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1997-12-23
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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #114
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Tuesday, December 23 1997 Volume 01 : Number 114
Re: [N64] *** ALL READ ***
[N64] Bomberman 64 and Chameleon Twist
[N64] Date: Tue, 23 Dec 1997 15:06:41 -0600
Re: [N64] San Fransisco RUSH
Re: [N64] Crapola and stupid idiots
Re: [N64] Wise Men II
Re: [N64] Crapola and stupid idiots
Re: [N64] *** ALL READ ***
Re: [N64] Goldeneye
Re: [N64] Goldeneye
Re: [N64] Goldeneye
RE: [N64] Goldeneye
Re: [N64] Bomber man extra levels?
Re: [N64] Bomberman 64 and Chameleon Twist
[N64] Emails
Re: [N64] gameshark -Reply
Re: [N64] gameshark -Reply
Re: [N64] gameshark -Reply
Re: [N64] Goldeneye -Bond(s)
Re: [N64] gameshark -Reply
Re: [N64] gameshark -Reply
[N64] Nintendojo Christmas Update
[N64] Make amends with those who hate you!!!! Nintendo shall dominate!!!! Brush Daily!!!!
[N64] was I kicked off?
[N64] Ho Ho Ho!
Re: [N64] Controller Paks
Re: [N64] GoldenEye Trouble
----------------------------------------------------------------------
Date: Tue, 23 Dec 1997 15:48:55 EST
From: Dash91284 <Dash91284@aol.com>
Subject: Re: [N64] *** ALL READ ***
Deal.
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------------------------------
Date: Tue, 23 Dec 1997 13:56:24 -0600
From: Tyler V Snow <tvsnow@usa.net>
Subject: [N64] Bomberman 64 and Chameleon Twist
>I even started this whole sword thing. I just want to say that any of you who
>really got annoyed that Vert, Tyler, ME, and others were just having a little
>fun, well, that's your problem.
Err? While not as annoyed with the thread as others, I didn't participate
in the thread at all. :)
ObN64: I'm looking for a new platformer and so I need some opinions on
Bomberman 64 and Cham. Twist. Just how long are these games (level-wise
and length in time), are they easier than Mario 64 or more difficult, etc.
Any info about either of these games would be appreciated. Thanks.
- -Tyler V. Snow
tvsnow@usa.net
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------------------------------
Date: Tue, 23 Dec 1997 14:07:47 -0700
From: Michael Bauers <MichaelB@firstlogic.com>
Subject: [N64] Date: Tue, 23 Dec 1997 15:06:41 -0600
>so much. As for me, I couldn't give a goddamn what you consider a "wise
.
.
.
>Net life is overrated. So is pale skin from lack of sunlight.
>Dash - You prove what AOL always says...anyone can send and receive email.
That's right tippyman, get into the holiday spirit with compassion for your
fellow man etc, etc.
p.s. There are supposedly good decaf brands nowadays
Michael Bauers
DGS
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------------------------------
Date: Tue, 23 Dec 97 15:10:46 -0600
From: Stephen Norum <stephen@norumrez.usask.ca>
Subject: Re: [N64] San Fransisco RUSH
You wrote:
> What are everyones views of this game? Has anyone tried the gravity
> code?
>
> /'\ /\
> | \ ||
> \__|()| \/`'\_
> /| John Carson
> \| (jcarson@comp.uark.edu)
I found the reviews at N64.com to be quite fair, so I'd go there for
a review of the game. Also, Guide 64 (Scott McCall) is putting reviews
up on his AOL memeber page (http://members.aol.com/capscott/).
The gravity code is probably the most helpful code in the entire
game. The gravity code, as you've probably figured out, changes the
amount of gravity, changing acceleration, steering, and speed. There are
three stages to the gravity code: 1 weight, 2 weights, and 1 balloon. I
find that putting one weight on makes the game more like a normal
raceing game, and less like, well, San Fransisco Rush. I use the first
stage of the gravity code when I play the circuit mode.
