user group that meets when you want it to, and has access to just
- about all the shareware in the world. In this spectrum of computing,
- where you are and what service you subscribe to has little meaning
- outside of the services that it can provide to you. GEnie is great as
- it gets all the really cool conferences (Heck, I even got a free copy
- of Scott Sanders "The Atari Compendium" out of a conference! Thanks!)
- and if you don't want to mess around the FTP sites, you get new
- uploads of GEnie fairly quickly. Delphi is a full node on the Internet
- as well as being reasonable gateway to the Internet. All this means is
- that if you have Internet access anywhere on the world, you can Telnet
- into Delphi and use its services, or if you can call Delphi directly
- you can access the Internet through Delphi.
-
- (I understand that Compuserve allows telnet access now, and may allow
- Internet access from Compuserve in the near future.)
-
- //// Not on MY turf...
-
- My wife, who helped start Atari United!, has been collecting
- information from Atari computer users for quite some time now, and has
- found that the Internet has given her access to Atari users all over
- the world. As a result, she has been able to contact users and groups
- in Mexico, Costa Rica, and all over Europe. Recently she telneted into
- the Cleveland Free-Net and held a conference at the request of the
- guys there. She reached people who have probably never seen GEnie,
- Delphi or CompuServe, and who were able to log onto a FREE service.
-
- //// Rocking around the block...
-
- A funny thing that my wife and I have both noticed about many users
- who communicate through the Internet to us was that many users don't
- quite understand what they are doing. So, here are a few tips to help
- everybody communicate around the world with ease! If you are a GEnie
- user, and want to let others know your internet address, it takes the
- following format: <[username]@genie.geis.com>. Many individuals have
- written to us and listed their address as simply @geis.com. That won't
- do it folks! Are you itching to get involved with sharing information,
- but aren't sure how to do it from GEnie? It is very easy - just send
- GEnie EMail, and when the software ask you "To:" enter the Internet
- EMail address to who you are sending to, and follow up the username
- with an "@INET#".
-
- You cannot send files through the Internet in the same way that you
- would if they were on the same system. GEnie has an excellent
- interface on page 200 for sending files to another user on GEnie, but
- you cannot use this to send mail to someone not on GEnie. There is a
- way to send everything from an article to a GIF file to a program
- anywhere. It is called UUEncode.
-
- There is a TOS program around called ESSCODE, that allows you to pick
- a file, convert it (to a UUE file) and send it like a normal text
- EMail message. Yep, the file is converted to a text file and then
- sent. (Editor: I use UUEncoding constantly to send AEO out to the
- Internet distribution points from GEnie and to receive files from
- virtually everywhere. It works, and isn't hard to do.)
-
- UUEncoding is not great for file compression, as the UUE files are
- larger than the original files, but it works! If you download a lot of
- UUE files, getting a modem with modem compression and error correction
- will help. This is where all those 'V.xx' and MNP numbers come into
- play.
-
- If all this UUE stuff seems confusing, it isn't, as even I have
- managed to figure out how to do this by myself, and if you need to
- send me a program from someplace other than GEnie or Delphi, just
- UUEncode it and send it out! I accept programs and articles from just
- about anyone, and just as soon as I can I will look at it and get back
- to you. After all critiquing someone else's hard work while I sip beer
- is what I do best.
-
- If you are on Delphi and want to communicate with _anyone_ on another
- service, all you have to do is go into MAIL and send them some! For
- instance, if you wanted to reach me on my GEnie account, all you would
- have to type at the "To:" prompt is: IN%"AEO.2@GENIE.GEIS.COM". The
- IN% indicates that you are sending mail to someone who has no account
- on Delphi and the "" mean that this is the address the person is on at
- the service indicated after the @ symbol. Simple. We are a world-wide
- community, and if you are on an online service, like GEnie or Delphi,
- you have the best of both worlds, local personal access and world-wide
- contact!
-
- //// From the Past...
-
- Way back when, I was invited to take a look at forthcoming Falcon030
- games, I noticed a new controller plugged into the analog ports.
- Several years has past, and in the intervening time, the Falcon030 has
- shipped, and those games are now becoming available! Dino Dudes and
- Steel Talons are now available in Falcon030 only configurations, and
- Road Riot 4WD is soon to follow. These games seem to have been taken
- over by Atari UK (Atari Europe for all intents and purposes.) and are
- becoming available in the US. Remember those controllers? They are the
- Jaguar controllers! Yes, you CAN use the Jaguar controllers on the
- Falcon030. In fact I remember playing an early version of Raiden with
- one of these on a Falcon030. We can only hope that more Falcon030
- specific software will be forthcoming from Atari sources to spur the
- marketplace, and other analog controller systems will come for the
- Falcon.
-
- There has been a great deal of talk on the Usenet as to whether or not
- Id Software's DOOM! could be converted to the Falcon, I for one think
- that a version is possible - not as powerful as the Jaguar version,
- but done well nonetheless. If Wolfenstein 3D can run on a '386DX-33 (I
- know, I have used it!) there should be no problem converting that to
- work on a Falcon030. Maybe with the relationship that Atari has with
- the Id boys, we can see it happen, though Id has recently said that
- there are NO plans to do DOOM on a Falcon.
-
- //// ...into the Future of Atari
-
- As you probably read in the last issue, Atari may not have the time or
- the money right now to support a new TOS computer, but into the gap
- leaps the third party! I won't rehash the last issue, but things ARE
- looking up. The CaTTamaran, Barracuda040, Janus, and other products
- are going to allow us to upgrade to proven technologies. As long as
- software applications like Calamus SL, STalker, Cubase, SpeedoGDOS,
- and AtariWorks can run on them, the installed professional software
- base will be preserved. The CaTTamaran's acceleration is software
- selectable, and the Wizztronics' 040 board does not replace the
- Falcon030's processor, so these items should maintain compatibility
- with any entertainment software that will run on them in their
- original configurations.
-
- As perusers of the Delphi Forum will know, I am pursuing information
- on a "do it yourself" PAK board from Germany. This is an '020/'030
- board for the Mega and ST computers, which can run up to a 50MHz '030
- with a 12MHz bus. I recently got a message about a chap who installed
- a 64MHz 030! This may not be as slick as the more professional boards,
- but at a cost of ~100DM (~$60 US) for the board alone, and the
- inexpensive cost of surplus '030 chips, a total '030 solution may be
- available for under $200!! I am expecting more information from Yat
- Siu of Lexicor, and I will be following up with a letter or two to the
- originators of the PAK in Germany. And for a thought, even less
- expensive are 68020 chips. Used in some Macs, and not exactly state of
- the art, they do offer a bit more power than the 68000 series is
- capable of. Wilko Bulte <wilko@idca.tds.philips.nl> posted this for
- your information.
-
- Note: this a benchmark... this might or might not have any
- relevance to your actual application. Got this from a friend
- who tried it for me.
-
- Wilko
-
-
- GEMBENCH 3.30 (C) Ofir Gal
- Tests w/ and wo/ PAK3-020/16MHz
- Reference: ST 1040, no blitter.
-
-
- TOS version 1.04 2.06 2.06 2.06
- MiNT no no no no
- Blitter disabled disabled disabled disabled
- Video Mode ST High ST High ST High ST High
- FPU no yes yes yes
- More?
- PAK disabled enabled enabled enabled
- Level 1 Cache n.a. enabled disabled enabled
- Level 2 Cache n.a. disabled enabled enabled
-
- GEM Dialog Box 286% 423% 411% 444%
- VDI Text 876% 1514% 1775% 1985%
- VDI Text Effects 743% 1280% 1424% 1766%
- VDI Small Text 572% 1145% 1277% 1413%
- VDI Graphics 362% 755% 869% 1046%
- GEM Window 251% 378% 393% 442%
- Integer Division 99% 576% 573% 581%
- Float Math 100% 132% 2832% 2905%
- RAM Access 99% 214% 393% 460%
- ROM Access 99% 399% 399% 460%
- Blitting 171% 411% 425% 536%
- VDI Scroll 449% 586% 711% 771%
- Justified Text 248% 455% 466% 545%
- VDI Enquire 189% 207% 249% 268%
-
- Average 324% 605% 871% 973%
- Graphics 414% 715% 800% 921%
- CPU 99% 330% 1049% 1101%
-
-
- Ok, I'm back. As you can see the numbers are there. The math
- co-processor does help out with the floating point operations, and the
- average is about 3X faster than a good old standby 8MHz ST. You will
- probably notice these results more if you are doing things like
- graphics processing than word processing. Notice that GEM operations
- are little more than 200% faster, and in order for the speedup to be
- noticeable, more than a 500% increase is needed. I don't usually like
- benchmarks, but when you spend money on speeding up your computer, you
- gotta see something in return I guess. If memory serves, I remember
- seeing 16MHz '020 chips going surplus for about $10 back in
- California. This is a real lowball way to get performance out of your
- computer.
-
- It seems the Medusa from Germany is closer to arriving. If control
- can be exercised to assure compatibility with standard TOS, then there
- will be no problems with these advances. Like what was said in last
- month's Atari Artist column, with a concerted effort, movement beyond
- GEM is possible, allowing TOS to move forward and on to even different
- CPU platforms. I don't see this as a death knell for the future of an
- Atari designed computer, but as a way to widen the base of machines
- that will be able to handle TOS. Will Atari come out with a new
- computer? Well if there are '040 powered Falcons and other people
- making totally new computers that will run TOS. the problem of
- inactive Atari computer development is mitigated. Then again, they DO
- have the Jaguar chipset, TOS 5 and MultiTOS, and if they wanted to,
- they could define the next level of computing without stealing
- anyone's thunder or being eclipsed by a competitor. In our case, the
- more people defining platforms that can run TOS the better!
-
- //// Two-Face
-
- Last issue in AEO, mention was made to the Janus card for the average
- PC compatable computer, and on the Internet, an Atari user from
- Germany, Christoph Oberle sent me some mail.
-
- From: IN%"oberle@informatik.uni-koblenz.de"
-
- Hi, here is the adress of two distributors of the "Janus - the ATARI
- in your PC":
-
- I) VHF-Computer GmbH (actual developers)
- Daimlerstr. 13
- 71101 Schoenaich Germany phone: (+49) 7031 75 01 90
-
- II) edicta
- Loewenstr. 68
- 70597 Stuttgart Germany phone: (+49) 711 76 33 81
- fax : (+49) 711 76 53 82 4
-
- Janus is actually NOT an emulator but an expansion card which
- contains the main hardware of an ST (68000, 16 MHz and TOS 2.06, space
- for 2 SIMMs (8 or 9 chip).
-
- Here is an excerpt of the information in the magazine "ST-Computer",
- issue 4/94:
-
- "... Although there only is a 68000/16 on the board, Janus is fast,
- because the CPU delegates a big part of its tasks (e.g. graphics
- output and file operations) to the Intel processor. It only processes
- system specific calculations. In many applications, the Janus board is
- faster than a TT! Various resolutions are supported, depending on the
- abilities of the graphics card. In the compatibility mode with ST
- high resolution, almost all ATARI programs run without problems."
-
- Technical data:
-
- CPU: MC 68000
- Speed: 16 MHz
- Memory: 2 SIMMs (70ns), choice between 256KB, 1MB, 4MB, 8MB or
- 16MB each
- Graphics card: Any standard VGA card
- OS: Place for 2 ROMs TOS 2.06
- Bus: ISA
-
- Now, even at $300 would this card be a deal? If you are forced to use
- a PC at work, then this is the product for you. Having TT030-like
- access to programs like Calamus SL on a PC could be the salvation to
- someone stuck with Windows or unable to sneak their Atari in to work.
- It does have some benefits over the GEMulator in that it has actual
- hardware implementation of the 68000. This means that it should run
- faster on any PC, rather than fully relying on the Intel CPU to carry
- out instructions meant for a Motorola processor. The Janus does use
- the host computer's CPU to speed things up, but the actual speed of
- the application will rely on the 68000. More needs to be said about
- this machine as there are many questions that need to be answered. No
- matter how good the statistics may look, if it doesn't run what you
- need to, then it is useless. I have been in contact with Mr. Mihocka,
- and I am sure that no matter how attractive the Janus could be, he
- could make the GEMulator more attractive on a price point. As more
- information comes along I will be sure to pass the info on to you!
-
- //// Videogames without the VIDEO
-
- Meanwhile, around the country, the Jaguar is making headway. Tempest
- 2000 (yes I know it seems we have talked about this game since
- forever) is gaining kudos, and is far better than anything on the 3DO
- or the 16bit systems. There is no CD-ROM unit yet for the Jaguar, and
- that is giving Atari the edge. The edge here is in gameplay. Crash &
- Burn might have looked pretty in the display case with the 3DO, but it
- has little in the way of gameplay. CD-ROM's biggest claim to fame is
- being able to provide full motion video (FMV) you know, live actors
- and stuff like that. Having FMV in a game can be the worst thing that
- can happen to a game. Unlike computer generated data, FMV is linear.
- You watch it; it's always the same, and while it may be pretty, but we
- are here to play a game, not watch a movie. Digitized video clips may
- be fun to watch once or twice as intro or filler material, but after a
- while you want to turn it off. IT IS BORING.
-
- Computer generated material, like the images created for Alien Vs.
