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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 1 ATARI EXPLORER ONLINE 22 January 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Special National Championship Edition ::
- :: DEDICATED TO COACH BOBBY BOWDEN AND HIS 1993 FLORIDA STATE SEMINOLE ::
- :: FOOTBALL TEAM - CONSENSUS NATIONAL CHAMPIONS ::
- :: #1 (12-1) ::
- :: ::
- :: Published and Copyright (c) 1993-1994 by Subspace Publishers ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher ........................... Michael Lindsay EXPLORER ::
- :: Editor .................................. Travis Guy AEO.MAG ::
- :: Assistant Editor GEnie................ Ron Robinson EXPLORER.1 ::
- :: Assistant Editor CompuServe.......... Albert Dayes AEO.1 ::
- :: Assistant Editor Delphi......... Andreas Barbiero AEO.2 ::
- :: Assistant Editor Internet........ Timothy Wilson AEO.8 ::
- :: Atari Asylum ................... Gregg Anderson AEO.7 ::
- :: Unabashed Atariophile ..... Michael R. Burkley AEO.4 ::
- :: Atari Artist ................... Peter Donoso EXPLORER.2 ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: Al Fasoldt Chuck Klimushyn ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: AEO.MAG ::
- :: CompuServe: 70007,3615 ::
- :: Delphi: AEO_MAG ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: Internet: aeo.mag@genie.geis.com ::
- :: ::
- :: Internet subscription service: stzmagazine-request@virginia.edu ::
- :: (Internet subscription requests ONLY!) ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors ...................................... Zonked out in 94.
-
- * Dateline: Atari! .............. Live from the CES show, Bob Brodie talks
- Jaguar awards & other things Atari.
-
- * Cybermorph: By the Book ........... Chuck Klimushyn shows you the sights
- in Atari's new console game.
-
- * Jaguar Tackboard ..................... Independent Association of Jaguar
- Developers forms - AEO's Jaguar
- Developer/Title list grows -
- CES Awards - Developer posts.
-
- * Andreas' Den ............................... Andreas and family moves to
- sunny (?) Washington state.
-
- * QSound ........................ Licensed for use in future Jaguar games,
- this audio technology received a review
- from Al Fasoldt.
-
- * The Second Annual AEO Readers' Survey ......... You told us how you want
- AEO to shape up.
-
- * The Unabashed Atariophile .................... The best in the latest PD
- and Shareware files for
- _your_ Atari computer.
-
- * GEnie News ........................... New files & happenings on Atari's
- Official Online Resource.
-
- * Developing News ......................... Oregon Research's VideoMaster
- SST changes to STAR
- ExtenDOS from Anodyne
- DataBasement Registration Deal
- TOWERS from JV Enterprises
- It's All Relative Items
- POV Raytracer
- Compo's FalconSpeed 6.0
-
- * Shutdown ............................ Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ....... Atari Explorer Online: The Next Generation
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- This issue is coming out far too late, and there's no one who's more
- aware of it than me. My apologies.
-
- There's an awful lot on the table that needs to be addressed this
- issue, unfortunately, I'm in no real shape to do it. I generally hold
- this editorial off as the last bit of business to write. That way, I
- can comment on any last minute items of interest. But with a fever
- that's yet to peak out at 101.8 degrees (F), I feel that I would
- rapidly degenerate into gibberish. (Even faster than usual!) Y'all
- can get along fine without me.
-
- One thing I have to mention - this past week, over 200 people died as
- a result of both the massive Arctic cold that enveloped the Eastern
- US and the Northridge earthquake in the LA area. This is a reminder
- that no matter how great a status we ascribe to ourselves, no matter
- how much culture we generate, how much technology we create, we are
- not masters of creation. Our prayers and thoughts go out to those
- affected.
-
-
- --==--==--==--==--
-
-
- ||| Dateline: Atari!
- ||| With Bob Brodie
- / | \ File Courtesy of GEnie
- ------------------------------------------------------------------
-
- =========================================================================
- (C) 1994 by Atari Corporation, GEnie, and the Atari Roundtables. May
- be reprinted only with this notice intact. The Atari Roundtables on
- GEnie are *official* information services of Atari Corporation. To sign
- up for GEnie service, call (with modem) 800-638-8369. Upon connection
- type HHH (RETURN after that). Wait for the U#= prompt.Type XTX99437,GENIE
- and press [RETURN]. The system will prompt you for your information.
- ==========================================================================
-
- Dateline Atari! with Bob Brodie
-
- Live from Las Vegas
- Winter Consumer Electronics Show
-
- Friday, Jan. 7th, 1994
-
- Host - Lou Rocha
-
- <[HoST] ST.LOU> We have a lot of newcomers here tonight that I would
- like to welcome. When you use the /RAI command to call me it will
- take me a few minutes to acknowledge you. Please don't /RAI more than
- once. It pollutes my screen <grin>
-
- Also please use the /nam command so I know who you are. For example
- /nam HoST gives me the HoST that you see. Please use a short nickname
- tonight. Please :-)
-
- <[HoST] ST.LOU> Welcome to our first Dateline Atari of 1994! Tonight
- is the last evening of the Winter Consumer Electronics Show and Atari
- has been in Las Vegas showcasing the Jaguar. We expect to hear a
- report on the week's events from Bob Brodie, Director of
- Communications.
-
- Bob has been real busy this week so we really appreciate the extra
- effort in joining us tonight. Having done Comdex this year myself, I
- know what an exhausting week Bob must have had. Thanks for joining us
- on GEnie, Bob!
-
- The last few weeks have seen the posting of various Jaguar developer
- lists in the Bulletin Board. Elsewhere ATC stock is starting to inch
- up again. Some of our recently enriched observers are speculating on a
- new high of 30.00! Time will tell.
-
- There has also been some recent chatter about new production runs for
- the TT - Atari's workhorse workstation. Rumours also abound about a
- 68040 computer being developed by a third party European company. Are
- these "visions of sugarplums" or post-holiday bonuses? Why don't you
- join us and we'll ask Bob. Bob, the floor is all yours. Please GA
-
- <BOB-BRODIE> Happy New Year, to all of our friends on GEnie! I trust
- that you have all enjoyed the holiday season very much. Activity at
- Atari is at an all time high as we continue with the our release of
- the Jaguar.
-
- For the third month in a row, this session of Dateline: Atari is
- coming to you from the road! In November, you may recall that we came
- to you live from the New York City Launch event, in December I was
- back in New York visiting with retailers. This month, I come to you
- live from the Consumer Electronic Show in Las Vegas.
-
- Today's session concluded about an hour ago, and I've rushed back
- from the show floor to my hotel room to join you online tonight. We
- have lots of exciting news to share with you, so let's get started
- right away!!!
-
- The Jaguar can truly be called an award winning product!! Atari was
- presented with a number of awards so far here at CES.
-
- Die Hard Game Fan Magazine has presented Atari with two awards, one
- for Cybermorph as "December Game of the Month", and another for Jaguar
- as the Best New Product of 1993. Video Game Magazine presented Atari
- with an award for Best New Product of 1993, and Best Print Ad of 1993
- for the Jaguar.
-
- Game Informer Magazine announced at their 2nd Annual Game Informer
- Magazine Awards that they have awarded the Atari Jaguar the Best New
- Product of the Year award!! Today, Electronic Games told us that they
- were naming Tempest 2000 on the Atari Jaguar the award as Best Game
- of CES! We're very excited and pleased with all of the accolades that
- the Jaguar has earned to date!!
-
- Atari has returned to the main floor of CES. Our booth is located in
- Pavilion A, rather than using a suite as we have in the past few
- years. The amount of activity in the booth has been just incredible.
- We have visited by retailers from all over the world, and many
- prominent members of the media as well.
-
- Today we hosted CNN for coverage of the exciting Jaguar title "Alien
- vs. Predator". We're displaying Jaguars in our booth in the
- interactive display kiosks that will be available for retailers to
- utilized. These kiosks feature the striking Jaguar "cat eye" logo, and
- use an RGB monitor, and a set of stereo speakers to showcase the
- Jaguar's capabilities.
-
- We also have a large screen TV that we're using to highlight some of
- the newest titles, like Alien vs. Predator, and Tempest 2000. We have
- a series of Lynx kiosks set up as well, showing off the new titles
- that are available for the Lynx.
-
- We're pleased to have some exciting products on display in our booth
- at CES for both the Jaguar and the Lynx! For the Lynx, Telegames is
- showing Super Off Road, and Krazy Ace Miniature Golf. They have
- recently released Desert Strike for the Lynx as well. Atari is
- showing Lynx Raiden, Eye of the Beholder, and Ninja Gaiden III. Beyond
- Games is showing new titles as well, including Ultra Vortex. I'll make
- sure that complete descriptions of the Lynx titles are made available
- online here within one week of today. I had expected to have the
- completed text files outlining the story lines of all the games by
- today, but it didn't reach me in time for the CO tonight. (Sorry!)
-
- On the Jaguar side of things, Alien vs. Predator is coming along very
- nicely, and is a huge hit here at the show. This game is a 3D
- rendered tunnel/maze game with texture mapped walls, and striking
- digitized renderings of the Alien and the Predator creatures. As you
- play the game, you have the option of being the Alien, the Predator,
- or the Colonial Marine. Each character has their own set of unique
- skills, and weapons!!
-
- Telegames is showing a preliminary version of Brutal Sports Football.
- Anything goes in this football game, THERE ARE NO RULES! Just pick up
- the ball and run for your life!! Players compete on the gridiron
- against 16 of the most unforgiving mutant teams ever to separate a
- cyborg from his generator pack! Telegames announced that they would
- be producing European Soccer Challenge for the Jaguar. This title will
- be a significantly enhanced version of the same title currently
- available on the Lynx.
-
- In addition to true color graphics, the product will have an expanded
- season and playoff format for the 170 teams. A specific personality
- and performance ability will be established for each players, and you
- can earn the ability to trade payers under certain circumstances.
- Ultimate Brain Games is an expanded version of the Ultimate Chess
- Challenge title for the Lynx as well. In addition to a chess game,
- there will be a backgammon and checkers game. This product will
- features specific game set up for computer solution, and digitized
- graphics.
-
- Atari is showing an early version of Checkered Flag II for the
- Jaguar, featuring real time 3D generated action. The player is allowed
- to customize racing cars to his wishes. The cars, buildings, and roads
- are rendered in real time 3D. Racing speed is intensified by 100
- percent true sound effects, crashes feature realistic sounds and
- imagery with parts flying, and tires screeching.
-
- Tempest 2000 is one of the most popular games in arcade history, back
- in it's original form as well as in three new versions. On one
- cartridge, you get four games! Tempest (original version), Tempest
- Plus, Tempest 2000, and Tempest Dual! The games feature two player
- cooperative play, the use of an android, cycle shaded webs, and many
- new weapons and challenging bonus levels.
-
- All told, there are over 15 new titles that have been announced at
- the show for the Jaguar!! Among those are: Battlewheels, Car Wards,
- Commando, Doom, Dungeon Depths, Evidence, Hosenose and Booger, Return
- to Zork, and Ultra Vortex.
-
- Atari is continuing it's roll out of the Jaguar on a national basis,
- effective immediately. All of the partners that we have been working
- with in New York and San Francisco that are national accounts, like
- Toys R Us, Babbages, and Electronic Boutique, will go national
- immediately. We will then roll out to the top ten markets in the US
- throughout the first quarter. Beginning in the second quarter, we
- will go to the top twenty markets. Our retail partners are pleased
- with our promotional efforts to date, and we have agressive marketing
- plans scheduled up through June of this year that we have committed
- to.
-
- I'm sure I could go on for quite awhile longer, but seeing as how
- we're getting started a bit late tonight, I think this probably is a
- good point to open the floor to any questions, Lou.
-
- <[HoST] ST.LOU> OK, Bob. Lots of people are waiting and we have lots
- of newcomers. Folks, remember, only /RAI once. First we have M.BALDEON
-
- <[SWiTCHB0ARD] M.BALDEON> Any new developers (CAPCON, or ACCLAIM?)?
- Any new CD ROM info... I don't think lack of software supports is a
- good reason to delay it.
-
- <[HoST] ST.LOU> BTW, I can only allow one question in the first round.
-
- <BOB-BRODIE> Yes, there are a number of new developers that are
- coming on board. We are having meetings with Capcom here at the show.
- Re the CD Rom, the hardware is quite close, and will be available in
- June.
-
- <[HoST] ST.LOU> Any ideas on the price for CD, Bob?
-
- <BOB-BRODIE> BTW, one of the other titles that we're showing in the
- booth is Kasumi Ninja, a fighting game with graphic violence. The CD
- will go for approx $200, Lou.
-
- <[Dave] D.SHORR> Atari has stated that the rendering speed of the
- Jaguar is over 850 Megapixels per second compared to 3DO's 64
- Megapixels per second; is this a fair comparison given that Atari's
- pixel is represented by a single bit?
-
- <BOB-BRODIE> Of course it is.
-
- <[NewSTar] C.S.SMETON> Bob, I have a question from a friend (Paul
- Plants) who does not have a GEnie node in his town. He wants to know
- how/if his Atari Explorer subscription will be filled out. Or is the
- magazine gone forever?
-
- <BOB-BRODIE> Charles at this point we don't plan to bring Explorer
- back. Paul should contact our Customer Service Department and request
- a refund. We'll be happy to refund his money.
-
- <[Chris] C.KROWCHUK1> Bob, congrats on success in 93. I am a retailer
- in Edmonton offering Atari peripherals & software. I would like to
- offer Jags & Falcs but am concerned about warranty. I have left
- messages and mail, no response. So, how about it, any plans?
-
- <BOB-BRODIE> On the Falcon side, there are no problems with the
- warranty at all. Our policy is quite clear on it, it has a one year
- warranty. Dealers are allowed to replace 6 components in the field;
- those are as follows: the keyboard, power supply, hard disk, floppy
- disk, ram board, and something else that I can't recall at the moment
- (sheepish grin) On the Jaguar side, we're not ready to sell to Canada
- yet. That will probably happen around June.
-
- <[Ken] K.STEVENS1> Hi Bob, Got Raiden in yesterday and haven't been
- able to stop playing. Great implementation of the arcade game.
- Question, Sega and a couple other console developers have released
- some of the specs of their game systems. Most are due sometime around
- Christmas. From what they have release on the specs they are going to
- compete with and beyond the Jaguar. The question, is Atari working on
- the Jag II or a accesssory that will move the Jag to or beyond the
- specs of the new game consoles coming out?
-
- <BOB-BRODIE> Ken, I haven't personally seen those specs, but
- discussed them with our VP of Technology today. He agrees that the
- machines sound neat, but feels that they are going to be priced very
- high compared to the Jaguar. Do you recall the price they announced?
-
- <[Ken] K.STEVENS1> Bob, to answer your question about price. About
- 500 dollars for the Sega Saturn (US dollars). This includes the CD
- (Quad Speed)) I personally think that they are biting off more than
- they can chew with the specs they have release at that price.
-
- <[Mike Lipson] M.LIPSON> Hi Bob! Do you know if Atari plans on
- issuing more stock in 1994?
-
- <BOB-BRODIE> No I don't know the answer to that, Mike. Sorry.
-
- <[HoST] ST.LOU> Lots of hands tonight, Bob. Next we have D.VANTREASE
-
- <[SHADOW] D.VANTREASE> Will you post us a list of the national
- rollout city schedule? And what's the latest AvP or SVideo release
- dates?
-
- <BOB-BRODIE> I apologize for not having the national roll out press
- release at my side. I will see to it that the information gets put
- out ASAP. Look for the S Video cable the end of this month, and AvP
- around April.
-
- <[ED] E.BAIZ> Is Atari going to make a case for the Jag similar to
- the one for the Lynx?
-
- <BOB-BRODIE> We're in discussion with a number of companies for
- accessories like that, Ed. I'm not sure if we will do it, or allow
- other companies to do them for us.
-
- <[Ed & Mac] ERIDDLE> What was 3DO's reaction to the Jaguar being @
- CES in FULL FORCE, What did they have to "combat" the Jags presence?
- Waiting for Aliens vs. Predator...
-
- <BOB-BRODIE> Trip Hawkins gave a presentation at CES. He addressed
- virtually every competitior EXCEPT Atari in his discussion of the
- market. When he opened up for questions, he was asked specifically
- about the Jaguar.
-
- <[HoST] ST.LOU> Don't leave us hangin' Bob :-)
-
- <BOB-BRODIE> His response was that he didn't feel that the Jaguar
- competed against 3DO because 3DO isn't a Toy.
-
- <[HoST] ST.LOU> Hahaha!
-
- <BOB-BRODIE> When it was pointed out to him that the Jaguar is
- outselling the 3DO by a factor of 10:1 according to some retailers,
- he said "...Go to the Atari booth and see it for yourself!" And
- hundreds of people did just that. :) We're grateful. On a slightly
- more serious note, I'm told that there are some impressive titles in
- the 3DO booth. However, the retailers claim that it simply isn't
- selling.
-
- <[HoST] ST.LOU> Travis Guy from Atari Explorer Online is next!
-
- <[Nat'l Champs] AEO.MAG> Hi Bob, it sounds like everything's going
- well.... Can you take a minute and give those of us who can't be
- there an anecdote or two that would help convey the reaction the
- Jaguar is receiving? (Aside from Trip's reaction! :) I'm interested in
- what Jaguar title seems to be generating the most intense interest.
-
- <BOB-BRODIE> We've been showing Alien vs Predator on the big screen,
- so it's getting the most interest. There have been a large number of
- people that have asked to purchase one on the show floor. We had a
- number of employees from Sega and Nintendo visiting the booth, and
- playing our games. They seem to be very impressed. Among the more
- interesting stories from my role in dealing with the media has been
- the many members of the Japanese press who have visited our booth,
- DEMANDING review units. :) Many of them were wearing Sega hats, too.
- :)
-
- <[Sam] SAM-RAPP> I was gonna ask about the cheats for crescent
- Galaxy, but I thought I would ask if you have any new developers you
- can name specifically? Of course, You could always answer both! ;-)
-
- <BOB-BRODIE> Why don't I talk a little about the cheats, and we'll
- deal with the devs AFTER the show. We have some key appointments at
- the end of the week. Re the cheats for Cresecent Galaxy....When the
- Crescent Galaxy title comes up, press 1193. This will activate the
- cheat mode for Crescent Galaxy. The codes are entered in from the
- second controller. For example, pressing the joypad to the right will
- make you scroll really quickly across the screen.
-
- <[HoST] ST.LOU> Still 15 in the queue. If you are waiting, please
- have your question ready and wait for Talk-Mode before pressing
- [RETURN]. Next is B.DUNCAN.
-
- <[BaltimoreBoy] B.DUNCAN12> Will There be a Virtual Reality Device
- for the Jag anytime soon?
-
- <BOB-BRODIE> There is one in the works, but I'm not sure how soon it
- will be available. We want to be sure it isn't a hokey device like
- some of the virual reality stuff.
-
- <[Sir Fransis] K.DRAKE> All of the games until now are 16 meg and
- retail at $49.99. As the more visually impressive games will use
- larger meg sizes, will the prices get too close to becoming
- unbearable? (like the $99.99 price for Sega's VR racing).
-
- <BOB-BRODIE> I don't think so, Kenneth. We do have some developers
- talking about $89 games, but I haven't seen any real firm plans for
- them yet. Crescent Galaxy is really impressive graphically, and it
- isn't that expensive.
-
- <[Graham] G.NORTON> Bob, I have a few questions for you. 1) We have
- been trying for while to get hold of either Shirley Taylor or
- yourself for a while and haven't been able to. Can you suggest a good
- time to call when we might be able to speak to someone...or is there
- such a thing? :) 2) Is Atari going to be addressing the dealer
- warranty program that had been canceled any time soon? It is very
- hard, especially in Canada, to be sending products down to Atari (or
- even Pacific Software) any time we have warranty work, and needless to
- say time consuming. 3) What is Atari planning for Canada with regard
- to dealers (getting more online), and with regard to both the Jaguar
- and Falcon? 4) Lastly, while I realize the Jaguar is Atari's central
- product right now, I hope the Falcon hasn't been forgotten. Atari
- needs to reduce pricing on the current Falcon and introduces faster
- machines just to stay current. As we all know in the computer
- industry, if you are not moving forward you are falling behind.
-
- <BOB-BRODIE> Graham, in fairness to everyone here I can only take one
- question tonight. Sorry. We have restored voice mail at Atari, and I
- had not received any messages from you in the last few weeks. Please
- call and leave your number for either Shirley or I and we'll call you
- back to discuss your concerns. Atari was closed between Christmas and
- New Years, but I was in the office during that time, and checked my
- voice mail daily. I don't recall any messages from you, although I am
- about 3 weeks behind in my GEnie mail at this point.
-
- <MIKE-ALLEN> Hi Bob. Glad to see you here. Many Atari computer users,
- while glad that Atari is doing so well with the Jag, are feeling a
- little nervous. The "real" dealer network seems to be dwindling and
- there are fewer and fewer 3rd party offerings. I guess the question
- is: is there a future for Atari computers other than just as a Music
- machine? Are we Atari computer enthusiasts going to be more orphaned
- than we are now?
-
- <BOB-BRODIE> We are still very much interested in the computer
- market, Mike. However, the reality is that at this point it time if we
- are to be profitable we must pursue the Jaguar. The fundamentals of
- the computer side of our business have changed, the most compelly
- products for the Falcon are largely music related products. It is our
- believe that the capabilities of the Jaguar are well suited for
- computers as well, and we are considering how to go about doing that
- in the best possible fashion. In any event, we will continue to
- service the needs of our computing customers to the best of our
- ability.
-
- <[HoST] ST.LOU> Bob, can you shed any light on the production of TT's
- that was mentioned a few months ago? And what is 'compelly'? <grin>
-
- <BOB-BRODIE> <Grin> a typo from lack of sleep, sorry.
-
- <[HoST] ST.LOU> compelly=compelling?
-
- <BOB-BRODIE> The production of TTs _has_ resumed. What I have not
- been clear on ** <BOB-BRODIE> disconnected.
-
- <[HoST] ST.LOU> OH OH... Deja vu ... hang on folks. There are lots
- of people in the queue so I am closing it for now. If we move really
- quickly, I will take more /RAI later. No more /RAI for now. Thanks.
- Bob is back
-
- <[HoST] ST.LOU> I just got a note that the cheat works. Sam is moving
- right along :-)
-
- <[HoST] ST.LOU> Matt Rivman will be next, them M.MURPHY and Ringo
- Montfort
-
- <BOB-BRODIE> Sorry, gang. That's a new record, twice in one night. :)
- Did he (Sam) think I would lie??? :) :)
-
- <[HoST] ST.LOU> Matt, how about asking your question now?
-
- <[Matt] M.RIVMAN1> Howdy Bob, and welcome. A while back, someone
- posted in the Jag topic that their local dealer sold 4 units to some
- Electronic Arts folks. Have they expressed any interest in writing
- for the cat to Atari, directly?
-
- <BOB-BRODIE> On an informal basis. Remember that Electronic Arts
- really doesn't write that much software themselves. They are largely a
- publisher of other people's products, like John Madden Football for
- instance.
-
- <[Kid Metal] M.MURPHY31> Happy New Year, Bob, and congratulations on
- what sounds to be a successful CES. When can we expect to see Jag TV
- ads go nationwide? Can you give us any details of specific ads we'll
- be seeing? Thanks.
-
- <BOB-BRODIE> We will be going in the top 15 teen shows in in the top
- ten markets in Feb, and March with the TV spots. There will be cable
- TV ads runnning at the same time, and then.... from April through June
- we'll be doing the same thing in the top 20 markets with TV. We will
- be doing national advertising in the video games mags clear thru June,
- a series of mall events, screenvision (in movie theatres), wild
- postings, and sponsoring the Scorpions 14 city national tour of the US
- as part of the AvP promotions. How's that sound? :)
-
- <[Ringo] R.MONFORT> Hi, Bob. are developers getting new info
- regarding computers or new computers? I love the Jaguar. Thanks!
-
- <[HoST] ST.LOU> I'd LOVE to love a Jaguar <grin>
-
- <BOB-BRODIE> Hi Ringo. You should really take that up with Bill
- Rehbock, Mike Fulton, or J. Patton. They're the developer support
- people. I don't track the current status of their updates to
- developers, I'm afraid. I can tell you that part of the efforts on
- the Jaguar are resulting in developer sessions here in Las Vegas
- during CES.
-
- <[HoST] ST.LOU> Bob, everyone is playing their Jags while waiting.
- They love your cheats :-) Next we have A.STUDER.
-
- <A.STUDER1> I'm happy to see Atari moving forward, especially into
- the future. The Jaguar is a pleasant sight. Do you know when the first
- Jaguar title with QSound will be released and what we can expect from
- it? Will it use a special adapter or come out the SVHS/composite
- cables? Has the Jaguar's IBM development unit been completed? Keep up
- the good work! Happy New Year! <I forgot to play Atari today> <tried
- CG's 1193, didn't work!>
-
- <BOB-BRODIE> Hi Andy, I'll have to check on the Q Sound info. My good
- friend Bernie Stolar is there, and he's been in our booth quite a bit
- throughout the show. QSound relies on just two speakers for it's
- effects, so you should not need any adapter at all. The PC
- development environment is done to the best of my knowledge.
-
- <[SWiTCHB0ARD] M.BALDEON> Congrats on your ad campaign, I live by San
- Francisco and to all those people who want to know what they look
- like there better then the Sega commercials (that's a compliment).
- Also thanks, the CG code worked and I only have one controller... had
- to switch it around. Anyway one last question... is Microsoft trying
- to get their hands into the Jag market (just a rumor).
-
- <BOB-BRODIE> Not to the best of my knowledge. Today we were told that
- the rumor is that Nintendo is trying to buy us...only the umpteenth
- time I've heard that one. :)
-
- <[Dave] D.SHORR> What is the STatus of AtariWorks? Will a
- telecommunications module be added?
-
- <BOB-BRODIE> We're working on a beta version of 2.0, which at this
- point doesn't have a telecomm module, but has lots of other
- improvements. ** <BOB-BRODIE> disconnected.
-
- <[HoST] ST.LOU> This might be a sign, folks :-) Hahaha... the
- Nintendo spies! I love it, King! Lots of funny /sends.
-
- <[HoST] ST.LOU> Bob is back
-
- <BOB-BRODIE> Sorry gang....one of those nights I guess! Is it GEnie,
- the hotel, or the node here in Vegas????
-
- <[HoST] ST.LOU> Did we finish the AtariWorks question?
-
- <BOB-BRODIE> The answer was that there is a beta version of Works
- 2.0, but it doesn't have a telcom module at this point in time.
-
- <[Parrot Head] C.CASSADAY> Being the president of an Atari User Group
- who would really like to have Atari's presence at our second Fiesta
- Atari this June, discretion would lead me not to do this. However, I
- feel myself and others would like to hear the rest of the answer to
- the TT030 production question.
-
- <BOB-BRODIE> I'm not sure exactly where I fell offline...as I recall,
- the question was "Are TT's being built again?". They are, but I am
- unclear about what the plans are for them to be distributed, i.e. how
- many come to the US, how many will go to Germany, etc.
-
- <[Tony] WETMORE> You mentioned before that AvsP has been delayed
- until April. Will you be able to post a list of "upcoming" Jaguar
- titles sometime soon? As I recall, AvsP was one of the next expected
- titles. No new games until April would be very bad. [:-(
-
- <BOB-BRODIE> Tempest 2000, Checkered Flag will be out in the next
- couple of months. The 3rd party stuff will begin coming out in March
- and April as well.
-
- <[James] J.VOGH> When will Eye of the Beholder be out for the Lynx
- and how many players will it allow?
-
- <BOB-BRODIE> We're showing it here at the show, I need to double
- check on its availability. It requires a different board than the
- other Lynx games as it permits you to save your score in the game. The
- board might delay availability...but the software is done.
-
- <[Ed & Mac] ERIDDLE> What Role-Playing Games are in developement for
- the Jag? A BIG oversight on the SEGA frontier is the LACK of RPGs.
- With a a few good showings you could capture that overlooked part of
- the market...
-
- <BOB-BRODIE> I have a list of about 15 titles that are in the works,
- guys. I'll get that up online ASAP. There are some RPGs in there, to
- be sure.
-
- <[HoST] ST.LOU> That would be greatly appreciated, Bob. I know you
- have been really, really, really busy lately but there has been LOTS
- of action in the Jaguar topics in the Bulletin Board.
-
- <BOB-BRODIE> REALLY, REALLY, REALLY, really busy. :)
-
- <[HoST] ST.LOU> When you have a free week, you'll enjoy what is being
- posted.
-
- <BOB-BRODIE> And I'm sorry that I haven't been online at all.
-
- <[HoST] ST.LOU> Shall I send you some archives ? :-)
-
- <BOB-BRODIE> I will try to get online after I get back home, and
- yes...please send the highlights to me!
-
- <[HoST] ST.LOU> Next we have Travis then Graham to close our evening.
-
- <[Nat'l Champs] AEO.MAG> Really Busy Bob, there's a story making its
- way around that Atari is trying to "force" Jaguar development to be
- done on Falcon030s in a lame attempt to prop up the Falcon. (I'll
- leave it to you to figure out where this story is coming from.) What
- say you??? (BTW, thanks for the Jaguar cap and Tee-shirt!)
-
- <BOB-BRODIE> At least being in Vegas instead of NY I feel like I'm
- getting closer to home!!
-
- <[HoST] ST.LOU> Let me guess who spreads the most rumours per week...
-
- <BOB-BRODIE> Hi Travis...(oops, that last part was for Lou!)