SRN
- - stephen@norumrez.usask.ca
- - http://norumrez.usask.ca/n64web/
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------------------------------
Date: Tue, 23 Dec 1997 17:00:31 -0500
From: "Darien Allen" <darienallen@worldnet.att.net>
Subject: Re: [N64] Crapola and stupid idiots
- -----Original Message-----
From: Dash91284 <Dash91284@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: Tuesday, December 23, 1997 2:47 PM
Subject: Re: [N64] Crapola and stupid idiots
>So you didn't like the Wise Man business. So what. It was in the subject.
>After you read the first message, you knew what the topic was about. No one
>forced you to read them. It's your problem that you guys don't like this,
not
>ours.
>
>This was all supposed to be a joke. Some of you, obviously, have blown this
>WAY out of proportion. If you didn't like it, you should have just asked us
to
>stop, and we would have.
So what....perfect attitude...seems to go along with this mailing list. Do
you consider yourself speaking for everyone here?
[....You are now Entering Questworld...]
[DarienAllen@Att.Net]
[ICQ# 2927081]
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------------------------------
Date: Tue, 23 Dec 1997 17:06:36 -0500
From: "Branden Robertson" <branden@sgi.net>
Subject: Re: [N64] Wise Men II
Excuse me, I am 20 years old and have a family of my own. Why don't you
grow up, post something useful, and ease up off my back about it.
Vert
- ----------
> From: John Carson <jcarson@comp.uark.edu>
> To: n64@lists.xmission.com
> Subject: Re: [N64] Wise Men II
> Date: Tuesday, December 23, 1997 2:25 PM
>
> On Tue, 23 Dec 1997, Branden Robertson wrote:
> <Whining snipped>>
> > Vert
>
> Please grow up. Even if you are twelve, must you act that age?
>
>
> /'\ /\
> | \ ||
> \__|()| \/`'\_
> /| John Carson
> \| (jcarson@comp.uark.edu)
>
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Tue, 23 Dec 1997 17:07:48 -0500
From: "Branden Robertson" <branden@sgi.net>
Subject: Re: [N64] Crapola and stupid idiots
Sorry Carson, I'm not as perfect as you. I guess you never make a typo.
Hey, Merry Christmas to you too.
- ----------
> From: John Carson <jcarson@comp.uark.edu>
> To: n64@lists.xmission.com
> Subject: Re: [N64] Crapola and stupid idiots
> Date: Tuesday, December 23, 1997 2:23 PM
>
> On Tue, 23 Dec 1997, Branden Robertson wrote:
> > Actually, your the first annoying person to post something about it.
We
> ----
> > were making a point about Zelda and the 7 wise men so if you have a
> > problem...call someone who cares.
> > Vert
>
> Vert?!,
> This is a gaming list. Specifically an N64 list. Not a sword or
> wise-man list. Try to keep your posts somewhat relevant. Yes I agree
you
> were talking remotely about Zelda, but it went way off topic. Also, why
> must you call people annoying? It anoys me that people don't know the
> difference in "your" and "you're". (See message above.) That's annoying.
> You need to "call" your local library and get them to look those words up
> for you, bud.
>
> /'\ /\
> | \ ||
> \__|()| \/`'\_
> /| John Carson
> \| (jcarson@comp.uark.edu)
>
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Tue, 23 Dec 1997 17:08:24 -0500
From: "Branden Robertson" <branden@sgi.net>
Subject: Re: [N64] *** ALL READ ***
Deal.
Vert
- ----------
> From: Dash91284 <Dash91284@aol.com>
> To: n64@lists.xmission.com
> Subject: Re: [N64] *** ALL READ ***
> Date: Tuesday, December 23, 1997 3:48 PM
>
> Deal.
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Tue, 23 Dec 1997 14:25:53 -0800 (PST)
From: Eddy Wu <glacion@rocketmail.com>
Subject: Re: [N64] Goldeneye
No, that code is not in the game. I heard that it was originally
supposed to be included, but Rare had copyright probablems, so decided
to leave them out. Maybe in the next one...
