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From: owner-fractint-digest@lists.xmission.com (fractint-digest)
To: fractint-digest@lists.xmission.com
Subject: fractint-digest V1 #382
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fractint-digest Friday, April 16 1999 Volume 01 : Number 382
----------------------------------------------------------------------
Date: Fri, 16 Apr 1999 02:11:38 -0700
From: Ken Taiyo Takusagawa <kenta@leland.Stanford.EDU>
Subject: (fractint) bug in Xfractint
I found a bug in Xfractint (3.04):
in realdos.c (line 1622), "suffix" is declared as a 4096 byte array.
in cmdfiles.c (lines 804, 805, 813, 822), suffix is treated as a 10000 byte
array. This ends up clobbering memory and overwriting the color table and
the xxmin variable. (At least on my system.)
- -ken
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------------------------------
Date: Thu, 15 Apr 1999 23:56:53 -1000
From: "David Jones" <gnome@aloha.net>
Subject: Re: (fractint) UF 1600 x 1200
On 15 Apr 99 at 22:31, Kenneth Childress wrote:
> > with no other Window-type clutter. I don't think that this is yet
> > possible
> > with Ultra Fractal, but I'd love someone to prove me wrong.
>
> UF has a full screen viewing mode, so if your system can
> support 1600x1200, you can view an image without window
> clutter. You can't currently zoom, etc. in that mode,
> but the viewing capability is there.
Boo, hiss! You should be able to do everything on the
full screen that you could with it cluttered up with menu
bars and dumb graphic doohickies like toolbars and
buttons.
David the nostalgic missing the Targa TIPS graphics
program!
Random quote for this nanosecond:
May the Great God of Databases always maintain a proper relationship with you. (D.Jones)
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Date: Thu, 15 Apr 1999 23:56:54 -1000
From: "David Jones" <gnome@aloha.net>
Subject: Re: (fractint) FractInt source
On 16 Apr 99 at 9:07, Andrew Coppin wrote:
> it with Java (and I've been programming day and night,
> every waking hour since I was 9 years old... no wonder
> no-one uses Java!).
Sorry, but that just means you've picked up too many bad
programming habits to adapt to the OOP mindset. <G>
Part of the problem with updating Fractint seems to me
that the user interface is interwoven with the processing
backend.
Oh, yeah, for Tim - FWIW, I think awhile back you
mentioned something about difficulties in making the
switch to event-driven programming. Well, if you
consider Fractint a fractal-generating engine that
responds to keyboard events, you're already doing
event-driven programming. Or was that someone else who
mentioned that?
Just curious, how about packaging the Fractint
processing end as a DLL? Then different people could
write front ends to it - a clean screen one for some, a
clutter of GUI elements for others, heck! even a command
line interface for those who want to kick off a long
imaging session in the background without wasting memory
and resources on an unnecessary display.
Another blast of bits from David
http://www.aloha.net/~shauna/ http://www.hawastsoc.org/
For the best Hawaii & Pacific Basin surf forecast:
http://www.surfreporthawaii.com
Random Thought for this Nanosecond
Abort, Retry, Format c: /u ?
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------------------------------
Date: Fri, 16 Apr 1999 07:59:33 EDT
From: Patyves@aol.com
Subject: (fractint) thanks to Kenneth Cole and Leon Duych
Patrick Lourde
Patyves@aol.com
Thanks for Kenneth Cole and Leon Dutch for their help.
As you said I download the 19.6 version of fractint but it's very difficult
for me to understand how to work with it under dos. It is very different from
my winfract version, and I'm not able to translate the English lingo into
French.
Do you know if their is some French web pages who can explain me all the
features of the 19.6 fractint?
For Kenneth Cole: you tell me you use winfract to teach about fractals
creation to your middle school students (ages 11, 14). What about me, (I'm 36
years old!!! ) , is it hopeless ;-)
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------------------------------
Date: Fri, 16 Apr 1999 08:13:03 EDT
From: Critzygal@aol.com
Subject: Re: (fractint) beginner
Thank you for the information.
Chris
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------------------------------
Date: Fri, 16 Apr 1999 12:28:47 GMT
From: "Jack Baker" <griffin2020@hotmail.com>
Subject: Re: (fractint) 1600x1200(GUI's and ports)
As most of us know, Tim is one of the main parties responsible for
the current version of Fractint. He is the only one that I see
active on this list. Perhaps it would be possible to strip down the
source code and attempt an implementation of your ideas.
