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1998-12-30
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From: its.pierron@nomura.co.uk
Subject: (fscombat) off-topic: Linux
Date: 01 Dec 1998 10:12:23 +0100
Hi folks,
Sorry for the off-topic, but I'm searching for a Linux mailing list...
does any of you know a good one ? I don't have http access from here
(work) so a majordomo email address would be appreciated !
Thanks,
Zip out.
David Zip Pierron.
Work : its.pierron@nomura.co.uk
Home : dpierron@easynet.fr
==================== QUOTE OF THE DAY ======================
Nature didn't make us perfect so she did the next best
thing. She made us blind to our faults.
Grit
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) Jan'es A-10 Sim
Date: 01 Dec 1998 05:19:29 -0500
If it's just the A10 then it might be Andys if it's 4/5 aircraft it'll
be the others. IMO William
> Gunn wrote:
>
> Got the newest issue of Computer Gaming World, and it mentions that
> Janes is working on an A-10 sim; anyone else see that?
>
> I was wondering if this is the Andy Hollis group, or the other (less
> 'authentic' group). Hoping its Andy, as his Longbow series and F-15
> were top notch sims.
>
>
> -Gunn
> "I'm a one airplane man, and that airplane is the P-38".
>
> GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
> http://gunnsite.warbirds.org
>
>
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-------------------------------------------------------------------------------
From: "Ian Huxley" <ian@ianhux.demon.co.uk>
Subject: Re: (fscombat) OT: H/W & S/W shops in Washington, DC.
Date: 01 Dec 1998 18:35:30 -0000
Have fun !! I was over there last month looking for the same and
couldn't find squat..... had to take the metro way out to White Flint and
then
walk up the road 1.5 miles before finding a CompUSA.
Ian
-----Original Message-----
>HI,
> apologies for slightly off-topic posting...
>
>I will be in Washington DC for the rest of this week.
>
>Can anyone recommend good (central) places to buy H/W (eg a PII cpu)
>& S/W (eg Janes WWII) while I'm there.
>--
>Cheers,
> Keith
>===========================================================================
===
> Keith Bedford keith.bedford@uk03.bull.co.uk
> Bull Information Systems
> Maxted Road - UK03-HM14
> Hemel Hempstead
> Herts HP2 7DZ Tel: +44-442-88 4250
> England Fax: +44-442-88 4570
>===========================================================================
===
>
>-
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> with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: Dusty <dusti2@pipeline.com>
Subject: Re: (fscombat) Jan'es A-10 Sim
Date: 01 Dec 1998 16:06:52 -0500
At 05:19 AM 12/1/98 -0500, you wrote:
>If it's just the A10 then it might be Andys if it's 4/5 aircraft it'll
>be the others. IMO William
It's being made by the Austin Skunkworks(They made the Longbow series), but
from what I hear Andy is not envolved. He took an executive job at EA a few
months ago. I guess that means he's no long in sims:( Do not dispare though,
A-10 will be a hard-core sim.
Dusty
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) Jan'es A-10 Sim
Date: 01 Dec 1998 18:30:11 -0500
I hope so and I also hope Janes doesn't fall down without him. William
Dusty wrote:
>
> At 05:19 AM 12/1/98 -0500, you wrote:
> >If it's just the A10 then it might be Andys if it's 4/5 aircraft it'll
> >be the others. IMO William
>
> It's being made by the Austin Skunkworks(They made the Longbow series), but
> from what I hear Andy is not envolved. He took an executive job at EA a few
> months ago. I guess that means he's no long in sims:( Do not dispare though,
> A-10 will be a hard-core sim.
>
> Dusty
>
> -
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) Jan'es A-10 Sim
Date: 01 Dec 1998 20:21:07 -0600
Rats- thats like making Captain James T Kirk an Admiral.
Makes about as much sense as soup sandwitch.... Ah- what we do for the all
mighty dollar- o well, maybe he still has input....
Spike
-----Original Message-----
>I hope so and I also hope Janes doesn't fall down without him. William
>
>Dusty wrote:
>>
>> At 05:19 AM 12/1/98 -0500, you wrote:
>> >If it's just the A10 then it might be Andys if it's 4/5 aircraft it'll
>> >be the others. IMO William
>>
>> It's being made by the Austin Skunkworks(They made the Longbow series),
but
>> from what I hear Andy is not envolved. He took an executive job at EA a
few
>> months ago. I guess that means he's no long in sims:( Do not dispare
though,
>> A-10 will be a hard-core sim.
>>
>> Dusty
>>
>> -
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>
>
>
>-
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> with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: its.pierron@nomura.co.uk
Subject: Re: FW: (fscombat) CFS and i740
Date: 02 Dec 1998 10:06:20 +0100
Thanks for the answer ; I'm using the latest 3dfx reference drivers
(glide 2.46, not sure about D3D version) so I don't see how I can
update my drivers...
Moreover, this seems to be a i740 problem ... not a 3dfx one... as the
3dfx works perfectly.
I'm using a Daytona i740 card with 8Mb. And the drivers from Daytona
are (I guess) 3.0,
I'll have to wait for the 3.1 release by Intel to upgrade my i740
drivers.
Anyway, thank you for your support.
Zip out.
David 'Zip' Pierron.
Work : its.pierron@nomura.co.uk
Home : dpierron@easynet.fr
==================== QUOTE OF THE DAY ======================
The generation of random numbers is too important to be left
to chance.
Robert R. Coveyou
Oak Ridge National Laboratory
______________________________ Reply Separator _________________________________
Author: krissh (krissh@microsoft.com) at unixmail
Hi there,
See if this solves your problem.
Cheers,
Kris Shankar
> -----Original Message-----
> Subject: FW: (fscombat) CFS and i740
>
> F.Y.I. We've tested the I740 chipset here and have had no problems. He
> might need to update the video drivers for his Voodoo1.
>
> -----Original Message-----
> Subject: RE: (fscombat) CFS and i740
>
> CFS ran fine on this chipset on my machines.
>
> The I740 was on of the chipsets I ran my acceptance on.
>
> -----Original Message-----
> Subject: FW: (fscombat) CFS and i740
>
> F.Y.I. on an i740 config. problem.
>
> -----Original Message-----
> Subject: FW: (fscombat) CFS and i740
>
> Tom,
> Thought you might be interested in this e-mail.
> -Kris
>
> -----Original Message-----
> From: its.pierron@nomura.co.uk [SMTP:its.pierron@nomura.co.uk]
> Sent: Monday, November 30, 1998 1:19 AM
> To: fscombat@xmission.com
> Subject: (fscombat) CFS and i740
>
> Hi folks,
> I recently got Combat Fligh Sim from M$, and I'm running it on a i740
>
> backed up with a Voodoo 1 ... well, here is my problem :
> When I try to use the i740 as the D3D card, it works well until I
> decide to turn the beast full-screen ... there, no joy, no more
> picture (but the game works) . When I switch (Alt-Tab) I can briefly
> see the picture and then I return to the windowed version of CFS
> (which works).
> If I try the same thing with the 3DFX, it works in full screen (it
> doesn't work in a window, but that's normal ;-)
>
> Question is : does anybody run successfully CFS full-screen on a
> i740?
>
> Zip out.
>
> David Zip Pierron.
> Work : its.pierron@nomura.co.uk
> Home : dpierron@easynet.fr
>
> ==================== QUOTE OF THE DAY ======================
>
> What I want is all of the power and none of the
> responsibility.
>
>
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) TAW
Date: 02 Dec 1998 03:46:18 -0800
Just got back, Hotas is setup back up. Installing now. GPL didn't use
hotas. Well now it's drive fast, fly fast, or shoot ppl in rainbow,
decisions decisions...
-mikey
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com]On Behalf Of lanny erdos
> Sent: Thursday, November 26, 1998 6:54 AM
> To: fscombat@lists.xmission.com
> Subject: RE: (fscombat) TAW
>
>
> It is a good one mikey.....hope to hear some debriefs when you get back!
> The campaign engine is excellent. I'm 40 missions into current campaign,
> and still have a long way to go. What other sim gives you 40+
> missions in a
> campaign...not many I'm sure!
>
> Lanny "Hornet1" Erdos
> CO 555th TFS "Eagle Lords"
> ICQ 8203245 (Home)
> ICQ 7391352 (Work)
> lerdos@1st.net (H)
> lerdos@osmre.gov (W)
>
>
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com] On Behalf Of mikey (aka neko)
> Sent: Wednesday, November 25, 1998 9:53 PM
> To: Fscombat
> Subject: (fscombat) TAW
>
> Just got it. I'll be gone for a week but I'll be reading about it over
> vacation. See you all soon.
> -mikey
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
>
> -
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>
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-------------------------------------------------------------------------------
From: Zivan Krisher <krisher@netvision.net.il>
Subject: (fscombat) IAF patch
Date: 02 Dec 1998 23:51:22 +0200
Hi to all the traitors on the list that (like me) have Jane's IAF.
Jane's has come out with a patch.
http://www.janes.ea.com/
go get it,
Zivan.
--
Zivan Krisher
Ziker@usa.net
ICQ# 1931289
Visit my IAF History homepage:
http://fly.to/IAF
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) IAF patch
Date: 02 Dec 1998 22:42:21 -0600
FYI, they also have an updated F-15 patch brings it up to v1.17f
Aaron Plank
-----Original Message-----
>Hi to all the traitors on the list that (like me) have Jane's IAF.
>
>Jane's has come out with a patch.
>
>http://www.janes.ea.com/
>
>go get it,
>
> Zivan.
>
>--
>Zivan Krisher
>Ziker@usa.net
>ICQ# 1931289
>Visit my IAF History homepage:
>http://fly.to/IAF
>
>
>
>-
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>
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) IAF patch
Date: 06 Jan 1998 08:15:24 -0000
I can see how you feel, Zivan. Finally there is a sim that models your
own backyard and then everybody seems to turn it down just because
it's not hyper-mega-hardcore-realistic like F4.
I actually enjoyed USNF alot, and I have to admit that these "USNF is
just a action game" postings took away some of the fun, cause we
all want to be the toughest, flying only real men's stuff, right?
There was a recent article about that on combatsim which talked
about that which I thought was very good.
Ok, I'll stop talking bull, what I mean is, if you enjoy it Zivan, enjoy it!
Just ignore the "real pilots" out there who say that IAF is just an
action game or whatever.
rob
-----Original Message-----
>Hi to all the traitors on the list that (like me) have Jane's IAF.
>
>Jane's has come out with a patch.
>
>http://www.janes.ea.com/
>
>go get it,
>
> Zivan.
>
>--
>Zivan Krisher
>Ziker@usa.net
>ICQ# 1931289
>Visit my IAF History homepage:
>http://fly.to/IAF
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: Dusty <dusti2@pipeline.com>
Subject: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 04 Dec 1998 16:05:37 -0500
For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
Dusty
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 04 Dec 1998 21:36:44 -0000
> For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
Now I face the dilemma of buying Falcon 4.0 and having no money to buy anyone any
presents for Christmas, OR buy drink during the party season...
...or having plenty money for presents and parties.
Hmm, I think I'll choose the latter...unless F4's released for 10$...which I very much
doubt.
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: Re: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 04 Dec 1998 17:54:40 -0500
That's great news Dusty, time to get my computer warmed uo for it!
>For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
>
>Dusty
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 04 Dec 1998 17:34:05 -0500
>
> For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
>
> Dusty
>
Thanks for the info. But its too soon! hehehe, really. I just bought EAW and
haven't even played it yet! Guess I'll wait a couple months and see whats up
with it; maybe pick up a used copy and then can enjoy it......err somethin'
like that ;)
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 04 Dec 1998 18:42:55 -0600
YYYYYYYYYYIIIPPPIIIEEEEEEEEEEEEEE!!!!!!!!!!!@@#######$$$%%%%%%^^^^^^^^^^^^^^
^^^&&&&&&&&&&&&&
HEEEEEEAAAAAAAAAAAAAAHHHHHHHHHHRRREEEEEEEEEAAAAAAAA !!!!!
(Catch my breath)
YYYYYYIIIIIIIIPPPPPPPPPPPPIIIIIIIIEEEEEEEEEEEEEEE!!!!!!!@@@@@##############$
$$$%%%%%%%%^^^^^&&&&&&&&&&&&!!!!!!!!!
-----Original Message-----
>For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
>
>Dusty
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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>
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 05 Dec 1998 05:05:40 -0800
It is almost too difficult to believe. We have been waiting for this one
for years, and finally, the day may be here.....we hope! I for one, am not
going to rush out and buy this one....as much as l would like to. I think
that I will let all of you guys beta test it for a while (heheheheh), and
then pick it up after the first patch. Besides, I'm having too much fun
with TAW and Wargasm, and like Gunn, I recently purchased EAW, and haven't
even had time to fly it in the last couple of weeks.
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Dusty
Sent: Friday, December 04, 1998 1:06 PM
For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
Dusty
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 05 Dec 1998 14:41:31 -0000
Lanny, can't believe it how you could possibly hold yourself back
on this one, old flight-nut :)
I've been waiting (like everybody else) for quite a while now and I'll
get it whenever I can get my fingers on it. When my wife told me "You
not gonna get it!" I just smiled broadly back.
Funny how grown man can act, just read some mails on combatsim
forum or HERE! :) We sure are a funny lot.
Anyway, I bet you can't resist, I give you one week at the most :)
rob out
-----Original Message-----
>It is almost too difficult to believe. We have been waiting for this one
>for years, and finally, the day may be here.....we hope! I for one, am not
>going to rush out and buy this one....as much as l would like to. I think
>that I will let all of you guys beta test it for a while (heheheheh), and
>then pick it up after the first patch. Besides, I'm having too much fun
>with TAW and Wargasm, and like Gunn, I recently purchased EAW, and haven't
>even had time to fly it in the last couple of weeks.
>
>Lanny "Hornet1" Erdos
>CO 555th TFS "Eagle Lords"
>ICQ 8203245 (Home)
>ICQ 7391352 (Work)
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Dusty
>Sent: Friday, December 04, 1998 1:06 PM
>To: fscombat@lists.xmission.com
>Subject: (fscombat) Falcon 4.0 goes GOLD!!!
>
>For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
>
>Dusty
>
>
>-
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>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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>
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-------------------------------------------------------------------------------
From: "Gerald Lane" <guslane@earthlink.net>
Subject: Re: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 05 Dec 1998 16:10:23 -0500
I agree with Lanny, I think I'm going to wait and see what you guys think of
it first. Besides with its massive requirements it looks like I may have to
pass anyway.
Gus
-----Original Message-----
>Lanny, can't believe it how you could possibly hold yourself back
>on this one, old flight-nut :)
>I've been waiting (like everybody else) for quite a while now and I'll
>get it whenever I can get my fingers on it. When my wife told me "You
>not gonna get it!" I just smiled broadly back.
>Funny how grown man can act, just read some mails on combatsim
>forum or HERE! :) We sure are a funny lot.
>Anyway, I bet you can't resist, I give you one week at the most :)
>
>rob out
>
>-----Original Message-----
>From: lanny erdos <lerdos@1st.net>
>To: fscombat@lists.xmission.com <fscombat@lists.xmission.com>
>Date: 05 December 1998 10:05
>Subject: RE: (fscombat) Falcon 4.0 goes GOLD!!!
>
>
>>It is almost too difficult to believe. We have been waiting for this one
>>for years, and finally, the day may be here.....we hope! I for one, am
not
>>going to rush out and buy this one....as much as l would like to. I think
>>that I will let all of you guys beta test it for a while (heheheheh), and
>>then pick it up after the first patch. Besides, I'm having too much fun
>>with TAW and Wargasm, and like Gunn, I recently purchased EAW, and haven't
>>even had time to fly it in the last couple of weeks.
>>
>>Lanny "Hornet1" Erdos
>>CO 555th TFS "Eagle Lords"
>>ICQ 8203245 (Home)
>>ICQ 7391352 (Work)
>>lerdos@1st.net (H)
>>lerdos@osmre.gov (W)
>>
>>
>>-----Original Message-----
>>From: owner-fscombat@lists.xmission.com
>>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Dusty
>>Sent: Friday, December 04, 1998 1:06 PM
>>To: fscombat@lists.xmission.com
>>Subject: (fscombat) Falcon 4.0 goes GOLD!!!
>>
>>For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
>>
>>Dusty
>>
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>>
>>
>>-
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>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>>
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 05 Dec 1998 18:30:35 -0500
>
> I agree with Lanny, I think I'm going to wait and see what you
> guys think of
> it first. Besides with its massive requirements it looks like I
> may have to
> pass anyway.
>
I'm sure this is going to be the sim of the future; with all its detailed
avionics etc, and 'promised' upgrades, with new aicraft, etc; co-operative
online play, I think it will be something else, and will last a long time.
Thats why I can wait a bit. I know it won't go "old" if a couple of months!
Plus, I'm like a lot of you and play too many sims, never to be good at
any....I would like that to change; and play EAW and RB3D until I grow sick
of them..hehehehe
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 05 Dec 1998 21:25:20 -0800
I have to admit rob that is going to be difficult, but I'm going to
try...really, I mean it this time. :^) With F-15, TAW, WARGASM, EAW and a
fresh install of
Half-Life (BTW, Half-Life is absolutely incredible....beyond description),
that time thingy becomes a real problem!
P.S. I'm not a "first person shooter" fan at all....don't even have Quake,
but the story line of Half-Life is some minutely detailed, and so immersive,
that you can't help but love it. If anyone out there needs a short break
from your combat flight sims, try this one.....unbelievable!
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
Sent: Saturday, December 05, 1998 6:42 AM
Lanny, can't believe it how you could possibly hold yourself back
on this one, old flight-nut :)
I've been waiting (like everybody else) for quite a while now and I'll
get it whenever I can get my fingers on it. When my wife told me "You
not gonna get it!" I just smiled broadly back.
Funny how grown man can act, just read some mails on combatsim
forum or HERE! :) We sure are a funny lot.
Anyway, I bet you can't resist, I give you one week at the most :)
rob out
-----Original Message-----
>It is almost too difficult to believe. We have been waiting for this one
>for years, and finally, the day may be here.....we hope! I for one, am not
>going to rush out and buy this one....as much as l would like to. I think
>that I will let all of you guys beta test it for a while (heheheheh), and
>then pick it up after the first patch. Besides, I'm having too much fun
>with TAW and Wargasm, and like Gunn, I recently purchased EAW, and haven't
>even had time to fly it in the last couple of weeks.
>
>Lanny "Hornet1" Erdos
>CO 555th TFS "Eagle Lords"
>ICQ 8203245 (Home)
>ICQ 7391352 (Work)
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Dusty
>Sent: Friday, December 04, 1998 1:06 PM
>To: fscombat@lists.xmission.com
>Subject: (fscombat) Falcon 4.0 goes GOLD!!!
>
>For all of you who don't know, F4 went gold today. Weeeehaaaaaa:)
>
>Dusty
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
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>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: Sean Tudor <vicious@magna.com.au>
Subject: (fscombat) Falcon 4.0 - Great news but I will wait ....
Date: 06 Dec 1998 14:57:50 +1100
Falcon 4.0 has finally gone gold. I think I will waiit until we start
seeing some in depth newsgroup reports. I can remember my original
experience with Falcon 3.0 when it was released. :-)
Mind you with the release of the superlative European Air War I am hoping
this marks the beginning of a new and better series of releases from
MicroProse.
We can only hope.
------------------------
Sean Tudor
Sydney, Australia
------------------------
This is my cannon, this is my gun
One is for bandits, and one is for fun
------------------------
vicious at magna dot com dot au
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: (fscombat) TAW
Date: 06 Dec 1998 02:49:10 -0800
Two things are realy bugging me about this sim. AWACs flight available
command seems to be missing. Seems like awacs functionality was cut back
from waht is said in the manual. Also push 2 and push 3 comms act the same.
I still hear all the comms not just awacs in push 3? The takeoffs seem
buggy and most of the time don't work properly so I just have to take off.
Am I missing something or do others deal with this stuff also?
I'm not entirely happy with TAW so far. It's decent but its not the jump I
had expected over ef2k. I had ADF so TAW is better now but it's missing
alot of things I'd like. I'd like more power to dictate strategy. I'd like
more controled airspace. I'd like much improved AI. In awacs control
everyone behaves like an idiot. There are no dogfights occuring below mach
1.5 unless u jump in an f22 and force it. They circle eachother like idiots
at over mach 1.5. Very bad AI hasn't improved since ADF.
-mikey
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-------------------------------------------------------------------------------
From: "Dan Dimitrescu" <tomcat@softnet.ro>
Subject: (fscombat) Monster 3D II
Date: 07 Dec 1998 01:52:25 +0200
In case you guys haven't noticed there are some new dirvers available for
this board.
(DirectX6 drivers version 4.10.01.0205 with Glide drivers version 2.54)
these drivers HAVE 3d NOW! support
ftp://ftp.diamondmm.com/pub/display/monster/monster3d2/m3dii205.exe
Dan
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) Windos 95/98 Question
Date: 06 Dec 1998 20:26:20 -0500
The PC I bought has a partition in the hard drive. Half is win 98, the
other half Unix. I was going to install windows 95 replacing Unix. The
reason for the win 95 is for hosting F-18 Hornet by GSC. Apparently you
cannot host Korea or 3.0 with win 98. Any advice? Thanks for any help with
this.
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) Falcon 4.0 goes GOLD!!!
Date: 07 Dec 1998 01:36:43 -0000
Just got it yesterday, Lanny.
Right now I'm just after the explosion, have to find the crowbar
first, no attacks yet.
Graphics aren't as good as Unreal though. And I think I prefer
old castle/medieval stuff over modern sci fi settings (Unreal
is more of the former although it has the sci fi element as well,
of course). People said, it was just a technological demo but
I really enjoyed Unreal... Let's see how Halflife develops.
rob
-----Original Message-----
>I have to admit rob that is going to be difficult, but I'm going to
>try...really, I mean it this time. :^) With F-15, TAW, WARGASM, EAW and a
>fresh install of
>Half-Life (BTW, Half-Life is absolutely incredible....beyond description),
>that time thingy becomes a real problem!
>
>P.S. I'm not a "first person shooter" fan at all....don't even have Quake,
>but the story line of Half-Life is some minutely detailed, and so
immersive,
>that you can't help but love it. If anyone out there needs a short break
>from your combat flight sims, try this one.....unbelievable!
>
>Lanny "Hornet1" Erdos
>
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) Falcon 4.0/Half-Life
Date: 06 Dec 1998 21:38:23 -0800
Once you get into it rob, you will love Half-Life! I played for 8 straight
hours last night...did not get out of my chair the entire time. This is
admittedly, the only game/sim that I actually felt fear while playing...so
immersive. I just about jumped out of my chair on several occasions. I
don't have Unreal, but IMO the graphics are pretty good in this one too.
Oops, better get back to flight sims before my former F-15 Squadron CO
(Dale) sends us an e-mail about off-topic subjects! :^)
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
Sent: Sunday, December 06, 1998 5:37 PM
Just got it yesterday, Lanny.
Right now I'm just after the explosion, have to find the crowbar
first, no attacks yet.
Graphics aren't as good as Unreal though. And I think I prefer
old castle/medieval stuff over modern sci fi settings (Unreal
is more of the former although it has the sci fi element as well,
of course). People said, it was just a technological demo but
I really enjoyed Unreal... Let's see how Halflife develops.
message.
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-------------------------------------------------------------------------------
From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford)
Subject: Re: (fscombat) OT: H/W & S/W shops in Washington, DC.
Date: 07 Dec 1998 09:47:20 +0000 (CUT)
Hi,
thanks for the mail...
I'm back now, and like yourself wasn't succesfull in computer shopping.
I found a BestBuy, but could only spend 10 minutes there (the Shopping Mall
on the other side of the 6-lane highway was an irressistable magnet to the
other-half.
Software was full-price (50$US == 35$UK) didn't check hardware.
--
Cheers,
Keith
==============================================================================
Keith Bedford keith.bedford@uk03.bull.co.uk
Bull Information Systems
Maxted Road - UK03-HM14
Hemel Hempstead
Herts HP2 7DZ Tel: +44-442-88 4250
England Fax: +44-442-88 4570
==============================================================================
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-------------------------------------------------------------------------------
From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford)
Subject: Re: (fscombat) OT: H/W & S/W shops in Washington, DC.
Date: 07 Dec 1998 12:42:19 +0000 (CUT)
Apologies everyone - that mail wasn't meant to go to the list!
And apologies for this apology - wasting even more bandwidth!
But, whilst I'm here - the propellor-heads amongst us might be interested to
note the first custom MS CFS missions are arriving - check simflight.com.
--
Keith Bedford keith.bedford@uk03.bull.co.uk
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: (fscombat) TAW versus F4...Lanny advise please...
Date: 07 Dec 1998 19:04:34 -0600
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Lanny:
Need your help again, pal...just saw the TAW game and have decided to =
get back in the air and mix it up again...simple question -- Should I =
get TAW and immerse myself in this sim or get the F4 when it's =
available...remember, your reputation and life is on the line with this =
answer :-)..
Digger
------=_NextPart_000_000A_01BE2214.6D7AB080
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charset="iso-8859-1"
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<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV>Lanny:</DIV>
<DIV> </DIV>
<DIV>Need your help again, pal...just saw the TAW game and have decided =
to get=20
back in the air and mix it up again...simple question -- Should I get =
TAW and=20
immerse myself in this sim or get the F4 when it's available...remember, =
your=20
reputation and life is on the line with this answer :-)..</DIV>
<DIV> </DIV>
<DIV>Digger</DIV></BODY></HTML>
------=_NextPart_000_000A_01BE2214.6D7AB080--
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Date: 07 Dec 1998 21:41:23 -0800
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Heheheh....well, I do have a reputation to maintain, don't want to screw it
up! :^) TAW is a very good sim Digger, an immense improvement over ADF
with the dynamic campaign engine. It also gives you the unique option to
command the AWACS and direct the war effort, a big plus IMO. In addition,
the graphical presentation is first class. Overall, I am very pleased with
this sim, one of the best out there right now. However, I'm probably a
little bias since I've beta tested a couple of sims for DID (including TAW
patch).
On the other hand, Falcon 4 could be the sim to beat this year! It is the
one that many of us have been waiting to load on our harddrives for several
years. The dynamic campaign, the "true" ground war, the immense multiplayer
environment, the unparalleled comm structure.....a true classic in the
making, at least on paper. Plus it will get you back in the F-16 Digger,
and as a real Falcon pilot, you can tell us all how the a/c handles as
compared to the real thing. :^)
They both have the potential for real staying power Digger. I'm sure that
you would enjoy either one, as I'm sure that I will. However, I would
choose TAW, no maybe Falcon 4, well, ok.....TAW! Jeez, this is a hard
question! :^) Ok, just get both of them, the pressure is killing me <VBG>!
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
-----Original Message-----
From: owner-fscombat@lists.xmission.com
[mailto:owner-fscombat@lists.xmission.com]On Behalf Of Jack Deadmarsh
Sent: Monday, December 07, 1998 5:05 PM
To: Fscombat (E-mail)
Subject: (fscombat) TAW versus F4...Lanny advise please...
Lanny:
Need your help again, pal...just saw the TAW game and have decided to
get back in the air and mix it up again...simple question -- Should I get
TAW and immerse myself in this sim or get the F4 when it's
available...remember, your reputation and life is on the line with this
answer :-)..
Digger
------=_NextPart_000_0005_01BE222A.55D13F60
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<STYLE></STYLE>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Heheheh....well, I do have a reputation to maintain, don't want =
to screw=20
it up! :^) TAW is a very good sim Digger, an immense =
improvement=20
over ADF with the dynamic campaign engine. It also gives you the =
unique=20
option to command the AWACS and direct the war effort, a big plus =
IMO. In=20
addition, the graphical presentation is first class. Overall, I am =
very=20
pleased with this sim, one of the best out there right now. =
However, I'm=20
probably a little bias since I've beta tested a couple of sims for DID=20
(including TAW patch).</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff face=3DArial =
size=3D2>On the=20
other hand, Falcon 4 could be the sim to beat this year! It is the =
one=20
that many of us have been waiting to load on our harddrives for several=20
years. The dynamic campaign, the "true" ground war, the =
immense=20
multiplayer environment, the unparalleled comm structure.....a true =
classic in=20
the making, at least on paper. Plus it will get you back in the =
F-16=20
Digger, and as a real Falcon pilot, you can tell us all how the a/c =
handles as=20
compared to the real thing. :^)</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff face=3DArial =
size=3D2>They=20
both have the potential for real staying power Digger. I'm sure =
that you=20
would enjoy either one, as I'm sure that I will. However, I would =
choose=20
TAW, no maybe Falcon 4, well, ok.....TAW! Jeez, this is a hard=20
question! :^) Ok, just get both of them, the pressure is =
killing me=20
<VBG>!</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>Lanny =
"Hornet1"=20
Erdos</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>CO 555th TFS =
"Eagle=20
Lords"</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 8203245 =
(Home)</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 7391352 =
(Work)</FONT></DIV></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #0000ff solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
<DIV class=3DOutlookMessageHeader><FONT face=3D"Times New Roman"=20
size=3D2>-----Original Message-----<BR><B>From:</B>=20
owner-fscombat@lists.xmission.com=20
[mailto:owner-fscombat@lists.xmission.com]<B>On Behalf Of</B> Jack=20
Deadmarsh<BR><B>Sent:</B> Monday, December 07, 1998 5:05 =
PM<BR><B>To:</B>=20
Fscombat (E-mail)<BR><B>Subject:</B> (fscombat) TAW versus =
F4...Lanny advise=20
please...<BR><BR></FONT></DIV>
<DIV>Lanny:</DIV>
<DIV> </DIV>
<DIV>Need your help again, pal...just saw the TAW game and have =
decided to=20
get back in the air and mix it up again...simple question -- Should =
I get=20
TAW and immerse myself in this sim or get the F4 when it's=20
available...remember, your reputation and life is on the line with =
this=20
answer :-)..</DIV>
<DIV> </DIV>
<DIV>Digger</DIV></BLOCKQUOTE></BODY></HTML>
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 07 Dec 1998 21:14:41 -0600
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------=_NextPart_000_0016_01BE2226.9AB66960
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
-----Original Message-----
From: lanny erdos <lerdos@1st.net>
To: fscombat@lists.xmission.com <fscombat@lists.xmission.com>
Date: Monday, December 07, 1998 8:37 PM
Subject: RE: (fscombat) TAW versus F4...Lanny advise =
please...Overall, I am very pleased with this sim, one of the best out =
there right now. However, I'm probably a little bias since I've beta =
tested a couple of sims for DID (including TAW patch). snip
=20
On the other hand, Falcon 4 could be the sim to beat this year! =
snip...
=20
=20
in retrospect... Lanny has a brand new red Corvette, but he hears =
about a new Viper that will soon be released to the public, at around =
the same price range ! Now that Corvette is fast, But EVERYBODY wants a =
Viper (VBG)....=20
=20
Comparing a good sim that is out, against one not yet released but =
supposed to be great is tuff...You did an outstanding job of ballance =
Lanny...; ) However, for me- I think that F4 will get top billing....I =
do agree on one thing- get both !! I am enjoying TAW, but am having some =
crashes since the last patch, more than I did "before" the patch...
=20
Spike
=20
=20
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
<STYLE></STYLE>
<META content=3D'"MSHTML 4.72.3511.1300"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
<DIV><FONT face=3DArial size=3D2><B>-----Original =
Message-----</B><BR><B>From:=20
</B>lanny erdos <<A=20
href=3D"mailto:lerdos@1st.net">lerdos@1st.net</A>><BR><B>To: =
</B><A=20
=
href=3D"mailto:fscombat@lists.xmission.com">fscombat@lists.xmission.com</=
A>=20
<<A=20
=
href=3D"mailto:fscombat@lists.xmission.com">fscombat@lists.xmission.com</=
A>><BR><B>Date:=20
</B>Monday, December 07, 1998 8:37 PM<BR><B>Subject: </B>RE: =
(fscombat) TAW=20
versus F4...Lanny advise please...</FONT><SPAN=20
class=3D270302505-08121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Overall, I am=20
very pleased with this sim, one of the best out there right =
now. =20
However, I'm probably a little bias since I've beta tested a couple =
of sims=20
for DID (including TAW patch). snip</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial size=3D2>On=20
the other hand, Falcon 4 could be the sim to beat this =
year! =20
snip...</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>in retrospect... =
Lanny has a=20
brand new red Corvette, but he hears about a new Viper that =
will soon=20
be released to the public, at around the same price range ! Now that =
Corvette is fast, But EVERYBODY wants a Viper (VBG).... =
</FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>Comparing a good =
sim that is out,=20
against one not yet released but supposed to be great is tuff...You =
did an=20
outstanding job of ballance Lanny...; ) However, for me- I think =
that F4=20
will get top billing....I do agree on one thing- get both !! I am =
enjoying=20
TAW, but am having some crashes since the last patch, more than I =
did=20
"before" the patch...</FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>Spike</FONT></DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial=20
size=3D2></FONT> </DIV></BLOCKQUOTE></BODY></HTML>
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 07 Dec 1998 23:21:15 -0600
This is a multi-part message in MIME format.
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
----- Original Message -----=20
From: lanny erdos=20
To: fscombat@lists.xmission.com=20
Sent: Monday, December 07, 1998 11:41 PM
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Heheheh....well, I do have a reputation to maintain, don't want to =
screw it up! :^) TAW is a very good sim Digger, an immense improvement =
over ADF with the dynamic campaign engine. It also gives you the unique =
option to command the AWACS and direct the war effort, a big plus IMO. =
In addition, the graphical presentation is first class. Overall, I am =
very pleased with this sim, one of the best out there right now. =
However, I'm probably a little bias since I've beta tested a couple of =
sims for DID (including TAW patch).
=20
On the other hand, Falcon 4 could be the sim to beat this year! It is =
the one that many of us have been waiting to load on our harddrives for =
several years. The dynamic campaign, the "true" ground war, the immense =
multiplayer environment, the unparalleled comm structure.....a true =
classic in the making, at least on paper. Plus it will get you back in =
the F-16 Digger, and as a real Falcon pilot, you can tell us all how the =
a/c handles as compared to the real thing. :^)
=20
They both have the potential for real staying power Digger. I'm sure =
that you would enjoy either one, as I'm sure that I will. However, I =
would choose TAW, no maybe Falcon 4, well, ok.....TAW! Jeez, this is a =
hard question! :^) Ok, just get both of them, the pressure is killing =
me <VBG>!
=20
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
Thanks for the reply so quickly (I enjoyed the balancing act you =
performed on the virtual fence)...but to be fair, I will probably get =
both sims...I truly enjoyed F3 and EF2000 - they almost wore out my =
harddrive...real keepers...I'm going to add your home ICQ to my listing, =
and I will be glad to review the flight physics of the F16 when F4 =
reaches the shelves...my only problem I might have is reaching for the =
knobs in my chair as a reflex for all those hours flyin the 'dart'...be =
nice to verticle again at 30k plus/second....
Digger
------=_NextPart_000_0011_01BE2238.4973EE80
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<HTML><HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message -----=20
<DIV style=3D"BACKGROUND: #e4e4e4; font-color: black"><B>From:</B> <A=20
href=3D"mailto:lerdos@1st.net" title=3Dlerdos@1st.net>lanny erdos</A> =
</DIV>
<DIV><B>To:</B> <A href=3D"mailto:fscombat@lists.xmission.com"=20
title=3Dfscombat@lists.xmission.com>fscombat@lists.xmission.com</A> =
</DIV>
<DIV><B>Sent:</B> Monday, December 07, 1998 11:41 PM</DIV>
<DIV><B>Subject:</B> RE: (fscombat) TAW versus F4...Lanny advise=20
please...</DIV></DIV>
<DIV><BR></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2>Heheheh....well, I do have a reputation to maintain, don't =
want to=20
screw it up! :^) TAW is a very good sim Digger, an immense =
improvement over ADF with the dynamic campaign engine. It also =
gives you=20
the unique option to command the AWACS and direct the war effort, a =
big plus=20
IMO. In addition, the graphical presentation is first =
class. =20
Overall, I am very pleased with this sim, one of the best out there =
right=20
now. However, I'm probably a little bias since I've beta tested =
a couple=20
of sims for DID (including TAW patch).</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial size=3D2>On=20
the other hand, Falcon 4 could be the sim to beat this year! It =
is the=20
one that many of us have been waiting to load on our harddrives for =
several=20
years. The dynamic campaign, the "true" ground war, =
the=20
immense multiplayer environment, the unparalleled comm structure.....a =
true=20
classic in the making, at least on paper. Plus it will get you =
back in=20
the F-16 Digger, and as a real Falcon pilot, you can tell us all how =
the a/c=20
handles as compared to the real thing. :^)</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial size=3D2>They=20
both have the potential for real staying power Digger. I'm sure =
that you=20
would enjoy either one, as I'm sure that I will. However, I =
would choose=20
TAW, no maybe Falcon 4, well, ok.....TAW! Jeez, this is a hard=20
question! :^) Ok, just get both of them, the pressure is =
killing=20
me <VBG>!</FONT></SPAN></DIV>
<DIV><SPAN class=3D270302505-08121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>Lanny =
"Hornet1"=20
Erdos</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>CO 555th TFS =
"Eagle=20
Lords"</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 8203245 =
(Home)</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 7391352 =
(Work)</FONT></DIV>
<DIV> </DIV></DIV>Thanks for the reply so quickly (I enjoyed the=20
balancing act you performed on the virtual fence)...but to be fair, I =
will=20
probably get both sims...I truly enjoyed F3 and EF2000 - they almost =
wore out=20
my harddrive...real keepers...I'm going to add your home ICQ to my =
listing,=20
and I will be glad to review the flight physics of the F16 when F4 =
reaches the=20
shelves...my only problem I might have is reaching for the knobs in my =
chair=20
as a reflex for all those hours flyin the 'dart'...be nice to verticle =
again=20
at 30k plus/second....</BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> </BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: =
0px">Digger</BLOCKQUOTE></BODY></HTML>
------=_NextPart_000_0011_01BE2238.4973EE80--
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-------------------------------------------------------------------------------
From: "Dan Dimitrescu" <tomcat@softnet.ro>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 08 Dec 1998 07:13:24 +0200
Well my name is not Lanny so I should stay quiet ... but remember how much
more fun to fly is the Falcon ? I'd get that one first ...
Dan
> Lanny:
>
> Need your help again, pal...just saw the TAW game and have decided to get
> back in the air and mix it up again...simple question -- Should I get TAW
> and immerse myself in this sim or get the F4 when it's
> available...remember, your reputation and life is on the line with this
> answer :-)..
-
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 08 Dec 1998 11:16:44 -0000
<<Thanks for the reply so quickly (I enjoyed the balancing act you performed on the
virtual fence)...but to be fair, I will probably get both sims...I truly enjoyed F3
and EF2000 - they almost wore out my harddrive...real keepers...I'm going to add
your home ICQ to my listing, and I will be glad to review the flight physics of the
F16 when F4 reaches the shelves...my only problem I might have is reaching for the
knobs in my chair as a reflex for all those hours flyin the 'dart'...be nice to
verticle again at 30k plus/second....>>
30k/minute surely ;)
I know you didn't ask my advice, but I'll give you my advice anyway, whether you
like it or not...hehe.
