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2000-06-23
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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #1287
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Friday, June 23 2000 Volume 01 : Number 1287
Re: [N64] goodbye
[N64] Perfect Dark Combat Simulator
RE: [N64] Perfect Dark Combat Simulator
Re: [N64] Perfect Dark Combat Simulator
Re: [N64] My Final Post
[N64] Little Tip In Perfect Dark...
Re: [N64] Little Tip In Perfect Dark...
Re: [N64] Perfect Dark Combat Simulator
Re: [N64] Perfect Dark Combat Simulator
[N64] Majora's Mask
Re: [N64] Light guns
Re: [N64] Light guns
Re: [N64] Majora's Mask
Re: [N64] Light guns
Re: [N64] Little Tip In Perfect Dark...
Re: [N64] Majora's Mask
Re: [N64] Majora's Mask
[N64] game manuals. whoopty-do.
Re: [N64] game manuals. whoopty-do.
----------------------------------------------------------------------
Date: Thu, 22 Jun 2000 17:36:48 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] goodbye
In a message dated 06/22/2000 2:21:02 PM Pacific Daylight Time,
mccoyjr@Glue.umd.edu writes:
<< I was wondering the same thing too. He logged onto his email
account, Wrote the message and sent it out to the list all done
with the monitor off! Brilliant! >>
Maybe he was using a library computer or something. No one knows except Jed.
- -Eric-
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------------------------------
Date: Fri, 23 Jun 2000 00:24:14 -0400
From: "David Rhodes" <drhodes_74@hotmail.com>
Subject: [N64] Perfect Dark Combat Simulator
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I'm getting kinda bored with Perfect Dark's combat simulator. I was =
wondering what are some people's favorite settings for 1 player. Sims, =
location, rules, and what.=20
Dave
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</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I'm getting kinda bored with Perfect =
Dark's combat=20
simulator. I was wondering what are some people's favorite settings for =
1=20
player. Sims, location, rules, and what. </FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>Dave</FONT></DIV></BODY></HTML>
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------------------------------
Date: Fri, 23 Jun 2000 15:00:11 +1000
From: "Moody, Luke" <moodyl@cba.com.au>
Subject: RE: [N64] Perfect Dark Combat Simulator
What, you are getting bored with PD CS? Are you crazy? How can you get
boared?
Skedar with 7 sims (Normal/Hard) two even teams. Combat.
Laptops, Super dragon, Dragon, cyclone, sheild.
Team score 20.
> -----Original Message-----
> From: David Rhodes [SMTP:drhodes_74@hotmail.com]
> Sent: Friday, June 23, 2000 2:24 PM
> To: n64@lists.xmission.com
> Subject: [N64] Perfect Dark Combat Simulator
>
> I'm getting kinda bored with Perfect Dark's combat simulator. I was
> wondering what are some people's favorite settings for 1 player. Sims,
> location, rules, and what.
>
> Dave
>
>
**********************************************************************
Commonwealth Bank of Australia (ACN 123 123 124)
**********************************************************************
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------------------------------
Date: Fri, 23 Jun 2000 02:24:53 -0400
From: "David Rhodes" <drhodes_74@hotmail.com>
Subject: Re: [N64] Perfect Dark Combat Simulator
- ----- Original Message -----
From: Moody, Luke <moodyl@cba.com.au>
To: <n64@lists.xmission.com>
Sent: Friday, June 23, 2000 1:00 AM
Subject: RE: [N64] Perfect Dark Combat Simulator
> What, you are getting bored with PD CS? Are you crazy? How can you get
> boared?
> Skedar with 7 sims (Normal/Hard) two even teams. Combat.
> Laptops, Super dragon, Dragon, cyclone, sheild.
> Team score 20.
>
I so far have logged in 1 day and twenty hours on my character in Combat
Simulator. Fourty-Four hours in Combat Simulator plus eleven hours in Single
Player Missions, that's Fifty-Five hours I've put into this game since I got
it on May 28th. That's amazing. Not since Tony Hawk's Pro Skater (the entire
month of October 1999) has a game stolen so much of my playing time. I guess
it's good that I'm getting somewhat bored with Perfect Dark, now maybe I can
concentrate my time on Vagrant Story.
