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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #1363
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Saturday, October 28 2000 Volume 01 : Number 1363
Re: [N64] Final Fantasy 8 is (no) good.
Re: [N64] Majora's Crap
Re: [N64] Majora's Crap
Re: [N64] Majora's Crap
[N64] Zelda gets 10 10 10
[N64] Sega and Nintendo together?
Re: [N64] Zelda gets 10 10 10
Re: [N64] Zelda gets 10 10 10
Re: [N64] Zelda gets 10 10 10
Re: [N64] Majora's Crap
Re: [N64] Final Final 8 is no good.
Re: [N64] Zelda gets 10 10 10
Re: [N64] Zelda gets 10 10 10
Re: [N64] Final Fantasy 8 is (no) good.
Re: [N64] Majora's Crap
Re: [N64] Sega and Nintendo together?
Re: [N64] Zelda gets 10 10 10
Re: [N64] Zelda gets 10 10 10
Re: [N64] Final Final 8 is no good.
----------------------------------------------------------------------
Date: Sat, 28 Oct 2000 14:17:49 +0200
From: "Michael" <n_64@gmx.de>
Subject: Re: [N64] Final Fantasy 8 is (no) good.
- -----Ursprⁿngliche Nachricht-----
Von: Dexter Sy <dextersy@home.com>
An: n64@lists.xmission.com <n64@lists.xmission.com>
Datum: Samstag, 28. Oktober 2000 12:15
Betreff: [N64] Final Final 8 is no good.
>>
>> Are you kidding or what? I think FF8 is worth playing such a long time(
>> I played it about 86 hours) because nearly everything is - to say it one
>> word- great.
>> (only the many battles are sometimes too frequent, but it's possible to
>> reduce them to zero)
>
>But being fair minded, I'd say that Final Fantasy 8 isn't all that bad. It
had
>things going for it (mostly high production values and a sqeaky polished
look)
>but the things that didn't go in its favour are actually worrysome in the
sense
>that they are not minor quibbles or complains about the gamepla, or
something or
>the other, but rather, the whole underlying mentality of the game was to
rush
>players through this story with a minimum of interaction, something that is
the
>ultimate anti-thesis of what gaming stands for. In that, Final Fantasy 8
comes
>dangerously close to becoming a choose your own adventure novel that people
have
>tried to emulate in so called "multi-media" movies and failed. Square's
>apparent change of heart and its return of roots in FF 9 is probably as a
direct
>result of true gamers telling them FF 8 sucked. In fact, several
developers,
>including Konami, have attacked Square inderectly by, criticizing the
mindless,
>one button RPG, which essentially means players can do everything, from
choosing
>menus, interacting with objects, and scrolling through dialogue by just
pressing
>one button.
That's a point. But in my opinion every game should be different. Sometimes
much interactivity, sometimes not so much. But never too much like in Might&
Magic ... for PC . There are so many subquests and "unimportant" things to
do making it difficult to follow the main story. And it doesn't matter which
part you choose because there are only little differences. And that's why I
admire
all Final Fantasy games(& nearly all Squaresoft games(..forgot to mention
Nintendo& Rare& ..)), because each game is a complete change in story,
character design, battle system and so on.(ok, besides the battle music&. :)
Sometimes I like this "what the h*ll should I do next" feeling, but the
opposite of this is also very entertaining.
So I don't wanna say, that this .. kind of gameplay is the best & I don't
wanna play games being different from this because this will result in more
Tomb Raiders, Might&Magics, C&Cs and so on.
> And that is what Final Fantasy 8 had in spades. To compensate
>Square put much of the interaction in the battles, which unfortunately
became
>excessively bogged down in long animation sequences and repetitive battles.
I know what you're saying. But as well as you could reduce the battles to
zero,
it was also possible to fight only with your weapons making the fights a lot
shorter.
(in the final battle I could hit the enemy with a amazing 100,000++ hit just
by using
the sword)
>Chrono Cross, a game with a fraction of FF8's budget, and using a mere 2
dics,
>have been held up by many reviewers accross all publications as the
ultimate
>example that less can be more, and Gamespot in particular drew the
comparison
>between Chrono Cross and Final Fantasy 8, citing that Chrono Cross' real
lived
>in world, as opposed to FF8's polished Hollywood sets, was more convincing.
