home *** CD-ROM | disk | FTP | other *** search
Text File | 1994-03-22 | 152.2 KB | 3,093 lines |
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 5 ATARI EXPLORER ONLINE 22 March 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993-1994 by Subspace Publishers ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher ........................... Michael Lindsay EXPLORER ::
- :: Editor .................................. Travis Guy AEO.MAG ::
- :: Assistant Editor GEnie................ Ron Robinson EXPLORER.1 ::
- :: Assistant Editor CompuServe.......... Albert Dayes AEO.1 ::
- :: Assistant Editor Delphi......... Andreas Barbiero AEO.2 ::
- :: Assistant Editor Internet........ Timothy Wilson AEO.8 ::
- :: Atari Asylum ... [Closed] ...... Gregg Anderson AEO.7 ::
- :: Unabashed Atariophile ..... Michael R. Burkley AEO.4 ::
- :: Atari Artist ................... Peter Donoso EXPLORER.2 ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: Jay Miller, Dave Glowacki ::
- :: Ron Whittam, Patricia Barbiero ::
- :: Tal Funke-Bilu & Harry Kinney ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: AEO.MAG ::
- :: CompuServe: 70007,3615 ::
- :: Delphi: AEO_MAG ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: ::
- :: Internet mailing address: aeo.mag@genie.geis.com ::
- :: FTP AEO Volume 3 issues from: rahul.net:pub/wilsont/AEO ::
- :: Search gopherspace under "aeo" for back issues ::
- :: ::
- :: Internet subscription service: stzmagazine-request@virginia.edu ::
- :: (Internet subscription requests ONLY!) ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors .................................... TEMPEST Certified.
-
- * Tempest 2000: Review 1 ............ One of the "Tempest 2000 Ten" tells
- us of his experiences with this
- Jeff Minter Jaguar classic!
-
- * Tempest 2000: Take 2 ................ Not enough Tempest 2000? Not by a
- long shot. There's more in this
- cart than meets the eye.
-
- * Jaguar Tackboard ..................... Updated Developer List - Rehbock
- takes the Jag "On Computers" -
- Jaguar NewsPhrases - Quotes.
-
- * Andreas' Den ............... Pulled on duty, Andreas' better half talks
- about her Atari United! philosophy.
-
- * Atari User Groups ................ An essential means of communication,
- Atari User Groups will be explored
- in this series of AEO articles.
-
- * Patrician .......................... Patti Barbiero rules the Baltic in
- this historical trading simulation.
-
- * The Unabashed Atariophile ................... PD and Shareware files for
- _your_ Atari computer.
-
- * GEnie News ........................... New files & happenings on Atari's
- Official Online Resource.
-
- * Developing News ............................ CN Shop & Swap
- Photo Show Upgrade/ExtenDOS
- GEnie Improvements Contest
- VOX-Mail for Falcon
- PDP Magazine for ST & Amiga
- Atari's Online Lynx Offer
-
- * Shutdown ............................ Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ....... Atari Explorer Online: The Next Generation
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- Dawn is breaking as I put these words onto paper. (I longhand my
- editorials.) The breakfast news shows are spouting their brand of fear
- and cheer (Nuclear Nerves in Korea, UN Envoy Lands in Tuzla,
- "Schindler's" Tops Oscar's List), heralding another day. Gossip and
- scandal are the coin of the mundane, and apparently there's quite a
- market set up for business.
-
- Dawn is breaking in the World Atari - the Dawn of Jaguar software.
- Tempest 2000 (a.k.a., T2K), the first of the new wave, has made its
- presence known, showing off the raw power invested inside Atari's Cat.
- Many of the ten advance T2K copies that were sold via Atari's first
- ever online offer are generating intense interest in many - and
- realization and the first thoughts of revisionism in the eyes of those
- who not too long ago (nay, only weeks ago) were tossing Atari and the
- Jaguar on the scrap heap of history.
-
- I said it here over six months ago: "Back in the 70s, Atari _created_
- videogames. Today, Atari has the power to _redefine_ videogames." The
- redefinition has started. By late summer, the lines will start to be
- blurred. By winter, even the mundanes will talk of nothing but. AEO
- stands ready to lead the way, as we have since the beginning. Poor
- Veronica is still gossiping on the party line.
-
- Tempest is -so- hot that all of the excitement couldn't be contained
- in -one- review. Double your AEO reading enjoyment with TWO Tempest
- 2000 reviews! Dave Glowacki and Jay Millar (Notre Dame, Class of 93 -
- the only team to beat FSU last year - I had to say that to get Jay's
- review ;) take turns showering praise on an Atari game that's so
- stunning, even EGM gave it "Game of the Month" accolades. (Yes,
- Tempest 2000 -is- that hot!)
-
- //// Comings and Goings
-
- Well, it's mostly goings this time around, as far as AEO is concerned.
- The keeper of the Digital Briefs, Albert Dayes, spent last week at a
- software development retreat, and was unable to provide his usual
- timely and well received look at events in the computer and video game
- industry. Look for Albert to be back in AEO next issue, after he
- finishes issue 4 of AEO-PJ.
-
- Our resident fly-boy, Andreas Barbiero was called to special duty by
- the Navy, an assignment that promises to keep him busy for three to
- four more weeks. Andreas has several writing assignments on hold,
- including a review/comparison of Atari magazines that will be a must
- read.
-
- On long-term extended leave from AEO is the head inmate of the Atari
- Asylum, Gregg Anderson. Gregg is going through government training
- (what is this, some kind of plot?) for his new job, and will be out
- of touch for most of the next six weeks. Pending his return, I've
- taken it upon myself to seal the gates of the Asylum - but I fear I
- was too late, as it appears massive therapy is still needed in some
- quarters. Gregg will return to conduct more group encounter sessions
- in the future.
-
- Signing on board the good ship AEO is Ron Whittam, president of the
- Boise, ID Atari Users' Group. Ron will be inking a series of articles
- on the importance and maintenance of local user groups. If we're lucky,
- we can talk Ron into becoming a regular columnist - keeping AEO in
- touch with user groups around the country.
-
- Speaking of user groups, Patti Barbiero's Atari United! group has
- compiled a hefty listing, but she complains that the list's out of
- date. Accompanying AEO in our archived package is Atari United's
- list. Scan through it to see if there are any groups in your area,
- and if there's any corrections that need to be made, drop Patti an
- EMail with them.
-
- //// "All Good Things"
-
- This issue of AEO marks the passing of another tradition - the final
- episode of Star Trek: The Next Generation has finished shooting, and
- heads to post-production, to air in late May. It may yet be another
- generation before new adventures of a new starship Enterprise will
- cross our television screens, but even in its current passing, the
- Enterprise-D will live on. Principle shooting for the first Next
- Generation motion picture should start this week.
-
- //// "It's a Wrap"
-
- That's it for me this time. Join AEO in two weeks for the next Bob
- Brodie RTC, and, if all goes right, maybe a sneak peek at the first
- independent Jaguar programmer - she's going to take video gaming back
- to its roots. Just follow the bouncing ball....
-
-
- --==--==--==--==--
-
-
- ||| Tempest 2000 - Review 1
- ||| Review by: Jay T. Millar
- / | \ Delphi: JMILLAR
- -----------------------------------------------------------------
-
- Back in the initial heyday of the video arcade, when technology took a
- backseat to original game ideas, a game innocently named Tempest hit
- the scene. This game was different than others, however, because it
- combined an original idea with novel presentation. Because of its
- unique position among video games, Tempest has been dubbed a classic
- video game.
-
- //// Enter 1994
-
- With the advent of video game console hardware that surpasses that of
- the arcades, Tempest has been reintroduced to a game market desperate
- for innovative and lasting game ideas. Jeff Minter's resurrection of
- Tempest in his game, Tempest 2000, for the Atari Jaguar repeats the
- precedent set back in 1981. Tempest 2000 takes an innovative idea, and
- reworks it with state-of-the-art hardware to create a package that
- finally displays what we have always know the Atari Jaguar possessed:
- enough raw processing power to befuddle the eyes and shake the house
- at the same time.
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Tempests Galore!
- =-=-=-=-=-=-=-=-=-=-=
-
- Four variations of the game Tempest can be found in the same
- cartridge.
-
- //// Traditional Tempest:
-
- As close to the original as I remember it (except for the sound
- effects and that unique wheel/spinner/knob controller), Traditional
- Tempest emulates the arcade version we all know and love. Even the
- levels and level progression is the same!
-
- //// Tempest Plus:
-
- This version adds elements from Tempest 2000 to the Traditional
- Tempest version with a couple of unique differences. In Tempest Plus,
- one can choose to play with a friend, creating a team version of
- Tempest where the two Blasters (your "craft") appear on the web (the
- playfield) at the same time. Also, one has the choice to play solo
- with help from a friendly gent affectionately dubbed the "A.I.
- Droid." The A.I. Droid is basically a rotating cube which floats
- behind your Blaster and backs you up with an itchy trigger finger.
- With the droid enabled, things are a little easier going and one can
- train in a more friendly atmosphere.
-
- //// Tempest 2000:
-
- Tempest 2000 throws out all the stops with power ups, deadlier and
- more varied foes, polygon-based rather than vector based objects,
- shaded webs with smooth color cycling, and an ultra-slick techno-rave
- soundtrack that will churn your blood!
-
- //// Tempest Dual:
-
- Tempest Dual allows a head-to-head competition between two players.
- The display contains two views: one player on one end of the web and
- the second player's view on the other end. Add to this environment,
- mirrors and fatal geometrical objects, and you have enough for a
- grueling dual between Blasters.
-
- =-=-=-=-=-=-=-=-=-=-=-=
- //// Let's Take a Look!
- =-=-=-=-=-=-=-=-=-=-=-=
-
- Let us focus on Tempest 2000 since it is the primary playing mode.
- The objective of the game is still the same as the original: Blast the
- hell out of everything while getting past the most levels as possible
- with the greatest number of points. What Tempest 2000 adds to this
- concept really makes the experience more enjoyable.
-
- //// Viewing Modes:
-
- The player has a choice of Blaster viewing modes. There is the
- traditional fixed view mode where the web remains in the same
- position during gameplay and perspective does not change. The default
- viewing mode is the most visually pleasing. Your view of the web
- actually moves in relation to how you move the Blaster, altering
- perspective. The third viewing mode is the close-up mode, which, like
- the default, moves the web in relation to your movement, but the
- actual view is closer to your blaster. These three views are changed
- by pressing any one of a group of three buttons on the controller and
- can be accessed in any of the three non-dual game types.
-
- //// Enemies:
-
- A wide array of foes challenge your Blaster in Tempest 2000. The
- weakest and most common is the Flipper. These enemies work their way
- down a corridor, firing at your Blaster as they go, and flip around
- the rim in an attempt to destroy you. The Flipper is the pawn of
- Tempest 2000, not much of a challenge. Things get more interesting
- when Spikers and Fuseballs are introduced. Spikers construct, believe
- it or not, Spikes at the end of corridors which destroy your Blaster
- if you encounter them on your ride out of the web after finishing a
- level. Not particularly noticeable while blasting away at other
- enemies, Spikers can sometimes be the most dangerous. One wrong move,
- and you'll find yourself impaling your Blaster on a Spike, cursing
- your ambivalence towards Spikers.
-
- Fuseballs, on the other hand, are slightly more active in their
- attempts to destroy you. Fuseballs are multi-colored, Medusa-like
- wriggling lines which aren't confined to a fixed corridor like
- Flippers. A Fuseball's purpose is to collide with your Blaster,
- sending you to an untimely demise. Fuseballs are much more difficult
- to destroy than Flippers because they can transit from corridor to
- corridor and are impervious to Blaster fire when in transition.
-
- The most subtle, but deadly, enemy in Tempest 2000 is the Pulsar. This
- enemy advances down a corridor, much like a Flipper, but "pulses" a
- corridor with a burst of energy every so often. (Listen for its roar!)
- A novice Tempest player will rely on simply spinning consistently
- around a web, blasting as he or she goes. A Pulsar is a bane to the
- existence of this type of player. If a Blaster touches the energized
- corridor a Pulsar is producing, the Blaster is immediately fried.
- Another common enemy is the Tanker. This enemy is a diamond shaped
- object which turns into multiple enemies, whether they be Flipper,
- Fuseballs, or Pulsars, after the Tanker's been destroyed.
-
- The more uncommon enemies are Mutant Flippers (very fast, aggressive
- Flippers), Mirrors (reflect your shots back at you, so move quickly!),
- Demon Heads, and UFOs. Demon Heads are very aggressive enemies which
- fire their horns at you after you shoot them. Make sure to move out of
- the way after destroying one of these! UFOs are extremely elusive
- enemies which are also difficult to kill. UFOs hover above the web,
- attempting to zap you with lightning bolts. The only way to destroy
- one of these is to have gotten a jump enabling power up, allowing you
- to jump off the web and catch the UFO from behind.
-
- //// Power Ups:
-
- After blasting one of your enemies to smithereens, if you're lucky, a
- power up token will appear and move towards the rim down a particular
- corridor (section of the web.) If you have enough time to intercept
- the power up you will be rewarded in various ways. The first power up
- is a particle laser, basically a higher powered version of your
- standard shot. This weapon allows you to destroy enemies faster and
- eliminate spikes more effectively. Another power up is "Zappo 2000,"
- basically a free 2000 point bonus.
-
- Jump Enabled power ups allow the Blaster to physically "jump" back
- off the web and allows you to deal with any nasties that have made it
- far enough to infiltrate the rim. Believe me, this comes in real handy
- and is a very nice graphical effect to boot! One of the most helpful
- power ups is the A.I. droid. This little fella (I thought the term was
- more endearing than "rotating cube") floats just behind the rim and
- unleashes a deadly barrage of particle laser fire. Although he does
- help out quite a bit, the A.I. droid is just that, Artificially
- Intelligent, so don't expect him to work miracles for you.
-
- Another extremely deadly power up is the SuperZapper. Basically the
- equivalent of the "smart bomb," the SuperZapper unleashes deadly bolts
- of electricity which destroy any enemy currently on screen.
- Unfortunately, this power up comes along only later in a round and
- between levels. One of the more rare is the "Out of Here" power up.
- This power up awards you 5000 bonus points and ends the level. By far
- the most interesting power up is the Warp Bonus Token. After
- collecting three of these power ups, you are taken on a super
- psychedelic Warp Journey bonus level which allows you to collect major
- points. There are three different warps (so I'm told), as I've only
- seen two of them. The graphics effects and music in the sequences are
- simply stunning. Make sure to purchase one of the video adapters and
- have your Jag hooked up to a good stereo for these! The first warp
- level will take your breath away!
-
- =-=-=-=-=-=-=-=-=
- //// The Verdict
- =-=-=-=-=-=-=-=-=
-
- This is the game Jaguar owners have been waiting for (yes, not AvP.)
- Jeff Minter has really done his homework on this one folks. If you've
- played any of his shareware games for the ST, you'll be familiar with
- the frantic style of game Jeff produces, and Tempest 2000 is no
- different. The power of the Jaguar's hardware is immediately apparent
- in the 2000 version of the game. This game is a true showcase
- featuring multiple enemies, shifting viewpoints, excellent graphical
- explosions, powerful sound effects, a CD quality soundtrack, zooming
- screen messages, and ultra-smooth true color cycling. There are only
- so many things one can keep track of at the same time! The game also
- features trademarked Melt-O-Vision graphics and the psychedelic warp
- levels, something only Jeff Minter could dream up. You really have to
- see it as it defies description. This game is _really_ hard to put
- down!
-
- Many Tempest purists are concerned with the method of control used in
- Tempest 2000, since the Jag doesn't currently have any 3rd party
- controller offerings. I was a bit skeptical myself as to how the
- joypad would perform for Tempest in comparison to the controller found
- on the original. At first, it's a bit tricky to get used to, and sense
- of direction is sometimes lost, but after playing for a longer period
- of time, it feels natural to control the Blaster this way. There
- really is nothing to worry about.
-
- One of the most enjoyable aspects of T2K, which wasn't part of the
- original, is the ability to have two people playing at the same time!
- Even better, there are two different variations of two-player mode.
- The first flavor is team mode in Tempest Plus.
-
- Team mode, as the name implies, allows the two players to play
- cooperatively on the same web while blasting common foes. Time to grab
- a fellow Jaguarian! Team mode is just plain fun, and features some
- very interesting web shapes that manage to make it even more confusing
- as to which player is which! (One player is yellow, while the other
- player is green... though most of the time even that differentiation
- doesn't help!) It's unfortunate that this feature wasn't added to the
- 2000 version, but then again, it would probably be impossible to keep
- track of what was actually going on!