- Predator, can be fully manipulated. With digitized bitmaps mapped onto
- a 3D polygon, the computer can rotate it, twist it, blow it up, or do
- just about anything with it that the programmer needs to. Remember all
- those demos with wibbly-wobbly 3D images and shapes? They may have
- been pre-programmed, but they still could be manipulated more than a
- predefined animation. I like to compare these differences to a good
- flight simulator. With games like F-16 Falcon and Cybermorph, you
- could get OUTSIDE the plane, and rotate the world around yourself to
- your hearts' content. Try that with a MPEG or Quicktime video clip.
-
- Without a CD-ROM to distract software houses, they are going back to a
- nearly lost art form, game design. There are dozens of games on the PC
- which claim all sorts of fabulous video, but like CD-I, they end up
- being a pretty demo with small bits of interactivity thrown in. Now,
- what a CD-ROM can do for a game is allow it to be a huge storage area
- for music and game data. Tempest 2000 has 30 minutes of CD quality
- music, but on a CD-ROM with compression, that could be hours.
-
- When the Jaguars' CD-ROM appears (along with the Sigma Design's
- Jaguar-on-a-PC card), in addition to the potential of watching full
- length movies, there will already be a vanguard of video games that
- will fulfill a gamer's desire more than most current CD-ROM
- offerings. Imagine a BattleTech game, with dozens of realistic planets
- generated with weather, and all sorts of land and water conditions with
- every 'mech, vehicle, aerospace fighter, and dropship in the inventory
- realistically rendered. Huge digitized sound samples could be included
- and a fantastic musical score all on one disc! That is how a CD-ROM is
- effective, not as a mini-movie.
-
- Ideally a BattleTech game cart should be available first, with the
- programming hooks built in to allow a later CD-ROM to add on more
- Battlemechs and combat scenarios. Imagine waging an entire war, battle
- by battle! That won't be one game that you will finish quickly. (To
- any developers out there... this is just my dream, and it just might
- sell!)
-
- Well, in the meantime, I guess I will save my pennies for one of those
- Afterburner040 66MHz cards with the PCI card slot, or maybe I want a
- Barracuda board with the 80486.... I am in the process of reviewing
- Cannon Fodder for the ST, and it already looks good. Stay tuned.
-
-
- --==--==--==--==--
-
-
- ||| ExtenDOS: CD-ROM Driver for your Atari
- ||| By: Randy Hoekstra
- / | \ GEnie: R.HOEKSTRA1
- ---------------------------------------------------------------
-
- It's been a long time coming, but simple, affordable, and practical
- access to CD ROM has finally arrived for the ST/TT/Falcon line. I am
- refering to the ExtenDOS CD ROM driver by Roger Burrows of Anodyne
- Software.
-
- I first began my journey into the world of CD ROM when I saw an
- announcement for the Gemini CD ROM for the TOS series of Atari
- computers. It boasted of thousands of files specifically for the Atari
- ST, TT030 and Falcon030, plus text and graphics files related to the
- Lynx and Jaguar. With over 600 Megabytes of data it would be like
- having easy access to a huge library of public domain and shareware
- software. I decided I needed to get a CD ROM drive and get this disk.
-
- Well CD ROM drives can be expensive and I didn't have a lot of cash
- lying around. Fortunately, I had access to an AppleCD drive from work
- which was just gathering dust sitting on my desk. But would an CD-ROM
- drive made to work with one of those Mac type computers work with my
- lowly MegaST or Falcon? I decided I just had to find out.
-
- Being the cheapskate that I am, I first tried to make the CD-ROM work
- with the MetaDOS drivers that I found in a PD archive. I connected a
- male-to-male SCSI cable between my current hard drive and the AppleCD
- drive. I set the SCSI ID of the AppleCD to the next available ID and
- configured the MetaDOS control file accordingly. It seemed to load
- okay on boot up, but no matter how I tried to configure it, I was not
- able to access the CD ROM.
-
- I then obtained the .XFS driver that is designed to work with MiNT
- (Eric Smith's multi-tasking kernal), but quickly realized that I
- didn't have the right software setup on my MegaST and I didn't have
- the right cable to hook up the drive to my Falcon. I was beginning to
- lose hope.
-
- During my attempts to go the freeware route, I discovered a topic on
- GEnie for discussing CD ROM on Ataris, and I naturally started posting
- questions. It was there that I learned of a new CD-ROM driver called
- ExtenDOS. Given the trouble I had been through already, I was hesitant
- to spend the money to order ExtenDOS (yes I really am cheap), but
- after seening one good report after another about it on GEnie, I
- decided to give it a try.
-
- Not more than a week later, I was sitting in front of my MegaST
- installing ExtenDOS on my hard drive. It came with a simple and to the
- point 20 page user manual. It contained step by step instructions for
- configuring the driver for your system, with just enough technical
- detail to satisfy the curious. By setting the CD-ROM drive ID to the
- suggested default and installing the suggested drive icons, it was as
- simple as copying the EXTENDOS.PRG file to the AUTO folder, creating
- an EXTENDOS folder containing the CD.BOS and UNIDRIVE.DOS files, and
- copying the default EXTENDOS.CNF file to the root directory of the
- boot drive. With these files in place and the CD-ROM drive connected
- and powered up, I had only to reboot to install the driver and open a
- whole new world of CD-ROM access on my Atari ST.
-
- It worked without a hitch and the Gemini CD is truly amazing. It's
- hard to imagine having one drive icon accessing over 600 Megabytes of
- programs, picture files, text files, and other data without
- experiencing it for yourself, but let's just say it is enough to keep
- a person busy for weeks just exploring. Of course I couldn't settle
- with the default set up, so I had to refer to the details in the user
- manual on how to edit the EXTENDOS.CNF file for the SCSI ID and drive
- icon that I wanted. I made the modifications according to the
- documentation and after rebooting, I was right back in business with
- the configuration of my choice.
-
- It's hard to give a detailed review of something like a CD-ROM driver.
- If it's good, you simply install it and it works. ExtenDOS is good.
- The only problem I have found so far is a small incompatibility with
- Geneva, the multi-tasking environment from Gribnif. When ExtenDOS and
- Geneva are used together, the system path somehow gets stuck on the
- root drive and most programs when run from other drives will attempt
- to locate their supporting files (resource or data) on the root drive
- rather than on the drive where the program was run. Programs that do
- not open additional files work fine. This bug also prevents the Geneva
- file selector from seeing the files on the CD-ROM drive. Once Geneva
- is disabled, non-root drive programs work fine and CD-ROM access
- returns to normal. This has been reported to Roger Burrows and he has
- already indicated that a fix is in the works. That's another good
- thing about this software - it is supported very well by its author.
-
- On the plus side, ExtenDOS is compatible with the entire ST line right
- up through the TT and Falcon. It currently has limited MultiTOS
- support according to the latest advertisments, but I have not been
- able to test the extent of that support. Also unable to personally
- verify are the reports of other users who say that ExtenDOS offers
- faster access and transfer speeds than MetaDOS and the XFS driver (2
- to 3 times faster!). The list of CD-ROM drives known to work with
- ExtenDOS include:
-
- Atari CDAR-504
- Panasonic (Matsushita) CR-501
- NEC 74/84, NEC 38, NEC 55, NEC 25, NEC 3Xp
- Apple PowerCD & CD 300
- Sony CDU-541 & CDU-561
- Chinon CDX-535
- Toshiba 3401 & 4101B
-
- It is expected to work with any SCSI-1 or SCSI-2 compatible drive.
-
- Although there are only a couple of CD-ROMs made specifically for
- Atari, there are a great many for DOS machines which contain standard
- file formats usable by Ataris. There are many with text files in ASCII
- format that can be loaded into your text viewers or word processors,
- with images for use with desktop publishers, and plenty with various
- format picture files such as GIF, JPEG and TARGA that can be loaded
- into graphics programs for Ataris. With the right CD-ROM drive and one
- of the recent graphics software packages you can even view PhotoCD on
- your Atari. So even though you won't find many CDs with an Atari label
- on them, you will find many useful titles in just about any computer
- store that sells CD-ROM for that other platform.
-
- Me, I still have months worth of exploring to do just to check out all
- the software on this Gemini CD. Eventually I plan to get a cable and
- hook it up to the Falcon and be able to view some nice graphics from
- one of those picture library CDs. (Yes, the latest version of ExtenDOS
- is fully compatible with the Falcon). Who knows, if the right project
- comes along I may even pick up a disk full of image files to use with
- Calamus.
-
- In short, ExtenDOS is easy to use and configure, works well, and is
- supported by an author who is committed to maintaining it. ExtenDOS
- is a wise investment for any Atari computer.
-
- ExtenDOS
- v 1.1
- $29.95
-
- Anodyne Software
- 6 Cobbler Court
- Ottawa, Ontario K1V 0B8, Canada.
- GEnie: R.BURROWS1
-
-
- About the author: I have been using Atari computers since my first
- Atari 400 in 1980 and currently have a MegaST 4 and Falcon which my
- lovely wife and 2 adorable daughters allow to occupy an extra bedroom
- known as "The Office". In The Office, I enjoy working on a few of my
- programming projects such as The Grocery Lister and PGP Shell,
- dabbling in a bit of desktop publishing with Calamus SL, and general
- messing about with whatever Atari software I can get my hands on.
- Unfortunately, I spend the majority of my time working for a large
- telecommunications company, Northern Telecom, managing a software test
- and verification support group. It's unfortunate only because it
- prevents me from spending more time working with my Ataris, but at
- least it pays the bills and allows me to continue feeding my Atari
- software and hardware habit.
-
-
- --==--==--==--==--
-
-
- ||| "From a saved backup...."
- ||| By: Ron Whittam
- / | \ GEnie: EXPLORER.4
- -----------------------------------------------------------------
-
- //// It's show and tell time.
-
- In this column I hope to foster communication and support for 8-bit
- and ST computer owners... presenting a positive and directive
- approach. This will help to strengthen the users group base and
- encourage the executive element.
-
- Earlier in this column I mentioned what I believe to be the three
- necessary elements in a users group meeting. These three elements can
- be called the mapping session, the demo session, and the random access
- session. While the first and third provide needed communication
- between members of the users group, the second provides information.
- Doing a successful demo session is not as difficult as some think.
-
- Since most Atari users groups do not have the benefit of a local
- dealership, procuring dealer demos are not easily done. There are
- other means. Membership participation is a common theme in this
- column. And recruitment is not as hard as it seems.
-
- I found it difficult to nag people into doing demos, "Please do
- something..." until I found the key. Ask them to talk about something
- they enjoy. Be specific. Be sure they understand that you do not want
- a "speech." You want them to show the group something about the
- computer, something the other members might not know about. This
- approach tends to focus on the need instead of on the performance.
-
- A good approach is to make a list of topics that are of interest to
- the members of the group. Then ask the members to pick one that they
- can do. Write it down on the calendar. This will get the ball rolling.
-
- The demonstration does not need to be formal nor elaborate. In fact,
- simple and clear is much more beneficial. Leave the elaborate demos
- for trade shows. Each member has something to contribute.
-
- After one meeting, a few of us were hanging around chatting. One of
- the members made a comment that he didn't like the way the desktop
- made you bring a window to the forefront just to copy a file. Another
- member told him just to hold the right button down while selecting the
- file from a background window and drag it to the active window. He
- thought it was simple. It's even in the users manual. But none of us
- knew it. This made me realize that the reason people don't share what
- they know about the Atari is that they think "everybody knows that."
- Well, not everybody does.
-
- You can get great demos from members of your own users group. Find
- out what the members' favorite programs are. Then ask them to do a
- brief talk on it. If you have a club computer, encourage them to run
- the program on the computer after the brief talk.
-
- Find out what your members do for a living and see if that would
- provide a platform for a demo. One of our members is an electrician.
- He brought in a parts book and talked to us about hooking up the
- computer. He discussed power and electricity. (Something he obviously
- enjoyed talking about.) And he provided good information for
- purchasing a uninterrupted power supply (UPS). Another who programs on
- various platforms discussed the various operating systems. He also
- explained the difference between Intel-based chip design and Motorola
- design. Another member was an electrical technician. He gave a talk on
- opening up the Atari computer. He provided helpful hints for the
- ambitious. Once we had a MIDI demo with two keyboards and a full sound
- system. (He demonstrated Notator.) He got voice samples from members
- of the group, and then used the computer to alter the voice so it
- sounded higher or deeper. Very interesting.
-
- I think the most common excuse I hear is, "No one would be interested
- in what I do." Once I helped a member salvage bad files from a disk.
- While at his house he showed me his business. He wrote government
- required documents for truckers using his Atari 520ST with a
- single-sided floppy, no hard drive, and a 9-pin dot matrix printer.
- Not too impressive of a set up for most. However, the documents he
- produced were very impressive. (It impressed me.) But I would have
- never know this if I had not been in his house. He never thought
- anyone would be interested in what he did. To him it was just work.
-
- Another method of getting demos is to write software publishers and
- developers. Identify yourself as a users group officer and ask for a
- demo or two. I have received many disks this way. If you have access
- to the INTERNET, GEnie, or one of the other paid services you can
- contact most Atari developers via Electronic Mail (EMail). The ones I
- have contacted this way have readily sent me the information and
- diskettes I requested.
-
- Atari has a users group correspondent, Bob Brodie. I have written him
- many EMail messages and he has responded. I now have flyers and
- brochures to hand out at our meetings to encourage the membership to
- buy Falcon computers. You cna contact Bob at <BOB-BRODIE@genie.geis.com>.
- Bob has also been a users group member for many years and has some
- helpful hints for users group officers. Drop him a note.
