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1999-05-11
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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #761
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Wednesday, May 12 1999 Volume 01 : Number 761
Re: [N64] Info You Didn't Ask For
Re: [N64] Info You Didn't Ask For
Re: [N64] Sorta off topic - are we alowed to talk about the Dreamcast
Re: [N64] RE2 N64?
Re: [N64] Sorta off topic - are we alowed to talk about the Dreamcast
Re: [N64] Sorta off topic - are we alowed to talk about theDreamcast
Re: [N64] Episode 1 Racer
Re: [N64] Episode 1 Racer
Re: [N64] Episode 1 Racer
Re: [N64] english in Japanese games (game for Japanese market)
Re: [N64] Info You Didn't Ask For
Re: [N64] RE2 N64?
Re: [N64] RE2 N64?
[N64] Breaking! Nintendo/Matsuhita alliance
Re: [N64] RE2 N64?
Re: [N64] RE2 N64?
Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
RE: [N64] 60 Minutes comes down on videogames
RE: [N64] SW:Pod Racer
Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
[N64] Super Smash Bros. Commercial
[N64] fwd: IBM, Nintendo In $1 Billion Game Chip Pact
----------------------------------------------------------------------
Date: Tue, 11 May 1999 14:51:43 +1000
From: Alex <alexh@ivanhoe.hotkey.net.au>
Subject: Re: [N64] Info You Didn't Ask For
At 11:26 10-05-99 -0600, you wrote:
>What about games that you can't buy because they can not be found
>anymore? Ie. Mother 1 for the NES. There was only 1 english prototype
>in existence and some guy bought it for like 5000 dollars and then
>converted it to a ROM and put it on the net. I think that's legal.
>
No it's not legal, Nintendo owns the copyrights to that game and they can do
with it as they wish. I think I more important question is "is it moral?".
Don't have any problems with people playing obscure foreign games which they
would be unable to get through more legitimate channels... but stealing
money out of the pockets of developers is low. Which is essentially what you
are doing when pirate you games which are on the market.
alexh@ivanhoe.starway.net.au
<insert witty .sig thing here>
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------------------------------
Date: Tue, 11 May 1999 00:43:55 -0700
From: "mishtu" <mishtu@uswest.net>
Subject: Re: [N64] Info You Didn't Ask For
OK, lets drop it. This is a never ending issue. People that want to pirate
games
will do it and those don't won't. If you use a game that you didn't pay for
then its
wrong. Everyone knows this so why argue about it? The only difference with
emulating older games (especially cartridges) is that there is no profit
that can
ever be made so you are hurting no one financially. There may be a one
whining
programmer out there but I think most would be happy someone wants to play
their game. So do what you want - you will anyway no matter what anyone
says - and stop discussing it on the list.
- -----Original Message-----
From: Alex <alexh@ivanhoe.hotkey.net.au>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Monday, May 10, 1999 10:41 PM
Subject: Re: [N64] Info You Didn't Ask For
>At 11:26 10-05-99 -0600, you wrote:
>>What about games that you can't buy because they can not be found
>>anymore? Ie. Mother 1 for the NES. There was only 1 english prototype
>>in existence and some guy bought it for like 5000 dollars and then
>>converted it to a ROM and put it on the net. I think that's legal.
>>
>
>No it's not legal, Nintendo owns the copyrights to that game and they can
do
>with it as they wish. I think I more important question is "is it moral?".
>Don't have any problems with people playing obscure foreign games which
they
>would be unable to get through more legitimate channels... but stealing
>money out of the pockets of developers is low. Which is essentially what
you
>are doing when pirate you games which are on the market.
>
>
>alexh@ivanhoe.starway.net.au
>
><insert witty .sig thing here>
>
>
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>
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------------------------------
Date: Tue, 11 May 1999 11:56:07 EDT
From: TreyTable@aol.com
Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Dreamcast
In a message dated 5/10/99 5:37:40 PM Eastern Daylight Time,
comclub@softhome.net writes:
> Are we allowed to talk about the Dreamcast? It is a videogame system:). Oh
> well. What do you people think about Super Smash Bros.? I haven't got it
> yet. But I've heard its really good...So I'm going to get it. BTW if you
> reply to this don't just say "I like it" tell me why you like/dislike it.