>
>Indeed, having played through both games, I liked Chrono Cross' theme of
an
>teenager drawn by fate into an adventure and the sexual and emotional
tensions
>with his female counterparts far more effective than FF8's drawn-out
melodrama,
>featuring a cast of depressed misfits that goes nowhere.
misfit seems to be the wrong word -
well, enough said- I hope to get my hands on FF9 and CC (& Zelda MM) as soon
as possible,
but next week I gotta go to army; d*mn...
_Michael
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------------------------------
Date: Sat, 28 Oct 2000 10:40:40 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] Majora's Crap
Hey, it was me who coined that "Trey's first impressions" phrase!!!
Nutz4n64@aol.com wrote:
>
> In a message dated 10/27/2000 9:07:16 PM Pacific Daylight Time,
> treytable@sega.net writes:
>
> > This looks like a case of Second Zelda Syndrome, and I'm out $63 because of
> > it. Well, at least I won't be paying full price for Jet Grind Radio. Let's
> > hope that doesn't suck too.
> >
> > ~~ Dave ~~
> >
> >
> >
>
> Boy, Dave, you pulled this with DK64 as well. "Great game, I picked it up
> right away." Then, "I'm taking it back, it's cr*p." Well, at least now I
> know what Dex means about Trey's first impressions. ;)
> -Eric-
>
> The moon is like an authority, with its circular pattern
> How round, so round...
> No matter what happens in the world, the night goes on
>
> "Nyarth no Uta" Pocket Monsters
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Sat, 28 Oct 2000 13:52:34 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] Majora's Crap
In a message dated 10/28/2000 2:29:21 AM Pacific Daylight Time, n_64@gmx.de
writes:
> I still have to wait until xmas before I can play it - I can't remember my
> last nintendo game,
> but this will be my next
>
> _Michael
>
So you didn't buy Perfect Dark yet? Or is it out yet? Another question: do
you know exactly what's up with that game in Germany? I heard something
about them having problems with censoring and all. Is it true?
- -Eric-
The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on
"Nyarth no Uta" Pocket Monsters
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------------------------------
Date: Sat, 28 Oct 2000 14:01:48 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] Majora's Crap
In a message dated 10/28/2000 9:38:50 AM Pacific Daylight Time,
d.fentie@home.com writes:
> Hey, it was me who coined that "Trey's first impressions" phrase!!!
>
Oh, sorry D. Wasn't on this list long enough to know, but I thought someone
said Dex. :o Rest assured, I'll remember from now on.
- -Eric-
The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on
"Nyarth no Uta" Pocket Monsters
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------------------------------
Date: Sat, 28 Oct 2000 14:15:21 -0400 (EDT)
From: Vi On <vi@cs.bu.edu>
Subject: [N64] Zelda gets 10 10 10
Zelda gets a 10 10 10 review in this months EGM so it gotta be good.
- -Vi
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------------------------------
Date: Sat, 28 Oct 2000 14:20:23 EDT
From: Nutz4n64@aol.com
Subject: [N64] Sega and Nintendo together?
IGN reports that Sega may have a joint deal going with Nintendo.
<A HREF="http://cube.ign.com/news/26959.html">cube.ign.com: Sega and
Nintendo Form Joint Company?</A>
Thoughts? (Me: this will kick *ss if it's true.)
- -Eric-
The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on
"Nyarth no Uta" Pocket Monsters
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------------------------------
Date: Sat, 28 Oct 2000 14:27:25 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] Zelda gets 10 10 10
In a message dated 10/28/2000 11:15:56 AM Pacific Daylight Time, vi@cs.bu.edu
writes:
> Zelda gets a 10 10 10 review in this months EGM so it gotta be good.
>
> -Vi
Yes, but they also said it's more enjoyable than OoT. So far, it's an
awesome game, but not more enjoyable than OoT.
