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INI File  |  1995-08-18  |  52KB  |  1,727 lines

  1. [Header]
  2. CorelVersion=600
  3. StylesLibraryName="Styles"
  4. LastUsedName="Styles"
  5. L0= "Samples"
  6. L1= "Samples 5"
  7. L2= "Samples 6"
  8. L3= "Styles"
  9.  
  10.  
  11. [Styles]
  12. LastUsedName="Rain Drops Soft 3C"
  13.  
  14. ;    Version4Styles
  15.  
  16. T0="Aerial Photography"
  17. S0='Aerial Photography'
  18.  
  19. T1="Blend Corners"
  20. S1='Blend Corners'
  21.  
  22. T2="Blend Edges"
  23. S2='Blend Edges'
  24.  
  25. T3="Cosmic Clouds"
  26. S3='Cosmic Clouds'
  27.  
  28. T4="Cosmic Energy"
  29. S4='Cosmic Energy'
  30.  
  31. T5="Cosmic Minerals"
  32. S5='Cosmic Minerals'
  33.  
  34. T6="Drapes"
  35. S6='Drapes'
  36.  
  37. T7="Fiber"
  38. S7='Fiber'
  39.  
  40. T8="Flames"
  41. S8='Flames'
  42.  
  43. T9="Mineral.Cloudy 2 Colors"
  44. S9='Mineral.Cloudy 2 Colors'
  45.  
  46. T10="Mineral.Cloudy 3 Colors"
  47. S10='Mineral.Cloudy 3 Colors'
  48.  
  49. T11="Mineral.Cloudy 5 Colors"
  50. S11='Mineral.Cloudy 5 Colors'
  51.  
  52. T12="Mineral.Fractal 2 Colors"
  53. S12='Mineral.Fractal 2 Colors'
  54.  
  55. T13="Mineral.Fractal 3 Colors"
  56. S13='Mineral.Fractal 3 Colors'
  57.  
  58. T14="Mineral.Fractal 5 Colors"
  59. S14='Mineral.Fractal 5 Colors'
  60.  
  61. T15="Mineral.Speckled 2 Colors"
  62. S15='Mineral.Speckled 2 Colors'
  63.  
  64. T16="Mineral.Speckled 3 Colors"
  65. S16='Mineral.Speckled 3 Colors'
  66.  
  67. T17="Mineral.Speckled 5 Colors"
  68. S17='Mineral.Speckled 5 Colors'
  69.  
  70. T18="Mineral.Swirled 2 Colors"
  71. S18='Mineral.Swirled 2 Colors'
  72.  
  73. T19="Mineral.Swirled 3 Colors"
  74. S19='Mineral.Swirled 3 Colors'
  75.  
  76. T20="Mineral.Swirled 5 Colors"
  77. S20='Mineral.Swirled 5 Colors'
  78.  
  79. T21="Noise"
  80. S21='Noise'
  81.  
  82. T22="Noise.Blended"
  83. S22='Noise.Blended'
  84.  
  85. T23="Noise.Rainbow Blended"
  86. S23='Noise.Rainbow Blended'
  87.  
  88. T24="Recycled Paper"
  89. S24='Recycled Paper'
  90.  
  91. T25="Recycled Paper Rainbow"
  92. S25='Recycled Paper Rainbow'
  93.  
  94. T26="Satellite Photography"
  95. S26='Satellite Photography'
  96.  
  97. T27="Scribbles"
  98. S27='Scribbles'
  99.  
  100. T28="Sky 2 Colors"
  101. S28='Sky 2 Colors'
  102.  
  103. T29="Sky 3 Colors"
  104. S29='Sky 3 Colors'
  105.  
  106. T30="Sky 5 Colors"
  107. S30='Sky 5 Colors'
  108.  
  109. T31="Smooth Weave"
  110. S31='Smooth Weave'
  111.  
  112. T32="Surfaces"
  113. S32='Surfaces'
  114.  
  115. T33="Swirls"
  116. S33='Swirls'
  117.  
