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2002-10-03
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From: owner-ngamers-digest@lists.xmission.com (ngamers-digest)
To: ngamers-digest@lists.xmission.com
Subject: ngamers-digest V1 #38
Reply-To: ngamers
Sender: owner-ngamers-digest@lists.xmission.com
Errors-To: owner-ngamers-digest@lists.xmission.com
Precedence: bulk
ngamers-digest Friday, October 4 2002 Volume 01 : Number 038
----------------------------------------------------------------------
Date: Wed, 02 Oct 2002 21:11:19 -0600
From: Don <d.fentie@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
"Mr. Completely" wrote:
> ----- Original Message -----
> From: "Don" <d.fentie@shaw.ca>
> To: <ngamers@lists.xmission.com>
> Sent: Wednesday, October 02, 2002 6:31 PM
> Subject: Re: [NG] DivX Codec For GameCube
>
> > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece
> of Sh#t
> > compared to my 2.8Ghz Pentium IV PC that I've just pieced together
> complete with
> > the latest 9700 ATI Radeon 1GB of Ram and all the fixings.
>
> It's funny that you need all that to play the latest games where the XBOX
> gets by just the same with a Pentium 3 and a GeForce 3. Specialty parts, I'm
> to assume. So I can play Doom 3 on a $200 box where it costs you thousands
> of dollars to do the same, and you won't even be able to play splitscreen
> multiplayer. A piece of poop indeed.
>
Yes let's see your fancy Xbox get 100's of frames per second at resolutions
higher than 1024 by 768 pixels, let's see it run Unreal Tournament 2 with the
same particle effects, talk to friends online while playing it and using the
best FPS controls (mouse and keyboard IMHO), aren't you the one that owns the
386 computer Dave? Have you seen what new hardware can do these days? If so
then you'd know that comparing the graphical effects of the Xbox to a PC of
which I've described is absolutely ridiculous.
>
> > So why would I waste
> > my time with the Xbox or the Gamecube for that matter since they are so
> > "inferior" underpowered toys? Simply because of the GAMES and please
> don't give
> > me all that jazz about Nintendo not having enough games, there are more
> out
> > there that are good that I will never get a chance to play because of time
> > constraints.
>
> I have no time constraints, and I only have I think 5 Gamecube titles. There
> is a lot out there that are good, yes, but not counting the two a year from
> Nintendo you see that most of the good Gamecube titles are also even better
> PS2 and XBOX titles. If that wasn't true, then there would be far more
> traffic on this mailing list than there is now. Just looking at my list
> here, of multiplatform games for this month that I fully intend to purchase
> include; TimeSplitters 2, Need For Speed: Hot Pursuit 2, and Tony Hawk's Pro
> Skater 4. All three of those are being released on the three big platforms,
> and heck, I just recently got Robotech: Battlecry, another multi-platform
> title, but the honest truth is that the Gamecube versions pale in comparison
> (or control setup) to their cousins on the other two. Even games that were
> made for the lowest common denominator, the PS2, where the gameplay and
> graphics and sound are basicaly the same (although sometimes you get 5.1 on
> XBOX) there is still the undeniable truth that the Gamecube controller (or
> controllers if you count the Wave Bird) is the worst of the bunch, making
> the XBOX and PS2 versions muchg more appealing.
Note that all the above is your pure opinion but yet you seem to be stating them
as facts.
>
>
> Oh, and out of all those many games for the Gamecube, how many can you go
> online with?
>
I have a PC to go online with games like Warcraft III, Starcraft, UT, Bauldur's
Gate, Earth and Beyond and countless others.
>
> > Maybe if you were unemployed, sat around all day and had a large
> > cash source you could afford (both in a monetary sense and time sense) to
> play
> > all these games and consoles but most of us have school and work and life
> to
> > attend to.
>
> Well, let me see. I am unemployed. Check. Sit around all day? Not exactly, I
> mean I do a lot of sitting, a lot of it in front of my under-powered new PC,
> it was top of the line for a few hours at least. ;-) But now I can sit in
> front of my TV more since it's new too, but I can't sit still for more than
> an hour (ask anybody who played PSO with me) or I'll bug out, so then I half
> to stand up and walk around too. Then there's that whole sleep thing, I'm
> trying to find a way around it, but my doctor won't prescribe Equinox for
> me. So I don't think that I qualify for sitting around all day. But I do
> have a lot of time to kill. But the last one, large cash source? No, not
> that I know of, and I'm willing to bet that I probably never will, since
> it's hard to earn money when fluorescent lights make you want to rip out
> your eyes if there's too much exposure to them, like in car parts stores, I
> can't even go in those places. Is this going anywhere?