- -Eric-
The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on
"Nyarth no Uta" Pocket Monsters
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------------------------------
Date: Sat, 28 Oct 2000 12:42:18 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] Zelda gets 10 10 10
Its just different. Thats all. Just like with everything else some
people crave change, some hate it and some just accept it. Its a matter
of opinion really.
Nutz4n64@aol.com wrote:
>
> In a message dated 10/28/2000 11:15:56 AM Pacific Daylight Time, vi@cs.bu.edu
> writes:
>
> > Zelda gets a 10 10 10 review in this months EGM so it gotta be good.
> >
> > -Vi
>
> Yes, but they also said it's more enjoyable than OoT. So far, it's an
> awesome game, but not more enjoyable than OoT.
> -Eric-
>
> The moon is like an authority, with its circular pattern
> How round, so round...
> No matter what happens in the world, the night goes on
>
> "Nyarth no Uta" Pocket Monsters
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Sat, 28 Oct 2000 14:06:00 -0500
From: Thraxen <thraxen@ipa.net>
Subject: Re: [N64] Zelda gets 10 10 10
- ----- Original Message -----
From: "D Fentie" <d.fentie@home.com>
To: <n64@lists.xmission.com>
Sent: Saturday, October 28, 2000 1:42 PM
Subject: Re: [N64] Zelda gets 10 10 10
> Its just different. Thats all. Just like with everything else some
> people crave change, some hate it and some just accept it. Its a matter
> of opinion really.
what's funny is that when MM was first announced, I stated that I was
concerned about the shift in style. I said I was not sure I would like
it.Then, of course, I was harassed...especially by Dex. Now that the game
has arrived, everyone (including Dex) is saying it's understandable if some
people don't like the change....how come it was not ok to say I was
concerned about it before? Go figure...
Anyway, like I said earler, I have not played it yet...so i still don't know
if it will suit me or not. I'll fire it up this afternoon after I finish
watch Oklahoma beat Nebraska and a couple hours of SSX.
Stryder
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------------------------------
Date: Sat, 28 Oct 2000 14:00:45 -0500
From: Thraxen <thraxen@ipa.net>
Subject: Re: [N64] Majora's Crap
> Famitsu, among others have given their verdict on the game, and its
> overwhelmingly positive, so there's little evidence to say that the game
is bad.
> Majora's Mask, may however be more sensitive to individual tastes, and the
> individual's patience. Those with Attention deficit disorder will
probably find
> most task oriented games, especially Majora's Mask, increably difficult to
> complete
It's a shift in style from previous Zelda games....you are bound to have
people who don't like the change (just like FF). I have it here, but have
not turned it on...I can't stop playing SSX.
Stryder
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------------------------------
Date: Sat, 28 Oct 2000 13:58:30 -0500
From: Thraxen <thraxen@ipa.net>
Subject: Re: [N64] Final Final 8 is no good.
> But being fair minded, I'd say that Final Fantasy 8 isn't all that bad. It
had
> things going for it (mostly high production values and a sqeaky polished
look)
> but the things that didn't go in its favour are actually worrysome in the
sense
> that they are not minor quibbles or complains about the gamepla, or
something or
> the other, but rather, the whole underlying mentality of the game was to
rush
> players through this story with a minimum of interaction, something that
is the
> ultimate anti-thesis of what gaming stands for. In that, Final Fantasy 8
comes
> dangerously close to becoming a choose your own adventure novel that
people have
> tried to emulate in so called "multi-media" movies and failed. Square's
> apparent change of heart and its return of roots in FF 9 is probably as a
direct
> result of true gamers telling them FF 8 sucked.
True gamers? Think again. What happened was that you had a lot of people
used to the style of the previous FF games, then when the style radically
changed with FF7 and FF8 (actually, the shift began to some degree in FFIII
US...espers and such) a lot of the old time FF gamers did not like the
change....but a lot of people loved the games...like you said for Zelda 2,
FF7 and FF8 were love or hate games for a lot of people. But true gamers?
That's self centered.
But I am glad they are going back to the more fantasy style game....and
classes. Going away from classes and switching to espers, materia,
whatever....was the worst thing they did.
