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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 2 - Issue 21 ATARI EXPLORER ONLINE 7 December 1993 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993 by Subspace Publishers ::
- :: """"""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher ........................... Michael Lindsay EXPLORER ::
- :: Editor .................................. Travis Guy AEO.MAG ::
- :: Assistant Editor GEnie................ Ron Robinson EXPLORER.1 ::
- :: Assistant Editor CompuServe.......... Albert Dayes AEO.1 ::
- :: Assistant Editor Delphi......... Andreas Barbiero AEO.2 ::
- :: Assistant Editor Internet........ Timothy Wilson AEO.8 ::
- :: Atari Asylum ................... Gregg Anderson AEO.7 ::
- :: Unabashed Atariophile ..... Michael R. Burkley AEO.4 ::
- :: Atari Artist ................... Peter Donoso EXPLORER.2 ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: Peter Smith ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: AEO.MAG ::
- :: CompuServe: 70007,3615 ::
- :: Delphi: AEO_MAG ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: Internet: aeo.mag@genie.geis.com ::
- :: ::
- :: Internet subscription service: stzmagazine-request@virginia.edu ::
- :: (Internet subscription requests ONLY!) ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors ....................... This is not your father's Atari.
-
- * Dateline: Atari ............... Bob Brodie tells all in this information
- packed GEnie Real Time Conference.
-
- * Jaguar Tackboard .................... San Bruno mall show this weekend
- Atari replaces defective R/F boxes
-
- * Stalking the Elusive Jaguar ........... Can an anti-Atari gamer fall for
- Atari's new Jaguar? One such
- Jaded Gamer shows us how.
-
- * Andreas' Den ...................... Andreas makes up for lost time as he
- visits Atari for us. TT030s
- are back in production!
-
- * Atari Asylum ........................ Reopened and ready for new inmates.
-
- * Battlewheels for the Lynx ...................... Crash'em, smash'em cars.
-
- * The Unabashed Atariophile ................... New PD and Shareware files
- for _your_ Atari computer.
-
- * The Lynx Cheat File: Part 1 ............. From [APB] to [Lemmings], Lynx
- hints and cheats galore!
-
- * GEnie ST RT News ..................... New files & happenings on Atari's
- Official Online Resource.
-
- * Developing News ........................... Computer Musicians Coalition
- New IAAD Board
- Photo Show Professional
- Technation's sonavista
- Cyberdrome 1.2
-
- * Shutdown ............................ Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ....... Atari Explorer Online: The Next Generation
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- Welcome to this issue of Atari Explorer Online, your window to events
- happening in the World Atari.
-
- The Atari Jaguar is still the main point of interest - as well as
- Atari's reaction to customer problems. It seems that the RF
- switchboxes that Atari bought to include with the first shipments of
- Jags were causing horrific amounts of interference on the video
- displays. Jaguar nay-sayers immediately pounced on the problem, saying
- things like "Atari's dumping old 2600 switchboxes" and "Is this 64-bit
- power?"
-
- The very next day at Atari Corp., steps were began to isolate and
- correct the problem. The result is Atari held up shipments of Jaguars
- until they could secure new autoswitching RF boxes. Atari also has
- indicated that they will replace the defective RF boxes for current
- customers and that if a customer had taken it upon his/herself to
- replace their own box, Atari would "make good" to them by offering a
- S-Video or composite A/V cable!
-
- This won't quiet the nay-sayers, but I feel it is a clear indication
- that Atari Corp. is serious about customer satisfaction, and that they
- will do what they have to to make the Jaguar's introduction a success.
-
- For more Jaguar information, please read the Dateline: Atari
- transcript (heck, read it two, three times!), as well as Andreas'
- articles in this issue. (Welcome back, Andreas!)
-
- Another "Welcome back" goes out to the Atari Asylum's Gregg Anderson.
- Gregg has been Atariless for the past few months, and with his recent
- purchase of a Mega STe, has picked up where he had left off. It's good
- to have him back around again.
-
- A name that hasn't graced an Atari publication in many, many years is
- back as well. Peter Smith, better known of late to GEnie gamers as
- "The Jaded Gamer," succumbed to the lure of the Jaguar. Peter had left
- the Atari community years ago, vowing to never buy Atari again. His
- article shows that the Jaguar has the appeal to almost mystically draw
- attention. (Not to mention that he finds Cybermorph to be an
- outstanding game.) Peter represents the type of crowd Atari needs to
- attract. It's good to have you "back in the fold" Peter.
-
- Albert's COMDEX articles in the last issue caused me to bump the
- appearance of the first half of the Lynx Cheat File. Now if I had
- only deleted any reference to it in my editorial also.... It's in
- here, with the second half already set for the next issue.
-
- Also, looking ahead to the next issue of AEO, there'll be the Second
- Annual AEO Readers' Survey. It's vitally important that we keep in
- touch with you, our readers, so be prepared to dictate to us how you
- want AEO to focus on things.
-
- Before I go, let me draw your attention to the shuttle astronauts who
- are busy repairing the Hubble Space Telescope even as I type this.
- When I was a kid back in the sixties, being an astronaut was the
- coolest thing one could imagine. Over the past few nights, watching
- the video of the repair work in process has brought back some of that
- excitement. They're truly playing with high-tech toys! Our best to the
- Endeavour's crew on their "house call" and a safe trip back home!
-
- Jaguars are HOT! Atari is making good, and working on making it
- better. TT030s are coming off the production line. Let's keep our cool
- out there, and we'll see you back in two weeks. Happy Holidays!
-
- Have you played Atari today?
-
-
- --==--==--==--==--
-
-
- ||| Dateline: Atari
- ||| Captured and Edited by: Travis Guy
- / | \ Courtesy: GEnie Atari ST RoundTable
- -----------------------------------------------------------------
-
- <[Host] ST.LOU> Before getting started, some business about how an
- RTC works. While the RTC room is in Listen-Only mode, you can only
- address our guest when I let you talk. To get my attention, just
- /RAIse your hand. Just enter this from your keyboard: /rai
-
- <[Host] ST.LOU> I'll acknowledge your raised hand as soon as I can,
- but please be patient. I will let you know when your turn is coming
- up.
-
- <[Host] ST.LOU> Some other RTC commands are:
-
- /hel - Lists all RTC commands.
- /sta - Status (list) of everyone in the RTC room.
- /exi - Exit the RTC, but you remain logged onto GEnie.
- /bye - Log off of GEnie directly from the RTC.
- /rai - Raise your hand. Lets me know you wish to address our guest.
- /nam - Lets you change your nickname.
-
-
- <[Host] ST.LOU> Welcome to the December edition of Dateline Atari
- with Bob Brodie. I am going to keep my introductory comments REAL
- short because the last time Bob joined us - so did over 100 people!
- With that many people, some were disappointed that we ran out of time
- and could not answer their questions. No doubt the focus of tonight's
- Real Time Conference will be the Jaguar's outstanding rollout in New
- York and San Francisco. I am sure Bob will talk about Atari's
- fantastic success with this incredible product. Before beginning, I
- would also encourage you 'gamers' to check out the new Jaguar CATegory
- in the Bulletin Board. May I suggest you begin by downloading the
- fast-accumulating archive files! Now, heeeeeeeeeeere's BOB!!!!
-
- <BOB-BRODIE> It's great to be on GEnie for our monthly Dateline:
- Atari! Session. I'd like to take this opportunity to extend my
- wishes for Happy Holidays to all Atarians. May this holiday season be
- full of joy for you and those that you hold dear!!
-
- <BOB-BRODIE> We've got a lot to talk about as we head for the
- holidays, and some of the much sought after Jaguar T-Shirts to give
- away tonight, so let's get started!!
-
- <BOB-BRODIE> Tonight, I'm once again coming to you from the East
- Coast. This session of Dateline: Atari finds me as guest of Ron
- Kovacs of Z*Net News Service. Atari has sent me to the New Jersey/New
- York area to visit the retailers that are presently carrying the
- Jaguar. I'll be here for five days, returning to Sunnyvale late
- Friday night. I'm grateful that Ron has opened his home to me for
- dinner this evening, and to do tonight's RTC. This also marks the
- first time we've had a Dateline: Atari
-
- <BOB-BRODIE> Following the roll out event in New York last month, we
- began shipping the Atari Jaguar, our new 64 bit multimedia
- entertainment system. Consumer acceptance has been outstanding, and
- we are working to accelerate shipments to meet demand as quickly as
- possible. Virtually every retailer that is carrying the Jaguar has
- sold out their present allocation!! We will be shipping additional
- quantities of Jaguars today, and next week. Our roll out hasn't gone
- entirely smoothly, though. We have had some consumers report that
- they had problems with poor image quality on the screen. Upon
- investigation, we discovered that some of the RF switchboxes, which
- were supplied by an outside vendor, did not meet our specifications.
- We stopped shipping Jaguars briefly in order to remove the defective
- switchboxes, while we acquired an acceptable replacement unit. The
- new RF switch box is upgraded from the initial RF box, in that it is
- an auto switching unit. In the event that there are people that still
- have the defective switch box, they can call our 800 service number,
- 1-800-GO-ATARI. We will be happy to send them a new switch box at no
- charge. For those customers that have already obtained another
- switchbox, or do not wish to wait for Atari to replace their defective
- switch box, Atari will send them free of charge their choice of an
- S-Video or Composite Video cable. These customers should call
- 1-800-GO-ATARI, and return their defective switchbox. Please remember
- that this 800 number is strictly a service number.
-
- <BOB-BRODIE> Atari regrets any inconvenience that this might have
- caused our customers. On a personal note, I read a number of posts
- on-line speculating that Atari might have utilized old RF boxes from
- the Atari 2600, XE Game System, or other products. That's simply not
- true. Ironically enough, if we had been as cheap as some of our
- critics would have you believe, there probably wouldn't be any problem
- with the RF boxes in the Jaguars! <grin> While this has been an
- unfortunate happenstance, it does underscore the value of doing a test
- market to discover any problems before going national with a new
- product.
-
- <BOB-BRODIE> The weekend following the New York launch event, Atari
- conducted a promotional event at the Newport Mall in New Jersey.
- We're pleased to report that the event was a tremendous success!
- Thousands of youngsters participated, and enjoyed a hands on
- experience with the Jaguar!! Atari is pleased to announce tonight
- that there will be another mall presentation of the Jaguar, this time
- at the Tanforan Mall in San Bruno , CA. This mall is located off of
- Interstate-380 and El Camino Real, not too far from San Francisco
- International Airport. We'll be at the mall on this coming weekend,
- December 11-12. Those of you in the Bay Area that haven't had a first
- hand look at the Jaguar should stop by this event. We'll be giving
- away Jaguar T-shirts, and Jaguar caps at this event as well.
-
- <BOB-BRODIE> I've been swamped with requests for Jaguar units for
- reviewers, the amount of attention that Atari is garnering for the
- Jaguar is simply _HUGE_. Atari has had the Jaguar showcased on the
- CBS Morning News, The Today Show, we're going to be on "Good Morning
- America!" during their hot Christmas gift giving segment the holidays.
- The Jaguar will also be featured in "Hi-Tech Toys for the Holidays"
- segment of the "Next Step" program produced by The Discovery Channel
- and KRON-TV, Channel 4 in San Francisco. Those of you in the Bay Area
- will be able to see this segment of "Next Step" on Friday, December
- 17th at 8:00 PM on Channel 4. Nationally, the show will be available
- on The Discovery Channel, which airs on Tuesdays at 9:30 PM. Show
- host Richard Hart is also the high technology reporter for KRON-TVs
- NewsCenter 4. KRON-TV is the San Francisco NBC affiliate.
-
- <BOB-BRODIE> The latest edition of "Die Hard Game Fan" is hitting the
- streets now, with Cybermorph on the cover of their current issue. Die
- Hard Game Fan reviewers made Cybermorph their Game of the Month,
- rating it 99, 98, 98, and 96!!! Be sure to check out this issue of
- Die Hard Game Fan, it has close to 8 full color pages of Jaguar
- coverage. They also review the next game due out for the Jaguar;
- Trevor McFur in the Crescent Galaxy, and a terrific poster of
- Cybermorph that their staff artist created!! The current issue of
- Electronic Gaming Monthly also has a "Future Wave" coverage of the
- Jaguar version of Raiden!! Trevor McFur in The Crescent Galaxy is due
- at Atari next week, with Raiden due in Christmas week. Evolution:
- Dino Dudes was the last of our titles to be released by our game
- testers, and should be in the stores shortly after Christmas. Be on
- the lookout for other Jaguar coverage in Game Pro, Video Games, ST
- Format, and ST Informer Magazines!!
-
- <BOB-BRODIE> On the review front, I'm doing the best I can to keep up
- with the demand for review units, but there are bound to be a few
- people that will be upset if they don't receive a Jaguar for review.
- If you have a particular publication that you feel would be useful for
- Atari to have the Jaguar reviewed in, please feel free to send me a
- note in GEnie mail with your suggestion. I've been amazed at some of
- the publications that are excited about the Jaguar, including
- publications that normally just review video products, rather than
- video games. Atari has also been contacted by a number of more
- "mainstream" publications that are very interested in the Jaguar.
- Sometimes it feels like anyone that has ever written an article is
- queueing up to request a Jaguar review unit. We're being a little bit
- careful about where the units go right now. As our supply of Jaguar
- units increases, we'll be getting out even more units for review. For
- the time being, I'm concentrating on the magazines, with the
- newspapers and free lance writers taking a back seat.
-
- <BOB-BRODIE> On the Lynx front, this week will mark the beginning of
- the Lynx TV ads that we're going to begin running. These ads will be
- in the same markets (NY and San Francisco) where we are presently
- doing our Jaguar TV ads. The print ads for the Lynx have been running
- concurrently with the Jaguar ads. The Lynx print ads will be changing
- to reflect a new promotion that we're running for the Lynx - Buy a
- Lynx between now and Super Bowl Sunday (January 24th, 1994), and we'll
- send you a FREE Lynx NFL Football Game Cartridge! There are coupon
- pads being mailed to all of our retail partners now for this
- promotion. Your cost for the game is just $3.50 for shipping and
- handling. Be sure to check the next issue of Atari Explorer Online
- Magazine for all the details on this special purchase promotion. By
- the way, Atari Explorer Online Magazine is also preparing some very
- nice GIF pics of the pin outs for the S-Video and Composite cables for
- those of you that just can't wait for them to get to the stores! AEO
- will also have some GIFs of the Jaguar roll out event in New York very
- soon as well. They used a Migraph Color Scanner with a Falcon030 to
- scan some 35mm photos from the event. I'm sure you'll enjoy seeing
- them!
-
- <BOB-BRODIE> On the computer front, we continue to have an excellent
- supply of Falcon030s in stock. The new Migraph Color Scanner for the
- Falcon is really terrific, and Cubase Audio for Falcon is getting rave
- reviews in the Music field!! According to one of our rep firms,
- Cubase Audio has capabilities that would cost a Mac or PC owner over
- $7,000 more to obtain!
-
- <BOB-BRODIE> With that...<whew!> I'm ready to conclude my remarks and
- take any questions, Lou. Let's get started!!
-
- <[Host] ST.LOU> Before taking questions, a reminder that the Jaguar
- T-shirts will be given away to the 4 persons who answer the skill
- testing question. HINT: The answer is in that massive text file that
- Bob just uploaded :-) <Too bad for you folks scrolling at 9600> :-)
- OK, here we go with Hydraxxus.
-
- <[Hydraxxus] J.GERMAN3> Bob, as you may have seen I posted a question
- about other nets getting news about Atari before GEnie And complained
- that I thought this was THE place for Atari news....what's the scoop?
- GA
-
- <[Host] ST.LOU> By the way, folks... just one question tonight.
-
- <BOB-BRODIE> Hi Jim. Well I think what you're really referring to is
- Sam's postings. He's been playing around with Aladdin, but not with a
- lot of success. On the other hand, he was really impressed with how
- easy CIM was to set up. I'm trying out some of the new things like
- Oracle for GEnie to see if I can make it easier for him to get on
- GEnie. He's using a Falcon, and an IBM laptop. He doesn't care for
- Aladdin on either one. I'm in constant contact with AEO, and am
- online as much as possible. But as I indicated in my opening
- remarks, I'm out of the office now visiting retailers. That doesn't
- leave very much time for being online. I'm trying to get here more
- often, but it's tought. oops, that's tough. ga
-
- <[Host] ST.LOU> Thanks, Bob. Give me a sec to record all the /RAI :-)
- Swamped at the moment :-) Next we have Shadow.
-
- <[Shadow] D.VANTREASE> What's the tentative release date of the CD
- unit, and price? And will there be software bundled with it? (CD unit
- for Jaguar, that is!) GA
-
- <BOB-BRODIE> Shadow, the CD is set for mid 94. At this point, we
- envision a price of approx $200. No plans re the CDs at this point.
- ga
-
- <[Host] ST.LOU> On to Travis at Atari Explorer Online.
-
- <[Noles #1!] AEO.MAG> Hi Bob, Ron. Bob, AEO thanks you for you
- dedication to online users. You do a terrific job that many just can
- realize. First, congratulations to Atari. The way it looks, the Jaguar
- is already a winner with consumers. Bob, I suppose you have had time
- to read the response to your letter to Electronic Gaming Monthly in
- which they make some pretty interesting claims. Would you care to
- respond to them tonight? ga
-
- <BOB-BRODIE> I thought some one might want to ask about that
- tonight... When I wrote the letter to Electronic Gaming Monthly, I
- was truly surprised that they told their readers that we were
- responsible for the lack of Lynx coverage in their magazine. When I
- saw the response to my letter that they printed, I was really upset!
-
- <BOB-BRODIE> First of all, you have to understand that prior to my
- taking over the relationships with the game mags, they were handled by
- Juli Wade. She had been asking EGM to return the Black Box that they
- had for a couple of years. Every time she asked them to return it,
- they denied having a Black Box. (We knew that they had one...our
- staff in our Chicago office gave them one.) It wasn't until she
- resorted to asking them to return it so it could be modified to work
- with the Jaguar that they finally returned the box that they had
- denied having for YEARS! And they have the gall to say honesty is the
- best policy?!?!?!?
-
- <BOB-BRODIE> While they bemoan our supposed lack of support, we
- agreed to meet with EGM Editor Ed Semrad the day after our initial
- Jaguar press conference in Sunnyvale because he couldn't make it to
- the "real" press conference. Ed was given hours of exclusive, hand on
- time to question myself and Bill Rehbock, all without the hassle of
- the crowd that the other media had to contend with at the press
- conference. Ed makes regular trips monthly to the Silicon Valley to
- visit Electronic Arts, Sega, Capcom, 3DO, and other companies. I
- invited him to visit us on his next trip, but he chose not to.
- Instead, he returned to our office two months later, complaining about
- the fact that other mags had screen shots that he didn't. So even
- though other publications had obtained the shots that AEO had uploaded
- for us, I modemed all of the screen shots (close to 14 megs) to EGMs
- offices so Ed wouldn't have to mess around with a Syquest.
-
- <BOB-BRODIE> When EGM called to ask for a Jaguar unit so they could
- have coverage in their issue for CES, I personally got the unit
- shippped out from a Fed Ex office that accepts shipments past the
- normal cut off times. I sent them out a unit that had literally just
- come back in to the office from the Newport Mall event in New Jersey.
-
- <BOB-BRODIE> I'm very sorry that EGM seems to think they aren't
- getting proper support. The fact is that the support we've been
- giving EGM _IS_ what they need, but it is not what _they want_! Other
- magazines print reviews of Lynx games with the very same support from
- Atari. For EGM to say that they can't write about the Lynx simply
- isn't true. If they were really honest, they would have said that
- they WON'T write about the Lynx.
-
- <BOB-BRODIE> But then again, if they were really honest, they would
- have returned our Black Box when we asked for it. Instead, they
- denied having one for YEARS!
-
- <BOB-BRODIE> Mind you, this is the same magazine that constantly
- insults Atari in print. In one publication, they ran a column telling
- people what to do to get on the cover of EGM. One of the suggestions
- was new hardware always gets on the cover...unless it's from Atari.
- Another column ran the top ten reasons that the Jaguar will fail.
- There were two versions of that column. One of them ran in a sister
- publication of theirs called "HERO Illustrated". According to them,
- the number one reason that the Jaguar will fail was Sam Tramiel. I
- was shocked to see that they were so very personal, so nasty, in their
- attack on Atari.
-
- <BOB-BRODIE> The last time Ed was in our building, we discussed all
- of these things with him. Ed assured us that he just wanted to run a
- quality magazine from an editorial standpoint. Sam Tramiel personally
- spoke to Ed, and simply told Ed that he didn't know what the problem
- was between EGM and Atari. Sam asked Ed for a better relationship,
- and for all the nasty commentary to stop. We have even started
- advertising with EGM, like the other game magazines.
-
- <BOB-BRODIE> After everything Atari has gone out of our way to do, I'm
- shocked that Ed would be so arrogant, so very nasty in his reply to my
- letter. If they choose to ignore the needs of their readers, that's
- they're choice. We've seen what happens to other publications that
- ignore their readers needs, and continually insult and belittle people
- in their publication, like STR. They burn _all_ of their bridges,
- alienating consumers and industry people alike, and then wonder why
- they don't get any information. I hope that EGM won't be foolhardy
- enough to continue down that path.
-
- <BOB-BRODIE> At this point, I recommend that you read Game Pro, Die
- Hard Game Fan, or Video Games to get the best Atari coverage.
-
- <[Host] ST.LOU> Wow... were you expecting that question? :-)
-
- <BOB-BRODIE> Or of course, AtariUser Magazine. ga
-
- <[Noles #1!] AEO.MAG> I think we all should give Bob a round of
- applause for the job he does. ga
-
- <[Host] ST.LOU> Thanks Travis. Bob, let's welcome Nate to the RTC>
-
- <[Nate] L.JESSE> Bob, first, what is Atari doing about third party
- licensees such as electronic arts and Capcom, etc.? Secondly, what
- options do i have, I'm from Illinois, to get a Jaguar before X-Mas? GA
-
- <BOB-BRODIE> Hi Nate, we've signed up over 35 licensees at this
- point. EA is not on the list yet, which is no surprise considering
- Trip Hawkins close involvement with 3DO.
-
- <[Host] ST.LOU> Folks, there are 14 in queue. I will get to you ASAP.
- Thanks for being patient. GA, Bob
-
- <BOB-BRODIE> However, EA is really much more of a publisher, than a
- developer. We've gotten a number of licensees that have been
- published by EA, like Park Place. Re Capcom, they have requested a
- development unit, and we're expecting to have a meeting with their
- staff in Japan at some point.
-
- <[Host] ST.LOU> REMINDER... the answer to our T-Shirt Draw question
- is in Bob's opening remarks.
-
- <BOB-BRODIE> Being from Illinois is tough right now. I was reading
- in the BB earlier tonight about a number of people being told by
- Babbages that we had dropped the ball. I'm certain that this is just a
- misunderstanding by the personnel in the store. We've been very clear
- with their corporate management that we would prefer they restrict
- their shipments into just SF and New York. If they go out of those
- areas, they are diluting the product availability to the target areas.
- ga
-
- <[Host] ST.LOU> Thanks. Now Sam RAPP!
-
- <[Sam_030] SAM-RAPP> Bob... When will you be shipping Jags to those
- of us that ordered from Atari Direct? It has been almost a month
- since you charged my credit card! I figured you were waiting for the
- next batch of T-shirts, so you could send one along! Would it help if
- I had only ordered the console, instead of an extra controller and two
- other games? Thanks! GA
-
- <BOB-BRODIE> Hi Sam, the Jaguars will be shipped to you so that they
- will arrive before Christmas. I wish I could be more specific, but I
- cannot give you a more accurate statement at this time. Remember that
- the units are really being shipped by IBM. So for the orders that are
- sent out from Sunnyvale, we have to get a shipment from IBM before we
- can ship, too. ga
-
- <[Host] ST.LOU> Ooops, I missed Hal. Here he is now. GA Hal.
-
- <[Hal] H.SCHEIE> I have a Jag on order from J&R, I'll get it in their
- next shipment .Any chance it will be this week?
-
- <BOB-BRODIE> I don't have the exact allocations on hand, Hal. I
- believe so, but can't guarantee that. Please, remember that I'm NOT
- in the office right now. ga
-
- <[Host] ST.LOU> Sean from Processor Direct
-
- <[Sean@TWP] P-DIRECT> Good evening Bob, easy question for you
- tonight: Are any developers are making an indepth flight sim for the
- Jaguar, and if not could you pass the hint on to them? <grin> GA
-
- <BOB-BRODIE> Can you say Microprose? ga
-
- <[Sean@TWP] P-DIRECT> Not chopper.. GA
-
- <BOB-BRODIE> Fighter sims, jet sims, etc.
-
- <[Host] ST.LOU> Sounds good to me. Next we have Ken.
-
- <[Ken] K.STEVENS1> Hey Bob, still waiting for my direct order Jag
- (hint, hint). Question, how many titles are being developed/ready for
- the Jag CD? (By the way,how do you give a round of applause on a
- computer?) ga
-
- <BOB-BRODIE> <Clap, Clap, Clap> Ken, I know of several titles being
- developed, but I'd rather not get into specifics right now. They are
- just getting up to speed on the system. Remember, CD games take
- around 500+ megabytes of data. That's a lot of stuff to develop. ga
-
- <[Host] ST.LOU> Moving along to Kid Metal.
-
- <[Kid Metal] M.MURPHY31> Howdy from Texas, Bob. Will the INcredible
- Universe in Dallas get any Jags to sell before the national roll-out?
- GA
-
- <BOB-BRODIE> Yes ga
-
- <[Host] ST.LOU> Oh..... Mark Warner is next. GA Mark. Welcome
-
- <[Mark Warner] M.WARNER8> Bob, can you tell me what other games beside
- Alien v Predator are due out in January? I also want to comment on
- how impressed I have been with way Atari has handled the RF problem.
- (whoops thats "with THE way") ga
-
- <BOB-BRODIE> Thanks Mark. I've been really tied up getting out and
- dealing with the review unit issues, so I'm about a week behind in
- that info. Maybe more. At this point, I know that we're hard at work
- on Tiny Toons, AvP, and Club Drive. But after AvP, I'm not sure about
- release dates. ga
-
- <[Host] ST.LOU> Charles Smeton of NewSTar is our next guest, Bob.
-
- <C.S.SMETON> Hi Bob. Thanks for sending Crescent Galaxy, an extra game
- controller, and the Jaguar T-Shirts and Hats to the ToadFest. Toad
- Computers donated a Jaguar that was raffled off and which raised over
- $500 for Habitat for Humanity. The Jaguar was the main attraction at
- the show. With the Jaguar being the main focus at Atari, I have heard
- numerous rumors that the outside of TT's for Jaguar Development Kits,
- there is little to no activity on the computer end of things at Atari.
- As a developer with a vested interest in the computer end, do you have
- any encouraging words? GA
-
- <BOB-BRODIE> Charles, we're still very interested in the computer
- business. We're looking for applications that will give people a
- reason to select an Atari over the competition. Programs like Cubase
- Audio do just that. We don't have any intention of giving up on the
- computer business. But in order to do the Jaguar properly, it's
- requiring just about all of our resources. At least in the manpower
- segment. ga
-
- <C.S.SMETON> Thanks Bob, I just hope that we can hang in there until
- the resource allocation shifts a bit ;-) ga
-
- <[Host] ST.LOU> Thanks Charles.
-
- <BOB-BRODIE> Charles, me too. Me too. Please keep... in mind that
- we've also publically talked about using the Jag as a CPU at some
- point.
- <[Host] ST.LOU> Next we have Hydraxxus... then Hassen
-
- <[Hydraxxus] J.GERMAN3> Earlier you mentioned MP. Did you mean to say
- you would pass the word or that they were working on titles? (Clap,
- clap, clap {for the Jaguar, it's a great machine, I like mine}) (nice
- tie)
-
- <BOB-BRODIE> Jim, they are working on titles. Glad you like your
- Jaguar...I wish I had more time to play!! ga
-
- <[Host] ST.LOU> Now Hassen
-
- <[Hassen] H.HAMMOUD> Hello Bob. I was in Toys R us on Friday here in
- Indiana. They had no Lynx carts at all, nor did they expect to be
- getting any. What's up? Also, will there be an Asteriods port to the
- Jag???(I still love that game.) GA
-
- <[Hydraxxus] J.GERMAN3> Gee, free question?