>
> One last thing before I go, I never said that I have anything against toys.
> I actually like toys. Mainly it's those Import Tuner die cast metal (Hot
> Wheels size) cars that I really like, because they're real inexpensive, but
> I can't find the Skyline GT-R anywhere. Oh, and the Gamecube too, that's a
> nice toy.
>
> --Dave--
> Treytable@earthlink.net
> http://home.earthlink.net/~treytable/index.html
> I don't care what the publisher says. Graphic Novels are still comic books.
>
> [ To quit the NGamers mailing list, send the message "unsubscribe ]
> [ NGamers" (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Wed, 02 Oct 2002 21:12:34 -0600
From: Don <d.fentie@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
Oh and as a final side note, you CAN play split screen multiplayer on a
computer, hell you can even program it so that you can play split MONITORS so
that you don't have the stupid split screen of consoles. Why would you want the
other player to see what you're doing??
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------------------------------
Date: Wed, 02 Oct 2002 20:50:10 -0700
From: "Dexter S." <dextersy@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
>
> I still say they should have used larger discs. You can try to argue that
> it's good for a future portable, but I doubt it will even matter. Since
> Nintendo is so big on battery life that they won't even put a damn light in
> their systems, how long do you think it will take them to put a system that
> needs to power a laser and drive mechanism? By the time they actually do
> put one out, blue laser technology (already coming down the technology pipe
> and allows for discs that hold far more data than current DVDs) should be
> available for use and they won't even need to use their mini DVDs. But hey,
> they like outdated media, so maybe they will stick with it :-)
>
> Stryder
Blue laser technology will probably be too expensive, and not durable enough for
a portable. Sega tried the new technlogy thing, and they failed completely to
see what is important about the portable market. it's the battery life, weight
and portability.
Anyways, the discussion was about DivX,
Dexter
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------------------------------
Date: Wed, 02 Oct 2002 20:55:25 -0700
From: "Dexter S." <dextersy@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
>
> My point should be obvious. Seems barely newsworthy, IMO. Like I said, it
> really does nothing more partially fix a problem they caused for themselves
> in the first place.
>
> Stryder
Seems rather significant to me that this format is being adopted. I'm sure of
course that if it was also being adopted accross platform, you would remain
silent and mute about it.
Of course, you'll try to rationalize out of it, but its kind of obvious you
took the posting rather poorly, because it was something Nintendo was doing.
So they like outdated technology?
I mean, jeez, they could release a 500 dollar portable tomorrow. you'd buy it,
but not the other 99.99 percent of the market.
Dexter
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------------------------------
Date: Wed, 02 Oct 2002 20:57:41 -0700
From: "Dexter S." <dextersy@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
> Well said. And I agree; I'm very happy that DivX is being used. I want
> people to squeeze every last drop of performance out of the 'Cube, and DivX
> seems to be more than just a mode of compression (going on all the tech
> stats the news article showcased). If in the end it ammounts to better
> games, well shit, they can smatter dog shit shit on the discs for all I
> care. And I agree also that Nintendo's high-density mini disc is a great
> idea.
>
> A great idea, but it wasn't Nintendo's. Unless Nintendo created the DVD
> format.
I doubt it will amount to better games, although it's likely it will amount to
less compromises on some games. The significant thing for me with DivX is that
it as a standard is moving out of its pc enclave. I'd like to see it in a lot
of other appliances in the future. palmtops, and maybe the next nintendo
portable. Heck, its technically feasable to use DivX format on GBA's ROM
cartridge games. Maybe factor 5 will do something about that too. But more
important to me is the future.
Dexter
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------------------------------
Date: Wed, 02 Oct 2002 20:59:58 -0700
From: "Dexter S." <dextersy@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
>
> Size does matter if you don't like multiple discs. Sure, I don't personally
> see it as a big issue, but it does indeed make a difference. I guess it
> all depends on how much it matters that you have to switch discs with a few
> games.
