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1998-03-24
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From: owner-fractint-digest@lists.xmission.com (fractint-digest)
To: fractint-digest@lists.xmission.com
Subject: fractint-digest V1 #144
Reply-To: fractint-digest
Sender: owner-fractint-digest@lists.xmission.com
Errors-To: owner-fractint-digest@lists.xmission.com
Precedence: bulk
fractint-digest Wednesday, March 25 1998 Volume 01 : Number 144
----------------------------------------------------------------------
Date: Tue, 24 Mar 1998 17:46:00 -0600
From: Trevor Fast <TFAST@gregory1.com>
Subject: (fractint) Fractal paper
I know this might be off topic, and I apologize in advance.
I am writing a paper entitled The Effects of Fractal Geometry on Modern
Science for a college composition class. If you know of any information
that might be useful for this report, please e-mail only to me
(tfast@gregory1.com), so the list doesn't get clogged.
Thanks.
- -
- ------------------------------------------------------------
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------------------------------
Date: Tue, 24 Mar 1998 19:02:38 -0500
From: "Peter Gavin" <pgavin@mindspring.com>
Subject: (fractint) Batch mode made easier... Yeah right :)
This is a multi-part message in MIME format.
- ------=_NextPart_000_0007_01BD5757.69DB6880
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: 7bit
I wrote these batch files to make batchmode easier to use. I thought it'd
be helpful... The pair runs through all the images in one directory,
renders them, and moves the completed ones to another directory. I have 2
directories on my computer, one for images I want rendered immediately, and
one for images I want done later... like high-digit arbitrary precision
images... :) However, before you use it, you'll (probably) need to change
the directory names, to match yours, and you'll also need to create a file
with an ini extension, which creates the parameters you want to use, such as
video mode. To use them, run "runbatch.bat <filename>" where <filename> is
the first eight characters of the ini file's name. This file then runs
batch.bat on the images in
"d:\fractint\images" and moves them to "d:\fractint\images\complete" on
completion. (You'll probably need to change these.) It then runs fractint
on "d:\fractint\images\later" and saves them to the same directory. Of
course, prior to running this, you'll need to begin rendering the images and
then save them. It also saves whatever progress or errors it makes in
"batch.log". To quit the batch file, you can press any key during a render,
after which it says "Press ctrl-c to quit or any other key to continue",
then press ctrl-c (duh.. :) ) and it dumps you to a dos prompt. If you run
this from a dos-mode pif in windows 95, pressing ctrl-c bypasses the rest of
autoexec.bat, so you'll need to reboot and hit escape when win95 tells you.
I hope you find this useful! Since they weren't too big, i attached them to
this mail...
Pete
<pgavin@mindspring.com>
- ------=_NextPart_000_0007_01BD5757.69DB6880
Content-Type: application/octet-stream;
name="RUNBATCH.BAT"
Content-Transfer-Encoding: 7bit
Content-Disposition: attachment;
filename="RUNBATCH.BAT"
@echo off
if !%1!==!! goto badargs
:start
for %%f in ( d:\fractint\images\*.gif ) do call batch.bat %1 %%f
for %%f in ( d:\fractint\images\later\*.gif ) do call batch.bat %1 %%f
if not exist d:\fractint\images\*.gif goto imagesempty
goto start
:imagesempty
if not exist d:\fractint\images\later\*.gif goto end
goto start
:badargs
echo Bad Arguments!
:end
- ------=_NextPart_000_0007_01BD5757.69DB6880
Content-Type: application/octet-stream;
name="batch.bat"
Content-Transfer-Encoding: 7bit
Content-Disposition: attachment;
filename="batch.bat"
@echo off
if !%2!==!! goto badargs
cls
choice /c:ynq /n /ty,3 Render %2?
if errorlevel 2 goto askstop
if errorlevel 1 goto render
goto end
:render
fractint filename=%2 savename=%2 overwrite=y batch=y
if errorlevel 2 goto keypushed
if errorlevel 1 goto loaderror
if errorlevel 0 goto finished
goto end
:finished
echo Image %2 completed. >> batch.log
move %2 D:\FractInt\images\COMPLETE
goto end
:keypushed
echo Key pressed while rendering image %2. >> batch.log
echo.
goto askstop
:askstop
echo Press CTRL-C to quit, any other key to continue.
pause > nul
goto end
:loaderror
echo Error while rendering image %2 >> batch.log
goto end
:badargs
echo Bad arguments!
:end
- ------=_NextPart_000_0007_01BD5757.69DB6880--
- -
- ------------------------------------------------------------
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------------------------------
Date: Wed, 25 Mar 1998 00:48:38 -0500 (EST)
From: ao950@freenet.carleton.ca (Paul Derbyshire)
Subject: Re: (fractint) sci.fractals
>hi
>does anyone know what the deal w/ sci.fractals is? no more fractal posts --
>just mindless drivel, apparently by nine-year olds w/ bad social skills.
It seems some dolt crossposted a thread in somewhere (alt.flame?) to
sci.fractals and dozens of others, and people are following up, flaming
each other, and cluelessly not changing the followups-to. :P
I have complained to a number of their postmasters.
