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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #1246
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Sunday, May 28 2000 Volume 01 : Number 1246
Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
[N64] PD Custom Scenario: Slayer Be Slayed
Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
Re: [N64] dolphin/n64 hookup
Re: [N64] ideas that have already come to pass
Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
[N64] RE:(N64)pokΘmon teams
=?ISO-8859-1?Q?Re:=20[N64]=20RE:(N64)pok=E9mon=20teams?=
Re: [N64] ideas that have already come to pass
Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
Re: [N64] ideas that have already come to pass
Re: [N64] pocket fighters
Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
Re: [N64] ideas that have already come to pass
Re: [N64] ideas that have already come to pass
Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
RE: [N64] n64 release dates
RE: [N64] dolphin/n64 hookup
RE: [N64] dolphin/n64 hookup
Re: [N64] dolphin/n64 hookup
RE: [N64] is 2-D gaming 3-D and 3-D is 4-D?
RE: [N64] THESE SIMS ARE IMPOSSIBLE!!
RE: [N64] Nintendo dominates Top 10 once again
Re: [N64] THESE SIMS ARE IMPOSSIBLE!!
RE: [N64] Nintendo dominates Top 10 once again
----------------------------------------------------------------------
Date: Sun, 28 May 2000 00:44:02 EDT
From: FaIlenArchangel@aol.com
Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
Amen! C'mon Jed, could you post something with a "tad" (total
understatement) more intelligence instead of the first thing that pops into
that brain of yours? The fourth dimension, time, (if that really is the
fourth dimension) is not used in that context of what you are saying..i
think. Nowadays, who knows what you're saying. I think the time part delves
into a deeper context and meaning, not necessarily time as just minutes and
seconds.
~Cy
In a message dated 5/27/00 9:59:11 PM Mountain Daylight Time,
LARGEEYES@aol.com writes:
<< Dude.....you need some rest.
>>
In a message dated 5/27/00 11:57:28 PM Eastern Daylight Time,
jedcross@hotmail.com writes:
<< Now does anyone know what the first 4 dimensions are? the first one is
lenght or height or width and then the 2nd is one of those and the 3rd is
also one of those, but what is the 4th?the fourth dimension is time, so to
me, a 3-D game(mario 64)is actually 4-D because a second ago, you jumped on
a goomba but now your collecting a star! So most of the N64 games are 4-D
and every other game that we call "3-D" is actually 4-D and the 2-D games
are 3-D because the 4th dimension(time) is added to them.
>>
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------------------------------
Date: Sat, 27 May 2000 22:49:21 -0600
From: Robert Miller <arcane@sk.sympatico.ca>
Subject: [N64] PD Custom Scenario: Slayer Be Slayed
Hey there all. Just thought I'd drop you guys a line with something
that my friends and I have been trying out. It takes advantage of one
of my favourite weapons. Up to 4 players but no sims. In Multiplayer,
set all of the weapons to Slayer except for 5 or 6 which is a Shield.
Set the arena to the Warehouse or the Fortress. Why you ask, no doors
in these levels but they are big with lots of nooks and cranies. The
Rules: Everyone must pick one place and not just a room. It should be a
corner or a particular place in a room, though each player can be in any
room in the level. Everybody only uses the "Fly-By-Wire" Rocket
option. The main rule, you can only kill other people if you fire from
your place. You can, however, fire rockets to take out other rockets
from other places or leave the place to get more ammo. You then often
find yourself detonating your rocket before it gets to anyone just so
you can jump out of the way of another rocket. Also, anywhere is a game
place to hide. My friends and I can now even maneuver the Slayer
rockets through the air vents. The battles with this can get very
intense and fun. Enjoy all.
Rob
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------------------------------
Date: Sun, 28 May 2000 00:52:57 -0400
From: Wez <wez@williams-net.com>
Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
FaIlenArchangel@aol.com wrote:
> Amen! C'mon Jed, could you post something with a "tad" (total
> understatement) more intelligence instead of the first thing that pops into
> that brain of yours? The fourth dimension, time, (if that really is the
> fourth dimension) is not used in that context of what you are saying..i
> think. Nowadays, who knows what you're saying. I think the time part delves
> into a deeper context and meaning, not necessarily time as just minutes and
> seconds.