I dunno stryder. People seem to tolerate multiple discs pretty well, and so
far, few games except RE has had to go to the double disc format, and with DivX,
fewer will have to go double disc, although I'm sure there will always be the
exception to the rule. Even then, you just play through one disc and when the
game tells you, switch to another.
Heck, the GameCube probably has the best keepcase design of the 3 manufacturers.
Dexter
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------------------------------
Date: Wed, 02 Oct 2002 21:01:26 -0700
From: "Dexter S." <dextersy@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
>
> Actually, Dex, in case you forgot, you mentioned in you first post that this
> moves Nintendo up to "par" both "quality and quantity wise" with the
> competing systems. All I did is point out that it really doesn't They still
> have discs that hold far more data and they too could choose to use the DivX
> codec. You took the unwarranted offense when I pointed this out.
>
> Stryder
Because that's what the news story about about. I probably should have done a
dance about DivX, but someone said somewhere a while ago that we needed to make
a comment when posting widely circulated news releases. It wasn't particularly
important, but a summary of the press release.
Dexter
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------------------------------
Date: Wed, 02 Oct 2002 22:10:59 -0500
From: Thraxen <thraxen@ipa.net>
Subject: [NG] [OT] New PC
> Doesn't gameplay have any factor in a console? Hell the Xbox is a piece
of Sh#t
> compared to my 2.8Ghz Pentium IV PC that I've just pieced together
complete with
> the latest 9700 ATI Radeon 1GB of Ram and all the fixings.
Nice set-up. I just built a new system too. Except I went with a 2.53 GHz
to save a couple hundred dollars. I've tried overclocking the system
higher, but I can't get it to run stable any higher then 2.6 GHz. I got it
to boot up at just a few MHz under 2.8 GHz and the CPU temps were still very
good, but the system was unstable since my motherboard doesn't have a
PCI/AGP lock and apparently some of the components can't handle the higher
PCI bus caused by raising the FSB. I'm hoping they add a PCI/AGP lock in a
future revision of the BIOS since the chipset is supposed to support the
feature.
Anyway, if you haven't done so already, you need to push that 9700 higher.
It's an excellent overclocker. I'm currently running the core at 370 MHz
(up from the stock 325 MHz) and the RAM at 330 MHz (up from the stock 310
MHz) and it's totally stable. I ran it through 3DMark a few times to see if
it would overheat and crash, but it never did. I'll likely push it up even
more since I have yet to run into any stability issues.
You can see a couple pics of my system (since it has the window) here:
http://home.swbell.net/rahl/newrig.jpg
http://home.swbell.net/rahl/newrig1.jpg
Stryder
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------------------------------
Date: Thu, 3 Oct 2002 09:10:39 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] OT: Profanity
- ----- Original Message -----
From: "Wez" <wez@adelphia.net>
To: <NGamers@lists.xmission.com>
Sent: Wednesday, October 02, 2002 9:23 PM
Subject: Re: [NG] DivX Codec For GameCube
> >
> > With multiple postings of the same topic on two different lists, those
being
> > NGamers & Game Related (Jedcross), it's very understandable that you
could
> > not realize you're posting to NGamers, and not Jedcross, where the rules
on
> > profanity are somewhat not there, as opposed to this list here. I just
> > wanted to point that out before any form of punishment is applied.
> >
> > --Dave--
>
> Does anyone see profanity as a big deal anymore though? As long as it
isn't
> constant, I don't see a problem. It's what I hear every day, and if your
> thoughts contain harsher words to help get your point across, go for it I
say.
> Just don't overdo it. Freedom of expression makes the internet the great
thing
> it is.
>
> Wes
I myself have nothing against profanity, but I don't make the rules here.
(I have nothing against the rules here, either, in case you wondered)
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
"Funny when you're small,
The moon follows the car.
Does no one but you see?
Hey, the moon is chasing me!" -- Dave Matthews Band
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------------------------------
Date: Thu, 3 Oct 2002 09:32:32 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] DivX Codec For GameCube
- ----- Original Message -----
From: "Don" <d.fentie@shaw.ca>
To: <ngamers@lists.xmission.com>
Sent: Wednesday, October 02, 2002 10:11 PM
Subject: Re: [NG] DivX Codec For GameCube
>
>
> "Mr. Completely" wrote:
>
> > ----- Original Message -----
> > From: "Don" <d.fentie@shaw.ca>
> > To: <ngamers@lists.xmission.com>
> > Sent: Wednesday, October 02, 2002 6:31 PM
> > Subject: Re: [NG] DivX Codec For GameCube
> >
> > > Doesn't gameplay have any factor in a console? Hell the Xbox is a
piece
> > of Sh#t
> > > compared to my 2.8Ghz Pentium IV PC that I've just pieced together
> > complete with
> > > the latest 9700 ATI Radeon 1GB of Ram and all the fixings.