-
- <[HoST] ST.LOU> Bob, turn right for Sunnyvale when you leave Vegas
- :-)
-
- <BOB-BRODIE> That story is 100% false, we are also supporting the PC
- environment with the Jaguar. We are trying to force anything on
- anyone. Whoever said that simply doesn't know the facts, isn't
- connected to anyone that does, and proably isn't living right. :)
-
- <[HoST] ST.LOU> "We are NOT trying to force...." correct?
-
- <BOB-BRODIE> Please stop all the /sends guys...
-
- <[HoST] ST.LOU> Graham Norton, you have the evening's last question.
-
- <[Graham] G.NORTON> Can you tell me why Atari decided that Jags and
- games can't be rented. A lot of people like to rent machines and
- games before they buy them just to make sure they aren't wasting their
- money. Also we have had a number of video game rental stores ask us
- about getting Jags.
-
- <BOB-BRODIE> Graham, before I answer your question, I want to be very
- clear about my last answer.
-
- <[HoST] ST.LOU> Please do :-)
-
- <BOB-BRODIE> I appear to have some hardware problems tonight. Along
- with a lot of /sends.
-
- <BOB-BRODIE> We are NOT, I repeat _NOT_ forcing anyone to use the
- Falcon or any other TOS based computer for Jaguar development. That is
- simply untrue. We are supporting the PC environment fully. Whoever
- said that we were attempting to force people to use the Falcon is
- mistaken, and if it is whom I think it is that is spreading this
- rumor, then it is NO SURPRISE that they don't know what they are
- talking about.
-
- <BOB-BRODIE> On to your question, (and please respond to my follow up
- "What makes you think we are not supporting rental?") One of the
- companies that we are working with is Blockbuster Video!
-
- <[HoST] ST.LOU> Graham, please ask your question again...
-
- <[Graham] G.NORTON> Well mainly the notice on the side of the box
- that says no rentals allowed...
-
- <BOB-BRODIE> That's just standard legal mumbo jumbo. I don't have a
- box in the room. But
-
- <[Graham] G.NORTON> Quoting directly " You may not rent or lease the
- Products or parts thereof;
-
- <BOB-BRODIE> I suspect that if I did, there would be a spot that says
- something along the line of "unless otherwise specificed", or
- something to that effect. I believe that license applies to end users,
- not retailers, Graham.
-
- <[Graham] G.NORTON> Ok just wanted to check we want to sell some to
- various rental stores.
-
- <BOB-BRODIE> Again, we're working with Blockbuster Video. They are
- doing rentals.
-
- <[HoST] ST.LOU> Bob, short goodbyes and thanks tonight. I know how
- exhausted you are. Take care. Spend a restful weekend at home. We'll
- see you online.
-
- <BOB-BRODIE> Lou, my apologies for all of the problems tonight on
- this end. Maybe this Stacy finally needs a tuneup. It has been a
- trying evening tonight with all of the line drops. But as always, I
- have enjoyed being here. I'm grateful for the support of our users
- online on GEnie, our official online service, and thanks to all for
- attending. Good night.
-
-
- /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\
-
- Our next session of Dateline Atari will be held on Friday, February
- 4th at 10:00 p.m. Eastern Time. Real Time Conferences in the Atari ST
- RoundTable are held every Monday (Desktop Publishing and Graphics)
- and Wednesday (Open House) night at 10:00 p.m. and a HelpDesk is
- available evry Sunday at 9:00 p.m. On the first and third Thursday
- there is a Programmer's RTC at 9:00 p.m.
-
- If you miss a conference, transcripts are made for all formal RTC's
- (where there is a special guest) and the programming RTC. You will
- find these transcripts in Library 13 - Atari Archives.
-
- Please send your questions, suggestions and comments to RTC$ via
- GEmail. Thank you.
-
-
- --==--==--==--==--
-
-
- ||| Cybermorph by the Book
- ||| By: Chuck Klimushyn
- / | \ GEnie: L.FULGENZI
- ------------------------------------------------------------------
-
- It was with a mixture of excitement and trepidation that I booted up
- Cybermorph for Atari's new 64-bit Jaguar. A friend living on the East
- Coast had gone to heroic lengths to find and ship it overnight UPS to
- ensure that I received my unit on Thanksgiving weekend. I had read all
- about the impressive specs in the major gaming magazines, which were
- falling over themselves to cover Atari's new cat. I knew however, that
- it would be all for naught, and that Atari would have a hard time
- getting their new multimedia system off the ground if Cybermorph was a
- dud. I anxiously wondered how it would compare to such polished
- efforts as Star Fox for the Super Nintendo Entertainment System (SNES)
- and Slipheed for the Genesis/SegaCD. Little did I know that I would
- find the game play so enthralling that I would spend every free moment
- over the next week mesmerized in a virtual universe, liberating
- planets from a tyrannical dark empire. I returned from this pleasant
- departure from reality to find that I was apparently the first person
- on GEnie to have beaten the game.
-
- In their previous AEO articles on the Jaguar and Cybermorph, Peter
- Smith and Albert Dayes have done an excellent job describing the
- premise and the mechanics of playing the game. There's no need to
- repeat what they thoroughly and decisively covered. I would like to
- take a closer look at the Cybermorph universe, the interesting planets
- (read dangerous planets), special enemies, effective tactics, and
- maybe even a cheat or two that will help others make it to the reward
- sequence at the end of the game. Along the way, I'll also point out
- how my initial anxieties over Cybermorph were groundless and that the
- game in almost all aspects, exceeds what the best of the 16-bit market
- has to offer.
-
- //// Beginnings
-
- I was struck quickly by two things when I booted up Cybermorph:
- first, the terrain. There are polygon rendered mountains, valleys,
- winding canyons, small rises, recessed riverbeds and more in the
- fifty planets of the game. All are in a wide variety of colors and
- shadings. In contrast, the terrain in StarFox is relatively flat, and
- in Slipheed it's all a just pretty full motion video that you can only
- interact with to a very limited degree. Second, I found I had total
- 360 degree control over the movement of my ship, my choice of its
- speed, and up to a modest ceiling, its altitude. I was ecstatic when I
- buzzed a full circle around the nearest building, an impossibility in
- either StarFox or Slipheed. At one point, I found myself having a
- blast, playing hide-and-seek with a pesky group of interceptors by
- weaving around and through a large group of buildings. This is
- something I never expected to be able to do on a mere "gaming"
- console.
-
- The next thing I noticed was that Cybermorph, ironically, was very
- "mendable" to a gamer's playing style. If you like to play slow and
- cautiously, scouting areas before committing yourself to an attack, do
- so - the game generally gives you total freedom to be as methodical
- as you wish. If your reflexes have been honed into deadly weapons from
- playing countless shooters on the SNES and Genesis, Cybermorph will
- gladly supply all the action you can handle. Speechless, I watched my
- 13 year old nephew kick the throttle open to a speed I only dared when
- I was trying to run from something and proceed to obliterate
- everything in sight. He did as well on the first stage, as I did using
- a playing style that was somewhere between these two extremes. My
- nephew pronounced judgement on the game, saying simply, "this is
- really cool!"
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Stages, Strategies, and Tactics
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Codes and "the" cheat:
-
- Ok, so you don't want to complete each stage and just want to visit
- the few that interest you. Here are the codes for each stage:
-
- First Stage = 1008
- Second Stage = 1328
- Third Stage = 9325
- Fourth Stage = 9226
- Fifth Stage = 3444
-
- The infamous "6009" cheat has made the rounds on most of the
- electronic nets. (Later, I'll tell you how to "find" the code hidden
- in the game!) Enter this code at any planet select screen and you'll
- be transported to a special stage with four identical Saturn-like
- planets. Select the one in the lower right hand corner and you'll be
- launched on to a planet that is a weapons cache. Not only are there
- power-ups for all your weapons, but extra ship tokens too. The
- remaining three planets on the stage are hit and run firefights as
- you seek the extra portal, but there's no reason to complete them.
- Just enter the codes of the level you wish to go to and you'll be
- taken there. Interesting, during each gaming session, as long as you
- don't reset the game or turn off the power, the program will remember
- which planets you've completed on each stage. This allows you to visit
- earlier levels if you've started the game from the advanced stages.
- You can easily pick up those last few thousand points to gain an extra
- ship or more power-ups using this trick (I wish I could take credit
- for discovering this cheat, but I read it on the boards too).
-
- //// Stage One
-
- Cybermorph's strength lies in the wide variety of strategy and tactics
- a player can employ during the game. This applies not only to how to
- complete a mission on a planet, but even how one goes about completing
- a stage. Some planets are loaded with power-ups that will be helpful
- for tackling more difficult planets in the stage, or the boss at the
- end of the stage. Each stage also has a bonus planet which can be
- found by locating and flying through a dark blue hexagon (as opposed
- to the light blue supply ring). The player will be allowed to enter
- the bonus planet after completing the current planet. These bonus
- planets are worth locating, often right before completing a stage and
- tackling a boss. Except for terrain features, they are devoid of
- hazards and not only contain power-ups of plenty, but frequently
- valuable extra ship tokens. The only catch is that you must exit
- through the portal before the bonus planet's time limit (45-180
- seconds) is up, or lose all your gathered goodies.
-
- Stage one is a perfectly balanced introduction to the game. You're
- given a variety of moderately tough missions to complete with a great
- looking, but none too difficult boss at its end. After becoming
- familiar with the controls of the T-Griffon, you may want to think
- about completing Kapitol first. Don't let the large number of pods to
- be rescued and large number of apparent defenders imitate you. Find
- the radar dish on a purple mount and destroy it. Except for fire from
- ground installations and a few circling green pod guardians, you'll
- have the run of the planet. There's lots of cargo-carriers with power
- ups that will help you on other planets of the stage. Lingering on
- Olope to find the bonus planet ring is worthwhile as it contains extra
- ship tokens (relax Travis, I promise not to tell them were they all
- are). Codex with deep winding canyons, and not too many hostiles, is a
- good place to build your flying skills. In long and winding canyons
- like these, your triple shot is a good weapon to stop packs of angry
- interceptors. You can find where the 6009 cheat came from by flying
- through a narrow passage tucked between mountains - slip through it to
- find a canyon with a big "6009" imprinted on the ground. (Hmmm. A
- planet named Codex. A number on the ground there. Must be a code!) Oh,
- how could I forget Zuel? Here you'll be introduced to one of the game's
- niceties, WORMS!!
-
- Every good game should have a monster or enemy that the mere sight of
- which will cause the player's adrenaline glands to kick into high
- gear, and Cybermorph does not disappoint. There's no more chilling
- sight in the game than to see one of these beasts bearing down on you
- like a demon-possessed freight train from hell. Worms are a snake like
- string of rounded-triangles of various and changing colors. They're
- one of the quickest enemies in the game and have the infuriating
- ability to destroy a ship with a single hit by ramming. To make
- matters suck eggs even more, worms don't die very easily.
-
- Dealing with worms has been the subject of much on-line debate.
- There's no pat answer and the correct response depends on the current
- terrain and available weapons. Thunderquakers, one of the T-Griffon's
- special weapons, will kill them instantly *IF* you're lucky enough to
- have them. Mines are especially effective in canyons and areas with
- lots of obstacles, but require ice-water in your veins because you
- have to rely on the tactical display of your scanner to judge the
- best distance for releasing the mine, while not splattering your ship
- against a canyon wall. In open areas you can hit the reverse
- thrusters and wail away with incinerators, or lacking them, normal
- fire. I have a theory that when the worms change to a dark blue they
- are the most vulnerable, but don't go staking your ship on that hunch.
- Yes, you can always crank open the throttle and run, hoping they'll go
- away... but they don't always. In early stages you can beat a retreat
- and often complete the planet, but in later levels you may find two,
- three, or more of these creatures drawing a bead on your ship all at
- once (at such times I was glad the programmers were kind and included
- passwords).
-
- One last thing regarding stage one: its boss. Gaming purists may
- scream foul at the first stage's boss, called a headhunter. It has a
- striking resemblance to the last boss in StarFox, namely being a huge
- disembodied head. Cybermorph's boss just doesn't sit there and lob
- laser blasts at you, though like its counterpart in StarFox, it'll
- chase your ship all around the planet given half a chance! It has an
- especially nasty attack of disappearing into the ground and deep
- sixing you from behind with missile fire. Fortunately, this makes the
- headhunter a sitting duck for a few well placed mines. What, you
- don't have any mines? I thought I hinted at completing Olope last and
- finding the bonus planet ring to prevent such an embarrassing
- situation....
-
- //// Stage Two:
-
- Ok, you've blown through the first level and wasted the first boss in
- a manner that would have made Han Solo proud, and now it's time to get
- down to brass tacks. Things quickly get much harder, both with the
- fighting and puzzle solving aspects of the game. Here, you're
- introduced to the two barriers that form the basis of the game's
- puzzles. These are force-fields and spikes. Each is impervious to
- almost all direct weapons fire and will destroy your ship on contact.
- They must be de-activated by destroying their corresponding control
- units. Force fields are controlled by a generator building which is
- tall and narrow that's always on the ground. Spikes are controlled by
- squat buildings that are always suspended slightly in the air. Taking
- out force fields is straightforward, find the generator and kill it.
-
- Spikes have a catch. If you fly too close to a pod that's surrounded
- by spikes and trigger them to spring, they'll remain even after you
- destroy their control unit. Therefore, you get the difficult task of
- locating the control units without getting too close to the pods they
- guard. If you fly to a different part of the planet and come back,
- the spikes sometimes reset so you can reach the pod. One intrepid
- gamer recently posted that you can reach pods in spikes by hovering
- over the exact center of the trap and carefully lowering your ship to
- the pods. I found it does indeed work! (Thanks, Rick!) In the
- pre-launch briefing before entering a planet, you'll generally
- informed if there are spikes below, but not always. On new planets you
- may want to approach pods with caution as these spikes spring up at
- the last second and may impale your ship if you're not quick on the
- reverse thrusters.
-
- The worlds in stage two are wonderfully varied. One of the most
- difficult is Galitzia. Here you meet jack-in-the-box Joker faces that
- lie flat on the ground and "pop up" to spray you with missile fire
- when your ship gets too close. Cruise missiles are the weapon of
- choice, line up for a torpedo run and release your missile as soon as
- the face begins to raise. Hitting the reverse thrust immediately
- after this will generally get your ship out of the way of return fire.
- Galitzia also has a large number of cargo carriers for power-ups.
- Metropol is a test of flying and shooting ability. You have to rescue
- all the planet's pods before even one is destroy by vortex towers.
- Watch the intro as the T-Griffin is released on the planet to get an
- idea of which direction to head first. Taking out the radar tower will
- make your task easier.
-
- In fact, Metropol, Fragocia, and Rosam all have radar towers that
- should be primary targets. Metropol also hides the bonus planet ring
- (oops, sorry about that Travis). On Bross, your scanner is
- dysfunctional so you have to locate the pods visually, which isn't too
- bad, but finding your escape portal can be trying. Look around the
- tall yellow towers. Ulmtri is a test of dog-fighting skills. Keep your
- speed up and don't be afraid to use a lot of mines.
-
- Throughout stage two and in later levels you'll meet another rather
- stubborn enemy I've nicknamed "pod guardians." These stocky green
- ships casually circle pods as their charges. Pod guardians take a lot
- of damage and fire missiles at an alarmingly fast rate. Luckily they
- are harmless until you decide to fire on them. Those with finely tuned
- reflexes may want to try flying in and snatching a pod. I found
- cruising over the pod guardians and laying down a mine spread to be
- the safest way to take them out. Two or three incinerator hits will
- also destroy them if you're the frontal assault type.
-
- That brings us to stage two's boss(s). There are two twinblaster
- gunships which were affectionately dubbed "battleships" on Genie.
- They guard a number of pods that are in danger of being destroyed by a
- vortex tower. Each of these ships has two wing pods that must be taken
- out before the boss can be defeated. They're most vulnerable to cruise
- missiles and incinerators. They may be attacked from fairly long
- range - listen for the auditory feedback of your weapons striking a
- target. After destroying both wing-pods, the ship will rush you.
- Continue firing at it with incinerators if you have them, and as
- rapidly as possible with normal fire if you don't. Remember there are
- two of these ships. Attack at an angle that allows you to deal with
- them one at a time. If you lose too many ships, retreat and let the
- vortex tower destroy enough pods to allow you a retrial.
-
- //// Stage Three:
-
- Stage three includes some of the most innovative planets in the game.
- JoJo contains an interesting puzzle of how to remove pods from spikes
- without an apparent controller building on the planet. Look in the
- hangers for the solution. It pays to spend time on JoJo - if you
- rescue all the pods you'll earn a quick 25,000 bonus points.
- Greenstone is the "politically incorrect" planet of the game. You have
- to rescue pods by destroying the trees they are encased in. (Don't
- anyone tell Greenpeace or Al Gore about this.) Greenstone is also
- infested with worms, so bring your mines and thunderquakers!
-
- Ladan has a worm or two to boot. You'll have an easier time of it on
- Ladan if you follow the blue, then red transporters to take out the
- generator of the force field guarding the radar tower. Shooting the
- resulting immobile ships is a great way to gain power ups. Spykre
- would be an easy planet if it weren't for the worms. Monicalia is one
- tough planet too. Look for its radar tower across the river from the
- central group of buildings on the planet. If you follow one of the
- bridges across the river you'll also find the spike's controller
- building. There are a number of cargo carriers on Monicalia for power
- ups. The level's bonus planet ring is hidden on Pico (who said
- that?!). Lastly, beginning in stage three and on the remaining levels,
- don't be afraid to use your valuable thunderquakers if you're
- overpowered by a swarm of enemies. You'll often get them back with the
- power ups the destroyed ships leave behind.
-
- Ready for the boss planets to get harder? Good, because there isn't a
- vortex tower on the planet with stage three's bosses. This means you
- only get one chance to beat them. No retakes, bud. You get to deal
- with a headhunter and twinblasters. The headhunter is encountered
- first. Be careful to destroy it without moving too far from your
- launching point, otherwise you may fly smack into a missile spread
- sent out from the planet's friendly twinblasters. One more tip on the
- twinblasters: attack from a path where you can hit the reverse
- thrusters without fear of backing into something. Beat a retreat as
- soon as one missile hits the T-Griffon, as two dozen more will be
- following quickly.
-
- //// Stage Four:
-
- I found stage four to be the most difficult level in the game (stage
- five cuts you some slack, more on that later). Zahav is a tough
- dogfight while you search for pods that don't show up on the scanner
- screen because they are encased in metallic containers. Follow the
- red transporter surrounded by tall yellow towers, to help find a few
- hard to locate pods hidden in the planet's mountains. Your launch
- point on Squib has you facing a ton of tempting pods. DON'T rush to
- them. The pods are guarded by spikes that'll impale your ship.
- Instead, take the red portal and locate a flat area with four yellow
- towers along its perimeter. The pod carriers will helpfully remove
- the pods from the spikes and drop them in this area. Olyotris may be
- the toughest planet in the stage. There are a large number of trapped
- pods guarded by overwhelming numbers of interceptors. Learn to destroy
- the pod's shackles from a long enough range that won't bring a flock
- of interceptors down on your head. Then open the throttle, grab the
- pod, and back out before you attract too much attention.
-
- I found Olyotris so tough, I took the suggestion in Cybermorph's game
- manual and tackled the planet first. If I lost too many ships, I
- restarted the level before moving on. The T-Griffon's scanner is
- jammed again on Grand Piten. To make matters worse, there's a couple
- of worms that attack from behind. You may want to set mines as your
- default weapon and make frequent use of your aft viewer. On Grunge
- there are no hostile enemies, just pod carriers and vortex towers. The
- carriers drop pods into the fields of the vortex towers at a rate that
- will test your flying skills. If you rescue all the pods you'll pick
- up 15,000 bonus points. (What, I didn't spill the goods on the stage's
- bonus planet ring? Well, it's on Olyotris but you may find your hands
- full just trying to deal with the interceptors on the planet).
-
- Hee, hee, hee. Just wait till you meet stage four's bosses - mutated
- worms!! Like stage three, there isn't a vortex tower, so you get only
- one chance at these babies before having to do the whole level again.
- Stay in the open. Each segment of the worm must be destroyed, one-at-
- a-time. I still like the advice I posted on GEnie after getting by
- these suckers:
-
- "Bring plenty of mines, kick the throttle open, and don't look BACK!!"
-
- //// Stage Five:
-
- Ok, I promised you a break on the fifth stage. The layout of the
- planets are the most devious of the game, but most of them have
- vortex towers with a very high percentage of pods to rescue. So, if
- you lose too many ships let the vortex fields take out enough pods and
- redo the planet. Just make sure when you sit down to complete this
- level you've got a good three to four hours of free time. <grin>
-
- Booshka may be the weirdest planet of the game. You've got one pod to
- rescue among what seems like hundreds of hangers. Keep shooting the
- hangers and looking for transporters that are hidden inside them until
- you come to an area marked by two criss-crossing canyons. You'll find
- the pod hidden in this area. Don't attack the hangers from too close.
- They often contain nasty surprises. On Eeelaaz, your scanner will be
- jammed again. Keep checking the two passages that run through the
- central mountain range if you're having trouble locating those last
- few pods. I've got two things to say about Janwelch. Blue-yellow-
- blue, and if you don't mind dodging worms, you can find the stage's
- bonus planet ring (well Travis, it's the last one, I might as well
- tell them).
-
- Thetazan is a frenzied race against time. Look for a force field
- generator not too far from your launch point and destroy it. There's
- a red transporter that will take you to the opening of a mountain
- canyon. Take it, but *avoid* collecting pods and fighting with as
- many hostiles as possible. You've got to get to the end of the canyon
- as quickly as possible. Don't worry - everything will be there on the
- way out.
-
- On Gantlet, you'll need a building detonator to complete the planet.
- There's two ways to accomplish this task. One: fly down the very long
- and dangerous canyon marked by the tall yellow towers to obtain a
- detonator power-up, then fly back through the same canyon and down
- another long and dangerous canyon to reach the trapped pods (wrong).
- Two: before leaving Thetazan, shoot one of the several cargo carriers
- which has the detonators as power-ups, then go directly to Gantlet
- (right). In addition, stay slightly to the left as you fly down the
- canyon. There are a couple of sets of spikes that pop up as you fly
- over them.
-
- Hellfire was my favorite planet of the game. Its color scheme is
- foreboding shades of red and black that get darker as the vortex
- fields spread. You start off dealing with a headhunter and then must
- spend the rest of the planet dodging missile fire from the overly
- numerous Joker faces. There's no easy way to complete the planet. If
- you get off Hellfire with just losing one ship, count yourself lucky.
-
- Everything comes together with the bosses for the last stage. Your
- flying and fighting skills must exceed anything that's been required
- of you so far to make it past the two headhunters, two twinblasters,
- and a few worms while rescuing your pods from the vortex towers.
- Saving the pods will have to be your first priority. You can only lose
- a few before having to restart the planet. There's not enough time to
- destroy all the enemies on the planet and still save your quota of
- pods. You'll have to snatch them from the fields of the vortex towers
- at close to top speed while running a gauntlet of missiles sent out
- by the twinblasters and being pursued by the headhunters. You may be
- fortunate enough to take out the headhunters with mines while they
- trail the T-Griffon, but don't go out of your way - save the pods
- first!
-
- Skylar will let you know when you're close to the required number. If
- you've taken too much damage, allow the pods to be destroyed and
- restart the planet. Once the pods are safe and your ship is still in
- good shape, you can concentrate on the bosses themselves. Use the
- tactics from previous levels and all your wits to get by the
- twinblasters and worms. To trigger your escape portal you'll have to
- kill *all* the enemies on the planet. If you get off the planet you'll
- be taken to a short reward sequence.
-
- Congratulations and welcome to the rank of CYBERJOCK!!
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Improvements and Conclusions
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Cybermorph easily surpasses similar games in the 16-bit market. No
- other game available provides its unique combination of freedom of
- movement, variation of terrain, and options for tactics and strategy.
- Even so, it is lacking a few "finishing touches" that are common in
- top-of-the-line cartridges. Most notable is the lack of in-play
- music. One has only to listen to the soundtrack of StarFox or Batman
- Returns (SNES) to know how much a good musical score can enhance game
- play. Extended and compelling introduction and reward sequences are
- now considered almost a necessity for a game to be labelled "great" by
- current standards. Some may argue that such things are merely wasted
- memory, but look at the intro for Super Empire Strikes Back (SNES) or
- Flashback (Genesis) to see how they set the proper "mood" for their
- games. Cybermorph lacks any type of extended introduction sequence and
- the reward sequence is far too short. Lastly, a shooter's bosses need
- more variation. Cybermorph's headhunters and twinblasters are fine,
- but they're recycled too many times.
-
- That being said, Cybermorph is one heck of an engrossing pack-in and a
- great preview of things to come for Atari's new gaming console.
- Looking at the game as it runs on my television, I can't help but
- sense that the end of the 16-bit era for home video games is near.
- Let's wish Atari well in making the "next level" of gaming theirs!
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- GEnie Sign-Up Information --==--==-- --
- -- --
- -- 1. Set your communications software for half duplex (local echo) --
- -- at 300, 1200, or 2400 baud. --
- -- --
- -- 2. Dial toll free: 1-800-638-8369 (or in Canada, 1-800-387-8330). --
- -- Upon connection, enter HHH. --
- -- --
- -- 3. At the U# prompt, enter XTX99436,GENIE then press <Return>. --
- -- --
- -- 4. Have a major credit card ready. In the U.S., you may also use --
- -- your checking account number. --
- -- --
- -- For more information in the United States or Canada, call 1-800- --
- -- 638-9636 or write: GEnie, c/o GE Information Services, P.O. Box --
- -- 6403, Rockville, MD 20850-1785. --
- -- --
- -- --==--==-- Atari's Official On-line Resource! --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Tackboard
- ||| Confirmed Information about Atari's Jaguar
- / | \ Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Independent Association of Jaguar Developers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The IAJD (Independent Association of Jaguar Developers) is due to
- start accepting members on GEnie very shortly. The IAJD is planned to
- be a private group where confidential discussions can be freely held.
- (Category 64 of the ST RoundTable is set to be the IAJD meeting
- place.) Consequently, membership in the IAJD is limited to Jaguar
- developers who are registered with Atari Corp. To apply for
- membership, send EMail to ENTRY$ on GEnie. Regular EMail
- correspondence with the IAJD should be sent to IAJD$.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Developer / Game List 1.2
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Editor: The following developers and game titles have been
- confirmed to the best of AEO's ability as of January 13, 1993. While
- no dates are tied to any of the games, they are hoped to be out by the
- end of 1994. The "S" flag has been added to reflect any "e"rrors,
- "u"pdates, "n"ew games, or new "d"evelopers since the last list. Titles
- in brackets (e.g., [Cybermorph]) have been completed and are
- available in the US.
-
- Bear in mind that the titles on this list have gone through a
- confirmation process - there are a dozen or more titles that are going
- through the rumor mill, and when confirmed, will appear here. (The new
- games listed here have been confirmed with Bill Rehbock at Atari.)
- Conversely, there are a few developers (one is a "rock" from Atari's
- past!) who have confirmed they are joining up, but wish to make their
- own announcement - and AEO respects their wishes.
-
- S Developer Titles under development
- " """"""""" """"""""""""""""""""""""
- n 21st Century Software - Pinball Fantasies
- 3D Games
- Accolade - Charles Barkley Basketball, Al Michaels
- Announces Hardball, Busby, Jack Nicholas
- Golf, Brett Hull Hockey
- e Activision - Return to Zork CD-ROM
- u All Systems Go - Hosenose and Booger, Jukebox
- Anco Software Ltd. - Kick Off, World Cup
- Argonaut Software - UNKNOWN CD-ROM
- Atari Corp. - Battlezone 2000, [Crescent Galaxy], Club
- Drive, MPEG 1 and 2 carts, Tiny Toons
- Adventures, VR Helmet
- Atari Games Corp.
- Attention to Detail - (For Atari Corp.) [Cybermorph],
- Battlemorph: Cybermorph 2, Blue Lightning
- n Brainstorm - [x86 Jaguar Development System]
- n Beyond Games Inc. - Battlewheels, Ultra Vortex
- Dimension Technologies
- d DTMC
- Eurosoft
- Gremlin Graphics Ltd. - Zool 2 - MORE
- Hand Made Software - (For Atari Corp.) Kasumi Ninja
- High Voltage Software
- id Software - Doom: Evil Unleashed
- Imagitec Design Inc. - [Evolution Dino-Dudes], [Raiden]
- u Interplay - BattleChess CD-ROM (MORE?)
- Krisalis Software Ltd. - Soccer Kid
- LlamaSoft - (For Atari Corp.) Tempest 2000
- Loricel S.A.
- Maxis Software
- n Microids - Evidence, Commando
- Microprose - 3D Gunship 2000 - MORE SIMULATIONS
- n Midnite Software Inc. - Car Wars, Dungeon Depths
- Millenium Interactive Ltd.
- Ocean Software Ltd.
- Park Place Productions - UNKNOWN TITLE (American Football)
- u Phalanx (will be combining - Phong 2000 (Space?)
- with another
- unnamed developer)
- e Rebellion Software Ltd. - (For Atari Corp.) Alien vs. Predator,
- Checkered Flag II, Dungeon
- Silmarils - Robinson's Requiem
- n Telegames - Ultimate Brain Games, European Soccer
- Challenge, Brutal Sports Football,
- Casino Royale - MORE?
- Tiertex Ltd.