-
- The second flavor of two-player Tempest is Tempest Dual, a head-to-
- head competition between two players. In this version, the two
- Blasters are situated at opposite ends of the web (two views are
- shown, both ends of the same web) and the main objective is to blast
- your friend into oblivion (aren't video games fun?) It isn't as easy
- as it sounds, though, because both Blasters are equipped with mirrors
- to deflect the other Blaster's shots back at your opponent! The
- mirrors dissappear when you fire a shot, instantly reappearing in
- front of your Blaster afterwards.
-
- Although, the mirrors make it sound as if you could stay alive
- indefinitely, there are still the normal enemies to deal with, as well
- as a nasty spinning cube! What at first looks like your supposed
- friend, the A.I. droid, is actually a menacing geometrical object
- which ping-pongs between the two ends of the web. Your objective is to
- keep the cube from reaching your end of the web by hitting it with
- Blaster fire. Otherwise, the cube unleashes electric fury, (as only
- cubes can), destroying your Blaster as it reaches your end. Anyways,
- the cube makes this game tough!
-
- Unfortunately, Tempest Dual isn't as fun as I thought it would be.
- The concept itself is interesting, and the added elements in this
- version are unique, but I preferred team Tempest Plus over this one.
- Also, there seems to be a bit of slowdown in gameplay and response in
- this version. Maybe I'll warm up to it more after I've played it a few
- more times, but for now... well, I've passed judgement!
-
- Overall, I'd definitely have to say this is the BEST game to come out
- for the Jaguar thus far and well worth the money. The added elements,
- playability, and Minterisms make it a sure-fire winner. A veritable
- rock on the beach of Jaguar games.
-
- Bio: Jay Millar is a recent Notre Dame grad (home of the only football
- team to have beaten FSU last season!) currently working in Valley
- Forge, PA as a Systems Programmer for Martin Marietta Corp. His first
- Atari computer was the classic Atari 400, which was followed by an
- 800XL, 520STfm, and his current Falcon030. His unhealthy interest in
- videogames has taken its toll, having owned the original 2600, an
- Intellivision, a brush with a Nintendo (blech), and the current king
- of the video game jungle, the Atari Jaguar.
-
- Jay hopes to see the Jag reign supreme with the introduction of Alien
- vs Predator and DOOM, but will remain content for now being one of the
- only ten consumers in all of North America to possess THE game,
- Tempest 2000. :)
-
- AEO Ratings - Tempest 2000
- """"""""""""""""""""""""""
- Platform: Atari Jaguar Producer: John Skruch
- Game Type: Arcade Classic Programmer: Jeff Minter
- Players: 1 - 2 Artist: Joby Wood
- List Price: $59.95US Music and Sound: Ted and Carrie Tahquechi
-
- Sound: ***** Typical Jeff Minter. Great Samples for everything!
- Music: ***** Pulse Pounding Techno like you wouldn't believe!
- Graphics: ***** Smooth, Fast, Melt-O-Vision! What more can I say?
- Controls: ****+ Joypad takes getting used to.
- Gameplay: ***** Furious! Sweat-inducing.
- Overall: ***** Jeff Minter has done it again!
-
- Key: ***** Mind Blowing! Minter-esque!
- **** Stunning!
- (* = full point *** Very Good
- + = half point) ** Ambivalence Inspiring
- * I could program better
- - Who's the idiot?
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Hints for Tempest 2000
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- - The key to this game is power ups. Grab as many as quickly as you
- can. The ability to jump off the web, and the help given by the A.I.
- droid as well, are invaluable assets as more and more enemies are
- thrown your way.
-
- - Beware of Pulsars! Too many Blasters are lost randomly spinning
- around the web! Accurate movement coupled with short, controlled
- bursts of particle laser is essential to your survival.
-
- - Attempt to rid yourself of Pulsars and Demon Heads as soon as they
- emerge.
-
- - The quicker Pulsars are dispatched, the more time you have to freely
- move about the web.
-
- - Demon Heads are deadly at close range. Once you've destroyed them
- (you must use the Particle Laser), they fire their horns at you and
- you don't want to be in close proximity when this happens!
-
- - If you have jumping ability, use it to eliminate the Demon Heads and
- Pulsars. For Demon Heads, this is advantageous because you are
- further away from the enemy (and his horns!) For Pulsars, this is to
- your benefit because you're physically off the web.
-
- - Take advantage of the SuperZapper powerup. You receive a recharge
- for every Blaster, so don't bother saving them if in a desperate
- situation!
-
- - Don't get killed! The game lasts longer if you keep your Blasters!
- <g>
-
- Of course, these tips are easy to follow when you're not actually
- playing the game!
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- -- --
- -- 1. Set your communications software for half duplex (local echo) --
- -- at 300, 1200, or 2400 baud. --
- -- --
- -- 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330). --
- -- Upon connection, enter HHH. --
- -- --
- -- 3. At the U# prompt, enter XTX99436,GENIE then press <Return>. --
- -- --
- -- 4. Have a major credit card ready. In the U.S., you may also use --
- -- your checking account number. --
- -- --
- -- For more information in the United States or Canada, call 1-800- --
- -- 638-9636 or write: GEnie, c/o GE Information Services, P.O. Box --
- -- 6403, Rockville, MD 20850-1785. --
- -- --
- -- --==--==-- Atari's Official Online Resource! --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| TEMPEST 2000 - Take 2
- ||| Review By: Dave Glowacki
- / | \ Internet: dglow@depauw.edu
- ----------------------------------------------------------------
-
- They've done it. With the upcoming release of Tempest 2000, Atari will
- finally deliver the goods Jaguar owners have been waiting for. Sure,
- Cybermorph beat Starfox hands-down and Raiden is an almost identical
- arcade port, but each of these games has its own share of flaws.
- Moreover, none of the currently available Jaguar carts really show
- what the big cat can do. I suppose you could say what Jag owners have
- been waiting for is a game that is addictive, undoubtedly 64-bits, and
- - more or less - *perfect*.
-
- Well Jag owners, the wait is over. As one of the ten lucky people to
- win an early copy of Tempest 2000, I've had the good fortune of
- enjoying the game for the past week - let me tell you, I'm convinced.
- While it may not be absolutely "perfect," Tempest 2000 (T2K) comes
- astonishingly close. I haven't played such a fast, furious, engaging
- game in a very long time - in or out of the arcade. T2K is the game
- that makes me very glad I own a Jaguar.
-
- In the next few paragraphs I will try to outline the gameplay and
- features of T2K and give you an overall view of what this incredible
- game is all about. I'm assuming that most readers are familiar with
- the general idea and layout of Tempest. If you're not, get to an
- arcade - Tempest is a game you really have to play to understand.
-
- //// Four Ways to Play
-
- Tempest 2000 lets you select from four different games. They are:
-
- [] TEMPEST TRADITIONAL: This is a very fine port of the 1981 arcade
- classic. If you're over 16 and have never dropped quarters in a
- Tempest machine, I'm sorry - your childhood has been seriously
- deprived. Traditional is identical to the arcade version, with a few
- exceptions: a multi-colored, moving starfield behind the webs, the
- incredible techno-rave soundtrack, and the "follow-cam" (described
- hereafter). The later of the two can be turned off, but the starfield
- is permanent. Most importantly however, the -game-play- is very much
- like the arcade version - and that, of course, is what matters.
-
- [] TEMPEST PLUS: A souped-up version of Traditional. Plus adds
- snazzier explosions and some filled polygons to Traditional's
- all-vector look. The web, music, starfield and levels are all the
- same, though. The most notable addition to Tempest Plus is the ability
- to play solo, cooperatively with another player (both players'
- blasters are on the same web), or with the assistance of an A.I.
- Droid. The droid is a little spinning cube that hovers and circles
- over the web, constantly firing at the bad guys. This is a great
- option for first-time Tempest players, as it allows them to get used
- to the game controls without having to worry about every last baddie
- coming up the web.
-
- [] TEMPEST DUAL: This is the two-player, head-to-head version. Two
- webs sit side-by-side, stationary on the screen. The basic idea is
- that player one (left side) is looking down the opposite end of player
- 2 (right side). Each player has a mirror in front of their blaster
- that will send the opponent's fire flying back at them. This mirror is
- always active - except, of course, when -you're- firing.
-
- Add to this the problems posed by a purple flipper generator located
- in mid-web. (FYI, flippers are the four-legged "crawlers" - the
- standard enemy in Tempest) The flipper generator... generates
- flippers! It makes two kinds of flippers - red ones that move toward
- player one's end, and blue flippers that move toward player two's.
- The generator cannot be destroyed, but it can be "pushed" away from
- you (and closer to your opponent), by shooting it. (Hint: If your
- opponent seems committed to firing at you, try to stay in the
- corridors that contain the flippers that are chasing you, so your
- opponent's shots will take out the flippers.)
-
- On top of all this, certain levels have what appears to be an A.I.
- droid-like cube in mid-web which moves back and forth down the web.
- This cube's not anybody's friend though, since when it reaches one end
- of the web or the other, that player's blaster gets fried. I can't say
- much more than that since I just got my second controller yesterday
- and haven't had a lot of time to play Dual.
-
- [] TEMPEST 2000: -The- game to be playing. T2K is the ultimate
- rendition of Tempest - it does not disappoint. The first thing you'll
- notice are the shaded webs - beautiful, vibrant, color-cycling
- gradients that scream "Go home!" to 8-bit color. Next you'll find the
- power-ups; what's this - things coming down the web that I -want- to
- catch? Yes indeed, power-ups will grant you particle lasers (a
- necessity), bonus points, jump enabling (the ability to momentarily
- jump off and away from the web), a handy A.I. droid (good for one
- level only), and the all important bonus warp token. (Warp token,
- what's that?)
-
- Hold on, because before you see any warping at all you'll be
- encountering new forms of baddies. That's right, in addition to your
- standard fare of flippers, spikers, fuseballs, and tankers, Tempest
- 2000 is also endowed with mutant flippers (silver-colored, faster and
- much more dangerous), mirrors (like what you use in Tempest Dual,
- except not on your side), demon heads (just what they sound like -
- shaded polygon faces that come after you), and UFOs (you have to jump
- to nail these guys as they circle around the web). The extended menu
- of enemies means more variety - and more difficulty, too.
-
- Now we come to the warp stages. There are supposedly three different
- types of warp stages, of which I've come across only the first two.
- You can only get to a warp stage in Tempest 2000, and only by first
- collecting three warp tokens (see above). Warp stages can help you
- along as you play, giving you bonus points, free lives and jumps to
- new levels.
-
- The first stage is portrayed in many of the T2K screenshots - rings of
- triangles with a scrolling "river of fire" above them. The basic goal
- is to direct yourself through all of the rings - much easier said than
- done, as the controls are -extremely- sensitive here.
-
- The second warp stage looks rather similar to the revolving tunnel of
- color familiar to many Dr. Who fans. The goal here is to follow the
- green path. Again, -much- easier said than done. You'll want to get
- back to the game before too long.
-
- //// Playing with a Perspective
-
- All of the versions of Tempest allow you to choose how you see the
- game. The default is view with a "follow cam." As your blaster moves
- around the web, the "camera" follows - thus your orientation to the
- web is constantly changing. Using the keypad, you can choose two other
- perspectives: Zoom, a closer-in version of the follow-cam, and Arcade,
- where the web remains stationary in the middle of the screen.
-
- I'm glad Atari included these options for two reasons. First, it
- allows one to play Tempest Traditional just as in a true-to-the-arcade
- fashion; and second, because changing perspective can be a valuable
- tool - especially on trickier levels.
-
- //// A Soundtrack to Die For
-
- No, I'm not kidding. If you've heard anything about Tempest 2000,
- you've surely heard mention of the "outstanding soundtrack." Well,
- outstanding may be putting it a bit mildly. Pausing the game and just
- listening, you'd swear you were listening to a CD of house music. The
- instruments sound fantastic, the samples are clean and -very- cool,
- and beat is nothing but addictive. There have been rumors circulating
- that Atari is releasing a CD of the music they couldn't include with
- the game. When I heard this I was rather skeptical at first, but I am
- no longer. If this "extra" music matches up to what's on the cart,
- then there's no reason Atari couldn't or -shouldn't- release it.
- [Editor: It's not a rumor. Current plans -are- set to release this
- audio CD!]
-
- Of course, the best part about the T2K's soundtrack is that it simply
- makes the game ROCK. With the joypad and buttons flipping fast and
- furiously in your hand, the music simply pumps you up. Add some
- headphones and you're fully prepared to enter "the zone" and become
- completely oblivious to the outside world.
-
- //// Lots of Little Extras
-
- In the end, it's all the nice little touches that make Tempest 2000 a
- truly well-crafted game. Lots of attention to detail and TLC on the
- programmers' parts really shows. A few examples:
-
- [] THE PSYCHEDELIC ATARI LOGO: The background to every menu screen,
- this wavy, melted, multi-colored fuji makes you wonder what was really
- on your frosted flakes.
-
- [] MELT-O-VISION (TM) GALORE: Yep, it's trademarked. Melt-O-Vision is
- used as a tripped-out transition between screens and in such places as
- the dreaded "Game Over" sign. Melt-O-Vision convinces you to go ahead
- and have another bowl of those flakes after all.
-
- [] VECTOR BALLS, VECTOR BALLS: Referred to on the box as "particle
- displays", vector balls are what you get when you blow away baddies in
- Tempest Plus and 2000. V-balls are also what make up the nifty
- starfield in the background and the body of the second warp stage.
- They may not sound like much, but they add a lot to the look of the
- game.
-
- [] BAD-ASS SOUND FX: The music not enough for you? Think of your
- superzapper as sounding like a small-scale nuclear device; the warp
- sound between levels makes you want to buckle-up for lift-off.
-
- [] DISTORTED TEXT EVERYWHERE: Every time you get a power-up, an extra
- life, bizarre, translucent, stretching zooming/rotating/morphing text
- appears on the screen. You'd think it would inhibit game play but for
- some strange reason, it doesn't. Probably because it's moving so damn
- fast. Gotta have one more bowl.
-
- [] LOTS O' OPTIONS: Like other Jaguar games, you can re-orient the
- fire button functions, and independently adjust the sound and music
- volumes from pause mode. Additionally, T2K lets you choose fat webs
- (vectors twice as wide) and allows you to select between interlaced
- and non-interlaced display modes.
-
- //// Wrap-Up
-
- If you haven't figured it out by now, I -really- like this game. I've
- heard a few comments about screenshots being "unimpressive," and I
- would have to agree, because no static screenshot can even begin to
- capture all the action in this game. The key word here is motion;
- everything is constantly moving - your blaster, the web, the baddies -
- all while vector balls are exploding around and whacked-out text is
- zooming through you. Of course, during all of this, you've got the web
- color-cycling and the starfield going nuts with all sorts of different
- patterns in the background.
-
- The fact is, it's really hard to describe. If you've ever seen one of
- Future Crew's demos running on a fast system, then you might have a
- pretty good idea of what I'm getting at.
-
- Ah, gameplay. I know one of the big concerns among Tempest aficionados
- (especially on the Jaguar-list) was having to use the control pad as
- opposed to an arcade-like paddle. While I will admit that the joypad
- takes some getting used to, let me assure you that the transition is a
- short one. I don't know exactly how - call it great programming - but
- after a while the standard controller feels every bit as quick and
- precise as the coin-op. The basic control has you pressing left to
- move clockwise, and right to move counterclockwise.
-
- There you have it. I feel quite safe in saying that every Jag owner
- who likes high-speed, high-action games will own a copy of Tempest
- 2000. This is a game that could *easily* stand on its own in an arcade
- - especially since it sounds better than most coin-ops out there! This
- is the kind of game I bought my Jag for; Atari has clearly given the
- gaming world a product to admire. If the folks in Sunnyvale can keep
- this up, the future looks very bright for the Jaguar indeed.
-
- Bio: Dave Glowacki is a native of Crystal Lake, Ill. He is an
- undergraduate student at DePauw University in Greencastle, Ind., with
- a combined major of political science and communications. Dave's Atari
- experience stretches back to the days of his 400 computer (nothing
- like the feel of a membrane keyboard!) and 5200 SuperSystem. In
- recent years Dave has flirted with the dark side, specifically in the
- forms of an NES and Genesis. However, with the advent of the Jaguar,
- he has seen the light and re-joined the Atari community.