It sounds like you don't have ADF -- in which case TAW is definitely worth getting.
It'll run a lot better on any system than Falcon 4.0 will for sure...and it's great
with the new patch.
I suspect that Falcon 4.0 will need a couple of months patches before it becomes
really good, so I'd hold off for a little while if you can bear it, to see what
people say
about it. Add to this that it'll probably only run at a fraction of the frame rate
of TAW, even with little detail...
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
-
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 08 Dec 1998 11:27:07 -0600
----- Original Message -----
Sent: Tuesday, December 08, 1998 5:16 AM
>
>I know you didn't ask my advice, but I'll give you my advice anyway,
whether you
>like it or not...hehe.
>
>It sounds like you don't have ADF -- in which case TAW is definitely worth
getting.
>It'll run a lot better on any system than Falcon 4.0 will for sure...and
it's great
>with the new patch.
>
>I suspect that Falcon 4.0 will need a couple of months patches before it
becomes
>really good, so I'd hold off for a little while if you can bear it, to see
what
>people say
>about it. Add to this that it'll probably only run at a fraction of the
frame rate
>of TAW, even with little detail...
>
>Douglas "MadCow(an)" Cowan
>
>Glasgow, Scotland
Good solid advice - will do that as a starter...after over a year of holding
off releasing F4, I'm sure there will be some nasty bugs hidden inside the
megabites of programming...so upward and onward to TAW...
Digger
PS: has anyone had a chance to review Sim-Techs Strategy Guide for TAW or
F22...is it worth the price?
>
>Email: d.cowan@ukonline.co.uk
>ICQ: 1254762
>Webpage : http://web.ukonline.co.uk/d.cowan/index.html
>UK Mirror : http://www.albasoft.freeserve.co.uk/
>US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
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-------------------------------------------------------------------------------
From: "Lanny Erdos" <lerdos@osmre.gov>
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Date: 08 Dec 1998 15:22:45 -0500
The Strategy Guide was supposed to be shipped on 12/4 from Sim-Tech. I
haven't received my as of yet (ordered prior to 12/4), but if it is half as
good as the EF2000 Strat Guide, it will be well worth the investment. I
still read the EF2000 Strat Guide Digger.....really, much of it applies to
almost any sim.
Lanny Erdos
Design Specialist 2
lerdos@1st.net (H)
lerdos@osmre.gov (W)
Ohio Department of Natural Resources
Division of Mines & Reclamation
1900 East High Ave.
New Philadelphia, Ohio 44663
(330) 339-2207 (office)
(330) 339-4688 (fax)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Jack Deadmarsh
Sent: Tuesday, December 08, 1998 12:27 PM
----- Original Message -----
Sent: Tuesday, December 08, 1998 5:16 AM
>
>I know you didn't ask my advice, but I'll give you my advice anyway,
whether you
>like it or not...hehe.
>
>It sounds like you don't have ADF -- in which case TAW is definitely worth
getting.
>It'll run a lot better on any system than Falcon 4.0 will for sure...and
it's great
>with the new patch.
>
>I suspect that Falcon 4.0 will need a couple of months patches before it
becomes
>really good, so I'd hold off for a little while if you can bear it, to see
what
>people say
>about it. Add to this that it'll probably only run at a fraction of the
frame rate
>of TAW, even with little detail...
>
>Douglas "MadCow(an)" Cowan
>
>Glasgow, Scotland
Good solid advice - will do that as a starter...after over a year of holding
off releasing F4, I'm sure there will be some nasty bugs hidden inside the
megabites of programming...so upward and onward to TAW...
Digger
PS: has anyone had a chance to review Sim-Techs Strategy Guide for TAW or
F22...is it worth the price?
>
>Email: d.cowan@ukonline.co.uk
>ICQ: 1254762
>Webpage : http://web.ukonline.co.uk/d.cowan/index.html
>UK Mirror : http://www.albasoft.freeserve.co.uk/
>US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 08 Dec 1998 18:03:02 -0600
The Strategy Guide was supposed to be shipped on 12/4 from Sim-Tech. I
>haven't received my as of yet (ordered prior to 12/4), but if it is half as
>good as the EF2000 Strat Guide, it will be well worth the investment. I
>still read the EF2000 Strat Guide Digger.....really, much of it applies to
>almost any sim.
>
>Lanny Erdos
>Design Specialist 2
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>Ohio Department of Natural Resources
>Division of Mines & Reclamation
>1900 East High Ave.
>New Philadelphia, Ohio 44663
>(330) 339-2207 (office)
>(330) 339-4688 (fax)
>
>
Last question, Lanny -- read somewhere that TAW does not support programable
joysticks...any truth to that statement?
Digger
Jack Deadmarsh
-
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 08 Dec 1998 18:03:02 -0600
The Strategy Guide was supposed to be shipped on 12/4 from Sim-Tech. I
>haven't received my as of yet (ordered prior to 12/4), but if it is half as
>good as the EF2000 Strat Guide, it will be well worth the investment. I
>still read the EF2000 Strat Guide Digger.....really, much of it applies to
>almost any sim.
>
>Lanny Erdos
>Design Specialist 2
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>Ohio Department of Natural Resources
>Division of Mines & Reclamation
>1900 East High Ave.
>New Philadelphia, Ohio 44663
>(330) 339-2207 (office)
>(330) 339-4688 (fax)
>
>
Last question, Lanny -- read somewhere that TAW does not support programable
joysticks...any truth to that statement?
Digger
Jack Deadmarsh
-
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Date: 08 Dec 1998 21:33:35 -0800
No truth at all...it works fine with programmable joysticks! No prob
regarding the Q's....anytime buddy!
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Jack Deadmarsh
Sent: Tuesday, December 08, 1998 4:03 PM
>
Last question, Lanny -- read somewhere that TAW does not support programable
joysticks...any truth to that statement?
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From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 00:53:08 -0600
Thanks, Lanny...last question....I just bought TAW and am wondering if I
have to DL and install the patch listed on DiD's website, or has that
already been incorporated in the US version...Jack
----- Original Message -----
Sent: Tuesday, December 08, 1998 11:33 PM
>No truth at all...it works fine with programmable joysticks! No prob
>regarding the Q's....anytime buddy!
>
>Lanny "Hornet1" Erdos
>CO 555th TFS "Eagle Lords"
>ICQ 8203245 (Home)
>ICQ 7391352 (Work)
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Jack Deadmarsh
>Sent: Tuesday, December 08, 1998 4:03 PM
>To: fscombat@lists.xmission.com; Fscombat (E-mail)
>Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
>
>>
>Last question, Lanny -- read somewhere that TAW does not support
programable
>joysticks...any truth to that statement?
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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From: "Mailman" <bgates@voyager.co.nz>
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 20:36:50 +1200
I notice that there have been a few emails lately where people have
dared to compare an arcade game (TAW) to a truely dedicated
hardcore sim (Falcon4).
I dunno about you people but I would think that comparing TAW to
F4 would be a little like comparing a mini to a Jaguar.
As for bugs well I suppose every sim has its bugs but I doubt that
F4 will be nearly as buggy as ADF and TAW are/were.
Onwards and upwards to Falcon4 until Flanker2 arrives!!
Regards
Mailman
"Even the Lions appeared to be scared of the cornered Christians"
Ludinum Octavius
Roman Scribe, 12AD
[89th (New Zealand) Fighter Wing, Feilding, New Zealand]
WWW: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html
Read our latest newsletter at: http://www.geocities.com/CapeCanaveral/Hangar/4610/october.htm
Read our latest Mission Debriefs and AAR at: http://www.geocities.com/CapeCanaveral/Hangar/4610/september.htm
E-Mail: bgates@voyager.co.nz
ICQ#: 15070282
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 17:36:14 -0000
> I notice that there have been a few emails lately where people have
> dared to compare an arcade game (TAW) to a truely dedicated
> hardcore sim (Falcon4).
Slightly untrue that statement -- TAW's as realistic as any flight sim of the F22 is
going to get, until the F22 is in operation and every fact about it is declassified.
As the people that have flown the F22 have said -- "It flies unlike any other
aircraft." Remember that flying an F22 will be kind of like an arcade game, as the
aim of the F22 is to ease pilot workload by making the avionics incredibly simple.
The F16, on the other hand, has masses of information about it declassified, and
since it's "old" by the F22's standards, flying it is probably slightly
trickier...and hence feels more "realistic".
I think referring to TAW as an "arcade game" is a bit harsh...
...but true enough, Falcon 4.0 will be one hell of a lot harder to play -- not
necessarily because it's inherently more realistic, but because it models an
aircraft from a completely different era to TAW.
And do you even own either TAW or Falcon 4.0? Otherwise you can't really make
comments like you did above.
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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From: Splashman@aol.com
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 20:04:56 EST
In a message dated 12/8/98 10:27:37 AM Mountain Standard Time,
dogtags@sprintmail.com writes:
<< Digger
PS: has anyone had a chance to review Sim-Techs Strategy Guide for TAW or
F22...is it worth the price? >>
Digger,
Yes, I got it. Not going to go in depth, but it is the best strat guide ever
put out (IMHO). I ordered it from Sim Tech (England) and it cost as I recall
around $60 with shipping and the phone call. But, I'd do it again.
Splash
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From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 21:22:49 -0800
No, you will need to d/l the patch Digger. It is well worth it, as it fixes
some annoying little bugs, and incorporates a few other enhancements.
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Jack Deadmarsh
Sent: Tuesday, December 08, 1998 10:53 PM
Thanks, Lanny...last question....I just bought TAW and am wondering if I
have to DL and install the patch listed on DiD's website, or has that
already been incorporated in the US version...Jack
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From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 21:29:27 -0800
Hey Mailman, I wouldn't call TAW an arcade game! An arcade game is anything
from Nova Logic, and TAW is far and above that IMO. It is not as hardcore
as F-15, which I enjoy as well, but none the less, it is a great simulation.
It excels in some areas where F-15 falls short (campaign engine), while
maybe not being as hardcore as F-15 in flight modeling and avionics. I
can't compare it to SU-27, as I don't have it, but from what I have been
told, F-15 is just as hardcore as SU-27. In regard to Falcon 4, yea, it
will be a hardcore sim, no doubt. I hope so, I loved Falcon 3, and I'm
expecting big things from Falcon 4.
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Mailman
Sent: Wednesday, December 09, 1998 12:37 AM
I notice that there have been a few emails lately where people have
dared to compare an arcade game (TAW) to a truely dedicated
hardcore sim (Falcon4).
I dunno about you people but I would think that comparing TAW to
F4 would be a little like comparing a mini to a Jaguar.
As for bugs well I suppose every sim has its bugs but I doubt that
F4 will be nearly as buggy as ADF and TAW are/were.
Onwards and upwards to Falcon4 until Flanker2 arrives!!
Regards
Mailman
"Even the Lions appeared to be scared of the cornered Christians"
Ludinum Octavius
Roman Scribe, 12AD
[89th (New Zealand) Fighter Wing, Feilding, New Zealand]
WWW: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html
Read our latest newsletter at:
http://www.geocities.com/CapeCanaveral/Hangar/4610/october.htm
Read our latest Mission Debriefs and AAR at:
http://www.geocities.com/CapeCanaveral/Hangar/4610/september.htm
E-Mail: bgates@voyager.co.nz
ICQ#: 15070282
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 21:05:36 -0600
-----Original Message-----
<fscombat@lists.xmission.com>
>I notice that there have been a few emails lately where >people have
>dared to compare an arcade game (TAW) to a truely dedicated
>hardcore sim (Falcon4).
TAW is not an arcade game my friend... Neither is it the most complicated
thing to fly/control either... F4 Is not out yet, so I cant really comment
on it- however I feel it should be a harder sim to master, from what I have
read....
>I dunno about you people but I would think that comparing >TAW to
>F4 would be a little like comparing a mini to a Jaguar.
Mini ? I dont know what a mini is... TAW is as fun and as hard as I wish it
to be...F4 will have a much larger learning curve If what I am reading on
the net is correct.
Taw was never made to compete with F4, IMO-....
This is an unfair comparison- Try comparing F4 to SU27 Ver2.0, when it is
released, if you wish a real challenge to F4....
>As for bugs well I suppose every sim has its bugs but I >doubt that
>F4 will be nearly as buggy as ADF and TAW are/were.
Who KNOWS...., its NOT out yet... Your opinion is a bit pre-mature is it not
? If F4 follows its ancestors route- then it will need about 4 or 5 patches
(ie- falcon 3.0 to 3.5)
>Onwards and upwards to Falcon4 until Flanker2 arrives!!
Yep- this will be the realdeal comparison IMO...
Regards
Mailman
"Even the Lions appeared to be scared of the cornered Christians"
Ludinum Octavius
Roman Scribe, 12AD
[89th (New Zealand) Fighter Wing, Feilding, New Zealand]
WWW: http://www.geocities.com/CapeCanaveral/Hangar/4610/index.html
Read our latest newsletter at:
http://www.geocities.com/CapeCanaveral/Hangar/4610/october.htm
Read our latest Mission Debriefs and AAR at:
http://www.geocities.com/CapeCanaveral/Hangar/4610/september.htm
E-Mail: bgates@voyager.co.nz
ICQ#: 15070282
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 23:21:36 -0600
>Who KNOWS...., its NOT out yet... Your opinion is a bit pre-mature is it
not
>? If F4 follows its ancestors route- then it will need about 4 or 5
patches
>(ie- falcon 3.0 to 3.5)
Try 10.
Falcon 3 had these patch revisions from what I remember.
3.0 (Original retail)
3.0a (I think later retail had this patch level.)
3.0b (b or c (I can't remember) had a bogus patch put out on the BBS's that
was a virus so they skipped a letter)
3.0c
3.0d
3.0e (brought F3 to Operation: Fighting Tiger compatibility)
3.01 (F3 patched with Operation: Fighting Tiger)
3.02 (MiG29 equivalency (which had it's own patch levels) came in)
3.03
3.04 (and Hornet equivalency)
3.05 (Falcon Gold equivalency)
So MiG29 made it to like 1.03 and Hornet to 1.01 (I played more F3 than 29
or Hornet.)
Still have all the boxes and disks for all four products. My copy of F3 is
on 5 1/4" even, shows how old it is.
Hopefully F4 won't have 10 patch levels.
EF2000 and F-22/TAW didn't come close to the number of patches F3 had. It
was said many times F3 was a completely different beast by 3.05 (for the
better of course.)
>>Onwards and upwards to Falcon4 until Flanker2 arrives!!
>
>Yep- this will be the realdeal comparison IMO...
>
>Regards
>
>Mailman
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From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 10 Dec 1998 00:29:07 -0600
Thank you, Sir,,,will order it tomorrow...
Jack 'Digger' Deadmarsh
----- Original Message -----
Sent: Wednesday, December 09, 1998 7:04 PM
>In a message dated 12/8/98 10:27:37 AM Mountain Standard Time,
>dogtags@sprintmail.com writes:
>
><< Digger
>
> PS: has anyone had a chance to review Sim-Techs Strategy Guide for TAW or
> F22...is it worth the price? >>
>
>Digger,
>
>Yes, I got it. Not going to go in depth, but it is the best strat guide
ever
>put out (IMHO). I ordered it from Sim Tech (England) and it cost as I
recall
>around $60 with shipping and the phone call. But, I'd do it again.
>
>Splash
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) TAW versus F4...Lanny advise please...
Date: 09 Dec 1998 23:11:53 -0800
Yep I think it was c that was the fake. I had it all also. Still got all
my disks and boxes too. Man those games came with the most beautiful
manuals and foldouts and maps. No sim has given me as much cool nice well
done stuff as the falcon series.
I'd go through every single patch all over again for falcon3 or 4. Same
with any sim. I'd do it all over again for ef2k. Although did's release
polocy totally infuriates me. They've screwed me many times with so many
revisions all incompatible. I think they do it totally for the $. They
screwed me with ADF for TAW. $15 rebate doesn't cut it. They owe me. I
paid top $ for ADF and it didn't warrent its price but I was prommised TAW.
Then they charged $25 more for a finished product (after rebate). Over $60
for TAW is not worth it. I would be hard pressed to do it again. They
milked me for every penny. I felt a little ripped off even though I enjoy
the final product. I don't like how they do things.
-mikey
>
> >Who KNOWS...., its NOT out yet... Your opinion is a bit pre-mature is it
> not
> >? If F4 follows its ancestors route- then it will need about 4 or 5
> patches
> >(ie- falcon 3.0 to 3.5)
>
>
> Try 10.
>
> Falcon 3 had these patch revisions from what I remember.
> 3.0 (Original retail)
> 3.0a (I think later retail had this patch level.)
> 3.0b (b or c (I can't remember) had a bogus patch put out on the
> BBS's that
> was a virus so they skipped a letter)
> 3.0c
> 3.0d
> 3.0e (brought F3 to Operation: Fighting Tiger compatibility)
>
> 3.01 (F3 patched with Operation: Fighting Tiger)
> 3.02 (MiG29 equivalency (which had it's own patch levels) came in)
> 3.03
> 3.04 (and Hornet equivalency)
> 3.05 (Falcon Gold equivalency)
>
> So MiG29 made it to like 1.03 and Hornet to 1.01 (I played more F3 than 29
> or Hornet.)
> Still have all the boxes and disks for all four products. My copy of F3 is
> on 5 1/4" even, shows how old it is.
>
> Hopefully F4 won't have 10 patch levels.
>
> EF2000 and F-22/TAW didn't come close to the number of patches F3 had. It
> was said many times F3 was a completely different beast by 3.05 (for the
> better of course.)
>
> >>Onwards and upwards to Falcon4 until Flanker2 arrives!!
> >
> >Yep- this will be the realdeal comparison IMO...
> >
> >Regards
> >
> >Mailman
>
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: Spyder <spyder@escape.ca>
Subject: (fscombat) Bermuda triangle?
Date: 10 Dec 1998 13:10:46 -0600
Has anyone had trouble logging into http://www.combatsim.com lately? I haven't
been able to get to their main page since Tuesday. I had no problems going to
some older pages that I had bookmarked but no luck with their main page.
--
Spyder
spyder@escape.ca
ICQ: 9638380
Winnipeg, Canada
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: Re: (fscombat) Bermuda triangle?
Date: 10 Dec 1998 14:31:48 -0500
Haven' had any problems on this end, I was just there reading an article on the
F4 flight model.
BTW my traceroute tool shows there are 17 hops between me and combatsim :)
The address is 199.45.85.97. Try and ping it, if you can't call your ISP.
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
Has anyone had trouble logging into http://www.combatsim.com lately? I haven't
been able to get to their main page since Tuesday. I had no problems going to
some older pages that I had bookmarked but no luck with their main page.
--
Spyder
spyder@escape.ca
ICQ: 9638380
Winnipeg, Canada
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-------------------------------------------------------------------------------
From: Lauren Sobkoviak <buckshot@empnet.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 10 Dec 1998 11:05:31 -0800
At 05:36 PM 12/9/98 -0000, you wrote:
>Slightly untrue that statement -- TAW's as realistic as any flight sim >of
the F22 is going to get, until the F22 is in operation and every fact
>about it is declassified.
I seriously doubt that "every fact about it is declassified" because the
aircraft became operational. It will be years AFTER it goes operational
that information will be released and then there will still be classified
information regarding the aircraft.
Even Jane's venerable F-15 simulation isn't a complete simulation of the
F-15E, nor will Falcon 4 be a complete simulation of the Fighting Falcon.
However, with F-15s and F-16s, there is more known about the aircraft and a
better feeling simulation. Basing the realism of a simulation on the
statement of the pilots is a lot like comparing carousel rides...nothing to
them.
In the year 2020, if you lucky, you'll know more how the F-22 Raptor flies
and then you will know if the aircraft simulations of the late 20th Century
were arcade or not.
Personally, I tend to lean toward the "arcade" side of F-22 simulations.
And that's only because I know a simulation developer is not going to
access to the critical system capabilities to make the simulation as
realistic as possible. In that case, they guess. With the F-22, it is 95
percent guesswork.
Lauren Sobkoviak
buckshot@empnet.com
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From: alan.chapman@wg.com
Subject: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 10 Dec 1998 15:59:52 -0500
Haven't we beat this one to death by now guys? :)
The simple fact is, the new fighters are friggin SPACE PLANES. Pretty soon the
pilot will just hit the [Engage Bandit] button and the plane will do the rest.
I don't like space plane sims. Give me a real man's plane where you have to fly
the edge, maintain your own SA and wipe your ass at the same time.
GIVE ME THE F4! No, not Falcon4. A friggin F4 Phantom!!
There...I feel better.
Alan
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
At 05:36 PM 12/9/98 -0000, you wrote:
>Slightly untrue that statement -- TAW's as realistic as any flight sim >of
the F22 is going to get, until the F22 is in operation and every fact
>about it is declassified.
I seriously doubt that "every fact about it is declassified" because the
aircraft became operational. It will be years AFTER it goes operational
that information will be released and then there will still be classified
information regarding the aircraft.
Even Jane's venerable F-15 simulation isn't a complete simulation of the
F-15E, nor will Falcon 4 be a complete simulation of the Fighting Falcon.
However, with F-15s and F-16s, there is more known about the aircraft and a
better feeling simulation. Basing the realism of a simulation on the
statement of the pilots is a lot like comparing carousel rides...nothing to
them.
In the year 2020, if you lucky, you'll know more how the F-22 Raptor flies
and then you will know if the aircraft simulations of the late 20th Century
were arcade or not.
Personally, I tend to lean toward the "arcade" side of F-22 simulations.
And that's only because I know a simulation developer is not going to
access to the critical system capabilities to make the simulation as
realistic as possible. In that case, they guess. With the F-22, it is 95
percent guesswork.
Lauren Sobkoviak
buckshot@empnet.com
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
Date: 10 Dec 1998 17:03:49 -0500
I understand what you're saying Allen but this is a good subject. I'm
just the opposite though. I like the NEW avionics as it does take alot
of the workload off my shoulders and gives a better perspective of the
battle area leaving me more time to act as a tactician. I still do alot
of button pushing and zooming in/out on the MFDs. I build up a cockpit
scan and by the time i've scanned all the MFDs it's, time to do it
again, so I stay pretty busy in the F22. There is alot to monitor in
it. After flying EF2000 and ADF/TAW, you're flying blind in anything
else. To many helmet fires in everything else. Hey, i'm going to get F4
though. I don't mind flying in the dark every once in a while. hehehe
See ya Allen. William
alan.chapman@wg.com wrote:
>
> Haven't we beat this one to death by now guys? :)
>
> The simple fact is, the new fighters are friggin SPACE PLANES. Pretty soon the
> pilot will just hit the [Engage Bandit] button and the plane will do the rest.
> I don't like space plane sims. Give me a real man's plane where you have to fly
> the edge, maintain your own SA and wipe your ass at the same time.
>
> GIVE ME THE F4! No, not Falcon4. A friggin F4 Phantom!!
>
> There...I feel better.
>
> Alan
>
> ______________________________ Reply Separator _________________________________
> Subject: Re: (fscombat) TAW versus F4...Lanny advise please...
> Author: <fscombat@lists.xmission.com > at wg-ral-smtp
> Date: 12/10/98 11:05 AM
>
> At 05:36 PM 12/9/98 -0000, you wrote:
>
> >Slightly untrue that statement -- TAW's as realistic as any flight sim >of
> the F22 is going to get, until the F22 is in operation and every fact
> >about it is declassified.
>
> I seriously doubt that "every fact about it is declassified" because the
> aircraft became operational. It will be years AFTER it goes operational
> that information will be released and then there will still be classified
> information regarding the aircraft.
>
> Even Jane's venerable F-15 simulation isn't a complete simulation of the
> F-15E, nor will Falcon 4 be a complete simulation of the Fighting Falcon.
> However, with F-15s and F-16s, there is more known about the aircraft and a
> better feeling simulation. Basing the realism of a simulation on the
> statement of the pilots is a lot like comparing carousel rides...nothing to
> them.
>
> In the year 2020, if you lucky, you'll know more how the F-22 Raptor flies
> and then you will know if the aircraft simulations of the late 20th Century
> were arcade or not.
>
> Personally, I tend to lean toward the "arcade" side of F-22 simulations.
> And that's only because I know a simulation developer is not going to
> access to the critical system capabilities to make the simulation as
> realistic as possible. In that case, they guess. With the F-22, it is 95
> percent guesswork.
>
> Lauren Sobkoviak
> buckshot@empnet.com
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 10 Dec 1998 21:56:20 -0000
I'm one of the hundreds of people that wants a Phantom sim too...
The problem with planes is that the LIMITING factor nowadays is what the pilot can
stand (~9Gs) -- it will not be long before wars are fought more-or-less completely
remotely! (i.e. army guys sitting at home with a satellite-link to their plane...)
Actually, there'll just be a bunch of satellites hanging about which'll fry anything
with laser beams which the US president gets annoyed with at the time...(like in the
movies). Wouldn't make much of a game though :(
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) Falcon4
Date: 10 Dec 1998 19:49:23 -0500
Just got a message from 4CDs and they said the first 200,000 copies of
Falcon4 will be the limited ed. and will include a 550 page Squadron
Leader Manual including maps, target area info and other stuff. Spiral
bound of course. It's hitting 4CDs Dec.14 William
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From: "Gunn" <gunn@Radix.Net>
Subject: RE: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 10 Dec 1998 19:49:07 -0500
> I don't like space plane sims. Give me a real man's plane where
> you have to fly
> the edge, maintain your own SA and wipe your ass at the same time.
>
> GIVE ME THE F4! No, not Falcon4. A friggin F4 Phantom!!
If you really want that level of flying ("fly the edge"), then I think a
good ole' WWII sim is up your alley! No afterburners, no fly-by-wire, no
chaff or flares buddy; just pilot skill ;)
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 10 Dec 1998 22:10:21 -0600
One question for all you F22 and TAW people...I keep getting an error
message "unable to lock front buffer for reading" when I select F12
(SmartView)...happens about once every three times I press SmartView and it
takes me back to desktop and aborts the game...Is this a common problem? Is
there a fix? Am I doing something wrong? Thanks in advance for your
help...
Jack 'Digger' Deadmarsh
>
>-Gunn
>"I'm a one airplane man, and that airplane is the P-38".
>
>GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
>http://gunnsite.warbirds.org
>
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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From: "Lanny Erdos" <lerdos@osmre.gov>
Subject: RE: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 11 Dec 1998 08:14:36 -0500
Hi Digger:
I have not had this problem, so I'm afraid that I can't be a lot of help.
It seems that I have heard of others with this prob, or something similar,
so I hope that someone can provide an answer. I can post it on the EF2000
mailing list if you like. You might want to consider subscribing to it
(EF2000 mailing list) since you are now flying TAW. If so, let me know, and
I will get you the info.
Lanny Erdos
Design Specialist 2
lerdos@1st.net (H)
lerdos@osmre.gov (W)
Ohio Department of Natural Resources
Division of Mines & Reclamation
1900 East High Ave.
New Philadelphia, Ohio 44663
(330) 339-2207 (office)
(330) 339-4688 (fax)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Jack Deadmarsh
Sent: Thursday, December 10, 1998 11:10 PM
One question for all you F22 and TAW people...I keep getting an error
message "unable to lock front buffer for reading" when I select F12
(SmartView)...happens about once every three times I press SmartView and it
takes me back to desktop and aborts the game...Is this a common problem? Is
there a fix? Am I doing something wrong? Thanks in advance for your
help...
Jack 'Digger' Deadmarsh
>
>-Gunn
>"I'm a one airplane man, and that airplane is the P-38".
>
>GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
>http://gunnsite.warbirds.org
>
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: Re[4]: (fscombat) TAW versus F4...Lanny advise please...
Date: 11 Dec 1998 09:35:11 -0500
Actually I cut my teeth on AW, wore out my first set of TM gear that way :)
An F4 sim would be the best of both worlds. Burners, missiles, but you still
have to out fly the other guy for a rear aspect shot. Unless, of course you
want to take a chanse on the Sparrow that had something like a 5% success rate
at that time.
Kesmai (the AW people) are making one. I'm drooling already.
Alan
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
> I don't like space plane sims. Give me a real man's plane where
> you have to fly
> the edge, maintain your own SA and wipe your ass at the same time.
>
> GIVE ME THE F4! No, not Falcon4. A friggin F4 Phantom!!
If you really want that level of flying ("fly the edge"), then I think a
good ole' WWII sim is up your alley! No afterburners, no fly-by-wire, no
chaff or flares buddy; just pilot skill ;)
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
-
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From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 11 Dec 1998 10:45:59 -0600
Thank you, Sir...you are now released from my Question and Answer
barrage...and I should rejoin the EF2000 list...I assume it's available at
the DiD website...if not, I would appreciate an address...thanks again for
all your help...
Jack
----- Original Message -----
Sent: Friday, December 11, 1998 7:14 AM
>Hi Digger:
>
>I have not had this problem, so I'm afraid that I can't be a lot of help.
>It seems that I have heard of others with this prob, or something similar,
>so I hope that someone can provide an answer. I can post it on the EF2000
>mailing list if you like. You might want to consider subscribing to it
>(EF2000 mailing list) since you are now flying TAW. If so, let me know,
and
>I will get you the info.
>
>Lanny Erdos
>Design Specialist 2
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>Ohio Department of Natural Resources
>Division of Mines & Reclamation
>1900 East High Ave.
>New Philadelphia, Ohio 44663
>(330) 339-2207 (office)
>(330) 339-4688 (fax)
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Jack Deadmarsh
>Sent: Thursday, December 10, 1998 11:10 PM
>To: fscombat@lists.xmission.com
>Subject: Re: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
>
>One question for all you F22 and TAW people...I keep getting an error
>message "unable to lock front buffer for reading" when I select F12
>(SmartView)...happens about once every three times I press SmartView and it
>takes me back to desktop and aborts the game...Is this a common problem? Is
>there a fix? Am I doing something wrong? Thanks in advance for your
>help...
>
>
>Jack 'Digger' Deadmarsh
>
>
>>
>>-Gunn
>>"I'm a one airplane man, and that airplane is the P-38".
>>
>>GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
>>http://gunnsite.warbirds.org
>>
>>
>>
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
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>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 11 Dec 1998 16:42:19 -0000
> One question for all you F22 and TAW people...I keep getting an error
> message "unable to lock front buffer for reading" when I select F12
> (SmartView)...happens about once every three times I press SmartView and it
> takes me back to desktop and aborts the game...Is this a common problem? Is
> there a fix? Am I doing something wrong? Thanks in advance for your
> help...
Someone on the EF2000/ADF/TAW Mailing list had this problem, and he solved it by
doing this:
DISABLE "Force trilinear dithering for Glide apps" and DISABLE "Force triple color
buffering for Glide apps" in Display Properties, Advanced...
Hope this helps,
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: Re[2]: (fscombat) TAW versus F4...Lanny advise please...
Date: 11 Dec 1998 16:01:31 -0600
Thank you, Sir...will give that a try...
JWD
----- Original Message -----
Sent: Friday, December 11, 1998 10:42 AM
>> One question for all you F22 and TAW people...I keep getting an error
>> message "unable to lock front buffer for reading" when I select F12
>> (SmartView)...happens about once every three times I press SmartView and
it
>> takes me back to desktop and aborts the game...Is this a common problem?
Is
>> there a fix? Am I doing something wrong? Thanks in advance for your
>> help...
>
>Someone on the EF2000/ADF/TAW Mailing list had this problem, and he solved
it by
>doing this:
>
>DISABLE "Force trilinear dithering for Glide apps" and DISABLE "Force
triple color
>buffering for Glide apps" in Display Properties, Advanced...
>
>Hope this helps,
>
>Douglas "MadCow(an)" Cowan
>
>Glasgow, Scotland
>
>Email: d.cowan@ukonline.co.uk
>ICQ: 1254762
>Webpage : http://web.ukonline.co.uk/d.cowan/index.html
>UK Mirror : http://www.albasoft.freeserve.co.uk/
>US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 11 Dec 1998 16:07:14 -0600
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------=_NextPart_000_001A_01BE2520.5107CF00
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
Lanny:
Just picked up a copy of Falcon 4.0 and from the looks of the packaging =
and quality of presentation, this one might just be a keeper...
As soon as I load the program and configure my CH Pro Throttle and F16 =
FighterStick, I'll put her through some testing...with 2300 hrs in type, =
I should be able to give you a good indication if they have given the =
flight model justice...the panel looks fairly complete (a few items I'm =
sure are classified) with only a few pieces of electronics =
missing...well, time to load the beast and relive some old times....
Jack ' Digger' Deadmarsh
PS: You once asked how I received my real callsign...know, seeing my =
full name, I think you get the drift :-)
------=_NextPart_000_001A_01BE2520.5107CF00
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML><HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV>Lanny:</DIV>
<DIV> </DIV>
<DIV>Just picked up a copy of Falcon 4.0 and from the looks of the =
packaging and=20
quality of presentation, this one might just be a keeper...</DIV>
<DIV> </DIV>
<DIV>As soon as I load the program and configure my CH Pro Throttle and =
F16=20
FighterStick, I'll put her through some testing...with 2300 hrs in type, =
I=20
should be able to give you a good indication if they have given the =
flight model=20
justice...the panel looks fairly complete (a few items I'm sure are =
classified)=20
with only a few pieces of electronics missing...well, time to load the =
beast and=20
relive some old times....</DIV>
<DIV> </DIV>
<DIV>Jack ' Digger' Deadmarsh</DIV>
<DIV> </DIV>
<DIV>PS: You once asked how I received my real callsign...know, seeing =
my full=20
name, I think you get the drift :-)</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV></BODY></HTML>
------=_NextPart_000_001A_01BE2520.5107CF00--
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 11 Dec 1998 22:37:55 -0000
Ooh, so Falcon 4.0 is out now. Wow...
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 11 Dec 1998 17:05:32 -0600
HERES A CLUE, if you dont know what the nxt Janes sim will be....
Just for the record, A-10 is being done by the Austin Skunkworks (the LB/LB2
team
IMPOSTER
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: (fscombat) Next Janes Sim...
Date: 11 Dec 1998 17:09:25 -0600
Guess I should do this the "right way"- please excuse the cross post CJ... I
thought these guys would like to know this info.....
IMPOSTER
-----Original Message-----
>Just for the record, A-10 is being done by the Austin Skunkworks (the
LB/LB2
>team).
>
>The project we're working on at the Baltimore CrabWorks has not yet been
>announced publicly...
>
>-CJ
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From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 11 Dec 1998 21:24:57 -0500 (EST)
On Fri, 11 Dec 1998, Douglas Cowan wrote:
> Ooh, so Falcon 4.0 is out now. Wow...
and man, is it impressive! --the mother of all sims!
nemo
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From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 12 Dec 1998 06:06:03 -0800
This is a multi-part message in MIME format.
------=_NextPart_000_0007_01BE2595.800AD160
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
Falcon 4, can you believe it, it is finally here...unbelievable! I can't
wait to hear some reports/debriefs from you Digger (yep, callsign makes
sense <G>), as a real Viper pilot, know one is more qualified to put her
through some vigorous testing than you. You should feel right at
home....now get to work pilot, we can't wait to hear from you! :^)
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
-----Original Message-----
From: owner-fscombat@lists.xmission.com
[mailto:owner-fscombat@lists.xmission.com]On Behalf Of Jack Deadmarsh
Sent: Friday, December 11, 1998 2:07 PM
To: Fscombat (E-mail)
Subject: (fscombat) Falcon 4 (message for Lanny and group)...
Lanny:
Just picked up a copy of Falcon 4.0 and from the looks of the packaging
and quality of presentation, this one might just be a keeper...
As soon as I load the program and configure my CH Pro Throttle and F16
FighterStick, I'll put her through some testing...with 2300 hrs in type, I
should be able to give you a good indication if they have given the flight
model justice...the panel looks fairly complete (a few items I'm sure are
classified) with only a few pieces of electronics missing...well, time to
load the beast and relive some old times....
Jack ' Digger' Deadmarsh
PS: You once asked how I received my real callsign...know, seeing my
full name, I think you get the drift :-)
------=_NextPart_000_0007_01BE2595.800AD160
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
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<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<STYLE></STYLE>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><SPAN class=3D510365813-12121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Falcon=20
4, can you believe it, it is finally here...unbelievable! I can't =
wait to=20
hear some reports/debriefs from you Digger (yep, callsign makes sense=20
<G>), as a real Viper pilot, know one is more qualified to put her =
through=20
some vigorous testing than you. You should feel right at =
home....now get=20
to work pilot, we can't wait to hear from you! =
:^)</FONT></SPAN></DIV>
<DIV><SPAN class=3D510365813-12121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>Lanny =
"Hornet1"=20
Erdos</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>CO 555th TFS =
"Eagle=20
Lords"</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 8203245 =
(Home)</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 7391352 =
(Work)</FONT></DIV></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #0000ff solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
<DIV class=3DOutlookMessageHeader><FONT face=3D"Times New Roman"=20
size=3D2>-----Original Message-----<BR><B>From:</B>=20
owner-fscombat@lists.xmission.com=20
[mailto:owner-fscombat@lists.xmission.com]<B>On Behalf Of</B> Jack=20
Deadmarsh<BR><B>Sent:</B> Friday, December 11, 1998 2:07 =
PM<BR><B>To:</B>=20
Fscombat (E-mail)<BR><B>Subject:</B> (fscombat) Falcon 4 (message =
for Lanny=20
and group)...<BR><BR></FONT></DIV>
<DIV>Lanny:</DIV>
<DIV> </DIV>
<DIV>Just picked up a copy of Falcon 4.0 and from the looks of the =
packaging=20
and quality of presentation, this one might just be a =
keeper...</DIV>
<DIV> </DIV>
<DIV>As soon as I load the program and configure my CH Pro Throttle =
and F16=20
FighterStick, I'll put her through some testing...with 2300 hrs in =
type, I=20
should be able to give you a good indication if they have given the =
flight=20
model justice...the panel looks fairly complete (a few items I'm =
sure are=20
classified) with only a few pieces of electronics missing...well, =
time to=20
load the beast and relive some old times....</DIV>
<DIV> </DIV>
<DIV>Jack ' Digger' Deadmarsh</DIV>
<DIV> </DIV>
<DIV>PS: You once asked how I received my real callsign...know, =
seeing my=20
full name, I think you get the drift :-)</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV></BLOCKQUOTE></BODY></HTML>
------=_NextPart_000_0007_01BE2595.800AD160--
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: (fscombat) STOP Playing Falcon 4.0 now!
Date: 12 Dec 1998 12:41:16 -0000
...and tell me what it's like (especially if you're running it on a P200 Voodoo1).
Does the wonderful multiplayer action promised work well?
It's not out in Europe 'til next Friday, and then I won't have enough money (I have
to buy Christmas presents which are more important). I'll need to wait until after
Christmas and use the money I'm meant to spend on clothes...
...and so it looks like I'll be living without underwear for a few months. Hmm, I
wonder if it's worth it!
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) STOP Playing Falcon 4.0 now!
Date: 12 Dec 1998 09:15:16 -0500 (EST)
On Sat, 12 Dec 1998, Douglas Cowan wrote:
> ...and tell me what it's like (especially if you're running it on a P200 Voodoo1).
> Does the wonderful multiplayer action promised work well?