> >
> > It's funny that you need all that to play the latest games where the
XBOX
> > gets by just the same with a Pentium 3 and a GeForce 3. Specialty parts,
I'm
> > to assume. So I can play Doom 3 on a $200 box where it costs you
thousands
> > of dollars to do the same, and you won't even be able to play
splitscreen
> > multiplayer. A piece of poop indeed.
> >
>
> Yes let's see your fancy Xbox get 100's of frames per second at
resolutions
> higher than 1024 by 768 pixels, let's see it run Unreal Tournament 2 with
the
> same particle effects, talk to friends online while playing it and using
the
> best FPS controls (mouse and keyboard IMHO), aren't you the one that owns
the
> 386 computer Dave? Have you seen what new hardware can do these days? If
so
> then you'd know that comparing the graphical effects of the Xbox to a PC
of
> which I've described is absolutely ridiculous.
Seeing how my TV doesn't even support 1024x768 that'd be silly. 100 frames
per second? Seriously, what would you need that for? Not UT2, but there is
UC, which looks to be about the same thing. Talk to frinds online? XBOX
Live, sugar. You mean half of the best FPS controls, the mouse. The mouse is
great, but the keyboard isn't really. I'd rather use an ASCII Grip. No,
Strong Bad owns the 386. ;-) I have a Pentium 4 2.0 GHz, with stuff. Not the
top of the line, but it can play new games like the Unreal Tournament 2003
demo and Mafia like butter. But all I know is I'll give up the current lack
of a m,ose for a couch and a large TV screen in front of me. I'm sure some
wacky third party will make a mouse & keypad setup for XBOX and will sell on
Lik-Sang, if there is a demand.
But then again, other than FPS and Micro Management games (Sims, RTS), what
else can your PC (overpriced typewriter) do? ;-)
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
┐De modo que? Usted no puede ver la agonφa dentro de mφ.
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------------------------------
Date: Thu, 3 Oct 2002 09:58:22 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] DivX Codec For GameCube
- ----- Original Message -----
From: "Don" <d.fentie@shaw.ca>
To: <ngamers@lists.xmission.com>
Sent: Wednesday, October 02, 2002 10:12 PM
Subject: Re: [NG] DivX Codec For GameCube
> Oh and as a final side note, you CAN play split screen multiplayer on a
> computer, hell you can even program it so that you can play split MONITORS
so
> that you don't have the stupid split screen of consoles. Why would you
want the
> other player to see what you're doing??
Team co-op?
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
"Funny when you're small,
The moon follows the car.
Does no one but you see?
Hey, the moon is chasing me!" -- Dave Matthews Band
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 3 Oct 2002 10:02:20 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] DivX Codec For GameCube
- ----- Original Message -----
From: "Don" <d.fentie@shaw.ca>
To: <ngamers@lists.xmission.com>
Sent: Wednesday, October 02, 2002 10:11 PM
Subject: Re: [NG] DivX Codec For GameCube
>
>
> "Mr. Completely" wrote:
>
> > ----- Original Message -----
> > From: "Don" <d.fentie@shaw.ca>
> > To: <ngamers@lists.xmission.com>
> > Sent: Wednesday, October 02, 2002 6:31 PM
> > Subject: Re: [NG] DivX Codec For GameCube
> >
> > > Doesn't gameplay have any factor in a console? Hell the Xbox is a
piece
> > of Sh#t
> > > compared to my 2.8Ghz Pentium IV PC that I've just pieced together
> > complete with
> > > the latest 9700 ATI Radeon 1GB of Ram and all the fixings.
> >
> > It's funny that you need all that to play the latest games where the
XBOX
> > gets by just the same with a Pentium 3 and a GeForce 3. Specialty parts,
I'm
> > to assume. So I can play Doom 3 on a $200 box where it costs you
thousands
> > of dollars to do the same, and you won't even be able to play
splitscreen
> > multiplayer. A piece of poop indeed.