-
- <BOB-BRODIE> Hassen, we've had a problem with the Lynx in Toys R Us
- for quite awhile. However, that has been resolved, and they will be
- getting them, along with some promotional material regarding the Lynx
- NFL Football game. ga Re Asteroids, we're talking abouti t. ga
-
- <[Host] ST.LOU> OK On to Matt Rivman.
-
- <[Matt] M.RIVMAN1> Hi Bob, and thanks yet again, for being here! The
- question is just a bit off the Jaguar topic... Any ideas about the
- late financial statement from Atari? I'm a somewhat new investor and
- would like to keep up! GA
-
- <[Host] ST.LOU> You folks are being terrific... and patient. Still 15
- in the queue.
-
- <BOB-BRODIE> Hi Matt. We've been so busy with the press of business
- for the Jaguar that we asked the SEC for an extension to file. We
- should be releasing the numbers very soon. ga
-
- <[Host] ST.LOU> OK, now we have J.Hardie.
-
- <J.HARDIE> Bob, does Atari have any plans to attend the January CES in
- Vegas? Also, how about filling us in on the Crescent Galaxy cheat? ga
-
- <BOB-BRODIE> Yes, we will be at CES in January in our own booth.
- Because the booth allocation occurs so early, we didn't get a prime
- space. So our booth will be small, but we'll probably have at least
- one suite, too. Re Crescent Galaxy...if I told you now, it'd ruin all
- the fun for everyone else! :) Suffice it to say that it requires an
- extra controller, and there are some specific codes you input for
- things. ga
-
- <[Host] ST.LOU> Time out, Bob. If you folks have already /RAI but
- were not acknowledged by me, please /RAI again now. I think I have
- everyone in queue.... On we go to Jungle Jim.
-
- <[Dave] D.SMITH200> Bob, are there any plans to interface the Jaguar
- with existing Atari computers to handle I/O processing for advanced
- graphics applications? If not, it might be something to consider... ga
-
- <[Host] ST.LOU> What just happened? hmmmm.....
-
- <BOB-BRODIE> Dave, we're certainly interested in using the Jaguar
- technology across all of our product lines.
-
- <[Host] ST.LOU> Dave, what is your Job #
-
- <BOB-BRODIE> And we've had a lot of "feelers" from other people
- looking to use it on their systems as well. ga
-
- <[Host] ST.LOU> Oh oh... Jungle Jim was 51. JJ... please /RAI now to
- get your question There he is....!
-
- <[Jaguar Jim] J.THORNHILL> Bob, while in N.Y. did you happen to stop
- by ACCLAIM's offices for a little 3rd party chat? Yes, sorry!
-
- <[Host] ST.LOU> GA Bob
-
- <BOB-BRODIE> Actually, their R & D office is in Chicago I think. :)
- I've got a pretty full schedule, Jim. Mostly with retailers and the
- press. Bill Rehbock will handle the developers. ga
-
- <[Host] ST.LOU> Here's Travis!
-
- <[Noles #1!] AEO.MAG> Bob, I'm sure that the "make good" policy on the
- switchboxes and the extra A/V cables will go a long way to showing
- people that Atari Corp. is deadly serious about satisfying its
- customers. Are you having to visit all the dealers in the NY area, or
- just the regional offices? (If you weren't so busy, I'd ask you for a
- report for the next AEO. <big, winky grin!>) ga
-
- <BOB-BRODIE> Well there are over 150 dealers in the NY area. And I'm
- only here for 5 days, so I won't get to all of them. But I am
- visiting the stores, not the regional offices. We have a rep that is
- doing that. Thanks for the kind comment about the switch
- boxes/cables. We're upset about it, too! Heck, we paid for the bad
- stuff just like our customers did!!! ga
-
- <[Host] ST.LOU> T. Lipsky. Step up to the mic GA T.Lipsky
-
- <T.LIPSKY> Bob, Microsoft has expressed intrest in the home market
- including Childrens software, has Atari been approached by Microsoft
- regarding the JAguar. ga
-
- <BOB-BRODIE> No comment. ga
-
- <[Host] ST.LOU> OK... then we have L.GRACE next
-
- <L.GRACE2> Hi Bob. will the success of the Jag help fund marketing
- for TOS machines? i.e. Falcons. Thanks GA
-
- <BOB-BRODIE> Yes, in fact we have talked about at some point using the
- Jaguar chipset for a TOS machine. ga
-
- <[Host] ST.LOU> On to Harj Nagra from Toronto!
-
- <[Harj] H.NAGRA1> When is that Kasumi Ninja game due out? And how
- does it compare to Mortal Kombat?
-
- <BOB-BRODIE> Again, I'm a little bit behind on the software release
- schedule right now. I suspect that it might be the late 2nd quarter.
- It's designed to be a competitor to Mortal Kombat and Street Fighter
- II, with lots of blood and gore. :)
-
-
- <[Host] ST.LOU> GA, Bob?
-
- <BOB-BRODIE> Nope..just clearing the capture buffer. ga
-
- <[Host] ST.LOU> Steve Johnson is here....
-
- <[DrHfuhruhurr] STEVE-J> Have any new retailers (and developers)
- signed on that you'd care to mention? There is talk that Sears,
- Montgomery Ward, and even the vehemently anti-Atari Software Etc. are
- getting a bit of an itch to carry the Jaguar. GA
-
- <BOB-BRODIE> Sears and Montgomery Ward are coming on board during the
- national rollout. Software Etc. is not on the list at this point. We
- have a few other developers that we signed on, but I want to hold off
- on the announcements so we can coordinate everything properly with
- their PR firm. One of the other retailers that I think is very
- interesting is Blockbuster Video. ga
-
- <[Host] ST.LOU> Apollo is next.
-
- <[Apollo] N.CHANDLER> Modem? Head to Head? Multi-Player Network(s)
- (Like here on GEnie)? Any plans for this type of gaming? :)
-
- <[Host] ST.LOU> GA Apollo.
-
- <BOB-BRODIE> Yes, yes, yes!!! In fact, we think that some of the
- multiplayer networks espoused like the Sega Channel might be better
- served by a cartridge that allowed you to dial into GEnie to play
- online games here! The keypad on the controller is perfect for that
- kind of stuff!!! ga
-
- <[Host] ST.LOU> We're going to Shadow, then our draw question.
-
- <[Shadow] D.VANTREASE> Bob, when will the S-Video/composite 'adapter'
- be available, and can I order it directly from Atari? Every time I
- call, they say they have stopped taking orders! Know a price on the
- adapter? Also, any _longer_ cables coming? (AvP date? :-)
-
- <BOB-BRODIE> It really isn't an adapter. It's a cable that plugs on
- to the A/V connector on the back of the Jaguar. The S-Video and the
- Composite units are not the same. They are separate cables. You will
- be able to order it, but we're not taking any more orders on Jaguar
- product at this point until we have fulfilled the orders that we have
- in hand. I'd guess (emphasis on guess) that the cables will go for
- around $15-20. The pricing hasn't been set yet. ga
-
- <[Host] ST.LOU> After the contest we have K.Swift, Rob Anisko,
- P.Irwin, Nate, Chris C., Steve-J, Hassen, T.Hebel and C.Oates. Did I
- miss anyone? use the /RAI now! OK
-
- <BOB-BRODIE> ga
-
- <[Host] ST.LOU> I added jobs 33, 10, 25, and 23 to the queue. That
- will be it for tonight.
-
- Now for the contest.
-
- The Rules:
- Only paying members are eligible! No free accounts :-)
- Bob will post the question.
- Type your answer and don't hit RETURN until
- you see that the room is in TALK-MODE.
- The first four correct answers judged by Bob and Ron
- will win a FREE Jaguar T-Shirt!
- OK Bob.... the question please!
-
- <BOB-BRODIE> In my opening remarks, I mentioned that Atari is now
- doing a special offer to people that purchase a Lynx between now and
- January 24, 1994. What is the FREE game that you get when you
- purchase the Lynx?
-
- <[Host] ST.LOU> 60 seconds.
-
- 30 seconds
- 15 seconds
- 10,
- ** <[Host] ST.LOU> Room is now in the talk mode.
-
- <[Sean@TWP] P-DIRECT> Lynx NFL Football
- <[Phil] P.HANZE> NFL football
- <[Sam_030] SAM-RAPP> NFL FOOTBALL
- <[Stargazer] L.HINSLEY> NFL Football
- <J.HARDIE> nfl football
- <[Sean@TWP] P-DIRECT> Lynx NFL Football
- <[=Tom=] T.MCCOMB> NFL FOOTBALL
- <[Hassen] H.HAMMOUD> NFL Football
- <[Hydraxxus] J.GERMAN3> NFL football !!!!!
- <[Harj] H.NAGRA1> NFL Football!
- <L.GRACE2> NFL Foorball
- <[Nate] L.JESSE> nfl football
- <A.SZILAGYI> nfl football
- <C.S.SMETON> NFL Football Game Cartridge for the Lynx
- <[Dave] D.SMITH200> NFL Football
- <[Tim] T.OSBORNE> NFL Football
- <[Iver] I.POSSEHL1> Iver Possehl: NFL Football
- <T.LIPSKY> red baron
- <E.BAIZ> nfl football
- <[Rick] R.RIMKEVICUS> Pit Fighter
- <[Apollo] N.CHANDLER> NFL Football
- <K.ANDERSON41> NFL football
- <[Zombie] R.ANISKO> Lynx NFL?
- <P.IRWIN> nfl football
- <[Kim] K.SWIFT> Chips Challenge? Just a guess!
- <JOHN.KING.T> In 'N Out Burger, the game.
- <[Ted] J.PATTERSON3> Batman Returns
- <[Dave] D.SHORR> Lynx NFL Football Game cartridge
- <[Doug] D.ASHTON1> NFL Football
- <[Parrot Head] C.CASSADAY> Nfl Football
- <[Ken] K.STEVENS1> NFL Football
- <[Spud Boy] T.HEBEL> NFL Football for the Lynx
- <R.BINGHAM2> Summer Games?
- <D.ENGEL> Lemmings!
- <[Moe] R.MOORE12> NFL Football NFL Football
- <[Shadow] D.VANTREASE> NFL Football ('94) !!!!!!
- <[DrHfuhruhurr] STEVE-J> NFL Football
- <[Matt] M.RIVMAN1> NFL Football
- <[Sir Fransis] K.DRAKE> Warbirds
- <[Sam_030] SAM-RAPP> NFL FOOTBALL
- <[James] J.VOGH> Lynx NFL Football Game
- <J.HARDIE>
- <[Jaguar Jim] J.THORNHILL> nfl football,
- <D.FRANCOEUR> NFL FOOTBALL
- <[Hal] H.SCHEIE> NFL FOOTBALL
- <T.LIPSKY> nfl foodtball
- <[Zombie] R.ANISKO>
- <[Noles #1!] AEO.MAG> "Crash & Burn"?
- <[Sam_030] SAM-RAPP> NFL FOOTBALL
- <[Zombie] R.ANISKO>
- <[Sam_030] SAM-RAPP> NFL FOOTBALL NFL FOOTBALL NFL FOOTBALL
- <R.BINGHAM2> Do!
- <[Sam_030] SAM-RAPP> NFL FOOTBALL
- <[Ron] EXPLORER.1> Ralph's World
- <[Sam_030] SAM-RAPP> NFL FOOTBALL NFL FOOTBALL NFL FOOTBALL
- <D.ENGEL> Sonic The RoadKill?
- <[Hydraxxus] J.GERMAN3> Hawaii time lag!!!!!!!!
- <MIKE-ALLEN> tramiel vs. predator.
- <[Sam_030] SAM-RAPP> NFL FOOTBALL NFL FOOTBALL NFL FOOTBALL
- <[Hassen] H.HAMMOUD> Super Asteroids
- <[Sam_030] SAM-RAPP> NFL FOOTBALL
- <[DrHfuhruhurr] STEVE-J> Gee, Sam!
- <[Sean@TWP] P-DIRECT> Kill Sam! Please!
- <[Matt] M.RIVMAN1> NFL FOOTBALL
-
- ** <[Host] ST.LOU> Room is now listen-only.
-
- <[Host] ST.LOU> Ralph's World??? :-) OK Bob.... check your buffer and
- declare the winners. after I let you talk.... :-) GA Bob :-)
-
- <BOB-BRODIE> The winning answer was NOT Flaming UPS Trucks in
- Jacksonville.
-
- <[Host] ST.LOU> Hahahaha
-
- <BOB-BRODIE> The correct answer is NFL Football.
-
- <[Host] ST.LOU> Jacksonville Jaguars? OK... looks like Sean D.
-
- <BOB-BRODIE> The winners are: P-Direct, P.Hanze, Sam-Rapp, L.Hinsley
-
- <[Host] ST.LOU> Phil Hanze, Stargazer and Sam! Congratulations.
- Please send your mailing addresses to ST.LOU and I will forward
- everything to Bob. OK? Bob is NOT in Sunnyvale right now.
-
- <BOB-BRODIE> Sam really doesn't want the shirt. He just wanted to
- win.
-
- <[Host] ST.LOU> Not much! :-)
-
- <BOB-BRODIE> :) <ducking>
-
- <[Host] ST.LOU> Oh... and send your sizes!!!! with your addresses.
- King, what size for you? :-)
-
- <BOB-BRODIE> Congratulations, gang! You're gonna love 'em. Very high
- quality Hanes T-Shirts. If you're an XXL, don't be shy about it.
- I've got 'em.
-
- <JOHN.KING.T> Mine is an XXL and it fits all 320 pounds of me.
-
- <[Host] ST.LOU>a I am getting some very funny /sends :-)
-
- <[Host] ST.LOU> OK....
-
- <BOB-BRODIE> Yeah, but you gotta dry clean it, King.
-
- <[Host] ST.LOU> Now to finish off the queue. NO MORE /Raises please.
- K.SWift
-
- <[Kim] K.SWIFT> Is Atari planning a computer based on the PowerPC chip
- set? I want to buy a computer in summer 1994 and that's when the
- PowerPC is coming out. To be honest, I'm very tempted. I'd like to
- see an AtariPOWER system for s/w compatibility.
-
- <[Kim] K.SWIFT> ga
-
- <BOB-BRODIE> We've talked about it a lot, Kim. We're longtime
- partners with Motorola, and now with IBM, the Power PC becomes very
- tempting. However, the Jag chipset is VERY appealing, too. At this
- point, we haven't decided. ga
-
- <[Host] ST.LOU> Rob Anisko is next.
-
- <[Zombie] R.ANISKO> Bob, just curious about the origins of Microsoft
- Arcade, or that is, how 5 classic Atari games landed up on the old
- Windows platform? just hearing about this made me go "hmmm" :-)
-
- <[Zombie] R.ANISKO>
-
- <[Zombie] R.ANISKO> ga
-
- <BOB-BRODIE> We did a licensing deal with Microsoft so they could do
- the arcade stuff. :) ga
-
- <[Host] ST.LOU> On to P.IRWIN
-
- <[Host] ST.LOU>
-
- <P.IRWIN> Hi Bob got my jag. today and it was defective :(
-
- <[Host] ST.LOU> How so?
-
- <P.IRWIN> Butto my question When can we expect everything to hit the
- stores... (controllers, CD drive, Cables and such..) (Left Bob e-mail
- on how the sound goes beserk) ga
-
- <[Host] ST.LOU> Thanks.
-
- <BOB-BRODIE> I'm sorry to hear that you're unit was defective.
- Unfortunately, that does happen from time to time to all
- manufacturers. How was the unit defective? The second controllers
- will be available in just a couple of weeks, the CD ROM is due out the
- mid part of 94, and the cables will be in the stores the end of
- January. I'll look for the email on the unit. Thanks! GA
-
- <[Host] ST.LOU> On to Nate
-
- <[Nate] L.JESSE> Hey again Bob, first of all, 'kudos' on the GEnie
- online idea, I love it. Secondly, is Atari planning any character to
- represent them? Such as Nintendo's plumber, or Sega's Sonic? How
- about Jinx the Jaguar? ga
-
- <BOB-BRODIE> At this point, we're just sticking with the black Jaguar,
- Nate. Once you see the box, you'll have a good vision for how it will
- look. All of our marketing efforts are using the black background
- with the cat eyes logo. as well as the red JAGUAR logo with the
- slashed R on it.
-
- I think it would be neat to see a Jaguar game a la Sonic or Mario. We
- do have a Lynx (Cutter) in Trevor McFur in the Crescent Galaxy. Glad
- you like our modem idea...some of the phone companies/cable companies
- are not as pleased! :) ga
-
- <[Host] ST.LOU> Chris Cassaday... NOT a winner tonight :-)
-
- <[Parrot Head] C.CASSADAY> Bob, with the test market shipments
- reaching full capacity in late December, does that push the national
- roll-out back any? It would seem that it would take a few weeks
- before a 'true' nation-wide tendoroll-out was in force. BTW, I second
- Charles Smeton's remarks about 'sending out Crescent Galaxy and the
- shirts and hats to the TOAD fest. I had a really great time, and have
- a "way-cool" Jaguar hat to show for it. ga...
-
- <BOB-BRODIE> Hi Chris, glad to hear you got a hat...they're rarer
- than the T-Shirts!! Boy, am I getting /sends about the hats now!
-
- <[Host] ST.LOU> Did you get my /send ? :-)
-
- <BOB-BRODIE> :) I don't expect it to cause a delay. We're actually
- getting more up to speed. ga
-
- <[Host] ST.LOU> Steve Johnson is back with another question.
-
- <[DrHfuhruhurr] STEVE-J> NINJA GAIDEN III is the next game to be
- released for the Lynx, but do you have a date for it (and others
- forthcoming -- hopefully SUPER ASTEROIDS/MISSILE COMMAND and ULTRA
- STAR RAIDERS (???), among several others)? By the way, I'd like to
- pass on the suggestion to air a few 'well- placed' teaser ads
- nationwide this Xmas to maybe take some of the OTHER system sales
- away!
-
- <BOB-BRODIE> Ninja Gaiden III _should_ be here already, I'll check on
- it when I get back to the office. I haven't heard of Ultra Star
- Raiders and the other titles you mentioned as ones that are going to
- be ready any time soon, Steve. Thanks for your suggestion about the
- ads, but that would just compound the frustration of people that want
- Jags that can't get them at this point, Steve. ga
-
- <[Host] ST.LOU> Hassen returns....
-
- <[Hassen] H.HAMMOUD> Bob, just exactly _when_ is the National Rollout?
- Also, anyway one could purchase a Jaguar T-shirt or cap? I bought an
- old Atari jacket from Telegames and my nephew loves it!
-
- <BOB-BRODIE> It will begin toward the end of January, and we'll have
- T-shirt, caps, and OTHER GOODIES available for sale then. :) ga
-
- <[Host] ST.LOU> T.HEBEL
-
- <[Spud Boy] T.HEBEL> How many Jags have been made so far... In round
- numbers. Also I have heard rumors that you could use the Lynx with a
- Jaguar somehow, is this true?
-
- <[Host] ST.LOU> C.OATES ans Sir Fransis follow
-
- <BOB-BRODIE> Spud Boy, again...I'm not in the office. I do know that
- IBM released a bunch of machines today for delivery, but the numbers
- aren't on hand. Yes, you will be able to use the Lynx with the
- Jaguar. The ports for the Comlynx port are on the expansion bus of
- the Jaguar. You will have a special cable to connect from the Jaguar
- to the Lynx. We forsee you using the Lynx as a controller for Jaguar
- games. ga
-
- <[Host] ST.LOU> Bob, I am told that there were no Comlynx ports on
- the Jags at Toad. Can you confirm that? The expansion bus is inside?
-
- <BOB-BRODIE> The Comlynx signals are on the expansion bus, Lou. Every
- Jaguar has one. There isn't a Comlynx port per se on the Jaguar, but
- just as you have a S-Video or a Composite cable, you will have a cable
- from the expansion bus. It's on the rear of the unit, clearly
- accessible from the outside, not internally.
-
- <[Host] ST.LOU> Oh, now I get it! Back to hosting.... :-) Chris Oates
-
- <[Chris] C.OATES2> 1) You mentioned Blockbuster as a retailer. Does
- this mean Jaguar games for rent? 2) Any chance of eventually using
- Jag + CD as a CD rom for my Falcon? I don't want to have to purchase
- two CD Rom drives. GA
-
- <BOB-BRODIE> Hi Chris, yes...It does mean that you will be able to
- rent Jags. They'll also be selling them, too. Re the Jag CD, I don't
- think so. The Jag CD is intended to be plugged into the cartridge
- port of the Jaguar, and then pass thru for another cartridge to go
- into. ga
-
- <[Host] ST.LOU> On to Sir Fransis
-
- <[Sir Fransis] K.DRAKE> My ship pulled into port late! :) Do you
- know if Atari plans to offer a special deal next year and pack the
- Jaguar with a CD ROM unit at a lower-than- separate price? GA
-
- <BOB-BRODIE> Oooooh, have you been talking to one of my
- co-workers???? :) Well, we have a couple of ideas for the CD. :) I
- want to point out that these are just ideas, we haven't decided on
- anything in particular yet. Nah, better not.
-
- <[Host] ST.LOU> Go for it!
-
- <BOB-BRODIE> Ok, what the heck...
-
- <[Host] ST.LOU> :-)
-
- <BOB-BRODIE> As you know, the Jaguar CD is also capable of playing
- Music videos. We're working with some of the musicians we know well
- to do music on the game, and include a music video with the cd. But
- that's not cast in stone. ga
-
- <[Host] ST.LOU> Mike wants to know if these are RAP artists. He LOVES
- RAP music! <ducking>
-
- <BOB-BRODIE> All of em.
-
- <[Host] ST.LOU> Next we have J.HARDIE
-
- <J.HARDIE> Bob, I've heard rumours of special controllers being
- packaged with some games, most notably TEMPEST 2000, what can you tell
- us about this? ga
-
- <BOB-BRODIE> Wow, a lotta ANTI-Rappers here tonight!
-
- <[Host] ST.LOU> Four more question, Bob! Mike, calm down :-) Hmmm,
- /RAP Mike.
-
- <BOB-BRODIE> Hi J.Hardie, Tempest is still a way out, but we're
- certainly looking at special controllers. We've also have a few
- people that are talking about separate controllers to do other things
- like fighting games. ga
-
- <[Host] ST.LOU> Back to Jungle Jim.
-
- <[Jaguar Jim] J.THORNHILL> 1) Dpo you know why Babbages is telling
- some people that the CD unit will be $400.00 and 2) Does the Jaguar
- fit into SGI and Warner's plans for a cable TV bix of some sort they
- are working on? GA
-
- <BOB-BRODIE> Jim, I don't know, but I will talk with our people that
- are working with Babbages. We haven't set the price firmly on it. So
- there really isn't any concrete info, just speculation on their part.
-
- <[Host] ST.LOU> Three more questions, folks.
-
- <BOB-BRODIE> Re the Cable thing...well it's this way. If you follow
- the San Jose Mercury News (which is the hot paper in the silicon
- valley), one day the cable multimedia thing is the hotest thing going,
- the next day it's over-rated. We're talking with a number of people
- about it. But so far it's just talk. ga
-
- <[Host] ST.LOU> Ken Stevens is here. Welcome, Ken.
-
- <[Ken] K.STEVENS1> [A[A[D[DBob, one more question on the Jag CD.
- With the potential release of the Sega Saturn (64 bit with built in CD
- Rom) in late 94, how will that affect the release of the Jag CD?
- Thanx....GGGGGAAAAA!!!
-
- <[Host] ST.LOU> Bob, ignore those /sends for now :-)
-
- <BOB-BRODIE> Ken, it depends on what version of Saturn they release.
- :) At first they said that it was a 32 bit machine, now they are
- saying 64 bit. Actually, it really isn't going to impact Jag CD at
- all. We're of the opinion that the Jaguar offers the best of both
- worlds. The Jaguar carts are faster than CDs, and hold the most data
- of any cart system in the world!! ga
-
- <[Host] ST.LOU> G.SAUNDERS is next.
-
- <G.SAUNDERS4> 3DO Crash and Burn has "CD-ROM lag"; how will the Jag
- avoid this problem?
-
- <[Host] ST.LOU> Then Matt Rivman will wrap it up for us.
-
- <BOB-BRODIE> I played that at a "Nobody beats The Wiz" today and
- noticed the same thing. Two ways, #1 Double speed, #2 Cache. There
- won't be much noticeable slowdown. If you have seen other CD games,
- you've seen the "LOADING" message on the screen. We don't need that.
- :) ga
-
- <[Host] ST.LOU> OK, my buddy Matt Rivman has the last question for
- tonight.
-
- <[Matt] M.RIVMAN1> Bob, I just wanted to know what I can go back to my
- local Babbages and tell them in reply to their statement that Atari
- short-shipped their distributor?? And will Atari be sending 'pro's'
- to the stores to demo like 3DO did? (oops! thats2)
-
- <BOB-BRODIE> Great to have friends, eh Matt? First of all, Babbages
- doesn't have a distributor. They deal directly with us. Second of
- all, it appears that they are shipping around the country, not just to
- NY and San Francisco. That's not what they were supposed to do. And
- I guess you missed my opening remarks, I'm in NY visiting retailers
- all this week. I guess that makes me a pro like 3DO. :) ga
-
- <[Host] ST.LOU> Whew! A record number of questions _and_ we managed
- to hold a contest in the middle! Bob, thanks for taking the time, once
- again, to bring the latest Atari news to GEnie's ST RoundTable. I hope
- our guests enjoyed the evening. I sure did! I look forward to the
- January edition which will likely be moved off the long weekend (I
- hope). Actually, it will be on the 7th, right? Anyway, it was great
- to have Bob and Ron online with us tonight. Have a great holiday
- season with your families. GA
-
- <BOB-BRODIE> Once again, I have enjoyed our time together here on our
- official online service, GEnie. These Dateline: Atari! Sessions have
- become a monthly event that I truly look forward to each and every
- month. It's been wonderful to see the high level of interest in the
- RTC each month! That's a tremendous source of encouragement to me as
- I prepare for it!!! Thank you once again for attending, and may you
- all have the most wonderful holidays ever! Goodnight, and thank
- you!!!
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Tackboard
- ||| By: Andreas Barbiero
- / | \ Delphi: A.BARBIERO GEnie: AEO.2
- -----------------------------------------------------------------
-
- Continuing with AEO's promise to deliver the straight news right from
- Atari, before you have to read it elsewhere, a couple of informative
- memos were passed to me to pass to you!
-
- //// Jaguar Promo Tour Continues!!
-
- Well, Mr. Terry Valeski is at it again! Following on the heels of the
- widely successful November mall presentation, the weekend of Dec.
- 11-12 will see a showing of the Jaguar and its software at the
- Tanforan Mall in San Bruno, CA. The great thing about these mall expos
- is that they are cooperative. They are usually linked in with a radio
- station and with the promotion company for the mall itself. This means
- that there is a huge amount of free publicity for the event - in this
- case, two weeks of radio promotion, as well as being in one of the
- largest malls in the San Francisco area.
-
- San Bruno is about 5 miles from Candlestick Park, and about 10 miles
- from downtown San Francisco. It is on a short, but highly travelled
- part of highway, connecting 101 to 280 about 2 miles north of San
- Francisco International Airport. The high profile show-off of the
- Jaguar in the mall not only hits up Christmas shoppers, but also makes
- an impression on the stores in the mall, changing any bad opinions
- about Atari to the better. Now all they need is to hit up the malls in
- Northern New Jersey where hundreds of thousands of New Yorkers come to
- shop (there is no sales tax on clothes in NJ) and the malls in Los
- Angeles, followed by a whirlwind tour of Houston, Atlanta, Miami....
