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hands.h
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C/C++ Source or Header
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1997-12-07
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3KB
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118 lines
/*
* (c) Copyright 1997, Qun Zhang.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear in
* supporting documentation, and that the name of Qun Zhang not be used
* in advertising or publicity pertaining to distribution of the software
* without specific, written prior permission. Qun Zhang make no
* representations about the suitability of this software for any purpose.
* It is provided "as is" without express or implied warranty.
*
* THE ABOVE-NAMED DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE ABOVE-NAMED BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF
* USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*
*/
#ifndef Hands_h
#define Hands_h 1
#include "Card.h"
class Hands
{
public:
enum Hand { EX =0,
NP ,
P1 ,
P2 ,
K3 ,
ST ,
FL ,
FH ,
K4 ,
SF ,
RF
};
Hands();
virtual ~Hands() {};
int operator==(const Hands &right) const;
int operator!=(const Hands &right) const;
int operator>=(const Hands &right) const;
int operator<=(const Hands &right) const;
int operator>(const Hands &right) const;
int operator<(const Hands &right) const;
virtual void AddCard (Card *card);
#ifndef VMS
virtual Hand HandValue () const;
#else
virtual void HandValue (const Hand hand);
#endif
virtual long Score () const;
virtual int PayRate () const;
virtual void NewGame () ;
virtual Card** Cards () const;
virtual int NumOfCards () const;
virtual const char* const HandName() const;
protected:
virtual void SortCards () const;
private:
void ReArrange(char*, int nel, char*, Hand);
const Hands & operator=(const Hands &right);
private:
Card* _cards[5];
long _score;
Hand _hand;
int _next;
static const int Ratio[11];
static const char * HandNames[11];
};
inline int Hands::operator==(const Hands &right) const
{
return ( Score() == right.Score() );
}
inline int Hands::operator!=(const Hands &right) const
{
return ( Score() != right.Score() );
}
inline int Hands::operator<=(const Hands &right) const
{
return ( Score() <= right.Score() );
}
inline int Hands::operator>=(const Hands &right) const
{
return ( Score() >= right.Score() );
}
inline int Hands::operator>(const Hands &right) const
{
return ( Score() > right.Score() );
}
inline int Hands::operator<(const Hands &right) const
{
return ( Score() < right.Score() );
}
#endif