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1999-11-15
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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #986
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Monday, November 15 1999 Volume 01 : Number 986
Re: [N64] Mister Rancher
Re: [N64] Ubi Soft
Re: [N64] Shiny Happy Nintendo
Re: [N64] Ubi Soft
Re: [N64] Square
Re: [N64] Pikachu, I choose you!!
Re: [N64] Ubi Soft
Re: [N64] Pikachu, I choose you!!
Re: [N64] Shiny Happy Nintendo
Re: [N64] Square
Re: [N64] Pikachu, I choose you!!
Re: [N64] Ubi Soft
Re: [N64] Square
Re: [N64] Ubi Soft
Re: [N64] Square
Re: [N64] Square
Re: [N64] Pikachu, I choose you!!
Re: [N64] Videogame Movies
Re: [N64] Square
Re: [N64] Square
Re: [N64] Square
Re: [N64] Pikachu, I choose you!!
Re: [N64] Pikachu, I choose you!!
Re: [N64] Square
Re: [N64] Pikachu, I choose you!!
Re: [N64] Pikachu, I choose you!!
----------------------------------------------------------------------
Date: Tue, 16 Nov 1999 00:06:03 EST
From: TreyTable@aol.com
Subject: Re: [N64] Mister Rancher
In a message dated 99-11-15 16:00:34 EST, you write:
> sorry about the mistak but it's MEW!!
No, we were talking about the big bad guy in Monster Rancher, the t'tton, not
the game.
Mu Two
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------------------------------
Date: Tue, 16 Nov 1999 00:11:29 EST
From: TreyTable@aol.com
Subject: Re: [N64] Ubi Soft
In a message dated 99-11-15 22:04:52 EST, you write:
> PLEASE STOP TALKING ABOUT POKEMON, FOR THE LOVE OF GOD.
I was wondering if anybody knows about Ubi Soft, like where they're from. I
decided to view the credits for Speed Devils (DC) today and a good portion of
the names are French. So I wonder, is Ubi Soft a French, Canadian, or some
other French speaking company.
Speaking of Ubi Soft, I had been all set to get Rayman 2 for the N64, but
today I read that Rayman 2 is coming out for the Dreamcast in January. I just
wonder, should I get the N64 version, which looks darn good for N64, or wait
a month & a half for the Dreamcast version. My mind is already made up, I
just want some feedback.
Dave
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------------------------------
Date: Tue, 16 Nov 1999 00:16:59 EST
From: TreyTable@aol.com
Subject: Re: [N64] Shiny Happy Nintendo
In a message dated 99-11-15 22:16:26 EST, you write:
> << Xenogears is a shining example of why I think Square is much better off
> without Nintendo. I would of hate to have seen what would happen if the
N64
>
> was a CD system and Square stayed with Nintendo. I doubt Xenogears would
> ever
> get out of Japan. >>
>
> Why do you say that?
>
Xenogears' main plotline revolves around organized religon and killing God.
Nintendo wouldn't allow Jesus in N64 South Park, I doubt they'd let a game
like Xenogears pass. Also the languge can be quite colorful, not as profound
as Blue Stinger (DC) but still very suggestive. And some little things, like
stopping at the fair in Aveh to have a few beers. And then having the screen
get all wavy to simulate being drunk. Like in Chrno Trigger, for some reason
I highly doubt that in the Super FamiCom version there was a Soda Pop
drinking contest at the Millenial Fair. The contest was probably still there
but I bet it wasn't Soda Pop.
Dave
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------------------------------
Date: Tue, 16 Nov 1999 00:21:24 EST
From: Nutz4n64@aol.com
Subject: Re: [N64] Ubi Soft
In a message dated 11/15/99 11:12:02 PM Central Standard Time,
TreyTable@aol.com writes:
<< I was wondering if anybody knows about Ubi Soft, like where they're from.
I
decided to view the credits for Speed Devils (DC) today and a good portion
of
the names are French. So I wonder, is Ubi Soft a French, Canadian, or some
other French speaking company.
Speaking of Ubi Soft, I had been all set to get Rayman 2 for the N64, but
today I read that Rayman 2 is coming out for the Dreamcast in January. I
just
wonder, should I get the N64 version, which looks darn good for N64, or wait
a month & a half for the Dreamcast version. My mind is already made up, I
just want some feedback.