>
> Later,
> - Michael
If you really want to talk about the Dreamcast, join the list at
videogames@n-games.com. E-Mail n-games@n-games.com for info.
Trey
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------------------------------
Date: Tue, 11 May 1999 11:54:38 EDT
From: TreyTable@aol.com
Subject: Re: [N64] RE2 N64?
In a message dated 5/10/99 5:36:46 PM Eastern Daylight Time,
comclub@softhome.net writes:
> I read in Nintendo Power they are coming out with RE2 for the Nintendo 64s
> this like for real? Also I read that there will options to how much blood
> and guts you can see, Prtty nice now my little bros. can play it, jk :).
>
> - Michael
I don't know about the blood option (bad, bad idea) but Resident Evil 2 is
coming to the N64.
Trey
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------------------------------
Date: Tue, 11 May 1999 11:59:52 EDT
From: TreyTable@aol.com
Subject: Re: [N64] Sorta off topic - are we alowed to talk about the Dreamcast
In a message dated 5/10/99 7:50:34 PM Eastern Daylight Time,
comclub@softhome.net writes:
> NO WAY HALF A YEAR! My friend has his, It is out, right? He ordered his
> Online. This is really strange. Oh well tell me if you know when it is
> really coming out. BTW don't bother reply if you "think" its coming out on
> 00/00/00
> - Michael
The Dreamcast will be released on 9/9/99 in America. Since a good portion of
this list is from North America, we usually refer to American release dates
unless otherwise stated. Your "friend" probably has a Japanese version. I'd
rather wait to have it in a language I can read.
Trey
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------------------------------
Date: Tue, 11 May 1999 16:08:11 EDT
From: Devil929@aol.com
Subject: Re: [N64] Sorta off topic - are we alowed to talk about theDreamcast
>The Dreamcast will be released on 9/9/99 in America. Since a good portion of
>this list is from North America, we usually refer to American release dates
>unless otherwise stated. Your "friend" probably has a Japanese version. I'd
>rather wait to have it in a language I can read.
>
>Trey
Last one I promise=) I know how people are about off topic things 'cause i'm
the same way, but it's slow N64 wise until E3 hits so...
Anyways, a lot of the Japanese games are in English and have Japanese
subtitles. Sounds weird, but it's true. Blue Stinger for example has all the
voice in English with Jap. subtitles, while Capcom's games are almost all
English and so on. Conisder this bit of info an interesting fact -- anywho,
on with the N64!
!!
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------------------------------
Date: Tue, 11 May 1999 16:59:12 EDT
From: Devil929@aol.com
Subject: Re: [N64] Episode 1 Racer
After scrambling together a preview for the game, this game sounds a LOT more
interesting. Aside from being on a 32MB cart, using some of Factor 5's
technology, having over 20 racers, 8 worlds with plenty of variations, and
strutting some impressive graphical stuff, has anyone actually gotten around
to playing the demo? So far, I've only heard mediocre reports, but then
again, I can't quite recall being blown away by a local Wal-Mart or TRU
display of late. What with jammed controls and terribly televisions
settings...
!!
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------------------------------
Date: Tue, 11 May 1999 17:27:14 -0400
From: WezMan <wesday@saa.net>
Subject: Re: [N64] Episode 1 Racer
I've had a chance to play it in depth here in the comfort of my own home, and
must say it is not an amazing revolution to the gaming industry, but is
definitely fun. Although the fact there is no vehicle variation makes the game a
bit dull at times, it still has some very well thought out tracks toward the end
that make it worth trying. The graphics and sound are great, for a racing game
that is. It seems a little rough around the edges to me though, as if it were
rushed at the end to get it out in time for the movie. Oh well, it is still
better than I had originally thought a Star Wars based racer could be. Definite
rent; see if its your racing style, because not everyone will like it.
Devil929@aol.com wrote:
> After scrambling together a preview for the game, this game sounds a LOT more
> interesting. Aside from being on a 32MB cart, using some of Factor 5's
> technology, having over 20 racers, 8 worlds with plenty of variations, and
> strutting some impressive graphical stuff, has anyone actually gotten around
> to playing the demo? So far, I've only heard mediocre reports, but then
> again, I can't quite recall being blown away by a local Wal-Mart or TRU
> display of late. What with jammed controls and terribly televisions
> settings...