Dave
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------------------------------
Date: Fri, 23 Jun 2000 01:49:03 -0700
From: Dexter Sy <dexter@tendobox.com>
Subject: Re: [N64] My Final Post
D Fentie wrote:
> This post was written after Jed said that his monitor would not turn
> on... my question is.. how is he reading this
Fentie... I Think its pretty obvious its a lame excuse to go away for a while or
he is using another computer to communicate. I think it is funny how it all fell
into this weird context, but i'm sure there's a logical explanation. ;)
Dexter
>
>
> Jed Cross wrote:
> >
> > >Yup, you've heard it all be fore. But this is my final post as TreyTable64.
> > >AOL has pissed me off for the last time so I'm going to the lands of Free
> > >Internet via K-Mart (now that's slumming it) and Yahoo. That is until
> > >September when I go online with SEGA.net. I'll still be on this list with
> > >the
> > >wonders of Hotmail (if Greg approves) and I can be reached by AOL IM as
> > >'Super Trey Bros'.
> > >
> > >Dave
> >
> > Yes, the free internet from bluelight, yahoo and kmart is pretty fast, I
> > have it and well it is fast. I also have AOL and that is fast too. And
> > Hotmail is a pretty good email service, if you want a better one, try
> > yahoomail which gives you 3 MB.
> > ooopes, I should be off.
> >
> > -JEd
> > ________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> > [ (without the quotes) to majordomo@xmission.com ]
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
- --
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
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------------------------------
Date: Fri, 23 Jun 2000 09:41:47 -0400
From: "Mike Press" <ugamin@ugamin.com>
Subject: [N64] Little Tip In Perfect Dark...
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I know a little tip in perfect dark, that is guraranteed to get you a =
lot of kills. Pick up the laptop gun, then chose its seconadry =
weapon(depoly as sentry gun). Go stand by a wall in a really crowded =
place. Press Z so that you throw the laptop gun and it sticks to the =
wall. It will shoot like crazy, killing any sim that gets in its path. =
Don't worry, it won't shoot you or people on your team. I did this, and =
i went from 60 kills, to 114 kills instantly. The Sentry gun will =
eventually stop firing because it will run out of ammo. Just a little =
tip for you guys.
Mike
ugamin@ugamin.com
www.ugamin.com
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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>I know a little tip in perfect dark, =
that is=20
guraranteed to get you a lot of kills. Pick up the laptop gun, =
then chose=20
its seconadry weapon(depoly as sentry gun). Go stand by a wall in =
a really=20
crowded place. Press Z so that you throw the laptop gun and it =
sticks to=20
the wall. It will shoot like crazy, killing any sim that gets in =
its path.=20
Don't worry, it won't shoot you or people on your team. I did =
this, and i=20
went from 60 kills, to 114 kills instantly. The Sentry gun will =
eventually=20
stop firing because it will run out of ammo. Just a little tip for =
you=20
guys.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>Mike</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><A=20
href=3D"mailto:ugamin@ugamin.com">ugamin@ugamin.com</A></FONT></DIV>
<DIV><FONT face=3DArial size=3D2><A=20
href=3D"http://www.ugamin.com">www.ugamin.com</A></FONT></DIV>
<DIV> </DIV></BODY></HTML>
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------------------------------
Date: Fri, 23 Jun 2000 16:44:57 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] Little Tip In Perfect Dark...
How is that a tip thats what the gun does...
You may as well give a tip that the mauler can charge up and cause more
damage then...
> Mike Press wrote:
>
> I know a little tip in perfect dark, that is guraranteed to get you a
> lot of kills. Pick up the laptop gun, then chose its seconadry
> weapon(depoly as sentry gun). Go stand by a wall in a really crowded
> place. Press Z so that you throw the laptop gun and it sticks to the
> wall. It will shoot like crazy, killing any sim that gets in its
> path. Don't worry, it won't shoot you or people on your team. I did
> this, and i went from 60 kills, to 114 kills instantly. The Sentry
> gun will eventually stop firing because it will run out of ammo. Just
> a little tip for you guys.
