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1998-11-16
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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #573
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Tuesday, November 17 1998 Volume 01 : Number 573
Re: [N64] Rygar
Re: [N64] Caught up in da Zelda Hype!
Re: [N64] Ultimate Dream Game Ideas (Racing/RPG)
Re: [N64] Rugrats?
Re: [N64] What's so great about EGM? everything
Re: [N64] Zelda, Game of the Century
[N64] Forwarded article: Zelda hits a bullseye
RE: [N64] Gameboy Color
Re: [N64] Faxanadu
Re: [N64] What's so great about EGM?
Re: [N64] Caught up in da Zelda Hype!
Re: [N64] Gameboy Color
Re: [N64] Ultimate Dream Game Ideas
Re: [N64] Terminator 2 game.
Re: [N64] Caught up in da Zelda Hype!
[N64] Turok 2...not till after november!
Re: [N64] Caught up in da Zelda Hype!
Re: [N64] The most boring game ever....
----------------------------------------------------------------------
Date: Mon, 16 Nov 1998 21:41:30 PST
From: "E. Jefferson" <eljam@hotmail.com>
Subject: Re: [N64] Rygar
duh.
typing fast...
elliot
>From: TreyTable@aol.com
>Date: Mon, 16 Nov 1998 16:44:21 EST
>To: n64@lists.xmission.com
>Subject: Re: [N64] Rygar
>Reply-To: n64@lists.xmission.com
>
>In a message dated 98-11-16 14:07:13 EST, you write:
>
>> Rygar by techmo maybe ?
>>
>> elliot
>
>Not to nitpick, but it's "Tecmo".
>
>Trey
>
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------------------------------
Date: Tue, 17 Nov 1998 00:42:26 EST
From: TreyTable@aol.com
Subject: Re: [N64] Caught up in da Zelda Hype!
In a message dated 98-11-16 22:37:54 EST, Kevin Mapp wrote:
> Anyhoo, do you seasoned Zelda fans think us newcomers
> will have any problems learning the game?
Since Zelda 64 is a break from tradition of 3 out of the other 4 Zelda games
I think that you'll have as much trouble as us Zelda veterans.
> I've heard
> so much mention of RPG's on this list that now I'm
> kinda interested to see what the hypes about.
I don't want to go back to the RPG defenition discussion, but I'm not under
the impression that Zelda 64 is an RPG, it looks more like a "Zelda game" to
me. I know that sounds redundant but that's the best way I can think of how to
describe it. And to further my point I should point out that there are other
games not in the Zelda series that are known as "Zelda games"; those being
Neutopia (TG-16), Neutopia 2 (TG-16), and Alundra (PSX).
> Finally,
> who should play Zelda if its made into a movie, Hanson,
> Jonathan Taylor Thomas, McCauley Culkin or Gary Coleman?
I'd rather see Sarah Jessica Parker or Drew Barrymore play Zelda. Gary
Coleman? Eww.. Let Ganondorf Dragmire keep him!
Trey
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------------------------------
Date: Mon, 16 Nov 1998 21:43:56 PST
From: "E. Jefferson" <eljam@hotmail.com>
Subject: Re: [N64] Ultimate Dream Game Ideas (Racing/RPG)
How 'bout demon sword ?
el
>From: "Chad Stuart" <cstu@isunet.net>
>To: <n64@lists.xmission.com>
>Subject: Re: [N64] Ultimate Dream Game Ideas (Racing/RPG)
>Date: Mon, 16 Nov 1998 13:37:33 -0800
>Reply-To: n64@lists.xmission.com
>
>Rastan? It was a conan guy with a sword. It was one of
>my favorite arcade games, although I never played the
>Nintendo version.
>
>----------
>> From: FearWN <raveboy@siu.edu>
>> To: n64@lists.xmission.com
>> Subject: Re: [N64] Ultimate Dream Game Ideas (Racing/RPG)
>> Date: Monday, November 16, 1998 11:11 AM
>>
>> Could be Power Blade or Kabuki Quantum Fighter also.
>> -FearWN
>>
>> "E. Jefferson" wrote:
>> >
>> > Rygar by techmo maybe ?
