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From: owner-fractint-digest@lists.xmission.com (fractint-digest)
To: fractint-digest@lists.xmission.com
Subject: fractint-digest V1 #455
Reply-To: fractint-digest
Sender: owner-fractint-digest@lists.xmission.com
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Precedence: bulk
fractint-digest Tuesday, March 14 2000 Volume 01 : Number 455
----------------------------------------------------------------------
Date: Mon, 13 Mar 2000 07:45:14 -0800
From: "Angela Wilczynski" <wizzle@beachnet.com>
Subject: Re: (fractint) Speed and precision in UF compared to Fractint
Jon...
I'm tempted to reply ....but in a non-technical way. I started using UF in September
of last year...not so long ago. Two things I noticed almost immediately (1) use of
colors had to be different in UF and (2) deep zooming was not really required to make
an outstanding image. In fact....I don't really zoom all that much except to place
my image where I want it. I attribute these differences to the fact that we are
usually working with multiple layers in UF. Also, with the many coloring algorithms
available (similar to the ones that could be built into the formulas of Fractint 19.6
and used by Damien and Paul Carlson), areas that initially look bland and unpromising
can turn out very well.
Angela aka wizzle
Jon Noring wrote:
>
> <<snipped>>
> I also want to ask about the numerical precision (number of significant
> digits) of UF compared to Fractint and how that affects things like zoom.
> Fractint, for example, has a maximum zoom limit due to numerical precision.
> Naively assuming that 32-bit operation should double the number of
> significant digits for "single precision", I would gather UF shines here.
>
> Comments on these points? Do note that I am not knocking UF as a fractal
> generator by claiming that calculation speed is the only thing important to
> me. There are many good things about UF, including its color mapping/gradient
> system. Now if UF had a "Divide and Conquer" utility like Fractint has, I
> think UF will have arrived in my book.
>
> Jon Noring
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------------------------------
Date: Mon, 13 Mar 2000 08:48:03 -0700
From: Phil McRevis <legalize@xmission.com>
Subject: Re: (fractint) Speed and precision in UF compared to Fractint
In article <200003131504.HAA22137@netcom.com>,
Jon Noring <noring@netcom.com> writes:
> Comments on these points?
My only comment is that if you're asking UF questions and soliciting
information on UF, please use the UF list and not the fractint list for
that purpose.
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at the wrong end of the race?''--PDBT
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------------------------------
Date: Mon, 13 Mar 2000 08:13:06 -0800 (PST)
From: Jon Noring <noring@netcom.com>
Subject: Re: (fractint) Speed and precision in UF compared to Fractint
Phil McRevis <legalize@xmission.com> wrote:
>Jon Noring <noring@netcom.com> writes:
>> Comments on these points?
>My only comment is that if you're asking UF questions and soliciting
>information on UF, please use the UF list and not the fractint list for
>that purpose.
Well, I understand your point, but I ask very specific questions that delve
into Fractint as well -- in essence I am comparing them. I made one other
post to UF that I did not cross-post here because it did not delve into
Fractint in any significant way, and thus would be off-topic here.
My cross-post here, I believe was very relevant. Even more so since the
future of Fractint will be 32-bit, and UF is creating new expectations, and
has some good ideas, that the future Fractint may have to adapt, such as the
color mapping/gradient scheme. I assume that discussing the future of
Fractint is on-topic to this list?
So, back to my original post -- comments?
Jon Noring
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------------------------------
Date: Mon, 13 Mar 2000 12:52:41 -0700
From: Xylen <mctupper@holly.colostate.edu>
Subject: Re: (fractint) What's in a name?
Tonton Th wrote:
>
> Andrew Coppin wrote:
> >
> > If you remove the integer math from FractInt, shouldn't it then be called
> > FractReal?
> >
> <troll>
> no, IMHO, the "int" will be for "international", so
> if you drop integers, no need to change the name
> </troll>
Normally I don't respond to <troll> posts, but this one does raise a
tiny question. I had always thought it meant 'internal' considering
zooming into the innards of a fractal is so easy.