>
> !!
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
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------------------------------
Date: Tue, 11 May 1999 17:21:52 EDT
From: LARGEEYES@aol.com
Subject: Re: [N64] Episode 1 Racer
In a message dated 5/11/99 5:12:32 PM Eastern Daylight Time, Devil929@aol.com
writes:
<< After scrambling together a preview for the game, this game sounds a LOT
more
interesting. Aside from being on a 32MB cart, using some of Factor 5's
technology, having over 20 racers, 8 worlds with plenty of variations, and
strutting some impressive graphical stuff, has anyone actually gotten around
to playing the demo? So far, I've only heard mediocre reports, but then
again, I can't quite recall being blown away by a local Wal-Mart or TRU
display of late. What with jammed controls and terribly televisions
settings... >>
I was underwhelmed to tell you to the truth...But the tv sucked as did the
settings....I would rate this as a DEFINITE rent first.
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------------------------------
Date: Tue, 11 May 1999 17:46:38 EDT
From: TreyTable@aol.com
Subject: Re: [N64] english in Japanese games (game for Japanese market)
In a message dated 5/11/99 4:17:57 PM Eastern Daylight Time, Devil929@aol.com
writes:
> Anyways, a lot of the Japanese games are in English and have Japanese
> subtitles. Sounds weird, but it's true. Blue Stinger for example has all
the
>
> voice in English with Jap. subtitles, while Capcom's games are almost all
> English and so on. Conisder this bit of info an interesting fact --
anywho,
> on with the N64!
>
> !!
Let us not forget Resident Evil, the Japanese version has (poor) English
voice & Japanese text. Then there's Vampire Savior (Japanese Saturn) that has
the option for all English text. (Capcom likes importers)
Trey
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------------------------------
Date: Tue, 11 May 1999 16:18:15 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] Info You Didn't Ask For
Very nicely said I agree with you 100%
Stryder wrote:
>
> On Mon, 10 May 1999 Bastion007@aol.com wrote:
>
> > Are you thick, boy? How would that be legal at all? That's a load of crap,
> > that's what it is. Who cares if there was only one copy? You gotta go buy
> > that for yourself or learn Japanese. Does that allow us all to be able to
> > play all the games that aren't in English or brought out over here?
> > Technically, Nintendo loses profits every time you play that game because
> > that could have been one more Japanese cart sold.
>
> Hehe...while it is true that any ROMS are illegal, I must say that for me
> personally I don't feel one single bit of guilt about owning ROMS or
> CDR/HK copies of games that were never translated into English. If they
> don't care to translate it, then they don't care to get my money (and they
> wouldn't have ever).
>
> One perfect example would be the GBC Beast Wars fighter in Japan. That
> game is awesome, but since it is not in english (can't read anything being
> said except some words like Victory!), I have to download FAQS off the
> internet and such, there is no way I'm paying some high import game price
> for a game I can't even get the full enjoyment out of. Now if were to
> suddenly appear over here, I'll be one of the first out there to buy it.
> That is my feelkiing on the subject, and if you disagree, fine, but I'll
> still tell you to shove it if you jump on me about it :)
>
> Stryder
>
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------------------------------
Date: Tue, 11 May 1999 22:21:23 -0400
From: "Eddy Wu" <glacion@earthlink.net>
Subject: Re: [N64] RE2 N64?
Why is the blood option a bad idea?
- -----Original Message-----
From: TreyTable@aol.com <TreyTable@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Tuesday, May 11, 1999 12:11 PM
Subject: Re: [N64] RE2 N64?
>In a message dated 5/10/99 5:36:46 PM Eastern Daylight Time,
>comclub@softhome.net writes:
>
>> I read in Nintendo Power they are coming out with RE2 for the Nintendo
64s
>> this like for real? Also I read that there will options to how much
blood
>> and guts you can see, Prtty nice now my little bros. can play it, jk :).
>>
>> - Michael
>
>I don't know about the blood option (bad, bad idea) but Resident Evil 2 is
>coming to the N64.
>
>Trey
>
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>
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------------------------------
Date: Tue, 11 May 1999 22:45:15 EDT
From: TreyTable@aol.com
Subject: Re: [N64] RE2 N64?