- Titus
- n Tradewest - Double Dragon 4 - MORE
- Trimark Interactive
- U.S. Gold Ltd. - Flashback
- UBI Soft International - Jimmy Connors Pro Tennis - MORE
- d V-Real Productions - Horrorscope, Arena Football
- Virgin Interactive
- Entertainment Ltd. - UNKNOWN ("Movie title")
- u Virtual Experience (was - Indiana Jags, Zozziorx (MORE?)
- Retour 2048)
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// CES Magazine Awards - Atari PR
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Atari Corp. announced today that the Atari Jaguar 64-bit interactive
- multimedia game system has been named the industry's "Best New Game
- System" (VideoGames Magazine), "Best New Hardware System" (Game
- Informer) and "1993 Technical Achievement of the Year" (DieHard
- GameFan). The awards were presented last week at the Winter Consumer
- Electronics Show in Las Vegas. In addition, VideoGames Magazine
- selected a Jaguar advertisement as "1993's Best Print Ad" and
- Electronic Games voted Jaguar's newest software title, "Tempest 2000,"
- the "Best Game of the Show."
-
- "We are excited the industry's premier publications have recognized
- Jaguar," said Sam Tramiel, president of Atari. "We developed Jaguar's
- 64-bit technology to raise the standard for game system performance,
- making Jaguar the most powerful, affordable system on the market. It
- is an honor to know that the leading trade magazines and their readers
- recognize our efforts."
-
- "We created the 'Best New Game System' award specifically for Jaguar,"
- said Chris Gore, editor of VideoGames Magazine. "Atari developed a
- new game system with innovative hardware and software that delivers a
- performance level currently not available in the market at a price
- people can afford. It eclipses 3DO as the best bang for your buck."
-
- On Game Informer's decision to vote Jaguar "Best New Hardware System,"
- Editor Andy McNamara said, "With enough raw processing power to take
- out the big boys, Atari has a winner on its hands. Of course, it will
- need great software, but if games like the pack-in Cybermorph set the
- standard, Atari is definitely on its way."
-
- Atari Jaguar is the world's first 64-bit interactive multimedia home
- entertainment system and is the only video game system manufactured in
- the United States. The award-winning "Tempest 2000" is expected to
- hit stores in March. Also, Atari expects to deliver its Jaguar
- CD-peripheral mid-year at a suggested retail price of $200.
-
- Atari Corp. manufactures and markets 64-bit interactive multimedia
- entertainment systems, video games and personal computers for the
- home, office and educational marketplaces. The Sunnyvale-based
- company manufactures the Jaguar products in the United States.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Jaguar Quotes
- =-=-=-=-=-=-=-=-=-=
-
- //// John Mathieson <100111.2631@compuserve.com> - Jaguar designer:
-
- [] Why is Jaguar better than 3DO? Well, you really need to find
- someone who has programmed both. We believe Jaguar is at least
- twice as fast as 3DO, and provides a much better environment for
- developers. Jaguar has a variety of processing elements, the GPU
- RISC processor, the blitter, the object processor which generates
- the display, and the audio DSP, as well as the good old 68K. These
- were all designed to be as general as possible.
-
- The object processor provides all the processing power you need to
- do classic 2D games like most of the Sega/Nintendo ones. It is a
- zooming/scaling smart sprite/playfield type processor. Games like
- Crescent Galaxy use it pretty heavily. It is a 64 bit engine.
-
- The GPU and blitter provide the power you need for 3D. The GPU has
- the processing power you need for 3D arithmetic, with specialised
- matrix stuff, and very fast multiply and divide engines. The
- blitter does the actual rendering, and generates in hardware the
- shaded (and Z-buffered if you want it) pixels at a rate limited
- only by the speed of the 64 bit DRAM bus.
-
- My understanding of 3D0 is that it is a glorified 2D architecture,
- and is not good at things like polygon rendering. The architecture
- of a machine is what makes it fly - ensuring there are no
- bottlenecks that hold everything else up. We think Jaguar does a
- good job at this. Give the games developers time to get to grips
- with it and we should see some games that will knock your socks
- off.
-
- [] The amount of RAM on the CD is not what defines its performance.
- PCs can fetch full motion video off CDs with very little RAM in the
- CD. Access delays are best reduced by spinning the disk faster, as
- a large part of the delay is the time the data takes to load. The 2
- Mbytes of 64 bit RAM in Jaguar provide plenty of space for loading
- CD games into, loads of RAM in the CD would not help, it would be
- slower as the cartridge port is "only" 32 bits.
-
- [] The programming environment that developers get is supported out of
- Atari in Sunnyvale, and I am not sure what it contains. They run a
- developer's-only BBS and should have lots of stuff for developers on
- it. ... most of the developers I met don't like too much API type
- software given to them, they just want to pile into the hardware
- and get on with it. It is difficult with a new machine to have a
- lot of software for the first developers of course, because as soon
- as the hardware is available it gets shipped to developers....
-
- [] By 2D graphics I mean games like Sonic or Crescent Galaxy, where
- the animation involves just moving things around. 3D is stuff like
- Cybermorph or a flight simulator where things move in perspective.
- The definitive reference work is "Computer Graphics, Principles and
- Practice" by Foley and van Dam et al., published by Addison Wesley.
- This is a brilliant introduction to the field, and without it
- Jaguar would not be what it is.
-
- [] I think you will find that most of the best PC games will end up on
- Jaguar. Jaguar is as fast at animating 16 bit pixels as a 486 DX2
- 66 is at 8 bit pixels - this is not just my opinion but comes from
- Rebellion software who are writing Alien versus Predator and
- Chequered Flag. Jaguar has 2 megabytes of RAM, and when this is
- combined with 2 megabytes of ROM (16 megabit cartridge) has more
- memory than most PCs. These cartridges are bigger then they sound,
- because all bitmaps on Jaguar are true colour images and can
- therefore be JPEG compressed.
-
- [] [Jaguar's blitter] can move anything between a 1 bit pixel and a
- 64-bit datum in one transfer, it can move rectangular areas of
- them, it can clip while it does it, it can scale the moved data,
- rotate it, skew it, it can draw lines, it can synthesize 4 Gouraud
- shaded pixels simultaneously, it can treat colours as
- transparent, expand one-bit per pixel maps (character painting), it
- can generate 16-bit Z buffer values and compare them with the Z of
- the pixel already present and clip as required, etc., etc. It would
- make a wonderful Windows accelerator, but games have a much broader
- requirement, and it's great for those too.
-
- Jaguar's GPU is un-specialized, that is its strength. It is a fast
- 32-bit RISC processor with lots of smart RISC features to increase
- throughput and make it easier to program. It does have some
- functions that are particular to its application, like matrix
- instructions, and hardware multiply and divide units, but it is
- basically a fast general purpose processor. It's well matched to the
- 68K because the 68K does all the un-intensive high level game-play,
- control and graphics stuff, while the GPU does the low-level 2D and
- 3D maths, which involve very intensive and repetitive stuff.
-
-
- Bill Rehbock <75300.1606@compuserve.com> head developer honcho at
- Atari:
-
- [] The architecture of Sega-CD and Jaguar are so different, that you
- really can't compare the CD-ROM buffers "apples-to-apples." The
- Jaguar can even read directly from the CD into system RAM directly;
- keep in mind that the base Jaguar was designed to incorporate
- serial bit streams coming from CD, or the synchronous serial port
- (cable set-top, telephone, etc.) with minimal additional support.
-
- [] Q: Given development time, could CM have had completely
- texture mapped landscapes?
-
- Q: Could the hills have been in the distance, growing closer rather
- than just popping up?
-
- Q: Could there have been a digital stereo soundtrack accompanying
- the game?
-
- Q: Could the ship have had texture mapped logos, battle scars etc?
-
- Answers: Yes; stay tuned for the sequel to Cybermorph
-
- P.S. The Jaguar can support surround sound in several ways, all
- better than the SNES.
-
-
- //// Mike Fulton <75300.1141@compuserve.com> answers a question about
- what kind of TV to buy to best enjoy a Jaguar on:
-
- Buy the best TV you can afford, with the features you are looking
- for. Really the only consideration regarding Jaguar is that if you
- want the best picture, you want a TV with either S-video inputs
- (also called S-VHS at times, these are getting to be fairly common
- on higher quality TV/monitors these days) or RGB inputs (rare, but
- not unknown).
-
- Jaguar's resolution isn't really a factor as far as this goes.
- However, as long as we're on the subject, strictly speaking, the
- Jaguar's video resolution is programmable, so some games may have a
- resolution of 320x200, some games may have 384x240, some may have
- 720x480, and so forth.
-
-
- //// Rob Nicholson <hms@cix.compulink.co.uk> talks about an
- interesting un-limitation about Jaguar Audio:
-
- The number of channels is limited by software. The faster you can
- write your DSP code, the more channels you can mix togther.
-
-
- //// John Carmack <johnc@idcube.idsoftware.com>, Technical Director
- at Id Software, answers why Id chose to port DOOM to the Jaguar.
-
- Feel free to quote this.
-
- We have a few reasons for not developing on the 3DO, but
- development machine bigotry isn't one of them. I used an Apple IIGS
- for SNES development (I am never, EVER, going to work with Nintendo
- again), and I am suffering with an Atari falcon for Jaguar work
- until I can port the tools to NEXTSTEP. I wouldn't turn away a Mac
- based environment.
-
- The biggest reason is that I doubt that 3DO is going to become a
- huge success. $750 is way out of line for a pure entertainment
- machine. Was the NEO-GEO a success two years ago? We bought one,
- but we don't know anoyone else that did. I doubt there will be all
- that many units sold.
-
- To make matters worse, there are over one hundred third party
- licensees suposedly developing on 3DO. If there were only a couple
- companies developing for it, they might make money. I predict there
- is going to be some serious lossage going on in the 3DO developer
- community.
-
- The other major argument is somewhat philosphical. I don't like
- what people expect out of CD games. Does anyone think that the
- cheeseball dialog in Crash and Burn is a GOOD addition? It turns my
- stomach. People expect CD games to have tons of digitized speech
- and video, and the 3DO is going to be strongly associated with it.
- The joke here is that if we ever do a CD version of DOOM, you are
- going to get the game and "The Making of DOOM" a one hour feature
- film. Companies spend hundreds of thousands of dollars putting all
- this media into their games, and it often actually detracts from
- it. We don't want to be part of this crowd.
-
- I would rather cut down to the essentials and fit on a cartridge
- than uselessly bulk up on a CD. I have a minimalist sense of
- aesthetics in game design.
-
- Many developers are planning on waiting out the eary 32 bit
- hardware wars, but I want to do a cool product even if it doesn't
- make tons of money. Sandy (our map designer) semi-derisively calls
- DOOM Jaguar my "reward" for writing DOOM PC. "Good job, you can go
- play with your new toys." :-)
-
- Our initial appraisal of the Jaguar was "nice system, but Atari
- probably can't make it a success". But when I got the technical
- documentation, I was VERY impressed. This is the system I want to
- see become a standard platform.
-
- I was slated to do a cut down version of DOOM for the Super
- Nintendo SFX chip, but I kept thinking about how cool a Jaguar
- version of DOOM would be, and Nintendo kept rejecting
- Wolfenstein-SNES for bulls**t reasons (a golden cross bonus item
- might offend Christians. right.).
-
- We finaly decided that we didn't want to be a part of the
- chicken-and-the-egg problem of new systems not attracting customers
- because developers haven't written for the platform because there
- are no customers. The Jag is cool, I think it has a shot at
- success, and I am going to put my time where my mouth is.
-
- Why the Jag is cooler than the 3DO (from my point of view): It
- only costs $250. The bulk of its processing power is user
- programmable. The 3DO has a capable main processor (a couple times
- better than the weak 68k in the Jag), but most of its power is in
- custom hardware that has narrow functionality for affine
- transformations. The Jag has some stupid hardware for z buffering
- and gouraud shading, but I can just ignore it and tell the two
- 27mhz risc chips to do EXACTLY what I want. A 64 bit bus with
- multiple independant processors may not be the easiest thing to
- optimize for, but there is a LOT of potential.
-
- There will probably be a version of DOOM for 3DO. We are talking
- with a few companies about licensing out the port. It would be kind
- of fun to do it here, but I am eager to get to work on the next
- generation game engine that will make DOOM look puny...
-
-
- Ted Tahquechi <72662.1314@compuserve.com> steps into a conversation
- about the size of the Crescent Galaxy cart:
-
- //// The 16 megabit answer is right. Do remember though that there
- is a LOT of compression going on in a Jaguar cart, and there is
- actually MUCH more raw information in the carts than 16 megabits.
- I think the figure I last heard was 56 megabits for C.G.
-
-
- //// Don Thomas <75300.1267@compuserve.com> tells how to order Jaguar
- Tees, caps and Polos, direct from Atari:
-
- You asked for them, you got them!
-
- Jaguar Tees, Polos and caps! Premium quality, color designs on
- black. Perfect apparel for your next shopping trip to the Mall!
- <hint> Makes great gifts!
-
- T-Shirts and Polos available in M,L,XL adult sizes.
- Caps are adjustable.
-
- T-Shirts are $13.95 each.
- Caps are $13.95 each.
- Polos are $19.95 each.
-
- I have approved a minimum $3.50 S&H on any one of these items,
- otherwise the $4.95 minimum applies if added to cart or cable
- orders. California shipments will have 8.25% tax added. All prices
- in U.S. funds only. All shipments via U.P.S. Ground to North
- American locations only.
-
- I have a limited number in stock now, but I have been asked to
- allow 4 to 6 weeks for delivery as we expect to sell through
- rapidly and may have to back order fast.
-
- Best way to order is by fax @ 408/745-2088. Make certain Visa or
- MasterCard number and expiration is provided as well as ship to
- address and anticipated billing amount. Also indicate size, if
- applicable. You may also call 408/745-2089 (voice) during normal
- business hours Pacific time.
-
- You may send a money order if you wish to:
-
- Atari Corporation
- P.O. Box 61657
- Sunnyvale, CA
-
- Thanks for your valued support!
-
- Jaguars for rental at BlockBuster Video! Don explains:
-
- To help put those Rental License concerns to rest, I have been
- told I can let people know that BlockBuster will be receiving
- Jaguars (specially packed for the rental market) within a couple
- weeks in the San Francisco and New York markets.
-
- If you have been toying with the idea of getting a Jaguar, here is
- your opportunity to "try before you buy". If you already have a
- Jaguar, this is a chance to try new carts as they come out. All
- Jaguar supporters should regularly let their BlockBuster store know
- that they made a great decision to support the Jaguar!
-
- //// Editor: Since Don's post, there have been reports of Jaguars
- //// showing up at SF-area BlockBusters!
-
- Don also shares "Tales from CES":
-
- This is NOT an official release; personal commentary only.
-
- I know people are going to ask me what I have heard now that
- everyone is back in the office from CES this past week in Las
- Vegas. Several people have forwarded independent CES commentaries
- and rumors to me in E-Mail for comment which I couldn't respond to
- very well. Although I've attended Comdex and CES and many other
- shows in my career, I did not attend this one. My eyes and ears
- have been seeing and hearing the same as anyone else who couldn't
- go this time around.
-
- Quite frankly, the excited people who bounced into the office this
- morning were not the same people I expected to see. According to
- some reviews I had seen passed around on the on-line services I
- thought I would see defeated troops running in with their tails
- between their legs. On the contrary, everyone was racing around,
- talking up storms and doing a lot of smiling. Amidst it all, I was
- able to squeeze brief conversations in with Bill Rehbock (Developer
- Relations Hot Shot) and Garry Tramiel (Retailer Sales Chief of
- Staff). I showed them both the descriptions of the Atari booth
- offered by some people online who attended the show. Their versions
- were much more positive and very different than the versions
- described in the couple of articles I showed them.
-
- I think I should give a quick overview of what CES is all about.
- The Consumer Electronics Show is NOT intended to be a forum where
- manufacturers launch new products for the public to see although
- many companies are aware of the intense press there and use it for
- that anyway. CES is a show where manufacturers romance potential
- retailers. It's the once or twice a year opportunity for hundreds
- of retail buyers and hundreds of manufacturing firms to connect
- with each other within just a few days. It's not like an Auto Show
- at McCormick Place in Chicago where the public is invited and all
- the displays are designed to sell the consumer. It's an opportunity
- for manufacturers to show off security minded displays, talk about
- new advertising Co-Op programs, discuss new bulk purchase
- discounts, network new developer alliances, prove the products they
- promised were available, share marketing success stories, reveal
- new advertising strategies and a variety of other marketing goals
- that would simply bore the typical consumer to no end.
-
- I saw one report that complained that all the Jaguars were in
- plastic cabinets and the units were a little hard to hear as crowds
- of people huddled around. Well of course you did, you yo-yo. Atari
- is not after a crowd of kids trying out new high scores at CES,
- they're interested to show retailers what the new upright in-store
- display stands look like. Most meaningful retail buyers aren't
- interested in level 5 of Club Drive, they want to see what you got
- for them for in-store P.O.P. displays (Point Of Purchase
- Displays). The sound may very well have been turned down so people
- could hear salespeople talk... my experience at those shows is that
- they are too loud to hear anything anyway.
-
- I think it was the same report that claimed that all the systems
- had bare electronic boards for carts. First of all this is a stupid
- complaint of a show that is known for sporting new technologies in
- development. Again, this is not intended to be an end-user show.
- Secondly, I had numerous people insist that that is simply not a
- true statement anyway. Our released carts were in cart form. The
- ones in development were on bare boards to symbolize the reality
- that they were unfinished. In cart form, people expect everything
- is done and want to know why some specific aspect seems incomplete
- when it physically looks like a finished product.
-
- This report indicated other criticisms of specific games that came
- across as unfairly biased. For instance, he (she?) indicated that
- Tempest 2000 is a dumb game to bring into the 90's. I thought so
- too at first since I was never a big fan of the original Tempest. A
- lot of people were fans back then though and Mr. Skrutch provided
- me some previews of Tempest 2000 that I believe will change the way
- I look at it forever (for the better).
-
- Garry Tramiel stated that this was the "most exciting show" he had
- been to in support of Atari products for a very long time. Bill
- Rehbock said something similar in a separate conversation. Garry
- justified his statement by saying that only 2 of his appointments
- didn't show on time and most came early with anxious questions like
- "how soon?", "how much?" and "how 'bout sooner?". Garry said he had
- top CEOs of retail chains waiting outside his door to meet him that
- wouldn't have done so in the past for anything. Because these
- meetings involve confidential agreements, I cannot discuss Garry's
- itinerary in detail, but he said everything was upbeat and positive
- with very few exceptions. He said only one retailer met her
- appointment with Garry with a negative comment. She said, "nothing
- here impresses me, I thought you should know." Then she proceeded
- to negotiate with Garry on terms he could not negotiate on (in
- fairness to other retailers). She left in a huff only to return
- later with her company President who insisted on opening
- discussions again. I know I'm hearing Garry's side of the story,
- but even with some stretch of the imagination I don't know why they
- fought so hard to buy something that "didn't impress her."
-
- Bill gave me some astronomical number of developers who indicated
- they want to discuss more on development using the Jaguar as their
- platform. Keep in mind that development projects for people can
- easily involve a wide variety of things and many may have nothing
- to do with consumer goods. Therefore, all these people may not have
- end user goodies to discuss. I asked Bill if these are just people
- who dropped their card in the fish bowl and he said "Oh, if I count
- those then there's several hundred!"
-
- Various Jaguar related products won several innovation awards at
- the show. I could not recall what specific ones they were, but I am
- sure announcements are forthcoming.
-
- The differences in what I heard from people in the office from
- what I read in some of the "editorials" online reminded me of how I
- love In-N-Out Burgers (a VERY popular chain of fast food burger
- joints in California) and how my wife hates them. The restaurant
- does not change between the time I place the order and the time my
- wife does. She'll simply tell you that the burgers are "sloppy and
- greasy". My description is that they're "juicy and piled high".
- Same burgers, same restaurant, same time of day; different agendas,
- different tastes and different points of view.
-
- Public Relation firms get a lot of money to generate official press
- releases, so this is not intended to be more than a personal
- commentary.
-
-
- //// Mark Rein <72662.1727@compuserve.com> from Epic MegaGames (who has
- signed up for Jaguar development information from Atari), had this to
- say about Atari's developer relations:
-
- I'll tell you one thing that's very smart about the Jaguar - Atari
- is very willing to pursue smaller development houses that have a
- chance to bring out the really innovative game developments. It
- almost guarantees that in six or seven months from now Atari is
- going to have a VERY diverse software library with some games that
- only smaller groups would be willing to take a chance on developing.
- You certainly wouldn't see Nintendo or Sega appealing to these types
- of developers and I think Atari will benefit from this strategy
- immensely.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Upcoming Games
- =-=-=-=-=-=-=-=-=-=
-
- //// Alien vs. Predator by Atari. Choose your weapon in a 64-bit
- combat challenge with the stars of these feature film blockbusters.
- Alien's machete-like tail and nasty jaws are perfect for ripping into
- any predator. Predator's sophisticated weaponr and superior infrared
- night vision make it easy to search out your victims. The Marine
- Corporal's massive arsenal and sophisticated combat computer skills
- make hunting mutants easy. Battle through miles of texture-mapped
- corridors with stunning digitized character recreations.
- Lightning-fast speed provides the ultimate in chase sequences.
- Exceptional colors and light shading throw you in the middle of all
- the limb-severing action.
-
- //// Battlewheels by Beyond Games. Buckle up for 64 bits of
- metal-mashing arcade action. 2021 AD. Humankind has turned to an
- increasingly dangerous spectator sports for its entertainment. Welcome
- to Battlewheels! Drive solo or team up with as many as eight of your
- buddies for a futuristic demoltion derby to the death. Custom equip
- your suicide vehicle from the ground up with machine guns, missiles,
- flame-throwers... and compete for "kills," cash and glory against a
- vicious band of road warriors - through treacherous deserts and ghost
- cities of a bygone era. Yeeehaw!
-
- //// Brutal Sports Football by Telegames. Crush 'em, mutiliate 'em,
- splatter 'em all over the field.... It's anything goes in Brutal
- Sports Football. No more rules - just pick up the ball and run for
- your life as Jaguar's five high-performance processors throw you on
- the gridiron with 16 of the most unforgiving mutant teams to ever
- separate a cyborg from his generator pack. Compared to this, Pro Ball
- is Powder Puff. Five methods of control, three play modes - an
- audio/visual experience that will literally tear you apart.
-
- //// Car Wars by Midnite Software, Inc. Earth, 2094. Advances in
- technology eliminated tires, refueling and, in general, made the roads
- a safer place - at least within the city limits. Outside the clean
- cityscapes - in the Arena, where bloodthirsty drivers clahs in massive
- road beasts to battle for what is yours, and what you think should be
- yours - is where you do your driving. It's a futuristic off-road
- carnage bonanza that takes full adventure of Jaguar's stock graphic
- processors.
-
- //// Checkered Flag II by Atari. Formula racing peaks in real-time 3D
- action so intense, so realistic, your skin may actually peel back over
- your cheekbones. This is eyeball-dryin' racing action only the blazing
- speed and power of Jaguar can deliver. Customize your car and hit the
- road against a fierce field of speed demons. Cars, buildings and roads
- are rendered in true toe-curling 3D. 100 percent authentic effects -
- crashes are realistic in both sound and imagery, with parts flying and
- tires screeching. Helmet optional, but highly recommended!
-
- //// Club Drive by Atari. You've never experienced racing like this!
- Designed especially for the Jaguar, Club Drive pulls you into a fully
- rendered 3D environment. There are no rails here - just 70 square
- miles of San Francisco to race through and explore. Go anywhere as you
- chase down your opponent in a fast-paced game of tag through the
- craggy canyons and frontier towns of the Old West. Crash and score as
- you test your wheels in a futuristic skateboard park - for cars!
- Experience what it's like to be a toy car and race through your
- neighbor's house, around coffee tables and under the television. It's
- your chance to do things with a car Henry Ford would've never dreamed
- of.
-
- //// Commando by Microids. Take an in-depth, first-person perspective
- into the trenches of 64-bit warfare. As the Officer in Charge of a
- team of crack commandos, you'll experience all the rigors of gritty
- jungle combat through the eyes of a real soldier as you patrol, set
- ambushes, destroy key structures, rescue personnel... and ultimately
- win one for your Commando team. Jaguar's sophisticated animation and
- audio processors bring you front-line combat so real, extended play
- may cause flashbacks!
-
- //// Doom by Id Software. Doom is an ultra-fast virtual reality
- showcase that plunges you deep into a brutal 3D world filled with
- enough graphic violence to earn this monster its very own warning
- label. As a renegade space marine, you must utilize state-of-the-art
- weaponry and technological artifacts to fend off legions of gruesome
- fiends, and use your wits to solve hundreds of lethal puzzles.
- Dramatic, high-speed animation and Jaguar's uncompromising multimedia
- realism bring this fantastic and grisly adventure to life.
-
- //// Dungeon Depths by Midnite Software, Inc. Long ago in an ancient,
- uncivilized world, man built great castles to close himself off from
- the grunts of the earth. And beneath these castles he built miles of
- dungeons to imprison you and your repressed minions. Get ready for a
- medieval multiple-player role- playing arcade adventure as you battle
- "surface dwellers" in an effort to rise up from the clutches of the
- aristocracy. With rich, vibrant graphics, this 3D textured underworld
- epic makes full use of Jaguar's real-time rendering, advanced 3D
- texturing and high-speed animation capabilities.
-
- //// European Soccer Challenge by Telegames. Goooaaaal! The Atari Lynx
- sports favorite comes to the Jaguar. This proven soccer program
- delivers an expanded season and playoff format, 170 teams and complete
- team/individual stats. In addition, each player possesses his own
- personality and performance capabilities. You even have the option to
- make trades. For sport fanatics, European Soccer Challenge is a 64-bit
- kick!
-
- //// Evidence by Microids. The magic of the movies meets the power of
- Jaguar. This 3D interactive feature combines unbridled 64-bit
- technology with incredible motion picture effects. As a young reporter
- wrongly charged with murder, you must find a way to escape from prison
- and expose the party responsible for putting you behind bars.
- Full-motion video and digital sound effects are Evidence of a gaming
- experience only Jaguar can deliver.
-
- //// Hosenose and Booger by ASG Technologies, Inc. Here's one for the
- sick and twisted. Hosenose has a cold and as fate would have it, he's
- managed to sneeze and suck his girlfriend Hotsnot deep into his brain.
- In a unique gaming experience that fully showcases Jaguar's monster
- graphic capabilities, you'll take a nose-dive into Hosenose's sinuous
- nasal passages in search of the lovely yet cerebral Hotsnot. Through
- every organ and orifice you'll meet a wild cast of disgusting
- characters, including Mickki Mewkus, Logjam Sam, Vicki Virus, and the
- Evil Dr. Bile. An off-beat animated adventure only the 64-bit power of
- Jaguar can deliver.
-
- //// Return to Zork by Activision. The next generation of classic Zork
- adventures makes its triumphant 64-bit debut! The closest an
- interactive computer game has ever come to cinematic quality
- production, Return to Zork fully showcases Jaguar's powerful graphic
- capabilities by combining a mix of full-motion video live action
- scenes, and photo realistic animation. This amazing 64-bit adventure
- is filled with danger, intrigue and low cunning. It's loaded with
- fascinating puzzles, and a revolutionary interface, an original cast
- of real Hollywood actors, more than an hour of spoken dialogue and 200
- CD-quality musical themes.
-
- //// Tempest 2000 by Atari. Updated with heart-stopping energy, this
- arcade classic sweeps into the 21st Century. Using vector graphics,
- rapid fire, a fully interactive starfield and CD-quality stereo sound,
- the power of Jaguar telports Tempest 2000 into the 64th dimension.
- Manipulative abilities have been modernized with new features that
- include spins and twists not seen in the original, plus an exciting
- upgrade to the year 2000 that spotlights Jaguar's 3D polygon rendering
- capabilities.
-
- //// Tiny Toon Adventures by Atari. Leap inside a real cartoon! Based
- on the popular Warner Bros. characters, this zany platform scroller is
- a true showcase of Jaguar's rich animation capabilities. Bad boy
- Montana Max has a new toy: an Acme TiToonium Converter. But the only
- place he can get TiToonium is on a planet Aurica, and the removal of
- Titoonium is causing grave ecological damage to the Toon-filled
- universe. Armed with Acme Crazy Net, follow Buster Bunny, Babs Bunny
- and Plucky Duck as they embark on a mission to shut down the Acme
- TiToonium-Gold Converter - and save planet Aurica.
-
- //// Ultimate Brain Games by Telegames. The popular Lynx mind bender
- comes to the 64-bit format. Test your moves against the only system
- qualified to accommodate all the CPU horsepower required for a real
- chess challenge. Work your way to master status on a full-scale
- battlefield with classic chess - and checkers, and backgammon. There's
- a challenge here for every skill level and member of the family.
- Extended features - such as specific game set-up for the computer
- solution and digitized graphics - make this product a must for your
- video game library.
-
- //// Ultra Vortex by Beyond Games. Ultra Vortex is street fighting to
- the 64th power! History has seen the rise and fall of many warriors.
- All fell to the power of the Vortex Guardian, who has dominated
- mankind for thousands of years. It's 2045 - time again for the
- Testing. You and nine other able warriors have been choosen from
- America's top underground gangs to fight for the right to take on the
- Guardian. Drawing on the mesmerizing powers of the Vortex, you must
- master deadly street fighting and martial arts skills - including the
- lethal "Vortex Annihilator"... destroy a field of formidable
- champions... and ultimately crush the Guardian!