Xylen
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------------------------------
Date: Mon, 13 Mar 2000 21:29:36 +0100
From: "Ton Koppens" <t.koppens@hccnet.nl>
Subject: (fractint) some pars
Hello list,
Some things found this evening playing.
Comments are welcome.
Greetings,
Ton
============================================================================
==
00031301 { ; CalcTime 0:01:55.29 at 800x600 on a P166
; Image Copyright 13 Mar 2000 by Ton Koppens
; e-mail:t.koppens@hccnet.nl
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=_g.frm formulaname=GregsJuliaLB
function=sin/sqr passes=1
center-mag=-1.11022e-016/8.32667e-017/4.901961
params=0.7679677724539934/0.5938444166386914/1.724112674336985/0.3137455\
366679892/0.1925107577745903/-0.1541032135990478 float=y maxiter=647
inside=startrail outside=imag decomp=128 biomorph=1
colors=400<3>H13K14O25<6>`MHbPJdSK<3>lcS<3>YRIVOFRKD<3>B62<5>HGCIIEJKG<2\
>MPLORNNQN<3>HMJGLIEKHDJGBHF<47>`eS`eSafTafTbgTchU<10>TZOSYNRXM<15>IOHHO\
HHNHHNG<9>CJECIEBID<3>AHDAHDAHDAHDAHD<3>CJFDKGEKHFLH<3>LQMMROOTP<3>WZWZ`\
Y`b`<3>kkinnlqqorqo<3>qpnppnpom<3>mmklljkji<2>igfheefcc<3>aXZ_VXZTV<3>SJ\
OQGMODJMBHK8FI5C<4>I8EI8EI9EIAEIAEIBF<5>IFGIGGIGGIHGIIG<2>KLJLNKMOLNQMOR\
N<3>SXRTYSV_U<5>`debega`c_WZ
}
00031302 { ; CalcTime 0:00:18.62 at 800x600 on a P166
; Image Copyright 13 Mar 2000 by Ton Koppens
; e-mail:t.koppens@hccnet.nl
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=_g.frm formulaname=GregsJuliaLB
function=sin/sqr center-mag=-1.11022e-016/8.32667e-017/4.901961
params=0.1441084017456588/0.1204412976470229/0.8471938230536821/-0.16844\
69130527665/0.988982818079165/1.371883297219764 float=y maxiter=647
inside=atan outside=atan decomp=256 biomorph=1
colors=tlqUVJQRE<2>GD0<3>UOFYQI_RK<4>k`Xmb_pda<3>zll<8>dNKbKH_HE<3>Q50<3\
>WF8YIAZKC<9>jcSkeUmgW<3>rob<12>TOIRMGPJE<2>JD9GA7D74<2>IEBKHDJGC<3>HEBG\
DAFDA<3>B97A86975<3>432221110000000000<2>221332533<3>A86B97DA8<3>KFCMHDO\
IEQKFRMHSMH<8>la_ncapdc<3>zll<9>aNJZKGXHD<3>M60<6>bUOeXSg`V<3>qnhwpu<3>g\
TXcNRZHK<3>G67C33700<3>OENSISWLY<2>hWnhWn<3>iYojZoj_o<6>ogrpispjs<4>uqvv\
swwux<2>yyyzzzyyy<3>xxxwwxwwx<4>tsusrurrt<6>mkplkokjojinihmhfmigmnkqsouy\
zt<6>YZO
}
00031303 { ; CalcTime 0:01:23.26 at 800x600 on a P166
; Image Copyright 13 Mar 2000 by Ton Koppens
; e-mail:t.koppens@hccnet.nl
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=_g.frm formulaname=GregsMandelP3
function=sin/sqr passes=1 center-mag=-0.425532/-0.200334/4.901961
params=1/0.5/1/0.5/1/0.5 float=y maxiter=647 inside=bof60
outside=imag decomp=256 biomorph=1
colors=000bTo<7>VJkUIjTGj<2>QChPBhPCh<23>TmtTotTpu<3>Uww<43>6CR5BR5AQ49P\
37O<33>114113112<2>000000111<2>444555444<14>O6EP6ER6F<3>W7IY8J_9K<3>hFSk\
GTmIV<3>wOb<3>nIXlHWjFU<3>`9O<39>76O66O66O<3>25N121121121xvy<21>cVo
}
00031304 { ; CalcTime 0:01:38.15 at 800x600 on a P166
; Image Copyright 13 Mar 2000 by Ton Koppens
; e-mail:t.koppens@hccnet.nl
