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From: owner-glencook-fans-digest@lists.xmission.com (glencook-fans-digest)
To: glencook-fans-digest@lists.xmission.com
Subject: glencook-fans-digest V1 #70
Reply-To: glencook-fans-digest
Sender: owner-glencook-fans-digest@lists.xmission.com
Errors-To: owner-glencook-fans-digest@lists.xmission.com
Precedence: bulk
glencook-fans-digest Monday, January 8 2001 Volume 01 : Number 070
----------------------------------------------------------------------
Date: Sat, 06 Jan 2001 03:40:03 -0600
From: Stacey Harris <harrissg@slu.edu>
Subject: Re: (glencook-fans) Everquest Players?
Steve,
I used to (um, 5-7 years ago) spend endless hours in some MUSHes, so I
was intrigued by your mention of Everquest, including the BC guilds.
But I didn't take the time to check it out till just now.
And what do I find? A game that costs $30 to join! Run by Sony, no
less (*shudder*).
I am aghast. Surely the only games worth playing are those in which the
sole source of the fun is player-to-player interaction? For which there
is no charge but the time one expends?
*slowly shakes head*
What is this world coming to??
Steve
Boudicca in Pandemonium I
Slothar in Dune I
Gurney in Dune II
PS
MUSH = Multi-User Shared Hallucination = entirely text-based real-time
gaming system (based on Telnet connections), with lots of opportunity
for coding up interactive sub-systems in PERL; first one was Pern, a
dozen years ago
=======================================================================
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visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.
------------------------------
Date: Sat, 6 Jan 2001 10:24:40 -0500
From: "Joshua Peery" <jloasrah@mindspring.com>
Subject: Re: (glencook-fans) Everquest Players?
I am a former player of Everquest, and it is amazing that I am defending
it(me being one of its harsher critics since its release) BUT ... The game
truley was revolutionary, but a BIG time sink, (which is why I quit) Those
old text dungeons are rather humorous in my opinion(yes, I played them too)
But EQ gave a really rich graphical world in which a person could immerse in
EVEN without interacting with any other "live" characters. As far as the
cost, jeez there must be some cheap people on this list :-) the cost is
FAR less than going to the movies ONCE and at least 10$ gets you a months
"rental" on the server, and the thirty dollars for the software is average
for buying a game today. So unless you play it dont be so harse to judge and
BTW Sony doesnt run anything in Everquest only the accounting(Cash handling)
of the members, the world is run by Verant Interactive who actually hires
former players sometimes to become Game Masters and content providers. Just
a little FYI
~Joshua
- ----- Original Message -----
From: Stacey Harris <harrissg@slu.edu>
To: <glencook-fans@lists.xmission.com>
Sent: Saturday, January 06, 2001 4:40 AM
Subject: Re: (glencook-fans) Everquest Players?
> Steve,
>
> I used to (um, 5-7 years ago) spend endless hours in some MUSHes, so I
> was intrigued by your mention of Everquest, including the BC guilds.
> But I didn't take the time to check it out till just now.
>
> And what do I find? A game that costs $30 to join! Run by Sony, no
> less (*shudder*).
>
> I am aghast. Surely the only games worth playing are those in which the
> sole source of the fun is player-to-player interaction? For which there
> is no charge but the time one expends?
>
> *slowly shakes head*
>
> What is this world coming to??
.html>.
=======================================================================
To unsubscribe, subscribe, or access the archives of this list,
visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.
------------------------------
Date: Sat, 06 Jan 2001 11:38:24 -0600
From: Stacey Harris <harrissg@slu.edu>
Subject: Re: (glencook-fans) Everquest Players?
Joshua,
"Those old text dungeons are rather humorous in my opinion(yes, I played
them too)"
I wasn't speaking of MUDs (multi-user dungeons--), but of MUSHes, which
are quite different: Interaction is *all* there is, and that's the
entire point of it. (World-building--described in text and coded for
user-interaction--is a highly valued art in such games; I'm quite proud
of some of the designs I did.)
It's not the cost per se that sets me off, but the concept of having a
graphics-inspired game, as opposed to an interaction-inspired game, and
of having anyone involved in it who is motivated by something other than
the sheer pleasure of a well-constructed world. The finagling of
intricate plot-lines and conspiracies, the design of interesting
characters with their individualistic goals, the open co-opting or
subtle corruption of other characters--well, it makes one feel like an
author :)
Steve
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------------------------------
Date: Sat, 06 Jan 2001 18:09:14 -0700
From: Eric Herrmann <shpshftr@xmission.com>
Subject: Re: (glencook-fans) Everquest Players?