Dave >>
I think I remember hearing that it's a French developer from France, although
I don't know for sure. I got Rayman 2 for my birthday and was just playing
it. It's a very good game and God, do I love platformers! I'm not sure if
the play control would be easier for N64 or DC. The DC controller is just so
awkward in design (not so much as PSX), but it depends. If you want the most
flashy graphics, by all means, buy it on DC.
- -Eric-
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------------------------------
Date: Tue, 16 Nov 1999 00:24:29 EST
From: TreyTable@aol.com
Subject: Re: [N64] Square
In a message dated 99-11-15 22:34:20 EST, you write:
> Yeah but we would probably have a better Final Fantasy series since
> Nintendo wouldn't pressure them to release 2 games a month. FFIII was
> so awesome that I bought the CD-rom version on my computer and MY GOD
> did it suck in comparison. Sure the graphics and FMV were good, heck,
> the music wasn't half bad but I just can't get it out of my head how
> much it doesn't seem like a 'Final Fantasy' game anymore. As far as I'm
> concerned, it would be better off if Square developed for Nintendo. I
> mean, another 'decent' Mario RPG my god what I would give for that.
I don't think Sony is pressuring Square to release 2 games a month, and
besides, Square is a much bigger company than they were in the 16-Bit days.
For another decent Super Mario RPG? You'd definately be giving up Xenogears,
Parasite Eve, and Parasite Eve 2.
Actually I think for all of 1999 Square will release 12 games in America, the
most they have ever done in America. I remember reading that on IGNPSX.
Hardly two games a month.
Actually I doubt that Sony would force that kind of pressure on any of its
third parties. That would be foolish. The third party companies can exist
without Sony, but Sony couldn't exist without them. Well, they could, but
it's be in third or fourth place.
Dave
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------------------------------
Date: Mon, 15 Nov 1999 23:25:00 -0600
From: "Thraxen" <thraxen@ipa.net>
Subject: Re: [N64] Pikachu, I choose you!!
- -----Original Message-----
From: D Fentie <d.fentie@home.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Monday, November 15, 1999 9:05 PM
Subject: Re: [N64] Pikachu, I choose you!!
>PLEASE STOP TALKING ABOUT POKEMON, FOR THE LOVE OF GOD.
I agree completely!
Stryder
>Bastion007@aol.com wrote:
>>
>> NO NO NO NO NO! First of all, it's Mew, he's the good guy. Mewtwo is t=
he
bad
>> guy. And Ash never got sucked into the game, the first episode deals w=
ith
how
>> Ash lives in a world where Pok=E9mon and battles and gyms, etc., are a=
ll
the
>> norm. Like some planet similar to earth where kids have no school and
just
>> wander fighting Pok=E9mon all day.
>>
>> ~Matt
>>
>> <<> And what kind of name is "Moo" for a
>> > > bad guy, anyhow?
>> > > BTW, I missed the first show. Why did that
>> > kid get sucked into the
>> > game?
>> > >
>> > >
>> > > --David
>> >
>> > I thought it was Mu. Although Jessie & James really
>> > sparks of creativity ;)
>> > not.
>> >
>> > Dave
>> >
>> > [ To quit the n64 mailing list, send the message
>> > "unsubscribe n64" ]
>> > [ (without the quotes) to majordomo@xmission.com
>> > ]
>> >
>> not mu or moo it's MUW!!!
>> I think.>>
>>
>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>> [ (without the quotes) to majordomo@xmission.com ]
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Tue, 16 Nov 1999 00:30:25 EST
From: TreyTable@aol.com
Subject: Re: [N64] Ubi Soft
In a message dated 99-11-16 00:22:20 EST, you write:
> The DC controller is just so
> awkward in design (not so much as PSX), but it depends. If you want the
> most
> flashy graphics, by all means, buy it on DC.
> -Eric-
I used to think that too, the Dreamcast controller was akward, but really I
think that applies to Capcom style 2-D fighters. I have no problems with the
DC controller with Sonic Adventure and nearly insignifigant problems with
Soul Calibur, but on Speed Devils the Dreamcast controller is like, well,
dreamy. Using the shoulder triggers (they're analog, incase anybody didn't
know) for Gas & Brake really adds a lot to the game. I like the Dreamcast
controller for racing ever better than the NeGcon & Dual Shock.