-
- In addition to being a gaming fanatic, Dave is also an amateur
- filmmaker, and this past January fulfilled a dream by creating
- Horizontally Divided Productions with a few friends. HDP in turn
- produced a short flim which takes a unique look at college life titled
- _K_. Anyone interested in this fascinating display of avant-garde
- imagery and computer-generated images wrapped around a contemporary
- commentary should feel free to contact him at DGLOW@DEPAUW.EDU.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Tackboard
- ||| Confirmed information about Atari's Jaguar
- / | \ Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Independent Association of Jaguar Developers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The IAJD (Independent Association of Jaguar Developers) has started
- accepting members on GEnie. The IAJD is a private group where
- confidential discussions can be freely held. (Category 64 of the ST
- RoundTable is the IAJD meeting place.) Consequently, membership in the
- IAJD is limited to Jaguar developers who are registered with Atari
- Corp. To apply for membership, send EMail to ENTRY$ on GEnie (or
- <entry$@genie.geis.com> if you're not on GEnie). Regular EMail
- correspondence with the IAJD should be sent to IAJD$ (again, or
- <iajd$@genie.geis.com> if you're not on GEnie).
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Developer / Game List 1.6
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Editor: The following developers, licensee and game titles have
- been confirmed to the best of AEO's ability as of March 21, 1994.
- Entries in the "S"tatus column reflects any "e"rrors, "u"pdates, "n"ew
- titles, or new "d"evelopers since the last AEO list. The "?" entry
- represents developers or titles that once were confirmed, but are now
- in questionable status. Titles in brackets (e.g., [Cybermorph]) have
- been completed and are available in the US.
-
- There are more Jaguar developer units in the field than listed here.
- One well known Japanese entity has -three- Jaguar development systems.
- Things are cooking, fellowbabies.
-
- S Developer/Licensee Titles under development
- " """""""""""""""""" """"""""""""""""""""""""
- 21st Century Software - Pinball Fantasies
- 3D Games
- Accent Media Productions
- Accolade - Al Michaels Announces Hardball
- - Brett Hull Hockey
- - Busby in Clawed Encounters
- of the Furried Kind
- - Charles Barkley Basketball
- - Jack Nicholas Golf
- Activision - Return to Zork CD-ROM
- All Systems Go - Hosenose and Booger
- - Jukebox
- u Anco Software Ltd. - Kick Off 3
- - World Cup
- Anthill Industries
- Argonaut Software - Creature Shock CD-ROM
- (For Virgin)
- Atari Corp. - Battlezone 2000
- n - Chaos Agenda CD-ROM
- - Club Drive
- - [Crescent Galaxy]
- - MPEG 1 and 2 carts
- - Star Raiders 2000
- - Tiny Toons Adventures
- - VR Helmet
- n MORE
- Atari Games Corp.
- u Attention to Detail - Battlemorph: Cybermorph 2 CD-ROM
- u - Blue Lightning CD-ROM
- - [Cybermorph]
- (For Atari)
- Audio-Visual Magic
- Bethesda Softworks
- Beyond Games Inc. - Battlewheels
- - Ultra Vortex
- Black Scorpion Software
- Bjorn Joos/Kris Van Lier
- Borta & Associates
- Brainstorm - [x86 Jaguar Development System]
- Bullfrog Productions Ltd.
- Clearwater Software
- Computer Music Consulting
- Cybervision
- CyberWare
- Delta Music Systems Inc.
- Dimension Technologies
- Domark Group Ltd.
- DTMC
- Duncan Brown
- Elite
- E-On
- Eurosoft
- EZ Score Software Inc.
- e GameTek Inc.
- e Genus Microprogramming Inc.
- Gremlin Graphics Ltd. - Zool 2
- - UNKNOWN TITLE (racing) - MORE?
- H2O Design Corp.
- Hand Made Software - Kasumi Ninja
- (For Atari)
- High Voltage Software
- Hisoft
- ICD Inc. - Cat Box (AV & comm expansion box)
- e id Software - Doom: Evil Unleashed
- - Wolfenstein 3D
- Imagineer Company Ltd.
- Imagitec Design Inc. - [Evolution Dino-Dudes]
- - [Raiden]
- Interplay - BattleChess CD-ROM - MORE?
- Jaleco
- Krisalis Software Ltd. - Soccer Kid
- Limelight Media Inc.
- LlamaSoft - Tempest 2000
- (For Atari)
- Loricel S.A.
- Manley & Associates Inc.
- Maxis Software
- Microids - Evidence
- - Commando
- u Microprose - Gunship 2000 - MORE SIMULATIONS
- Midnite Software Inc. - Car Wars
- - Dungeon Depths
- Millenium Interactive Ltd.
- NMS Software Ltd.
- Ocean Software Ltd.
- ? Park Place Productions - UNKNOWN TITLE (American Football)
- Phalanx - Phong 2000
- n Photosurrealism - Galactic Gladiators
- e PIXIS Interactive
- ReadySoft Incorporated - Dragon's Lair CD-ROM
- Dragon's Lair II CD-ROM
- Space Ace CD-ROM
- Rebellion Software Ltd. - Alien vs. Predator
- - Checkered Flag II
- - Legions of the Undead
- (For Atari)
- Rest Energy
- Sculptured Software Inc.
- Silmarils - Robinson's Requiem
- Software Creations
- Team Infinity
- Team 17 Software Ltd.
- e Tecnation Digital World
- Techtonics
- Telegames - Brutal Sports Football
- - Casino Royale
- - European Soccer Challenge
- - Ultimate Brain Games - MORE?
- Teque London Ltd.
- Thrustmaster
- Tiertex Ltd.
- Titus
- u Tradewest - Double Dragon 5
- n - Troy Aikman Football - MORE?
- Trimark Interactive
- U.S. Gold Ltd. - Flashback
- UBI Soft International - Jimmy Connors Pro Tennis - MORE
- V-Reel Productions - Arena Football
- - Horrorscope
- Virgin Interactive
- Entertainment Ltd. - UNKNOWN ("Movie title")
- Virtual Xperience - Indiana Jags
- - Zozziorx - MORE?
- Virtual Xperience
- Visual Concepts
- Williams Brothers
- WMS Industries
-
-
- =-=-=-=-=-=-=-=-=-=-=-=
- //// Jaguar NewsPhrases
- =-=-=-=-=-=-=-=-=-=-=-=
-
- //// Rehbock On Computers
-
- Sunday March 6th, Bill Rehbock from Atari was the featured guest on
- the SNP Radio Network's "On Computers" high-tech talk show. Some
- interesting news items from the show were:
-
- [] The MPEG cart will have some additional RAM for buffering. It will
- support whitebook video.
-
- [] Wolfenstein-3D and Doom for the Jaguar will use 128x128 pixel
- textures (versus other versions which use 64x64 textures). Screen
- resolution will be 384 x 240.
-
- [] Kasumi Ninja will include hidden characters in addition to the nine
- regular ones.
-
- [] Acclaim does not want to work with Atari to bring Mortal Kombat to
- the Jaguar.
-
- [] Over 100 development systems are in the field. 31 titles by third
- parties are to be out by this Christmas. An additional 20 titles
- will be out by Xmas from Atari.
-
- [] AvP is expected to be on the shelves in May.
-
- Thanks to the SNP Radio Network for providing cassettes of the entire
- March 6th program to AEO. If "On Computers" plays in your area, you
- should tune in - Leo Laporte and Gina Smith are hosts of a three-hour
- weekly high tech listener call-in show. Definately a break from Rush!
-
-
- //// The "Tempest Two Thousand" Ten
-
- Don Thomas announced the "winners" of UPS Red Label shipped copies of
- Tempest 2000:
-
- NOTE: THIS MESSAGE MAY BE RE-BROADCAST AT READER'S
- DISCRETION. (text file created 03/08/94 by Donald A. Thomas, Jr.
- @ Atari Corporation)
-
- I am pleased to report that Atari Corporation has begun accepting
- preorders for Tempest 2000. This award winning Jaguar game cartridge
- features four mindblowing versions of Tempest on one cart. Features
- include classic variations of the original Tempest PLUS three
- enhanced variations including Tempest Dual (for two players).
-
- To help celebrate the release of this product, ten copies of Tempest
- 2000 have been flown in advance. These have been sent this afternoon
- (3/8/94) by means of U.P.S. to ten qualified preorder customers.
- Congratulations to the following ten "Jaguardians":
-
- P. Blagay of La Mesa, CA
- R. Cupples of Ames, IA
- T. Funke-Bilu of Claremont, CA
- G.A. Glenn of San Diego, CA
- D. Glowacki of Greencastle, IN
- K.M. Lee of Corpus Christi, TX
- J.T. Millar of Jeffersonville, PA
- R.J. Sherman, Jr. of Louisville, KY (1 of 2 ordered)
- T. Steimle of Cleveland, OH
- J. Van Valer of Menlo Park, CA
-
- We, at Atari, thank everyone who has placed a pre-order. PLEASE tell
- your friends that they will be able to find Tempest 2000 within a
- couple of weeks at their local store!
-
- For those who are interested... all the orders collected by a
- pre-determined time were printed and alphabetized. Duplicates were
- removed. Mike Fulton wrote a quick program in C that provided a list
- of random numbers from -10 to 10 over the total number of orders. (I
- broadened the range to make certain there was no preference or
- abandonment of the first and last number). We used the list of random
- numbers to represent positions in our alphabetized stack.
-
- Tempest 2000 is $59.99. Orders may be placed through Atari
- Corporation if desired. Fax 408/745-2000; Voice 408/745-2098.
-
-
- //// Tal and Harry Visit Atari
-
- [Editor: In the past few days, Tal Funke-Bilu, a Tempest 2000
- "winner", and his partner in gaming, Harry Kinney, spent some
- time inside Atari, conducting interviews for a article they
- hope to have printed in a gaming magazine. They've shared some
- of their discoveries with AEO.]
-
- For those of you who have been wondering if Atari is ever going to
- get moving and distribute the Jag nationwide with some good
- advertising, we can assure you - the wait has been worth it.
- Atari, during the past few months, has COMPLETEY restructured its
- inner workings (or should we say HER inner workings). This includes
- everything from janitor to beta-tester to product manager levels.
- Atari has some tricks up her sleves, and boy, you're gonna love
- them! We can practically guarantee that by mid-summer, every kid in
- the U.S. will know he/she NEEDS to have a Jag! Bottom line: The
- wait is worth it!
-
- Kasumi Ninja is going to blow Mortal Kombat away... sure, you've
- heard it before, but we're convinced now. Atari has many quality
- people working for them. They know games. They are dedicated to
- making each game the best possible. For example, what is the idea
- behind Kasumi Ninja? Simple; to make the best, most violent,
- realistic fighting game ever - and to make MK look like crap.
-
- Atari, in the months to come, is definately going to stress the
- fact that the Jag, as opposed to other systems, finally lets you
- have ARCADE action in your home. The games you will play will be of
- ARCADE quality, rather than toned down games for home systems.
-
- Atari is also focusing a lot of their "in-house" development on
- making full use of the CD peripheral. This is going to be one CD
- system you won't want to miss - TRUE MULTIMEDIA! One title, Legions
- of the Undead (ex-Jaguar Dungeon), will appear as a cart with about
- nine levels, all on 64x64 layout maps! (Over twice the size of the
- Eye of the Beholder maps.) Later, a CD version of the same game
- will be released, with enhanced sound and many additional levels!
-
- Atari is committed to becoming the video game leader!
-
- (Harry and Tal are both students at Harvey Mudd College in Claremont,
- CA. Tal is majoring in Computer Science, while Harry is an Electrical
- Engineering Major. Both have the same problem of playing the Jag too
- much, especially when they should be doing homework.... They are
- currently developing a Windows Strategy pack which they hope to have
- out by Christmas.)
-
-
- //// Jaguar Programming Conferences
-
- Atari will be sponsoring a series of Jaguar Developer Conferences
- beginning on March 21-22 in the Bay Area, Northern California (Santa
- Clara, San Jose, Sunnyvale) site to be determined. It will be a two
- day conference of technical information intended for Jaguar licensees
- who are currently involved in Jaguar programming projects.
-
- Other conference sites will be announced but the UK has been confirmed
- in conjunction with the ECTS show which is April 10-12. Interested
- developers who are not licensees should contact Atari by fax at
- 408-745-2088 giving us your mail address, phone, fax, primary company
- contacts, any relevant experience and planned Jaguar projects. You
- will need to return a signed license agreement and purchase a Jaguar
- Technical Reference guide in order to attend any of the conferences.
- Reference manuals are $299 which is applicable towards purchase of a
- development system. Other conference sites tenatively planned are
- Chicago and Texas.
-
-
- //// Various and Sundry
-
- [] KASUMI NINJA's final character line up has been set expect quite a
- bang out of one of them.... KN is proceeding through development at a
- nice pace, and AEO's anticipated "on shelf" date is late July/early
- August.
-
- [] GALACTIC GLADIATORS, from Photosurrealism, is a multiplayer space
- combat title. Ships can be configured with different types of engines,
- shields, weapons, sensors, etc. Winning battles earns you "prize
- money" which can be used to enhance your ship.
-
- Photosurrealism says visuals and audio should give you a good
- sensation of being there. They are experimenting with surround sound
- and other tricks to provide good audio cues.
-
- The memory on the cartridge is used to store current stats, so players
- can build up a better ship as they win battles.
-
- Allen Braunsdorf states: "We got the idea for this many years ago,
- but never had a chance to do it right. I think the Jaguar finally
- provides that opportunity. The game's still in its early stages, but
- we hope to have a prototype available for showing at SCES."
-
- [] JOUST has been spoken of in gaming publications as a hidden game,
- residing inside another Jaguar game. Atari is being very tight-lipped
- about Easter Eggs and the like in any Jaguar games, and the only
- comment I have been able to obtain about "goodies" was this, about
- TEMPEST 2000: "There's certainly enough room inside it [the TEMPEST
- 2000 cart] -for- another game."
-
- [] There -are- plans to release an audio CD of TEMPEST 2000 music.
- Approximately 70 minutes of music were created, and only 30 minutes
- made it onto the cartridge. No further details were revealed.
-
- [] Quotes about the specifications to the Jaguar's CD-ROM unit has it
- roughly twice as effecient at transferring FMV data as the CD-ROM
- based Panasonic FZ-1 3DO Multiplayer. Will this be the final nail in
- the coffin of the "Jaguar-3DO" hardware wars that have been fought
- since last fall? Time will tell, as it always does.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Jaguar Quotes
- =-=-=-=-=-=-=-=-=-=
-
- //// Jeff Minter <yak@cix.compulink.co.uk> responds to a query about
- the screen resolution of Tempest 2000:
-
- [] FWIW, T2K uses a screen size of 384x240 (384x280 for PAL). Not all
- those pixels are displayed on a normal TV though, 'coz it's Atari
- policy that all games run in full overscan (nobody likes a border).
- This is particularly good news for us Europeans, as both the SNES
- and Genesis don't allow for the increased vertical resolution of
- PAL TVs, and their displays on our TVs are 'letterboxed' by an ugly
- black border at the top and bottom of the display. Atari are also
- to be praised for their policy on Jag carts being able to run
- correctly on your system *wherever* they are bought - none of these
- nasty little messages saying 'I refuse to run on your system' which
- you get if you buy a Famicom or US SNES cart and try and run it on
- your UK SNES...
-
- \
- (:-) - Happiness is a warm goat
- /
-
-
- //// Adisak Pochanayon <pochanay@cae.wisc.edu> of High Voltage Software
- adds this information about Jaguar screen resolutions in general:
-
- [] Well, using NTSC, any video modes above 240 lines vertically (NTSC
- overscan = PAL normal scan approximately) would have to be in
- interlace mode which would cause some flickering. However, for
- hi-color (16 bit+ pictures) this shouldn't be much problem if
- there is a lot of motion. However, it is more practical to display
- in non-interlaced mode and much easier to program (don't even know
- how to program interlace on the jaguar yet ;). As for horizontal
- resolution, the Jag is capable of a resolution greate[r] than 1000
- pixels per scanline using a dual object list restarted twice per
- line. However, the resolution limitation of standard objects in
- non-interlace overscan is around 240 lines vertically and a maximum
- of 720 pixels horizontally... so you could have 720x240 with no
- flicker quite easily.
-
-
- //// Darryl Still <75300.2632@compuserve.com> of Atari UK had this to
- say about the Jaguar development numbers, and about Jaguar development
- 'cross the pond. Sounds like a "title wave" is brewing (I'm allowed
- one bad pun, surely):
-
- [] When an Atari license agreement is signed it includes a section to
- order a development kit. That is part of the license agreement. If
- this section is not completed then we consider the signed
- agreement as just a request for development information and the
- company involved does not get included on our list of "Official
- Licensees" that are released to the press. Therefore evry one of
- the licensees announced has, or has an order for, at least one
- development system. These, as you can imagine, do not come
- particularly cheap and as the current situation stands, I cannot
- imagine them stumping up the cost unless they are going to use it.
- Therefore you can take as read that every company announced is
- developing something for the Atari Jaguar. I know of some companies
- in the UK who are developing as many as 6 different titles....and
- indeed since we made the announcement, many other companies have
- approached us and signed, nothing breeds success like success guys,
- there's a wild ride coming....