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=_g.frm formulaname=GregsMandelP3
function=sin/sqr passes=1 center-mag=-0.425532/-0.200334/4.901961
params=0.6861171300393689/0.7144535660878323/1.409466841639454/0.1006653\
035065767/1.349589526047548/-0.3188421277504807 float=y maxiter=647
inside=epsiloncross outside=imag decomp=256 biomorph=1
colors=hem7AG58E25B<3>76A86A96A<3>97E97F88H<2>98K97LA7MA6NB6O<7>F3YF2ZG2\
_G1`H1aI0c<43>705704603602601510<11>M9COADPAE<3>VEIWFIXHJ<20>seRtfRuhS<2\
>xkTzmUylU<24>XJ9WI8VG7<2>SD4QB3RC4<29>haYibZic_<3>lfc90AVSYdaiSQV`YdPNS\
XU_MKOSQVJHLOMRGFIKIMDCEGEHA9BBAC767768434323000<3>VQWbWcjbkrissjt<24>9B\
I
}
00031305 { ; CalcTime 0:00:49.55 at 800x600 on a P166
; Image Copyright 13 Mar 2000 by Ton Koppens
; e-mail:t.koppens@hccnet.nl
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=_g.frm formulaname=GregsMandelP3
function=sin/sqr passes=1 center-mag=-0.21663/-0.240505/5.921845
params=0.575273903622547/1.397457808160649/1.880001220740379/1.416684469\
130528/1.360820337534715/0.3451796014282663 float=y maxiter=647
inside=period outside=imag decomp=256 biomorph=1
colors=000UIj<3>QChPBhPCh<23>TmtTotTpu<3>Uww<43>6CR5BR5AQ49P37O<33>11411\
3112<2>000000111<2>444555444<14>O6EP6ER6F<3>W7IY8J_9K<3>hFSkGTmIV<3>wOb<\
3>nIXlHWjFU<3>`9O<39>76O66O66O<3>25N121121121xvy<30>VJk
}
00031306 { ; CalcTime 0:02:48.08 at 800x600 on a P166
; Image Copyright 13 Mar 2000 by Ton Koppens
; e-mail:t.koppens@hccnet.nl
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=_g.frm formulaname=GregsMandelP3
function=sin/sqr passes=1 center-mag=-0.226212/-0.213441/6.142992
params=1.56129642628254/1.772011474959563/0.9198583941160314/0.923841059\
602649/2.207983642078921/-0.4486373485518967 float=y maxiter=647
inside=bof60 outside=atan decomp=256 biomorph=1
colors=000UIj<3>QChPBhPCh<23>TmtTotTpu<3>Uww<43>6CR5BR5AQ49P37O<33>11411\
3112<2>000000111<2>444555444<14>O6EP6ER6F<3>W7IY8J_9K<3>hFSkGTmIV<3>wOb<\
3>nIXlHWjFU<3>`9O<39>76O66O66O<3>25N121121121xvy<30>VJk
}
00031307 { ; CalcTime 0:07:55.38 at 800x600 on a P166
; Image Copyright 13 Mar 2000 by Ton Koppens
; e-mail:t.koppens@hccnet.nl
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=_g.frm formulaname=GregsMandelP3
function=sin/sqr passes=t
center-mag=-0.18655042677651150/-0.08245017094325222/61.42992
params=1.56129642628254/1.772011474959563/0.9198583941160314/0.923841059\
602649/2.207983642078921/-0.4486373485518967 float=y maxiter=647
inside=bof60 outside=atan decomp=256 biomorph=1
colors=000UIj<3>QChPBhPCh<23>TmtTotTpu<3>Uww<43>6CR5BR5AQ49P37O<33>11411\
3112<2>000000111<2>444555444<14>O6EP6ER6F<3>W7IY8J_9K<3>hFSkGTmIV<3>wOb<\
3>nIXlHWjFU<3>`9O<39>76O66O66O<3>25N121121121xvy<30>VJk
}
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------------------------------
Date: Mon, 13 Mar 2000 18:02:58 EST
From: RParracho@aol.com
Subject: Re: (fractint) some pars
Ton, could you please post the formulas for your pars.