-
-
- --==--==--==--==--
-
-
- ||| Andreas' Den
- ||| By: Andreas Barbiero
- / | \ Delphi: ABARBIERO GEnie: AEO.2
- -----------------------------------------------------------------
-
- //// Moving, the Myth of country life, and
- //// turning your Falcon030 into a TT beater!
-
- Recently I made an excruciating move to Whidbey Island in Washington
- state. Spending the holidays, a little under one month after returning
- from a six month deployment to Japan, at home was just wonderful. I'd
- like to hit the congressmen (or women, I'm not biased :-) who decided
- that moving 900 miles further away from where we operate was a good
- idea. NOW we have to spend more time away from home, temporarily
- stationed in San Diego to make up for it. There are a lot more nasty
- things about this situation, but I will not bore you with all that...
- on with the Atari stuff!
-
- //// Kick that Falcon030 into overdrive!
-
- Ever since the Falcon030 PC emulator was announced, and shipped with a
- '286 chip on board, people have been enunciating a desire for a more
- up-to-date processor. Over in the clone world, challengers to the
- Intel throne, such as Cyrix and AMD, have filled a niche beneath the
- notice of megalith companies. This particular niche is filled with
- upgrades for older, standby machines like the numerous '286s that
- still exist. Recently perusing an issue of Computer Shopper, I espied
- a chip upgrade for a 80286 to a 80486SLC made by Cyrix. I heard of one
- made by AMD that was identical to an Intel '486DX including internal
- math coprocessor and 8K cache, but I could not verify it's existence.
-
- The Cyrix upgrade chip is internally clock doubled to run at 2X the
- speed of the '286 external clock, and pin compatible with the '286
- socket. Now, what I thought was that the '286 version of the Falcon
- Speed could be upgraded with this chip for some really blazing speed.
- The bus and peripheral speed of the Falcon030 is far superior to any
- '286 and I dare say most '486s on the market, save from the newer Bus
- Mastering VLB and new PCI motherboards. I have seen the '286 PC
- emulator run on the Falcon030, and I was imagining it running about
- 400% faster with a 486SLC. There are some technical problems with this
- upgrade, the Falcon Speed's CPU is surface mounted and would
- neccesitate desoldering or an add-on surface socket.
-
- Before I get maudlin over a good idea gone bad, here is the good
- part... all this is not needed, the fine folks over there in Germany
- are saying that an updated version of their card will be due soon!
- Hopefully this will be a '486DX, and even running at the Falcon030's
- internal 16MHz, it should be more than speedy enough to run
- application software. If the chip could be paired up with its own
- oscillator, then a speedy and cost effective 33MHz '486 could be a
- reality. Unit prices for chips is the major cost factor here, a Cyrix
- 486DLC-40 could be had at under $85, but a 486DX-33 can run about
- $300. Paired up with an external mathcoprocessor, the Cyrix combo can
- outrun the Intel in some ways. I believe cost will win out in the end.
- Who knows....
-
- There are also a lot of reasonably priced accelerators being produced
- for the Falcon030. TT030 style fast-RAM, 32MHz clock speeds, graphics
- enhancements, and even Intel compatibility is coming down this road,
- and due to the kindness of an old friend, I will have access to the
- information directly from the sources. Next time, expect a full expose
- on what the Falcon030 is actually capable of doing. I know that I
- would have to find the money somewhere to buy a Falcon030 if it could
- outrun my TT030, do 800X600X256, and run the few DOS and Windows
- programs that I need to see for comparisons.
-
- //// I feel the need for speed....
-
- Being in a relatively remote area now, I can say that the old stand-by
- 2400 baud modem I have isn't going to cut it anymore. Ever since the
- announcement of under $300 14.4 fax/modems, I have been eyeing the
- chain of price drops that have been occurring. I was looking for the
- best bang for the buck, and while there are inexpensive high speed
- modems on the marketplace today with all sorts of neat features, I was
- just interested in locating the "fastest for the leastest." Several
- magazines have run compilations and reviews of the all the fax modems
- available in 1993, and a few rose to the top. From what I had been
- able to gather, the tests applied to these modems ranged from personal
- likes, to elitist snobbery to thorough tests on line noise
- negotiability, and data pump efficiency.
-
- A name that was little known to me at the time was Boca Research Inc.
- Their modem was rated very well, except for the elitist part, on all
- accounts. Not all 14.4K baud modems are equal, and not just in extra
- features, the ability of a modem to negotiate a noisy line and
- efficiently move data around is not the same for all modems, and the
- final multiple that I came up with (you need a bit of bourbon to
- understand it) lent the Boca an admirable score. Recently I saw it
- for sale via the mail order channels for under $150! As soon as I can
- convince my wife (fat chance!) I will be buying one myself. Now if
- GEnie just supported 14.4K....
-
- //// Computing without a Net - No way!
-
- The Internet is of interest to me, as it is at times an enigma wrapped
- inside of a mystery. If you have dabbled in it you will understand
- what I mean. The Internet will soon become fair grounds for commercial
- enterprises, and if it works right it will foster the expansion of
- this service far beyond what has been imagined, or be its ruin. Only
- time will tell. On the positive side of things, Delphi is now known as
- Delphi Internet Services, and it should really be interesting to see
- what will happen next. I would love to see them produce a graphical
- front end that would make the obtaining of a file from a FTP site as
- easy as downloading a file from your favorite BBS. BIX already has
- this feature, but the front-end program is only for Microsoft's
- Windows and hence distasteful for me. (Unless Windows in running in a
- GEM window on my TT030!) Hopefully Delphi will allow for the software
- on their end to accept a home computer user to use a GUI program to
- navigate the Internet jungle. I for one would pay in the $50 range for
- effective software that allowed this on my Atari machines.
-
- //// Future reviews - the software cometh!
-
- The first program I purchased since returning to the USA was Geneva, I
- head read about it in AEO, and once I read about it further in the
- message bases on GEnie, I decided that I had to own it. All I can say
- is that even with MTOS and a TT030, Geneva still has an effective and
- useful place on my computer, for anyone who ever wanted to dabble with
- multitasking, Geneva is the program for you. I hoped you liked my
- Ancient Art of War in the Skies review, as I will be reviewing Elite
- II soon and after nearly incurring another divorce I should have that
- review done too. So until then, keep you powder dry, and remember that
- software not bought will not bring more software in the future!
-
-
- --==--==--==--==--
-
-
- ||| QSound: Stereo that is bigger than life?
- ||| By: Al Fasoldt
- / | \ GEnie: A.FASOLDT
- ----------------------------------------------------------------
-
- Copyright (C) 1994 by Al Fasoldt. All rights reserved.
-
- //// Editor's note: This article may NOT be reprinted without written
- //// permission from Mr. Fasoldt. This article was written for the
- //// audiophile audience, but with Atari Corp's royalty agreement with
- //// QSound for future use in videogames in mind, I felt like sharing
- //// the information with you.
-
- Real stereo is like love. You may not know what it is, but once
- you've tried it, you can't live without it.
-
- And like love, true stereo sound is hard to find. Some of the
- fanciest audio systems have it, but most of us plod through life with
- the stereo equivalent of "like" instead of "love." Our hi-fi systems
- sound good, but they usually don't sound real.
-
- This dilemma may be coming to an end in my audio life. But whether my
- feelings are true love or just infatuation remains to be seen - and
- heard.
-
- I do know one thing, however. Just like a 14-year-old at the prom,
- I'm ready for love, and that's one reason I'm excited over my
- discovery.
-
- IT TOOK A LONG time to get here. Stereo has been around in one form
- or another since the '50s, but most of the time it's been more of a
- dream than a reality.
-
- That's because the sounds that come from speakers usually come just
- from the speakers themselves. When we listen to something "live,"
- however, sounds come from all directions. They fill the room. They
- come from the walls and the ceiling and the floor.
-
- Good speakers can fool our ears some of the time, but they can't fool
- our minds very often. If I imagine hard enough, I can listen to Mick
- Jagger or the Boston Pops and feel that they are in the room with me,
- but once I stop trying to convince myself, Mick and the others end up
- back in the loudspeakers.
-
- The folks who design hi-fi gear thought they had a solution to this
- back in the '60s and '70s when they came up with four-channel sound. I
- put together a four-channel audio system - a "quad" system, in the
- jargon of 25 years ago - and listened to it for a few months. I bought
- special four-channel recordings, both records and tapes.
-
- WHAT I HEARD was interesting, but it wasn't convincing.
-
- Usually, the musical sounds came from the left speaker or the right
- speaker or the left rear speaker or the right rear speaker.
- Sometimes, if I sat in just the right place, they came from the
- center.
-
- That was a little scary, since that's right where I was sitting. I
- knew four-channel sound was not for me one day when I heard a
- Dixieland band tooting right beside my chair. The trombonist would
- have knocked me over if he had really been there.
-
- But now I have heard something that turns stereo into something more.
- It's called QSound, and it seems too good to be true. According to
- Danny Lowe and John Lees, the men who invented it, QSound is an
- electronic process done at the studio that turns two-channel digital
- recordings into multichannel compact discs.
-
- As far as my ears can tell, everything they say is true. When I heard
- my first QSound CD, I could hardly believe my ears. I put the disc -
- "The Soul Cages" by Sting - in my player and sat back, expecting a few
- sonic tricks.
-
- BUT WHAT I HEARD instead was an audio carnival. Guitars and drums and
- voices came from the other side of the wall, from above the ceiling,
- even from outside the window.
-
- Mind you, I was listening to Sting over two loudspeakers. I had not
- made any changes to my hi-fi system. And yet my room was alive with
- sound, coming from places no speaker had ever gone.
-
- I would say that such a thing could not happen, except for the fact
- that it was happening right in front of my ears. And from behind my
- ears, too.
-
- And get this: I even heard the same effects when I taped the QSound
- CD and played it on my car cassette deck. I did the same thing with a
- Madonna recording sent out as a demo of QSound, and there she was, the
- material girl herself, dancing on the hood of my Sentra.
-
- Recordings made in QSound - the inventors don't explain why they
- decided on that name, by the way - are not yet widely available. Nor
- is there any certainty that QSound will become a standard recording
- process.
-
- QSOUND'S INVENTORS say you can even hear multichannel sound on the
- cheapest boomboxes and TV sets. Even video games can have QSound -
- wonderful news for parents who are tired of hearing the Nintendo
- beeping from the far wall of the living room. Now they'll hear it all
- over the house.
-
- QSound works, and it works very well. That much is clear. But I'm not
- sure that what I heard would work with other kinds of music. Will
- Beethoven roll over in his grave if his Fifth gets the QSound
- treatment? The answer awaits the first classical QSound CDs, which I
- have not heard yet.
-
- But for rock and funk and all that stuff, QSound might be the best
- thing that has happened to recorded music since Tom Edison. Give it a
- try. You just might fall in love, too.
-
-
- --==--==--==--==--
-
-
- ||| The Second Annual AEO Readers' Survey Results
- ||| By: AEO Magazine
- / | \ GEnie: AEO.MAG Internet: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- I. Please mark where you generally receive your copy of AEO from:
-
- 55 A. GEnie
- 7 B. CIS
- 9 C. Delphi
- 20 D. Internet subscriber
- 7 E. Internet (other)
- 1 F. AtariNet
- 0 G. FNet
- <1 H. Other (please specify) ______________
-
- //// This closly reflects what we know to be the distribution ratio
- //// of AEO itself, so we're proud of all of our respondents!
-
-
- II. Please mark the type(s) of file compression your system supports:
-
- A. ARC
- B. LZH (LHARC)
- C. ZIP
- D. Other (please specify) ______________
-
- //// This was such a poorly thought out question on my part I won't
- //// even dignify it by posting the results. Needless to say, they all
- //// approached 100% <grin>
-
-
- III. In each of the topics listed below, indicate on a scale of 1 to 5,
- your interest.
-
- 5 equals "I am facinated by this. I would read every issue of
- AEO to find articles on this."
-
- 4 equals "This interests me. I would read a few articles on
- this."
-
- 3 equals "I have no real interest in this subject, but I don't
- dislike it. I may or may not read any articles on
- this."
-
- 2 equals "This bores me. I would only read an article on this
- if I had nothing else to do."
-
- 1 equals "Total boredom and annoyance. I would avoid this and
- any magazine that carried articles on it."
-
-
- Topic Your Rating (1-5)
- """"" """" """""" """""
-
- News from Atari (Press Releases, Interviews) ------------------ 4.6
-
- News from TOS Developers (Press Releases, Interviews) --------- 4.4
-
- News from Atari User Shows ------------------------------------ 3.7
-
- News from Atari-attended Trade Shows -------------------------- 4.1
-
- Computer Industry (non-Atari) News ---------------------------- 3.5
-
- Online News (Recaps of the three major Online Nets) ----------- 3.1
-
- Online Conference Reprints ------------------------------------ 4.5
-
- Jaguar Material (reviews, news) ------------------------------- 4.3
-
- Lynx Material (reviews, news) --------------------------------- 3.7
-
- Portfolio Material (reviews, news) ---------------------------- 2.3
-
- Editorial ----------------------------------------------------- 3.8
-
- Atari Computer Product Reviews -------------------------------- 4.3
-
- "Build-it-Yourself" Hardware Articles ------------------------- 3.5
-
- //// The Portfolio still remains the distant stepchild to AEO readers.
- //// All-in-all, it looks like we are serving our readership's wants.
- //// (See section V.)
-
-
- IV. AEO has on occasion bundled graphic files along with the magazine.
- Please indicate the high-end "cut off" limit of graphic files versus
- magazine size that you feel is appropriate:
-
- 21 A. Unlimited graphic file size.
- 5 B. 100% of the text file size.
- 0 C. 75% of the text file size.
- 24 D. 50% of the text file size.
- 12 E. 33% of the text file size.
- 20 F. 25% of the text file size.
- 10 G. 10% of the text file size.
- 8 H. I don't want any graphic files bundled with the text.
-
- //// Wow. 50% of the respondents say keep it under 50%. I'm going to
- //// stick with you people, since a lot of users have to pay to
- //// download AEO. Unless the situation demands otherwise, I'll keep
- //// the cut-off limit at 33%.
-
-
- V. This is the essay portion of the survey. Please answer the
- following questions.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// What AEO Readers Liked About AEO
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Dateline Atari rtc Transcripts and the Jaguar news.
-
- //// It manages to stay away from the name calling and histrionics of
- STR. The _information_ content of AEO approaches 100% in most issues.
- On the other hand, there was at least mention of the issues involved
- in that other situation. (Censorship being as bad as flame wars...)
-
- //// I liked the Lynx cheat file thing, but the Jag special was best!
-
- //// Getting the latest information concerning our favorite computer
- (even the Jaguar info). I enjoyed reading the On-Line conferences
- w/Bob Brodie, always informative, and pretty straightforward. In
- Iowa, its like being left on deserted island when dealing with our
- favorite computer products... I think we do use the US currency here.
-
- //// News/insights not generally available elsewhere.
-
- //// I like the "Atari Artist" sections/articles the most.
-
- //// Coverage of timely Atari Corp. news.
-
- //// It got news from the source. No speculation, just real facts.
- Also, I liked the fact that the information was usable, not just
- people rambling.
-
- //// New Falcon030 product releases and information!
-
- //// The Jaguar announcment (great!!) and the programmer magazine.
-
- //// I would have to say that the coverage of the release of the
- Falcon and the Jaguar was tops, followed by rumors and pre-release
- information. (I like to get the news first :-) ). Second would be
- the on line conference reports from Bob Brodie. I am not too
- interested in the third party conferences.
-
- //// I like the balanced reviews, upbeat mood, total dedication of all
- staff and contributers, etc., etc., etc.!
-
- //// It is current. What I read here hasn't been read everywhere else
- first.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// What AEO Readers Didn't Like About AEO
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Atari Computer software reviews and list (this is mostly because
- I do not own an Atari Computer).
-
- //// Well actually what I liked least was how hard it was to find a
- copy on internet! I know some of your editors are also on internet...
- perhaps one of them could upload it to the atari.archive site (or the
- rahul.net site) the same day it's made available on the pay services.
-
- //// One of the biggest advantages of AEO is that it's information is
- "fresher" than anything the print magazines can offer. This advantage
- is lost when it takes an extra month for the issue to show up at the
- popular ftp sites...
-
- //// The online conference things are too long. But that may just be
- me. Non-computer/non-Atari material.
-
- //// I can't get to excited about the game stuff, just not in to it,
- but can see that alot of people are and it should be covered as you
- have done. Don't have a Lynx or Portfolio, so do not have any interest
- about those products. Guess if I had the confidence that Atari was
- going to continue and support these product, and promote them I would
- be more receptive.
-
- //// Information lifted directly from GEnie. For me, I basically end
- up downloading and sorting through this information twice. But I must
- be happy over all (or silly?) because I keep on doing it.
-
- //// Sometimes it sounded like many other Atari mags, putting down
- PC's without any reasons why. I think it's fine to say Atari's are
- better than PC's, I just want to see real facts to back it up. I'd
- like AEO to be as professional as any of the PC mags. Not as boring,
- but just as professional in its approach. I don't want AEO to look
- like a cult mag. I want AEO to be mainstream, without loosing its
- character. A magazine even a Mac or PC owner might read occasionally.
- I also want AEO to be in search of truth, and willing to criticize
- Atari where needed, but not in a mean spirited way, but rather as a
- means to push Atari back into the ways of a successful company.
-
- //// Non-Falcon030-specific information.
-
- //// Anything about the Lynx or computer games.
-
- //// No reports about our game for the F030 (madtris)... No it's a
- joke. I read every issue and am pleased to do it.
-
- //// For me (as a non ST owner) is the long list of reviews of
- shareware files and the listing of top downloaded files. These take
- up room and are of no use to me.
-
- //// Not being able to D/L AEO before dinner on Sunday afternoons
- anymore. (sobs 'n sniffs)
-
- //// Too much stuff on games. (Jaguar and Lynx)
-
- //// Too many reviews of old programs. Not enough Falcon coverage.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// What AEO Readers Would Like to See More Of
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// I'd like to see the coverage remain balanced - the bulk of the
- Atari population will own ST and TT products, not Falcon and Jaguars.
- These newer machines are nice but let's not go overboard on the
- coverage of them...
-
- //// The release of the FALCON 40 (32mhz with svga graphics and pc
- emulator card) Hey, I can dream :-)
-
- //// More of the same good stuff that you gave us last year.
-
- //// ... the release of a new high end machine from Atari. I, like
- many others, can only wait for so long. If this machine (Mega 4) dies,
- I have no place to go except to abandon this platform which I really
- don't want to do. And if Atari won't/can't do it then information on
- the ST clones from Europe would be appreciated.
-
- By the way, I do enjoy reading the magazine. And just as much (even
- more?) I enjoy Travis' activities on-line. Thanks for all the efforts!
-
- //// I would like to see more emphasis on music and art in future
- issues.
-
- //// the continuing saga of Atari's struggle for survival, and how it
- relates to customers.
-
- //// Jaguar news, obviously, It's the only Atari news that's good
- news. I don't own one, but I like reading about it. Also maybe some
- reviews/evidence that the Falcon is a computer worth purchasing. I
- keep hearing about all these great applications and reasons why you
- should buy a Falcon over a clone, but so far I haven't seen them. If
- they are indeed out there, talk about them.
-
- //// What is now available for the Falcon.
-
- //// Network softwares, more and more on jaguar... BTW I have some
- questions : is there a mailing list on the Internet about the atari
- world? This could be reprinted in AEO. Keep on the good work!! best
- wishes 1994.
-
- //// ...short reviews of all software for the Jaguar and Lynx as they
- are released. I would also like to see reasonable length interviews
- with some of the developers or companies that are releasing products
- for the Jaguar and the Lynx.
-
- The domination of video gaming by Atari, School Boards using Atari
- music tools, Atari's profits >> Atari Computers... and more of the
- usual. P.S. Re: Graphics files... I'd just as soon forget about .PI?
- pics and see TGA & GIF on my DOS BOX. Of course, I realize many may
- not agree, so a seperate graphics file may be preferable to those that
- want one and not the other. ... And BTW, it's nice to take a survey
- and not think to myself: <Hm, That's None of their damned bussiness!>
-
- //// Jaguar, ST/STE/TT as well as the Falcon, but also the Lynx more
- than the past year.
-
- //// Falcon, Lynx, Portfolio, JAGUAR, and of course the ST."
-
- //// Less games !
-
- //// The new Power PC Falcon (grin... :-))
-
-
- Editor's Reaction: There seems to be a slight split between "Computer
- """""""""""""""""" News Only" and "Gaming News Only" types of
- readers, with the majority of readers wanting both types of news. I
- have thought about spinning off Atari Gaming coverage into its own
- magazine (with the obligitory crossover material, like the Bob Brodie
- RTCs), but I'll hold off on that notion for the time being.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- -- --
- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. --
- -- Ask for operator #198. You will be sent a $15.00 value CIS membership --
- -- kit for free. --
- -- --
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| The Unabashed Atariophile
- ||| By: Michael R. Burkley
- / | \ Delphi: MRBURKLEY GEnie: AEO.4
- -----------------------------------------------------------------
-
- If you remember from my last article I said that this week I would
- have a review of the best PD/Shareware from 1993. Well, scrap that
- idea. I've been running too hard just to keep up with the files that
- have been downloaded in the past two weeks plus. This issue contains
- reviews of over 200 programs and files! Some of them are old (some
- VERY old), but they've all (or almost all) been recently uploaded.
- Some of them you should definately go out of your way to get, others I
- would recommend that you do just the opposite!
-
- Several people have asked me recently to list the locations where I
- have found all these files. I usually don't do that because files
- often show up on all the commercial services, but at different times.
- It seems unfair to point out one service over another when the only
- difference might be that I logged on to one before the other. In any
- case, if I don't mention where I found a file you can assume that I
- found it on either GEnie or Delphi (I don't have a Compuserve account,
- but I'm sure you could find most of these files there as well). If you
- only have a GEnie account and or only a Delphi account you'll miss out
- on a lot! Files that I get from Toad Hall (now the official BBS of the
- Boston Computer Society) or from the CodeHead BBS will be marked as
- such. They also have many of the files found on the commercial
- services.
-
- Finally, a number of you have written me notes via the InterNet.
- Thanks a lot, but I haven't figured out how to reply to you yet! If
- you want to send me a note please included your snail-mail address or
- a phone number if you want a reply. Also, I'm willing to have you tell
- me how to write back!
-
- (//// Editor: I did not know of this until now. Keep writing Michael
- at his GEnie mailbox <aeo.4@genie.geis.com> and I will be able to
- help Michael with replying!)
-
- On to the descriptions! There are a PILE to wade through this time!
-
-
- [] 16_TRACK by Rolf Nilsson is a mono-only MIDI sequencer (dated 1991).
- This easy to use and clearly interfaced program will allow you to
- record up to sixteen tracks with sixteen different patterns. Create,
- arrange, merge and transpose your patterns. Mute any track temporarily
- and edit events as they are running. Load and save your songs and
- tracks as well as the patterns you make (saved as either MIDI 0 or 1
- format files). Keyboard and/or mouse controlled. Docs and demo songs
- included. Shareware. TOS 1.62 and Geneva compatible (at least).
-
- [] 3DICONS3 by Daniel Dreibelbis (dated Dec. 19, 1993) is his third
- set of 3D replacement icons for Neodesk 3, Terradesk, DC Desktop, or
- TOS 2.05 and up (when manipulated by an Icon resource editor). Click
- on them and they "depress" into the desktop! Designed for use with a
- mono monitor, they will also work in ST medium, some TT resolutions,
- and hopefully, Falcon 030 res. as well. There are 47 icons included in
- this file. Here are a few of them: Geneva, Geneva Taskmanager (D.D.
- has only great things to say about Geneva, the multi-tasking program
- from Gribnif Software - and I agree), ST Writer Elite, Multi-Writer,
- Atari Works, Mouse-Ka-Mania, Outline Art, Arabesque Professional,
- German2English, It's All Relative, Fonty, MegaCheck, MicroCheck,
- Storm, D4D, SpeedoGDOS, Cubase and Gajits Software's family of
- programs like Breakthru and Sequencer One, Spectre GCR and PC Ditto -
- even one for ST Xformer! Whew! These are very well done and all some
- (more) class to your desktop.
-
- [] ANTIBOMB by Greg Baker is a wonderful, needed, excellent program. As
- you can see I like it! If you're tired of the cherry bombs or mushroom
- clouds displayed when a program crashes then you'll find this utility
- essential. It replaces the bombs with a user friendly alert box that
- identifies the error in English. It does more too! ANTIBOMB will keep
- your ST from crashing from several common bus errors. It will trap
- these and give you the opportunity, depending on the exception type,
- to either continue with the program, terminate the program, or reboot
- (warm or cold) the system. Now when your system crashes it doesn't
- crash (I guess it still might sometimes, but not as often!) It runs
- from the Desktop or from the AUTO folder. ST-Falcon compatible. Color
- or mono. It works. It saves me from some common crashes. WOW!!
-
- [] ABOMBFIX is a small program which patches the public domain ANTIBOMB
- program, fixing a bug which caused conflicts with some Warp 9
- screensaver modules. Just run the updater program and follow
- directions. By Charles F. Johnson.
-
- [] AFMT is the "AU" Disk formatter v.1.02 by Neil Forsyth of Alchemist
- Software (dated Aug. 1, 1988). While this is a usable formatting
- program, times have passed it by. I would recommend that you pass this
- file by and get another formatting utility (see BRDLFRMT in this
- article for a much better example).
-
- [] AGENDAPT is Agendapt v.1.DM, and excellent program by Frank Vuotto
- of F10 Software. This demo of the campanion program to Agenda (F10's
- .PRG/.ACC graphic calendar creator) will allow you to print Agenda
- calendars in a variety of styles. You can create calendars in 1 Year,
- 1 Month, 2 Weeks, 1 Week and 1 Day using (or not using) data from
- Agenda. The program allows you to include graphics in your calendars
- (many included). It even includes a utility which allows you to clip
- out sections of Degas mono pictures and use them in your calendars.
- Print-outs are accomplished by drawing calendars on the screen and
- using the Atari "screen dump" function. This demo will only run as a
- program and in mono res. Docs included. Shareware.
-
- [] AGENDA_C is Agenda v.1.D by Frank Vuotto and F10 Software. Agenda is
- a very nice .PRG/.ACC graphic calendar creator. Agenda can display
- events for an entire month in a straightforward and intuitive fashion.
- There are a pile of features available here including icons
- (graphics), duration event banners, search, print and more. Easy and
- fun enough for children too! This demo version will only work in ST
- medium res. and has limited functions for all months except December.
- AGENDA_M is the mono only version. Docs and ordering info included.
-
- [] AGTK12 is the AG-Tracker (American Gold Tracker) v.1.2 by Ron Debug
- (dated Nov. 1992). This .MOD player will play single or multiple
- (jukebox) songs. You can easily cause a song or album (the ability to
- create "albums" is nice!) to repeat or to quit at the end of the song
- or album. It has a pleasing screen display and a simple graphic
- animation showing the various .MOD voices as they are played. This
- player will work on an ST or STE (with the STE you have control over
- the volume\bass\treble controls and you can get DMA sound). Mouse and
- keyboard controlled. Color only. Docs in a text file with help online
- as well.
-
- [] ALASPEC is a program by M. Saro (dated Dec. 1, 1990) which will
- allow you to format disks in either Aladin and/or Spectre formats and
- then copy information between the two formats. If you have both Mac
- emulators this program will allow you to easily exchange data between
- them. The Spectre GCR will allow you to read Mac disks and data
- (something Aladin doesn't allow), while the Aladin emulator will allow
- you to output data to your Atari Laser at 300 dpi (something Spectre
- doesn't allow). With this program you can access the best of both
- worlds! Docs included. French and English program and docs. ST-STE
- compatible (at least).
-
- [] AMERPIE is a .MOD file of American Pie originally by Buddy Holly.
- Begins with a harpsicord type sound and moves on with a light and
- bright rendition of this song. I listening to this song on the first
- night I was in my college dorm at the University of Maryland. My dorm
- had 550 people in it (my home town had 250 people resident!). College
- was a welcome shock! And I still like this song.
-
- [] ARDVARK is a program (dated July 3, 1990) which will allow you to
- toggle between an application and a Degas Low Res. (.PI1) picture.
- Just hit the F1 function key and the picture will be displayed. Hit
- the F1 Key again and your application is back. The funny thing about
- this program is that you need to rename any low res. picture you have
- to JFONDA1.PI1 to use it with this program. Either the author likes
- Jane Fonda... or not. I don't know which! The picture is kept in
- memory. TOS 1.0-1.62 compatible (at least). Color only. I would say
- this is of limited utility since you can't change pictures without
- re-running the program. Get View II (it's commercial) instead.
-
- [] ASLAS by Binney STone is the song "Aslas" (dated Nov. 14, 1993). He
- composed this song completely on the M1. All the parts except some of
- the percussion was done via a Roland GR-50 guitar synthesizer (he says
- his keyboard chops are pretty bad). "Aslas" is a salsa style song. In
- fact, the title is "salsa" spelled backwards. Use the BANDBX.MLX file
- to get the proper program setup. You should load it first, making sure
- you set the M1 for 50 programs/combis before loading. Then load the
- two Aslas files (one has the ex tender ".M1S" and the other is ".M1G."
- Arriba! I found this on the Toad Hall BBS.
-
- I'm interested in science and space/astronomy and so I thought I
- would share these articles with you. This time I'll tell you where I
- found them... the GEnie Space and Science area.