I'm about to install it on a p233mmx with 4mb voodoo1 and will let you
know. On my 266, 64mb, 12mb voodoo2 there are occasional pauses, so it
looks like it is hungry for ram. The sim lloks good, sounds terrfic, and
the flight model (things like sink rate) is challenging. Landings are the
most realistic I've ever seen, you really have to flare and set it down
gently or you crunch the gear.
> ...and so it looks like I'll be living without underwear for a few months. Hmm, I
> wonder if it's worth it!
It looks like it is worth it. It may be a little draughty in the Scottish
winter, but no one will notice.
nemo
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) STOP Playing Falcon 4.0 now!
Date: 12 Dec 1998 09:15:16 -0500 (EST)
On Sat, 12 Dec 1998, Douglas Cowan wrote:
> ...and tell me what it's like (especially if you're running it on a P200 Voodoo1).
> Does the wonderful multiplayer action promised work well?
I'm about to install it on a p233mmx with 4mb voodoo1 and will let you
know. On my 266, 64mb, 12mb voodoo2 there are occasional pauses, so it
looks like it is hungry for ram. The sim lloks good, sounds terrfic, and
the flight model (things like sink rate) is challenging. Landings are the
most realistic I've ever seen, you really have to flare and set it down
gently or you crunch the gear.
> ...and so it looks like I'll be living without underwear for a few months. Hmm, I
> wonder if it's worth it!
It looks like it is worth it. It may be a little draughty in the Scottish
winter, but no one will notice.
nemo
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 12 Dec 1998 10:50:10 -0500
>
> HERES A CLUE, if you dont know what the nxt Janes sim will be....
>
>
> Just for the record, A-10 is being done by the Austin Skunkworks
> (the LB/LB2
> team
Sweet!! Now I hope they wait awhile so I can give these other new sims some
due justice first ;)
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) STOP Playing Falcon 4.0 now!
Date: 12 Dec 1998 15:18:43 -0000
Aargh, it's tough, Doug. I was at the EB shop in Edinburgh today and they
don't
know what I'm talking about "not released yet". I think I forgot that not
everybody
checks newsgroups everyday where everything they talk is Falcon4.
Money won't be that much of a problem on my side, so if you don't get it
now, hop
into a city bus and come over to my house. That'll give me a chance to study
for
exams in January and do my assignments which is what I SHOULD be doing
right now, while you can take "her" up on my machine.
Hey, we could like meet for a weekend and do a LAN session?
Tell me when you see it in Glasgow.
rob out
-----Original Message-----
>...and tell me what it's like (especially if you're running it on a P200
Voodoo1).
>Does the wonderful multiplayer action promised work well?
>
>It's not out in Europe 'til next Friday, and then I won't have enough money
(I have
>to buy Christmas presents which are more important). I'll need to wait
until after
>Christmas and use the money I'm meant to spend on clothes...
>
>...and so it looks like I'll be living without underwear for a few months.
Hmm, I
>wonder if it's worth it!
>
>Douglas "MadCow(an)" Cowan
>
>Glasgow, Scotland
>
>Email: d.cowan@ukonline.co.uk
>ICQ: 1254762
>Webpage : http://web.ukonline.co.uk/d.cowan/index.html
>UK Mirror : http://www.albasoft.freeserve.co.uk/
>US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) STOP Playing Falcon 4.0 now!
Date: 12 Dec 1998 10:55:48 -0500
>
> Aargh, it's tough, Doug. I was at the EB shop in Edinburgh today and they
> don't
> know what I'm talking about "not released yet". I think I forgot that not
> everybody
Order it online from http://www.ebworld.com or http://www.4cds.com or a host
of other online computer gaming shops. (Chips&bits also). Its easy and you
don't have to leave your house...and sometimes its even cheaper anyway!
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
-
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 12 Dec 1998 12:58:50 -0600
This is a multi-part message in MIME format.
------=_NextPart_000_000B_01BE25CF.29C532C0
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
I can say that the flight model is very accurate (all that's missing is =
the G factor) and air turbulance...I look for the subtle changes that I =
remembered as common to the 16 and found that most were there...example: =
lower the gear on approach and the aircraft shifts due to a quick change =
in lift - exactly the given feel and better cue that the gear is =
extending versus sound or lights...these are the 'feel' cues that I used =
in real flight...a nice and accurately displayed graphics which also =
give the 'feel' is the reflections from the canopy -- they did a hell of =
a job here if you select 'both' in the graphics setup (this impressed an =
old jock and it takes something exceptional in a sim to impress =
me)...the landing sequence and feel is rock solid with perhaps a bit too =
quick spool at low and slow; however, this could be explained by a more =
current FCU than I am accustomed to...all in all, I'm impressed...it's =
nice to see fog hanging low in the valleys and alto cirrus hanging in =
wisps above...the 3dfx is a must here, as is a fast CPU...I also changed =
the .exe file to falcon4.exe -G3 for better enhancements...
Micropose thought this through very well...I will post other flight =
model reports as I rediscover old traits...all in all, the level of sim =
sophistication and implimentation has just been moved higher -- a lot =
higher with the entry of F4.0...hope this initial report helps...cya =
later...
Cleared to FL430:
Digger
----- Original Message -----=20
From: lanny erdos=20
To: fscombat@lists.xmission.com=20
Sent: Saturday, December 12, 1998 8:06 AM
Subject: RE: (fscombat) Falcon 4 (message for Lanny and group)...
Falcon 4, can you believe it, it is finally here...unbelievable! I =
can't wait to hear some reports/debriefs from you Digger (yep, callsign =
makes sense <G>), as a real Viper pilot, know one is more qualified to =
put her through some vigorous testing than you. You should feel right =
at home....now get to work pilot, we can't wait to hear from you! :^)
=20
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
)...
Lanny:
Just picked up a copy of Falcon 4.0 and from the looks of the =
packaging and quality of presentation, this one might just be a =
keeper...
As soon as I load the program and configure my CH Pro Throttle and =
F16 FighterStick, I'll put her through some testing...with 2300 hrs in =
type, I should be able to give you a good indication if they have given =
the flight model justice...the panel looks fairly complete (a few items =
I'm sure are classified) with only a few pieces of electronics =
missing...well, time to load the beast and relive some old times....
Jack ' Digger' Deadmarsh
PS: You once asked how I received my real callsign...know, seeing my =
full name, I think you get the drift :-)
------=_NextPart_000_000B_01BE25CF.29C532C0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML><HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial>I can say that the flight model is very accurate =
(all=20
that's missing is the G factor) and air turbulance...I look for the =
subtle=20
changes that I remembered as common to the 16 and found that most were=20
there...example: lower the gear on approach and the aircraft shifts due =
to a=20
quick change in lift - exactly the given feel and better cue that the =
gear is=20
extending versus sound or lights...these are the 'feel' cues that I used =
in real=20
flight...a nice and accurately displayed graphics which also give the =
'feel' is=20
the reflections from the canopy -- they did a hell of a job here if you =
select=20
'both' in the graphics setup (this impressed an old jock and it takes =
something=20
exceptional in a sim to impress me)...the landing sequence and feel is =
rock=20
solid with perhaps a bit too quick spool at low and slow; however, this =
could be=20
explained by a more current FCU than I am accustomed to...all in all, =
I'm=20
impressed...it's nice to see fog hanging low in the valleys and alto =
cirrus=20
hanging in wisps above...the 3dfx is a must here, as is a fast CPU...I =
also=20
changed the .exe file to falcon4.exe -G3 for better =
enhancements...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Micropose thought this through very well...I =
will post=20
other flight model reports as I rediscover old traits...all in all, the =
level of=20
sim sophistication and implimentation has just been moved higher -- a =
lot higher=20
with the entry of F4.0...hope this initial report helps...cya=20
later...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Cleared to FL430:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Digger</FONT></DIV>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message -----=20
<DIV style=3D"BACKGROUND: #e4e4e4; font-color: black"><B>From:</B> <A=20
href=3D"mailto:lerdos@1st.net" title=3Dlerdos@1st.net>lanny erdos</A> =
</DIV>
<DIV><B>To:</B> <A href=3D"mailto:fscombat@lists.xmission.com"=20
title=3Dfscombat@lists.xmission.com>fscombat@lists.xmission.com</A> =
</DIV>
<DIV><B>Sent:</B> Saturday, December 12, 1998 8:06 AM</DIV>
<DIV><B>Subject:</B> RE: (fscombat) Falcon 4 (message for Lanny and=20
group)...</DIV></DIV>
<DIV><BR></DIV>
<DIV><SPAN class=3D510365813-12121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2>Falcon 4, can you believe it, it is finally =
here...unbelievable! =20
I can't wait to hear some reports/debriefs from you Digger (yep, =
callsign=20
makes sense <G>), as a real Viper pilot, know one is more =
qualified to=20
put her through some vigorous testing than you. You should feel =
right at=20
home....now get to work pilot, we can't wait to hear from you! =20
:^)</FONT></SPAN></DIV>
<DIV><SPAN class=3D510365813-12121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>Lanny =
"Hornet1"=20
Erdos</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>CO 555th TFS =
"Eagle=20
Lords"</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 8203245 =
(Home)</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 7391352=20
(Work)</FONT></DIV></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #0000ff 2px solid; MARGIN-LEFT: 5px; =
PADDING-LEFT: 5px">
<DIV class=3DOutlookMessageHeader><FONT face=3D"Times New Roman"=20
size=3D2>)...<BR><BR></FONT></DIV>
<DIV>Lanny:</DIV>
<DIV> </DIV>
<DIV>Just picked up a copy of Falcon 4.0 and from the looks of the =
packaging=20
and quality of presentation, this one might just be a =
keeper...</DIV>
<DIV> </DIV>
<DIV>As soon as I load the program and configure my CH Pro Throttle =
and F16=20
FighterStick, I'll put her through some testing...with 2300 hrs in =
type, I=20
should be able to give you a good indication if they have given the =
flight=20
model justice...the panel looks fairly complete (a few items I'm =
sure are=20
classified) with only a few pieces of electronics missing...well, =
time to=20
load the beast and relive some old times....</DIV>
<DIV> </DIV>
<DIV>Jack ' Digger' Deadmarsh</DIV>
<DIV> </DIV>
<DIV>PS: You once asked how I received my real callsign...know, =
seeing my=20
full name, I think you get the drift :-)</DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML>
------=_NextPart_000_000B_01BE25CF.29C532C0--
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-------------------------------------------------------------------------------
From: "Tareq Hijazi" <thijazi@go.com.jo>
Subject: (fscombat) FS98 Stutters
Date: 13 Dec 1998 00:44:16 +0200
I have a new Diamond Monster 3D II 12MB voodoo2 card and I was looking
forward to some great smooth frame rate... In all the sims I have the
performance is very good. FS98 though has other plans for my anticipations.
When I run FS98 using the Diamond Monsters D3D drivers in 800x600 or
640x480 resolution I get a VERY anoying pause every 20 seconds or so
lasting from two to three seconds... The system never freezes or anything
like that, but I can't enjoy flying like this... Before I installed the
Diamond Monster card I was running FS98 with no stutter at all. I have
installed the latest FS98 patch and I am running DirectX6 for Windows 95
I have tried reducing the resolution but it does not help, I have also
tried disabling the Network card I have but that did not help either. I am
a real FS98 addict and this realy pisses me off. Has anyone got any
suggestions ?
My system is:
P200 MMX
136MB EDO RAM
Matrox Millennium I 4MB PCI
Diamond Monster 3D II voodoo2 12MB
Realtek PCI network adapter, etc.....
Win95 with DirectX6
That should be enough to run the damn FS98 with no pause three times a
minute shouldn't it ?
Regards,
Tareq Hijazi
Amman - Jordan
thijazi@go.com.jo
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) STOP Playing Falcon 4.0 now!
Date: 13 Dec 1998 02:04:13 -0000
Well Gunn,
I'll just wait the week till next Friday. If I ordered it, it wouldn't be
here tomorrow.
And I still have my new Halflife which is kinda khewl (runnin around with my
M16
engaging Marines or sumthn').
And I still have a lot of real stuff to do (exams, etc.).
And I still got about 10 windows combatsim F4 forum downloads to read :)
hehe
And by the way, sometimes it's good to get out of the house :)
thanx anyway,
rob
-----Original Message-----
>
>>
>> Aargh, it's tough, Doug. I was at the EB shop in Edinburgh today and they
>> don't
>> know what I'm talking about "not released yet". I think I forgot that not
>> everybody
>
>Order it online from http://www.ebworld.com or http://www.4cds.com or a
host
>of other online computer gaming shops. (Chips&bits also). Its easy and you
>don't have to leave your house...and sometimes its even cheaper anyway!
>
>-Gunn
>"I'm a one airplane man, and that airplane is the P-38".
>
>GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
>http://gunnsite.warbirds.org
>
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) F4 P200 summary
Date: 12 Dec 1998 21:15:49 -0500
My machine is a P200-32megs ram- monster3D 4meg video card-20xCDRom-2gig
HD. So far so good. Instant action is A-OK, slight hesitation here and
there but NO problem I can't live with, and maybe shouldn't have
mentioned anyway. The manual has a section on recommended settings for
individual machines and after playing with the options for a bit I chose
the "recommended" setting for "my" machine and am getting good
framerates. Graphics are fine but aren't maxed out. Tried the higher
detail settings and the graphics are better but takes a nice frame hit
so right now the recommended settings are where I'm at. Plane detail at
my settings are along the lines of F15. As much as I like graphics
they're not real high on my realism list as flight model and frame
rates are. I've only flown in instant action and the takeoff training
mission so far and can't speak for what happens in a Campaign as far as
frame rates but at the recommended settings and if it keeps going like
it is now I'd say buy F4. I chose the typical install and had to change
my virtual memory to 200. William
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) FS98 Stutters
Date: 12 Dec 1998 22:20:34 -0500
Don't know anything about FS98, but here is a shot in the dark - You don't have
a screen saver running in the background do you? I always shut mine down when
simming. I'm convinced it has caused some instantaneous (not 2 to 3 secs) FR
pauses on my system in LB2. I've got a DM3DII 12MB too.
Snake
Tareq Hijazi wrote:
> I have a new Diamond Monster 3D II 12MB voodoo2 card and I was looking
> forward to some great smooth frame rate... In all the sims I have the
> performance is very good. FS98 though has other plans for my anticipations.
>
> When I run FS98 using the Diamond Monsters D3D drivers in 800x600 or
> 640x480 resolution I get a VERY anoying pause every 20 seconds or so
> lasting from two to three seconds... The system never freezes or anything
> like that, but I can't enjoy flying like this... Before I installed the
> Diamond Monster card I was running FS98 with no stutter at all. I have
> installed the latest FS98 patch and I am running DirectX6 for Windows 95
>
> I have tried reducing the resolution but it does not help, I have also
> tried disabling the Network card I have but that did not help either. I am
> a real FS98 addict and this realy pisses me off. Has anyone got any
> suggestions ?
>
> My system is:
>
> P200 MMX
> 136MB EDO RAM
> Matrox Millennium I 4MB PCI
> Diamond Monster 3D II voodoo2 12MB
> Realtek PCI network adapter, etc.....
> Win95 with DirectX6
>
> That should be enough to run the damn FS98 with no pause three times a
> minute shouldn't it ?
>
> Regards,
> Tareq Hijazi
> Amman - Jordan
>
> thijazi@go.com.jo
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
-
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: (fscombat) F4.0 Nasty Bug....
Date: 13 Dec 1998 02:26:29 -0600
This is a multi-part message in MIME format.
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
To All:
Well, it's either my PC or video combo but I have a strange bug with =
F4...I can load the program, fly for as long as I want and then exit the =
game...however, when I try to restart the game after rebooting the PC, I =
get a screen freeze and a complete system lock-up...
so, I reformatted the HD, reinstalled Win98, and reinstalled F4 on a =
clean system....bang, same problem...I have all the current drivers for =
the sound, video cards, and 3dfx cards as per the f4info,exe program =
that came with the game...I really love this sim, but its a pain in the =
arse to have to install, uninstall, and install again everytime I want =
to fly the beast....any of you gurus out there have any idea what might =
be the problem here?
System:
AMD 350mhz
MAtrox G100 2d video card 8mb AGP
dual Creative Voodoo2 cards
128mb RAM
SB PCI-128 sound card
Win98
all driver current and up to micropose specs...
CH Prothrottle and F16 FighterStick
I would appreciate any help here...
PS: TAW runs just fine, no problems whatsoever since MadDog informed me =
to change a few settings in the advanced 3dfx screen...thanks in =
advance....
Cleared to FL430:
Digger
------=_NextPart_000_000E_01BE263F.FDF2DE60
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML><HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial>To All:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Well, it's either my PC or video combo but I =
have a=20
strange bug with F4...I can load the program, fly for as long as I want =
and then=20
exit the game...however, when I try to restart the game after rebooting =
the PC,=20
I get a screen freeze and a complete system lock-up...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>so, I reformatted the HD, reinstalled Win98, and =
reinstalled F4 on a clean system....bang, same problem...I have all the =
current=20
drivers for the sound, video cards, and 3dfx cards as per the f4info,exe =
program=20
that came with the game...I really love this sim, but its a pain in the =
arse to=20
have to install, uninstall, and install again everytime I want to fly =
the=20
beast....any of you gurus out there have any idea what might be the =
problem=20
here?</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>System:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>AMD 350mhz</FONT></DIV>
<DIV><FONT face=3DArial>MAtrox G100 2d video card 8mb =
AGP</FONT></DIV>
<DIV><FONT face=3DArial>dual Creative Voodoo2 cards</FONT></DIV>
<DIV><FONT face=3DArial>128mb RAM</FONT></DIV>
<DIV><FONT face=3DArial>SB PCI-128 sound card</FONT></DIV>
<DIV><FONT face=3DArial>Win98</FONT></DIV>
<DIV><FONT face=3DArial>all driver current and up to micropose=20
specs...</FONT></DIV>
<DIV><FONT face=3DArial>CH Prothrottle and F16 FighterStick</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>I would appreciate any help here...</FONT></DIV>
<DIV><FONT face=3DArial></FONT> </DIV>
<DIV><FONT face=3DArial>PS: TAW runs just fine, no problems whatsoever =
since=20
MadDog informed me to change a few settings in the advanced 3dfx =
screen...thanks=20
in advance....</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Cleared to FL430:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Digger</FONT></DIV></BODY></HTML>
------=_NextPart_000_000E_01BE263F.FDF2DE60--
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) Falcon 4 (message for Lanny and group)...
Date: 13 Dec 1998 06:14:32 -0800
This is a multi-part message in MIME format.
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Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
Great debrief on the flight modeling Digger! I really like what I'm
hearing...sounds like MP has done their homework! Please keep those reports
coming....very informative, educational and a great read.
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
-----Original Message-----
From: owner-fscombat@lists.xmission.com
[mailto:owner-fscombat@lists.xmission.com]On Behalf Of Jack Deadmarsh
Sent: Saturday, December 12, 1998 10:59 AM
To: fscombat@lists.xmission.com
Subject: Re: (fscombat) Falcon 4 (message for Lanny and group)...
I can say that the flight model is very accurate (all that's missing is
the G factor) and air turbulance...I look for the subtle changes that I
remembered as common to the 16 and found that most were there...example:
lower the gear on approach and the aircraft shifts due to a quick change in
lift - exactly the given feel and better cue that the gear is extending
versus sound or lights...these are the 'feel' cues that I used in real
flight...a nice and accurately displayed graphics which also give the 'feel'
is the reflections from the canopy -- they did a hell of a job here if you
select 'both' in the graphics setup (this impressed an old jock and it takes
something exceptional in a sim to impress me)...the landing sequence and
feel is rock solid with perhaps a bit too quick spool at low and slow;
however, this could be explained by a more current FCU than I am accustomed
to...all in all, I'm impressed...it's nice to see fog hanging low in the
valleys and alto cirrus hanging in wisps above...the 3dfx is a must here, as
is a fast CPU...I also changed the .exe file to falcon4.exe -G3 for better
enhancements...
Micropose thought this through very well...I will post other flight
model reports as I rediscover old traits...all in all, the level of sim
sophistication and implimentation has just been moved higher -- a lot higher
with the entry of F4.0...hope this initial report helps...cya later...
------=_NextPart_000_000E_01BE265F.D969F0E0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
<STYLE></STYLE>
<META content=3D'"MSHTML 4.72.3110.7"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><SPAN class=3D930101014-13121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Great=20
debrief on the flight modeling Digger! I really like what I'm=20
hearing...sounds like MP has done their homework! Please keep =
those=20
reports coming....very informative, educational and a great=20
read.</FONT></SPAN></DIV>
<DIV><SPAN class=3D930101014-13121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>Lanny =
"Hornet1"=20
Erdos</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>CO 555th TFS =
"Eagle=20
Lords"</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 8203245 =
(Home)</FONT></DIV>
<DIV><FONT color=3D#000000 face=3DArial size=3D2>ICQ 7391352 =
(Work)</FONT></DIV></DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #0000ff solid 2px; MARGIN-LEFT: 5px; PADDING-LEFT: =
5px">
<DIV class=3DOutlookMessageHeader><FONT face=3D"Times New Roman"=20
size=3D2>-----Original Message-----<BR><B>From:</B>=20
owner-fscombat@lists.xmission.com=20
[mailto:owner-fscombat@lists.xmission.com]<B>On Behalf Of</B> Jack=20
Deadmarsh<BR><B>Sent:</B> Saturday, December 12, 1998 10:59 =
AM<BR><B>To:</B>=20
fscombat@lists.xmission.com<BR><B>Subject:</B> Re: (fscombat) Falcon =
4=20
(message for Lanny and group)...<BR><BR></FONT></DIV>
<DIV><FONT face=3DArial>I can say that the flight model is very =
accurate (all=20
that's missing is the G factor) and air turbulance...I look for the =
subtle=20
changes that I remembered as common to the 16 and found that most =
were=20
there...example: lower the gear on approach and the aircraft shifts =
due to a=20
quick change in lift - exactly the given feel and better cue that =
the gear=20
is extending versus sound or lights...these are the 'feel' cues that =
I used=20
in real flight...a nice and accurately displayed graphics which also =
give=20
the 'feel' is the reflections from the canopy -- they did a hell of =
a job=20
here if you select 'both' in the graphics setup (this impressed an =
old jock=20
and it takes something exceptional in a sim to impress me)...the =
landing=20
sequence and feel is rock solid with perhaps a bit too quick spool =
at low=20
and slow; however, this could be explained by a more current FCU =
than I am=20
accustomed to...all in all, I'm impressed...it's nice to see fog =
hanging low=20
in the valleys and alto cirrus hanging in wisps above...the 3dfx is =
a must=20
here, as is a fast CPU...I also changed the .exe file to falcon4.exe =
-G3 for=20
better enhancements...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Micropose thought this through very well...I =
will post=20
other flight model reports as I rediscover old traits...all in all, =
the=20
level of sim sophistication and implimentation has just been moved =
higher --=20
a lot higher with the entry of F4.0...hope this initial report =
helps...cya=20
later...</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV></BLOCKQUOTE></BODY></HTML>
------=_NextPart_000_000E_01BE265F.D969F0E0--
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) F4 bank indicator
Date: 13 Dec 1998 07:21:52 -0500
I got a funny thing going on here in the HUD. In the lower center of the
HUD there's a bank indicator " at least that's what I think it is" that
has a slight arc. Funny think is it seems to "breath", it expands then
contracts, expands and contracts. Is this something new in the avionics
dept. or a bug? Anyone else seeing this? William
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: (fscombat) F4
Date: 13 Dec 1998 08:11:03 -0800
Just got F4.
The Packaging is just what you will expect for Falon4. It's top notch. The
map is nice. It comes in a great binder. I've flown once and everything
looks great. I'm in heaven already. I just got TAW and I can't imagine
playing it anytime soon now. Kind of a shame. Also just got a steering
wheel and I don't know when I'll touch Grand Prix Legends with it. :)
-neko
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: (fscombat) f4 bugs
Date: 13 Dec 1998 09:23:28 -0800
I think I'm getting some legitimate bugs that are causing me to crash.
Whenever I contact the tower the game freezes dead. I press t to bring up
tower menu. As soon as I hit a number for any function (tried inbound and
request taxi so far) it hangs. I'm using glide for 3dfx voodoo 1. Is
anybody else experiencing problems with tower comms. I'm not sure if it
extends into other comms for me yet.
Help me out if anybody has some ideas.
-mikey
aka neko
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) F4 bank indicator
Date: 13 Dec 1998 12:37:22 -0500
> I got a funny thing going on here in the HUD. In the lower center of the
> HUD there's a bank indicator " at least that's what I think it is" that
> has a slight arc. Funny think is it seems to "breath", it expands then
> contracts, expands and contracts. Is this something new in the avionics
> dept. or a bug? Anyone else seeing this?
I've seen it too. I haven't read enough of the manual yet to comment
further.
Snake
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) f4 bugs
Date: 13 Dec 1998 12:40:27 -0500
I'm using Direct 3D. Looks great, although I've had about six hangs. Haven't
determined a common thread between the circumstances yet.
Snake
> I think I'm getting some legitimate bugs that are causing me to crash.
> Whenever I contact the tower the game freezes dead. I press t to bring up
> tower menu. As soon as I hit a number for any function (tried inbound and
> request taxi so far) it hangs. I'm using glide for 3dfx voodoo 1. Is
> anybody else experiencing problems with tower comms. I'm not sure if it
> extends into other comms for me yet.
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) f4 bugs
Date: 13 Dec 1998 11:54:26 -0600
It's happened to me once....this program is buggy, that's for sure...if it
wasn't so damn good, I'd shelve it until the bug patch came out...looks like
a xmas rush and buyer debug to me...such is life..
Digger
----- Original Message -----
Sent: Sunday, December 13, 1998 11:23 AM
>I think I'm getting some legitimate bugs that are causing me to crash.
>Whenever I contact the tower the game freezes dead. I press t to bring up
>tower menu. As soon as I hit a number for any function (tried inbound and
>request taxi so far) it hangs. I'm using glide for 3dfx voodoo 1. Is
>anybody else experiencing problems with tower comms. I'm not sure if it
>extends into other comms for me yet.
>
>Help me out if anybody has some ideas.
>
>-mikey
>aka neko
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) f4 bugs
Date: 13 Dec 1998 11:54:26 -0600
It's happened to me once....this program is buggy, that's for sure...if it
wasn't so damn good, I'd shelve it until the bug patch came out...looks like
a xmas rush and buyer debug to me...such is life..
Digger
----- Original Message -----
Sent: Sunday, December 13, 1998 11:23 AM
>I think I'm getting some legitimate bugs that are causing me to crash.
>Whenever I contact the tower the game freezes dead. I press t to bring up
>tower menu. As soon as I hit a number for any function (tried inbound and
>request taxi so far) it hangs. I'm using glide for 3dfx voodoo 1. Is
>anybody else experiencing problems with tower comms. I'm not sure if it
>extends into other comms for me yet.
>
>Help me out if anybody has some ideas.
>
>-mikey
>aka neko
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) f4 bugs
Date: 13 Dec 1998 13:00:09 -0500
I'm running in Direct3D via Diamond Viper 550. Has anyone seen flashes in the
lower right corner of the screen similar to the LB2 flashing problem? I only
seems to occur in the forward 3d cockpit view.
Snake
> ....this program is buggy, that's for sure...if it wasn't so damn good.......
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) F4 P200 summary
Date: 13 Dec 1998 14:32:02 -0500 (EST)
On Sat, 12 Dec 1998, william henning wrote:
> My machine is a P200-32megs ram- monster3D 4meg video card-20xCDRom-2gig
> HD. So far so good.
Just to confirm what William is saying, F4 is running pretty well (with
most settings maxed out) on my
233MMX, 64 mb, Monster I. Occasional pauses for HD access tell me this
sim likes RAM (I'm getting identical pauses on my p2 266, 64mb, 12mb
Voodoo2). The sim seems so deep and good that I guess I'll just have to
feed it the RAM it wants.
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) Falcon at 1024 x 768?
Date: 13 Dec 1998 16:11:49 -0500
The 3dfx cards just got real cheap in Canada. Anyone running falcon in 1024
x 768 with 2 x 12 meg v-2 cards on a AMD 300? For that CPU would Falcon run
good at 1024 x 768 ?? Would the second card be a waist of money?? thanks,
Falcon may be in Canada bt Dec 24th if all goes well.
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) F4 P200 summary
Date: 13 Dec 1998 15:42:46 -0500
Gonna get more RAM myself Larry. William
Lawrence Manley wrote:
>
> On Sat, 12 Dec 1998, william henning wrote:
>
> > My machine is a P200-32megs ram- monster3D 4meg video card-20xCDRom-2gig
> > HD. So far so good.
>
> Just to confirm what William is saying, F4 is running pretty well (with
> most settings maxed out) on my
> 233MMX, 64 mb, Monster I. Occasional pauses for HD access tell me this
> sim likes RAM (I'm getting identical pauses on my p2 266, 64mb, 12mb
> Voodoo2). The sim seems so deep and good that I guess I'll just have to
> feed it the RAM it wants.
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) F4 bank indicator
Date: 13 Dec 1998 15:38:58 -0500
Thanks Snake, thought I was seeing things. I looked around in the manual
but haven't seen anything on a bank indicator. I'll let you know if I
find anything. Thanks William
Steve Stethen wrote:
>
> > I got a funny thing going on here in the HUD. In the lower center of the
> > HUD there's a bank indicator " at least that's what I think it is" that
> > has a slight arc. Funny think is it seems to "breath", it expands then
> > contracts, expands and contracts. Is this something new in the avionics
> > dept. or a bug? Anyone else seeing this?
>
> I've seen it too. I haven't read enough of the manual yet to comment
> further.
>
> Snake
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) Falcon at 1024 x 768?
Date: 13 Dec 1998 16:44:27 -0500
Dan,
I can't comment on F4 in Glide yet; I haven't tried it. I've got a PII300, 128
MB RAM, and V2 12 MB.
However, I've been too satisfied with the performance of my Diamond Viper 550
16MB OEM.
BTW, I couldn't get the -HiRes command to work per the Higher Resolutions
paragraph in the F4 Readme file. That is until I typed it in all lower case.
WOW! 1152 x 864 reminds me of Hornet Korea only much better. I can't wait
until MP adds the high res 2D cockpits.
Snake
> Anyone running falcon in 1024 x 768 with 2 x 12 meg v-2 cards on a AMD 300?
> For that CPU would Falcon run good at 1024 x 768 ?? Would the second card be
> a waist of money??
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) F4 Navigation
Date: 13 Dec 1998 19:21:48 -0500
Everyone having fun? I am. The F16 is starting to look alittle "behind
the times" compared to the F15/F18 as far as navigation. It doesn't seem
to have a map. You'll need to use the HSD instead. You can really
impress your friends finding your way without a map showing. Only the
flight path shows so to orient yourself to the world below you'll need
the Korean Map included in the sim. If you want to fly around Korea in
the training missions you WILL need to use it. So far F4 is looking more
complex that F15 and TAW is starting to shrink in comparision. Nothing
against either one because I have both and both are great but there's a
new kid on the block now. Anyway just wanted to mention the map cause it
looks like it will be needed. Adds to the realism. William
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: Re: (fscombat) Falcon at 1024 x 768?
Date: 13 Dec 1998 21:27:57 -0500
Snake...I hate to sound stupid but these days it's getting easier by the
minute...you are running Falcon in 1152 x 864 with the Viper 550? I was
just going to buy another 12 meg 3d card for my comp tommorrow. As we all
know voodoo cannot do 1152 x 864 even in SLI as far as I know. Should I get
the Viper then? 1152 x 865 sounds like a happening resoloution!!! Are the
frame rates high, and what's the details set at?
>However, I've been too satisfied with the performance of my Diamond Viper 550
>16MB OEM.
>
>BTW, I couldn't get the -HiRes command to work per the Higher Resolutions
>paragraph in the F4 Readme file. That is until I typed it in all lower case.
>WOW! 1152 x 864 reminds me of Hornet Korea only much better. I can't wait
>until MP adds the high res 2D cockpits.
>
>Snake
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) F4 Navigation
Date: 13 Dec 1998 17:37:54 -0800
I'm aggreeing with all of this. Falcon has me hooked. I'll debug it myself
if I have to.
:)
> Everyone having fun? I am. The F16 is starting to look alittle "behind
> the times" compared to the F15/F18 as far as navigation. It doesn't seem
> to have a map. You'll need to use the HSD instead. You can really
> impress your friends finding your way without a map showing. Only the
> flight path shows so to orient yourself to the world below you'll need
> the Korean Map included in the sim. If you want to fly around Korea in
> the training missions you WILL need to use it. So far F4 is looking more
> complex that F15 and TAW is starting to shrink in comparision. Nothing
> against either one because I have both and both are great but there's a
> new kid on the block now. Anyway just wanted to mention the map cause it
> looks like it will be needed. Adds to the realism. William
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) Falcon mailing list
Date: 13 Dec 1998 21:47:03 -0500
Anyone know if Falcon has it's own mailing list? Looks like Falcon is going
to go big.
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) Falcon at 1024 x 768?
Date: 13 Dec 1998 21:16:11 -0500
Dan,
> Are you running Falcon in 1152 x 864 with the Viper 550?
Yes. I've tried it for effect, but I have dropped back to 800x600. I'm starting
with the training missions like everyone else. MP has not included the 2D cockpit
panel for any resolution above 800x600. I understand the panel is to be added
within a patch, hopefully soon. One source has noted before Christmas.
> Should I get the Viper then? 1152 x 865 sounds like a happening resoloution!!!
I recommend any TNT 16MB chipset for Falcon 4.0 based on what I have seen and what
I read at combatsim.com within the last few weeks.
> Are the frame rates high, and what's the details set at?
I did not perceive any lose in FR in 1152 x 865! I'm running a PII300. All my
settings match MP's recommendations for a PII333 per page 16-10 in the F4 manual.
Snake
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) Falcon mailing list
Date: 13 Dec 1998 21:18:37 -0500
Dan,
> Anyone know if Falcon has it's own mailing list?
Don't know of one. I've been following the F4 forum at combatsim.com.
However, the site has been down today.
Snake
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) F4.0 Nasty Bug....
Date: 13 Dec 1998 22:31:10 -0600
This is a multi-part message in MIME format.
------=_NextPart_000_002E_01BE26E8.48CB3E20
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
----- Original Message -----=20
From: Jack Deadmarsh=20
To: fscombat@lists.xmission.com=20
Sent: Sunday, December 13, 1998 2:26 AM
Subject: (fscombat) F4.0 Nasty Bug....
To All:
Well, it's either my PC or video combo but I have a strange bug with =
F4...I can load the program, fly for as long as I want and then exit the =
game...however, when I try to restart the game after rebooting the PC, I =
get a screen freeze and a complete system lock-up...
so, I reformatted the HD, reinstalled Win98, and reinstalled F4 on a =
clean system....bang, same problem...I have all the current drivers for =
the sound, video cards, and 3dfx cards as per the f4info,exe program =
that came with the game...I really love this sim, but its a pain in the =
arse to have to install, uninstall, and install again everytime I want =
to fly the beast....any of you gurus out there have any idea what might =
be the problem here?
System:
AMD 350mhz
MAtrox G100 2d video card 8mb AGP
dual Creative Voodoo2 cards
128mb RAM
SB PCI-128 sound card
Win98
all driver current and up to micropose specs...
CH Prothrottle and F16 FighterStick
I would appreciate any help here...
=20
PS: TAW runs just fine, no problems whatsoever since MadDog informed =
me to change a few settings in the advanced 3dfx screen...thanks in =
advance....
Cleared to FL430:
Digger
------=_NextPart_000_002E_01BE26E8.48CB3E20
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML><HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial">----- Original Message -----=20
<DIV style=3D"BACKGROUND: #e4e4e4; font-color: black"><B>From:</B> <A=20
href=3D"mailto:dogtags@sprintmail.com" =
title=3Ddogtags@sprintmail.com>Jack=20
Deadmarsh</A> </DIV>
<DIV><B>To:</B> <A href=3D"mailto:fscombat@lists.xmission.com"=20
title=3Dfscombat@lists.xmission.com>fscombat@lists.xmission.com</A> =
</DIV>
<DIV><B>Sent:</B> Sunday, December 13, 1998 2:26 AM</DIV>
<DIV><B>Subject:</B> (fscombat) F4.0 Nasty Bug....</DIV></DIV>
<DIV><BR></DIV>
<DIV><FONT face=3DArial>To All:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Well, it's either my PC or video combo but I =
have a=20
strange bug with F4...I can load the program, fly for as long as I =
want and=20
then exit the game...however, when I try to restart the game after =
rebooting=20
the PC, I get a screen freeze and a complete system =
lock-up...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>so, I reformatted the HD, reinstalled Win98, =
and=20
reinstalled F4 on a clean system....bang, same problem...I have all =
the=20
current drivers for the sound, video cards, and 3dfx cards as per the=20
f4info,exe program that came with the game...I really love this sim, =
but its a=20
pain in the arse to have to install, uninstall, and install again =
everytime I=20
want to fly the beast....any of you gurus out there have any idea what =
might=20
be the problem here?</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>System:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>AMD 350mhz</FONT></DIV>
<DIV><FONT face=3DArial>MAtrox G100 2d video card 8mb =
AGP</FONT></DIV>
<DIV><FONT face=3DArial>dual Creative Voodoo2 cards</FONT></DIV>
<DIV><FONT face=3DArial>128mb RAM</FONT></DIV>
<DIV><FONT face=3DArial>SB PCI-128 sound card</FONT></DIV>
<DIV><FONT face=3DArial>Win98</FONT></DIV>
<DIV><FONT face=3DArial>all driver current and up to micropose=20
specs...</FONT></DIV>
<DIV><FONT face=3DArial>CH Prothrottle and F16 =
FighterStick</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>I would appreciate any help =
here...</FONT></DIV>
<DIV><FONT face=3DArial></FONT> </DIV>
<DIV><FONT face=3DArial>PS: TAW runs just fine, no problems whatsoever =
since=20
MadDog informed me to change a few settings in the advanced 3dfx=20
screen...thanks in advance....</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Cleared to FL430:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial>Digger</FONT></DIV></BLOCKQUOTE></BODY></HTML>
------=_NextPart_000_002E_01BE26E8.48CB3E20--
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: (fscombat) Falcon4 and kali
Date: 14 Dec 1998 01:04:51 -0800
Had a few successful online dogfights (furball) with one other player. Was
smooth on my end. He complained it was a slide show. Tough work finding
ppl on the radar. This is a great sim. I had a few more lockups though.
-mikey
aka neko
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-------------------------------------------------------------------------------
From: Gus Lane <guslane@earthlink.net>
Subject: Re: (fscombat) F4 Navigation
Date: 14 Dec 1998 09:23:59 -0500
Press "Alt- K" that should give you the map. If not, work your way down the
2-D cockpit with your mouse and you'll see a knee-pad with the mission
briefing and map.
Gus
william henning wrote:
> Everyone having fun? I am. The F16 is starting to look alittle "behind
> the times" compared to the F15/F18 as far as navigation. It doesn't seem
> to have a map. You'll need to use the HSD instead. You can really
> impress your friends finding your way without a map showing. Only the
> flight path shows so to orient yourself to the world below you'll need
> the Korean Map included in the sim. If you want to fly around Korea in
> the training missions you WILL need to use it. So far F4 is looking more
> complex that F15 and TAW is starting to shrink in comparision. Nothing
> against either one because I have both and both are great but there's a
> new kid on the block now. Anyway just wanted to mention the map cause it
> looks like it will be needed. Adds to the realism. William
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: Re[2]: (fscombat) Falcon at 1024 x 768?