Does this mean i don't have the latest orgform? Is it somewhere other than
the spanky fractint page?
thanks.
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------------------------------
Date: Mon, 13 Mar 2000 18:19:45 EST
From: RParracho@aol.com
Subject: (fractint) latest orgform
My orgform files are dated 10-09-99 is there a more current version
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------------------------------
Date: Mon, 13 Mar 2000 23:51:45 +0000
From: "Pedro A. O. Lopes" <paol@mail.teleweb.pt>
Subject: Re: (fractint) Speed and precision in UF compared to Fractint
Jon Noring wrote:
>
> Hello,
>
> This is my second post to come up to speed with UltraFractal.
>
> I noticed while playing around with UF on some Fractint pars that UF is
> somewhat slower (appr. 50%) than Fractint. This surprised me, since I
> assumed 32-bit would run a little faster than 16-bit on the newer Pentiums,
> which are optimized for 32-bit operation. I guess the Windows 95/98 GUI
> overhead slows things down, or that UF has some other things that slow it
> down vis-a-vis Fractint. (Note that I specified floating-point in my
> Fractint pars so this difference in speed is not due to comparing floating-
> point with integer calcuations. Of course, I could still be comparing apples
> and oranges in other ways, so those here who are expert on this topic feel
> free to chime in and clarify matters.)
>
> I also want to ask about the numerical precision (number of significant
> digits) of UF compared to Fractint and how that affects things like zoom.
> Fractint, for example, has a maximum zoom limit due to numerical precision.
> Naively assuming that 32-bit operation should double the number of
> significant digits for "single precision", I would gather UF shines here.
Actually, 16 and 32-bit refer to integer sizes. The numerical
precision depends instead on the floating point format used, which
can be either 64 or 80-bit. IIRC fractint uses 64-bit and UF uses
80-bit, which allows it to zoom a little further (there was a post
about this a short while back?)
In this context 16-bit vs. 32-bit really just means DOS-based vs.
Windows-based programs. Since the hard work is mostly crunching
real numbers, fractint is not greatly affected for being 16-bit code.
In the end the big differences in performance (one way or the other)
are most likely to come from the algorithms used - that is probably
why you found fractint is faster for some fractals.
Unless I got it all wrong :)
- -Pedro
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Date: Mon, 13 Mar 2000 18:54:33 EST
From: RParracho@aol.com
Subject: Re: (fractint) fractal file losses
Thanks to all who have offered links and files.
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------------------------------
Date: Mon, 13 Mar 2000 19:57:01 -0500
From: "Jim Shaffer, Jr." <jshaffer@uplink.net>
Subject: Re: (fractint) What's in a name?
> > > If you remove the integer math from FractInt, shouldn't it then be called
> > > FractReal?
> > >
> > <troll>
> > no, IMHO, the "int" will be for "international", so
> > if you drop integers, no need to change the name
> > </troll>
>
> Normally I don't respond to <troll> posts, but this one does raise a
> tiny question. I had always thought it meant 'internal' considering
> zooming into the innards of a fractal is so easy.
But the inside of the most commonly-known fractal, the Mandelbrot set, is
black -- which brings me to my point: a long time ago, I thought the name was
actually FracTint, referring to its ability to produce nicely-colored fractals.
(Remember, DOS was mono-case!)