HA! Someone agrees with me. Jed posts so much useless and thoughtless stuff to
this list...I don't even bother responding anymore. Welcome to Jed's universe,
where all games already use 4-D and Final Fantasy 9 is out.
Wez
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------------------------------
Date: Sun, 28 May 2000 01:05:48 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] dolphin/n64 hookup
In a message dated 05/27/2000 9:40:39 PM Pacific Daylight Time,=20
jedcross@hotmail.com writes:
<< My Pok=E9mon are fine right now(blastoise LV 100, Mewtwo LV 99,=20
moltres LV60 dragonite LV 60 charizard LV 38 Blastoise LV44 and venusaur LV=
=20
37)
=20
-Jed >>
Sounds like a pretty good team. Train em up and they could work out great.=20=
=20
As of now, my team consists of (all lv 100) Mewtwo, Gengar, Raichu, Jolteon,=
=20
Blastoise, and Pidgeot. I'm, as of summer, training my level 55 Lapras and=20
am thinking about training a Wigglytuff and/or Clefable.
- -Eric-
"Chinpokomon, super toy, number 1!"
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------------------------------
Date: Sun, 28 May 2000 01:08:40 EDT
From: "Jed Cross" <jedcross@hotmail.com>
Subject: Re: [N64] ideas that have already come to pass
>Final Fantasy 9 was released? That's news to me.
>
>Dave
Well then, if it's news to you Dave, It's news to me, I thought it was
released, but that must have been 8, anywho, I am currently on the moon on
FF2, that game is cool, too bad sqare quit working for NINTENDO.
- -Jed
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------------------------------
Date: Sun, 28 May 2000 01:10:55 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
In a message dated 05/27/2000 9:45:46 PM Pacific Daylight Time,
FaIlenArchangel@aol.com writes:
<< I think the time part delves
into a deeper context and meaning, not necessarily time as just minutes and
seconds. >>
I know it does, but I'm not sure how. Any science experts out there that
know how this fits into place?
- -Eric-
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------------------------------
Date: Sun, 28 May 2000 01:18:17 EDT
From: "Jed Cross" <jedcross@hotmail.com>
Subject: [N64] RE:(N64)pokΘmon teams
>Sounds like a pretty good team. Train em up and they could work out great.
>As of now, my team consists of (all lv 100) Mewtwo, Gengar, Raichu,
>Jolteon,
>Blastoise, and Pidgeot. I'm, as of summer, training my level 55 Lapras and
>am thinking about training a Wigglytuff and/or Clefable.
>-Eric-
I bought my pokΘmon game in october 99 with my GBC and pokΘmon red is the
only game I have but i wanted street fighter alpha but i heard it sucks. i
have more on my team, here is a cool trick you can do, but you need stadium:
1.upload valuable pokΘmon to the stadium game
2.restart your pokΘmon game and choose a diffrent pokΘmon
3.upload that new pokΘmon but make sure you have caught another pokΘmon
4.do step #2 and 3 again
5.choose the same pokΘmon that you took when you first started your game so
your pokΘdex will be full
5.step #2 and 3 again
6.upload all those pokies back into your Gameboy cartridge and plus, the
pokemon experiecne will grow faster
oh, and how full is your pokΘdex, you must have 151, I have about 90
- -Jed
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------------------------------
Date: Sun, 28 May 2000 01:30:28 EDT
From: Nutz4n64@aol.com
Subject: =?ISO-8859-1?Q?Re:=20[N64]=20RE:(N64)pok=E9mon=20teams?=
In a message dated 05/27/2000 10:19:10 PM Pacific Daylight Time,=20
jedcross@hotmail.com writes:
<< oh, and how full is your pok=E9dex, you must have 151, I have about 90
=20
-Jed >>
Got the 151 on April Fool's Day at the local mall. I want to raise my Mew=20
also, but I'm sure what I want to teach it yet. One way I love building up=20
my team is by using Pok=E9mon Stadium's Doduo GB Tower. The game moves real=
ly=20
fast, and the battles don't take so long. It's kinda funny too.
- -Eric-
"Chinpokomon, super toy, number 1!"
