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From: owner-n64-digest@lists.xmission.com (n64-digest)
To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #1031
Reply-To: n64-digest
Sender: owner-n64-digest@lists.xmission.com
Errors-To: owner-n64-digest@lists.xmission.com
Precedence: bulk
n64-digest Friday, December 10 1999 Volume 01 : Number 1031
Re: [N64] marketable games
Re: [N64] marketable games
[N64] PlayStation and/or Einhander
[N64] My New Purchases
Re: [N64] Elements of good gaming
Re: [N64] Do you like Mario Kart and DKR?
Re: [N64] graphics
Re: [N64] DK help needed
Re: [N64] folks
Re: [N64] IGN64 talks with Nintendo
Re: [N64] Dolphin Cameo in DK64 and Sonic Adventure
Re: [N64] marketable games
Re: [N64] PlayStation and/or Einhander
Re: [N64] graphics
Re: [N64] DK help needed
Re: [N64] DK help needed
Re: [N64] marketable games
Re: [N64] graphics are important
Re: [N64] RE: n64-Warped Gaming Sensibilities
Re: [N64] graphics
Re: [N64] historical signifigance
Re: [N64] DK help needed
Re: [N64] nice banana
----------------------------------------------------------------------
Date: Fri, 10 Dec 1999 01:34:53 -0500 (EST)
From: "Lloyd Millard Mccoy Jr." <mccoyjr@Glue.umd.edu>
Subject: Re: [N64] marketable games
Speaking of marketable games I hear of Nintendo and other companies
shelling out who tens of millions of dollars to advertise their games yet
I do not see the advertisements. Did anyone see Zelda or DK64 advertised
in theaters? The few Nintendo game commercials have been the brilliant
battletanx2 commercials and Rayman2 that's it.
On Thu, 9 Dec 1999 Nutz4n64@aol.com wrote:
> In a message dated 12/9/99 7:11:58 PM Central Standard Time,
> LittleKathy@webtv.net writes:
>
> << Why would you want to keep Zelda? I dont see the replay value except to
> break D.F.s record of 4 times through. >>
>
> OK, so would you be saying that you toss games out once you're finished if
> they have no replay value? I stopped getting rid of my games unless they're
> so horrible that I have to take them back within a week.
> -Eric-
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
>
sx
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------------------------------
Date: Thu, 09 Dec 1999 22:50:48 -0800
From: Dexter Sy <karens@smartt.com>
Subject: Re: [N64] marketable games
"Lloyd Millard Mccoy Jr." wrote:
> Speaking of marketable games I hear of Nintendo and other companies
> shelling out who tens of millions of dollars to advertise their games yet
> I do not see the advertisements. Did anyone see Zelda or DK64 advertised
> in theaters? The few Nintendo game commercials have been the brilliant
> battletanx2 commercials and Rayman2 that's it.
I've seen the Game Boy Color, and Dk64 and Jet force commercials. I did not see
the Zelda theatre ads since i don';t think they run in canada. but i'm an avid
movie goer so i'm sure to see them if i live in the states.
Dexter
>
>
> On Thu, 9 Dec 1999 Nutz4n64@aol.com wrote:
>
> > In a message dated 12/9/99 7:11:58 PM Central Standard Time,
> > LittleKathy@webtv.net writes:
> >
> > << Why would you want to keep Zelda? I dont see the replay value except to
> > break D.F.s record of 4 times through. >>
> >
> > OK, so would you be saying that you toss games out once you're finished if
> > they have no replay value? I stopped getting rid of my games unless they're
> > so horrible that I have to take them back within a week.
> > -Eric-
> >
> > [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> > [ (without the quotes) to majordomo@xmission.com ]
> >
>
> sx
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
> [ (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Fri, 10 Dec 1999 02:27:55 -0800 (PST)
From: Tim Ballard <psu19083@odin.cc.pdx.edu>
Subject: [N64] PlayStation and/or Einhander
Is there a list for PlayStation that is comparable to this one? Or is
there maybe someone on this list who knows a thing or two about Einhander?
Thanks...
