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From: owner-fractint-digest@lists.xmission.com (fractint-digest)
To: fractint-digest@lists.xmission.com
Subject: fractint-digest V1 #353
Reply-To: fractint-digest
Sender: owner-fractint-digest@lists.xmission.com
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Precedence: bulk
fractint-digest Tuesday, January 19 1999 Volume 01 : Number 353
----------------------------------------------------------------------
Date: Wed, 13 Jan 1999 13:10:21 -0600
From: "Damien M. Jones" <dmj@fractalus.com>
Subject: RE: (fractint) Terrain Generating Algorithm
Dave,
- What do you do about the points on the outside of the field that only
- have three legal neighbors?
You can either average only three ways, wrap, or "reflect" and use a legal
neighbor more than once.
- How much random displacement would you use?
Each full step should have half the displacement range of the previous full
step. This means each half-step should have 1/sqrt(2) the range of the
previous half-step.
- What language was Fractint written in?
C and x86 assembly.
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Wed, 13 Jan 1999 11:38:49 -0800
From: "Dave Hershey (Volt Computer)" <a-davehe@microsoft.com>
Subject: RE: (fractint) Terrain Generating Algorithm
This is what I'm starting to see for the center point. Please correct me.
p(x,y) = [ p(x1,y1) + p(x1,y2) + p(x2,y1) + p(x2,y2) ] / 4
p(x,y) = p(x,y) + rand(weight to -weight)
Then, for recursion, weight is multiplied by 1/sqrt(2).
- -----Original Message-----
From: Damien M. Jones [mailto:dmj@fractalus.com]
Sent: Wednesday, January 13, 1999 11:10 AM
To: fractint@lists.xmission.com
Subject: RE: (fractint) Terrain Generating Algorithm
- How much random displacement would you use?
Each full step should have half the displacement range of the previous full
step. This means each half-step should have 1/sqrt(2) the range of the
previous half-step.
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------------------------------
Date: Wed, 13 Jan 1999 14:19:03 -0600
From: "Damien M. Jones" <dmj@fractalus.com>
Subject: RE: (fractint) Terrain Generating Algorithm
Dave,
- This is what I'm starting to see for the center point. Please correct
- me.
No correction necessary, this is precisely right. This is the first half-step.
- Then, for recursion, weight is multiplied by 1/sqrt(2).
Right.
What you do when you hit 0 or 255 is up to you. Personally, I would
generate the entire thing at 16- or 32-bit precision, then check for the
lower and upper bounds and scale/offset accordingly. You could also just
clip intermediate values, or wrap. Wrapping is, of course, bad. :)
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Wed, 13 Jan 1999 12:27:27 -0800
From: "Dave Hershey (Volt Computer)" <a-davehe@microsoft.com>
Subject: RE: (fractint) Terrain Generating Algorithm
This approach starts with a square, then moves onto a diamond, then back to
a square (a smaller one than the first). From the first square to the
diamond, weight is multiplied by 1/sqrt(2). Does multiplying weight by
1/sqrt(2) a second time equate to weight/2? I'm just double-checking my
math here.
- -----Original Message-----
From: Damien M. Jones [mailto:dmj@fractalus.com]
Sent: Wednesday, January 13, 1999 12:19 PM
To: fractint@lists.xmission.com
Subject: RE: (fractint) Terrain Generating Algorithm
Dave,
- This is what I'm starting to see for the center point. Please correct
- me.
No correction necessary, this is precisely right. This is the first
half-step.
- Then, for recursion, weight is multiplied by 1/sqrt(2).
Right.
What you do when you hit 0 or 255 is up to you. Personally, I would
generate the entire thing at 16- or 32-bit precision, then check for the
lower and upper bounds and scale/offset accordingly. You could also just
clip intermediate values, or wrap. Wrapping is, of course, bad. :)
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Wed, 13 Jan 1999 15:05:20 -0600
From: "Damien M. Jones" <dmj@fractalus.com>
Subject: RE: (fractint) Terrain Generating Algorithm
Dave,
- This approach starts with a square, then moves onto a diamond, then
- back to a square (a smaller one than the first).