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------------------------------
Date: Tue, 16 Nov 1999 00:31:10 EST
From: TreyTable@aol.com
Subject: Re: [N64] Pikachu, I choose you!!
In a message dated 99-11-16 00:27:27 EST, you write:
> >PLEASE STOP TALKING ABOUT POKEMON, FOR THE LOVE OF GOD.
>
> I agree completely!
>
> Stryder
Stryder agrees with D. Fentie??? Has this ever happened before? ;)
Dave
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------------------------------
Date: Mon, 15 Nov 1999 21:46:50 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Shiny Happy Nintendo
TreyTable@aol.com wrote:
> In a message dated 99-11-15 22:16:26 EST, you write:
>
> > << Xenogears is a shining example of why I think Square is much better off
> > without Nintendo. I would of hate to have seen what would happen if the
> N64
> >
> > was a CD system and Square stayed with Nintendo. I doubt Xenogears would
> > ever
> > get out of Japan. >>
> >
> > Why do you say that?
> >
>
> Xenogears' main plotline revolves around organized religon and killing God.
> Nintendo wouldn't allow Jesus in N64 South Park, I doubt they'd let a game
> like Xenogears pass. Also the languge can be quite colorful, not as profound
> as Blue Stinger (DC) but still very suggestive.
Yes.
> And some little things, like
> stopping at the fair in Aveh to have a few beers. And then having the screen
> get all wavy to simulate being drunk. Like in Chrno Trigger, for some reason
> I highly doubt that in the Super FamiCom version there was a Soda Pop
> drinking contest at the Millenial Fair. The contest was probably still there
> but I bet it wasn't Soda Pop.
Your argument about content is agreed, but in this time of high sensitivity
against video games, they are safe staying out of the water all together. Even
pokemon is getting attacked. go figure.
Dexter
>
>
> Dave
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Mon, 15 Nov 1999 21:49:57 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Square
TreyTable@aol.com wrote:
> In a message dated 99-11-15 22:34:20 EST, you write:
>
> > Yeah but we would probably have a better Final Fantasy series since
> > Nintendo wouldn't pressure them to release 2 games a month. FFIII was
> > so awesome that I bought the CD-rom version on my computer and MY GOD
> > did it suck in comparison. Sure the graphics and FMV were good, heck,
> > the music wasn't half bad but I just can't get it out of my head how
> > much it doesn't seem like a 'Final Fantasy' game anymore. As far as I'm
> > concerned, it would be better off if Square developed for Nintendo. I
> > mean, another 'decent' Mario RPG my god what I would give for that.
>
> I don't think Sony is pressuring Square to release 2 games a month, and
> besides, Square is a much bigger company than they were in the 16-Bit days.
>
> For another decent Super Mario RPG? You'd definately be giving up Xenogears,
> Parasite Eve, and Parasite Eve 2.
Xenogears is a good game, but to advertise Parasite Eve as something that we
shouldn't miss is pushing it.
>
>
> Actually I think for all of 1999 Square will release 12 games in America, the
> most they have ever done in America. I remember reading that on IGNPSX.
> Hardly two games a month.
>
> Actually I doubt that Sony would force that kind of pressure on any of its
> third parties. That would be foolish. The third party companies can exist
> without Sony, but Sony couldn't exist without them. Well, they could, but
> it's be in third or fourth place.
>
Stop defending Sony. A false statement will crumble by itself :-) you just
sound so desparate.
>
> Dave
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Mon, 15 Nov 1999 21:50:23 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Pikachu, I choose you!!
Thraxen wrote:
> -----Original Message-----
> From: D Fentie <d.fentie@home.com>
> To: n64@lists.xmission.com <n64@lists.xmission.com>
> Date: Monday, November 15, 1999 9:05 PM
> Subject: Re: [N64] Pikachu, I choose you!!
>
> >PLEASE STOP TALKING ABOUT POKEMON, FOR THE LOVE OF GOD.
>
> I agree completely!
This is a nintendo list isnt it? if people tire of pokemon they will sto=
p. :-)
>
>
> Stryder
>
> >Bastion007@aol.com wrote:
> >>
> >> NO NO NO NO NO! First of all, it's Mew, he's the good guy. Mewtwo is=
the
> bad
> >> guy. And Ash never got sucked into the game, the first episode deals=
with
> how
> >> Ash lives in a world where Pok=E9mon and battles and gyms, etc., are=
all
> the
> >> norm. Like some planet similar to earth where kids have no school an=
d
> just
> >> wander fighting Pok=E9mon all day.