> >
>
> Yes let's see your fancy Xbox get 100's of frames per second at
resolutions
> higher than 1024 by 768 pixels, let's see it run Unreal Tournament 2 with
the
> same particle effects, talk to friends online while playing it and using
the
> best FPS controls (mouse and keyboard IMHO), aren't you the one that owns
the
> 386 computer Dave? Have you seen what new hardware can do these days? If
so
> then you'd know that comparing the graphical effects of the Xbox to a PC
of
> which I've described is absolutely ridiculous.
Funny thing is, we're comparing pots to kettles. I mean your PC and the XBOX
are cousins, really. Both Microsoft and Intel is running through their PCBs,
it seems silly. Like comparing a Lamborghini Diablo SV to a Lamborghini
Murcielago.
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
"Funny when you're small,
The moon follows the car.
Does no one but you see?
Hey, the moon is chasing me!" -- Dave Matthews Band
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 3 Oct 2002 10:19:32 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] portables
- ----- Original Message -----
From: "Dexter S." <dextersy@shaw.ca>
To: <NGamers@lists.xmission.com>
Sent: Wednesday, October 02, 2002 10:50 PM
Subject: Re: [NG] DivX Codec For GameCube
> >
> > I still say they should have used larger discs. You can try to argue
that
> > it's good for a future portable, but I doubt it will even matter. Since
> > Nintendo is so big on battery life that they won't even put a damn light
in
> > their systems, how long do you think it will take them to put a system
that
> > needs to power a laser and drive mechanism? By the time they actually
do
> > put one out, blue laser technology (already coming down the technology
pipe
> > and allows for discs that hold far more data than current DVDs) should
be
> > available for use and they won't even need to use their mini DVDs. But
hey,
> > they like outdated media, so maybe they will stick with it :-)
> >
> > Stryder
>
> Blue laser technology will probably be too expensive, and not durable
enough for
> a portable. Sega tried the new technlogy thing, and they failed
completely to
> see what is important about the portable market. it's the battery life,
weight
> and portability.
>
> Anyways, the discussion was about DivX,
>
> Dexter
Was. It's not battery life, portability, and weight. It's the games, always
has been, and always will be. I had a Game Gear at one time, and I really
liked it, but in the end I just wanted to play Tetris, not Sonic.
The Lynx was great too, the "Little Lynx" I mean. battery life never
bothered me about the Lynx or Game Gear. Maybe battery prices in Canada are
really high, or something, buy I can get a 22 pack of Rayovac AA batteries
for like $2 at stores that sell reconditioned goods. Sure, I only once had
to change the batteries in my GBC (last week it was) but then again I only
use that to play Tetris, Donkey Kong '94, and Super Mario Bros. DX when
waiting for things to download. So it's really hard to say how long the
batteries last in a GBC (or GBA) since I rarely use mine. But the Game Gear
was nice, but there just wasn't anything really good to play on it. The Lynx
(never owned one, just borrowed one many years ago from a person who
borrowed my Turbo Grafx-16) was incredible. Sure it had a shorter battery
life than a Game Boy, but you could play a Lynx (and Game Gear, Nomad, and
Turbo Express) at night or in very low light and not have to worry about not
seeing stuff. Also, the Lynx did have some good software, but it never got
past its second year, which is a shame, since games like STUN Runner,
Xybots, Blue Lightning, Checkered Flag, Ninja Gaiden, Batman (arcade), and
Warbirds were killer titles, especially for a handheld. Plus on the little
Lynx, you could turn off the backlight if you wanted to, which conserved
power. If the Lynx had gotten strong Japanese support, I think Atari Corp
wouldn't just be a 'brand' for Infogrames.
Another nice one was the Turbo Express, I really wanted one of those, but
just couldn't swing the $200, even when they had the offer for four free
games included (there was only one good one though, Alien Crush) but to have
been able to play Bonk, Neutopia, Splatterhouse, R-Type, Space Harrier
(better than the Genesis version), all those sausage shooters for the TG-16,
that would have been really cool.
But my favorite concept for a portable system is still the PC Engine LT
(Laptop), sure it's outdated and out classed now by the PS One + Screen, but
still, as one solid unit, I thought it was super cool.
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
"Funny when you're small,
The moon follows the car.
Does no one but you see?
