[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 12:20:09 -0500
From: "Geoff Taylor" <geo_tay@hotmail.com>
Subject: Re: [NG] Lame Boy Advance
I hate hearing complaints against GBA, but if there ever was one that was
most deserved, it is the lack of a backlit screen. Sure, such a feature
sucks down battery power way too fast and it would add to production costs
but that doesn't mean the feature wouldn't be greeted by loud cheers by all
if a cost effective method of adding said feature was ever discovered. Of
course it will be eventually, but for many, including myself, it's taken way
too long... :)
Geoff Taylor
- -------------
GameBoy Station
http://www.gbstation.com
- ----- Original Message -----
From: "Dave Rhodes" <treytable@sega.net>
To: <NGamers@lists.xmission.com>
Sent: Thursday, June 14, 2001 4:05 AM
Subject: [NG] Lame Boy Advance
Check out the latest Penny Arcade strip,
http://www.penny-arcade.com/view.php3?date=2001-06-13, all you Game Boy
Advance owners may find it rather funny. As a Game Boy Color owner I can
easily understand it too.
~~ Dave ~~
Segma dogmattagram fishmarket stew
Police in the corner gunnin' for you
Appletoast bedheated furblanket rat
Laugh when the shoot you
Say, "Please don't do that!" -- Phish
Treytable@sega.net
AIM: Trey Table
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 13:45:20 -0500 (CDT)
From: Chris Avery <averyc@io.com>
Subject: [NG] Contest
I will be choosing the first winner in my contest on N-Games tomorrow. If
you haven't entered yet, what are you waiting for? Also, you can enter
the contest everyday to increase your odds of winning. To refresh your
memory, I am giving away WWF No Mercy, Banjo-Tooie, Perfect Dark, and
Zelda: ToOT and Zelda: Majora's Mask.
- --
Chris Avery
averyc@io.com
http://www.n-games.com/index.shtml
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 14:49:03 -0500
From: Thraxen <thraxen@ipa.net>
Subject: Re: [NG] Mainstream for BroadBand Still Years Away
> My point being Xbox's entire online strategy is built around broadband.
And to
> some extent so did Sony's. Although combining a dial up adapter into the
> broadband add-on is a good step, it is still problematic considering game
> makers would be forced to choose on whether to write games for dial up or
> broadband connections, and almost inevitably, they will probably write to
the
> lowest common denominator to reach the most people.
>
> Dexter
I don't really see that as a problem. If they have to streamline it to be
playable over a 56k line, then it will certainly run well over broadband.
Just as long as they don't pull a bonehead move like Sega and have your
premier online game not even support broadband (f*cking stupid!).
Stryder
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 14:54:32 -0500
From: Thraxen <thraxen@ipa.net>
Subject: Re: [NG] Lame Boy Advance
- ----- Original Message -----
From: "Geoff Taylor" <geo_tay@hotmail.com>
To: <NGamers@lists.xmission.com>
Sent: Thursday, June 14, 2001 12:20 PM
Subject: Re: [NG] Lame Boy Advance
> I hate hearing complaints against GBA, but if there ever was one that was
> most deserved, it is the lack of a backlit screen. Sure, such a feature
> sucks down battery power way too fast and it would add to production costs
> but that doesn't mean the feature wouldn't be greeted by loud cheers by
all
> if a cost effective method of adding said feature was ever discovered. Of
> course it will be eventually, but for many, including myself, it's taken
way
> too long... :)
>
> Geoff Taylor>>>>>>>>
The lack of a backlit screen if extremely lame. I just got home from a
business trip and was finally able to open and play my GBA...the screen
seems even darker than the GBC!!! It seems to be more sensitive to the
angle from the light is coming in. If they can put backlights on cheap-o
$10 watches, they could put one on the damn GBA. And sorry, the whole
"battery-life" argument just doesn't wash with me. Make it a damn switch!
Stryder
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 13:44:32 -0700
From: Dexter Sy <dextersy@home.com>
Subject: Re: [NG] Mainstream for BroadBand Still Years Away
> I don't really see that as a problem. If they have to streamline it to be
> playable over a 56k line, then it will certainly run well over broadband.