Right.
- From the first square to the diamond, weight is multiplied by 1/sqrt(2).
- Does multiplying weight by 1/sqrt(2) a second time equate to weight/2?
Yes.
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Wed, 13 Jan 1999 13:05:06 -0800
From: "Dave Hershey (Volt Computer)" <a-davehe@microsoft.com>
Subject: RE: (fractint) Terrain Generating Algorithm
Damien! Thank you! It's working beautifully now.
- -----Original Message-----
From: Damien M. Jones [mailto:dmj@fractalus.com]
Sent: Wednesday, January 13, 1999 12:19 PM
To: fractint@lists.xmission.com
Subject: RE: (fractint) Terrain Generating Algorithm
Dave,
- This is what I'm starting to see for the center point. Please correct
- me.
No correction necessary, this is precisely right. This is the first
half-step.
- Then, for recursion, weight is multiplied by 1/sqrt(2).
Right.
What you do when you hit 0 or 255 is up to you. Personally, I would
generate the entire thing at 16- or 32-bit precision, then check for the
lower and upper bounds and scale/offset accordingly. You could also just
clip intermediate values, or wrap. Wrapping is, of course, bad. :)
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Wed, 13 Jan 1999 18:19:08 EST
From: PKyleCA@aol.com
Subject: Re: (fractint) Next version of Fractint
In a message dated 01/13/1999 1:07:35 AM Pacific Standard Time,
les_stclair@crosstrees.prestel.co.uk writes:
<< The great fun is that you can re-work your favourite Fractint images,
converting
them to true color, adding layers, manipulating layer transparency with the
alpha-channel etc... The possibilities are literally endless! >>
Is this done by importing the par or the gif? I've not explored UF yet.
Thanks.
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------------------------------
Date: Wed, 13 Jan 1999 17:34:54 -0600
From: "Damien M. Jones" <dmj@fractalus.com>
Subject: Re: (fractint) Next version of Fractint
At 06:19 PM 1/13/99 EST, PKyleCA@aol.com wrote:
- Is this done by importing the par or the gif? I've not explored UF yet.
You import the PAR. There are a very few things which are not importable,
but most things come in fine.
Ultra Fractal is not a complete replacement for FractInt. It doesn't do IFS
fractals, it doesn't do any strange attractors... just escape-time
fractals, like Mandelbrot, Phoenix, and anything from the formula parser.
Damien M. Jones \\
dmj@fractalus.com \\ Fractalus Galleries & Info:
\\ http://www.fractalus.com/
Please do not post my e-mail address on a web site or
in a newsgroup. Thank you.
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------------------------------
Date: Thu, 14 Jan 1999 10:52:03 +1100
From: "Mark Townsend" <marktown@netspace.net.au>
Subject: (fractint) Please help with simple(?) math problem
Hi everyone...
For my first post to this list I'd like to ask for help with a little
probelm I'm having.
It's sort of Fractint related--I'm writing a program for creating and
editing colour maps. One feature will be to generate palettes with
waveforms, but I'm really bad at maths.
To create a sine wave I use:
amp*sin(freq*time+phase),
and I stumbled upon a square wave as:
amp*sign(sin(freq*time+phase)).
Can anyone suggest equivalent fomulas for generating sawtooth and triangle
waves?
If I get this program finished I can get around to actually playing with
fractals.
Thank you.
Mark Townsend
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------------------------------
Date: Wed, 13 Jan 1999 18:26:02 -0700 (MST)
From: Kerry Mitchell <lkmitch@primenet.com>
Subject: Re: (fractint) Please help with simple(?) math problem
You can generate a sawtooth wave using the mod() function:
y=amp*mod(freq*x)
will give a y wave that linearly ramps from 0 to amp, then drops
immediately back to 0. Changing freq controls the width of the ramp.
- -------------------------------------------------------------------------------
Kerry Mitchell
lkmitch@primenet.com www.primenet.com/~lkmitch/
- -------------------------------------------------------------------------------
On Thu, 14 Jan 1999, Mark Townsend wrote:
> Can anyone suggest equivalent fomulas for generating sawtooth and triangle
> waves?