Who is responsible for approving what actually gets released in an
upgrade? Just some thoughts, maybe if several of us took the time to
do it....
Jack
- ----Original Message Follows----
From: "Adam Leggett" <adam@blackmatrix.com>
Reply-To: fractint@lists.xmission.com
To: <fractint@lists.xmission.com>
Subject: Re: (fractint) 1600x1200
Date: Thu, 15 Apr 1999 23:31:38 -0500
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Uh, I don't see any reason why implementing it would be any more or
less
difficult on Windows, Linux, Be, Mac OS X, whatever..
I think the entire codebase needs a big overhaul. That would be the
hardest
part. On the bright side there would be a hell of a lot more
deleting than
writing. I can't believe they're still compiling 19.6 with Turbo C++.
Christ, does anybody even care about Fractint anymore? Obviously the
people
on this list do but I don't know about the people who are supposed to
be
maintaining the thing. I wouldn't even touch it unless I thought I
could
get rid of the 16 bit crap.
As far as GUIs go, that stuff would all have to be abstracted (second
hardest part). Still no big deal, even I could probably find the
time to do
that. For DOS either the default textmode GUI or some hacked up
window
manager would have to be used. For Windows you'd probably want to
write
straight to the Win32 API since MFC sucks and most of the Fractint
code is
already in C (good thing) anyhow, you want to stay consistent and not
start
farting around with C++ unless there's a good reason. There is a GTK+
implementation for Win32 that is kind of interesting but it looks all
weird
and unixy unless you package a "theme" with the app (that would
actually be
cool). For X Windows you'd want to use GTK+ (with or without gnome),
it's
becoming kind of a "standard" toolkit. For Mac OS X, NeXTStep, etc.
you
would write to OpenStep (you could also use this on X Windows I
guess); you
have to learn to code in Objective C for that.
As far as video, you'd want SciTech MGL for DOS and Linux without a
doubt.
No more hacking video mode settings and all that ridiculous shit. I
know it
means using a library, but it's a free library with source code. For
Windows there's SciTech MGL, DirectDraw, or DIBSections. As of
Windows 98
there is multimonitor support in the OS, there are a lot of ways to
take
advantage of that (if you have the right combination of video cards).
For graphics files, am I correct in assuming there is still no PNG
support?
The time is pretty ripe for that.
Also like I said before, the code should be put on a CVS server
somewhere so
people can synchronize whatever stuff they're doing to it.
Anyway, the bottom line on why hardly anybody is hacking Fractint is
that
the code has been allowed to rot and code rots just like a dead
animal on
the desert pavement if you don't keep it up to date. If someone does
what I
said above, and then some, fractint will kick ass again just like
when it
was new.
That's the biggest e-mail I've ever written. Time to breathe.
cya
Adam
- ----- Original Message -----
From: Jack Baker <griffin2020@hotmail.com>
To: <fractint@lists.xmission.com>
Sent: Thursday, April 15, 1999 10:12 PM
Subject: Re: (fractint) 1600x1200
> Excellent ideas, all, Adam. Probably be easier to implement in
Linux
> than in any other OS. As the source code to Fractint is available,
> what is keeping the hackers from working their magic on the program?
> (Maybe just to busy "playing" with the software to adapt it...)
>
> Jack
> --------------------------------------------------------------------
- -
> >> There are plenty of games that run at 1600x1200. None of them
run
> on
> DOS. Neither should fractint :>. <<
>
> On the contrary, Fractint should run under as many different
operating
> systems as possible. Fractint was created and evolved under DOS.
It
> still
> runs faster under DOS than any GUI system that I know of. And
> Fractint
> runs 1600x1200 just fine under DOS. I certainly appreciate the
> aesthetic
> capability of being able to view an entire 1600x1200 image on my
> screen
> with no other Window-type clutter. I don't think that this is yet
> possible
> with Ultra Fractal, but I'd love someone to prove me wrong.
>
>
> Of course Fractint should run on as many platforms as possible. I
> didn't
> mean it the way I said it, what I really meant was that it's
> completely
> silly for the base Fractint distribution to be DOS-only. It would
> make more
> sense to have one portable set of source code on a CVS server
> somewhere, and
> binaries available simultaneously for all platforms. A lot of stuff
> can't
> be trusted to run just fine under DOS - I tend to consider running
DOS
> programs under modern operating systems kind of a hack anyhow. More
> reliable for it to run natively. And every GUI based operating
system
> (yes,
> all of them) allow programs to run as full screen. I just think
that
> it
> would save a lot of headaches to not have to mess around with UniVBE
> and
> such crap. It also discourages the nubies. And I know I mentioned
> this
> before but it would kick ass if Fractint supported OpenGL
accelerated
> 3D,
> multimonitor, and other stuff that would have to be hacked to run
> under DOS.