-
- [] ASA-9307 is the July 1993 Electronic Journal of The Astronomical
- Society of the Atlantic (Volume 4, Number 12). There are two
- interesting articles in this issue (along with more mundane stuff such
- as how to join the Society). The first is "The Great Moon Race: The
- Red Moon" by Andrew J. LePage. This gives an interesting and well-
- written history of the inter-relationship of the Soviet and American
- Space programs as regards the "race" to the Moon. The second is a
- review of one members attendance at the 181st American Astronomical
- Society (AAS) Meeting. Recommended.
-
- [] EMF is the complete transcript from the GEnie Space and Science
- Roundtable Science RTC as of July 18, 1993, the guest speaker being
- Dr. John Moulder of the Radiation Biology Group Medical College of
- Wisconsin Milwaukee, WI. Dr. Moulder, an expert on radiation
- bioeffects and hazard evaluation, answers the questions of the
- Rountable participants in regards to powerline ("High Tension" and
- standard distribution lines, along with household current) health
- effects. I found this VERY informative and I recommend it to you.
-
- [] FERMAT is an file from the GEnie Space and Science area that
- contains three articles on the proof of Fermat's Last Theorem
- (originating from the Internet Amateur Mathematics Society Newsletter
- 5). Taken from "Newsweek," "The New York Times," and the Internet
- address FXKMS@acad3.alaska.edu. these three files detail (well, not
- exactly "detail"!) the proof by Dr. Andrew Wiles of Fermat's Last
- Theorem. Parts of it I could understand, and parts I couldn't, but it
- was still interesting!
-
- [] HEATINDX from the GEnie Space and Science area (library 11) is a
- ASCII table of heat index values. The chart is arranged to handle
- temperatures from 70 to 120 degrees Fahrenheit (in 1 degree
- increments), and relative humidity values of 0 to 100% (in increments
- of 5%). Possible health hazards associated with high heat index values
- are also included. The heat index combines temperature and relative
- humidity to produce a "feels-like" temperature on the human body. The
- higher the heat index, the more oppressive the air feels. Keep this
- posted by your door during the "Dog Days of Summer!"
-
- [] HRMS0693 is the NASA High Resolution Microwave Survey Targeted
- Search and Sky Survey Status Quarterly Report, June 1993. This is
- another very interesting file that tells about the program NASA is
- currently conducting designed to discover radio emmissions that may be
- produced by technological civilizations orbiting other stars. The
- present search is Millions (!) of times more efficient than all
- previous searches combined. While lots of "false events" have been
- recorded (and quickly discarded as local interference) nothing yet has
- been recorded that would point out any extra solar civilizations. Oh
- well...! Keep trying!
-
- [] NBIA0793 is the NBIAP NEWS REPORT, July 1, 1993 as compiled by the
- Information Systems for Biotechnology at the Virginia Polytechnic
- Institute and State University. If you are interested in BioTechnology
- and risk assessment for transgenetic organisms then this file is for
- you! Details about work with plants and animals and field testing
- reports are all included. Assessments of the Clinton Administration's
- views of funding of scientific studies are also detailed. Very
- interesting!
-
- [] NSF-MSED is an ASCII text file listing the talks and seminars given
- at t Beyond National Standards and Goals: Excellence in Mathematics &
- Science Education, K-16 grades (dated May 7, 1993). This is a large
- file (347K uncompressed) and will take some work getting through, but
- the focus is on solutions, rather than problems. I find that
- refreshing!
-
- [] NSFDIRSP is the National Science Foundations "Directions" online
- magazine, Spring 1993 Issue. This issue covers some of the things that
- go into making an excellent math teacher (the enjoyable part is
- reading about what some of these excellent teachers DO to teach
- math!). It also covers a wide range of topics from a dispersal of
- seeds in tropical rain forests by fruit eating fish (!), Antarctic
- geophysics research, space science at ground level, and other
- interesting topics.
-
- [] STS-VIEW is an interesting text file from The Astronomy and Space
- Sciences Educational Information Service that tells all the in's and
- out's of viewing both the launches and landings of the Space Shuttle.
- Information is provides as to how to get launch and landing passes,
- what type of camera lens and film to use, even what kind of clothes to
- wear! Also numerous addresses of places where you can get official
- NASA publications in regard to the Space Program. All in all a very
- useful document!
-
- Back to earth!
-
- [] BATSIGL by Daniel W. McAndrew is his third Warp 9 Extend-O-Save
- module created with Image Swap (dated Nov. 22, 1993). This file is
- for all of you Batmaniacs out there. Call Batman with the searchlight
- Bat Signal moving about on your screen (of course Batman uses an
- especially designed Atari Computer - what else!). Two versions of this
- module are included: one will keep the Bat Signal switched on and
- moving about the screen; the other will turn the signal on and off. If
- you don't have Warp 9 v.3.80 or above you can still see this work in a
- demo mode.
-
- [] B_BUNDLE is Border Bundle v.2.70 by Gregg Rodgers (uploaded mid-Dec.
- 1993). Border Bundle is a unique program/accessory that will "build"
- decorative borders for use in any of your Calamus document. Any
- desired width and height up to 24" x 24" may be defined using master
- art previously prepared just for that use. A master art file is a
- previously prepared file that defines 4 corners and 4 sides which
- Border Bundle will use to build a new temporary CVG, on disk for
- importation into any Calamus document (or other program that will load
- .CVG files). Sixty four borders are included; you may create more of
- your own using BBLIBRN2. Docs included. This program was formerly
- Shareware, but it appears that the author is now freely giving it
- away. How about freely sending him a note (maybe slip some money in
- the envelope, too) just to say thanks! Mono.
-
- [] BBLIBRN2 is the Border Bundles Librarian Utility by Gregg Rodgers
- (uploaded mid-Dec., 1993). It will allow you to create, add, delete,
- and rename your own border designs for inclusion in your own library
- of Border Bundles (see B_BUNDLES for a detailed description of that
- fine program). Not only that, but now you can trade those decorative
- borders with your friends and BBS buddies by sending each other 2
- files: A Master Art (BRD) file and a bit-image Degas (BL3) file that
- represents the image of the master art. To create new Master Art files
- you need a program which will create Calamus Vector Graphic files
- (.CVG). OutLine Art and Avant Vector are two such. Having a Degas
- compatible art program is also required. Detailed directions are
- included.
-
- [] BCKW230 is Backward v.2.30, "the" ST emulator for FALCON O3O by
- Cyrille Dupuydauby (dated December 6, 1993). This is the first version
- of Backward that will recognize the Falcon's newest TOS, TOS 4.04! So
- what does Backward do? While the Falcon TOS is compatible enough with
- older versions of TOS so that about 90% of GEM programs will run fine,
- the game compatiblity is something else. About 75% of games won't work
- because of Hardware changes in the Falcon. Here's where Backward can
- come to your rescue! It is designed to handle those hardware
- differences so that instead of 75% of games not running you will find
- that about 70% of your games DO run. Now that's an improvement!
-
- This user friendly program allows you to save individual configurations
- designed for each of your programs so you don't need to set them up
- every time (much improved over the freeware version). Requires a
- Falcon with at least 4 Meg of RAM and a color monitor. Not MiNT
- compatible. Shareware (limited in only allowing twenty configurations
- saved while the registered version allows 2,000!). As the older
- versions of Backward are freeware the author says that if you don't
- want to register please use one of them and not this upgraded version
- (support shareware authors!). Version III of Backward is coming, and
- that won't even be Shareware! Register now to get in on the deal!
-
- [] BIBSTUDY is a series of nine topical Bible Studies by Mike Erwin.
- The subjects covered are Failure, Faith, Depression, Right
- Perspectives, The Ministry of Reconcilliation, The Uniqueness of the
- Bible, Resistance to Evil, The Power of Speech, and The Why's of
- Worship. I thought these were pretty well if you have the ability to
- overlook some spelling errors and focus on the content (always a wise
- thing to do!).
-
- [] BIT is Bitte Ein Bit v.3.6 by Uland Täffner (dated April 22, 1989).
- This program (or accessory), while it's been around for quite some
- time now, is still capable, easily used, and compatible. Bit (the
- German name means, "a Bit, please!") is a very fast disk copier and
- formatter. It will copy all unprotected disks with up to 90 tracks
- and 11 sectors per track (does ANY standard floppy drive write up to
- 90! tracks? - 83 is the best mine will do). Complete error checking,
- formats with IBM-compatible boot information so you can use them with
- your Messy DOS machines. Bit will display (when asked) the disktype of
- any disk you wish. It will even allow you to read a single-sided disk
- and copy it to a double-sided disk (or the other way around, but you
- need to make sure you have enough room when you do that!). A special
- fast load format format is available which can speed up disk access by
- 30% over standard disks. There are many other options as well. I would
- recommend that you check this program out. German and English program
- and docs included. Color or mono. ST--TT compatible (TT users must use
- 24BIT.PRG and ST res). Shareware.
-
- [] BITMASTR is BitMaster v.1.05 by Dan Wallin, just recently uploaded
- on GEnie. This program is designed to allow you to create and modify
- special track formats. This allows you to easily copy the format of
- any disk to a new disk. With some knowledge on your part, this program
- can help you master the bits on your disk drives. If you need a sector
- editor this might just be it. Docs included. Color or mono. TOS
- 1.0--1.62 compatible (at least). BUT... I would recommend that you try
- to find v.2.5, which is the most recent version of this program which
- I have seen.
-
- [] BLITZDMO is Blizschnell, The Hard Drive Defragmenter and Optimizer
- demo v.1.47 by Erin Monaco of DataBasement Software (dated July,
- 1993). This program will allow you to maintain and optimize your hard
- drive data structure. It's FAST and easy to use. The demo is fully
- functioning except that there are some pauses inserted into the
- routine to slow things down (go make a sandwich while you are
- de-fraging your drive!). Bliztschnell is not designed to fix up messed
- up hard drives or to recover lost data - it's designed to _keep_ your
- drive in top shape and running at top speed. The program provides you
- with a visual map of your hard drive, enabling you to see just how
- fragmented your drive is. Using this regularly will speed up your
- hard drive access by a great amount. Blitzschnell now supports
- auto-defragmentation/optimization. The program also supports the
- manual manipulation of clusters/files, Tracing, Moving, Clearing, and
- Zeroing of files. Shareware (I registered). Detailed docs included.
- Color or mono. ST--TT compatible.
-
- [] BLITZCLI is the Blitzschnell CLI v.0.4 by Erin. M. Monaco (dated
- Nov. 28, 1993). This .TTP command line version of Die Blitzschnell
- Hard Drive Deframenter/Optimizer program will allow you to quickly
- defrag and optimize all of your hard drive partitions. For the
- "PowerUser!" See BLITZDMO for more information about this program's
- capabilities. Right now it is ExpirationWare with the expiration date
- of Dec. 28, 1993 (that's in the past!). The author says that to use
- this after this date you must register.
-
- [] BLKOUT is a simple screensaver that shuts down your screen after a
- few minutes. Just run the program (from the desktop or from the AUTO
- folder) and forget it. Touch a key to restore the screen. I really
- recommend SilkMouse v.3.2 by Mark Slagell (search for SILKMOUS).
- That's a wonderful mouse accelerator that contains a much nicer
- screensaver (it's smaller, too).
-
- [] BLRMIDI9 is a set of 53 original MIDI files created by Bud
- Rasmussen, v. 7 (dated December 22, 1993). Created on a 386/40 (!)
- using Music Printer Plus, a Sound Blaster Pro card, and a Casio CT-700
- keyboard/ synthesizer, these files are briefly described in an
- accompanying text file. Several files added from the previous version.
- Well done. 134K uncompressed. I found this on the CodeHead BBS (a lot
- of other files are there, too).
-
- [] BRDLFRMT is BroddelFormat v.2.04 by BroddelSoft (dated April, 1990).
- This is a _very_ interesting .PRG/.ACC format utility.
- - formats single/double sided; 40/80/81/82/83 tracks; 9/10 sectors
- - as an accessory it can format disks in the background;
- - can create MS-DOS compatible disks;
- - can create immune (virusresistant) disks;
- - can use an external bootsector file as prototype bootsector
- (a separate utility is included which can save bootsector
- information as a separate file which you can store away
- for later use - this is GREAT for those auto booting games
- that would be trashed if a virus ever gets in your system!
- - formats in reversed order (wonderful when you put the wrong disk
- in the drive and click OK!) and can even format two disks at once!
- This works fine with my TOS 1.62 STE and Geneva. Check this one out!
-
- [] BULKCOPY is the Compulsive Bulk Copier by John T. Grieggs of
- Compulsive Software (dated 1985!). This program, which works on my TOS
- 1.0--1.62 machines, is a utility for producing mass copies of a master
- diskette. It will copy single-sided disks on a 1/2 meg machine and
- all standard and extended format disks on a 1 meg+ machine. It reads
- the entire disk into memory after scanning its format. You then place
- a blank floppy in Drive A and hit a key. The program will then format
- and copy the disk, as many times as needed. It's fast (57 seconds to
- copy a standard 720K floppy). That speed does come at a price though,
- since the disk writes are not verified. Docs included. It's really a
- promo ad for the commercial program, The Compulsive Copier... see
- below.
-
- [] COMPCOPY is the Compulsive Copier by John T. Grieggs (dated 1985).
- From the documentation this appears to be a commercial program (it
- talks about sending in your registration card ((and see above)) ). If
- you downloaded this from GEnie (where I found it) or from anywhere
- else, I recommend you delete it and not pass it on! I've tried to
- contact the author (using the phone numbers listed in the software),
- but with no success.
-
- [] B_BOOT contains two small programs by Jason Charman. The first goes
- in your AUTO folder and automatically causes your ST to reboot using
- drive B. The second is also run from the auto folder (or desktop) and
- allows you to choose whether you should reboot from Drives A or B or
- just exit to the desktop. This is very useful when you have an
- internal single-sided drive and an external double-sided drive B. It
- will also help when your internal drive is only marginally functional
- and you need to use your external drive. No docs, none needed. ST--STE
- compatible (at least).
-
- [] CALGRLS is a .MOD file of California Girls. This is a different
- rendition of the song, blocky in sound, but on purpose rather than
- through lack of skill. Interesting.
-
- [] CF_BBS is a CardFile 4 database file (comma delineated) containing a
- small list of company support BBS numbers which might prove
- interesting to Atarians (US Naval Observatory, Seagate, Maxtor, etc.).
- Dated March 28, 1993 but uploaded Jan. 4, 1994).
-
- [] CG_CYBCH is a 512 x 288 pixel Type 2 Targe (.TGA) picture showing a
- scene from the Atari Jaguar game, "Crescent Galaxy." This picture
- shows a "CyberCherub" (a chrome cherub wearing sunglasses and carrying
- a sub-machine gun) doing battle with the games' heros. View with GEM
- View or View ST/TT. Unfortunately it won't work with PhotoChrome3.
-
- [] CHAOS is a game (originally by Julian Gollop) converted to the ST by
- Martin Brownlow and Adam Turnbull (dated about September, 1992).
- Martin Brownlow is the author of many games for the ST, my two
- favorites being GRAV and GRAV2 (check them out!). Chaos is a game of
- magical combat between 2 to 8 wizards in an arena. Each takes turns to
- select and cast spells and move summoned creatures. The winner is the
- last wizard left alive, but there is a limit to the number of game
- turns in which to acheive victory, and the contest could end in a
- draw. Playing time varies from as little as five minutes (with two
- wizards) to half an hour (with eight wizards). There is a zillion
- sound files available in this program (acatually 56). It requires at
- least one meg of RAM (though see CHAOS1_2 for the 1/2 meg version),
- and a color monitor. Docs included. You must have a program which can
- format an 82 track, 11 sector disk (I recommend my all time favorite
- copier/RAM disk/Formatter MDISK694) and a Magic Shadow compatible
- Archiver to uncompress the .MSA files (check out CDC220, The Chaos
- Disk Compactor V.2.20 by Miles Vignol or MSA_2_32, the Magic Shadow
- Archiver II, version 2.3+). I found this on Delphi back in October,
- 1992.
-
- [] CHAOS1_2 is a game (originally by Julian Gollop) converted to the
- ST by Martin Brownlow and Adam Turnbull (dated about September, 1992).
- See above for a more detailed description. This version will work with
- 1/2 meg of RAM. There is a zillion sound files available in this
- program (though only 1/2 of those in CHAOS, the one meg version of
- this game). Color only. Docs included. STE compatible.
-
- [] CDC220 is The Chaos Disk Compactor V.2.20 by Miles Vignol. This
- program (CDC) will turn whole disks into files. Why? Well, some uses
- could be to backup entire disks to your Hard Drive, send an entire
- disk over a modem, etc. If the ST can read the disk, CDC should be
- able to compress it. CDC will also decompress Magic Shadow Archiver
- files (.MSA). Color or mono. Docs included.
-
- [] MSA_2_32 is the Magic Shadow Archiver II, version 2.3+. Fully
- GEM-based and works with MultiTOS. MSA_2_32.PRG can be renamed
- MSA_2_32.ACC and run as an accessory. New in this version: A filename
- can be passed by command line to MSA-II. This file becomes the default
- .MSA file. Used by certain shells when dragging a file on MSA-II.
- Magic Shadow Archiver reads in an entire floppy disk and compresses it
- into a single file with an .MSA extension. It also reads .MSA files
- and creates a full disk.
-
- [] CHKDISK is Chkdisk_3, the Atari Chkdisk Utility (dated 1990). If you
- downloaded this from GEnie (where I found it) or from anywhere else, I
- recommend that you delete it. It is a part of the Atari Developer's
- Pack and should not be distributed apart from that commercial package.
- In addition it has a history of trashing people's hard drives (or so
- I've been told).
-
- [] CIVCHEAT is CivCheat v.1.00 by Jeffrey Wisniewski (dated April 25,
- 1993). This program was written for the owners of the game Civilization
- by Microprose and is designed to take an existing saved game file and
- increase the amount of money you have to $30,000. You can do it as
- many times as you want without any penalties. TOS 1.0--2.06 compatible
- (at least. It should work with any TOS). Color or mono.
-
- [] CMPACDIR is Compact Dir (dated 1989) by Chet Walters of IMG CAT, MUG
- SHOT (and more) fame. This program will give you a quick way of
- getting a nice compact printout of your hard drive directory. It will
- use the smallest printing mode of your HP DeskJet (or LaserJet) and
- the superscript mode of an Epson compatable printer. Color or mono.
- Docs included. SHAREWARE.
-
- BUT...I would recommend that you hunt for the following program
- instead.
-
- [] CD3_CDAR by Chet Walters (dated July 27, 1990) is a much improved
- update of his Compact Dir, a file directory printer that will print
- out your disk directories (you can select files extenders so you only
- get the files listed you want, and not the files you don't need!) in
- the smallest type it can use, so you can get as much information on
- each sheet as possible. It will use the smallest printing mode of
- your HP DeskJet (or LaserJet) and the superscript mode of an Epson
- compatable printer. It will even print a directory of a CD-ROM (when
- you can get one for the ST!) By Chet Walters of Wizworks! SHAREWARE.
- Color or mono. Docs included. ST--STE compatible (at least).
-
- [] COLDRVNG is Cold Revenge by Warren L. Green (dated 1990). Set in the
- Star Trek Universe, Cold Revenge is a simulation of starship combat
- for 1 to 6 computers (connected via the MIDI port) between a
- Federation ship and ships from either the Romulan or Klingon Empires
- (you can play either side!). Up to 6 ships may be used in a scenario
- (one for each player with the rest being computer controlled).
- Detailed docs (you MUST read these to play the game) show you how to
- move, view your surroundings, communicate, arm and fire your weapons,
- and receive repairs. Play from a floppy or from your Hard Drive (keep
- all files in the COLDRVNG folder). Read the docs! Low res. color only.
- 392K uncompressed. ST/STE compatible (at least).
-
- [] COLOREMU is the Color Emulator v.1.0 by Lars-Erik Osterud. It is a
- low rez color emulator for those of you with Mono monitors. It's slow,
- but it works! It's a lot better with my T-25 accelerator board! Just
- pop it into your AUTO folder and reboot. Online docs. If this sounds
- like a good idea to you just look at the next file!
-
- [] MEDIUMEM is a medium resolution emulator for monochrome systems
- (really it works for low rez as well, but the low rez screen takes up
- only 1/2 of the mono screen). It's smooth and programs work! Docs
- included (courtesy of Paul Lefebvre - a multi-talented programmer.
- Just run a search using his name as a keyword and find lots of neat
- stuff!). Dated May 29, 1990. It says that it should work with all TOS
- versions, and I know that it is TOS 1.0--1.62 compatible. (this one
- was uploaded some time ago, but it's the one I use when I need one).
-
- [] CPP2 is the Atari ST Command Processor Program v.1.0a by James M.
- Eli (dated 1986). This Command Line Interface (CLI) in program form
- aims at supporting most of the MS DOS command structure on the ST. Not
- all of the commands are supported, and there are some other
- limitations: 1. No redirection, and 2. No single drive (2 disk)
- copies. Since I am very limited in my experience with CLI's I can't
- tell you much more about this one. Docs included.
-
- [] DECOMPRE is a simple shell for uncompressing older ARC and LZH (lh1)
- files by J. Wesolowski (dated Dec. 3, 1989). The ARC utility enclosed
- with the shell is a document-less copy of D-Copy, and the un-LZH
- utility is ancient as well. This shell works with the STE, but it
- won't uncompress any of the newer forms of LZH. I recommend that you
- stay away from it. It was good in it's time, but it's time has past.
-
- [] DF_SUITE is a set of Disk<->File Transfer/Backup Utilities by W.
- Alan B. Evans. SECTMAN will allow you to tranfer a specified number
- of 512 byte sectors from disk (drives a-p) to memory (you must have
- enough RAM to contain the specified number of sectors) to disk again.
- It will only work with 512 byte sectors which means that only 16 Meg
- (TOS 1.0--1.2) or 32 Meg (all other TOS) partitions or floppies are
- supported. This is excellent for making multiple copies of one disk.
- HDQBUR is the Hard-Disk Quick Back-up and Restore utility. Operating
- on a similar principle to SECTMAN, this utility will quickly backup
- your hard drive onto big files on floppies. It will take 1620
- contiguous 512 byte sectors and copy them as 810K files on a 820K
- floppy. The files can be easily restored, too. Typically a 10 Meg
- Partition takes about 12 mins to back and about the same time to
- restore and 13 disks are required. DFT is a utility that will allow
- you to move Files, whole disks, or files to disks in the same way as
- SECTMAN, but without the requirement that you have sufficient RAM to
- hold the entire disk in RAM. Docs included. This works!
-
- [] DIABLO16 is the Diablo Emulator v.1.6 for the Atari SLM line of
- laser printers by Dave Staugas. This version has several improvements
- over previous versions (fonts don't need to be in the root of the
- bootup directory anymore, now MiNT/MultiTOS/Geneva compatible, page
- memory improved, and more). This archive contains all the files you
- need to run the emulator except the font files which came with your
- Atari SLM (they haven't changed!). The improved screen dump utility is
- included, too. Docs included.
-
- [] DIRDRV is the Direct-Drive v.1.0 complete disk organizer and
- labeler by Robert M. Birmingham and David G. Groves. This program
- makes managing the files on your floppy and hard disks simple, quick
- and painless. With a mouse click you can get a list of every file on a
- disk that can be; saved, searched, sorted and printed. You can also
- print disk labels, format disks and much more! If you often waste time
- looking for files or thought you'd never get your disks organized,
- you'll find Direct-Drive indispensable! Runs in any resolution with at
- least 80 columns. Docs included.
-
- [] DISKDOUB is the Disk Doubler v.1.0 by Steven Grimm. This program
- allows users with double-sided disk drives to store two single-sided
- disks on one double-sided disk. It will copy from either side on
- either floppy to either side on either floppy. It's mainly useful for
- archival purposes; one double-sided disk can take the place of two
- single-sided disks. In order to access the second side of the disk you
- must re-run the program and copy side two back to side one of another
- disk. This program allows you to copy data onto the back of a
- single-sided disk you want to keep as a single-sided disk. The disks
- must be 80 tracks and nine sectors per track. This sounds like a good
- idea, and it works well, but really, disks aren't that expensive! Docs
- included. TOS 1.0--1.62/Geneva compatible (at least).
-
- [] DISKSCAN is DiskScan, the Floppy Disk Manager v.1.0 by Todd Berkey
- (dated Feb. 25, 1988 - an oldie but a goodie!). First of all DiskScan
- is a program that will allow you to archive file information quickly
- and painlessly and then easily find the files at a later date. I can
- easily file the information away, but it takes a program like this to
- help me find it again! It will scan your floppy disks quickly and take
- the file information it finds and store it away in its database (up to
- 5000 files per database). It writes a small file to each disk (or not
- if you so choose) which allows you to identify your disk. Later, if
- you remember a file, but don't remember where it is, just look through
- the database and find it! Of course, you still need to label your
- disks!
-
- DiskScan also does LOTS of other file manipulation tasks, far more
- than I can detail here (Oh why not! Features include: viewing files,
- hexdumping files, tagging for copying and or deleting groups of files,
- renaming files, changing protections on files, invoking external
- programs, and sorting files. You can sort by date, name, and size in
- ascending or descending order. For example, you can select all .c
- files (all disks), sort them by reverse date, then easily track down
- that elusive program you lost. Or maybe sort an entire library by name
- to help find duplicate files (this will make more sense if you have as
- many disks as I do!), and MORE!). This looks like a nice program. TOS
- 1.0--1.62/Geneva compatible (at least). Docs included. There is an
- even more "bells and whistles" version available from the programmer.
-
- [] DSKFIL20 is The Disk Filer v.2.0 by Rick Ortman (dated April 1990).
- This compiled GFA BASIC program is a severely limited demo (it won't
- allow you to load, save or print your catalog files), but it still can
- show you the power and easy of cataloging your disks with this
- program. This program allows multiple sorts, display options,
- printouts and more. Mouse controlled. Helps within program. SHAREWARE
- (only $5). Color or mono (though you can't read all the screen in
- mono, you can get by).
-
- [] DSKSPEED is Disk Speed v.1.5 by Michael Curry (dated Dec. 30, 1985.
- This program checks the speed of your floppy drives. The ST Disk
- Drives are designed to run at 300 rpm. If your floppy drives are off
- to a significant extent you might have some problems sharing disks
- with someone else. Color or mono. TOS 1.0--1.62 compatible (at least).
-
- [] DSKSWICH is Desk Switch, the Ultimate Read-Only Control Panel by
- Charles F. Johnson (dated May 31, 1990). This program will allow you
- to switch between different Desktop.INF files, so that your desktop
- will always be just what you want it to be. Desk Switch reads and sets
- every parameter saved in the DESKTOP.INF file. It can be run from the
- desktop (just double-click) or as an "Installed Application" from
- Hotwire (or the Desktop). This only uses 1K of code, doesn't stay in
- memory when it's job is done, and allows you to install a new .INF
- file at just about any time! Great for resetting colors after an
- application trashes them! Color or mono. Shareware. If C.F.J. writes
- it, it has to be good!
-
- [] D_ORACLE is Delphi Oracle v.1.20 by Paul Lefebvre (dated Dec. 2,
- 1993). If you have STalker and you use Delphi, then you should have
- this BackTalk Script that automates Delphi, and so can save you lots
- of time and money. Using this script you can get and send mail
- messages, read and reply to Forum conversations, and download files...
- all in the background, and all while you are asleep in bed (if you
- wish). It is very easy to set up and configure. If you have STeno
- (another excellent program) this script will take full advantage of
- its power. This Shareware program is worth getting (and registering -
- I have, and I use it all the time). Requires STalker 3.0x or higher.
- ST--Falcon compatible. Detailed docs included. (See G_ORACLE for the
- GEnie specific script).
-
- [] G_ORACLE is GEnie Oracle v.1.30 by Paul Lefebvre (dated Dec. 2,
- 1993). If you have STalker and you use GEnie, then you should have
- this BackTalk Script that automates GEnie, and so can save you lots of
- time and money. See D_ORACLE above for a detailed description.
-
- [] EVILKIN1 is, as the author describes, an "oddball .PC3 picture." It
- shows a pretty young woman, N. Kinski, with weird eyes and fangs
- (blockily inserted). The author uses it for a Warp 9 background
- picture. He likes it, I'll reserve judgement!
-
- [] KINSKI_1 is a Degas .PC3 mono picture of N. Kinski, a pretty young
- woman. The uploader uses it as a background picture with Warp 9. So so
- quality.
-
- [] F22UPG is the patch program (dated Nov. 13, 1993) that will patch
- your Flash II program (any version) to v.2.2. This upgrade is the
- third major upgrade to Flash II from Missionware Software in just 1
- 1/2 years! It's nice to see a company supporting their products (and
- such excellent products, too!) Lots of new features added, bugs fixed,
- and all of that. This is an excellent telecommunications program. If
- you have it, then you should make sure to get this free upgrade! If
- you haven't seen Flash II then check out their new demo, FLS22D.
-
- [] FLS22D is the long-awaited demo of FLASH II v.2.2 from Missionware
- Software. Flash! used to be the standard in ST telecommunications
- fare, but eventually it was eclipsed. But now FLASH II v.2.2 is on the
- scene to retake the old high ground! This demo, while limited (40
- minutes per session with an upload/download limit of 50K per file),
- brings you into the world of modern modeming with a full-featured,
- high standard, and well-supported program. I can't even begin to list
- all of Flash II's features (I tried and the file was nearly 4K long!).
- The things I like best about it are its background downloading
- capabilities, its easy set-up, its "macros," its full-featured GEM
- text editor, and much, much more. Supports all 4 serial ports on the
- TT and MegaSTE. ST--Falcon compatible. Color or mono. Docs and
- ordering info included.