- ---Dash91284 <Dash91284@aol.com> wrote:
>
> Flash~
>
> I may be wrong about this, but I think (I'm not sure) that Felp
meant is there
> any other way to get a Sean Connery Bond, or a Roger Moore Bond. I
think that
> was what he was asking. I'm not sure. Does anyone know if this code
exists?
>
> ~Dash
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
>
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
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------------------------------
Date: Tue, 23 Dec 1997 17:52:14 -0500
From: Tom Mcshea <tmcshea@earthlink.net>
Subject: Re: [N64] Goldeneye
At 03:13 PM 12/23/97 EST, you wrote:
>Flash~
>
>I may be wrong about this, but I think (I'm not sure) that Felp meant is
there
>any other way to get a Sean Connery Bond, or a Roger Moore Bond. I think that
>was what he was asking. I'm not sure. Does anyone know if this code exists?
My interpretation of Felp's letter is if you could get the different
looking Bonds. Like in Surface he's wearing a white coat and in Jungle he's
wearing green, like the Jungle Commando. Even if that's not his question,
do you know if Bond can wear different cloths in multiplayer.
Tom McShea
tmcshea@earthlink.net
49ers 34
Broncos 17
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------------------------------
Date: Tue, 23 Dec 1997 17:50:35 EST
From: Dash91284 <Dash91284@aol.com>
Subject: Re: [N64] Goldeneye
Thank you for clearing up that matter. I was scouring EVERY magazine that had
a hint of GoldenEye info for that code, because I either saw a picture of the
different Bonds when the game was in the preliminary stages, or I saw a pretty
good forgery.
Thanks again.
~Dash
P.S.:In the Dam level, go down to one of the docks connected to the Dam. Use
you Sniper Rifle to look WAY across the water. If your sight is keen, and your
positioned correctly, you'll see a bunch of buildings on the other side of the
river (or lake, or whatever) on another dock. I can make out 1 guard tower,
and a cement barrack. Rare's origanal idea was to have you drive a boat to the
other side and stock up on weapons, but they canned the idea. Why???
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------------------------------
Date: Tue, 23 Dec 1997 16:24:54 -0600
From: John Goelzer <johng@engberganderson.com>
Subject: RE: [N64] Goldeneye
I thought that perhaps the original poster was asking about the
capability to play as "arctic" Bond, "jungle" Bond, etc.???
-----Original Message-----
From: Eddy Wu [SMTP:glacion@rocketmail.com]
Sent: Tuesday, December 23, 1997 4:26 PM
To: n64@lists.xmission.com
Subject: Re: [N64] Goldeneye
No, that code is not in the game. I heard that it was
originally
supposed to be included, but Rare had copyright probablems, so
decided
to leave them out. Maybe in the next one...
---Dash91284 <Dash91284@aol.com> wrote:
>
> Flash~
>
> I may be wrong about this, but I think (I'm not sure) that
Felp
meant is there
> any other way to get a Sean Connery Bond, or a Roger Moore
Bond. I
think that
> was what he was asking. I'm not sure. Does anyone know if this
code
exists?
>
> ~Dash
>
> [ To quit the n64 mailing list, send the message "unsubscribe
n64" ]
> [ (without the quotes) to majordomo@xmission.com
]
>
_________________________________________________________
DO YOU YAHOO!?
Get your free @yahoo.com address at http://mail.yahoo.com
[ To quit the n64 mailing list, send the message "unsubscribe
n64" ]
[ (without the quotes) to majordomo@xmission.com
]
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------------------------------
Date: Tue, 23 Dec 1997 15:00:33 -0800
From: kideo@juno.com (Winston Chan)
Subject: Re: [N64] Bomber man extra levels?
I've tried to get the code but failed every time. I heard that the code
is possible to execute with a controller with a slow-mo button. I haven't
heard of anyone accomplishing the code using their hand. I just simply
gave up. I'm thing of finding some kind of motor that goes up and down.
Kind of like a sewing maching's needle. It might help me press the start
button a bit faster.