- --
.*. Friendship, companionship, love, and having fun are the reasons for
-() < life. All else; sex, money, fame, etc.; are just to get/express these.
`*' Send any and all mail with attachments to the hotmail address please.
Paul Derbyshire ao950@freenet.carleton.ca pgd73@hotmail.com
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------------------------------
Date: Wed, 25 Mar 1998 06:14:18 -0500
From: davides <davides@pipeline.com>
Subject: (fractint) combo6 (retry)
<fontfamily><param>Times New Roman</param><bigger><bigger>Jay advises me
that my previous post was mangled...so another try:
051597-002-m1-m2-m3 {; Linda Allison May 15,1997
; modified by Sylvie Gallet
; modified again by Linda Allison
; and again by David Shanholtzer
; 1st parameter: real(p1) = bailout
; 2nd parameter: imag(p1) = number of sides
z = 0
c = 0.4 * log(sqr(pixel^imag(p1))) :
z2 = fn1(z) + c , sqz2 = fn2(z2)
z = c * (1-sqz2)/(1+sqz2)
|z| <<= p1
}
=============================================================
</bigger></bigger></fontfamily><bigger>
combo6 { ; A variation of a variation of a formula by Linda
A.
; David Shanholtzer, 1998
; Color map: Dav23
; cycle for effect
reset=1960 type=formula formulafile=fractint.frm
formulaname=051597-002-m1-m2-m function=sin/sin passes=1
center-mag=9.715e-006/1.0165e-005/0.6666712 params=20/10 float=y
maxiter=2000 inside=maxiter outside=summ decomp=256
colors=AIIEQQAII<<60>JcdKdeKbc<<9>AIIZF0<<50>vi0wj0wj0wj0<<75>ZF0AII<<2>AIIAJ\
JAJJAKKBKK<<39>KdeHYY
}
</bigger>
In the above par the next to last line should be tacked on tp the end of
the first line (In colors). Hope this one makes it. Besides, I kind of
like this color map...
davides@pipeline.com
Back up my hard drive?
How do I put it in reverse?
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------------------------------
Date: Wed, 25 Mar 1998 10:58:44 -0600
From: "Paul N. Lee" <Paul.N.Lee@Worldnet.att.net>
Subject: Re: (fractint) combo6 (retry)
davides wrote:
>
> Jay advises me that my previous post was mangled...so another try:
>
After a little manipulation on the first posting, here is what I got to
work:
combo6 { ; A variation of a variation of a formula by Linda A.
; David Shanholtzer, 1998
; Color map: Dav23
; cycle for effect
reset=1960 type=formula formulafile=combos.par formulaname=Many_mods
function=sin/sin passes=1
center-mag=9.715e-006/1.0165e-005/0.6666712 params=20/10 float=y
maxiter=2000 inside=maxiter outside=summ decomp=256
colors=AIIEQQAII<60>JcdKdeKbc<9>AIIZF0<50>vi0wj0wj0wj0<75>ZF0AII<2>\
AIIAJJAJJAKKBKK<39>KdeHYY
}
frm:Many_mods {; Linda Allison May 15,1997
; modified by Sylvie Gallet
; modified again by Linda Allison
; and again by David Shanholtzer
; 1st parameter: real(p1) = bailout
; 2nd parameter: imag(p1) = number of sides
z=0,
c=0.4*log(sqr(pixel^imag(p1))):
z2=fn1(z)+c,
sqz2=fn2(z2),
z=c*(1-sqz2)/(1+sqz2),
|z| <= p1
}
Some additional COLOR values for the above PAR:
colors=0000k0<85>0B0zW0<125>LA0000<2>0000z0<35>0k0
colors=000a0C<5>z0C00H<14>z0H00L<14>z0L00P<14>z0P00T<14>z0T00Y<14>\
z0Y00a<14>z0a00e<14>z0e00i<14>z0i00n<14>z0n00r<14>z0r00v<14>z0v\
00z<14>z0z400<13>z00004<14>z04008<14>z0800C<7>Y0C
colors=000821<12>RBESCFUDGVEHWFHXHI<23>viRwjSxkSzmTylTxkSwjRviQ<4>\
maMk_LhYK<20>000<6>B96CA7EB9<14>aUPbWQdXRfZTf_U<30>zzymfn<24>yxxyyx\
xww<8>menlcmlbm<24>TAXS8WS8W<22>93A839738627627627<13>616616705\
704<4>600510610
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------------------------------
Date: Wed, 25 Mar 1998 12:39:12 -0800
From: "Jay Hill" <ehill1@san.rr.com>
Subject: Re: (fractint) combo6 (retry)
Hi Paul,
Cool color patterns.