> >>
> >> ~Matt
> >>
> >> <<> And what kind of name is "Moo" for a
> >> > > bad guy, anyhow?
> >> > > BTW, I missed the first show. Why did that
> >> > kid get sucked into the
> >> > game?
> >> > >
> >> > >
> >> > > --David
> >> >
> >> > I thought it was Mu. Although Jessie & James really
> >> > sparks of creativity ;)
> >> > not.
> >> >
> >> > Dave
> >> >
> >> > [ To quit the n64 mailing list, send the message
> >> > "unsubscribe n64" ]
> >> > [ (without the quotes) to majordomo@xmission.com
> >> > ]
> >> >
> >> not mu or moo it's MUW!!!
> >> I think.>>
> >>
> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> >> [ (without the quotes) to majordomo@xmission.com ]
> >
> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> >[ (without the quotes) to majordomo@xmission.com ]
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Mon, 15 Nov 1999 23:45:06 -0600
From: "Thraxen" <thraxen@ipa.net>
Subject: Re: [N64] Ubi Soft
- -----Original Message-----
From: TreyTable@aol.com <TreyTable@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Monday, November 15, 1999 11:12 PM
Subject: Re: [N64] Ubi Soft
>decided to view the credits for Speed Devils (DC) today and a good portion
of
>the names are French. So I wonder, is Ubi Soft a French, Canadian, or some
>other French speaking company.
I believe they are French.
>Speaking of Ubi Soft, I had been all set to get Rayman 2 for the N64, but
>today I read that Rayman 2 is coming out for the Dreamcast in January. I
just
>wonder, should I get the N64 version, which looks darn good for N64, or
wait
>a month & a half for the Dreamcast version. My mind is already made up, I
>just want some feedback.
I am waiting for the DC version. I want Rayman 2 really bad, but I can wait
a few months for what will likely be a better version. I have plenty of
games to keep me busy until then (currently CTR and Grandia).
Stryder
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------------------------------
Date: Tue, 16 Nov 1999 00:50:00 EST
From: TreyTable@aol.com
Subject: Re: [N64] Square
In a message dated 99-11-16 00:42:45 EST, you write:
> Xenogears is a good game, but to advertise Parasite Eve as something that we
> shouldn't miss is pushing it.
I'm talking about content wise, umm, how can I say this, those are games that
would not have come to America on the N64 if Saqure was with Nintendo, at
least Parasite Eve wouldn't make it until late 1999 (after RE2) if at all.
Dave
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------------------------------
Date: Mon, 15 Nov 1999 23:51:04 -0600
From: "Thraxen" <thraxen@ipa.net>
Subject: Re: [N64] Ubi Soft
- -----Original Message-----
From: TreyTable@aol.com <TreyTable@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Monday, November 15, 1999 11:31 PM
Subject: Re: [N64] Ubi Soft
>I used to think that too, the Dreamcast controller was akward, but really I
>think that applies to Capcom style 2-D fighters. I have no problems with
the
>DC controller with Sonic Adventure and nearly insignifigant problems with
>Soul Calibur, but on Speed Devils the Dreamcast controller is like, well,
>dreamy. Using the shoulder triggers (they're analog, incase anybody didn't
>know) for Gas & Brake really adds a lot to the game. I like the Dreamcast
>controller for racing ever better than the NeGcon & Dual Shock.
Yeah, a lot of people gripe about the DC controllers, but few have actually
used them more than a few minutes. I was worried at first because of all
the negatives I had heard, but after playing with them for a while, they are
really quite adequate. They are a little cramped underneath...but if it
bothers you that much, Interact has their Astro pad out which is quite a bit
wider.
Stryder
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------------------------------
Date: Tue, 16 Nov 1999 00:54:43 EST
From: TreyTable@aol.com
Subject: Re: [N64] Square
In a message dated 99-11-16 00:42:45 EST, you write:
> Stop defending Sony. A false statement will crumble by itself :-) you just
> sound so desparate.