Tim
http://www.lawnwranglers.com/
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------------------------------
Date: Fri, 10 Dec 1999 07:25:32 -0500
From: "Lapenna, Russ" <Russ.Lapenna@hrcc.on.ca>
Subject: [N64] My New Purchases
I just finally got FZeroX and Turok 2 Seeds Of Evil used for $29 Can
each no tax. I haven't got to play them much yet but FZeroX is absolutely
wild.
Russ
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------------------------------
Date: Fri, 10 Dec 1999 13:20:14 -0500 (EST)
From: Chris Watson <u03cdw@abdn.ac.uk>
Subject: Re: [N64] Elements of good gaming
On Wed, 08 Dec 1999 12:06:53 -0600 (CST) BANKSB@uwplatt.edu
wrote:
> I'm just wondering, since I see the sub topic coming up with diffrent
> titles, what list of elements do the thing a game need to be considered good in
> order.I mean to me there only really two things a games needs to have for me
> with is :
> 1.Gameplay
> 2.Graphics
> I hear others mentioning storyline. That's pretty cool too. I guess I
> would rank that number three. Followed by sound. So what do the rest of you
> think? Give me an ordered list of what you think a game needs to have to be
> considered above average.So again here's my list..
> 1.Gameplay
> 2.Graphics
> 3.Storyling, depending on game type
> 4.Sound
>
> B
1.Gameplay
2.Graphics
3.Sound
4.Multiplayer
5.Storyline
Chris
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------------------------------
Date: Fri, 10 Dec 1999 13:52:19 -0500 (EST)
From: Chris Watson <u03cdw@abdn.ac.uk>
Subject: Re: [N64] Do you like Mario Kart and DKR?
On Thu, 9 Dec 1999 20:47:26 EST TreyTable@aol.com wrote:
> In a message dated 99-12-09 12:06:56 EST, you write:
>
> > Well if you like those games, I highly recommend playing Crash Team
> > Racing on psx. They just took everything from both games and combined it
> > together.
>
> Yeah, like a rip off of sorts, but it's still fun. Although battle mode can't
> touch Mario Kart 64. CTR doesn't have the quick turn around like Mario Kart
> 64 (back on the stick plus A & B in Mario Kart 64) which makes camp & run
> tactaics more fun, and as for the multiplayer stages, none can comare to the
> fout storey level in Mario Kart 64. Crash Team Racing is nice, but don't
> expect something better than Mario Kart 64, it isn't.
>
> Another good ripoff for the PlayStation is Motor Toon Gran Prix. It's a basic
> Super Mario Kart ripoff, fun game, but you need two systems, two games, and
> two TV to play two player. It was a PSX launch title back in 1994. But it's
> still kinda fun, for a ripoff. ;) nice banana
>
> Dave
I agree it is good fun but you'd be beter sticking with
MK64 as its generally all round more fun.
Chris
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------------------------------
Date: Fri, 10 Dec 1999 13:56:39 -0500 (EST)
From: Chris Watson <u03cdw@abdn.ac.uk>
Subject: Re: [N64] graphics
On Wed, 8 Dec 1999 20:12:54 EST TreyTable@aol.com wrote:
> In a message dated 99-12-08 12:32:25 EST, you write:
>
> > OK, saying the Dreamcast has better graphics than the N64 is a no-brainer,
> > but better graphics on the PSX? That's a joke, right? Good one!
>
> Not a joke, but my opinion. Sure the PSX can't anti-alias or do that texture
> correction stuff like the N64, but it can display more varied textures than
> the N64 can. Sometimes, well more than that, I prefer the gritty look of a
> PSX title to the cartoony look of an N64 title. nice banana
>
> Dave
It depends wheather you like square blocky graphics or
nice smooth polygons like on the n64, which most
people prefer, but why not have a poll, Which
graphics do you prefer and why? N64 or playstation?
Chris
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------------------------------
Date: Fri, 10 Dec 1999 14:26:34 -0500 (EST)
From: Chris Watson <u03cdw@abdn.ac.uk>
Subject: Re: [N64] DK help needed
> << Nintendo, the company that just about doesn't support the N64? That
> Nintendo?
> The Nintendo that didn't release any games for the N64 in 1999? Okay. I
> don't
> think RARE would know what to do with the Expansion Pak it someonem shoved
> it
> up their arse. nice banana
>
> Dave
Sorry Dave, but you constantly (unjustly)slag off RARE and
then say the game you are most looking forward to is infact
a RARE game (PD).