You can load them easily if you put these pars in your par file.
combo6c0 { ; original COLOR values, davides
colors=AIIEQQAII<60>JcdKdeKbc<9>AIIZF0<50>vi0wj0wj0wj0<75>ZF0AII<2>\
AIIAJJAJJAKKBKK<39>KdeHYY
}
combo6c1 { ; additional COLOR values, PNL
colors=0000k0<85>0B0zW0<125>LA0000<2>0000z0<35>0k0
}
combo6c2 { ; additional COLOR values, PNL
colors=000a0C<5>z0C00H<14>z0H00L<14>z0L00P<14>z0P00T<14>z0T00Y<14>\
z0Y00a<14>z0a00e<14>z0e00i<14>z0i00n<14>z0n00r<14>z0r00v<14>z0v\
00z<14>z0z400<13>z00004<14>z04008<14>z0800C<7>Y0C
}
combo6c3 { ; additional COLOR values, PNL
colors=000821<12>RBESCFUDGVEHWFHXHI<23>viRwjSxkSzmTylTxkSwjRviQ<4>\
maMk_LhYK<20>000<6>B96CA7EB9<14>aUPbWQdXRfZTf_U<30>zzymfn<24>yxxyyx\
xww<8>menlcmlbm<24>TAXS8WS8W<22>93A839738627627627<13>616616705\
704<4>600510610
}
- ----------
> From: Paul N. Lee <Paul.N.Lee@Worldnet.att.net>
> Date: Wednesday, March 25, 1998 8:58 AM
>
> davides wrote:
> >
> > Jay advises me that my previous post was mangled...so another try:
> >
>
> After a little manipulation on the first posting, here is what I got to
> work:
>
>
> combo6 { ; A variation of a variation of a formula by Linda A.
- -
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------------------------------
Date: Wed, 25 Mar 1998 14:54:27 PST
From: "Paul Derbyshire" <pgd73@hotmail.com>
Subject: (fractint) Nuclear M-set -> new coloring method: Gorgeous!
GORGEOUS new multicolored renderings of the 3 mandelbrot planes.
Example PARs attached below. (WARNING: some take hours ona freaking
Pentium! Load at your own risk! I am not responsible for any sleep
deprivation, hallucinations, epilepsy, or lack of sex that may occur!)
- --- 8< --- Formulas, add to nuclear.frm --- >8 ---
Nuclear_M_kq { ; p1, p2 parameters. c is Mandel parameter. Colored based
on all
; 3 critical points. Use outside=real, float=y,
periodicity=n,
; maxiter>=256, and logmap=0.
; For logmap effect put real(p2) minimum iteration,
; imag(p2) bigger than 1, e.g. 2.
; Color 0 is for all critical points trapped.
; Colors 1-66, 67-129, 130-192, and 193-255 are separate
ranges.
; Use first for outside, second thru fourth for two
; critical points escape, one trapped...
; Coloring variant.
a=p1, c=p2, k=pixel, a2=a*a, ac=a*c, r3=sqrt(3), r3a2=r3*a2, a6=3*a2,
r3ac=r3*ac, ack=k*ac
min=real(p2)
p=imag(p2)
IF(p==0)
p=1
ENDIF
z1=0, z2=1, z3=-1
qq=10^-3, iter=0, done=0, z2done=0, m=maxit-1, z1done=0, z3done=0,
m2=floor(m/2), z1a=z1, z2a=z2, z3a=z3, flag=0, z1d2=0, z2d2=0, z3d2=0,
qrl=1.5, q2=0.15
qq2=10^-7
:
IF(z3done==0)
zz2=sqr(z3)
zz3=z3*zz2
z3=(r3a2*zz3-a6*zz2-r3ac*z3-ac)/(r3*z3+1)+ack,
IF(lastsqr>10000)
z3done=iter
z3d2=1
ENDIF
ENDIF
IF(z2done==0)
zz2=sqr(z2)
zz3=z2*zz2
z2=(r3a2*zz3-a6*zz2-r3ac*z2-ac)/(r3*z2+1)+ack,
IF(lastsqr>10000)
z2done=iter
z2d2=1
ENDIF
ENDIF
IF(z1done==0)
zz2=sqr(z1)
zz3=z1*zz2
z1=(r3a2*zz3-a6*zz2-r3ac*z1-ac)/(r3*z1+1)+ack,
IF(lastsqr>10000)
z1done=iter
z1d2=1
ENDIF
ENDIF
iter=iter+1
IF(iter>=m2 && flag==0)
z1chek=z1
z2chek=z2
z3chek=z3
flag=1
spd=0
first=0
same12=0
same23=0
same13=0
ELSEIF(flag==1)
IF(z1d2==0)
zz2=sqr(z1a)
zz3=z1a*zz2
z1a=(r3a2*zz3-a6*zz2-r3ac*z1a-ac)/(r3*z1a+1)+ack
ENDIF
IF(z2d2==0)
zz2=sqr(z2a)
zz3=z2a*zz2
z2a=(r3a2*zz3-a6*zz2-r3ac*z2a-ac)/(r3*z2a+1)+ack
ENDIF
IF(z3d2==0)
zz2=sqr(z3a)
zz3=z3a*zz2
z3a=(r3a2*zz3-a6*zz2-r3ac*z3a-ac)/(r3*z3a+1)+ack