Stryder
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------------------------------
Date: Sat, 28 Oct 2000 12:42:18 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] Zelda gets 10 10 10
Its just different. Thats all. Just like with everything else some
people crave change, some hate it and some just accept it. Its a matter
of opinion really.
Nutz4n64@aol.com wrote:
>
> In a message dated 10/28/2000 11:15:56 AM Pacific Daylight Time, vi@cs.bu.edu
> writes:
>
> > Zelda gets a 10 10 10 review in this months EGM so it gotta be good.
> >
> > -Vi
>
> Yes, but they also said it's more enjoyable than OoT. So far, it's an
> awesome game, but not more enjoyable than OoT.
> -Eric-
>
> The moon is like an authority, with its circular pattern
> How round, so round...
> No matter what happens in the world, the night goes on
>
> "Nyarth no Uta" Pocket Monsters
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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[ (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Sat, 28 Oct 2000 14:08:25 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] Zelda gets 10 10 10
What's really ironic is that I was once the biggest Zelda fan there was
(not really but I was really into it). I had all the posters, bought
every game and beat them all at least 10 times over, had the soundtracks
etc etc etc. The strangest thing though is that I have no intentions of
going to get Majora's Mask. I'm unbelievably bogged down by homework
lately like I've been yapping about recently but I think my tastes in
gaming have severly switched from console to PC. Heck I don't even know
if I'll buy NGC unless it gets some of the old old RPG franchises back
and we all know the last thing I'll ever do is buy a PS2.
Thraxen wrote:
>
> ----- Original Message -----
> From: "D Fentie" <d.fentie@home.com>
> To: <n64@lists.xmission.com>
> Sent: Saturday, October 28, 2000 1:42 PM
> Subject: Re: [N64] Zelda gets 10 10 10
>
> > Its just different. Thats all. Just like with everything else some
> > people crave change, some hate it and some just accept it. Its a matter
> > of opinion really.
>
> what's funny is that when MM was first announced, I stated that I was
> concerned about the shift in style. I said I was not sure I would like
> it.Then, of course, I was harassed...especially by Dex. Now that the game
> has arrived, everyone (including Dex) is saying it's understandable if some
> people don't like the change....how come it was not ok to say I was
> concerned about it before? Go figure...
>
> Anyway, like I said earler, I have not played it yet...so i still don't know
> if it will suit me or not. I'll fire it up this afternoon after I finish
> watch Oklahoma beat Nebraska and a couple hours of SSX.
>
> Stryder
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Sat, 28 Oct 2000 14:16:31 -0700
From: Dexter Sy <dextersy@home.com>
Subject: Re: [N64] Final Fantasy 8 is (no) good.
>
> That's a point. But in my opinion every game should be different. Sometimes
> much interactivity, sometimes not so much.
If you don't have a lot of interactivity, you're hitting the borders of what is
techinically defined a game. The reason many of the interactive-movie like
titles on 3D0 and PC-CDROM aren't reffered as games by most people is exactly
because they have limited interactivity so much players are a minor participant
who spend the majority of the time watching stuff happen to them, not really
participate in doing anythign pro-active. I agree FF8 doesn't come quite thos
far, but criticsms of the game being all FMV and no gameplay has a lot of truth
in it.
> But never too much like in Might&
> Magic ... for PC . There are so many subquests and "unimportant" things to
> do making it difficult to follow the main story. And it doesn't matter which
> part you choose because there are only little differences. And that's why I
> admire
> all Final Fantasy games(& nearly all Squaresoft games(..forgot to mention
> Nintendo& Rare& ..)), because each game is a complete change in story,
> character design, battle system and so on.(ok, besides the battle music&. :)
I don't quite follow on what this has to do with FF8.
>
>
> Sometimes I like this "what the h*ll should I do next" feeling, but the
> opposite of this is also very entertaining.
> So I don't wanna say, that this .. kind of gameplay is the best & I don't
> wanna play games being different from this because this will result in more
> Tomb Raiders, Might&Magics, C&Cs and so on.