Chris
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------------------------------
Date: Fri, 10 Dec 1999 14:38:42 -0500 (EST)
From: Chris Watson <u03cdw@abdn.ac.uk>
Subject: Re: [N64] folks
> > Where's that Geoff Finger dude?
>
> better question, where's the DMA people? nice banana
>
> Dave
The DMA design people are on the south-west edge of Dundee
in the UK.
Chris
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------------------------------
Date: Fri, 10 Dec 1999 14:40:30 -0500 (EST)
From: Chris Watson <u03cdw@abdn.ac.uk>
Subject: Re: [N64] IGN64 talks with Nintendo
> believe it or not i once went swimming with a gb cart in my pocket(this was in
> the ocean!) and the thing STILL worked!
>
> --Pika25chu--
Once when I was playing ISS64 with a friend he scored an
own goal to make it 9-0 to me (normally our games were dead
close) I fell off the couch laughing so much, he was so
pissed off that he ripped the cart out the slot and chucked
it across the room with the power still on and the cart
still works fine.
Chris
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------------------------------
Date: Fri, 10 Dec 1999 09:59:19 EST
From: TreyTable@aol.com
Subject: Re: [N64] Dolphin Cameo in DK64 and Sonic Adventure
In a message dated 99-12-10 00:49:05 EST, you write:
> For those who have yet to play Donkey Kong 64 or didn't Notice,
> there is a picture of a dolphin in Donkey Kong's house.
>
> Here is a picture, courtesy of Nintendo.
>
> [Lost in the DK Isles]
>
> Dexter
Downloads are prohibited on the list you know. What with all the free web
pages out there you could have posted it on one of those and just put a link
in your post. Oh, and for those of you who didn't notice, there's a whole
lot of Dolphins near the end of Emerald Coast in Sonic Adventure on the
Dreamcast. ;)
Dave
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------------------------------
Date: Fri, 10 Dec 1999 10:02:43 EST
From: TreyTable@aol.com
Subject: Re: [N64] marketable games
In a message dated 99-12-10 01:35:35 EST, you write:
> Speaking of marketable games I hear of Nintendo and other companies
> shelling out who tens of millions of dollars to advertise their games yet
> I do not see the advertisements. Did anyone see Zelda or DK64 advertised
> in theaters? The few Nintendo game commercials have been the brilliant
> battletanx2 commercials and Rayman2 that's it.
Commercials, I've seen a few N64 commercials recently, one for DK64, one for
JFG, and that's it really. The most game commercials I see on TV are assorted
PlayStation spots (Gran Turismo 2, Pac Man World, Crash selling pizza, Syphon
Filter, Resident Evil 3) and two DC commercials, Soul Calibur (drive in) and
NBA 2K.
Dave
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------------------------------
Date: Fri, 10 Dec 1999 10:04:12 EST
From: TreyTable@aol.com
Subject: Re: [N64] PlayStation and/or Einhander
In a message dated 99-12-10 05:28:29 EST, you write:
> Is there a list for PlayStation that is comparable to this one? Or is
> there maybe someone on this list who knows a thing or two about Einhander?
> Thanks...
>
> Tim
There is no other list comparable to this one. ;)
But I do know a thing or two about Einhander, but if you have to ask, e-mail
me, not the list.
Dave
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------------------------------
Date: Fri, 10 Dec 1999 10:11:16 EST
From: TreyTable@aol.com
Subject: Re: [N64] graphics
In a message dated 99-12-10 08:55:09 EST, you write:
> It depends wheather you like square blocky graphics or
> nice smooth polygons like on the n64, which most
> people prefer, but why not have a poll, Which
> graphics do you prefer and why? N64 or playstation?
>
> Chris
Just one question, have you played any PlayStation games from 1999?
The facts are that the PlayStation can dipslay more textures at once than the
N64. More textures = more detail. And the PlayStation doesn't seem to have a
problem with having real-time lighting and keeping a consistant framerate.
That's it. But the PlayStation is near the end of its life. So don't you
worry, in a few months I'll be saying how I like Dreamcast graphics (or PSX2)
over the N64 and there will be no need for arguement. ;)
Dave
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------------------------------
Date: Fri, 10 Dec 1999 10:13:04 EST
From: TreyTable@aol.com
Subject: Re: [N64] DK help needed
In a message dated 99-12-10 09:25:11 EST, you write:
> Sorry Dave, but you constantly (unjustly)slag off RARE and
> then say the game you are most looking forward to is infact
> a RARE game (PD).