Hey, the moon is chasing me!" -- Dave Matthews Band
[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com ]
------------------------------
Date: Thu, 3 Oct 2002 10:22:31 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] DivX Codec For GameCube
- ----- Original Message -----
From: "Dexter S." <dextersy@shaw.ca>
To: <NGamers@lists.xmission.com>
Sent: Wednesday, October 02, 2002 10:55 PM
Subject: Re: [NG] DivX Codec For GameCube
>
>
> >
> > My point should be obvious. Seems barely newsworthy, IMO. Like I said,
it
> > really does nothing more partially fix a problem they caused for
themselves
> > in the first place.
> >
> > Stryder
>
> Seems rather significant to me that this format is being adopted. I'm
sure of
> course that if it was also being adopted accross platform, you would
remain
> silent and mute about it.
>
> Of course, you'll try to rationalize out of it, but its kind of obvious
you
> took the posting rather poorly, because it was something Nintendo was
doing.
> So they like outdated technology?
>
> I mean, jeez, they could release a 500 dollar portable tomorrow. you'd buy
it,
> but not the other 99.99 percent of the market.
>
> Dexter
A backlit portable wouldn't cost $500 (or is that Canadian money?) even if
it did have a bigger screen, analog triggers, an analog stick, a full side
D-Pad and Seven face buttons. Plus bigger carts so you can't lose your copy
of Tony Hawk 3. ;-)
IF SNK could release a killer portable (just needed more buttons) then
Nintendo could too, but they choose not to.
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
┐De modo que? Usted no puede ver la agonφa dentro de mφ.
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Date: Thu, 3 Oct 2002 10:24:22 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] DivX Codec For GameCube
- ----- Original Message -----
From: "Dexter S." <dextersy@shaw.ca>
To: <NGamers@lists.xmission.com>
Sent: Wednesday, October 02, 2002 10:59 PM
Subject: Re: [NG] DivX Codec For GameCube
> >
> > Size does matter if you don't like multiple discs. Sure, I don't
personally
> > see it as a big issue, but it does indeed make a difference. I guess
it
> > all depends on how much it matters that you have to switch discs with a
few
> > games.
>
> I dunno stryder. People seem to tolerate multiple discs pretty well, and
so
> far, few games except RE has had to go to the double disc format, and with
DivX,
> fewer will have to go double disc, although I'm sure there will always be
the
> exception to the rule. Even then, you just play through one disc and
when the
> game tells you, switch to another.
>
> Heck, the GameCube probably has the best keepcase design of the 3
manufacturers.
>
> Dexter
Yeah until it accidentally breaks and you realize that a full size case
would look silly. But where can you find a Green case these days? Or one
with a PS2 Memory card slot?
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
┐De modo que? Usted no puede ver la agonφa dentro de mφ.
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------------------------------
Date: Thu, 03 Oct 2002 09:10:54 -0600
From: Don <d.fentie@shaw.ca>
Subject: Re: [NG] [OT] New PC
Very very nice Stryder, yeah I overclocking and the like are definately a plus
if you know what you're doing and I definately recommend it too. Yeah I'm
trying to push the 9700 further but I've been busy as of late to really fool
around with it. I'm sure a person such as yourself can understand what I mean
then by how the Xbox compared to one of these systems as far as graphic output
is just ridiculous right?
Thraxen wrote:
> > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece
> of Sh#t
> > compared to my 2.8Ghz Pentium IV PC that I've just pieced together
> complete with
> > the latest 9700 ATI Radeon 1GB of Ram and all the fixings.
>
> Nice set-up. I just built a new system too. Except I went with a 2.53 GHz
> to save a couple hundred dollars. I've tried overclocking the system
> higher, but I can't get it to run stable any higher then 2.6 GHz. I got it
> to boot up at just a few MHz under 2.8 GHz and the CPU temps were still very
> good, but the system was unstable since my motherboard doesn't have a
> PCI/AGP lock and apparently some of the components can't handle the higher
> PCI bus caused by raising the FSB. I'm hoping they add a PCI/AGP lock in a
> future revision of the BIOS since the chipset is supposed to support the
> feature.
>
> Anyway, if you haven't done so already, you need to push that 9700 higher.
> It's an excellent overclocker. I'm currently running the core at 370 MHz
> (up from the stock 325 MHz) and the RAM at 330 MHz (up from the stock 310
> MHz) and it's totally stable. I ran it through 3DMark a few times to see if
> it would overheat and crash, but it never did. I'll likely push it up even
> more since I have yet to run into any stability issues.