Square have done story driven games that are quite good. I mentioned Chrono
Cross. Not to mention I am a big fan of Final Fantasy. But Final Fantasy 8 is
far far to the extreme of the spectrum. It is really a poor excuse for a movie,
and if it is, its an increadibly bad movie at that, as it permeates a B-quality
Japanimation story line.
>
> I know what you're saying. But as well as you could reduce the battles to
> zero,
> it was also possible to fight only with your weapons making the fights a lot
> shorter.
> (in the final battle I could hit the enemy with a amazing 100,000++ hit just
> by using the sword)
That's about 85 hours of play? I alos forgot to mention the less than
acceptable load times between screens. Every screen takes roughly 3 seconds to
load. That's just unacceptable. And it adds up over time. On average, I
spent about 5 minutes staring at a black loading screen for every hour i played
FF8 last year. If I'm someone like you who put in 85 hours, that's 425 minutes
of starting at the screen loading the next scene, or 7.08 hours. And I don't
even want to give you an estimate of how much time i wasted watching the
summoning animations over and over again...
>
> misfit seems to be the wrong word -
> well, enough said-
Misfit is the correct word. They are all depressed, they all have problems, and
I was even expecting to see a psychologist pop up and give players a Freudian
explanation of the ID and the EGO. Actually that may be a good idea. The
problem with FF8's story line is that it puts such a strong emphasis on Squall's
troubled past and the resulting depression that it forgets to adequately flesh
out the circumstances this problem creates. So we're constantly having to watch
him sigh and be oh so sad, but not see much of the tensions we would expect. It
may sound like a paradox, but in attempting to make a deep protagonist weight
down by the past, Square has managed only to make a cookie cutter depressed
protagonist in serious need of Zoloft or Prozac.
> I hope to get my hands on FF9 and CC (& Zelda MM) as soon
> as possible,
> but next week I gotta go to army; d*mn...
At least you're in the army and not one of those hippie wannabe's who live in
trees and think corporations and out to get them. I really hate those types.
- --
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
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------------------------------
Date: Sat, 28 Oct 2000 14:19:13 -0700
From: Dexter Sy <dextersy@home.com>
Subject: Re: [N64] Majora's Crap
>
> It's a shift in style from previous Zelda games....you are bound to have
> people who don't like the change (just like FF).
Actually the change was more conceptual, and the game shifts its emphasis from a
tied down quest mode with clear primary and secondary objectives to a game that
is less linear.
The shift in final fantasy is actually a discarding of meaningful gameplay
alltogether in favour of a movie like experience where the story happen to the
players, and the players themeselves have very little control other than
pressing a button to move the story forward.
> I have it here, but have
> not turned it on...I can't stop playing SSX.
>
Good for you.
- --
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
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------------------------------
Date: Sat, 28 Oct 2000 14:20:14 -0700
From: Dexter Sy <dextersy@home.com>
Subject: Re: [N64] Sega and Nintendo together?
Nutz4n64@aol.com wrote:
> IGN reports that Sega may have a joint deal going with Nintendo.
>
> <A HREF="http://cube.ign.com/news/26959.html">cube.ign.com: Sega and
> Nintendo Form Joint Company?</A>
>
> Thoughts? (Me: this will kick *ss if it's true.)
> -Eric-
Don't get to excited. Sega and Nintendo have invested in the same
companies before. Like Yoshitaka Okamato's Flagship, a company that
writes story scenarios for games.
- --
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
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------------------------------
Date: Sat, 28 Oct 2000 14:21:10 -0700
From: Dexter Sy <dextersy@home.com>
Subject: Re: [N64] Zelda gets 10 10 10
D Fentie wrote:
> What's really ironic is that I was once the biggest Zelda fan there was
> (not really but I was really into it). I had all the posters, bought
> every game and beat them all at least 10 times over, had the soundtracks
> etc etc etc. The strangest thing though is that I have no intentions of
> going to get Majora's Mask. I'm unbelievably bogged down by homework
> lately like I've been yapping about recently but I think my tastes in
> gaming have severly switched from console to PC. Heck I don't even know
> if I'll buy NGC unless it gets some of the old old RPG franchises back
> and we all know the last thing I'll ever do is buy a PS2.