ENDIF
spd=spd+1
IF(|z1a-z2chek|<qq && z1d2==0)
same12=1
z1d2=spd
IF(first==0 && |z2a-z1chek|>=qq)
first=1
ENDIF
ENDIF
IF(|z2a-z1chek|<qq && z2d2==0)
same12=1
z2d2=spd
IF(first==0 && |z1a-z2chek|>=qq)
first=2
ENDIF
ENDIF
IF(|z1a-z3chek|<qq && z1d2==0)
same13=1
z1d2=spd
IF(first==0 && |z3a-z1chek|>=qq)
first=1
ENDIF
ENDIF
IF(|z3a-z1chek|<qq && z3d2==0)
same13=1
z3d2=spd
IF(first==0 && |z1a-z3chek|>=qq)
first=3
ENDIF
ENDIF
IF(|z2a-z3chek|<qq && z2d2==0)
same23=1
z2d2=spd
IF(first==0 && |z3a-z2chek|>=qq)
first=2
ENDIF
ENDIF
IF(|z3a-z2chek|<qq && z3d2==0)
same23=1
z3d2=spd
IF(first==0 && |z2a-z3chek|>=qq)
first=3
ENDIF
ENDIF
IF(|z1a-z1chek|<qq2)
z1d2=spd
ENDIF
IF(|z2a-z2chek|<qq2)
z2d2=spd
ENDIF
IF(|z3a-z3chek|<qq2)
z3d2=spd
ENDIF
ENDIF
IF((z1d2>0 && z2d2>0 && z3d2>0) || iter==m)
IF(z1done==0 || z2done==0 || z3done==0)
IF(z2done>0 && z3done>0)
ddd=z2done
IF(z3done>ddd)
ddd=z3done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+66
ELSEIF(z1done>0 && z3done>0)
ddd=z1done
IF(z3done>ddd)
ddd=z3done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+129
ELSEIF(z1done>0 && z2done>0)
ddd=z1done
IF(z2done>ddd)
ddd=z2done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+192
ELSEIF(z1done>0)
IF(same23!=0 && first!=0)
IF(first==2)
ddd=z3d2
cj=129
ELSE
ddd=z2d2
cj=192
ENDIF
color=((ddd-min)/(m2-min))^(1/p)*63
color=64-color
ELSE
cj=66
color=((z1done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(z2done>0)
IF(same13!=0 && first!=0)
IF(first==1)
ddd=z3d2
cj=66
ELSE
ddd=z1d2
cj=192
ENDIF
color=((ddd-min)/(m2-min))^(1/p)*63
color=64-color
ELSE
cj=129
color=((z2done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(z3done>0)
IF(same12!=0 && first!=0)
IF(first==1)
ddd=z2d2
cj=66
ELSE
ddd=z1d2
cj=129
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
color=64-color
ELSE
cj=192
color=((z3done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same12==1 && same23==1)
IF(first==1)
ddd=z2d2+z3d2
cj=66
ELSEIF(first==2)
ddd=z1d2+z3d2
cj=129
ELSEIF(first==3)
ddd=z1d2+z2d2
cj=192
ELSE
ddd=z1d2+z2d2+z3d2
cj=0
ENDIF
IF(first==0)
color=(ddd/m2)^(1/p)*66
color=67-color
IF(color>66)
color=66
ENDIF
IF(color<1)
color=1
ENDIF
ELSE
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
ENDIF
color=color+cj
ELSEIF(same12==1)
IF(first==1)
ddd=z2d2
cj=129
ELSEIF(first==2)
ddd=z1d2
cj=66
ELSE
cj=192
ddd=z1d2+z2d2
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same13==1)
IF(first==1)
cj=192
ddd=z3d2
ELSEIF(first==3)
cj=66
ddd=z1d2
else
cj=129
ddd=z1d2+z3d2
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same23==1)
IF(first==2)
ddd=z3d2
cj=192
ELSEIF(first==3)
ddd=z2d2
cj=129
ELSE
ddd=z2d2+z3d2
cj=66
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSE
color=0
ENDIF
ELSE
color=((iter-min)/(m-min))^(1/p)*66
IF(color>66)
color=66
ENDIF
IF(color<1)
color=1
ENDIF
ENDIF
done=1
z=color-iter-7
ENDIF
done==0
}
Nuclear_M_cq { ; p1, p3 parameters. c is Mandel parameter. Colored based
on all
; 3 critical points. Use outside=real, float=y,
periodicity=n,
; maxiter>=256, and logmap=0.
; For logmap effect put real(p2) minimum iteration,
; imag(p2) bigger than 1, e.g. 2.
; Color 0 is for all critical points trapped.
; Colors 1-66, 67-129, 130-192, and 193-255 are separate
ranges.
; Use first for outside, second thru fourth for two
; critical points escape, one trapped...
