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Utilities
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Finishlynx
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FinishLynx-8.00.exe
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Example2.lss
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2010-08-23
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; Defaults: 9600,8,N,1
;
; Lynx Scoreboard Script Version 2.0
;
; Copyright (c) 1995-2007 Lynx System Developers, Inc.
;
; Written by Kirk Sigel
;
; Notes:
; + Empty lines and lines that start with a semicolon are ignored.
;
; + Lines that start with two semicolons indicate a section header.
; Sections may be omitted, appear in any order, and occur more than once.
; The current section headers and their valid group codes are:
; ;;Initialization
; \10 \13 \17
; ;;TimeArmed
; ;;TimeRunning
; ;;TimePaused
; ;;TimeStopped
; ;;TimeGun
; ;;TimeBreak
; ;;TimeUpdate
; ;;TimeOfDay
; \11 \13 \17
; ;;Wind
; \12 \13 \17
; ;;StartListHeader
; ;;StartListTrailer
; ;;StartedHeader
; ;;StartedTrailer
; ;;ResultsHeader
; ;;ResultsTrailer
; \13 \17
; ;;StartList
; ;;Started
; ;;Results (or ;;Result)
; \13 \14 \17
; ;;MessageHeader
; ;;MessageTrailer
; \13 \15 \17
; ;;Message
; \13 \15 \16 \17
; The StartList*, Started*, and Results* sections may have an optional
; page number contained in square brackets immediately following the
; section name. If more than one page is defined for a section then each
; page will be shown, in order, when paging is enabled. Note that page
; numbers do not need to be contiguous; they are simply used to establish
; the order of pages. If a page number is omitted then a 0 (zero) is
; assumed.
; Some sections can be omitted and they will "fall back" to other
; sections. TimeOfDay falls back to TimeRunning. TimeArmed falls back to
; TimeRunning. TimePaused falls back to TimeStopped. The StartList* sections
; fall back to the Results* sections. The Started* sections fall back
; to the StartList* sections (after the StartList* sections have fallen
; back to the Results* sections if necessary).
;
; + Format lines must begin with a one byte group code and a one byte
; variable code. The special variable code \00 indicates that no variable
; is being requested. If a variable is requested it will be inserted where
; a '%s' printf style format specifier appears. There can only be one '%s'
; specifier in lines requesting a variable and no other printf format
; specifiers may appear. Remember, lines requesting a variable are used as
; a printf format string and therefore must behave as such. Lines not
; requesting a variable (variable code \00) can do whatever they want as
; these lines are not fed to a printf statement.
; The current group codes and their variable codes are:
; \10 Initialize
; \00 No variable
; \11 Time
; \00 No variable
; \01 Formatted time with tenth (when running) or hundredth (when
; stopped) precision
; \02 Binary time in milliseconds (4 byte little endian integer)
; \03 Formatted time with thousandth precision
; \04 Formatted time with ten thousandth precision
; \12 Wind
; \00 No variable
; \01 Formatted wind
; \02 Binary wind in hundredths of units (4 byte little endian integer)
; \13 Results Header/Trailer
; \00 No variable
; \01 OFFICIAL/UNOFFICIAL string
; \02 Event name
; \03 Wind
; \04 Event number
; \05 Round number
; \06 Heat number
; \07 AUTO/MANUAL start type
; \08 Number of participants
; \09 ARMED/RUNNING status
; \14 Result
; \00 No variable
; \01 Place
; \02 Lane
; \03 Id
; \04 Name
; \05 Affiliation
; \06 Time
; \07 Delta Time
; \08 Cumulative Split Time
; \09 Last Split Time
; \0a Laps To Go
; \0b License
; \0c ReacTime
; \0d Speed
; \0e Pace
; \0f Best Split Time
; \10 User1
; \11 User2
; \12 User3
; \15 Message Header/Trailer
; \00 No variable
; \16 Message
; \00 No variable
; \01 Text
; \17 Break Time
; \00 No variable
; \nn Formatted break time nn
;
; + Arbitrary 8 bit values are entered as \hh where h is a lowercase hex
; digit. Note that h must be lowercase.
