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- #include "colors.inc"
- #include "tiles.inc"
-
- object
- {
- disc { <0, 0, 0>, y, 15 }
- pigment { color rgb <2/3, 2/3, 1>}
- finish { ambient 0.05 diffuse 0.95 }
- }
-
- object
- {
- box { <-1, -1, -1>, <1, 1, 1> }
- texture { Tiles4 }
- rotate <-30, -30, -30>
- translate <-3, 3, 0>
- }
-
- object
- {
- box { <-1, -1, -1>, <1, 1, 1> }
- texture { Tiles8 }
- rotate <-30, -30, -30>
- translate <0, 3, 0>
- }
-
- object
- {
- box { <-1, -1, -1>, <1, 1, 1> }
- texture { Tiles16 }
- rotate <-30, -30, -30>
- translate <3, 3, 0>
- }
-
- camera
- {
- location <0, 9, -15>
- right 4/3*x
- up y
- direction 2*z
- look_at <0, 3, 0>
- }
-
- light_source { <-5, 10, -8.66> color White }
- light_source { <0, 20, -10> color White }
-