>
> Mike
> ugamin@ugamin.com
> www.ugamin.com
>
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------------------------------
Date: Fri, 23 Jun 2000 16:45:54 -0600
From: D Fentie <d.fentie@home.com>
Subject: Re: [N64] Perfect Dark Combat Simulator
NONONONO, here are two of the ULTIMATE fun games:
8 dark sims no teams weapons all slayers in the temple up to 50 kills
or
8 dark sims no teams weapons all gernades in the temple up to 25 kills
ahhhh the chaos
> David Rhodes wrote:
>
> I'm getting kinda bored with Perfect Dark's combat simulator. I was
> wondering what are some people's favorite settings for 1 player. Sims,
> location, rules, and what.
>
> Dave
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------------------------------
Date: Fri, 23 Jun 2000 18:57:10 -0400 (EDT)
From: "Lloyd Millard Mccoy Jr." <mccoyjr@Glue.umd.edu>
Subject: Re: [N64] Perfect Dark Combat Simulator
or pit Judge Sims and Prey Sims against each other
On Fri, 23 Jun 2000, D Fentie wrote:
> NONONONO, here are two of the ULTIMATE fun games:
>
> 8 dark sims no teams weapons all slayers in the temple up to 50 kills
>
> or
>
> 8 dark sims no teams weapons all gernades in the temple up to 25 kills
>
> ahhhh the chaos
>
> > David Rhodes wrote:
> >
> > I'm getting kinda bored with Perfect Dark's combat simulator. I was
> > wondering what are some people's favorite settings for 1 player. Sims,
> > location, rules, and what.
> >
> > Dave
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
>
sx
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------------------------------
Date: Tue, 20 Jun 2000 22:31:43 -0500
From: "ROBOTICK" <jercar@aristotle.net>
Subject: [N64] Majora's Mask
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I think the three day time limit for Majora's Mask will completely =
change the feel of it. I mean, I can't recall any game in the entire =
series that gave you a time limit. Once you save the world from the =
falling moon, will it force you to create a new game or what? I mean, I =
can't see Link voluntarily reliving the same three days over and over =
again when he's already accomplished his purpose for doing so in the =
first place. I guess we'll just have to wait and see. By the way, when =
is the release date in America?
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<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT size=3D2>I think the three day time limit for Majora's Mask =
will=20
completely change the feel of it. I mean, I can't recall any game =
in the=20
entire series that gave you a time limit. Once you save =
the world=20
from the falling moon, will it force you to create a new game or=20
what? I mean, I can't see Link voluntarily reliving the same three =
days=20
over and over again when he's already accomplished his purpose for =
doing so=20
in the first place. I guess we'll just have to wait and =
see. By=20
the way, when is the release date in America?</FONT></DIV></BODY></HTML>
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------------------------------
Date: Wed, 21 Jun 2000 16:33:31 -0500
From: "ROBOTICK" <jercar@aristotle.net>
Subject: Re: [N64] Light guns
I wouldn't expect a light gun game in the near future. Everyone is so hyped
up about the school shootings and insane killers claiming that the video
games made them do it. I think a cool accessory would be a kind of
interactive sword with an optional shield. Wouldn't that be awesome? Think
of all the possibilities. Learn to fence by yourself. They could make a
Thundercats game with the sword of omens at your control. I can't believe
they haven't done something like that yet. I guess they're afraid the
insane killers will start wielding swords if they do.
- ----- Original Message -----
From: "Gregory A. Swarthout" <gregorys@xmission.com>
To: <n64@lists.xmission.com>
Sent: Wednesday, June 21, 2000 11:52 AM
Subject: Re: [N64] Light guns
> In a message dated 6/21/00 3:56:20 AM Eastern Daylight Time,
> uncle_jingle@hotmail.com writes:
>
> > Is there any reason that games using a 'light gun' weren't brought over
to
> > the N64?
Yes, because the N64 doesn't have a light gun.