-
- And finally, the one source that gets a lot of attention: New computer
- purchases. When one of our members bought an Atari TT we asked him to
- bring it in. We announced the demo and we got a crowd of people. We
- did the same with other newly purchased products. One of our members
- put a GEMulator in a i486/DX and showed it off. We got it running
- PC-Ditto and emulated an IBM-XT on a 486! We have had a demo of each
- new Jaguar game (the latest, Tempest 2000) by our Jaguar owner.
- Encourage your member to "show off" what they have.
-
- A demo doesn't need to be an elaborate dramatic expression of artistry
- in motion to be enjoyable. Ask your demonstrators to just do a brief
- talk about what they have and then show it. Sort of like show and
- tell in grade school. It works, don't knock it.
-
- In the future we will cover Membership (methods of increasing it),
- Networking with other users groups, etc., and I will share from my own
- exploits as a users group president; the frustration and the elation.
- Stay tuned.
-
- ------------
-
- Ron Whittam is a Customer Support Specialist for a small software firm
- in Boise, Idaho; and the President of the Atari Boise Users Group. He
- can be contacted on GEnie (EXPLORER.4), on the Internet at
- <r.whittam@genie.geis.com>, or on ROVER BBS (208-362-2243).
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- -- --
- -- To enroll as a Delphi subscriber, modem call 1-800-365-4636. Press --
- -- [Return] until you see "Password:", then type IP26 [Return] --
- -- --
- -- Answer all of the questions, and you'll be cleared for Delphi --
- -- access in a few days. If you have questions about Delphi services, --
- -- give a voice call to Delphi Member Services at 1-800-544-4005. --
- -- --
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Legends of Valour - Review
- ||| By: Andreas Barbiero
- / | \ Delphi: ABARBIERO GEnie: AEO.2
- ----------------------------------------------------------------
-
- US Gold/Synthetic Dimensions
- Programmed by: Kevin Bulmer
- Ian Downend
-
- //// Slowly but surely
-
- This review has been a long time coming. I have been meaning to get
- this one in for a review for a couple years now, and only recently has
- my list of "to do" games reached down to this one. I wish that I had
- pushed other projects aside for this particular review. Originally
- written back in 1992, Legends of Valour is the first 3D real-time
- smooth scrolling RPG (role playing game) for the Atari computer, and
- in presentation it is the most ambitious to date. The presentation is
- much like the style used in games like Wolfenstien 3D and Doom,
- popular on the PC and soon to be arriving on the Jaguar. In case you
- are unfamiliar with these programs, the presentation is first person,
- like in a flight simulator or as in Dungeon Master, but instead of
- moving around in regular "blocks", jumping from one equidistant point
- to another, you can look in any direction or scroll back and forth
- smoothly, much like in real life.
-
- //// Welcome to the Jungle, we've got fun and games
-
- As a new arrival to the city of Mitteldorf on the volcanic island
- called Wolfbrood, your immediate goals are:
-
- A) Stay alive
- B) Get rich
- C) Learn the skills needed for points A and B
- D) See A
-
- Obstensibly, you are here to find the whereabouts of your cousin Sven,
- but you know the real reason. Pig farming, it's not just a job, its an
- adventure! Well, almost. You jumped at the chance to come to the big
- city, and leave the stink behind. Of course any wealth and power you
- can get along the way would be nice.
-
- //// Insert disk A: and press return
-
- The game can be played from floppies or it can be installed on a hard
- drive, totalling over 2.2 MEGs, playing from floppies is a slow and
- arduous task, especially with the added options turned on. Creating a
- save game disk is mandatory if you are playing off of floppies or want
- to save to floppy with the game on the harddrive. I had a problem
- creating a save game disk while I was trying out the game from
- floppies, and I had to format a disk labelling it LOVSAVE, and
- creating a folder of the same name on it. The process itself is not
- hard, but the information is contained on a single sheet of paper and
- not in the main documentation. To confuse things more, additional
- addendum is contained on a fold-out containing Amiga specific
- information. This information should have been included in the main
- manual, but evidently the non-PC computers were left out of this
- decision.
-
- Installing to a harddrive is a bit more straightforward and is
- achieved by copying the install program onto the drive and into the
- folder you want it to go. It takes about twenty minutes to install,
- and the game then takes about two minutes to load, but that is to be
- expected with this amount of data. The program files requires one meg
- of memory, and even on a four meg computer, it seems that there is a
- great deal of disk access, possibly indicating that it does not use
- all available memory. I run it on my MegaSTe and it runs quite stably,
- even with TSRs like Warp 9. A faster machine is really useful with
- this game, the 3D effect and smooth scrolling takes up a great deal of
- processor power, and it is a testament to the programming finesse that
- it runs as well as it does. For all of you with accelerators, this is
- one more reason for you to be happy with your investment.
-
- //// Your window on the world
-
- The screen is split up into ten sections, with a view window in the
- center of the screen. There are three settings for the window, with
- the largest being about 100x200 and the smallest one around 50x100
- pixels. This allows for a the user to customize the screen to match
- the performance of their computer. On an 8MHz ST, with the largest
- screen, the updates are a bit too slow for me, but running at 16MHz
- with the MSTe's blitter and cache, the largest screen is more than
- acceptable. To the left and right of the view are a series of boxes
- which indicate items that you have in your possession. There are the
- three magical item displays, and with a click on any one of the 6
- commodities you can see the amount of wealth you have in that item.
- The commodities used in the game are gems, spices, pigments, ore,
- hides, and tar. I guess gold is not all there is in life here. "That
- will be two barrels of tar please, do you want fries with you order?"
- There is a message screen under the view window where interaction with
- other characters is displayed, and below that is your characters
- stats, movement icons, action icons, compass, floor window, and active
- item window. It sounds more complicated than it is, but then again,
- what isn't?
-
- //// Who the hell are you anyway?
-
- You have a mission and a physical form, but these need to be defined,
- just like in real life. Before you can get into the game and start
- strolling around town, you must run the character generation program.
- You can select your race and even the combination of your facial
- attributes. You can look like a reincarnation of Rocky or one of the
- seven dwarves, in either male or female flavor. Your statistics are
- from one to one hundred, and are not changed by your character's sex.
-
- Once everything is to your liking, you move on to your home village,
- where you learn the name of your father, his trade, and can input your
- alter-ego's name. A random amount of money is generated at the
- beginning of the game, and oddly enough for a backwater town,
- everything from a suit of clothes (Did you ever want to look like one
- of the Three Musketeers? No? Well you're out of luck.) to a custom
- suit of knight's armor. Randomly, swords, axes, and daggers are
- available for purchase. Make your selections and get on with it!
-
- //// Bright Lights, Big City
-
- Here you are at the front gate, ready for adventure! Well you won't
- have to look too hard for it here. There are guilds to join, and jobs
- for the taking. I suggest you get into one of the guilds first, the
- skills of magic and the arts of combat which they teach are the only
- chance you have to make it beyond the daylight streets of Mitteldorf.
- You are welcome to join one, for a small sum and a small task to
- obtain the favor of your new mates. You can join the ranks of the
- Mercenaries, the royal Men at Arms, the Thieves' Guild, the magical
- Fellowship of Asegeir and the mischievous Brotherhood of Loki. Skills
- are taught as you increase in rank within the guild, from lock picking
- to fireballs and new ways to insert sharp implements into your
- enemies.
-
- Wandering around the city is an education in itself. You can talk to
- people, ask them personal questions, and questions about the objects
- you are searching for. If the questions get too personal, a fight may
- ensue. This is the time when you are glad that you purchased that
- metal suit and pig-sticker from your home town. The whole thing is
- mouse based, from clicking on the "hail" icon to selecting the
- question to ask the person. Depending on who the person is, the answer
- or directions will be more or less accurate.
-
- //// When you buy a sword, Look for the Union Label
-
- You will be involved for quite some time with the pursuit of rank in
- different guilds. I won't be spoiling anything by telling you that the
- messages that Sven left you basically tell you that you need to be the
- top man in a guild and in one of the religious orders. Some temples
- and guilds won't have anything to do with you if you are a member of
- other guilds. I have made my way into the Mercenary's guild, the Guild
- of Thieves, (not easy to find, of course) and the Temple of Loki. The
- others would not have much to do with me after I joined the Merc's
- guild.
-
- There are numerous object just lying around the streets, everything
- from jugs of ale, to a ham, axes, and even jewelry. Don't hesitate to
- pick these items up as they can be sold for cash or consumed as
- needed. There are three magical items available for the finding. I
- have found two of them, seven league boots, and and magical gauntlets.
- I won't tell you where they are, but they weren't hard to find. Look
- everywhere. Certain skills will allow you to complete missions and
- jobs to climb the ranks of your chosen guild.
-
- //// The final roundup
-
- In conclusion, this game is more like the Bard's Tale than Dungeon
- Master. The 3D views are superb, especially with a graphics
- accelerator, and even with 16 colors in 320x200. There are enough
- things to do, and not in any overall set order, to keep you busy.
- Completing missions for rank and profit keeps the interest up, as you
- don't get stuck in a dead end trying to figure out a single quest. If
- you run out of time to complete a mission (they all have time limits),
- you lose the money you paid the guild, but can try it again later.
-
- The problems were few. The first problem I had with this game was that
- you can get nose-up to a wall without a graceful way out of the
- problem. I did find a way that you can back up smoothly without a
- bunch of mouse maneuvers. Just like you can move forward with the left
- mouse button held down, pressing BOTH mouse buttons at the same time
- will move you in reverse. You can then back away from a wall and find
- the door you were searching for!
-
- Another small point is that while you have an automapper, each time
- you reenter an area, you have to re-start the map. If you explore a
- dungeon, the map should be retained. There should also be a way of
- recalling the quest you have been called out on. Having read several
- jobs, and paid to go on a guild mission, if you are interrupted
- frequently, as I am, it is easy to forget small details. I am using a
- $1000 computer, and should be able to keep track of these things. A
- mission roster should be available to recall what needs to be gotten
- where. You can sell items that are in your possesion to any store, but
- there seems to be only a limited number of slots available for items
- to be sold in the store. Frustrating when you have more than four
- items you want to sell, but having the slots there means that you can
- recover the items you sold, for a while anyway.
-
- The documentation is easy to read, and should be read before the game
- starts. I usually don't like to read docs, but these were not bad.
- Overall I recommend this game for Dungeon Master and Bard's Tale fans
- who might have missed it the first time around, and want more than
- just another clone of the same old thing. It is also worth a look for
- anyone with a Mega STe or other sped-up ST, as it is a game that will
- show off the abilities of your machine. I have not tried it on a
- Falcon030, and it does not work on a TT030.
-
- Units 2/3 Holford Way
- Holford
- Birmingham
- B6 4BR
- UK
-
- 1 MEG
- Hard drive Installable
- Mouse
- ST/MSTe compatible
- Not TT compatible
- $79.95 MSRP
-
- $59.95 at STeve's Software
- 1-800-487-7753
- 1-916-661-3328
-
- This software was generously lent to me by STeve, and this review would
- not have been possible without him. If you are a dealer or a
- developer and would like to see a review of one of your products
- reviewed here please contact one of the AEO STaff at
- <aeo$@genie.geis.com>.
-
-
- --==--==--==--==--
-
-
- ||| Of Lasers and Men 1.0 - Mini-Review
- ||| By: Timothy Wilson
- / | \ GEnie: AEO.8 Internet: wilsont@rahul.net
- ----------------------------------------------------------------
-
- The latest but-not-quite-final version of the Wolf-3D clone has been
- released. Look for it on your local FTP site or service as: laser10.zip.
-
- OLaM uses the Falcon's true color mode to good effect for that "dark
- hallway" look. Objects nearby are bright and visible, while far away
- objects are hard to see in the murky black.
-
- Unlike Wolf3D floors are also texture mapped. The textures used are
- detailed and varied, with stone, mandelbrot sets and hi-tech walls.
-
- It's also not a one-man show. The player is on the brown team, trying
- to wipe out the greater numbers of the blue team. Often, I'd walk into
- a room to find browns and blues blasting each other. The screen shows
- how many blues, and how many browns are left alive.
-
- As far as I could tell, there was only one weapon - a laser - and combat
- was pretty much sit there and blast a blue guy while taking a few hits
- yourself. The player starts with 1000 shield points, which slowly
- regenerate when not being hit. Of course, at 0 shield points, you die,
- and the screen blurs red slowly while an orchestra audibly mourns your
- death.
-
- The blues can't aim straight and have trouble blasting you at long
- range. At "face-to-face" range, the lasers seem to do more damage, and
- the blues don't miss as often, so it's unwise to attack close up.
-
- There is very little in the way of sound. The blues "aerrow!" when
- they die, and doors sound like a Star Trek door "sssssshirp!".
- It seems that if I restarted a game, the blues no longer screamed, in
- fact, I think all of the sounds disapeared. Lasers don't make much
- noise, and it was impossible to tell if I was getting shot unless I
- noticed my shield meter dropping.
-
- In the end, it turns out to be a graphics demo. There is nothing in
- the game that would make me register, at least in its present form.
- There is no *game*, it seems to be just a pretty maze to walk around
- in. Wait for a few more versions.
-
- Current Ratings:
-
- ***** Really spiffy
- **** Hey... groovy
- *** Yeah. Uh huh.
- ** Thhhpt!
- * Alakabeth has better.
- - This blows chunks... BADLY.
-
- Sound: * Gee, I counted 4 samples total. all very infrequent.
- Music: ** An 'Ok' title music piece, but thats it otherwise.
- Graphics: *** Very small view window, and limited range of movement.
- Gameplay: - Face it, there ain't any.