-
-
- --==--==--==--==--
-
-
- ||| Andreas' Den
- ||| Special appearance: Patti Barbiero
- / | \ Delphi: ATARIUNITED
- ----------------------------------------------------------------
-
- One of the frustrating aspects of military life is that rarely can you
- ever make plans. I have been a military dependent most of my life,
- first as an "Air Force brat" and then later as a Navy wife. I should
- be used to the transitory lifestyle by now, but I still find it
- unsettling to have my husband disappear for days and weeks at a time,
- sometimes with very little notice. Such was the case this week. Last
- Saturday night, Andreas was called by his squadron and told to pack
- and be ready to leave on a trip to San Diego on Sunday morning. He was
- told to expect to return on Thursday, however his long distance phone
- call last night changed all of that. He might be back on Sunday - or
- not for three more weeks. And the most frustrating thing of all is
- that not only will he not be home for his 26th birthday, but most
- likely he will miss our youngest son's first birthday, and also the
- Easter holiday. Andreas' original plans would have allowed him to
- write this column before he left, but God and Uncle Sam had different
- plans. So, as a military wife, I just take a deep breath and go on
- with the day to day life, taking over all of my husband's
- responsibilities until he returns, including this column!
-
- Many of you out there are familiar with the organization I am involved
- with called ATARI UNITED!. Travis has been kind enough to run our
- press releases and other information that we put out here in AEO, so I
- am sure he won't mind if I run on a bit about what Gordie Meyer (my
- co-founder) and I are up to these days.
-
- //// Our Purpose
-
- Let me start with a brief history. We just got started last June/July
- with our first press releases, to let everyone know that we wanted to
- build a centralized database of information about user groups,
- individuals and other types of local support for Atarians. Although
- our focus is on the United States, we are taking in information from
- Atarians all over the world. The idea was to provide this information
- to any user who called and asked for help in finding support in his
- local area. In addition, since we need the help of user groups in
- contacting individual users, we thought that we could provide a base
- for networking between user groups. In the future, when we have built
- our databases up to a size that would be useful to dealers and
- developers, we plan to make this information available for mailings
- and advertising.
-
- At this point we are still working with a relatively small database
- when it comes to individuals, but we have got a foundation going, and
- slowly but surely people are registering with us. I am proud to say
- that I have been able to help a number of people locate user groups,
- dealers, etc. that can help them with their computing needs. Steve at
- STeve's Software Sales has been extremely supportive and helpful to
- us - I don't think Gordie and I could thank him enough for the
- assistance he has given us in our endeavors to reach people.
-
- //// The DiskMagazine
-
- In September we released a preliminary issue of ATARI UNITED!
- DiskMagazine, which we plan on publishing quarterly. As I type, Gordie
- is putting the finishing touches on the latest issue. Right now the
- magazine is fairly simplistic, but we have great plans for it. For
- $16 dollars you get a yearly (4 quarterly issues) subscription. The
- magazine is floppy-based, and comes in its own cd-jewel type casing.
- We would like to use the cover inserts for printing advertisements,
- but at this time we have not actively solicited advertisers. (If you
- are interested in placing an advertisement, please contact us!) Scott
- Ettinger and Bry Edewaard graciously put together a very professional
- reader (AU! View) for us, and John Duckworth is now continuing its
- development.
-
- At this time AU! View allows the user to browse a table of contents
- and select articles, and we also have advertising windows that pop-up
- between articles. In addition to news, press releases, reviews and
- information in the magazine, Gordie selects various shareware and
- public domain software that an isolated user might not have access to,
- and would find useful and interesting. In other words, the focus of
- our magazine is on the isolated user, individuals that may not have
- access to the various online services or have easy availability of
- other bulletin board services. We have a special subscription deal for
- user groups, and all information and software included in the magazine
- is free to be put into newsletters and disks of the month of
- subscribing groups. If you are interested in subscribing, or just
- buying one issue, would like to advertise or submit an article, please
- contact Gordie Meyer at 515-232-1627 or via email at
- biblinski@delphi.com.
-
- //// AU! Activism
-
- More recent developments with AU! have been our letter campaign in
- February to Soft-Logik regarding an upgrade to PageStream. My husband
- brought to my attention that Soft-Logik is releasing an upgrade to
- PageStream for the Amiga, and has not made a decision on whether or
- not to release it for the Atari. Concerned that Atari users might lose
- the support of a major DTP program, Gordie and I did an "alert" which
- was sent via EMail to our registered individuals and groups. Hopefully
- by the end of this month we will know if our efforts were successful!
-
- //// User Group Directory
-
- Also in the last couple of weeks, AU! has released a comprehensive
- list of user groups in the United States. We also included a few of
- the international groups that had contacted us. Although many of the
- listings in the directory are probably incorrect, we released it in
- the hope that individuals with current information about the user
- groups would contact us.
-
- I have already received several corrections and should be able to
- release a revised directory in a short while. While we have tried to
- contact -every- group on the list at least once, getting up to date
- information has proven to be difficult. I think that Travis is
- planning to include a copy of the directory in this issue of AEO.
- Please take a look, and if you see information you know to be
- incorrect - drop me a line! If the directory is -not- attached to this
- issue, you should be able to find it in the databases on Delphi or
- GEnie, or you can request a copy from me directly and I will be happy
- to send it to you.
-
- //// Shareware Publishing?
-
- Collecting information and maintaining AU! has proven to be expensive.
- We certainly would never charge someone registering with us, and while
- of course maintaining the databases does not cost anything, all the
- expenses of mailings, placing advertisements, maintaining a PO box,
- phone calls, and starting the DiskMagazine are coming out of our
- pockets. As readership for the magazine grows we will be able to start
- funding AU! with the proceeds, but until then we have had to start
- looking around for other ways to bring in some income to continue our
- efforts.
-
- As a result, Gordie has decided to start the ATARI UNITED!
- SoftWareHouse. Whether this is a venture that will succeed is yet to
- be decided, based on whether or not we receive enough interest in this
- new service. AU! SoftWareHouse will handle shareware registrations and
- distributions for a cut of the shareware fee. This would benefit and
- encourage shareware authors in a number of ways: first, we will
- support the author through the development of his program. We will
- help with the beta testing, pulling together documentation, and
- offering suggestions on a professional presentation. If the author has
- a question about how to do something during development, we will
- assist in getting the answer! Second, work involved after the program
- is released. Once a month we will send the author a print out of his
- registrations, and a check for the registration fees. Registered
- versions of the program would be sent out on a floppy disk, enclosed
- in a jewel case, with a cover designed by us - with the author's
- approval. Interested programmers should contact Gordie Meyer or
- myself.
-
- AU! already has a verbal agreement with Aaron Hopkins of Freeze Dried
- Terminal, but at this time we do not know when v2.3 will be complete
- and ready for release. AU! has negotiated conditions for settlement
- with any individual that did not receive a registered key to FzDT that
- paid for one. Anyone who can prove payment to Aaron that did not
- receive a key will be able to contact AU! and a registered key to v2.3
- will be sent free of charge. Aaron is working on v2.3 in his free
- time right now, but since he is attending college and holding down a
- job, he does not have a lot of spare time! As soon as AU! SoftWareHouse
- is ready to roll with FzDT v2.3 we will put out a press release here
- in AEO and everywhere else.
-
- Well for now I think that pretty much sums up AU!'s current activities.
- I only have one more item to add to all of this, and that is to try
- and dispel the idea that AU! is a Delphi organization. It was pure
- coincidence that Gordie and I are on Delphi, and while we have used
- Delphi as our "base of operations" we are not in anyway associated
- with Delphi. We would love to personally be on GEnie in addition to
- Delphi, but unfortunately it is very impractical for both of us.
- Gordie is an assistant sig manager on Delphi and does not have the
- time to maintain two accounts, and I am living on Whidbey Island in WA
- State where there is no local access to GEnie. Not only can I not
- afford a second account, I can't afford the phone bill! Andreas and I
- are already stretched too thin paying for two Delphi accounts and his
- long distance bill to stay in touch with his GEnie account!
-
- Eventually, AU! would like to have a presence on GEnie, but until
- then, if any of you GEnie folks out there want to get in touch with
- us, GEnie does allow users to send EMail via the Internet. And that
- goes for CompuServe users also!
-
- To get in touch with ATARI UNITED!:
-
- Patti Barbiero Gordie Meyer
- atariunited@delphi.com biblinski@delphi.com
- P.O. Box 691 P.O. Box 1982
- Mountain View, CA 94042-0691 Ames, IA 50010-1982
- 206-679-6267 515-232-1627
-
- Please feel free to contact us with any comments, questions,
- suggestions, whatever!!
-
- I hope that in the next issue Andreas will be able to return with his
- usual column - but one never knows when it comes to the US Navy!
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- -- --
- -- To enroll as a Delphi subscriber, modem call 1-800-365-4636. Press --
- -- [Return] until you see "Password:", then type IP26 [Return] --
- -- --
- -- Answer all of the questions, and you'll be cleared for Delphi --
- -- access in a few days. If you have questions about Delphi services, --
- -- give a voice call to Delphi Member Services at 1-800-544-4005. --
- -- --
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| "From a saved backup. . ."
- ||| By: Ron Whittam
- / | \ GEnie: R.WHITTAM
- -----------------------------------------------------------------
-
- //// Opening the dialog box on Users Groups.
-
- In this column I hope to foster communication and support for 8-bit
- and ST computer owners... presenting a positive and directive approach
- that will help to strengthen the users group base and encourage the
- executive element.
-
- The ATARI USERS GROUPS are the backbone of the Atari community.
- Someone once said that without communication there is no community. So
- true - and never more so then with the Atari computer platform. While
- other platforms seem to have hosts of magazines, products, software,
- and books readily available at any bookstore or computer outlet, the
- Atari platform is limited in these areas. This limitation makes a
- lonely existence for the computer owner without a users group
- affiliation. Because of this, there are literally thousands of useful
- Atari computers collecting dust in an attic or garage, waiting to be
- sold at the next yard sale. While nearly forgotten, these (still)
- innovative pieces of silicon technology have a very capable use in
- this world of computers. Certainly it is true that the main reason
- some of these computers is still in use is because the owner is an
- active member of a local users group.
-
- Atari users groups are interested in the momentum that takes place on
- the cutting edge of technology. They follow the ATC stock listings and
- watch intently for Atari advertisements in magazines and the TV. They
- cheer the advancement of Atari's technical prowess with the Falcon030
- and the Jaguar. However, the users groups are also practical. They're
- a group who bought the "power with out the price" because they just
- don't have the cash to pay more. This group made an investment and
- must resolve to use it as it is. They can't buy another computer. They
- must use the one they have.
-
- Atari users groups provide support, assistance, help, and (most of
- all) communication to these owners of Atari computers. This is the
- Atari community - a community that is often unknown to many Atari
- computer owners. I had owned an Atari 1040ST for two years before I
- learned that there was a nearby users group for Atari computer owners.
- I hear about it from a local BBS SysOp. I was using my Atari to logon
- to local Bulletin Board Systems that supported C-64, TI-99/4A, IBM,
- and MAC computers. Every board I logged onto, I queried the SysOp as
- to the status of ATARI computer support. One of these SysOps pointed
- me to a friend of his that owned an Atari. He said I could meet him at
- the monthly Atari Boise Users Group meeting.
-
- HUH? Atari HAD a users group?! Boy was I surprised to find 20 computer
- owners sitting around discussing the merits of database, spreadsheet,
- and word processor programs for the Atari, (I still had 1st Word). I
- saw a MIDI demo that blew my socks off. And I was introduced to Atari
- programmers. This first short visit was the beginning of my experience
- in the Atari community. Atari users groups can provide this sort of
- community and support because its membership consists of common people
- who have had the experience of learning the computer by trial and
- error. While some lean to the technical, guru- like status, many are
- electricians, government officials, students, plumbers, road
- construction workers, trucker brokers, grocery clerks, and librarians.
- These people have spent hours working on their computer and have a
- wealth of good advice and cautions to other computer owners. The users
- group prevents the re-inventing of the wheel by sharing these tips at
- the local meetings.
-
- There is a growing trend in the attitude of users group members that
- they are no longer needed. They feel that since Atari Corp. is moving
- on to bigger and better technology, they have no need to have a group.
- Oh, so UN-true, for then, the users group is needed more then ever.
- Just because the product isn't being made anymore is no reason to stop
- supporting those who own it. When people sell an older Atari computer,
- someone BUYS an older Atari computer. Someone who needs all the help
- and support they can get.
-
- In the future we will cover: Meeting agenda, Newsletters, Membership
- (methods of increasing it), Demos (where and how), etc.; and I will
- share from my own exploits as a users group president - the
- frustration and the elation. Stay tuned.
-
- Ron Whittam is a Customer Support Specialist for a small international
- software firm in Boise, Idaho; and the President of the Atari Boise
- Users Group. He can be contacted on GEnie, or through the Internet,
- at <r.whittam@genie.geis.com> and on ROVER BBS (208-362-2243).
-
-
- --==--==--==--==--
-
-
- ||| The Patrician - A Historical Simulation
- ||| By: Patricia Barbiero
- / | \ Delphi: ATARIUNITED
- ----------------------------------------------------------------
-
- Are you a closet history buff? Are you more interested in social
- climbing than smashing things and killing people? Even if you are just
- a budding entrenpeneur, the Patrician is a game that will interest
- you. I have been playing Patrician for several weeks now, and I am not
- bored yet. Unlike my husband Andreas, whose game reviews many of you
- are familiar with, when it comes to computer game playing, I am quite
- the novice. Most of my experience in the gaming world is from watching
- over Andreas' shoulder as he plays games that demand much more
- hand-eye coordination with the mouse than I can manage. Plus, his
- favorite games revolve strictly around fighting and killing.
- Definitely not my style. I want a game that moves at a pace that I can
- handle, but doesn't put me to sleep. Trust me, after a day of chasing
- my two boys, and their father, I don't need help with sleep!
-
- Historical simulations have the ability to recreate a time and place
- in the past and allow the player to see how they would fare in that
- world. The Patrician recreates the medieval Hanseatic League, which
- was the most powerful commercial (and hence political) organizations
- of the time. As a lowly merchant, your aim is to become rich and
- successful trading throughout the Baltic towns and to win public favor
- by holding city-wide feasts and providing protection for the citizens
- of your home town. You can send your fleets to sixteen towns and carry
- eighteen different types of goods, attempting to buy low and sell
- high. Eventually, as a successful merchant, you will be elected mayor,
- and then be able to participate in the bi-annual Hanseatic meetings,
- consequently vying with other mayors for the title of Alderman
- (Patrician). To reach this rank you need to be elected by the elders
- of all the Hanseatic towns, uniting their favor despite the inevitable
- political infighting, while simultaneously maintaining a powerful
- trading fleet that is capable of defeating pirates and creating the
- wealth you will need in your rise to the top.
-
- This game is TT030 compatible, and installs easily on a hard drive. It
- is fairly hardy, which is to say that I can boot my TT030 and my
- MegaSTe, switch to low resolution, and go - most of the time. One
- warning - do not try to play this game if you have SpeedoGDOS loaded.
- For the most part however, I didn't have to mess around with turning
- off all of the applications and accessories my husband insists on
- running. And of course, domestic tranquility is an important aspect to
- any marriage! I did have the occasional crash, but the game seems to
- be very stable.
-
- The German origins of this software is probably why it is so
- efficient. Many UK games assume that the user is limited to a floppy
- based 1040STe, and this is very frustrating to someone who has extra
- hardware, but is forced to do without it. TT030 compatibility shows
- foresight and proper coding techniques, even though there are a few
- bugs which crop up every now and then. But those bugs may be isolated
- to the TT030 since I haven't noticed them on the Mega STe. I have not
- had the chance to test it on a Falcon030, but I feel there is a good
- chance that it will work.
-
- Graphically, the game is nice and catches the spirit of the 16th
- century, the era of the Hanseatic League. It was designed to be used
- with 256 color screens, and some of the text is hard to read when over
- a picture because of the 16 color limitation of ST-Low. There are also
- problems with the conversion from German to English. Spelling and
- grammar mistakes appear throughout the game, and while you won't lose
- the game because of them, it is disconcerting. There are digitized
- clips used as faces and in enhancing backgrounds that are mostly
- fuzzy, but do add a bit to the artwork. For example, when you are
- approached by a marriage broker down on the wharf, there is a
- digitized face on a slightly cartoonish body, and the face of the
- potential mate he has for you is also digitized. You have the option
- of selecting your sex at the beginning of the game, so that the broker
- can offer you the appropriate marriage partner. Some of those widowed
- merchant's wives or rich skippers are REALLY scary looking, but when
- you can get a ship or two out of the dowry, or several memberships to
- various guilds, they tend to get better looking!