Date: 14 Dec 1998 09:33:07 -0500
Thanks Snake, I was wondering why hires wasn't working.
Alan
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
Dan,
I can't comment on F4 in Glide yet; I haven't tried it. I've got a PII300, 128
MB RAM, and V2 12 MB.
However, I've been too satisfied with the performance of my Diamond Viper 550
16MB OEM.
BTW, I couldn't get the -HiRes command to work per the Higher Resolutions
paragraph in the F4 Readme file. That is until I typed it in all lower case.
WOW! 1152 x 864 reminds me of Hornet Korea only much better. I can't wait
until MP adds the high res 2D cockpits.
Snake
> Anyone running falcon in 1024 x 768 with 2 x 12 meg v-2 cards on a AMD 300?
> For that CPU would Falcon run good at 1024 x 768 ?? Would the second card be
> a waist of money??
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: Re[2]: (fscombat) F4 P200 summary
Date: 14 Dec 1998 09:31:50 -0500
Hehe, wait till you try a campaign. My system ran it fine at 800x600 with
everything maxed out except I kept the "pilot bubble" to midrange - I would get
a lot of pauses (still smooth frame rate though) with that one maxed. This was
in Dogfight and Tactical Engagement missions.
Well last night I opened a campaign, put the autopilot on combat, and sat back
to watch the action with the "action view". Can you say slide show? The frame
rate had dropped to about 6 or 7 fps, and there were many LONG pauses, some
several seconds long, happening contiuously. Many radio calls, etc. It seems
the campaign hits the cpu REALLY hard. Time to overclock :(.
My system is a Celery 333a, 128M, Creative Graphics Blaster TNT (16M).
Oh yeah, anybody tried the -HiRes option? It doesn't seem to work for me. When
I use it I go to the res selections and I still only get 640x480 and 800x600.
Alan
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
On Sat, 12 Dec 1998, william henning wrote:
> My machine is a P200-32megs ram- monster3D 4meg video card-20xCDRom-2gig
> HD. So far so good.
Just to confirm what William is saying, F4 is running pretty well (with
most settings maxed out) on my
233MMX, 64 mb, Monster I. Occasional pauses for HD access tell me this
sim likes RAM (I'm getting identical pauses on my p2 266, 64mb, 12mb
Voodoo2). The sim seems so deep and good that I guess I'll just have to
feed it the RAM it wants.
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-------------------------------------------------------------------------------
From: Tiago Buckup <rsf4401@pro.via-rs.com.br>
Subject: (fscombat) F4 will run ok on a PRO200???
Date: 14 Dec 1998 18:16:58 -0200 (EDT)
Hi!
I'm not a newbie here in FSCOMBAT; I just do not use to write to
this list a lot. So, here it is my question: I ordered F4 some weeks
ago...but I'm really in doubt if it will run ok in my machine:
PRO200
64Mb
Trident 2Mb (blergh) + Voodoo II 12Mb
Is there anyone having any problems with a config similar to this
one? Would you suggest any change? I do not want to have F4 in my hands, and
not able to fly it...it would be really bad.
Thanks for any advice...
Tiago
-------------------------
Tiago "MATADOR" Buckup
ICQ/UIN 1088799
rsf4401@pro.via-rs.com.br
Warbirds: -tiag-
Porto Alegre - RS - BRASIL
My home page about Combat Flight Sims:(port.)
http://www.if.ufrgs.br/~tbuckup/
-------------------------
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) F4 will run ok on a PRO200???
Date: 14 Dec 1998 15:34:02 -0500 (EST)
Tiagio, here's what I know so far: the training missions run OK on my
233mmx/64mb/voodoo1. There are some pauses due to HD thrashing, so I
conclude Falcon is a ram-hog and will add another 64 mb ram. Lowering
graphic details imrpoves performance: It won't run well with settings
maxed out. I hven't got into campaigns yet, but from what I understand,
campaigns make much heavier demands on performance - can't yet say whether
your machine (or mine) is adequate to the demands of campaigning.
nemo
On Mon, 14 Dec 1998, Tiago Buckup wrote:
> Hi!
>
>
> I'm not a newbie here in FSCOMBAT; I just do not use to write to
> this list a lot. So, here it is my question: I ordered F4 some weeks
> ago...but I'm really in doubt if it will run ok in my machine:
>
> PRO200
> 64Mb
> Trident 2Mb (blergh) + Voodoo II 12Mb
>
>
> Is there anyone having any problems with a config similar to this
> one? Would you suggest any change? I do not want to have F4 in my hands, and
> not able to fly it...it would be really bad.
>
>
> Thanks for any advice...
>
> Tiago
>
>
>
> -------------------------
> Tiago "MATADOR" Buckup
> ICQ/UIN 1088799
> rsf4401@pro.via-rs.com.br
> Warbirds: -tiag-
> Porto Alegre - RS - BRASIL
> My home page about Combat Flight Sims:(port.)
> http://www.if.ufrgs.br/~tbuckup/
> -------------------------
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) F4 Navigation
Date: 14 Dec 1998 18:24:01 -0500
Yea, I saw it after I sent the message but you'd still think there would
be a map on one of the MFDs. Don't know why there isn't one. Thanks
Gus. William
Gus Lane wrote:
>
> Press "Alt- K" that should give you the map. If not, work your way down the
> 2-D cockpit with your mouse and you'll see a knee-pad with the mission
> briefing and map.
>
> Gus
>
> william henning wrote:
>
> > Everyone having fun? I am. The F16 is starting to look alittle "behind
> > the times" compared to the F15/F18 as far as navigation. It doesn't seem
> > to have a map. You'll need to use the HSD instead. You can really
> > impress your friends finding your way without a map showing. Only the
> > flight path shows so to orient yourself to the world below you'll need
> > the Korean Map included in the sim. If you want to fly around Korea in
> > the training missions you WILL need to use it. So far F4 is looking more
> > complex that F15 and TAW is starting to shrink in comparision. Nothing
> > against either one because I have both and both are great but there's a
> > new kid on the block now. Anyway just wanted to mention the map cause it
> > looks like it will be needed. Adds to the realism. William
> >
> > -
> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> > with "unsubscribe fscombat" in the body of the message.
> > For information on digests or retrieving files and old messages send
> > "help" to the same address. Do not use quotes in your message.
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) F4 P200 summary
Date: 14 Dec 1998 18:27:56 -0500
Yea, the Campaigns are what's scaring me now. I was wondering how my
machine would run it. Might try the autopilot too, good idea. Thanks
Alan
alan.chapman@wg.com wrote:
>
> Hehe, wait till you try a campaign. My system ran it fine at 800x600 with
> everything maxed out except I kept the "pilot bubble" to midrange - I would get
> a lot of pauses (still smooth frame rate though) with that one maxed. This was
> in Dogfight and Tactical Engagement missions.
>
> Well last night I opened a campaign, put the autopilot on combat, and sat back
> to watch the action with the "action view". Can you say slide show? The frame
> rate had dropped to about 6 or 7 fps, and there were many LONG pauses, some
> several seconds long, happening contiuously. Many radio calls, etc. It seems
> the campaign hits the cpu REALLY hard. Time to overclock :(.
>
> My system is a Celery 333a, 128M, Creative Graphics Blaster TNT (16M).
>
> Oh yeah, anybody tried the -HiRes option? It doesn't seem to work for me. When
> I use it I go to the res selections and I still only get 640x480 and 800x600.
>
> Alan
>
> ______________________________ Reply Separator _________________________________
> Subject: Re: (fscombat) F4 P200 summary
> Author: <fscombat@lists.xmission.com > at wg-ral-smtp
> Date: 12/13/98 2:32 PM
>
> On Sat, 12 Dec 1998, william henning wrote:
>
> > My machine is a P200-32megs ram- monster3D 4meg video card-20xCDRom-2gig
> > HD. So far so good.
>
> Just to confirm what William is saying, F4 is running pretty well (with
> most settings maxed out) on my
> 233MMX, 64 mb, Monster I. Occasional pauses for HD access tell me this
> sim likes RAM (I'm getting identical pauses on my p2 266, 64mb, 12mb
> Voodoo2). The sim seems so deep and good that I guess I'll just have to
> feed it the RAM it wants.
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) F4 P200 Campaign
Date: 14 Dec 1998 21:01:42 -0500
In a nutshell here it is on my P200-32megs ram- Monster 3D- 2gig HD-
20x CDRom: Training missions, 640x480=good 600x800=good
Campaign: 640x480 not so good 600x800 not so good
Well what is "not so good"? At min detail at either resolution I found
it to be pretty much unplayable but this is on my machine. It locked up
once then another time it threw me back to the Desk Top. Like Alan said
it is a slideshow. No framerates in a slideshow. I'm not sure how much
of a difference another 32 megs of ram will make but would like to hear
how it runs on a similar machine with 64 megs otherwise I'll have to
pull out iF18 or F15 again unless the TAW Strategy Guide explains how to
succeed at the Campaigns. Well gonna run....gotta puke. William
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From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) F4 Navigation
Date: 14 Dec 1998 22:49:06 -0600
The reason there isn't a map on the MFD is because in the F16 there is no
such navigation tool...Microprose has been faithful to the Flacon design and
that's why this sim is so good...
Digger
----- Original Message -----
Sent: Monday, December 14, 1998 5:24 PM
>Yea, I saw it after I sent the message but you'd still think there would
>be a map on one of the MFDs. Don't know why there isn't one. Thanks
>Gus. William
>
>Gus Lane wrote:
>>
>> Press "Alt- K" that should give you the map. If not, work your way down
the
>> 2-D cockpit with your mouse and you'll see a knee-pad with the mission
>> briefing and map.
>>
>> Gus
>>
>> william henning wrote:
>>
>> > Everyone having fun? I am. The F16 is starting to look alittle "behind
>> > the times" compared to the F15/F18 as far as navigation. It doesn't
seem
>> > to have a map. You'll need to use the HSD instead. You can really
>> > impress your friends finding your way without a map showing. Only the
>> > flight path shows so to orient yourself to the world below you'll need
>> > the Korean Map included in the sim. If you want to fly around Korea in
>> > the training missions you WILL need to use it. So far F4 is looking
more
>> > complex that F15 and TAW is starting to shrink in comparision. Nothing
>> > against either one because I have both and both are great but there's a
>> > new kid on the block now. Anyway just wanted to mention the map cause
it
>> > looks like it will be needed. Adds to the realism. William
>> >
>> > -
>> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> > with "unsubscribe fscombat" in the body of the message.
>> > For information on digests or retrieving files and old messages send
>> > "help" to the same address. Do not use quotes in your message.
>>
>> -
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>> "help" to the same address. Do not use quotes in your message.
>
>
>
>-
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From: william henning <su27@cchat.com>
Subject: Re: (fscombat) F4 Navigation
Date: 15 Dec 1998 05:08:07 -0500
Right Digger. I never doubted MP just courious why the F16 doesn't have
one. As long as a sim is faithful to the real thing I don't care what it
has or doesn't have. Sorry to say I won't be flying F4 til I get my
machine beefed up. This way I have to fly the sims I already have.
Thanks William
Jack Deadmarsh wrote:
>
> The reason there isn't a map on the MFD is because in the F16 there is no
> such navigation tool...Microprose has been faithful to the Flacon design and
> that's why this sim is so good...
>
> Digger
>
> ----- Original Message -----
> From: william henning <su27@cchat.com>
> To: <fscombat@lists.xmission.com>
> Sent: Monday, December 14, 1998 5:24 PM
> Subject: Re: (fscombat) F4 Navigation
>
> >Yea, I saw it after I sent the message but you'd still think there would
> >be a map on one of the MFDs. Don't know why there isn't one. Thanks
> >Gus. William
> >
> >Gus Lane wrote:
> >>
> >> Press "Alt- K" that should give you the map. If not, work your way down
> the
> >> 2-D cockpit with your mouse and you'll see a knee-pad with the mission
> >> briefing and map.
> >>
> >> Gus
> >>
> >> william henning wrote:
> >>
> >> > Everyone having fun? I am. The F16 is starting to look alittle "behind
> >> > the times" compared to the F15/F18 as far as navigation. It doesn't
> seem
> >> > to have a map. You'll need to use the HSD instead. You can really
> >> > impress your friends finding your way without a map showing. Only the
> >> > flight path shows so to orient yourself to the world below you'll need
> >> > the Korean Map included in the sim. If you want to fly around Korea in
> >> > the training missions you WILL need to use it. So far F4 is looking
> more
> >> > complex that F15 and TAW is starting to shrink in comparision. Nothing
> >> > against either one because I have both and both are great but there's a
> >> > new kid on the block now. Anyway just wanted to mention the map cause
> it
> >> > looks like it will be needed. Adds to the realism. William
> >> >
> >> > -
> >> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> >> > with "unsubscribe fscombat" in the body of the message.
> >> > For information on digests or retrieving files and old messages send
> >> > "help" to the same address. Do not use quotes in your message.
> >>
> >> -
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> >> "help" to the same address. Do not use quotes in your message.
> >
> >
> >
> >-
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> > with "unsubscribe fscombat" in the body of the message.
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> >
>
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-------------------------------------------------------------------------------
From: "Alan Chapman" <ballsofire@earthlink.net>
Subject: Re: (fscombat) F4 P200 Campaign
Date: 15 Dec 1998 10:19:51 -0500
Tried the campaign again for a bit last night. This time before starting F4
I went into My Computer Properties and changed my virtual memory settings
from Windows management to a fixed 500MB swap file. I've heard 200MB is a
good setting but I've got several gig free so I thought maybe more is
better. Anyway the pauses all but dissapeared! The frame rate is still a
bit low though, I'm guessing 9 - 10 fps.
I'm not sure if the difference came from the virtual memory change or just a
lighter campaign mission. I was again using the combat autopilot instead of
flying myself and that might hit the cpu even more. So it might be even
smoother if I was flying myself.
I have to say I'm way NOT impressed with this "Action view". I'm contiually
hearing frantic radio calls from pilots "defensively engaged" while the
"Action view" is showing me flights that are just cruising or sitting on the
tarmac. There is no way to switch between all of the planes to find the
ones that are in the action. Very frustrating. I'd also love to be able to
watch the ground war. Anybody have any suggestions?
Alan
-----Original Message-----
>In a nutshell here it is on my P200-32megs ram- Monster 3D- 2gig HD-
>20x CDRom: Training missions, 640x480=good 600x800=good
>Campaign: 640x480 not so good 600x800 not so good
>Well what is "not so good"? At min detail at either resolution I found
>it to be pretty much unplayable but this is on my machine. It locked up
>once then another time it threw me back to the Desk Top. Like Alan said
>it is a slideshow. No framerates in a slideshow. I'm not sure how much
>of a difference another 32 megs of ram will make but would like to hear
>how it runs on a similar machine with 64 megs otherwise I'll have to
>pull out iF18 or F15 again unless the TAW Strategy Guide explains how to
>succeed at the Campaigns. Well gonna run....gotta puke. William
>
>
>
>-
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) F4 Navigation
Date: 15 Dec 1998 10:42:13 -0600
NP, William...this sim is quite well done and has been faithful
throughout...all simmers need to keep in mind that the F16 has been around
for a couple decades already...when I flew the beast it was more
underpowered than the sim version and the radar was less sophisticated than
the current 68 Model...I'm re;earning the "C" myself :-)...
And it needs some good hardware to 'run it right' -- the minimums would be a
300+ CPU and a 3dfx card or equivalent, IMHO...
Digger
----- Original Message -----
Sent: Tuesday, December 15, 1998 4:08 AM
>Right Digger. I never doubted MP just courious why the F16 doesn't have
>one. As long as a sim is faithful to the real thing I don't care what it
>has or doesn't have. Sorry to say I won't be flying F4 til I get my
>machine beefed up. This way I have to fly the sims I already have.
>Thanks William
>
>Jack Deadmarsh wrote:
>>
>> The reason there isn't a map on the MFD is because in the F16 there is no
>> such navigation tool...Microprose has been faithful to the Flacon design
and
>> that's why this sim is so good...
>>
>> Digger
>>
>> ----- Original Message -----
>> From: william henning <su27@cchat.com>
>> To: <fscombat@lists.xmission.com>
>> Sent: Monday, December 14, 1998 5:24 PM
>> Subject: Re: (fscombat) F4 Navigation
>>
>> >Yea, I saw it after I sent the message but you'd still think there would
>> >be a map on one of the MFDs. Don't know why there isn't one. Thanks
>> >Gus. William
>> >
>> >Gus Lane wrote:
>> >>
>> >> Press "Alt- K" that should give you the map. If not, work your way
down
>> the
>> >> 2-D cockpit with your mouse and you'll see a knee-pad with the mission
>> >> briefing and map.
>> >>
>> >> Gus
>> >>
>> >> william henning wrote:
>> >>
>> >> > Everyone having fun? I am. The F16 is starting to look alittle
"behind
>> >> > the times" compared to the F15/F18 as far as navigation. It doesn't
>> seem
>> >> > to have a map. You'll need to use the HSD instead. You can really
>> >> > impress your friends finding your way without a map showing. Only
the
>> >> > flight path shows so to orient yourself to the world below you'll
need
>> >> > the Korean Map included in the sim. If you want to fly around Korea
in
>> >> > the training missions you WILL need to use it. So far F4 is looking
>> more
>> >> > complex that F15 and TAW is starting to shrink in comparision.
Nothing
>> >> > against either one because I have both and both are great but
there's a
>> >> > new kid on the block now. Anyway just wanted to mention the map
cause
>> it
>> >> > looks like it will be needed. Adds to the realism. William
>> >> >
>> >> > -
>> >> > To unsubscribe to fscombat, send an email to
"majordomo@xmission.com"
>> >> > with "unsubscribe fscombat" in the body of the message.
>> >> > For information on digests or retrieving files and old messages
send
>> >> > "help" to the same address. Do not use quotes in your message.
>> >>
>> >> -
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>> >> "help" to the same address. Do not use quotes in your message.
>> >
>> >
>> >
>> >-
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>> > with "unsubscribe fscombat" in the body of the message.
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>> >
>>
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>
>
>
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: (fscombat) Falcon4 Landing Help ?
Date: 15 Dec 1998 20:52:31 -0600
RTFM- yes...over and over...
Practice the landings...yes, many many times..
Settings- ace level 100%
Frame Rates- smooth as glass...
IQ- well, I can land flanker1.5 NP...; )
Could anyone who has landed this bird 10 times in a row, please give a
detailed discription on "HOW" you do it ?
Please ?? Im not giving up- but Im doing something wrong...
I snap the wheels off, 2 out of 3 times on average...: (
I REFUSE to lower the realism- a few pointers on what you have discovered
would be great- Like what is your speed when you hit the runway/when do you
flare...etc....
Thanks in advance...
Imposter
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 01:37:47 -0600
>Could anyone who has landed this bird 10 times in a row, please give a
>detailed discription on "HOW" you do it ?
>Please ?? Im not giving up- but Im doing something wrong...
>I snap the wheels off, 2 out of 3 times on average...: (
>I REFUSE to lower the realism- a few pointers on what you have discovered
>would be great- Like what is your speed when you hit the runway/when do you
>flare...etc.
As a former F16 pilot and instructor, I might be able to give you a few
pointers...
1) Turn on Tacan/ILS to see if you are approaching too high or too low...if
high or low adjust with pitch NOT power.....remember (pitch = airspeed,
power = altitude)...get that attitude correct and the rest will be easy...GL
and VASI are keys here...
2) Use the VASI lights for visual at a mile out as you apply AB and
Gear...(gear and AB CAN be applied at different times when your experience
deepens...
3) Maintain 5-9 degrees AoA throughout the glideslope until flare...
4) Carry 150-170 kts to flare then power back slowly as AoA rise to 11-13
degrees...Touchdown at 110-120 kts...
5) Aircraft settings as follows:
AoA - 5 to 9 degrees in GS...
AS = 150-170
Gear down and AB full at 1 mile (minimum distance)...
Fuel flow at 2100-2400 (VERY IMPORTANT)...
Hope this helps..
Jack 'Digger' Deadmarsh
USAFR
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: Re[2]: (fscombat) F4 P200 summary
Date: 16 Dec 1998 00:05:08 -0800
use lowercase it will work for u.
also ur gonna love 500 mhz!!
-mikey aka neko
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com]On Behalf Of
> alan.chapman@wg.com
> Sent: Monday, December 14, 1998 6:32 AM
> To: fscombat@lists.xmission.com; john.scanlon@wg.com
> Subject: Re[2]: (fscombat) F4 P200 summary
>
>
>
> Hehe, wait till you try a campaign. My system ran it fine at
> 800x600 with
> everything maxed out except I kept the "pilot bubble" to
> midrange - I would get
> a lot of pauses (still smooth frame rate though) with that one
> maxed. This was
> in Dogfight and Tactical Engagement missions.
>
> Well last night I opened a campaign, put the autopilot on combat,
> and sat back
> to watch the action with the "action view". Can you say slide
> show? The frame
> rate had dropped to about 6 or 7 fps, and there were many LONG
> pauses, some
> several seconds long, happening contiuously. Many radio calls,
> etc. It seems
> the campaign hits the cpu REALLY hard. Time to overclock :(.
>
> My system is a Celery 333a, 128M, Creative Graphics Blaster TNT (16M).
>
> Oh yeah, anybody tried the -HiRes option? It doesn't seem to
> work for me. When
> I use it I go to the res selections and I still only get 640x480
> and 800x600.
>
> Alan
>
>
> ______________________________ Reply Separator
> _________________________________
> Subject: Re: (fscombat) F4 P200 summary
> Author: <fscombat@lists.xmission.com > at wg-ral-smtp
> Date: 12/13/98 2:32 PM
>
>
> On Sat, 12 Dec 1998, william henning wrote:
>
> > My machine is a P200-32megs ram- monster3D 4meg video
> card-20xCDRom-2gig
> > HD. So far so good.
>
> Just to confirm what William is saying, F4 is running pretty well (with
> most settings maxed out) on my
> 233MMX, 64 mb, Monster I. Occasional pauses for HD access tell me this
> sim likes RAM (I'm getting identical pauses on my p2 266, 64mb, 12mb
> Voodoo2). The sim seems so deep and good that I guess I'll just have to
> feed it the RAM it wants.
>
>
> -
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>
>
>
>
> -
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) F4 P200 summary
Date: 16 Dec 1998 00:06:11 -0800
My wimpy machine dogs on campaign when i shift ~ view. So I run a furball
with 4 guys and max out all settings in 800x600. It's fantastic. I'm going
to upgrade in a month or 2. Love it so far.
neko
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com]On Behalf Of william henning
> Sent: Monday, December 14, 1998 3:28 PM
> To: fscombat@lists.xmission.com
> Cc: john.scanlon@wg.com
> Subject: Re: (fscombat) F4 P200 summary
>
>
> Yea, the Campaigns are what's scaring me now. I was wondering how my
> machine would run it. Might try the autopilot too, good idea. Thanks
> Alan
>
> alan.chapman@wg.com wrote:
> >
> > Hehe, wait till you try a campaign. My system ran it fine at
> 800x600 with
> > everything maxed out except I kept the "pilot bubble" to
> midrange - I would get
> > a lot of pauses (still smooth frame rate though) with that one
> maxed. This was
> > in Dogfight and Tactical Engagement missions.
> >
> > Well last night I opened a campaign, put the autopilot on
> combat, and sat back
> > to watch the action with the "action view". Can you say slide
> show? The frame
> > rate had dropped to about 6 or 7 fps, and there were many LONG
> pauses, some
> > several seconds long, happening contiuously. Many radio calls,
> etc. It seems
> > the campaign hits the cpu REALLY hard. Time to overclock :(.
> >
> > My system is a Celery 333a, 128M, Creative Graphics Blaster TNT (16M).
> >
> > Oh yeah, anybody tried the -HiRes option? It doesn't seem to
> work for me. When
> > I use it I go to the res selections and I still only get
> 640x480 and 800x600.
> >
> > Alan
> >
> > ______________________________ Reply Separator
> _________________________________
> > Subject: Re: (fscombat) F4 P200 summary
> > Author: <fscombat@lists.xmission.com > at wg-ral-smtp
> > Date: 12/13/98 2:32 PM
> >
> > On Sat, 12 Dec 1998, william henning wrote:
> >
> > > My machine is a P200-32megs ram- monster3D 4meg video
> card-20xCDRom-2gig
> > > HD. So far so good.
> >
> > Just to confirm what William is saying, F4 is running pretty well (with
> > most settings maxed out) on my
> > 233MMX, 64 mb, Monster I. Occasional pauses for HD access tell me this
> > sim likes RAM (I'm getting identical pauses on my p2 266, 64mb, 12mb
> > Voodoo2). The sim seems so deep and good that I guess I'll just have to
> > feed it the RAM it wants.
> >
> > -
> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> > with "unsubscribe fscombat" in the body of the message.
> > For information on digests or retrieving files and old messages send
> > "help" to the same address. Do not use quotes in your message.
> >
> > -
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>
>
>
> -
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) F4 P200 Campaign
Date: 16 Dec 1998 00:08:57 -0800
Yeah have em make it better. I agree with u. I'd rather get into the
action and look around myself. I do a myuch betther job.
>
> Tried the campaign again for a bit last night. This time before
> starting F4
> I went into My Computer Properties and changed my virtual memory settings
> from Windows management to a fixed 500MB swap file. I've heard 200MB is a
> good setting but I've got several gig free so I thought maybe more is
> better. Anyway the pauses all but dissapeared! The frame rate is still a
> bit low though, I'm guessing 9 - 10 fps.
>
> I'm not sure if the difference came from the virtual memory
> change or just a
> lighter campaign mission. I was again using the combat autopilot
> instead of
> flying myself and that might hit the cpu even more. So it might be even
> smoother if I was flying myself.
>
> I have to say I'm way NOT impressed with this "Action view". I'm
> contiually
> hearing frantic radio calls from pilots "defensively engaged" while the
> "Action view" is showing me flights that are just cruising or
> sitting on the
> tarmac. There is no way to switch between all of the planes to find the
> ones that are in the action. Very frustrating. I'd also love to
> be able to
> watch the ground war. Anybody have any suggestions?
>
> Alan
>
> -----Original Message-----
> From: william henning <su27@cchat.com>
> To: fscombat@lists.xmission.com <fscombat@lists.xmission.com>
> Date: Monday, December 14, 1998 8:58 PM
> Subject: (fscombat) F4 P200 Campaign
>
>
> >In a nutshell here it is on my P200-32megs ram- Monster 3D- 2gig HD-
> >20x CDRom: Training missions, 640x480=good 600x800=good
> >Campaign: 640x480 not so good 600x800 not so good
> >Well what is "not so good"? At min detail at either resolution I found
> >it to be pretty much unplayable but this is on my machine. It locked up
> >once then another time it threw me back to the Desk Top. Like Alan said
> >it is a slideshow. No framerates in a slideshow. I'm not sure how much
> >of a difference another 32 megs of ram will make but would like to hear
> >how it runs on a similar machine with 64 megs otherwise I'll have to
> >pull out iF18 or F15 again unless the TAW Strategy Guide explains how to
> >succeed at the Campaigns. Well gonna run....gotta puke. William
> >
> >
> >
> >-
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> > with "unsubscribe fscombat" in the body of the message.
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>
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From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 00:11:26 -0800
I'm not sure why so many are having problems landing it. I'm on ace 100 and
I've had no probs other than the tower yelling at me for not asking. It
crashes when i ask tower for permissions.
-neko
P.S. I'm not doing anything special landing it. Just control the power.
Watch the vector and flare.
>
> RTFM- yes...over and over...
> Practice the landings...yes, many many times..
> Settings- ace level 100%
> Frame Rates- smooth as glass...
> IQ- well, I can land flanker1.5 NP...; )
>
> Could anyone who has landed this bird 10 times in a row, please give a
> detailed discription on "HOW" you do it ?
> Please ?? Im not giving up- but Im doing something wrong...
> I snap the wheels off, 2 out of 3 times on average...: (
> I REFUSE to lower the realism- a few pointers on what you have discovered
> would be great- Like what is your speed when you hit the
> runway/when do you
> flare...etc....
>
> Thanks in advance...
>
> Imposter
>
>
>
>
>
> -
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-------------------------------------------------------------------------------
From: ksylvia@ebmail.gdeb.com
Subject: (fscombat) EF2000
Date: 16 Dec 1998 06:53:57 -0500
Got a copy of EF2000 2.0 (original ocean software package) for just $9.00.
Loaded it and updated it to the latest free patch/updated versions offered
on various web sites. Outstanding graphics compared to Falcon 3) just wish
I had more say about what goes on when. Really love the refueling aspects
and have enjoyed practicing my refueling techniques. At first I avoided
missions requiring the task or hit Shift S to skip it (does not help under
threat). Reading all of the contributors comments over the years has
enabled me to put the learning curve on the side of genius when starting
EF2K out of the box. Expect to do the same with Falcon 4.
Have limited PC power (Windows 3.1, Pent 75 with 24Meg Ram) and no room
on the hard drive, but it was plenty for when Falcon 3 was released. I
updated to the Pent 75 when it was top dog from a 386SX 16Hz just to
support Falcon 3. Been flying the Falcon 3 for many years and really
enjoyed the newsgroup traffic on all the EF2K and Janes stuff. FoundHornet
and Mig add-ons to be nice but liked the F16 best. I guess it will be time
to upgrade to support Falcon 4, but not until all the campaign support
software (Strat Falc) and later versions/patches are available. Loved
Falcon 3 but took it off the hard drive to fly EF2K and FS5.0. For the
money I spent getting EF2K (spent over $150 on Falcon 3, upgrades/add-ons)
I have had a blast, but miss the planning aspects used in Falcon 3. Guess
I am spoiled by the ability to plan waypoints and fuel computations in
relationship to altitude and speed and waypoint. I am not interested in
continuing EF2K upgrades. I would rather spend money on computer upgrades
to support Falcon 4 and its later versions/add-ons
Does anyone expect to see Flying Muffin software support for Falcon 4?
How's the missile AI?
Remember the software developed for the needed changes to the missile AI in
Falcon 3?
Is the ACM capability utilized in Falcon 4?
Can you view (with ACM) target sites and ground movements when not flying?
Can you drop into Falcon 4 with slight training or does it have a high
learning curve like it was if you started Falcon 3 for the first time?
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From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 13:14:39 -0000
Hi fellas,
I've read on the combatsim forum to create a permanent virtual memory (swap
disk)
of 200MB to make Falcon4 stable.
Done so, 300MB for Win98 (which I only use for F4 and DX6 games, only
Halflife
right now) and 200MB for Win95 which I use for "real" work and F22, F15,
Unreal,
Warbirds, etc. Now, does anyone know if there's a downside to a fixed
virtual memory?
I also considered, since I'll use Win98 only for gaming, to convert the
partition that holds
it and F4's partition to FAT32. Any big performance increase?
rob
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From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 08:56:30 -0500 (EST)
Well, I can't boast 10/10. Is 4/5 good enough? I'm just stricly fllowing
the manual instructions about the flare -- stay on the descent path with
the flight path indicator on the near end of the runway, and just as
you're about to cross the threshold, lift the flight path indicator to the
far end of the runway. Speed should be low, about 130kts. Sometimes you
have to add just a tiny bit of power, but just dor a second and not too
much.
Now if I could only manage to play a campaign, but it looks like "no joy"
on their so-called "Recommended" machine -- p2 266, 64 mb, 12mb voodoo2,
200 mb swapfile, all apps. turned off, all settings at minimum. For me,
it's an unplayable slide show. I'm gona ty adding another 64mb ram, but
from what I'm seeing in the news groups, that's not going t be enough to
do it. What a big disappoinmet, since the non-campaign aspects of the sim
are so good.
:(
nemo
On Tue, 15 Dec 1998, Mike Howell wrote:
> RTFM- yes...over and over...
> Practice the landings...yes, many many times..
> Settings- ace level 100%
> Frame Rates- smooth as glass...
> IQ- well, I can land flanker1.5 NP...; )
>
> Could anyone who has landed this bird 10 times in a row, please give a
> detailed discription on "HOW" you do it ?
> Please ?? Im not giving up- but Im doing something wrong...
> I snap the wheels off, 2 out of 3 times on average...: (
> I REFUSE to lower the realism- a few pointers on what you have discovered
> would be great- Like what is your speed when you hit the runway/when do you
> flare...etc....
>
> Thanks in advance...
>
> Imposter
>
>
>
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: "Lanny Erdos" <lerdos@osmre.gov>
Subject: RE: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 09:06:43 -0500
Falcon 4 is running perfectly fine on my system without the creation of a
permanent swap file rob. I'm still letting Windows manage my virtual
memory, and I haven't had any probs.
I'm still using FAT16, so I can't give a lot of tips in regard to the
performance of FAT32, but I believe it is more of a "space saving" thing,
than a performance booster. It does optimize the placement of files, thus
reducing seek time, but does this result in a "significant" performance
increase, not sure.
Lanny Erdos
Design Specialist 2
lerdos@1st.net (H)
lerdos@osmre.gov (W)
Ohio Department of Natural Resources
Division of Mines & Reclamation
1900 East High Ave.
New Philadelphia, Ohio 44663
(330) 339-2207 (office)
(330) 339-4688 (fax)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
Sent: Wednesday, December 16, 1998 8:15 AM
Hi fellas,
I've read on the combatsim forum to create a permanent virtual memory (swap
disk)
of 200MB to make Falcon4 stable.
Done so, 300MB for Win98 (which I only use for F4 and DX6 games, only
Halflife
right now) and 200MB for Win95 which I use for "real" work and F22, F15,
Unreal,
Warbirds, etc. Now, does anyone know if there's a downside to a fixed
virtual memory?
I also considered, since I'll use Win98 only for gaming, to convert the
partition that holds
it and F4's partition to FAT32. Any big performance increase?
rob
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: RE: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 09:12:25 -0500 (EST)
On Wed, 16 Dec 1998, Lanny Erdos wrote:
> Falcon 4 is running perfectly fine on my system without the creation of a
> permanent swap file rob. I'm still letting Windows manage my virtual
> memory, and I haven't had any probs.
Have you tried a campaign yet, Lanny? Like you, I was feeling pretty
pleasantly surprised until last night, when I tried a campaign. Then I
was REALLY surprised! :(
nemo
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-------------------------------------------------------------------------------
From: "Lanny Erdos" <lerdos@osmre.gov>
Subject: RE: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 09:43:07 -0500
No, I haven't tried the campaign yet.....I'm afraid to, after hearing the
recent discussion about it! :^) I'm not overly confident that I will be
able to run the campaign either...not on a P-200 w/64 megs and Banshee w/16
megs. If not, I have TAW and F-15, plus Half-Life to keep me busy until I
upgrade!
Lanny Erdos
Design Specialist 2
lerdos@1st.net (H)
lerdos@osmre.gov (W)
Ohio Department of Natural Resources
Division of Mines & Reclamation
1900 East High Ave.
New Philadelphia, Ohio 44663
(330) 339-2207 (office)
(330) 339-4688 (fax)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Lawrence Manley
Sent: Wednesday, December 16, 1998 9:12 AM
On Wed, 16 Dec 1998, Lanny Erdos wrote:
> Falcon 4 is running perfectly fine on my system without the creation of a
> permanent swap file rob. I'm still letting Windows manage my virtual
> memory, and I haven't had any probs.
Have you tried a campaign yet, Lanny? Like you, I was feeling pretty
pleasantly surprised until last night, when I tried a campaign. Then I
was REALLY surprised! :(
nemo
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: Re[2]: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 09:41:00 -0500
Having a former F16 instructor on this mail list is an incredible stoke of good
luck and I know we all value his presence immensely. It is with this level of
respect that I offer the following:
Digger are you sure you meant adjust pitch for altitude "if high or low adjust
pitch", because immediately after that you state "power = altitude". I think
maybe you meant adjust power, which is how I understand it to work as well.
Also you mention using AB. Unless I missed it the landing technique as
described in the F4 manual doesn't call for AB, but approximately 84% rpm. You
didn't mention using the airbrake, which the manual does. I'm curious could
these discrepancies be the difference in the C version's more powerful engine
than what you flew? Have you tried your method from real life in the F4 sim and
does it work?
As for me, following the manual's directions I've landed 3 out of 4 times, but
sometimes I've been halfway down that not-so-long runway before I've made
contact and almost burned off my tires with the wheel brakes ;)
Alan
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
>Could anyone who has landed this bird 10 times in a row, please give a
>detailed discription on "HOW" you do it ?
>Please ?? Im not giving up- but Im doing something wrong...
>I snap the wheels off, 2 out of 3 times on average...: (
>I REFUSE to lower the realism- a few pointers on what you have discovered
>would be great- Like what is your speed when you hit the runway/when do you
>flare...etc.
As a former F16 pilot and instructor, I might be able to give you a few
pointers...
1) Turn on Tacan/ILS to see if you are approaching too high or too low...if
high or low adjust with pitch NOT power.....remember (pitch = airspeed,
power = altitude)...get that attitude correct and the rest will be easy...GL
and VASI are keys here...
2) Use the VASI lights for visual at a mile out as you apply AB and
Gear...(gear and AB CAN be applied at different times when your experience
deepens...
3) Maintain 5-9 degrees AoA throughout the glideslope until flare...
4) Carry 150-170 kts to flare then power back slowly as AoA rise to 11-13
degrees...Touchdown at 110-120 kts...
5) Aircraft settings as follows:
AoA - 5 to 9 degrees in GS...
AS = 150-170
Gear down and AB full at 1 mile (minimum distance)...
Fuel flow at 2100-2400 (VERY IMPORTANT)...
Hope this helps..
Jack 'Digger' Deadmarsh
USAFR
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: RE: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 10:53:25 -0500 (EST)
I'm sure you and other folks are following the performance discussions in
the various ng's, but here I the tips I've noticed so far.
1) Gilman Louie said on combat reporter live (combatsim.com) that a) they
have discovered a memory leak and Microrpose will be issuing a patch next
week b) F4 is a ram hog and will improve in performance even as you move
from 256>384 mb ram. On dejanews you can read a post in which he
recommended restarting the game before you play a campaign mission (this
in part because of the memory leak, I guess).
2) Several people have reported a substantial imprvement from 64>128 mb
ram. That will be my first step (DIMM should arrive tommorrow -- but my
goodness, ram, especially in these quantities, is getting pricey again)
3) rrevved has posted a performance guide several places on the net,
including combatsim.com, in which he recommends a thorough scan and defrag
BEFORE resetting swapfile and reinstalling Falcon4, so as to keep Falcon4
files continguous at the front of the HD.
4) gunslinger has posted a special .bat file that will boot you directly
into Falcon4 at startup, so nothing else is running. check dejanews
5) several people have recommended limiting the amount of ram Windoze 9.x
assigns for disk cache by adding the following lines to the "SYSTEM.INI"
file:
[vcache]
minfilecache="minimal size"
maxfilecache="maximal size" (I've seen diferent recommendations for these
settings, but some have said rule of thumb for max= 25% of your actual
ram.