- Controls: * The mouse control was poor, and not sensitive enough.
- Overall: ** According to the author, the graphics aren't done yet
- (other beings had a large square for a body) and it
- still seems too early to tell just what the author
- has planned for the graphics - although it is OLaM 1.0!
-
-
- --==--==--==--==--
-
-
- ||| The Unabashed Atariophile
- ||| By: Michael R. Burkley
- / | \ Delphi: MRBURKLEY GEnie: AEO.4
- -----------------------------------------------------------------
-
- It's been a busy two weeks! I can't believe all of the files I've
- downloaded. I've uncompressed them and it adds up to nearly forty
- megabytes of files and programs. Yikes! Now I'm really running out of
- room. "Running faster to stay in the same place" strikes a little too
- close to home for me.
-
- I've been trying to catch up on a backload of files. I've done some of
- them, but the trouble is I've not finished writing the descriptions
- yet. I expect next issue will be quite large, but not this time. I've
- been too busy.
-
- What have I been busy with? Our church is in the process of purchasing
- 1.5 acres of vacant land (and a garage) adjacent to our present
- location. Unfortunately for us, land prices are quite high where we
- are. We had to pay $79,000 for the package. Now we have to figure out
- how to pay for it! I've been delving into some of the finance oriented
- programs I have available to figure out interest and principle
- payments at various interest rates, pay back times, and more. Calling
- lawyers and real estate brokers, banks, and Presbytery offices have
- taken up quite a bit of my time. Sitting in front of my STE has been a
- great relaxation! Here's some of those finance programs I have used.
-
-
- [] 1040BS is a humorous look at a hypothetical (that's the BS part)
- IRS simplified tax form under the Clinton Administration. There's
- quite a list of possible "joint filers" and addresses ("homeless
- specify the location of your dumpster"). Here's the line on listing
- your income: "Wages, salaries, tips pandering income, etc. (i.e.,
- everything you made last year)." Lots of other satire. Requires
- PageStream 2.x to view.
-
- [] AMORT gives you a DETAILED look at the amount of money you are
- spending for a loan. It will print out the principle paid, the
- interest paid and the totals for each month of the life of your loan.
- Interest payments really add up, don't they? Color or mono.
-
- [] BANKING by Tracy Garrison is Banker's Delight, is really seven
- financial programs all wrapped up in GEM clothing. It will tell you
- practically everything you need to know about your loans (or
- prospective loans). It will also tell you the day of the week any date
- is (or was).
-
- [] BANKING2 is the Banking Comparison Shopper by Rod Smith. _Consumer
- Reports_ magazine has discovered that banking costs vary widely even
- in the same city. This program will help you sort through the maze of
- charges, surcharges, and creative fees that banks and savings and loan
- companies charge you. You can save big bucks - enough to by an STe
- (almost!). C.R. showed that the difference in cost was $301 per year
- for an "average-balance customer" between the least expensive and the
- most expensive savings institutions in New York City. Check out this
- program as see how much you might save! Color or mono. Docs included.
- Printer supported but not required. By Roderick W. Smith. SHAREWARE.
-
- [] BIGBUX14 by Thom Rechak of Krystalware is a new version of a good
- financial program. If you need to know how much money you will end up
- oweing on a loan, or how much you can afford to borrow, this program
- is for you. Just about every financial question you might have can be
- answered by this program (except where to get the money!) SHAREWARE.
- Color or mono. Docs included.
-
- [] BUD is Budget User Development by Bryan SToll. This program was
- designed to give a standard ATARI ST user the ability to create simple
- monthly budgets. The author (from Mentality, Inc.) wanted to make a
- budget program that would use the ST and not abuse it. He succeeded!
- Color only. FREEWARE, but you can get your own custom version made the
- way you want it for only $5.00.
-
- [] BUDGET is Budget Maker, ver. 1.0 by Robert M. Balay. This program
- will help you make a budget for yourself. Making budgets is not a
- particularly exciting task, but it is almost necessary if you want to
- be comfortable with your finances. Knowing where you choose to spend
- your money can help you to put your money where you choose, and that
- relieves A LOT of stress. Color or mono. Docs and a sample budget
- included. SHAREWARE. 36K.
-
- [] CHCKBOOK v.2.4 by Aric Friesen (dated 1992) is an easy to use
- checkbook program that combines keyboard and mouse commands to allow
- you to manipulate your finances quickly and powerfully. Sort (FAST!)
- all of your transactions by date, edit them, print them out, check off
- cleared transactions, etc. Color or mono. On-line docs.
-
- [] CHECKBAL by William Blair This program was developed to allow the
- user to enter all withdrawals, deposits, and checks written on a bank
- account into a file. The entries are placed in the file ordered on the
- date the transaction occurred. The program allows the entries to be
- searched using a number of criteria, and also will assist in balancing
- the account. Color or mono. Documentation included.
-
- [] CHEKBOOK is Chekbook v.1.19 by Steve MacMillan (date March 15,
- 1991). This program can aid you in getting today's complicated
- checking account under control. Problems arise in balancing your
- account when items are entered out of sequence due to automated teller
- withdrawals, interest payments, and service charges. CHEKBOOK can help
- you to balance your checkbook - to the penny. Color only. Docs
- included. STE compatible (at least).
-
- [] GEMCALC is Gem-Calc v.1.92 by Gregor Englmayer (dated 1988).
- GEM-CALC is a simple spreadsheet program with a partial GEM interface
- (pull-down menus) and built-in graphic handling of data. Variable
- column width, configurable decimal place, printouts, DEGAS support,
- and much more are all included. Paper output supported. A maximum of
- 26 columns and up to 999 rows may be used. Extensive docs included.
- Color or mono. TOS 1.0--1.62 (at least) with any RAM.
-
- [] HOMEACCT is Home Accountant v.1.0 by Ron Grimes. It is a very clean
- program (pun intended!) that will help you keep your home finances in
- order. Expense and income catagories, the ability to print checks, and
- much more. Color only.
-
- [] MC205 is a working demo (or free update if you already own the
- commercial program!) of MEGA-Check 2 v.2.05 by Chris Muller of Muller
- Automation (dated Nov., 1993). This newest upgrade to this constantly
- improving product adds a large number of features, both in increased
- speed of execution of a number of functions and in increased
- functionality in many other areas. This is a fully working demo (with
- only a 30 transaction limit) will allow you to easily (well, fairly
- easily!) track your finances, personal, investment, and business. I
- could go on with another 30 lines of description (that's how I already
- wrote it!), but I won't. Just know that this is one detailed program.
- Color or mono. At least one meg of RAM and DS disk required.
-
- [] MICROCHK or MicroCheck ST by Clayton Walnum (dated 1989), noted
- programing author, author of the famous 8 bit Microcheck, and now the
- manager of the ST Advantage area on Delphi. This program will do
- everything that you need done with your checkbook at home (except
- arrange to have more money deposited.) A classic program that has not
- lost its edge. Docs included. Shareware.
-
- [] MONEYMAK is "How to Make Money With Your Micro" by Steven Howlett
- and Alan J. Beards. This program is basically a disk based newletter
- that gives you many practical and encouraging ways to make money using
- your ST. Have you ever seen those "Make a Million Dollars in Your
- Spare Time Next Week" ads? This isn't one of those "programs." It
- tells you right from the start that making money is hard work, and you
- don't make a lot right from the start. It gives you hints on how to
- use your ST in WordProcessing, Video work, advertising, and many more
- ways. I found it very interesting to read. Color only.
-
- [] OPUS22 is an excellent spreadsheet. This is all you probably need.
- Opus requires a one-megabyte ST. In addition, GDOS or G+Plus, printer
- drivers, and fonts are needed to use the charting facility. SHAREWARE
- by Doug Harrison. Color or mono. If you send in your Shareware
- contribution Doug will send you a version of the program that will
- work with Lotus 123 WKS and WK1 files. Extensive Docs.
-
- [] PAPACNT is The Paperless Accountant. The name says it all. This is
- an accounting program that does not generate any hard copy whatsoever.
- You view your graphs and reports right on the screen. This demo
- version will allow up to 50 transactions on any file you create. A new
- and separate report module has been developed for registered owners.
- Paperless Accountant will do just about anything budget or account
- wise for you. This is a truly amazing product. Color or mono. Docs
- included. SHAREWARE.
-
- [] SHEET30D is a demo of SHEET version 3.0. This is a 4-in-1
- integrated package. It is a spreadsheet program, database manager,
- charting program and BASIC interpreter. The charting program can
- generate graphs onscreen. If you have GDOS installed, you can set the
- output to meta-file or printer. The charting program can also generate
- BASIC commands for drawing the graph. The demo version has Save and
- Load WKS disabled. By Mr. Chor-ming Lung. Excellent documentation
- enclosed. SHAREWARE.
-
- Now on to some of the other programs I've downloaded (both recently
- and further in the past)....
-
- [] 4_7_111 is 4-7-11 v.1.04 by John Phillips of EasyPill Software
- (dated 1992). This program is a multi-game pack of solitaire card
- games. It contains "Four" the four card game also known as Russian
- Patience; "Seven" the familiar seven card solitaire game, and "Eleven"
- the twelve card game also known as "Casting our Elevens." Color or
- mono. This is a very nice shareware game. On registering you get an
- .ACC version and a card design editor. Docs included. Not compatible
- with Geneva in any mode I found (you can play the "Seven" game but you
- can't access the menu bar to change to another game or to quit). I
- found an older version of this program (v.1.02) on TOAD Hall BBS.
-
- [] 680X_WIN is the "68-XX conference Falcon-only demo by Percy of
- Light. It displays some "cool" DSP effects, with rotation of complex
- dot images. It also plays a MOD file as all of this goes on.
-
- [] ADVNTURE is a Calamus Vector Graphic (.CVG) created using OutLine
- Art 3. By Don Harris of Laser's Edge Graphics, this picture shows the
- word "Adventure" in an "arching" style reminicent of the Indiana Jones
- logo. You must have Calamus S or SL, Outline Art 3 or another package
- which allows viewing of OL3 .CVGs to view this file.
-
- [] ANSIST30 is ANSI-ST v.0.30 by Mark Matts (dated April 16, 1994).
- Once installed in your auto folder this small program will give your
- machine ANSI screen output whilst maintaining VT52 compatibility. Any
- (non-windowing) programs which use TOS screen output will now be able
- to emulate ANSI, and not just those whose programmers specifically
- included such support! Even Vanterm can now support ANSI BBS's....!
- v0.30 fixes problems with VT52 emulation and can now be switched on or
- off on the fly using the included utility programs or from within your
- own program! Docs included. ST--Falcon. Color or mono. Since ST medium
- res only uses four colors this program uses Bold, underlined, and
- other variations on the available colors to mimic the full 16 colors
- ANSI has available (it does similiar, but more extensive fixing for ST
- mono screens as well). Shareware.
-
- [] ATARIPCS is another amazing .PCS file. It shows a 3-D Atari logo
- and name carved out of colored marble and sitting on a checkered
- floor. I warn you right now, for quite some time I will be raving
- about PhotoChrome pictures. Seeing 19,200 colors on an STe color
- screen is amazing. The pictures are so lifelike, better than I have
- seen before on an ST. Get PCHROME4!!
-
- [] AUTO_SET is Auto Set v.1.0 by Alexander Hajnal (dated early 1994).
- This simple AUTO Folder utility will allow you to set the screen
- resolution and desktop at your start-up/reset. It will also allow you
- to set the time and date for your system. GFA BASIC 3.5E source code
- (.LST) and docs included. ST low and medium res. only.
-
- [] BJ300 is a printer driver for the BJ-300W1/W2 and Calamus SL as
- modified by Brian Woolf by using the Calamus SL Printer Generator
- program. He also uploaded a printer driver for the BJ-330W1/W2
- printer, and as he says that these are interchangable (the one for the
- BJ-330 having more paper sizes), I recommend them both to you (see
- BJ330 for that driver). If you have one of these printers (or the BJ
- 200 or 230 (or so B.W. thinks) you should get these drivers. They look
- like they will allow you to get a lot out of those printers. These
- drivers are a part of DMC Publishing's User to User program and so
- these files should not be available online except through GEnie. Of
- course, as a registered user of Calamus SL you can get it directly
- from DMC.
-
- [] BOX_CAR is v.1.0 or Box Car, a STOS 3D game by Robert Quezada (the
- author or STOS Fix - an older version of same is included in this
- file). This game (dated June 1, 1993) is a color only game in which
- the object is to battle your opponent and blow him/her away with the
- anti-car missles you carry. Your opponent must be on another ST--TT
- machine and linked up with you either thought a modem or a null-modem
- cable. You can tap into ten different camera angles to get a good view
- of where your opponent is hiding (there are 10 blocking pyramids on
- the retangular field. Easy to use, whether the connection is via
- null-modem cable or by modem (a nice modem dialer is included in the
- program). Joystick controlled. The graphics are only so-so (the cars
- do look like boxes!), but the play is fun. A single-player practice
- mode is also available. Docs included. Shareware.
-
- [] CALC2 is a shareware CPX module by Torsten Dix and Oliver Teuber
- (dated 1992). This CPX provides you with a four modal calculator:
- Decimal, Binary, Octal, and Hexadecimal. Docs are all in German.
- Shareware. 0This CPX (requiring Atari's XCONTROL.ACC, currently at
- v.1.31).