  118. T34="Swirls2"
  119. S34='Swirls2'
  120.  
  121. T35="Texture Blend Horizontal"
  122. S35='Texture Blend Horizontal'
  123.  
  124. T36="Texture Blend Vertical"
  125. S36='Texture Blend Vertical'
  126.  
  127. T37="Threads"
  128. S37='Threads'
  129.  
  130. T38="Threads Rainbow"
  131. S38='Threads Rainbow'
  132.  
  133. T39="Water 2 Colors"
  134. S39='Water 2 Colors'
  135.  
  136. T40="Water 3 Colors"
  137. S40='Water 3 Colors'
  138.  
  139. T41="Water 5 Colors"
  140. S41='Water 5 Colors'
  141.  
  142. T42="Water Color"
  143. S42='Water Color'
  144.  
  145. ;    Version5Styles
  146.  
  147. T43="Biology1 2C"
  148. S43='Cdr5:Biology1 2C'
  149.  
  150. T44="Biology1 3C"
  151. S44='Cdr5:Biology1 3C'
  152.  
  153. T45="Biology1 5C"
  154. S45='Cdr5:Biology1 5C'
  155.  
  156. T46="Biology2 2C"
  157. S46='Cdr5:Biology2 2C'
  158.  
  159. T47="Biology2 3C"
  160. S47='Cdr5:Biology2 3C'
  161.  
  162. T48="Biology2 5C"
  163. S48='Cdr5:Biology2 5C'
  164.  
  165. T49="BubbleMania Hard 2C"
  166. S49='Cdr5:BubbleMania Hard 2C'
  167.  
  168. T50="BubbleMania Hard 3C"
  169. S50='Cdr5:BubbleMania Hard 3C'
  170.  
  171. T51="BubbleMania Soft 2C"
  172. S51='Cdr5:BubbleMania Soft 2C'
  173.  
  174. T52="BubbleMania Soft 3C"
  175. S52='Cdr5:BubbleMania Soft 3C'
  176.  
  177. T53="Cotton 2C"
  178. S53='Cdr5:Cotton 2C'
  179.  
  180. T54="Cotton 3C"
  181. S54='Cdr5:Cotton 3C'
  182.  
  183. T55="Cotton 5C"
  184. S55='Cdr5:Cotton 5C'
  185.  
  186. T56="Eclipse 2 Colors"
  187. S56='Cdr5:Eclipse 2 Colors'
  188.  
  189. T57="Fiber Embossed"
  190. S57='Cdr5:Fiber Embossed'
  191.  
  192. T58="Hypnotic1 2 Colors"
  193. S58='Cdr5:Hypnotic1 2 Colors'
  194.  
  195. T59="Hypnotic2 2 Colors"
  196. S59='Cdr5:Hypnotic2 2 Colors'
  197.  
  198. T60="Leather 2C"
  199. S60='Cdr5:Leather 2C'
  200.  
  201. T61="Leather 3C"
  202. S61='Cdr5:Leather 3C'
  203.  
  204. T62="Leather 5C"
  205. S62='Cdr5:Leather 5C'
  206.  
  207. T63="Mandel0"
  208. S63='Cdr5:Mandel0'
  209.  
  210. T64="Patches 2C"
  211. S64='Cdr5:Patches 2C'
  212.  
  213. T65="Patches 3C"
  214. S65='Cdr5:Patches 3C'
  215.  
  216. T66="Patches 5C"
  217. S66='Cdr5:Patches 5C'
  218.  
  219. T67="Pottery Wheel 2 Colors"
  220. S67='Cdr5:Pottery Wheel 2 Colors'
  221.  
  222. T68="Putty 2C"
  223. S68='Cdr5:Putty 2C'
  224.  
  225. T69="Putty 3C"
  226. S69='Cdr5:Putty 3C'
  227.  
  228. T70="Putty 5C"
  229. S70='Cdr5:Putty 5C'
  230.  