>
> Chris
Yeah, so what's you're point? I can like one game from a developer and not
like some others. There's no rule that says if I like one (or two) RARE game
then I have to like them all.
Dave
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------------------------------
Date: Sat, 11 Dec 1999 02:22:00 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] DK help needed
At 10:55 07-12-99 -0800, you wrote:
>Nutz4n64@aol.com wrote:
> > In a message dated 12/6/99 10:50:01 PM Central Standard Time,
> > alexh@ivanhoe.starway.net.au writes:
> >
> > << The jump of arcade DK to DKC is quite different from the jump of DKC to
> > DK64. When DKC came out the name Donkey Kong was just something
lingering at
> > the back of the human consciousness. Mainstream gamers may have heard
of the
> > name, but they probably weren't too familiar with the game. This time
> > around, many millions of gamers have played the DKC series and are
expecting
> > something similiar with DK64. Central to the DKC series was action. There
> > were lots of twitch elements. I haven't played DK64 yet but it doesn't
sound
> > like much of an action title from what I've heard. >>
> >
> > It involves lots of exploration. Really, what is wrong with it. It causes
> > you to use your head a bit more instead of just running through the levels,
> > then proceeding in a linear order.
> > -Eric-
> >
>I completely agree with eric the exploration and non linear game play are very
>good. If you want a simple worthless game sony has thousands of em just
waiting
>for you to choose from.
I'm not saying I don't like exploration. Games like the original Legend of
Zelda or Metroid were great fun. But grabbing a bunch of elements from
different games and throwing them together doesn't make a good game. How can
you race and explore at the same time? Non-linear is good but that doesn't
mean cram a bunch of objectives randomly into a level like Banjo. Mario64's
levels are non-linear but they are structured in a logical way.
alexh@ivanhoe.starway.net.au
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------------------------------
Date: Sat, 11 Dec 1999 02:37:29 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] marketable games
At 15:44 07-12-99 EST, you wrote:
>In a message dated 99-12-07 13:39:44 EST, you write:
>
>> face it people, sony's just a
>> buisiness monster trying to grab their piece of the gaming industry, a
>> couple years ago, they showed up flashing their big bucks and a new
>> system. which wouldnt have been ll that bad, but they turned aound and
>> started pumping out crappy unoriginal games by the ton.
>
>I wouldn't know. I don't own any PlayStation games made by Sony. The closest
>thing I have to that are games published by Sony, but they are made by
>Singletrac, Polyphony, and Squaresoft.
>
>Oh, and Sony isn't "trying" to grap a piece, they bit off a huge chunk.
>
>And if you mean to say all PlayStation games are crappy why did, for the week
>of 11/14 to 11/20, the PlayStation recieve 48.9% for software sales? (N64 had
>18.3%)
>
>I'll tell you it's the games, and crappy games don't make money therefore....
>draw your conclusion. I got that data at
>http://dreamcast.ign.com/news/12673.html
>
>As for originality, these days it's hard to do something original since there
>has been so much before it. Nintendo has it's fair share of un original
>titles. But argueing about originallity seems like a pointless discussion.
>
>Dave
Not really, Sony seems to take it for granted that people are buying games.
They have the market share, they sell the games, people buy the games.
Nintendo (occasionally) still tries to make games good enough to make people
buy them like they had to do when the industry was much smaller.
The argument that there are no worlds left to conquer in the universe of
videogames is pretty shallow. Videogames have been around for less than
twenty years. The games companies like Sony (and now NOA) release are based
on what has sold in the past. That is the reason why originality is lacking
in videogames, it has become too market oriented.
alexh@ivanhoe.starway.net.au
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------------------------------
Date: Sat, 11 Dec 1999 02:50:08 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] graphics are important
At 15:51 07-12-99 EST, you wrote:
>In a message dated 99-12-07 13:39:44 EST, you write:
>
>> all that truly matters to any gamer worth their
>> salt, is a good storyline, and good gameplay, as is evident in all of
>> nintendos titles. thats not to say, that good graphics arent nessecary
>> to a good game these days, but nintendo has no problem producing titles
>> with mind boggling scenery and graphics!