Greg
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------------------------------
Date: Fri, 23 Jun 2000 19:53:25 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] Light guns
In a message dated 06/23/2000 4:38:34 PM Pacific Daylight Time,
jercar@aristotle.net writes:
<< I wouldn't expect a light gun game in the near future. Everyone is so
hyped
up about the school shootings and insane killers claiming that the video
games made them do it. I think a cool accessory would be a kind of
interactive sword with an optional shield. Wouldn't that be awesome? Think
of all the possibilities. Learn to fence by yourself. They could make a
Thundercats game with the sword of omens at your control. I can't believe
they haven't done something like that yet. I guess they're afraid the
insane killers will start wielding swords if they do. >>
Knowing these d@mn politicians/child therapists, I wouldn't be surprised. I
can't believe that parents are so easily manipulated by those guys. They
have power, they know it, so they'll just keep on b*#!hing about it.
- -Eric-
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------------------------------
Date: Fri, 23 Jun 2000 19:58:47 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] Majora's Mask
In a message dated 06/23/2000 4:38:39 PM Pacific Daylight Time,
jercar@aristotle.net writes:
<< I think the three day time limit for Majora's Mask will completely change
the feel of it. I mean, I can't recall any game in the entire series that
gave you a time limit. Once you save the world from the falling moon, will
it force you to create a new game or what? I mean, I can't see Link
voluntarily reliving the same three days over and over again when he's
already accomplished his purpose for doing so in the first place. I guess
we'll just have to wait and see. By the way, when is the release date in
America? >>
I believe sometime in November. Anyway, as I understand, you don't save the
world from the moon in the three days the first time. You have to go back to
the first day over and over. I hear that reliving the same days isn't really
that repetitive. People actually do different things, you can find out about
something that happened yesterday, then go back and see it happen, etc. I
don't know for sure what it's going to be like, but I have mostly heard
positive reactions. I'm betting it'll be another great game. As good as
OoT? That's yet to be seen.
- -Eric-
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------------------------------
Date: Fri, 23 Jun 2000 19:13:16 -0500
From: "ROBOTICK" <jercar@aristotle.net>
Subject: Re: [N64] Light guns
The Light Sword. Gosh, what an idea. That was pure genius. And the shield
too. Wow, you're such a creative person. Just watch, they'll find out
about your invention, and before you know it, it will be on the shelves, and
so will the Thundercats game. I love that show. I wonder if the sword will
work okay in my secret outer space hideout.
In a message dated 06/23/2000 4:38:34 PM Pacific Daylight Time,
jercar@aristotle.net writes:
<< I wouldn't expect a light gun game in the near future. Everyone is so
hyped
up about the school shootings and insane killers claiming that the video
games made them do it. I think a cool accessory would be a kind of
interactive sword with an optional shield. Wouldn't that be awesome?
Think
of all the possibilities. Learn to fence by yourself. They could make a
Thundercats game with the sword of omens at your control. I can't believe
they haven't done something like that yet. I guess they're afraid the
insane killers will start wielding swords if they do. >>
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------------------------------
Date: Fri, 23 Jun 2000 21:00:48 -0400
From: "David Rhodes" <drhodes_74@hotmail.com>
Subject: Re: [N64] Little Tip In Perfect Dark...
- ----- Original Message -----
From: D Fentie <d.fentie@home.com>
To: <n64@lists.xmission.com>
Sent: Friday, June 23, 2000 6:44 PM
Subject: Re: [N64] Little Tip In Perfect Dark...
> How is that a tip thats what the gun does...
>
> You may as well give a tip that the mauler can charge up and cause more
> damage then...