>
> Adam
>
>
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------------------------------
Date: Fri, 16 Apr 1999 09:33:57 -0400
From: Lee Skinner <LeeHSkinner@compuserve.com>
Subject: (fractint) UF 1600 x 120
>> UF has a full screen viewing mode, so if your system can support
1600x1200, you can view an image without window clutter. You can't
currently zoom, etc. in that mode, but the viewing capability is there. <=
<
Ah, but I would like to zoom, manipulate color palettes, generate images,=
etc. in that mode, just like I do in Fractint. That is what I meant - I=
may not have communicated that fully after all. I like to be able to vie=
w
the entire image when I'm doing any of those things. And the Fractint
browser is a very significant tool that I miss in other fractal programs.=
Lee
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Date: Fri, 16 Apr 1999 09:43:05 EDT
From: Critzygal@aol.com
Subject: Re: (fractint) beginner
Thank you Linda. Will check it out. :o)
Chris
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Date: Fri, 16 Apr 1999 10:19:38 -0400
From: Barry N Merenoff <110144.2274@compuserve.com>
Subject: (fractint) Re: Source Code
Let's stop all this swearing, especially Adam. And C++ is a wonderful
language, and I think it is rather necessary to use it, rather than C, fo=
r
Windows programming. I don't know about Java, but it would probably be a
good idea also.
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Date: Fri, 16 Apr 1999 11:14:41 -0500
From: "Adam Leggett" <adam@blackmatrix.com>
Subject: Re: (fractint) Re: Source Code
> Let's stop all this swearing, especially Adam.
Ok, sorry.
> And C++ is a wonderful
> language, and I think it is rather necessary to use it, rather than C, for
> Windows programming. I don't know about Java, but it would probably be a
> good idea also.
I can't think of a single reason why C++ is necessary or even beneficial to
Windows unless you're using MFC. It's all a matter of programming style and
isn't tied to a particular operating system. The trouble with Java is (a)
all the code is already in C and asm and there's a lot of it, (b) it's
really not cross platform unless you're planning on hacking, and (c) it's
generally slow unless you're planning on hacking. There are reasons why no
mainstream applications written in Java have taken off. Since Fractint is a
fractal generation program, I seriously doubt users would welcome the speed
hit in the backend. I can probably be more efficient and portable in C or
C++ than I can in Java. But Java is good for some things - for example if
Fractint had a plugin architecture of some kind Java could probably benefit
that.
cya
Adam
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Date: Fri, 16 Apr 1999 11:42:09 -0500
From: "Damien M. Jones" <dmj@fractalus.com>
Subject: Re: (fractint) Re: Source Code
Adam,
- I can't think of a single reason why C++ is necessary or even
- beneficial to Windows unless you're using MFC.
You mean aside from the general program design benefits OOP provides; the
better isolation of program components from each other, the reduced
maintenance time, etc. Whether you use MFC, OWL, or a class library of your
own making, C++ (and OOP in general) provide plenty of benefits to creating
GUI programs because of the large degree of shared code, and the ease with
which you can structure that code into a sensible hierarchy.
As someone who learned Windows programming in the days of Windows 3.1, I
can honestly tell you that a class library takes a lot of the grunt work
out of writing Windows code. Yes, you can write libraries in C... but this
is exactly the sort of thing C++ is good at, and doing it in C just because
you want to avoid C++ is (in my opinion) a little silly.
To me, it certainly seems that the best progression for FractInt--to ensure
that it runs on multiple platforms--is to go ahead and separate the fractal
engine from the interface code, quite possibly in the form of classes for
each, and then allow the interface code to be customized for each platform.
Given how similar the fractal generating code is, I think it too would
benefit from being OOPified.
- The trouble with Java is [...]
I agree with you completely here. Java is nice in concept, a pain in the
neck in reality. And slow.
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Fri, 16 Apr 1999 11:53:39 -0500
From: "Adam Leggett" <adam@blackmatrix.com>
Subject: Re: (fractint) Re: Source Code
> - I can't think of a single reason why C++ is necessary or even
> - beneficial to Windows unless you're using MFC.