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------------------------------
Date: Sun, 28 May 2000 02:17:51 EDT
From: Davidxvx@aol.com
Subject: Re: [N64] ideas that have already come to pass
In a message dated 5/28/00 12:09:30 AM Central Daylight Time,
jedcross@hotmail.com writes:
<< Well then, if it's news to you Dave, It's news to me, I thought it was
released, but that must have been 8, anywho, I am currently on the moon on
FF2, that game is cool, too bad sqare quit working for NINTENDO.
-Jed >>
Just get a PSX and continue playing their great games. Just got Vagrant
Story and it is very cool.
Being a Nintendo or any gaming platform "loyalist" only hurts you. Think
of all the great games you're missing.
- --David
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------------------------------
Date: Sun, 28 May 2000 02:19:05 EDT
From: Davidxvx@aol.com
Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
In a message dated 5/28/00 12:11:54 AM Central Daylight Time,
Nutz4n64@aol.com writes:
<< I know it does, but I'm not sure how. Any science experts out there that
know how this fits into place?
-Eric- >>
There are things that exist in the world that are 7-Dimensional. It has to
do with electron clouds and a bunch of stuff in physics, so I won't put it
all here. =)
- --David
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------------------------------
Date: Sun, 28 May 2000 03:02:42 EDT
From: TreyTable64@aol.com
Subject: Re: [N64] ideas that have already come to pass
In a message dated 5/28/00 1:09:30 AM Eastern Daylight Time,
jedcross@hotmail.com writes:
> I am currently on the moon
That says it all.
Dave
The flesh from Satan's dogs
Will make the rudiments of gruel
Deduct the carrots from your pay
You worthless swampy fool
- --Phish
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------------------------------
Date: Sun, 28 May 2000 03:05:32 EDT
From: TreyTable64@aol.com
Subject: Re: [N64] pocket fighters
In a message dated 5/28/00 1:19:10 AM Eastern Daylight Time,=20
jedcross@hotmail.com writes:
> I bought my Pok=E9mon game in October 99 with my GBC and Pok=E9mon red is=20=
the=20
> only game I have but I wanted street fighter alpha but I heard it sucks.
It does, it doesn't even support the like cable for two players. Although if=
=20
you ask me all fighting games suck on handheld systems with the exception of=
=20
said systems that are portable consoles, the Turbo Express and Nomad.=20
Although playing Street Fighter 2 Champion Edition on a Turbo Express is a=20
bit of a chore since the TE only has two fire buttons.
Dave
Heppity Zerrrrve, barrooteebah!=20
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------------------------------
Date: Sun, 28 May 2000 03:07:13 EDT
From: TreyTable64@aol.com
Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
In a message dated 5/28/00 2:19:44 AM Eastern Daylight Time, Davidxvx@aol.com
writes:
> There are things that exist in the world that are 7-Dimensional. It has to
> do with electron clouds and a bunch of stuff in physics, so I won't put it
> all here. =)
>
> --David
Could you tell me where I could read about this? Does it have anything to do
with Swiss cheese?
Dave
Heppity Zerrrrve, barrooteebah!
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------------------------------
Date: Sun, 28 May 2000 15:32:56 EDT
From: "Jed Cross" <jedcross@hotmail.com>
Subject: Re: [N64] ideas that have already come to pass
>In a message dated 5/28/00 1:09:30 AM Eastern Daylight Time,
>jedcross@hotmail.com writes:
>
> > I am currently on the moon
>
>That says it all.
>
>Dave
Very funny, very funny dave, now just to make one thing clear, I was talking
about FF2.
- -Jed
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------------------------------
Date: Sun, 28 May 2000 15:54:51 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] ideas that have already come to pass
In a message dated 05/28/2000 12:34:03 PM Pacific Daylight Time,
jedcross@hotmail.com writes:
<< >In a message dated 5/28/00 1:09:30 AM Eastern Daylight Time,
>jedcross@hotmail.com writes:
>
> > I am currently on the moon
>
>That says it all.
>
>Dave
Very funny, very funny dave, now just to make one thing clear, I was talking
about FF2.
-Jed >>
I'd hate to say it, Jed, but you're just making things worse for yourself by
replying like that.