> Just as long as they don't pull a bonehead move like Sega and have your
> premier online game not even support broadband (f*cking stupid!).
>
> Stryder
It's a fine line between the haves and the have nots however. A surprising
number who play on-line on the PC have broadband, but I suppose if you're
playing games on PC, it probably means you can afford a high end pc to begin
with and many of those people have the resources and the willingness to
subscribe to broadband access.
I'm getting off topic here. My point being developers would either be forced to
take advantage of broadband, which they probably won't or cater to the lowest
common denominator (56K users) which they probably will. When that happens, the
broadband option on console gaming becomes a matter of slight convenience.
Perhaps people won't lag as much or they get to access some bandwidth intensive
stuff, but it's going to go into the added frills category.
- --
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 15:40:34 -0500
From: Thraxen <thraxen@ipa.net>
Subject: Re: [NG] Mainstream for BroadBand Still Years Away
> I'm getting off topic here. My point being developers would either be
forced to
> take advantage of broadband, which they probably won't or cater to the
lowest
> common denominator (56K users) which they probably will. When that
happens, the
> broadband option on console gaming becomes a matter of slight convenience.
> Perhaps people won't lag as much or they get to access some bandwidth
intensive
> stuff, but it's going to go into the added frills category.
> --
> Dexter S.
Like I said...I don't care if they streamline a game for 56k...just as long
as it DOES support a broadband connection...it shouldn't be that hard to
add. Every online PC game supports analog phone modems, broadband (ISDN,
Cable, xDSL, etc..) and LANs...online console games should as well. When
Sega screwed PSO, I was fortunate that my DSL account includes a free
dial-up as well...some people with broadband may not have dial-up
connections included as part of their service.
Stryder
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 18:33:44 EDT
From: Devil929@aol.com
Subject: Re: [NG] Mainstream for BroadBand Still Years Away
- --part1_5b.17649fb7.285a95c8_boundary
Content-Type: text/plain; charset="US-ASCII"
Content-Transfer-Encoding: 7bit
In a message dated 6/14/2001 1:57:58 PM Pacific Daylight Time,
thraxen@ipa.net writes:
> Like I said...I don't care if they streamline a game for 56k...just as long
> as it DOES support a broadband connection...it shouldn't be that hard to
> add. Every online PC game supports analog phone modems, broadband (ISDN,
> Cable, xDSL, etc..) and LANs...online console games should as well. When
> Sega screwed PSO, I was fortunate that my DSL account includes a free
> dial-up as well...some people with broadband may not have dial-up
> connections included as part of their service.
>
> Stryder
That's certainly true. I got PSO while I was up at school and had a T1
Ethernet connection -- but I couldn't use that. And since my only other
account was AOL, I actually signed up for Sega Net as a back up (I used a
friend's Prodigy account for quite some time). Granted, I'm incredibly fond
of Sega enough to where I'd willing give them the $20 or so just to make them
happy and keep the games coming, but nonethless, that's a valid point.
Broadband support should be included as not everyone who has broadband
necessarily has a dial-up account handy.
It's not all frills; considering the college I attend has 60,000 kids and the
majority that live on or near campus have broadband support included with the
housing, it's more of a necessity if Sega and other companies want to appeal
to the largest audience possible...including the consumer happy college kids.
Aldo Merino
- ---------------
Tendo Box
http://www.tendobox.com
- --part1_5b.17649fb7.285a95c8_boundary
Content-Type: text/html; charset="US-ASCII"
Content-Transfer-Encoding: 7bit
<HTML><FONT FACE=arial,helvetica><FONT SIZE=2>In a message dated 6/14/2001 1:57:58 PM Pacific Daylight Time,
<BR>thraxen@ipa.net writes:
<BR>
<BR>
<BR><BLOCKQUOTE TYPE=CITE style="BORDER-LEFT: #0000ff 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px">Like I said...I don't care if they streamline a game for 56k...just as long
<BR>as it DOES support a broadband connection...it shouldn't be that hard to
<BR>add. Every online PC game supports analog phone modems, broadband (ISDN,
<BR>Cable, xDSL, etc..) and LANs...online console games should as well. When
<BR>Sega screwed PSO, I was fortunate that my DSL account includes a free
<BR>dial-up as well...some people with broadband may not have dial-up
<BR>connections included as part of their service.