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------------------------------
Date: Wed, 13 Jan 1999 21:03:44 -0500
From: Dennis Murphy <ldmurphy@sprintmail.com>
Subject: Re: (fractint) Video output question
The easiest way I know is to use a VCR camera, and just film the image from your
monitor. Ever try it?
Ian Kaplan wrote:
> > My question is:
> > Is there any way I can send the images from my monitor while in fractint out
> > to a VCR or TV.
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------------------------------
Date: Thu, 14 Jan 1999 14:31:07 +1100
From: "Mark Townsend" <marktown@netspace.net.au>
Subject: Re: (fractint) Please help with simple(?) math problem
Kerry Mitchell wrote:
>You can generate a sawtooth wave using the mod() function:
>
>y=amp*mod(freq*x)
>
>will give a y wave that linearly ramps from 0 to amp, then drops
>immediately back to 0. Changing freq controls the width of the ramp.
Thanks for the suggestion, Kerry. That's basically what I've been using for
ramps, but I wanted to create waves at the same frequency and phase as the
sine wave. I seem to have the sawtooth worked out now--with the
serendipitous use of Pi and the fact that the byte data type automatically
clocks to zero when you increment it too high.
Mark Townsend
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------------------------------
Date: Thu, 14 Jan 1999 12:30:02 -0000 (GMT)
From: Jim Watson <jimbo@eureka.lk>
Subject: (fractint) perl based partobat utility
Dear All,
I've just finished writing a Perl script that reads par files and
generates batch files, just as partobat does. However, unlike partobat I
can run it on my Linux system with xfractint (the Unix port of fractint).
It should also work on dos based systems (that support perl) but I've not
tested on such systems. If anybody would like a copy, please drop me a
line (off the list) and I'll send a copy on. The program is freeware and
my be freely used and passed on.
Best Regards
Jim Watson
- ------------------------------------
Marconi Communications,
VOA (Sri Lanka) Project Site Office,
P.O. Box 14,
Negombo,
Sri Lanka.
Fax : + 94 32 54584
Tel : + 94 71 770542
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Date: Thu, 14 Jan 1999 05:07:03 -0500
From: Barry N Merenoff <110144.2274@compuserve.com>
Subject: Re: (fractint) Please help with simple(?) math problem
From Kerry Mitchell's formula, you could put
if(amp>.5) amp=3D1-amp
to make a triangular wave.
Note that Kerry Mitchell's sawtooth ranges from 0 to 1. This triangular
wave ranges from 0 to .5.
Collin Merenoff
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Date: Thu, 14 Jan 1999 05:19:44 -0500
From: Barry N Merenoff <110144.2274@compuserve.com>
Subject: (fractint) fractal formula
I know this isn't very original, but I have found an enhancement to Kerry=
Mitchell's contest4 formula. It consists of changing the commands before
the colon to
z=3Dpixel, c=3D3*sqr(pixel)/(2*pixel-1)
Collin Merenoff
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Date: Fri, 15 Jan 1999 00:08:05 +1100
From: "Mark Townsend" <marktown@netspace.net.au>
Subject: Re: (fractint) Please help with simple(?) math problem
Collin Merenoff wrote:
>>From Kerry Mitchell's formula, you could put
>if(amp>.5) amp=1-amp
>to make a triangular wave.
Thanks. I'm still working on it. Kerry's reply got me thinking--I should
modify the sine wave formula to fit the ramp and triangle, rather than the
other way around. After a bit more research I discovered how to make a sine
wave with a frequency of 1 fit the range of the map exactly, and that makes
it easier to scale the frequencies of the other waves. The hardest part
seems to be getting the waveform's phases to match.