>> >
>> > elliot
>> >
>> > >Date: Mon, 16 Nov 1998 11:29:03 -0500
>> > >From: "Nev Jr." <porkpie@wam.umd.edu>
>> > >To: n64@lists.xmission.com
>> > >Subject: Re: [N64] Ultimate Dream Game Ideas (Racing/RPG)
>> > >Reply-To: n64@lists.xmission.com
>> > >
>> > >damn, those names bring back some memories... Kid Icarus,
Stryder,
>> > Metroid, and
>> > >ghost n goblins... I agree all those should be remade, into new
>games..
>> > damn, now
>> > >I wish I had a regular nintendo, just to play those games.. anyone
>> > remeber a game
>> > >where you were like a conan type dude, jumping on mountain ledges,
or
>> > something
>> > >with a blade, or bomerang, I can't remeber.. does this ring any
bell
>> > for people..
>> > >?
>> > >
>> > > Nev..
>> > >
>> > >
>> > >SKURGE@aol.com wrote:
>> > >
>> > >> I know this against the rules, but I would like to see a Kid
Icarus
>> > 64 or a
>> > >> Ghost and Goblins 64. Those games were really tooooo sweeeet.
I
>> > also agree
>> > >> with Stryder, Metroid 64 would be a great game to have made.
>> > Unfortuately we
>> > >> can only dream about such classics being given new life.
>> > >>
>> > >> [ To quit the n64 mailing list, send the message "unsubscribe
n64" ]
>> > >> [ (without the quotes) to majordomo@xmission.com
]
>> > >
>> > >
>> > >
>> > >
>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64"
]
>> > >[ (without the quotes) to majordomo@xmission.com
]
>> > >
>> >
>> > ______________________________________________________
>> > Get Your Private, Free Email at http://www.hotmail.com
>> >
>> > [ To quit the n64 mailing list, send the message "unsubscribe n64"
]
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>>
>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
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>
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------------------------------
Date: Tue, 17 Nov 1998 00:44:23 EST
From: TreyTable@aol.com
Subject: Re: [N64] Rugrats?
In a message dated 98-11-16 23:07:20 EST, D Fentie wrote:
> I was going to buy rugrats for my sister when it came out for her
> birthday.... but today at IGN, they said there is somesort of board game
> for rugrats and now I cant find the old preview section... anybody know
> anything about this? (by the way, who the heck is actually gonna play
> this game besides young girls???!!!)
What is a Rugrat?
Trey
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------------------------------
Date: Mon, 16 Nov 1998 21:50:15 PST
From: "E. Jefferson" <eljam@hotmail.com>
Subject: Re: [N64] What's so great about EGM? everything
probably how they reviewd turok 2 early too. but, I IGN64 posted a news
article that saying that t2 was delayed by NOA play testers because it
was extremely 'buggy'. Wonder if the bugs were big enough to throw off
their review ?
el
>From: "Chad Stuart" <cstu@isunet.net>
>To: <n64@lists.xmission.com>
>Subject: Re: [N64] What's so great about EGM? everything
>Date: Mon, 16 Nov 1998 18:28:52 -0800
>Reply-To: n64@lists.xmission.com
>
>
>> I just find it odd that Next Generation has a review of Zelda 64
already,
>I
>> mean the game isn't even out yet.
>>
>
>I'm sure they get a copy of the game before it is released.
>
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>
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------------------------------
Date: Mon, 16 Nov 1998 21:58:42 PST
From: "E. Jefferson" <eljam@hotmail.com>
Subject: Re: [N64] Zelda, Game of the Century
http://chicagotribune.com/leisure/hometechnology/
more exactly. In fact, it's the headline article...
el
>From: "Chad Stuart" <cstu@isunet.net>
>To: <n64@lists.xmission.com>
>Subject: Re: [N64] Zelda, Game of the Century
>Date: Mon, 16 Nov 1998 15:50:09 -0800
>Reply-To: n64@lists.xmission.com
>
>www.chicagotribune.com. Go figure :)
>
>----------
>> From: TreyTable@aol.com
>> To: n64@lists.xmission.com
>> Subject: Re: [N64] Zelda, Game of the Century
>> Date: Monday, November 16, 1998 1:41 PM
>>
>> In a message dated 98-11-16 13:00:45 EST, you write:
>>
>> > Exactly how I feel. But when I got home from work last thursday
and
>saw
>> > that the chicago tribune had done a half page review of the game
and
>> > said it would lead a video game revolution. Hmmm...the last time
they
>
>> > made that prediction it was about the game boy. I'm pretty sure
the
>> > review is on their web-site. The next to last paragraph is
spoiler
>type
>> > stuff, so I didn't read it.