; Coloring variant.
a=p1, c=pixel, k=p3, a2=a*a, ac=a*c, r3=sqrt(3), r3a2=r3*a2, a6=3*a2,
r3ac=r3*ac, ack=k*ac
min=real(p2)
p=imag(p2)
IF(p==0)
p=1
ENDIF
z1=0, z2=1, z3=-1
qq=0.001, iter=0, done=0, z2done=0, m=maxit-1, z1done=0, z3done=0,
m2=floor(m/2), z1a=z1, z2a=z2, z3a=z3, flag=0, z1d2=0, z2d2=0, z3d2=0,
qrl=1.5, q2=0.15
qq2=0.0000001
:
IF(z3done==0)
zz2=sqr(z3)
zz3=z3*zz2
z3=(r3a2*zz3-a6*zz2-r3ac*z3-ac)/(r3*z3+1)+ack,
IF(lastsqr>10000)
z3done=iter
z3d2=1
ENDIF
ENDIF
IF(z2done==0)
zz2=sqr(z2)
zz3=z2*zz2
z2=(r3a2*zz3-a6*zz2-r3ac*z2-ac)/(r3*z2+1)+ack,
IF(lastsqr>10000)
z2done=iter
z2d2=1
ENDIF
ENDIF
IF(z1done==0)
zz2=sqr(z1)
zz3=z1*zz2
z1=(r3a2*zz3-a6*zz2-r3ac*z1-ac)/(r3*z1+1)+ack,
IF(lastsqr>10000)
z1done=iter
z1d2=1
ENDIF
ENDIF
iter=iter+1
IF(iter>=m2 && flag==0)
z1chek=z1
z2chek=z2
z3chek=z3
flag=1
spd=0
first=0
same12=0
same23=0
same13=0
ELSEIF(flag==1)
IF(z1d2==0)
zz2=sqr(z1a)
zz3=z1a*zz2
z1a=(r3a2*zz3-a6*zz2-r3ac*z1a-ac)/(r3*z1a+1)+ack
ENDIF
IF(z2d2==0)
zz2=sqr(z2a)
zz3=z2a*zz2
z2a=(r3a2*zz3-a6*zz2-r3ac*z2a-ac)/(r3*z2a+1)+ack
ENDIF
IF(z3d2==0)
zz2=sqr(z3a)
zz3=z3a*zz2
z3a=(r3a2*zz3-a6*zz2-r3ac*z3a-ac)/(r3*z3a+1)+ack
ENDIF
spd=spd+1
IF(|z1a-z2chek|<qq && z1d2==0)
same12=1
z1d2=spd
IF(first==0 && |z2a-z1chek|>=qq)
first=1
ENDIF
ENDIF
IF(|z2a-z1chek|<qq && z2d2==0)
same12=1
z2d2=spd
IF(first==0 && |z1a-z2chek|>=qq)
first=2
ENDIF
ENDIF
IF(|z1a-z3chek|<qq && z1d2==0)
same13=1
z1d2=spd
IF(first==0 && |z3a-z1chek|>=qq)
first=1
ENDIF
ENDIF
IF(|z3a-z1chek|<qq && z3d2==0)
same13=1
z3d2=spd
IF(first==0 && |z1a-z3chek|>=qq)
first=3
ENDIF
ENDIF
IF(|z2a-z3chek|<qq && z2d2==0)
same23=1
z2d2=spd
IF(first==0 && |z3a-z2chek|>=qq)
first=2
ENDIF
ENDIF
IF(|z3a-z2chek|<qq && z3d2==0)
same23=1
z3d2=spd
IF(first==0 && |z2a-z3chek|>=qq)
first=3
ENDIF
ENDIF
IF(|z1a-z1chek|<qq2)
z1d2=spd
ENDIF
IF(|z2a-z2chek|<qq2)
z2d2=spd
ENDIF
IF(|z3a-z3chek|<qq2)
z3d2=spd
ENDIF
ENDIF
IF((z1d2>0 && z2d2>0 && z3d2>0) || iter==m)
IF(z1done==0 || z2done==0 || z3done==0)
IF(z2done>0 && z3done>0)
ddd=z2done
IF(z3done>ddd)
ddd=z3done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+66
ELSEIF(z1done>0 && z3done>0)
ddd=z1done
IF(z3done>ddd)
ddd=z3done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+129
ELSEIF(z1done>0 && z2done>0)
ddd=z1done
IF(z2done>ddd)
ddd=z2done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+192
ELSEIF(z1done>0)
IF(same23!=0 && first!=0)
IF(first==2)
ddd=z3d2
cj=129
ELSE
ddd=z2d2
cj=192
ENDIF
color=((ddd-min)/(m2-min))^(1/p)*63
color=64-color
ELSE
cj=66
color=((z1done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(z2done>0)
IF(same13!=0 && first!=0)
IF(first==1)
ddd=z3d2
cj=66
ELSE
ddd=z1d2
cj=192
ENDIF
color=((ddd-min)/(m2-min))^(1/p)*63
color=64-color
ELSE
cj=129
color=((z2done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(z3done>0)
IF(same12!=0 && first!=0)
IF(first==1)
ddd=z2d2
cj=66
ELSE
ddd=z1d2
cj=129
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
color=64-color
ELSE
cj=192
color=((z3done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same12==1 && same23==1)
IF(first==1)
ddd=z2d2+z3d2
cj=66
ELSEIF(first==2)
ddd=z1d2+z3d2
cj=129
ELSEIF(first==3)
ddd=z1d2+z2d2
cj=192
ELSE
ddd=z1d2+z2d2+z3d2
cj=0
ENDIF
IF(first==0)
color=(ddd/m2)^(1/p)*66
color=67-color
IF(color>66)
color=66
ENDIF
IF(color<1)
color=1
ENDIF
ELSE
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
ENDIF
color=color+cj
ELSEIF(same12==1)
IF(first==1)
ddd=z2d2
cj=129
ELSEIF(first==2)
ddd=z1d2
cj=66
ELSE
cj=192
ddd=z1d2+z2d2
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same13==1)
IF(first==1)
cj=192
ddd=z3d2
ELSEIF(first==3)
cj=66
ddd=z1d2
else
cj=129
ddd=z1d2+z3d2
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same23==1)
IF(first==2)
ddd=z3d2
cj=192
ELSEIF(first==3)
ddd=z2d2
cj=129
ELSE
ddd=z2d2+z3d2
cj=66
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSE
color=0
ENDIF
ELSE
color=((iter-min)/(m-min))^(1/p)*66
IF(color>66)
color=66
ENDIF
IF(color<1)
color=1
ENDIF
ENDIF
done=1
z=color-iter-7
ENDIF
done==0
}
Nuclear_M_aq { ; p2, p3 parameters. c is Mandel parameter. Colored based
on all
; 3 critical points. Use outside=real, float=y,
periodicity=n,
; maxiter>=256, and logmap=0.