>
> You can see a couple pics of my system (since it has the window) here:
> http://home.swbell.net/rahl/newrig.jpg
> http://home.swbell.net/rahl/newrig1.jpg
>
> Stryder
>
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------------------------------
Date: Thu, 03 Oct 2002 09:14:32 -0600
From: Don <d.fentie@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
Umm, graphic design, programming, movies, music and the like (and dow=
nloading
them as well), manipulation and editing of those movies and music, RP=
G's, Action
Adventure... well basically tell me what you CANT do with a PC?
"Mr. Completely" wrote:
>
> But then again, other than FPS and Micro Management games (Sims, RT=
S), what
> else can your PC (overpriced typewriter) do? ;-)
>
> --Dave--
> Treytable@earthlink.net
> http://home.earthlink.net/~treytable/index.html
> =BFDe modo que? Usted no puede ver la agon=EDa dentro de m=ED.
>
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------------------------------
Date: Thu, 03 Oct 2002 09:15:27 -0600
From: Don <d.fentie@shaw.ca>
Subject: Re: [NG] DivX Codec For GameCube
I think it is more like comparing a 1985 Datsun to a 2003 Boxster
"Mr. Completely" wrote:
> ----- Original Message -----
> From: "Don" <d.fentie@shaw.ca>
> To: <ngamers@lists.xmission.com>
> Sent: Wednesday, October 02, 2002 10:11 PM
> Subject: Re: [NG] DivX Codec For GameCube
>
> Funny thing is, we're comparing pots to kettles. I mean your PC and the XBOX
> are cousins, really. Both Microsoft and Intel is running through their PCBs,
> it seems silly. Like comparing a Lamborghini Diablo SV to a Lamborghini
> Murcielago.
>
> --Dave--
> Treytable@earthlink.net
> http://home.earthlink.net/~treytable/index.html
> "Funny when you're small,
> The moon follows the car.
> Does no one but you see?
> Hey, the moon is chasing me!" -- Dave Matthews Band
>
> [ To quit the NGamers mailing list, send the message "unsubscribe ]
> [ NGamers" (without the quotes) to majordomo@xmission.com ]
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------------------------------
Date: Thu, 03 Oct 2002 13:03:43 -0400
From: DarkBastion@aol.com
Subject: Re: [NG] DivX Codec For GameCube
In a message dated Wed, 2 Oct 2002 9:08:07 PM Eastern Standard Time, treytable@earthlink.net writes:
> Then there's that whole sleep thing, I'm
> trying to find a way around it, but my doctor won't prescribe Equinox for
> me. So I don't think that I qualify for sitting around all day. But I do
> have a lot of time to kill. But the last one, large cash source? No, not
> that I know of, and I'm willing to bet that I probably never will, since
> it's hard to earn money when fluorescent lights make you want to rip out
> your eyes if there's too much exposure to them, like in car parts stores, I
> can't even go in those places. Is this going anywhere?
>
> One last thing before I go, I never said that I have anything against toys.
> I actually like toys. Mainly it's those Import Tuner die cast metal (Hot
> Wheels size) cars that I really like, because they're real inexpensive, but
> I can't find the Skyline GT-R anywhere. Oh, and the Gamecube too, that's a
> nice toy.
>
> --Dave--
> Treytable@earthlink.net
> http://home.earthlink.net/~treytable/index.html
> I don't care what the publisher says. Graphic Novels are
> still comic books.
GTA3? Haha. I get it.
~Matt
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------------------------------
Date: Thu, 3 Oct 2002 15:48:31 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] coffee
- ----- Original Message -----
From: "Don" <d.fentie@shaw.ca>
To: <ngamers@lists.xmission.com>
Sent: Thursday, October 03, 2002 10:14 AM
Subject: Re: [NG] DivX Codec For GameCube
Umm, graphic design, programming, movies, music and the like (and
downloading
them as well), manipulation and editing of those movies and music, RPG's,
Action
Adventure... well basically tell me what you CANT do with a PC?
Hit eject, pop in a game, and play it, without having to copy most of it to
the HD, or having to download a crack (or fix) to play it without the disc,
know that the controller you buy will work with your software and hardware
before plugging it in (not every game should be played with a Mouse &
Keypad... although I do know one insane individual that prefers to play
THPS2 on his PC with the arrow keys..), oh, and most importantly: make
coffee.