- -Eric-
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------------------------------
Date: Sun, 28 May 2000 17:35:58 EDT
From: DarkBastion@aol.com
Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D?
<<Now does anyone know what the first 4 dimensions are? the first one is
lenght or height or width and then the 2nd is one of those and the 3rd is
also one of those, but what is the 4th?the fourth dimension is time, so to
me, a 3-D game(mario 64)is actually 4-D because a second ago, you jumped on
a goomba but now your collecting a star! So most of the N64 games are 4-D
and every other game that we call "3-D" is actually 4-D and the 2-D games
are 3-D because the 4th dimension(time) is added to them.
- -Jed>>
It's official. Jed is the stupidest person ever.
To be 4-D, time would actually have the affect gameplay. Zelda:OoT is kinda
4D, as will be Zelda: MM. Pokemon Gold and Silver will be 4-D, because they
actually have certain days of the week and hours of the day affecting
gameplay. But in Mario 64, playing Bob-omb Battlefield at 12 AM is no
different from playing at 12 PM.
~Matt
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------------------------------
Date: Mon, 29 May 2000 09:23:59 +1000
From: "Moody, Luke" <moodyl@cba.com.au>
Subject: RE: [N64] n64 release dates
StarCraft 64 is already relaesed in Australia and has been for about a
month. I don't like those games much but a friend of mine has it and loves
it (although he complained about the graphics, compared to PC). Also
Carrageddon is sh@# !
> -----Original Message-----
> From: Jed Cross [SMTP:jedcross@hotmail.com]
> Sent: Sunday, May 28, 2000 4:50 AM
> To: jedcross@listbot.com; n64@lists.xmission.com; nintendo@lists.io.com;
> hawk_nintendo@egroups.com
> Subject: [N64] n64 release dates
>
> RELEASE DATE - PRODUCT/GAME TITLE - PUBLISHERS
> N64 release dates:
>
> May 29 - Bomberman 64: The Second Attack - Vatical
> June 3 - Looney Tunes: Space Race - Infogrames
> June 7 - PGA European Tour - Infogrames
> June 7 - Indy Racing League 2K - GT Software
> June 13 - StarCraft 64 - Nintendo
> June 22 - Looney Tunes Duck Dodgers - Infogrames
> June 22 - World Rally Challenge 2000 - Southpeak Interactive
> June 22 - Fighter's Destiny II - Southpeak Interactive
> June 27 - Army Men Air Combat - 3DO
> June 27 - Kirby 64: The Crystal Shards - Nintendo
> June 28 - Carmageddon - Titus
> June 28 - Hercules - Titus
>
> -Jed
>
>
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
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**********************************************************************
Commonwealth Bank of Australia (ACN 123 123 124)
**********************************************************************
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------------------------------
Date: Mon, 29 May 2000 09:28:02 +1000
From: "Moody, Luke" <moodyl@cba.com.au>
Subject: RE: [N64] dolphin/n64 hookup
It's simple just play them on your N64 and play part 2 on Dolphin
> -----Original Message-----
> From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com]
> Sent: Sunday, May 28, 2000 5:29 AM
> To: n64@lists.xmission.com
> Subject: Re: [N64] dolphin/n64 hookup
>
> In a message dated 05/27/2000 12:08:44 PM Pacific Daylight Time,
> jedcross@hotmail.com writes:
>
> << No, you would need some hookup cables so Dolphin will not need a
> cartridge
> port, or they could use that thing under the N64(where the 64DD should
> be)and hook Dolphin up to that
>
> -Jed >>
>
> He also mentioned that there are other technical problems that limit this
> from happening. Nintendo didn't design Dolphin for compatibility with N64
>
> (at least I'm pretty sure they didn't), so to make it work, they'd have to
>
> completely redesign the hardware and delay it another year. Think about
> that. They would not only be way behind PS2, but also X-Box, which I'm
> sure
> is not something they want. And for what? So that their system can also
> play games for the N64 that everyone by that time has lost interest in
> (maybe
> except for Perfect Dark)? Wouldn't put them in a good position.