Mark Townsend
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Date: Thu, 14 Jan 1999 13:27:17 -0500
From: Barry N Merenoff <110144.2274@compuserve.com>
Subject: (fractint) video modes
I asked a few days ago about how I can get the 1600x1200x256 mode in
Fractint. Sylvie Gallet gave me a program that lists all the VESA-complia=
nt
modes on one's adapter. The 1600x1200x256 mode in which I run Windows is
not listed among them. When Sylvie Gallet found this out, she never
bothered to tell me how I can get around this problem. Could someone who
knows about C and Assembly please tell me how I can modify the source cod=
e
to get this mode to work in Fractint?
Please don't think the answer will be too complicated for me.
Collin Merenoff
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Date: Thu, 14 Jan 1999 13:29:55 -0500
From: Barry N Merenoff <110144.2274@compuserve.com>
Subject: (fractint) Re: video modes
Never mind, I just got an answer from Sylvie Gallet.
Sorry! :)
Collin Merenoff
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Date: Thu, 14 Jan 1999 13:37:20 -0500
From: Barry N Merenoff <110144.2274@compuserve.com>
Subject: (fractint) Re: video modes
She did, however, say that she's not a programmer. Is one of you a
programmer that would know how to do this?
Collin Merenoff
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Date: Fri, 15 Jan 1999 10:15:47 GMT
From: "Andrew Coppin" <KHCM8AC@dmu.ac.uk>
Subject: (fractint) True Colour
How are the "True-Colour" video modes in FractInt supposed to work?
All I get is lots of shades of blue and green. The video mode entries
don't seem to say how many colours you get in these modes, they just
say things like "15k", which means nothing to me.
On a slightly different note, would it be possible to create a disk
video mode using more than 256 colours just be editing FRACTINT.CFG?
Sorry, I'm just greedy like that!
Nam et ipsa scientia potestus est!
Andrew Orphi Coppin
DMU MK.
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Date: Fri, 15 Jan 1999 07:42:39 -0500
From: "Jason Hine" <tumnus@together.net>
Subject: Re: (fractint) True Colour
Andrew Coppin asked:
>How are the "True-Colour" video modes in FractInt supposed to work?
>All I get is lots of shades of blue and green. The video mode entries
>don't seem to say how many colours you get in these modes, they just
>say things like "15k", which means nothing to me.
The current version of Fractint has a very minimal amount of true-color support;
you can use one of the true color video modes, but palettes in Fractint are
still limited to 256 colors, so when you view a fractal in one of these modes,
you see 256 slightly different shades of blue and green. The "15k" is a
notation that makes use of the metric system, and means "fifteen thousand"
colors.
>On a slightly different note, would it be possible to create a disk
>video mode using more than 256 colours just be editing FRACTINT.CFG?
>Sorry, I'm just greedy like that!
I believe so, but the results in Fractint would be similar... you must save the
images and re-color them in another software, or better yet, save the .par for
your fractal and load it into Ultra Fractal, which has good true-color support.
The URL where you can find Ultra Fractal escapes me at the time... sorry!
Jason Hine
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Date: Fri, 15 Jan 1999 08:01:05 -0500
From: wdecker@csc.com
Subject: (fractint) Winter pinwheel
This one just sort of popped up as I was experimenting with some pastel
color maps. Some of the color brightness gradients contribute to a sense of
depth, giving it a paper cutout look.
Enjoy.
Bill Decker
snowheel { ; (c) Bill Decker Jan 13, 1999 t= 0:01:05.64
; on P100 1024x768
reset=1960 type=formula formulafile=0bill.frm
formulaname=bills_wonder2 function=log/ident passes=1
center-mag=-0.0515424/0.0351789/1.814173/1/-90
params=3.01/3/2/2/100000/0 float=y potential=255/200/0 periodicity=0
colors=000<30>F0FF0FG1GG2G<27>UUUVVVVVWWWXWWY<27>iiyjjzjjzkkz<30>zzzzzzy\
yz<28>kkzkkzjjyjjx<28>WWWWWWVWVVWVVWV<26>HWHGVGGVGFUFFTF<28>000
}
frm:bills_wonder2 {
z = 1/pixel, a = real(p1), b = imag(p1):
ztemp = z^a - z^b
z = (fn1(ztemp)^p2)/fn2(z)
|z| < real(p3)
}
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Date: Fri, 15 Jan 1999 14:22:42 +0100
From: "Frederik Slijkerman" <fjslman@wins.uva.nl>
Subject: Re: (fractint) True Colour
> The URL where you can find Ultra Fractal escapes me at the time... sorry!
http://www.ultrafractal.com/
Best regards,
Frederik.