>> >
>> > elliot
>>
>> And what is their web site?
>>
>> Trey
>>
>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
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>
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------------------------------
Date: Mon, 16 Nov 1998 22:13:26 -0800
From: TreyTable@aol.com
Subject: [N64] Forwarded article: Zelda hits a bullseye
The following article was selected from the Internet edition
of the Chicago Tribune. To visit the site, point your browser
to http://chicagotribune.com.
- ----------- Chicago Tribune Article Forwarding----------------
Article forwarded by: Trey
Return email: TreyTable@aol.com
Article URL: http://chicagotribune.com/leisure/hometechnology/article/0,1051,ART-18498,00.html
Comments:
This is the article from the Chcago Tibune about Zelda 64
- ---Forwarded article----------------
Zelda hits a bullseye
By Jason Rich
Every few years, video game technology takes a giant leap forward with
the introduction of a new hardware system or creation of a new game
genre. On Nov. 23 the game industry will take a giant leap forward
with the release of the Nintendo 64 game The Legend of Zelda: The
Ocarina of Time (LZOT). This game will capture the hearts and minds of
gamers of all ages, for reasons that go beyond its state-of-the-art
graphics.
Supported by a development staff of more than 200 and a budget in
excess of $12 million, LZOT ($70) easily can be considered one of the
most advanced games ever. The 3-D adventure represents Nintendo's most
ambitious development effort, one paralleling the production of a
motion picture.
Following a long series of hit games, including those that make up the
Super Mario Brothers and Zelda series, LZOT is the latest brainchild
of Nintendo Ltd.'s general manager of entertainment analysis and
development, Shigueru Miyamoto. "I've tried to develop a new Zelda
adventure that is unlike any other game available. I hope this
combination of fantasy-adventure story, exciting action and magical
environments will evoke new kinds of emotions in players."
When asked what it takes to create a great video game experience,
Miyamoto responded: "I think it has to do with balance. My formula for
success is that 70 percent of the game should have to do with
objectives, and the rest should involve uncovering secrets and plenty
of exploration."
LZOT is not the first graphic adventure game. It is, however, the
first Zelda game to offer between 50 and 100 hours of game play
featuring 3-D characters interacting within 3-D computer generated
worlds.
As gamers control the lead character, Link, they set off on a fantasy
adventure based on a story line as intricate as any movie plot, yet as
interactive and engaging as the most action-packed video game.
Link's adventure takes him deep into an assortment of highly detailed
environments, ranging from dark forests to swamps, canyons, quaint
towns, eerie dungeons and magnificent castles. Players are encouraged
to interact with dozens of other characters, explore, investigate and
solve puzzles, all of which has been neatly woven into the game's
plot.
LZOT uses 256 megabytes of memory, the largest game cartridge ever
created in terms of memory requirements (the cartridge looks like any
other from the outside, but the technology inside is cutting edge.) To
make LZOT a reality, Nintendo designed new programming, data
compression and cartridge technology.
"With the first reports of the Nintendo 64's development years ago,
video game players around the world began demanding a new Zelda game.
We refused to release one until it could surpass their expectations. I
believe that this game clearly does that," said Peter Main, Nintendo
of America's executive vice president for sales and marketing.
The release of LZOT in America will be an event that compares to the
biggest Hollywood premiere. Movie theaters soon will run a trailer for
the game, which will be supported by TV and magazine ads. An
unprecedented $10 million will be spent on marketing.
To attract the millions of Zelda fans who already have experienced
other games in the series, anyone who orders LZOT from a retailer up
to one day before its release will get a special collector's edition
of the game. This includes a special gold-colored game cartridge and a
commemorative box.
Parents of young children will appreciate this game because it has
minimal violence and no blood, guts or gore. Teens and adults will
appreciate the stunning graphics and the breadth of the game itself.
Nintendo expects to sell at least 3 million copies.
When it comes to memorable video game characters, Mario, Donkey Kong,
Sonic and perhaps Crash Bandicoot are the leaders. Two other popular
characters in existence for more than a decade are Link and Princess
Zelda.