>
Well, it wasn't made to sound defensive. I just wanted to counter his hearsay
with my conjecture. ;)
If somebody says something that isn't true about Sony (or Nintendo, SEGA,
Atari, NEC, SNK, etc...) I think I have the right, since I have the
oppurtunity, to give a counter statement.
Dave
Oh, Dex, by the way, stop promoting Nintendo. ;)
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------------------------------
Date: Mon, 15 Nov 1999 22:04:02 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Square
TreyTable@aol.com wrote:
> In a message dated 99-11-16 00:42:45 EST, you write:
>
> > Xenogears is a good game, but to advertise Parasite Eve as something that we
> > shouldn't miss is pushing it.
>
> I'm talking about content wise, umm, how can I say this, those are games that
> would not have come to America on the N64 if Saqure was with Nintendo, at
> least Parasite Eve wouldn't make it until late 1999 (after RE2) if at all.
Ya, we wouldn't get crap like Final Fantasy 8 either.
Dexter
>
>
> Dave
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Mon, 15 Nov 1999 23:55:12 -0600
From: "Thraxen" <thraxen@ipa.net>
Subject: Re: [N64] Pikachu, I choose you!!
- -----Original Message-----
From: TreyTable@AOL.COM <TreyTable@AOL.COM>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Monday, November 15, 1999 11:32 PM
Subject: Re: [N64] Pikachu, I choose you!!
>In a message dated 99-11-16 00:27:27 EST, you write:
>
>> >PLEASE STOP TALKING ABOUT POKEMON, FOR THE LOVE OF GOD.
>>
>> I agree completely!
>>
>> Stryder
>
>Stryder agrees with D. Fentie??? Has this ever happened before? ;)
Well, I know I agreed that we need to stop all this talk about Pokeman...but
I have to make one observation. I'm sure most of you have seen the Pokeman
Yellow TV commercial, right? I noticed that in the commercial you see a (I
don't know hardly any of their names) a dragon like creature in cage in
which it barely fits and it seems to be looking around like it wants out.
You also see Pokeman getting trapped under a box from which they try to run
out from under and stuffed in the back of a trailor....HMMMM...slavery you
say? Might indeed appear to be so.
Just an observation....hehehehehehe!!!!!!!!!!!!
Stryder
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------------------------------
Date: Tue, 16 Nov 1999 16:58:40 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] Videogame Movies
At 14:15 15-11-99 EST, you wrote:
>In a message dated 99-11-15 03:04:34 EST, you write:
>
>> uhhhh mortal kombat anyone. great movie
>
>I didn't care for Mortal Kombat (movie). The second Mortal Kombat movie,
>Mortal Kombat: Annhilation (excuse my speeling) was actually not bad, it was
>worth seeing at the Dollar Theater, although I did go on Fifty Cent Tuesday.
>
>Now Street Fighter The Movie, stay away at all costs.
>
>I don't know about you, but when a Videogame movie has the title with "The
>Movie" right after it you're pretty sure it's gonna be a stinko.
>
>Dave
Street Fighter: The Movie wasn't that bad. It had all the signature moves.
Raol Julia (sp?) played a good Bison. Van Damm was a good laugh as Guile.
Street Fighter: The Movie: The Game was crap though.
alexh@ivanhoe.starway.net.au
<insert witty .sig thing here>
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------------------------------
Date: Mon, 15 Nov 1999 22:05:41 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Square
TreyTable@aol.com wrote:
> In a message dated 99-11-16 00:42:45 EST, you write:
>
> > Stop defending Sony. A false statement will crumble by itself :-) you just
> > sound so desparate.
> >
>
> Well, it wasn't made to sound defensive. I just wanted to counter his hearsay
> with my conjecture. ;)
>
> If somebody says something that isn't true about Sony (or Nintendo, SEGA,
> Atari, NEC, SNK, etc...) I think I have the right, since I have the
> oppurtunity, to give a counter statement.
Well, its a thin line. People see things from different perspectives, doesn't
mean they are wrong.
Dexter
>
>
>
> Dave
>
> Oh, Dex, by the way, stop promoting Nintendo. ;)
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Tue, 16 Nov 1999 00:59:59 EST
From: TreyTable@aol.com
Subject: Re: [N64] Square
In a message dated 99-11-16 00:58:14 EST, you write:
> Well, its a thin line. People see things from different perspectives,
doesn'
> t
> mean they are wrong.
