home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
vsiftp.vmssoftware.com
/
VSIPUBLIC@vsiftp.vmssoftware.com.tar
/
FREEWARE
/
FREEWARE40.ZIP
/
net3d
/
map3.i
< prev
next >
Wrap
Text File
|
1995-03-08
|
6KB
|
343 lines
map 16 26 200.0 1600 {
AAAAAAAAAAAAAAAA
AAAGZfgfswefhsdA
AAABBCGJADEAGJKA
AAAAABBBBBDFJKKA
AAAAAAAAABBFGHEA
AAAAAAAAAABFFHHA
AAAAAAAAAABFFGIA
AAAAAAAAAABBFFJA
AAAAAAAAAAABFFMA
AAAAAAAAAAABFFLA
AAAAAAAAAABBFFKA
AAAAAAAAAABFFMNA
AAAAAAAAAABFFJMA
AAAAAAAAAABFFKDA
AAAAAAAAABBFFLGA
AAAAAAAAABFFGMPA
AAAAAJJJJGFGLMOA
AAAAAAAABCKMMMMA
AAAAAAAABDLNMMMA
AAAAAADDLMMMMMMA
AAAAAADDMMMMNMMA
AAAAAAADJMMMNMMA
AMMMAAAADKMMMMMA
AMMMAAAABDLMMNNA
AMMMAAAAAAABBBBA
AAAAAAAAAAAAAAAA
}
ground 2 3
fadeto 0 0 10000
lookout 2200 4000 550
vehicle lighthouse {
name "The Airey's Inlet lighthouse"
offset 2200 4000 343
hp 100
type static
object {
points {
20 0 0 15 15 0 0 20 0 -15 15 0
-20 0 0 -15 -15 0 0 -20 0 15 -15 0
15 0 150 10 10 150 0 15 150 -10 10 150
-15 0 150 -10 -10 150 0 -15 150 10 -10 150
}
face 60 f { 0 8 9 1 }
face 61 f { 1 9 10 2 }
face 62 f { 2 10 11 3 }
face 63 f { 3 11 12 4 }
face 60 f { 4 12 13 5 }
face 61 f { 5 13 14 6 }
face 62 f { 6 14 15 7 }
face 63 f { 7 15 8 0 }
}
object {
points {
15 0 150 10 10 150 0 15 150 -10 10 150
-15 0 150 -10 -10 150 0 -15 150 10 -10 150
10 0 170 7 7 170 0 10 170 -7 7 170
-10 0 170 -7 -7 170 0 -10 170 7 -7 170
}
face 150 f { 0 8 9 1 }
face 151 f { 1 9 10 2 }
face 152 f { 2 10 11 3 }
face 153 f { 3 11 12 4 }
face 154 f { 4 12 13 5 }
face 155 f { 5 13 14 6 }
face 156 f { 6 14 15 7 }
face 157 f { 7 15 8 0 }
face 158 f { 15 14 13 12 11 10 9 8 }
}
object {
points { 5 -20 0 -5 -20 0 -5 -40 0 5 -40 0
5 -20 9 -5 -20 9 -5 -40 9 5 -40 9
0 -25 14 0 -35 14 }
face 58 f { 0 4 5 1 }
face 59 f { 1 5 6 2 }
face 60 f { 2 6 7 3 }
face 61 f { 3 7 4 0 }
face 152 f { 7 9 8 4 }
face 151 f { 4 8 5 }
face 150 f { 6 5 8 9 }
face 149 f { 6 9 7 }
}
}
vehicle house def {
name "An average, boring house"
type static
hp 20
object {
at 0 0 0
points {
0 0 0 40 0 0 40 40 0 0 40 0
0 0 30 40 0 30 40 40 30 0 40 30
20 20 40
}
face 50 f { 0 4 5 1 }
face 51 f { 1 5 6 2 }
face 52 f { 2 6 7 3 }
face 53 f { 3 7 4 0 }
face 140 f { 4 8 5 }
face 142 f { 5 8 6 }
face 144 f { 6 8 7 }
face 146 f { 7 8 4 }
}
object {
at 0 0 30
points { 0 0 0 0 0 10 3 0 10 -3 0 10
3 3 10 3 -3 10 -3 3 10 -3 -3 10 }
face 32 l { 0 1 }
face 32 l { 2 3 }
face 32 l { 4 5 }
face 32 l { 6 7 }
}
}
vehicle house { instance house offset 1900 1800 0 }
vehicle house { instance house offset 1900 1300 0 }
vehicle house { instance house offset 1900 2300 0 }
vehicle house { instance house offset 1400 3600 0 }
vehicle house { instance house offset 400 4600 343 }
vehicle ship {
name "A Battleship"
type static
hp 200
offset 800 1600 0
object {
points {
-40 -140 0 40 -140 0 40 120 0 -40 120 0
-60 -170 60 60 -170 60 60 170 60 -60 170 60
}
face 45 f { 0 4 5 1 }
face 46 f { 1 5 6 2 }
