SKILLS REFLECT A CHARACTER'S AREAS OF EXPERIENCE. CORRECT SELECTION AND USE
OF SKILLS IS THE KEY TO COMPLETING THE DRAGON WARS ADVENTURE.
SKILLS ARE DEFINED BY TYPE AND LEVEL. IN MOST CASES A SKILL NEED NOT EXCEED LEVLE ONE TO BE USEFUL. BUT TO COMPLETE THE GAME CERTAIN SKILLS WILL HAVE TO BE HIGHER.
IT ISN'T NECESSARY FOR EVERY CHARACTER TO HAVE EVERY SKILL. YOU CAN DIVIDE
THE LABOR TO YOUR ADVANTAGE IF YOU DECIDE TO HAVE ONE LOCKPICK SPECIALIST.
SKILL DESCRIPTIONS:
BANDAGE: A VERY IMPORTANT SKILL, AS HEALING SERVICES ARE SCARCE IN DILMUN.
WITH GREATER SKILL, MORE HEALTH CAN BE RESTORED TO AN INJURED CHARACTER.
CAVE LORE: MANY OF DILMUN'S DANGEROUS AND EXCITING PLACES ARE FOUND
UNDERGROUND, AND HAVING THIS SKILL MAY YIELD IMPORTANT INFORMATION AT
APPROPRIATE MOMENTS.
CLIMB: USE THIS SKILL TO CLIMB OVER ROCKS, UP INTO TREES, AND DOWN TO
CERTAIN DOOM. SOME OBSTACLES REQUIRE HIGH LEVELS OF SKILL TO OVERCOME.
FOREST LORE: DILMUN IS LARGELY A WILD PLACE, AND THIS SKILL YIELDS KNOWLEDGE OF HOW TO OPERATE IN A WOODEN ENVIRONMENT. THIS SKILL IS IMPORTANT TO THE
DRUIDS, WHO INHABIT THE FOREST LANDS OF DILMUN'S WILDERNESS.
HIDING: IF YOU CAN'T KILL SOMETHING, AND YOU CAN'T OUTRUN IT, YOUR ONLY
HOPE IS TO HIDE. NOTE THAT ONCE YOUR IN COMBAT, IT'S TO LATE.
TRACKER: WHILE YOUR CHARACTER'S MUNDANCE EATING AND SLEEPING CONCERNS ARE
INVISIBLY MAINTAINED BY THE GAME, YOU MIGHT FIND IT USEFUL TO HUNT EVERY NOW
AND THEN. USING THIS SKILL ALLOWS YOU TO TRACK VARIOUS CREATURES, BE THEY
MEN OR BEASTS.
LOCKPICK: VALUABLE OBJECTS ARE USUALLY LOCKED WITHIN CHESTS OR BEHIND DOORS. SEEING AS HOW NAMTAR ROBBED YOU OF ALL YOUR WORDLY GOODS, YOU'LL DOUBTLESS
TO ENGAGE IN A LITTLE FIRST HAND SOCIAL REFORM BY ROBBING FROM THE RICH
(EVERYONE ELSE) TO GIVE TO THE POOR (YOURSELF). KNOWING HOW TO PICK A LOCK
IS IMPORTANT TO RESOLVING YOUR QUEST.
MAGIC SKILLS: THE SKILLS OF LOW MAGIC, HIGH MAGIC, DRUID MAGIC, & SUN MAGIC
ARE REQUIRED TO LEARN SPELLS OF A SPECIFIC TYPE. FURTHERMORE, YOU MUST HAVE
THE LOW MAGIC SKILL BEFORE YOU CAN LEARN ANY OF THE OTHERS. HIGH LEVELS OF
MAGIC SKILL ARE USEFUL, AS THEY DETERMINE THE MAXIMUM NUMBER OF POWER POINTS
YOU CAN IVEST WHEN CASTING A SPELL - THE HIGHER YOUR APPLICABLE MAGIC SKILL
LEVEL, THE GREATER THE POTENTIAL OF YOUR SPELLS. A HIGHER LEVEL OF MAGIC
SKILL ALSO INCREASES THE CHANCE YOUR SPELLS WILL ACCURATELY HIT THEIR TARGETS.
MOUNTAIN LORE: FABULOUS TREASURES AND FEARSOME BEASTS RESIDE IN OCEANA'S
MOUNTAINOUS CLIMBS. KNOWLEDGE OF THE WORLD'S HIGH MOUNTAIN PLACES MIGHT SAVE YOUR LIFE.
FISTFIGHTING: ADDS TO YOUR ABILITY TO HIT WHEN USING FISTS.
ARCANE LORE: DILMUN IS A MAGICAL PLACE, AND IT'S IMPORTANT TO KNOW ABOUT
THE WORLD'S MAGIC, MYSTICISM, AND GODS. A WELL-ROUNDED SORCERER WILL COMBINE MAGICAL MIGHT WITH ARCANE LORE.
BUREAUCRACY: TO LIBERATE DILMUN FROM NAMTAR'S FOUL GRIP, YOU WILL NEED TO
SWAY HEARTS AND MINDS. TO THIS END, SKILL IN PUBLIC SPEAKING IS IMPORTANT,
AS REPRESENTED BY THE BUREAUCRACY SKILL. YOU MIGHT ALSO HAVE SUCCESS USING
THIS SKILL ON STUBBORN GUARDS AND PETTY OFFICIALS.
SWIM: WHILE IT IS GENERALLY NOT POSSIBLE TO SWIM BETWEEN THE ISLANDS OF
DILMUN, THIS SKILL WILL HELP YOU SHOULD YOU FIND YOURSELF UNEXPECTEDLY
UNDERWATER. A CHARACTER WHO CAN'T SWIM COULD FIND HIMSELF IN DEEP WATER.
TOWN LORE: YOU WILL VISIT MANY OF THE TOWNS OF DILMUN IN THE COURSE OF YOUR
ADVENTURES - THIS SKILL WILL PROVIDE YOU WITH LOCAL LEGENDS AND HISTORY.
PICKPOCKET: TIMES ARE HARD IN DILMUN, BUT THERE MAY STILL BE A FEW UNWARY
FOLK THAT YOU CAN PRACTISE THIS AGE-OLD SKILL ON.
WEAPON SKILLS: YOU NEED NOT HAVE THE RELEVANT SKILL TO USE A WEAPON, BUT
DOING SO WILL IMPROVE YOUR PERFROMANCE WITH THE WEAPON IN QUESTION. EACH
LEVEL OF WEAPON SKILL ADDS 1 TO YOUR AV WHEN YOU USE THAT TYPE OF WEAPON.
NOTE THAT THE EFFECTS OF WEAPON SKILLS ARE NOT SHOWN ON THE DISPLAY OF YOUR
AV, BUT REST ASSURED THE ADDITIONAL EFFECTS OF YOUR WEAPONS SKILLS ARE
INVISIBLY MAINTAINED BY THE COMPUTER.
WHEN CREATING CHARACTERS, THERE ARE SEVERAL WAYS TO GET YOUR AV UP. YOU CAN
EITHER HAVE A HIGH DEXTERITY, WHICH WILL INCREASE BOTH YOUR AV AND DV, OR YOU
CAN CHOOSE TO ADD TO YOUR WEAPON SKILLS, WHICH WILL INCREASE ONLY YOUR AV AT A CHEAPER COST. ADDING TO WEAPON SKILLS ALSO RESTRICT YOU TO A CERTAIN WEAPON