>
> You mean aside from the general program design benefits OOP provides; the
> better isolation of program components from each other, the reduced
> maintenance time, etc. Whether you use MFC, OWL, or a class library of
your
> own making, C++ (and OOP in general) provide plenty of benefits to
creating
> GUI programs because of the large degree of shared code, and the ease with
> which you can structure that code into a sensible hierarchy.
>
> As someone who learned Windows programming in the days of Windows 3.1, I
> can honestly tell you that a class library takes a lot of the grunt work
> out of writing Windows code. Yes, you can write libraries in C... but this
> is exactly the sort of thing C++ is good at, and doing it in C just
because
> you want to avoid C++ is (in my opinion) a little silly.
Yeah, I know. I was only thinking of staying consistent with the code
that's already there, but I guess it doesn't matter because the whole thing
needs to be ripped apart anyhow. It would be good to see the backend
separated into its own completely independent library. I just hope that if
that happens all the xfractint, winfract, etc. become one portable project,
it's ridiculous the way things are right now.
Adam
p.s. I wrote for Windows 2.0 :)
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Date: Fri, 16 Apr 1999 11:38:07 +0700
From: "Rob Fargher" <fargher@POBoxes.com>
Subject: Re: (fractint) beginner
On Fri, 16 Apr 1999 03:06:50 GMT, Jack Baker wrote:
>>There are a couple of pages. Try
>WIZZLE.SIMPLENET.COM/FRACTALS/HINTS/TIPS-FRACTINT.HTML
Hmm, this URL threw a 404 page not found error.
- -Rob
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Date: Fri, 16 Apr 1999 14:48:32 -0400
From: wdecker@csc.com
Subject: Re: (fractint) beginner
Probably because of all upper case. Try
http://wizzle.simplenet.com/fractals/hints/tips-fractint.htm
Bill Decker
fargher@poboxes.com on 04/16/99 12:38:07 AM
Please respond to fractint@lists.xmission.com
To: fractint@lists.xmission.com
cc: (bcc: William J Decker/SSD/CSC)
Subject: Re: (fractint) beginner
On Fri, 16 Apr 1999 03:06:50 GMT, Jack Baker wrote:
>>There are a couple of pages. Try
>WIZZLE.SIMPLENET.COM/FRACTALS/HINTS/TIPS-FRACTINT.HTML
Hmm, this URL threw a 404 page not found error.
- -Rob
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------------------------------
Date: Fri, 16 Apr 1999 15:20:31 -0400
From: "Mitchell Berger" <drmitch@wans.net>
Subject: Re: (fractint) beginner
http://wizzle.simplenet.com/fractals/fractalintro.htm
and follow your nose. There are lots of good instructions out there.
Mitch
- -----Original Message-----
From: Rob Fargher <fargher@POBoxes.com>
To: fractint@lists.xmission.com <fractint@lists.xmission.com>
Date: Friday, April 16, 1999 2:40 PM
Subject: Re: (fractint) beginner
>On Fri, 16 Apr 1999 03:06:50 GMT, Jack Baker wrote:
>
>>>There are a couple of pages. Try
>>WIZZLE.SIMPLENET.COM/FRACTALS/HINTS/TIPS-FRACTINT.HTML
>
> Hmm, this URL threw a 404 page not found error.
>
>-Rob
>
>
>
>
>
>--------------------------------------------------------------
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------------------------------
Date: Fri, 16 Apr 1999 19:39:29 GMT
From: "Jack Baker" <griffin2020@hotmail.com>
Subject: Re: (fractint) beginner
Sorry.
Try http//wizzle.simplenet.com/fractals/hints/graphics_hints.htm
If that does not work, drop everything after '.com', and go to the
link at the bottom of the page.
Jack
On Fri, 16 Apr 1999 03:06:50 GMT, Jack Baker wrote:
>>There are a couple of pages. Try
>WIZZLE.SIMPLENET.COM/FRACTALS/HINTS/TIPS-FRACTINT.HTML
Hmm, this URL threw a 404 page not found error.
- -Rob
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Date: Fri, 16 Apr 1999 13:45:32 +0700
From: "Rob Fargher" <fargher@POBoxes.com>
Subject: Re: (fractint) beginner
On Fri, 16 Apr 1999 14:48:32 -0400, wdecker@csc.com wrote:
>Probably because of all upper case. Try
>
>http://wizzle.simplenet.com/fractals/hints/tips-fractint.htm
>
>Bill Decker
Thanks, Bill. That worked.