For those who don't want to edit the .ini themselves, there's apparently a
"cacheman" utility at members.xoom.com/ultimatum/cacheman.zip
All of the above is merely my report of what I've learned scanning the net
this morning, and I haven't tried any of it yet, so I won't vouch for it.
I hope to try numbers 2 and 3 in the next couple of days, and will report
back. I think I'll hold off on number 4 (and perhaps) number 5 until the
MP patch appears. And meanwhile I'll be praying that the folks at MP have
found something that will significantly improve performance. At the
absolute minimal settings, if you haven't tried them, Falcon4 doesn't look
as good (IMHO) as Falcon3.
nemo
On Wed, 16 Dec 1998, Lanny Erdos wrote:
> No, I haven't tried the campaign yet.....I'm afraid to, after hearing the
> recent discussion about it! :^) I'm not overly confident that I will be
> able to run the campaign either...not on a P-200 w/64 megs and Banshee w/16
> megs. If not, I have TAW and F-15, plus Half-Life to keep me busy until I
> upgrade!
>
> Lanny Erdos
> Design Specialist 2
> lerdos@1st.net (H)
> lerdos@osmre.gov (W)
> Ohio Department of Natural Resources
> Division of Mines & Reclamation
> 1900 East High Ave.
> New Philadelphia, Ohio 44663
> (330) 339-2207 (office)
> (330) 339-4688 (fax)
>
>
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com] On Behalf Of Lawrence Manley
> Sent: Wednesday, December 16, 1998 9:12 AM
> To: fscombat@lists.xmission.com
> Subject: RE: (fscombat) falcon4 optimizations
>
>
> On Wed, 16 Dec 1998, Lanny Erdos wrote:
>
> > Falcon 4 is running perfectly fine on my system without the creation of a
> > permanent swap file rob. I'm still letting Windows manage my virtual
> > memory, and I haven't had any probs.
>
> Have you tried a campaign yet, Lanny? Like you, I was feeling pretty
> pleasantly surprised until last night, when I tried a campaign. Then I
> was REALLY surprised! :(
>
> nemo
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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>
>
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>
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-------------------------------------------------------------------------------
From: "Dan Dimitrescu" <tomcat@softnet.ro>
Subject: Re: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 16:22:09 +0200
Aha ha ha ha .... Mr Erdos has returned from his undercover mission in the
catacombs of EB. So ... I don't remember what your system spec are ...
Dan
> Falcon 4 is running perfectly fine on my system without the creation of a
> permanent swap file rob. I'm still letting Windows manage my virtual
> memory, and I haven't had any probs.
>
> I'm still using FAT16, so I can't give a lot of tips in regard to the
> performance of FAT32, but I believe it is more of a "space saving" thing,
> than a performance booster. It does optimize the placement of files,
thus
> reducing seek time, but does this result in a "significant" performance
> increase, not sure.
-
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: Re[2]: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 10:59:48 -0500 (EST)
On Wed, 16 Dec 1998 alan.chapman@wg.com wrote:
>
> Having a former F16 instructor on this mail list is an incredible stoke of good
> luck and I know we all value his presence immensely.
Ditto that, Alan. BTW, this weekend I turned landing practice over to a
friend who is a former B-25, B-26 pilot (he only spent a week in a tent in
Korea during that war) and a former 707, L1011, Airbus300 pilot for TWA.
I'm sure he's a great flyer, but he sure didn't, in just 6-8 tries, manage
a successful landing.
> I've been halfway down that not-so-long runway before I've made
> contact and almost burned off my tires with the wheel brakes ;)
hehe... when I boastfully posted earlier about managing 4/5 landings, I
didnt say, of course, how much runway I had left or what my tires looked
like. Military secret!
nemo
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From: "Dan Dimitrescu" <tomcat@softnet.ro>
Subject: Re: Re[2]: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 18:01:14 +0200
Perhaps AB means Air Brake and not after burner (silly you !) ....
Dan
> Also you mention using AB. Unless I missed it the landing technique as
> described in the F4 manual doesn't call for AB, but approximately 84%
rpm.
> You
> didn't mention using the airbrake, which the manual does. I'm curious
> could
> these discrepancies be the difference in the C version's more powerful
> engine
> than what you flew? Have you tried your method from real life in the F4
> sim and
> does it work?
>
> As for me, following the manual's directions I've landed 3 out of 4
times,
> but
> sometimes I've been halfway down that not-so-long runway before I've made
> contact and almost burned off my tires with the wheel brakes ;)
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: Re[4]: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 11:10:16 -0500
Oh no!
Doh! <slaps forehead>
Just call me Homer...
Alan
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
Perhaps AB means Air Brake and not after burner (silly you !) ....
Dan
> Also you mention using AB. Unless I missed it the landing technique as
> described in the F4 manual doesn't call for AB, but approximately 84%
rpm.
> You
> didn't mention using the airbrake, which the manual does. I'm curious
> could
> these discrepancies be the difference in the C version's more powerful
> engine
> than what you flew? Have you tried your method from real life in the F4
> sim and
> does it work?
>
> As for me, following the manual's directions I've landed 3 out of 4
times,
> but
> sometimes I've been halfway down that not-so-long runway before I've made
> contact and almost burned off my tires with the wheel brakes ;)
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From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: Re[2]: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 16:32:25 -0000
Well, funny, I also thought "hmm, afterburner at landing approach???" :)
AirBrake, that's it! Thanx Dan, you saved my day (and my landing:)!
rob
-----Original Message-----
>Perhaps AB means Air Brake and not after burner (silly you !) ....
>
>Dan
>
>> Also you mention using AB. Unless I missed it the landing technique as
>> described in the F4 manual doesn't call for AB, but approximately 84%
>rpm.
>> You
>> didn't mention using the airbrake, which the manual does. I'm curious
>> could
>> these discrepancies be the difference in the C version's more powerful
>> engine
>> than what you flew? Have you tried your method from real life in the F4
>> sim and
>> does it work?
>>
>> As for me, following the manual's directions I've landed 3 out of 4
>times,
>> but
>> sometimes I've been halfway down that not-so-long runway before I've made
>> contact and almost burned off my tires with the wheel brakes ;)
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 16:21:50 -0000
Hehe, Lanny. Didn't I tell you that you can't hold back for even a week? :)
I'll get mine from a study mate who does his practical semester in the US
right now. He'll bring me the special ed. Although, when I think of it I'm
not
sure whether I like a more handy manual than a big binder. This seems to
be the only difference between the two editions. Was worried this morning
"what if there's no map in the normal ed" and remembered that F3 came
with a nice map of Korea, Kashmir and Israel.
Anyway, thanx for your answer,
Halflife is cool, I enjoy dukin it out with the marines :) Right now I'm
where you
have to drive around that little train thing, several levels up. Have you
managed
to shoot the copter-plane when you first came above ground (just to keep
it related to flight :)?
rob out
-----Original Message-----
>Falcon 4 is running perfectly fine on my system without the creation of a
>permanent swap file rob. I'm still letting Windows manage my virtual
>memory, and I haven't had any probs.
>
>I'm still using FAT16, so I can't give a lot of tips in regard to the
>performance of FAT32, but I believe it is more of a "space saving" thing,
>than a performance booster. It does optimize the placement of files, thus
>reducing seek time, but does this result in a "significant" performance
>increase, not sure.
>
>Lanny Erdos
>Design Specialist 2
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>Ohio Department of Natural Resources
>Division of Mines & Reclamation
>1900 East High Ave.
>New Philadelphia, Ohio 44663
>(330) 339-2207 (office)
>(330) 339-4688 (fax)
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
>Sent: Wednesday, December 16, 1998 8:15 AM
>To: fscombat
>Subject: (fscombat) falcon4 optimizations
>
>Hi fellas,
>
>I've read on the combatsim forum to create a permanent virtual memory (swap
>disk)
>of 200MB to make Falcon4 stable.
>Done so, 300MB for Win98 (which I only use for F4 and DX6 games, only
>Halflife
>right now) and 200MB for Win95 which I use for "real" work and F22, F15,
>Unreal,
>Warbirds, etc. Now, does anyone know if there's a downside to a fixed
>virtual memory?
>
>I also considered, since I'll use Win98 only for gaming, to convert the
>partition that holds
>it and F4's partition to FAT32. Any big performance increase?
>
>rob
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
>
>-
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 16:28:19 -0000
Thanx Nemo, I'll try stuff out once I have F4. I already did the swapfile
thing
(might have already helped for halflife which crashed at times).
And, if F4 looks worse than F3 in campaign mode, why did we wait so long?
They could have just repackaged F3 :) Really stoopid remark, I know...
rob
-----Original Message-----
>I'm sure you and other folks are following the performance discussions in
>the various ng's, but here I the tips I've noticed so far.
>
>1) Gilman Louie said on combat reporter live (combatsim.com) that a) they
>have discovered a memory leak and Microrpose will be issuing a patch next
>week b) F4 is a ram hog and will improve in performance even as you move
>from 256>384 mb ram. On dejanews you can read a post in which he
>recommended restarting the game before you play a campaign mission (this
>in part because of the memory leak, I guess).
>
>2) Several people have reported a substantial imprvement from 64>128 mb
>ram. That will be my first step (DIMM should arrive tommorrow -- but my
>goodness, ram, especially in these quantities, is getting pricey again)
>
>3) rrevved has posted a performance guide several places on the net,
>including combatsim.com, in which he recommends a thorough scan and defrag
>BEFORE resetting swapfile and reinstalling Falcon4, so as to keep Falcon4
>files continguous at the front of the HD.
>
>4) gunslinger has posted a special .bat file that will boot you directly
>into Falcon4 at startup, so nothing else is running. check dejanews
>
>5) several people have recommended limiting the amount of ram Windoze 9.x
>assigns for disk cache by adding the following lines to the "SYSTEM.INI"
>file:
>
>[vcache]
>minfilecache="minimal size"
>maxfilecache="maximal size" (I've seen diferent recommendations for these
>
>settings, but some have said rule of thumb for max= 25% of your actual
>ram.
>
>For those who don't want to edit the .ini themselves, there's apparently a
>"cacheman" utility at members.xoom.com/ultimatum/cacheman.zip
>
>All of the above is merely my report of what I've learned scanning the net
>this morning, and I haven't tried any of it yet, so I won't vouch for it.
> I hope to try numbers 2 and 3 in the next couple of days, and will report
>back. I think I'll hold off on number 4 (and perhaps) number 5 until the
>MP patch appears. And meanwhile I'll be praying that the folks at MP have
>found something that will significantly improve performance. At the
>absolute minimal settings, if you haven't tried them, Falcon4 doesn't look
>as good (IMHO) as Falcon3.
>
>nemo
>
>
>
>
>On Wed, 16 Dec 1998, Lanny Erdos wrote:
>
>> No, I haven't tried the campaign yet.....I'm afraid to, after hearing the
>> recent discussion about it! :^) I'm not overly confident that I will be
>> able to run the campaign either...not on a P-200 w/64 megs and Banshee
w/16
>> megs. If not, I have TAW and F-15, plus Half-Life to keep me busy until
I
>> upgrade!
>>
>> Lanny Erdos
>> Design Specialist 2
>> lerdos@1st.net (H)
>> lerdos@osmre.gov (W)
>> Ohio Department of Natural Resources
>> Division of Mines & Reclamation
>> 1900 East High Ave.
>> New Philadelphia, Ohio 44663
>> (330) 339-2207 (office)
>> (330) 339-4688 (fax)
>>
>>
>> -----Original Message-----
>> From: owner-fscombat@lists.xmission.com
>> [mailto:owner-fscombat@lists.xmission.com] On Behalf Of Lawrence Manley
>> Sent: Wednesday, December 16, 1998 9:12 AM
>> To: fscombat@lists.xmission.com
>> Subject: RE: (fscombat) falcon4 optimizations
>>
>>
>> On Wed, 16 Dec 1998, Lanny Erdos wrote:
>>
>> > Falcon 4 is running perfectly fine on my system without the creation of
a
>> > permanent swap file rob. I'm still letting Windows manage my virtual
>> > memory, and I haven't had any probs.
>>
>> Have you tried a campaign yet, Lanny? Like you, I was feeling pretty
>> pleasantly surprised until last night, when I tried a campaign. Then I
>> was REALLY surprised! :(
>>
>> nemo
>>
>>
>> -
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
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>>
>>
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>>
>
>
>-
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: Re[2]: (fscombat) Falcon4 Landing Help ?
Date: 16 Dec 1998 11:15:15 -0600
----- Original Message -----
Sent: Wednesday, December 16, 1998 8:41 AM
>
>Having a former F16 instructor on this mail list is an incredible stoke of
good
>luck and I know we all value his presence immensely. It is with this level
of
>respect that I offer the following:
>
>Digger are you sure you meant adjust pitch for altitude "if high or low
adjust
>pitch", because immediately after that you state "power = altitude". I
think
>maybe you meant adjust power, which is how I understand it to work as well.
That is correct...I should probably reread what I write, eh? :-)
>
>Also you mention using AB. Unless I missed it the landing technique as
>described in the F4 manual doesn't call for AB, but approximately 84% rpm;;
When I used AB in the landing sequence I assumned most would interpret that
as AirBrake instead of AfterBurner...I will spell out the abbreviations next
time instead of assuming anything...
>
>As for me, following the manual's directions I've landed 3 out of 4 times,
but
>sometimes I've been halfway down that not-so-long runway before I've made
>contact and almost burned off my tires with the wheel brakes ;)
>
>Alan
>
>
>______________________________ Reply Separator
_________________________________
>Subject: Re: (fscombat) Falcon4 Landing Help ?
>Author: <fscombat@lists.xmission.com > at wg-ral-smtp
>Date: 12/16/98 1:37 AM
>
>
>
>
>>Could anyone who has landed this bird 10 times in a row, please give a
>>detailed discription on "HOW" you do it ?
>
>>Please ?? Im not giving up- but Im doing something wrong...
>>I snap the wheels off, 2 out of 3 times on average...: (
>>I REFUSE to lower the realism- a few pointers on what you have discovered
>>would be great- Like what is your speed when you hit the runway/when do
you
>>flare...etc.
>
>
>As a former F16 pilot and instructor, I might be able to give you a few
>pointers...
>
>1) Turn on Tacan/ILS to see if you are approaching too high or too low...if
>high or low adjust with pitch NOT power.....remember (pitch = airspeed,
>power = altitude)...get that attitude correct and the rest will be
easy...GL
>and VASI are keys here...
>2) Use the VASI lights for visual at a mile out as you apply AB and
>Gear...(gear and AB CAN be applied at different times when your experience
>deepens...
>3) Maintain 5-9 degrees AoA throughout the glideslope until flare...
>4) Carry 150-170 kts to flare then power back slowly as AoA rise to 11-13
>degrees...Touchdown at 110-120 kts...
>5) Aircraft settings as follows:
> AoA - 5 to 9 degrees in GS...
> AS = 150-170
> Gear down and AB full at 1 mile (minimum distance)...
> Fuel flow at 2100-2400 (VERY IMPORTANT)...
>
>Hope this helps..
>
>
>Jack 'Digger' Deadmarsh
>USAFR
>
>
>
>-
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> with "unsubscribe fscombat" in the body of the message.
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>
>
>
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: (fscombat) Clarification...
Date: 16 Dec 1998 11:42:28 -0600
This is a multi-part message in MIME format.
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I need to clarify a few things before I post other remarks to this fine =
message board...
1) I am a former AF flight instructor, but NOT an instructor in the 16 =
-- I have 2300 hrs in type, but was an instructor after my tour overseas =
in the F4 as that was my primary fighter during Vietnam...
2) I will refrain from using USAF jargon and abbreviations while posting =
suggestions to this site since I've noticed they do cause some =
misinterpretations...
3) And as an addendum, please understand that there is NO one best way =
to do any manuever in a modern fighter, just the recommended procedure =
that will work most of the time. Landing, for instance, has a =
recommended procedure (by the book) that will get the bird down, but by =
no means is the procedure that all pilots use. Initially, yes, most =
follow the prescribed procedures, but as they gain experience, every =
pilot finds the 'best method' that works for him under various loads and =
weather conditions. Some like a steeper approach, adjusting AoA near the =
apron; other prefer the VASI angle, while others use a slightly flatter =
approach and high airspeed. Some use the AirBrake at long final, others =
on the short end. In other words, find your best method and try it under =
various conditions of X-wind and PLoads...one suggestion, try a ILS =
approach using instruments and refrain from looking outside the =
aircraft...a hooded approach as we used during training to train pilots =
for a feel approach versus visual and important when the weather is 200 =
foot ceiling and 200 RVR (runway visual range)...
4) That's about it...if I can help, please call on me...otherwise, I =
will post from time to time...one recommendation -- follow the training =
sequence per se, with the exception of TM (training mission) number nine =
(9)...do this everytime you shutdown for the night...after a hundred =
landings, you should feel comfortable in the 16...
Jack 'Digger' Deadmarsh
------=_NextPart_000_0008_01BE28E9.28D521A0
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML><HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV><FONT face=3D"Times New Roman">I need to clarify a few things =
before I post=20
other remarks to this fine message board...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3D"Times New Roman">1) I am a former AF flight =
instructor, but NOT=20
an instructor in the 16 -- I have 2300 hrs in type, but was an =
instructor after=20
my tour overseas in the F4 as that was my primary fighter during=20
Vietnam...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3D"Times New Roman">2) I will refrain from using USAF =
jargon and=20
abbreviations while posting suggestions to this site since I've noticed =
they do=20
cause some misinterpretations...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3D"Times New Roman">3) And as an addendum, please =
understand that=20
there is NO one best way to do any manuever in a modern fighter, just =
the=20
recommended procedure that will work most of the time. Landing, for =
instance,=20
has a recommended procedure (by the book) that will get the bird down, =
but by no=20
means is the procedure that all pilots use. Initially, yes, most follow =
the=20
prescribed procedures, but as they gain experience, every pilot finds =
the 'best=20
method' that works for him under various loads and weather conditions. =
Some like=20
a steeper approach, adjusting AoA near the apron; other prefer the VASI =
angle,=20
while others use a slightly flatter approach and high airspeed. Some use =
the=20
AirBrake at long final, others on the short end. In other words, find =
your best=20
method and try it under various conditions of X-wind and PLoads...one=20
suggestion, try a ILS approach using instruments and refrain from =
looking=20
outside the aircraft...a hooded approach as we used during training to =
train=20
pilots for a feel approach versus visual and important when the weather =
is 200=20
foot ceiling and 200 RVR (runway visual range)...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3D"Times New Roman">4) That's about it...if I can help, =
please=20
call on me...otherwise, I will post from time to time...one =
recommendation --=20
follow the training sequence per se, with the exception of TM (training =
mission)=20
number nine (9)...do this everytime you shutdown for the night...after a =
hundred=20
landings, you should feel comfortable in the 16...</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=3D"Times New Roman">Jack 'Digger'=20
Deadmarsh</FONT></DIV></BODY></HTML>
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) Clarification...
Date: 16 Dec 1998 12:18:30 -0600
This is a multi-part message in MIME format.
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X-MIME-Autoconverted: from 8bit to quoted-printable by batch1.csd.uwm.edu id MAA31404
Jack,
=A0
Your posts are great!=A0 Don't stop!!!=A0 Also, the "jargon" is great - w=
e just
need a "cheat sheet" to go along with it <g>
=A0
One thing I noticed in F4, if you designate a friendly, you will hear on =
the
radio "callsign 1-3, buddy spike" - at least you hear it sometimes -
sometimes even the AI pilots seem to be too busy for radio calls <g>
=A0
I once heard Stu Butts explain the radio calls but wonder if I got it
right.=A0 Let's say the pilot in Talon 1-3 designates a blip on his scope=
and
it locks on the plane Chevy 1-1 is flying.=A0 So the radio calls would be=
:
=A0
"Chevy 1-1, buddy spike"
"Talon 1-3, acknowledge"
=A0
I presume that Chevy 1-1 knows that it's a friendly lock on because of th=
e
sound and/or symbol on his RWR?
=A0
Is that right?
=A0
Snak, out!
-----Original Message-----
Sent: Wednesday, December 16, 1998 11:42 AM
I need to clarify a few things before I post other remarks to this fine
message board...
=A0
------=_NextPart_000_0000_01BE28ED.BDCD9680
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charset="iso-8859-1"
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; =
charset=3Diso-8859-1">
<STYLE></STYLE>
<META content=3D'"MSHTML 4.72.2106.6"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Jack,</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Your=20
posts are great! Don't stop!!! Also, the "jargon" =
is great=20
- we just need a "cheat sheet" to go along with it=20
<g></FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>One=20
thing I noticed in F4, if you designate a friendly, you will hear on the =
radio=20
"callsign 1-3, buddy spike" - at least you hear it sometimes - =
sometimes even the AI pilots seem to be too busy for radio calls=20
<g></FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>I once=20
heard Stu Butts explain the radio calls but wonder if I got it =
right. =20
Let's say the pilot in Talon 1-3 designates a blip on his scope and it =
locks on=20
the plane Chevy 1-1 is flying. So the radio calls would=20
be:</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>"Chevy 1-1, buddy spike"</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN><SPAN class=3D529434217-16121998><FONT =
color=3D#0000ff=20
face=3DArial size=3D2>"Talon 1-3, =
acknowledge"</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>I=20
presume that Chevy 1-1 knows that it's a friendly lock on because of the =
sound=20
and/or symbol on his RWR?</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Is=20
that right?</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff face=3DArial =
size=3D2>Snak,=20
out!<BR></FONT></SPAN></DIV>
<BLOCKQUOTE>
<DIV class=3DOutlookMessageHeader><FONT face=3D"Times New Roman"=20
size=3D2>-----Original Message-----<BR><B>From:</B> Jack Deadmarsh=20
[mailto:dogtags@sprintmail.com]<BR><B>Sent:</B> Wednesday, December =
16, 1998=20
11:42 AM<BR><B>To:</B> Fscombat<BR><B>Subject:</B> (fscombat)=20
Clarification...<BR><BR></FONT></DIV>
<DIV><FONT face=3D"Times New Roman">I need to clarify a few things =
before I=20
post other remarks to this fine message board...</FONT></DIV>
<DIV> </DIV></BLOCKQUOTE></BODY></HTML>
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: Re: (fscombat) Clarification...
Date: 16 Dec 1998 13:58:55 -0500
Thanks Digger! I had just always seen AB used to represent After Burner, but
should have figured it out due to the context. Sometimes I'm too quick to
type!. Please don't let my stupidity reflect on the rest of these guys :)
<slaps knee>
(I tried to slap my forehead but contacted my leg which was attached to the foot
in my mouth)
Alan
______________________________ Reply Separator _________________________________
Author: <fscombat@lists.xmission.com > at wg-ral-smtp
I need to clarify a few things before I post other remarks to this fine message
board...
1) I am a former AF flight instructor, but NOT an instructor in the 16 -- I have
2300 hrs in type, but was an instructor after my tour overseas in the F4 as that
was my primary fighter during Vietnam...
2) I will refrain from using USAF jargon and abbreviations while posting
suggestions to this site since I've noticed they do cause some
misinterpretations...
3) And as an addendum, please understand that there is NO one best way to do any
manuever in a modern fighter, just the recommended procedure that will work most
of the time. Landing, for instance, has a recommended procedure (by the book)
that will get the bird down, but by no means is the procedure that all pilots
use. Initially, yes, most follow the prescribed procedures, but as they gain
experience, every pilot finds the 'best method' that works for him under various
loads and weather conditions. Some like a steeper approach, adjusting AoA near
the apron; other prefer the VASI angle, while others use a slightly flatter
approach and high airspeed. Some use the AirBrake at long final, others on the
short end. In other words, find your best method and try it under various
conditions of X-wind and PLoads...one suggestion, try a ILS approach using
instruments and refrain from looking outside the aircraft...a hooded approach as
we used during training to train pilots for a feel approach versus visual and
important when the weather is 200 foot ceiling and 200 RVR (runway visual
range)...
4) That's about it...if I can help, please call on me...otherwise, I will post
from time to time...one recommendation -- follow the training sequence per se,
with the exception of TM (training mission) number nine (9)...do this everytime
you shutdown for the night...after a hundred landings, you should feel
comfortable in the 16...
Jack 'Digger' Deadmarsh
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 14:10:48 -0500 (EST)
On Wed, 16 Dec 1998, Rob & Yo Hager wrote:
> And, if F4 looks worse than F3 in campaign mode, why did we wait so long?
> They could have just repackaged F3 :) Really stoopid remark, I know...
Well, I guess the point is that it's way ahead of F3 IF you have the
horsepower to run it. According to Gilman Louie's interview on combatsim,
they were building this for for longevity (which we know is hard to find
in flight sims here in the waning hours of 1998...) -- there is a
capability for even more challenging performance demands built into the
sim but not yet available on the "options" page. Problem is, though, that
it's going to take some more head scratching to figure out how to make it
work on anyhing less than a state-of-the-art machine. Remember what an
insuperable barrier 604K of conventinal memory seemed like in the old
days?
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-------------------------------------------------------------------------------
From: "Lanny Erdos" <lerdos@osmre.gov>
Subject: RE: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 14:35:02 -0500
Hey Dan:
I'm running a P-200 w/64 megs of ram, Wicked 3D Banshee w/16 megs of ram.
It runs very acceptably at 640x480 in "tactical engagement", but I'm a
little concerned about the campaigns! BTW, the covert operation was a
success, she (wife) doesn't have a clue! :^) At least I don't think so!
Lanny Erdos
Design Specialist 2
lerdos@1st.net (H)
lerdos@osmre.gov (W)
Ohio Department of Natural Resources
Division of Mines & Reclamation
1900 East High Ave.
New Philadelphia, Ohio 44663
(330) 339-2207 (office)
(330) 339-4688 (fax)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Dan Dimitrescu
Sent: Wednesday, December 16, 1998 9:22 AM
Aha ha ha ha .... Mr Erdos has returned from his undercover mission in the
catacombs of EB. So ... I don't remember what your system spec are ...
Dan
> Falcon 4 is running perfectly fine on my system without the creation of a
> permanent swap file rob. I'm still letting Windows manage my virtual
> memory, and I haven't had any probs.
>
> I'm still using FAT16, so I can't give a lot of tips in regard to the
> performance of FAT32, but I believe it is more of a "space saving" thing,
> than a performance booster. It does optimize the placement of files,
thus
> reducing seek time, but does this result in a "significant" performance
> increase, not sure.
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 22:47:06 -0000
> insuperable barrier 604K of conventinal memory seemed like in the old
It's even harder nowadays to get 604K of conventional free!
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: "Guido Cosulich" <cosulich@sci.area.trieste.it>
Subject: (fscombat) A suggestion, please
Date: 16 Dec 1998 23:54:16 +0100
Hi,
I'm new in the list. I love combat simulators of WW1 and WW2. I would like
to buy, as Christmas present, one of the new WW2 simulators I saw in a
store: they are MS -Flight Combat (?) and EAW. Could you kindly tell me how
do they work, please? Which is better?
TIA
Ciao
Guido
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) iF18
Date: 16 Dec 1998 18:01:40 -0500
Just found out Jim Hauler was let go from I-Magic! Don't know any
details but that doesn't sound good for iF18. Thought about reinstalling
it but guess I'll pass now. For those who don't know who he is he's the
lead man on the iF18 sim. Very helpful. Good luck Jim wherever you
are. William
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 18:03:44 -0500
God what a headache that was! William
Douglas Cowan wrote:
>
> > insuperable barrier 604K of conventinal memory seemed like in the old
>
> It's even harder nowadays to get 604K of conventional free!
>
> Douglas "MadCow(an)" Cowan
>
> Glasgow, Scotland
>
> Email: d.cowan@ukonline.co.uk
> ICQ: 1254762
> Webpage : http://web.ukonline.co.uk/d.cowan/index.html
> UK Mirror : http://www.albasoft.freeserve.co.uk/
> US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) Clarification...
Date: 16 Dec 1998 17:07:06 -0600
This is a multi-part message in MIME format.
------=_NextPart_000_0027_01BE2916.8290CE60
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
=20
One thing I noticed in F4, if you designate a friendly, you will hear =
on the radio "callsign 1-3, buddy spike" - at least you hear it =
sometimes - sometimes even the AI pilots seem to be too busy for radio =
calls <g>
=20
I once heard Stu Butts explain the radio calls but wonder if I got it =
right. Let's say the pilot in Talon 1-3 designates a blip on his scope =
and it locks on the plane Chevy 1-1 is flying. So the radio calls would =
be:
=20
"Chevy 1-1, buddy spike"
"Talon 1-3, acknowledge"
=20
I presume that Chevy 1-1 knows that it's a friendly lock on because of =
the sound and/or symbol on his RWR?
Snak:
For the most part, this is correct.
As far as in the new F4, I have only flown the training missions to =
get a feel for this 16, so I have not experienced the radio chatter =
under mission conditions and don't know the sim procedures...
In real life, SA is more important than radio chatter overall...at =
times, we were restricted to zero chatter outbound...we knew who was in =
the air, where they were headed, what units they were from, and what =
direction we expected company (the pre-flight briefing-- very boring =
stuff).. if the Navy pilots were involved, which, most of the time, they =
were, we expected them...also, in most sorties outbound, we were blacked =
out for radar and it never became an issue. Targets were those that came =
from the wrong areas, at the wrong FL's, and at the wrong times...
Although, I must admit, we did like to 'paint' the Navy boys from time =
to time on the inbound and rattle their cages a bit...anyone who takes a =
beautiful fighter, pilots it to a strike location, dodges SAM and AAA, =
then drives the plane out to sea to crash land on a metal football field =
needs to be brought back to reality at times :-)
I did have one comment to make about a modified teardrop ATL (approach =
to landing) that we all used from time to time...I thought some of you =
fellows might find it useful...
1) Go to engagement in F4 and select training mission number 9 -- a =
small note: I believe the programmers made a slip here when they entered =
their data...if you declare an emergency landing (T then 3), the =
controller should and would give you a direct into 34L instead of =
vectoring you or clearing you to land on 16R (weather conditions =
permitting),,,therefore, select emergency to do the modified teardrop =
approach and 'Request Landing' for an emergency landing}
2) Maintain 2000 (1500 AGL or radar altitude) and fly a course that =
will take you down the centerline of 34L (340 hdg) -- maintain 200-230 =
kts -- turn on your TACAN/ILS...
3) As you cross the threhhold of 16R, drop your gear and turn 30 =
degrees to your right (010 degrees)...
4) Hold your heading (010) and altitude for 15-20 seconds (slower =
speeds stay longer on course}
5)Begin a descending 210 degree left turn at 45 degree bank, IAS at =
170-180 kts...watch the localizer as it moves toward center or look =
toward the airport as your turn continues...if done correctly, you =
should end your turn lined up with 16R at approach speed, gear down, =
about 3/4 of a mile from touchdown. and at VASI/ILS altitude...
6) Once stabalized on the centerline, deploy AB and increase FF to =
2300-2500 and an AoA at 7-11 degreees...
This is a standard approach sequence that can be used in various =
conditions...practice this until it becomes second nature and it WILL =
improve your skills as a 16 pilot...
Jack 'Digger' Deadmarsh
=20
------=_NextPart_000_0027_01BE2916.8290CE60
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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable
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<HTML><HEAD>
<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type><!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 =
HTML//EN">
<STYLE></STYLE>
<META content=3D'"MSHTML 5.00.0910.1309"' name=3DGENERATOR></HEAD>
<BODY bgColor=3D#ffffff>
<DIV> </DIV>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px">
<DIV style=3D"FONT: 10pt arial"> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial size=3D2>One=20
thing I noticed in F4, if you designate a friendly, you will hear on =
the radio=20
"callsign 1-3, buddy spike" - at least you hear it sometimes =
-=20
sometimes even the AI pilots seem to be too busy for radio calls=20
<g></FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial size=3D2>I=20
once heard Stu Butts explain the radio calls but wonder if I got it=20
right. Let's say the pilot in Talon 1-3 designates a blip on his =
scope=20
and it locks on the plane Chevy 1-1 is flying. So the radio =
calls would=20
be:</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2>"Chevy 1-1, buddy spike"</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN><SPAN class=3D529434217-16121998><FONT =
color=3D#0000ff=20
face=3DArial size=3D2>"Talon 1-3, =
acknowledge"</FONT></SPAN></DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial=20
size=3D2></FONT></SPAN> </DIV>
<DIV><SPAN class=3D529434217-16121998><FONT color=3D#0000ff =
face=3DArial size=3D2>I=20
presume that Chevy 1-1 knows that it's a friendly lock on because of =
the sound=20
and/or symbol on his RWR?</FONT></SPAN></DIV>
<DIV> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>Snak:</FONT></DIV>
<DIV> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>For the most part, =
this is=20
correct.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>As far as in the new =
F4, I have=20
only flown the training missions to get a feel for this 16, so I have =
not=20
experienced the radio chatter under mission conditions and don't know =
the sim=20
procedures...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>In real life, SA is =
more important=20
than radio chatter overall...at times, we were restricted to zero =
chatter=20
outbound...we knew who was in the air, where they were headed, what =
units they=20
were from, and what direction we expected company (the pre-flight =
briefing--=20
very boring stuff).. if the Navy pilots were involved, which, most of =
the=20
time, they were, we expected them...also, in most sorties outbound, we =
were=20
blacked out for radar and it never became an issue. </FONT><FONT =
color=3D#0000ff=20
face=3DArial size=3D2>Targets were those that came from the wrong =
areas, at the=20
wrong FL's, and at the wrong times...</FONT></DIV>
<DIV> </DIV>
<DIV><FONT color=3D#0000ff face=3DArial size=3D2>Although, I must =
admit, we did like=20
to 'paint' the Navy boys from time to time on the inbound and rattle =
their=20
cages a bit...anyone who takes a beautiful fighter, pilots it to a =
strike=20
location, dodges SAM and AAA, then drives the plane out to sea to =
crash land=20
on a metal football field needs to be brought back to reality at=20
times :-)</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>I did have one comment to make about a modified =
teardrop ATL=20
(approach to landing) that we all used from time to time...I thought =
some of=20
you fellows might find it useful...</BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">1) Go to engagement in F4</FONT> and select =
training=20
mission number 9 -- <STRONG>a small note: I believe the programmers =
made a=20
slip here when they entered their data...if you declare an =
emergency=20
landing (T then 3), the controller should and would give you a direct =
into 34L=20
instead of vectoring you or clearing you to land on 16R (weather =
conditions=20
permitting),,,therefore, select emergency to do the modified teardrop =
approach=20
and 'Request Landing' for an emergency landing}</STRONG></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">2)<FONT size=3D2> <FONT =
size=3D3>Maintain 2000 (1500=20
AGL or radar altitude) and fly a course that will take you down the=20
centerline of 34L (340 hdg) -- maintain 200-230 kts -- turn on your=20
TACAN/ILS...</FONT></FONT></FONT></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">3) As you cross the threhhold of 16R, drop =
your gear=20
and turn 30 degrees to your right (010 degrees)...</FONT></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">4) Hold your heading (010) and altitude for =
15-20=20
seconds (slower speeds stay longer on course}</FONT></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">5)Begin a descending 210 degree left turn at =
<STRONG>45=20
</STRONG>degree bank, IAS at 170-180 kts...watch the localizer as it =
moves=20
toward center or look toward the airport as your turn continues...if =
done=20
correctly, you should end your turn lined up with 16R at approach =
speed, gear=20
down, about 3/4 of a mile from touchdown. and at VASI/ILS=20
altitude...</FONT></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">6) Once stabalized on the centerline, deploy =
AB and=20
increase FF to 2300-2500 and an AoA at 7-11 =
degreees...</FONT></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">This is a standard approach sequence that can =
be used=20
in various conditions...practice this until it becomes second nature =
and it=20
WILL improve your skills as a 16 pilot...</FONT></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> </BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"><FONT=20
face=3D"Times New Roman">Jack 'Digger' Deadmarsh</FONT></BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> </BLOCKQUOTE>
<BLOCKQUOTE=20
style=3D"BORDER-LEFT: #000000 2px solid; MARGIN-LEFT: 5px; MARGIN-RIGHT: =
0px; PADDING-LEFT: 5px; PADDING-RIGHT: 0px"> </BLOCKQUOTE>
<DIV> </DIV>
<DIV> </DIV></BODY></HTML>
------=_NextPart_000_0027_01BE2916.8290CE60--
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) A suggestion, please
Date: 16 Dec 1998 21:39:10 -0500
> Hi,
> I'm new in the list. I love combat simulators of WW1 and WW2. I would like
> to buy, as Christmas present, one of the new WW2 simulators I saw in a
> store: they are MS -Flight Combat (?) and EAW. Could you kindly
> tell me how
> do they work, please? Which is better?
Ahhh finally, a prop-head question comes from the depths, surviving the
onslaught of jet posts ;P
Get European Air War! It has excellent communications with your wingmen (MS
Combatsim doesn't have any). The shear volume on what is going on around you
in the sky is very impressive and 'immersive'. The graphics are very nice as
seen in glide mode. The planes have very nice aero-modelling and feel very
realistic. Plus, its a dynamic campaign and things never happen exactly the
same during each mission. Truly a great WWII sim...
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) falcon4 optimizations
Date: 16 Dec 1998 21:40:06 -0500
> I'm still using FAT16, so I can't give a lot of tips in regard to the
> performance of FAT32, but I believe it is more of a "space saving" thing,
> than a performance booster. It does optimize the placement of files, thus
> reducing seek time, but does this result in a "significant" performance
> increase, not sure
Yep, thats right. It saved me a heck of a lot of disk space. I know have
plenty of room for more "stuff" than I had with Win95. I think thats about
all you gain from it though..(but thats enough for me!).
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) Falcon4 Landing THANKS
Date: 16 Dec 1998 21:41:08 -0600
Thanks VERY MUCH to all who have replied to my plea...
I am now seeing what I think was going on...Will keep trying, and Im so glad
the F16's are so cheap and easy to replace in this sim ; )
Imposter
-----Original Message-----
>
>
>>Could anyone who has landed this bird 10 times in a row, please give a
>>detailed discription on "HOW" you do it ?
>>Please ?? Im not giving up- but Im doing something wrong...
>>I snap the wheels off, 2 out of 3 times on average...: (
>>I REFUSE to lower the realism- a few pointers on what you have discovered
>>would be great- Like what is your speed when you hit the runway/when do
you
>>flare...etc.
>
>
>As a former F16 pilot and instructor, I might be able to give you a few
>pointers...
>
>1) Turn on Tacan/ILS to see if you are approaching too high or too low...if
>high or low adjust with pitch NOT power.....remember (pitch = airspeed,
>power = altitude)...get that attitude correct and the rest will be
easy...GL
>and VASI are keys here...
>2) Use the VASI lights for visual at a mile out as you apply AB and
>Gear...(gear and AB CAN be applied at different times when your experience
>deepens...
>3) Maintain 5-9 degrees AoA throughout the glideslope until flare...
>4) Carry 150-170 kts to flare then power back slowly as AoA rise to 11-13
>degrees...Touchdown at 110-120 kts...
>5) Aircraft settings as follows:
> AoA - 5 to 9 degrees in GS...
> AS = 150-170
> Gear down and AB full at 1 mile (minimum distance)...
> Fuel flow at 2100-2400 (VERY IMPORTANT)...
>
>Hope this helps..