In a message dated 99-05-11 22:27:37 EDT, you write:
> Why is the blood option a bad idea?
It's just unecessary, IMHO. RE2 on the PlayStation didn't have one, but it
did have the disclaimer. If you don't want a violent bloody gory game you
should be playing Resident Evil 2 in the first place. It would change RE2
from a "B" Movie to an ABC Sunday Night movie. What's next, an option for Ada
Wong to wear pants?
Trey
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------------------------------
Date: Tue, 11 May 1999 20:05:42 -0700
From: "Dexter Sy" <karens@smartt.com>
Subject: [N64] Breaking! Nintendo/Matsuhita alliance
We got this peice news just before we updated for tonight
check it out
www.nintendojo.com/enter.htm
Dexter S.
Nintendojo
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------------------------------
Date: Tue, 11 May 1999 22:03:31 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] RE2 N64?
Options are good. The more there are, the more people it can please.
Do you guys have problems with options? Can you hand the mental
capacity of Yes blood or No blood? Well, I think its fine.
TreyTable@aol.com wrote:
>
> In a message dated 99-05-11 22:27:37 EDT, you write:
>
> > Why is the blood option a bad idea?
>
> It's just unecessary, IMHO. RE2 on the PlayStation didn't have one, but it
> did have the disclaimer. If you don't want a violent bloody gory game you
> should be playing Resident Evil 2 in the first place. It would change RE2
> from a "B" Movie to an ABC Sunday Night movie. What's next, an option for Ada
> Wong to wear pants?
>
> Trey
>
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------------------------------
Date: Wed, 12 May 1999 00:04:11 -0400
From: "Eddy Wu" <glacion@earthlink.net>
Subject: Re: [N64] RE2 N64?
It's not necessary, but it keeps the media and parents off Nintendo's back
about violence and gore or whatever. I don't see the harm in including a
blood switch, Turok II had one, and it wasn't a problem. If you want the
blood in, then just don't touch the switch.
- -----Original Message-----
From: TreyTable@aol.com <TreyTable@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Tuesday, May 11, 1999 10:58 PM
Subject: Re: [N64] RE2 N64?
>In a message dated 99-05-11 22:27:37 EDT, you write:
>
>> Why is the blood option a bad idea?
>
>
>It's just unecessary, IMHO. RE2 on the PlayStation didn't have one, but it
>did have the disclaimer. If you don't want a violent bloody gory game you
>should be playing Resident Evil 2 in the first place. It would change RE2
>from a "B" Movie to an ABC Sunday Night movie. What's next, an option for
Ada
>Wong to wear pants?
>
>Trey
>
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>
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------------------------------
Date: Wed, 12 May 1999 00:55:51 EDT
From: TreyTable@aol.com
Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
In a message dated 5/11/99 11:56:08 PM Eastern Daylight Time,
d.fentie@home.com writes:
> Options are good. The more there are, the more people it can please.
> Do you guys have problems with options? Can you hand the mental
> capacity of Yes blood or No blood? Well, I think its fine.
Okay, you figured me out. I just like to complain.
On a totally different note, did anybody see the Super Smash Bros. commercial
during "Futurama"? Tuesday night? Funniest game commercial I've seen in a
long time.
Trey
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------------------------------
Date: Tue, 27 Apr 1999 16:23:01 +0100
From: MARK <MARK@zippack.co.uk>
Subject: RE: [N64] 60 Minutes comes down on videogames
No Carmageddon?
> -----Original Message-----
> From: Justin Bailey [SMTP:moblin@hotmail.com]
> Sent: 25 April 1999 23:00
> To: n64@lists.xmission.com
> Subject: Re: [N64] 60 Minutes comes down on videogames
>
> > In a message dated 4/25/99 5:05:22 PM Eastern Daylight Time,
> > moblin@hotmail.com writes:
> >
> > > Top Ten Most Violent Video Games
> > > ------------------------------------
> > > 1. Duke Nukem: Time to Kill
> > > 2. Bio Freaks
> > > 3. The House of the Dead
> > > 4. Flesh Feast
> > > 5. Mortal Kombat 4
> > > 6. Metal Gear Solid
> > > 7. Grand Theft Auto
> > > 8. Blood II
> > > 9. Die By the Sword, Limb from Limb
> > > 10. Resident Evil
> > > Source: NIMF
> >
> > What? No Night Trap?