  231. T71="Rain Drops Hard 2C"
  232. S71='Cdr5:Rain Drops Hard 2C'
  233.  
  234. T72="Rain Drops Hard 3C"
  235. S72='Cdr5:Rain Drops Hard 3C'
  236.  
  237. T73="Rain Drops Soft 2C"
  238. S73='Cdr5:Rain Drops Soft 2C'
  239.  
  240. T74="Rain Drops Soft 3C"
  241. S74='Cdr5:Rain Drops Soft 3C'
  242.  
  243. T75="Rings Hard 2C"
  244. S75='Cdr5:Rings Hard 2C'
  245.  
  246. T76="Rings Hard 3C"
  247. S76='Cdr5:Rings Hard 3C'
  248.  
  249. T77="Rings Soft 2C"
  250. S77='Cdr5:Rings Soft 2C'
  251.  
  252. T78="Rings Soft 3C"
  253. S78='Cdr5:Rings Soft 3C'
  254.  
  255. T79="Ripples Hard Embossed 2C"
  256. S79='Cdr5:Ripples Hard Embossed 2C'
  257.  
  258. T80="Ripples Soft Embossed 2C"
  259. S80='Cdr5:Ripples Soft Embossed 2C'
  260.  
  261. T81="Rock-Cloudy-Cracked 2C"
  262. S81='Cdr5:Rock-Cloudy-Cracked 2C'
  263.  
  264. T82="Rock-Cloudy-Eroded. 2C"
  265. S82='Cdr5:Rock-Cloudy-Eroded 2C'
  266.  
  267. T83="Rock-Fractal-Cracked 2C"
  268. S83='Cdr5:Rock-Fractal-Cracked 2C'
  269.  
  270. T84="Rock-Fractal-Eroded. 2C"
  271. S84='Cdr5:Rock-Fractal-Eroded 2C'
  272.  
  273. T85="Rock-Speckled-Cracked 2C"
  274. S85='Cdr5:Rock-Speckled-Cracked 2C'
  275.  
  276. T86="Rock-Speckled-Eroded. 2C"
  277. S86='Cdr5:Rock-Speckled-Eroded 2C'
  278.  
  279. T87="Rock-Swirled-Cracked 2C"
  280. S87='Cdr5:Rock-Swirled-Cracked 2C'
  281.  
  282. T88="Rock-Swirled-Eroded. 2C"
  283. S88='Cdr5:Rock-Swirled-Eroded 2C'
  284.  
  285. T89="Scribbles Embossed"
  286. S89='Cdr5:Scribbles Embossed'
  287.  
  288. T90="Spots Hard 2C"
  289. S90='Cdr5:Spots Hard 2C'
  290.  
  291. T91="Spots Hard 3C"
  292. S91='Cdr5:Spots Hard 3C'
  293.  
  294. T92="Spots Soft 2C"
  295. S92='Cdr5:Spots Soft 2C'
  296.  
  297. T93="Spots Soft 3C"
  298. S93='Cdr5:Spots Soft 3C'
  299.  
  300. T94="Surfaces 3C"
  301. S94='Cdr5:Surfaces 3C'
  302.  
  303. T95="Surfaces 5C"
  304. S95='Cdr5:Surfaces 5C'
  305.  
  306. T96="Surfaces-Rainbow"
  307. S96='Cdr5:Surfaces-Rainbow'
  308.  
  309. T97="Surfaces1 2C"
  310. S97='Cdr5:Surfaces1 2C'
  311.  
  312. T98="Surfaces1 3C"
  313. S98='Cdr5:Surfaces1 3C'
  314.  
  315. T99="Surfaces1 5C"
  316. S99='Cdr5:Surfaces1 5C'
  317.  
  318. T100="Swirls2 Horizontal"
  319. S100='Cdr5:Swirls2 Horizontal'
  320.  
  321. T101="Threads Embossed"
  322. S101='Cdr5:Threads Embossed'
  323.  
  324. T102="Vapor 2C"
  325. S102='Cdr5:Vapor 2C'
  326.  