-
- //// Customer Service? Atari redresses a minor error.
-
- A few RF switchboxes shipped in the Jaguar boxes were defective, some
- Atari detractors even claimed that they were old switchboxes from the
- 2600! This is not the case as the Jaguar RF boxes have a little
- Jaguar logo on them, as well as having a 300 Ohm connector. Remaining
- and future Jaguars are being shipped with fully functional and
- upgraded switchboxes. Know someone with a bad switchbox? Call Atari
- at 1-800-GO ATARI to receive a new one FREE.
-
- Don't want to wait? Buy a standard switchbox at any electronics
- retailer, which will solve the problem immediately. Then call Atari at
- 1-800-GO ATARI, and Atari will send you, free of charge, your choice
- of an S-Video or composite cable for enhanced game playing! Yes, you
- read it correctly! Of course, your TV needs to have these inputs, but
- either way the problem will be quickly solved.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
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- -- 1. Set your communications software for half duplex (local echo) --
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- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Stalking the Elusive Jaguar
- ||| By: Peter Smith
- / | \ GEnie: PAS.JPD
- ---------------------------------------------------------------
-
- First, to get it all out in the open, let me take a moment to tell you
- that I am not a fan of Atari Corp. In fact, I like to think that I'm not
- a fan of any company. I've been burned by the giants of the industry,
- and by the little guys. I'm a confirmed skeptic, and a very Jaded Gamer.
-
- Now, not being an Atari fan, and having sold my ST long ago, I don't
- have cause to keep track of Atari's plans aside from what I read in the
- magazines. I'd heard rumors about a videogame system called the Jaguar
- but wasn't privy to any inside information.
-
- I love electronic gaming though, so I kept reading about the system. The
- Jaguar sounded really intriguing but I couldn't help but think that
- Atari would blow it. It has been my opinion (as an Atari 400, 800XL,
- 520ST, Mega ST, and Lynx owner) that Atari couldn't sell a glass of
- water to a desert nomad. They've always come out with hardware that
- pushes the state of the art, and then never marketed it properly to get
- the word out. I firmly believed that this would once again be the case,
- and I decided that I wouldn't buy a Jaguar and be stuck with an orphaned
- system.
-
- Time passed, and I learned more and more about the Jaguar, and it kept
- sounding better and better. Folks on the nets started talking about
- massive marketing budgets, and I, frankly, scoffed at them. "Atari and
- marketing just don't mix." I told them. Then the ads started to
- appear... in the magazines and on TV. I quietly ate my words. Still,
- though to me, Atari would have to prove its on-going commitment to
- marketing the unit before I'd be suckered into buying one.
-
- There was, however, a growing group of online enthusiasts who just could
- not wait for the Jaguar to hit the stores. Atari announced its test
- markets would be in NY and CA. Since I happen to live in NY, an online
- friend from outside the test market area asked me if I could help him to
- get a Jaguar. As an incentive, he offered to let me "test" the unit for
- him for a day or two. I readily agreed, and called a few stores and
- found there was already a waiting list. I put my name on two, just to be
- sure.
-
- As the release date grew near, I was drawn into the thrill of the
- hunt. Even though the Jag wasn't for me, I was still anxious to get it
- as soon as possible. I was hoping to be the first one online to get
- one, and pass it on to my friend as quickly as possible. Every day,
- I'd call 3 or 4 stores, asking if they'd gotten Jaguars in. I was
- surprised to find that I never came across a salesperson that replied,
- "A what?" when I asked about a Jaguar. Obviously, the word was out.
- Finally, the day came. I called a store, and was answered with "Yes,
- we got three in. Sadly, you are number seven on the list." Arrgghh! I
- called the other store, where I had actually prepaid for the Jaguar.
- "We'll have them tomorrow."
-
- At this time, I had my name on two lists. I now realize that I was,
- somewhere in the greedy recesses of my mind, hoping both would come in
- so I'd be forced to buy a 2nd Jaguar - for myself. I still couldn't
- reasonably and logically justify buying a machine this young from a
- company with a track record like Atari's.
-
- The next day came and sure enough the store where I had prepaid for the
- Jaguar got a shipment. I grabbed my old money spending buddy (let's call
- him Brian, just because I've always wanted the chance to "change
- someone's name to protect the innocent"), and we rushed to the mall and
- picked up the Jaguar. We got the last one. I felt a strange pang of loss
- in the pit of my stomach, and couldn't understand it. I mean, I didn't
- really need a Jaguar so why the sense of disappointment? Brian was
- disappointed, too. He wanted a Jaguar in the same vague "gotta have the
- new toy" way I did.
-
- We stopped to quench our thirsts at the bar in the mall. While sipping
- soft drinks (actually we were swilling beer, but this is a family
- magazine) and watching the staff hang Christmas ornaments, we discussed
- the Jaguar.
-
- "Well, the hardware is certainly impressive, but can Atari market it
- properly?"
-
- "If we wait a year, the price will probably drop and there'll be a wider
- assortment of software for it." "There is no software now, aside from
- the pack-in, VyperMoth is it? What? Oh! Cybermorph!" "Yup, I'm happy to
- play what I've got until the Jaguar establishes itself. I'll wait a
- while to see how it does before -I- buy one."
-
- "Me too!" <clink of glasses as we toasted our own wisdom and restraint>
-
- Soon enough it was time to go, but "Brian" wanted to stop in at an
- electronics store across the street. He -said- it was to buy an audio
- CD, but in retrospect I have my doubts. We were walking past the video
- game section, when we both stopped and swiveled on our heels. Two Jaguar
- boxes. Two of us. No one inbetween.
-
- "Probably just empty, 'Coming Soon' boxes." Brian ventured.
-
- "Yeah, I called here yesterday and they said they'd no idea when they'd
- be getting Jaguars in."
-
- Tingling from head to toe, we crept closed. I picked up one box, Brian
- grabbed the other. "This one is full." I whispered. "This one is too."
- replied Brian. We looked at each other, and both knew what the other was
- thinking but neither wanted to say anything.
-
- "Really, the smart move is to wait." I said. "On the other hand, I do
- have a store credit card for here... it's only credit, right? I'll just
- pay it off a little each month..."
-
- Brian's reply? "Do you have enough room on your card to buy this one,
- too?"
-
- At about this moment an unaware clerk strolled by. We grabbed him by the
- collar and threatened to end his life if he didn't take our money RIGHT
- NOW and let us run off with these Jags. He led us around a corner to a
- register to ring us up and we interrupted a second salesman in the midst
- of a lengthy pro-Jaguar spiel to Joe Yuppie and his kids, Bill and
- Hillary. Crestfallen, the second salesman quickly trailed off with "...
- and those are our last two...." Joe Yuppie looked at me, and I sneered
- at him and sorta growled deep in my throat. He looked at Brian, who
- answered with a feral grin. "I'll give you $300 for one of those." Joe
- Yuppie said, as Bill and Hillary started to whine. Looking at his
- demented offspring as they started to really wind up into fits, Joe
- looked like he was gonna panic. "Make that $400!" he shouted.
-
- "You'll get my Jag from me when you pry its controller from my cold,
- dead fingers." I said, as I signed on the dotted line. Backing away from
- the Yuppie family, we made a break for the door. We didn't feel safe
- until we were headed for home, three Jaguars safely stowed away.
-
- //// Life With My Jaguar
-
- My fingers trembled a bit as I unpacked my Jaguar. "Not bad" I murmured
- as I gazed for the first time on its sleek contours. Appearances are of
- course a subjective thing, but I'd rate the Jaguar just under the
- TurboDuo in sex appeal, which puts it way ahead of the Genesis and Super
- Nintendo. Still, no one is going to mistake it for a piece of audio
- equipment.
-
- The controller is bigger than I thought it would be, but fits very
- comfortably in the hands - as long as you hold your controller in the
- traditional way (holding it with your fingers and working the controls
- with your thumbs). I sometimes like to reverse my right hand, hitting
- the buttons with my fingers while supporting the controller with my
- thumb. This is going to be difficult with the Jag controller due to its
- size.
-
- The controller has three "fire" buttons on the right, a directional pad
- on the left, and a pause and option button in the middle. This part of
- the controller looks like a hybrid of the SNES and Genesis controllers.
- But the Jaguar controller adds a numeric keypad below the traditional
- buttons. These are arranged just like a phone's keypad, right down to
- the * and # signs. Slots on either side of the keypad help to secure a
- plastic overlay which sits on top of the keys and describes their
- function. Presumably, many games will come with their own overlays.
-
- This keypad may become extremely significant if computer game developers
- start flocking to the Jaguar. More buttons means the potential for more
- complex controls and games. Ah! Before I forget it, one very neat
- function that I've only seen on the TurboDuo before now is the ability
- (with the Cybermorph cart, at least) to reset the machine from the
- controller. This can come in handy when you're in a really lazy mode and
- want to restart a game.
-
- The one real gripe I have with the controller is that the cord is just
- too short (4 feet). No doubt either Atari itself will lengthen this, or
- a third party will come out with either extenders or a complete
- replacement for the controller with a longer cord.
-
- So at any rate, enough looking at the bloody thing, let's plug it in and
- play something! I quickly toss aside the cheap looking R/F cable and dig
- for the A/V cable. And dig. And dig. Don't you bother making the same
- mistake 'cause there ain't one in there! All Atari supplies with the
- Jaguar is an R/F cable with a manual switch box. Well, I have numerous
- A/V cables lying about the house so I turn the Jag around to see where
- to plug them in...! Curses, foiled again! There are no standard output
- ports on the Jaguar except for the R/F port! There is an edge connector
- which will accept Atari's own composite, RGB or S-Video cable.
-
- Muttering under my breath, I resign myself to using the R/F cable. I
- plug everything in and turn the Jag on for the first time. I hear a
- decent sounding Jaguar's roar, some very cheesy music, and see a screen
- full of snow. I turn the unit off again, still muttering, and check my
- connections. Turning it on again yields the same results. The leftmost
- edge of the screen looks pretty good but the rest has horizontal bars of
- snow on it, moving in time to the music. I pick up the controller and
- hit thrust. I fly at high speed, seeing mountains pop into existence in
- front of my eyes and quickly crash. Disgusted that I'd been so excited
- over such a lame piece of equipment, I go to bed, wondering what the
- store's exchange policy is.
-
- The next day, the nets are abuzz with Jaguar gossip. Seems I'm not the
- only one with reception problems using the R/F setup. Word is, if you
- have another game system, you can use the cable from that. I try it. The
- picture gets much, much better. The sound is still feeble and
- monophonic. Still, at least I can see what I'm doing. Atari makes a
- statement that some people have had problems with the included R/F
- cable, but most do not. Maybe so, but then the people who haven't had
- trouble are a silent majority because just about everyone I've heard
- from on the nets ran into exactly the same interference I had.
-
- At any rate, Atari promises to rectify the problem and this is where
- the situation stands as I write this. Atari has a chance to show it
- really means business this time out. The low quality R/F cable is a
- problem that can readily be fixed. If they take care of it promptly it
- will show a dedication to the customer that will install confidence in
- this skeptic. (Editor: Already done!)
-
- I call Atari to buy a S-Video cable since that is what I want, anyway.
- I am told that these won't be out until the end of January. Harumph!
- Later, the grapevine reports 1) that the cable will be ready by the
- beginning of January, and 2) that one of the Tramiels has ordered to
- have the cables ready in 10 days. Again, if this were to occur it
- would really send a message that Atari is trying its best to do right
- for its customers.
-
- To sort of add insult to injury, within a few days of the Jag's
- release some kind-hearted souls on GEnie post the pinouts for the
- Jaguar's edge connector. Following their directions and with the help
- of some friends with good soldering skills, I build myself an A/V
- cable. The picture improves even more (less artifacting and bleeding
- of colors, and overall brighter, more vibrant colors), and the sound
- is now in full glorious stereo. THIS is more like it! THIS is what I
- paid for.
-
- You really owe it to yourself to hook your Jaguar up to your stereo
- system or to a stereo TV. Cybermorph uses the aural abilities to good
- effect (for instance, if there is an enemy off screen shooting at you,
- you can clearly tell from the sound which direction he is shooting
- from) and I can only expect that future titles will sound even better
- - as the programmers and musicians get comfortable with the system.
-
- This seems like the perfect time to take a closer look at the pack-in
- game.
-
- //// Cybermorph
-
- As I mentioned earlier, my first look at Cybermorph was less than awe
- inspiring. And in fact, my opinion didn't really change until I
- realized I was coming at it all wrong. Cybermorph is not what's
- generally called a video game. Cybermorph is a computer game that
- happens to be on a console system.
-
- For those who haven't seen it let's start with a brief description of
- the game. In Cybermorph you control a vessel, call it a hovercraft or
- a plane, in a fully 3D world. You can roam about the world at will,
- with your only limitation being one of height. Your craft has a very
- definite ceiling and many mountains jut far above it, creating a maze
- in some areas. Your object is to collect pods, which within the
- fiction of the game contain data, equipment, or even cryogenically
- suspended people. There are myriad enemies out to stop you from
- accomplishing your goal, and many of the pods are hidden.
-
- On the plus side, you have several different weapons at your disposal.
- Your basic cannon has unlimited ammunition, but all your other weapons
- must be powered-up by picking up tokens which are sometimes left
- behind when you destroy an enemy. Picking up the tokens adds a limited
- amount of ammunition to one particular weapon. The standard weapons
- are: the Cannon (with Rapid Fire, Twin Shot, and Three-Way Shot
- power-ups); Cruise Bombs, which hug the ground as they travel and are
- thus excellent for taking out buildings and non-flying enemies; Mines,
- which excel at taking out pesky enemies on your tail; and
- Incinerators, a stream of flame which will travel up a mountainside,
- and thus can be used to destroy enemies above your maximum height.
-
- Additionally, there are three SuperWeapons, only one type of which can
- be carried at a time. These are: Nitros, which give a burst of super
- speed and make you invulnerable to your enemies (but not to
- mountainsides, so be careful where you're aiming before you fire a
- Nitro); ThunderQuakes, which act as a smart bomb and destroy all
- nearby enemies; and Detonators, which act as a smart bomb for
- buildings, crumbling any in the area to the ground.
-
- So basic gameplay goes something like this - you are deposited on a
- planet (I'm told there are 50 planets total) and you must fly around
- and collect a certain number of pods. While doing so, you destroy
- enemies and buildings for defense, points, and power-ups. Once you've
- collected the pods, a portal will open up and take you off the planet.
- Once your mission is accomplished, you move onto the next planet.
- There are 10 planets per level, (8 normal planets as just described, 1
- boss planet where the basic goal is to kill off an ultimate badthing,
- and 1 bonus planet which is an opportunity to rack up points and
- powerups with no enemies to harass you) and you are given a password
- whenever you leave a level.
-
- While I am grateful for this password feature, I would have been even
- more grateful for an in-level save game feature, since conquering all
- the planets of a given level can take hours if you're going after
- maximum points.
-
- Cybermorph is, however, more than the sum of its parts. The basic
- premise is simple but the designers have put enough twists and
- surprises in the game to really keep your attention. For instance,
- often you will find mountain ranges that you just can't get over, even
- though your radar tells you that a pod is on the other side. Sometimes
- you will discover a transporter portal which will whisk you to the
- other side instantaneously. Then later in the game when confronted
- with the same situation, you'll find that rather than trying to find
- another teleporter, there is a twisty little passageway that you can
- just fit through to get you past the mountains.
-
- And then there are the Vortex towers. These innocent looking fixtures
- generate a field of anti-matter that will destroy any pod it touches.
- They can't be destroyed, although shooting them will halt the spread
- of anti-matter for a while. In cahoots with the Vortex towers are
- enemies called Snatchers. These flying pests will scour the planet
- searching for pods. If a Snatcher finds a pod, it will pick it up and
- carry it somewhere - usually to a Vortex tower and its nefarious
- anti-matter field! (Although not always. There are times in the game
- when the Snatchers actually provide a service to the player.) An
- additional feature of the anti-matter field is that they are very hard
- to navigate, as they are completely black. There are no visual clues
- to help you navigate by - you'll have to rely on your scanner to grope
- your way out of a large anti-matter field.
-
- Writing a review of a game like this is a little like walking a
- tightrope. I want to convey to the reader just how much I am loving
- this game (yes, I'm still playing it after a week straight!) but on
- the other hand, I don't want to give away any of the surprises that
- have so delighted me. Suffice it to say that as you progress through
- the game, you'll encounter more and more different enemies. Each of
- them has its own strengths and weaknesses. Learning about the enemies
- is a big part of the game. Exploration is an even bigger part, as
- collecting pods can become quite a challenge, involving the discovery
- of teleporter portals hidden inside buildings, or even pods hidden
- inside... ah, but that would be telling.
-
- There are radar dishes which, when destroyed, will cause certain
- hostile enemies to freeze in place, making them easy pickings. There
- are guns which are indestructible but which do nothing but reflect
- your own shots back at you. There are mysterious ships floating
- overhead, and to be honest I'm still not sure what, if anything, they
- actually do. There are force fields which are impenetrable, until you
- find and destroy their source of power at which time they fall. There
- are things that look just like pods until you try to pick them up, at
- which time they attach themselves to your ship. Hey! I didn't tell you
- about Skylar!
-
- Skylar is your on-board computer. She pops up in one corner of your
- screen to commend you on a job well done, or state such obvious things
- such as "Avoid contact with the ground" when you fly into the side of
- a mountain. In good American SF tradition, Skylar's voice is that of a
- woman with a British accent. Skylar is usually just neat (or annoying,
- depending on your point of view) background, but she does occasionally
- come in handy. For instance, if an anti-matter field is approaching a
- pod, she'll announce, "Pod in trouble."
-
- Cybermorph is quite customizable. If in fact you detest hearing Skylar
- ask you "Where did you learn to fly?" you can turn down her volume,
- independent of other sounds. In fact engine noise, sound effects, and
- Skylar volumes are all controlled individually. As far as flying goes,
- you can choose to see the Cybermorph ship from above and behind, or
- you can choose an "in-cockpit" view, which is really just the same
- view but without the ship being visible. You have a view behind the
- ship, and from the left or right (the keypad on the controller is used
- to control these). Lastly, you can toggle a targeting crosshair on or
- off, as the mood suits you.
-
- In all, Cybermorph is without a doubt the best game of its kind ever
- to grace a console system. This is the opinion of a hybrid gamer, who
- normally prefers computer gaming but also plays a lot of video games.
- Whether it finds as enthusiastic a reception among the younger gamers
- weaned on Street Fighter remains to be seen. Cybermorph is not a
- fast-paced, adrenaline pumping, arcade blastathon. It requires some
- thought, some planning, and some patience. And it takes a bit of
- playing time before you start to really appreciate its nuances. Still
- and all, this Jaded Gamer gives it a whole-hearted thumbs up. If
- Cybermorph is any indication of the kinds of games we'll be seeing for
- the Jaguar, then I'm going to have to change my handle.
-
- //// So, Was It Worth The Wait?
-
- I'm still not convinced that Atari Corp. and I are ever going to be
- friends. A lot depends on how they handle the cable issue, and how
- fast they get product on the store shelves. But I'm really happy to be
- a Jaguar owner, and if I get a half-dozen more games of the caliber of
- Cybermorph the system will be worth having, even if aliens come and
- abduct all the Jag developers after that.
-
- The national roll-out is in January. Atari has a month to iron out its
- R/F hookup difficulties, and get a selection of games on the store
- shelves. While they're getting that together, if they keep up the
- media blitz, I think the machine will do really well. Nintendo and
- Sega are going to be pushing the development of their next generation
- machines, but Atari has a headstart. If it keeps up the pressure, the
- Jaguar could be THE system to have for the next few years. I can say
- from personal experience that none of my SNES or Genesis games seem to
- be as interesting as they were before this cat came to live with me.
-
- What matters now is getting a good solid base of machines into the
- hands of the gamers. Once that happens, third party support will
- follow and we all know it is the support which really makes or breaks
- a machine. The list of Jag developers is getting more and more
- impressive, and I for one can't wait to see what some of them come up
- with. The name Atari may become a household word once again. I've paid
- for my ticket, and I'm ready for the ride of my life.
-
- //// Author's Bio:
-
- My name is Peter Smith, also known as The Jaded Gamer. I've been
- playing computer and video games basically since there have been such
- creatures. Like so many others, I first got really hooked on home
- systems when I saw Star Raiders playing on an Atari 400. I've never
- regretted the decision to buy that system. I got my start reviewing
- games back in the days of ST Log and later, ANALOG Computing. Back in
- those days I used a 520ST and Mega ST for my gaming hobby.
-
- As the software support for the ST declined, I looked for something to
- supplement it. This led to the purchase of a TurboGrafx-16 game
- console, and later, a Genesis. While I enjoyed the arcade games on
- these machines, I really wanted games with a bit more depth.
- Eventually, I bit the bullet and bought an MS-DOS machine - something
- I didn't think I'd ever do. In the years since, I've added to my
- hardware collection. I now play on a TurboDuo, a Genesis with CD, a
- Super Nintendo, a 486/66, a Lynx, a 3DO, and now, of course, a Jaguar.
- I look forward to the day when I don't need a PC to play a game with
- some real depth to it. I think the 3DO and the Jaguar may provide that
- experience for me. In any event, I'm confident the future holds some
- seriously intense gaming experiences for all of us!
-
-
- --==--==--==--==--
-
-
- ||| Andreas' Den
- ||| By: Andreas Barbiero
- / | \ Delphi: ABARBIERO GEnie: AEO.2
- -----------------------------------------------------------------
-
- //// Back from the Great Beyond.
-
- Returning to America, even from the highly Americanized military bases
- around the Pacific rim, is still a culture shock. Even more so was the
- change from having money in my wallet to the usual cashless situation
- around home. My wife and kids still got all my paycheck on deployment,
- but when overseas I got the magical PER DIEM, about $600 a month paid
- directly to ME. It was exciting to be able to buy beer whenever I
- wanted, not to mention the occasional bottle of Johnny Walker Red label.
- I had to pay for my own food out of that, but it was still really cool.
- Thank God there were no Atari stores around there... I would have been
- broke even then!
-
- Speaking about computer equipment overseas, Japan was not the hardware
- Mecca that I had supposed it to be. Everything from harddrives to
- monitors was FAR more expensive than back home. RAM was cheaper, but I
- had all I could plug into my machine. (Still needing a TT-RAM board, all
- I have on my TT030 is 4 megs of ST-RAM) The cost of consumer goods, and
- the taxes paid on them, was far higher than in the USA. Singapore, for
- instance, is a beautiful, clean country (island actually, but a
- sovereign country none the less) but in order to get a car you have to
- buy a permit to own a car (~40,000) and pay a tax on the car which is
- about 1.5X the cost of the car sometimes, I spoke to a Singaporean A-4
- pilot and he said he paid close to $200,000 for a $20,000 car! Most
- people I met in Japan said that because they could not afford a bigger
- home or a bigger car, they banked their money. Up north near Misawa, the
- wages were lower, and prices were just as high, I met many people who
- were one or two years in debt just paying living expenses.
-
- Needless to say computer users were fewer than I would have expected.
- The American marketplace is still the place to go when you want to sell
- something, even despite the outrageous competition.
-
- //// Inside Atari
-
- News on the computer front at Atari is looking good. TT030's, rumored to
- be out of production, are finally rolling off the assembly lines. These
- machines are overdue not because of lack of demand, but due to a
- "unimaginable string of production nightmares." Hopefully, they will
- become available soon. Where? We don't know where the production units
- will be going to, but in Germany or the USA - wherever they land - they
- will be welcome. These units are not just going to be sold for Jaguar
- development either, but as units available for sale to computer users!
- Don't beat up on your Atari dealer too quickly about all this though,
- the Jaguar is eating up every extra hour at Atari, and just as soon as
- they can get going with them, they will! TT RAM boards are available
- also, in limited quantities, but all sizes are in stock as of last week.
-
- The Lynx has not been forgotten! In the next issue of Die Hard Game Fan
- magazine (not yet on the shelves) there is a brand new two page spread
- advertising the features of the hand-held machine, boldly comparing it
- directly to the competition. There should be a big promotion in the
- wings for the Lynx, pared up with NFL football, and a game giveaway.
- Watch AEO for more information on this as it is released. Also included
- in this issue is a objective review of the Jaguar and Cybermorph.
- Cybermorph may not be the immediate "eye candy" of Crash & Burn on the
- 3DO, but Cybermorph is more varied and challenging than some detractors
- would have us believe. Cybermorph received the accolade "Best Game of
- the Month" from Die Hard, and for all the details you need to read the
- magazine because there is some awesome 3rd party reviewing of the Jaguar
- in this magazine! Speaking of the Jaguar, Atari held direct sales of the
- Jaguar via a 1-800 line, but due to the fact that there was only a
- limited percentage of units available for direct sales, the demand far
- outstripped the supply, so if you REALLY want a Jaguar, there are
- dealers who can sell you one via their own mail order channel!
-
- Upon my return, I managed to get in to Atari to speak with Bob Brodie.
- We talked about the happenings of the past six months, and the increased
- health of Atari Corp. The rise in stock and the huge interest in the
- Jaguar has placed Atari in a position where it can now hope to wedge its
- way into the general computer marketplace. Pushing the Falcon030 heavily
- in the past year, while appealing to Atari users, would have drained
- resources that could have been used to earn money from the stock
- rocketing in price, or in pushing the successful roll-out of the Jaguar.
-
- What is going to happen with the Falcon030?? Atari remains confident in
- its new entry, and will start to push Atari computer products as name
- recognition increases. This is something that dozens of Atari users have
- told me that Atari needs to make its presence known in the computer
- market. This is exactly what will happen, and just like the existence of
- the Atari 2600 instigated me to buy an Atari 800, the Jaguar will
- interest a whole new generation of video game players into the wonders
- of what a REAL computer can do. Computing is not all Street Fighter II!!
-
- Digital Optical Analog FINALLY got a fully working version of the
- Blackmail voice mail system in to Atari - they are supposed to have one
- up and running over in Sunnyvale right now - and the consumer versions
- ready to sell. Falcon030 games are starting to come in now, and once the
- titles start to appear, sales will rise for the hardware. The third
- party hardware people have been really busy, and the Falcon030 is now
- able to compete speedwise in all factors to a TT030. Screenblaster is as
- cool as it was hyped to be, and there are other products that AEO will
- be covering in the future that will allow for fast-RAM, video expansion,
- and other neat things.
-
- I had a chance to play with the Falcon Speed at B&C Computervisions. It
- was only the '286 version, but it ran Windows faster than I thought it
- could have. I have seen Windows 3.1 run on a real '286 and it was
- totally unusable - on the Falcon030, it was really quick. It couldn't be
- confused with a '486DX2-66, but it ran Windows applications fast enough
- to use. I got to thinking that the Cyrix '486 plug in chip/board upgrade
- for '286 computers could be used to boost the Falcon Speed, but the
- surface mounted chips of the Falcon Speed might be hard to modify to
- accept the Cyrix upgrade. Now, if someone could figure out how to run a
- '486DX2 in a Falcon or TT030 with Windows running under MultiTOS or
- Geneva, THAT would be cool. I wonder if it ever would be possible to run
- VGA PC games.
-
- On the game topic, there are many new games that I need to catch up on,
- especially things which will run on a TT030 and a Falcon030. The first
- game that I will be reviewing is Ancient Art of War in the Skies, this
- game is specially enhanced for STe and TT030 usage, and that kind of
- work is definitely worth a closer look. STeve's Software out here in
- California is once again supporting the userbase by offering to lend us
- the software to review. As the Falcon030 sells, interest in ST software
- diminishes, and for a while it may seem as things are dead until the
- Falcon takes off in sales. Regardless, there are dozens of games in work
- or recently released, and just suffering from a lack of exposure to the
- marketplace. We'll fix that.