-
- [] DBICONS2 is a collection of 56 Falcon color desktop icons. Dated
- April 17, 1994 and created (or edited from the originals) by Dr. Bob
- (W.Parks) using his ICDRAW program, these icon files can be of use to
- any Falcon owner. Use ICDRAW to insert these into your Falcon .RSC
- file. Most icons are gathered as groups, but there are a few
- individual icons.
-
- [] DBICONS3 is a collection of 41 Falcon color desktop icons. Dated
- April, 1994 and created (or edited from the originals) by Dr. Bob
- (W.Parks) using his ICDRAW program, these icon files can be of use to
- any Falcon owner. They are of commonly used programs and files which
- you would easily recognize. Use ICDRAW to insert them in your Falcon
- (or TOS 4.xx) .RSC file.
-
- [] DBICONS4 is a collection of 45 Falcon color desktop icons. Dated
- April, 1994 and created (or edited from the originals) by Dr. Bob
- (W.Parks) using his ICDRAW program, or imported from the Windows world
- (as ICO icons), these icon files can be of use to any Falcon owner.
- They are of commonly used programs and files which you would easily
- recognize. Use ICDRAW12 to insert them in your Falcon (or TOS 4.xx)
- .RSC file.
-
- [] DISPLCFN is a collection a PD Calamus Display fonts. I recommend
- them to you. Below you will find a description of the files contained
- in this archive.
-
- AGATE is Agate Normal, a formerly PostScript PD font converted to a
- Calamus .CFN font using FontDesigner and FontVerter. This complete
- font is pleasing to look at with strong regular characters composed
- of flowing lines of variable widths. Upper and lower case, numbers,
- and many special characters are included.
-
- AGATEBOL is Agate Bold, a bold version of the AGATE font described
- above.
-
- AGATEIT is Agate Normal Italics, a formerly PostScript PD font
- converted to a Calamus .CFN font using FontDesigner and FontVerter.
- This complete italic font is pleasing to look at with strong
- regular characters composed of flowing lines of variable widths.
- Upper and lower case, numbers, and many special characters are
- included.
-
- BROD_ENG is the Calamus Font Broadway Engraved by Ric Kalford. This
- font is a pleasing display font. The letters are bold and appear as
- if they have been engraved on a hard surface. Vertical lines
- through the type gives a 3D impression. Upper and lower case
- letter, numbers, and numerous special characters are included.
-
- COOPER_R is Cooper Black, a Calamus Font converted from PageStream
- font by Geoff Gass using FontVerter. This very bold display font
- uses think yet flowing lines to create a font which will definately
- stand out from your page. Upper and lower case letters, numbers and
- punctuation included.
-
- COUNTER is the Counter-Point Calamus font created by Ike
- Eisenschmidt. This display font is upper case only, with numbers
- and some punctuation. Using wide disjointed strokes the author has
- created a font which would catch your attention simply because it
- looks so different. The letters are well-done and clear, it just
- that you sometimes need to look twice to see which letter is
- represented (as was the authors intention I am sure).
-
- CRILLEE is a bold italic Calamus font composed mostly of straight
- lines and sharp corners. Used for titling in "Star Trek: The Next
- Generation." This complete font (with lots of special characters)
- would be useful for display purposes. In looking at this font using
- JC View by M.Matts I can see that several lines making up the fonts
- cross over other lines. This would render this fonts unusable in
- Outline Art 1 from DMC, but wouldn't affect their use in Calamus
- 1.09 or higher at all. A lot of fonts have this problem and you
- never know it unless you use Outline Art.
-
- HARRINGT is a fancy Calamus font with upper and lower case letters,
- numbers and some punctuation. Flowing letters, lots of serifs and
- curliques and more, all point to a font you would use in a fancy
- invitation.
-
- HERON is Heron-Roman, a Calamus font converted from a PD PostScript
- original. This display font features complete upper and lower case
- letters, numbers, and some punctuation. The letters look more runic
- than Roman, but that might just be due to me not knowing what I'm
- talking about! They are thin-lined and tend to "flow" downward
- towards the bottom of the page.
-
- HERON_B is the Heron-Roman Bold Calamus font. This is a bold
- version of the Heron font described above.
-
- HERON_BI is a bold italic version of the Calamus Font, Heron-Bold,
- described above.
-
- HERON_I is an italic version of the Calamus Font, Heron-Roman,
- described above.
-
- HVSTRIPE is the HvStripe-Ex-Bold Calamus Font. This font consists
- of a plain sans-serif font horizontally striped with numerous white
- lines. Upper and lower case letters, numbers, and some punctuation
- are included.
-
- MIAMINIT is a display Calamus font containing upper and lower case
- letters, numbers, punctuation, and numerous special characters.
- While the letters are clear, they are stylized (I've seen them used
- in a variety of places including some Children's Keyboard learning
- games!).
-
- REVUE is a bold and massive Calamus Font. It's straight where the
- lines are straight and very rounded where they are curved. How's
- -that- for a description!
-
- RHEINLND is a display Calamus font composed in the style of
- illuminated manuscripts. The upper and lower case letters are easy
- to read, but have lots of extraneous serifs attached to them.
- Numbers and punctuation, too.
-
- ROOSTH is a Calamus .CFN font. It is a heavy yet flowing font that
- can be used in small point ranges, but is better used in Headlines
- and standouts. This contains both caps and lower case letters,
- with a smattering of special characters.
-
- SLABFACE is a Calamus display font composed of many straight line
- "slabs" pushed together in the shape of letters. Some have merged
- into complete letters while others are still in the process (though
- all can easily be seen as the letter they represent). Upper and
- lower case, numbers, and a smattering of punctuation.
-
- TOULOUSE is Toulouse Lautrec, an elegant Calamus display font. This
- is really the same font as Heron above (Heron-Roman), but there are
- enough differences that you can tell it came from a different
- source. Use them both and decide which one you like best! This
- font is used in titling the TV show "Murder She Wrote."
-
- UPPREAST is the Upper East Side Calamus display font. This slim,
- vertically oriented font comes with upper and lower case letters,
- no punctuation (that's strange!) and several special characters.
-
- [] OTHERCFN is a file containing three different Calamus fonts. Here
- they are...
-
- HALLBATS by Michael D. Hall is a very complete rendition of Zapf
- dingbats. Keys, an airplane, notes, symbols, scissors, snowflakes
- and more are all included. I have this font already from another
- archive and know it is shareware. Unfortunately this archive
- doesn't include the registration information for this font. Check
- out HALFONTS for a complete set of several of M. Hall's Calamus
- fonts (they are are nice). That file has the shareware docs in it.
-
- OLYMPIA is an easy-to-read Typewriter-type non-proportional Calamus
- font created by Sandy Cerovich. Containing upper and lower case
- letters, numbers, and punctuation, this slight and flowing serif
- text would be a pleasant font to use for many purposes.
-
- PSTCRYPT is Post Crypt, a display Calamus font that is also a play
- on words! This upper case font (lower case letters are included,
- but they are just smaller versions of the upper case). Numbers and
- punctuation marks are here, too. The letters are dripping all sorts
- of slime off of them, and some of the special characters are
- equally as interesting!
-
- [] EALPHA is the Eliemouse Alpha Quest game by Albert Baggetta. It is
- a simple, yet useful color program. Eliemouse (part mouse, part
- elephant) appears at the top of the screen and says he wants to
- introduce your child to the Alphabet. This is a game for young
- children just starting to learn the alphabet. They might need some
- help from mom or dad. Lots of color, sound effects, and music.
- Shareware.
-
- [] FADE_FIX by Mark Slagel (the author of the fantastic SilkMouse -
- the best mouse accelerator and screen saver around, IMHO) is a Degas
- .PI3 file which tells you how to fix a common problem with SM124 mono
- monitors. Many SM124 monitors dim when only a few pixels are lit (for
- instance, when a windowless (TOS/TTP) program is displaying white text
- on black). This simple fix (only a dollar in parts and some soldering)
- will fix this problem.
-
- [] ICDRAW12 is the Icon Editor v.1.2 for the Falcon030 by W.D. Parks,
- a.k.a., Dr. Bobware (dated April 25, 1994). With this program you will
- be able to create some new and different color icons for your Falcon's
- Desktop. Since no one else was making an icon editor (that Dr. Bob
- knew of), he decided to do one himself. ICDRAW can read a TOS v.4 .RSC
- file and edit any of the color icons therein. This version adds ICO
- import and export capabilities and several other editing features. It
- does not add to or delete from the icons in the .RSC, but only allows
- you to change them. It also only deals with icons that are the normal
- 32x32 pixels (both mono and 4-plane [16-color] icons). Detailed docs
- included. Requires 640x480 16-color resolution. (Runs on Falcon030s
- and in TT030 Medium.) Shareware.
-
- [] ICPAGE12 is Iconpager v.1.02 by W.D.Parks, aka Dr. Bobware (dated
- April 26, 1994). This program, which runs in 16 color mode on a
- Falcon, TT and ST/E will display onscreen a folder's worth of Falcon
- (or TOS 4.xx) desktop icons (in Dr. Bobware's ICDDRAW's IBI & IB3
- formats). It will display as many icons (in groups of three) as will
- fit on the screen, paging from that point onward if necessary to
- display the complete folder. It will also tell you all sorts of
- information about the icon you select. In Falcon 640x480 mode this
- will show up to 54 icon groups per screen page (arrayed as 6x9). Now
- we ST/E'ers can see all those fantastic icons which come naturally on
- the Falcon! You can also copy and delete your icons, too. This version
- fixes screen re-draw problems, and changes some of the keyboard
- controls. Docs included.
-
- [] KTA is Kill Them All by ODC/Sector One (dated Nov. 28, 1992). This
- French language virus killing program will check for a wide variety of
- boot sector and link viruses on your ST--TT and will allow you to kill
- them at will. It will also tell you if executable code on your boot
- sector is an anti-virus (a small program designed to warn you of any
- virus contaminating your system). This is shareware and only the
- registered version will recognize link viruses. Enough of the program
- is in "Computer English" so that you can get by, even if you
- understand no French.
-
- [] MEGAFLI is MegaFli v.1.0 by Christophe Boyanique (dated Sept. 5,
- 1993). This .TTP program will run on any TOS 1.0--Falcon machine, in
- any screen resolution. It will allow you to split up huge files (or
- even small files if you want to do something fairly useless!) so that
- they might easily fit on floppy disks for transport to another system.
- It will then allow you to re-assemble the sections into one useable
- whole on the other system. One very nice thing about this program is
- that it contains a PC version which will run on IBM compatibles. This
- allows you to split and re-combine files from one system to another.
- Great idea! Docs in French or English. Postcardware.
-
- [] MINTCNF is a .CNF file for MultiTOS by Robert Quezada (of STOSFIX
- fame). This file will set MultiTOS to give a higher priority to the
- top window allowing the main application you are using to run faster,
- thus making MultiTOS seem much faster than it otherwise would. You can
- change this priority to any value with any ASCII text editor. I would
- recomend this file to all MultiTOS users. Uploaded Feb. 22, 1994.
-
- [] MONGEN51 is the Monster Generator v.5.1 by R. Bowen. This editor
- will allow you (the GrandMaster) to make your own Fantasy Role-Playing
- monsters with over 40 encounter variables. Since I don't play such
- games I really don't know what this does! It doesn't mention any
- specific game for which it is designed, so I assume that it will work
- in a rather generic manner. The interface looks nice and seems easy to
- use. ST--TT compatible (in ST res.). Shareware.
-
- [] MS21_PRG and MS21FILS make up the complete version 2.1 of Magic
- Spell by Thomas A. Savino, RPh (uploaded Nov. 27, 1993). The author
- uploaded this program in two portions to save downloading time for
- those of you who have downloaded previous versions (you only need the
- MS21_PRG file). Everyone else will need both archives to get the
- complete package. I liked the first version of this program enough
- that I registered it. Along with the registration I made some
- suggestions for some possible improvements in the program. This
- version implements them all and more besides! Amazing!
-
- This is an excellent program that was designed to encourage people to
- improve their spelling skills. As u no I dont hav ne problem with mi
- speling abillidy, but I still enjoy this program. After a brief
- initialization the Wizard (the Spelling Wizard, that is) presents you
- with a number of letters at the top of the screen (the most letters at
- the Easy level, with fewer at the Medium level, and the fewest at the
- Hard level, and now the program will auto-save your preferences). Your
- task is to try to make up to ten words using those letters (mor then
- once, if nesessare). The length of the words, and the frequency of the
- letters involved (a "Z" scores more than an "A") determine your score.
- You can now set the game length to be from one to 10 minutes If after
- you have placed a word you find a better one you can go back and
- change your selection (but watch out! There is a possible cost
- involved if you run out of time!) After you are done you can access
- the dictionary to see all of the words you could have picked (A LOT!).
-
- You can also add to the 2600+ word dictionary included with this file,
- either from within the program itself or with the included editor.
- Brief appearances by the Wizard and many other "touches" to this
- program that show that the author has done his homework in program
- design and friendliness. Color (and the program now uses some color to
- brighten things up, though I would wish it would use more) or mono.
- Docs included. Recommended. Shareware (with an interesting incentive
- to register). TOS 1.0--TT compatible (at least) in ST resolutions.
-
- [] PFH is the Pro Football Handicapper by Mark Glowka. This program
- will allow you to take football stats from any newspaper (the author
- recommends USA Today), insert them into this program, and win in your
- illegal football betting big time (he says a 70% or better winning %
- against the spread). Color only. Docs included. Hmmm... let's see, I
- was just talking to a lawyer connected to our church yesterday and he
- told me of a client who was about to lose his home because he had
- mortgaged it to pay for his sports betting. Somehow I don't think that
- this program would really help. Do you honestly think so?