Cheers,
Rob
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Date: Fri, 16 Apr 1999 18:47:12 EDT
From: Critzygal@aol.com
Subject: Re: (fractint) beginner
In a message dated 4/16/99 4:49:45 PM Eastern Daylight Time,
fargher@POBoxes.com writes:
<< On Fri, 16 Apr 1999 14:48:32 -0400, wdecker@csc.com wrote:
>Probably because of all upper case. Try
>
>http://wizzle.simplenet.com/fractals/hints/tips-fractint.htm
>
>Bill Decker
Thanks, Bill. That worked.
Cheers,
Rob
>> it worked for me also....thank all of you good people for the help.
:o) Chris
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Date: Fri, 16 Apr 1999 17:20:41 -0700
From: "Angela Wilczynski" <wizzle@beachnet.com>
Subject: Re: (fractint) Fractint video board
I'm very pleased with my Matrox board. Although a real dunce when it comes to
hardware and installation, I had absolutely no probs using Sylvie's driver. The
result is great on my 19" monitor.
Angela aka wizzle
Sylvie Gallet wrote:
>
> Tim,
>
> >> Here are my requirements for a video board. I don't know if this board
> >> exists :-)
>
> Me neither!
>
> >> 1. Must support 1600x1200 up to 15 bit color, and lower rez modes up to
> >> 24 bit color, with vertical refresh 75 hz or better. This means an 4 mb
> >> board at least, though I prefer 8 mb.
>
> The Millennium G200 AGP (8mb) supports 1600x1200x64k colors at 60 Hz,
> 1280x1024x64k, 1024x768x16.8M.
>
> >> 2. Must have a way to control vertical refresh under DOS. It is not
> >> good enough to control the vertical refresh via Windows drivers - I
> >> don't want to get a headache using Fractint!
>
> I've never tried to control vertical refresh under DOS.
>
> 3. Must have a 1600x1200x256 VESA BIOS mode, either directly
> (preferred) or via a TSR.
>
> No problem.
>
> 4. Must have good Linux support.
>
> It doesn't seem to have Linux support (the CD has drivers for Dos, OS2,
> Win 3.1/95/NT).
>
> >> It is really hard to get good technical information. Any suggestions?
>
> A visit to the site of Matrox?
>
> Cheers,
>
> - Sylvie
>
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Date: Fri, 16 Apr 1999 17:27:57 -0700
From: "Angela Wilczynski" <wizzle@beachnet.com>
Subject: Re: (fractint) beginner
Well....
I'm delighted that my pages are of use!!! I started with Linda's outstanding
tutorials and added a couple of ideas of my own. What a pleasant surprise!!
Angela aka wizzle
Jack Baker wrote:
>
> Chris;
> There are a couple of pages. Try
> WIZZLE.SIMPLENET.COM/FRACTALS/HINTS/TIPS-FRACTINT.HTML
> On this page you will find links to Gumbycat's tutorials as well.
> Both are excellently written, in plain English.
>
> Is there a list or web page that deals with fractint and/or winfract
> that is in plain english? I would like to learn more about it but
> do not
> know the lingo. How about a fractals for dummys? :o) Thank you.
> Chris
>
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Date: Fri, 16 Apr 1999 17:30:08 -0700
From: "Angela Wilczynski" <wizzle@beachnet.com>
Subject: Re: (fractint) beginner
Actually....try
http://wizzle.simplenet.com/fractals/hints/graphic_hints.htm
Note that instead of a hyphen I used that underscore thingy. Computers are SO
fussy!!!
Angela aka wizzle
Rob Fargher wrote:
>
> On Fri, 16 Apr 1999 03:06:50 GMT, Jack Baker wrote:
>
> >>There are a couple of pages. Try
> >WIZZLE.SIMPLENET.COM/FRACTALS/HINTS/TIPS-FRACTINT.HTML
>
> Hmm, this URL threw a 404 page not found error.
>
> -Rob
>
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Date: Fri, 16 Apr 1999 17:49:06 -0700
From: "Angela Wilczynski" <wizzle@beachnet.com>
Subject: (fractint) 2 Questions
OK.....I know I've asked this before, but you know how fast stuff changes in the
puter world.
1. I need recommendations for a printer. I'd like to be able to do my images in an
11x17 or so format and want reasonable quality at a reasonable price.
2. In order to prepare my Fractint images for printing, I guess I need to generate
them using something or other. I forgot what the program I needed was called. Also,
are there tutorials for dummies like me to use it??