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Date: Fri, 15 Jan 1999 10:52:24 -0300
From: "Fliguer, Miguel" <M_Fliguer@miniphone.com.ar>
Subject: RE: (fractint) True Colour
>>> http://www.ultrafractal.com/
Looks good. Unfortunately, when I try to retrieve the full size
images from the gallery, I get :
- ----------------------------------------------------------------
403 Forbidden
Access to the document /~fjslman/image_02.jpg is denied for some reason.
Possible reasons are:
The document you requested is not world readable
The account of the owner of the file has been disabled
Access to this document is only granted to certain hosts
www@wins.uva.nl
- -----------------------------------------------------------------
Miguel Fliguer - Buenos Aires, Argentina
Franktal Gallery - Shut Up And Draw Yer Fractals
http://members.xoom.com/fliguer/franktal.html
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------------------------------
Date: Fri, 15 Jan 1999 10:59:47 -0500
From: Barry N Merenoff <110144.2274@compuserve.com>
Subject: (fractint) my first par (based on Snaketree)
test {
reset=3D1960 type=3Dformula formulafile=3Dfrac_art.frm
formulaname=3Dsnaketree3 passes=3Dt
center-mag=3D+1.66406732314922900/-0.01369319868715437/25641.02/1/-90
params=3D0.01/0/0.5/0 float=3Dy maxiter=3D2000 bailout=3D100 inside=3Dm=
axiter
logmap=3Dyes symmetry=3Dxaxis periodicity=3D10
colors=3D000xVb<14>yOd5CE<33>gojhpkgoj<25>HIXGHWGIV<15>AaJ9cJ9dI9eIAfK<=
34>\
TjrTjsWhi<2>abIc`8c`8<44>Jd1Jd1Kc3<27>WbvWbwYav<23>wZaxZaxZa<8>xVb
}
SnakeTree3 {
z=3Dpixel, a=3D0, b=3D10000*p1*p1:
y=3D1-cos(p1*a), z=3D((-z)^(1.06+y/b)+3.4)*(1-p2*y), a=3Da+1
|z|<=3D100
}
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------------------------------
Date: Mon, 18 Jan 1999 10:13:21 -0300
From: "Alejandro Kainer" <alejandro.kainer@usa.net>
Subject: (fractint) First 4 pars
Hi all.
These are my first attempts on fractals. They're rather naive, but I'm st=
ill
trying to understand how come if you see that colored default palette it
won't be that colored at all by using another
one (I mean having different colors, not a quasi-continuum color). And I
still don't know how to get that 3d smooth quality that some of the fract=
als
I saw do have.
The Yellow Snow resembles to me Nanook, the Frozen Eskimo, eating some
doggie snow. But I know it seems like one of the snakes you can find at t=
he
beginning of Out of this world, if you know what I'm talking about. FZ,
please forgive me.
The Blue Pulsar, began as a vain attempt on having some flowers out of th=
e
A0 formula. In some part of the original drawing you can see a kind of
garden. But for some reason it didn't get the right colors. Instead it
seemed like a skeleton and I disliked it. But looking at the garden I cou=
ld
see a starlike form. Then I zoomed the star and again had the same proble=
m
by trying to color it. I wanted a Black Star, not a Blue Pulsar, but the
latter won.
The Fire Spear is like a ray emerging from a volcano. I liked the colors =
in
it, though it has nothing special.
Train to Mars is based on a magnetic fractal. I liked the colors too, and
the image of Mars shining above the railways.
Talking about names, of course the first one is named after Frank Zappa's
Don't Eat The Yellow Snow song. And the Pulsar is the first name I grabbe=
d
knowing that I won't (by now) get a Black Star, the Radiohead's song. I d=
o
think that fractals and music have a strong relationship. Haven't you tri=
ed
Bach yet?