  327. T103="Vapor 3C"
  328. S103='Cdr5:Vapor 3C'
  329.  
  330. T104="Vapor 5C"
  331. S104='Cdr5:Vapor 5C'
  332.  
  333. T105="Water Color2 2C"
  334. S105='Cdr5:Water Color2 2C'
  335.  
  336. T106="Water Color2 3C"
  337. S106='Cdr5:Water Color2 3C'
  338.  
  339. T107="Water Color2 5C"
  340. S107='Cdr5:Water Color2 5C'
  341.  
  342.  
  343. ;    Verion4Styles
  344.  
  345.  
  346. [.Aerial Photography]
  347. P0=NUM,"Texture #:",0,0,0,32767,26228,1
  348. P1=NUM,"Softness %:",1,0,0,100,50,0
  349. P2=RGB,"Background:",0,1,0,100,0,0,40,0
  350. P3=RGB,"Foreground:",1,1,0,100,100,100,100,0
  351. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  352. F0="",25,P0,P1,P2,P3,P4
  353.  
  354.  
  355. [.Blend Corners]
  356. P0=RGB,"Top left:",0,1,0,100,0,100,0,1
  357. P1=RGB,"Top right:",1,1,0,100,0,0,0,1
  358. P2=RGB,"Bottom left:",2,1,0,100,100,0,0,1
  359. P3=RGB,"Bottom right:",3,1,0,100,0,0,100,1
  360. P4=NUM,"Brightness ▒%:",0,0,-100,+100,0,0
  361. F0="",5,P2,P3,P1,P0,P4
  362.  
  363.  
  364. [.Blend Edges]
  365. P0=RGB,"Top edge:",0,1,0,100,0,0,100,1
  366. P1=RGB,"Bottom edge:",1,1,0,100,100,0,0,1
  367. P2=RGB,"Left edge:",2,1,0,100,0,0,0,1
  368. P3=RGB,"Right edge:",3,1,0,100,100,100,100,1
  369. P4=NUM,"Brightness ▒%:",0,0,-100,+100,0,0
  370. F0="",6,P1,P3,P0,P2,P4
  371.  
  372.  
  373. [.Cosmic Clouds]
  374. P0=NUM,"Texture #:",0,0,0,32767,24169,1
  375. P1=NUM,"Density %:",4,0,0,100,0,0
  376. P2=NUM,"Red softness %:",1,0,0,100,50,0
  377. P3=NUM,"Green softness %:",2,0,0,100,50,0
  378. P4=NUM,"Blue softness %:",3,0,0,100,50,0
  379. P5=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  380. F0="",8,P0,P1,P2,P3,P4,P5
  381.  
  382.  
  383. [.Cosmic Energy]
  384. P0=NUM,"Texture #:",0,0,0,32767,32439,1
  385. P1=RGB,"Top left:",0,1,0,100,26,8,11,1
  386. P2=RGB,"Top right:",1,1,0,100,74,16,61,1
  387. P3=RGB,"Bottom left:",2,1,0,100,80,64,75,1
  388. P4=RGB,"Bottom right:",3,1,0,100,24,44,44,1
  389. P5=RGB,"Low energy:",4,1,0,100,100,100,100,0
  390. P6=RGB,"High energy:",5,1,0,100,100,100,100,0
  391. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  392. F0="",14,P0,P3,P4,P2,P1,P5,P6,P7
  393.  
  394.  
  395. [.Cosmic Minerals]
  396. P0=NUM,"Texture #:",0,0,0,32767,31395,1
  397. P1=NUM,"Red density %:",1,1,0,100,100,0
  398. P2=NUM,"Red softness %:",1,0,0,100,100,0
  399. P3=NUM,"Green density %:",2,1,0,100,0,0
  400. P4=NUM,"Green softness %:",2,0,0,100,100,0
  401. P5=NUM,"Blue density %:",3,1,0,100,0,0
  402. P6=NUM,"Blue softness %:",3,0,0,100,100,0
  403. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  404. F0="",49,P0,P1,P2,P3,P4,P5,P6,P7
  405.  