-
- Here are some STalker BackTalk scripts which I've recently downloaded
- from Delphi.
-
- [] FKLOADR2 is v.2.0 of a STalker BackTalk script (.BTK) by Jon Emery
- (dated Feb. 25, 1994) which will allow you to load a function key set
- by simply pushing two buttons. With this script loaded, your favorite
- function key sets will always be with in easy reach. Either set it up
- to load a favorite set-up or to allow you to choose (via mouse) which
- one you want. Docs included. This version adds error checking and
- other options over v.1.0.
-
- [] SCRIBE is Scribe v.2.0, a STalker BackTalk Script (.BTK) for use
- with the STalker telecommunications PRG/ACC from Gribnif Software. By
- Jon Emery (dated March 6, 1994) this script will record an online
- session, conference, or anything else that is received by STalker. You
- can send the Text you receive to your printer, a disk, or to STeno.
- Version 2 has been improved with further error checking routines
- added. Docs. Scribe is "SainTware" shareware so if you use it and like
- it, be a SainT and send $5 to the author!
-
- [] SETTER is v.2.0 of Jon Emery's STalker BackTalk script which will
- allow you to set Clear/Home and Type-ahead Parameters. Some systems
- will send STalker a clear/home signal after each incoming signal. This
- is a pain because this will clear STalker's scrollback buffer leaving
- you with no means to backtrack and re-read messages (unless you are
- using STeno or EdHack as the main capture buffer - something I do all
- the time). Setter will allow you to fix that problem, pronto (bravo!).
- The second function of this script is to set the Typeahead Parameter.
- With this set to ignore STalker will send text from STeno at full
- speed. With it set to obey STalker will sent text from STeno following
- the current ascii upload settings. This script is SainT shareware, so
- be a SainT and send $5 the author (support Shareware!). Docs included.
-
- [] TXTSNDR is v.1.0 of a STalker BackTalk script (.BTK) by Jon Emery
- (dated Feb. 25, 1994) which will allow you to attach any text file
- quickly and easily to any E-mail or online postings you send. This is
- very handy for those header, signature, and return addresses which
- your regularly send. Using this script will allow you to do it with
- just a button push from TXTSNDR's alert box. SainTware (you're a saint
- if you send something to him!). Docs included.
-
- Back to our regular show...
-
- [] SHOCKER2 by M. Hintzen and J. Verwohlt is an EXCELLENT game! I
- recommend it to you. First of all it allows two players to play with
- each other or against each other as they attempt to solve the puzzles
- in 100 different levels (via MIDI or Modem). Of course, one player can
- play by him/herself. The first ten levels are free, but after that you
- need to register to get the clues you need to continue. Mouse
- controlled, this ST--Falcon compatible game is easy to use and a lot
- of fun. I warn you, it's one of those "I'll try it one more time" type
- games. You roll your ball about the screen negotiating various mazes,
- picking up a variety of objects, and avoiding all the bad-guys. If you
- liked OXYD, then you will like this game. German or English (you
- choose). Mono only. Online help and documentation included.
-
- [] PI3->PI2 is a program by Alexander Hajnal (dated 1994) which will
- allow you to convert high res. Degas picture files (.PI3) to medium
- res files (.PI2). GEM based, this program intelligently converts the
- pictures using a gray scale "fill" to deal with the different pixel
- displays of the color and mono monitors. Docs included. Shareware.
- ST-TT compatible (in ST res).
-
- [] RECIPE45 is The Recipe Box v.4.5 by Anthony W. Watson (Dated April
- 8, 1994). This is a very useful program with a very attractive and
- easy to use interface that allows you to enter, store, view, edit,
- resize, and print out your up-to 2.5 million recipes (with lots of
- options all around). Not only can you store recipies, but you can
- organize your grocery purchases, plan your meals, check the calories
- of a wide variety of foods, take advantage of the Atari Clipboard,
- export your files to other recipe formats, and more! This program has
- certainly improved since I first saw it (but then again, what else
- could I expect from a dedicated programmer like A.W. of Mountain
- Software!).
-
- The Recipe Box will import Computer Chef, The Recipe Box (v.3.5), and
- Meal-Master (any version) recipe files. GEM based. This will accept
- GDOS fonts if GDOS is installed. You can customize your printer. Color
- or mono. ST/STe/TT/ Falcon and even the Cyrel Graphics Card
- compatible. Docs (online and written) and numerous recipes included.
- You can run this program with a minimum of one meg free RAM and a DS
- floppy disk, but more RAM and a hard drive is nice (it quits cleanly
- from the hard drive!) SHAREWARE (limited only in that but 60 recipes
- may be loaded). Upgrades to this program are frequent and valuable.
- This upgrade adds several new features, improvements and a bug fix or
- two. Check this excellent program out!
-
- [] SANS_CFN is a collection of Sans Serif (without Serifs, those
- little bits and pieces that hang off the edge of letters and draw your
- eye along to the next letter, thus enhancing readibility in small
- type). Here they are:
-
- MICRON contains four complete fontfaces Garth E. Wood. They are the
- Micron Demi font, the italics version of M.D., the Micron Bold
- Extended font, and its italicized version. These font's are very
- similar to Microgramma Bold Extended. It is often used for headlines
- because it is clean and modern. If you're a fan of Star Trek
- paraphernalia, much of the written material uses this font for
- headlines. The author says these fonts are complete, and he means
- *complete*! Can also be used in Outline Art. "Donation-ware"
-
- SPOKANE is a Calamus display font by Joe Ceklosky. Nothing fancy
- about this one, but it is complete in that it offers upper and lower
- case letters and punctuation. I've seen this font before, in
- advertising mostly.
-
- [] SEGA2TOS is a text file from Home Alternatives of Canada (Bill
- Devonshire) which tells of their new method of modifying a SEGA
- Genesis or Smart16 hand controller so that you might use it on any
- ST--Falcon in place of a joystick. It seems like a pretty good deal.
- Dated April 30, 1994.
-
- [] SYSIN160 is SYSINFO v.1.60 by David Troy of Toad Computers (dated
- April, 1994). This freeware program will check out your modem for
- compatibility with STraight FAX! available through Toad Computers. Now
- even compatible with more modems than ever before (including the modem
- I had!). Not content to just check for STraight FAX! compatibility,
- this program will also inspect and report on your entire system
- configuration - everything from your TOS version to your GDOS version
- to your AUTO folder, some obscure TSR's and cookies (in the cookie
- jar). The program will save the results of all these texts in an ASCII
- text file, now also allowing you to add your own name, address,
- STraight FAX! registration number, and more (in case you need to send
- it into TOAD). ST/STE/TT/Falcon/Gemulator compatible (MultiTOS and
- Geneva, too). Color or mono. TOAD Computers is a dealer which not only
- sells fine equipment and software - they give it away as well. Their
- online presence is much appreciated.
-
- [] SIXTEEN by is an excellent and challenging version of the solitaire
- game called the English Sixteen Puzzle. You are presented with a board
- containging 17 spaces, and there are 16 markers (eight white and eight
- black) on the board. The object of the game is to move the markers so
- as to exchange their positions. Do it in less moves than anyone else
- and you will end up in the Hall of Fame. This is one of those games
- that you will try "just one more time" an an attempt to better your
- score. The game has online helps, the ability to take back moves,
- replay your game, and more. It's all in German, but you can figure it
- out. Mono only. STE compatible (at least).
-
- [] SOSHANG is SOS HangMan v.2.02 by John R. Duckworth, the well known
- author and programmer (dated Aug 21, 1993). This is an .ACC version of
- this well-known game will now run on any ST--Falcon. Bootup with this
- .ACC (or use MultiDesk Deluxe, Geneva, DC Stuffer, or Chameleon to
- load and unload at will, but you must keep the data file in your
- bootup drive). Guess the letters of the word until you die or get the
- word right! There are seven categories of puzzles (with over 400
- puzzles included): Cinema, Personalities, Literature, Television,
- Music, Toons, and Arcade. Thanks for a nice diversion John (and I like
- your taste in music, too). Color or mono. Docs included.
-
- [] SPORTS by Bob Frazier (dated Oct. 13, 1993) is a tile set for
- Mahjong 3.0 by Calico Superior Software (created using CSS's Tile Set
- Creator). It consists of 36 different pictures related to SPORTS. If
- you have CSS's Mahjong then get this file!
-
- [] T4EDITOR is the T4 Color Icon Editor v.1.1 by Sam McGee. This
- program edits the color desktop icons used in TOS versions 4.xx and
- greater. From the looks of the included directions there are quite
- extensive editing functions available. It will only work on a
- Falcon030 in 80 column 16 color VGA resolution. This program can have
- two DESKICON files in memory, an imported mono icon .RSC file, and 33
- color and mono .IB3 files (from Dr. Bobware's ICDDRAW program). Any
- color or mono icon in either of the three loaded files can be edited
- or copied to another color/mono icon. The imported mono .RSC icons can
- only be copied to other color/mono icons. Shareware. I found this on
- the CodeHead BBS.
-
- [] VISUALIZE is an amusing .IMG drawing of Bill Clinton behind bars in
- prison clothes. Underneath are the words "Visualize Impeachment."
- Somehow I don't think that would be the best for our country!
-
- That's all for now folks. Talk to you next issue!
-
- Michael
-
- All of these files can be found on one or more of the following
- on-line services: GEnie (M.BURKLEY1), Delphi (MRBURKLEY), The CodeHead
- BBS (213-461-2095), and at Toad Hall, now the official BBS of the
- Boston Computer Society (617-567-8642) (Michael R. Burkley). Drop me a
- line!
-
- Michael lives in Niagara Falls, NY. He is a former Polyurethane
- Research Chemist and is presently the pastor of the Niagara
- Presbyterian Church.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- -- --
- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. --
- -- Ask for operator #198. You will be sent a $15.00 value CIS membership --
- -- kit for free. --
- -- --
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Atari ST RT News
- ||| By: John G. Hartman
- / | \ GEnie: J.G.H.
- -----------------------------------------------------------------
-
- Atari RT Weekly News 5.1
-
- = REALTIME CONFERENCE =
-
- -------------------------------------------------------------------
- This month's Dateline Atari! is cancelled due to Bob Brodie
- being on vacation. Join us Friday, June 3rd for the next
- edition of Dateline Atari!
- -------------------------------------------------------------------
-
- = IN THE BULLETIN BOARD =
-
- ------------------------------------------------------------------
- New Atari Works Topic - CAT 14 TOP 23 - Bug Reports!
- Please post your bug reports on Atari Works. All messages
- will be compiled and sent to Atari Corporation.
- ------------------------------------------------------------------
-
- = ATARI RT LIBRARY =
-
- = RTC TRANSCRIPTS =
-
- ------------------------------------------------------
- 32682 MAJICRTC.ARC X BRIAN.H 940423 13056 55 13
- Desc: MAJICSOFT RTC 20 APRIL 94 Transcript
- 32635 GRIB_RTC.ARC X BRIAN.H 940418 13824 247 13
- Desc: GRIBNIF 13 Apr 94 RTC
- 32445 BRODIE20.ARC X ST.LOU 940402 24832 363 13
- Desc: Lots of Q & A on Atari Topics
- 32433 PROCESS2.ARC X BRIAN.H 940401 14464 103 13
- Desc: Processor Direct RTC 30 Mar 94
- ------------------------------------------------------
-
- = LAST MONTH'S PRESS RELEASES =
-
- -----------------------------------------------------
- 32739 FRACTAL.TXT X GREG 940501 1664 27 14
- Desc: Fractal Frenzy CD rom disc
- 32722 SEGA2TOS.LZH X B.DEVONSHIRE 940430 1664 123 14
- Desc: Use Sega Controller on TOS computer!
- 32700 CAL3SALE.TXT X MUSE 940427 1024 142 14
- Desc: Calligrapher Gold - NEW LOW PRICE!
- 32693 TOADRDIO.TXT X TOAD 940425 3712 269 14
- Desc: Atari & Toad On Nationwide RADIO!!
- 32668 TWRITE3.TXT X COMPO 940421 9344 136 14
- Desc: That's Write 3 - Information
- 32644 AUDIO_CD.TXT X GREG 940419 3200 130 14
- Desc: Announcing Audio CD Master 3.0
- 32598 DB3PR.TXT X ORA 940413 1664 264 14
- Desc: Diamond Back 3 Press Release!
- 32580 M_AWORKS.ZIP X R.DOLSON 940411 8320 80 14
- Desc: Press release from Spar Systems
- 32535 NEW_MAG.ASC X P-DIRECT 940408 5504 85 14
- Desc: ASCII : Processor Direct is here!
- 32527 DMCPROMO.TXT X POTECHIN 940408 3456 250 14
- Desc: DMC Announces Thank You Promotion
- 32521 NEW_MAG.ZIP X P-DIRECT 940407 23424 153 14
- Desc: Processor Direct is here, get this!
- 32515 NECCDR25.TXT X K.KORDES1 940406 3200 282 14
- Desc: $99 CD-ROM Deal!!
- 32489 CT_SWAP3.TXT X D.FINCH7 940404 1792 14 14
- Desc: Revised Ticket Prices - CT Swap Meet
- 32466 MOVING.TXT X K.KORDES1 940403 5248 138 14
- Desc: Systems For Tomorrow Moving Sale
- 32451 CT_SWAP2.TXT X D.FINCH7 940402 2688 13 14
- Desc: Directions to Connecticut Swap Meet
- 32423 INSHAPE2.LZH X CYBERCUBE 940331 4480 52 14
- Desc: New InShape Pricing in Effect!