-
-
- --==--==--==--==--
-
-
-
- ||| Atari Asylum
- ||| Head Inmate: Gregg Anderson
- / | \ GEnie: AEO.7
- -----------------------------------------------------------------
-
- Greetings my fellow GEnieaics;
-
- Wow... I've never seen the Asylum so crowded before. I take off for a
- little while and look at what happens, Total Chaos! Seriously, I've
- been absent from the electronic pages of AEO due to a death in the
- family.... My always loyal Mega4 gave up the ghost last month and,
- between first trying to get it repaired and then having to look for a
- replacement, it's taken until now for me to get back to my private
- padded cell here in the Asylum. So then, let's start wandering down my
- fevered imagination.
-
- I'm now sitting in front of a brand new (well, new for me anyway)
- MegaSTe and enjoying it immensely. I can see why this unit was
- considered the best ST system ever released. Internal hard drive
- bay, easy 1.44 Meg floppy upgrade, 16 Mhz CPU, separate keyboard, and
- the newer TOS make it a great system to work with.
-
- Ok, I'll admit that it's raw CPU power is not quite the equal of a
- Fast Technology T-25 (or even a T-16 for that matter). However, it's
- more efficient graphics hardware and TOS 2.06 make it feel just as
- fast as my old T-16'd Mega. Having a place for my hard drive is also
- nice, though FrankenDrive's noticeably noisier than he was living in
- that old shoebox. Another joy is in the booting process. Even with
- my external SyQuest I no longer have to go through a prolonged six-
- button powerup sequence like I did with my old Mega4. Now everything
- is a 'one button' operation, everything except the SLM-804 that is.
- That beast's just too much of a power hog to trust on the same circuit
- as the rest of the system. Ah well, a small sacrifice at worst
- <grin>. Another change is that I no longer have to hold down the
- 'mode' key on my Omnix when rebooting via the keyboard or reset
- button (WuzTek's ST/Multiscan VGA adapter). This system ALWAYS
- remembers what res.. it was in before the reset. My Mega4 demanded that
- I hold 'color' or 'mono' every time it was.
-
- So what have I been using to log on to GEnie? Well, since you asked...
- How about a borrowed DOS box? Yes, I share your revulsion, but beggars
- can't be choosers and I was lucky to have access to an extra system
- (though the owner never hesitated to rub it in every time he saw me
- using it. This was especially embarrassing since the owner is also my
- Father <smile>).
-
- So what was it like? Well, I suppose it was better than being rolled
- over a bed of tacks then dunked in a pool of rubbing alcohol, but not
- by much. The system was a 25 Mhz 386SX with Windoze, a VGA monitor,
- and (for GEnie purposes) the old DOS standby ProComm.
-
- Now then, from a simple numbers point of view this thing should have
- out powered a Falcon, let alone a Mega. After all, it was a good five
- years newer than my old Mega4, clocked in at twice the CPU speed, and
- had all the "bells and whistles" that DOS owners like to brag about.
-
- So it was faster, right? WRONG!!!! I was appalled how much slower
- Windows made this thing feel than my six year old Mega. Yes, the VGA
- display was nice to have (though not nearly as sharp as my old
- monochrome ST) but the Falcon's display is just as large and MUCH
- brighter and clearer. Sound? Forget it! Even my original 520 had
- better built-in audio than a standard DOS box. My new MegaSTe sounds
- at least as good as a "base level" DOS audio board (ThunderBoard,
- Sound Blaster, ect) and the Falcon's built in audio appears to
- challenge even the best available on the DOS platform, for a LOT less
- money.
-
- As for ProComm... well, let's see; limited download protocals, no edit
- buffer, no way to check what you've downloaded or reread what you've
- scanned, no graphics interface (total keyboard control), no... well,
- you get the idea. There is just NO way to compare ProComm with any ST
- compatible terminal program now in existence (and I've used a lot of
- them). Well, maybe the old ST Talk was a bit similar, but then it
- dates from back in '85 or so.
-
- Most Atari owners have no concept of how big the step from ST to
- DOS/Windoze really is. While Windoze offers a visual similarity to
- GEM, Finder, and Intuition it's in NO WAY as easy or to use or as
- logical in its operation. Since it's a disk-loaded shell it also
- consumes huge amounts of your hard disk space, up to (or over) 20 Meg
- just for the operating system (and OS/2 and WindowsNT will demand even
- more). Windows also places a MASSIVE demand on system speed.
-
- Why do you think there's been such a huge push to increase the speed
- of Intel CPUs, create local bus video systems, and the constant
- redesign of Windoze Accelerators? It's to make these systems operate
- the now popular Graphics Interfaces so that they at least "feel" as
- fast as what you and I have been using for years. Think I'm kidding?
- Check it out for yourself. Only recently has the DOS world managed to
- match the ST/TT in graphics speed (though not in ease of use) and then
- only after spending billions of dollars in the process.
-
- After a month of beating my head against a DOS wall I was past
- desperate, I was well into frantic! You can imagine how relieved I
- was to find an available MegaSTe here on GEnie. My thanks to the
- previous owner as this unit's in pretty good condition and, better
- still, didn't require that I sell my first born son to get my hands on
- it. I'd have killed for a TT030 system, but such was not to be. The new
- TT's that Atari promised us still haven't arrived (not that I could
- afford one anyway) and used ones are going for almost as much as they
- did new <sigh>.
-
- Though I'd have loved to get a Falcon, there were similar problems.
- Not only the expense of the bird itself but the change would also have
- required that I replace my SLM-804 & Migraph hand scanner. Buying a
- Falcon would have killed my bank account, buying a Falcon AND a new
- laser AND a new scanner would have left me out on the streets wearing
- a sign saying, "Will compute for food."
-
- Well, enough of all that. Let's just say that I'm happy to be back and
- hope to start reviewing some new material for the eager occupants of
- the Atari Asylum. In fact, I'm putting something together for us right
- now... no promises but if it works out I think you'll be pleasantly
- surprised. If the next project manages to work out, I almost guarantee
- you'll be pleasantly surprised. Wish me luck.
-
- //// Where Sherlock Unmasks the Villain
- //// or, Who done baby in?
-
- So what killed my Mega4? I'll tell you; what killed Baby was a
- weakened power supply. The symptoms were erratic resets, noticeable
- video distortion when the floppy was accessed, and a tendency to
- reset EVERY TIME something put a load on the wall outlet. Seriously;
- if anything in the room powered on (A/C, dehumidifier, microwave, etc)
- my Mega would reset. Needless to say this was the source of much fun
- and amusement.... NOT! I changed surge suppressors, added a UPS,
- altered the daisy chain, all to no effect. Then, finally, baby took
- that big dive and never came back up for air.
-
- If your system shows ANY of these symptoms RUN, do not walk, to your
- nearest dealer/service center AND GET THAT POWER SUPPLY REPLACED!!!!
- If you can, I suggest one of the better power supplies from Best
- Electronics. Why? From what I hear they've proven to provide not
- only cleaner power but more reserve power than Atari's admittedly
- "what's needed and no more" design. If I'd installed one in Baby when
- this first started I'd still be a good $500 to the better right now.
-
- So what caused the failure? How about having to deal with 50Hz, 100VAC
- for two years? That's what they use in Japan, and while most DOS-boxes
- have over-designed power supplies that can handle the stress, my
- Mega's couldn't. Despite surviving it for almost two years (and doing
- fairly well), it finally gave up the ghost and took the Serial system
- with it. The power supply we could replace, but the damage to the
- serial port drivers were beyond repair.
-
- //// Back in the real world
-
- So what's new? Well, there are some new games on the shelves these
- days. Ishar II (a new D&D adventure from Europe), Reach For the Skies
- (Battle of Britain simulator, not Falcon compatible I'm afraid), ZOOL
- (a seriously strange but highly successful arcade game, can you say
- teenage mutant ninja ant?) and Microprose's Dog Fight (lets you fly
- combat in a wide range of aircraft ranging from WWI to today, or how
- about taking on an F-16 with a Spad?). Also not Falcon compatible,
- what's wrong with Microprose anyway?. In terms of productivity there
- are serious rumors of new goodies coming from Compo, Lexicor,
- DMC/CyRell, and others (details to follow in a future issue).
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// Falcon Compatibility
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- Once Again it's time for another exciting episode of: "FALCON
- COMPATIBILITY." As usual the following is adapted from posts here on
- GEnie as Falcon owners tell us of their own experiences. Thanks again
- folks, we appreciate your help.
-
- ------------
- R.GRABLE [Richie]
-
- I recently picked up a Falcon 84/4meg and decided to try the ICD
- Pro utilities on it. After re-formatting the drive with ICD I
- installed the booter and configured the booter for 256 color
- Falcon mode. This is where I started having problems. M-TOS
- and Geneva would not load at all (screen was really funny).
- Re-formatted with HDX (5.03c) with a partition scheme of GEM, BGM,
- BGM. This produced problems after about half an hour with what
- normally can be cured by installing folderxx.
- However, this did no good so I tried the ICD booter again but this
- time did not set the video. Guess what, it's running fine even with
- M-TOS and Geneva. Looks like setting the video screws things
- up. Anyone else experienced problems with either HDX or ICD?
- ------------
- R.NELSON48 [Grouch (:{]
-
- Yo Richie -
-
- I wasted half an hour today booting and rebooting trying to get
- multiTOS to work with the ICD booter until I tried letting the boot
- happen in ST medium rez. It was that high rez falcon screen that was
- killing MiNT or whatever. Sometimes you just have to keep banging your
- head against the wall until it feels good. =-= Grouch (:{ =-=
- ------------
- S.BULTMAN [Scott] at 09:15 EDT
-
- Just a note to you Falcon MIDI users, MIDI Master Drummer from
- Zobozian Software is now Falcon-compatible. We're pleased to be
- able to support the Falcon and have plans to take full advantage
- of the Falcon's internal sounds/sampling in future upgrades.
-
- For more info, check out the demo (MMD_2_5.LZH) and MIDI Master
- Drummer topic in the MIDI area (CAT 3, TOPIC 39).
- ------------
- FAIRWEATHER [David]
-
- Bentley Bear Educational games works.
- Monty Python's Flying Circus game works!
- Sierra Games: Colonel's Bequest, Conquest of Camelot, Leisure Suit
- Larry III, Codename Iceman, Hoyle's Card Games, King's Quest IV all
- work! (And speedily too!)
- Music Mouse (a very old program that turns your mouse into a midi
- instrument) works.
- ------------
- J.EIDSVOOG1 [CodeHead]
-
- With the recent release of Warp 9 v3.80, _all_ of CodeHead's
- software is now compatible with the Falcon, except for one small
- point. MaxiFile has a problem deleting a folder. Although the
- contents of the folder are delete, the folder itself remains.
- An update to MaxiFile is planned, but no release date is available.
-
- John
- ------------
- PG.MUSIC [PG-Kevin]
-
- John,
-
- The folder deletion problem sounds just like the problem that NeoDesk
- had in deleting a folder on my Falcon. Dan has mentioned something
- about a bug in the Falcon TOS that causes this problem.
-
- --Kevin
- ------------
- TOWNS [John]
-
- Congrats to CodeHead and John! Super work. I am sure that all those
- Falcon owners will be very happy to have CodeHead products available
- to them.
-
- To ALL Falcon030 owners: If you don't own or have never looked at the
- CodeHead Software lineup of products, do yourself a favor: Do it now!
- They definitely will enhance the usability of your Falcon030. They are
- worth _EVERY_ penny and more!
- ------------
- J.EIDSVOOG1 [CodeHead]
-
- Thanks all for the show of support. I didn't realize that my message
- was going to be such big news. Warp 9 was the only program that didn't
- work on the Falcon when it was released. The rest of our products
- required no change.
-
- Kevin,
-
- We don't call this a "bug" in Falcon TOS, but they did change the way
- the GEMDOS folder deletion call works. It used to accept either of the
- following strings:
-
- C:\TEST
- C:\TEST\
-
- Now it only accepts the first one. MaxiFile uses the second one.
- I didn't realize that Neodesk had this problem as well. I guess we're
- in good company.
-
- John
- ------------
- T.HEBEL [Spud Boy]
-
- Dennis,
- Older versions of SMPTE Track won't run on the Falcon. That was
- one of capabilities added in the Platinum Upgrade. I would suggest
- upgrading. It is the best and easiest to use sequencer you'll find,
- IMHO.
-
- Try Oracle. It is a Stalker script that Talks to GEnie and it works
- on the Falcon.
- ------------
- M.WORLEY3 [Michael]
-
- Category 9, Topic 6 Falcon030 Owners,
-
- Civilization is now working on my Falcon!!! Unfortunatly there's
- more things wrong with the game than just the Falcon. Here's some
- things I did to get it working.
-
- 1. Look on your disks for the file SLAM2.BBM. This file must be
- renamed SLAM2.LBM.
-
- 2. The INSTALL.PRG, Don't use it. The version I have will either
- crash, quit without finishing or miss some of the files. Copy the
- disks to a folder on your hard drive yourself. When you get a 'Name
- conflict' press 'skip'.
-
- 3. Versions: I bought my game back in April and the files are all
- dated 3/11/93. When I bought my Falcon I got another version of the
- game with files dated 3/08/93, 3/11/93 and 3/23/93. Some files were
- missing on the other version. There should be 111 files to the game,
- not including the game save files: CIVIL?.* .
-
- 4. BACKWARD V2.23: Here is the setup I use.
-
- Freq= 16 Mhz
- Caches= Both
- Tables= Kept
- TOS Patches= On
- Speaker= Off
- Hard disk= Off
- Blitters= 16 Mhz
- Errors= ST mode
- DMA Sound= Timer A
- Memory= 1 Meg I don't reboot I use install. I hope this helps!
-
- /\/\ichael / \ /
- \/\/orley Atlanta,GA -*-
- ------------
- AEO.7 [Gregg]
-
- On the table of 'no-go' I have to include Accolade's 'The Duel'
- and ARC's 'Enterprise' games.
-
- On the 'Works' stack though we can now add 'Red Storm Rising' and
- the original 'Risk'. Interestingly enough the VERY old and original
- Battle Zone and Star Raiders work in ST Low mode.
-
- -Gregg-
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// A fine dinner of CROW
- //// (or: where your favorite
- //// Asylumite fesses up)
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- From: the ICD Forum
-
- Topic 8: "The Link -- an external SCSI Host Adapt"
-
- Hi guys... Well, it's time to bring out the old grill and saute' one
- of my favorite dishes.... crow
-
- For almost two years I've had intermittent problems with a hard drive
- partition refusing to accept a copy or file creation (first the D
- partition (word processing) then my C partition (boot & color stuff).
-
- In each situation the drive was far from being full, less than 1/2 in
- the in the case of the C partition. All my disk/file checking
- utilities said everything was perfect... I reformatted many times,
- swapped files around, and even when the problem seemed solved it
- eventually returned.
-
- Well, I think I've found the cause... and it's got NOTHING AT ALL to
- do with the ICD formatting/boot software, my DiamondBackII utility, or
- anyh-thing else.
-
- So what is it? Well, here comes that dirty bird.... Was anyone here
- aware that the ST has a 256 item limit on entries in the root
- directory? You can have any combination of folders and files so long
- as the total listed by GEM at the top of the open directory is BELOW
- 256 items or less.
-
- Try to go over that limit and you get all kinds of strange results...
- including mundged files if you try to force it on older versions of
- TOS.
-
- Newer versions seem better able to prevent damage, though they still
- don't tell you why you can't finish the copy operation.
-
- I owe special thanks to Al Fasoldt and Wayne Watson who mentioned this
- limit to me in the Atari forum. Guess that'll teach me not to let my
- hard drive get so cluttered.
-
- Seriously folks, if you find your partitions getting up near that 256
- limit do yourself a BIG favor and CLEAN IT UP!!!!! Avoid the
- frustration and more (such as my current embarrassment) that I've gone
- through.
-
- Thanks again guys for for all your help folks, sorry to have been such
- a pain.
-
- Gregg (who's C partition has gone from 256 to 170 entries)
- (and by the time this was written had dropped to 125 entries)
-
- ************
- Topic 39 Thu May 26, 1988
- Sub: HARD DRIVES
- ------------
- ST.LOU [Lou]
-
- Gregg, instead of repartitioning, just add a few more main folders
- to hold your subs.... \DOWNLOAD, \UPLOAD, \ALADDIN, etc.
- ------------
- GENIELAMP.ST [John G]
-
- Gregg,
-
- I think the 256 limit on the root partition is from the DOS
- compatibility angle Atari was striving for :) I know there is a
- limit like that on DOS partitions.
-
- John E. Gniewkowski
- Editor, GEnieLamp S
-
- ------------
- A.FASOLDT [Al Fasoldt]
-
- Gregg,
-
- This limit of root directory entries is not an Atari invention. :)
- It's the way all drives, hard and floppy, work. By the way, my
- original SH204 manual has an excellent section on the root- directory
- limit, so Atari hasn't been keeping this secret.
-
- The root directory is located in a fixed-size area on the disk.
- Depending on the disk type, the disk may have anywhere from 64 to 512
- slots for root-directory entries. You may have noticed that some
- floppy formatters let you specify a non-standard number of directory
- entries; on one of the formatters, this is called "Minfat" or
- "Minifat," referring to a smaller File Allocation Table entry for that
- floppy; this lets you put more data on the disk while limiting the
- number of entries that can go in the root, since it frees up the
- actual data space slightly.
-
- This entire matter has never, to my knowledge, been looked at as a
- genuine limitation, for a very good technical reason: A disk with
- hundreds of root directory entries forces the operating system to slow
- down quite a bit when it reads the disk. Folders that are tucked away
- inside other folders (or one level down in the root) aren't polled by
- the OS during a standard disk read, but the root directory is always
- logged in.
-
- Having your files inside folders also provides better organization on
- your disk. And the old limitation of eight nested folders that make
- life a little difficult under the older TOSes is not present in
- 2.06/3.06/4.xx, so you can nest them (for storage, at least) as far
- down as you like. Many applications will have problems finding files
- that are nested past eight levels, but you won't have a problem
- storing them 'way down there.
-
- Al
- ------------
- AEO.7 [Gregg]
-
- Wayne & Al....
-
- MANY MAJOR THANKS, MUCH GRATITUDE, HUGE SMILES EVERYWHERE!
-
- You were right on the button, the C partition had EXACTLY 256 items
- listed. It now has under 170 and will go lower before I'm done.
-
- I'll be totally honest with you. For all my reading, writing, and
- Atari time (from an 800 in 83, a 520 in 86, a Mega4 in 87, and my
- current MegaSTe in 93) with hard drives from the Mega4 on.... I'VE
- NEVER SEEN THAT 256 ENTRY LIMITATION MENTIONED.... even in the
- various DOS magazines I've read. Seriously, I've never heard of it
- and, considering all the experts I've been asking since the first time
- it showed up two years ago (in Japan) I'm surprised I've not it was
- never mentioned before.
-
- What can I say? The fault was mine.... I've already gone over to the
- ICD forum for a quick side-order of Crow <grin>....
-
- See you in AEO.....
-
- Gregg
-
- ----------
-
- So, what's the moral of this little tale? while you can never have
- too much disk (or closet) space, you can over-clutter. This is
- especially true if you've got unusually large partitions or (like me)
- are just a tad too sloppy for your own good. Final suggestion? CLEAN
- UP YOUR DRIVE!!!!!!!!!
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Random Thoughts, Comments,
- //// and GEnie Wanderings
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Category 14, Topic 41
- Message 174 Wed Nov 17, 1993
- STEVE-J [DrHfuhruhurr] at 03:34 EST
-
- Well, according to Bob Gleadow (head of Atari U.K.), through Summer
- 1993, between 13,000 and 14,000 Falcon030s were sold in all of
- Europe (about 40% of those being in Germany). I think it would be
- a pretty safe guess that around 20,000 to 25,000 have been sold
- worldwide. Also of interest is that, apparently, Atari is
- interested in licensing other companies to produce ST/TT clone
- systems, if any are interested (since, I would guess, Atari's 'done'
- with them).
- ------------
-
- Head Lunatic: 20-25,000 Falcons? If accurate then this number's not
- as good as we'd like but better than it might be considering how
- little 'push' there's been in marketing Falcons or in letting the non-
- Atari world know about them. What is encouraging is that the lion's
- share has been in Germany where most of our better productivity
- software comes from (though the better games seem to originate in
- England or France and the best utilities are home grown here in the
- USA). I assume that the USA, Canada, and Australia account for the
- remaining 10-12,000 Falcons. There have a few rumors of a TT clone
- under development in Germany but there are no real details yet.
-
-
- //// A Faster Falcon? Auf Deutsch!
-
- Head Lunatic (again): Here's an interesting little tid-bit from
- the pages of GEnie. There've been rumors of a German made Falcon
- accelerator floating about for months, almost since the day the
- Falcon was released. Now we seem to have at some confirmation that
- such a product may be more than just hot air (as in Vapor <grin>).
-
- Read on;
-
- Category 18, Topic 23
- Message 156 Mon Nov 08, 1993
- B.AEIN [B Man] at 23:36 EST
-
- I Hope no one minds my cleaning up this post.
-
- Bman ************************************************
- This just in over Atarinet.. thought some people here might be
- interested.
-
- I found a message which might be of interest to our ATARI-insiders :-)
- The Author can be reached via Gateway Atarinet-Turbonet.
-
- ========== cut ==========
-
- Msg #242 / 1-253 Time: 03 Nov 93 00:11:04
- From: Werner Frey
- To : All
- Subj: Falcon 030 Upgraded :-)
-
- ---------[T_ATARIS]------------------------------------
-
- Hi folks, today I've got my Falcon upgraded using an upgrade-board
- called Mighty-Sonic from German manufacturer GE-Soft. After doing
- some testing using Gembench 3.25 here are the results:
-
- GEM Bench v3.25 Ofir Gal 10.9.93
- ============================================
- Falcon 030 TOS 4.02, MiNT not present
- Blitter Disabled, NVDI 2.50 present
- Video Mode = 640 * 400 * 2 Colours
- FPU not present Run and Malloc from STRAM
- Reference = ST + Blitter
-
- 1. 2. 3. 4.
- ============================================
- GEM Dialog Box: 292% 387% 447% 324%
- VDI Text: 1107% 1976% 1976% 1437%
- VDI Text Effects: 1369% 2506% 2485% 1740%
- VDI Small Text: 1181% 1667% 1667% 1398%
- VDIGraphics: 934% 1591% 1652% 1262%
- GEM Window: 167% 208% 250% 183%
- Integer Division: 582% 1165% 1168% 1165%
- Float Math: 213% 248% 3714% 3654%
- RAM Access: 281% 594% 591% 348%
- ROMAccess: 294% 414% 402% 364%
- Blitting: 192% 157% 158% 129%
- VDI Scroll: 354% 418% 420% 389%
- Justified Text: 276% 450% 450% 340%
- VDI Enquire: 259% 424% 461% 287%
- ============================================
- Average: 535% 871% 1131% 930%
- Graphics: 613% 978% 996% 748%
- CPU: 342% 605% 1468% 1382%
-
- 1. F030 16MHz, no Fastram, NVDI
- 2. F030 32MHz, Fastram, NVDI
- 3. F030 32MHz, Fastram, 68882, NVDI, GEMRAM
- 4. F030 32MHz, no Fastram, 68882, NVDI
-
- When running at 32MHz Blitter was always disabled ! On the board
- I have 8 MB Fastram (TT-Ram)
-
- Next I compressed a whole directory from my hd, containing 3.2 MB
- of mixed data in 99 files to a LZHarchive of 1.4 MB using LHARC 2.31.
-
- Clock | Fastram | 640*400*2 60Hz | 1024*768*16 88Hz(i) | Effectivity
- ------+---------+----------------+---------------------+---------
- 16MHz | no | 8min 05sec | 11min 10sec | 79%
- 32MHz no | 6min 18sec | 10min 52sec | 60%
- 32MHz | yes | 3min 16sec | 3min 45sec | 87%
-
- Most impressing i found the acceleration when activating the fastram.
- Effectivity takes care of the increased bus-arbitration when working
- in higher resolution.
-
- I don't wait for the F-040 now, as I bet ATARI won't drive it that
- fast:-)
-
- BTW, on the board I found a 68030-50. We're thinking about getting
- the clock up to 48 or 64 Mhz :-)
-
-
- =-=-=-=-=-=-=-=-=
- //// Wrap Me Up!
- =-=-=-=-=-=-=-=-=
-
- Well, looks like this wraps up another exciting episode of the Atari
- Asylum. Hopefully the next issue will be more informative (no promises
- on being more entertaining). Till then, take care and keep on
- computing.
-
- Gregg Anderson, head inmate and keeper of: the Atari Asylum
-
- PS: Would YOU like to find your name in print? If you have an
- interesting review, article, or topic you want to write about, feel
- free to drop me an Email note at AEO.7 or our illustrious editor:
- Travis Guy, at AEO.MAG
-
- We'll be only too happy to look at it for you and, most likely, enter
- it in the Asylum so that others can enjoy it (with full credit and
- thanks to the author of course <grin>).
-
- I'll be looking forward to seeing your submissions.... Want to
- write? Then GO FOR IT!
-
-
- --==--==--==--==--
-
-
- ||| Lynx Review: BattleWheels
- ||| By: Tim Wilson
- / | \ Internet: wilsont@rahul.net GEnie: AEO.8
- ---------------------------------------------------------------
-
- Type: Action/Strategy
- Developed by: Beyond Games
- Comlynx: Sure does! 6 players!
-
- Probably the most popular Lynx game around, BattleWheels is an
- incredible title and a must have for your Lynx. Definately a game for
- you and your friends to have.
-
- BattleWheels is a first person view driving game, but one doesn't just
- drive around a track. Instead, you choose an arena to wage combat in.
- See, in Battlewheels, not only can you have big engines and go fast,
- but you can also have big guns that make things blow up fast.
-
- BattleWheels is much like "Car Wars" (By Steve Jackson Games). The
- premise is this: Combatants equip cars with weapons, armour n' engines
- then duke it out for the delight of the television audience. Think of
- a demolition derby, BattleWheels represents just a fatal one.
-
- You start out by selecting various options for your game, such as:
- car color, character portrait, team color, starting cash, arena,
- number and skill of the computer opponents.
-
- The game will remember your options, if you ever have to press
- restart, say, to end an uneven match, you won't have to go and reset
- all of your options. (As long as the power is on.)
-
- The game is split into two types. Action: where the player is given a
- preset car so one can get playing quickly, or Custom: where the real
- strategy comes into the game, and one builds a car from stratch.
-
- "Custom" allows the player to spend up to the amount of money that he
- or she has. The first round's cash is dictated by the startup
- settings, but if the player wins the next round, kills other players
- or picks up cash prizes, will be able to spend those earnings as well.
-
- Money is spent on the following attributes: Armour, Weapons, Engine,
- Frame and Ammo. Your car has various armour positions, front,
- back,left, right, even underneath the car, to ward off mines. Weapons
- may be mounted on any of the four sides, but some only in certain
- places, for example, one wouldn't want a flame thrower to be put on
- the _front_ of a car right? That'd really screw up your paint. If
- playing more than one round, you have to fix up your car as this is
- not done automatically (you may not have the money for it!) Your
- weapons are: Machine Gun, Flame Thrower, Rockets, Paint Spray, and
- Mine dropper. Paint sprayers will paint an opponent's windshield, so
- they can't see. So what do you do if you can't see through your
- windshield?
-
- One gets out of their car....
-
- Yes, you can get out of your death machine, and with your autopistol
- and body armour, walk/run around outside of your car. Players on foot
- are extremely easy targets for cars. I've gotten run over quite a few
- times by other players racing along at 65 m.p.h.
-
- If you happen to be the one doing the running over, you get to see
- your victim launch into the air...arms and legs flopping.
-
- "Why get out of your car then!?" you ask. Like I mentioned before
- getting out of (and then into) your car will clean paint. But you can
- also get the money bags that are scattered around the play area. Or if
- one has the ill-fourtune of their car being on fire, well it's a good
- idea to get out of it before the gas tank goes. Your character is a
- very good acrobat, by pressing Option 2, and moving forward, right or
- left, the runner will do a dive-roll in that direction. This can save
- your butt from getting run over if you dodge at the correct moment, or
- dodge behind a tree or building.