; For logmap effect put real(p2) minimum iteration,
; imag(p2) bigger than 1, e.g. 2.
; Color 0 is for all critical points trapped.
; Colors 1-66, 67-129, 130-192, and 193-255 are separate
ranges.
; Use first for outside, second thru fourth for two
; critical points escape, one trapped...
; Coloring variant.
a=pixel, c=p2, k=p3, a2=a*a, ac=a*c, r3=sqrt(3), r3a2=r3*a2, a6=3*a2,
r3ac=r3*ac, ack=k*ac
min=real(p2)
p=imag(p2)
IF(p==0)
p=1
ENDIF
z1=0, z2=1, z3=-1
qq=10^-3, iter=0, done=0, z2done=0, m=maxit-1, z1done=0, z3done=0,
m2=floor(m/2), z1a=z1, z2a=z2, z3a=z3, flag=0, z1d2=0, z2d2=0, z3d2=0,
qrl=1.5, q2=0.15
qq2=10^-7
:
IF(z3done==0)
zz2=sqr(z3)
zz3=z3*zz2
z3=(r3a2*zz3-a6*zz2-r3ac*z3-ac)/(r3*z3+1)+ack,
IF(lastsqr>10000)
z3done=iter
z3d2=1
ENDIF
ENDIF
IF(z2done==0)
zz2=sqr(z2)
zz3=z2*zz2
z2=(r3a2*zz3-a6*zz2-r3ac*z2-ac)/(r3*z2+1)+ack,
IF(lastsqr>10000)
z2done=iter
z2d2=1
ENDIF
ENDIF
IF(z1done==0)
zz2=sqr(z1)
zz3=z1*zz2
z1=(r3a2*zz3-a6*zz2-r3ac*z1-ac)/(r3*z1+1)+ack,
IF(lastsqr>10000)
z1done=iter
z1d2=1
ENDIF
ENDIF
iter=iter+1
IF(iter>=m2 && flag==0)
z1chek=z1
z2chek=z2
z3chek=z3
flag=1
spd=0
first=0
same12=0
same23=0
same13=0
ELSEIF(flag==1)
IF(z1d2==0)
zz2=sqr(z1a)
zz3=z1a*zz2
z1a=(r3a2*zz3-a6*zz2-r3ac*z1a-ac)/(r3*z1a+1)+ack
ENDIF
IF(z2d2==0)
zz2=sqr(z2a)
zz3=z2a*zz2
z2a=(r3a2*zz3-a6*zz2-r3ac*z2a-ac)/(r3*z2a+1)+ack
ENDIF
IF(z3d2==0)
zz2=sqr(z3a)
zz3=z3a*zz2
z3a=(r3a2*zz3-a6*zz2-r3ac*z3a-ac)/(r3*z3a+1)+ack
ENDIF
spd=spd+1
IF(|z1a-z2chek|<qq && z1d2==0)
same12=1
z1d2=spd
IF(first==0 && |z2a-z1chek|>=qq)
first=1
ENDIF
ENDIF
IF(|z2a-z1chek|<qq && z2d2==0)
same12=1
z2d2=spd
IF(first==0 && |z1a-z2chek|>=qq)
first=2
ENDIF
ENDIF
IF(|z1a-z3chek|<qq && z1d2==0)
same13=1
z1d2=spd
IF(first==0 && |z3a-z1chek|>=qq)
first=1
ENDIF
ENDIF
IF(|z3a-z1chek|<qq && z3d2==0)
same13=1
z3d2=spd
IF(first==0 && |z1a-z3chek|>=qq)
first=3
ENDIF
ENDIF
IF(|z2a-z3chek|<qq && z2d2==0)
same23=1
z2d2=spd
IF(first==0 && |z3a-z2chek|>=qq)
first=2
ENDIF
ENDIF
IF(|z3a-z2chek|<qq && z3d2==0)
same23=1
z3d2=spd
IF(first==0 && |z2a-z3chek|>=qq)
first=3
ENDIF
ENDIF
IF(|z1a-z1chek|<qq2)
z1d2=spd
ENDIF
IF(|z2a-z2chek|<qq2)
z2d2=spd
ENDIF
IF(|z3a-z3chek|<qq2)
z3d2=spd
ENDIF
ENDIF
IF((z1d2>0 && z2d2>0 && z3d2>0) || iter==m)
IF(z1done==0 || z2done==0 || z3done==0)
IF(z2done>0 && z3done>0)
ddd=z2done
IF(z3done>ddd)
ddd=z3done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+66
ELSEIF(z1done>0 && z3done>0)
ddd=z1done
IF(z3done>ddd)
ddd=z3done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+129
ELSEIF(z1done>0 && z2done>0)
ddd=z1done
IF(z2done>ddd)
ddd=z2done
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+192
ELSEIF(z1done>0)
IF(same23!=0 && first!=0)
IF(first==2)
ddd=z3d2
cj=129
ELSE
ddd=z2d2
cj=192
ENDIF
color=((ddd-min)/(m2-min))^(1/p)*63
color=64-color
ELSE
cj=66
color=((z1done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(z2done>0)
IF(same13!=0 && first!=0)
IF(first==1)
ddd=z3d2
cj=66
ELSE
ddd=z1d2
cj=192
ENDIF
color=((ddd-min)/(m2-min))^(1/p)*63
color=64-color
ELSE
cj=129
color=((z2done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(z3done>0)
IF(same12!=0 && first!=0)
IF(first==1)
ddd=z2d2
cj=66
ELSE
ddd=z1d2
cj=129