But I have yet to get a console to make coffee too... ;-)
Oh, I was shopping today at Media Play today, to get a new CD (new to me,
came out in 1993) and noticed that Activision is publishing Crazy Taxi for
the PC. I wonder how you could play that with a mouse and key pad?
I keep saying "key pad" because I think it would be a better alternative
than using a standard keyboard. My idea is that it should contain only the
keys from a PC style keyboard, and the keys should be arranged in a better
fashion. I don't know if these have already been done or tried before, but I
think it would be a great idea. I mean like for Unreal Tournament 2003,
using the standard WASD contol setup is ok, but it could be much better if
the keys you don't need would be gone and just keep the ones you do, like
basically making a "desktop control pad", but with keys, and have at least
the movement ones analog, and in a more natural position, like a D-Pad
cross, or like the psuedo segmented PS2 D-Pad (or should I say A-Pad? or AD
Pad?) and then have your other standardized buttons (keys) placed near the
main controls but with some space in-between them. Plug it in to a USB port
and put it to the left of your regular keyboard and have your five button
wheel mouse on the right, ya know what I mean?
Anyway this is really going nowhere.
But my final statement or whatever you University people call it...
When I put a game into one of my current gen consoles and the game doesn't
work, I know that it is the game that is the bad apple. If I do the same
with my (or just about any) PC and the game doesn't work, there are just too
many variables to consider on what the problem is. Especially after some
light or heavy tweaking.
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
┐De modo que? Usted no puede ver la agonφa dentro de mφ.
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------------------------------
Date: Thu, 3 Oct 2002 15:49:31 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: Re: [NG] DivX Codec For GameCube
- ----- Original Message -----
From: "Don" <d.fentie@shaw.ca>
To: <NGamers@lists.xmission.com>
Sent: Thursday, October 03, 2002 10:15 AM
Subject: Re: [NG] DivX Codec For GameCube
> I think it is more like comparing a 1985 Datsun to a 2003 Boxster
>
Hmm, what kind of Datsun? If it's a Fairlady Z, I'd gladly take the Datsun.
=)
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
"Funny when you're small,
The moon follows the car.
Does no one but you see?
Hey, the moon is chasing me!" -- Dave Matthews Band
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------------------------------
Date: Thu, 03 Oct 2002 19:40:34 -0500
From: Thraxen <thraxen@ipa.net>
Subject: Re: [NG] DivX Codec For GameCube
> Blue laser technology will probably be too expensive, and not durable
enough for
> a portable. Sega tried the new technlogy thing, and they failed
completely to
> see what is important about the portable market. it's the battery life,
weight
> and portability.
How would a blue laser be any less durable than current optical drives?
Expensive, I could see that being a problem.
> Anyways, the discussion was about DivX,
Yeah, but you brought up the future uses of the mini DVDs. Did you forget?
Stryder
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------------------------------
Date: Fri, 4 Oct 2002 07:54:19 -0500
From: "Mr. Completely" <treytable@earthlink.net>
Subject: [NG] Mafia?
This is a multi-part message in MIME format.
- ------=_NextPart_000_0005_01C26B7B.3ED8F2F0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Mafia's coming to the Gamecube?
http://insider.ign.com/articles/372/372625p1.html
- --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
=BFDe modo que? Usted no puede ver la agon=EDa dentro de m=ED.
- ------=_NextPart_000_0005_01C26B7B.3ED8F2F0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2715.400" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Mafia's coming to the =
Gamecube?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2><A=20
href=3D"http://insider.ign.com/articles/372/372625p1.html">http://insider=
.ign.com/articles/372/372625p1.html</A></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>--Dave--<BR><A=20
href=3D"mailto:Treytable@earthlink.net">Treytable@earthlink.net</A><BR><A=
=20
href=3D"http://home.earthlink.net/~treytable/index.html">http://home.eart=
hlink.net/~treytable/index.html</A><BR>=BFDe=20
modo que? Usted no puede ver la agon=EDa dentro de =
m=ED.</FONT></DIV></BODY></HTML>
- ------=_NextPart_000_0005_01C26B7B.3ED8F2F0--
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End of ngamers-digest V1 #38
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