face 47 f { 2 6 7 3 }
face 48 f { 3 7 4 0 }
face 180 f { 7 6 5 4 }
}
}
vehicle shipupper {
name "A Battleship"
hp 100
type static
offset 800 1600 1
object {
points {
-30 -80 60 30 -80 60 30 40 60 -30 40 60
-30 -80 80 30 -80 80 30 40 80 -30 40 80
}
face 50 f { 0 4 5 1 }
face 51 f { 1 5 6 2 }
face 52 f { 2 6 7 3 }
face 53 f { 3 7 4 0 }
face 54 f { 7 6 5 4 }
}
object {
points {
-20 -40 80 20 -40 80 20 10 80 -20 10 80
-20 -40 95 20 -40 95 20 10 95 -20 10 95
}
face 50 f { 0 4 5 1 }
face 51 f { 1 5 6 2 }
face 52 f { 2 6 7 3 }
face 53 f { 3 7 4 0 }
face 54 f { 7 6 5 4 }
}
}
vehicle cannon def {
name "A high-power, long range cannon"
type gunsite
weapon shell
ammo 25
hp 40
object {
points {
16 1 14 16 1 12 16 -1 12 16 -1 14
36 1 14 36 1 12 36 -1 12 36 -1 14
}
centre 36 0 13
face 35 f { 0 4 5 1 }
face 36 f { 1 5 6 2 }
face 37 f { 2 6 7 3 }
face 38 f { 3 7 4 0 }
face 39 f { 7 6 5 4 }
}
object {
points {
-20 -20 0 20 -20 0 20 20 0 -20 20 0
-16 -16 14 16 -16 14 16 16 14 -16 16 14
}
face 45 f { 0 4 5 1 }
face 46 f { 1 5 6 2 }
face 47 f { 2 6 7 3 }
face 48 f { 3 7 4 0 }
face 49 f { 7 6 5 4 }
}
object {
points {
-3 -3 14 3 -3 14 3 3 14 -3 3 14
-3 -3 18 -3 3 18
}
face 140 f { 0 4 1 }
face 141 f { 1 4 5 2 }
face 142 f { 2 5 3 }
face 143 f { 3 5 4 0 }
}
}
vehicle cannon1 {
instance cannon
offset 800 1710 61
flying
}
vehicle cannon2 {
instance cannon
offset 800 1460 61
flying
}
vehicle pterodactyl def {
name "a pterodactyl or flying serpent"
angle 90
flying
type bird
max velocity 200
object {
at 100 100 60
centre 0 4.5 0
counter
points {
0 6 2 0 4 5 -0.5 3.5 3.5 0.5 3.5 3.5
}
face 188 f { 0 1 3 }
face 186 f { 2 1 0 }
face 180 f { 0 3 2 }
}
object {
at 100 100 60
centre 0 4.5 0
counter
points {
0 4 5 -0.5 3.5 3.5 0.5 3.5 3.5 0 -3 0 -0.5 -2 0 0.5 -2 0
}
face 48 f { 0 3 5 2 }
face 50 f { 0 1 4 3 }
face 45 f { 1 2 5 4 }
}
object {
at 100 100 60
centre 2.4 -0.8 3.34
counter
points {
0 3 4.286 3 1 8 3 -4 4 0 -2 0.714
}
face 42 p { 0 1 2 3 }
oscli 1 1 { - - -7 }
oscli 2 1 { - - -7 }
}
object {
at 100 100 60
centre 4 -1.67 3
counter
points {
3 1 8 3 -4 4 6 -2 4
}
face 40 p { 0 1 2 }
oscli 0 1 { - - -7 }
oscli 1 1 { - - -7 }
oscli 2 1 { - - -9 }
}
object {
at 100 100 60
centre -2.4 -0.8 3.34
counter
points {
0 3 4.286 -3 1 8 -3 -4 4 0 -2 0.714
}
face 40 p { 0 1 2 3 }
oscli 1 1 { - - -7 }
oscli 2 1 { - - -7 }
}
object {
at 100 100 60
centre -4 -1.67 3
counter
points {
-3 1 8 -3 -4 4 -6 -2 4
}
face 42 p { 0 1 2 }
oscli 0 1 { - - -7 }
oscli 1 1 { - - -7 }
oscli 2 1 { - - -9 }
}
object {
at 100 100 60
centre 0 -3.67 -1.33
counter
points {
0 -3 0 -0.5 -2 0 0.5 -2 0 0 -6 -3
}
face 184 f { 0 1 3 }
face 182 f { 0 3 2 }
face 178 f { 2 3 1 }
}
}
vehicle ptero1 {
instance pterodactyl
type thing
offset 1200 1200 50
angle_velocity 25
max velocity 100
velocity 40
}
vehicle ptero2 {
instance pterodactyl
type thing
offset 1200 2700 400
angle_velocity -25
max velocity 100
velocity 50
}