> -Eric-
>
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**********************************************************************
Commonwealth Bank of Australia (ACN 123 123 124)
**********************************************************************
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------------------------------
Date: Sun, 28 May 2000 19:48:01 EDT
From: "Jed Cross" <jedcross@hotmail.com>
Subject: RE: [N64] dolphin/n64 hookup
>It's simple just play them on your N64 and play part 2 on Dolphin
You mean a sequel or something? or the update or whatever(update means:
starfox on Snes was updated and now it's starfox 64)
- -Jed
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------------------------------
Date: Sun, 28 May 2000 20:00:45 EDT
From: Nutz4n64@aol.com
Subject: Re: [N64] dolphin/n64 hookup
In a message dated 05/28/2000 4:37:32 PM Pacific Daylight Time,
moodyl@cba.com.au writes:
<< It's simple just play them on your N64 and play part 2 on Dolphin >>
That's called a sequel.
- -Eric-
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------------------------------
Date: Mon, 29 May 2000 09:55:45 +1000
From: "Moody, Luke" <moodyl@cba.com.au>
Subject: RE: [N64] is 2-D gaming 3-D and 3-D is 4-D?
semantics!
> -----Original Message-----
> From: Jed Cross [SMTP:jedcross@hotmail.com]
> Sent: Sunday, May 28, 2000 1:57 PM
> Cc: recipient.list.not.shown; @commbank.com.au
> Subject: [N64] is 2-D gaming 3-D and 3-D is 4-D?
>
> Now does anyone know what the first 4 dimensions are? the first one is
> lenght or height or width and then the 2nd is one of those and the 3rd is
> also one of those, but what is the 4th?the fourth dimension is time, so to
>
> me, a 3-D game(mario 64)is actually 4-D because a second ago, you jumped
> on
> a goomba but now your collecting a star! So most of the N64 games are 4-D
> and every other game that we call "3-D" is actually 4-D and the 2-D games
> are 3-D because the 4th dimension(time) is added to them.
>
> -Jed
> ________________________________________________________________________
> Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
>
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
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**********************************************************************
Commonwealth Bank of Australia (ACN 123 123 124)
**********************************************************************
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------------------------------
Date: Mon, 29 May 2000 10:24:22 +1000
From: "Moody, Luke" <moodyl@cba.com.au>
Subject: RE: [N64] THESE SIMS ARE IMPOSSIBLE!!
What about stories of Sims going crazy?
Own team and opposing, do they sometimes do what ever they want?
What about blowing themselves up (apart from the Kamikaze sim?)
Also do your team of sims actually cover you or just hide etc..?
> -----Original Message-----
> From: Lloyd Millard Mccoy Jr. [SMTP:mccoyjr@Glue.umd.edu]
> Sent: Saturday, May 27, 2000 2:20 AM
> To: FaIlenArchangel@aol.com
> Cc: n64@lists.xmission.com
> Subject: [N64] THESE SIMS ARE IMPOSSIBLE!!
>
>
> Who else is finding it difficult and fustrating to combat these
> sims. They're not even on the hardest difficulties(unless you've
> already got them)!! Anyone have any
> horror stories?? :)
>
>
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**********************************************************************
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**********************************************************************
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------------------------------
Date: Mon, 29 May 2000 10:33:55 +1000
From: "Moody, Luke" <moodyl@cba.com.au>
Subject: RE: [N64] Nintendo dominates Top 10 once again
Australia will get PD on June 22nd. Which is in 4 weeks. Man it sucks having
to wait. But we loving hearing everyones PD stories (no spoilers) and
mutliplayer antics. Keep them coming!!
> -----Original Message-----
> From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com]
> Sent: Friday, May 26, 2000 7:16 PM
> To: n64@lists.xmission.com
> Subject: Re: [N64] Nintendo dominates Top 10 once again
>
>
> How many days until your Australian release of PD, isn't it around a
> fortnight to go?.
>
>
> >
> >At 08:28 26-05-00 BST, you wrote:
> > >So, when is Perfect Dark going to be released in Japan, same time as
> > >europe?. And what are the chances it would go into the top 5 titles.
> > >
> > >
> >
> >I think they announced it for August in Japan. It probably won't be a
> >mainstream success in Japan since FPS aren't all that popular there. FPS
> >emerged from PC games in the USA, and PC games are not popular in Japan.