- 32422 GVW_NMT2.LZH X CYBERCUBE 940331 1920 119 14
- Desc: New GEM-View 3.xx Modules available!
- 32420 GVW303PR.LZH X CYBERCUBE 940331 4864 202 14
- Desc: GEM-View 3.03 Press Release!
- 32419 ART_MODS.LZH X CYBERCUBE 940331 3328 43 14
- Desc: New Modules for Artis3/Prism PaintII
- -----------------------------------------------------
-
- = LAST MONTH'S DEMO RELEASES =
-
- ------------------------------------------------------
- 32730 STEAMDMO.ZIP X DJSAMUEL 940501 22912 17 10
- Desc: Automated saturated steam tables
- 32705 LAZER_1.ZIP X STEVE-J 940427 1073280 30 10
- Desc: Falcon030 demo from Germany - Part 1
- 32704 LAZER_2.ZIP X STEVE-J 940427 1223424 36 10
- Desc: Falcon030 demo from Germany - Part 2
- 32599 DB3DEMO.LZH X ORA 940413 117504 157 10
- Desc: Diamond Back 3 Demo
- 32534 BACKW252.ZIP X R.SHEPPARD5 940408 40576 86 10
- Desc: BACKWARDS 2.52 Falcon to ST Emulator
- 32502 THOUGHT.TOS X GRMEYER 940405 90240 121 10
- Desc: Thought! Idea/Flowchart program
- 32492 F030BLOW.ZIP X C.LABELLE 940404 52224 84 10
- Desc: Blow Up, Falcon resolution enhancer
- ------------------------------------------------------
-
- = LAST TWO WEEK'S TOP 10 DOWNLOADED PROGRAMS =
-
- ------------------------------------------------------
- 32667 SYSIN160.ZIP X TOAD 940421 44032 241 7
- Desc: Toad Computers' SYSINFO Version 1.60
- 32683 4_7_111.ZIP X S.FOSKETT 940424 34176 182 8
- Desc: GEM mono and color solitaire
- 32681 WINCOL_E.ZIP X S.FOSKETT 940423 14592 181 2
- Desc: colors window gadgets, like wcolors
- 32654 LHA301.TOS X R.ANISKO 940419 284032 149 40
- Desc: Lharc 3.01 - Shell now Geneva-compt
- 32657 VIPERS.ZIP X D.MCANDREW 940419 8704 133 16
- Desc: Warp 9 v3.80 EOS Module
- 32629 DBICONS2.LZH X W.PARKS3 940417 29568 119 18
- Desc: Icon collection for Falcon desktop.
- 32652 DBICONS3.LZH X W.PARKS3 940419 18176 97 18
- Desc: Falcon desktop icons (#3: filetypes)
- 32631 ANSIST30.LZH X GRMEYER 940417 14208 97 7
- Desc: ANSI-ST v0.30 ANSI screen driver
- 32697 FELTFONT.TOS X DMCPUBLISH 940426 31232 94 30
- Desc: SL friendly Feltmarker font
- 32656 MB40_BIN.LZH X R.ANISKO 940419 147968 91 2
- Desc: MasterBrowse 4.0
- ------------------------------------------------------
-
- = LAST MONTH'S TOP 10 DOWNLOADED PROGRAMS =
-
- ------------------------------------------------------
- 32553 STZIP25.TOS X L.SMITH70 940410 138880 444 40
- Desc: STZIP version 2.5
- 32496 DRIVE144.ZIP X P.GRIFFITH2 940404 2560 257 27
- Desc: HD floppy in your ST
- 32505 LHA3.TOS X L.SMITH70 940405 269184 247 40
- Desc: LHarc 3.00 with shell (self extract)
- 32667 SYSIN160.ZIP X TOAD 940421 44032 241 7
- Desc: Toad Computers' SYSINFO Version 1.60
- 32579 PCHROME4.ZIP X OUTRIDER 940411 41088 232 28
- Desc: PhotoChrome v4.00!!
- 32604 OCR12.ZIP X GRMEYER 940413 138880 216 6
- Desc: a freeware OCR program!
- 32526 NEO3SECR.LZH X A.FASOLDT 940408 35968 210 15
- Desc: Revised "Secrets of NeoDesk"
- 32683 4_7_111.ZIP X S.FOSKETT 940424 34176 182 8
- Desc: GEM mono and color solitaire
- 32614 VERICARD.ZIP X M.BRINKWORTH 940415 5376 182 21
- Desc: Verify if a credit card is valid
- 32681 WINCOL_E.ZIP X S.FOSKETT 940423 14592 181 2
- Desc: colors window gadgets, like wcolors
- ------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Developing news!
- ||| Items of interest from TOS platform developers and supporters
- / | \ -------------------------------------------------------------------
- -------------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// Texas Atari Festival June 4-5, 1994
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- ----> Texas Atari Festival Update <----
-
- We are happy to annouce the recent confirmation of the following vendors
- for the 1994 Texas Atari Festival:
-
- DMJ Software - Damien Jones
- Gribnif Software - Rick Flashman
- Trace Technologies - Keith Gerdes
- TOAD Computers - Dave and Jennifer Troy
- More Than Games - Rick Detlefson
- GEnie - Mike Allen
- (pending vacation status :^)
-
- We hope to have more confirmations soon.
-
- If anyone is in need of a rental vehicle, arrangements have been made with
- Enterprise Rent-A-Car for special rates.
-
- For Compact cars (Ford Escort, Nissan Sentra, Ford Tempo, Chevy Cavalier,
- Plymouth Sundance, Plymouth Acclaim, or Toyota Corolla)
-
- $25.00 per day
- $ 2.50 10% luxury tax
- -----
- $27.50
-
- For Midsize cars (Chevy Lumina, Ford Taurus, Oldsmobile Supreme)
-
- $35.00 per day
- $ 3.50 10% luxury tax
- -----
- $38.50 per day
-
- Contact Mike Krawitz at (210) 520-0819 for rental arrangements. Out of
- state drivers and drivers under 21 require proof of insurance and a
- credit card deposit.
-
- I haven't had a chance to check out local hotels, but I would urge
- anyone who is staying to check out the cheap rates available at St.
- Mary's University. Send E-mail to R.HELSEL or C.CASSADAY for more
- info.
-
- //// Atari Vendor/Developer Information
-
- The Texas Atari Festival '94 will be held in San Antonio on June 4th &
- 5th on the beautiful campus of St. Mary's University. Some of you will
- remember us as the Fiesta Atari Computer Show last year. As well as a
- change of name we have expanded from a one day show to a two day
- affair. The ST Atari League of San Antonio, (SALSA), wants you to come
- down to sunny San Antonio and show us your wares, meet a bunch of
- really fantastic, fun people, and generally just have a great time!
-
- //// What's in it for you?
-
- First and formost is a chance to show off your product(s) to an eager
- audience. San Antonio has not had an Atari dealer for over a year now
- so everything purchased has been either through the mail or on trips
- out of town. As far as I know, the nearest dealers are in Houston or
- Dallas and that covers a lot of Atarians, not just the folks in San
- Antonio.
-
- Secondly we don't limit our show to Atari users only. If you have a
- product(s) that can be used on several platforms then TAF '94 is ideal
- for you. The show will focus on how to use a computer in general, and
- what a computer can do for you. Last year we got a good response from
- users of all platforms as well as folks who were a bit phobic about
- computers in general. Our goal is to show people that computers are
- more than just expensive paper weigths or machines that have to be
- dusted every month! If attendees have questions about why we use Atari
- computers then we'll be happy to tell them, but our main thrust is
- towards computer users as a whole.
-
- Thirdly we plan to anchor the show with three main areas of interest.
- Those areas are MIDI, Desk Top Publishing, and gaming, both hand held
- and console. The idea is a simple one. Use broad areas of interest to
- encourage people to attend the show and when they get here show them
- all the other neat stuff that is availible to them! I know that there
- is a lot of interest in MIDI in our area. Currently we plans to have
- several MIDI demos each day and that should bring in a lot of
- interested folks. We also plan to have an area dedicated to DTP and
- all of the things that go along with it. Finally we plan to set up a
- gaming area featuring the Jaguar and the Lynx. With these three high
- profile areas as anchors and an expanded schedule we hope to have so
- much traffic we won't know what to do with ourselves!!
-
- //// So what's the bottom line??
-
- Plain and simple, it's sign up and come. The sooner we know that you
- are coming the sooner we can get the word out. We were successful
- using local TV, radio, and newspapers and online services last year
- and we hope to add the national Atari magazines this year. As soon as
- your application hits our mailbox every Atarian within shouting
- distance will know about it. Questions? Look through the packet we
- sent with this letter. If you just want to chat with me you can reach
- me via snail mail, Ma Bell or on GEnie. Just remember, this isn't a
- work related trip to a great vacation spot, this a great chance for a
- vacation that will include a little bit of work and LOTS of fun!
-
- Thanks for your consideration,
-
- Scott Helsel, Event Coordinator
- Texas Atari Festival '94
-
- 13938 Brantley
- San Antonio, Texas 78233
- 210-655-4672
- GEnie address - R.Helsel
- InterNet address - R.Helsel@genie.geis.com
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Connecticut Atarifest '94 News August 27-28
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Due to the unforseen closing of the Windsor Court Hotel - site of last
- year's CT AtariFest '93 - Show Organizers have chosen alternative
- quarters. This year's CT AtariFest will be held at the Holiday Inn in
- Bridgeport, CT - site of the original 1991 show! This will put the
- show 1.5 hours outside of New York City, and should make it easier for
- Big Apple Atarians to attend. Bridgeport is located on the
- Connecticut coast, at exit 26 off of Interstate 95. It is served by
- Amtrack Passenger Trains, Sikorsky Airport Terminal, The Port
- Jefferson Ferry, and a multitude of highways.
-
- CT AtariFest is in its fourth year and is one of the largest Atari
- Computer Shows in the WORLD! Come on out and see the top vendors and
- top software companies in person. Participate in head to head Lynx and
- Jaguar competitions for loads of prizes. For further information, call
- Brian or Angela at 203-332-1721 or send E-mail to 75300,2415 on CIS,
- D.FINCH7 on GEnie.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Atari's Summer Lynx Games Deal
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- NEW LYNX VALUES FROM ATARI!
- Now there's NO excuse!
-
- Atari Corporation has a new summer deal everyone should enjoy... New
- low prices on almost every Lynx video game. By special arrangement
- with the factory, a large but limited quantity of 60 outstanding game
- titles have been set aside especially for this special offer.
-
- Now and for a limited time, buy popular Lynx titles by Atari for as
- little as 14.99 each (SRP). Enjoy the fast paced action of Pinball Jam
- or an exciting whirl around the track with up to 6 ComLynx'd friends
- with Checkered Flag. Look for chilling answers to ghastly problems
- with Dracula The Undead for only $19.99 each (SRP). Beat incredible
- odds against an army of adversaries with Ninja Gaiden III for only
- $29.99 (SRP). In fact, NO specially reduced cartridge is priced any
- higher than $29.99. Most cartridges are less than $15.
-
- If you are tired of the same old thing that the other guys ram in
- front of your face, then ask your dealer for the system that's
- exploding with colorful excitement. Find out what head-to-head ComLynx
- gaming is all about. Spend your allowance on the system that leaves
- you change for lunch!
-
- Can't find the Lynx or great Lynx titles in your area?
-
- Call 1-800-221-3343 or 1-800-GO-ATARI toll free,
- Monday thru Friday; 9am to 5pm Pacific time.
-
- OR Write: Atari Lynx "Summer Steal Deal"
- P.O. 61657
- Sunnyvale, CA 94089-1657
-
- OR fax your order to Atari at 1-408-745-2088
-
- OR send a message from any online service through the
- Internet to <70007.2363@compuserve.com> or to
- <atari@genie.geis.com>.
-
- Any way you do it... Get Connected... Get the Lynx!
-
- NOW $29.99
- ==========
- AWESOME GOLF* NINJA GAIDEN III
- TOKI WARBIRDS*
-
- NOW $19.99
- ==========
- A.P.B. BATMAN RETURNS
- BLUE LIGHTENING CALIFORNIA GAMES*
- CRYSTAL MINES II DINOLYMPICS
- DIRTY LARRY RENEGADE COP DRACULA THE UNDEAD
- GORDO 106 HOCKEY*
- JIMMY CONNORS TENNIS* LEMMINGS
- MALIBU BEACH VOLLEYBALL* NFL FOOTBALL*
- NINJA GAIDEN PITFIGHTER*
- POWER FACTOR SCRAPYARD DOG
- SHADOW OF THE BEAST STEEL TALONS
- SWITCHBLADE II TURBO SUB*
- VIKING CHILD PAPERBOY
-
- NOW $14.99
- ==========
- BASEBALL HEROES* BASKETBRAWL*
- BILL & TED'S ADVENTURE* BLOCKOUT
- CHECKERED FLAG* CHIPS'S CHALLENGE
- ELECTROCOP GATES OF ZENDOCON
- GAUNTLET 3RD ENCOUNTER* HARD DRIVIN'
- HYDRA ISHIDO
- KLAX KUNG FOOD
- LYNX CASINO* MS. PAC-MAN
- PACLAND PINBALL JAM
- RAMPAGE* RAMPART*
- ROADBLASTERS ROBO-SQUASH*
- RYGAR S.T.U.N. RUNNER
- SHANGHAI* SUPERSKWEEK*
- TODD'S ADV/SLIME WORLD* TOURNAMENT CYBERBALL*
- WORLD CLASS SOCCER* XENOPHOBE*
- XYBOTS* ZARLOR MERCENARY*
-
- * denotes multiplayer games. Atari Corporation reserves
- the right to correct typing errors or to change
- promotional pricing at any time without notice.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// chro_MAGIC's MultiSync Gizmo
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The Atari Falcon030 offers more graphics modes than any previous Atari
- computer. When you add the modes possible with video enhancers like
- FalconsScreen*, SWABS*, ScreenBlaster*, & BlowUp030* the possibilities
- are seemingly endless. Unfortunately, there is a problem in trying to
- access all these wonderful graphics modes. Some require a VGA type
- monitor to be connected to the Falcon030 while others require an
- SC1224 (RGB) type monitor to be connected. Most "standard" VGA
- monitors aren't capable of displaying some of the RGB modes and most
- RGB monitors can't handle the VGA modes.