-
- Multiple players can compete against each other (up to four), as well
- as against roughly a dozen computer opponents who are always present.
- The game can take quite some time to complete, so they afford the
- option to play a short game, which allows you to start off in a better
- situation, and simplifies the process to being rich and famous. On
- the competitive level, you start the game in port of the town you
- choose to make your home office in, with one small ship.
-
- I liked the artistic manner in which the game options and functions
- are handled. Rather than the customary drop down menus, or option
- panels, game play is managed by clicking on the various scenes,
- objects and buildings. (The game is almost entirely played via the
- mouse but I have found keyboard equivalents for almost all the menu
- selections.) The shipyard scene is a good example. It will allow you
- to rename your ship, order a new one, scrap an old one, store
- shipborne weapons, and repair a ship. The scene consists of several
- buildings (your arms warehouse), a ship in drydock (rename ship), a
- man standing on the gangplank (ship inspector),and men pulling a ship
- on to shore (repair).
-
- Once I got into trading, I found that the game does try to remain
- historically accurate to a point. While every game is a new game and
- never predictable and obviously can not follow the historical events
- precisely, it is interesting to see the Hanseatic League in action.
- The League can impose trading boycotts and blockades of rebellious
- towns, and it is not uncommon for a royal head of a country to begin
- seizing Hanseatic property. Pirates abound, and the Hanseatic league
- will call up fleets of ships in military campaigns to try control the
- problem. Plagues and fires break out in the cities and can effect
- trade, and other aspects of life.
-
- I have had warehouses burned to the ground, and I have lost a spouse
- or two to the plague. Of course this means I get the chance to
- remarry, hence improving my social standing and/or wealth. While your
- primary regard in this game is to make money, your secondary concern
- has to be the economic health of your town. Trading in only luxury
- items will increase your wealth very quickly at first, but as you try
- to buy low and sell high, too much of a good thing can hurt prices and
- trade. Making sure that your town receives a balanced supply of all
- goods will not only keep your town economically stable, your
- popularity with the citizens of the city will increase, and your
- ability to make money will also be helped. Popularity is very
- important, since it is the citizens who elect the mayor. Elections are
- held every couple of years, and if you have been successful in
- capturing the attention and goodwill of the people it will show at the
- ballot box.
-
- There is a seedier side to life in the Middle Ages and as a married
- individual, you certainly don't want to tarnish your reputation by
- spending time in the public bath houses. And if you should get caught
- bribing town councillors you may make yourself vulnerable to black
- mail by your opponents. Of course, if you do make these mistakes, or
- just want to score a few points, head for the local Catholic Church.
- These are the days before Luther, so you can purchase an indulgence
- for your sins, say your prayers, and make those important donations to
- the church building fund or the poor people of the town. The effects
- of your behavior will not be erased by a trip to the church, but it is
- a good start on the road back into the affection of the citizenry.
-
- Once you have been elected as mayor of your town, you are responsible
- for collecting taxes, protecting the town from pirates, and of course
- maintaining a balanced trade. As mayor you may call up "capture
- fleets" from ships of your town to chase pirate ships threatening your
- town, and you are allowed to hire up to 200 mercenary soldiers with
- tax money. If you need more, the payroll is out of your pocket!
-
- To win this game you need to be elected as the Alderman of the
- Hanseatic League. Being elected mayor of your town is an important
- step in that direction. Now, not only must you fend off your opponents
- for mayoral office by keeping the good will of the townsmen, but you
- must now play the politics of the Hanseatic League. I have yet to make
- it this far in the game, but I am well on my way to being elected the
- Mayor of Bremen, and of course I am convinced that I will quickly be
- elected Alderman by the mere virtue of my political charisma. NOT!
-
- I am really enjoying the Patrician, for all its little programming/
- porting flaws (all too common in ported games these days), it is a
- refreshing change to the typical shoot 'em up style games that are so
- popular. If you are not a real big "game" person, but do like an
- occasional diversion, I suggest that this would be a nice game to try.
-
- Ascon (UK)Ltd.
- 2 Canfield Place
- London NW6 3BT
-
- Atari ST,STe,MSTe,TT030
- 1 MB, color only
- HD recommended
- $59.95
- $44.95 at STeve's Software
- 1-800-487-7753
- 1-916-661-3328
-
-
- --==--==--==--==--
-
-
- ||| The Unabashed Atariophile
- ||| By: Michael R. Burkley
- / | \ Delphi: MRBURKLEY GEnie: AEO.4
- -----------------------------------------------------------------
-
- Aren't computers wonderful? And not just any computer, but our STs
- (520s, 520fs, 520STfms, 1040STfms), Mega STs, STEs (520 STE, 1040STE),
- Mega STEs, TT030s, and Falcon030s (did I forget any of them?). I'm
- still excited about our "old" computers, and even more excited about
- our newest edition to our flock - the Falcon (I wish I had one!). I
- have a friend who works for a major company that programs Windows'
- software, and she still says that the ST is easier to use (and she has
- an old TOS 1.0 1040 ST!).
-
- But that's not to say that she says the ST is a more capable machine
- than the 486 66 MHz machines she regularly works with. It isn't, at
- least the machine she is using. The system she is working with has
- more colors, a faster CPU, easier access to CD technology, and a
- broader base of software (it's also a pain to configure, she says).
- Wishing otherwise won't make things any different, but that doesn't
- make me want to rush out and sink my money into one of those "other"
- computers, be it MAC or IBM. It's not worth the trouble. I can do
- almost all I want to do with the system I have now, and when I get my
- Falcon (it's out there somewhere!) I'll be able to do even more.
- That's enough for me, what about you? Right now I'm not willing to put
- up with all the trouble of learning a new system to get a few extra
- capabilities I don't really need, and to pay through the nose for it,
- too. Plus, what would I do with all the PD software I've collected?
- There is a MASSIVE amount of that which I've collected and cataloged,
- and thinking about starting that task over again in the MAC or IBM
- world would be just too discouraging!
-
- As I said last time, I've been spending a lot of my time cleaning out
- my hard drive(s). Sorting through huge piles of Roundtable discussions
- on GEnie (WOW! The conversations and developer support available
- there is astounding), writing descriptions for older files I've
- downloaded, and downloading new files (the output has been astounding
- for the past two months!) have all kept me busy. Free space on my
- drives went up as I compressed loose files and then went down as I
- downloaded more! Now I'm going to be signing up for the Internet on
- Delphi and downloading files from all over the world! Yikes!
-
- Finally, my son is turning into a sportscard collector. His Cub Scout
- Packmaster is a card enthusiast and regularly gives out cards at Pack
- meetings. Last night he gave out 20,000 cards to about 50 boys! A
- month before he gave out another 20,000 at our annual Blue and Gold
- Banquet. What really started my son's collection was when he won the
- entire 1990 Pro Set of Football cards at another Pack meeting. The
- PackMaster buys all of these cards himself and hands them out. That's
- dedication to the boys! What does this have to do with the Atari
- world? There are a number of databases specifically designed for
- sportscard collecting, and others for all sorts of collections. Here
- are a few to start off this issue's descriptions!
-
- [] BBAL_HAP is a simple HyperLink database designed to keep track of a
- baseball card collection. It illustrates how HyperLINK can link data
- to graphics, text, and more. It can be used with the HyperLINK
- run-only version.
-
- [] CARDMAST is CarD MasteR v.1.0 by Eric S. Caruso. CarD MasteR is a
- very complete SHAREWARE sports trading card database. It keeps track
- of all your cards, prints several reports including a "want list". It
- works on all TOS 1.0--1.62 machines (at least). Color or mono. Docs
- included.
-
- [] CARDTRAK is CardTracker by John L. Wade. This is a sports card
- collectors program for keeping track of what cards you have and what
- they are worth. Limited in that you can only work with 20 records at a
- time (the full version can hold 1,500 records on a one-meg machine).
- This will let you enter, edit, sort, print and calculate what sport
- cards you have. You are not limited to one sport or card company.
- Load, save, split, merge and print your files. Keyboard or menu
- driven. Ordering information included.
-
- Of course there are other types of collections, too. Here are some
- other Databases which could be used to keep track of those.
-
- [] COINBOOK is a the Collector's Coin Book v.1.01 by Gerry Kichok. It
- is a simple HyperLINK database for keeping track of coin collections.
-
- [] COLLECTR is Collector by Albert Baggetta (that wizard of ST game
- and productivity software. The Collector is a coin or stamp database
- for the novice to intermediate collector. The Collector is presently
- set up to hold 1000 records. It allows you to define and print the
- data on your collection by all the standard criteria for coins and
- stamps. Very well done (as always). Extensive docs included.
-
- [] COMIK is a demo (save disabled) of The Comic Book Collector v.2.0
- by Albert Baggetta. According to the author this is the ultimate comic
- database when it comes to simplicity and thoroughness. Collecting,
- sorting, cataloging, listing, reading, scanning, updating your
- collection is only a key or mouse press away. This is an easy to use
- and capable program. Color or mono.
-
- And now on with the show!
-
- [] 93TAX contains two 1993 ST Tax Templates courtesy of George Iken
- of the Houston Atari Computer Enthusiasts. It's with a certain dread
- that I realize that April 15th isn't far away. While I don't mind
- paying taxes (well, not much), I HATE getting together all the
- information and filling out the forms. This file contains an LDW Power
- spread sheet program (and an identical Lotus 12-3 worksheet) which
- will help you to check your 1993 tax calculations. Directions for use
- are included.
-
- [] ALICE by Ralf Kaufmann is ALICE Another Little C Editor v.1.42
- (dated August 1992). This is a great GEM oriented editor for
- ASCII-files. It is a:
-
- - GEM-based text editor
- - simultaneous editing of several texts in GEM windows, 10
- additional texts may be held in cut/paste buffers
- - full mouse support
- - all menus are selectable by the keyboard
- - simple printing facilities
- - block operations (cut/paste) with up to 10 buffers
- - search and replace
- - runs on any ATARI ST/STE/TT
- - program versions exist in English, German and French
- - prints with any Epson compatible printer
-
- I really like this program, especially the ability to work with
- several texts at once (up to six at once) and to cut/paste with the 10
- buffers. Color or mono. Docs included. Highly recommended.
-
- [] ANSICODE is a series of text files and ANSI drawings giving
- information and examples about VT100 codes of use to SysOps and
- programmers. This began life on an MS/DOS board as the text file
- discusses running .EXE files and typing DOS commands, etc.
-
- [] AUDICALC is the AudioCalcâ„¢ v.1.0 demo from Hinton Instruments of
- England (release Nov. 1993). Yes, I know I reviewed this last issue,
- and I called it v.2.5. Where did I get that version #? Who knows!
- That version said v.1.0; this version says the same, but it is nearly
- twice as large. Anyway.... This GEM based "Professional Audio
- Calculator" for the ST--Falcon computer (ST mono or higher res color
- compatible). AudioCalc is a PRG/ACC which has been developed to
- provide the most useful day to day utilities commonly required in an
- audio engineering environment.
-
- AudioCalc is intended to be used in conjunction with a sequencer,
- audio editing or multi-media application. It presents a small
- on-screen movable dialog box which opens up and allows you to select
- the five main functions of the program. The full version will allow
- you to calculate delay times based on tempo, disk requirements for
- digital audio, pitch change from from tape speed variation, analog
- level variations, and even the time taken for sound to travel allowing
- for room temperature (only the last two are enabled in this demo and
- it will only run as a program. Docs and ordering info included.
-
- [] BCKW252 is Backward v.2.52, "the" ST emulator for FALCON O3O by
- Cyrille Dupuydauby (dated Feb. 2, 1994). The author continues to
- improve this already excellent program! While Falcon TOS is compatible
- enough with older versions of TOS so that about 90% of GEM programs
- will run fine, the game compatiblity is something else. About 75% of
- games won't work because of hardware changes in the Falcon. Here's
- where Backward can come to your rescue! It is designed to handle those
- hardware differences so that instead of 75% of games not running you
- will find that about 70% of your games DO run. Now that's an
- improvement! This user friendly program allows you to save individual
- configurations designed for each of your programs so you don't need to
- set them up every time (much improved over the freeware version). This
- version fixes a small bug in resetting screen colors. Requires a
- Falcon with at least 4 Meg of RAM and any video mode (set up requires
- a non-40 column mode). Shareware (limited in only allowing twenty
- configurations saved while the registered version allows 2,000!). As
- the older versions (v.1.44 and below) of Backward are freeware the
- author says that if you don't want to register please use one of them
- and not this upgraded version (support shareware authors!). Not MiNT
- compatible.
-
- [] BIGDUMMY is the Big Dummy's Guide to the Internet by the Electronic
- Frontier Foundation (dated July 15, 1993). Supported by Apple
- Computer, Adam Gaffin was hired to write this guide. The idea was to
- write a guide to the Internet for folks who had little or no
- experience with network communications - and then to give it away! And
- that they did! This book (399K uncompressed) will help you to use the
- Net to:
-
- - Stay in touch with friends, relatives and colleagues around the
- world, at a fraction of the cost of phone calls or even air mail.
- - Discuss everything from archaeology to zoology with people from
- around the world.
- - Tap into hundreds of information databases and libraries worldwide.
- - Retrieve any of thousands of documents, journals, books and computer
- programs.
- - Stay up to date with wire-service news and sports, and government
- weather reports.
- - Play live, "real time" games with dozens of other people at once.
-
- And much, much more! Excellent! I found this on the CodeHead BBS.
- It's on the GEnie INTERNET-RT too.
-
- [] CLASS_45 is Class v.4.5 by Gary Wren, a combination database and
- useful spreadsheet for teachers (uploaded Oct. 1993). You can use it
- as a gradebook, grade calculator, graphics and statistics package for
- teachers. At its heart, CLASS is a computerized class roster,
- providing a record of students and their grades. The version you have
- will do that and much more,including the following:
-
- - alphabetize, store, and print a list of all students,
- their grades and personal comments
- - store and display up to 30 grades, including the GPA/AVG
- and the final grade, for each student. With the grade
- transfer function, the number of grades possible per
- student is practically unlimited.
- - rank students according to their scores on any
- assignment
- - calculate current or final averages for each student
- - act as a "grade calculator" for unrecorded grades
- - determine the letter grade that corresponds to each
- student's score
- - calculate the frequency, mean, variance, and standard
- deviation for each grade or assignment
- - display a table and graph of the distribution of grades
- for each assignment
- - let you record letter grades quickly using the
- number keypad
- - allow you to set and change the ranges and weights
- for each grade
- - let you set a "curve" for any assignment or for the
- GPA or final grade, and calculate grades accordingly
- - let you experiment with different curves and immediately
- see the results in graph form
- - transform all grades and files recorded as scores
- into equivalent letter grades
- - automatically set or adjust the ranges for each grade
- based on either the maximum score or a normal curve
- - automatically check for typos when recording grades
- - print roster with single, double or variable spacing
- - print names only, parts of a record, or names and a
- grade, in single or double columns
- - merge two or more files together
- - transfer grades or names from one roster to another
- - erase or rename disk files from within CLASS
- - do all of the above for either number or letter
- grades, instantly
-
- Plus a zillion more features common to past versions and newly added
- to version 4.5. Color or mono. Docs included. ST/STe/TT/Geneva/maybe
- Falcon compatible. Obviously a lot of work has gone into this program,
- and I see regular updates to it. SHAREWARE.
-
- [] CLIP_SET is the Clipboard Setter .ACC by Anthony Watson of Mountain
- Software (dated 1994). The Atari system clipboard is a wonderful tool
- which allows data exchange between a variety of programs (I use it to
- cut and paste between STeno and STalker all the time). Normally it's
- to a hard drive or floppy disk to which the clipboard files are
- directed. I have a hard drive to which the clipboard files are written
- which is fast and efficient. Not so for the floppy drive. The author
- has created this program which allows one to redirect the clipboard
- output to a RAM disk. You supply the RAM disk and let Mountain
- Software supply the expertise (they're good at that, if you've noticed
- the fine selection of software Anthony Watson has produced!). I
- imagine it's compatible with just about anything (though the docs
- don't say).
-
- [] CLPART12 is another in a long list of Clip art files uploaded by
- GUAMBOMB of Delphi. These 300 dpi .IMG files have been scanned and
- cleaned up using TouchUp from MyGraph. Here's some brief descriptions
- of these files.
-
- BESQUARE is a drawing of a smiling cube with legs and arms. A
- friendly sort of guy, a square, in the older meaning of the term.
-
- BOOKSALE is a drawing of a skinny jockey-type guy pulling a kids
- wagon full of books. He's yelling out what the sign says, "Book
- Sale."
-
- BOOMBOY is a drawing of a teenage boy carrying a boom box to his
- ear and strutting along.
-
- CRAFTMAN is a drawing of a smiling alien carrying a saw, electric
- drill, and hammer.