The "int" was most definitely for "integer".
I propose that the name should change from FractInt to FracTint if it's not
going to do integer math any longer. And there is a precedent for calling a
product by a name other than the one chosen by its inventor: pronouncing GIF as
"jif", as Compuserve would have us do, is just stupid. I certainly didn't
change when I found out that was what they wanted, nor did most people I know.
OK, I'll go back to lurking now. But think it over!
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------------------------------
Date: Mon, 13 Mar 2000 22:07:53 -0500
From: "Damien M. Jones" <dmj@fractalus.com>
Subject: Re: (fractint) What's in a name?
Jim,
- And there is a precedent for calling a product by a name other than
- the one chosen by its inventor: pronouncing GIF as "jif", as
- Compuserve would have us do, is just stupid. I certainly didn't
- change when I found out that was what they wanted, nor did most
- people I know.
(smile) We actually have people in our office who are adamant about one or
the other pronunciation. Which, since we do web sites, pops up rather a
lot. :)
I don't think a substantial name change is going to happen any time
soon--after all, Tim just got through registering fractint.org.
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Mon, 13 Mar 2000 21:45:26 -0600
From: Tim Wegner <twegner@swbell.net>
Subject: Re: (fractint) 20.0.9 available
Ok, ftp.fractint.org is up.
I have reorganized things a little. fradev.zip is now a link to the current developer
version executable. Right now it is a link to fradev20.0.9.zip.
I have applied the latest source patches to xfractint also. We are going to abandon the
xfractint version numbering and just have one version number with DOS and X versions.
The file naming reflects this, but we haven't fixed the Xfractint screen yet - it still thinks
it is 3.11.
Tim
Here is the current contents of ftp.fractint.org.
2000p01.zip Source diff file 2000 patch 01
2000p02.zip Source diff file 2000 patch 02
2000p03.zip Source diff file 2000 patch 03
2000p04.zip Source diff file 2000 patch 04
2000p05.zip Source diff file 2000 patch 05
2000p06.zip Source diff file 2000 patch 06
2000p07.zip Source diff file 2000 patch 07
2000p08.zip Source diff file 2000 patch 08
2000p09.zip Source diff file 2000 patch 09
fradev.zip Latest developer's executable (link>
fradev20.0.8.zip DOS executable for 20.0.8
fradev20.0.9.zip DOS executable for 20.0.9
fradevfo.zip Latest DOS float-only exe (link)
fradevfo20.0.9.zip DOS float-only exe 20.0.9
frain200.zip Fractint version 20.0 distribution package
frasr200.zip Fractint version 20.0 source code
index.txt This file.
xfract20.0.8.zip Xfractint package version 20.0.8
xfract20.0.9.zip Xfractint package version 20.0.9
xfractint.zip Latest Xfractint (link)
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------------------------------
Date: Mon, 13 Mar 2000 21:55:44 -0600
From: "Scott D. Boyd" <sdboyd@fastlane.net>
Subject: Re: (fractint) What's in a name?
On Mon, 13 Mar 2000, you wrote:
> Short daft question:
>
> If you remove the integer math from FractInt, shouldn't it then be called
> FractReal?
>
Maybe it should be called "Fractfloat" (for floating-point fractal creation).
The following is in response to several other posters as to what the "int" in
Fractint stood for:
Don't quote me on this, but I think I remember reading in a Fractint book
about 10 years ago that the "int" in Fractint *does* relate to the fact that
the program creates fractals so quickly using integer math. Which was really
fantastic then, considering that 80386's and slower 80286's were prevalent at
the time.
Any one in the Stone Soup Group want to correct me or substantiate this?
Scott D. Boyd
--
email: sdboyd@fastlane.net
http://www.fastlane.net/~sdboyd/
Introducing -- Windows 2000 !! -- Now with only 65,000 bugs !!
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------------------------------
Date: Tue, 14 Mar 2000 00:29:33 -0500
From: Mike Traynor <lmtraynor@sympatico.ca>
Subject: Re: (fractint) What's in a name?