Winston Chan
On Tue, 23 Dec 1997 13:50:14 -0500 "Branden Robertson" <branden@sgi.net>
writes:
>I think the extra levels had something to do with the controller that
>came
>with BM overseas that had extra programming in them for the levels.
>Correct me if I'm wrong please but I think that's what I heard.
>
> Vert
>
>----------
>> From: Eddy Wu <glacion@rocketmail.com>
>> To: n64@lists.xmission.com
>> Subject: [N64] Bomber man extra levels?
>> Date: Tuesday, December 23, 1997 12:22 PM
>>
>>
>>
>>
>>
>> How do you get the extra battle levels in the US version of
>Bomberman
>> 64? I know it has something to do with pressing the start button
>> really fast, but how fast? and for how long? do you have to get a
>> certain amount of gold cards first?
>>
>>
>> _________________________________________________________
>> DO YOU YAHOO!?
>> Get your free @yahoo.com address at http://mail.yahoo.com
>>
>>
>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>> [ (without the quotes) to majordomo@xmission.com ]
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com ]
>
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------------------------------
Date: Tue, 23 Dec 1997 14:57:16 -0800
From: kideo@juno.com (Winston Chan)
Subject: Re: [N64] Bomberman 64 and Chameleon Twist
I've rented Bomberman 64 and I highly don't recommend it. The multiplayer
is ok, but not as good as GE007 or even MK64. I've already beaten the
game but haven't received all the golden cards yet. The game is kind of
easy. Not much of a challenge. It took me a longer time to beat Super
Mario 64 that just two single days. I haven't played Cham. Twist though.
Winston Chan
On Tue, 23 Dec 1997 13:56:24 -0600 Tyler V Snow <tvsnow@usa.net> writes:
>>I even started this whole sword thing. I just want to say that any of
>you who
>>really got annoyed that Vert, Tyler, ME, and others were just having
>a little
>>fun, well, that's your problem.
>
>Err? While not as annoyed with the thread as others, I didn't
>participate
>in the thread at all. :)
>
>ObN64: I'm looking for a new platformer and so I need some opinions on
>Bomberman 64 and Cham. Twist. Just how long are these games
>(level-wise
>and length in time), are they easier than Mario 64 or more difficult,
>etc.
>Any info about either of these games would be appreciated. Thanks.
>
>-Tyler V. Snow
>tvsnow@usa.net
>
>
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com ]
>
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------------------------------
Date: Tue, 23 Dec 1997 18:33:28 -0500
From: "Branden Robertson" <branden@sgi.net>
Subject: [N64] Emails
I need Tyler Snow, Dash, and Dexter Sy to send their email addresses to me.
My address is branden@sgi.net. Thanks.
Vert
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------------------------------
Date: Tue, 23 Dec 1997 15:00:57 -0700
From: "Taylor" <murphy@silk.net>
Subject: Re: [N64] gameshark -Reply
anywhere else?????????????????????????????????????????/
- -----Original Message-----
From: Tyler V Snow <tvsnow@usa.net>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: December 23, 1997 13:53 PM
Subject: Re: [N64] gameshark -Reply
>>Were do you get the GameShark for n64
>
>Try Electronics Boutique, they will most likely have it. If you don't have
>an EB in your area I would suggest buying it online at
>http://www.ebstore.com
>
>-Tyler V. Snow
>tvsnow@usa.net
>
>
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com ]
>
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------------------------------
Date: Tue, 23 Dec 1997 19:03:15 EST
From: Dash91284 <Dash91284@aol.com>
Subject: Re: [N64] gameshark -Reply
toys r us
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------------------------------
Date: Tue, 23 Dec 1997 19:04:48 -0500
From: "Flash <Tim Danko>" <dankonrt@bright.net>
Subject: Re: [N64] gameshark -Reply
Taylor wrote:
> anywhere else?????????????????????????????????????????/
> -----Original Message-----
> From: Tyler V Snow <tvsnow@usa.net>
> To: n64@lists.xmission.com <n64@lists.xmission.com>
> Date: December 23, 1997 13:53 PM
> Subject: Re: [N64] gameshark -Reply
>
> >>Were do you get the GameShark for n64
> >
> >Try Electronics Boutique, they will most likely have it. If you don't have
> >an EB in your area I would suggest buying it online at
> >http://www.ebstore.com
> >
> >-Tyler V. Snow
> >tvsnow@usa.net
> >
> >
> >
> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> >[ (without the quotes) to majordomo@xmission.com ]
> >
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
My local Kmart has game sharks, i not sure if they all carry them though.