>
>So if somebody released N64 game with a story on par with Xenogears but
>graphics like Adventure (2600) you'd buy it in an instant? Graphics are a
>heeluva much more important than storyline. You can still have a great game
>with out a great story, but sub par graphics don't cut it.
>
>Dave
>
>Dave
>
I don't think so. Graphics are only bad when they hurt the gameplay.
Cluttered status displays and unwieldly framerates for example. You're a
playstation man, how can you simultaneously be a graphics-tart? Games with
technically brilliant graphics are destined to loose their lustre.
Aesthically pleasing graphicals are nice, but as long as they do what the
gameplay requires of them it doesn't matter.
I agree that a story is one of the least important things in videogame. The
plot only matters in "games" that are more like interactive stories than
videogames.
alexh@ivanhoe.starway.net.au
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------------------------------
Date: Sat, 11 Dec 1999 03:03:02 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] RE: n64-Warped Gaming Sensibilities
At 16:59 07-12-99 -0500, you wrote:
>>>>>>>
>>>I agree with you that the having an element such as epona does help you
>get around faster and thus get to the action faster, but what the hell ever
>happened to just playing a video game for the sake of pure enjoyment?
>I think you rely too much and hack and slash action. Gaming is supposed to
>be a fun, relaxing experience, not just running around killing things(thats
>not to say that thats always a bad thing ^-^;) I also enjoy a good game of
>nightmare creatures or doom, but thats not what gaming is all about. I
>personnaly have no problem taking the long way through a games over world
>just to relax and have fun. thats what gaming is all about!<<
><<<<<
>
>I see what you are saying, but there is a point when taking the long way
>gets tedious and you would rather zip straight where you want to go. Plus,
>if your time is limited, then the faster route is better and may allow you
>enough time to actually beat a level instead of just finding where it is.
>The _interface_ is not the game after all...
>
>...but perhaps all the hours of Quake 3 and the like have warped my gaming
>sensibilities...
>
Developers need to look at why they are putting things in games instead of
superficially duplicating Miyamoto's efforts. Having a complex overworld in
a suposed action game like Banjo just makes it cumbersome. They need to
prioritize one thing that the holds the game together. The closest thing to
a paradigm in Banjo is the collection of jigsaws. WHen you turn on the game
you want to go the levels so you can overcome the obstacles and get the
jigsaws. Their baroque overworld gets in the way. If they want to have a big
overworld, they need to have a different paradigm like progressing from one
area to the next, a la Super Metroid.
alexh@ivanhoe.starway.net.au
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------------------------------
Date: Fri, 10 Dec 1999 08:11:55 -0800
From: Charles Baynes <pika25chu@xoommail.com>
Subject: Re: [N64] graphics
Chris Watson wrote:
>
> On Wed, 8 Dec 1999 20:12:54 EST TreyTable@aol.com wrote:
>
>
> > In a message dated 99-12-08 12:32:25 EST, you write:
> >
> > > OK, saying the Dreamcast has better graphics than the N64 is a no-brainer,
> > > but better graphics on the PSX? That's a joke, right? Good one!
> >
> > Not a joke, but my opinion. Sure the PSX can't anti-alias or do that texture
> > correction stuff like the N64, but it can display more varied textures than
> > the N64 can. Sometimes, well more than that, I prefer the gritty look of a
> > PSX title to the cartoony look of an N64 title. nice banana
> >
> > Dave
I like the 64's graphics better, the polygons are smoother, and I enjoy the
cartoonie look of the games.
>
> It depends wheather you like square blocky graphics or
> nice smooth polygons like on the n64, which most
> people prefer, but why not have a poll, Which
> graphics do you prefer and why? N64 or playstation?
>
> Chris
>
>
>
> [ To quit the n64 mailing list, send the message "unsubscribe n64" ]
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>
--Pika25chu--
______________________________________________________
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------------------------------
Date: Sat, 11 Dec 1999 03:20:50 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] historical signifigance
At 21:54 07-12-99 -0600, you wrote:
>
>>In Quake Id decided they didn't know how to make a good game, so they
>>provided an engine and let the player work it out. Game designers should
>>have specific ideas on what type of experience they are trying to create.