> >
> > Trey
>
> Notice that neither Doom (any version) nor Quake (I or II) are on that
> list,
> either.
>
> JUSTIN BAILEY
> ------ ------
>
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------------------------------
Date: Thu, 6 May 1999 08:58:19 +0100
From: MARK <MARK@zippack.co.uk>
Subject: RE: [N64] SW:Pod Racer
Slightly "Off Topic" but go to http://www.aint-it-cool-news.com to see
reviews of last nights special "Star Wars: Episode One" Screening
Mark
> -----Original Message-----
> From: John Carson [SMTP:jcarson@comp.uark.edu]
> Sent: 04 May 1999 21:45
> To: n64@lists.xmission.com
> Subject: Re: [N64] SW:Pod Racer
>
>
> Thanks for the review! Time to go to TRU! I hope this isnt another
> sorry
> game with a great liscense. I hate that.
>
> -John
>
> On Tue, 4 May 1999, Elliot Jefferson wrote:
>
> > While going to a TRU close to my job looking for some of the new
> Ep:1
> > figures, the first thing I ran into was SW:PR for N64. Since no one
> else
> > has mentioned anything about the game if they've seen it, I'll post
> > something and keep it spolier free...
> >
> > The game was on a system with the expansion pack and the graphics,
> for what
> > I saw, went from average to pretty good. The pods I saw were very
> close to
> > the ones seen in the trailer, with the electrical effects and all.
> I saw
> > three views, one I assume was a cockpit view, another view that
> appeared to
> > be further in front of the pod (a la bumper cam), and a rear view.
> There's
> > also a third person view but this guy wasn't using it.
> >
> > At this ponit in the race, the person playing was in last place so
> there
> > weren't any other pods around him. I would have liked to have seen
> how many
> > pods could be on screen at once and how the collision detection
> worked &
> > looked, but it never happened. Overall, the framerate was smooth
> enough to
> > keep from detracting fom gameplay.
> > Not bad so far.
> >
> > He was racing in a desert and had just entered a canyon. The
> environment
> > looked average. Nothing particulary stood out about the track.
> There was
> > nothing going on to either side to distract you from the race. That
> could
> > be good or bad depending on how you look at it.
> > This is probably one of the first tracks, so hopefully the later
> ones are a
> > little more impressive. The guy playing restarted his race later
> and it
> > appeared he was racing at night. I'm not sure if he was on another
> track or
> > just a different part of the track, but it definately was dark.
> This track
> > was mostly smooth, but there were small hills, more like bumps, in
> the
> > track. Oh, and one last thing. Yes, you know it's something almost
> no N64
> > game can do without. It's FOG! But, it's not Turok 1 type fog.
> It's way
> > ahead of your pod and shouldn't affect you racing. I think a little
> fog is
> > more acceptable than a slow framerate.
> >
> > I can't get into detail about the control too much, but from the way
> the guy
> > was holding the controller, I assume that the contols are pretty
> sensitive.
> > He stayed true to the course and didn't hit any walls, although he
> did bump
> > one pod at the beginning. Then they all took off and left him
> behind again.
> >
> > Due to the small speakers on the TV and the noise around the Star
> Wars
> > Episode 1 section of the store, it was hard to hear the sounds of
> the game
> > or even the in-game music. It might have been turned off. I did
> hear an
> > announcer in the game and I only heard one or two plain things. I
> think he
> > announed the racer's position.
> >
> > Finally, the front end of the game lookes pretty good. Even my
> non-gaming
> > fans liked the mission selection and hanger in SW:RS. In Pod racer,
> it's
> > similar. But, when Anakin was chosen as the racer, he jumped up
> with his
> > fist in the air. Nice. I didn't see the other racers though. I did
> notice
> > that there were three mode to the game, quest and two others. I did
> mention
> > to the guy playing that there weren't many pods he was racing
> against and he
> > said that the number is selectable and you could go up to 12 per
> race.
> >
> > Overall, I was disappointed with the track graphics. They looked
> uninspired
> > to me. The few pods I saw looked pretty good in all their camera
> views.