-
- So, you say to yourself, I'll go and buy a multisync monitor (like the
- NEC 3D*) that is capable of displaying all the video modes.
- Unfortunately, the existing adapters for MultiSync monitors make the
- Falcon030 think that a VGA only monitor is connected and therefore the
- computer refuses to use all it's available modes. How can you get the
- full use of your multisync monitor?
-
- chro_MAGIC Software Innovations offers the MultiSync Gizmo as a
- solution to your multisync monitor troubles. The MultiSync Gizmo is a
- monitor adapter that has a switch to toggle between VGA and RGB modes.
- Just plug in your multisync monitor and set the switch - that's all
- there is too it. You can even switch between VGA and RGB "on the fly"
- without having to reboot the computer.
-
- The MultiSync Gizmo is backed by a full 1 year warranty & is available
- NOW from your local dealer or direct from chro_MAGIC. Suggested retail
- price is only $24.99 (US).
-
- chro_MAGIC Software Innovations
- 516 North Jackson
- Joplin, MO 64801
- United States
- Phone: +1-417-623-7393
-
-
- Note: Requires an Atari Falcon030 and a multisync monitor with a 15
- pin connector. May also be used as a VGA adapter when the switch is
- set to VGA mode.
-
- Also available from chro_MAGIC
- RAM Gizmo for Falcon030 - $99.00 suggested retail
- Pianistics 1.20 for ST/STe/TT/Falcon - $79.00 suggested retail
- Guitaristics 1.92 for ST/STe/TT/Falcon - $69.00 suggested retail
-
- * NEC 3D, FalconScreen, SWABS, ScreenBlaster, and BlowUp030 are
- trademarks of their respective companies. chro_MAGIC Software
- Innovations claims no ties with said companies or their products.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Fractal Frenzy
- =-=-=-=-=-=-=-=-=-=
-
- The Ultimate Fractals CD
-
- The Fractal Frenzy CD rom contains the definitive collection of Lee
- Skinner's fractal art work.
-
- You'll find over 2,000 fractal images on the Fractal Frenzy disc. If
- you viewed one image every 20 seconds, it would take you over 11 hours
- just to browse through the disc. If you tried storing these images on
- DS/DD floppy disks, it would take over 800 disks to store the images.
-
- The disc contains examples of all the major fractal type: Mandelbrot,
- Zexpe, Barnsley, fn(z), and more.
-
- You get all the images on the disc in 640 by 480 by 256 color GIF
- format, perfect for viewing on the St, STe, Mega, TT or Falcon
- computers. For ST and STe users, a shareware version DMJ-GIF is
- included on the CD to allow you view these fractal images in Spectrum
- mode with their full colors.
-
- The 640 by 480 images are all royalty free.
-
- All fractals are also stores as high resolution images in 1024 by 768
- by 256 colors for those with special graphics cards.
-
- An index file contains comments on the images and the formula used to
- create each image. Fractal lovers will be kept busy for weeks.
-
- The Fractal Frenzy disc has a folder of shareware viewers for the
- Atari line. It's All Relative will be including a collection of
- additional shareware viewers on an extra floppy disk at no additional
- charge.
-
- Fractal Frenzy can be ordered from:
- Randall Kopchak
- It's All Relative Software
- 2233 Keeven Lane
- Florissant MO 63031 USA
-
- $29.99, postpaid worldwide. Payment in US funds please.
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Towers by Modem
- =-=-=-=-=-=-=-=-=-=-=
-
- If you have a Hayes AT command compatible, 14.4k Error Correction modem
- or better. Get ready to play Towers (ver.1.4) over the phone. This
- feature does require a 2 meg machine (actually 1.1meg) to play either the
- null-modem, MIDI, or modem games. Towers 1.4 even includes a simple
- text routine so you can communicate with your partner without two lines!!
-
-
- JV Enterprises
- PO Box 97455
- Las Vegas, NV 89193
- (702) 734-9689
-
- ----------------------------
-
- YOU CAN NOW REGISTER TOWERS FROM THESE PARTICIPATING DEALERS....
-
-
- >From the US...
-
- Suzy B's Software STeve's Software B&C Computer
- 3712 Military Rd 5 West Street 2730 Scott Blvd.
- Niagara Falls, NY 14305 Woodland, CA 95695 Santa Clara, CA 95050
- (716)298-1986 1-800-487-7753 (408)986-9960
-
-
- >From the UK...
-
- Goodman International
- 16 Conard Close, Meir Hay Estate
- Longton, Stoke-on-Trent ST3 1SW
- Tel: 0782 335650
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// DMJ's View 2.5 Planned Additions
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- I thought today I would post the planned revision list for the picture
- viewer in View 2 1/2.
-
- -----8<-----
-
- - Will allow mouse selection of options from Help screen.
- - Can call up a fileselector to load another file.
- - Exits on keypress or mouseclick [even with a Spectrum image].
- - Supports graphics cards.
- - Dithers much faster in monochrome, whichever dither is used.
- - The fast monochrome dither has been adjusted slightly to give better
- results.
- - If enough memory is available, the "mush" screen will not appear in
- monochrome.
- - Now displays these formats, in addition to the old ones:
- TN4 Mutated Tiny picture (TN1 with color cycling)
- IMG GEM Image
- PNT Prism Paint
- FTC Falcon True Color (from Photo Show)
- IFF Amiga & Atari IFF
- LBM PC IFF
- BL[123] DEGAS Elite Blocks
- RAW QRT Raw (24-bit)
- PCX Z-Soft PCX
- GIF CompuServe GIF
- BMP Windows BMP
- TGA Truevision Targa
- - If the image is larger than the screen, the view can be scrolled
- with arrow keys or the mouse.
- - If the image is a 24-bit image being displayed with more than 256
- colors, gamma correction can be applied.
-
-
- ... to the animation viewer...
-
-
- - Can call up a fileselector to load another file.
- - Allows you to exit with the right mouse button, and display the
- help screen with the left button.
- - Supports graphics cards.
- - Allows you to exit before an animation has finished decompressing.
- - Will allow mouse selection of options from Help screen.
- - Now more memory-efficient and faster at animating.
- - Now displays .FLM animations--and 256-color .FLI and .FLC
- animations on TTs and Falcons; 64K-color .FLX animations are also
- supported on Falcons.
- - The animation viewer now allows the STe palette to be used to
- display animations on STs.
-
-
- ... to the archive viewer...
-
-
- - Can call up a fileselector to load another file.
- - Will allow mouse selection of options from Help screen.
- - Now handles ZIP and ZOO.
- - Allows a fileselector to be used to select the destination for
- extracted files.
- - Can now print archive listings.
- - Will optionally sort the filenames in the archive.
- - Will allow all files to be marked/unmarked quickly with the mouse.
- - Will optionally prompt for extraction, if files are marked, when
- you exit.
-
- Additions to the package....
-
-
- VIEWFILE.ACC (accessory file viewer) -- New program
- - Displays any file using View 2.5 modules whenever you can get to
- the GEM menu bar.
- - Can "slideshow" files, either all types or just specific families,
- as long as the viewers support it. (Currently only the text and
- archive viewers do not.)
- - ST Zip's View function can also be redirected to View 2.5.
-
- VIEWFIND.ACC (accessory file finder) -- New program
- - Can locate any file by name or content; permits wildcards, Boolean
- conditions, and phrase searching.
- - Can refine or expand searches.
- - Can search all files or just specific families.
- - Can search for files on multiple drives.
- - Will display file(s) using View 2.5 modules, if VIEWFILE.ACC is
- installed.
- - Can print search results.
- - Can save search results to a file for later use.
- - Runs as a program or accessory.
-
- VIEWRAMD.ACC (accessory RAM disk) -- New program
- - Can install a RAM disk at any time, as large as available memory.
- - Can install a RAM disk in place of an existing drive.
- - Can remove its RAM disk at any time.
- - Uses the same RAM disk drivers as the AUTO folder RAM disk.
- - Allows any disk to be write-protected, not just RAM disks.
-
- VIEWBOOT.PRG (cookie installer / RAM disk / file copier)
- - Now installs a cookie in the cookie jar.
- - RAM disk can use TT RAM, if available.
- - RAM disk can be reset-proof, if desired.
- - Folders can be created on the RAM disk.
- - Files can be copied into folders on the RAM disk.
- - If a file already exists on the RAM disk, it will not be
- overwritten, if desired.
- - The RAM disk can be write-protected after files are copied onto it.
- - ViewBoot can boot "silently"; that is, not list everything it's
- doing while it's doing it.
- - If you attempt to write to the RAM disk while it's
- write-protected, it displays the familiar "Retry/Cancel" alert,
- rather than failing right away. (This is sort of a bug fix.)
-
- VIEW_SND.TOS (sound viewer)
- - Can call up a fileselector to load another file.
- - Exits on keypress or mouseclick, but not with mouse movement.
- (This is sort of a bug fix.)
- - Handles 16-bit and stereo samples properly, playing them to the
- best ability of the machine. (This is sort of a bug fix.)
- - Now restores the speed setting of Falcon sound. (This is sort of
- a bug fix.)
- - Now supports SoundBlaster .VOC files.
- - Will resample sound "on the fly" to allow playback at _any_ speed
- on STes, TTs, and Falcons.
-
- VIEW_CFG.PRG (configuration / installation program)
- - No longer requires a separate .D8A file, but always requires a
- reboot to complete first-time installation.
- - The interface was completely changed, to incorporate the large
- number of new features and future expansion.
- - Smart Install is now even smarter.
- - Now runs in a window, and allows access to the menu bar.
- - Is now multitasking (Geneva & MultiTOS) friendly.
- - Reports the individual version numbers of the viewer modules.
- - Allows new viewers to be added with little effort by the user;
- definition files for many popular programs are included with View
- 2.5.
- - Allows existing viewers (including the text viewer) to be easily
- replaced.
- - Makes backups of important configuration files before altering them.
-
- Overall Changes
- - Steps were taken to make the viewers' interfaces more consistent,
- both with themselves and with each other. This should make the
- programs even easier to use.
- - Many changes were made internally, mostly to make View 2.5
- callable from other applications; the files in the HOW_TO folder
- are a direct result of this increased capability. [The HOW_TO
- folder is on the View 2.5 disk.]
- - All of the viewer programs have various command-line parameters,
- mostly to override defaults. See PARAMTRS.TXT for more
- information. (These are provided for the "expert" user using View
- 2.5 from a CLI or in their own programs.) [PARAMTRS.TXT is on the
- View 2.5 disk.]
- - With the addition of the accessories, "full" installation will use
- some memory. However, the accessories are optional and do not
- affect the main functions of the package.
- - The viewer programs are, of course, larger to accomodate the new
- features. If you are using View 2.5 on a RAM disk, your RAM disk
- will need to be a little larger.
- - Rather than use a cumbersome manual addendum, a completely new
- manual was written to address all the new features.
- - Spc-3375 is no longer included, as VIEWFILE.ACC provides a better
- slideshow capability.
- - New programs (VIEWFILE, VIEWFIND, and VIEWRAMD) were added to
- extend the functionality of the system.
- - TROUBLE.TXT and SCRUTNIZ.PRG were included to assist in
- troubleshooting. [These are a troubleshooting guide and a system
- interrogation utility.]
-
- -----8<-----
-
- Please note, these are the _planned_ changes. Some of these items may
- not make it into this version (although I expect just about all will).
- There are also some things I have _not_ posted here, because they most
- likely will not appear in this version (but I will certainly try to
- get them in).
-
- You can see View 2 1/2 at the Texas Atari Festival in San Antonio,
- June 4-5. We will have it for sale there. If you've already purchased
- View II, bring your disk and manual along and we'll give you a good
- deal on upgrading!
-
- ~dmj
-
-
- --==--==--==--==--
-
-
- |||
- ||| Shutdown ............................ Power off, EXIT, BYE, Logoff
- / | \ ------------------------------------------------------------------
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each
- issue - with the new Internet gateway into GEnie, you can reach us
- through the Internet also. Append "@genie.geis.com" to any of our
- GEnie addresses.
-
- You can now send EMail to the entire AEO staff - use our new group
- address: <aeo$@genie.geis.com>.
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
- Internet: aeo.mag@genie.geis.com
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- #1
- Wide_left > 2*(Wide_right)
-
- --==--==--==--==--
-
- No Inflation Necessary
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a bi-weekly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.geis.com>.
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Source for Atari News"
- Copyright (c) 1993-1994, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 8 ATARI EXPLORER ONLINE 10 May 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-