>
>Ok, first, saying that Id decided they could not make a good game is absurd.
>Completely. Second, you miss the point of Quake. It's strong point has
>always been multiplayer deathmatches...and that is one reason it is so
>configurable. A lot of the graphics themselves are configurable so that
>players with slower machine canget the frame rates up....this is critical in
>a deathmatch. The controls are extremely configurable so that players can
>set it up to how they feel most comfortable. Pretty much everything you can
>change has a point to why you can change it.
>
>Stryder
I agree with you; Quake is all about configurability and multiplay. Quake is
only good because of the Quake community. The people who made the add-ons,
the skins, the servers, the people who play on the servers etc. Id has
nothing to do with any of that. Id made an engine. The Quake community
exists because of the following DOOM had. Once all the Doomers transfered to
Quake, there was enough critical mass to keep things snow-balling. I think
DOOM was a much better designed game.
alexh@ivanhoe.starway.net.au
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Date: Fri, 10 Dec 1999 08:21:49 -0800
From: Charles Baynes <pika25chu@xoommail.com>
Subject: Re: [N64] DK help needed
Alex wrote:
> At 10:55 07-12-99 -0800, you wrote:
> >Nutz4n64@aol.com wrote:
> > > In a message dated 12/6/99 10:50:01 PM Central Standard Time,
> > > alexh@ivanhoe.starway.net.au writes:
> > >
> > > << The jump of arcade DK to DKC is quite different from the jump of DKC to
> > > DK64. When DKC came out the name Donkey Kong was just something
> lingering at
> > > the back of the human consciousness. Mainstream gamers may have heard
> of the
> > > name, but they probably weren't too familiar with the game. This time
> > > around, many millions of gamers have played the DKC series and are
> expecting
> > > something similiar with DK64. Central to the DKC series was action. There
> > > were lots of twitch elements. I haven't played DK64 yet but it doesn't
> sound
> > > like much of an action title from what I've heard. >>
> > >
> > > It involves lots of exploration. Really, what is wrong with it. It causes
> > > you to use your head a bit more instead of just running through the levels,
> > > then proceeding in a linear order.
> > > -Eric-
> > >
> >I completely agree with eric the exploration and non linear game play are very
> >good. If you want a simple worthless game sony has thousands of em just
> waiting
> >for you to choose from.
>
> I'm not saying I don't like exploration. Games like the original Legend of
> Zelda or Metroid were great fun. But grabbing a bunch of elements from
> different games and throwing them together doesn't make a good game. How can
> you race and explore at the same time? Non-linear is good but that doesn't
> mean cram a bunch of objectives randomly into a level like Banjo. Mario64's
> levels are non-linear but they are structured in a logical way.
>
> alexh@ivanhoe.starway.net.au
>
> <insert witty .sig thing here>
dkr is the perfect example of a succesfull racer/adventure hybrid
I think it worked out great for that game, wish they'd release a sequal!
also non linear game play is great for me, the more eploration and finding stuff
you have to do in a level, the better. one thing i got sick of in bk however...was
the jinjos by the time i finished the game i couldnt stand the little turds.
>
>
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>
--Pika25chu--
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Date: Sat, 11 Dec 1999 03:34:05 +1100
From: Alex <alexh@ivanhoe.starway.net.au>
Subject: Re: [N64] nice banana
At 11:52 08-12-99 EST, you wrote:
>In a message dated 99-12-08 11:28:02 EST, you write:
>
>> you only get games that look good huh? your loss. graphics are important
>and
>> good
>> sound definately helps but thats not everything. I'm sure you'll have
>some
>> witty
>> and totally irelevant come back to, gee I can hardly contain my excitement.
>> better
>> banana
>
>when I said look good, I didn't necessarlly meam graphics, how about "sound
>fun". But graphics are important. That's one reason why I like the
>PlayStation & Dreamcast over the N64; better graphics on Sony & SEGA's part.
>
>Dave
>
Why do you say Playstation has better graphics than N64? I know there are
lots of ugly N64 games, but if you compare the best of both systems the N64
is obviously superior. Not surprising considering the N64 came out a year
after the PSX. So was that a typo or do get off on twitching textures?
alexh@ivanhoe.starway.net.au
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