  406.  
  407. [.Drapes]
  408. P0=NUM,"Texture #:",0,0,0,32767,10894,1
  409. P1=NUM,"Density %:",1,0,0,100,50,0
  410. P2=RGB,"1st color:",0,1,0,100,43,1,0,0
  411. P3=RGB,"2nd color:",1,1,0,100,100,100,80,0
  412. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  413. F0="",37,P0,P1,P2,P3,P4
  414.  
  415.  
  416. [.Fiber]
  417. P0=NUM,"Texture #:",0,0,0,32767,0,1
  418. P1=NUM,"Density %:",1,0,1,100,25,0
  419. P2=NUM,"Min length:",2,0,1,500,10,0
  420. P3=NUM,"Max length:",3,0,1,500,20,0
  421. P4=RGB,"Background:",0,1,0,100,0,0,0,1
  422. P5=RGB,"1st color:",1,1,0,100,100,0,0,1
  423. P6=RGB,"2nd color:",2,1,0,100,100,100,100,1
  424. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  425. F0="",10,P0,P1,P2,P3,P4,P5,P6,P7
  426.  
  427.  
  428. [.Flames]
  429. P0=NUM,"Texture #:",0,0,0,32767,15813,1
  430. P1=NUM,"Density %:",1,0,0,100,50,0
  431. P2=RGB,"1st color:",0,1,0,100,100,0,0,0
  432. P3=RGB,"2nd color:",1,1,0,100,100,100,40,0
  433. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  434. F0="",19,P0,P1,P2,P3,P4
  435.  
  436.  
  437. [.Mineral.Cloudy 2 Colors]
  438. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  439. P1=NUM,"Density %:",2,0,0,100,0,0
  440. P2=NUM,"Softness %:",1,0,0,100,65,0
  441. P3=NUM,"Grain %:",3,0,0,100,0,0
  442. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  443. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  444. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  445. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  446. F0="",46,P0,P1,P2,P3,P4,P5,P6,P7
  447.  
  448.  
  449. [.Mineral.Cloudy 3 Colors]
  450. P0=NUM,"Texture #:",0,0,0,32767,1659,1
  451. P1=NUM,"Density %:",2,0,0,100,50,0
  452. P2=NUM,"Softness %:",1,0,0,100,65,0
  453. P3=NUM,"Grain %:",3,0,0,100,0,0
  454. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  455. P5=RGB,"1st mineral:",0,1,0,100,27,78,54,0
  456. P6=RGB,"2nd mineral:",1,1,0,100,18,1,8,0
  457. P7=RGB,"3rd mineral:",2,1,0,100,100,99,19,0
  458. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  459. F0="",47,P0,P1,P2,P3,P4,P5,P6,P7,P8
  460.  
  461.  
  462. [.Mineral.Cloudy 5 Colors]
  463. P0=NUM,"Texture #:",0,0,0,32767,8003,1
  464. P1=NUM,"Density %:",2,0,0,100,25,0
  465. P2=NUM,"Softness %:",1,0,0,100,25,0
  466. P3=NUM,"Grain %:",3,0,0,100,0,0
  467. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  468. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  469. P6=RGB,"2nd mineral:",1,1,0,100,89,34,6,0
  470. P7=RGB,"3rd mineral:",2,1,0,100,40,20,20,0
  471. P8=RGB,"4th mineral:",3,1,0,100,0,20,20,0
  472. P9=RGB,"5th mineral:",4,1,0,100,40,20,20,0
  473. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  474. F0="",48,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  475.  
  476.  
  477. [.Mineral.Fractal 2 Colors]
  478. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  479. P1=NUM,"Density %:",2,0,0,100,12,0
  480. P2=NUM,"Softness %:",1,0,0,100,50,0
  481. P3=NUM,"Color density %:",4,0,0,100,50,0
  482. P4=NUM,"Color softness %:",3,0,0,100,100,0
  483. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  484. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  485. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  486. F0="",53,P0,P1,P2,P3,P4,P5,P6,P7
  487.  