> > Sad thing is, it wasn't enough to keep my attention for more than
> five
> > minutes. I'm definately going to play this one before buying. This
> game
> > will have to sell itself on the basis of it's tracks and how much
> variation
> > it can offer.
> >
> > Has anybody else seen the game ? What do you think about it ?
> >
> > Elliot
> >
> >
> > _______________________________________________________________
> > Get Free Email and Do More On The Web. Visit http://www.msn.com
> >
> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> > [ (without the quotes) to majordomo@xmission.com ]
> >
>
> ----------------------------------------------------------------
> John Carson
> University of Arkansas
>
>
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------------------------------
Date: Wed, 12 May 1999 08:34:31 -0400
From: "Eddy Wu" <glacion@earthlink.net>
Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
You mean the one of the characters running around in a field of flowers
while "So Happy Together" is playing, and then they suddenly start beating
the crap out of each other? If so, yeah.. it's a decent commercial. A little
cheesy, but hey, it's Nintendo. =)
BTW, it's been running for at least a week now.
- -----Original Message-----
From: TreyTable@aol.com <TreyTable@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Wednesday, May 12, 1999 12:57 AM
Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
>In a message dated 5/11/99 11:56:08 PM Eastern Daylight Time,
>d.fentie@home.com writes:
>
>> Options are good. The more there are, the more people it can please.
>> Do you guys have problems with options? Can you hand the mental
>> capacity of Yes blood or No blood? Well, I think its fine.
>
>Okay, you figured me out. I just like to complain.
>
>On a totally different note, did anybody see the Super Smash Bros.
commercial
>during "Futurama"? Tuesday night? Funniest game commercial I've seen in a
>long time.
>
>Trey
>
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>
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------------------------------
Date: Wed, 12 May 1999 07:53:14 -0600
From: "Michael" <comclub@softhome.net>
Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
Yeah thats the only one, It prob. has been running for a week. But you don't
see it much.... It was funny when I saw it the first:) Is there a "No
mail" setting cuz I'm going to be in IL for 9 days?.
- - Michael
comclub@softhome.net
Computer Club of America, Inc
http://ccoa.cjb.net
>You mean the one of the characters running around in a field of flowers
>while "So Happy Together" is playing, and then they suddenly start beating
>the crap out of each other? If so, yeah.. it's a decent commercial. A little
>cheesy, but hey, it's Nintendo. =)
>
>BTW, it's been running for at least a week now.
>
>-----Original Message-----
>From: TreyTable@aol.com <TreyTable@aol.com>
>To: n64@lists.xmission.com <n64@lists.xmission.com>
>Date: Wednesday, May 12, 1999 12:57 AM
>Subject: Re: [N64] RE2 N64? ... Super Smash Bros. Commercial
>
>
>>In a message dated 5/11/99 11:56:08 PM Eastern Daylight Time,
>>d.fentie@home.com writes:
>>
>>> Options are good. The more there are, the more people it can please.
>>> Do you guys have problems with options? Can you hand the mental
>>> capacity of Yes blood or No blood? Well, I think its fine.
>>
>>Okay, you figured me out. I just like to complain.
>>
>>On a totally different note, did anybody see the Super Smash Bros.
>commercial
>>during "Futurama"? Tuesday night? Funniest game commercial I've seen in a
>>long time.
>>
>>Trey
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------------------------------
Date: Wed, 12 May 1999 12:54:25 -0600
From: D Fentie <d.fentie@home.com>
Subject: [N64] Super Smash Bros. Commercial
No, what happens?
> On a totally different note, did anybody see the Super Smash Bros. commercial
> during "Futurama"? Tuesday night? Funniest game commercial I've seen in a
> long time.
>
> Trey
>
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------------------------------
Date: Wed, 12 May 1999 12:10:47 -0700
From: "Matt MA" <MA@legacyptr.com>
Subject: [N64] fwd: IBM, Nintendo In $1 Billion Game Chip Pact
Wednesday May 12 1:51 PM ET=20
IBM, Nintendo In $1 Billion Game Chip Pact
By Eric Auchard
NEW YORK (Reuters) - Computer giant IBM and video game maker Nintendo Co. =
Ltd. are set to unveil a $1 billion multiyear pact
later Wednesday in which IBM will build a custom computer chip for =
Nintendo's next generation gaming system, sources familiar
with the deal said.