>
> Dexter
>
But I believe the "forcing Square to make 2 games month" was quite wrong.
Dave
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Date: Tue, 16 Nov 1999 00:02:35 -0600
From: "Thraxen" <thraxen@ipa.net>
Subject: Re: [N64] Square
- -----Original Message-----
From: TreyTable@aol.com <TreyTable@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Tuesday, November 16, 1999 12:01 AM
Subject: Re: [N64] Square
>In a message dated 99-11-16 00:58:14 EST, you write:
>
>> Well, its a thin line. People see things from different perspectives,
>doesn'
>> t
>> mean they are wrong.
>>
>> Dexter
>>
>
>But I believe the "forcing Square to make 2 games month" was quite wrong.
>
>Dave
Dex probably has a 'different' (i.e. Nintendo slanted) perspective on that
too :)
Stryder
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Date: Mon, 15 Nov 1999 22:13:59 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Pikachu, I choose you!!
>
> a dragon like creature in cage in
> which it barely fits and it seems to be looking around like it wants out.
> You also see Pokeman getting trapped under a box from which they try to run
> out from under and stuffed in the back of a trailor....HMMMM...slavery you
> say? Might indeed appear to be so.
>
> Just an observation....hehehehehehe!!!!!!!!!!!!
Ya, you'll find Jesus too if you look hard enough
Dexter
>
>
> Stryder
>
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Date: Tue, 16 Nov 1999 00:11:25 -0600
From: "Thraxen" <thraxen@ipa.net>
Subject: Re: [N64] Pikachu, I choose you!!
- -----Original Message-----
From: Dexter Sy <karens@smartt.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Tuesday, November 16, 1999 12:08 AM
Subject: Re: [N64] Pikachu, I choose you!!
>>
>
>> a dragon like creature in cage in
>> which it barely fits and it seems to be looking around like it wants out.
>> You also see Pokeman getting trapped under a box from which they try to
run
>> out from under and stuffed in the back of a trailor....HMMMM...slavery
you
>> say? Might indeed appear to be so.
>>
>> Just an observation....hehehehehehe!!!!!!!!!!!!
>
>Ya, you'll find Jesus too if you look hard enough
>
>Dexter
Hey, it is quite obvious....I especially couldn't help but notice after
having to endure that Pokeman slavery debate.
Stryder
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------------------------------
Date: Mon, 15 Nov 1999 22:26:23 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Square
Thraxen wrote:
> -----Original Message-----
> From: TreyTable@aol.com <TreyTable@aol.com>
> To: n64@lists.xmission.com <n64@lists.xmission.com>
> Date: Tuesday, November 16, 1999 12:01 AM
> Subject: Re: [N64] Square
>
> >In a message dated 99-11-16 00:58:14 EST, you write:
> >
> >> Well, its a thin line. People see things from different perspectives,
> >doesn'
> >> t
> >> mean they are wrong.
> >>
> >> Dexter
> >>
> >
> >But I believe the "forcing Square to make 2 games month" was quite wrong.
> >
> >Dave
>
> Dex probably has a 'different' (i.e. Nintendo slanted) perspective on that
> too :)
>
> Stryder
How long did it take you to figure that out :-)
Dex
>
>
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------------------------------
Date: Mon, 15 Nov 1999 22:29:05 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] Pikachu, I choose you!!
>
> Hey, it is quite obvious....I especially couldn't help but notice after
> having to endure that Pokeman slavery debate.
Pokemon are like pets in a sense, if we go by that train of thought, pets would
be slaves too. besides the extreme way of catching pokemon is just a precurser
to putting them in the pokeballs, which are suppose to have healing powers and
are comfy.
Dexter
>
>
> Stryder
>
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------------------------------
Date: Tue, 16 Nov 1999 01:24:14 EST
From: TreyTable@aol.com
Subject: Re: [N64] Pikachu, I choose you!!
In a message dated 99-11-16 01:21:47 EST, you write:
> Pokemon are like pets in a sense, if we go by that train of thought, pets
> would
> be slaves too. besides the extreme way of catching pokemon is just a
> precurser
> to putting them in the pokeballs, which are suppose to have healing powers
> and
> are comfy.
>
> Dexter
Only Dogs, they get tied up, cats come and go as they please.
Dave
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End of n64-digest V1 #986
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