  488.  
  489. [.Mineral.Fractal 3 Colors]
  490. P0=NUM,"Texture #:",0,0,0,32767,4530,1
  491. P1=NUM,"Density %:",2,0,0,100,12,0
  492. P2=NUM,"Softness %:",1,0,0,100,50,0
  493. P3=NUM,"Color density %:",4,0,0,100,50,0
  494. P4=NUM,"Color softness %:",3,0,0,100,100,0
  495. P5=RGB,"1st mineral:",0,1,0,100,57,90,92,0
  496. P6=RGB,"2nd mineral:",1,1,0,100,10,12,82,0
  497. P7=RGB,"3rd mineral:",2,1,0,100,100,60,100,0
  498. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  499. F0="",54,P0,P1,P2,P3,P4,P5,P6,P7,P8
  500.  
  501.  
  502. [.Mineral.Fractal 5 Colors]
  503. P0=NUM,"Texture #:",0,0,0,32767,3616,1
  504. P1=NUM,"Density %:",2,0,0,100,12,0
  505. P2=NUM,"Softness %:",1,0,0,100,50,0
  506. P3=NUM,"Color density %:",4,0,0,100,50,0
  507. P4=NUM,"Color softness %:",3,0,0,100,100,0
  508. P5=RGB,"1st mineral:",0,1,0,100,80,40,20,0
  509. P6=RGB,"2nd mineral:",1,1,0,100,51,48,84,0
  510. P7=RGB,"3rd mineral:",2,1,0,100,47,22,35,0
  511. P8=RGB,"4th mineral:",3,1,0,100,95,81,74,0
  512. P9=RGB,"5th mineral:",4,1,0,100,36,13,84,0
  513. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  514. F0="",55,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  515.  
  516.  
  517. [.Mineral.Speckled 2 Colors]
  518. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  519. P1=NUM,"Density %:",2,0,0,100,25,0
  520. P2=NUM,"Softness %:",1,0,0,100,25,0
  521. P3=NUM,"Grain %:",3,0,0,100,0,0
  522. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  523. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  524. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  525. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  526. F0="",43,P0,P1,P2,P3,P4,P5,P6,P7
  527.  
  528.  
  529. [.Mineral.Speckled 3 Colors]
  530. P0=NUM,"Texture #:",0,0,0,32767,29794,1
  531. P1=NUM,"Density %:",2,0,0,100,50,0
  532. P2=NUM,"Softness %:",1,0,0,100,25,0
  533. P3=NUM,"Grain %:",3,0,0,100,0,0
  534. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  535. P5=RGB,"1st mineral:",0,1,0,100,40,40,80,0
  536. P6=RGB,"2nd mineral:",1,1,0,100,0,0,60,0
  537. P7=RGB,"3rd mineral:",2,1,0,100,60,80,80,0
  538. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  539. F0="",44,P0,P1,P2,P3,P4,P5,P6,P7,P8
  540.  
  541.  
  542. [.Mineral.Speckled 5 Colors]
  543. P0=NUM,"Texture #:",0,0,0,32767,7511,1
  544. P1=NUM,"Density %:",2,0,0,100,50,0
  545. P2=NUM,"Softness %:",1,0,0,100,40,0
  546. P3=NUM,"Grain %:",3,0,0,100,0,0
  547. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  548. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  549. P6=RGB,"2nd mineral:",1,1,0,100,60,40,20,0
  550. P7=RGB,"3rd mineral:",2,1,0,100,0,0,0,0
  551. P8=RGB,"4th mineral:",3,1,0,100,30,30,30,0
  552. P9=RGB,"5th mineral:",4,1,0,100,0,0,0,0
  553. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  554. F0="",45,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  555.  
  556.  