Hope you like them.
Nice week,
Alejandro
The_Yellow_Snow { ; by Alejandro Kainer - Jan 17, 1999 t=3D 0:04:56.55
; on a 486-100
; palette by Ron Barnett
; based on PRN_02 formula
reset=3D1960 type=3Dformula formulafile=3Dale.frm formulaname=3Dprn_02
function=3Dsin/sqr/sinh center-mag=3D-0.285357/1.5/3.875969
params=3D0/0/0/0 float=3Dy
colors=3DWWW<50>lD6lC6lD6<79>zy0zz0zz0zz0<64>XH0WG0WG0WG0<50>WWW
cyclerange=3D0/255
}
Blue_Pulsar { ; by Alejandro Kainer - Jan 17, 1999 t=3D 0:02:05.62
; on a 486-100
; based on Miguel Fliguer's A0 formula
reset=3D1960 type=3Dformula formulafile=3Dale.frm formulaname=3Da0
function=3Dsqrt/recip/sqr/sqr
center-mag=3D-0.62167906750000000/+0.54511803400000000/148.9825/0.6834
logmode=3Dfly
colors=3D00000K<17>002000000000<29>00k00m01m<29>0ky0mz1mz<30>zzz<46>2zz=
0zz\
0yz<45>02z00z00y<40>00L
}
Fire_Spear { ; by Alejandro Kainer - Jan 17, 1999 t=3D 0:00:39.93
; on a 486-100
reset=3D1960 type=3Dbarnsleym1
center-mag=3D1.27658/7.957e-006/4.901769/1/90 params=3D0/0
colors=3D000FFF<29>x11z00z10<29>zx0zz0zz1<29>zzxzzzzzz<61>zV1zU0zU0zT0<=
28>\
z10z00z00y00<30>c00b11a11`22_22<25>FFF
}
Train_to_Mars { ; by Alejandro Kainer - Jan 17, 1999 - t=3D 0:00:17.=
85
; on a 486-100
reset=3D1960 type=3Dmagnet2j
center-mag=3D+4.86608260325406700/+4.40734557595993900/1.677476/1.1553/=
- -90
params=3D0/0 float=3Dy periodicity=3D0
colors=3D000<14>w00004<14>w04008<14>w0800C<14>w0C00G<14>w0G00K<14>w0K00=
O<1\
4>w0O00S<14>w0S00W<14>w0W00_<14>w0_00c<14>w0c00g<14>w0g00k<14>w0k00o<14=
>\
w0o00s<14>w0s00w<14>w0w
}
________________________________
Alejandro Gustavo Kainer
Sirti Argentina S.A.
Hip=F3lito Irigoyen 4848
(1602) - Florida - Bs.As.
ARGENTINA
Tel: (54)-1-760-0061 - Int. 1417 / 1418
Fax: (54)-1-760-0095
e-mail: alejandro.kainer@usa.net
________________________________
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------------------------------
Date: Mon, 18 Jan 1999 08:12:52 -0500
From: wdecker@csc.com
Subject: (fractint) Taffy Pull
That's not a very original name, but I was in a hurry when I named it. I
like the glossy effect in some areas of the image and the feeling of depth
in other areas. The bridge-like structures seem quite solid, yet
paradoxically, delicate.
Enjoy.
Bill Decker
taffy-pull { ; (c) Bill Decker Jan 18, 1999 t= 0:02:31.54
; on P100 1024x768
reset=1960 type=formula formulafile=frac_ml.frm
formulaname=bills_xy-trade4 function=sin/tan passes=1
center-mag=0.479995/0.363266/0.3745722/1/-32.494
params=1/-1/1/-5/1/200 float=y logmode=fly potential=255/100/0
rseed=-2436
colors=000<41>K00K00K10L20<38>cV0dW0dW1eX2<39>yyxzzzzyz<39>g2Xf0Wf0W<39>\
N01M00M00L00<40>000
}
frm:bills_xy-trade4 {
a = real(p1), b = imag(p1)
c = real(p2), d = imag(p2)
e = real(p3), f = imag(p3)
z = pixel+1/pixel
zold = pixel^e:
x = (real(z)-real(zold))^a
y = (imag(z)-imag(zold))^b
zold = z
z = (y +flip(x))
z = (fn1(z))^c - (fn2(zold))^d
|z| < f
}
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------------------------------
Date: Mon, 18 Jan 1999 13:10:06 -0300
From: "Fliguer, Miguel" <M_Fliguer@miniphone.com.ar>
Subject: (fractint) PARs from the A0/A1 formulae
The following A0 pars are zooms, displacements and recolorings
of the recent Blue_Pulsar (no change in the functions).