-
- DETECTIVE is a drawing of a detective remeniscent of Peter Sellers
- of Pink Panther fame. He is bug-eyed looking through a magnifying
- glass.
-
- EASTEREG is a drawing of a man holding (barely!) an Easter egg
- almost as large as he is!
-
- FEETSMEL is a drawing of a man sitting on a locker room bench
- holding his foot in one hand and his nose with the other. His
- sneakers are on the floor, and you can just tell that they all
- stink!
-
- HAVABALL is a drawing of a baseball glove and ball with the words,
- "We're having a ball!" curved above and below the glove.
-
- HOMEWORK is a drawing of a young woman carrying a huge load of
- books strapped to her back. They are labeled "Homework," "More
- Homework," "Even More Homework," etc..
-
- PLUMBER is a drawing of a man wearing flippers, wet suit, and gas
- mask while carrying some plumbing equipment. It looks like he's
- prepared for some job!
-
- PROFESOR is a drawing of a mangey, crazy looking old professor
- lecturing you with clipboard in hand.
-
- SNOWTUBE is a drawing of a fear-crazed man riding an inner tube
- down a snow covered hill. Tubeing is fun, as I'm sure that this
- man would agree - once he's down the hill!
-
- [] CON24UP is a necessary update by Wolfgand Wander to CoNnect v.2.46
- (which was dated Feb. 2, 1994). This file (dated March 5, 1994) fixes
- a major bug in CoNnect vs. 2.45 and 2.46 concerning the built-in
- Z-Modem. While downloading, this bug could cause the loss of the
- file's beginning. Yikes! It contains the program and help files which
- just replace the corresponding files in CoNnect v.2.46.
-
- [] CVTRAN30 is the CV-Translator - an ST Language Translator v.3.0 by
- Carlos Varela (dated March 12, 1994). The author of German-To-English
- (GER2ENG3) has now produced CV-Translator, the GEM based, MultiTOS,
- Geneva compatible update to GER2ENG3 that can now help you to quickly
- translate text between different languages. It currently supports
- English, German, French, Italian, Spanish, Dutch and Portuguese
- (minimal dictionaries included which only translate a few percent of
- the German words in a normal German text). It's appears to be much
- faster than GER2ENG3, and while it doesn't make any attempt to
- translate language concepts or grammer, it will make a word or word
- translation of a text file which will allow you to begin to puzzle out
- its meaning. ST/STe/Mega STe/TT/(Falcon?) compatible. SHAREWARE
- (register and get a 30,000 word English/German dictionary, plus other
- available dictionaries). Previous versions would work with
- uncompressed dictionary files, but this version will only load the
- program's own compressed dictionaries. Recommended. Support Shareware
- authors!
-
- [] DIGITAL is the Digital Tracker v.2.15 demo by Emmanuel Jaccard
- (dated Feb. 23, 1994). Upgraded again, this program is a SoundTracker/
- NoiseTracker/Fasttracker, FLT8, x9CHN, FA0x, and CD81 compatible MOD
- editor/ player for the Falcon030. It will play and edit four, six, or
- eight voice MODs (and play 16 bits). An .ACC player is included which
- will allow you to play MODs in the background. It contains tools to
- manipulate blocks, tracks, and patterns of notes, and will search and
- replace notes as well. The docs are almost all in French and since I
- don't have a Falcon.... This archive contains several sound sample and
- MOD files. SHAREWARE. I've been told that a previous version puts out
- fantastic sound, and so I assume that trend continues here.
-
- [] DSKMRF10 is Deskmorf v.1.0 by David E. Rutherford. DESKMORF alters
- the appearance of the GEM windows, icons and dialog box buttons to
- give them a "3-D" look. Any program that uses these objects will
- display them in "3-D" as well. An .ACC is included which will allow
- you to select the colors displayed (with color monitors!) or patterns
- shown (mono). This is a demo version with a ten minute limit and a
- shareware advertisement. ST res. only. In conversations with the
- author I have found out that he programmed it on a TOS 1.2 machine
- using TOS specific techniques. It won't run on my TOS 1.0 machine
- (locks up) nor on my TOS 1.62 STE (it doesn't do anything), or on TOS
- 2.05 (so I've been told). The author says he will be working on
- versions which work on other TOS than 1.2. Docs included. If you have
- TOS 1.2 then this is a nice program. Otherwise, let's hope for a
- version 1.1 soon!
-
- [] GEMINI2 is Gemini v.1.99 replacement desktop by Stefan Eissing of
- Germany (dated Dec. 31, 1994). This is a huge utility (uncompressing
- to 1.7 meg!), but you don't need it all to run the desktop. It
- includes an integrated command line interpreter, the ability to place
- programs on the desktop, and intelligent install applications ability,
- and much more. Most of the program is in English, but almost
- everything else is in German. Geneva compatible. Shareware.
-
- [] HDFRE12E is the Hard Drive & Memory Free CPX-Module by Michael
- Fordermair (dated April 9, 1992). This CPX will show you quickly using
- a nice little bar-graph all the available space on all partitions from
- drives C to Z. It will also show the available memory in your system.
- Translated into English by Stephen Foskett, the founder of BOAST (Best
- Of Atari ST Shareware). BOAST is attempting to translate the best of
- the German language Shareware into English Thanks Stephen! Requires
- Atari's XControl (currently at v.1.31) to be used.
-
- [] LOU_CONS is an archive containing a NeoDesk icon file (.NIC) by Lou
- Trapani. Adjusted for TT Medium resolution, these 93 NeoDesk 3 icons
- are the ones he uses all the time. Some of the included icons are for
- PageStream, HyperLink, Aladdin, a variety of folder types (animations,
- graphics, sounds), and file types (.AVR, .SND, .PNT), and much, much
- more). I especially like the R2D2-type trash can! All well done, too.
-
- [] POV22BIN is v.2.2.tc/pc of POVRay, the Persistance Of Vision Ray
- Tracer by the POV-Ray Team and ported to the ST/STE/TT by Dirk Klemmt
- and dated Feb. 24, 1994. Dirk is the author of POVSH111 (a shell
- program for POV-Ray which I HIGHLY recommend you use with POV-Ray).
- This file actually contains two version of the program. One is for all
- Atari 68000 machines without an FPU, and the other is for TT/Falcons
- equiped with an FPU. POVRay is a cross-platform raytracing utility has
- become widely known for the fantastic 3-D photo-realistic raytraced
- images it produces.
-
- You create a text file containing information describing the objects
- shapes, colors, textures, and lighting in a scene and the program
- generates an image of that scene from the view point of a camera also
- described in the text file. Ray tracing is not a fast process by any
- means, but it produces very high quality images with realistic
- reflections, shading, perspective, and other effects. This version
- (which does not add any features over v.2.1 but just fixes several
- bugs) includes the ability to animate your creations and to include
- features like bezier patches, blobs, height-fields, bump mapping, and
- material mapping. Color or mono. I don't think that you would need a
- hard drive to run this, but it would certainly be recommended! This
- file doesn't include the main documentation for the program or any
- sample maps. For those see POV20DOC and POV20SCR (which even though
- they are listed as for v.2.0 they are also appropriate for
- v.2.2.tc/pc.
-
- [] RECIPE44 is The Recipe Box v.4.4 by Anthony W. Watson (Dated March
- 4, 1994). This is a very useful program with a very attractive and
- easy to use interface that allows you to enter, store, view, edit,
- resize, and print out your up-to 2.5 million recipes (with lots of
- options all around). Not only can you store recipies, but you can
- organize your grocery purchases, plan your meals, check the calories
- of a wide variety of foods, take advantage of the Atari Clipboard,
- export your files to other recipe formats, and more!
-
- This program has certainly improved since I first saw it (but then
- again, what else could I expect from a dedicated programmer like A.W.
- of Mountain Software!). The Recipe Box will import Computer Chef, The
- Recipe Box (v.3.5), and Meal-Master (any version) recipe files. GEM
- based. This will accept GDOS fonts if GDOS is installed. You can
- customize your printer. Color or mono. ST/STe/TT/ Falcon and even
- Cyrel Graphics Card compatible. Docs (online and written) and numerous
- recipes included. SHAREWARE (limited only in that but 60 recipes may
- be loaded). Check this excellent program out!
-
- [] SEARCHER is Searcher Deluxe v.2.01 by Alex Nicholls. Search deluxe
- will help you to do your "Spring Cleaning" on your disks! It will
- search any Floppy/Hard drive (including ICD extended formats)/RAM
- disks and tell you exactly what is on that drive that matches your
- search parameters. You can then delete, alter file flags, or just
- record the information about those files. The interface is easy to
- use, and the docs are comprehensive. The only problem I had with this
- is a conflict with Geneva (and I could probably fix that if I fiddled
- with it). When Geneva is loaded the program locks up after each search
- is completed. Shareware.
-
- [] STARGAZE by Kevin Fanning (dated Feb. 24, 1994) is a series of
- files which you can use with CAD-3D v.2.02 and Cyber Control to create
- a .DLT animation file entitled Stargaze. The view is of a Starship
- Bridge and a "Quad-Bot" walks onto the Bridge from the Turbo-Lift.
- Another walks across the Bridge to the Turbo-lift. Directions and
- information on obtaining the utilities used to create these Cyber
- scripts is included.
-
- [] STIS is the Stereoscopic Image System by Phillip W. O'Neal v.1.00
- (dated early in 1993). 3-D photos and movies normally require special
- lenses glasses to view. This program creates 3-dimensional images on
- the ST that need no special glasses or anything else to see them in
- 3-D! It's amazing, but true! Several images are included, plus the
- program itself will create (and print out!) more images for you. It
- takes a while to learn to see these pictures, but once you can, it's
- easy to see new ones as well. Color or mono. Docs included. SHAREWARE.
- This program has traveled far and wide since it was first uploaded
- last year. It's being passed around again, so I thought I would give
- it another review. Excellent!
-
- [] TERAD138 is Tera Desktop V1.38 by Wout Klaren (dated Jan. 17,
- 1994). The Tera Desktop is a replacement of the ST (and TT) desktop.
- This desktop offers many of the same features as NeoDesk, DC Desktop,
- the Atari NewDesk (TOS 2.06 and above), and then some. With this
- program (which uses about 140K of RAM) you can place files and
- programs on the desktop as icons, and view files in a window (one nice
- feature is that you can select the size of the font, small, normal,
- large, and very large, used in displaying text - both in the file
- viewer and in the windows). Buttons in dialog boxes can be selected
- with the keyboard! There are really too many features to be listed
- here. It will work with any TOS (though the docs don't specifically
- mention the Falcon) and from a floppy or Hard Drive (Hard Drive is
- definitely recommended). It can be run from the AUTO folder or from
- the desktop. Color or mono. Docs included (now program and docs are
- in English, French, and Dutch - you choose). One nice feature is the
- ability to view .IMG and Degas pictures. This file contains both the
- ST/STE and TT versions of this program. I recommend that you check
- this program out! Geneva compatible.
-
- [] TUMBLEFB is the Feb. 1, 1993 (or is 1/02/93 Jan. 2, '93 in
- Britain?) catalog from Tumblevan Software in the UK. Tumblevan is a PD
- distribution company which has a very good attitude. They provide
- inexpensive PD disks, well described as to contents, and they have
- lots of other nice touches as well (for one they give a significantly
- cheaper price per disk if you're unemployed!). This catalog lists
- quite a lot of software that I've never seen, and as you might
- suspect, that's saying something! It made for interesting reading. The
- catalog also contains three older PD games and information about
- "licenseware" software which they distribute.
-
- [] ULTIMATE is the Ultimate Tracker v.2.0 .MOD player for the STE/TT/
- Falcon by Equinox and the Black Cats. This nicely presented .ACC will
- allow you to play SoundTracker/NoiseTracker .MOD files in the
- background as you do something else (like write descriptions of files
- <grin>). It has Fast Forward and Reverse, and continuous loop options,
- and allows you to select playback Hz from 6.25 through 50 Hz (50Hz on
- Falcon only). Geneva compatible.
-
- [] USRGPDIR is the ATARI UNITED! User Group Directory, Revision 0
- dated March 10, 1994. Atari United! is a nationwide Atari users group
- that is attempting to support Atari users in just about any way they
- can. This directory lists all of the user groups and contact persons
- they have become aware of in their searches. Is your group listed?
- Get this file and find out! To find out more about Atari United!
- contact Patti Barbiero at: atariunited@delphi.com or at P.O. Box 691
- Mountain View, CA 94042-0691 or 206/679-3237 (before 9pm Pacific
- Time).
-
- [] VOICE is a program by Rüdiger Busch for your Falcon030 which will
- take a text you type in and speak it. The problem for non-German
- typing people is that the program is configured to pronounce words as
- if they were written in German. So...be prepared for some strange
- words and accents coming out of your Falcon's "mouth!"
-
- [] VOXMAIL is VOX-Mail v0.99 by Michael Fung. VOX-Mail is a voice mail
- system designed for the Atari Falcon 030 computer. It utilizes the
- sound hardware available in the Falcon for playing as well as
- recording sound directly to hard disk in real time. A hardware board
- interfaces the computer to the telephone line. At present, VOX-Mail
- detects incoming calls, picks up the line, plays customized
- announcements/tones and records messages to the hard disk with line
- monitoring. In other words, it acts exactly like a good answering
- machine, with messages stored digitally. These messages can be loaded
- into a sample editing program, e.g. the System Audio Manager. In order
- to make full use of this program you need the hardware board which you
- can obtain from the author for a $54 shareware registration fee
- (sounds inexpensive to me!). Docs and lots of hints for use are
- included.
-
- [] WINGLORD is a demo of WingLord by Victor Bruhn (dated 1993). This
- game is reminiscent of Joust. Designed with DMA sound in mind, this
- game will play on any ST--Falcon, but if played on an ST, you lose
- out on the DMA sound. WingLord has the player in control of a knight
- mounted on a flying unicorn. Using the joystick you control the wing
- flapping rate and hence the speed and height of the knight. Destroy
- your enemies through crashing into them with your lance (just make
- sure you hit them from a higher level - don't let them get above
- you!), or shooting them with your gun. Watch out because at the higher
- levels they shoot back! One or two players with a computer controlled
- demo available. Excellent text and online animated documentation.
- Shareware (registration allows you to progress past level 19 and some
- other perks here and there). Color. This version has been fixed so
- that it works correctly with TOS 2.05 & 2.06. This is another one of
- those "I'll try it one more time" games.
-
- Here are some more space related files I've downloaded from the
- GEnie's SPACE Roundtable.
-
- [] AUSROC3 is a text file describing the development of AUSROC III, an
- Australian Space Launch Vehicle. Ausroc III is the third of the Ausroc
- series of liquid fueled rockets aimed at the promotion of research,
- development and education of the field of launch vehicle technologies
- within Australia. Ausroc III is being designed as a sounding rocket
- capable of lifting 100kg of useful scientific payload to an altitude
- of 500km and then recovering it intact. This file details the history,
- structure, and goals of the AUSROC III and the whole Australian space
- program. Interesting! GEnie SPACERT # 3431
-
- [] C1993EBB is an interesting ASCII file detailing information about
- comet 1993e and it's collision with Jupiter in late July 1994. It's
- quite amazing what can be deduced concerning the structure of the
- comet and the effect of its impact will be. Current as of Sept. 9,
- 1993 (a very nice birthday type day!). GEnie SPACERT # 3439
-
- [] DELTA293 is DELTA: The Newsletter of the Canadian Global Change
- Program Vol. 4., No. 2, Summer 1993. Just a few of the articles in
- this newsletter are: Scientist's Warning to Humanity; Prairie Biology
- Students Discuss Global Change; Inter-American Institute for Global
- Change Research; UN University Research and Training Centre;
- Campfires - the Environmental Costs, and Symposium on Ecosystem Health
- and Medicine Interesting and challenging reading. GEnie SPACERT # 3421
-
- [] ECO893-3 is the ECO Newsletter (dated Aug. 18, 1993). Some of the
- topics covered are Fairness on Emissions Demanded; East Germany - Lost
- Chance or Blueprint for the Future?; Leman; SOS from Small Island
- States, and "The Elephant in the Room" (an insightful editorial). I
- must say though that this seems more of the "how terrible the
- developing nations have been - nothing good in them at all" style of
- writing. I liked it anyway. GEnie SPACERT # 3328
-
- [] ECO893-4 is the Aug. 19, 1993 issue of the Eco Newsletter. A brief
- summary of the topics covered is: Excremental Outburst from Norway to
- the U.K. over Acid Rain; a rough ride for Joint Implementation of
- Greenhouse gasses accord; Clear-cutting last temperate rain forest in
- Canada, and much more. Enlightening reading. GEnie SPACERT # 3336
-
- [] ECO893-5 is the ECO Newsletter (dated Aug. 20, 1993). Some of the
- topics covered are: UV-B Increase Observed Over Populated Areasl;
- Towards a Fossil Fuel Free Future; US, European, and Turkish Cities
- Complete Local CO2 Inventories (very interesting!), and more. GEnie
- SPACERT # 3337
-
- [] EMF_FAQ is a list of Frequently Asked Questions about
- Power-Frequency Fields and Cancer (compiled by Dr.John Moulder of the
- Radiation Biology Group, Medical College of Wisconsin, Milwaukee, v.5,
- and dated 27-Aug-93). I found this article very interesting and
- informative. Questions like: "Why is there a concern about power
- lines and cancer?," "What sort of power-frequency magnetic fields are
- common in residences and workplaces?," and "What is the difference
- between EM radiation and EM fields?" are discussed both in general in
- specifically. One thing I appreciated about this article was that it
- clearly laid out the facts, known, unknown, and uncertain. GEnie
- SPACERT # 3384. Recommended reading!