Over the years, these characters have appeared in multiple games,
virtually all of which have become best sellers, some now considered
classics.
For more than a decade, gamers have been captivated by the adventures
of Link in the Zelda games, which always have combined elements of an
action-packed graphic adventure with a more thought-provoking,
challenging role-playing game.
LZOT begins as a prequel to previously released Zelda games. As this
adventure begins, Link (as a teen) embarks on a coming-of-age ceremony
in which he is to be given a fairy who will guide him throughout his
life. Link soon discovers that another fairy has been captured and
mortally injured by the evil Gallantly, the king of thieves. It's
through this experience that Link discovers his true destiny ╤ to stop
Gallantly from stealing the Triforce, a mysterious and powerful life
force for all those living in Kokiri forest.
All too often, video games offer engaging game play but poor graphics,
or vice versa. This is not the case with LZOT, which combines superior
graphics with game play, a wonderful story and hours of challenges and
entertainment. The game is suitable for all ages and skill levels, but
only the most dedicated will finish.
LZOT sets new standards in interactive entertainment that puts other
recently (and soon-to-be) released games to shame. If you buy only one
Nintendo 64 game this year, this is the one to get your hands on.
Overall: ++++; game play: ++++; graphics: ++++; sound: +++
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------------------------------
Date: Tue, 17 Nov 1998 14:42:07 +0800
From: Bradley White <wings@power.net.au>
Subject: RE: [N64] Gameboy Color
I (having been told I am an idiot for not knowing exactly what one was)
have done a fair bit of research on GBC's etc. Yes, they are coming out
in either solid Purple or clear Purple cases in the initial release. At
this stage I have seen no plans for other colors but it is bound to
happen.....eventually.
-----Original Message-----
From: Stryder [mailto:atcope@comp.uark.edu]
Ok, I really want to get a Gameboy Color. I have just
one question. Are
they all going to be purple when they are first
released? I think purple
is a pretty lame choice of color for the GBC. Black is
more my style.
Stryder
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------------------------------
Date: Tue, 17 Nov 1998 01:58:20 EST
From: SKURGE@aol.com
Subject: Re: [N64] Faxanadu
In a message dated 11/16/98 10:03:03 PM Central Standard Time,
atcope@comp.uark.edu writes:
<< On Mon, 16 Nov 1998 TreyTable@aol.com wrote:
> Faxanadu did nothing but tick me off. I was playing it once and here's what
> happened. Picture this : Screen A & Screen B. Now Screen A is on the bottom
&
> Screen B is directly above it. On the bottom of Screen A is solid ground
with
> a ladder leading up to Screen B. (With me so far?) Now on Screen B at the
top
> of the ladder is a ledge. I was knocked off the ledge (by something, I
forget
> what it was) and was plummeting down Screen B towards Screen A. But instead
of
> falling to Screen A there is no scrolling, or slight pause as it is in some
> games, down to Screen A to land and perhaps lose some hitpoints but instead
I
> just died. I hate games like that. >>
I never had problem with like that on the game. I always fell down to a
screen that led to a flying elixer or some sort. I can say honestly I never
fell and died.
Skurge
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------------------------------
Date: Tue, 17 Nov 1998 02:09:26 EST
From: SKURGE@aol.com
Subject: Re: [N64] What's so great about EGM?
In a message dated 11/16/98 10:12:14 PM Central Standard Time,
atcope@comp.uark.edu writes:
<< On Mon, 16 Nov 1998, John Goelzer wrote:
> They all (EGM included) have bad, juvenile, attitude-laden writing and,
even
> worse, they all have God-awful, stomach-turning design.
I don't se anything wrong with EGMs design.
> I only subscribe to Next Generation. Good staff, well written, good topics,
> NO CODES/CHEATS/WALKTHROUGHS and, above all, good design. I also used to
get
No codes sucks! Sure, most of us can get the codes when they appear on
the net before the mags get them, but what about all those kids who don't
have access (or at least constant access) to the internet? I think it is
a good idea to publish codes and walkthroughs. I mean, hey, that is all
part of gaming.
> Nintendo Power. Say what you will about it just being a Nintendo propaganda
> piece (I acknowledge this), at least it was somewhat attractive (compared
to
> EGM, GamePro, etc., etc.).