;
; + Format lines can have the following commands embedded in them.
; Note that only 10 registers (indexed 0-9) are currently implemented.
; \U\hh Set the 'U' value to hh. It is reset after the next command.
; \Ui\hh Set the 'U' value to register[hh].
; \X\hh Set the 'X' value to hh. It is reset after the next command.
; \Xi\hh Set the 'X' value to register[hh].
; \=\hh register[hh] = {register[U]|X|1} (assign)
; \*\hh register[hh] = register[hh] * {register[U]|X|1} (multiply)
; \/\hh register[hh] = register[hh] / {register[U]|X|1} (divide)
; \#\hh register[hh] = register[hh] # {register[U]|X|1} (modulus)
; \+\hh register[hh] = register[hh] + {register[U]|X|1} (add)
; \-\hh register[hh] = register[hh] - {register[U]|X|1} (subtract)
; \<\hh register[hh] = register[hh] << {register[U]|X|1} (shift left)
; \>\hh register[hh] = register[hh] >> {register[U]|X|1} (shift right)
; \&\hh register[hh] = register[hh] & {register[U]|X|1} (bit and)
; \|\hh register[hh] = register[hh] | {register[U]|X|1} (bit or)
; \^\hh register[hh] = register[hh] ^ {register[U]|X|1} (bit xor)
; \~\hh register[hh] = ~register[hh] (bit invert)
; \F\hh register[hh] = The result of running Function {U|0} on the
; next {X|<eol>} characters.
; \U\00 IDS checksum.
; \U\01 XOR checksum. register[hh] is used as the seed value.
; \U\02 ADD checksum. register[hh] is used as the seed value.
; \U\03 CRC-16. register[hh] is used as the seed value
; and register[hh+1] is the polynomial.
; \U\04 CRC-32. register[hh] is used as the seed value
; and register[hh+1] is the polynomial.
; \O\hh Output register[hh] as an {X|1} byte value using method {U|0}.
; \U\00 Binary little-endian (Intel byte order).
; \U\01 Binary big-endian (Motorola byte order).
; \U\02 ASCII text right justified space padded.
; \U\03 ASCII text right justified zero padded.
; \U\04 ASCII text left justified space padded.
; \U\05 ASCII text left justified zero padded.
; \S\hh Scan the next {X|1} bytes into register[hh] using method {U|0}.
; \U\00 ASCII text base 10.
; \U\01 Binary little-endian (Intel byte order).
; \U\02 Binary big-endian (Motorola byte order).
; \P\hh Run Procedure hh on the next {X|<eol>} characters.
; \P\00 Reverse characters.
; \P\01 Convert characters to Colorado Time format. Register[1]
; is the current character position on entry and the
; next character position on exit.
; \P\02 Convert characters to Daktronics AllSport format.
; \B\hh Delete {register[U]|hh} (to beginning of line if zero) characters
; before the cursor or until the string contains X characters.
; \D\hh Delete {register[U]|hh} (to end of line if zero) characters
; at the cursor or until the string contains X characters.
; \I\hh Insert {register[U]|hh} spaces at the cursor or until the string
; contains X characters.
; \Ic\hh Insert {register[U]|hh} {X's|spaces} at the cursor.
; \L\hh Move the cursor {register[U]|hh} positions to the left (to the
; beginning of the line if zero).
; \R\hh Move the cursor {register[U]|hh} positions to the right (to the
; end of the line if zero).
; Note that numbers 0 thru 9 can be entered directly for single character
; embedded commands. For example, '\U\04' is the same as '\U4' and
; '\=\01' is the same as '\=1'.
;
; + Be very careful about whitespace in each format line. Characters other
; than '%s' specifiers and embedded commands and values will be sent
; exactly as they appear on the line. This means, for instance, that using
; tabs to make a line 'look right' in your favorite editor will cause
; tabs to be sent to the scoreboard instead of the equivalent number of
; spaces (probably not what you wanted).