Thanks
Angela aka wizzle
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Date: Fri, 16 Apr 1999 18:12:36 -0700
From: Mark Christenson <mchris@hooked.net>
Subject: Re: (fractint) 2 Questions
At 05:49 PM 4/16/99 -0700, Angela wrote:
>2. In order to prepare my Fractint images for printing, I guess I need to
generate
>them using something or other. I forgot what the program I needed was
called.
(The harried lurker speaks...)
Angela,
Any good paint program will have the functions you need.
You may be able to get a licensed copy of an old version of
Paint Shop Pro (or something similar) from their Web site(s)
for almost nothing. All you really need are 1) brightness and
contrast control (and maybe gamma) and 2) a way to tell
your printer how big and where you want it printed. To save
ink during trials, I always print thumbnail sizes (~16 per page)
until I get it nailed.
BTW, great to hear some activity on ye olde Fractint list!!!
Since I haven't followed the UltraFractal stampede (more
for lack of time than money), it has been awfully quiet lately.
Not that it really matters, since I haven't even checked out
the rare recent posts.
I *have* enjoyed my visits to updated/new galleries in
response to posts here and on the Fractal Art list; my
apologies for not being more vocal. In response, I promise
to cough up something (relatively) soon for Bud's Fractal Pages...
Aloha, Bud
P.S.: I may be poorer today, but I'm just relieved that (US) tax
day is behind me!
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Date: Fri, 16 Apr 1999 18:17:55 -0700
From: Mark Christenson <mchris@hooked.net>
Subject: Re: (fractint) 2 Questions/oops!
At 06:12 PM 4/16/99 -0700, I wrote:
>...
>Not that it really matters, since I haven't even checked out
>the rare recent posts.
Should have been
>the rare recent PAR posts.
Of course I read the mail.
Bud
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Date: Sat, 17 Apr 1999 01:48:40 GMT
From: "Jack Baker" <griffin2020@hotmail.com>
Subject: Re: (fractint) Re: Source Code
So why could the source code not be shredded into manageable pieces
for that purpose?
Jack
> - I can't think of a single reason why C++ is necessary or even
> - beneficial to Windows unless you're using MFC.
>
> You mean aside from the general program design benefits OOP
provides; the
> better isolation of program components from each other, the reduced
> maintenance time, etc. Whether you use MFC, OWL, or a class library
of
your
> own making, C++ (and OOP in general) provide plenty of benefits to
creating
> GUI programs because of the large degree of shared code, and the
ease with
> which you can structure that code into a sensible hierarchy.
>
> As someone who learned Windows programming in the days of Windows
3.1, I
> can honestly tell you that a class library takes a lot of the grunt
work
> out of writing Windows code. Yes, you can write libraries in C...
but this
> is exactly the sort of thing C++ is good at, and doing it in C just
because
> you want to avoid C++ is (in my opinion) a little silly.
Yeah, I know. I was only thinking of staying consistent with the code
that's already there, but I guess it doesn't matter because the whole
thing
needs to be ripped apart anyhow. It would be good to see the backend
separated into its own completely independent library. I just hope
that if
that happens all the xfractint, winfract, etc. become one portable
project,
it's ridiculous the way things are right now.
Adam
p.s. I wrote for Windows 2.0 :)
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Date: Fri, 16 Apr 1999 21:33:37 -0500
From: "Adam Leggett" <adam@blackmatrix.com>
Subject: Re: (fractint) Re: Source Code
> So why could the source code not be shredded into manageable pieces
> for that purpose?
How do you mean shredded into manageable pieces?
Adam
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Date: Fri, 16 Apr 1999 21:37:03 -0500
From: "Adam Leggett" <adam@blackmatrix.com>
Subject: Re: (fractint) 2 Questions
> OK.....I know I've asked this before, but you know how fast stuff changes
in the
> puter world.
>
> 1. I need recommendations for a printer. I'd like to be able to do my
images in an
> 11x17 or so format and want reasonable quality at a reasonable price.
Get a wide format color inkjet, or put it on a CD and take it to Kinko's :>.
>
> 2. In order to prepare my Fractint images for printing, I guess I need to
generate
> them using something or other. I forgot what the program I needed was
called.
Save it to a really high res file and print it from an image editor or page
layout program.
Also,
> are there tutorials for dummies like me to use it??
You use Fractint so you must not be a dummy
Adam
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End of fractint-digest V1 #382
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