Get an X-box, because PC gaming is a dying enterprise. :)
>
>
> Thraxen wrote:
> >
> > ----- Original Message -----
> > From: "D Fentie" <d.fentie@home.com>
> > To: <n64@lists.xmission.com>
> > Sent: Saturday, October 28, 2000 1:42 PM
> > Subject: Re: [N64] Zelda gets 10 10 10
> >
> > > Its just different. Thats all. Just like with everything else some
> > > people crave change, some hate it and some just accept it. Its a matter
> > > of opinion really.
> >
> > what's funny is that when MM was first announced, I stated that I was
> > concerned about the shift in style. I said I was not sure I would like
> > it.Then, of course, I was harassed...especially by Dex. Now that the game
> > has arrived, everyone (including Dex) is saying it's understandable if some
> > people don't like the change....how come it was not ok to say I was
> > concerned about it before? Go figure...
> >
> > Anyway, like I said earler, I have not played it yet...so i still don't know
> > if it will suit me or not. I'll fire it up this afternoon after I finish
> > watch Oklahoma beat Nebraska and a couple hours of SSX.
> >
> > Stryder
> >
> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> > [ (without the quotes) to majordomo@xmission.com ]
>
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Dexter S.
Tendo Box - Nintendo e-zine
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Date: Sat, 28 Oct 2000 14:28:56 -0700
From: Dexter Sy <dextersy@home.com>
Subject: Re: [N64] Zelda gets 10 10 10
>
> what's funny is that when MM was first announced, I stated that I was
> concerned about the shift in style. I said I was not sure I would like
> it.Then, of course, I was harassed...especially by Dex. Now that the game
> has arrived, everyone (including Dex) is saying it's understandable if some
> people don't like the change....how come it was not ok to say I was
> concerned about it before? Go figure...
Actually, you were equating the shift in style to how good the game could
become, and equating your concern to perhaps Majora's Mask being a major blunder
by Nintendo. I recall that one of my few responses to that thread was to point
out Famitsu gave it a high score, and now that western publications has gotte
hold of the game, it is clear the verdict is nearly unanimous.
So yes, Equating the shift in focus to the quality of the game is wrong and I
disagreed with it. The underlying quality remains, but i'm sure there will be
players who find the less linear and "decide for yourself" nature of Majora's
Mask to be problematic because maybe, they are not used to thinking for
themselves and have to have the game tell them what to do n ext. Actually,
that's being a little harsh. Characters in Majora's Mask actually tells you
what to do. There are just a lot of overlapping storylines and players must
choose which one to do first. But having taken a quick glance at a stragy
guide, I can tell you these is a general order in which to complete the dungeons
and that means a lot of associated tasks will have to be done in more or less
the same order.
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Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
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------------------------------
Date: Sat, 28 Oct 2000 14:34:07 -0700
From: Dexter Sy <dextersy@home.com>
Subject: Re: [N64] Final Final 8 is no good.
>
> True gamers? Think again. What happened was that you had a lot of people
> used to the style of the previous FF games, then when the style radically
> changed with FF7 and FF8 (actually, the shift began to some degree in FFIII
> US...espers and such) a lot of the old time FF gamers did not like the
> change....but a lot of people loved the games...like you said for Zelda 2,
> FF7 and FF8 were love or hate games for a lot of people. But true gamers?
> That's self centered.
Like Michael, you equate criticsm to a change in style. It's really not that.
Chrono Cross is a radical change in style, both in fighting engine, and theme
from Chrono Trigger and people loved it. That is Because it kept a gaming
sense of order at heart. Like all Square games, It's still a story driven rpg,
but is has more RPG in it than story.
The reason Final Fantasy 8 has been criticzed from all corners, and this
includes rival developers not neccessarily in the rpg business is because of its
lack of respect to gaming. The one button RPG as konami called it. And that is
my major problem. It is no longer a game when there is hard any gameplay
associated with it. Its closer to a choose your own adventure novel.
>
>
> But I am glad they are going back to the more fantasy style game....and
> classes. Going away from classes and switching to espers, materia,
> whatever....was the worst thing they did.
I am glad too.
- --
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
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