IBM will design and manufacture a custom version of its PowerPC microproces=
sor running 400 million cycles a second for
Nintendo's upcoming video game system, sources said.
The new gaming system is due to ship in 2000 -- ahead of the year-end =
holiday shopping season -- and promises to offer the
fastest game action yet announced in an industry where blistering speed is =
everything, they said.
The embedded IBM microprocessor will act as the brains of Nintendo's new =
gaming system, alongside a special graphics
processor designed by ArtX, a Palo-Alto, Calif.-based computer chip =
designer that has set the effective standard for realistic
computer graphics in the gaming industry.
The sources were confirming the details of a story that ran in Wednesday =
editions of the New York Times.
Spokesmen for Armonk, N.Y.-based IBM and Nintendo, with U.S. operations =
based in Redmond, Wash., declined to comment.
Nintendo's graphics chip deal with ArtX, a start-up in Palo Alto, Calif., =
had been previously disclosed, a Nintendo spokesman
said.
An ArtX spokesman could not be reached for comment.
Nintendo is set to unveil the plans Wednesday afternoon in Los Angeles at =
E3, the annual electronic entertainment industry
trade show, the sources said.
The 400 megahertz PowerPC chip will use IBM's increasingly microscopic =
manufacturing technology and more efficient copper
wiring than traditional aluminum connections. These features contribute to =
the chip's faster overall processing speeds.
While the current deal is based on the custom 400 million cycle per second =
chip, IBM and Nintendo could agree in the future to
develop faster speed chips later, the sources said.
The pact marks a major win for IBM's PowerPC microprocessor -- best known =
as basic computer chip used to power Apple
Computer Inc. (Nasdaq:AAPL - news) computers -- by broadening its use =
beyond personal computers to high-powered game
devices.
The chip is also used in IBM's own computer workstation and minicomputer =
lines and embedded in Internet router hardware sold
by major network equipment makers.
Nintendo will use the new chip to go head-to-head in a battle with Sony =
Corp. (NYSE:SNE - news) for bragging rights to the
world's fastest gaming system.
Sony PlayStation hardware and software captured 54 percent of the $5 =
billion 1998 U.S. video game market, while the No.
2-ranked Nintendo 64 machine and related software won 28 percent of =
revenues, according to a market research data.
However, Reston, Va.-based PC Data said that including sales from earlier =
gaming devices, like Nintendo Game Boy and Super
Nintendo, the company held a 46 percent share.
Sony is developing its own processor to be manufactured by Toshiba Corp. =
Sony claims its dedicated gaming devices will be
able to process up to 128 bits of data simultaneously, a multiple of =
current 64-bit devices.
No details were available on whether Nintendo's new PowerPC devices would =
offer 128-bit processing.
Sony competitors have raised doubts about whether the Japanese company's =
undertaking to build its own processor for use in
its PlayStation II device may prove too ambitious.
The company is developing a custom-designed chip it will build in =
semiconductor fabrication plants Toshiba has yet to build --
variables that could hamper Sony's plans.
Nintendo and Sony also compete with Sega Enterprises Ltd., which in recent =
years has sunk to the No. 3 video game console
maker, plans a $100 million marketing blitz for the U.S. launch in =
September of its new Dreamcast system.
The Dreamcast, which will arrive a year ahead of the Sony and Nintendo =
machines, promises much faster and more realistic
graphics than current game devices and will be the first to offer Internet =
access.
Earlier Wednesday in Tokyo, Nintendo and Matsushita Electric Industrial =
said they agreed to a related deal in which Matsushita,
the producer of Panasonic, Technics and Quasar brands, will produce =
digital video disc equipment for Nintendo's new machines.
Like Sega's Dreamcast, the new game machine will link to the Internet, the =
companies said.
Reports of the deal helped send IBM stock to a new record level of =
$225.25, up $4.25 on the day Wednesday, in composite U.S.
stock market trading.
Wall Street is awaiting an annual briefing of financial analysts by Lou =
Gerstner, IBM chairman and chief executive, set to be held
in New York after the close of trading Wednesday.=20
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