;
; The format lines follow.
;;Initialization
; This is sent once to initialize the scoreboard.
\10\00\0d\0a*** Initialize the scoreboard ***\0d\0a
;;TimeRunning
; This is sent approximately 10 times per second.
; Setting register[0] to 1 in a format line will cause that line and
; subsequent lines to only be sent once per second (when the seconds
; digit changes) instead of approximately 10 times per second. Setting
; register[0] to 0 will resume normal operation for remaining lines.
\11\01\0dRunning time: %12.12s
;;TimeStopped
; This is sent when the time is stopped by a beam break.
\11\01\0dStopped time: %12.12s
;;TimeGun
; This is sent when a gun signal is received.
\11\01\0d\0aGun time : %12.12s\0d\0a
;;TimeBreak
; This is sent when a beam break is received.
\11\01\0d\0aBreak time : %12.12s\0d\0a
;;TimeUpdate
; This is sent approximately 10 times per second.
\11\01\0dUpdate time : %12.12s
;;TimeOfDay
; This is sent when the 'Send time of day' option is checked in the
; Scoreboard pull down menu.
\11\01\=0\0dTime of day: %12.12s\B4
;;Wind
; This is sent in the time stream when a wind reading is received.
\12\01\0d\0aWind : %12.12s\0d\0a
;;StartListHeader
; This is sent once each time the scoreboard is updated with results. It
; is sent before any result lines are sent.
\13\00*** StartListHeader ***\0d\0a
\13\01OFFICIAL/UNOFFICIAL: %s\0d\0a
\13\02Event name : %s\0d\0a
\13\03Wind : %s\0d\0a
\13\04Event number : %s\0d\0a
\13\05Round number : %s\0d\0a
\13\06Heat number : %s\0d\0a
\13\00EEE-R-HH Name :
\13\04%3.3s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\L1\X0\=2\S2\X\64\*2\U2\+1\D0\X3\U3\O1-
\13\05%1.1s\L1\X0\=1\S1\D0\X1\U3\O1-
\13\06%2.2s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\D0\X2\U3\O1
\13\00\0d\0a
\13\07AUTO/MANUAL start : %s\0d\0a
\13\08Number of results : %s\0d\0a
\13\00Ln Id Lic Name Affil \0d\0a
\13\00--- --- ------ ---------- ----------\0d\0a
;;StartList
; This is sent once for each result line displayed on the scoreboard.
\14\02%-3.3s
\14\03%-3.3s
\14\0b%-6.6s
\14\04%-10.10s
\14\05%-10.10s
\14\00\0d\0a
;;StartedHeader
; This is sent once each time the scoreboard is updated with results. It
; is sent before any result lines are sent.
\13\00*** StartedHeader ***\0d\0a
\13\01OFFICIAL/UNOFFICIAL: %s\0d\0a
\13\02Event name : %s\0d\0a
\13\03Wind : %s\0d\0a
\13\04Event number : %s\0d\0a
\13\05Round number : %s\0d\0a
\13\06Heat number : %s\0d\0a
\13\00EEE-R-HH Name :
\13\04%3.3s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\L1\X0\=2\S2\X\64\*2\U2\+1\D0\X3\U3\O1-
\13\05%1.1s\L1\X0\=1\S1\D0\X1\U3\O1-
\13\06%2.2s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\D0\X2\U3\O1
\13\00\0d\0a
\13\07AUTO/MANUAL start : %s\0d\0a
\13\08Number of results : %s\0d\0a
\13\00Plc Ln ReacTime Cum ST Last ST Best ST Laps Speed Pace \0d\0a
\13\00--- --- -------- -------- -------- -------- ------ ------ ------\0d\0a
;;Started
; This is sent once for each result line displayed on the scoreboard.
; Register[0] is initialized with the index of the current result line and
; will range from 0 through PageSize - 1.
