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-
-
- /* RawColumn: 1 'Del', 2 'backspaces', 1 '5'. 'return' is
- the last key "pressed". */
- struct RawInfo RawColum[] = {
- {0x46,0}, {0x41,0}, {0x41,0}, {0x5,0}, {0x44,0}
- };
-
-
- struct RawInfo RawColor[] = {
- {0x46,0}, {0x41,0}, {0x41,0}, {0x01,0}, {0x2,0}, {0x44,0}
- };
-
-
- struct RawInfo RawRow[] = {
- {0x46,0}, {0x41,0}, {0x41,0}, {0x4,0}, {0x44,0}
- };
-
-
- char Blank[] = " ";
- struct TextAttr ROMFont = {"topaz.font",TOPAZ_EIGHTY,FS_NORMAL,FPF_ROMFONT};
-
- struct IntuiText TextToShow[6] = {
- {1,0,JAM2,10,15,&ROMFont,Blank,NULL},
- {1,0,JAM2,10,25,&ROMFont,Blank,&TextToShow[0]},
- {1,0,JAM2,10,35,&ROMFont,Blank,&TextToShow[1]},
- {1,0,JAM2,10,45,&ROMFont,Blank,&TextToShow[2]},
- {1,0,JAM2,10,55,&ROMFont,Blank,&TextToShow[3]},
- {1,0,JAM2,10,65,&ROMFont,Blank,&TextToShow[4]} };
-
- struct IntuiText BlankLine = {1,0,JAM2,10,65,&ROMFont,Blank,NULL};
-
- struct NewWindow JLNewWindow = { 20,15,552,120,0,1,NULL,WFLG_SIZEGADGET,NULL,
- NULL,"JustLook's Window!",NULL,NULL,80,40,1280,512,CUSTOMSCREEN };
-
- char *Mess[] = {
- " Welcome To MasterMind! ", /* 1 */
- " ",
- " MasterMind is © Kamran Karimi ",
- "This demo was prepared using JustLook routines. ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "MasterMind is a simple but interesting game: The", /* 2 */
- "Amiga will choose some colors randomly and you ",
- "have to guess not only the colors, but also the ",
- "columns on which they are put by the Amiga! ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "This implementation of the game is quite ", /* 3 */
- "configurable. You can change important prameters",
- "of it easily. The game adapts itself to both PAL",
- "and NTSC screen characteristics ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "The board has been configured to our likings. ", /* 4 */
- "We can now start playing. To select a color, ",
- "simply click the mouse on it. Then bring the ",
- "pointer over the square you like and click again",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "after you are done with a row, click on the ", /* 5 */
- " '<- Done' gadget to see the results. all the ",
- "squares in a row should be filled before this, ",
- "otherwise you'll get an error message ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "So we should fill the remaining square with a ", /* 6 */
- "color... ",
- " ",
- " ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "Now all the squares are filled, but wrongly!. ", /* 7 */
- "You should not use a color more than one time in",
- "the same row! ",
- " ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "Now it is better!. ", /* 8 */
- "Lets see what we have done... ",
- " ",
- " ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "you can also cheat if you want! click on the ", /* 9 */
- "Cheat gadget and it will show you a color which",
- "is among the ones the Amiga has chosen, but it ",
- "won't tell to which column it belongs. ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit ",
-
- "This should be enought to show you how to use ", /* 10 */
- "MasterMind. You can stop the game any time by ",
- "clicking on the Abort gadget and that is exaclty",
- "what we are going to do now!. Good-Bye ",
- " ",
- " Press Any Button ",
-
- "Winning in the FIRST try!!! ", /* 11 */
- " ",
- " ",
- " ",
- " ",
- "LEFT Button to Continue RIGHT Button to Quit "
- };
-