<BR>That's certainly true. I got PSO while I was up at school and had a T1
<BR>Ethernet connection -- but I couldn't use that. And since my only other
<BR>account was AOL, I actually signed up for Sega Net as a back up (I used a
<BR>friend's Prodigy account for quite some time). Granted, I'm incredibly fond
<BR>of Sega enough to where I'd willing give them the $20 or so just to make them
<BR>happy and keep the games coming, but nonethless, that's a valid point.
<BR>Broadband support <I>should </I>be included as not everyone who has broadband
<BR>necessarily has a dial-up account handy.
<BR>
<BR>It's not all frills; considering the college I attend has 60,000 kids and the
<BR>majority that live on or near campus have broadband support included with the
<BR>housing, it's more of a necessity if Sega and other companies want to appeal
<BR>to the largest audience possible...including the consumer happy college kids.
<BR>
<BR>Aldo Merino
<BR>---------------
<BR>Tendo Box
<BR>http://www.tendobox.com</FONT></HTML>
- --part1_5b.17649fb7.285a95c8_boundary--
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 14 Jun 2001 18:38:46 EDT
From: Devil929@aol.com
Subject: Re: [NG] Lame Boy Advance
- --part1_42.16384538.285a96f6_boundary
Content-Type: text/plain; charset="US-ASCII"
Content-Transfer-Encoding: 7bit
In a message dated 6/14/2001 1:06:20 PM Pacific Daylight Time,
thraxen@ipa.net writes:
> The lack of a backlit screen if extremely lame. I just got home from a
> business trip and was finally able to open and play my GBA...the screen
> seems even darker than the GBC!!! It seems to be more sensitive to the
> angle from the light is coming in. If they can put backlights on cheap-o
> $10 watches, they could put one on the damn GBA. And sorry, the whole
> "battery-life" argument just doesn't wash with me. Make it a damn switch!
>
> Stryder
I find the PS2 having only two controller ports (and paying $100 more for DVD
playback and other useless feature I won't use) extremely lame. I find the
N64 using a cartridge format extremely lame. And I find the Xbox on a whole
[so far] extremely lame.
In gaming there are a lot of shortcomings -- you just deal with them. I've
already bought a Cobra Light Advance and Cobra AC Adapter for $17 total. The
light works well and the AC Adapter keeps me from every worrying about
batteries since I never play the Game Boy on the road (figures).
Nintendo not including a backlit screen is hardly my biggest concern in
gaming, let along concerning the console ($40 games anyone?). Besides, switch
or no switch, the feature is still there and it's still going to drive
manufacturing costs up. Adding a switch is just going to make a penny more
expensive on top of being backlit;-)
Aldo Merino
- ---------------
Tendo Box
http://www.tendobox.com
- --part1_42.16384538.285a96f6_boundary
Content-Type: text/html; charset="US-ASCII"
Content-Transfer-Encoding: 7bit
<HTML><FONT FACE=arial,helvetica><FONT SIZE=2>In a message dated 6/14/2001 1:06:20 PM Pacific Daylight Time,
<BR>thraxen@ipa.net writes:
<BR>
<BR>
<BR><BLOCKQUOTE TYPE=CITE style="BORDER-LEFT: #0000ff 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: 0px; PADDING-LEFT: 5px">The lack of a backlit screen if extremely lame. I just got home from a
<BR>business trip and was finally able to open and play my GBA...the screen
<BR>seems even darker than the GBC!!! It seems to be more sensitive to the
<BR>angle from the light is coming in. If they can put backlights on cheap-o
<BR>$10 watches, they could put one on the damn GBA. And sorry, the whole
<BR>"battery-life" argument just doesn't wash with me. Make it a damn switch!