> > Short daft question:
> >
> > If you remove the integer math from FractInt, shouldn't it then be called
> > FractReal?
Considering that many of us are sporting names that no longer have any direct meaning
or convey accurate information about us (how many "Wrights" are?), I don't see why
anyone would balk for a moment at fractint retaining its historic name.
Mike
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Date: Tue, 14 Mar 2000 01:11:48 -0500
From: BILL RAY <raymark@tiernan.net>
Subject: Re: (fractint) Speed and precision in UF compared to Fractint
Not of reasonableness here - how would you expect anyone discussing BOTH
Fractint and UF and COMPARING THE TWO, as the writer was, to confine his
thoughts to ONLY the UF list? Would it really KILL anyone to entertain his
question, which is pertinent to Fractint? C'mon, don't be so tightassed.
Jon Noring wrote:
> Phil McRevis <legalize@xmission.com> wrote:
> >Jon Noring <noring@netcom.com> writes:
>
> >> Comments on these points?
>
> >My only comment is that if you're asking UF questions and soliciting
> >information on UF, please use the UF list and not the fractint list for
> >that purpose.
>
> Well, I understand your point, but I ask very specific questions that delve
> into Fractint as well -- in essence I am comparing them. I made one other
> post to UF that I did not cross-post here because it did not delve into
> Fractint in any significant way, and thus would be off-topic here.
>
> My cross-post here, I believe was very relevant. Even more so since the
> future of Fractint will be 32-bit, and UF is creating new expectations, and
> has some good ideas, that the future Fractint may have to adapt, such as the
> color mapping/gradient scheme. I assume that discussing the future of
> Fractint is on-topic to this list?
>
> So, back to my original post -- comments?
>
> Jon Noring
>
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------------------------------
Date: Tue, 14 Mar 2000 02:14:21 -0500 (EST)
From: Jim Muth <jamth@mindspring.com>
Subject: (fractint) FOTD, 14-03-00 (Fractal Landscape [7]) (c)
FOTD -- March 14, 2000 (Rating 7)
Fractal enthusiasts and visionaries:
Today's single layer fractal rates a seven, which is above
average on my 0 to 10 scale of fractal worthiness. I mention
that the image consists of a single layer because I am
occasionally asked why I never create fractals with more than
one layer. After all, a multi-layered fractal is like
polyphonic music, where different but harmonious melodies blend
together into a single pleasing artistic whole.
Well, my best answer is that I don't do multi-layered fractals
for the same reason that, while standing at the rim of the Grand
Canyon, one would not wear spectacles that distorted the view.
I enjoy fractals for what they are -- visible representations of
the always surprising things that numbers can do. Multiple
layers distort the view. My eyes do not blend different images
as well as my ears blend different melodic lines. I must not be
alone, as most music is polyphonic, while most traditional fine
art consists of a single image.
Of course, times are changing, and this single image art could
be due to the relative difficulty until now of overlaying
different images by eye and hand alone. It could all change now
that computers enable us to overlay as many images as we wish
with relative ease. After all, there was a time many centuries
ago when music was monophonic, but that changed. It will be
interesting to see the course visual art takes as we move
further into the age of computers.
Another reason I avoid multiple layers is because of my nature.
I am a bit old fashioned. I am also an individualist who tends
to avoid things when they become trendy, as multiple layered
fractals have. Such things have a tendency to ultimately
exhaust themselves. Disco music and CB radio are two examples
that immediately come to mind. Only time will tell if the
current interest in multi-layered fractals is a passing fad or
here to stay. (I suspect it will slacken but never die
completely.)
But time told nothing today, for it took over an hour to find
today's single-layer FOTD, which I have named "Fractal
Landscape". The whimsical formula behind the image is
10Z^(-1.4142)-0.1Z^(1.4142)+C. When I look at the intricate
detail in this single layer, I can hardly imagine obscuring it
with unnecessary layers.