-
- [] FAITHFUL by Scott R. Garrigus is a General MIDI Standard MIDI file
- arrangement of "Oh Come, All Ye Faithful", which I'm calling "Come On,
- All Ye Faithful!", a much funkier version than the original. A text
- file is included for those of you without a General MIDI synth, I've
- included a description of each channel of the MIDI file so that you
- can match it up as closely as possible with your equipment. Also
- included is a description of his new instrumental album, "Pieces Of
- Imagination." Sounds good!
-
- [] FASTFIND by Sean Puckett is a _very_ useful utility that allows you
- to launch programs (.PRG, .TTP, .TOS, etc.) and read text files from
- any drive on your system. Just click on the drive letter and the
- entire contents quickly appears in a text format arranged in columns.
- Folders, programs, and files are all distinquished by color and text
- styles so you can easily make your choices. This program is controlled
- using the keyboard (to select the drive) and the right and left mouse
- buttons. Run any program with a click, exit the program and find
- yourself back in FastFind. Press the ESC key to get back to the
- desktop. It exits neatly and cleanly. TOS 1.0--1.62 compatible (at
- least). Color. Docs within program. (Hint: the file description on
- GEnie calls this a "file finder." It really isn't that). Shareware.
-
- [] FB01DEMO is the demo for the FB-01 Controller, an .ACC that allows
- you to fine-tune your Yamaha FB-01 synthesizer. It also is a patch
- librarian, and allows you to save your favorite FB-01 configurations
- to disk! No more time wasted trying to reconfigure the "mix" you spent
- so much time setting. No more 16 configuration limit! You'll be able
- to restore any setup in seconds - even from within your sequencer!
- Mouse controlled. You can also call this with a keystroke! The demo
- disables the loading, saving & storing of patches and configurations.
- Order information included. Color or mono. Docs included. I found this
- on Toad Hall.
-
- [] FLIP is Flip v. 2.6b by Colas Nahaboo of France (dated march 23,
- 1988). This TOS program is a disk copier with error recovery. It will
- allow you to read many disks with which the GEM desktop returns a
- "read error." It does this through its intelligent and intensive
- sector copy routines. It will tell you what sectors are beyond hope
- and copy "around" them so you can recover most or all of your data.
- This program will copy all all unprotected TOS disks and will even
- allow you to consider the backside of a single-sided disk (protected
- or not) as another disk! Of course you need a double-sided drive to
- make that work! Think of the room you can make use of through this
- feature!. TOS 1.0--1.62/Geneva compatible (at least). Docs within
- program.
-
- [] FOLDRSRT is Folder Sorter v.1.0 by Doug Johnson. This is the easiest
- way to sort your auto folder (or any other folder) contents. Some
- programs need to run first, or before another program, or last in the
- auto folder. You can't tell the order the programs are in just by
- looking at the desktop, the physical order in which they are found is
- not a "sort" option. You can laboriously copy the files from one
- folder to another and then copy them back to the auto folder OR you
- can use this program and simply draw the programs to the place you
- wish them to be. Your choice! Color or mono. Docs included in program.
-
- [] FORMAT2X is the Multi Drive, Multi Disk Formatter v.1.0 by Bob
- Retelle (dated 1988). This floppy formatter requires two floppy drives
- (either single or double sided). It uses the mouse and dialog boxes
- (and nicely done warning messages that give you a chance to quit
- before you begin formatting) to give you lots of options for
- formatting disks in two drives. This utility allows you to use BOTH
- your disk drives to format a quantity of floppy disks, either
- alternately, or both at the same time. It's good for when you want to
- format an entire new box of disks, or for user group libraries. No
- docs (in the recently uploaded GEnie version), but none needed. If you
- want the docs and the GFA source code check out this file on Delphi as
- FORMAT 2X. Color or mono.
-
- [] FS2 is FalconScreen by Markus Gutschke (dated Aug. 5, 1993). This
- AUTO program will allow Falcon030 users with a SVGA monitor (ONLY!!)
- to replace their 640x480x4bit mode with a user selectable higher
- resolution. Currently 928x704@40Hz. is the highest possible setting.
- The author cautions that this will "most certainly damage any monitor,
- that does not support SVGA video modes. Even SVGA monitors might be
- damaged/destroyed, since this program is pushing the signal timing
- very hard." (But it works for him!). C source code and docs included.
- MultiTOS and NVDI compatible.
-
- [] FUZION is Fuzion's Sound Demo. I tried this on my TOS 1.62 4 meg STE
- and all that I could get was the opening screen. When I pressed the
- Function Keys as the screen directed the disk drive whirled, but no
- sounds came from my monitor speaker. I wasn't keen on the opening
- screen (the bloody face of a screaming and dying man) so I didn't
- bother doing any more exploration of this demo. It's in the trash as
- soon as I finish this description. The problem is, I've found out,
- with the STE and not the TOS version. It works on a non-STE with TOS
- 2.06, but not on an STE with the same TOS.
-
- [] GAWKBIN is GNU awk (gawk) release 2.13.2 from the Free Software
- Foundation (an included text file has the name Michal Jaegermann
- attached to it). This is a pattern scanning and processing language.
- As the docs say: "Gawk is the GNU Project's implementation of the AWK
- programming language. It conforms to the definition of the language in
- the POSIX P1003.2 Command Language And Utilities Standard (draft 11).
- This version in turn is based on the description in The AWK
- Programming Language, by Aho, Kernighan, and Weinberger, with the
- additional features defined in the System V Release 4 version of UNIX
- awk. Gawk also provides some GNU-specific extensions." This archive
- contains only Atari executables of gawk 2.13.2, compiled with gcc
- 1.40, some test/examples programs and a basic documentation.
-
- [] GCC_MAN is the complete ASCII MAN page (manual) for Gnu C version
- 1.36. It lists all of the command line options available.
-
- [] GFA PROGRAMMING anyone? Check out "Your Second GFA-BASIC (v.3.07 and
- above) Manual Third Edition" by Han Kempen (dated December 1993). The
- Manual archive, two Library archives, and an Extra archive (LOTS of
- example code!) make up this full package (all in all 1.76 meg of files
- uncompressed!). The subtitle is "How I learned to stop worrying and
- love GFA-BASIC." The author (a chemistry teacher! - I knew he was an
- "all-right" guy!) doesn't program in GFA-BASIC everyday. He's not a
- professional programmer. But he uses GFA Basic because it's useable to
- someone like himself. He sounds like a good teacher. He wrote this
- manual because no one else was writing the GFA Basic book for which he
- was looking. If you get this you don't need any other GFA-Basic books
- except the regular GFA-manual (or so the author modestly says!). This
- edition has been much improved over the second edition (which you
- might have seen as GFAXPERT). The manual is in 1st Word Plus format
- (1st Word, WordWriter ST, etc.). If you don't have one of those
- programs you will need a utility to convert this format to ASCII
- (check out UNFORM30 by Bill Aycock or DOC2ASC2 by Gary Wren). If you
- program in GFA Basic then you can use these files!
-
- [] GNVA_003 is the Geneva release 003 (1.02) patch program. It will
- take your Geneva release 002 disk and update it to the release 003.
- When I first hear about Geneva, the task switching, multi-tasking,
- multi-Wow! program from Gribnif Software I was hesitant - did I really
- need such a thing and would it prove to be more hype than not? As I
- read more about Geneva I decided to take the plunge and buy it. I
- installed it on my hard drive, but kept it in an alternate boot-up
- position with my boot software. Within a week I had changed everything
- around to boot up with Geneva as my default. It's wonderful! I
- recommend that you check out the press releases if you haven't
- already! This patch program is for release 002-->003 only. If you have
- the original release 000 you need another patch.
-
- [] GRAM_140 is Grammarian v.1.4.0 by Dan Panke (the owner of ST Plug,
- the sole <legal> commercial distributor of Budgie UK Software in North
- America). He also has a nice PD distribution company with lots of fine
- programs and demos. Grammarian is an easy-to-use (I don't see how it
- could be any easier - it's downright simple!) program designed to
- look at text files and check for word usage, spelling problems, and
- some grammatical rules. Now Grammarian includes comment lines that
- teach you some about the errors made. I really like how the author
- allows your checked documents to be shown on screen or saved (with the
- comments) to a disk file. Grammarian may not be right in everything it
- finds but it does present some good reminders. Docs included. STE
- compatible (at least). Uploaded by the author on Jan. 3, 1994.
- PostCardware (send him a postcard telling that you use this program).
- That isn't that hard, is it? Send in those cards!
-
- [] GVW_HPDJ is v.1.05 of Dieter Fiebelkorn's Freeware module for use
- with the GEM View that will allow you to print and "save" pictures
- using GEM View (release 3.00 and greater) and the HP DeskJet 550C in
- its YMCK-mode! Two drivers are included, the first of which will print
- the picture you can see on-screen. The other (the "Save" module) will
- allow you to print a TrueColor-image in a monochrome mode/res. Brief
- English docs.
-
- [] GZIP is the gzip distribution, v. 1.2.3. gzip (GNU zip) is a
- compression utility designed to be a replacement for 'compress'. Its
- main advantages over compress are much better compression and freedom
- from patented algorithms. The GNU Project uses it as the standard
- compression program for its system. gzip currently uses by default
- the LZ77 algorithm used in zip 1.9 (the portable pkzip compatible
- archiver). gunzip can currently decompress files created by gzip,
- compress or pack. Docs are included with this archive.
-
- [] HACKNCPY is Hack'N Copy v.1.0 by The Mount Hood Software Group, Inc.
- (dated 1987). This Shareware program is designed to allow you to copy
- protected software. It allows you to make three different types of
- backups. The simplest is a normal sector copy backup (just like the
- desktop, but faster). The second option is a normal sector backup with
- format (either standard, Twister, or Fast - again, it's faster to
- format a disk and copy another to it than it is to just format the
- disk from the desktop). The third type of backup HACK'N COPY will
- perform is a nibble backup. This option will backup many protected
- disks (it backs up some of my protected disks and not others). Docs
- included. TOS 1.0--1.62 compatible (at least). Color or mono.
-
- [] HCKFAX10 is HackFax v.1.0 by Helmut E. Neumann and Markus Bubendorf
- (dated May 2, 1993). It is a Freeware FAX program for all Atari TOS
- machines and the ZyXEL FAX-Modem. Using this program you can send and
- receive FAXes using your computer. The docs and program are all in
- German. I have been told that while this is a competent program it
- cannot compare with STraight FAX!, the FAX software from NewStar
- Technologies and distributed by Toad Computers. I haven't checked it
- out myself though.
-
- [] HDDIRECT is the AMP Hard Disk Directory v.2.11 by Andrew Pinto
- (dated Jan. 3, 1988). Perhaps this works better on a TOS 1.0 machine,
- but I can't recommend it for an STE. It will only check drives A-F and
- will not open folders to check what is inside of them. In fact, it
- considers a folder to be just another file. Limited docs within
- program. Keyboard and/or mouse controlled.
-
- [] HDFS_101 is a small utility for BBS Express! ST by R. Sanchez (dated
- January 4, 1993). This utility, which will also work without BBS
- Express! ST, will report the free space remaining on all your hard
- drive partitions (up to 99 meg per partition). It comes as an .ACC and
- a separate TOS program. Docs included. There were also a number of
- other BBS Express utilities just uploaded on GEnie, but I haven't
- gotten around to describing those yet.
-
- [] HUMBUG is a small video capture taken from an old B&W movie named
- "Scrooge" based on Charles Dickens, "A Christmas Carol." In this you
- will find Scrooge looking up from his desk and saying "Humbug!" (two
- times - the first time the voice is in sync with the video, the second
- time, not). This capture was done through VideoMaster ST distributed
- by Ordgon Research Technologies. Low res color only. Requires at least
- one meg of RAM.
-
- [] MST_3K is a small video capture taken from "Mystery Science Theater,
- 3000" TV Show. This capture shows this to be a wacky show! It begins
- with the view of a rocky planetoid with the show title emblazed across
- one hemisphere. It goes on to show the SkyLab-like setting of the show
- and introduce the main characters, a human (Joel), and through the
- "Robot Roll Call" Cambot, Gypsy, Tom Servo, and Crooooow! Music and
- voices included. This capture was done through VideoMaster ST
- distributed by Oregon Research Technologies. Low res color only.
- Requires at least 1.5 meg of RAM and a hard drive.
-
- [] ICON_MAN is IconMan, The Icon Manager v.0.60 by Dirk Haun (dated
- 1993). This program has a large icon library of over 2,500 icons. It
- will read and write .RSC files (search through .RSC files for hidden
- icons), and will save your icons to the clipboard, among other
- features. It seems to be well-done, but there is no documentation. The
- program is all in English, and not hard to use at all. Works on my TOS
- 1.62 STE, and I imagine other TOS as well. Color or mono.
-
- [] INTEL is a True Color demo for the Falcon030 created by Black
- Scorpion Software (they are currently developing Falcon specific
- games). Designed to run on an ST type color monitor or Television this
- program displays a wild and colorful screen that quickly fades to
- black and then is replaced by a true color "Motorola Inside" logo that
- rotates. To exit this demo, hit the reset button.
-
- [] ISD_100 is a demo of the InShape 3D Modeler & Shader demo. This is a
- new and exciting fully integrated 3D modeling, rendering and animation
- system that can propel your imagination and creativity to new heights.
- According to the docs(!) this program for the Atari TT030 and
- Falcon030 equiped with a hard disk (recommended), a Math Co-processor
- (required) and at least 4 meg of RAM and a minimum screen res. of 640
- x 480 at 16 colors will allow you to create 3D objects, images and
- animations with extraordinary ease and elegance.
-
- First you would use the built-in object editor to design complex
- wireframe models to which you would then add photorealistic surface
- definitions, bump maps, animated waves, wrinkles, textures or simply
- bend an existing image around your object. Next you set the lighting
- and then start the animation of your creation! This sounds like some
- hot stuff! The demo is limited only in the size of the scenes you may
- render/raytrace (320 x 200 with no more than 1000 pixels per scene).
- The full version will support 24 bit color up to either 1280 x 960 (in
- the Intro version) or 4096 x 4096 (in v.1.02 or 2.0). Detailed docs
- and tutorial included. Nearly 1.2 meg uncompressed (comes in two
- archives). InShape can also import objects from programs such as
- AutoCAD, DynaCADD, Calamus, Outline Art, and Cyber Studio's CAD 3D.
- WOW! Docs and tutorial included.
-
- [] KAND157E is Kandinsky v.1.57 by Ulrich Roßgoderer (dated Oct. 17,
- 1993). This shareware vector/GEM metafile drawing program is
- excellent. Now translated into English (this version has limited
- English docs and, unfortunately, the German docs are not included)
- this program allows you to create vector graphics which can be printed
- out at the highest resolution of your printer with no image
- degradation (can't say that about bit mapped files!). Import GEM/3
- files, create Bezier curves, do LOTS more (I'm amazed at all the
- features and options of this program!).
-
- The registered version of the program allows you to rotate text and
- objects, do landscape printing, and export images in PostScript
- format! Those are the only limitations! It works on color and mono
- ST--Falcon machines (even with only 512K of RAM!) and with a variety
- of graphic boards, and is very fast on image re-draws (nice!). It has
- some excellent GEM sample files included. Kandinsky allows you to
- create text that consists of BGI fonts, the vector fonts from Borland
- (ten BGI fonts included). It seems to be very easy to use. GDOS/
- SpeedoGDOS/GDOS clone compatible (while needed to save and print files
- they are are not needed to run the program). MultiTOS, Geneva, and
- Mag!X compatible. Check it out! Shareware ($25 US, and worth it!).
-
- [] KILLTIME is Killing Time, a STOS game by John Wangler and Jason
- Huerta (dated early 1994). This is a nicely done reflex testing game
- that has you traveling through time to battle rock-toting Neandertal
- men in "Stone," outlaws of the Wild West in "High Saloon," enemy
- soldiers in "G.I. Guy," punks and hoodlums in "Dirty Magnum," and
- green alien Greebles in "Zap To The Future." There are fifteen levels
- in all to keep you on the edge of your seat with your eyes glued to
- the screen as you try to anticipate where the "bad guys" are going to
- pop up. Watch out, after a while of "I'll do better next time" your
- mouse hand begins to get weary! You can run this from a hard drive or
- floppy (if run from the hard drive I would recommend that you disable
- your AUTO programs and accessories so you can quit cleanly). I ran
- this with my T-25 accelerator board driving my STE at 25 MHz and was I
- frustrated! There was no time to react before I got killed. Finally
- it dawned on me - run at 8 MHz! Now I can survive - for a little while
- longer at least! Created using STOS. ST--STE compatible (at least).
- Docs included. Color only.
-
- [] KITTYLCK is the "Kitty" Lock .PRG or .ACC by Erin Monaco (dated Oct.
- 25, 1993). Kitty Lock is "Child tested, Mother approved!" according to
- the author. He begins his documentation with this poem and true story:
- Kitty on the keyboard,
- Children gnawing disks;
- Killed my current document,
- Dads now a little... "miffed".
- The idea behind this program is very simple. Before taking a break
- just activate Kitty Lock. Now no one can do anything on your computer
- until you type in the password. Your kids (or kitten) can bang away
- without doing any harm! Yippie! Docs included. Color or mono.
- Shareware. ST--STE and Geneva compatible (at least).
-
- [] KNUTSOFT is the Knutsoft Duplicator software. This program allows
- you to make copies of practically all copy protected disks through the
- use of two floppy drives and a special cable. If it sounds like the
- Blitz cable system, it is. Cryptic directions (at least to me!) for
- making the cable are included. I would suspect that the Blitz cable
- would work with this software (the principle behind the two programs
- seem similar), but I have not checked this. TOS 1.0--1.62 Geneva
- compatible (at least).
-
- [] LALOPE22 is LaserLope v.2.2 by Barney Poston (dated Dec. 30, 1993).
- This program is an Envelope Printing Utility for the HP LaserJet 4
- which allows you quick and easy access to the scores of internal fonts
- of that printer. You can also set the size of those fonts, within
- basic limits. Three common envelope sizes are supported. You can even
- save your favorite configuration (actually up to four set-up may be
- saved!). LaserLope will run on ST--Falcon computers in ST high and
- medium resolutions. It will work with HP LaserJet III, LaserJet IIIP,
- and LaserJet 4 printers. It looks like this will do just about
- anything you want! Docs included.
-
- [] LOAD_INF is a program by Klaus Pedersen (dated July, 1990) which
- will allow you to simply and easily load a DESKTOP.INF file for each
- of your applications, if you wish. Having a specific Desktop set-up
- for each type of application you use can be very useful. It simplifies
- your desktop (it doesn't need to be "all things to all [programs]."
- Just double click on this program (or install it as an application)
- and you get the desktop you wish rather than having to manually open
- and position windows. Docs and C source included. ST-STE compatible
- (at least).
-
- [] MANDEL is Mandel by Robert Stiles. It is a fractal generator for the
- Falcon030 with a math coprocessor (68881 or 2). Keyboard controlled,
- this program will allow you to quickly create beautiful fractals. I
- don't think that there is any "save" feature included, so you will
- want a screen capture utility to save your images. Limited docs with
- Pure C and Assembly source code included.
-
- [] MDTST105 is v.1.05 of MODEMTST, a program by David Troy of Toad
- Computers for all current and prospective owners of STraight FAX!. It
- will test your modem to see what features it has (Class 0, 1, or 2,
- Caller ID, and more), buffer size, flow control, how fast it can go,
- and where its firmware came from. It will also tell you if your modem
- is compatible with STraight FAX. You can print out this information as
- well. It works on all ST/TT/Falcon computers and has been tested on a
- Mega STE, 1040STE, 1040STF, TT030, Falcon030 and Gemulator. It even
- has an attractive 3D interface when used on the Falcon030 or under
- MultiTOS (Geneva, too). Docs included. Color or mono. An inclosed text
- file details some terrific deals that Toad Computers is offering for
- FAX modems and STraight FAX (only through Dec.). Make sure you get
- v.1.05 rather than v.1.00 - v.1.02 since 1.05 is compatible with more
- modems (including voice-mail compatible and US Robotics modems). Docs
- included.
-
- [] MEM4ST is two text files describing how to upgrade either your
- 520/1040ST (using SIMMS) or your Mega ST to 2.5 or 4 meg of RAM. The
- first article (the SIMMS upgrade) is by Paul Gittins and the Mega ST
- upgrade docs are by Bryan Hall. Both are clearly written, and if you
- are handy with a soldering iron I recommend them to you. Having the
- extra memory is wonderful! Now I'm waiting to be able to upgrade my 4
- meg STE to at least 8 megs!
-
- [] MILKYWAY is a 640 x 480 x 256 color .PNT picture which you can use
- as a Warp 9 background picture with your Falcon and VGA monitor (it
- won't work with your Atari SM1224). This gives you a detailed photo of
- the Milky Way galaxy. Docs on use included.
-
- [] MYCLOCK is MyClock v.1.07 by Frank Schäfer (dated Nov. 5, 1993).
- This .ACC clock will allow you to display the time and date in either
- digital or analog form (as taken from the system clock). The clock
- face may be changed using any of five different faces and four
- different hand styles, and GDOS or SpeedoGDOS may be used to customize
- the clock display (though not required). You can change the size of
- the clock via mouse. This clock also has an alarm function to remind
- you of whatever you need to remember (of course, you need to remember
- to set the alarm!). The .ACC and docs are in German, so you have a bit
- of figuring to do to get this to work (but not much work, don't let
- that hinder you!). I thought this was a very nice clock. TOS
- 1.0--Falcon. Color or mono.
-
- [] M_QWK118 is Mountain QWK v.1.19 by Mountain Software and Anthony
- Watson (dated Nov. 30, 1993). Mountain Software has provided us in the
- past with some of the prettiest, most functional programs around, and
- this time is no exception. This program, now compatible with
- GDOS/Speedo- GDOS (though not needed), MultiTOS and Geneva, with
- several new features (and one or two bug fixes) and with improved
- window and mail handling over previous versions is a QWK reader/mailer
- with just about every feature you could wish for. Reading all your
- mail online can add up to a bunch of money! That's where Mountain QWK
- can come in handy.
-
- Using the QWK format available on many BBS's, message bases are
- collected, compressed, and tranferred out to you. You can search
- through them for specific messages or read them all off-line (i.e.,
- saving Money!) and reply to them off line as well, using your favorite
- editor as an external program if you wish. Everything you need (except
- the compression programs - and a computer setup with modem!) is
- included. This demo is limited (by even less than in previous
- versions) in the number of messages it can capture and the replies you
- can send (plus some other minor irritants designed to get you to buy
- the program!). Clearly written docs (Yeah!) are provided. Requires at
- least one meg of RAM (more is better) and an ST--Falcon computer. The
- author provides excellent and active support of his shareware. Contact
- him with a problem and he will fix it!
-
- [] NCCAU is two text files by Reg Loeppky, the President of the ST
- Users Group of Winnipeg, Canada. The first is a statement of purpose
- detailing his group's proposal to link Atari groups across Canada
- together in a network of help and information. The next is a detailed
- listing of Atari User Groups across Canada (Membership size,
- President, BBS, phone, etc.) and a network of dealers and support
- agencies across North America.
-
- [] NEOICN is a series of thirty-one NeoDesk 3 icon files, one file for
- each download. Since each file contains 90 icons (except NEOICN31
- which has fewer icons) there are a LARGE number of icons here! There
- aren't many duplicates either. Roam through these files and pick out
- just the "right" Calamus or PageStream icon for you. There are a
- multitude of Trashcan icons, too. Suppose you have been looking for an
- icon for Turbo Assembler v.1.7 by Markus Fritze & Sören Hellwig. You
- can find it here. Are you looking for another icon? I bet you could
- find it here! Since there are so many files you might just want to
- download them one by one and check them out. You might just find that
- you've found all you need by NEOICN03! (on GEnie they are separate
- files, on Delphi one large file)
-
- [] OBLIQUE is a text file for use with the CodeHead Technologies
- Fortune Cookie Extend-O-Save module. It is a listing of the 122
- Oblique Strategies by Brian Eno and Peter Schmidt (dated 1979). These
- strategies are designed to inspire creative thought (originally in
- recording studio situations). In my humble opinion most of them sound
- quite wacky! (Though I did like the "Humanize something free of error"
- entry). Docs included.
-
- [] PAYXPRT3 is the Payroll Expert v. 2.30 by Randy Blain (dated late
- 1992). Payroll Expert is a powerful GEM-based payroll program (with
- keyboard equivalents for almost all of the commands) that provides you
- with all all the features neccessary to handle large or small payroll
- applications (now updated to include the new 1994 tax brackets). I am
- really impressed with the look and feel of this program. Everything is
- accessed via the standard GEM interface, so very little instruction is
- needed in order to use the program. Also included in this package is
- ACC-Time, his shareware time-clock accessory, since Payroll Expert
- allows importing of the time-clock data to facilitate easy payroll
- computation for all employees. You can easily pay all of your
- employees without ever touching the keyboard.
-
- Complete reports (printed to disk or paper) are available at any time
- to make all your federal and state taxes easy to compute and file (of
- course, it doesn't make them any easier to pay). It will allow you to
- print on any style of checks. It also includes a perpetual calendar.
- The registered version will support as many employees as you have
- (only two in this demo). Floppy or hard drive. Automatic backups
- allowed. ST--STe (at least) compatible. Any RAM configuration. The
- author has worked hard on this program, often updating and improving
- it. Color or mono. Docs included. SHAREWARE.
-
- [] PHONE is a useful list of phone numbers for all computer users.
- Listing about 350 phone, FAX, and BBS numbers for well-known and not
- so well known computer related companies around North America, this
- could be a very useful file to have about.
-
- [] PIECESD1 is a .WAV digitized sound file containing an excerpt from
- the second song, called Dorian Dance, on the album Pieces Of
- Imagination by Scott R. Garrigus. He says that is you like this, then
- you'll love the album! I like it! It has a crisp layer on top of a
- quiet and melodious rhythm. Ordering info included. I use SoundLab
- v.1.11 by Damien M. Jones to listen to this (that's an excellent
- program!).
-
- [] POVRAY21 is POVRay (Persistance of Vision Raytrace) v.2.1 by the
- POV-Ray Team and ported to the ST/STE/TT by Dirk Klemmt and dated Dec.
- 7, 1993, the author of POVSH111 (a shell program for POV-Ray which I
- HIGHLY recommend you use with POV-Ray - see below). This cross-platform
- raytracing utility has become widely known for the fantastic 3-D
- photo-realistic raytraced images it produces. You create a text file
- containing information describing the objects shapes, colors, textures,
- and lighting in a scene and the program generates an image of that scene
- from the view point of a camera also described in the text file.
-
- Ray tracing is not a fast process by any means, but it produces very
- high quality images with realistic reflections, shading, perspective,
- and other effects. Detailed instructions are included as well as a
- multitude of sample scenes (which you can modify to your hearts
- content). There is also included a large library of predefined shapes
- and materials that can be used in your own scenes by just typing the
- name of the shape or material. This version (which does not add any
- features over v.2.0 but just fixes several bugs) includes the ability
- to animate your creations and to include features like bezier patches,
- blobs, height-fields, bump mapping, and material mapping. This listing
- really contains three files, available on Delphi. One archive contains
- the program files (consisting of an ST/STE specific version and a
- TT/Falcon version), the second the doc files, and the final archive
- containing the scene descriptions. Color or mono. I don't think that
- you would need a hard drive to run this, but it would certainly be
- recommended!
-
- [] PROTEXT6 is the working demo of Protext v.6.0 wordprocessor from
- Arnor (dated Aug., 1993). This cross platform word processor (Atari,
- Amiga, MSDOS, and Acorn) is non-GEM based, but still easy to use (you
- don't notice the lack of GEM at all). The demo requires at least one
- meg of RAM and a Hard drive and is fully functional except that you
- can only load in files of 2K or less. I can't begin to list all the
- features of this program, but I can tell you that it is one
- well-thought out program. From what I can see it will do practically
- anything you wish a word processor to do (and more - for example,
- adding up columns of numbers at your command). Numerous printer
- drivers are included with the demo. Mouse and keyboard controlled.
- Geneva compatible in single-tasking mode. Docs included. 526K
- uncompressed.
-
- [] PTAUG_92 is a series of three newletters from the Piedmont Triad
- Atari User Group 1992 Newsletters in PageStream 1.8 format. They are
- full of interesting tidbits, reviews of games, and helps. I enjoyed
- reading through them. 393K uncompressed, so you can see how much space
- you save through compression!
-
- [] QVFIX1 is a patch written by Atari to help control the behavior of
- applications in a multitasking environment. It prevents an application
- that is busy doing one particular task (such as downloading via
- Zmodem) from hogging the mouse and text cursor, for example. Uploaded
- on GEnie by Al Fasoldt as a patch that will maintain smooth operation
- of all applications and .ACC's while STalker is doing file transfers,
- this program has a wider application than that, according to Al. He
- says that this program probably should be placed in the AUTO folder by
- everyone who uses MultiTOS and/or Geneva. His recommendation is good
- enough for me and so this file is going in my AUTO folder! (Al has
- passed on LOTS of hints in his "Secrets of..." series of articles and
- he helped write the Geneva manual - excellent!)
-
- [] RDD3 is The Revenge Document Displayer v.3.00 by Stuart Coates (dated
- Oct 23, 1993). The Revenge Document Displayer provides you with a text
- viewing utility that is both powerful and easy to use. It will allow
- you to load, display and print out any ASCII document (either by simply
- double-clicking on the program, running it as a TTP program, installing
- it as an application, using it as an alternate text viewer in NeoDesk 3,
- or, with TOS 2.0x or higher <or one of the variety of alternate Desktops
- that support this>, just dropping the text file on the program icon).