Ok, you go from talking about how good (adult is what it sounds like you
are trying to say) NextGen is, to saying Nintendo Power is fairly
good...sheese, that mag is as bad about codes and being childish as any
mag around (not to say it is a bad mag).
> The fact that Next Generation gave Zelda five out of five stars carries
much
> weight with me. The fact that it gets straight 10's in EGM means nothing to
> me.
I personally like how EGM gives you four different reviewers on a
game...and often they are quite different rating from each..and that is a
good thing because you can find the reviewer that most closely reflects
your own personal tastes.
I never though much of NextGen personally.
Stryder
>>
I have purchased many different gaming mags before,however I will say that egm
is really the better all around mag out. The reviews are different, they have
and answer very tough questions about the gaming world, they have all kinds of
really good letters from the reders. The best part about the mag is the
Quarterman report. That is where tey talk about all the future or possible
future things in the video game market. All in all I would say that EGM has
their hand on the pulse of the video game world. (IMHO)
SKURGE
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------------------------------
Date: Tue, 17 Nov 1998 02:16:06 EST
From: SKURGE@aol.com
Subject: Re: [N64] Caught up in da Zelda Hype!
In a message dated 11/16/98 11:08:36 PM Central Standard Time,
d.fentie@home.com writes:
<< DONT play Zelda II, thats my least fav. out of them all. My fav. is
Links Awakening... then prob. a link to the past, then Zelda 1. >>
No way!!!! The best Zelda game other than the original is Zelda 2. I love the
overhead view it gave and the way you interact with people. One thing I feel
that made the game heads above the others is learning all the different sword
tricks and the way you gain experience levels. (IMHO)
Skurge
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------------------------------
Date: Tue, 17 Nov 1998 02:25:04 EST
From: SKURGE@aol.com
Subject: Re: [N64] Gameboy Color
In a message dated 11/17/98 12:36:12 AM Central Standard Time,
wings@power.net.au writes:
<< I (having been told I am an idiot for not knowing exactly what one was)
have done a fair bit of research on GBC's etc. Yes, they are coming out
in either solid Purple or clear Purple cases in the initial release. At
this stage I have seen no plans for other colors but it is bound to
happen.....eventually. >>
What how lame is that!!!! Are you positive??? Please say this is a cruel
joke to those who have been longsuffering because of this new game system. Oh
well I guess we will have to love it or leave it.
Skurge
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------------------------------
Date: Tue, 17 Nov 1998 09:09:04 +0000
From: "Brian Baird" <brian@dma-design.com>
Subject: Re: [N64] Ultimate Dream Game Ideas
At 17:08 16/11/98 EST, you wrote:
>Yeah, I knew a game like that was done, but I'm thinking along the lines
of an
>FMV game or a platformer or something. Wishful thinking, I know, unless he
>makes another one (then he'd REALLY screw the meaning on trilogy).
Knowing Douglas Adams' opinions of modern games, I'd expect some sort of
adventure more than anything.
Brian @ DMA
[ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]
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------------------------------
Date: Tue, 17 Nov 1998 09:13:06 +0000
From: "Brian Baird" <brian@dma-design.com>
Subject: Re: [N64] Terminator 2 game.
At 17:02 16/11/98 EST, you wrote:
>Terminator 2 would make a good FPS. You could choose to be Arnold, and save
>John Conner and fight T1000, or choose to be T1000, and chase John Conner and
>fight Arnold. What would be real cool would be if you were Arnold, and you
>lost, then you could see T1000 kill Conner, then get a cutscene about how you
>just screwed up the future. Hehe, wishful thinking. Predator would also work
>well like this.
Sigh. Already been done. See Skynet et al.
Brian @ DMA
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------------------------------
Date: Tue, 17 Nov 1998 22:12:10 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] Caught up in da Zelda Hype!
At 23:22 16-11-98 -0600, you wrote:
>
>On Mon, 16 Nov 1998, D Fentie wrote:
>
>> DONT play Zelda II, thats my least fav. out of them all. My fav. is
>> Links Awakening... then prob. a link to the past, then Zelda 1.
>
>
>Ack!!! I loved Zelda 2. That game is as good as any of the others. I
>loved how if you strayed off the road enemies would appear, but you could
>still avoid them. Then if you did run into some, I loved how the fighting
>was a side scrolling type. This allowed you to actually use your shield
>like a real one. You could hold it high or low and attack high or low or
>jump and stab down or stab upward. This was very original for its time.