\14\01%-3.3s
\14\02%-3.3s
\14\0c%-8.8s
\14\08%-8.8s
\14\09%-8.8s
\14\0f%-8.8s
\14\0a%-6.6s
\14\0d%-6.6s
\14\0e%-6.6s
\14\00\0d\0a
;;ResultsHeader[1]
; This is sent once each time the scoreboard is updated with results. It
; is sent before any result lines are sent.
\13\00*** ResultsHeader[1] ***\0d\0a
\13\01OFFICIAL/UNOFFICIAL: %s\0d\0a
\13\02Event name : %s\0d\0a
\13\03Wind : %s\0d\0a
\13\04Event number : %s\0d\0a
\13\05Round number : %s\0d\0a
\13\06Heat number : %s\0d\0a
\13\00EEE-R-HH Name :
\13\04%3.3s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\L1\X0\=2\S2\X\64\*2\U2\+1\D0\X3\U3\O1-
\13\05%1.1s\L1\X0\=1\S1\D0\X1\U3\O1-
\13\06%2.2s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\D0\X2\U3\O1
\13\00\0d\0a
\13\07AUTO/MANUAL start : %s\0d\0a
\13\08Number of results : %s\0d\0a
\13\00Plc Ln Id Lic Name Affil Time Delta ReacTime\0d\0a
\13\00--- --- --- ------ ---------- ---------- -------- -------- --------\0d\0a
;;Results[1]
; This is sent once for each result line displayed on the scoreboard.
; Register[0] is initialized with the index of the current result line and
; will range from 0 through PageSize - 1.
\14\01%-3.3s
\14\02%-3.3s
\14\03%-3.3s
\14\0b%-6.6s
\14\04%-10.10s
\14\05%-10.10s
\14\06%-8.8s
\14\07%-8.8s
\14\0c%-8.8s
\14\00\0d\0a
;;ResultsHeader[2]
; This is sent once each time the scoreboard is updated with results. It
; is sent before any result lines are sent.
\13\00*** ResultsHeader[2] ***\0d\0a
\13\01OFFICIAL/UNOFFICIAL: %s\0d\0a
\13\02Event name : %s\0d\0a
\13\03Wind : %s\0d\0a
\13\04Event number : %s\0d\0a
\13\05Round number : %s\0d\0a
\13\06Heat number : %s\0d\0a
\13\00EEE-R-HH Name :
\13\04%3.3s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\L1\X0\=2\S2\X\64\*2\U2\+1\D0\X3\U3\O1-
\13\05%1.1s\L1\X0\=1\S1\D0\X1\U3\O1-
\13\06%2.2s\L1\X0\=1\S1\L1\X0\=2\S2\X\0a\*2\U2\+1\D0\X2\U3\O1
\13\00\0d\0a
\13\07AUTO/MANUAL start : %s\0d\0a
\13\08Number of results : %s\0d\0a
\13\00Plc Ln Cum ST Last ST Best ST Laps Speed Pace \0d\0a
\13\00--- --- -------- -------- -------- ------ ------ ------\0d\0a
;;Results[2]
; This is sent once for each result line displayed on the scoreboard.
; Register[0] is initialized with the index of the current result line and
; will range from 0 through PageSize - 1.
\14\01%-3.3s
\14\02%-3.3s
\14\08%-8.8s
\14\09%-8.8s
\14\0f%-8.8s
\14\0a%-6.6s
\14\0d%-6.6s
\14\0e%-6.6s
\14\00\0d\0a
;;ResultsTrailer
; This is sent once each time the scoreboard is updated with results. It
; is sent after all result lines are sent.
\13\00*** StartList/Started/ResultsTrailer ***\0d\0a\0d\0a
;;MessageHeader
; This is sent once each time the scoreboard is updated with the message. It
; is sent before any message lines are sent.
\15\00Message Header\0d\0a
;;Message
; This is sent once for each message line displayed on the scoreboard.
; Register[0] is initialized with the index of the current message line and
; will range from 0 through <number of lines> - 1.
\16\01%s\0d\0a
;;MessageTrailer
; This is sent once each time the scoreboard is updated with the message. It
; is sent after all message lines are sent.
\15\00Message Trailer\0d\0a