- --
~Flash
***********************************************
Go to
http://www.geocities.com/timessquare/alley/3817
to sign up for a free Bi-Weekly N64 Newsletter.
***********************************************
"Oh my God, they killed Kenny............ You bastards!"
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------------------------------
Date: Tue, 23 Dec 97 18:10:18 -0600
From: Stephen Norum <stephen@norumrez.usask.ca>
Subject: Re: [N64] Goldeneye -Bond(s)
Sorry about not quoting the original message, but someone wrote =
something about different Bonds in GoldenEye. There isn't a code to =
play the different bonds, but in the Aztec and Egyptian levels, Bond =
definitely looks different. His skin looks darker, and he has hair =
more like the Sean Connery-Bond haircut. This is strange though, =
because it was Roger Moore who played Bond in Moonraker.
A neat thing about the Aztec level and Jaws, is that Jaws is wearing =
the same clothes as he does on the space station in the movie! Same =
with Oddjob in Goldfinger, though I think his hat should be a default =
(chop) weapon for him.
SRN
- - stephen@norumrez.usask.ca =20
- - http://norumrez.usask.ca/n64web/ =20
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------------------------------
Date: Tue, 23 Dec 1997 15:23:07 -0700
From: "Taylor" <murphy@silk.net>
Subject: Re: [N64] gameshark -Reply
Not there
anywere else
- -----Original Message-----
From: Dash91284 <Dash91284@aol.com>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: December 23, 1997 17:06 PM
Subject: Re: [N64] gameshark -Reply
>toys r us
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com ]
>
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------------------------------
Date: Tue, 23 Dec 1997 15:35:15 -0700
From: "Taylor" <murphy@silk.net>
Subject: Re: [N64] gameshark -Reply
no kmart in town
I AM IN CANADA, BC,KELOWNA
Thanks anyway
- -----Original Message-----
From: Flash <Tim Danko> <dankonrt@bright.net>
To: n64@lists.xmission.com <n64@lists.xmission.com>
Date: December 23, 1997 17:11 PM
Subject: Re: [N64] gameshark -Reply
>
>
>Taylor wrote:
>
>> anywhere else?????????????????????????????????????????/
>> -----Original Message-----
>> From: Tyler V Snow <tvsnow@usa.net>
>> To: n64@lists.xmission.com <n64@lists.xmission.com>
>> Date: December 23, 1997 13:53 PM
>> Subject: Re: [N64] gameshark -Reply
>>
>> >>Were do you get the GameShark for n64
>> >
>> >Try Electronics Boutique, they will most likely have it. If you don't
have
>> >an EB in your area I would suggest buying it online at
>> >http://www.ebstore.com
>> >
>> >-Tyler V. Snow
>> >tvsnow@usa.net
>> >
>> >
>> >
>> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>> >[ (without the quotes) to majordomo@xmission.com ]
>> >
>>
>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>> [ (without the quotes) to majordomo@xmission.com ]
>
> My local Kmart has game sharks, i not sure if they all carry them though.
>--
>~Flash
>
>
>***********************************************
>Go to
>http://www.geocities.com/timessquare/alley/3817
>to sign up for a free Bi-Weekly N64 Newsletter.
>***********************************************
>
>"Oh my God, they killed Kenny............ You bastards!"