>
>Stryder
>
Zelda 2 was good. You're right about the semi-realistic sheild/swordplay,
that was cool. But it was too unforgiving with the leveling. If you got a
game over, you lost all your experience points, and had to replay previous
areas to get them back. I agree it was very original and maybe a bit before
it's time.
I rank the Zelda series like this:
Zelda 4
Zelda 1
Zelda 3
Zelda 2
The original was better than the SNES version. The SNES version was too
easy, and there was way too much hidden money around. In the NES version it
was actually difficult to save up for a 250 ruppee blue ring. Since there is
so much money in the SNES version, you have no motivation to kill the
enemies, so you end up avoiding them.
alexh@ivanhoe.starway.net.au
<insert witty .sig thing here>
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------------------------------
Date: Tue, 17 Nov 1998 07:29:52 -0600
From: "Ian Dickson" <ashamanx@cableregina.com>
Subject: [N64] Turok 2...not till after november!
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I don't think this came as a surprise to anyone, but Turok 2 ain't gonna =
be here this month. Or so IGN64 states. But I agree with them that =
this is probably a better move on Nintendo's part (seeing how it's the =
Mario Club that's causing the delay). Why have a game release the same =
month, or even the same week, that Zelda 64 is coming out. I would say =
that would be pure madness because a title like Z64, with all the hype, =
would surely blow it out of the water.
Maybe Nintendo's quality control is good for something after all!
- -Ian Dickson
Blasted_1 of the Black Hand
http://www.geocities.com/TimesSquare/Portal/5158
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<DIV><FONT color=3D#000000>I don't think this came as a surprise to =
anyone, but=20
Turok 2 ain't gonna be here this month. Or so IGN64 states. =
But I=20
agree with them that this is probably a better move on Nintendo's part =
(seeing=20
how it's the Mario Club that's causing the delay). Why have a game =
release=20
the same month, or even the same week, that Zelda 64 is coming =
out. I=20
would say that would be pure madness because a title like Z64, with all =
the=20
hype, would surely blow it out of the water.</FONT></DIV>
<DIV><FONT color=3D#000000></FONT> </DIV>
<DIV><FONT color=3D#000000>Maybe Nintendo's quality control is good for =
something=20
after all!</FONT></DIV>
<DIV><FONT color=3D#000000></FONT> </DIV>
<DIV><FONT color=3D#000000>-Ian Dickson</FONT></DIV>
<DIV><FONT color=3D#000000>Blasted_1 of the Black Hand<BR><A=20
href=3D"http://www.geocities.com/TimesSquare/Portal/5158">http://www.geoc=
ities.com/TimesSquare/Portal/5158</A><BR></FONT></DIV></BODY></HTML>
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------------------------------
Date: Tue, 17 Nov 1998 08:50:02 EST
From: Twoson325@aol.com
Subject: Re: [N64] Caught up in da Zelda Hype!
In a message dated 11/16/98 10:37:54 PM Eastern Standard Time, kmapp@csc.com
writes:
<< Finally,
who should play Zelda if its made into a movie, Hanson,
Jonathan Taylor Thomas, McCauley Culkin or Gary Coleman? >>
Zelda is a girl, the princess, i would personally choose Sarah Michell Geller
for her,
as for Link, hmmm, deffinatly noboyd you mentioned.....wow, that's a toughy,
i'll hafta get back to you on that
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------------------------------
Date: Tue, 17 Nov 1998 11:07:28 -0600
From: Matt Ma <MA@lpsi.com>
Subject: Re: [N64] The most boring game ever....
From IGN64:
Dolphin Ride
Select Stunt Mode mode and enter
Dolphin Park. Next go through all the rings
and perform the following tricks:
Handstand
Backwards spin
Stand with backflip
Single backflip off ramp
Dive off ramp
Barrel roll off ramp in both directions
If you did the trick correctly a
dolphin will squeak when you cross the
finish line. To ride your dolphin, select
Dolphin Park in a Championship Race and
hold Down while selecting your racer.
>>> Sean M Fernandez <oseannyboy@juno.com> 11/16/98 08:05pm >>>
Could you post it? I don't have internet so I can't get to it.
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