- When you load a document (up to 200 at once!) any control characters
- will be automatically stipped out so that it is more readable. (This in
- itself makes this program worth getting...but there's more!).
-
- Previous versions of RDD allowed reading of ASCII text compressed with
- Pack Ice 2.4 (said utility being included in this archive), and this
- version continues that, but now the program will read text compressed
- with any archiving program (you must supply the de-compression
- utility). Scroll up and down the page using the arrow keys, create
- tabs, move up and down a page at a time, go to the beginning or end of
- your document, automatic pagination (with selectable page breaks),
- search for specific text, set bookmarks, mark blocks for printing (and
- print!), execute another program (with a single keystroke), set the
- scan rate between 50 and 60 Hertz, and much more. Mouse and/or
- keyboard controlled. Docs and online help included. Color or mono. I
- like the interface of this version much better than previous versions.
- It seems much easier to control. ST--Falcon compatible (in ST
- resolutions). Not compatible with programs that fiddle with the mouse
- buttons (such as DC_RT_DC.PRG - a program I like very much which turns
- a normal click of the right mouse button into a double left click).
-
- [] RESET by W. Alan B. Evans is an ST/STE compatible program which will
- allow you to do either a cold or a warm reset with the touch of one
- key rather than a contortion of three as the built in STE function
- allows. The author finds this program useful when exiting GULAM (have
- GULAM automatically rename an .ACX file to .ACC and then remind you to
- warm boot). This is only 895 bytes long so it only takes up 1024 bytes
- on disk - the smallest amount possible!
-
- [] RUNNER is a replacement desktop for the ST/STE by Dave Thorson
- (dated Nov. 18, 1993). Currently at v.1.61 this program set may be
- downloaded as several files (RUNR161B, RUNR161D, RUNR161N, and
- RUNR161P). There are a LOAD of features here! This utility will allow
- you to display by topic lists of programs and load them with a
- keypress no matter where they reside on your drives, install
- applications and .TTP files with default command lines passed to them,
- have DEGAS background pictures with color-cycling animation, change
- color palettes from Runner and more. Runner will even change res. to
- match what is needed by the program being run. You can use the
- built-in Item Selector (with just a keyclick) to run programs (great!)
- and to view files with the build-in text file viewer (and support for
- 3rd party Item Selectors such as The Little Green Item Selector and
- The Universal Item Selector are included, too). Never use the desktop
- again! Color or mono. Full docs, online help, and sample backgound
- pics included. SHAREWARE.
-
- [] SAFEMENU is a .CPX module which allows you to configure your drop
- down menus in such a way as to allow you to easily control their
- activation. Using this .CPX you can make the menus drop down only
- when clicked on (like the Apple Macintosh's "pull down" menus), or
- only when clicked on using the right mouse button, or only drop down
- when the mouse pointer touches the top half of the menu bar. This .CPX
- also includes a mouse accelerator. To use SAFEMENU, you need Atari's
- modular control panel XCONTROL.
-
- [] SALVAGE is a simple to use program that is designed to assist in
- salvaging floppy disk files that were produced by a text editor or a
- word processor when the FAT tables or Directory on the disk have been
- trashed. Color or mono. Docs included. By Merlin L. Hanson.
-
- [] SCRIBA22 is the Scriba Communis Responsi v.2.2 Disk Magazine
- produced by Kai Holst and Geir Uaelidalo of Norway. These two men (one
- a 19 year old high school student and the other a 20 year old
- University Student) have put together an excellent collection of
- Atari-related materials and more. This issue is dedicated to Albert
- Einstein and contains a longer-than-brief biography of him. It also
- contains biographical material about a recently deceased computer
- pioneer, and a fascinating set of quotes from Jonathan Swift, the
- early 18th century English Satirist (the author of "Gulliver's
- Travels").
-
- This magazine also includes fiction, poetry, technical writings,
- mind-bending puzzles, and lots more. Backward v.2.23 is included
- (though I strongly suspect that this is really v.2.22 as that is all
- the docs mention), as well as an _excellent_ (reasonable to terribly
- difficult depending on your choices!) concentration-type game called
- Memory (I recommend it) and a colorful and "intelligent" Reversi clone
- by Gard Abrahamsen named "Reverse: The Better Reversi?".
-
- Finally, Kai has written (with the help of Geir) a very capable virus
- killer named Antidote. Now at v 2.3 (dated August 3, 1993), this
- program will recognize 180 harmless bootsectors on your disks,
- recognize (and kill) 31 Bootsector viruses, recognize 96 resident
- programs, five anti-viruses, 5 link viruses, 27 "Cookies" on your
- system, and 24 packers. This is a shareware program and on registering
- you will get a version that will do even more! Anyway, I think this
- is a file to get, even if it is big! The magazine uses a shell which
- allows you to pick the articles you wish to read and allows you to
- play a variety of musical pieces in the background as well (there is a
- archive entitled NUSCRIBA on Delphi that has a "fix" for the main file
- that allows sounds to be played on all machines - some had a problem
- with the original program. ST--Falcon compatible.
-
- [] SDDFR_12 found on GEnie this past week is an older version (v.1.12
- dated April 18, 1988) of SDDFR213, S.D.D.F.R., v.2.13, the Super
- Directory Data File Reader by Mike Mitchell & Bob Carlini (dated Nov.
- 8, 1988). (You can probably find the more recent version of this
- program on GEnie, too. I think I found v.2.13 on Delphi). This program
- will take your Super Directory files (created by the cataloger program
- Super Directory from Michtron) and view its contents on the screen,
- dump it to a printer, or save it as an ASCII file (1/3 the size of the
- S.D file!). Previous to this you needed S.D. to view any S.D. file,
- and you couldn't create an ASCII dump. Docs included. SHAREWARE.
-
- [] SEASCSI is the unabridged file direct from SeaBOARD, Seagate's BBS.
- It contains specs and configuration info on most if not all of
- Seagate's SCSI 1 and 2 drives. This set of 72 text files is full of
- information about which I know nothing (but it might just mean a lot
- to you!). Distributed by LOTSABYTES, one of the few dealers with a
- strong online presence (hurrah to STeve of STeve's Software, too!).
-
- [] SHORTBIN is Sort, a small program and doc file by L.J.M. de Wit that
- will allow you to sort and/or merge files (text, but I think that this
- will manipulate just about anything). This is comparable to the Unix
- sort utility; even most of the flags are the same. As the docs say,
- "Sort sorts, then writes the lines of the named files to its standard
- output, or a file." You can designate how the file is to be sorted,
- according to a number of parameters (line by line, word by word,
- numbers counting or not, alphabetical or reverse alphabetical, etc.).
- Docs included. This works on my STE. Why is it called SHORT BIN? Who
- knows!
-
- [] SPLITIT is a file which will allow you to easily and quickly split
- large files into smaller manageable pieces of sizes you select. It
- will also allow you to automatically rejoin those pieces at a later
- time. Color or mono (the initial display is a bit messed up in color,
- but that has absolutely NO effect on the program's functionality).
- Online promts to direct you as to what to do. Works with my STE.
-
- [] STKEEP56 is the ST-Keep Bulletin Board System v.5.60 by Andrew P.
- Studer (dated Nov. 11, 1993). At first, ST-Keep appears to be a
- Citadel (room based) type bulletin board system. However, once you
- begin working with it, you will notice that it takes on a very unique
- appearance of its own along with adding a great many features not
- found in Citadel programs. This will run on either a color or mono
- system, only requires 512K RAM (but you are limited with less than 1
- MEG in your choices) and a Hard Drive is absolutely recommended
- (though you can get by with floppy drives).
-
- This program allows up to 32,000 users, 32,000 rooms, 32,000 messages
- per room, 255 floors, 255 doors (for on-line games, other BBS's),
- ANSI, VT-52, IGS and ASCII graphics support! Supports Xmodem CRC,
- Xmodem 1K, Ymodem Batch, Zmodem Batch, download ratios and more! Fido
- networking support. Modem transfers up to 14,400 baud (using XYZ201,
- included here, this time along with the docs (congratulations to the
- author since the last version I found didn't include these docs!). He
- also didn't include the docs for COLOUR.ACC, LZH201G [both Shareware
- programs], ZIPJr, and FOLDERXXX). Maybe next version he'll do right
- for those authors! Let's hope. It seems that this program will do just
- about anything you need a BBS to do. SHAREWARE (constantly supported)
- with no feature disabled. Docs included. 991K uncompressed.
-
- [] STMIROR2 is ST Mirror II v.2.61, a Hard Drive Utility for the Atari
- ST by Michael J. Mitchell (dated Nov. 19, 1989). This is a VERY useful
- file (I use Diamond Mirror along with Diamond Edge from Oregon
- Research, or I would be using this!). ST Mirror was created in order
- to help you protect your hard drive from a virus or accidental erasure
- of the Boot, FATs and Directory sectors of any hard drive partition.
- We do this by creating two data files from the information found on
- your hard drive. One file contains the Boot, FATs and Directory
- sectors while the other contains a complete root directory listing of
- the mirrored partition. Also if you are about take on the task of
- cleaning up your hard drive, then you will want to run this program
- first, that way if you delete a file or even a folder by mistake you
- can recover it using the restore option of ST Mirror. The programmer
- wrote this well, because it works even with ICD BGM partitions. One
- nice thing (silly, really) is that this program will tell you how long
- your computer has been on (I didn't realize that that information was
- stored away inside!). Docs and extensive on-line help available.
- SHAREWARE.
-
- [] STSFX27A is STOS FIXER v.2.7 by Robert Quezada (dated Nov. 28,
- 1993). This program will take your STOS programs, run-time or
- compiled, and allow you to update them for any TOS release (almost -
- see below). It's a very handy thing to have when you have a nice STOS
- program that won't run on your TOS! Now MultiTOS compatible. In order
- to update programs to run on TOS's higher than 1.62 the original
- program must be at least compatible with TOS 1.62 (this is due to
- other, unfixable, problems with the pre-STE compatible STOS program).
- Color or mono. The program must not be compressed for this to work (so
- get the New De-pack v1.1 - NDP11 by Mike Watson to uncompress any
- packed programs). Docs included.
-
- [] SUPER is Superformat v.2.0 by Francois Guilleme (dated Dec. 8,
- 1988). This formatter will allow you to set the format to up to 11
- tracks and 99 sectors per track! Now I don't think any drive will do
- this, but you can certainly max out your format with this formatter!
- Remember, if you format anything over 82 tracks you risk not being
- able to pass your disks on to anyone else (or even read them yourself
- after awhile). This is in French, but there's no trouble in that.
- It's easy to use. TOS 1.0-1.62 compatible (at least).
-
- [] SUPREME is the Supreme Demo from Underground TOS (UTOS, The
- Underground Team of Scandanavia) dated January 1992. This demo, which
- will run on an ST or STE, is downloaded as two Magic Shadow archives
- (totalling 820K+) will fit on one 82 sector 11 Track disk (915K
- format). You need both Magic Shadow and a formatting program that will
- format that extended format to uncompress these files. Actually, I
- thought this demo was only fair. The first two screens have poor
- quality sound and the second screens scolling text is so blurry it's
- almost unreadable. After that it gets better I must say. The third
- screen is nice, but you have to be a speed reader to read the waving,
- scrolling text. Color only. I hate to erase something that took so
- long to download, but this is going in the trash, too. On the other
- hand, maybe you would just LOVE it!
-
- [] SYN_DPK is the Synergy Giga Depacker v.2.2 by Wingleader in Holland
- (dated Aug. 30, 1993). This unpacking program will uncompress files
- from many different packing systems, allowing you to more easily
- manipulate those files. It will also allow you to oftentimes load them
- into your system more quickly (if you use a hard drive) because they
- won't need to be uncompressed (which takes time). Numerous bug fixes
- and enhancements from previous versions. ST-Falcon and Geneva
- compatible. Program and Docs in English. Shareware. (I would make sure
- to get NDP_11, the New DePak v.1.1 by Mike Watson as well).
-
- [] SYSMON is SysMon, the ATARI-ST SystemMonitor v.1.0.5 by Karsten
- Isakovic (dated Oct. 7, 1990). I am a bit unclear as to what this
- program does, since I don't do any programming, but it appears to
- check your ST-TT and identify all the programs in memory and tell you
- what AES, VDI, GEMDOS, Line A, etc. which they use. You can "trace" a
- program or accessory. All sorts of things. It is supposed to work with
- all TOS from 1.0 through 3.1. It specifically mentions the STE TOS 1.6
- as working fine. That may be so, but TOS 1.62 doesn't work at all.
- Color or mono, big screen monitors, and the overscan modes are
- supported (the author created Overscan for the ST). Extensive and well
- written English docs. Shareware.
-
- [] TASKCOPY is Multitasking Copy Accessory v.1.0 by Jurgen Hollfelder.
- The title makes one think that this program will copy disks in the
- background while you do something else. Well, it doesn't do that on my
- TOS 1.62 STE. It appears to copy disks, though I haven't waited around
- to see if it really does that. What it does do is ask you to switch
- disks at every read (yikes, it's worse than the desktop copying Drive
- A to Drive B when you don't have a Drive B attached!). Perhaps this
- would work with another TOS version, but I don't know. The docs and
- the program are in German. Am I missing something here?
-
- [] TBBS is a STalker 3 BackTalk script file by Bob Morrow for a crude
- off-line reader (no reply capabilities yet) for TBBS-style bulletin
- board systems (to use the author's own words). This was designed
- around a local system running v2.? of TBBS. This requires STeno (or
- EdHac) for the capture buffer.
-
- [] TDSPCTRM is the Falcon only/no VGA monitor Kaleidescope demo by
- David Troy of Toad Computers (named KALEIDO.PRG and dated Oct. 20,
- 1993). This demo basically has a square that constantly bounces around
- the screen which changes color continuously, to paint a full spectrum.
- It does this until you press a mouse button to leave. It isn't
- terribly exciting, but if you want to see some good, wholesome looking
- full-spectrum color, it's kinda fun. And it's under 4000 bytes. It
- also properly switches Falcon video modes, so it doesn't obliterate
- your screen when it's done. ST monitor or TV required.
-
- [] TEDDIES is a Degas PC1 (low res) picture of two teddy bears sitting
- on a table. It was created with a Sony camcorder attached to
- Videomaster on a 1040STe. Unfortunately, the picture is extremely
- grainy and not very pretty.
-
- [] TEMPLATE is a press release (dated Oct. 13, 1993) for Spar Systems
- which tells about the new Pagestream 2.0x+ "ReadyTemplates" for use
- with PaperDirect's pre-printed (fancy) papers. Using these 180+
- templates will allow you to easily create brocures, business cards,
- post cards and more with style and ease. This is a good idea!
-
- [] TERABOOT is the Terradesk AUTO-boot configuration by Tony Smolar
- (dated 1994). This program is designed to allow you to select the
- DESKTOP.INF file to use (and hence the resolution and desktop you boot
- up with) when used with Terradesk, the alternate desktop by Wout
- Klaren (see below for a detailed description of Terradesk). Actually,
- you don't need Terradesk to use this program. It will work all by
- itself to allow you to choose your preferred DESKTOP.INF file at
- bootup. TOS 1.0--1.62 compatible. Color or mono. Docs included.
-
- [] TERA_020 is the TT version of Tera Desktop v.1.36 by Wout Klaren
- (dated Oct. 18, 1993). The Tera Desktop is a replacement of the TT
- (and ST) desktop. This desktop offers many of the same features as DC
- Desktop, NeoDesk, and the Atari NewDesk (TOS 2.06 and above), and then
- some. With this program (which uses about 140K of RAM) you can place
- files and programs on the desktop as icons, and view files in a
- window. Buttons in dialog boxes can be selected with the keyboard!
- There are really too many features to be listed here. It will work
- with any TOS and from a floppy or Hard Drive (Hard Drive is definitely
- recommended). It can be run from the AUTO folder or from the desktop.
- Color or mono. Docs included (now program and docs are in English and
- Dutch - you choose). Several bug fixes and some minor inhancements
- over the previous version I had (v.1.32). 223K uncompressed. See
- TERA_136 for the ST/STE specific version.
-
- [] TERA_136 is Tera Desktop V1.36 by Wout Klaren (dated Oct. 18, 1993).
- The Tera Desktop is a replacement of the ST (and TT) desktop. This
- desktop offers many of the same features as DC Desktop, NeoDesk, and the
- Atari NewDesk (TOS 2.06 and above), and then some. With this program
- (which uses about 140K of RAM) you can place files and programs on the
- desktop as icons, and view files in a window. Buttons in dialog boxes
- can be selected with the keyboard! There are really too many features
- to be listed here. It will work with any TOS and from a floppy or Hard
- Drive (Hard Drive is definitely recommended). It can be run from the
- AUTO folder or from the desktop. Color or mono. Docs included (now
- program and docs are in English and Dutch - you choose). This version
- is only for the ST line, TOS 1.0--2.06. Several bug fixes and some
- minor inhancements over the previous version I had (v.1.32). See
- TERA_020 for the TT specific version of this file. 223K uncompressed.
-
- [] TOSHIBA is a file from DMC Publishing (the Calamus People) which
- contains modified MetaDOS drivers for CD-ROMs, specifically the
- Toshiba series. It will also work with NEC units. The software has
- been tested with the double-speed Toshiba 3401B. It is designed to be
- used WITHOUT MultiTOS installed. Docs included.
-
- [] TOWERS is Towers, a 3D one or two player Dungeon Game from JV
- Enterprises. You'll find this as two large compressed files (TOWERS_1
- & TOWERS_2--both are required). If you liked Dungeon Master you'll
- like Towers. Choose from one of four characters and then travel
- through the Tower/Dungeon gathering up the supplies you find on the
- way, battling enemies who seek you out, and trying to find your way to
- the end--and to survival. The graphics are nice, the controls (mouse
- and/or keyboard) are easily used and controlled), and the sounds are
- excellent (who is that tapping on that door?). Towers requires a
- minimum of 928200 bytes of FREE memory left on your system. Towers
- will only run on a completely bare one meg system. If you have TOS 1.4
- or above and only one meg of RAM see TOWRPTCH which will allow you to
- run this game (though only in the one player mode). Towers will run
- from a hard drive or floppy (Double-Sided only). It allows you to save
- and load games, too. Connect with another Atari computer using a
- null-modem or MIDI cable for dual player action. ST--Falcon
- compatible. Detailed docs. Color only. Like OXYD (another excellent
- game!), you can play several levels of Towers for free, but after that
- to progress in the Tower you need to buy the manual for $15. Seems to
- be a honey of a deal!
-
- [] TOWRPTCH is the update of the 3D Dungeon Game, TOWERS from JV
- Enterprises from version 1.0 to 1.1. You need this if you have TOS
- 1.04 or above and only one meg on your system. By getting this update
- (and TOWERS_1 & TOWERS_2) you will be able to play the one person
- version of this excellent game. If you have more RAM you'll be able to
- play the two player modes, too.
-
- [] TREK_FAM is another Connection's "Family" by David Becker. This one
- presents a detailed view of the Star Trek Universe, talking both about
- the Original Generation series and the Next Generation TV show. Lots
- of digitized sounds, pictures, and text (timelines, review of shows,
- etc. all make this a "must have" file for Trek fans. You must have a
- mono monitor and David Becker's Connections multi-media program (now
- at version 1.2) to use this file (though you could view the pictures,
- listen to the sounds, and read the text files using the appropriate
- utilities - it's just nowhere near as much fun!). I downloaded this
- quite some time ago now, but I just realized that I never passed it on
- to you. I really like "Connections" v.1.2 and this is an excellent
- resource for it!
-
- [] TTART16 is TT Artist, the TT GEM Screen Saver v.1.6 by Massimo
- Farina (dated Dec., 1993). This file is a very nice PD screen saver
- designed for use with the TT (I've heard that it beats out any Mac,
- PC, or Unix screensaver around). It takes advantage of all available
- colors, and provides you with a wide selection of animated display
- modules from which to choose. One of its modules is an amazing fractal
- generator. It can produce fascinating and complicated fractals that
- are beautiful to behold - rapidly, too! Docs included. Tested on TT
- and CyReL M16-1280 graphics card. Not compatible with ST med & low
- resolutions. This is the last PD version, future updates will be
- Shareware. TT required.
-
- [] VECSHOW is the System Vector Analyzer v.1.71 by Stephan Gerle (dated
- 1989). This small utility will display the (XBRA compatible) changed
- system vectors. It shows the original address on the left and in a
- right column lists the changed vectors, sometimes with a question mark
- next to them and sometimes with an abbreviation recognizable as a
- program's name. It works (apparently) fine on my STE, but it does say
- that I am using TOS 1.2 (nmy TOS is 1.62!). No docs.
-
- [] VIPERANI is the Flying Vipers Animation by Shane Burton (dated June
- 22, 1993). This animation, which shows a "Colonial Viper" spaceship
- streaking away from a Saturn-like planet. It was created using Phoenix
- Object Render, and shows what quality work can be done with that
- program with just a little work (the docs tell how little). It
- consists of a series of 12 .SPC pictures, a run file, and animation
- program. You must have a color monitor and a computer that will run
- Spectrum pictures to view this animation. Since the Spectrum files
- take up less than 250K I would suspect that this will run even on a
- 520 ST.
-
- [] WHOSDERE is "Who's There?" a SupraFAXModem Caller ID Utility v.0.1
- by Gordon R. Meyer of DO NOT STAMP Software (dated Jan. 1., 1994).
- This program has been designed to function with the SupraFAXModem
- equipped with Caller ID (maybe other modems, too, but that's not been
- tested). If your phone system is equipped with Caller ID this program
- will intercept that information, display it on-screen, and then save
- it to an ASCII file. It works as either an .ACC or a .PRG (the author
- recommends you use it as a program). It uses the Modem 1 port of the
- ST/TT line. Not Falcon compatible. Color or mono. Docs included.
-
- [] XMASDEMO from "It's All Relative" is their Falcon030 Photo Show 1993
- Christmas Demo (the upload says 1994, and while I know that IAR is
- ahead of its time I don't think it is _that_ far ahead <grin>). Run
- this program on your Falcon and you will see beautiful Holiday
- graphics displayed as digitized holiday music plays in the background.
- It will run on any 80 column color mode on your Falcon. Docs are
- included within the player. 1.47 Meg uncompressed!
-
- [] XMASTIME is a set of two MIDI files entitled "Christmas Time" (dated
- Dec 17, 1993). Arranged by Ed Olmos, these files are based on the
- incidental music created by Vince Gauraldi for the animated cartoon "A
- Charlie Brown Christmas". For Roland MT-32 and compatibles or General
- Specification sound sources. Found on the CodeHead BBS.
-
- [] XXXDEMO is the first ST/E demo from XXX International by AXEL and
- PIX. This is an older demo (dated July 15, 1988!) but it is one of my
- favorites (other than to catch your eye the name of the demo reflects
- nothing of the standard connotations of three "X"s). Excellent
- graphics and digitized sound are shown in this demo's six different
- screens. One part of the demo I especially like allows you to control
- the movement of a rotating "necklace" of spheres using the keyboard.
- You can get them spinning every-which-way and then see how fast you
- can bring them back under control. Color only. Another demo I
- downloaded long ago, but I figured that this article wasn't long
- enough so I'm telling you about it now!
-
-
- Whew! Now was that enough files or what! Unfortunately it's only about
- 1/2 the files I still have to describe for you that I've downloaded in
- the past three months. I keep falling further and further behind!
- Remember folks: I have other things to do besides writing
- descriptions! Don't write so much! Don't support the Atari Line of
- Computers so much! NOT!
-
- Take care! I wish you all the best in this New Year!
-
- Michael
-
- All of these files can be found on one or more of the following
- on-line services: GEnie (M.BURKLEY1 or AEO.4), Delphi (MRBURKLEY), The
- CodeHead BBS (213-461-2095), and at Toad Hall, now the official BBS of
- the Boston Computer Society (617-567-8642) (Michael R. Burkley). Drop
- me a line!
-
- Michael lives in Niagara Falls, NY. He is a former Polyurethane
- Research Chemist and is presently the pastor of the Niagara
- Presbyterian Church.
-
-
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-
-
- --==--==--==--==--
-
-
- ||| Atari ST RT News
- ||| By: John G. Hartman
- / | \ GEnie: J.G.H.
- -----------------------------------------------------------------
-
- Atari RT Weekly News 1.1
-
- = ATARI RT LIBRARY =
-
- = RTC TRANSCRIPTS =
-
- ------------------------------------------------------
- 31570 BRODIE17.ARC X ST.LOU 940109 16512 333 13
- Desc: Jaguar Wins CES Awards!
- 31565 PRGRTC04.ARC X MIKE-ALLEN 940108 10496 37 13
- Desc: Programming RTC 6Jan94
- 31017 BRODIE16.ARC X ST.LOU 931207 22784 484 13
- Desc: Jaguars Selling Out!
- 30974 PRGRTC03.ARC X MIKE-ALLEN 931204 7680 55 13
- Desc: Programming RTC 2Dec93
- 30924 INSHAPE.ARC X ST.LOU 931130 13824 84 13
- Desc: InShape RTC Transcript - READ IT!
- ------------------------------------------------------
-
- = LAST WEEK'S PRESS RELEASES =
-
- ------------------------------------------------------
- 31564 GEMINI.ZIP X GREG 940108 332160 15 14
- Desc: Directory of FILES folder on Gemini
- 31563 CD_OFFER.ZIP X GREG 940108 3840 81 14
- Desc: Gemini Atari CD Bundles from IAR
- 31540 TRACKCMB.TXT X NEVIN-S 940107 2560 54 14
- Desc: 2-for-1 special on Tracker/ST!
- 31538 GLMPR344.LZH X R.FAULKNER4 940107 70528 76 14
- Desc: GEnieLamp Press Release #3.44
- 31516 REG_DEAL.TXT X E.MONACO 940104 5120 94 14
- Desc: ShareWare Registration deal!!!
- 31276 TOWERS.TXT X V.VALENTI 931228 2304 372 14
- Desc: TOWERS is released through tryware!
- ------------------------------------------------------
-
- = LAST WEEK'S DEMO RELEASES =
-
- ------------------------------------------------------
- 31562 RECIPE43.LZH X A.WATSON6 940108 94848 56 10
- Desc: The Recipe Box (4.3)
- 31561 M_QWK120.LZH X A.WATSON6 940108 81408 35 10
- Desc: Mountain QWK Offline Reader (1.20)
- 31256 FLS22D.LZH X J.TRAUTSCHOL 931226 104832 49 10
- Desc: Flash II version 2.2 demo program
- ------------------------------------------------------
-
- = LAST TWO WEEK'S TOP 10 DOWNLOADED PROGRAMS/FILES =
-
- ------------------------------------------------------
- 31557 STZP24.TOS X W.PIKE 940108 135168 310 40
- Desc: version 2.4 STZIP
- 31278 TOWERS_2.ZIP X V.VALENTI 931229 472576 207 8
- Desc: This is 2 of 2 files for Towers.
- 31277 TOWERS_1.ZIP X V.VALENTI 931228 372608 197 8
- Desc: This is 1 of 2 files for Towers.
- 31314 GNVA_003.LZH X GRIBNIF 931231 222976 193 21
- Desc: Patch Geneva rel 002 (1.01) -> 003
- 31539 S_O_L_30.ZIP X A.FASOLDT 940107 310016 172 28
- Desc: Speed of Light GIF viewer, v. 3.0.
- 31386 QVFIX1.PRG X A.FASOLDT 940101 384 150 7
- Desc: Auto folder patch for use w/Stalker.
- 31348 KNUTSOFT.LZH X AEO.5 931231 10240 138 2
- Desc: Like Blitz copier.
- 31325 DF_SUITE.LZH X AEO.5 931231 16256 120 2
- Desc: Floppy and hard drive utilities.