-
- Combat is fast and furious. One can look out any window, look at a
- radar screen (possibly disabled at the setup screen for added
- challenge) or look at your car's status. The windows will crack, or
- get bullet holes in them as you get shot up on that side. Weapons are
- selected with the combo: O1 + (direction). If you have more than one
- weapon on a side, pressing once more moves to the next weapon.
-
- Your current weapon and ammo remaining are displayed in the forward
- view, as well as a compass and your speed. This requires you to glance
- forward occasionally (very realistic in my opinion) not only to check
- up on ammo reserves, but also to see if a tree or car is in the way.
-
- "A" is the trigger, this fires whatever weapon you are currently
- using. If that weapon is facing anywhere besides forward, your view
- will switch (as long as you hold down A) to the weapon direction.
-
- The graphics are some of the best I've seen in a Lynx game. Small
- details such as the bullet holes, or the runners that perform
- dive-rolls to the spinning tires on the cars are great. Cars even
- smoke, burn, and then explode.
-
- Sound is also great. While the music is only on the title screen
- (thank goodness), the sound effects during battle are top notch for a
- Lynx game. The sounds are in true stereo! If I get attacked from the
- left side, my left earphone hears the machine gun and bullets biting
- into my armour. Normally, the only cue is a green arrow on the forward
- screen.
-
- Playing with other Lynxers is the best way to play Battlewheels. I
- recently played with 3 others and it was a real blast. We usually try
- to take on the "Dark Lords", computer players with maxxed out cars.
- And other times we split into teams, or have a free for all.
-
- Verdict: No timers, no bosses, no score, no levels, this is my kind of
- game. Good blending of action and strategy. My 10 year old cousin even
- liked it. (expect him to be a regular feature ;-) The Comm-Lynx is
- used right. I can't wait to see what these guys do on the Jaguar.
-
- Ratings: ***** Really cool
- **** Neato
- *** I raised an eyebrow
- ** Eh...er..uhm.
- * This Bites... burn it.
- ' ' I'd pay people to take it.
-
- Sound: ***** Way cool stereo effects, wear headphones and turn em up!
- Music: ** Ok music, its only on the title screen.
- Graphics: ***** Lots of detail, cars look neato.
- Gameplay: ***** I loved Car Wars(tm), so this is great!
- Controls: **** Theres a lot of controls, sometimes tricky.
- Overall: ***** Buy it, play it, love it.
-
- Reviewers Note: Overall is not an average, it's "overall." The total
- sum of the entire game, not just the rated aspects.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- -- --
- -- To enroll as a Delphi subscriber, modem call 1-800-365-4636. Press --
- -- [Return] once or twice, and type IP26 [Return] at Password: --
- -- --
- -- Answer all of the questions, and you'll be cleared for Delphi --
- -- access in a few days. If you have questions about Delphi services, --
- -- give a voice call to Delphi Member Services at 1-800-544-4005. --
- -- --
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| The Unabashed Atariophile
- ||| By: Michael R. Burkley
- / | \ Delphi: MRBURKLEY GEnie: AEO.4
- -----------------------------------------------------------------
-
- I have been astonished by many things these past two weeks.
- Thanksgiving was spent at my in-laws, and I had a great time
- (astonishing!). I've already finished most of my Christmas shopping
- (amazing!). I downloaded over 150 new files (Terrrribble, because I
- spent too much time downloading them all and not enough time reviewing
- them!). My son had his Ninth Birthday on December 5th (how can this
- be?). But perhaps the most astonishing thing of all was a piece of
- mail my wife and I received in the mail last week. It was a "Season's
- Greetings" card from Paul Lee, the author of DC Sea version 2.2b and
- DC Xtract version 2.2b (Get these! He has also written many other
- programs).
-
- We had registered DC SEA and DC Xtract several months ago. Shortly
- after we sent him a check we received a personalized thank-you note
- for registering. That was amazing enough because it doesn't always
- happen that way. I've registered Shareware with which the only
- acknowlegement I've received has been the canceled check. I really
- expect nothing different. But to be thanked is very nice. Thanks Paul!
- I would also wish to thank Uncle Carl (check out his
- software - excellent!), Damien M. Jones (for Sound Lab), Paul Lefebvre
- (for Oracle), and Randy Hoekstra (for Grocery Lister) for adding notes
- and help in acknowledging the registered versions of their programs.
- It makes a guy feel special!
-
- But Christmas Cards? That, I think, is above and beyond the call of
- duty. I was astonished, and very pleased. Thank you again Paul!
- Shareware authors: Take note! I am a pleased customer, and pleased
- customers like me might become repeat customers in the future. That
- card cost some money to buy and to send, and I didn't expect it, nor
- will I expect another in the future. But a post card is a different
- matter. They only cost nineteen cents and a little effort. It would be
- nice to get a postcard. OK? Astound me some more!
-
- Here is a (limited) review of some (few) of the files I have
- downloaded recently...
-
- o 32DODGE is a 640 x 400 .GIF file by Barry Summer of a 1932 Dodge car
- rendered with Phoenix 1.0. Originally the Dodge was a complex DXF
- object file which he converted to a Cad3D2 file using Rosetta 3D. Not
- stunning, but nicely done with flowing lines and bright highlights.
-
- o ACCTRIS is v.1.0 of ACCTRIS, a very nice dual player Tetris clone by
- Frederic and GALLEE Gilles (dated Nov. 24, 1993). Designed to work
- with any ST--Falcon, this color or mono (640*400 minimum resolution
- which means mono only for standard ST/E's) .ACC/.PRG can be played as
- a one person game or with either a computer or human opponent. It uses
- the STE sound chip if available so you get excellent sound. Keyboard
- controlled (and you can select your own keyboard controls). You can
- select the "intelligence" of the computer opponent and, to a limited
- extent, the intelligence of a human opponent (hint: it depends on whom
- you invite to play with you!). Lots of options you can select. The
- game is played in an open window allowing background downloading and
- multi-tasking applications to continue to be used even when playing.
- French and English resource files are included along with French docs.
- I recommend this version.
-
- Also included is a low res demo of a single or dual- player
- "Shufflepuck Cafe" clone (two mice required for dual-player mode).
- This is actually a "work in progress" so it provides only the most
- limited of demos. I like Shufflepuck Cafe (like an Air Hockey table)
- and have often wished that it had a dual player mode. If this comes
- out I will get it!
-
- o COMA_150 is the demo version of CoMa v.1.50 by the SOFTBR-Team
- (dated Oct. 29, 1993). This is a .ACC/.PRG Shareware fax send and
- receive software package from Germany. This version has better Falcon
- compatibility, fixes some bugs, now allows 1st Word Plus documents
- with all enhanced text features to be transmitted, and polishes things
- up. It is limited in that only the top 500 lines of any FAX will be
- sent (or printed). Simply by clicking a button in the program you can
- switch between English or German versions of the program. Docs
- (German) included. Lots of features, but you are going to have to
- check them out.
-
- o DIGITAL is the Digital Tracker v.1.01 by Emmanuel Jaccard (dated
- Nov. 17, 1993). This program is a SoundTracker/NoiseTracker compatible
- MOD editor/ player for the Falcon030. It will play and edit four or
- eight voice MODs (and play 16 bits). It contains tools to manipulate
- blocks, tracks, and patterns of notes, and will search and replace
- notes as well. The docs are all in French and since I don't have a
- Falcon.... This archive contains three MOD files GUN ("GUN!! Stop the
- Gun!" - secret agent type music), Jurrasic, and Planet. SHAREWARE.
-
- o EASEDEMO is Ease 2.0 by Dirk Sabiwlasky, an alternate desktop demo
- program from Germany. Ease will work with any ST-Falcon with at least
- one meg of RAM. This desktop will allow you to do just about anything
- you wish a desktop to do. It will allow you to place program icons on
- the desktop and run then with a key press or mouse click (but the demo
- version can't run programs, or save any changes you make). Like the
- newest TOS's allow (and NeoDesk, of course) you can "drag and drop"
- files on to a program icon and thus start the program. TOS programs
- will run in a window. Clicking on a text file (any file, actually)
- will then show its contents in a scrolling window.
-
- You can place pictures on the desktop, cycle through your windows and
- resize them at will (open up to 50 windows at a time when used in
- conjunction with WINX!). You can have text displayed in one window
- while icons are displayed in another. There are really too many items
- to list here. The program and docs are all in German (the docs
- translate very well with GER2EN30 and the ALFRED_E translation file -
- over 90%, though I still had difficulty making sense of much of the
- translation). Ordering info included. One nice thing is that EASE is
- (mostly) compatible with Geneva and with NeoDesk. You can have both
- loaded into Geneva and switch between them as you wish!
-
- o GEM++19 is the GEM++ : C++ libraries for GEM/AES/VDI, version 1.99
- (not quite 2.0 or so the author, Warwick Allison, says). These files
- require the GNU C++ compiler and Bammi's GEMLIB patchlevel 30 or
- better or MiNTLIBS patchlevel 34 or better to be useful. The author
- has increased Falcon friendliness of produced code and has configured
- the makefiles for optimized compilations (greatly reducing the size of
- the library and executables). Docs included. I would guess that if you
- know how to use this in your C++ programming then you need it!
-
- o JAGLOGO is a Targa (.TGA) rendering of the Atari Jaguar's Logo
- created using Lexicor's Phoenix Object Renderer. View with GEM View or
- another Targa viewer. Not PhotoChrome3 compatible.
-
- o JPEGV214 is the V11 JFIF viewer v.2.14 by David R. Oldcorn of Volume
- 11 Software Development (dated Nov. 11, 1993). This JFIF viewer (JPEG
- is a sub-set of this, I gather) for the Atari Falcon will also allow
- you to view GIF, Degas, and Spectrum 512 pictures, all in the Falcon's
- True Color mode. This freeware viewer is a full competent and speedy
- viewer but is actually only a teaser for the author's DSP-aware
- version (cost 5). Both of these viewers are FAST. For example you can
- view a 640x480 color JPEG file with the 68030 version in just 15
- seconds and the DSP version only takes 6 seconds! It will also run as
- a slide show, keeping pictures in memory as memory availability
- allows. Docs included. Falcon only.
-
- o KAND155E is Kandinsky v.1.55 by Ulrich Rogoderer (dated Sept. 13,
- 1993). This shareware vector/GEM metafile drawing program is
- excellent. Now translated into English (still with German docs,
- though) this program allows you to create vector graphics which can be
- printed out at the highest resolution of your printer with no image
- degradation (can't say that about bit mapped files!). You can import
- .GEM images from EasyDraw (another excellent program from MyGraph).
- The program allows you to export images in PostScript format, too! It
- works on color and mono 680x0 machines (Falcon and TT res, too?), and
- is very fast on image re-draws (nice!). It has some excellent GEM
- sample files included. It seems to be very easy to use, and I think,
- fairly easy to figure out, even with the lack of English
- documentation. GDOS/SpeedoGDOS compatible (while needed to save files
- they are are not needed to run the program). Check it out!
-
- o MIDIMODS is an amazing file (I told you this last time!). It's not
- so amazing that it contains "Manshadow" a nicely done .MOD music file
- so much as it is amazing that it contains a text file listing all the
- Noisetracker MOD files in the MIDI Roundtable's Library 14 on GEnie. I
- didn't even know that library was there and I see from this file that
- there are over 1,340 MOD files there! I downloaded a PILE of these and
- I'm only to the "A's." I also found a stack of .MOD files in the Amiga
- group (AUDIO) on Delphi and downloaded a few meg from there. I'll try
- to get you a review of them... real soon now!
-
- o MULTLANG is a working demo of a Multi-Lingual Word Processor,
- V.1.51ST by Drew Hanniger (dated May 20, 1987). It does everything
- except saving a file. MLWRITER is an easy to use Multi-Font Word
- Processor that allows you to print out to a number of dot matrix
- printers. Ten Fonts (English, German, Mormal, Arabic, Greek, Russian,
- Swedish, Hebrew, Math, Symbols, Spanish and Custom are supplied, plus
- you can customize your own font or Language with the supplied font
- Editor (that's a 10 minute time limited demo). Docs and ordering
- information included. Even though it's such an old program it works
- fine on my TOS 1.62 accelerated STE.
-
- o PGP23AB is "Pretty Good Privacy version release 2.3a" by Phil
- Zimmermann (dated July 2, 1993). PGP, short for Pretty Good Privacy,
- is a public key encryption package; with it, you can secure messages
- and data files you transmit against unauthorized reading and digitally
- sign them so that people receiving them can be sure they come from
- you. The keying is very secure and efficient. Excellent docs which
- explore both the theory and practice of public encryption. I would
- recommend this file just for them. (I don't know where the "B" comes
- from in the file name as it isn't in the docs anywhere I can see).
- English, French, and Spanish help files are included (all docs are in
- English). 716K uncompressed.
-
- o POVSH111 is POVShell v.1.11 by Dirk Klemmt (dated Dec. 2, 1993).
- POVRay is an excellent Ray Tracing program with one big drawback (for
- me at least). It operates in a command-line environment so is
- difficult to use and program. This program is a "shell" that
- simplifies the use of POVRay. It fixes some bugs in v.1.10 and is
- compatible with the ST--Falcon line. This works with either the older
- POVRay v.1.0 or the newly released v.2.0. The program is in English,
- but the docs are in German.
-
- o ROCBOT by Barry Summer is a .GIF picture that is the combined output
- of a Microbot Disk rendering in Phoenix 1.0 and a POV hi res GIF. The
- robot (from the Microbot Disk) looks as if it is being constructed in
- the midst of a vast outer space factory (from the POV rendering).
- Small spheroid robots are moving about, up and down, and could
- possibly be doing the construction. View with any GIF viewer.
-
- o BETRTRK3 (entitled STARTREK SEQUENCE on Delphi) is a .SEQ animation
- by J. Fry (dated 1992) in which the USS Enterprise (original version)
- appears on the viewscreen of another star ship (nice idea). It rotates
- in a complete circle then goes into Warp Drive and disappears in a
- blaze of colors. Well done. Use ANIMATE4 to view.
-
- o STGD0993 is the Sept-Oct, 1993 issue of the ST Gaming Digest. This
- is the "leaner, meaner" issue in which a lot of the "dead wood" in
- games has been cleared out. What you see here is what you can get!
-
- o TOAD is a GIF file by Barry Summer. Entitled TOAD 3d2, this GIF,
- rendered with Phoenix 1.0 and taking advantage of the power of
- Bitstream's Speedo fonts shows a metalic "Toad" that I would never
- want to meet! It looks more like a squat T-Rex than a Toad, and a mean
- and shiny one at that!
-
- o TRIKE by Barry Summer is a .GIF taken from the Microbot Design Disk.
- It is of a 3D tricycle (sort of) which is wearing a hard hat and
- sunglasses! The "tricycle" name is a bit of a mis-nomer because the
- trike is missing its front wheel!. Rendered in Phoenix 1.0, this GIF
- is 256 colors, 640 x 480. View with any GIF viewer.
-
- o ZOAT is the ZOAT Demo by Andrew Laing. ZOAT is a three-level working
- demo of the game ZOAT. If you remember last issue I told you to hold
- off downloading this game because there were no docs included in the
- archive, and I could not figure out how to play the game. Well, the
- author has uploaded the doc file! See ZOATRULE for the docs to this
- game. They are very helpful. Now that I can see how this game is
- supposed to work I find it interesting. The object is to move these
- two pairs of figures about the screen and have them end up _exactly_
- over the desired spot. When that happens you move on to the next
- level. The only problem with that is that at each level you have to
- re-learn the joystick controls! The author switches them around at
- each level to keep things interesting! The graphics also appear much
- better this time (I don't know why, but things look different this
- time around). Shareware (over 50 levels when you register). Not Falcon
- compatible. Requires joystick, one meg (minimum) of RAM and a color
- monitor. It is a STOS game which will not work on TOS 2.05 or above
- (but get STOSFX27 to take care of that).
-
- Sorry this is such a short issue folks. That just means that next
- week's will be bigger (_maybe_ but Christmas is a busy season for
- me!). Until then I recommend that you check out Anthony Watson's
- Recipe Box v.4.2 (WOW!) and any of Uncle Carl's programs just
- released. I'll tell you more about them later. Until then, take care!
-
- All of these files can be found on one or more of the following
- on-line services: GEnie (M.BURKLEY1), Delphi (MRBURKLEY), The CodeHead
- BBS (213-461-2095), Toad Hall (617-567-8642), and The Boston Computer
- Society's Atari BBS (617-396-4607) (Michael R. Burkley). Drop me a
- line!
-
- Michael lives in Niagara Falls, NY. He is a former Polyurethane
- Research Chemist and is presently the pastor of the Niagara
- Presbyterian Church.
-
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- -- --
- -- To sign up for CompuServe service, call (voice call) (800) 848-8199. --
- -- Ask for operator #198. You will be sent a $15.00 value CIS membership --
- -- kit for free. --
- -- --
- -- --==--==-- CompuServe Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Atari ST RT News
- ||| By: John G. Hartman
- / | \ GEnie: J.G.H.
- -----------------------------------------------------------------
-
- Atari RT Weekly News 11.5
-
- = Upcoming Realtime Conferences =
-
- Dateline Atari! RTC has been changed to Monday, Dec. 6th at 10:00 pm EST
-
- Stay tuned for what is happening in the world of Atari from Atari!
- PRIZES! 4 JAGUAR Tee-shirts will be given as Door Prizes!
-
- = Bulletin Board Changes =
-
- JAGUAR topics can now be found in their NEW Category 26
- FALCON 030 topics can now be found in their NEW Category 30
-
- = ATARI RT LIBRARY =
-
- = RTC TRANSCRIPTS =
-
- ------------------------------------------------------
- 30840 SDS_RTC.ARC X MIKE-ALLEN 931125 11136 53 13
- Desc: SDS RTC Transcript 24Nov93
- 30775 PRGRTC02.ARC X MIKE-ALLEN 931121 8960 51 13
- Desc: Transcript of 2nd programming rtc
- 30668 TOAD_STF.ARC X MIKE-ALLEN 931111 11264 144 13
- Desc: Toad Comp/STraight FAX! RTC 10Nov93
- 30626 PRGRTC01.ARC X MIKE-ALLEN 931106 18304 85 13
- Desc: Transcript of 1st Programming rtc
- 30622 BRODIE15.ARC X ST.LOU 931105 18816 576 13
- Desc: The Jaguar Rollout from New York
- 30603 JV_RTC.ARC X MIKE-ALLEN 931104 8704 90 13
- Desc: JV Enterprises RTC 3Nov93
- ------------------------------------------------------
-
- = LAST TWO WEEK'S PRESS RELEASES =
-
- ------------------------------------------------------
- 30911 RELEAS93.ASC X DABRUMLEVE 931129 2432 19 14
- Desc: Press Release from the IAAD
- 30909 TCGIFMAP.ZIP X TOAD-SERV. 931129 34816 4 14
- Desc: MAP to TOAD COMPUTERS! GIF FORMAT!
- 30908 TOADJAG.TXT X TOAD-SERV. 931129 4608 15 14
- Desc: JAGUAR will be PRESENT at TOADFEST!
- 30881 ATARINET.RTC X OUTRIDER 931127 384 15 14
- Desc: Atari TalkAbout - Monday in BBS RT!
- 30834 CLASSDOC.ARC X G.WREN 931125 3200 22 14
- Desc: Description of CLASS_46.ARC (30833)
- 30814 PIECES_A.TXT X S.GARRIGUS 931123 1920 55 14
- Desc: Special Musical Announcement! - CMC
- 30806 OVERDRIV.TXT X B.AEIN 931123 3584 111 14
- Desc: A new product to use 3.5 IDE drives
- 30799 GEMVW301.ZIP X CYBERCUBE 931122 8832 125 14
- Desc: PR announcing the new GEM-View3.01!
- 30785 F22_PR.TXT X J.TRAUTSCHOL 931121 6016 138 14
- Desc: Flash II v2.2 upgrade-Press Release
- 30753 PRESS.TXT X A.WATSON6 931119 3072 80 14
- Desc: Recipe Box Press Release
- 30745 TDFSTUPD.TXT X TOAD-SERV. 931119 2816 201 14
- Desc: DAVE SMALL'S COMING! TOAD FEST '93!
- 30742 RAFFLE_5.ZIP X S.KIPKER 931118 3840 44 14
- Desc: STeve's 'FUJI RAFFLE' v5.0
- 30727 TOAD1193.ZIP X TOAD-SERV. 931117 15104 330 14
- Desc: SPECIALS+ TOAD COMPUTERS, NOV. 93!
- ------------------------------------------------------
-
- = LAST TWO WEEK'S DEMO RELEASES =
-
- ------------------------------------------------------
- 30905 BLITZDMO.ZIP X E.MONACO 931129 27008 29 10
- Desc: New GEM defragmenter/optimizer demo!
- 30894 BLITZCI.ZIP X E.MONACO 931128 7680 101 10
- Desc: AWSOME! 10K Defragmenter/Optimizer!
- 30886 SHOOT.ZIP X R.HARRINGTO1 931127 43264 20 10
- Desc: TT med. rez demo of game
- 30869 ZOATRULE.DOC X F.LIEW 931127 4992 44 10
- Desc: INSTRUCTIONS FOR THE ZOAT DEMO
- 30842 COMA_140.ZIP X J.WILES1 931125 173440 28 10
- Desc: Demo Fax program
- 30828 AGENDA_C.LZH X F.VUOTTO 931124 38912 69 10
- Desc: Graphic Calendar Creator (Med-Rez)
- 30759 M_QWK119.LZH X A.WATSON6 931120 82176 39 10
- Desc: Mountain QWK Offline Reader (1.19)
- 30754 RECIPE40.LZH X A.WATSON6 931119 88832 83 10
- Desc: The Recipe Box - Version 4.0!
- 30744 PROFILE!.LZH X C.HAFNER 931119 90880 97 10
- Desc: Floppy/Hard Disk Librarian
- 30741 DOGFIGHT.ZIP X S.KIPKER 931118 277504 119 10
- Desc: Demo of DogFight from MicroProse.
- 30739 PROLOCK!.LZH X C.HAFNER 931118 32896 34 10
- Desc: Password protected screen locker !
- 30738 HSEEK27A.LZH X C.HAFNER 931118 67840 38 10
- Desc: HeidiSeek File Finder/Maintenance
- 30737 BELEF22B.LZH X C.HAFNER 931118 75520 40 10
- Desc: Archive file converter & shell.
- 30731 AGENDA_M.LZH X F.VUOTTO 931118 38528 134 10
- Desc: NEW! Graphic Calendar Creator PG/DA
- 30719 SPLASHDM.LZH X D.RUTHERFORD 931117 15616 40 10
- Desc: Put Degas/Prism Pics on your Desktop
- 30696 MAGICBOY.TOS X E.BAIZ 931114 200320 56 10
- Desc: Great game demo for the ST.
- 30684 GL4DEMO.ZIP X R.HOEKSTRA1 931113 52992 60 10
- Desc: Demo of The Grocery Lister Ver. 4.0
- ------------------------------------------------------
-
- = LAST TWO WEEK'S TOP 10 DOWNLOADED PROGRAMS/FILES =
-
- ------------------------------------------------------
- 30711 ZMPTCH01.LZH X A.PAGE3 931116 5632 290 7
- Desc: Storm ZMODEM 1.00->1.01 patch
- 30733 MDTST105.ZIP X TOAD-SERV. 931118 41600 169 7
- Desc: VER. 1.05 -- TOAD MODEM TEST UTILITY
- 30728 THURG_R.LZH X M.STAUFFER1 931117 104320 164 8
- Desc: Arcade Game created using M.A.G.E.
- 30717 SQUIGGLY.LZH X CODEHEAD 931117 4224 154 16
- Desc: EOS module creates squiggly patterns
- 30748 RECYCLNG.ZIP X G.FUHRMAN 931119 8704 151 16
- Desc: another EOS module for Warp 9
- 30784 F22UPG.LZH X J.TRAUTSCHOL 931121 159104 149 7
- Desc: Flash II version 2.2 free upgrade
- 30731 AGENDA_M.LZH X F.VUOTTO 931118 38528 134 10
- Desc: NEW! Graphic Calendar Creator PG/DA
- 30724 SAFEMENU.ZIP X GRMEYER 931117 3840 129 2
- Desc: Mac style menu utility
- 30741 DOGFIGHT.ZIP X S.KIPKER 931118 277504 119 10
- Desc: Demo of DogFight from MicroProse.
- 30749 FLYGRAMS.ZIP X G.FUHRMAN 931119 8576 115 16
- Desc: Warped Book of Changes module
- ------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| Developing news!
- ||| Items of interest from TOS platform developers and supporters
- / | \ -------------------------------------------------------------------
- -------------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Creative Musicians Coalition' Album
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- \`- </
- \ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /
- ( ATTENTION! )
- ALL MUSIC LOVERS!
-
- Creative Musicians Coalition
- presents:
-
- the release of the new instrumental album, Pieces Of Imagination, by
- Scott R. Garrigus. A soulful blend of Rock, Pop, Jazz, Classical and
- NewAge that will offer you a fresh new outlook on the independent
- music scene of today. The album features 8 songs for over 30 minutes
- of listening enjoyment. Each selection -- from Seahorse Jamboree to
- In Remembrance -- showcases the wide range of this provocative music
- which celebrates the depths of imagination and the heights of
- creativity. A truly unique addition to your collection, Pieces Of
- Imagination should be regarded as a must-have album. In addition to
- all this, every aspect of the album was produced on Atari computers!
- That's right! From composing and recording to full color j-card, all
- was done using Atari computers! So see what your Atari can do and...
-
- CALL FOR MORE INFORMATION TODAY!
- \`- </
- \ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /
- ( )
-
- For more information
- call Creative Musicians Coalition at: 1-800-882-4CMC
- Vox: 1-309-685-4843
- Fax: 1-309-685-4878
-
- or e-mail
- Internet: aimcmc@pan.com
- CompuServe: 71333,3702
- PAN/Delphi: AIMCMC
- GEnie: S.GARRIGUS
-
-
- =-=-=-=-=-=-=-=-=-=
- //// New IAAD Board
- =-=-=-=-=-=-=-=-=-=
-
- The Independent Association of Atari Developers (IAAD) is pleased to
- announce the results of the annual election of our Board of Directors.
- Newly-elected Board members include Greg Kopchak of It's All Relative,
- David "Dr. Bob" Parks of Dr. Bobware, and Charles Smeton of NewSTar
- Technology Management. Nathan Potechin of DMC was reelected to a
- fifth term, and Dorothy Brumleve of D.A. Brumleve was reelected to the
- Board and to the Presidency by a unanimous vote.
-
- The Board wishes to thank outgoing Board members Jim Allen of FAST
- Technology and Nevin Shalit of Step Ahead Software for their years of
- service.
-
- The IAAD is an organization of third-party commercial hardware and
- software developers supporting the Atari ST family of computers,
- including the ST/STe, TT030, and Falcon030 series. The current
- membership includes most active developers in North America as well as
- some from abroad. Unique in the industry, the organization works to
- provide its membership with help in marketing, packaging, technical
- matters, and other issues of interest to third-party developers.
- Working in concert with Atari, the IAAD strives to raise Atari product
- awareness and to ease the introduction of new products into the
- marketplace. Such support takes place through member-to-member
- exchanges and group projects. Past projects have included anti-piracy
- advertising, a "Meet the IAAD" online conference, a dealer mailing,
- and a brochure containing descriptions of participating members'
- products. Last year's major focus was a study of software piracy in
- North America, the results of which were published and uploaded to
- BBSs and information services all over the world. An IAAD Membership
- Directory including product listings is updated regularly and made
- available on major online services.
-
- Commercial developers are encouraged to apply for membership by
- sending GEMail to the PERMIT$ address on GEnie. Developers who are
- not currently GEnie members may contact D.A. Brumleve at 217 337 1937
- for more information. User groups, magazine publishers, and others
- wishing to reach a large number of developers may send ASCII mailings
- to DABRUMLEVE on GEnie or Delphi, to dabrumleve@genie.geis.com on the
- Internet, or to 76004,3655 on CompuServe.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Photo Show Pro
- =-=-=-=-=-=-=-=-=-=
-
- Photo Show Pro supports Kodak Photo CD on the Atari Falcon 030 and
- allows the user to create scripted slide shows and presentations that
- make maximum use of the built in hardware capabilities of the Falcon
- 030.