>
Well Mister Japanese Font, it's a tip for people who don't bother to read
the manual. ;)
Dave
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------------------------------
Date: Fri, 23 Jun 2000 21:06:48 -0400
From: "David Rhodes" <drhodes_74@hotmail.com>
Subject: Re: [N64] Majora's Mask
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- ----- Original Message -----=20
From: <Nutz4n64@aol.com>
To: <n64@lists.xmission.com>
Sent: Friday, June 23, 2000 7:58 PM
Subject: Re: [N64] Majora's Mask
> I believe sometime in November. Anyway, as I understand, you don't =
save the
> world from the moon in the three days the first time. You have to go =
back to
> the first day over and over. I hear that reliving the same days isn't =
really
> that repetitive. People actually do different things, you can find =
out about
> something that happened yesterday, then go back and see it happen, =
etc. I
> don't know for sure what it's going to be like, but I have mostly =
heard
> positive reactions. I'm betting it'll be another great game. As good =
as
> OoT? That's yet to be seen.
> -Eric-
>=20
I was wondering if anybody knew. Who is the bad guy (thing) in Majora's =
Mask? Who is making the moon crash into the earth? What kind of tear =
ducts does the moon have to cry asteroids?
Dave
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charset="iso-8859-1"
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<HTML><HEAD>
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http-equiv=3DContent-Type>
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<STYLE></STYLE>
</HEAD>
<BODY background=3D"" bgColor=3D#ffffff><BR><FONT face=3DArial =
size=3D2>----- Original=20
Message ----- <BR>From: <<A=20
href=3D"mailto:Nutz4n64@aol.com">Nutz4n64@aol.com</A>><BR>To: <<A=20
href=3D"mailto:n64@lists.xmission.com">n64@lists.xmission.com</A>><BR>=
Sent:=20
Friday, June 23, 2000 7:58 PM<BR>Subject: Re: [N64] Majora's=20
Mask<BR><BR><BR><BR>> I believe sometime in November. Anyway, =
as I=20
understand, you don't save the<BR>> world from the moon in the three =
days the=20
first time. You have to go back to<BR>> the first day over and=20
over. I hear that reliving the same days isn't really<BR>> that =
repetitive. People actually do different things, you can find out=20
about<BR>> something that happened yesterday, then go back and see it =
happen,=20
etc. I<BR>> don't know for sure what it's going to be like, but =
I have=20
mostly heard<BR>> positive reactions. I'm betting it'll be =
another=20
great game. As good as<BR>> OoT? That's yet to be =
seen.<BR>>=20
- -Eric-<BR>> <BR><BR>I was wondering if anybody knew. Who is the bad =
guy=20
(thing) in Majora's Mask? Who is making the moon crash into the earth? =
What kind=20
of tear ducts does the moon have to cry=20
asteroids?<BR><BR>Dave</FONT></BODY></HTML>
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------------------------------
Date: Fri, 23 Jun 2000 21:55:45 -0500
From: "MUMM-RA" <jercar@aristotle.net>
Subject: Re: [N64] Majora's Mask
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- ------=_NextPart_000_000E_01BFDD5D.C8431600
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
I think the bad guy's name is Majora or something like that. Does =
anyone know the difference between a stalkid and a skull kid?
----- Original Message -----=20
From: David Rhodes=20
To: n64@lists.xmission.com=20
Sent: Friday, June 23, 2000 8:06 PM
Subject: Re: [N64] Majora's Mask
----- Original Message -----=20
From: <Nutz4n64@aol.com>
To: <n64@lists.xmission.com>
Sent: Friday, June 23, 2000 7:58 PM
Subject: Re: [N64] Majora's Mask
> I believe sometime in November. Anyway, as I understand, you don't =
save the
> world from the moon in the three days the first time. You have to =
go back to
> the first day over and over. I hear that reliving the same days =
isn't really
> that repetitive. People actually do different things, you can find =
out about
> something that happened yesterday, then go back and see it happen, =
etc. I
> don't know for sure what it's going to be like, but I have mostly =
heard
> positive reactions. I'm betting it'll be another great game. As =
good as
> OoT? That's yet to be seen.
> -Eric-
>=20
I was wondering if anybody knew. Who is the bad guy (thing) in =
Majora's Mask? Who is making the moon crash into the earth? What kind of =
tear ducts does the moon have to cry asteroids?