>
>
>Jack 'Digger' Deadmarsh
>USAFR
>
>
>
>-
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> with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) falcon4 optimizations
Date: 17 Dec 1998 09:10:47 -0000
It's just a bit disappointing, you know. A year ago I upgraded to this P2
233, one
of the main reasons was F4. I still can't believe that you won't be able to
run the
campaign decently if you go 640x480 on mid-detail (or low, if it HAS to be)
on a
P2 with 128megs. Well, a few days more and I'll see. First thing after
installing,
fire up a campaign, press "g" to raise the gear (that's all I probably need
for
the start) and check for the slide show.
rob
ps Longevity is great, yeah we need that, as said before, I hate collecting
sims
and never really getting into it. Now when do they build a pc with some
longevity? :)
-----Original Message-----
>On Wed, 16 Dec 1998, Rob & Yo Hager wrote:
>
>> And, if F4 looks worse than F3 in campaign mode, why did we wait so long?
>> They could have just repackaged F3 :) Really stoopid remark, I know...
>
>Well, I guess the point is that it's way ahead of F3 IF you have the
>horsepower to run it. According to Gilman Louie's interview on combatsim,
>they were building this for for longevity (which we know is hard to find
>in flight sims here in the waning hours of 1998...) -- there is a
>capability for even more challenging performance demands built into the
>sim but not yet available on the "options" page. Problem is, though, that
>it's going to take some more head scratching to figure out how to make it
>work on anyhing less than a state-of-the-art machine. Remember what an
>insuperable barrier 604K of conventinal memory seemed like in the old
>days?
>
>
>-
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) falcon4 optimizations
Date: 17 Dec 1998 02:16:28 -0800
Many say that 128 helps thats stuttering in campaign and that you cant be
rid of it till u have 128. Some say a huge dedicated swap will help, over
400mb. I think 128 will help u lots.
-mikey
>
>
> On Wed, 16 Dec 1998, Lanny Erdos wrote:
>
> > Falcon 4 is running perfectly fine on my system without the
> creation of a
> > permanent swap file rob. I'm still letting Windows manage my virtual
> > memory, and I haven't had any probs.
>
> Have you tried a campaign yet, Lanny? Like you, I was feeling pretty
> pleasantly surprised until last night, when I tried a campaign. Then I
> was REALLY surprised! :(
>
> nemo
>
>
> -
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-------------------------------------------------------------------------------
From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford)
Subject: Re: (fscombat) A suggestion, please
Date: 17 Dec 1998 09:45:51 +0000 (CUT)
>
>
> > Hi,
> > I'm new in the list. I love combat simulators of WW1 and WW2. I would like
> > to buy, as Christmas present, one of the new WW2 simulators I saw in a
> > store: they are MS -Flight Combat (?) and EAW. Could you kindly
> > tell me how
> > do they work, please? Which is better?
>
> Ahhh finally, a prop-head question comes from the depths, surviving the
> onslaught of jet posts ;P
>
> Get European Air War! It has excellent communications with your wingmen (MS
> Combatsim doesn't have any). The shear volume on what is going on around you
> in the sky is very impressive and 'immersive'. The graphics are very nice as
> seen in glide mode. The planes have very nice aero-modelling and feel very
> realistic. Plus, its a dynamic campaign and things never happen exactly the
> same during each mission. Truly a great WWII sim...
>
On the other hand CFS has better scenery and the possibility of infinite
expansion - you can download aircraft (including P38s for Gunn) and
scenery from the web, also missions and utilities.
If you like getting your hands dirty and tinkering CFS is best, out of the
box CFS is a bit of a disappointment. If you put in some effort you get
much more out of it.
I have only tried the demos of EAW & Janes and didn't really like either,
the scenery is poor low-level and I kept losing the action in EAW.
Is the real product better?
My kids like Janes WWII (demo) but its very 'hollywood'.
Try simcombat.com for lots more info about CFS.
Is there an equivalent site for EAW?
Cheers,
Keith
--
==============================================================================
Keith Bedford keith.bedford@uk03.bull.co.uk
Bull Information Systems
Maxted Road - UK03-HM14
Hemel Hempstead
Herts HP2 7DZ Tel: +44-442-88 4250
England Fax: +44-442-88 4570
==============================================================================
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: (fscombat) falcon4 throttle help please
Date: 17 Dec 1998 07:29:03 -0500
I reinstalled F4 last night (its a long story story , won't bore you). I
calibrated my CH Pro Throttle in WIN95, and then in F4.
I flew some training missions, but couldn't get the RPM less than 84%. I
checked the throttle calibration bar in F4 and sure enough, the range of
motion was from the top of the window to only 3/4 the range down. I assume on
the earlier install I had the full range of motion, for I had full throttle
authority in flight.
Anybody have any idea how to "Change" the calibration in F4?
Thanks,
Snake
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) falcon4 throttle help please
Date: 17 Dec 1998 08:09:55 -0600
Hmmm, I noticed last night that the lowest 'rpm' I would show was 71 or s=
o
on the runway standing still. I thought I heard 'idle' was 70 or so - I =
am
not really sure what the rpm numbers mean. You might try "short sticking=
"
your throttle when you calibrate it in Windows Game Controllers. Instead =
of
moving it all the way up and down when asked, move it only as far as you
need to indicate a full forward or full back on the display indicator. Or
try moving only =BE of the way up and down. Sometimes by short sticking =
in
Win calibration, when you do move full throw in the games, you will get m=
ore
"authority." Also, check the advanced tab for "poll with interrupts" and
try it both ways to see if that makes any difference. Sometimes you turn=
it
off, and a Dx install will turn it back on. AFAIK, the stick windows in =
F4
only show you how your stick is working - I don't think you can adjust it=
in
there (except center the stick?)
Snak, out!
-----Original Message-----
Sent: Thursday, December 17, 1998 6:29 AM
I reinstalled F4 last night (its a long story story , won't bore you). I
calibrated my CH Pro Throttle in WIN95, and then in F4.
I flew some training missions, but couldn't get the RPM less than 84%. I
checked the throttle calibration bar in F4 and sure enough, the range of
motion was from the top of the window to only 3/4 the range down. I assu=
me
on
the earlier install I had the full range of motion, for I had full thrott=
le
authority in flight.
Anybody have any idea how to "Change" the calibration in F4?
Thanks,
Snake
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-------------------------------------------------------------------------------
From: Lawrence Manley <lawrence.manley@yale.edu>
Subject: Re: (fscombat) falcon4 optimizations
Date: 17 Dec 1998 09:19:09 -0500 (EST)
On Thu, 17 Dec 1998, Rob & Yo Hager wrote:
> ps Longevity is great, yeah we need that, as said before, I hate collecting
> sims
> and never really getting into it. Now when do they build a pc with some
> longevity? :)
Good question! Was it the Argo (the ship of Jason's argonaut's) that was
said to have completed its voyage with not one single piece of the
original ship in place. Everything had been replaced but it was still
only the same "old" ship it was.
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) falcon4 throttle help please
Date: 17 Dec 1998 18:47:22 -0500
Snak,
> AFAIK, the stick windows in F4 only show you how your stick is working - I
> don't think you can adjust it in
> there (except center the stick?)
Thanks for the suggestions. I'll put them to use this evening.
Snake
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-------------------------------------------------------------------------------
From: "John R. Sponauer" <sponauer@snet.net>
Subject: Re: (fscombat) A suggestion, please
Date: 17 Dec 1998 22:01:50 -0500
Well, not to throw in a shameless plug (but then doing it anyway), I would
expect my review of EAW to be up either tonight or tomorrow at SimHQ
( http://www.simhq.com )
You may want to read it and see if EAW is for you. I was fairly thorough
(IMHO of course....feel free to flame ;) ) in going over its strengths and
weaknesses.
------
John R. Sponauer
Southington, CT USA
sponauer@snet.net
ICQ - 13767233
Contributing Editor, SimHQ.com (http://www.simhq.com)
jsponauer@simhq.com
The Unofficial M-1 Tank Platoon 2 Edits and Missions Site
http://members.xoom.com/m1tp2
"For every complex problem there is an easy answer, and it is wrong."
H.L. Mencken
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) A suggestion, please
Date: 17 Dec 1998 23:01:50 -0500
> On the other hand CFS has better scenery and the possibility of infinite
> expansion - you can download aircraft (including P38s for Gunn) and
> scenery from the web, also missions and utilities.
True, forgot to mention these aspects ;)
> I have only tried the demos of EAW & Janes and didn't really like either,
> the scenery is poor low-level and I kept losing the action in EAW.
> Is the real product better?
Ahhh, no!? The scenery to me at low-level is very nice! At altitude, you
really feel you're "up there". Down low, you can see trees coming at you,
small buildings (like churches and such) and roadways and forests...very
cool, IMO.
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) falcon4 throttle help please
Date: 17 Dec 1998 23:04:49 -0500
> I reinstalled F4 last night (its a long story story , won't bore you). I
> calibrated my CH Pro Throttle in WIN95, and then in F4.
>
> I flew some training missions, but couldn't get the RPM less than 84%. I
> checked the throttle calibration bar in F4 and sure enough, the range of
> motion was from the top of the window to only 3/4 the range down.
> I assume on
I've seen this happen with my ProThrottle (and Fighterstick) in Win95
calibration. In the Test tab of the joysticks control panel, does it show
this problem too with the throttle? Sometimes I'll have to calibrate several
times and check the status in the Test tab to see if it worked, becuause
sometimes the throttle will do exactly what you say. only move from max to
about 3/4 from the top. Sometimes even my joystick longitudinal (x) axis
won't go to the very bottom of the box either. I just have to keep
recalibrating until it works; then its ok for good.....
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) falcon4 throttle help please
Date: 17 Dec 1998 22:15:18 -0800
i believe just recalibrate in win95 that should do it???
-neko
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com]On Behalf Of Steve Stethen
> Sent: Thursday, December 17, 1998 4:29 AM
> To: fscombat@lists.xmission.com
> Subject: (fscombat) falcon4 throttle help please
>
>
> I reinstalled F4 last night (its a long story story , won't bore you). I
> calibrated my CH Pro Throttle in WIN95, and then in F4.
>
> I flew some training missions, but couldn't get the RPM less than 84%. I
> checked the throttle calibration bar in F4 and sure enough, the range of
> motion was from the top of the window to only 3/4 the range down.
> I assume on
> the earlier install I had the full range of motion, for I had
> full throttle
> authority in flight.
>
> Anybody have any idea how to "Change" the calibration in F4?
>
> Thanks,
> Snake
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: Dale <cdb@mail.inficad.com>
Subject: (fscombat) Falcon quits
Date: 17 Dec 1998 23:51:43 -0700
This bounced
>Date: Fri, 18 Dec 1998 02:22:32 -0500
>To: fscombat@lists.xmission.com
>From: Dan Champagne <dan@navnet.net>
>Subject: Falcon quits.
>
>Bought Falcon, loaded the latest 3d drivers and direct 5 drivers. Have a s3
>virge video card APG. Did a full install with Falcon. When I launch it the
>screen goes black then it quits back to the desktop. GSC Korea just turns
>into black screen. Loaded the GSC 9 meg patch. The only sim not giving me
>problems is Novalogic's F-16 which runs great in 3dfx. Is it that the video
>card is cheap? I'm perplexed, anyone got any answers? Thanks.
>
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) Falcon quits
Date: 18 Dec 1998 01:35:11 -0600
Make sure your chipset drivers are up to date for the AGP...I had a similar
problem and went to the VPA website, downloaded the correct drivers for the
motherboard chipset, and the problem was solved...Are you running a Pentium
or AMD CPU?
Digger
----- Original Message -----
Sent: Friday, December 18, 1998 12:51 AM
>This bounced
>
>>Date: Fri, 18 Dec 1998 02:22:32 -0500
>>To: fscombat@lists.xmission.com
>>From: Dan Champagne <dan@navnet.net>
>>Subject: Falcon quits.
>>
>>Bought Falcon, loaded the latest 3d drivers and direct 5 drivers. Have a
s3
>>virge video card APG. Did a full install with Falcon. When I launch it the
>>screen goes black then it quits back to the desktop. GSC Korea just turns
>>into black screen. Loaded the GSC 9 meg patch. The only sim not giving me
>>problems is Novalogic's F-16 which runs great in 3dfx. Is it that the
video
>>card is cheap? I'm perplexed, anyone got any answers? Thanks.
>>
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) falcon4 throttle help please
Date: 18 Dec 1998 06:43:31 -0500
Thanks guys,
I found that somehow one of my soundcards was installed twice when I reviewed
my gameport in Control Panel, System, Device Manager. I removed the redundant
entry, and recalibrated in Win95. Then the F4 (joystick and throttle) sliders
reacted as they should. All now works as it should during flight.
I appreciate your thoughtful suggestions,
Snake
> i believe just recalibrate in win95 that should do it???
>
> > checked the throttle calibration bar in F4 and sure enough, the range of
> > motion was from the top of the window to only 3/4 the range down.
> > I assume on
> > the earlier install I had the full range of motion, for I had
> > full throttle
> > authority in flight.
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) Falcon fustration is mounting!!!!
Date: 18 Dec 1998 17:51:32 -0500
So far nothing as far as getting falcon working. Could it be that one needs
a certain mother board and video card? Got a gigabyte 586 AX ATX form 100
mhz with 128 megs ram, a s3 virge video card. Got the latest drivers. This
PC has got me beat! Going to take falcon back if they do not solve this.
Bad enough I had to play around with F-15 and it will not load. At the end
of my rope. Any advice well appreciated.
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-------------------------------------------------------------------------------
From: Sean Tudor <vicious@magna.com.au>
Subject: Re: (fscombat) Falcon fustration is mounting!!!!
Date: 19 Dec 1998 08:58:34 +1100
At 05:51 18/12/98 -0500, you wrote:
>So far nothing as far as getting falcon working. Could it be that one needs
>a certain mother board and video card? Got a gigabyte 586 AX ATX form 100
>mhz with 128 megs ram, a s3 virge video card. Got the latest drivers. This
>PC has got me beat! Going to take falcon back if they do not solve this.
>Bad enough I had to play around with F-15 and it will not load. At the end
>of my rope. Any advice well appreciated.
Well there are a lot of people who have got the game working.
Could be your video card. Works fine on my Viper V550 (Riva TNT) card with
the latest reference drivers.
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-------------------------------------------------------------------------------
From: mshaw@cais.com (Matt Shaw)
Subject: Re: (fscombat) Falcon fustration is mounting!!!!
Date: 18 Dec 1998 22:00:46 GMT
On Fri, 18 Dec 1998 17:51:32 -0500, you wrote:
>So far nothing as far as getting falcon working. Could it be that one =
needs
>a certain mother board and video card? Got a gigabyte 586 AX ATX form =
100
>mhz with 128 megs ram, a s3 virge video card. Got the latest drivers. =
This
>PC has got me beat! Going to take falcon back if they do not solve this.
>Bad enough I had to play around with F-15 and it will not load. At the =
end
>of my rope. Any advice well appreciated.
>
I'm not sure based on what you typed of your system, but if its 586 at =
100mhz and a
S3 virge, Falcon is aimed way too high to run acceptably on that system. =
I don't
think any of the current sims will. Sorry.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
=20
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
.........................................................................=
..
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: Re: (fscombat) Falcon fustration is mounting!!!!
Date: 18 Dec 1998 18:06:55 -0500
thanks Matt but Woops I meant bus speed 1000 mhz, the cpu is AMD 300 mhz.
>
>I'm not sure based on what you typed of your system, but if its 586 at
>100mhz and a
>S3 virge, Falcon is aimed way too high to run acceptably on that system.
>I don't
>think any of the current sims will. Sorry.
>
>Regards,
>--Matt
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-------------------------------------------------------------------------------
From: mshaw@cais.com (Matt Shaw)
Subject: Re: (fscombat) Falcon fustration is mounting!!!!
Date: 18 Dec 1998 23:22:14 GMT
That sounds better.=20
However the Virge sounds like the weak link. If you don't have AGP, a =
3Dfx Banshee
card (about $90.00) will give you a good performance gain and resolution =
up to 1600x1200
if you monitor will handle it. The 3dfx chip based cards are not as =
sensitive to CPU power
as the TNT based cards IMHO.
On Fri, 18 Dec 1998 18:06:55 -0500, you wrote:
>thanks Matt but Woops I meant bus speed 1000 mhz, the cpu is AMD 300 =
mhz.
>>
>>I'm not sure based on what you typed of your system, but if its 586 at
>>100mhz and a
>>S3 virge, Falcon is aimed way too high to run acceptably on that =
system.
>>I don't
>>think any of the current sims will. Sorry.
>>
>>Regards,
>>--Matt
>
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
=20
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
.........................................................................=
..
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) Falcon fustration is mounting!!!!
Date: 18 Dec 1998 23:46:44 -0000
> So far nothing as far as getting falcon working. Could it be that one needs
> a certain mother board and video card? Got a gigabyte 586 AX ATX form 100
> mhz with 128 megs ram, a s3 virge video card. Got the latest drivers. This
> PC has got me beat! Going to take falcon back if they do not solve this.
> Bad enough I had to play around with F-15 and it will not load. At the end
> of my rope. Any advice well appreciated.
The Virge is well-known for causing conflicts with 3DFX cards (or at least I think
it is)...which may explain why you've had trouble in the past, and now also with F4.
I think there's a fix for this floating around somewhere -- try www.3dfx.com or
www.s3.com? If all else fails, it may be worth getting a new card, since it's
preventing you from using things as easily as they should be used ;)
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) Falcon fustration is mounting!!!!
Date: 18 Dec 1998 20:05:07 -0500
Sean,
> Could be your video card. Works fine on my Viper V550 (Riva TNT) card with
> the latest reference drivers.
I've been exploring F4 with my V550 AGP using the Diamond ver. 2.39 driver. I
tried the NVIDIA reference ver. 0.48 driver, but had no luck. The sim seemed to
start (at least the sound), but I only got a black screen. Have any
suggestions?
I did take note to remove the Diamond driver and reset the display adaptor to
Standard VGA before loading the NVIDIA driver. I don't understand why it will
work for one Riva TNT driver, but not the other.
Continuing my experiments, I started flying F4 with via Glide and my Monster
3DII this evening just to compare performance.
I'm not complaining, at least it is running for me. Some are not quit as
lucky. Sorry Dan.
Snake
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From: Gus Lane <guslane@earthlink.net>
Subject: (fscombat) Falcon Preferences.
Date: 18 Dec 1998 23:28:47 -0500
I was wondering if anybody is playing with full realism, especially in the area of
avionics. I'm finding this game very difficult in terms of the learning curve.
It's both exhilerating and frustrating at the same time. I often find the fighting
areas too small to effectively use the radar realistically.
Gus
P.S. I just upgraded to a P2 450, and re-installed Longbow 2. I can finally play
at full detail and boy does this game look great. I can't wait for the P9 900 so I
can enjoy Falcon 4.0 at its highest levels.
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) Falcon Preferences.
Date: 19 Dec 1998 11:03:22 -0000
> P.S. I just upgraded to a P2 450, and re-installed Longbow 2. I can finally play
> at full detail and boy does this game look great. I can't wait for the P9 900 so I
> can enjoy Falcon 4.0 at its highest levels.
And if you want to run it in the campaign like that, then you'll be needing a Dual
P3-1000 Windows Millenium setup, with the Voodoo 3. I think such a system will be
available at the start of the millenium -- let's wait and see ;)
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
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-------------------------------------------------------------------------------
From: Sean Tudor <vicious@magna.com.au>
Subject: (fscombat) Falcon 4 Patch Released
Date: 20 Dec 1998 04:34:43 +1100
The Falcon 4 patch was released 15 minutes ago. The file is F4103US.EXE
2.17 Megs.
It can be found at
http://www.microprose.com/corporatedesign/techsupport/techsupp.html
Under "Miscellaneous" is listed :
Do not use the Autopilot in conjunction with the MARK function on the ICP.
Known memory leaks in Campaign have been fixed.
------------------------
Sean Tudor
Sydney, Australia
------------------------
This is my cannon, this is my gun
One is for bandits, and one is for fun
------------------------
vicious at magna dot com dot au
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-------------------------------------------------------------------------------
From: James Schuldes <jgs@sba.uwm.edu>
Subject: RE: (fscombat) Falcon Preferences.
Date: 19 Dec 1998 14:09:25 -0600
I am playing full realism. I played F3 before so have some background.
Basic tips are:
1. Use realistic tactics - look at the default mission plan and change it so
you can get in and out and live. Move your routes around and adjust the
altitudes. Don;t go driving around where it's easy to get killed.
2. Use your AI buddies. Use the coms - lock up a target, confirm it's nme,
assign other guys to attack it.
3. Learn the systems and take small bites. You will need to get proficient
with weapons and radars to be good in the sky. Generally the load outs are
"optimistic" and if you live through the first pass over the target - you'd
have to be insane to go back for a 2nd pass. So, buy your self some gross
weight and dont haul heavy bombs that you are not going to use.
Have fun,
Snak, out!
-----Original Message-----
Sent: Friday, December 18, 1998 10:29 PM
I was wondering if anybody is playing with full realism, especially in the
area of
avionics. I'm finding this game very difficult in terms of the learning
curve.
It's both exhilerating and frustrating at the same time. I often find the
fighting
areas too small to effectively use the radar realistically.
Gus
P.S. I just upgraded to a P2 450, and re-installed Longbow 2. I can finally
play
at full detail and boy does this game look great. I can't wait for the P9
900 so I
can enjoy Falcon 4.0 at its highest levels.
-
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) Falcon 4 Patch Released
Date: 19 Dec 1998 18:54:21 -0600
Falcon 4.0 update page
http://www.microprose.com/corporatedesign/techsupport/f4update.htm
IMPORTANT: Please download and read the README file before installing
http://www.microprose.com/ftp/mps-online/new-versions/readme103.doc
Click on the F-16 patch below to download
the US update. This update is for the US version only.
Other languages will follow soon.
http://www.microprose.com/ftp/mps-online/new-versions/F4103US.EXE
Direct links to the patch page, readme, and patch.
Aaron Plank
-----Original Message-----
>The Falcon 4 patch was released 15 minutes ago. The file is F4103US.EXE
>2.17 Megs.
>
>It can be found at
>http://www.microprose.com/corporatedesign/techsupport/techsupp.html
>
>Under "Miscellaneous" is listed :
>Do not use the Autopilot in conjunction with the MARK function on the ICP.
>Known memory leaks in Campaign have been fixed.
>
>
>------------------------
>Sean Tudor
>Sydney, Australia
>------------------------
>This is my cannon, this is my gun
>One is for bandits, and one is for fun
>------------------------
>vicious at magna dot com dot au
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) Falcon 4 Patch Released
Date: 19 Dec 1998 21:20:06 -0600
Looks like MP pulled the patch- .Cant seem to dl it... It says...
Not Found
The requested object does not exist on this server. The link you followed is
either outdated, inaccurate, or the server has been instructed not to let
you have it. Please inform the site administrator of the referring page.
Imposter
-----Original Message-----
>Falcon 4.0 update page
>http://www.microprose.com/corporatedesign/techsupport/f4update.htm
>
>IMPORTANT: Please download and read the README file before installing
>http://www.microprose.com/ftp/mps-online/new-versions/readme103.doc
>
>Click on the F-16 patch below to download
>the US update. This update is for the US version only.
>Other languages will follow soon.
>http://www.microprose.com/ftp/mps-online/new-versions/F4103US.EXE
>
>Direct links to the patch page, readme, and patch.
>
>Aaron Plank
>
>-----Original Message-----
>From: Sean Tudor <vicious@magna.com.au>
>To: fscombat@lists.xmission.com <fscombat@lists.xmission.com>
>Date: Saturday, December 19, 1998 11:33 AM
>Subject: (fscombat) Falcon 4 Patch Released
>
>
>>The Falcon 4 patch was released 15 minutes ago. The file is F4103US.EXE
>>2.17 Megs.
>>
>>It can be found at
>>http://www.microprose.com/corporatedesign/techsupport/techsupp.html
>>
>>Under "Miscellaneous" is listed :
>>Do not use the Autopilot in conjunction with the MARK function on the ICP.
>>Known memory leaks in Campaign have been fixed.
>>
>>
>>------------------------
>>Sean Tudor
>>Sydney, Australia
>>------------------------
>>This is my cannon, this is my gun
>>One is for bandits, and one is for fun
>>------------------------
>>vicious at magna dot com dot au
>>
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) Falcon 4 Patch Released
Date: 19 Dec 1998 21:37:49 -0600
I have zipped and placed the patch and readme in one file on my website.
http://www.geocities.com/CapeCanaveral/9382/F4103US.ZIP
Aaron Plank
-----Original Message-----
>Looks like MP pulled the patch- .Cant seem to dl it... It says...
>
>Not Found
>The requested object does not exist on this server. The link you followed
is
>either outdated, inaccurate, or the server has been instructed not to let
>you have it. Please inform the site administrator of the referring page.
>
>
>Imposter
>
>
>-----Original Message-----
>From: Aaron Plank <aaronjp@cysource.com>
>To: fscombat@lists.xmission.com <fscombat@lists.xmission.com>
>Date: Saturday, December 19, 1998 6:53 PM
>Subject: Re: (fscombat) Falcon 4 Patch Released
>
>
>>Falcon 4.0 update page
>>http://www.microprose.com/corporatedesign/techsupport/f4update.htm
>>
>>IMPORTANT: Please download and read the README file before installing
>>http://www.microprose.com/ftp/mps-online/new-versions/readme103.doc
>>
>>Click on the F-16 patch below to download
>>the US update. This update is for the US version only.
>>Other languages will follow soon.
>>http://www.microprose.com/ftp/mps-online/new-versions/F4103US.EXE
>>
>>Direct links to the patch page, readme, and patch.
>>
>>Aaron Plank
>>
>>-----Original Message-----
>>From: Sean Tudor <vicious@magna.com.au>
>>To: fscombat@lists.xmission.com <fscombat@lists.xmission.com>
>>Date: Saturday, December 19, 1998 11:33 AM
>>Subject: (fscombat) Falcon 4 Patch Released
>>
>>
>>>The Falcon 4 patch was released 15 minutes ago. The file is F4103US.EXE
>>>2.17 Megs.
>>>
>>>It can be found at
>>>http://www.microprose.com/corporatedesign/techsupport/techsupp.html
>>>
>>>Under "Miscellaneous" is listed :
>>>Do not use the Autopilot in conjunction with the MARK function on the
ICP.
>>>Known memory leaks in Campaign have been fixed.
>>>
>>>
>>>------------------------
>>>Sean Tudor
>>>Sydney, Australia
>>>------------------------
>>>This is my cannon, this is my gun
>>>One is for bandits, and one is for fun
>>>------------------------
>>>vicious at magna dot com dot au
>>>
>>>
>>>-
>>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>>> with "unsubscribe fscombat" in the body of the message.
>>> For information on digests or retrieving files and old messages send
>>> "help" to the same address. Do not use quotes in your message.
>>>
>>
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) Falcon 4 Patch Released
Date: 19 Dec 1998 22:10:52 -0600
BTW, give it awhile to move into actively being there.
Aaron Plank
-----Original Message-----
>I have zipped and placed the patch and readme in one file on my website.
>
>http://www.geocities.com/CapeCanaveral/9382/F4103US.ZIP
>
>Aaron Plank
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-------------------------------------------------------------------------------
From: Philip Lewis <philski@earthlink.net>
Subject: Re: (fscombat) Falcon 4 Patch Released
Date: 19 Dec 1998 22:05:09 -0600
you can still download the patch via
www.combatsim.com
Good Luck
Philski
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) Falcon movies
Date: 20 Dec 1998 02:00:34 -0500
Anyone know how to get Falcon movies to work? what do I need and how do I
use it. thanks. Stupid question but I'll ask anyways...using a s-3 virge
and creative 12meg v-2...would a better video card such as the 550Viper do
better, and can Falcon be run SLI with another V2 card? Thanks! Also thanks
for all the help in getting it going. The problem was hardware acceleration
was turned off in control panel. Falcon will not run on my machine with it
turned off.
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) Falcon 4 Patch Released
Date: 20 Dec 1998 01:40:46 -0600
Not to beat an old thread to death, but now I have a web page up with a link
to the file.
http://www.geocities.com/CapeCanaveral/9382/f4.html
Aaron Plank
-----Original Message-----
>I have zipped and placed the patch and readme in one file on my website.
>
>http://www.geocities.com/CapeCanaveral/9382/F4103US.ZIP
>
>Aaron Plank
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) Viper 550 Question
Date: 20 Dec 1998 10:36:59 -0500
Can get a great deal on a D V 550. Getting a APG version. Can a second D.
V. 550 (PCI) be put in a PCI slot and run in SLI? Using a S-3 VIRGE. I'd
think the D. V. should be faster. Trying to get the frame rates up in
Falcon. OR should I wait until Banshee-3 comes out? Thanks!
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) Viper 550 Question
Date: 20 Dec 1998 16:55:05 -0000
Voodoo 3 is an all-in-one 2d/3d AGP2 card due out at easter...wait 'till then.
It'll put 3dfx straight back at the top if the specs are to be believed!
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: Dale <cdb@mail.inficad.com>
Subject: (fscombat) CO change
Date: 20 Dec 1998 17:15:30 -0700
Effective immediately, I have resigned as CO of 2 Group. Also effective
immediately, Arclight is promoted to CO of 2 Group. I will be once again
solely deputy Wing CO and in charge of day to day operations that involve
the Wing.
With Arclight's promotion will come an even greater emphasis on flight sim
diversity then there was once before. And hopefully I will be able to give
greater emphasis in creating a more robust training program for all of the
Wing's flight sims
I hope that this can be smooth transition. And I know Arc's high standards
of integrity and honor will work to the whole Group's advantage
Dale
*******************************************************
Callsign: Dale, Warbirds - cdb- ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
IRC channels #macflightsims - #fscombat, all on Dalnet
http://www.tcsn.net/jardine/macflightsims
http://www.inficad.com/~cdb/CWW/Services/irc.html
Flight Sim Competition Ladders
http://www.xmission.com/~thon/CWW/Competition/fsgc.html
*******************************************************
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) Viper 550 Question
Date: 20 Dec 1998 19:44:58 -0600
Only 3Dfx Voodoo 2 boards can run SLI.
For more info check out, reviews and comparisions on.
http://www.tomshardware.com/
http://www.anandtech.com/
http://www.combatsim.com
http://www.pcme.com/
http://www.3dfiles.com/
http://www.voodooextreme.com/
If you need more help, drop me a line.
Aaron Plank
-----Original Message-----
>Can get a great deal on a D V 550. Getting a APG version. Can a second D.
>V. 550 (PCI) be put in a PCI slot and run in SLI? Using a S-3 VIRGE. I'd
>think the D. V. should be faster. Trying to get the frame rates up in
>Falcon. OR should I wait until Banshee-3 comes out? Thanks!
-
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-------------------------------------------------------------------------------
From: aaronjp@cysource.com (Aaron Plank)
Subject: Re: (fscombat) Falcon 4 Patch Released
Date: 20 Dec 1998 20:16:20 -0600
http://www.3dfiles.com/patches/falcon40.shtml
One more site with multiple links to pull the patch from.
Aaron Plank
-----Original Message-----
>Not to beat an old thread to death, but now I have a web page up with a
link
>to the file.
>
>http://www.geocities.com/CapeCanaveral/9382/f4.html
>
>Aaron Plank
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-------------------------------------------------------------------------------
From: Sean Tudor <vicious@magna.com.au>
Subject: Re: (fscombat) Viper 550 Question
Date: 21 Dec 1998 20:56:16 +1100
At 10:36 20/12/98 -0500, you wrote:
>Can get a great deal on a D V 550. Getting a APG version. Can a second D.
>V. 550 (PCI) be put in a PCI slot and run in SLI? Using a S-3 VIRGE. I'd
>think the D. V. should be faster. Trying to get the frame rates up in
>Falcon. OR should I wait until Banshee-3 comes out? Thanks!
The V550 can't be SLI'd (at least I don't think so). You can get both PCI
and AGP versions of the card.
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-------------------------------------------------------------------------------
From: its.pierron@nomura.co.uk
Subject: (fscombat) Falcon 4 price in UK
Date: 21 Dec 1998 13:20:19 +0100
Hi folks,
A collegue of mine is going back to his sweet home in UK for the
Christmas pudding time... and I asked him if he could bring me Falcon
4 from there (as you may know it's not been released in France).
Can someone tell me how much it costs in UK, so I can give my collegue
a few pounds for the shopping ?
Thanks,
Zip out.
David 'Zip' Pierron.
Work : its.pierron@nomura.co.uk
Home : dpierron@easynet.fr
==================== QUOTE OF THE DAY ======================
F u cn rd ths u cnt spl wrth a dm!
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: (fscombat) Falcon Bugs
Date: 21 Dec 1998 07:49:38 -0600
I have flown about 40 hours in F4 (according to the log book anyhow - wonder
how it deals with compressed times?)
There are some good things but when you try to fly a serious mission, the
bugs can bite and when they do-it really bites!
The radio - which is a great leap forward is also a great disappointment.
The mission generator and the game interface don't synch up. It will
generate a mission for you and assign you a call sign. But when you get in
to flying the mission and send and receive messages, the voices are not
using the correct call signs.
I have cycled through steerpoints and sometime I see some that are over
15,000 miles away????
Escorts are porked up sometimes. I had 2 F5-E escorts and they were both
shot down by then nme. The mission result for them was "success" ... "no
losses to enemy air defenses..."
I tried to land with damaged landing gear and no hud. I was mushing on down
the final approach and got in low and hit the air brakes and went to flare.
The nose popped straight up and I landed on my jet engine with my nose
pointing straight up. I took a screenshot of that one.
I selected a mission and it was a 4 ship but all slots had no pilot names -
just labeled "unassigned." Sometimes they will have all the same name.
Something definitely porked in their mission generator.
I was getting sick of the same old missions so I went into the "priority"
screen and asked for only "naval strikes" by setting everything else to its
lowest levels. And it did not seem to have much effect.
One time I selected "taxi" to start the mission (you get the choice between
taxi and take off - if you pick taxi you have to interact with the tower and
get a clearance - or are supposed to.) So I did and tower said "taxi in
sequence..." Well, there were 4 Warthogs parked there and not moving. I
waited, waited, waited..... there was a bunch of landing traffic but the
damn tower never cleared the flight! So I decided to see how long it would
be - I waited 15 to 20 minutes. Finally, I got pissed and took off and flew
around. When I looked at the airport, there were a dozen flights all
stacked up on the taxiways waiting for a clearance. I took another screen
shot.
I decided to take out a target of opportunity and there are indeed little
army men running around on the ground if you get in close enough to look
(not a bug - just a note.)
But I did notice one thing from F3 was not carried forward. You can tell
your wingie-dingie to change formation. But he is sometimes clueless and
does not know what trail formation is. You tell him trail and he parks on
your wing instead. And if you have the flight "close up" and do it like 6
or 7 times. They just keep acknowledging. In F3, there was an "Easter Egg"
there but not here.
And yet another bug, if you successfully bail out, it gets scored as a "KIA"
and counts as a death. Of course, I only found that by purposely testing
the bails. I would never have to bail to save my own ass. <g>
It has lots of good things but it really looks like they need extensive work
to fix everything that is still broken.
See ya up there,
Snak, out!
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) Falcon 4 price in UK
Date: 21 Dec 1998 15:29:57 -0000
> A collegue of mine is going back to his sweet home in UK for the
> Christmas pudding time... and I asked him if he could bring me Falcon
> 4 from there (as you may know it's not been released in France).
> Can someone tell me how much it costs in UK, so I can give my collegue
> a few pounds for the shopping ?
It's typically ú34.99 in the stores...
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford)
Subject: Re: (fscombat) Falcon 4 price in UK
Date: 21 Dec 1998 12:29:15 +0000 (CUT)
34.99 UK pounds in eg Game, Dixons.
Looks a bargain but I've sworn-off jet sims...
Cheers,
Keith
--
==============================================================================
Keith Bedford keith.bedford@uk03.bull.co.uk
Bull Information Systems
Maxted Road - UK03-HM14
Hemel Hempstead
Herts HP2 7DZ Tel: +44-442-88 4250
England Fax: +44-442-88 4570
==============================================================================
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) Pro throttle no go
Date: 21 Dec 1998 22:41:54 -0500
Can anyone help. I got CH Pro Throttle and F-16 stick. To get stick working
picked
Flight stick pro in game controllers. The stick works but cannot get
throttle to work. When into speed keys, I choose Pro throttle slider but
the F-16 stick's wheel throttle takes over when in Falcon. When I move
throttle up and down in falcon, it changes views rather than acts as a
throttle. Keys mode is incremental. Throttle steps 10, and on right unused
upper box I have +, but cannot click on to other unsued buttons. On left
unused, lower one is -. This HOTAs speed keys has got me stumped. Spent
hours trying to make it work. I'm woundering if Falcon is not reconizing
tha template called Falcon 4.0. Could someone help? Thanks!
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-------------------------------------------------------------------------------
From: Steve Stethen <sstethen@icx.net>
Subject: Re: (fscombat) Pro throttle no go
Date: 21 Dec 1998 22:33:20 -0500
Dan,
> Can anyone help. I got CH Pro Throttle and F-16 stick.
I should be able to help you. Do you have a Combatstick or Fighterstick? I've
got a CH Pro Throttle and a F-16 Fighterstick (for now at least, Santa
reportedly has loaded his sleigh with a F-22Pro/TQS with my name on it from
wifey). I'm having no problem whatsoever with the CH template supplied by
MicroProse.
> To get stick working picked Flight stick pro in game controllers.
1. Please clarify what you mean. In WIN95, Control Panel, Game Controllers,
you must choose 3-axis, 4-button joystick and have "OK" status.
2. Assuming your HD directories are configured similar to mine, copy the
falcon 4.0.ptw file from the F4 directory into the c:\program files\ch
products\speedkeys\ folder. SpeedKeys will go here to extract the file.
3. Execute SpeedKeys and select falcon 4.0 as the template in the drop down
menu. Download it; test it if you like; quit.
4. Run F4.
Tell me if this helps. I can step you through in more detail if warranted. I
bet $ number #1 above is the problem.
Snake
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: (fscombat) Happy hollidays everyone...
Date: 21 Dec 1998 19:53:02 -0800
I'll be gone on vacation until Jan. 3. Best wishes.
See you all soon.
-mikey
aka neko
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) Happy hollidays everyone...
Date: 21 Dec 1998 22:59:03 -0800
Have a good one neko....talk to you when you return!
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of mikey (aka neko)
Sent: Monday, December 21, 1998 7:53 PM
I'll be gone on vacation until Jan. 3. Best wishes.
See you all soon.
-mikey
aka neko
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-------------------------------------------------------------------------------
From: "mikey (aka neko)" <maddabbo@earthlink.net>
Subject: RE: (fscombat) Falcon Bugs
Date: 21 Dec 1998 20:06:40 -0800
u patched??
-neko
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com]On Behalf Of jgs@uwm.edu
> Sent: Monday, December 21, 1998 5:50 AM
> To: fscombat@lists.xmission.com
> Subject: (fscombat) Falcon Bugs
>
>
> I have flown about 40 hours in F4 (according to the log book
> anyhow - wonder
> how it deals with compressed times?)