> "Those old text dungeons are rather humorous in my opinion(yes, I played
> them too)"
>
> I wasn't speaking of MUDs (multi-user dungeons--), but of MUSHes, which
> are quite different: Interaction is *all* there is, and that's the
> entire point of it. (World-building--described in text and coded for
> user-interaction--is a highly valued art in such games; I'm quite proud
> of some of the designs I did.)
>
> It's not the cost per se that sets me off, but the concept of having a
> graphics-inspired game, as opposed to an interaction-inspired game, and
> of having anyone involved in it who is motivated by something other than
> the sheer pleasure of a well-constructed world. The finagling of
> intricate plot-lines and conspiracies, the design of interesting
> characters with their individualistic goals, the open co-opting or
> subtle corruption of other characters--well, it makes one feel like an
> author :)
As much as I love the nostalgia and to see this mailing list get used for
something, this discussion could and should be taken elsewhere.
Thanks,
- --
Eric Herrmann
<shpshftr@xmission.com>
<owner-glencook-fans@xmission.com>
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------------------------------
Date: Tue, 26 Dec 2000 06:16:29 -0700
From: "Amy Weathers" <raistlin@zianet.com>
Subject: Re: (glencook-fans) So ... book of the month?
So did we ever decide on a book of the month? (not that I have any darn
time to read one)
- - Raist
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visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.
------------------------------
Date: Sat, 6 Jan 2001 22:37:11 -0600
From: "Alison and Tim Stalley" <Stalley@visi.com>
Subject: RE: (glencook-fans) So ... book of the month?
I guess if I had a choice I would go with the starfisher series. Its my
favorite next to the BC. Plus it has three books so the next choices are
covered.
- -----Original Message-----
From: owner-glencook-fans@lists.xmission.com
[mailto:owner-glencook-fans@lists.xmission.com]On Behalf Of Amy Weathers
Sent: Tuesday, December 26, 2000 7:16 AM
To: glencook-fans@lists.xmission.com
Subject: Re: (glencook-fans) So ... book of the month?
So did we ever decide on a book of the month? (not that I have any darn
time to read one)
- - Raist
=======================================================================
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visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.
=======================================================================
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visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.
------------------------------
Date: Mon, 8 Jan 2001 09:03:56 -0500
From: "Wright Frazier" <khelek@cioe.com>
Subject: Re: (glencook-fans) Everquest Players?
Comparing EQ to a mush is like comparing an abbacus to Deep Blue. Until
you've played it, you just cannot grasp the differences. Further a game
that is able to keep people's attention for years, instead of going for the
common 50 to 60 hours of game play, if you are lucky. Thats a good deal.
Considering the time I've put into the game, and the enjoyment I've gotten
out, the $10/mo is well worth it.
Wright
- ----- Original Message -----
From: "Stacey Harris" <harrissg@slu.edu>
To: <glencook-fans@lists.xmission.com>
Sent: Saturday, January 06, 2001 4:40 AM
Subject: Re: (glencook-fans) Everquest Players?
> Steve,
>
> I used to (um, 5-7 years ago) spend endless hours in some MUSHes, so I
> was intrigued by your mention of Everquest, including the BC guilds.
> But I didn't take the time to check it out till just now.
>
> And what do I find? A game that costs $30 to join! Run by Sony, no
> less (*shudder*).
>
> I am aghast. Surely the only games worth playing are those in which the
> sole source of the fun is player-to-player interaction? For which there
> is no charge but the time one expends?
>
> *slowly shakes head*
>
> What is this world coming to??
>
> Steve
> Boudicca in Pandemonium I
> Slothar in Dune I
> Gurney in Dune II
>
> PS
> MUSH = Multi-User Shared Hallucination = entirely text-based real-time
> gaming system (based on Telnet connections), with lots of opportunity
> for coding up interactive sub-systems in PERL; first one was Pern, a
> dozen years ago
>
> =======================================================================
> To unsubscribe, subscribe, or access the archives of this list,
> visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.
>
=======================================================================
To unsubscribe, subscribe, or access the archives of this list,
visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.
------------------------------
End of glencook-fans-digest V1 #70
**********************************
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visit <http://www.xmission.com/~shpshftr/GC/GC-Mail.html>.