>
>
>
>[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
>[ (without the quotes) to majordomo@xmission.com ]
>
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------------------------------
Date: Tue, 23 Dec 1997 16:34:12 -0800
From: Dexter sy <karens@smartt.com>
Subject: [N64] Nintendojo Christmas Update
Nintendojo won't be updated during the days in and around Christmas, but
we've put a lot of stuff up on the 22nd (monday) so you might want to
drop by and check it out. On behalf of Nintendojo, we wish everyone a
Merry Christmas and a happy New Year.
http://www.nintendojo.com
- --
Dexter S. (karens@smartt.com)
Associate Editor, Nintendojo
http://www.nintendojo.com
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------------------------------
Date: Tue, 23 Dec 1997 20:02:48 -0500
From: "Games Bond 007" <tocher44@email.msn.com>
Subject: [N64] Make amends with those who hate you!!!! Nintendo shall dominate!!!! Brush Daily!!!!
oh nono
lo siento senor
i use the word xool for some unknown reason
i was once renaming a midi file, to cool
and I typed xool, and emailed it to my freind
he questioned me, and said "HAHA, Jeremy!!! You made a mistake!!! HaAAAA."
that was because i always tease his mistakes
look through my messages
i like it
i am the one who does not know where the shift key is
you should read all my emails from before
anyway, I understand what you go through with money
I still have to finish up on my SNES collection
Yoshi Island, F-Zero (second time i get it, someone stole it), and Mario
Kart
then, I will be up to date
and I just need to upgrade with voodoo2 and pentium2
and an n64 game every 2 weeks, along with the player's guide
(i never use the guides, I beat the game without them, but I still feel,
almost obligated to own and possess them, oh well)
yes, plain old mime email looks nice
and, this question, although stupid, ends in a question mark?
(I am not crazy, I am responding to his signature)
*note: Games Bond only uses caps on proper names or quotes
Games Bond doesn't use complete sentences
Games Bond gives his emails a subject with meaning and attitude
- - - - Games Bond 007
- -----Original Message-----
From: Cryptic Bug <crbug@vcn.bc.ca>
Date: Monday, December 22, 1997 6:18 PM
Subject: Re: [N64] Response to HTML e-mail complaint.
>> Really? You don't say.
>> My parents don't pay for a thing either.
>> I pay $20 a month for MSN, and I pay for my $20 a month phone line.
>Sure, $40 a month = $480 per year, (US funds, perchance? That would
>make it $672 Cdn) and I pay $15cdn per year. There's also the fact
>that our computer isn't smart enough to run most internet software
>adequately... and once again, my steady employment is a RECENT
>development (Like, starting last month), and I have a lot of stuff to
>buy before a new computer... I have to buy a car, It's Christmastime,
>and I STILL haven't got a present for my girlfriend... lots of NES
>and SNES and even a few GB games, not to mention a new N64 game or
>two... you know how it is. :')
>> Jobs are xool.
>"Xool?" I heard your explanation, but this is truly infantile.
>Sorry, I guess that was a little harsh. You probably started that
>when you accidentally typed an 'x' instead of a 'c'...
>> But, I do understand. I have stopped using HTML approx. 45 minutes
>> after I sent the first one.
>Good. It looks SO much better.
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------------------------------
Date: Tue, 23 Dec 1997 20:03:32 -0500
From: "Games Bond 007" <tocher44@email.msn.com>
Subject: [N64] was I kicked off?
Hello, I sent a message to the N64 list that was returned by this nice
fellow called the PostMaster.
I wondered if you are still there?
Most likely you are, and I have been kicked off...
But I don't go off topic.
I might do it in an email, but I always include nintendo and gaming
information in that same message.
I don't like vulgar language at all.
Perhaps I am annoying?
I am sorry.
I did not wish to impose any improper feelings or thoughts.
But if I did, tell me, and I won't do it again.
- - - - Games Bond 007
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------------------------------
Date: Tue, 23 Dec 1997 18:14:01 -0700
From: Chrancy <Chrancy@mail.bc.rogers.wave.ca>
Subject: [N64] Ho Ho Ho!
Merry Christmas to all the great guys on this list.
I thank you one and all for all the valuable information I have gleaned
from your email lettters and look forward to hearing all about the new
games Santa is bringing you.