ENDIF
color=((ddd-min)/(m-min))^(1/p)*63
color=64-color
ELSE
cj=192
color=((z3done-min)/(m-min))^(1/p)*63
ENDIF
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same12==1 && same23==1)
IF(first==1)
ddd=z2d2+z3d2
cj=66
ELSEIF(first==2)
ddd=z1d2+z3d2
cj=129
ELSEIF(first==3)
ddd=z1d2+z2d2
cj=192
ELSE
ddd=z1d2+z2d2+z3d2
cj=0
ENDIF
IF(first==0)
color=(ddd/m2)^(1/p)*66
color=67-color
IF(color>66)
color=66
ENDIF
IF(color<1)
color=1
ENDIF
ELSE
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
ENDIF
color=color+cj
ELSEIF(same12==1)
IF(first==1)
ddd=z2d2
cj=129
ELSEIF(first==2)
ddd=z1d2
cj=66
ELSE
cj=192
ddd=z1d2+z2d2
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same13==1)
IF(first==1)
cj=192
ddd=z3d2
ELSEIF(first==3)
cj=66
ddd=z1d2
else
cj=129
ddd=z1d2+z3d2
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSEIF(same23==1)
IF(first==2)
ddd=z3d2
cj=192
ELSEIF(first==3)
ddd=z2d2
cj=129
ELSE
ddd=z2d2+z3d2
cj=66
ENDIF
color=(ddd/m2)^(1/p)*63
color=64-color
IF(color>63)
color=63
ENDIF
IF(color<1)
color=1
ENDIF
color=color+cj
ELSE
color=0
ENDIF
ELSE
color=((iter-min)/(m-min))^(1/p)*66
IF(color>66)
color=66
ENDIF
IF(color<1)
color=1
ENDIF
ENDIF
done=1
z=color-iter-7
ENDIF
done==0
}
- --- >8 --- PAR examples use this and earlier nukes --- 8< ---
nuke_j_5 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.25716/-0.0284745/0.1666
params=0.2/0.4/-0.3/0.3/-4.18768/18.01368 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000<15>000000201<4>H08K0AL0B<40>zcz001<13>08G09I0AI<34>TknUloVmpW\
oqXprYqs<5>czze00<15>jCDkCEkDFkDGkEH<41>zhq0e0<30>MoRNoRNpSNpS<27>lzh
}
nuke_j_5a {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=-0.323135/0.0497836/0.7243478
params=0.2/0.4/-0.3/0.3/-4.18768/18.01368 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000<15>000000201<4>H08K0AL0B<40>zcz001<13>08G09I0AI<34>TknUloVmpW\
oqXprYqs<5>czze00<15>jCDkCEkDFkDGkEH<41>zhq0e0<30>MoRNoRNpSNpS<27>lzh
}
nuke_j_6 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-7.28445/18.93872 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000<15>000000021<4>0H80KA0LB<40>czz001<61>U00zzz<15>ezzczzcyz<43>\
00K0e0<30>MoRNoRNpSNpS<27>lzh
}
nuke_j_7 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-5.522983/18.89509 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000Xzz<7>zzz<6>zzzzzzzxy<4>zirzfpzeo<40>N00zzy<61>Xzz000<15>L00N0\
0N10<43>zzfzLz<30>_Bd_BcZAcZAc<27>I0E
}
nuke_j_8 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-5.40371/19.45501 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000zzX<7>zzz<6>zzzzzzxyz<4>irzfpzeoz<40>00Nzzy<61>Xzz000<15>L00N0\
0N10<43>zzffzz<47>12M00L00K<11>000
}
sapphires_&_frost {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-5.40371/19.45501 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000zzX<7>zzz<6>zzzzzzxyz<4>irzfpzeoz<40>00Nzzy<61>Xzz000<15>L00N0\
0N10<43>zzffzz<47>12M00L00K<11>000
}
nuke_j_9 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-4.2165853/18.0097309 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000fzz<15>zzz<9>_qX<6>0N0<31>000zuu<7>zdjzbiz_gzXezUczRazN_<16>z2\
Dz0By0B<28>A00zfz<61>CI_vzz<18>347004005<40>0Kz
}
vine_&_cherries { ; Beautiful!!