- 31533 MKRSC11.ZIP X R.BENNETT7 940106 40320 116 3
- Desc: Make Resource Construction Prg. v1.1
- 31235 GRAM_130.ZIP X D.PANKE 931225 23936 110 2
- Desc: Grammarian V1.30-grammar checker
- ------------------------------------------------------
-
- = YEARLY TOP 100 ARCHIVES =
- ------------------------------------------------------
- 31347 TOP93ALL.ARC X DARLAH 931231 5376 46 13
- Desc: Listing of the Top 100 file w/mags
- 31346 TOP93.ARC X DARLAH 931231 5888 124 13
- Desc: Top 100 files accessed for 1993
- 31341 TOP92.ARC X DARLAH 931231 6272 48 13
- Desc: Top 100 files accessed for 1992
- 31339 TOP91.ARC X DARLAH 931231 6144 27 13
- Desc: Top 100 files accessed for 1991
- 31338 TOP90.ARC X DARLAH 931231 6016 22 13
- Desc: Top 100 files accessed for 1990
- 31336 TOP89.ARC X DARLAH 931231 6144 19 13
- Desc: Top 100 files accessed for 1989
- 31335 TOP88.ARC X DARLAH 931231 6016 20 13
- Desc: Top 100 file listing for 1988
- 31333 TOP87.ARC X DARLAH 931231 6016 16 13
- Desc: Top 100 files accessed for 1987
- 31332 TOP86.ARC X DARLAH 931231 5760 17 13
- Desc: Top 100 accessed files for 1986
- ------------------------------------------------------
-
- = INTERNET ARCHIVES - Library 48 =
-
- ------------------------------------------------------
- 31576 INET86.ARC X DARLAH 940110 129280 8 48
- Desc: Internet January 10, 1994
- 31558 INET85.ARC X DARLAH 940108 80384 27 48
- Desc: Internet Archive Jan 7th, 1994
- 31282 INET84.ARC X DARLAH 931229 61440 35 48
- Desc: Internet December 29th update
- 31263 INET.83.LZH X DARLAH 931227 123008 22 48
- Desc: Internet Dec 19th to Dec 27th
- 31255 INET82.LZH X DARLAH 931226 24448 34 48
- Desc: Internet December 22
- 31254 INET81.LZH X DARLAH 931226 896 17 48
- Desc: Internet December 22, 1993
- 31253 INET80.LZH X DARLAH 931226 19968 15 48
- Desc: Internet December 21, 1993
- 31252 INET79.LZH X DARLAH 931226 34304 15 48
- Desc: Internet December 20th, 1993
- 31251 INET78.LZH X DARLAH 931226 32896 9 48
- Desc: Internet December 20, 1993
- 31250 INET77.LZH X DARLAH 931226 23808 9 48
- Desc: Internet thread December 20th
- 31249 INET76.LZH X DARLAH 931226 23808 6 48
- Desc: Internet thread December 16th
- 31248 INET75.LZH X DARLAH 931226 17408 6 48
- Desc: Internet thread December 15th
- 31247 INET74.LZH X DARLAH 931226 33152 7 48
- Desc: Internet thread December 14th
- 31246 INET73.LZH X DARLAH 931226 20480 8 48
- Desc: Internet December 14th
- 31245 INET72.LZH X DARLAH 931226 10368 10 48
- Desc: Internet (Dec 13th)
- ------------------------------------------------------
-
- = LIBRARY LISTS =
-
- ------------------------------------------------------
- 31505 STLIBALL.LZH X SANDY.W 940103 584576 29 13
- Desc: The ST Library as of December 31, 19
- 31504 _UTILITY.ARC X SANDY.W 940103 142720 15 13
- Desc: ST Utility Files Lists 12/31/93
- 31503 _PROGRAM.ARC X SANDY.W 940103 54784 6 13
- Desc: ST Programming Library list 12/31/93
- 31502 _HELP.TXT X SANDY.W 940103 2816 10 13
- Desc: GEnie Help Files 12/31/93
- 31501 _PR_DEMO.ARC X SANDY.W 940103 61952 4 13
- Desc: ST PR & Demo Libraries List 12/31/93
- 31500 _MUSIC.ARC X SANDY.W 940103 67328 15 13
- Desc: ST Music & Sound Files 12/31/93
- 31499 _MODEM.ARC X SANDY.W 940103 33536 7 13
- Desc: ST Telecommunication files 12/31/93
- 31498 _MISC.ARC X SANDY.W 940103 25728 3 13
- Desc: Miscellaneous ST Lib. Files 12/31/93
- 31497 _MAGAZIN.ARC X SANDY.W 940103 40704 3 13
- Desc: ST Magazine Library Files 12/31/93
- 31496 _GRAPHIC.ARC X SANDY.W 940103 143488 10 13
- Desc: ST Graphic Lib. Files List 12/31/93
- 31495 _GAMES.ARC X SANDY.W 940103 64896 11 13
- Desc: ST Games Library Files List 12/31/93
- 31494 _DTP.ARC X SANDY.W 940103 72576 16 13
- Desc: ST DTP Library Files List 12/31/93
- 31493 _CHILDRN.ARC X SANDY.W 940103 14208 9 13
- Desc: ST Educational Library files 12/31/9
- 31492 _BUSINES.ARC X SANDY.W 940103 20608 6 13
- Desc: ST Business Files List 12/31/93
- 31491 _ARCHIVS.ARC X SANDY.W 940103 52096 3 13
- Desc: ST Archive Files List 12/31/93
- 31490 _ADULT.ARC X SANDY.W 940103 12032 42 13
- Desc: Adult Library Files List 12/31/93
- ------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Developing news!
- ||| Items of interest from TOS platform developers and supporters
- / | \ -------------------------------------------------------------------
- -------------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Oregon Research announces VideoMaster
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Oregon Research is proud to announce distribution of an incredible,
- low cost multimedia product for the Atari ST, and the Atari Falcon,
- VideoMaster.
-
- A revolutionary breakthrough in home computer technology. VideoMaster
- combines the complexity of a video digitizer with a sound sampler in a
- single easy to use, low cost unit, bringing you the ultimate home
- Video/Audio editing package. This is the first ever low cost
- integrated multimedia system for your computer and is absolutely
- packed with unique features.
-
-
- Digitize Video Clips
- ---------------------
- VideoMaster will allow you to record Monochrome, quarter screen
- pictures at speeds of up to 30 frames per second, providing ultra
- smooth playback at high speeds. These pictures can be recorded from
- the output of a video recorder or directly from a video camera or
- camcorder and replayed on your computer screen.
-
- Stills
- --------
- VideoMaster can produce great grey scale pictures from any video
- source with a 'pause' or 'still frame' facility. The color filters
- provided in this package will enable the users of video cameras or
- camcorders to produce high quality, still pictures in glorious color.
- Alternatively, use of an electronic color splitter (not provided) will
- allow users of video recorders or laser disc players with a good
- 'still' or 'pause' facility to lift color stills directly from tape or
- disc.
-
- Add Audio
- ----------
- VideoMaster features a sound sampler as part of the hardware. This is
- supported by a full feature sound recording and editing program within
- the VideoMaster software. Sound samples can also be loaded into the
- program from disk. The VideoMaster software may also be used alone
- with a separate external sound sampler such as Stereo Replay
- (available separately).
-
- Make your own movies
- ---------------------
- The VideoMaster system features a video sequencer too! Video clips can
- be combined with recorded or imported sounds and assigned to keys with
- both Video and Sample looping. These film clips can then be sequenced
- together and edited into short films with an audio soundtrack Your
- films are limited only by your computer's RAM and your imagination! A
- special auto-booting player is also provided which will allow you to
- distribute your movies among your friends and P.D. libraries on floppy
- disk. The player program also features a variety of playback modes
- which allow you to super-impose your movies onto a still background
- (ST only), or even onto a moving background with its fantastic
- Picture-in-Picture Mode.
-
- What you Get
- ---------------
- The package contains the VideoMaster Video Digitizing and Sound
- Sampling hardware unit, Tri-color filters for color camera use,
- comprehensive user guide, and full system software.
-
- Requirements
- --------------
- VideoMaster will work on any Atari ST or Atari Falcon. (Separate
- versions Available for each computer)
-
- Specifications
- ---------------
- ST version gives you Stills at 320x200 with up to 1112 colors using an
- enhanced Spectrum mode. Video clips are digitized at 160x100 in 16
- grey scale.
-
- Falcon version gives Stills at up to 640x480x 256 colors on a VGA
- monitor, and 640x400x True Color on an ST style monitor or television.
- Video clips are 160x100 in 64 grey scale. Audio is 16 bit stereo
- using the Falcon's internal audio hardware.
-
- ColourMaster
- --------------
- Available separately as an accessory to VideoMaster, this is an
- automatic, electronic RGB color filter. This device plugs into the
- printer port on your computer. You then run your video lead through
- ColourMaster before plugging it into VideoMaster. This enables you to
- take full color stills from any good video source, automatically,
- without any hassle. Simply click on the 'Auto' button on the full
- screen portion of the software, and VideoMaster and ColourMaster
- together sample the three filtered portions of the image, and then
- merge them together.
-
- Suggested Retail for ST VideoMaster is $139.95
-
- Suggested Retail for Falcon VideoMaster is $189.95
-
- Contact Oregon Research for more information or ordering information.
-
- Oregon Research
- 16200 SW Pacific Hwy
- Suite 162
- Tigard, OR 97224
-
- Ph. (503) 620-4919
- Fax (503) 624-2940
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// SST Morphs into STAR
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- Sacramento's Total Atari Resource (STAR) User Group announces it has
- officially adopted a new name. The new name, STAR, reflects the entire
- Atari community instead of just the ST computers. STAR ratified its
- new name at its June 1993 meeting. This User Group was previously
- known as "SST".
-
- STAR User Group proudly announces SAC Expo '94. The second annual
- Sacramento Atari Computer Exposition will be held Saturday and Sunday,
- March 12-13 1994 at the Towe Ford Museum: 2200 Front Street,
- Sacramento, California 95818. The Towe Ford Museum was so excited
- about the 1993 show that they allocated nearly double the space in the
- museum for SAC Expo '94. STAR mailed vendor packets in September 1993,
- if you are a vendor and did not receive a packet, please contact us so
- you will not be missed this year.
-
- The Atari Jaguar is expected to bolster attendance at the upcoming
- Expo, and we're planning a large 'Game Arena' in classic Roman style
- to throw unsuspecting patrons to the animals: Jaguar, Lynx and Falcon.
- The self proclaimed 'MIDI Gladiators' will be on hand for the occasion
- challenging show goers to MIDI Maze tournaments, and awarding
- certificates for those who succeed.
-
- SAC Expo '94 is still a computer event, and we're looking forward to
- all the great Falcon products that will be available at the show.
- Look for future press releases containing more details, vendor lists,
- and show information.
-
- For more information contact:
-
- STAR User Group
- P.O. BOX 214892
- Sacramento, CA 95821-0892
-
- ST-Keep BBS at (916) 729-2968
-
- GEnie: N.LANGDON4 or M.WARNER8
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Anodyne Software announces ExtenDOS
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Would you like to join the CD-ROM revolution but:
- . couldn't get Atari's MetaDOS(tm) package to work properly
- . don't want the complication and overhead of running MultiTOS(tm)
- just to get CD-ROM support ?
-
- ExtenDOS is the answer! It allows you to access any ISO9660 or High
- Sierra format CD-ROM as if it were a removable hard disk. You can
- switch between supported disk formats without a reboot, access files
- of any size, and it even provides a builtin configurable cache
- facility to speed up data accesses.
-
- ExtenDOS CD Extensions requires a SCSI CD-ROM drive connected to a
- SCSI port directly, or to an ACSI port via an ICD host adapter. It has
- been validated on the ST, the MegaSTe, and the TT, with various models
- of CD-ROM drives. Additional hardware support is currently under
- development; please contact us at the address below if you require
- support for equipment not specified above.
-
- ExtenDOS is available immediately at only $19.95 (including shipping &
- handling) from:
-
- Anodyne Software
- 6 Cobbler Court
- Ottawa
- Ontario K1V 0B8
- CANADA.
-
- Please make your payment by cheque or money order, in US$ for
- shipping to the U.S.A., in Canadian$ for shipping within Canada.
- Ontario residents please add 8% sales tax.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// DataBasement's ShareWare Registration Deal
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- In an effort to boost registrations on DataBasement Software's
- ShareWare products, DataBasement Software is offering a limited time
- "Registration Deal". From now till April 15th, you may register all of
- DataBasement Software's ShareWare titles for the low price of $30.00
- plus $ 5.00 for shipping and handling.
-
- The ShareWare "Registration Deal" Package includes:
-
- BLITZGEM.ZIP
-
- GEM version of Die Blitzschnell Hard Drive Defragmenter/Optimizer.
- Offers comprehensive visual mapping (two modes) as well as allowing
- the user to manual manipulate data at the cluster level. This
- Defragmenter/Optimizer surpasses even some commercial products in
- speed and versatility. This program received a rating of 4 Lamps in
- GEnieLamp vol. #3, Issue #64. Normal Registration fee is $23.00.
-
- BLITZCLI.ZIP
-
- TTP version of Die Blitzschnell Hard Drive Defragmenter/ Optimizer.
- Offers the same speed performance as the GEM version but accepts
- commands via the commandline. This is just perfect for those "power"
- users who may desire to automate the defragmentation process- perhaps
- as part of a BBS's nightly/weekly backup/cleanup process. Does not use
- AES, and all output may be redirected or "squelched" entirely. Normal
- Registration fee is $23.00.
-
- KITTYLCK.ZIP
-
- This handy desk accessory/program is designed to prevent
- kids/pets/others from tampering with your system while you have
- stepped away for the moment. When invoked it will display a form
- requesting a password. While invoked the system is effectively locked,
- preventing access to the menu bar, or keypresses from reaching say an
- opened document, for instance. The latest version allows the user to
- customize the password and engage The "Kitty" Lock a set number of
- milliseconds after the accessory is loaded. These additions make it an
- excellent security system for the average user. Normal fee $5.00.
-
- VOL_UTIL.ZIP - This handy desk accessory/program allows you to label
- disk volumes sequentially with just the click of a mouse. Ranges from
- 1 digit (0-9) to 6 digits (0-999999) with the number field embedded in
- either the filename or file extension. Normal fee $ 5.00.
-
- 5OFAKIND.ZIP
-
- This is a low res only Yahtzee clone for one or two players. Simple
- mouse driven custom GUI affords colorful and easy game play. Written
- and compiled in GFA Basic. Normal fee $15.00.
-
- EUCHRE.ZIP
-
- This is a low res only, single player Euchre card game. You and a
- computer partner are pitted against two computer opponants in this
- classic card game. Features "Intelligent" play with the occasional
- risky play thrown in for realism. Features corny graphics and a simply
- mouse driven GUI. Normal fee $15.00.
-
- Each of the listed archives include all necessary files and
- documentation. To register please send a check or money order for
- $35.00 payable to Erin Monaco to;
-
- Erin Monaco
- 35244 Chestnut
- Wayne, MI 48184
-
- Also include a return address so I know where to ship the complete
- package to.
-
- If you are a GEnie Subscriber I will also accept a Gift Of Time for
- the amount of $35.00. To send a Gift Of Time type GIFTOFTIME or M80 at
- the GEnie prompt. This enables you to use your credit card and speeds
- up the process as I will upload the package as an attached E-mail
- file.
-
- I would like to extend a big thank you to each and every person who
- has already registered any DataBasement product. Your registrations,
- while not numerous, ARE encouraging. Struggling to raise a family and
- complete my college education is very rough and places great
- restrictions on the amount of free time I have available. In addition
- to my college tuition, the high cost of living keeps me nearly broke.
- So every little bit helps.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// JV Takes You to Their TOWERS
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- This is JV Enterprises first attempt at TRYWARE marketing for the
- Atari platform. You can play several levels of the game without the
- manual. In order to progress further and complete the game, you will
- require the manual. The manual can be ordered through us for $15.00
- U.S. funds.
-
- As a bonus, all registered participants will be eligible to win a
- Jaguar Game System, by finding and decoding an Easter Egg in the game
- and sending that information to us before May 31,1994. All registered
- users with the correct answer will then be thrown into a pot, and the
- winner of the Jaguar Game System will be selected at random. (Full
- rules and details are included with the manual.)
-
- To register your game and obtain your manual, send a check or Money
- Order for $15.00 in US funds to:
-
- JV Enterprises
- PO Box 97455
- Las Vegas, NV 89193-7455
- USA
-
- -OR-
-
- By calling us with your Master Card or VISA at: 1-800-252-0194
-
- Persons calling from outside US or Canada can reach us at: 702-734-9689
-
- Towers requires a minimum of 928200 bytes of FREE memory left on your
- system. Towers will not run on a One Meg system with any Accessories
- or Hard Drive utilities or programs running.
-
- It can be installed on a Hard Drive (with more than one meg). And, if
- you are running off of floppies, Towers can utilize a second Disk
- Drive.
-
- Towers is compatible with the ST/STE/TT/Mega/Falcon systems. The
- program fits on two DS/DD disks. Please keep all files on the
- respective disk. The program will not work on a floppy system if files
- are mixed!
-
- DISTRIBUTING TOWERS IS EXPRESSLY PERMITTED AND DESIRED
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Items from It's All Relative
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// View II
-
- Are you tired of the regular desktop's "Show/Print/Cancel"? Are you
- sick of looking for slideshowers, animators, sound players, or archive
- shells every time you want to look at a file? Do you want to get what
- ST Format called "The most useful utility ever written"?
-
- This is, of course, View II. It will replace your desktop's show file
- function with something much more versatile and powerful. View II
- displays text files, pictures, and animations, it plays digitized
- sounds, and it even lists archive files! And you don't get wimpy
- viewers; you get some of the best ones available.
-
- But that's not all. View II comes with its own installation program
- that lets you configure it how _you_ want. It also has a "Smart
- Install" that does it all for you. When installed on your hard drive,
- View II takes NO MEMORY but is always ready--just double-click on a
- file and View II will display it. Installed on a RAM disk (a very nice
- one is included!) View II takes a mere 48K or less.
-
- So why settle for plain-vanilla text display, when you can have View
- II?
-
- $20 from: It's All Relative £14.95 from: The ST Club
- 2233 Keeven Lane 2 Broadway
- Florissant, MO 63031 Nottingham NG1 1PS
- USA ENGLAND
-
- For more information write:
- It's All Relative
- 2233 Keeven Lane
- Florissant MO 63031.
-
- Voice: (314) 831-9482
- GEnie / Delphi: GREG
- CIS: 70357,2312
-
-
- //// GEMINI CD ROM SPECIAL (for ST/STe Owners)
-
- 1. A hot off the press copy of Walnut Creek's new Gemini Atari CD.
- Walnut Creek is one of the largest distibutors of PC CD roms. This is
- their first Atari disc. They have an outstanding reputation in the PC
- market.
-
- The CD disc contains public domain, shareware, and commercial demos of
- Atari ST applications, a large selection of electronic magazines, and
- many other files that will be of interest to the general Atari public.
-
- 2. The latest version of View II by DMJ Software. With over 600 meg of
- programs and data files, View II is a must have utility.
-
- All the above for $44.95, postpaid, from It's All Relative Software.
-
- Send a check for $44.95 to Randall Kopchak, 2233 Keeven Lane,
- Florissant, MO 63031.
-
- //// GEMINI CD ROM SPECIAL (for Falcon Owners)
-
- 1. A hot off the press copy of Walnut Creek's new Gemini Atari CD.
- Walnut Creek is one of the largest distibutors of PC CD roms. This is
- their first Atari disc. They have an outstanding reputation in the PC
- market.
-
- The CD disc contains public domain, shareware, and commercial demos of
- Atari ST applications, a large selection of electronic magazines, and
- many other files that will be of interest to the general Atari public.
-
- 2. A Photo CD desktop viewer application for the Falcon. Just click on
- any Photo CD image and have it pop on the screen in Falcon true-color!
- Runs from any standard Falcon resolution with anything but a
- monochrome monitor.
-
- 3. A MultiTOS ready XFS driver that will read both Photo CD and
- standard CD roms. Just plug your drive into the Falcon 030 and welcome
- to computing in the 90's.
-
- Drives supported include the Toshiba 3401, NEC-38, NEC-55, NEC-74 and
- NEC-84.
-
- All the above for $39.95, postpaid, from It's All Relative Software.
-
- Send a check for $39.95 to Randall Kopchak, 2233 Keeven Lane,
- Florissant, MO 63031.
-
- //// Photo Show Pro
-
- Photo Show Pro supports Kodak Photo CD on the Atari Falcon 030 and
- allows the user to create scripted slide shows and presentations that
- make maximum use of the built in hardware capabilities of the Falcon
- 030.
-
- Photo Show Pro has twenty different fades and disolves when creating
- scripts, allows overlay of text on graphics in your choice of system
- colors, screen fades to black or white, inverse colors, and image
- overlays. Photo Show scripts can be created directly from CD using the
- Kodak Photo CD PCD format or created from disk using the FTC 16 bit
- true color format. All effects are super smooth, even when running
- under MultiTOS.
-
- Digitized sound files in AVR format can scripted along with graphics
- allowing the user to add commentary, sound effects, or background
- music to their presentations.
-
- For creating titles, Photo Show Pro displays 24-bit BMP files in the
- Microsoft Windows bitmap format.
-
- Photo Show Pro can be used with VGA, RGB (Atari monitor), and standard
- broadcast televisions. Slide shows and presentations can be recorded
- to VCR using either RF output or the higher quality composite output
- of the Falcon 030.
-
- Full 16 bit color with correct aspect ratios are displayed on all
- monitor types except monochrome.
-
- Photo Show Pro will auto show your Kodak Photo CD graphics using 16
- different effects directly from your Photo CD discs. A special Corel
- mode allows the same auto shows using the Corel series of Photo CD
- images. Corel is planning to release over 100 theme discs of Kodak
- Photo CD graphics with each disc containing 100 images.
-
- Conversions can be made to 16-bit FTC, 24-bit TIF, 24-bit EPS, and
- 24-bit RAW formats from Kodak Photo CD's PCD format. Image conversions
- can be done in pixel resolutions of 192 by 128 up to 3072 by 2048.
-
- A special XFS CD rom driver for MultiTOS is included with Photo Show.
- The driver works with the Toshiba 3401, NEC-38, NEC-55, NEC-74, and
- NEC-84 cd rom drives. On the Toshiba drive, the XFS driver supports
- multi-session Photo CD and 9660 standard (MS-DOS) discs. NEC drives
- support single-session Photo CD and 9660 standard discs. The driver
- senses the type of disc in the drive and can switch to and from Kodak
- Photo CD and 9660 format on the fly with no need to reboot to switch
- disc types.
-
- Photo Show Pro retails for $59.95 and requires an Atari Falcon 030
- with 4 meg or more of memory. Ask at your favorite dealer or write
- Randall Kopchak, 2233 Keeven Lane, Florissant MO 63031. Registered
- users of our original Photo Show program can upgrade to Photo Show Pro
- for $15.00, postpaid, from the address above.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Persistence of Vision Raytracer
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The Persistence of Vision Raytracer creates three-dimensional,
- photo-realistic images using a rendering technique called ray tracing.
- It reads in a text file containing information describing the objects and
- lighting in a scene and generates an image of that scene from the view
- point of a camera also described in the text file. Ray tracing is not
- a fast process by any means, but it produces very high quality images
- with realistic reflections, shading, perspective, and other effects.
-
- The POV-Ray package includes detailed instructions on using the
- raytracer and creating scenes. Many stunning scenes are included with
- POV-Ray so you can start creating images immediately when you get
- the package. These scenes can be modified by the user also so they
- don't have to start from scratch.
-
- In addition to the pre-defined scenes are a large library of
- predefined shapes and materials that can be used in your own scenes by
- just typing the name of the shape or material.
-
- POV-Ray is easy to use, and also includes many advanced features
- like bezier patches, blobs, height-fields, bump mapping, and material
- mapping.
-
- POV-Ray can be used on IBM-PC and compatibles, Apple Macintoshes,
- Commodore Amiga's, Atari, UNIX, and other computers.
-
- ** POV-Ray is copyrighted freeware written by the POV-Team.
- ** It may be freely distributed subject to the restrictions
- ** defined in POVLEGAL.DOC found in the POVDOC archive.
- ** POV-Ray is NOT public domain software.
-
- POV-Ray is based on DKBTrace 2.12 by David K. Buck and Aaron A.
- Collins.
-
- The POV-Team is a collection of volunteer programmers, designers,
- animators and artists meeting via electronic mail on Compuserve's
- GRAPHDEV forum, sections 8 (POV Sources), and 9 (POV Images).
- (GRAPHDEV is also the home of the very popular Fractint and its
- authors the Stone Soup Group.)
-
- The POV-Team's goal is to create freely distributable, high quality
- rendering and animation software written in C that can be easily
- ported to many different computers.
-
- If you have any questions about POV-Ray, please contact
-
- Chris Young
- [POV-Team Coordinator]
-
- CIS: 76702,1655
- Internet: 76702.1655@compuserve.com
-
-
- Where to find the POV-Ray files
-
- GEnie
- -----
- The Atari version of POV-Ray may be found in the ST Roundtable library
- (M475;3)
-
- On-line support is found in the ST Roundtable (M475;1) in Category 7,
- Topic 42.
-
-
- The story behind POV-Ray for Atari
-
- The Atari version originally came about as a test of Lattice C's ANSI
- compliance and I really had no intentions of distributing it. That
- changed however after a couple of nasty posts were left in the
- Rountable by an angry Falcon owner that wanted POV-Ray and was peeved
- at the POV Team for not providing any Atari support. In an angry reply
- I let slip that I already had an operating version for Atari machines
- but had no intention of supporting such a rude user. Well, that post
- generated about 50 E-Mails in the next 24 hours begging me to release
- the program, which I did in early December 1993. Since I only
- subscribe to GEnie, I've made it the official site for Atari support
- for POV-Ray.
-
-
- What's New in POV-Ray 2.1
- -------------------------
-
- This bug-fix release adds no new features but fixes the following bugs
- from version 2.0.
-
- - Fixed problem in OBJECTS.C that caused problem on some Unix compilers
- - Fixed problem with declared material_maps or declared objects with
- material_maps
- - Fixed IBM.C problems for Zortech compiler
- - Created temporary fix for problems with normals, smooth triangles
- beziers and height fields which created unsightly black spots
- - Allows scale <-1,1,1> to work with boxes
- - Cleared up inconsistency with -sr, -sc, -er, -ec numbering. Upper
- left pixel is 1,1. Fixed -ec bug.
- - Fixed three bezier patch bugs which caused lock-ups, missing
- reflection,
- and triangle dropouts.
- - Eliminated some restrictions on multiple clipped_by and bounded_by
- - Fixed compiler problems on VMS/VAX
- - Fixed scaling bug on degenerate triangles
- - Fixed problem with water_level when using +MV1.0
- - Fixed problem with color maped TGA height fields
-
- -------------------------------------------------------------------
-
- In addition, I've fixed some small bugs that crept in during the port:
-
- - "Pause before exit" (+p) now works as expected
- - Default output type is now Targa (+ft) as opposed to Dump (+fd)
- - The usage screen (what you get if you pass no parameters) now
- displays as intended
-
- If you already have the full POV-Ray package then you only need the new
- executables, nothing changes in the docs or includes.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Falcon Speed 6.0 Available
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Falcon Speed 6.0 has several enhancements over version 5.1. First and
- foremost is support for color VGA emulation in DOS. Specifically,
- character modes of 80 columns by 25 rows and 80 columns by 50 rows are
- supported, so most standard DOS applications will now run in color.
- This includes the standard VGA character set and display.
- Additionally, the graphic mode of 320x200 pixels in 256 colors is also
- supported.
-
- Falcon Speed 6.0 supports the Screenblaster under Windows. If you
- have a Screenblaster connected, Falcon Speed will detect and use its
- clock, providing higher refresh rates in modes of 640x480, 800x600,
- and 1024x768 pixels. The actual refresh rate is dependent upon your
- monitor and Screenblaster installation.
-
- Other changes include a true DOS keyboard mapping, simplified
- installation program, and automatic detection and emulation of video
- modes. VIDMOD has been updated to allow forced display changes under
- DOS.
-
- Falcon Speed 6.0 is available to registered Falcon Speed owners for
- $10.00, and may be ordered directly from COMPO Software.
-
- COMPO Software Corp.
- 104 Esplanade Avenue Suite 121
- Pacifica, California 94044
- Tel: 415-355-0862
- Fax: 415-355-0869
- GEnie: COMPO
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Step Ahead Bundles Windows Version of Tracker/ST
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Step Ahead Software, Inc. is pleased to announce that for the next 3
- months we will be including a free copy of the Windows version of
- Tracker/ST with every copy of Tracker/ST for the Atari. With the Atari
- version retailing for $99.95, and the Windows version retailing for
- $119.95, this is an incredible "greater than 2-for-1" savings!
-
- Tracker/ST has long been regarded as the leading mailing list program
- for the Atari ST. The latest version (v3.04) is fully compatible with
- all Atari computers, from the original 1040ST right through the
- Falcon. For those of you who want even more compatibility, we offer
- Tracker/ST for Windows, which runs on any IBM or compatible using
- Microsoft Windows. And for the next 3 months (through March 31, 1994)
- we'll be including this Windows version FOR FREE along with every copy
- of Tracker/ST for the Atari.
-
- Now you can run the same program on an IBM that you have at work, or
- on a second computer at home. It's also easy to transfer names
- between the Atari and Windows versions of Tracker/ST; there's no need
- to re-type your names and addresses. If you don't have any need for
- the Windows version, give it to a friend as a gift!
-
- Tracker/ST is very easy to use, and its features include up to
- 9-across mailing labels, full support for all laser printers, the
- DeskJet and the BubbleJet, the ability to store an unlimited number of
- names, the world's easiest mail merge system, unlimited notes for
- every entry in your files, and much, much more. So purchase Tracker/ST
- today, and get two great mailing list programs for the price of one!
-
- Minimum requirements for Tracker/ST on the Atari are one megabyte of
- RAM, one double sided drive (for installation only), and a hard drive
- with at least 1.5 megabytes of storage available. Minimum requirements
- for the Windows version of Tracker/ST are Windows 3.1, 2 megabytes of
- RAM, a 3.5 inch high density drive (for installation only), and a hard
- drive with at least 3 megabytes of storage available.
-
- Tracker/ST is available at Atari dealers everywhere, or you may order
- directly from Step Ahead Software at 718-858-4164. Dealers interested
- in purchasing the new bundle package should contact their usual Atari
- software distributor.
-
-
- --==--==--==--==--
-
-
- |||
- ||| Shutdown ............................ Power off, EXIT, BYE, Logoff
- / | \ ------------------------------------------------------------------
-
- I'm pleased to be able to offer the many readers of AEO who can only
- access us via the Internet a chance to obtain AEO through a
- subscription service. If you have an Internet connection, drop Greg
- Lindahl a request at <stzmagazine-request@virginia.edu>.
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each
- issue - with the new Internet gateway into GEnie, you can reach us
- through the Internet also. Append "@genie.geis.com" to any of our
- GEnie addresses.
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
- Internet: aeo.mag@genie.geis.com
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- #1
- Wide_left > 2*(Wide_right)
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a bi-weekly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.geis.com>.
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Source for Atari News"
- Copyright (c) 1993-1994, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 1 ATARI EXPLORER ONLINE 22 January 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-