Keep smiling, happy gaming.
From the only female on the list.?
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------------------------------
Date: Tue, 23 Dec 1997 21:35:13 EST
From: SNguyen231 <SNguyen231@aol.com>
Subject: Re: [N64] Controller Paks
In a message dated 12/23/1997 09:07:00 PM, you wrote:
>How much kilobytes are in each of the Controller Paks? Like Nintendo,
>MadKatz, and others? I heard the combo Rumble/Controller Pak is 256K.
>Also, are Third Party Controller Paks compatible with Nintendo
>controllers? If so, which ones do you recommend?
>
>Thanks in advance,
Well, the Nintendo has 123 pages I believe. I prefer the Nintendo controller
paks because Nintendo make quality stuff over all the third stuff.
Steven Nguyen
SNguyen231@aol.com
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------------------------------
Date: Tue, 23 Dec 1997 22:20:26 -0500
From: "Brian Chong" <BChong81@concentric.net>
Subject: Re: [N64] GoldenEye Trouble
Try this for fun:
First you need the invisibility cheat, the all guns cheat, and the
invincibility cheat. Go to facility on the OO7 agent mode. set all of the
bars to 0% except for the enemies' energy which should be turned up to a
1000%. Start the game and go around shooting guys so they move. Lead them
to the bottom of the stairs. I had about 10+ guys around me. Throw a
remote mine on the ground and quickly run up the stairs and look down.
Detonate the mine. BOOM! All the soldiers go flying. It's funnier with
the slowmotion cheat on. :-D
This had me and my friends laughing for a while.
- -----Original Message-----
From: Cryptic Bug <crbug@vcn.bc.ca>
Newsgroups: n64.list
To: n64@xmission.com <n64@xmission.com>
Date: Monday, December 22, 1997 6:20 PM
Subject: Re: [N64] GoldenEye Trouble
>In article <19971220.152023.3630.0.Kideo@juno.com>,
>kideo@juno.com (Winston Chan) wrote:
>> Enemies can shoot through doors and walls because of the clipping
>> problem. In the depot, when trapped in a garage or whatever it is,
>> enemies will stand out the door, aiming there guns through it sometimes
>> but won't shoot, This is because they technically can't see you but you
>> can see there arms and hands going through the door. The wierd thing is
>> you can shoot them, even when on the other side of the door.
>> >guys, in GoldenEye, can some guys shot through doors?
>> >i ask this, because in some level, (was it Depot,), i could shoot at
><Smegging huge snip. Why'd you quote the WHOLE thing?>
>This is true, HOWEVER, some guns CAN shoot through some doors and
>certain other objects. The AR33 assualt rifle can shoot through a
>number of things, and so can the Cougar Magnum. Try this, it's
>hilarious! Beat the Cradle on Agent Mode to get the Magnum Cheat, and
>the Dam on Secret Agent in under 2:40 (or whatever the target is) to
>get Paintball mode. Turn both on, and go to the control center on
>Agent mode (just to go through quickly. Go through the level normally
>until you reach the room with Boris (The Computer Programmer) standing
>by a console, between two mainframes. Select the Magnum, and walk to
>the nearest mainframe. From the far side, shoot at the mainframe, in
>the general direction of Boris. If you're accurate, the bullet will
>travel through the glass, through the near mainframe, through Boris,
>through the far mainframe, and through glass just past that on, and
>splat on the farthest wall to prove it. It will also leave paint
>splots on both mainframes (both sides, too!) as the bullet passes. :')
> This is what's REALLY funny though: On the same level, clear
>the starting area, and then follow Natalya to the computer she opens
>the security door with. Stand behind her, aim at her head, and fire!
>She yells, and then keeps typing away, even though the screen is
>completely covered in paint that came from a bullet that just passed
>through her head! Ha Ha! :')
>
>--
>This sentence, though non-interrogative, nevertheless ends in a
>question mark? - Douglas Hofstadter, Metamagical Themas.
> - Cryptic Bug
> CrBug@vcn.bc.ca
>
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>
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