The parameter file takes 8 minutes to render, long enough to
make all but the most patient fractalists run to Usenet at:
<alt.binaries.pictures.fractals>
or to the WWW at:
<http://home.att.net/~Paul.N.Lee/FotD/FotD.html>
and download the completed image file from there.
The fractal weather today was partly cloudy and chilly. The
temperature of 48F (9C) was too cool fot the cats, who passed
the day by the source of heat.
I'm in the act of recharging my philosophical batteries, so we
have no further philosophy this evening. But tomorrow's FOTD is
only 24 hours away, and anything could happen. Until then, take
care, and the best is always yet to come.
Jim Muth
jamth@mindspring.com
START 20.0 PAR-FORMULA FILE================================
Fractal_Landscape { ; time=0:07:57.92 SF5 on a p200
; Version 2000 Patchlevel 8
reset=2000 type=formula formulafile=critical.frm
formulaname=MandelbrotMix4 function=ident passes=1
center-mag=-0.64776480072053690/+0.00455049699312394\
/1117246/1/-87.499 params=10/-1.4142/-0.1/1.4142/0/0
float=y maxiter=1400 bailout=25 inside=0 logmap=132
symmetry=none periodicity=10
colors=000N8FK8FM8FQ8FQ8EW8EU8E`8EN9EcAEdBEfCCeFEfIG\
fLIiRFfNJdJNbFRZDT<6>iCWkCWmCX<3>sCYu9_<12>obModLnfK\
<3>moG<3>TZ9OU8JQ6<2>3D1<14>IF8JF8KF8<3>OFAME9<5>`GC\
bHDeHD<2>lIFnIFnKHnMJ<3>fYZd`bg`b<3>pZarZ`tY`vY`zX_<\
8>i`cg`cfad<3>ZbefYo<2>IlN<3>KmPLmPLmQMmQMmQ<2>orBzw\
6rmCzmIgaN<3>MEiH8nK9o<8>fEohFokGo<3>uIozCywIotOfqUY\
lYSnZP<3>v3F<7>mL_lNakPd<2>hWkgYnhZs<14>N_LM_IL_G<3>\
F_7D`1<5>FfKFgNGhQGiTGjWGkZ<3>JoeJpgKqh<3>MuoNvv<3>L\
z`LzWLzR<2>KzBFz4<4>azB<3>TzC
}
frm:MandelbrotMix4 {; Jim Muth
a=real(p1), b=imag(p1), d=real(p2), f=imag(p2),
g=1/f, h=1/d, j=1/(f-b), z=(-a*b*g*h)^j,
k=real(p3)+1, l=imag(p3)+100, c=fn1(pixel):
z=k*((a*(z^b))+(d*(z^f)))+c,
|z| < l
}
END 20.0 PAR-FORMULA FILE==================================
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------------------------------
Date: Tue, 14 Mar 2000 11:29:00 GET
From: "Tony \(Anthony\) Hanmer" <a_hanmer@hotmail.com>
Subject: Re: (fractint) Tracing l-systems - clarification
I'll try again.
Sorry for the confusion, I think i didn't explain myself properly about
L-systems being converted into vector files.
If you render a vector file of anything, and enlarge it, there will be no
"jaggies" in diagonal lines. In this sense, to the limits of screen and
printer resolution, and of human perception, I suppose the reproduction is
perfect enough, even if not "actually" perfect. Close enough.
So if you render an L-system as a vector file (either directly from the
original programme, which was what my original question was about, or by
tracing the saved bitmap), and then enlarge that vector file, it will keep
the same detail regardless of size.
SO, is there anything out there which can do this - take an L-system and
render it directly as an .ai or .eps or other vector file? If not, an
acceptable (though less likely) alternative would be a tracing programme
which you could constrain to certain angles and their multiples and to
certain line lengths and their multiples.
I'm asking all this because I'm deep into the production of a set of fonts
made from L-systems... shh, don't tell... and I want to be able to reproduce
them as vectors, not bitmaps. They need to be fairly low-order things,
because higher orders and their finer details would just smudge out in small
letter sizes. And I want to be able to blow them up to bigger sizes, as
well.
