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-
- COPYRIGHT:
-
- This image is Copyright 1994, Steve Koren. It may be freely
- distributed provided it is not modified and provided this readme file
- is included. It may not be used for commercial purposes without
- permission.
-
-
- MISC INFO:
-
- This is a render I did while learning to use Aladdin 4D - I mostly
- wanted an image in which i could experiment with lense flare. This is,
- accordingly, a fairly simple image, with a grand piano sitting in the
- middle of a featureless expanse of wooden floor.
-
- This archive contains the following files:
-
- JPEG.Baldwin: A 1280x1024 JPEG file of the piano.
- HAM8.Baldwin: A 800x600 HAM8 file of the piano.
-
- (All the archives contain JPEG.* and HAM8.* files. Sorry for the
- "backward" filenames; I've gone to all prefix file extensions instead
- of postfixes. That way similar image types sort together in directory
- listings. Also it is visually tidier since the prefixes all line up
- nicely.)
-
- Hardware & Software used to create this image:
-
- Amiga 4000/040 (of course)
- Aladdin 4D V3 (rendering engine)
- Deluxe Paint 4.5 (brushmaps for flags, etc.)
- ImageFX (postprocessing & text)
-
- Notes:
-
- First, viewing these images in anything less than 800x600x8-bit is a
- waste of time - too much detail is lost at lower resolutions to make
- it worthwhile. I've supplied them in two resolutions (800x600 &
- 1280x1024), both of which look pretty good. Don't even *think*
- about 320x400xanything or 640x400x4-bit.
-
- I was able to move this piano object back and forth between Aladdin
- and Imagine by way of Vertex. This lost all brushmaps and
- attributes, but those weren't too hard to reassign. I mostly
- created this image to play around with Aladdin's lense flare
- feature, which is very powerful. It is used for the star lense
- flares around the candle flames, and the subtle glow around the main
- light.
-
- Since I have this object in both Imagine and Aladdin, I have some
- idea for how the rendering times compare. Since Imagine (2.0) has
- to trace to get shadows, the image required 14 hours in 1280x1024.
- Aladdin, with scanline shadows, renders the same resolution with
- shadows and lense flare in about an hour and a half. 640x400
- previews with shadows were taking about 15 minutes with full
- antialiasing, or 8 minutes with less antialiasing. Also, the image
- required considerably less memory to render in Aladdin.
-
- As always, please don't modify the image in ways other than
- resolution conversion, claim credit for it, or use it for commercial
- purposes without permission of the author. Thanks.
-
- Steve Koren
- koren@fc.hp.com
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- List of other renders which I've released publicly (all are in fairly high
- resolutions, usually 1280x1024 and 896x628, and aren't really viewable in
- any reasonable manner without at least 800x600x8-bit):
-
- Imagine:
-
- TallShipsPassage - Sailing ship passing between lighthouses and
- islands. Fair. My first attempt at using
- Imagine for a real picture.
-
- Twisted_City - City full of twisted skyscrapers. Kind of
- cool, IMHO.
-
- MightyMo 1-6 - Images of the USS Missouri. Fairly detailed
- model. I suppose there are possibilities for
- an animation of "MightyMo vs. the sailing ship
- from TallShipsPassage :-)"
-
- Medieval_Castle 1-2 - Images of a medieval style castle sitting on
- two tiny islands just offshore from a much
- larger island.
-
- Aladdin:
-
- Baldwin - A Baldin grand piano rendered in Aladdin 4D.
- Rather plain, but nice nonetheless.
-