> >
> >alexh@ivanhoe.starway.net.au
> >
> ><insert witty .sig thing here>
> >
> >
> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
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>
> ________________________________________________________________________
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------------------------------
Date: Sun, 28 May 2000 18:41:36 -0600
From: Robert Miller <arcane@sk.sympatico.ca>
Subject: Re: [N64] THESE SIMS ARE IMPOSSIBLE!!
The original reports of the sims are mostly misleading. The sims, if they
are opposing you, will do whatever they have to do to kill you. How good
they are depends on their difficulty setting. Even the "Special Sims" can
be set harder or easerier. If they are easier, they might be do stupid
things like blowing themselves up along with you. Though generally the
harder sims (ie. PerfectSim & DarkSim) are really good and very rarely do
blow themselves up along with you. Kamikaze Sim is called KazeSim in the
game. The name is misleading, though. He will do whatever it takes to
kill the opposition. He won't blow himself up for no good reason. Now,
with teams of sims you basically control the sims. You can call up a list
of commands for each sim (which includes: Protect, Attack, Follow, etc.
and also commands specific to certain scenarios). In my experience, they
generally do what they are told. Rare did a really good job with the sims
in Perfect Dark.
Rob
Moody, Luke wrote:
> What about stories of Sims going crazy?
> Own team and opposing, do they sometimes do what ever they want?
> What about blowing themselves up (apart from the Kamikaze sim?)
> Also do your team of sims actually cover you or just hide etc..?
>
> > -----Original Message-----
> > From: Lloyd Millard Mccoy Jr. [SMTP:mccoyjr@Glue.umd.edu]
> > Sent: Saturday, May 27, 2000 2:20 AM
> > To: FaIlenArchangel@aol.com
> > Cc: n64@lists.xmission.com
> > Subject: [N64] THESE SIMS ARE IMPOSSIBLE!!
> >
> >
> > Who else is finding it difficult and fustrating to combat these
> > sims. They're not even on the hardest difficulties(unless you've
> > already got them)!! Anyone have any
> > horror stories?? :)
> >
> >
> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> > [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Mon, 29 May 2000 11:38:36 +1000
From: "Moody, Luke" <moodyl@cba.com.au>
Subject: RE: [N64] Nintendo dominates Top 10 once again
I just went into Myer (a big department store in Australia) and a nintendo
rep was in there putting in PD instore merchandise and I asked him when
Perfect Dark was coming out and he said it has been brought forward to June
16th! Hooray!!!!!!!!
Luke and Alex will celebrate the early release!!!!!!!!!!!!!!!!!!
Which poses the question has the european release been brought forward?
> -----Original Message-----
> From: Moody, Luke [SMTP:moodyl@cba.com.au]
> Sent: Monday, May 29, 2000 10:34 AM
> To: 'n64@lists.xmission.com'
> Subject: RE: [N64] Nintendo dominates Top 10 once again
>
> Australia will get PD on June 22nd. Which is in 4 weeks. Man it sucks
> having
> to wait. But we loving hearing everyones PD stories (no spoilers) and
> mutliplayer antics. Keep them coming!!
>
>
> > -----Original Message-----
> > From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com]
> > Sent: Friday, May 26, 2000 7:16 PM
> > To: n64@lists.xmission.com
> > Subject: Re: [N64] Nintendo dominates Top 10 once again
> >
> >
> > How many days until your Australian release of PD, isn't it around a
> > fortnight to go?.
> >
> >
> > >
> > >At 08:28 26-05-00 BST, you wrote:
> > > >So, when is Perfect Dark going to be released in Japan, same time as
> > > >europe?. And what are the chances it would go into the top 5 titles.
> > > >
> > > >
> > >
> > >I think they announced it for August in Japan. It probably won't be a
> > >mainstream success in Japan since FPS aren't all that popular there.
> FPS
> > >emerged from PC games in the USA, and PC games are not popular in
> Japan.
> > >
> > >alexh@ivanhoe.starway.net.au
> > >
> > ><insert witty .sig thing here>
> > >
> > >
> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> > >[ (without the quotes) to majordomo@xmission.com ]
> >
> > ________________________________________________________________________
> > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
> >
> >
> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> > [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
End of n64-digest V1 #1246
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