-
- [] FORENSIC is an ASCII file by Ed Uthman, MD, Diplopae, American
- Board of Pathology. Entitled "Forensic Pathology" this article deals
- with the "what's" and "Why's" of Forensic Pathology. Most of the
- article deals with causes and conditions of sudden death. Gross, but
- interesting. This field, which for practical purposes deals with the
- postmortem investigation of sudden and unexpected death, is about as
- far from the mainstream of medicine as one can get, short of actually
- becoming a VA section chief or a medical school dean. The training of
- a forensic pathologist generally entails a complete five-year
- residency in anatomic and clinical pathology, followed by one or more
- years of fellowship training in a medical examiner's office in a large
- city "fortunate" enough to have hundreds of homicides per year. The
- good forensic pathologist is an amalgamation of pathologist,
- detective, politician, and public relations person. This file details
- a lot about it! GEnie SPACERT # 3327
-
- [] GAL-IDA is a text file (dated Aug. 1993) detailing the encounter
- of the Galileo spacecraft with the Gaspra Asteroid (on Oct. 29, 1991)
- and the planned encounter with Ida, another asteroid. The history of
- the Galileo probe to Jupiter is given along with some details of its
- main mission. A brief overview of facts known about asteroidal origins
- and settings is given. Details about the shape, composition, and
- derived history of Gaspra are provided, and estimates about Ida (my
- maternal Grandmother's name!) are listed. GEnie SPACERT # 3433.
-
- [] OZONEFAQ is a four part FAQ (Frequently Asked Questions) on
- stratospheric ozone depletion by Robert Parson. Using a conservative
- methodology, i.e., what is known and probable, rather than worst case
- scenario, the author investigates the effects of stratospheric
- chlorine and bromine (and other molecules as well) on ozone depletion,
- the physical and chemical effects, the Antarctic Ozone "Hole" and
- more. Very interesting and well done. I highly recommend this file.
-
- [] PLUT9309 is a text file detailing some of what we know about
- Pluto. It tells of Pluto's discovery in 1930 and the discovery of
- Charon, Pluto's moon, in 1978. Moving on to further possible means of
- gathering information about Pluto, this files describes an under study
- "Fast Flyby" mission which could reach Pluto in 2006-8, well before
- the Plutonian atmosphere "freezes out" near 2020 (Pluto is currently
- heading outward from the sun). GEnie SPACERT # 3430
-
- [] SEALEVEL is an ASCII file compiled by Bob Grumbine of the National
- Meteorological Center (last revision on 6/93). In it the author asks
- and answers all sorts of questions about sea levels and how they are
- affected by various climatic changes. This file covers the effects of
- possible melting of the Greenland, Antarctic, and North Polar ice
- caps. I found it very interesting. GEnie SPACERT # 3344
-
- [] SPACEPOL is a series of ASCII files containing the text of the
- following space related treaties: Treaty on Principles Governing the
- Activities of States in the Exploration and Use of Outer Space,
- Including the Moon and Other Celestial Bodies (1967); Agreement on the
- Rescue of Astronauts, the Return of Astronauts and the Return of
- Objects Launched into Outer Space (1968); Convention on International
- Liability for Damage Caused by Space Objects (1972); Convention on
- Registration of Objects Launched into Outer Space (1975), and the
- Agreement Governing the Activities of States on the Moon and Other
- Celestial Bodies (1979).
-
- I do a lot of formatting disks and copying files. Here are just a
- few of the utilities that allow me to do that efficiently and
- quickly.
-
- [] A_FORMAT by A. Sudakov is a floppy disk formatter from Russia. This
- program will format your disks using the twister format, 1-99 tracks,
- 9-11 sectors per track, and with 16-96 directory entries (whatever
- that means!). I formatted a 927K floppy with this! Color or mono.
- ST/STe/TT compatible. All prompts in English.
-
- [] BACKUP is a hard drive backup program that comes in a form useable
- on any ST and one particularly adapted to take advantage of the TT. It
- supports the use of the Archive bit (so when you make a new backup you
- don't need to back up your WHOLE drive but only those parts that have
- changed). It compresses the file using LHARC (which you need to order
- separately). This program can keep you safe from the terror of a hard
- drive crash. It also saves on the number of floppies you have to use
- through the compressing of the files. GEM based and fast. Color or
- mono. Docs included. SHAREWARE.
-
- [] CDC220 is The Chaos Disk Compactor V.2.20 by Miles Vignol. This
- program (CDC) will turn whole disks into files. Why? Well, some uses
- could be to backup entire disks to your Hard Drive, send an entire
- disk over a modem, etc. If the ST can read the disk, CDC should be
- able to compress it. CDC will also decompress Magic Shadow Archiver
- files. Color or mono. Docs included.
-
- [] MSA_2_32 is the Magic Shadow Archiver II, version 2.3+. Fully
- GEM-based and works with MultiTOS. MSA_2_32.PRG can be renamed
- MSA_2_32.ACC and run as an accessory. New in this version: A filename
- can be passed by command line to MSA-II. This file becomes the default
- .MSA file. Used by certain shells when dragging a file on MSA-II.
- Magic Shadow Archiver reads in an entire floppy disk and compresses it
- into a single file with an .MSA extension. It also reads .MSA files
- and creates a full disk.
-
- [] CHNGSIZE is a utility by Mike LaChapelle & Mike Lanzarotta (dated
- Sept. 19, 1989) that will allow you to add 10K extra to each of your
- floppy disks. Were does this 10K come from? The ATARI DOS uses units
- of measure called 'clusters' to store it's information. A 'cluster' is
- 1K in size, thus using two sectors (each sector is 512 bytes). By
- changing the number of sectors per cluster from "2" to "1" the extra
- 10K is released. The only effect of this is to make the disks
- read/write -slightly- slower. TOS 1.0--1.62 compatible (at least).
- Docs included.
-
- [] DBIIDEMO is the demo of Diamond Back II v. 2.42. This hard disk
- backup & restore program is fast, flexible, and reliable. With Diamond
- Super faST compression backups are even faster! Faster backups using
- 1/2 the disks. Sounds like a good deal! This demo version cannot be
- used to backup your harddrive. Only the first disk used in the backup
- will have data on it. You will be able to see how fast the backups go,
- and very likely you will want this program (or one like it, I must
- add).
-
- [] DFORMT21 is Diamond Format V2.1 by Robert D. Luneski. This PRG/ACC
- is simply the best disk formatter of which I know. I had a 2K+
- description of this file written, but I've chucked it. Get this file.
- That's good enough. Get it! TROUTWARE (see docs). Color or mono. Any
- ST/STe/TT.
-
- [] FCOPY3 is v.3 of the popular F-copy by Martin Backschat. This is a
- great, high-speed disk formatter and copier from Germany. It can run
- as a .PRG or .ACC and provides you with many, MANY options. This is a
- very useful program that I recommend to you. Color or mono. Docs
- included.
-
- [] FLRMT3_5 if Floormat v.3.5 from D & W Associates. This amazing (and
- beautiful) is a do it all the way you like it formatter (multi drive
- and disk formatting, disk volume labelling, IBM boot sectors, undo
- accidental format, change cluster, directory and FAT size, recognize
- physical error locations on disks, and more). It also has a virus
- utility within itself. You can recognize viruses, kill them and make
- disks immune, plus lots more. Color only. Docs included + online help.
-
- [] HCOPY16S by is a copy/format utility by Robert Weiss (dated April
- 22, 1992) that has been around for awhile now. I was pleased to see
- this newer version (it's nice when people keep supporting their
- products, isn't it!). This SHAREWARE program (or .ACC - just rename
- it) will run in color (due to Mark Matts releasing a med. .RSC file on
- Sept. 18, 1993) or mono on any ST/STe/TT with TOS 1.2 or newer (it's
- funny, older versions of this ran just fine on color systems straight
- from the author). It now has High Density floppy support, formatting
- your HD drive to 82 tracks and 22 sectors! Of course it does
- everything for your standard floppies as well (5.25", too). You can
- format your disks with any track or sector density, twisted or not,
- set the step rate, zero your disks (for FAST erases), do multiple
- copies of disks, automatically format your destination, and much more.
- It is mouse or hot key controlled. One feature I like is the detailed
- info on a disk you can get with the click of a button. SHAREWARE. The
- program is in English with German docs.
-
- [] INCCOPY is INCCOPY, an inclusion file copy program by Paul Severn,
- v.1.00 (dated Sept. 26, 1991). This program will copy up to 100
- different files from any combination of sources to a single
- destination. Think about how useful this is (it really is!).
- St/STe/Mega STe compatible. Color or mono. Docs included.
-
- [] KDP65 is the Kwik Disk Configuration Editor v.6.50 by Magnum
- Software. This amazingly complete and ingenious utility has been
- continuously improved over the years. As the authors state: Kwik Disk
- was first released as a Desktop Accessory in August 1988. It was
- intended to increase the access time for reading and writing to the
- floppy drives. As it was continually updated, we added the ability to
- select the seekrate for each drive separately, increased drive access
- speed and optimised the accessory to be as fast as possible and use as
- little memory as possible.
-
- Next we came up with a Kwik Disk program that would run from the AUTO
- folder. This would install Kwik Disk at boot-up and use as little
- memory as possible. Later it was further optimised until it would use
- LESS THAN 600 BYTES! All this was great. We had increased our access
- speed to as much as 200% while using a minimal amount of memory. What
- else could we possibly do to further improve this wonderful utility?
- Three things had not yet been done: 1) A configuration program (for
- the user to enter his/her own settings for boot-up time) 2)
- Compatability with all present and future versions of TOS 3) A version
- of Kwik Disk that would load from the bootsector of a floppy-disk and
- USE NO MEMORY AT ALL! Every one of the above features were built in to
- the Kwik Disk Configuration Editor! This version fixes a bug that
- could trash your hard drive (a Serious bug!) Color or mono. Docs
- included. SHAREWARE.
-
- [] MAXIDISK installs a resetproof ramdisk, which compresses the files
- stored in it. It is usually possible, to store about 750 kB in a 500
- kB ramdisk! Any memory size, up to 4 megabyte, is supported.
- (Although it makes little sense to use a ramdisk on a 512 kB system.
- UPGRADE!) Two utilities, one to copy files to the ramdisk on Boot-up
- and the other to set the time, are included. Excellent documentation
- included. Color or mono.
-
- [] PFILE101 is ProFile! v.1.01 (dated Aug. 29, 1993). ProFile! is the
- upgraded and completely re-written version of UncleLib. This Floppy
- and Hard Disk librarian is an excellent tool! It really has too many
- features to mention here (I took a page and a half to describe
- UncleLib, but this time I've decided that's just too much ! Just get
- this, OK? After I say this here are some of the features! Not only
- will ProFile! allow you to catalog all of your disks in a quick and
- easy manner, it also allows you to save your library files in 3
- possible formats (each containing differing levels of information).
-
- One feature that is FANTASTIC is that all files are saved as ASCII
- text making it possible to review them in any text editor or from the
- desktop. But that's not all! Profile contains an extensive text
- editor, a multitasking floppy formatter, user defined mice,
- configurable printer fonts, and much more. Docs included. Color or
- mono. SHAREWARE. Highly recommended. This demo is save and convert
- (for upwardly converting file formats) disabled, but it is STILL very
- useful as is (but make sure to register anyway - I have - support
- SHAREWARE authors!!!).
-
- [] REPLICA is REPLICA v.1.30 by Dan Panke, the founder of ST PLUG.
- REPLICA is a very simple file copier/mover that works with all
- versions of TOS with any memory configuration. Copy/Move as large or
- as small a file (up to 18 at a time from any single or multiple
- location) you wish. Mouse controlled and uses the built-in
- fileselector. I especially like this because you can copy multiple
- files from multiple folders all at one time. This can save you
- multiple steps! Docs included. Color or mono.
-
- [] SYQ_BACK is the SyQuest Backup and Restore system by Larry D. Duke
- (dated Jan., 1993). This is an incremental backup and restore system
- for the ST/TT (and probably Falcon 030) and your SyQuest and Fixed
- Hard Drives. Mouse controlled. It will allow you to easily backup one
- or more of the partitians on your fixed drive on to one or more
- SyQuest carts. Requires at least one meg of RAM. Color or mono. Docs
- included. GFA BASIC source code included (.GFA).
-
- That's it for this time! I'll keep on trying to catch up with my
- download description writing. You keep on trying to put me behind!
-
- All of these files can be found on one or more of the following
- on-line services: GEnie (M.BURKLEY1), Delphi (MRBURKLEY), The CodeHead
- BBS (213-461-2095), and at Toad Hall, now the official BBS of the
- Boston Computer Society (617-567-8642) (Michael R. Burkley). Drop me a
- line!
-
- Michael lives in Niagara Falls, NY. He is a former Polyurethane
- Research Chemist and is presently the pastor of the Niagara
- Presbyterian Church.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- -- --
- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. --
- -- Ask for operator #198. You will be sent a $15.00 value CIS membership --
- -- kit for free. --
- -- --
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Atari ST RT News
- ||| By: John G. Hartman
- / | \ GEnie: J.G.H.
- -----------------------------------------------------------------
-
-
- Atari RT Weekly News 3.2
-
- = UPCOMING REAL TIME CONFERENCES =
-
- Join us for the GEMini RTC on Wednesday, March 23rd at 10 p.m. EST.
- Eric Tremblay and Rene Guimont of Walnut Creek CD-ROM are the guest
- speakers for this Real Time Conference and will discuss the GEMini CD-ROM -
- the new PD/Shareware CD-ROM collection. Two free copies of GEMini will be
- given as PRIZES! For more information type "ST" and go to CATegory 16,
- TOPic 8. Attend for the chance for a PRIZE!
-
- PROCESSOR DIRECT MAGAZINE GOES TO PRESS! Come join us March 30th, at
- 10:00pm for the Processor Direct Magazine RTC. Chance to win one of FIVE
- DOOR PRIZES!!!
-
- Gribnif Software's Geneva and NeoDesk 4: Productivity for the 90's
- Wednesday, April 13, at 10 p.m. with Dan Wilga and Rick Flashman
-
- Coming soon! Current Notes RTC!!!
-
- Can't make it to a RTC? Leave a question in cat 1, topic 11.
-
- = ATARI RT LIBRARY =
-
- = RTC TRANSCRIPTS =
-
- ------------------------------------------------------
- 32149 BRODIE19.ARC X ST.LOU 940305 21376 335 13
- Desc: Jaguar Staff! Ads! Tempest 2000!
- 32053 PRGRTC07.ARC X MIKE-ALLEN 940223 6784 32 13
- Desc: Programming RTC 17Feb94
- 31915 PRGRTC06.ARC X MIKE-ALLEN 940211 16256 43 13
- Desc: Programming RTC 3Feb94
- 31865 BRODIE18.ARC X ST.LOU 940205 17152 621 13
- Desc: TT's, Falcons, Jaguars and more...
- 31796 CD_ROM.ARC X ST.LOU 940129 12928 324 13
- Desc: Latest Developments for Atari CD ROM
- 31570 BRODIE17.ARC X ST.LOU 940109 16512 579 13
- Desc: Jaguar Wins CES Awards!
- ------------------------------------------------------
-
- = LAST WEEK'S PRESS RELEASES =
-
- ------------------------------------------------------
- 32195 TAFMEET.TXT X H.CARSON1 940310 3072 9 14
- Desc: Tor. Atari Federation March meeting
- 32194 TOAD0394.ZIP X TOAD-SERV. 940310 5248 51 14
- Desc: TOAD ANNOUNCES RETURN OF STE's!