Tony Hanmer
Tbilisi, Georgia
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------------------------------
Date: Tue, 14 Mar 2000 01:52:12 -0600
From: "Paul N. Lee" <Paul.N.Lee@Worldnet.att.net>
Subject: Re: (fractint) Tracing l-systems - clarification
Tony (Anthony) Hanmer wrote:
>
> So if you render an L-system as a vector file
> (either directly from the original programme,
> which was what my original question was about,
> or by tracing the saved bitmap), and then
> enlarge that vector file, it will keep the same
> detail regardless of size.
>
> SO, is there anything out there which can do
> this - take an L-system and render it directly
> as an .ai or .eps or other vector file?
Adobe Streamline 4.0
http://www.adobe.com/products/streamline/main.html
P.N.L.
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------------------------------
Date: Tue, 14 Mar 2000 09:26:30 +0100
From: Tonton Th <oulala@chez.com>
Subject: Re: (fractint) What's in a name?
Xylen wrote:
>
> tiny question. I had always thought it meant 'internal' considering
> zooming into the innards of a fractal is so easy.
>
very good explanation.
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------------------------------
Date: Mon, 13 Mar 2000 23:02:26 -1000
From: "David Jones" <gnome@hawaii.rr.com>
Subject: Re: (fractint) Speed and precision in UF compared to Fractint
Windows9x is still basically 16-bit with some 32-bit
elements. You need a real 32-bit OS like Linux or NT for
32-bit-optimized processors.
On 13 Mar 00 at 7:04, Jon Noring wrote:
> I noticed while playing around with UF on some Fractint
> pars that UF is somewhat slower (appr. 50%) than
> Fractint. This surprised me, since I assumed 32-bit
> would run a little faster than 16-bit on the newer
> Pentiums, which are optimized for 32-bit operation. I
> guess the Windows 95/98 GUI overhead slows things down,
> or that UF has some other things that slow it down
> vis-a-vis Fractint. (Note that I specified
> floating-point in my Fractint pars so this difference in
> speed is not due to comparing floating- point with
> integer calcuations. Of course, I could still be
> comparing apples and oranges in other ways, so those
> here who are expert on this topic feel free to chime in
> and clarify matters.)
Another blast of bits from David
http://home.hawaii.rr.com/aliasjj/ http://www.hawastsoc.org/
For the best Hawaii & Pacific Basin surf forecast:
http://www.surfreporthawaii.com
Random Thought for this Nanosecond
Of course I talk to myself! There's no one else around right now!! (D.Jones)
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------------------------------
Date: Tue, 14 Mar 2000 11:30:24 GMT
From: "Rupert Millard" <rupertam@hotmail.com>
Subject: Re: (fractint) What's in a name?
> > > Short daft question:
> > >
> > > If you remove the integer math from FractInt, shouldn't it then > > >
>be called FractReal?
>
>Considering that many of us are sporting names that no longer have >any
>direct meaning or convey accurate information about us (how many >"Wrights"
>are?), I don't see why anyone would balk for a moment at >fractint
>retaining its historic name.
>
>Mike
I agree with Mike, it is a very daft question.
Rupert Millard
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------------------------------
Date: Tue, 14 Mar 2000 13:14:49 +0100
From: Guy Marson <guy.marson@mnhn.lu>
Subject: (fractint) little animation
- --=====================_953032489==_
Content-Type: text/plain; charset="us-ascii"
Hi,
ok, ok, here is a .zip of the requested files.. copy the unzipped files
into your Fractint.dir und run the batches.. the minilake.bat generates
only 55 frames, while the lakefilm.bat does about 308 frames. About
DTA.EXE: I got no homepage.. so if one need the DTA.EXE let me know (it is
much too large to attach it here).
About the Batch-generating Program: It's a modification of the freeware
Fractfly.exe from Josh Lannin, not ready to be distributed in its
modificated release.. Mabe in 2-3 months.. I hope this helps ya ..
have fun..
Guy
- --=====================_953032489==_
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