Buen comienzo, Alejandro ! The A1 pars are the first tests
with this formula (an attemp to introduce some parameters
in A0 )
ENJOY !!!!!
- ----
Maelstrom { ; by Miguel Fliguer - 1999
;
reset=1960 type=formula formulafile=miguel.frm formulaname=a0
function=sqrt/recip/sqr/sqr
center-mag=-0.98051416054843480/-0.35007324217454940/1117018/1/22.531/-8
\
.807 float=y maxiter=20000000 logmode=fly
colors=000GA6<12>511511621<60>qdOrePqdO<22>SD4QB3RC4<14>B53942942<3>8425
\
42<6>eWJ<23>111<46>pdOrePreP<48>GA7
}
Opposed { ; by Miguel Fliguer - 1999
;
reset=1960 type=formula formulafile=miguel.frm formulaname=a0
function=sqrt/recip/sqr/sqr
center-mag=-0.98053071943042300/-0.35007544984948970/39962.44/1/22.531/-
\
8.807 float=y maxiter=20000000 logmode=fly
colors=eVM0IV0FT<18>0Uu<37>021010000220<24>wwu<9>fYNeVKeVK<3>ZL6XI2VF0<1
\
0>wU0<22>QD0OC0OC0OC0<7>w00<22>OO0<22>ww0<27>II0HK2<12>2tq0wu0ut<14>0KX
}
Broken_Vitraux { ; by Miguel Fliguer - 1999
;
reset=1960 type=formula formulafile=miguel.frm formulaname=a0
function=sqrt/recip/sqr/sqr
center-mag=-0.73880695075295640/-0.31763072437293130/83.97749/1.142/-39.
\
298/4.438 float=y logmode=fly
colors=eVM08D<7>021010000220<24>wwu<9>fYNeVKeVK<3>ZL6XI2VF0<10>wU0<22>QD
\
0OC0OC0OC0<7>w00<22>OO0<22>ww0<27>II0HK2<12>2tq0wu0ut<16>0FT<18>0Uu<28>0
\
9F
}
Universe_Warmstart { ; by Miguel Fliguer - 1999
;
reset=1960 type=formula formulafile=miguel.frm formulaname=a1
function=cosxx/tan/cos
center-mag=0.663284/-0.157081/32.79894/1/54.999
params=0.6/0/0.1/0/0.2/0 float=y maxiter=200000 outside=imag
potential=255/235/0 decomp=256
colors=eVMNNL<15>wwu<9>fYNeVKeVK<3>ZL6XI2VF0<10>wU0<22>QD0OC0OC0OC0<7>w0
\
0<22>OO0<22>ww0<27>II0HK2<12>2tq0wu0ut<16>0FT<18>0Uu<37>021010000220<7>K
\
KI
}
We_Come_In_Peace { ; by Miguel Fliguer - 1999
;
reset=1960 type=formula formulafile=miguel.frm formulaname=a1
function=cosxx/tan/cos center-mag=7.70784/0.0535083/0.485162/1/90
params=0.6/0/0.1/0/0.2/0 float=y maxiter=200000 outside=imag
potential=255/235/0 decomp=256
colors=eVM0IZ<14>0Uu<37>021010000220<24>wwu<9>fYNeVKeVK<3>ZL6XI2VF0<10>w
\
U0<22>QD0OC0OC0OC0<7>w00<22>OO0<22>ww0<27>II0HK2<12>2tq0wu0ut<16>0FT<2>0
\
IY
}
frm:a0 {; (c) by Miguel Fliguer
z=c=pixel:
z=fn1(z/fn2(z/fn3(z/fn4(z))))+c
|z|<4
}
frm:a1 {; (c) by Miguel Fliguer
z=c=pixel:
z=fn1(p1*z/fn2(p2+z/fn3(p3-z/fn1(z))))+c
|z|<4
}
Miguel Fliguer - Buenos Aires, Argentina
Franktal Gallery - Shut Up And Draw Yer Fractals
http://members.xoom.com/fliguer/franktal.html
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------------------------------
Date: Tue, 19 Jan 1999 16:48:54 -0300
From: "Alejandro Kainer" <alejandro.kainer@usa.net>
Subject: (fractint) One par
Hi all,
This is a new par based on Bill Decker's formula. It reminded me a noctur=
nal
view from a hill down to a coastline (I swear I did not drink or smoke
anything, it's just my imagination - No animals were harmed during the
making of this fractal). Hope you like it.