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-4.2165853/18.0097309 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000fzz<15>zzz<9>_qX<6>0N0<31>000zuu<7>zdjzbiz_gzXezUczRazN_<16>z2\
Dz0By0B<28>A00zfz<61>CI_vzz<18>347004005<40>0Kz
}
vine_&_cherries_a { ; Beautiful!!
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=-0.184945/0.105503/0.7490231
params=0.2/0.4/-0.3/0.3/-4.2165853/18.0097309 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000fzz<15>zzz<9>_qX<6>0N0<31>000zuu<7>zdjzbiz_gzXezUczRazN_<16>z2\
Dz0By0B<28>A00zfz<61>CI_vzz<18>347004005<40>0Kz
}
nuke_j_9a {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=-0.184945/0.105503/0.7490231
params=0.2/0.4/-0.3/0.3/-4.2165853/18.0097309 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000fzz<15>zzz<9>_qX<6>0N0<31>000zuu<7>zdjzbiz_gzXezUczRazN_<16>z2\
Dz0By0B<28>A00zfz<61>CI_vzz<18>347004005<40>0Kz
}
nuke_j_9a1 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollogb
center-mag=1.00055/6.78941e-005/16.79424
params=0.2/0.4/-0.3/0.3/-4.2165853/18.0097309 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000zzz<25>gte<7>7T6<2>2N20K00J0<8>020000003<14>00zzuu<7>zdjzbiz_g\
zXezUczRazN_<16>z2Dz0By0B<28>A00zfz<61>CI_zzz<7>vzz<4>gkkcghbfg<25>8BD79\
C68B56A459338227005<13>000
}
nuke_j_10 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-6.86128/18.98886 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=000zzz<27>m6X<10>lMz<24>yxzzzzzzy<61>Xzz00K<34>000<5>ZBx<21>urzzz\
z<38>n2qm0pk0n<19>00A
}
nuke_j_11 {
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-5.2784594/16.9289491 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=00000U<64>00Bzzy<61>Xzzzzx<61>UKAiXx<34>tpy<13>QXb<4>7BQ<7>00A
}
Draco_in_the_Sky { ; Wondrous!
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=1.19458/-0.0284745/0.1946262
params=0.2/0.4/-0.3/0.3/-5.2784594/16.9289491 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=00000U<64>00Bzzy<61>Xzzzzx<61>UKAiXx<34>tpy<13>QXb<4>7BQ<7>00A
}
Draco_in_the_Sky_a { ;
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=-0.117977/0.761996/0.7976482
params=0.2/0.4/-0.3/0.3/-5.2784594/16.9289491 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=00000U<64>00Bzzy<61>Xzzzzx<61>UKAiXx<34>tpy<13>QXb<4>7BQ<7>00A
}
nuke_j_11a { ;
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_jcollog center-mag=-0.117977/0.761996/0.7976482
params=0.2/0.4/-0.3/0.3/-5.2784594/16.9289491 float=y maxiter=5000
inside=0 outside=real periodicity=0
colors=00000U<64>00Bzzy<61>Xzzzzx<61>UKAiXx<34>tpy<13>QXb<4>7BQ<7>00A
}
nuke_mc1 { ; A Herman Archipelago
reset=1960 type=formula formulafile=nuclear.frm
formulaname=Nuclear_M_c passes=t
center-mag=1.34012/-4.31742/2.060029 params=0.1/0.35/0/3/6.9032/2.72
float=y maxiter=5000 inside=0 outside=real periodicity=0
colors=000zzz<32>M22K00K00<29>000zzz<30>zd2zc0yb0<28>A00zKU<29>e2Ld1Lc0K\
b0Ka0K`0K<26>00Avzz<15>0Kz<45>000
}
nuke_m_c1a { ;INCREDIBLE!
reset=1960 type=formula formulafile=nuclear.frm
formulaname=nuclear_m_cq passes=t
center-mag=1.12121/-4.02629/5.309354 params=0.1/0.35/0/3/6.9032/2.72
float=y maxiter=5000 inside=16 outside=real periodicity=0
colors=000zzz<32>M22K00K00<29>000_md<35>1HO0GN2HR<7>KUz<15>zzzd_m<36>N0G\
<8>zKU<14>zwwzzzzzU<35>zn1zm0zk2<7>zUK<15>zzz
}
- --- 8< --- End --- >8 ---
- --
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