- 32187 JAGCABLE.ASC X D.RENNER2 940309 1408 69 14
- Desc: ALL-IN-ONE JAGUAR CABLE AUDIO/VIDEO
- 32151 AVERY.DOC X C.PERKINS2 940305 2432 92 14
- Desc: Avery Labels for Calamus/Pagestream
- 32144 GLMPR352.LZH X R.FAULKNER4 940305 32896 89 14
- Desc: GEnieLamp Press Release #3.52
- 32107 TAF94DV.ZIP X R.HELSEL 940301 4736 24 14
- Desc: Developer/vendor info for TAF '94
- 32101 TAF94UGR.TXT X R.HELSEL 940228 2688 64 14
- Desc: User group info about TAF '94
- 32039 F030MAIL.ASC X TOAD-SERV. 940221 2048 224 14
- Desc: Falcon's via mail order from Toad
- 32023 SACE_DIR.TXT X R.NABITY 940219 1152 41 14
- Desc: SAC Expo info for out-of-towners
- 32019 GCCHANGE.TXT X C.FLUEGEL 940219 1152 94 14
- Desc: Please Read! Changes at G.C.
- 32000 TRANS_PR.ASC X R.WATSON15 940219 1792 75 14
- Desc: Transcendence BBS Press Release
- ------------------------------------------------------
-
- = LAST WEEK'S DEMO RELEASES =
-
- ------------------------------------------------------
- 32138 RECIPE44.LZH X A.WATSON6 940304 99072 96 10
- Desc: The Recipe Box (4.4)
- 32134 DSKMRF10.LZH X D.RUTHERFORD 940304 18688 139 10
- Desc: "3-D" Windows and Buttons
- ------------------------------------------------------
-
- = LAST TWO WEEK'S TOP 10 DOWNLOADED PROGRAMS/FILES =
-
- ------------------------------------------------------
- 32038 MKM_II.ZIP X CODEHEAD 940221 90112 360 2
- Desc: New shareware from Charles Johnson
- 32047 WINGLORD.LZH X A.WATSON6 940222 155776 201 8
- Desc: Winglord Game (A great Joust clone)
- 32075 MEMWTCH1.ZIP X DMJ 940226 17152 192 2
- Desc: Do you have fragmented memory? v1.1!
- 32079 BCOLORS.ZIP X A.FASOLDT 940226 2816 183 2
- Desc: Background Colors CPX from Atari.
- 32065 EULER.ZIP X A.FASOLDT 940224 417792 148 6
- Desc: Incredible mathematical formula app.
- 32136 WHATIS.ZIP X VILLARREAL 940304 20992 141 2
- Desc: Whatis 6.6
- 32134 DSKMRF10.LZH X D.RUTHERFORD 940304 18688 139 10
- Desc: "3-D" Windows and Buttons
- 31995 MB35_BIN.LZH X H.LESTER1 940219 117504 139 2
- Desc: MasterBrowse 3.5 by Electric Storm
- 32063 SCHROTTI.ZIP X GRMEYER 940224 9216 134 8
- Desc: Space Invaders game (MONO)
- 32050 TARTAN.ZIP X GRMEYER 940222 33920 128 8
- Desc: Chess game from Germany
- ------------------------------------------------------
-
- = INTERNET ARCHIVES - Library 48 =
-
- ------------------------------------------------------
- 32057 INET94.ARC X DARLAH 940223 83840 32 48
- Desc: Internet February 22, 1994
- 32025 INET93.ARC X DARLAH 940220 15232 37 48
- Desc: Internet Archive Feb 20, 1994
- ------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Developing news!
- ||| Items of interest from TOS platform developers and supporters
- / | \ Send your Press Releases to: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// CN Computer Shop&Swap
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Kiss your outmoded computer equipment goodbye and collect quick cash
- for that long-awaited system upgrade. Make your own deals with
- computer users who've run out of room and have to sell their wares at
- deep discounts. Discover lost caches of out-of-print software and
- sample demonstrations the latest that the Atari market has to offer.
-
- That's the agenda for the 2nd annual "Connecticut Computer Shop &
- Swap," a high-tech "flea market" slated for Saturday, April 9 at St.
- Benedict's Church Social Hall in Stamford. The show will run from 10
- a.m. to 4 p.m.
-
- The second-year event being staged by ACT Atari Group, a network of
- seven non-profit user groups throughout Connecticut and Western
- Massachusetts. The "Shop & Swap" is aimed at computer owners looking
- for new products and services with which to upgrade their systems, or
- those seeking buyers for old gear they've outgrown.
-
- Some leading East Coast Atari developers are expected to attend,
- offering attractive discounts on their hardware and software products.
- They and regional user groups are expected to provide exciting
- demonstrations featuring the Atari Falcon030 computer and the 64-bit
- Jaguar game system. The exhibitor line-up is not finalized, but some
- of last year's vendors included Gribnif Software, BaggettaWare
- Software, Derric Electronics and Atari user groups from Fairfield
- County, New Haven, Danbury, Bristol, Greater Hartford and Western
- Massachusetts.
-
- Admission for the show is $4 for adults, $2 for children under 12.
- Any individual may bring computer equipment to sell, regardless of the
- brand or model, for an exhibitor's fee of $15; recognized Atari user
- groups will be charged $25 per booth. Space is limited, tables will be
- sold on a first-come, first-served basis, so make your reservations
- now.
-
- For more information about exhibiting or attending, contact Vincent
- Veich, 1 St. Benedict Circle, Stamford, CT 06902 [Phone (203)
- 327-7250; E-Mail EAGLES (GEnie)]; or Doug Finch, 46 Park Avenue, Old
- Greenwich, CT 06870 [Phone (203) 637-1034; E-Mail D.FINCH7 (GEnie),
- 76337,1067 (CompuServe)]. Look for travel directions and other show
- news in upcoming bulletins.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Photo Show Upgrade / ExtenDOS Offer
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- ALL PHOTO SHOW OWNERS:
-
- UPGRADE to Photo Show Pro 2.2 and ExtenDOS from Photo Show ... $35.00.
- To Photo Show Pro 2.2 and ExtenDOS from Photo Show 2.x .... $23.00.
-
- ExtenDOS alone $20.00. Highly suggested for fast access without MultiTOS.
-
- When used with ExtenDOS, load times for Photo CD images on the Falcon
- are now under 5 seconds using a double speed drive! Running without
- MultiTOS frees up over an extra meg for sound samples.
-
- Write Randall Kopchak
- 2233 Keeven Lane
- Florissant MO 63031.
- All orders are shipped postpaid.
-
- ExtenDOS will read both 9660 and Kodak Photo CD format with Photo CD
- ready NEC drives and Toshiba 3401. Will also read read Photo CD with
- any drive that auto-detects XA format too.
-
- We speed tested the ExtenDOS / Photo Show Pro on a stock Falcon
- against Imagein Photo CD Import of a 486 DX-50 using MSCDEX. The
- winner is Photo Show Pro and the Falcon.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// GEnie Improvements Contest
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- GEnie has a variety of services on-line but what don't you see that
- you would like to see?
-
- Is there an area that you would like to see covered that isn't
- available on this service or perhaps on any service yet?
-
- If you could possibly take the time to drop us a letter in GE-mail by
- typing M475;6 telling us what you would like to see, we will make sure
- your voice gets heard.
-
- The person who comes up with the greatest amount of viable ideas
- between now and April 15th, will receive a GEMINI Atari CD ROM disk
- filled with PD/shareware files that will keep you busy forever and
- ever. What? No CD player? There are many places that will back your CD
- up to floppies.
-
- Still not interested? Well how about a full 24 hours of connect time?
- This must be used in one 24 hour slot of your choice. You tell us
- when.
-
- To add more interest...we will give prizes to the top 3 folks. If we
- use your idea, we will triple the connect time. That means 3 FULL days
- of connect time.
-
- So put on your thinking caps and let us know what you think. We want
- to hear from you.
-
- Duplicates will not be counted nor frivilous non-viable suggestions.
- We don't want to hear about a can collecting RT or anything similar.
- We want truly usable ideas.
-
- Judging will be done by the ST RT staff as a joint effort. So send in
- those ideas TODAY!! We care what you think!
-
- Just want to say, I *appreciate* the time it takes to visit the ST RT.
- If you want to throw in any changes that you would like to see in this
- RT, please do so. We want to hear any and all suggestions. We really
- do care.
-
- If you don't want to see these sort of mailings from this RT, please
- send mail to our staff by typing M475;6 <-- We rarely send out
- letters but we understand if you would like to be off our mailing
- list.
-
- Thanks for visiting us. Without you, we wouldn't be who we are. We
- mean that!!
-
- -Darlah Potechin
- Contract Holder and
- Chief SysOp
- GEnie ST RoundTables
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// VOX-Mail for Falcon030
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- I am pleased to announce that VOX-Mail, the voice-mail system for the
- Falcon, is now finally available for release.
-
- The program is now fully GEM and the hardware functions completely as an
- answering machine right now.
-
- Thank you for the interest that you have expressed in VOX-Mail. I shall
- be sending VOX-Mail to the ftp sites very soon now. However, if you want
- the evaluation copy fast, I can send you an UUEncoded version.
-
- Feel free to write to me if you have any questions/suggestions. Thanx!
-
- Email: jf4y+@andrew.cmu.edu
- CMU acct: emperor+@cmu.edu
- Phone: (412)862-3692
-
- Mail: Michael Fung
- 1060 Morewood Avenue, Box 1334
- Pittsburgh, PA 15213, USA
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// PDP Magazine for ST & Amiga
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- A non-profit making, paper-based, magazine for Atari ST and Amiga
- owners - a venture run by two computer science students.
-
- Topics covered include full page reviews (inc screenshots), mini
- reviews, reviews on Public Domain Libraries, programming in AMOS,
- C, GFA, STOS. Also includes support for WisDom (the BBS on a disk)
- and a number of general computer related articles.
-
- PDP has changed just recently, it is now bigger, covers more news and
- interests - if you haven't read a copy of PDP in 1994 then you really
- should!
-
- GOOD NEWS! - Due to new printing terms we are able to half the
- cover price!
-
- PRICES - 1 Trial issue ........ 60 UK pence
- 4 month subscription . 2 UK pounds
- 8 month subscription . 4 UK pounds
-
- These are the prices for residents of mainland UK, please mail for
- overseas prices.
-
- Mail me for subscription form or write to :
-
- PDP Magazine
- 22 The Birches
- South Wootton
- King's Lynn
- Norfolk
- England
-
- email - INTERNET: st39@unix.bton.ac.uk (Editor/Atari)
- u9323596@sys.uea.ac.uk (Subscriptions/Amiga)
-
-
- HELP!! - WE NEED MORE PEOPLE TO WRITE FOR US! - It doesn't
- matter if you have never writen anything before, or
- you think you cannot write (let us be the judge of
- that!) - if you have anything to say about the
- computer world, or can review Atari and/or Amiga
- software then you can help us!
-
- If you want to more info or have any questions etc.. then please
- feel free to ask! I look forward to hearing from you.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Lynx Offer From Atari
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- NOTICE: PLEASE FEEL FREE TO FORWARD THIS OFFER TO FRIENDS!
-
- Atari Corporation is looking for ways to reward onliners for their
- dedicated support of our products. We have come to appreciate the
- volume of great ideas, suggestions, criticisms and compliments. We
- know you are buying our products already, but we think you deserve a
- little more.
-
- The followng offer is available to members of all popular online
- services including the Internet and public access BBS's. It is also
- available to readers of popular online magazines who choose to
- support their readers by reprinting this offer. Look for other online
- offers soon.
-
- SPAN: Good from 3/1/94 to 6/1/94
- OFFER: Buy a Lynx, get 2 carts free.
- BONUS: Free Scorpions CD Single to first 100 orders!
- DESCRIPTION: Buy a Lynx game system for only $99.99 and
- receive your choice of TWO game carts free.
- ($80 value. That's like getting the Lynx for
- just $20!)
- CHOOSE FROM: Any of Atari Corp's existing stock of Lynx
- titles. (List follows.)
-
- WHAT IS A LYNX?
-
- Atari(r) Lynx(tm) is the ultimate portable video game machine. It
- delivers over 4,000 colors, up-to 8-player connectivity potential,
- 16-bit graphics engine, 3.5" diag. playing screen, hardware scaling,
- headphone jack, right/left handed controls and lots and lots of
- cartridges to choose from. ...Arcade video game fun everywhere you
- go.
-
- Note: If you already own a Lynx, use this one to ComLynx with
- family members or put it aside as a gift
- ... (keep the free carts for YOU!)
- ... or form an alliance with a friend and split the costs!
-
- Terms subject to change without notice. Offer valid only to North
- American locations.
-
- HOW TO ORDER ATARI CORPORATION OFFERS: (It's easy)
-
- 1) Fill out the order template below.
-
- 2) a. Fax order to 408/745-2088. (BEST METHOD)
-
- b. EMail (PRIVATELY) this order to:
-
- Don Thomas <75300.1267@compuserve.com> or
- (75300,1267 on CompuServe)
- Bob Brodie <bob-brodie@genie.geis.com> or
- (BOB-BRODIE on GEnie)
-
- c. Call your order to 408/745-2098 (9-5 PST)
- Note: Phones are often jammed with excited Jaguar
- callers. Please be patient!
-
- FULL NAME TO SHIP:
- ADDRESS TO SHIP:
- APARTMENT, SUITE, LOT:
- CITY, STATE, PROVINCE:
- POSTAL CODE:
- DAY PHONE NUMBER: ( )
- NIGHT PHONE NUMBER: ( )
- ONLINE SERVICE USED:
- ONLINE USER I.D./ADRSS:
- (NOT PASSWORD)
-
- ----- Complete if first order in 12 months -------
- NAME ON CREDIT CARD:
- MASTERCARD/VISA NUMBER:
- EXPIRATION DATE:
- --------------------------------------------------
-
- EDIT ORDER BELOW:
-
- DESCRIPTION QTY EACH EXTENDED
- ==================================================
- 1 Lynx complete 1 $ 99.99 $ 99.99
- 2 ??????? cartridge 1 $$.$$ FREE
- 3 ??????? cartridge 1 $$.$$ FREE
- 4
- ==================================================
- SUB TOTAL ............................ $ 99.99
- CALIFORNIA TAX (8.25% if applicable).. $ x.xx
- SHIPPING & HANDLING* ................. $ 4.95
- ==================================================
- TOTAL (U.S. funds) ................... $ xxx.xx
-
-
- List of Atari Corp. Lynx Titles
- """""""""""""""""""""""""""""""
-
- $49.99
- ======
- BATMAN RETURNS
- NINJA GAIDEN III
- PITFIGHTER
-
- $39.99
- ======
- A. P. B. STEEL TALONS
- AWESOME GOLF S.T.U.N. RUNNER
- BASKETBRAWL SUPERSKWEEK
- BILL & TED'S EXCELLENT ADVENTURE TOKI
- BLUE LIGHTNING TOURNAMENT CYBERBALL
- CALIFORNIA GAMES TURBO SUB
- CHECKERED FLAG VIKING CHILD
- CRYSTAL MINES II WARBIRDS
- SWITCHBLADE II XYBOTS
- HARD DRIVIN' DRACULA THE UNDEAD
- HOCKEY POWER FACTOR
- HYDRA DINOLYMPICS
- KUNG FOOD DIRTY LARRY, RENEGADE COP
- LYNX CASINO WORLD CLASS SOCCER
- NINJA GAIDEN JOUST
- ROADBLASTERS GORDO 106
- SCRAPYARD DOG JIMMY CONNORS TENNIS
- SHADOW OF THE BEAST LEMMINGS
- N. F. L. FOOTBALL MALIBU BIKINI VOLLEYBALL
- PINBALL JAM
-
- $34.95
- ======
- BASEBALL HEROES RAMPART
- RAMPAGE RYGAR
-
- $29.95
- ======
- CHIP'S CHALLENGE BLOCKOUT
- ISHIDO ELECTROCOP
- MS. PAC-MAN GATES OF ZENDOCON
- PACLAND GAUNTLET THE THIRD ENCOUNTER
- PAPERBOY KLAX
- SHANGHAI ROBO-SQUASH
- TODD'S ADVENTURE IN SLIME WORLD ROBOTRON 2084
- XENOPHOBE ZARLOR MERCENARY
-
-
- --==--==--==--==--
-
-
- |||
- ||| Shutdown ............................ Power off, EXIT, BYE, Logoff
- / | \ ------------------------------------------------------------------
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each
- issue - with the new Internet gateway into GEnie, you can reach us
- through the Internet also. Append "@genie.geis.com" to any of our
- GEnie addresses.
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
- Internet: aeo.mag@genie.geis.com
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- #1
- Wide_left > 2*(Wide_right)
-
- --==--==--==--==--
-
- No Inflation Necessary
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a bi-weekly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.geis.com>.
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Source for Atari News"
- Copyright (c) 1993-1994, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 5 ATARI EXPLORER ONLINE 22 March 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-