Ale
Night_at_sea { ; by Alejandro Kainer - Jan 18, 1999 t=3D 0:11:01.19
; on a 486-100
; palette lindaa04.map
; based on bills_xy-trade4
reset=3D1960 type=3Dformula formulafile=3Dale.frm
formulaname=3Dbills_xy-trade4 function=3Dsin/tan
center-mag=3D-1.46684/1.31219/7.752203 params=3D-1/1/-5/1/200/1
logmode=3Dfly
colors=3D0D0<7>020000001002<14>8Rv9Tz9Sy<25>12M00K00J<16>000300600800<2=
>I1\
0L10O20R30<2>Z50a60c70e80<2>lC0nD0oE0qF0<3>wM0xN0xO0yQ0<2>zV0zW0yT0<2>s=
J\
0qF0nE0mE0<6>T50Q30O30<4>C00<11>100000101200<28>k0y<8>K0O<18>403000<2>0=
1\
0020040<26>0d00f00e0<21>0D0
}
________________________________
Alejandro Gustavo Kainer
Sirti Argentina S.A.
Hip=F3lito Irigoyen 4848
(1602) - Florida - Bs.As.
ARGENTINA
Tel: (54)-1-760-0061 - Int. 1417 / 1418
Fax: (54)-1-760-0095
e-mail: alejandro.kainer@usa.net
________________________________
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------------------------------
Date: Tue, 19 Jan 1999 13:13:00 +0100
From: Fabio Fazzi <fazzi@dada.it>
Subject: (fractint) Fabio
Hi everybody! My name's Fabio and I'm from Italy. I'm novel about Fractals, I
downloaded Fractint 19.6 for Dos, also I've got WinFract 16.x; I can change
colors in Winfract but not in Fractint, can somebody explain me how i can
change colors (as Volcano, Blue, etc...)? Thank you very much. Yours faithfully
Fabio.
- ----------------------------------------------------
Fabio Fazzi
fazzi@dada.it
fax74@technologist.com
ICQ:12650354
http:\\www.geocities.com\SunsetStrip\Pit\5779\index.htm
Cso Indipendenza 30A
15033 Casale Monferrato (AL), Italy
- ----------------------------------------------------
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------------------------------
Date: Tue, 19 Jan 1999 20:21:50 EST
From: PKyleCA@aol.com
Subject: (fractint) Changing Colors in Fractint
There are two ways:
1: for color maps already in existence ( many are available at many of the
fractint support links), you simply hit "C" for color and "L" for list, and
select one of the available color maps. If the first one is not satisfactory,
then hit "L" again, and the list comes back. When you find one you like, you
will notice the border is lighter color- hit escape and you will be back in
fractint with full menu availability
2: The other way is to design them yourself.
hit "E" and you will see a ghosted box. Move it to where you can view your
fractal and hit enter. This brings up your color pallett. Move the cursor
into the area and select the colors you wish to edit. Reading the help files
on pallette manipulation will help you here tremendously.
- --------------------------------------------------------------
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------------------------------
End of fractint-digest V1 #353
******************************