> There are some good things but when you try to fly a serious mission, the
> bugs can bite and when they do-it really bites!
> The radio - which is a great leap forward is also a great disappointment.
> The mission generator and the game interface don't synch up. It will
> generate a mission for you and assign you a call sign. But when you get in
> to flying the mission and send and receive messages, the voices are not
> using the correct call signs.
> I have cycled through steerpoints and sometime I see some that are over
> 15,000 miles away????
> Escorts are porked up sometimes. I had 2 F5-E escorts and they were both
> shot down by then nme. The mission result for them was "success" ... "no
> losses to enemy air defenses..."
> I tried to land with damaged landing gear and no hud. I was
> mushing on down
> the final approach and got in low and hit the air brakes and went
> to flare.
> The nose popped straight up and I landed on my jet engine with my nose
> pointing straight up. I took a screenshot of that one.
> I selected a mission and it was a 4 ship but all slots had no
> pilot names -
> just labeled "unassigned." Sometimes they will have all the same name.
> Something definitely porked in their mission generator.
> I was getting sick of the same old missions so I went into the "priority"
> screen and asked for only "naval strikes" by setting everything
> else to its
> lowest levels. And it did not seem to have much effect.
> One time I selected "taxi" to start the mission (you get the
> choice between
> taxi and take off - if you pick taxi you have to interact with
> the tower and
> get a clearance - or are supposed to.) So I did and tower said "taxi in
> sequence..." Well, there were 4 Warthogs parked there and not moving. I
> waited, waited, waited..... there was a bunch of landing traffic but the
> damn tower never cleared the flight! So I decided to see how long it would
> be - I waited 15 to 20 minutes. Finally, I got pissed and took
> off and flew
> around. When I looked at the airport, there were a dozen flights all
> stacked up on the taxiways waiting for a clearance. I took another screen
> shot.
> I decided to take out a target of opportunity and there are indeed little
> army men running around on the ground if you get in close enough to look
> (not a bug - just a note.)
> But I did notice one thing from F3 was not carried forward. You can tell
> your wingie-dingie to change formation. But he is sometimes clueless and
> does not know what trail formation is. You tell him trail and he parks on
> your wing instead. And if you have the flight "close up" and do it like 6
> or 7 times. They just keep acknowledging. In F3, there was an
> "Easter Egg"
> there but not here.
> And yet another bug, if you successfully bail out, it gets scored
> as a "KIA"
> and counts as a death. Of course, I only found that by purposely testing
> the bails. I would never have to bail to save my own ass. <g>
> It has lots of good things but it really looks like they need
> extensive work
> to fix everything that is still broken.
> See ya up there,
> Snak, out!
>
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: "Olsen Brian" <olsenfam@columbia-center.org>
Subject: (fscombat) Diamond Monster 3DII SLI?
Date: 21 Dec 1998 20:35:13 -0800
Need to know if anyone out there knows if you can link a Diamond Monster
3DII 12MB with a Diamond Monster 3DII 8MB using SLI? I am currently
running the 8MB card and I know the wife will have the 12MB under the
Christmas tree.
Thanks, Ted
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-------------------------------------------------------------------------------
From: mshaw@cais.com (Matt Shaw)
Subject: Re: (fscombat) Diamond Monster 3DII SLI?
Date: 22 Dec 1998 09:13:45 GMT
Sorry Ted, for SLI to work, the cards must have identical ram =
configurations and its best if not mandatory
that they be of the same manufacturer (which they are in your case )
You won't be "gaming on the SLI" on the 25th.
On Mon, 21 Dec 1998 20:35:13 -0800, you wrote:
>Need to know if anyone out there knows if you can link a Diamond Monster
>3DII 12MB with a Diamond Monster 3DII 8MB using SLI? I am currently
>running the 8MB card and I know the wife will have the 12MB under the
>Christmas tree.
>
>Thanks, Ted
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
=20
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
.........................................................................=
..
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) Pro throttle no go
Date: 22 Dec 1998 08:32:24 -0600
I have that setup as well. It is a bit counter-intuitive setting the
throttle for the Pro throttle. You want to click on "EXTERNAL CONTROL"
Might not be the exact words but in the throttle page of Speedkeys you have
2 choices: one says "external" something - pick that one. It tells
SpeedKeys to program the throttle slider to be like an analog throttle
control and that will over-ride or replace the one on the F-16.
If you want, I'll email my ptw file. I used some of my own ideas rather
than go with the one MP supplied.
HIH,
Snak, out!
-----Original Message-----
Sent: Monday, December 21, 1998 9:42 PM
Can anyone help. I got CH Pro Throttle and F-16 stick. To get stick working
picked
Flight stick pro in game controllers. The stick works but cannot get
throttle to work. When into speed keys, I choose Pro throttle slider but
the F-16 stick's wheel throttle takes over when in Falcon. When I move
throttle up and down in falcon, it changes views rather than acts as a
throttle. Keys mode is incremental. Throttle steps 10, and on right unused
upper box I have +, but cannot click on to other unsued buttons. On left
unused, lower one is -. This HOTAs speed keys has got me stumped. Spent
hours trying to make it work. I'm woundering if Falcon is not reconizing
tha template called Falcon 4.0. Could someone help? Thanks!
-
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) Falcon Bugs
Date: 22 Dec 1998 08:59:15 -0600
Yes, patched and still have these issues - perhaps a few got fixed but the
take-off fiasco remains. I think I may have id'd part of the problem. It
seems like the best thing to do to insure a successful take-off (meaning
your wingman decides to join you this time and no other traffic screws you
up) is to select "takeoff" and then just wait for tower to clear you. If I
select takeoff and then ask tower for a taxi clearance - even though I am at
position and hold - that seems to screw things up. He tells me to taxi in
sequence and then the mission is screwed.
Either that or messing with the pre-planned missions (moving waypoints but
maintaining tos, adding waypoints for opportunity targets, etc.) may also
cause the take-off sequences to be porked up. It seems like if I just
accept the pre-planned mission, I have less trouble.
I was trying some CAS stuff last night. Never could meet up with a FAC.
The FAC ship would not like the action and never reach the forward line of
battle. I wanted to see if the AWACS link would work. There are special
waypoints for contacting the FAC but he never got there in my missions.
Might need to try to create a custom single mission - have not tried the
mission builder yet.
BTW, I heard a radio call last night in the heat of battle - someone did not
like something and called "foxtrot uniform" <g>
I am having more hope for the mission generator. After adjusting the
Priority panel and letting it paly through the existing missions - it does
start weighting the new missions according to you priorities. I have to
wise up and listen to what is going on theatre wide. Then try to focus on
what needs to be done. Right now the DRPK is massing for an all out assault
on Seoul. So, I have shifted priorities from deeper strikes aimed at air
superiority to concentrated action aimed at hitting the ground based
invasion forces. I am even taking out bridges where I can to stop their
advance.
If it looks like you are getting the same kinds of missions all the time -
it's because you have not altered your priorities. If you want different
missions - change priorities.
Also, watching the intel screens - I can see that the action is dynamic. On
the map - right clisk and you have all sorts of options on what to display.
Ground troops will move over time. So, I have found that it's best to
accelerate time forward to close to your mission time, then get intel, then
take off.
See ya up there,
Snak, out!
-----Original Message-----
Sent: Monday, December 21, 1998 10:07 PM
u patched??
-neko
> -----Original Message-----
> From: owner-fscombat@lists.xmission.com
> [mailto:owner-fscombat@lists.xmission.com]On Behalf Of jgs@uwm.edu
> Sent: Monday, December 21, 1998 5:50 AM
> To: fscombat@lists.xmission.com
> Subject: (fscombat) Falcon Bugs
>
>
* I have flown about 40 hours in F4 (according to the log book
[snipped bug list]
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-------------------------------------------------------------------------------
From: alan.chapman@wg.com
Subject: (fscombat) F4 Campaign missions
Date: 22 Dec 1998 10:38:40 -0500
I've been reading Snak's posts about the campaign mission problems (good info
BTW, thanks Snak), but I have a more basic problem. I know the answer is
probably in the manual, but after spending spending a whole day learning all the
AG radar stuff last weekend, I'm not in any real hurry to stick my head back in
the manual just yet. So I'm taking the lame way out and asking you guy's to
tell me :)
I've flown 3 or 4 campaign missions so far, and every time I go into campaign (I
choose the middle one) it generates the same missions, and the mission clock is
always day 1, 9:00. How do I save my progress so the campaign doesn't start
over every time? I just know I'm overlooking something really obvious here, and
it won't be the first time :)
Thanks,
Alan
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) F4 Campaign missions
Date: 22 Dec 1998 11:52:58 -0600
Greets!
To save a campaign, you just click on <save> (of course, it's kinda hidden
over on the left in the column of interface things - same column as Instant
Action, Tactical Engagement, etc. keep looking down that column and you will
see a [SAVE] button.) The art work of the background is distracting to me
and it's hard to see. But it will save your camp at the current date/time.
Then when you come back to the camp screen, you click "<saved>" button in
the middle top of the camp window and see a list of saved camps.
There is also "auto save" which is supposed to be a save at default times.
Like after mission complete, after mission selection, etc. And I suppose you
just click on it to open where you left off but I prefer to click save for a
specific date time - and then I know I have my camp saved.
See ya up there,
Snak, out!
-----Original Message-----
Sent: Tuesday, December 22, 1998 9:39 AM
I've been reading Snak's posts about the campaign mission problems (good
info
BTW, thanks Snak), but I have a more basic problem. I know the answer is
probably in the manual, but after spending spending a whole day learning all
the
AG radar stuff last weekend, I'm not in any real hurry to stick my head back
in
the manual just yet. So I'm taking the lame way out and asking you guy's to
tell me :)
I've flown 3 or 4 campaign missions so far, and every time I go into
campaign (I
choose the middle one) it generates the same missions, and the mission clock
is
always day 1, 9:00. How do I save my progress so the campaign doesn't start
over every time? I just know I'm overlooking something really obvious here,
and
it won't be the first time :)
Thanks,
Alan
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) sensitive throttle
Date: 22 Dec 1998 21:04:08 -0500
Hi all... Cannot get the CH pro throttle to travel properly. It's overly
sensitive. Tried many things...but 1/4 way it goes into full throttle and
afterburner. Any tips would be greatly appreciated. Thank you for all help
gotten so far, I'm new to PC's.
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-------------------------------------------------------------------------------
From: Philip Lewis <philski@earthlink.net>
Subject: Re: (fscombat) sensitive throttle
Date: 22 Dec 1998 19:20:24 -0600
I am assuming you are using Windows 95
or Windows 98. You need to go to the
Control Panel, then choose the icon for
the game controller and Calibrate your
joystick. It will allow you to calibrate
the throttle also.
Good Luck!
Philski
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-------------------------------------------------------------------------------
From: "Olsen Brian" <olsenfam@columbia-center.org>
Subject: Re: (fscombat) Diamond Monster 3DII SLI?
Date: 22 Dec 1998 18:38:40 -0800
Matt , thanks for the answer. Looks like my son will get the 8MB card and I will just be forced to buy
another 12MB card in order to SLI. What a heart breaker (: of course there will be after Christmas sales.
Thank Ted.
> Sorry Ted, for SLI to work, the cards must have identical ram configurations and its best if not mandatory
> that they be of the same manufacturer (which they are in your case )
>
> You won't be "gaming on the SLI" on the 25th.
>
> On Mon, 21 Dec 1998 20:35:13 -0800, you wrote:
>
> >Need to know if anyone out there knows if you can link a Diamond Monster
> >3DII 12MB with a Diamond Monster 3DII 8MB using SLI? I am currently
> >running the 8MB card and I know the wife will have the 12MB under the
> >Christmas tree.
> >
> >Thanks, Ted
> >
> >
> >-
> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> > with "unsubscribe fscombat" in the body of the message.
> > For information on digests or retrieving files and old messages send
> > "help" to the same address. Do not use quotes in your message.
>
> Regards,
> --Matt
>
> Matthew Shaw, SPGS, Inc.
>
> Fighter Duel 2.0 Development Team
> http://www.fighterduel.com
> ...........................................................................
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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-------------------------------------------------------------------------------
From: "Mike Howell" <mwhowell@arn.net>
Subject: Re: (fscombat) sensitive throttle
Date: 22 Dec 1998 20:39:03 -0600
I too have a sensitive throttle in F4. I am running TM gear, F22/tqs/rcs....
I have calibrated in the controlpanel, using
Thrustmaster pro panel. In F4, the slightest movement in the throttle causes
a large change in my thrust. I would think that this is a little TOO
sensitive for the touch. Anyone found a way around this yet??
Imposter
-----Original Message-----
>I am assuming you are using Windows 95
>or Windows 98. You need to go to the
>Control Panel, then choose the icon for
>the game controller and Calibrate your
>joystick. It will allow you to calibrate
>the throttle also.
>
>Good Luck!
>
>Philski
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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>
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: Re: (fscombat) sensitive throttle
Date: 23 Dec 1998 00:02:21 -0500
>I too have a sensitive throttle in F4. I am running TM gear, F22/tqs/rcs....
>I have calibrated in the controlpanel, using
>Thrustmaster pro panel. In F4, the slightest movement in the throttle causes
>a large change in my thrust. I would think that this is a little TOO
>sensitive for the touch. Anyone found a way around this yet??
mine is so sensitive it will engauge afterburners 1/4 throttle. Cannot land
since I just add a tiny contol imput and the thing goes into afterburner.
Tried to calabrate in Win 98, moving it back and forth but it is one
touchy throttle. Any suggestions sure would be appreciated.
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-------------------------------------------------------------------------------
From: "Dan Dimitrescu" <tomcat@softnet.ro>
Subject: Re: (fscombat) sensitive throttle
Date: 23 Dec 1998 08:39:02 +0200
Maybe the gameport is really slow .... for the cpu ?!
Dan
>>I too have a sensitive throttle in F4. I am running TM gear,
>F22/tqs/rcs....
>>I have calibrated in the controlpanel, using
>>Thrustmaster pro panel. In F4, the slightest movement in the throttle
>causes
>>a large change in my thrust. I would think that this is a little TOO
>>sensitive for the touch. Anyone found a way around this yet??
>
>mine is so sensitive it will engauge afterburners 1/4 throttle. Cannot land
>since I just add a tiny contol imput and the thing goes into afterburner.
>Tried to calabrate in Win 98, moving it back and forth but it is one
>touchy throttle. Any suggestions sure would be appreciated.
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: mshaw@cais.com (Matt Shaw)
Subject: Re: (fscombat) Diamond Monster 3DII SLI?
Date: 23 Dec 1998 11:04:07 GMT
Ted,
Something else you may want to consider is to buy a Banshee based board =
instead.
if you have a Pentium II class machine. They come in PCI and AGP =
versions, are as cheap
or cheaper than the V2 boards, would give you
support in correctly written Glide aps to 1600x1200 and have lots more =
available texture
ram than even a 12mb SLI combo system. I'm sorry, I'm a pig for =
resolution and like seeing
our program run at 1600x1200.
On Tue, 22 Dec 1998 18:38:40 -0800, you wrote:
>Matt , thanks for the answer. Looks like my son will get the 8MB card =
and I will just be forced to buy
>another 12MB card in order to SLI. What a heart breaker (: of course =
there will be after Christmas sales.
>
>Thank Ted.
>
>> Sorry Ted, for SLI to work, the cards must have identical ram =
configurations and its best if not mandatory
>> that they be of the same manufacturer (which they are in your case )
>>
>> You won't be "gaming on the SLI" on the 25th.
>>
>> On Mon, 21 Dec 1998 20:35:13 -0800, you wrote:
>>
>> >Need to know if anyone out there knows if you can link a Diamond =
Monster
>> >3DII 12MB with a Diamond Monster 3DII 8MB using SLI? I am currently
>> >running the 8MB card and I know the wife will have the 12MB under the
>> >Christmas tree.
>> >
>> >Thanks, Ted
>> >
>> >
>> >-
>> > To unsubscribe to fscombat, send an email to =
"majordomo@xmission.com"
>> > with "unsubscribe fscombat" in the body of the message.
>> > For information on digests or retrieving files and old messages send
>> > "help" to the same address. Do not use quotes in your message.
>>
>> Regards,
>> --Matt
>>
>> Matthew Shaw, SPGS, Inc.
>>
>> Fighter Duel 2.0 Development Team
>> http://www.fighterduel.com
>> =
.........................................................................=
..
>>
>> -
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
=20
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
.........................................................................=
..
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-------------------------------------------------------------------------------
From: mshaw@cais.com (Matt Shaw)
Subject: Re: (fscombat) Diamond Monster 3DII SLI?
Date: 23 Dec 1998 12:32:35 GMT
=46ollowing up on my own post, in our experience, to use the Banshee =
boards, one also needs Win95 OSR2 (very late version),
or Win98.
On Wed, 23 Dec 1998 11:04:07 GMT, you wrote:
>Ted,
>Something else you may want to consider is to buy a Banshee based board =
instead.
>if you have a Pentium II class machine. They come in PCI and AGP =
versions, are as cheap
>or cheaper than the V2 boards, would give you
>support in correctly written Glide aps to 1600x1200 and have lots more =
available texture
>ram than even a 12mb SLI combo system. I'm sorry, I'm a pig for =
resolution and like seeing
>our program run at 1600x1200.
>
>On Tue, 22 Dec 1998 18:38:40 -0800, you wrote:
>
>>Matt , thanks for the answer. Looks like my son will get the 8MB card =
and I will just be forced to buy
>>another 12MB card in order to SLI. What a heart breaker (: of course =
there will be after Christmas sales.
>>
>>Thank Ted.
>>
>>> Sorry Ted, for SLI to work, the cards must have identical ram =
configurations and its best if not mandatory
>>> that they be of the same manufacturer (which they are in your case )
>>>
>>> You won't be "gaming on the SLI" on the 25th.
>>>
>>> On Mon, 21 Dec 1998 20:35:13 -0800, you wrote:
>>>
>>> >Need to know if anyone out there knows if you can link a Diamond =
Monster
>>> >3DII 12MB with a Diamond Monster 3DII 8MB using SLI? I am currently
>>> >running the 8MB card and I know the wife will have the 12MB under =
the
>>> >Christmas tree.
>>> >
>>> >Thanks, Ted
>>> >
>>> >
>>> >-
>>> > To unsubscribe to fscombat, send an email to =
"majordomo@xmission.com"
>>> > with "unsubscribe fscombat" in the body of the message.
>>> > For information on digests or retrieving files and old messages =
send
>>> > "help" to the same address. Do not use quotes in your message.
>>>
>>> Regards,
>>> --Matt
>>>
>>> Matthew Shaw, SPGS, Inc.
>>>
>>> Fighter Duel 2.0 Development Team
>>> http://www.fighterduel.com
>>> =
.........................................................................=
..
>>>
>>> -
>>> To unsubscribe to fscombat, send an email to =
"majordomo@xmission.com"
>>> with "unsubscribe fscombat" in the body of the message.
>>> For information on digests or retrieving files and old messages send
>>> "help" to the same address. Do not use quotes in your message.
>>
>>
>>
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>
>Regards,
>--Matt
>
>Matthew Shaw, SPGS, Inc.
>=20
> Fighter Duel 2.0 Development Team
>http://www.fighterduel.com
>........................................................................=
...
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
=20
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
.........................................................................=
..
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-------------------------------------------------------------------------------
From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford)
Subject: Re: (fscombat) Diamond Monster 3DII SLI?
Date: 23 Dec 1998 11:35:59 +0000 (CUT)
>
> Ted,
> Something else you may want to consider is to buy a Banshee based board =
> instead.
> if you have a Pentium II class machine. They come in PCI and AGP =
> versions, are as cheap
> or cheaper than the V2 boards, would give you
> support in correctly written Glide aps to 1600x1200 and have lots more =
> available texture
> ram than even a 12mb SLI combo system. I'm sorry, I'm a pig for =
> resolution and like seeing
> our program run at 1600x1200.
>
Matt,
I've been considering a Banshee board to replace my dying Voodoo 1
card (occasional texture corruption/white out/wierd colours) but have been
hearing of some compatability issues (eg with Microsoft CFS).
Any opinions? Also whether PCI or AGP, SGRAM or SDRAM is faster?
--
Cheers,
Keith
==============================================================================
Keith Bedford keith.bedford@uk03.bull.co.uk
Bull Information Systems
Maxted Road - UK03-HM14
Hemel Hempstead
Herts HP2 7DZ Tel: +44-442-88 4250
England Fax: +44-442-88 4570
==============================================================================
-
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-------------------------------------------------------------------------------
From: kbedford@biggles.uk03.bull.co.uk (Keith Bedford)
Subject: Re: (fscombat) A suggestion, please
Date: 23 Dec 1998 08:48:51 +0000 (CUT)
Gunn wrote:
> Ahhh, no!? The scenery to me at low-level is very nice! At altitude, you
> really feel you're "up there". Down low, you can see trees coming at you,
> small buildings (like churches and such) and roadways and forests...very
> cool, IMO.
I don't see this in the demo (max detail) or in any screenshots -
are these real 3D objects or bitmaps painted on the ground?
I am still tempted by EAW....
Cheers,
Keith
--
==============================================================================
Keith Bedford keith.bedford@uk03.bull.co.uk
Bull Information Systems
Maxted Road - UK03-HM14
Hemel Hempstead
Herts HP2 7DZ Tel: +44-442-88 4250
England Fax: +44-442-88 4570
==============================================================================
-
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-------------------------------------------------------------------------------
From: mshaw@cais.com (Matt Shaw)
Subject: Re: (fscombat) Diamond Monster 3DII SLI?
Date: 23 Dec 1998 13:07:13 GMT
On Wed, 23 Dec 1998 11:35:59 +0000 (CUT), you wrote:
>>=20
>> Ted,
>> Something else you may want to consider is to buy a Banshee based =
board =3D
>> instead.
>> if you have a Pentium II class machine. They come in PCI and AGP =3D
>> versions, are as cheap
>> or cheaper than the V2 boards, would give you
>> support in correctly written Glide aps to 1600x1200 and have lots more=
=3D
>> available texture
>> ram than even a 12mb SLI combo system. I'm sorry, I'm a pig for =3D
>> resolution and like seeing
>> our program run at 1600x1200.
>>=20
>
>Matt,
> I've been considering a Banshee board to replace my dying Voodoo 1
>card (occasional texture corruption/white out/wierd colours) but have =
been
>hearing of some compatability issues (eg with Microsoft CFS).
>Any opinions? Also whether PCI or AGP, SGRAM or SDRAM is faster?
I haven't seen any problems here running CFS, its critical that one uses =
the latest D3D drivers.
The Banshee comes as PCI or AGP, as its not REALLY an AGP capable device,=
it doesn't really
matter which one you get. The AGP version has faster bus access throught=
the AGP bus, so if I had
an AGP machine, I'd use that. I like the Quantum Raven boards, Quantum =
which is VERY closely=20
related to 3dfx always seems to have great hardware and very fast =
drivers, sometimes faster than
the standard 3dfx reference drivers.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
=20
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
.........................................................................=
..
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) sensitive throttle
Date: 23 Dec 1998 07:54:59 -0600
Hi Dan - Welcome!
CH Pro Throttle is tricky - I have one too. You can program your Pro
Throttle to work in one of two ways: analog or digital. When I say
"throttle" here I mean the slider you move forward and back - not all the
buttons or the wheel thing on your joystick.
Analog is a signal sent by the device (your throttle) through the game po=
rt
connection. Digital is when you program your throttle to send keystrokes
through the key board Y cable. You see the 2 wires from your throttle to
the PC? One to game port and one to the keyboard.
Now, some games work with analog throttle; others work with digital
throttle; some let you choose; some look at the Windows game controller y=
ou
setup in control panel and use what ever is there. At any rate, you need=
to
coordinate what you choose in game controller with how you have your CH P=
ro
Throttle programmed with SpeedKeys. Have you been using SpeedKeys? If no=
t
take a trip to CH web site and download it.
Set your throttle to emulate "external device" - check that option - it
sounds wrong and looks wrong but that is what makes your Pro Throttle sen=
d
analog signals. I had to read the help files for a long time before I
understood it.
Now go back to your Win9x control panel - game controller and re-calibrat=
e
everything. When you get to the throttle move it back and forth all the
way. This sets the full range of travel. (Sometimes, if I feel I need mo=
re
authority on a control, I will short stick it - move it only part way - s=
o
Win will think that =BD way is the full extent but here seems like you mi=
ght
be short sticked.)
Which driver to use? I saw someone recommend changing to the generic 2
axis - 2 button stick - which you can try. I think I read that it is the
one to use if you are using the ptw file from F4. I have mine set to the=
CH
F16 Combat Stick and I use my own ptw file for speedkeys - which I would =
be
glad to send you if you want to try it.
In the game, 70 is idle for RPM and my throttle gets into burners real fa=
st
too. I just keep it out of burner and it seems pretty happy. Now that yo=
u
mention it - all this might be happening in the first half of its travel.=
I
might have to look at my setting and see if there is a way to adjust that.
The other possibility is using the 2 axis stick driver and programming a
digital throttle and using the F4 ptw - which maybe what they are doing i=
n
the F4 ptw file. Then the throttle sends key strokes which may give you =
a
way to spread them out over the full range of travel. And in Speed keys =
you
have more control over a digital throttle for sensitivity or range of
motion - compared to an analog one.
HTH - now I need to go back and review my throttle <g>
Snak, out!
-----Original Message-----
Sent: Tuesday, December 22, 1998 8:04 PM
Hi all... Cannot get the CH pro throttle to travel properly. It's overly
sensitive. Tried many things...but 1/4 way it goes into full throttle and
afterburner. Any tips would be greatly appreciated. Thank you for all he=
lp
gotten so far, I'm new to PC's.
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) A suggestion, please
Date: 23 Dec 1998 12:53:26 -0000
> I don't see this in the demo (max detail) or in any screenshots -
> are these real 3D objects or bitmaps painted on the ground?
Ignore the demo -- it's nothing like the real game!
Admittedly I've never seen trees, but that's probably because my detail settings are
at 1/7 for ground objects...
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) RAM
Date: 23 Dec 1998 15:07:43 -0500
Just took my machine to a store to get 32 more megs of ram so I'd have
64 ok? They put it in and have a few problems and get it worked out so
I'm good to go! Get home and Windows doesn't work something about the
registry and TAW wouldn't work either. I took it back and they said it
was TAW causing the problem. Great I said! They said delete it and
reinstall it so TAW will read the new ram. Oh cool. Thats when I get the
registry error so I click OK and it reboots and then I go full circle
right back to the error message. Fantastic! It don't get no better than
this! They replace the ram with my old 32 megs and all is well. Then
they tell me Windows 95 doesn't read more than 32 megs of ram. Gee I
thought to myself, these people went to all this trouble just for me to
find out Win95 doesn't use more than that. He tells me he wouldn't try
to sell me more when he knows it won't work. God such thoughtful
people! He said Microsofts White Pages state this at their websight.
Haven't checked yet. Anyway I'm back in business with my original 32
megs and a tumor on the right side of my brain accompanied by the stroke
I had when I left the store. William
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-------------------------------------------------------------------------------
From: "Burl E. Gregory" <barama68@jetlink.net>
Subject: Re: (fscombat) RAM
Date: 23 Dec 1998 13:16:55 -0800
Wow...32 Megs doesn't work in W95? Guess my 128 I was running was a
fluke...<G>
Ya may wanna check out another store, William...
Rama
-----Original Message-----
>Just took my machine to a store to get 32 more megs of ram so I'd have
>64 ok? They put it in and have a few problems and get it worked out so
>I'm good to go! Get home and Windows doesn't work something about the
>registry and TAW wouldn't work either. I took it back and they said it
>was TAW causing the problem. Great I said! They said delete it and
>reinstall it so TAW will read the new ram. Oh cool. Thats when I get the
>registry error so I click OK and it reboots and then I go full circle
>right back to the error message. Fantastic! It don't get no better than
>this! They replace the ram with my old 32 megs and all is well. Then
>they tell me Windows 95 doesn't read more than 32 megs of ram. Gee I
>thought to myself, these people went to all this trouble just for me to
>find out Win95 doesn't use more than that. He tells me he wouldn't try
>to sell me more when he knows it won't work. God such thoughtful
>people! He said Microsofts White Pages state this at their websight.
>Haven't checked yet. Anyway I'm back in business with my original 32
>megs and a tumor on the right side of my brain accompanied by the stroke
>I had when I left the store. William
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: Re: (fscombat) RAM
Date: 23 Dec 1998 21:07:31 -0000
> Then
> they tell me Windows 95 doesn't read more than 32 megs of ram.
If somebody at a computer store told me that, he'd be lucky to escape with a mouth
full of teeth. They evidently didn't have a clue what was going on, and decided to
bullsh** their way out.
The RAM they installed was probably corrupt -- try somewhere else : anywhere else!
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
Email: d.cowan@ukonline.co.uk
ICQ: 1254762
Webpage : http://web.ukonline.co.uk/d.cowan/index.html
UK Mirror : http://www.albasoft.freeserve.co.uk/
US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) RAM
Date: 23 Dec 1998 16:09:11 -0600
Hmmm, I have 128 megs of ram in my PC Win95 OSR2. There is a "urban-geek=
"
legend about "Win can't see more than 32 megs=85blah, blah, blah" - it's=
not
true. Windows will use more ram than 32 megs. It uses 32 megs for a
specific task and that's what spawned this legend. But Win systems will =
run
and will use more ram.
Windows does try to detect your ram and is sensitive to mixing ram brands
and types. A bad or an "incomaptible" combination of chips can make Win9x
very unhappy.
But they were telling you tales and they don't really know what they are
talking about with the Win can't see more than 32 megs talk.
Snak, out!
-----Original Message-----
Sent: Wednesday, December 23, 1998 2:08 PM
Just took my machine to a store to get 32 more megs of ram so I'd have
64 ok? They put it in and have a few problems and get it worked out so
I'm good to go! Get home and Windows doesn't work something about the
registry and TAW wouldn't work either. I took it back and they said it
was TAW causing the problem. Great I said! They said delete it and
reinstall it so TAW will read the new ram. Oh cool. Thats when I get the
registry error so I click OK and it reboots and then I go full circle
right back to the error message. Fantastic! It don't get no better than
this! They replace the ram with my old 32 megs and all is well. Then
they tell me Windows 95 doesn't read more than 32 megs of ram. Gee I
thought to myself, these people went to all this trouble just for me to
find out Win95 doesn't use more than that. He tells me he wouldn't try
to sell me more when he knows it won't work. God such thoughtful
people! He said Microsofts White Pages state this at their websight.
Haven't checked yet. Anyway I'm back in business with my original 32
megs and a tumor on the right side of my brain accompanied by the stroke
I had when I left the store. William
-
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) RAM
Date: 23 Dec 1998 17:31:51 -0500
Right the ram has to compatible and it was. I brought my motherboard
manual, along with my computer to the store. I think it was bad ram and
a bad computer tech. Bet ya couldn't tell that tech about that "urban
geek legend". They know ALL. Thanks for the info. william
jgs@uwm.edu wrote:
>
> Hmmm, I have 128 megs of ram in my PC Win95 OSR2. There is a "urban-geek"
> legend about "Win can't see more than 32 megsàblah, blah, blah" - it's not
> true. Windows will use more ram than 32 megs. It uses 32 megs for a
> specific task and that's what spawned this legend. But Win systems will run
> and will use more ram.
>
> Windows does try to detect your ram and is sensitive to mixing ram brands
> and types. A bad or an "incomaptible" combination of chips can make Win9x
> very unhappy.
>
> But they were telling you tales and they don't really know what they are
> talking about with the Win can't see more than 32 megs talk.
>
> Snak, out!
>
> -----Original Message-----
> From: william henning [mailto:su27@cchat.com]
> Sent: Wednesday, December 23, 1998 2:08 PM
> To: fscombat@lists.xmission.com
> Subject: (fscombat) RAM
>
> Just took my machine to a store to get 32 more megs of ram so I'd have
> 64 ok? They put it in and have a few problems and get it worked out so
> I'm good to go! Get home and Windows doesn't work something about the
> registry and TAW wouldn't work either. I took it back and they said it
> was TAW causing the problem. Great I said! They said delete it and
> reinstall it so TAW will read the new ram. Oh cool. Thats when I get the
> registry error so I click OK and it reboots and then I go full circle
> right back to the error message. Fantastic! It don't get no better than
> this! They replace the ram with my old 32 megs and all is well. Then
> they tell me Windows 95 doesn't read more than 32 megs of ram. Gee I
> thought to myself, these people went to all this trouble just for me to
> find out Win95 doesn't use more than that. He tells me he wouldn't try
> to sell me more when he knows it won't work. God such thoughtful
> people! He said Microsofts White Pages state this at their websight.
> Haven't checked yet. Anyway I'm back in business with my original 32
> megs and a tumor on the right side of my brain accompanied by the stroke
> I had when I left the store. William
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
-
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) RAM
Date: 23 Dec 1998 19:00:48 -0500
Plannin' on it Rama! Thanks William
Burl E. Gregory wrote:
>
> Wow...32 Megs doesn't work in W95? Guess my 128 I was running was a
> fluke...<G>
>
> Ya may wanna check out another store, William...
>
> Rama
>
> -----Original Message-----
> From: william henning <su27@cchat.com>
> To: fscombat@lists.xmission.com <fscombat@lists.xmission.com>
> Date: Wednesday, December 23, 1998 12:45 PM
> Subject: (fscombat) RAM
>
> >Just took my machine to a store to get 32 more megs of ram so I'd have
> >64 ok? They put it in and have a few problems and get it worked out so
> >I'm good to go! Get home and Windows doesn't work something about the
> >registry and TAW wouldn't work either. I took it back and they said it
> >was TAW causing the problem. Great I said! They said delete it and
> >reinstall it so TAW will read the new ram. Oh cool. Thats when I get the
> >registry error so I click OK and it reboots and then I go full circle
> >right back to the error message. Fantastic! It don't get no better than
> >this! They replace the ram with my old 32 megs and all is well. Then
> >they tell me Windows 95 doesn't read more than 32 megs of ram. Gee I
> >thought to myself, these people went to all this trouble just for me to
> >find out Win95 doesn't use more than that. He tells me he wouldn't try
> >to sell me more when he knows it won't work. God such thoughtful
> >people! He said Microsofts White Pages state this at their websight.
> >Haven't checked yet. Anyway I'm back in business with my original 32
> >megs and a tumor on the right side of my brain accompanied by the stroke
> >I had when I left the store. William
> >
> >
> >
> >-
> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> > with "unsubscribe fscombat" in the body of the message.
> > For information on digests or retrieving files and old messages send
> > "help" to the same address. Do not use quotes in your message.
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) RAM
Date: 23 Dec 1998 18:59:50 -0500
I came close to reaching over the counter and ......!!! I'm making some
phone calls. Thanks Doug, William
Douglas Cowan wrote:
>
> > Then
> > they tell me Windows 95 doesn't read more than 32 megs of ram.
>
> If somebody at a computer store told me that, he'd be lucky to escape with a mouth
> full of teeth. They evidently didn't have a clue what was going on, and decided to
> bullsh** their way out.
>
> The RAM they installed was probably corrupt -- try somewhere else : anywhere else!
>
> Douglas "MadCow(an)" Cowan
>
> Glasgow, Scotland
>
> Email: d.cowan@ukonline.co.uk
> ICQ: 1254762
> Webpage : http://web.ukonline.co.uk/d.cowan/index.html
> UK Mirror : http://www.albasoft.freeserve.co.uk/
> US Mirror : http://www.geocities.com/SiliconValley/Bay/8112/
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
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-------------------------------------------------------------------------------
From: Gus Lane <guslane@earthlink.net>
Subject: Re: (fscombat) RAM
Date: 23 Dec 1998 20:15:18 -0500
That happened to me once, when I first purchased SU-27. It was found out
that the memory was corrupted
Gus
william henning wrote:
> Just took my machine to a store to get 32 more megs of ram so I'd have
> 64 ok? They put it in and have a few problems and get it worked out so
> I'm good to go! Get home and Windows doesn't work something about the
> registry and TAW wouldn't work either. I took it back and they said it
> was TAW causing the problem. Great I said! They said delete it and
> reinstall it so TAW will read the new ram. Oh cool. Thats when I get the
> registry error so I click OK and it reboots and then I go full circle
> right back to the error message. Fantastic! It don't get no better than
> this! They replace the ram with my old 32 megs and all is well. Then
> they tell me Windows 95 doesn't read more than 32 megs of ram. Gee I
> thought to myself, these people went to all this trouble just for me to
> find out Win95 doesn't use more than that. He tells me he wouldn't try
> to sell me more when he knows it won't work. God such thoughtful
> people! He said Microsofts White Pages state this at their websight.
> Haven't checked yet. Anyway I'm back in business with my original 32
> megs and a tumor on the right side of my brain accompanied by the stroke
> I had when I left the store. William
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
-
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-------------------------------------------------------------------------------
From: Dan Champagne <dan@navnet.net>
Subject: (fscombat) RAM and tumors!
Date: 23 Dec 1998 21:42:06 -0500
The tumor on the side of my head my new computer gave me is so big that I
need a neck brace to hold my head straight. New computer, sound card packs
it in. Want to upgrade the "new" non working sound card with a better brand
and I will pay the difference. "No sir, we can only exchange it for the
same card". As my tumor grows a bit more by this unequaled logical
approach, I spend approx. $300.00 for Throttle and F-16 stick. Install
Falcon (9 hour job to get working due to vid card HW acceleration bug). The
throttle is way to sensitive and tried many ways to calibrate it. Cannot
fly F-16 with it working like that. But worst still, the F-16 stick cannot
be fully used due to a "BUG" whereas the rudder is deployed when using it.
So my HOTAS is not usable to my standards. The tumor grows even bigger. So
I try to load F-15. No way will it run. Some type of error that causes it
not to go. Sooooo..I load GSC's Korea. Get the latest patches for 3dfx. Go
to run it...black screen!! Now the tumor is so large I caught my dog
chewing on it when I was asleep..geeshhh! So I gave the computer to the dog
so he can chew on his own tumors and leave mine alone. The good news:
Longbow loaded and flew with out any problems..and Novalogic's lite sim
F-16 ran tops in 3d at 1024 x 768. When my tumor shrinks a little I'm going
to get the throttle problem in Falcon ironed out, hopefully...after all
that's why I bought the PC in the first place...though Longbow is looking
good! The F-16 may develop a propeller on top of it heh.
-
To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
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-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) RAM and tumors!
Date: 23 Dec 1998 22:07:47 -0600
Your best surgery method to remove the 'mental block' tumor would be a
harddrive formatting and a reload of the games you want to run...that would
clear out the corrupt .dll and other nonsense accumulated over the months
and years...best of luck...
Digger
----- Original Message -----
Sent: Wednesday, December 23, 1998 8:42 PM
>The tumor on the side of my head my new computer gave me is so big that I
>need a neck brace to hold my head straight. New computer, sound card packs
>it in. Want to upgrade the "new" non working sound card with a better brand
>and I will pay the difference. "No sir, we can only exchange it for the
>same card". As my tumor grows a bit more by this unequaled logical
>approach, I spend approx. $300.00 for Throttle and F-16 stick. Install
>Falcon (9 hour job to get working due to vid card HW acceleration bug). The
>throttle is way to sensitive and tried many ways to calibrate it. Cannot
>fly F-16 with it working like that. But worst still, the F-16 stick cannot
>be fully used due to a "BUG" whereas the rudder is deployed when using it.