-
- Photo Show Pro has twenty different fades and disolves when creating
- scripts, allows overlay of text on graphics in your choice of system
- colors, screen fades to black or white, inverse colors, and image
- overlays. Photo Show scripts can be created directly from CD using the
- Kodak Photo CD PCD format or created from disk using the FTC 16 bit
- true color format. All effects are super smooth, even when running
- under MultiTOS.
-
- Digitized sound files in AVR format can scripted along with graphics
- allowing the user to add commentary, sound effects, or background
- music to their presentations.
-
- For creating titles, Photo Show Pro displays 24-bit BMP files in the
- Microsoft Windows bitmap format.
-
- Photo Show Pro can be used with VGA, RGB (Atari monitor), and standard
- broadcast televisions. Slide shows and presentations can be recorded
- to VCR using either RF output or the higher quality composite output
- of the Falcon 030.
-
- Full 16 bit color with correct aspect ratios are displayed on all
- monitor types except monochrome.
-
- Photo Show Pro will auto show your Kodak Photo CD graphics using 16
- different effects directly from your Photo CD discs. A special Corel
- mode allows the same auto shows using the Corel series of Photo CD
- images. Corel is planning to release over 100 theme discs of Kodak
- Photo CD graphics with each disc containing 100 images.
-
- Conversions can be made to 16-bit FTC, 24-bit TIF, 24-bit EPS, and
- 24-bit RAW formats from Kodak Photo CD's PCD format. Image conversions
- can be done in pixel resolutions of 192 by 128 up to 3072 by 2048.
-
- A special XFS CD rom driver for MultiTOS is included with Photo Show.
- The driver works with the Toshiba 3401, NEC-38, NEC-55, NEC-74, and
- NEC-84 cd rom drives. On the Toshiba drive, the XFS driver supports
- multi-session Photo CD and 9660 standard (MS-DOS) discs. NEC drives
- support single-session Photo CD and 9660 standard discs. The driver
- senses the type of disc in the drive and can switch to and from Kodak
- Photo CD and 9660 format on the fly with no need to reboot to switch
- disc types.
-
- Photo Show Pro retails for $59.95 and requires an Atari Falcon 030
- with 4 meg or more of memory. Ask at your favorite dealer or write
- Randall Kopchak, 2233 Keeven Lane, Florissant MO 63031. Registered
- users of our original Photo Show program can upgrade to Photo Show Pro
- for $15.00, postpaid, from the address above.
-
- It's All Relative can be reached online via e-mail on GEnie or Delphi
- to GREG and on CIS via e-mail to 70357,2312. Voice (314) 831-9482.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Technation's sonavista
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Atari's Falcon Lights the Way
-
- Fully exploiting the incredible power and versatility of Atari's
- Falcon 030 multimedia computer, TECNATION DIGITAL WORLD (Palo Alto,
- California) have developed sonovista, the world's first Intelligent
- Sound-to-Light Graphics and Video Typewriter. A powerful yet easy to
- use real-time interactive graphics system that draws on the Falcon's
- state-of-the-art digital technology and Tecnation's special 'BiT
- BOPPER' software to create never seen before visual effects for use at
- nightclubs, raves, concerts, and other music and dance venues.
- Sonovista's intriguing visuals are based on TecnationUs unique
- multi-layer VideoGobos, digital images whose appearance can range from
- simple abstracts and logos,to the most complex and psychedelic fractal
- chaos patterns. And an array of enchanting color filters, instant
- visual FX, and VideoGobo transparency masks offer limitless creative
- potential to aspiring CyberJockeys'.
-
- Alternatively, sonovista can be left to run unattended generating its
- own automated light show. And the powerful iCUE (Intelligent Cue)
- system allows any effect to be instantly stored, and subsequently
- recalled at the press of a button or under external control.For those
- occasions when the CyberJockey needs to talk to the audience, the
- CyberWriter* video typewriter allows eye catching text to be keyed in
- live, and instantly displayed on top of animating VideoGobos.
- sonovista offers the music and dance industry a dramatic and
- versatile new medium that excites and wows audiences as the dynamic
- imagery on the surrounding video screens responds to the ambient
- music. And by connecting the system to a vision mixer, sonovista
- graphics may be blended or keyed with a live video signal from a stage
- camera, turning an event into more of a live interactive music video.
- Additionally, artists may create their own VideoGobos using popular
- computer graphics programs. The VideoGobos can then be installed on
- sonovista's hard drive in a matter of seconds via the built in 3.5
- floppy drive.
-
- Tecnation chose the Falcon because its specification was ideal for the
- requirements of the sonovista project, namely a stereo audio input
- and DSP (Digital Signal Processor) to help with sound processing, and
- the BLiTTER graphics chip that assists with generating sonovista's
- real-time interactive visual effects. The MIDI interface offers a
- range of control options.
-
- High End Systems, Inc., the world's foremost intelligent lighting
- company has been appointed distribution rights to sonovista by
- Tecnation. sonovista was subsequently launched by High End Systems at
- Lighting Dimensions International in Orlando, Florida, the lighting
- industries premier trade show. Passers by were so awe struck by
- sonovista's unique visuals that orders were immediately received from
- all over the world.
-
- Tecnation Digital World is a private company founded to bring about
- change through the imaginative application of innovation and design.
- The company pioneered the European desktop publishing revolution in
- the 1980s. Tecnation went on to design and develop various creative
- software products for a number of 3rd party companies before creating
- the BiT BOPPER computer graphic sound-to-light system that introduced
- the 'Lighting-by-Video' concept into the European nightclub and rave
- scene to great acclaim. Tecnation moved to Palo Alto, California in
- 1992 to tap the vast resources available in Silicon Valley. Sonovista
- is the first of several innovative digital interactive multimedia
- products being developed by the company.
-
- For further details: TECNATION DIGITAL WORLD Palo Alto, California,
- U.S.A. Alex Blok - Tel: (415) 327-4332
-
- HIGH END SYSTEMS, INC.
- Austin, Texas, U.S.A.
- Tel: (512) 836-2242
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Cyberdrome 1.2
- =-=-=-=-=-=-=-=-=-=
-
- The Cyberdrome 3-D Virtual Universe is now even better! If you
- thought your nighmares were bad before, just wait! But remember, it's
- still ONLY a game!
-
- Missionware Software is proud to present an upgrade to one of the best
- games ever for Atari computers. If you don't already own Cyberdrome,
- this is your chance to experience the thrill of fighting CJER, the
- rogue Artifical Intelligence virus. And not only can you fight CJER
- yourself, but you can play with a friend too!
-
- Cyberdrome works on all Atari computers, including the Falcon, in ST
- Low or Medium compatibility modes.
-
- Just What is CYBERDROME?
-
- Cyberdrome is the name of a Virtual Universe existing inside of a
- permanent computer Memory Matrix designed to "grow" Artificial Life
- programs. While intended to be a place for humans to peacefully
- interact with data via Virtual Reality simulators, it is now under
- attack by deadly, virus-infected programs controlled by a rogue
- Artifical Intelligence system called CJER
-
- The mission of the CyberForce is to rid CyberDrome of the virus
- infected programs. Join the Cybernauts in their quest by running the
- "Cyberdrome" program on your Atari computer. Doing so will create a
- link with a 3-dimensional Hoverjet Construct and allow you to enter a
- scale-model of CyberDrome and practice fighting the deadly attack
- programs.
-
- Cyberdrome Features:
-
- -> Combines the realism of a real-time flight simulator with arcade
- action plus problem-solving and exploration of a dungeon game.
-
- -> Single player or 2-player/2-computer mode using a serial cable or
- modem.
-
- -> All elements of single-player mode are active in the
- 2-player/2-computer mode.
-
- -> Includes special 2-player Head-to-Head competition mode to
- increase your skills as a Hoverjet pilot.
-
- -> Multiple level missions allow for novice to advanced pilot
- training plus a special training mission for beginning pilots.
-
- -> Official CyberForce ranks awarded to players for successful
- completion of each of the six Mission Levels included.
-
- CyberDrome Version 1.2 - New features:
-
- 1) More realistic Raider movements - Raiders never stop, they keep
- shooting and running all the time. They come at you from all
- sides and are very unpredictable (and difficult to hit with
- conventional pulsars (see part 3 below) .
-
- 2) Drone (in solo mode) now acts as real wingman - it attacks the
- Raiders in very realistic ways and it is fun sometimes to just
- sit there and watch a Raider and the Drone battle it out.
-
- 3) New Weapon: Bore-sight Tracking Pulsar. Locks on to nearest
- badguy; just press the trigger key to fire. This weapon is
- really needed against the new fast moving Raiders and also works
- against the Predators as well as Seeker missiles. Experienced
- players will find that this new weapon makes it pretty easy to
- kill the Predators. They may still use the older Vertical
- Pulsars to give the game more challenge, but for everyone else,
- this will be the weapon of choice against everything on the grid.
-
- 4) New Sky: We've added a "painted" image of a gridded sky with
- parts of it "eaten" away. It really adds the the "other world"
- feeling of the game.
-
- 5) Weapons-Scope view is no longer wire-frame. Everything uses
- solid-filled polygons now. The Weapons-Scope still uses the
- heads-up display and the rest of it works the same.
-
- 6) Start Time: Every level now starts at the BEGINNING of an
- ATTACK Cycle, so there is only a few minutes to wait before the
- action begins. The rest of the Cycles remain unchanged.
-
- Note: Modem vs Direct Computer-to-Computer connection:
-
- Version 1.2 of CyberDrome checks serial numbers at bootup. It will
- not permit team play *over a modem* if serial numbers match. You must
- have separate copies of CyberDrome to play this way. However, you can
- play CyberDrome using the same copy when using a direct, null-modem
- connection.
-
- Upgrades are now available directly from Missionware Software. You
- need no new documentation for version 1.2, therefore we can keep the
- upgrade cost low. And if you enjoy playing in "Team" mode, we've got
- an even better deal for you.
-
- If you are a registered owner of CyberDrome and would like to update
- to version 1.2, just send in $15 to receive your new version 1.2 disk.
- If you and a Teammate would both like to upgrade, the cost is only
- $25! You both must be registered owners. No matter what upgrade
- method you choose, make sure to include your full name and address AND
- the serial number(s) off of your disk. If the registered name and
- serial number does not match, we will not be able to process your
- upgrade. If you aren't sure whether or not you are registered,
- include your old master disk.
-
- Would you like to join the CyberForce? If so, this is a great time to
- do it. CyberDrome normally sells for $39.95 plus $4 shipping and
- handling, for a total cost of $43.95. But now you can purchase
- CyberDrome for $39.95 with shipping and handling included! That's a
- savings of $4 over your usual mailorder costs.
-
- Even better is our special deal when 2 of you purchase CyberDrome
- for Team play. If both copies are shipped to one address, your cost
- is only $69.95, shipping included! Now *that's* a deal you can't
- pass up.
-
- (These special deals are for USA and Canadian customers only.
- Overseas customers must include an extra $4 for shipping, making the
- total purchase price $43.95 (for a single copy purchase) or $73.95
- (for a Team purchase). Even so, that's a savings of $4 over our
- usual overseas shipping and handling rate of $8.)
-
- * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-
- The special deals above are available through January 31, 1994.
-
- Missionware Software accepts payment for upgrades and new purchases as
- follows:
-
- Personal checks Money Orders
- Visa MasterCard
-
- To order, or for more information, contact:
-
- Missionware Software
- 354 N. Winston Drive
- Palatine, IL 60067-4132
- United States of America
-
- phone 708-359-9565
-
-
- --==--==--==--==--
-
-
- |||
- ||| Shutdown ............................ Power off, EXIT, BYE, Logoff
- / | \ ------------------------------------------------------------------
-
- AEO can now be found on CompuServe in the GAMERS forum (type "Go
- Gamers" at any system prompt). AEO-PJ will continue to be available,
- as usual, on CompuServe in the Atari Forums.
-
- I'm pleased to be able to offer the many readers of AEO who can only
- access us via the Internet a chance to obtain AEO through a
- subscription service. If you have an Internet connection, drop Greg
- Lindahl a request at <stzmagazine-request@virginia.edu>.
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each
- issue - with the new Internet gateway into GEnie, you can reach us
- through the Internet also. Append "@genie.geis.com" to any of our
- GEnie addresses.
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
- Internet: aeo.mag@genie.geis.com
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- #1 (11-1)
- Go Noles!
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a bi-weekly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.geis.com>.
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Only Independent Atari Online"
- Copyright (c) 1993, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 2 - Issue 21 ATARI EXPLORER ONLINE 7 December 1993 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- --==--==--==--==--
-
-
- ||| The Lynx Cheat File Part 1: From [APB] to [Lemmings]
- ||| Maintained by: Peter Hvezda
- / | \ Internet: phvezda@wilma.pnfi.forestry.ca
- ------------------------------------------------------------------
-
- ________________ ________________
- / \______________________________/ ___ ___ \
- / o | || | \
- / _____________________________ |___||___| \
- / [] | __ ___ _____ _ __ __ | [] \
- | || | | | \ \/ /|\ \ | |\ \/ / | || | | | | |
- | _ || | | | \ / / | \ \ | | \ \/ | || | | | | |
- | _| |_ || | | | / / | \ \| | <\_> | || | | | | |
- | |_ _| || [] | |__|_ | | | |\ | /\ \ | [] || | | | | |
- | |_| || | |____| |_| |__| \__|/_/\_\ | || | | | | |
- | || | | || | | | | |
- | || | T I P S & T R I C K S | || | | | | |
- \ [] |_____________________________| [] ___ ___ /
- \ ATARI | || | /
- \ _____________________________ |___||___| /
- \_________________/ \________________/
-
-
- The LYNX Cheats file was originally created and maintained by Damian Gick
- He unfortunately lost his net access and couldn't continue his support.
- The honour of maintaining the LYNX Cheats file was then passed on to Kevin
- (Tazzzzz) Dangoor, who provided exemplary service to the LYNX community by
- not only maintaining the Cheats file but also compiling all of Robert Jung's
- game reviews into one handy file. As an added service he made these files
- available through a highly efficient mail server. Kevin sold his Lynx and
- has passed on the torch of maintaining both the Reviews and Cheat files to
- yours truly. I have some big shoes to fill, and I will do my best to carry
- on the tradition set forth by my predecessors.
-
- The LYNX cheat file is now more comprehensive than ever before. I have added
- several more tips and tricks as well as changing the format slightly. I hope
- that you will find the changes refreshing and I look forward to any comments
- or suggestions that you may have about them. Incidentally, the LYNX Cheat file
- is also available in RTF format (which includes bitmapped maps). If you would
- like to submit any tips or tricks that you have come across or discovered,
- please e-mail them to the address listed below.
-
- The FAQ, the Lynx Game Reviews, and the Lynx Cheat files now reside at the
- anonymous ftp site: ftp.mantis.co.uk in /pub/uploads. Special thanks should be
- extended to Mathew for maintaining the ftp site and mail server.
-
- -- Peter Hvezda
- (Internet e-mail: phvezda@wilma.pnfi.forestry.ca)
-
-
-
-
- [APB]=====================================================================
- A.P.B.
- --------------------------------------------------------------------------
-
- Level skip:
-
- In APB, if you hold down OPT 1 and OPT 2, and run into a donut (or through
- the Donut shop) your quota will be filled and you will be returned to
- the station and proceed to the next level.
-
-
- Skip to level 99:
-
- When your quota is met, hold down OPT 1 and OPT 2 when you touch the
- Officer Bob parking space. This will warp you to level 99. (The game will
- not end, just repeat level 99 with random quotas).
-
-
- [AWE]=====================================================================
- AWESOME GOLF
- --------------------------------------------------------------------------
-
- Hole in one:
-
- Entering LANDLORD as your name at the beginning of the game. Use the
- OPTION 2 button to swing at the ball. Hitting OPTION 2 while the ball is
- in the air, will sink the ball!
-
- [BAK]=====================================================================
- BASKETBRAWL
- --------------------------------------------------------------------------
-
- Play with Michel Jordan on your team!
-
- Put in MJ?? to play with a partner, supposedly Jordan. Replace the ??
- with any two numbers. Pause, hold down Option 1 and press Option 2. You can
- change the pause message to anything you want! (from Star*Lynx BBS)
-
- Level codes
-
- Level 1-1 AAAA Level 3-3 IIII
- Level 1-2 BBBB Level 4-1 JJJJ
- Level 1-3 CCCC Level 4-2 KKKK
- Level 2-1 DDDD Level 4-3 LLLL
- Level 2-2 EEEE Level 5-1 MMMM
- Level 2-3 FFFF Level 5-2 NNNN
- Level 3-1 GGGG Level 5-3 OOOO
- Level 3-2 HHHH
-
- Taken from January 1993 EGM (Edward Mann). Someone at Atari is very
- imaginitive.
-
- These codes transport you to the beginning of each level with maximum power-ups
- and allow you to shoot at the hoop in any level:
-
- Level 1-1: 999Q Level 2-1: PP9T Level 3-1: 9PPW
- Level 1-2: P99R Level 2-2: 99PU Level 3-2: PPPX
- Level 1-3: 9P9S Level 2-3: P9PV Level 3-3: 999I
- Level 4-1: P99J Level 5-1: 99PM
- Level 4-2: 9P9K Level 5-2: P9PN
- Level 4-3: PP9L Level 5-3: 9PPO
-
- (from Deena Krutak in June '93 GamePro)
-
- [BAT]=====================================================================
- BATMAN RETURNS
- --------------------------------------------------------------------------
-
- Invincibilitiy:
-
- You can make Batman invincible with the following steps at the title screen
- (the one with the Batlogo): press up 8 times, down 12 times, left 15 times,
- right 19 times and option 1 27 times, press A or B to start the game. Once
- the action starts, press pause. Then use option 1 to skip to the next level,
- option 2 to make Batman invincible! Falling can still kill you, however.
-
- >From Video Games and Computer Entertainment.
-
-
- [BAL]=====================================================================
- BATTLEWHEELS
- --------------------------------------------------------------------------
-
- Get the Spray Gun While on Foot:
-
- When you're on foot, pressing OPTION-2 + OPTION-1 will get you a paint
- sprayer.
-
-
- Lock Your Viewscreen:
-
- When you are looking at an alternate view (left, back, or right, by using
- the B button), press and hold OPTION 2 before releasing button B. When you
- release button B, your view will be "locked" in that direction until you
- press button B again.
-
-
- Stealth Mode:
-
- On the character selection/options screen, pick the female driver with
- the short blonde hair. Now pick the green car, and keep the highlight
- box around the car. Hold OPTION 1 and press button A, and your car turns
- to an all-black design. When you play, your car will be invisible on
- radar and "by eye". You will be seen if you leave your car, and finding
- it again can be tricky...
-
-
- Super Car!
-
- On the character selection/options screen, pick the male blonde driver.
- Now pick the tan car, and keep the highlight box around the car. Hold
- OPTION 1 and press button A, and your car turns to a red body with a
- black top. When you play, your car will have unlimited ammunition and
- rapid-fire for all weapons.
-
-
- [BIL]=====================================================================
- BILL AND TED'S EXCELLENT ADVENTURE
- --------------------------------------------------------------------------
-
- WalkThru From Portable Addiction Electronic Magazine
-
- First of all, collect all the notes you can get and find the gold
- nugget. Now go to the guarded building and give the nugget to the guard.
- Enter and find the man that tells you about the staff. Return to the
- telephone booth and travel to 15OO BC. Use the scare stone. Find all the
- notes you can get (remember to count by sixteens!). Enter the valley and
- find the paper note about the fake staff. Travel back in time and put the
- note at the pillar. Go to the South-East of Egypt and find the royal ankh
- (You must wade through shallow water). Travel to 15OO again and find the
- boat at the South-West part of Egypt. Use the royal ankh. Find your way
- thru the water (it's like an invisible maze). First go to the place where
- you found the ankh in 17OO BC. Enter the temple and find the secret
- passage which leads to the harp. Return to your boat and go to the pyramid.
- Go into the pyramid and open the door by walking over the red spots on the
- ground. Then, when past the wall/door, walk over the four other red spots
- and take the staff. Find the two keys and open the corresponding doors. To
- get rid of the two creatures guarding the room, just lure them out of
- there and then run away. When you return to the room they will be gone. To
- take the staff, use the harp. Return the staff to the man to get the
- flute. Use this flute in 17OO BC at the North-East to scare the animals
- over there. Then find all the notes that are hidden under the trees to
- find a phonebook-page. Travel to Rome.
-
- First, enter the dungeon. Find all the notes and the two keys: Blue
- and black. Remember to visit Caesar at the north of the arena when you
- have enough notes. Outside the arena you must once again find notes. When
- you think you have all of them, go to the statue. Push the four pieces
- around the statue in place and the push the statue. Now do this again and
- then go stand in the middle yourself. After you get launched, find all the
- notes around the house, but don't enter it. When you got all the notes,
- walk into a roman to get kicked out of the garden. You are now outside. Go
- West, to where a roman is guarding the entrance of the city. Now go down
- and find your way through the forest. Somewhere in the forest there is the
- next page of the phonebook. You must collect all the notes in the forest
- and you must also find the little building. Enter it and find the way
- through the maze until you find an apple. Leave the building and go to
- the guard. Give him the apple and enter the city. If everything is right
- you now have 8O notes. Travel to Europe.
-
- In Europe, enter the mansion. To avoid the furniture, stay on the
- green dots on the floor. This may take some practise! Find the white key
- and then find your way to the backyard. Use the black key to open the
- gate. Go to the North-West of the screen to find a red key. Use it to enter
- the small house nearby. Avoid dracula and take the magic wand next to
- his coffin. Return to the mansion and find the organ. Use the wand to
- shrink it down so you can carry it. Return to the phonebooth (The wand
- causes the furniture to stop). Travel back to Rome. Do the trick
- with the statue and this time enter the house while using the organ pipes.
- You can now safely walk thru the house to the backyard to take the lyre.
- Return the lyre to Ceasar and you will get another lyre. Enter the
- dungeon and use the lyre to scare away the lion that guards the white lock.
- Use the white key to open the lock and take the page of the phonebook.
-
- Travel to Rome 7O BC and enter the dungeon. Use the black key and put
- it back where you found it (Bottom-right). Now travel to Texas. Collect
- all the notes you can get. Somewhere, hidden under a skull, there's a
- golden coin. Go to the station and buy a ticket. Walk to the train and use
- the ticket. Now use the train to find the remaining notes. You must also
- find the golden nugget, hidden under yet another skull. Travel back to
- Egypt and replace the golden nugget at the place where you first found it.
- Now travel to San Dimas 2691 AD! Yeah, most radical, dude!
-
- Be careful on the step-stones as you can only jump from one to another
- if they are in the middle-position. Again find as many notes as you can
- and find the dynamite. Return to Texas. Use the dynamite to release Billy
- the Kid. Return to San Dimas. Go to the place where you usually get
- overwhelmed by enemies and use the harmonica. You can now safely enter the
- next part of San Dimas. Every time you pick up a note in this part, a
- block will disappear somewhere else, thus letting you reach other notes
- after which you will be rewarded with a golden key. Return to Europe.
-
- Collect 16 notes. Use the golden key to enter the previously
- unaccessable house at the swamp. Here you will find a mandolin. You can
- use this to enter the previously locked part of San Dimas. The Grim Reaper
- welcomes you, and you're now ready to play his game. As the exact route
- isn't easy to explain in a solution like this, I'll just tell you what to
- do. The objective of this part is to collect yet another 16 notes.
- Sometimes it is necessary to shove blocks over the lava in such a way that
- you can go to other parts of the playing field. The princesses have got
- the last note. If you succeed in rescuing them you should have 144 notes
- by that time. To get back to the entrance of the playing field, go east
- from the place where your rescued the babes. The go south and walk
- clockwise (ie: south, west, north). When you are standing against the
- north wall, walk west to the corner and go counter-clockwise. Once in the
- northeast corner you must go west, south, west and north to the exit.
- You'll have to find the correct tiles to jump on all the way yourself. Now
- you must return to the phone booth. The Grim Reaper is guarding it, but
- when you play your guitar he suddenly realizes that he has LOST! Enter the
- booth and travel through time to finish the game!
-
- [BLU]=====================================================================
- BLUE LIGHTNING
- --------------------------------------------------------------------------
-
- The mission codes are:
-
- Code Mission No. Code Mission No.
-
- AAAA 1 LOCK 6
- PLAN 2 HAND 7
- ALFA 3 FLEA 8
- BELL 4 LIFE 9
- NINE 5
-
-
- Landing upside-down:
-
- How About an Upside-Down Landing? In Level 6, you land and take-off from
- air strips. Try doing a barrel-roll (Pressing Option 2 and turn left or
- right), and then hold the plane upside-down, while pressing Up over and
- airstrip (to land). You will then land upside-down, the cockpit opens
- from the fuel tank, and you take off backwards!
-
-
- Bonus points:
-
- For bonus points, hit your afterburniners as you enter the canyons on level
- BELL. The Gutsy Bonus will give you 30,000 points ("You've got guts!").
- When you're in the canyons fire your afterburners for 65,000 poins (Lunatic
- Bonus) "You're crazy!!" The points are added when you land -- but if you do
- both, it will only display the Lunatic Bonus, but you get points for both.
- (A good place for the second bonus is right before you enter the second set
- of canyons)
-
-
- [CAL]=====================================================================
- CALIFORNIA GAMES
- --------------------------------------------------------------------------
-
- Although the manual says it's two player, up to 4 can be Comlynxed. It may
- take a few tries, but keep at it. (It's also a bit slow, but hey, it wasn't
- meant for 4 players.. :)
-
- BMX: If you stay just a little (about one pixel) above the place where the
- grass meets the dirt there won't be anything in your way (Like those pesky
- bales of hay). You can crash the game by hitting the bale of hay on the
- bottom of the track just before the finish line. The game will freeze and
- the only thing you can do it turn it off. Tiny tid-bit: If you're going
- _really_ fast when you cross the finish line and jump just a little after
- crossing it, you will end up crashing into something you can't see way to
- the right.
-
- SURFING: In the surfing game, you can ride the pelican. Run your last man
- into the bottom of the screen a few seconds before the timer runs out. The
- bird will fly across the screen until the timer runs out and you'll land on
- it! It's possible to do an UNREAL 360 (5 360's) for 1200 points (As opposed
- to 600 for a Quadruple 360)
-
- FOOTBAG: If you spin right after jumping, you spin faster than normal.
- Thus, jump and hit the bag with your head, then spin away...
- Also-- in the manual under Foot Bag it says: "Score an extra 50 points for
- hitting the seagull in the beak with the foot bag (but only in this game --
- be kind to the birdies in the other events)."
- [ Thought that was pretty cute. :) d.g. ]
-
- HALF-PIPE: Hitting Option 2 while skating will show off the Lynx's awesome
- scaling capabilities.