Dave=20
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<BODY background=3D"" bgColor=3D#ffffff>
<DIV><FONT size=3D2>I think the bad guy's name is Majora or something =
like=20
that. Does anyone know the difference between a stalkid and a =
skull=20
kid?</FONT></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message ----- </DIV>
<DIV=20
style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: =
black"><B>From:</B>=20
<A href=3D"mailto:drhodes_74@hotmail.com" =
title=3Ddrhodes_74@hotmail.com>David=20
Rhodes</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>To:</B> <A=20
href=3D"mailto:n64@lists.xmission.com"=20
title=3Dn64@lists.xmission.com>n64@lists.xmission.com</A> </DIV>
<DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Friday, June 23, 2000 =
8:06 PM</DIV>
<DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [N64] Majora's =
Mask</DIV>
<DIV><BR></DIV><BR><FONT face=3DArial size=3D2>----- Original Message =
- -----=20
<BR>From: <<A=20
href=3D"mailto:Nutz4n64@aol.com">Nutz4n64@aol.com</A>><BR>To: =
<<A=20
=
href=3D"mailto:n64@lists.xmission.com">n64@lists.xmission.com</A>><BR>=
Sent:=20
Friday, June 23, 2000 7:58 PM<BR>Subject: Re: [N64] Majora's=20
Mask<BR><BR><BR><BR>> I believe sometime in November. Anyway, =
as I=20
understand, you don't save the<BR>> world from the moon in the =
three days=20
the first time. You have to go back to<BR>> the first day =
over and=20
over. I hear that reliving the same days isn't really<BR>> =
that=20
repetitive. People actually do different things, you can find =
out=20
about<BR>> something that happened yesterday, then go back and see =
it=20
happen, etc. I<BR>> don't know for sure what it's going to be =
like,=20
but I have mostly heard<BR>> positive reactions. I'm betting =
it'll be=20
another great game. As good as<BR>> OoT? That's yet to =
be=20
seen.<BR>> -Eric-<BR>> <BR><BR>I was wondering if anybody knew. =
Who is=20
the bad guy (thing) in Majora's Mask? Who is making the moon crash =
into the=20
earth? What kind of tear ducts does the moon have to cry=20
asteroids?<BR><BR>Dave</FONT> </BLOCKQUOTE></BODY></HTML>
- ------=_NextPart_000_000E_01BFDD5D.C8431600--
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------------------------------
Date: Fri, 23 Jun 2000 22:03:50 -0500
From: "ROBOTICK" <jercar@aristotle.net>
Subject: [N64] game manuals. whoopty-do.
They don't make manuals as interesting as they used to. What would you guys
say is the coolest game manual? I think Ninja Gaiden was pretty rad, but
keeping it to the N64, I'm going to say Mischief Makers.
- ----- Original Message -----
From: "David Rhodes" <drhodes_74@hotmail.com>
To: <n64@lists.xmission.com>
Sent: Friday, June 23, 2000 8:00 PM
Subject: Re: [N64] Little Tip In Perfect Dark...
Well Mister Japanese Font, it's a tip for people who don't bother to read
the manual. ;)
Dave
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------------------------------
Date: Fri, 23 Jun 2000 22:07:08 -0500
From: "The Professor" <jercar@aristotle.net>
Subject: Re: [N64] game manuals. whoopty-do.
I don't know about game manuals, but Mischief Makers definitely had one of
the best intros.
- ----- Original Message -----
From: "ROBOTICK" <jercar@aristotle.net>
To: <n64@lists.xmission.com>
Sent: Friday, June 23, 2000 10:03 PM
Subject: [N64] game manuals. whoopty-do.
They don't make manuals as interesting as they used to. What would you guys
say is the coolest game manual? I think Ninja Gaiden was pretty rad, but
keeping it to the N64, I'm going to say Mischief Makers.
- ----- Original Message -----
From: "David Rhodes" <drhodes_74@hotmail.com>
To: <n64@lists.xmission.com>
Sent: Friday, June 23, 2000 8:00 PM
Subject: Re: [N64] Little Tip In Perfect Dark...
Well Mister Japanese Font, it's a tip for people who don't bother to read
the manual. ;)
Dave
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