>So my HOTAS is not usable to my standards. The tumor grows even bigger. So
>I try to load F-15. No way will it run. Some type of error that causes it
>not to go. Sooooo..I load GSC's Korea. Get the latest patches for 3dfx. Go
>to run it...black screen!! Now the tumor is so large I caught my dog
>chewing on it when I was asleep..geeshhh! So I gave the computer to the dog
>so he can chew on his own tumors and leave mine alone. The good news:
>Longbow loaded and flew with out any problems..and Novalogic's lite sim
>F-16 ran tops in 3d at 1024 x 768. When my tumor shrinks a little I'm going
>to get the throttle problem in Falcon ironed out, hopefully...after all
>that's why I bought the PC in the first place...though Longbow is looking
>good! The F-16 may develop a propeller on top of it heh.
>
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
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-------------------------------------------------------------------------------
From: "lanny erdos" <lerdos@1st.net>
Subject: RE: (fscombat) Diamond Monster 3DII SLI?
Date: 24 Dec 1998 06:33:25 -0800
Not quite true Matt. I'm using the Wicked 3D Banshee on Win95 version "a"
with no probs. OSR2 was only available on new machines, and was never
available for d/l for older machines. Anyway, yes the Banshee will work on
earlier versions of Win95 OS....very impressive card. I replaced my Canopus
Pure 3D Voodoo I with the Banshee.
Lanny "Hornet1" Erdos
CO 555th TFS "Eagle Lords"
ICQ 8203245 (Home)
ICQ 7391352 (Work)
lerdos@1st.net (H)
lerdos@osmre.gov (W)
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Matt Shaw
Sent: Wednesday, December 23, 1998 4:33 AM
Following up on my own post, in our experience, to use the Banshee boards,
one also needs Win95 OSR2 (very late version),
or Win98.
On Wed, 23 Dec 1998 11:04:07 GMT, you wrote:
>Ted,
>Something else you may want to consider is to buy a Banshee based board
instead.
>if you have a Pentium II class machine. They come in PCI and AGP versions,
are as cheap
>or cheaper than the V2 boards, would give you
>support in correctly written Glide aps to 1600x1200 and have lots more
available texture
>ram than even a 12mb SLI combo system. I'm sorry, I'm a pig for resolution
and like seeing
>our program run at 1600x1200.
>
>On Tue, 22 Dec 1998 18:38:40 -0800, you wrote:
>
>>Matt , thanks for the answer. Looks like my son will get the 8MB card and
I will just be forced to buy
>>another 12MB card in order to SLI. What a heart breaker (: of course
there will be after Christmas sales.
>>
>>Thank Ted.
>>
>>> Sorry Ted, for SLI to work, the cards must have identical ram
configurations and its best if not mandatory
>>> that they be of the same manufacturer (which they are in your case )
>>>
>>> You won't be "gaming on the SLI" on the 25th.
>>>
>>> On Mon, 21 Dec 1998 20:35:13 -0800, you wrote:
>>>
>>> >Need to know if anyone out there knows if you can link a Diamond
Monster
>>> >3DII 12MB with a Diamond Monster 3DII 8MB using SLI? I am currently
>>> >running the 8MB card and I know the wife will have the 12MB under the
>>> >Christmas tree.
>>> >
>>> >Thanks, Ted
>>> >
>>> >
>>> >-
>>> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>>> > with "unsubscribe fscombat" in the body of the message.
>>> > For information on digests or retrieving files and old messages send
>>> > "help" to the same address. Do not use quotes in your message.
>>>
>>> Regards,
>>> --Matt
>>>
>>> Matthew Shaw, SPGS, Inc.
>>>
>>> Fighter Duel 2.0 Development Team
>>> http://www.fighterduel.com
>>>
...........................................................................
>>>
>>> -
>>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>>> with "unsubscribe fscombat" in the body of the message.
>>> For information on digests or retrieving files and old messages send
>>> "help" to the same address. Do not use quotes in your message.
>>
>>
>>
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>
>Regards,
>--Matt
>
>Matthew Shaw, SPGS, Inc.
>
> Fighter Duel 2.0 Development Team
>http://www.fighterduel.com
>...........................................................................
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
...........................................................................
-
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-------------------------------------------------------------------------------
From: mshaw@cais.com (Matt Shaw)
Subject: Re: (fscombat) Diamond Monster 3DII SLI?
Date: 24 Dec 1998 11:42:18 GMT
Thats good to know. I followed the specs on the box's we got. When we =
tried it
on an older Win95 Installations, we couldn't get the 3dfx control display=
screen in
in display properties. OSR2 has been available to developers on the MSDN=
cds
for years ( I think I must have 10 copies at this point), it does offer a=
lot of enhancement
over 95a, including Fat32.
On Thu, 24 Dec 1998 06:33:25 -0800, you wrote:
>Not quite true Matt. I'm using the Wicked 3D Banshee on Win95 version =
"a"
>with no probs. OSR2 was only available on new machines, and was never
>available for d/l for older machines. Anyway, yes the Banshee will work=
on
>earlier versions of Win95 OS....very impressive card. I replaced my =
Canopus
>Pure 3D Voodoo I with the Banshee.
>
>Lanny "Hornet1" Erdos
>CO 555th TFS "Eagle Lords"
>ICQ 8203245 (Home)
>ICQ 7391352 (Work)
>lerdos@1st.net (H)
>lerdos@osmre.gov (W)
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Matt Shaw
>Sent: Wednesday, December 23, 1998 4:33 AM
>To: fscombat@lists.xmission.com
>Subject: Re: (fscombat) Diamond Monster 3DII SLI?
>
>Following up on my own post, in our experience, to use the Banshee =
boards,
>one also needs Win95 OSR2 (very late version),
>or Win98.
>
>On Wed, 23 Dec 1998 11:04:07 GMT, you wrote:
>
>>Ted,
>>Something else you may want to consider is to buy a Banshee based board
>instead.
>>if you have a Pentium II class machine. They come in PCI and AGP =
versions,
>are as cheap
>>or cheaper than the V2 boards, would give you
>>support in correctly written Glide aps to 1600x1200 and have lots more
>available texture
>>ram than even a 12mb SLI combo system. I'm sorry, I'm a pig for =
resolution
>and like seeing
>>our program run at 1600x1200.
>>
>>On Tue, 22 Dec 1998 18:38:40 -0800, you wrote:
>>
>>>Matt , thanks for the answer. Looks like my son will get the 8MB card=
and
>I will just be forced to buy
>>>another 12MB card in order to SLI. What a heart breaker (: of course
>there will be after Christmas sales.
>>>
>>>Thank Ted.
>>>
>>>> Sorry Ted, for SLI to work, the cards must have identical ram
>configurations and its best if not mandatory
>>>> that they be of the same manufacturer (which they are in your case )
>>>>
>>>> You won't be "gaming on the SLI" on the 25th.
>>>>
>>>> On Mon, 21 Dec 1998 20:35:13 -0800, you wrote:
>>>>
>>>> >Need to know if anyone out there knows if you can link a Diamond
>Monster
>>>> >3DII 12MB with a Diamond Monster 3DII 8MB using SLI? I am =
currently
>>>> >running the 8MB card and I know the wife will have the 12MB under =
the
>>>> >Christmas tree.
>>>> >
>>>> >Thanks, Ted
>>>> >
>>>> >
>>>> >-
>>>> > To unsubscribe to fscombat, send an email to =
"majordomo@xmission.com"
>>>> > with "unsubscribe fscombat" in the body of the message.
>>>> > For information on digests or retrieving files and old messages =
send
>>>> > "help" to the same address. Do not use quotes in your message.
>>>>
>>>> Regards,
>>>> --Matt
>>>>
>>>> Matthew Shaw, SPGS, Inc.
>>>>
>>>> Fighter Duel 2.0 Development Team
>>>> http://www.fighterduel.com
>>>>
>........................................................................=
...
>>>>
>>>> -
>>>> To unsubscribe to fscombat, send an email to =
"majordomo@xmission.com"
>>>> with "unsubscribe fscombat" in the body of the message.
>>>> For information on digests or retrieving files and old messages =
send
>>>> "help" to the same address. Do not use quotes in your message.
>>>
>>>
>>>
>>>
>>>-
>>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>>> with "unsubscribe fscombat" in the body of the message.
>>> For information on digests or retrieving files and old messages send
>>> "help" to the same address. Do not use quotes in your message.
>>
>>Regards,
>>--Matt
>>
>>Matthew Shaw, SPGS, Inc.
>>
>> Fighter Duel 2.0 Development Team
>>http://www.fighterduel.com
>>.......................................................................=
....
>>
>>-
>> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
>> with "unsubscribe fscombat" in the body of the message.
>> For information on digests or retrieving files and old messages send
>> "help" to the same address. Do not use quotes in your message.
>
>Regards,
>--Matt
>
>Matthew Shaw, SPGS, Inc.
>
> Fighter Duel 2.0 Development Team
>http://www.fighterduel.com
>........................................................................=
...
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
Regards,
--Matt
Matthew Shaw, SPGS, Inc.
=20
Fighter Duel 2.0 Development Team
http://www.fighterduel.com
.........................................................................=
..
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: Re: (fscombat) RAM and tumors!
Date: 24 Dec 1998 08:25:07 -0500
Thanks Dan but everythings running smooth right now. Never had that
problem before either so I don't know what caused it to come up and if
it never comes up again it'll be to soon! Will keep it in mind though.
William
Jack Deadmarsh wrote:
>
> Your best surgery method to remove the 'mental block' tumor would be a
> harddrive formatting and a reload of the games you want to run...that would
> clear out the corrupt .dll and other nonsense accumulated over the months
> and years...best of luck...
>
> Digger
>
> ----- Original Message -----
> From: Dan Champagne <dan@navnet.net>
> To: <fscombat@lists.xmission.com>
> Sent: Wednesday, December 23, 1998 8:42 PM
> Subject: (fscombat) RAM and tumors!
>
> >The tumor on the side of my head my new computer gave me is so big that I
> >need a neck brace to hold my head straight. New computer, sound card packs
> >it in. Want to upgrade the "new" non working sound card with a better brand
> >and I will pay the difference. "No sir, we can only exchange it for the
> >same card". As my tumor grows a bit more by this unequaled logical
> >approach, I spend approx. $300.00 for Throttle and F-16 stick. Install
> >Falcon (9 hour job to get working due to vid card HW acceleration bug). The
> >throttle is way to sensitive and tried many ways to calibrate it. Cannot
> >fly F-16 with it working like that. But worst still, the F-16 stick cannot
> >be fully used due to a "BUG" whereas the rudder is deployed when using it.
> >So my HOTAS is not usable to my standards. The tumor grows even bigger. So
> >I try to load F-15. No way will it run. Some type of error that causes it
> >not to go. Sooooo..I load GSC's Korea. Get the latest patches for 3dfx. Go
> >to run it...black screen!! Now the tumor is so large I caught my dog
> >chewing on it when I was asleep..geeshhh! So I gave the computer to the dog
> >so he can chew on his own tumors and leave mine alone. The good news:
> >Longbow loaded and flew with out any problems..and Novalogic's lite sim
> >F-16 ran tops in 3d at 1024 x 768. When my tumor shrinks a little I'm going
> >to get the throttle problem in Falcon ironed out, hopefully...after all
> >that's why I bought the PC in the first place...though Longbow is looking
> >good! The F-16 may develop a propeller on top of it heh.
> >
> >
> >
> >-
> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> > with "unsubscribe fscombat" in the body of the message.
> > For information on digests or retrieving files and old messages send
> > "help" to the same address. Do not use quotes in your message.
> >
>
> -
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) Re:RAM
Date: 24 Dec 1998 14:44:32 -0500
Mailer-Daemon@cchat.com wrote:
>
> You sent a message which could not be delivered.
>
> The error message is:
> Too many retries
>
> Here are the first 60 lines of the original message you sent.
> -------------------------------------------------------------
> X-TCP-IDENTITY: Su27
> Received: from [205.148.237.6] by cchat.com with smtp
> id 0d0222d0 ; Thu, 24 Dec 1998 13:45:34 -0500
> Message-ID: <36828C52.527A2CBA@cchat.com>
> Date: Thu, 24 Dec 1998 13:47:46 -0500
> From: william henning <su27@cchat.com>
> Reply-To: su27@cchat.com
> X-Mailer: Mozilla 4.03 [en] (Win95; I)
> MIME-Version: 1.0
> To: fscombat@lists.xmission.com
> Subject: re RAM Thanks
> Content-Type: text/plain; charset=us-ascii
> Content-Transfer-Encoding: 7bit
>
> My mail server is acting up a bit and I'm getting mail I sent returned
> so I just want to say thanks Dan and Digger for your comments. Along
> with anyone else that didn't get a reply....Thanks. William
>
> -------------------------------------------------------------
> * Automated Notice Sent by AMIS on cchat.com*
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From: Philip Lewis <philski@earthlink.net>
Subject: Re: (fscombat) RAM
Date: 24 Dec 1998 22:05:07 -0600
And corrupt RAM may cause "unknown"
system crashes even after apparently
running just fine. The RAM my be
dropping bits or keeping bits and
depending on where in the program that
particular instruction is applied, it
may run and it may crash.
Sounds like you have the real need to go
to a REPUTABLE STORE and get more RAM.
32 Megs in Win 95 is considered the
minimum for optimum performance. Extra
RAM beyond 32 megs is usually program
dependent. That is, the program is
written to utilize as much RAM as
Windows makes available.
Go to a different store and good luck!
Best Regards.
Philski!
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-------------------------------------------------------------------------------
From: william henning <su27@cchat.com>
Subject: (fscombat) Re: Delivery Error Notification.
Date: 25 Dec 1998 09:37:06 -0500
Mailer-Daemon@cchat.com wrote:
>
> You sent a message which could not be delivered.
>
> The error message is:
> Too many retries
>
> Here are the first 60 lines of the original message you sent.
> -------------------------------------------------------------
> X-TCP-IDENTITY: Su27
> Received: from [205.148.236.148] by cchat.com with smtp
> id 054f36d0 ; Fri, 25 Dec 1998 05:58:54 -0500
> Message-ID: <3683706E.7E347513@cchat.com>
> Date: Fri, 25 Dec 1998 06:01:02 -0500
> From: william henning <su27@cchat.com>
> Reply-To: su27@cchat.com
> X-Mailer: Mozilla 4.03 [en] (Win95; I)
> MIME-Version: 1.0
> To: fscombat@lists.xmission.com
> Subject: Re: (fscombat) RAM
> References: <36814D8F.96D2183A@cchat.com> <36830EF3.6BB410E9@earthlink.net>
> Content-Type: text/plain; charset=us-ascii
> Content-Transfer-Encoding: 7bit
>
> Thanks for the info Phil. It's good to know. William
>
> Philip Lewis wrote:
> >
> > And corrupt RAM may cause "unknown"
> > system crashes even after apparently
> > running just fine. The RAM my be
> > dropping bits or keeping bits and
> > depending on where in the program that
> > particular instruction is applied, it
> > may run and it may crash.
> >
> > Sounds like you have the real need to go
> > to a REPUTABLE STORE and get more RAM.
> > 32 Megs in Win 95 is considered the
> > minimum for optimum performance. Extra
> > RAM beyond 32 megs is usually program
> > dependent. That is, the program is
> > written to utilize as much RAM as
> > Windows makes available.
> >
> > Go to a different store and good luck!
> >
> > Best Regards.
> > Philski!
> >
> > -
> > To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> > with "unsubscribe fscombat" in the body of the message.
> > For information on digests or retrieving files and old messages send
> > "help" to the same address. Do not use quotes in your message.
>
> -------------------------------------------------------------
> * Automated Notice Sent by AMIS on cchat.com*
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) A suggestion, please
Date: 25 Dec 1998 12:54:02 -0500
>
> Gunn wrote:
> > Ahhh, no!? The scenery to me at low-level is very nice! At altitude, you
> > really feel you're "up there". Down low, you can see trees
> coming at you,
> > small buildings (like churches and such) and roadways and forests...very
> > cool, IMO.
>
> I don't see this in the demo (max detail) or in any screenshots -
> are these real 3D objects or bitmaps painted on the ground?
>
These are "real" 3d objects....trees and buildings, etc when near the
ground. Very nice!
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: "Gunn" <gunn@Radix.Net>
Subject: RE: (fscombat) sensitive throttle
Date: 25 Dec 1998 13:10:49 -0500
> >I too have a sensitive throttle in F4. I am running TM gear,
> F22/tqs/rcs....
> >I have calibrated in the controlpanel, using
> >Thrustmaster pro panel. In F4, the slightest movement in the
> throttle causes
> >a large change in my thrust. I would think that this is a little TOO
> >sensitive for the touch. Anyone found a way around this yet??
>
> mine is so sensitive it will engauge afterburners 1/4 throttle.
> Cannot land
> since I just add a tiny contol imput and the thing goes into afterburner.
> Tried to calabrate in Win 98, moving it back and forth but it is one
> touchy throttle. Any suggestions sure would be appreciated.
>
Keep trying! I have one too, with a CH Fighterstick. I have problems often
in the Windows calibration. After you have done it, go to the Test tab and
check to make sure it is how you expect it. Lots of times, the throttle will
show what you guys are saying here; it will only move from 3/4max to max on
the Test even if you are sliding the thing the whole range.
Only way I have found to fix it is keep calibrating until it finally works!
Maybe instead of sliding the throttle back and forth 10times during
calibration, just try it once and then hit Next. Or, start the throttle in a
different position (like midway). Hope that helps.
-Gunn
"I'm a one airplane man, and that airplane is the P-38".
GunnSite 3.0 - Warbirds Gunsight Developer at Hangar5O
http://gunnsite.warbirds.org
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-------------------------------------------------------------------------------
From: Sean Tudor <vicious@magna.com.au>
Subject: (fscombat) Re: [ef2000] F4 truth
Date: 26 Dec 1998 10:46:23 +1100
At 04:16 25/12/98 +0100, you wrote:
>So, if you have it, know that you are probably running a (slightly improved)
>beta.
Gilman (MPS) stated quite publicly that they had about 5 beta's to choose
from to release as the final public version. They chose the most stable
and that is what we got as V1.0. Falcon 4 is a work in progress and will
continue to be so for at least the next couple of patches.
Think of it as an evolving product not unlike Linux actually.
Apologies for the off-topic posting but I felt compelled to answer this
before this topic becomes a public lynching of MicroProse.
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-------------------------------------------------------------------------------
From: Dale <cdb@mail.inficad.com>
Subject: (fscombat) Accessing multiplayer matches
Date: 27 Dec 1998 13:28:04 -0700
Hi,
In an effort to make multiplayer games easier and more convient, a new
feature has been added to one of the bots (automated scripts) that sits on
the irc channel, #falcon4 (EFNet). With it, you can either list a match or
find one to join (if one is in progress)
To use the multiplayer function of the #falcon4 bot, ChevyOne, type the
following
(to host) (first) !ip (then) !f4 host
(to join) !f4 join <ip number from host's ip generation>
(if you come in late and want a game to join) !f4 list
(to close up a match, which the host must do) !f4 quit
An example follows. But I would like to give credit where credit is due.
This script, the script to access ladder scores from the channel and the
very bots I have are all due to James Mack (JMack). For a long time, he
didn't want me to give him credit. But he has fimally relented :)
James, thank you for all you have done. And all the help you have given
The following is an example:
JMack: !ip
ChevyOne: JMack's IP is 208.129.61.74
JMack: !f4 host
ChevyOne: JMack is hosting a Falcon4 game at 208.129.61.74
_Dale_: !f4 join 208.129.61.74
ChevyOne: _Dale_: No Falcon4 games hosted by 208.129.61.74.
JMack: use my nick
_Dale_: !f4 join JMack
ChevyOne: _Dale_ joined JMack's hosted Falcon4 game.
JMack: !f4 list
_Dale_: !f4 list
*ChevyOne* jmack is hosting a Falcon4 game at 208.129.61.74
JMack: !f4 quit
*ChevyOne* Currently, the list of players in this game is: _dale_
*ChevyOne* No more Falcon4 games hosted.
ChevyOne: JMack: You have been removed from all Falcon4 games.
*******************************************************
Callsign: Dale, Warbirds - cdb- ICQ# 3351618
Home Page: http://www.inficad.com/~cdb
To join the CWW (Mac) or FSCombat (PC) listserver:
http://www.inficad.com/~cdb/CWW/Media/listsub.html
IRC channels #macflightsims - #fscombat, all on Dalnet
http://www.tcsn.net/jardine/macflightsims
http://www.inficad.com/~cdb/CWW/Services/irc.html
Flight Sim Competition Ladders
http://www.xmission.com/~thon/CWW/Competition/fsgc.html
*******************************************************
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-------------------------------------------------------------------------------
From: Gus Lane <guslane@earthlink.net>
Subject: Re: (fscombat) Accessing multiplayer matches
Date: 28 Dec 1998 01:28:29 -0500
Dale wrote:
> Hi,
>
> In an effort to make multiplayer games easier and more convient, a new
> feature has been added to one of the bots (automated scripts) that sits on
> the irc channel, #falcon4 (EFNet). With it, you can either list a match or
> find one to join (if one is in progress)
>
> To use the multiplayer function of the #falcon4 bot, ChevyOne, type the
> following
>
> (to host) (first) !ip (then) !f4 host
>
> (to join) !f4 join <ip number from host's ip generation>
>
> (if you come in late and want a game to join) !f4 list
>
> (to close up a match, which the host must do) !f4 quit
>
> An example follows. But I would like to give credit where credit is due.
> This script, the script to access ladder scores from the channel and the
> very bots I have are all due to James Mack (JMack). For a long time, he
> didn't want me to give him credit. But he has fimally relented :)
>
> James, thank you for all you have done. And all the help you have given
>
> ------------------------------------------
>
> The following is an example:
>
> JMack: !ip
> ChevyOne: JMack's IP is 208.129.61.74
> JMack: !f4 host
> ChevyOne: JMack is hosting a Falcon4 game at 208.129.61.74
> _Dale_: !f4 join 208.129.61.74
> ChevyOne: _Dale_: No Falcon4 games hosted by 208.129.61.74.
> JMack: use my nick
> _Dale_: !f4 join JMack
> ChevyOne: _Dale_ joined JMack's hosted Falcon4 game.
> JMack: !f4 list
> _Dale_: !f4 list
> *ChevyOne* jmack is hosting a Falcon4 game at 208.129.61.74
> JMack: !f4 quit
> *ChevyOne* Currently, the list of players in this game is: _dale_
> *ChevyOne* No more Falcon4 games hosted.
> ChevyOne: JMack: You have been removed from all Falcon4 games.
>
> *******************************************************
> Callsign: Dale, Warbirds - cdb- ICQ# 3351618
> Home Page: http://www.inficad.com/~cdb
>
> To join the CWW (Mac) or FSCombat (PC) listserver:
> http://www.inficad.com/~cdb/CWW/Media/listsub.html
>
> IRC channels #macflightsims - #fscombat, all on Dalnet
> http://www.tcsn.net/jardine/macflightsims
> http://www.inficad.com/~cdb/CWW/Services/irc.html
>
> Flight Sim Competition Ladders
> http://www.xmission.com/~thon/CWW/Competition/fsgc.html
> *******************************************************
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
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-------------------------------------------------------------------------------
From: Gus Lane <guslane@earthlink.net>
Subject: (fscombat) Falcon 4.0 website
Date: 28 Dec 1998 01:30:32 -0500
Hi guys and gals,
I just started a Falcon website. Let me know what ya think.
Thanks
Gus
http://home.earthlink.net/~guslane/index.htm
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-------------------------------------------------------------------------------
From: jgs@uwm.edu
Subject: RE: (fscombat) Falcon 4.0 website
Date: 28 Dec 1998 09:27:22 -0600
I guess I am missing something - where does one find the Tactical Engagement
Editor? I wanted to build my self a custom mission and could not find a
mission builder.
TIA
Snak, out!
-----Original Message-----
Sent: Monday, December 28, 1998 12:31 AM
Hi guys and gals,
I just started a Falcon website. Let me know what ya think.
Thanks
Gus
http://home.earthlink.net/~guslane/index.htm
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-------------------------------------------------------------------------------
From: "John Sponauer" <sponauer@snet.net>
Subject: Re: (fscombat) Falcon 4.0 website
Date: 28 Dec 1998 21:59:33 -0500
>I guess I am missing something - where does one find the Tactical
Engagement
>Editor? I wanted to build my self a custom mission and could not find a
>mission builder.
>
>TIA
>
>Snak, out!
It's right there on the F4 main screen.....second or third from the top.
When you select it, you'll see a list of the training missions. If you
click on the tab that says Saved, you can create new missions. It's an
EXTREMELY powerful editor.......
------
John R. Sponauer
Southington, CT USA
sponauer@snet.net
ICQ - 13767233
Contributing Editor, SimHQ.com (http://www.simhq.com)
jsponauer@simhq.com
The Unofficial M-1 Tank Platoon 2 Edits and Missions Site
http://members.xoom.com/m1tp2
"For every complex problem there is an easy answer, and it is wrong."
H.L. Mencken
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-------------------------------------------------------------------------------
From: Mr Chi Sang Cheng <chengcs@HK.Super.NET>
Subject: Re: (fscombat) Falcon 4.0 website
Date: 29 Dec 1998 11:59:49 +0800 (HKT)
...and not free of bug, too. :{(
Griffin.
On Mon, 28 Dec 1998, John Sponauer wrote:
>
> >I guess I am missing something - where does one find the Tactical
> Engagement
> >Editor? I wanted to build my self a custom mission and could not find a
> >mission builder.
> >
> >TIA
> >
> >Snak, out!
>
>
>
> It's right there on the F4 main screen.....second or third from the top.
> When you select it, you'll see a list of the training missions. If you
> click on the tab that says Saved, you can create new missions. It's an
> EXTREMELY powerful editor.......
>
> ------
> John R. Sponauer
> Southington, CT USA
> sponauer@snet.net
> ICQ - 13767233
>
> Contributing Editor, SimHQ.com (http://www.simhq.com)
> jsponauer@simhq.com
>
> The Unofficial M-1 Tank Platoon 2 Edits and Missions Site
> http://members.xoom.com/m1tp2
>
> "For every complex problem there is an easy answer, and it is wrong."
> H.L. Mencken
>
>
> -
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
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-------------------------------------------------------------------------------
From: James Schuldes <jgs@sba.uwm.edu>
Subject: F4 On Call CAS was: RE: (fscombat) Falcon 4.0 website
Date: 29 Dec 1998 07:39:34 -0600
What got me interested was the fact that I can never get an On Call CAS
Mission to run correctly. The FAC's never make it to the target and AWACS
never calls targets or provides data link (or the link I get is not for my
mission since I don't see anything for me to shoot at.) So, I thought I
could build one in the mission builder and see how it works: get the FAC to
the drop zone, get AWACS to hand off targets, etc. Anyone get an On Call
CAS to work either in campaign or TE?
Snak, out.
-----Original Message-----
From: Mr Chi Sang Cheng [mailto:chengcs@HK.Super.NET]
Sent: Monday, December 28, 1998 10:00 PM
To: fscombat@lists.xmission.com
Subject: Re: (fscombat) Falcon 4.0 website
...and not free of bug, too. :{(
Griffin.
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: (fscombat) f4 black screen
Date: 29 Dec 1998 21:00:48 -0000
Hi guys,
yes I know, you'll probably think "not again", but hmm, just imagine you had
F4
and didn't (have it running)... :)
Ok, my machine: P2 233, Diamond Riva128 (viper330), CL Voodoo2 8mb,
128mb ram, Aztech pci soundcard, falcon on D:, permanent swap 400mb on
C:, same hard drive.
I start F4 and all I get is black screen(s). Did run the mprtest file. Have
latest
drivers as recommended in readme.doc. Have pinned the map of Korea to
the wall already :) What else can I do?
rob
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-------------------------------------------------------------------------------
From: "Mats Bergersen" <matsbe@online.no>
Subject: RE: (fscombat) f4 black screen
Date: 30 Dec 1998 10:48:14 +0100
I've got exactly the same problem Rob. Can you see the parachute mouse
pointer??
My system:
Celeron 300a @ 464
128 PC100 RAM
Matrox G200 8MB
Soundblaster Live!
VoodooII
320 perm. Swap on E same drive
I've also got an ATI Rage video card and a Creative Mpeg/DVD card in there.
But I think the problem has to do with the Matrox card. If I disconnect the
3dfx passthrough cable all I get is a black screen. And if I connect the
monitor directly in to the Matrox card, I get the mousepointer. All drivers
are the latest except for the Matrox dx6 approved ones that really messes up
my system if I use them. So I guess I have to reinstall my whole system.
Blaaa!!!! :(
Mats
PS. The good news is that it works on my P200 @ 266 on NT 5.0 Beta 2. 128 MB
EDO, no 3dfx and Sloooooow!!!
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
Sent: Tuesday, December 29, 1998 10:01 PM
Hi guys,
yes I know, you'll probably think "not again", but hmm, just imagine you had
F4
and didn't (have it running)... :)
Ok, my machine: P2 233, Diamond Riva128 (viper330), CL Voodoo2 8mb,
128mb ram, Aztech pci soundcard, falcon on D:, permanent swap 400mb on
C:, same hard drive.
I start F4 and all I get is black screen(s). Did run the mprtest file. Have
latest
drivers as recommended in readme.doc. Have pinned the map of Korea to
the wall already :) What else can I do?
rob
-
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) f4 black screen
Date: 30 Dec 1998 12:42:57 -0000
Just to tell y'all that I found out. Found it at microprose forum.
I did have to turn graphics acceleration to 100% at the
controlpanel/system/performance/
graphics and now it works.
First impression: WOW, I mean quite impressive :) This thing feels REAL. F15
said it
was real but felt like a rubber ball (don't want to start anything, ok), but
this one is just
great. Started a campaign and it runs quite well with bubble on 3 on my p2
266, 128mb ...
First landing worked out as well ... I'm a happy camper :)
Great sim, time to start with the manual ...
happy rob
-----Original Message-----
>Hi guys,
>
>yes I know, you'll probably think "not again", but hmm, just imagine you
had
>F4
>and didn't (have it running)... :)
>
>Ok, my machine: P2 233, Diamond Riva128 (viper330), CL Voodoo2 8mb,
>128mb ram, Aztech pci soundcard, falcon on D:, permanent swap 400mb on
>C:, same hard drive.
>
>I start F4 and all I get is black screen(s). Did run the mprtest file. Have
>latest
>drivers as recommended in readme.doc. Have pinned the map of Korea to
>the wall already :) What else can I do?
>
>rob
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
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with "unsubscribe fscombat" in the body of the message.
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-------------------------------------------------------------------------------
From: "Rob & Yo Hager" <rob&yo@yfshsr.freeserve.co.uk>
Subject: Re: (fscombat) f4 black screen
Date: 30 Dec 1998 12:48:01 -0000
So Matt, down reinstall everything (yet)!
See my last post. Try putting controlpanel/system/performance/graphics:
hardware acceleration to 100%.
I remember that people recommended before to set this to 0% for tuning
reasons. And no, I didn't see anything else but black screens clicking on
and off.
Hope you'll be successfull soon, I know how it feels :)
rob
-----Original Message-----
>I've got exactly the same problem Rob. Can you see the parachute mouse
>pointer??
>
>My system:
>
>Celeron 300a @ 464
>128 PC100 RAM
>Matrox G200 8MB
>Soundblaster Live!
>VoodooII
>320 perm. Swap on E same drive
>
>I've also got an ATI Rage video card and a Creative Mpeg/DVD card in there.
>But I think the problem has to do with the Matrox card. If I disconnect the
>3dfx passthrough cable all I get is a black screen. And if I connect the
>monitor directly in to the Matrox card, I get the mousepointer. All drivers
>are the latest except for the Matrox dx6 approved ones that really messes
up
>my system if I use them. So I guess I have to reinstall my whole system.
>Blaaa!!!! :(
>
>Mats
>
>
>PS. The good news is that it works on my P200 @ 266 on NT 5.0 Beta 2. 128
MB
>EDO, no 3dfx and Sloooooow!!!
>
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
>Sent: Tuesday, December 29, 1998 10:01 PM
>To: fscombat
>Subject: (fscombat) f4 black screen
>
>Hi guys,
>
>yes I know, you'll probably think "not again", but hmm, just imagine you
had
>F4
>and didn't (have it running)... :)
>
>Ok, my machine: P2 233, Diamond Riva128 (viper330), CL Voodoo2 8mb,
>128mb ram, Aztech pci soundcard, falcon on D:, permanent swap 400mb on
>C:, same hard drive.
>
>I start F4 and all I get is black screen(s). Did run the mprtest file. Have
>latest
>drivers as recommended in readme.doc. Have pinned the map of Korea to
>the wall already :) What else can I do?
>
>rob
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
with "unsubscribe fscombat" in the body of the message.
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"help" to the same address. Do not use quotes in your message.
-------------------------------------------------------------------------------
From: "Mats Bergersen" <matsbe@online.no>
Subject: RE: (fscombat) f4 black screen
Date: 30 Dec 1998 14:49:05 +0100
Thanks for the suggestion, but the slider is already on max. Since I can see
the mouse pointer I bet it's some system thingy. I've already planned a
reinstall and changing the G200 for a TNT card.
Mats
-----Original Message-----
[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
Sent: Wednesday, December 30, 1998 1:48 PM
So Matt, down reinstall everything (yet)!
See my last post. Try putting controlpanel/system/performance/graphics:
hardware acceleration to 100%.
I remember that people recommended before to set this to 0% for tuning
reasons. And no, I didn't see anything else but black screens clicking on
and off.
Hope you'll be successfull soon, I know how it feels :)
rob
-----Original Message-----
>I've got exactly the same problem Rob. Can you see the parachute mouse
>pointer??
>
>My system:
>
>Celeron 300a @ 464
>128 PC100 RAM
>Matrox G200 8MB
>Soundblaster Live!
>VoodooII
>320 perm. Swap on E same drive
>
>I've also got an ATI Rage video card and a Creative Mpeg/DVD card in there.
>But I think the problem has to do with the Matrox card. If I disconnect the
>3dfx passthrough cable all I get is a black screen. And if I connect the
>monitor directly in to the Matrox card, I get the mousepointer. All drivers
>are the latest except for the Matrox dx6 approved ones that really messes
up
>my system if I use them. So I guess I have to reinstall my whole system.
>Blaaa!!!! :(
>
>Mats
>
>
>PS. The good news is that it works on my P200 @ 266 on NT 5.0 Beta 2. 128
MB
>EDO, no 3dfx and Sloooooow!!!
>
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
>Sent: Tuesday, December 29, 1998 10:01 PM
>To: fscombat
>Subject: (fscombat) f4 black screen
>
>Hi guys,
>
>yes I know, you'll probably think "not again", but hmm, just imagine you
had
>F4
>and didn't (have it running)... :)
>
>Ok, my machine: P2 233, Diamond Riva128 (viper330), CL Voodoo2 8mb,
>128mb ram, Aztech pci soundcard, falcon on D:, permanent swap 400mb on
>C:, same hard drive.
>
>I start F4 and all I get is black screen(s). Did run the mprtest file. Have
>latest
>drivers as recommended in readme.doc. Have pinned the map of Korea to
>the wall already :) What else can I do?
>
>rob
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
with "unsubscribe fscombat" in the body of the message.
For information on digests or retrieving files and old messages send
"help" to the same address. Do not use quotes in your message.
-
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with "unsubscribe fscombat" in the body of the message.
For information on digests or retrieving files and old messages send
"help" to the same address. Do not use quotes in your message.
-------------------------------------------------------------------------------
From: "Jack Deadmarsh" <dogtags@sprintmail.com>
Subject: Re: (fscombat) f4 black screen
Date: 30 Dec 1998 11:34:32 -0600
make sure your motherboard chipset has the current drivers...I had a Matrox
Productiva as well and had a similar problem...once I updated the chipset
drivers, fixed...
Dead
----- Original Message -----
Sent: Wednesday, December 30, 1998 3:48 AM
>I've got exactly the same problem Rob. Can you see the parachute mouse
>pointer??
>
>My system:
>
>Celeron 300a @ 464
>128 PC100 RAM
>Matrox G200 8MB
>Soundblaster Live!
>VoodooII
>320 perm. Swap on E same drive
>
>I've also got an ATI Rage video card and a Creative Mpeg/DVD card in there.
>But I think the problem has to do with the Matrox card. If I disconnect the
>3dfx passthrough cable all I get is a black screen. And if I connect the
>monitor directly in to the Matrox card, I get the mousepointer. All drivers
>are the latest except for the Matrox dx6 approved ones that really messes
up
>my system if I use them. So I guess I have to reinstall my whole system.
>Blaaa!!!! :(
>
>Mats
>
>
>PS. The good news is that it works on my P200 @ 266 on NT 5.0 Beta 2. 128
MB
>EDO, no 3dfx and Sloooooow!!!
>
>
>
>-----Original Message-----
>From: owner-fscombat@lists.xmission.com
>[mailto:owner-fscombat@lists.xmission.com] On Behalf Of Rob & Yo Hager
>Sent: Tuesday, December 29, 1998 10:01 PM
>To: fscombat
>Subject: (fscombat) f4 black screen
>
>Hi guys,
>
>yes I know, you'll probably think "not again", but hmm, just imagine you
had
>F4
>and didn't (have it running)... :)
>
>Ok, my machine: P2 233, Diamond Riva128 (viper330), CL Voodoo2 8mb,
>128mb ram, Aztech pci soundcard, falcon on D:, permanent swap 400mb on
>C:, same hard drive.
>
>I start F4 and all I get is black screen(s). Did run the mprtest file. Have
>latest
>drivers as recommended in readme.doc. Have pinned the map of Korea to
>the wall already :) What else can I do?
>
>rob
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
>
>-
> To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
> with "unsubscribe fscombat" in the body of the message.
> For information on digests or retrieving files and old messages send
> "help" to the same address. Do not use quotes in your message.
>
-
To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
with "unsubscribe fscombat" in the body of the message.
For information on digests or retrieving files and old messages send
"help" to the same address. Do not use quotes in your message.
-------------------------------------------------------------------------------
From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
Subject: (fscombat) Web page updated...
Date: 30 Dec 1998 23:55:06 -0000
Sorry to these people subscribed to the same mailing lists as me, but you're
going to get this message several times ;)
My web site at http://web.ukonline.co.uk/d.cowan/ has been given a bit of a
facelift, and now has a Falcon 4.0 section. Loads of missions for Falcon 4.0
are to be added shortly, and obviously all submissions and feedback sent to
me for the web site is gratefully accepted...
...there is also a section of Tips on how to succeed in Total Air War, which
I hope helps people!
Douglas "MadCow(an)" Cowan
Glasgow, Scotland
ICQ: 1254762
Email: d.cowan@ukonline.co.uk
Web-site: http://web.ukonline.co.uk/d.cowan/
UK Mirror: http://www.albasoft.freeserve.co.uk/
US Mirror: http://www.geocities.com/SiliconValley/Bay/8112/
-
To unsubscribe to fscombat, send an email to "majordomo@xmission.com"
with "unsubscribe fscombat" in the body of the message.
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