-
- [CHE]=====================================================================
- CHECKERED FLAG
- --------------------------------------------------------------------------
-
- Course information:
-
- RIDGEWAY Odo Side
- SHANGHAI 0.3 Right
- PORTFOLIO (w/picture) 0.7 Right
- CYBERBALL 1.0 Left
- ATARI CORP. 1.2 Right
- [atari logo] 2.1 Left
- ST (w/picture) 2.7 Left
- Total lap distance: 2.9 miles
-
- GRIZZLY FLATS Odo Side
- ATARI CORP. 0.8 Right
- SLIME WORLD 1.3 Left
- SHANGHAI 3.2 Left
- [atari logo] 3.7 Left
- Total lap distance: 3.7 miles
-
- SKULL VALLEY Odo Side
- WARBIRDS 0.2 Right
- RAMPAGE 0.9 Left
- AWESOME GOLF 1.5 Left
- PORTFOLIO (w/picture) 2.3 Right
- Total lap distance: 2.7 miles
-
- GREAT BEND Odo Side
- SHANGHAI 0.5 Right
- AWESOME GOLF 1.4 Left
- SLIME WORLD 2.3 Right
- ATARI CORP. 3.0 Left
- RAMPAGE 3.5 Right
- Total lap distance: 3.8 miles
-
- PALM SPRINGS Odo Side
- ATARI CORP. 1.0 Right
- PORTFOLIO (w/picture) 1.2 Right
- ST (w/picture) 2.0 Right
- TT (w/picture) 2.4 Right
- [atari logo] 3.3 Right
- Total lap distance: 3.7 miles
-
- DEATH VALLEY Odo Side
- KLAX 0.2 Left
- STUN RUNNER 0.6 Left
- ST (w/picture) 0.8 Left
- RAMPAGE 1.1 Left
- CYBERBALL 1.4 Right
- MS. PAC MAN 1.9 Right
- [atari symbol] 2.7 Left
- ATARI CORP. 2.8 Left
- SHANGHAI 3.3 Right
- PORTFOLIO (w/picture) 4.1 Left
- Total lap distance: 4.2 miles
-
- REED POINT Odo Side
- LYNX (w/picture) 1.0 Right
- CYBERBALL 2.2 Left
- Total lap distance: 3.1 miles
-
- LOGAN SPEED Odo Side
- GEO DUEL 1.0 Right
- MS PAC MAN 2.3 Left
- STUN RUNNER 3.5 Left
- Total lap distance: 4.7 miles
-
- WOODLAND Odo Side
- KLAX 0.2 Left
- BASEBALL HEROES 0.6 Right
- STUN RUNNER 1.0 Left
- PORTFOLIO (w/picture) 1.2 Left
- MS PAC MAN 1.4 Left
- Total lap distance: 1.7 miles
-
- EAGLE BEND Odo Side
- KLAX 1.1 Right
- CYBERBALL 1.8 Left
- AWESOME GOLF 2.3 Right
- TT (w/picture) 2.9 Right
- [atari logo] 3.8 Right
- Total lap distance: 4.0 miles
-
- VICTORVILLE Odo Side
- CYBERBALL 0.5 Right
- SHANGHAI 1.3 Left
- BASEBALL HEROES 1.8 Right
- MS PACMAN 2.4 Left
- KLAX 2.8 Left
- GEO DUEL 3.7 Right
- ATARI CORP. 3.9 Left
- Total lap distance: 4.0 miles
-
- PHOENIX Odo Side
- STUN RUNNER 0.9 Left
- RAMPAGE 1.1 Left
- ST (w/picture) 1.6 Right
- LYNX (w/picture) 2.2 Right
- [atari logo] 2.5 Right
- ST (w/picture) 2.7 Right
- ATARI CORP. 3.0 Left
- TT (w/picture) 3.1 Left
- AWESOME GOLF 3.6 Right
- SLIME WORLD 4.2 Right
- Total lap distance: 4.4 miles
-
- FARMINGTON Odo Side
- WARBIRDS 0.9 Right
- RAMPAGE 1.8 Right
- LYNX (w/picture) 2.8 Left
- Total lap distance: 2.8 miles
-
- MIAMI Odo Side
- TT (w/picture) 0.3 Left
- LYNX (w/picture) 0.6 Left
- BASEBALL HEROES 1.0 Right
- GEO DUEL 2.0 Right
- AWESOME GOLF 2.5 Right
- WARBIRDS 2.9 Left
- Total lap distance: 3.1 miles
-
- BLACK CANYON Odo Side
- RAMPAGE 0.3 Right
- ATARI CORP. 0.7 Right
- BASEBALL HEROES 1.3 Right
- CYBERBALL 2.2 Right
- Total lap distance: 3.0 miles
-
- MOUNTAIN VIEW Odo Side
- LYNX (w/picture) 0.1 Right
- TT (w/picture) 0.4 Right
- GEO DUEL 0.8 Left
- (atari logo) 1.6 Left
- CYBERBALL 2.4 Left
- ST (w/picture) 2.7 Right
- Total lap distance: 3.2 miles
-
- COLDWATER PASS Odo Side
- WARBIRDS 0.4 Left
- LYNX (w/picture) 1.0 Left
- PORTFOLIO 1.4 Left
- AWESOME GOLF 2.1 Right
- SLIME WORLD 2.8 Right
- TT (w/picture) 3.0 Right
- Total lap distance: 3.2 miles
-
- DARLINGTON Odo Side
- BASEBALL HEROES 0.9 Left
- MS PACMAN 1.9 Right
- STUN RUNNER 3.1 Right
- ST (w/picture) 3.6 Right
- Total lap distance: 3.7 miles
-
- Transmission information:
-
- Gear (7-speed) Top Speed Gear (4-speed) Top Speed
- 1 29 1 49
- 2 55 2 106
- 3 83 3 172
- 4 107 4 219
- 5 148
- 6 179
- 7 219
-
- [CHI]=====================================================================
- CHIP'S CHALLENGE
- --------------------------------------------------------------------------
-
- CHIPS CHALLANGE LEVELS
-
-
-
- LEVEL CODE NAME |LEVEL CODE NAME |LEVEL CODE NAME
-
-
- 1 BDHP LESSON ONE | 51 IGGJ I SLIDE |101 RPIR APARTMENT
- 2 JXMJ LESSON TWO | 52 PPHT THE LAST LAUGH |102 VDDU ICEHOUSE
- 3 ECBQ LESSON THREE | 53 CGNX TRAFFIC COP |103 PTAC MEMORY
- 4 YMCJ LESSON FOUR | 54 ZMGC GRAIL |104 KWNL JAILER
- 5 TQKB LESSON FIVE | 55 SJES POTPOURRI |105 YNEG SHORT CIRCUIT
- 6 WNLP LESSON SIX | 56 FCJE DEEP FREEZE |106 NXYB KABLAM
- 7 FXQO LESSON SEVEN | 57 UBXU STRANGE MAZE |107 ECRC BALLS O FIRE
- 8 NHAG LESSON EIGHT | 58 YBLT LOOP AROUND |108 LIOC BLOCK OUT
- 9 KCRE NUTS AND BOLTS | 59 BLOM HIDDEN DANGER |109 KZQR TORTURECHAMBER
- 10 VUWS BRUSHFIRE | 60 ZIVI SCOUNDREL |110 XBAO CHILLER
- 11 CNPE TRINITY | 61 RMOW RINK |111 KRQJ TIME LAPSE
- 12 WVHI HUNT | 62 TIGW SLO MO |112 NJLA FORTUNE FAVORS
- THE
- 13 OCKS SOUTH POLE | 63 GOHX BLOCK FACTORY |113 PTAS OPEN QUESTION
- 14 BTDY TELEBLOCK | 64 IJPQ SPOOKS |114 JWNL DECEPTION
- 15 COZQ ELEMENTARY | 65 UPUN AMSTERDAM |115 EGRU OVERSEA DELIVERY
- 16 SKKK CELLBLOCKED | 66 ZIKZ VICTIM |116 HXMF BLOCK BUSTER II
- 17 AJMG NICE DAY | 67 GGJA CHIPMINE |117 FPZT THE MARSH
- 18 HMJL CASTLE MOAT | 68 RTDI EENY MINY MOE |118 OSCW MISS DIRECTION
- 19 MRHR DIGGER | 69 NLLY BOUNCE CITY |119 PHTY SLIDE STEP
- 20 KGFP TOSSED SALAD | 70 GCCG NIGHTMARE |120 FLXP ALPHABET SOUP
- 21 UGRW ICEBERG | 71 LASM CORRIDOR |121 BPYS PERFECT MATCH
- 22 UZIN FORCED ENTRY | 72 EKFT REVERSE ALLEY |122 SJUM TOTALLY FAIR
- 23 HUVE BLOBNET | 73 QCCR MORTON |123 YKZE THE PRISONER
- 24 UNIZ OOR TO GELD | 74 MKNH PLAYTIME |124 TASX FIRE TRAP
- 25 PQGV BLINK | 75 MJOV STEAM |125 MYRT MIXED NUTS
- 26 YVYJ CHCHCHIPS | 76 NMRH FOUR PLEX |126 QRLD BLOCK N ROLL
- 27 IGGZ GO WITH THE FLOW| 77 FHIC INVINCIBLE CHAMPION|127 JMWZ SKELZIE
- 28 UJDD PING PONG | 78 GRMO FORCE SQUARE |128 FTLA ALL FULL
- 29 QGOL ARTICFLOW | 79 JINV DRAWN & QUARTERED |129 HEAN LOBSTER TRAP
- 30 BQZP MISHMESH | 80 EVUG VANISHING ACT |130 XHIZ ICE CUBE
- 31 RYMS KNOT | 81 SCWF WRITERS BLOCK |131 FIRD TOTALLY UNFAIR
- 32 PEFS SCAVENGER HUNT | 82 LLIO SOCIALIST ACTION |132 ZYFA MIX UP
- 33 BQSN ON THE ROCKS | 83 OVPJ UP THE BLOCK |133 TIGG BLOBDANCE
- 34 NQFI CYPHER | 84 UVEO WARS |134 XPPH PAIN
- 35 VDTM LEMMINGS | 85 LEBX TELENET |135 LYWO TRUST ME
- 36 NXIS LADDER | 86 FLHH SUICIDE |136 LVZL DOUBLEMAZE
- 37 VQNK SEEING STARS | 87 YJYS CITY BLOCK |137 HPPX GOLD KEY
- 38 BIFA SAMPLER | 88 WZYV SPIRALS |138 LUJT PARTIAL POST
- 39 ICXY GLUT | 89 VCZO BLOCK BUSTER |139 VLHH YORK HOUSE
- 40 YWFH FLOORGASBORG | 90 OLLM PLAYHOUSE |140 SJUK ICE DEATH
- 41 GKWD I. C. YOU | 91 JPQG JUMPING SWARM |141 MCJE UNDERGROUND
- 42 LMFU BEWARE OF BUG | 92 DTMI VORTEX |142 UCRY PENTAGRAM
- 43 UJDP LOCK BLOCK | 93 REKF ROAD SIGN |143 OKOR STRIPES!
- 44 TXHL REFRACTION | 94 EWCS NOW YOU SEE IT |144 GVXQ FIREFLIES
- 45 OVPZ MONSTER LAB | 95 BIFQ FOUR SQUARE |145*******THE END******
- 46 HDQZ THREE DOORS | 96 WVHY PARANOIA |146 JHEN CAKE WALK
- 47 LXPP PIER SEVEN | 97 IOCS METASTABLE TO CHAOS|147 COZA FORCE FIELD
- 48 JYSF MUGGER SQUARE | 98 TKWD SHRINKING |148 RGSK MIND BLOCK
- 49 PPXI PROBLEMS | 99 XUVU CATACOMBS |149 DIGW SPECIAL
- 50 QBDH DIG DIRT |100 QJXR COLONY |150*******THE END******
- _______________________|____________________________|________________________
-
-
- The code for level 146 was found on level 34 (Cypher). That level spells out:
- JHEN which is the password for level 146.
-
-
- CHIP'S CHALLENGE
- FRACTAL GENERATOR PROGRAM
- INSTRUCTIONS
-
- Chip's Challenge has a secret. In it's many codes for levels of
- play, there is a code which will allow you to enter into the
- infinite world of fractals. A fractal is a geometrical or physical
- structure that has an irregular or fragmented shape at all scales
- of measurement between a greatest and a smallest scale such that
- certain mathematical or physical properties of the structure are
- greater than the spatial dimensions. If you can understand the
- definition, that's what a fractal is.
-
- Fractals were discovered by a man named Benoit Mandlebrot and he
- even named one of the images you'll see in this program after
- himself. There are lots of different images to be seen in this
- program, so don't just stay in one area. Now, on with the fun of
- fractals.
-
- The code for entering the program is MAND. After it is entered. a
- picture will start to form on the screen. DON'T TOUCH ANY BUTTONS
- UNTIL THE PICTURE IS DONE. When it's done, then you can move
- around and zoom in to see more details. NOTE: Since each picture
- has extremely fine detail, it will usually take a few minutes for
- an image to form. Especially if there is black in ore around the
- picture.
-
- CONTROLS FOR THE PROGRAM:
-
- (B) Button: When this button is pushed, it will create a box
- outline on the screen which you can move around. When
- the button is pushed again, the image on the screen
- will zoom away from you.
-
- (A) Button: When this button is pressed, it will also create a box
- outline. When pressed again, this will cause the image
- to zoom towards you.
-
- NOTE: After the image has either been zoomed away or towards you,
- take the outline off the screen and let the Lynx adjust the
- picture to more detail.
-
- OPTION 1 Button: This will create and vanish he box outline.
- NOTE: Always take the outline off the screen
- after you are done with it.
-
- OPTION 2 Button: This will create the box outline and starts the
- color cycling on the screen. One push on the
- button causes the cycling to go forward. Another
- push causes it to go backwards and a third will
- stop the cycling altogether. NOTE: To change the
- color of the cycling, go to the index.
-
- PAUSE Button: This button will cause the MANDLEBROT / JULIA SET
- EXPLORER INDEX to appear on the screen. In the
- index, you can change the depth, color and cycle
- rate of the fractal's and also create your own
- pictures. The index should look like this:
-
- MANDLEBROT EXPLORER
-
- X: FE.0000000000
- Y: FE.0000000000
- STEP: 00.0800000000
- DEPTH: 0100
- PALETTE: 00
- CYCLE RATE: 04
- XJUL: 00.0000000000
- YJUL: 00.0000000000
-
- You can change anything you want on the index and it will not hurt
- the Chip's Challenge game. But, before you change any of the X, Y,
- XJUL and YJUL settings, look at all the different images that can
- be found in the pictures on the screen. You can change the palette
- and cycle rate without messing up the programmed images. NOTE:
- There are two different programs to play with in this game. To
- see the other images other than Mandlebrot's, go to the index and
- push OPTION 2. It will change the title from MANDLEBROT EXPLORER
- to JULIA SET EXPLORER.
-
- That's all there is to this program. Hope this help's you have
- lots of fun exploring the infinite images of the fractal
- generator.
-
- NOTE: These instructions have been created by KALE SWINDELL 1990
- and have not been copied from any other source material.
-
- The Lynx Mandelbrot code does 48-bit fixed-point math using 8 bits of
- integer and 40 bits of fraction, via the hardware multiplier (16x16) and a
- lot of help from the 65C02. The comment line on it (the source) says it
- was written by Steve Landrum of Blue Lightning fame.
-
-
- [CRY]=====================================================================
- CRYSTAL MINES II
- --------------------------------------------------------------------------
-
- Crystal Mines 2 Codes
- ---------------------
-
-
- List compiled by: Greg Littlefield and John Hardie
- Completed by Charlie Craft 5/11/92
- Text file begun by John Hardie 4/10/92
-
-
- 1 - TSLA Down In The Dirt 2 - UEPT Logan's Run
- 3 - MTFQ Blocks And Bombs 4 - IRTR Wren's Nest
- 5 - ZCXP Out With A Bang 6 - DPRX Tanya's Tangram
- 7 - OIGT Monster Go Boom 8 - YHYR Dan's Deadly Maze
- 9 - VYHK Rocky Horror 10 - ITCU It Grows On You
- 11 - QCFK Easy Trap Of Doom 12 - BXNG Rock And Roll
- 13 - MOXA Bombs A' Plenty 14 - IDWJ Catacombs
- 15 - RFVC Red Herring 16 - GHSI Behind The Lines
- 17 - SKHU Impervections 18 - TRFN Blasting Zone
- 19 - LQRE A Wrinkle In Time 20 - AURV Bolder Dash
- 21 - TYGU Mud Wrestling 22 - FUIX Buried Alive
- 23 - QFXV Crystal "Mines" 24 - XVXU Can't Touch This
- 25 - KYPO Felony Arson 26 - HBTR Sandbox Bullies
- 27 - SFEB Stake Your Claim 28 - HXRE Dry Vein
- 29 - TRVJ Quiver 30 - FQCS Boulder Mania
- 31 - ZOIH Pipe Hype 32 - LHJV Stuck In The Mud
- 33 - GVYU Rat Race 34 - EMTV Split Infinity
- 35 - OHXY Switch Swatch 36 - GSTB Minefield
- 37 - UXRC Chimney Sweep 38 - PWYH What A Blast!
- 39 - XQCE Hardrock Headache 40 - PNGU Nuke Zone
- 41 - DZDI Down Is Up 42 - PIPH Lucky Number
- 43 - PKAV Of Gravity... 44 - TBUM Shape Up
- 45 - CXRI Gravity Wise 46 - QIPZ Slime Pit
- 47 - HBJP Candlestick 48 - NXKU Bouncing Boulders
- 49 - IGPY Cloudbuster 50 - INUK Whirlwind
- 51 - LPHD Block Mania 52 - NEBX I Get Around
- 53 - JVNL Hot Pursuit 54 - CAQS Runny Stocking
- 55 - KEHL Cakewalk 56 - EMSE The Sewers
- 57 - ZLAE Crystal Factory 58 - MSXV Drop A Rock
- 59 - JXTD Magic Mirror 60 - SOVS Cache
- 61 - GHGV Rock Concert 62 - QVOZ Crystal Tomb
- 63 - ZCEL Make My Maze 64 - COYH Pardon Me
- 65 - HJHT Take Control 66 - DONQ Castle Mania
- 67 - VBHF Rad Drops 68 - JSMJ Crystal Cannon
- 69 - HTRA Tick Tock 70 - WBHD Crossroads
- 71 - MVJX Rain Dance 72 - ANZI Jungle Gem
- 73 - EDLA Zero Gravity 74 - PCMN Boulder Exchange
- 75 - YJKJ Monster Mania 76 - RAIQ Which Way?
- 77 - ZRWH Mud Boggin' 78 - ECMO Safe Cracker
- 79 - AOTP The Howling 80 - SVWK Trial -N- Error
- 81 - VRBO Squeeze Play 82 - SVYA Jailhouse Rock
- 83 - KRFH Dodge Ball 84 - CNQR Sidewinder
- 85 - YNXR Ghost Of A Chance 86 - CWQU Plumber's Helper
- 87 - YXFJ Change Machine 88 - SRDW Triple Threat
- 89 - PDSQ Out Of Order 90 - QKOA Robo Rooter
- 91 - CKLQ Riddle Me This 92 - KHBA Cheque It Out
- 93 - MZKM Joel's Conniption 94 - DYDO Saturn V
- 95 - IDIC To Boldly Go 96 - WVOM Who Knows?
- 97 - NJCU Pipe Dream 98 - WUQR Volcano Vacation
- 99 - BSZB Pipeline Puzzle 100 - RERF Asylum
- 101 - WNON Slime Jar 102 - IVLC Around The World
- 103 - PJOL Crystal Trap 104 - RGEI Central Square
- 105 - WCEF Down The Drain 106 - DSGY Creature Comforts
- 107 - PHUF Swamp Things 108 - NCDS Gravity Ball
- 109 - KOMZ Herringbone 110 - LFXQ Water Closet
- 111 - WAET Xenophobe Zoo 112 - YJNV Conveyor Belt
- 113 - TAUJ Mutation 114 - IMOZ Towering Inferno
- 115 - NBFD Take Your Pick 116 - ZAPR Shopping Spree
- 117 - BXFT Elevator Muzak 118 - GEFA Kaleidoscope
- 119 - QIKD Gemnastics 120 - GMWJ Death Zone
- 121 - MKIH Don't Be Greedy 122 - ULEL Multi-abuser
- 123 - KBDW Bombs Away 124 - QEFP Sound And Fury
- 125 - SFJX Make 'Em Yourself 126 - LQXW The Four Seasons
- 127 - INMQ Lobotomy 128 - NMAD Hell And Back
- 129 - RHEM Pipe Organ 130 - YHVR Newton's Nightmare
- 131 - FSHF Jail Break 132 - EIKJ Quantum Quarry
- 133 - CQCR Running On MT 134 - AIYA Haunted House
- 135 - SXOE Arrow Phlegm 136 - EKDR Bohemian Rhapsody
- 137 - DRVY Lift Lackeys 138 - RGUM Spacin' Vaders
- 139 - FEDC Avalanche! 140 - PRKL Evil Twins
- 141 - ONKO Leftright 142 - QXPL Meltdown
- 143 - JRXP Girls Best Friend 144 - PADJ Phase Shift
- 145 - KGLI Spiral Of Doom 146 - FDXR Mouse Trap
- 147 - BLKS Zen 148 - TJGB Freeze Frame
- 149 - QKBT Check Mate 150 - AUEC Terminus
-
- *NOTE* Upon completing level 28, you are awarded a 1 million point
- super bonus.
-
- Bonus Levels
- ------------
-
- 0 - ZERO Secret Vault From Level --
- 1 - KQVW Deja View From Level 9
- 2 - QATR No Time To Think From Level 18
- 3 - DBFQ Bonanza! From Level 27
- 4 - LEJM Nimbus From Level 34
- 5 - ODJY Monty Haul From Level 39
- 6 - BVOS Pinball Wiz From Level 43
- 7 - SKLR Ping Pong From Level 48
- 8 - JPGR Twist And Shout From Level 52
- 9 - BIOH Time's Up From Level 55
- 10 - BNRY Time Bomb From Level 59
- 11 - UJIL Time To Spare From Level 61
- 12 - NMXS Lava Slide From Level 66
- 13 - LKBI Slam City From Level 70
- 14 - RNSK No Way Jose' From Level 73
- 15 - STRA Hide-N-Seek From Level 78
- 16 - YTST Snake's Belly From Level 84
- 17 - HBJO Flood Gate From Level 89
- 18 - CHRN Killing Time From Level 96
- 19 - WIFC Way Out From Level 100
- 20 - ESBD Hermit Crab From Level 106
- 21 - TMCB Menagerie From Level 111
- 22 - GCSQ Yuchsville From Level 114
- 23 - PNZS Mine Shaft From Level 119
- 24 - KDVI Surrounded From Level 125
- 25 - DHZY Pool Queue From Level 130
- 26 - IVRQ Pit Of Lost Souls From Level 134
- 27 - OSNY Shoot The Moon From Level 138
- 28 - LOTL Tarmaze From Level 143
- 29 - MWOH Safety Dance From Level 146
- 30 - JCXZ Downtime From Level 149
-
-
- Level skip:
-
- Enter the password KIMI but don't press the A button to start the
- game. Instead hold down Option 1 and Option 2 buttons and press B. You will
- hear a sound like a machine gun and you'll see the first level (Down in the
- Dirt) appear on the screen. Press A to skip ahead to the next level or
- press B to move back through the list. When you see the level you want to
- play, press any direction on the control pad to start the game.
-
-
- [DIN]=====================================================================
- DINOLYMPICS
- --------------------------------------------------------------------------
-
- From: wsgbat@rwa.urc.tue.nl (A. Thissen)
-
- Level Codes:
-
- Level codes are only revealed for every four levels completed.
-
- Level name: Code:
-
- 1 Let's get the spear LYNX
- 2 Let's get the torch
- 3 Nobody steals our idol
- 4 Let's get the rope
- 5 Let's get our friend KRIS
- 6 Jump over the mammoth
- 7 Rescue the witchdoctor
- 8 Visit a girlie
- 9 Feed the god CAVA
- 10 Rescue Fido
- 11 Visit a friend
- 12 Go fishing
- 13 Let's go hunting DBBS
- 14 Visit your cousin
- 15 Visit a girlie
- 16 Our idol is missing
- 17 Feed me TINA
- 18 Recover the boulder
- 19 Find your friend
- 20 It's your wife's birthday
- 21 Go home for tea KITI
- 22 Get those fishies
- 23 Find your brother
- 24 Get food for party
- 25 Party time
-
-
-
- [DRA]=====================================================================
- DRACULA THE UNDEAD
- --------------------------------------------------------------------------
-
- From: dab1@ukc.ac.uk
-
- First, get the notebook from the chest of drawers. Go into the bedroom and
- get the tinder box from the table and the crucifix from the bed. Use the
- crucifix. Go to the dining room, get the oil from the table. Talk to
- Dracula, and immediately afterwards, use the notebook. Go to the
- antechamber, open the window and look out of it. Use the notebook. Climb
- out of the window and go to the next window on the right. This room should
- be the bedroom. Open the window and climb out of it. Make your way to the
- top right window (it should be a big window like the one you climbed out of
- initially). Examine the table, then use the notebook. Get the lantern, fill
- it with oil and light it with the tinderbox. Go through the door on the
- right into Dracula's money room. Get some money, get the box, then open the
- box. Use the iron key you find in it on the door. Go into the crypt. Turn
- the lantern so that it says "The lantern has been turned down". Go down,
- right. Get the twine. Go right, down, down. Get the crowbar, examine the
- coffin, use the notebook. Find your way back to Dracula's study. Climb out
- of the window, and go back to the top left hand window. Go to the south
- wing landing and use the crowbar on the door. Enter the sewing room. Wait
- to be returned to the bedroom and then use the notebook. Climb out of the
- window and go to the top left hand one. Go to the dining room, get the
- sugar from the table. Go back to Dracula's study and get the lantern. Light
- the lantern with the tinderbox and enter the catacombs again. Go down,
- right, right, down, down. Get the small brass key from the coffin. Return
- to the south hallway and use the small brass key to open the clock. Get the
- small key. Return to Dracula's study, examine the desk and then use the
- notebook. Get the hook from the drawer. Go to the money room and turn the
- lever on the bottom wall. Enter the library through the door which opens
- and examine the books. Examine the book you get, then tie the twine to the
- hook. Enter the catacombs and go down, right, up, up. Climb the ladder and
- then use the sugar on the horse. Get the spade and use it on the well. The
- fishing line on the well, then climb down the well. THE END.
-
-
- [ELE]=====================================================================
- ELECTROCOP
- --------------------------------------------------------------------------
-
- Here are the codes to all the doors and what they contain.
-
- Level 1 D1 = 2473 -> Level 2 Level 7 D1 = 6021 -> Level 4
- D2 = 9874 -> Level 2 D2 = 5824 -> Level 9
- D3 = 8743 -> Weapons
- Level 8 D1 = 7698 -> Level 6
- Level 2 D1 = 3287 -> Lvl 7 (Right)
- Lvl 3 (Left) Level 9 D1 = 0170 -> Pla.Cannon
- D2 = 5409 -> Empty D2 = 1092 -> Empty
- D3 = 7102 -> TriLaser
- Level 3 D1 = 9284 -> Level 4 D4 = 4726 -> Empty
- D2 = 7210 -> Level 4 D5 = 1375 -> Level 11
- D3 = 3936 -> Smart Bomb D6 = 2857 -> Bi-Laser
- D4 = 7395 -> Plasma Cannon D7 = 6998 -> Tri-Laser
- D5 = 8294 D8 = 1798 -> Tri-Laser
- D9 = 4321 -> Level 1
- Level 4 D1 = 0394 -> Weapons
- Level 10 Left Exit -> Level 11
- Level 5 D1 = 8658 -> Weapons Middle Exit -> Level 9
- D2 = 5462 -> Door 7 Right Exit -> Level 2
- D3 = 9973 -> End of Game
- D4 = 7642 -> Door 1 Level 11 D1 = 0293 -> Bi-Laser
- D5 = 0912 -> Door 2 Left Exit -> Level 3
- D6 = 0974 -> Door 3 Right Exit -> Level 12
- D7 = 7865 -> Door 4
- D8 = 4285 -> Door 5 Level 12 D1 = 2987 -> Pl.Cannon
- Stingrays -> Level 10 D2 = 6473 -> Pl.Cannon
- Open/Closing Doors -> Level 1
- Level 6 D1 = 9722 -> Level 5
- D2 = 8765 -> Level 12
-
- [Get the lynx cheats rtf file which includes maps to all the levels!]
-
-
- Crash the game:
-
- To crash the game go to either level 5 or 9 and get as many programs
- hacking the door codes as possible. It may be best to set the code to the
- one over the actual code (See above) so the program won't find the code too
- soon.
-
-
- Level select:
-
- Turn off your sound at title screen, now hold up and left on the
- joypad and keep tapping both A & B buttons until it says "LEVEL 1" instead
- of "NOW TELEPORING TO LEVEL 1".. Use joypad to choose level. (from
- Star*Lynx)
-
- [GAT]=====================================================================
- GATES OF ZENDOCON
- --------------------------------------------------------------------------
-
- Following are all of the codes, maps, and some hints for GATES OF
- ZENDOCON: SPOILER WARNING: If you enjoy discovering things for
- yourself, you should probably stop here. This file takes a lot of the
- fun out of it!
-
-
- General Strategies
- ~~~~~~~~~~~~~~~~~~
- GZ's monsters are completely predictable: Every time you play a
- level, they will appear in the same places, in the same sequence.
- In addition, the "alien helpers" and other objects in the level appear
- in the same places. Thus, the key to mastering a level is to first
- explore the level. Move your ship up and down, up and down, as you
- proceed through the level, so you can see everything that's there.
- You might have to sacrificing your ship lots of times before you
- manage to get the whole level explored. After you know what's there,
- you can develop the best strategy for getting through the level. This
- might involve moving your ship as little as possible to reduce risk,
- or it might involve moving it as much as possible so as to blow away
- more aliens.
-
- The Levels
- ~~~~~~~~~~
-
- In the listing for each level, the gate(s) which exist on that level
- are indicated with a letter, an arrow "->", and the name of the level
- which that gate leads to. Different letters indicate different
- possible positions of the gate, as shgown in this diagram:
- +--------------------------+
- | B |
- | A D E |
- | C |
- +--------------------------+
- This is meant to be a schematic representation of the level; your ship
- starts out at the left and proceeds towards the right.
-
- For example, in the first level ("BASE"), it says "A -> ZYBX, E ->
- RAZE". This means that there are two gates: one at position "A", and
- another at position "E". You have to go through two "waves" of alien
- attack to get to a gate at position "E".
-
- Each level's entry also tells which "friendly aliens" can be found on
- that level, and where. The symbols used are as follows:
-
- @: "Floating Eye". Hovers below your ship and shoots a fireball
- horizontally.
- *: "Plasma Ball". Hovers above and behind your ship, until you fire,
- at which point it wanders off (usually towards the closest enemy)
- and attempts to destroy enemies by touching them.
- ^: "Death Arising". Hovers above your ship and shoots a red "laser
- beam" straight up.
- >: "Sonic Dart". Hovers above and slightly ahead of your ship and
- shoots a vertical white "sonic pulse", which moves to the right
- and enlarges as it moves away. The result is a continuous
- triangular wave of pulses which "sweeps out" virtually everthing
- in front of your ship.
-
-
- The description also tells where the alien is found. Note: You won't
- find the alien if your ship is already accompanied by an alien of the
- same type.
-
- The levels are numbered in such a way that the gates always lead you
- to a higher-numbered level. Also, whenever possible consecutive
- levels have been given consecutive numbers. (Most levels only have
- one gate.)
-
- 1. BASE: A -> ZYBX, E -> RAZE
- 2. ZYBX: B -> NYXX, C -> XRXS, D -> NEAT
- 3. XRXS: A -> ANEX
- 4. ANEX: A -> NEAT, E -> BARE
- 5. NEAT: A -> YARR
- 6. YARR: B -> EYES. *: Near bottom, at end.
- 7. EYES: A -> NYXX, D -> BARE
- 8. NYXX: C -> ZYRB. @: Near top of screen.
- 9. ZYRB: A -> SRYX
- 10. SRYX: A -> BARE
- 11. BARE: A -> STAX, D -> XRAY
- As soon as possible, move the ship straight up to the top of the
- playfield. Do *not* move left or right. The dragon will fly into
- your tailjets and get killed instantly.
-
- A description of the "real" strategy for killing the dragon is given
- below under level "NERB".
-
- 12. XRAY: A -> RATT. *: Near top of screen.
- 13. RATT: A -> NYET
- 14. NYET: A -> RAZE
-
- One easy way to get through this level is to stay on the bottom and
- never shoot. Of course, you don't get many points this way!
-
- 15. STAX: A -> SZZZ
- 16. SZZZ: A -> RAZE. *: Middle of screen, at beginning.
- 17. RAZE: A -> TRYX, B -> ROXX, C -> TRAX, D -> TERA
- 18. ROXX: A -> NERB
- 19. NERB: A -> TREY. @: Stay above partition, after dragon.
-
- The dragon in this level is like the one in "BARE": It can be killed
- only by having its "head" contact your tailjets. None of the alien
- helpers affects the dragon.
-
- To slay the dragon, note that it travels on a grid of circles. It
- will always stay in this grid.
-
-
-
- Here's a rough sketch:
-
- : : : :
- '. .' '. .' '. .'
- .'''. .'''. .'''.
- .' '.' '.' '.
- : :xxx : :
- '. .'. .'. .'
- '...' '...' '...'
- .' '. .' '. .' '.
- : : : :
-
- The dots, quotes, and colons represent the path of the dragon. The key
- is to get your ship into the position marked "xxx" in the center of
- one of the circles. Avoid the dragon until you can see where the
- "center of the circle" is, and then put your ship there when the
- dragon is out of the way.
-
- Once in the center of the circle, your ship is entirely safe. After a
- while, the dragon's path repeats; when it comes round the circle
- again, it will fly through your tailjets and die.
-
- (Actually, this doesn't always happen. Sometimes your ship is a
- little too far to the right and the dragon will just "chirp" a little
- as it goes by. If this happens, move your ship to the left a *tiny*
- bit and wait for him to come around again.
-
- Note: This strategy has to be modified somewhat in "SSSS", where you
- get more than one dragon at a time.
-
- 20. TREY: A -> STAR. >: Third set of partitions, top.
- 21. STAR: D -> SSSS, C ->BYTE. @: First set of partitions, bottom.
- The "B" gate is under the second partition. It's also sort of hard to
- enter.
-
- 22. SSSS: A -> BREX
- The dragons in this level come in groups of two or three. This makes
- things more difficult, because they don't always travel on the same
- "grid".
-
- The strategy is the same, but since the dragons travel on different
- grids, you'll have to keep moving your ship. If you can't move fast
- enough, use your shields -- they will get you out of the way much more
- quickly. (However, you'll be dead if you're caught between two dragons
- or caught between a dragon and the edge of the playfield.) Dodge the
- dragons repeatedly until you see what pattern they follow. Each one
- follows a repeating path. Then, kill them off one-by-one, using the
- method described in "NERB".
-
-
- 23. TERA: A -> BYTE
- 24. BYTE: A -> BETA. >: Near bottom of screen.
- 25. BETA: B -> TRAX, E -> NEST
- 26. TRAX: A -> ZEBA
- 27. ZEBA: A -> TRYX, E -> ROXY. @: Near top.
- 28. TRYX: B -> STYX
- In this level, the "floor" restricts the ship to the top half of the
- play-field. However, there is a "hidden feature" or "easter-egg"
- which allows you to access another gate "below the floor". Here's how
- you find it:
-
- *** HEY! WOULDN'T YOU RATHER FIND THIS FOR YOURSELF? I THOUGHT
- *** SO. IF YOU'RE NOT A WIMP, YOU'LL SKIP THE NEXT FEW PARAGRAPHS.
-
- Immediately put on your shields and move the ship down, to kill the
- alien tanks. Then, start dropping bombs (using your shields when
- necessary to kill newly-appearing aliens). You will notice at one
- point the bombs appear to go through the floor. At this location is
- an invisible "hole" through which you can fly your ship.
-
- It will probably take a few tries before you get through, because the
- hole is rather small. Once you get through, you maneuver through a
- couple of minor obstacles and then find the gate. It leads you to the
- "easter-egg level", whose name is " ". (Four blank spaces: this
- level, therefore, can't be accessed directly as the others can because
- its name cannot be entered.)
-
- The easter-egg level is fun. It also gives you all four alien
- helpers: @, *, >, and ^.
-
- *** END OF WIMP'S SECTION ***
-
- 29. STYX: A -> YARB
- 30. YARB: A -> BREX
- 31. ROXY: A -> NEXA
- 32. NEXA: A -> NEST
- 33. NEST: A -> EBYX
- 34. EBYX: A -> BREX. *: Middle of screen (can't miss it).
- 35. " ": A -> NERB. *, @, ^, >: all near bottom, near beginning.
- This is the easter-egg level. Description of level "TRYX" above
- tells you how to get here.
-
- Since this level leads back to an "earlier level", it is possible
- to loop, and thus (in theory) to play Gates of Zendocon forever:
- NERB->TREY->STAR->BYTE->BETA->TRAX->ZEBA->TRYX->here->back to NERB.
-
- 36. BREX: B -> ZEST, C -> SEBB, D -> STAB. ^: Near bottom, after
- a long sequence of towers with yellow-and-gray pyramid-shaped tops.
-
- 37. ZEST: A -> ZORT. *: Bottom of screen, under stalactite.
- 38. ZORT: B -> STAB, E -> BRAN
- 39. BRAN: A -> BROT
- 40. STAB: A -> BOXX. @: Middle of screen, at beginning.
- 41. BOXX: C -> SEBB, E -> TENT
- Here's a map of this level. "[]" represents a box which is hard to
- shoot, "<>" represents one which is easy. "C" and "E" show the
- locations of the gates.
-
- (left half:)
- +--------------------------------------------------------/
- | <><> [] <> [] [] <> [] <> [] <> /
- | [][] [] [] [] <> [] [] [] [] [] \
- | <> <> <> [] <> [] [] [] [] [] \
- | [][] [] [] <> <> [] [] [] <> [] /
- | [] [] [] [] [] [] <> [] [] [] /
- +-------------------------------------------------------\
- (right half:)
- /-------------------------------------------------------+
- / <><><><> <> <><><><><><><><>[][][][] [] |
- \ [][][][] [][][][][][][] <>[][][][][][] [] |
- \ [][][][] <>[][][][][][][] <>[][][][][][] [] E |
- / [][][][] [][][][][][] <>[][][] [][] |
- / [][][][] C [][][][][][][] <><><><><><> |
- \--------------------------------------------------------+
-
- 42. TENT: A -> BROT. *: Near middle.
- 43. SEBB: A -> SNEX. ^: Near bottom.
- 44. SNEX: C -> ZAXX
- Yes, the "tank/truck" objects can be destroyed! However, it's a very
- complex operation.
- 1: Wait until the first tank is about halfway across the screen.
- 2: Move behind its cannon, then down behind it after the 2-legged
- walker isout of the way.
- 3: Follow it closely, and simultaneously maneuver the ship so
- that it's 3 pixels off the floor. Move almost all the way to
- the edge of the screen.
- 4: Keep the lasers on continuously. This should kill additional
- walkers as they approach.
- 5: As each additional tank piles up behind you, the score
- increments by increasing amounts. When the score is
- incrementing 10 at a time, the one's digit will be constant.
- Shortly after this happens, you will kill a walker. Just
- after the walker is killed, move up slightly, wait for a
- missile to fly just under you, then move back down into
- position.
- 6: Continue to the end. When the screen stops scrolling, leave
- your ship still for a bit; the tanks will all simultaneously
- be destroyed.
-
- 45. ZAXX: A -> BROT
- 46. BROT: A -> STOB. >: Near bottom.
- So-named because of the Mandelbrot Sets used in the background?
-
- 47. STOB: A -> XTNT
- 48. XTNT: A -> BOTZ
- 49. BOTZ: A -> SNAX
- 50. SNAX: A -> ZETA, D -> NEAR
- 51. NEAR: A -> ZETA. *: Near bottom. @: Near top, immediately after
- *. >: Near bottom, shortly after @.
-
- 52. ZETA
- This is the "penultimate level", as it were. The object is to shoot
- at the object which slowly moves up and down along the right edge of
- the screen. Every now and then, this object will "open its eye"; this
- is the only time when it's vulnerable. The second time you
- successfully hit it when its eye is open, everything on the screen
- blows up and you are sent to the endgame.
-
- NOTE: If you have alien companions, they will be destroyed along with
- everything else! (However, they still help you get through this
- level.) The consequence of this is that when you face Zendocon, you
- always face it alone.
-
- 53. Endgame
- In the final screen, you fight it out with Zendocon itself, the evil
- spider-monster which rules all the other aliens you've been fighting.
- To make it through this level, use the following procedure:
- Zendocon appears on the right edge of the screen and moves
- horizontally towards you. While firing the lasers continuously, move
- your ship down slowly. You will eventually find a point at which your
- lazer-fire makes "explosions" appear on the monster.
-
- When Zendocon is getting close, move your ship to the left and *up*
- out of the way. It can touch your ship without hurting you, but you
- want to avoid having it cover your ship entirely. Use your shields if
- it's a close call.
-
- When it starts heading back towards the right, move your ship back
- down to fire at Zendocon's "soft spot" again. Use your shields when
- necessary to keep the "eyeballs" from hitting you. After the first
- couple of left-right "cycles" of Zendocon's movement, you'll be able
- to position your ship so that you can hit the soft spot and also avoid
- touching the eyeballs (because Zendocon slowly drifts up as it moves
- back and forth.)
-
- Using this technique, you should be able to hit Zendocon enough so
- that it dies after five or six repetitions of its left-right path.
- If you don't, it will start moving around the screen diagonally. This
- means it's probably too late -- but in a last-ditch effort, put on
- your shields and fly into its "mouth". This might do it in.
-
- If you kill Zendocon and then "commit suicide" by crashing your ship
- into the floating eyes, you're given another ship and have to kill
- Zendocon again. If you lose your last ship in this way, you lose the
- game. Killing Zendocon multiple times doesn't increase your score all
- that much, but it's something to do if you have lots of extra ships at
- the end of the game.
-
-
- Shortest Route From Start to Finish
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Fifteen screens, plus Zendocon. There are three equally short paths
- from BREX to BROT:
- ,->ZEST->ZORT->BRAN-.
- BASE->RAZE->TRYX->STYX->YARB->BREX--->STAB->BOXX->TENT--->BROT-.
- `->SEBB->SNEX->ZAXX-' |
- ,---------------------------------'
- `->STOB->XTNT->BOTZ->SNAX->ZETA->endgame
-
- At BASE, take the second gate. At RAZE, take the first. At TRYX,
- STYX, and YARB you have no choice (disregarding the easter-egg in
- TRYX). At BREX, choose whichever path you like best (if you choose
- the upper path, take the second gate at ZORT; if you choose the middle
- path, take the second gate at BOXX.) From BROT to SNAX you have no
- choice; at SNAX take the first gate.
-
- A typical final score for the "shortest route" is around 100,000.
- (Or 10,000,000 in the "hard" mode -- good luck!)
-
- Gates of Zendocon Map:
-
- Each level's gates are numbered left to right, top to bottom, as the
- terrain scrolls from left to right.
-
- Start
- AAAA -->BASE 1
- 2/ `--.
- / ZYBX 2
- / 1/|3 `--.
- / / | XRXS
- / / | |
- / / | 1 ANEX
- / / | .--' |2
- / / NEAT |
- / / | |
- | | YARR |
- | | | |
- | | 1 EYES |
- | | .--' /2 /
- | NYXX / /
- | / / /
- | ZYRB / /
- | | /______/
- | SRYX /
- | \ /
- | BARE 2
- | 1| `--.
- | | XRAY
- | STAX `--.
- | | RATT
- | | |
- \ SZZZ NYET
- \ `--. .--'
- `----------->RAZE___ 2
- 1/|3\4 `--------ROXX
- / | \ `--.
- / | \ NERB
- / | \_ |
- / | TERA TREY
- / | | .--'
- / | | 2 STAR
- / | | .--' |1
- | | BYTE SSSS
- | | | |
- | | 1 BETA |
- | | .--' |2 |
- | TRAX | |
- | | | |
- | 1 ZEBA | |
- | .--' |2 | |
- TRYX ROXY | |
- | | | |
- STYX NEXA 1 | |
- | |2 `--. | |
- YARB | NEST |
- \ | | |
- \____ | EBYX |
- \ | .--'-------<-'
- 1 BREX
- .---'2| 3\___
- ZEST | \
- / | \
- / | STAB
- / | |
- ZORT | |
- | | |
- | | 1 BOXX
- | | .--' |2
- | SEBB |
- | .--' TENT
- | SNEX /
- | | /
- BRAN ZAXX /
- `--------`--. /
- BROT
- |
- STOB
- |
- XTNT
- |
- BOTZ
- |
- SNAX 2
- 1| `--.
- | NEAR
- | .--'
- ZETA
- -- Howard Chu @ University of Michigan
-
- [GAU]=====================================================================
- GAUNTLET
- --------------------------------------------------------------------------
-
- Solving the plant problem in the last level (Level 40):
-
- 1) Take the first plant in the second group of plants.
- It will spit you out of another plant.
- 2) Escape from this plant and take the top plant of the four. This will
- spit you out between two more plants.
- 3) Take the left-most plant and get the Star Gem! Immediately give it to
- Noj and all the robots turn to gold.
-
- To Select Levels
-
- 1) Choose your character.
- 2) Start the game, but DO NOT move your character.
- 3) Press the OPTION 1 button, this will take you to Level 5.
- 4) Repeat this to go to Levels 10, 15, and 20.
-
-
- [KLA]=====================================================================
- KLAX
- --------------------------------------------------------------------------
-
- You can warp to level 56 by getting a "Big X" on level 11. You can also
- warp to level 51 by getting a "Big X" on level 6. Both of these give you
- bonuses of ~60,000 points.
-
- [LEM]=====================================================================
- LEMMINGS
- --------------------------------------------------------------------------
-
- >From ken@hpclkms.cup.hp.com Mon Sep 27 14:57:28 1993
-
- CODES FOR LYNX LEMMINGS
- -----------------------
-
- FUN TRICKY TAXING MAYHEM
- --- ------ ------ ------
- 1 N/A 1 kellieseye 1 seeittonon 1 nearlygone
- 2 dinkiedoos 2 singleduck 2 justforyou 2 lemmingoue
- 3 whenyousee 3 lookandsee 3 runandflee 3 spendspree
- 4 opensadoor 4 manyanmore 4 doortodoor 4 onthefloor
- 5 lemmsalive 5 cansurvive 5 stillalive 5 uncleclive
- 6 onesinafix 6 lemsbricks 6 fixedmyfix 6 clogclicks
- 7 luckyseven 7 walkingstk 7 anurebevan 7 difference
- 8 onefatlady 8 dontbelate 8 helpmemate 8 waitanwait
- 9 washinline 9 doinitfine 9 drinknwine 9 eatanddine
- 10 jmajorsden 10 lemmsagain 10 tenpercent 10 tentontess
- 11 lovelylegs 11 lemminlegs 11 stickuptwo 11 binisthree
- 12 justadozen 12 ontheshelf 12 digindelve 12 twotimesix
- 13 unluckyyou 13 yourinluck 13 hisbadluck 13 returntome
- 14 atenanfour 14 fourteenie 14 teensforth 14 twicelucky
- 15 threefives 15 fiveteenie 15 teensfifth 15 nineandsix
- 16 verysweety 16 sugarlevel 16 notsosweet 16 charitynum
- 17 sevenanten 17 yeartowait 17 driveukcar 17 stillyoung
- 18 keyofadoor 18 agecanvote 18 votesforme 18 comesofage
- 19 lasteenage 19 lesstwenty 19 tenstonine 19 olderstill
- 20 secondscor 20 totimesten 20 doublesten 20 numbtwenty
- 21 todaytoday 21 halfanswer 21 lockandkey 21 olderlemms
- 22 doubleduck 22 duckstwice 22 twoelevens 22 lemminduck
- 23 twoanthree 23 oneisforme 23 justforeme 23 soonbefree
- 24 sentrydoor 24 playinmore 24 lemminmore 24 lemmsstore
- 25 quarterton 25 lemsstrive 25 jiveanjive 25 lemmsdrive
- 26 thisisafix 26 chopsticks 26 lemsinafix 26 yourinafix
- 27 lowendevon 27 aluckyduck 27 lemsheavon 27 lemtodevon
- 28 sellbydate 28 shutmygate 28 gardengate 28 twostoplay
- 29 goldenline 29 wotsmyline 29 startowine 29 oneafterme
- 30 dirtygirty 30 hurtyhurty 30 fivexsixis 30 lemmgfinal
-
-
- Here's what you get when you win:
- ---------------------------------
-
- ALL DONE!
-
- congratulations!!
-
- you've completed
-
- l e m m i n g s
-
- everyone here at dma
- design salutes you as a
- master lemmings player
- not many people will
- complete the mayhem
- levels. you are
- definately one of the
- elite.
-
- programming
- brian watson (biscuit)
-
- with
-
- graphics conversion by
- mike dailly
- gary timmons
- scott johnston
-
- level editor by
- steve hammond
-
- (using amos which was
- an atomic-size
- mistake)
-
- original music by
- tim wright
- and
- brian johnston
-
- lynx music
- tony williams
-
- additional graphics
- jamie grant
-
- levels themselves were
- converted by
-
- john harris
- and
- john delayney
-
- psygnosis/atari liason
- greg duddle
- graham stafford
- and
- john skruch
-
- testing
- mike clarke
- gray mercer
- craig duddle
- faran thomason
- and
- sean patten
-
- original concept
- by
- dma design
-
- tea boy
- mike dailly
- scott johnston
- and
- russel kay
-
- sprite generator
- mark ireland
-
- Electricty supplied by
- scottish power which
- was originally
- contained in a big
- hydro-electric dam
- which was powered by
- water that got its
- energy from the sun
- and so on and so forth
- right back to the very
- beginnings of the universe
-
- and now the traditional
- scrolly message things.
-
- the following items
- were consumed during
- the making of lynx
- lemmings;
-
- 520 cans of coke
- 200 bags of crisps
- 108 custom built sandwhiches
- 300 cups of tea
- 64 tracker bars
- 1 fruesli bar (blech!)
-
- and a lot irreplacable
- fossil fuels
-
- and the following equipment
- used in the course of the project;
-
- 900 gallons rocket fuel
- 1 teleporter
- 4 hard disks
- set of spanners
- nicam tv set
- 15 amigas
- 22 pcs
- desk lamp
- paintball guns
- farside calendar
- amos compiler
- blank disks
- too much paper
- cranky old amstad printer
- satellite system
- screen blanker
- star trek video
- tayside buses
- cfcs
- welding kit
- soldering iron
- hammer
- nails
- circular saw
- 30 rolls wallpaper
- bucket and spade
- power sander
- hover mower
- paint strpper
- particle gun
- cold fusion reactor
- comic rays
- fan
- telescope
- digital thermometer
- lemon curd sandwhich
- fridge
- microwave oven
- jar of loose change
- gobstopper
- business card
- vacuum cleaner
- stickey backed plastic
-
-
- with invented assistance
- from the following people
- and places.
-
- nasa
- cern synchrotron
- hubble space telescope
- jodrell bank
- corner shop
- cray research
- edinburgh zoo
- starbase 47
-
- not forgetting the
- hinderances from these;
-
- road works
- headphones
- network crashes
- solor storms
- ozon depletion
- chocolate cake
- pcs
- snowstorms
- tidal wave
- earthquake
- disk errors
- volcanoes
- blocked drains
- hangovers
- yogurt
- coffee perculator
-
- are we clear yet?
-
- anybody listening?
-
- no?
-
- good.
-
- important message
- ----------------
-
- 5
-
- 4
-
- 3
-
- 2
-
- 1
-
- we're going for the
- record now.. What's the
- largest scrolly mesage
- ever seen on a game cartridge?
- no idea? miniscule, thats what.
-
- we at dma design in our shiny green office
- building are attempting 40k worth of message.
- pointless, futile, mesage. thats 40960 characters.
- we even employ someone purely to write these scrolly
- mesages. we have more text.
-
- loads!
-
- loads!!
-
- loads!!!
-
- and then some!!!!!!
-
- speaking of characters,
- there were some very
- strange ones involved
- in creating the game. I
- myself am a member of the
- the guild of scrolly
- message writers, not
- the everyday messages
- that get flung around
- on demos but a bona
- fide scrolly embedded on
- a rom cartridge. few are
- qualified to reach this
- level of expertise. if you
- wish to do this youself
- there are special night
- classes you can attend. you
- just have to know where to
- find them.
-
- thanks go especially to the
- sandwich ladies and the
- chocolate cake that caused me
- so much trauma trying to
- slim down..
-
-
- so anyway, in several
- thousand years time
- some archeologist is
- going to dig up this
- cartridge. i may as
- well explain a few things
- about 1993
-
- first of all the
- location of atlantis.
- it is in fact in the
- tay estuary just next
- to dundee, sctoland
-
- that fact alone explains
- why atlantis has remained
- so quiet over the years.
- who could take them seriously
- nowdays with the think highland
- accent and a claymore
-
- come to think of it, wielding a claymore in
- front of people does tend to make them take you
- seriously. so why did atlatis sink?
- it was the constant rainfall that did it.
-
- I may as well tell you
- that the scrolly
- message classes are
- held at the following
- address.
-
- the university
- 1 south underwater st
- west 15
- atlantis
-
- enclose around 20 quids
- worth of stamps for all
- correspondance
-
- and now vampires.
-
- are you one of the
- legions of the undead?
- does the sun make you
- peel until there is
- nothing left? do
- hordes of irate locals
- armed with sunbeds try
- to ruin your night?
-
- if the answer to any of
- the above questions is
- a resounding yes then
- you really have got problems
- I suppose in
- that case you'll have
- been playing lemmings
- in the middle of a
- transylvanian castle
- in the basement.
- in that case, make sure
- you've got plenty of
- batteries.
-
- can't leave out aliens:
- why would anyone wish to
- leave aliens out of a scolly
- message (a note for the
- pedantic: under no cimcumstances
- is a message text called a scolling
- message, it is always a called a scolly )
-
- so anyway: aliens. we
- are of course talking
- about the suckers that
- come from space and not
- the ones that try sneak
- in you're country when
- you're not looking.
-
- I am confident that no-one
- at dma design has in fact
- been abducted by aliens
- although several of them may
- actually be aliens themselves.
- have you ever seen whitley
- strieber's communion?
- if so then i can give
- the true explanation.
- the alien is large, white, bald and has enormous
- eyes. now consider what michael
- jackson is doing to himself, and
- it will instantly become clear that this is what
- michael will look like in several hundred years.
- considering his reputation for eccentricity and
- his vast wealth i have no doubt that
- he will fund a time machine and go back to the
- eighties and pretend to be from outer space. or not.
-
- a word about piracy.
- yes, even cartidges
- can be copied. it's
- not very nice is it?
- if you do try it then the
- jokes on you. inserted
- into this text is a
- powerful magical spell
- to shred the very soul
- of evil nasty people who
- would take away our livelihood.
-
-
- nasty pirate
- go way.
- you'll never live,
- to see the day,
- when evil triumphs
- over light,
- 'cos we all think
- you're full of
-
- * zzzt * software
- failure there* mmm,
- never mind. on with
- the next topic. the
- pentagram graphics
- should take care of
- it anyway.
-
- 7k of message!
-
- ah we never quite
- got to 40K but I think
- it is still enough
- to count.
-
- i think it's a...
- world record
- for a console cartridge.
-
- you!
-
- until next time
-
- a little message from
- the programmer.
-
- enjoy your lynx. it is
- the best of all of the
- hand held portable machines.
- only with your support can
- we produce software for this
- lovely little piece of
- hardware with a goal
- keeping the machine alive and kicking
-
- well i may not have plans
- to do anything in the immediate
- future on the lynx, but if it is still around in a few
- years maybe I'll do lemmings ii on it.
-
- then again maybe not
- i suppose i would have to
- be mad to attempt it but then
- again anyone who attempts a major
- programming feat using a 6502 must be mad
- but don't forget the lovely hardware
- this little machine can do more to the
- display than an amiga
- can thanks to rj mical and his team
- for being insane enough to design such
- a nice piece of hardware and having the foresight
- to produce their development software on the amiga
- maybe it's because they
- had something to do with that as well?
-
- bye...
-
- | Ken Sumrall | Internet: ken@cup.hp.com |
-
-
- --==--==--==--==--
-