  557. [.Mineral.Swirled 2 Colors]
  558. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  559. P1=NUM,"Density %:",2,0,0,100,50,0
  560. P2=NUM,"Softness %:",1,0,0,100,54,0
  561. P3=NUM,"Grain %:",3,0,0,100,3,0
  562. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  563. P5=RGB,"1st mineral:",0,1,0,100,40,20,20,0
  564. P6=RGB,"2nd mineral:",1,1,0,100,80,100,80,0
  565. P7=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  566. F0="",29,P0,P1,P2,P3,P4,P5,P6,P7
  567.  
  568.  
  569. [.Mineral.Swirled 3 Colors]
  570. P0=NUM,"Texture #:",0,0,0,32767,27709,1
  571. P1=NUM,"Density %:",2,0,0,100,25,0
  572. P2=NUM,"Softness %:",1,0,0,100,50,0
  573. P3=NUM,"Grain %:",3,0,0,100,0,0
  574. P4=NUM,"Rainbow grain %:",4,0,0,100,8,0
  575. P5=RGB,"1st mineral:",0,1,0,100,80,50,60,0
  576. P6=RGB,"2nd mineral:",1,1,0,100,50,50,90,0
  577. P7=RGB,"3rd mineral:",2,1,0,100,60,50,40,0
  578. P8=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  579. F0="",30,P0,P1,P2,P3,P4,P5,P6,P7,P8
  580.  
  581.  
  582. [.Mineral.Swirled 5 Colors]
  583. P0=NUM,"Texture #:",0,0,0,32767,27299,1
  584. P1=NUM,"Density %:",2,0,0,100,25,0
  585. P2=NUM,"Softness %:",1,0,0,100,60,0
  586. P3=NUM,"Grain %:",3,0,0,100,0,0
  587. P4=NUM,"Rainbow grain %:",4,0,0,100,8,0
  588. P5=RGB,"1st mineral:",0,1,0,100,0,0,40,0
  589. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  590. P7=RGB,"3rd mineral:",2,1,0,100,18,34,42,0
  591. P8=RGB,"4th mineral:",3,1,0,100,100,100,100,0
  592. P9=RGB,"5th mineral:",4,1,0,100,0,0,0,0
  593. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  594. F0="",31,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  595.  
  596.  
  597. [.Noise]
  598. P0=NUM,"Texture #:",0,0,0,32767,0,1
  599. P1=RGB,"Noise:",0,1,0,100,20,60,40,1
  600. P2=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  601. F0="",2,P0,P1,P2
  602.  
  603.  
  604. [.Noise.Blended]
  605. P0=NUM,"Texture #:",0,0,0,32767,0,1
  606. P1=RGB,"Background:",0,1,0,100,0,0,0,1
  607. P2=RGB,"Foreground:",1,1,0,100,100,100,100,1
  608. P3=NUM,"Brightness ▒%:",1,0,-100,+10,0,0
  609. F0="",3,P0,P1,P2,P3
  610.  
  611.  
  612. [.Noise.Rainbow Blended]
  613. P0=NUM,"Texture #:",0,0,0,32767,44,1
  614. P1=RGB,"Background:",0,1,0,100,0,0,0,1
  615. P2=RGB,"Foreground:",1,1,0,100,100,100,100,1
  616. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  617. F0="",1,P0,P1,P2,P3
  618.  
  619.  
  620. [.Recycled Paper]
  621. P0=NUM,"Texture #:",0,0,0,32767,1,1
  622. P1=NUM,"",1000
  623. P2=NUM,"",1
  624. P3=NUM,"",5
  625. P4=RGB,"Paper:",0,1,0,100,70,70,70,0
  626. P5=RGB,"1st fiber:",1,1,0,100,50,50,50,0
  627. P6=RGB,"2nd fiber:",2,1,0,100,80,80,80,0
  628. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  629. F0="",7,P0,P1,P2,P3,P4,P5,P6,P7
  630.  
  631.  
  632. [.Recycled Paper Rainbow]
  633. P0=NUM,"Texture #:",0,0,0,32767,0,1
  634. P1=NUM,"",1000
  635. P2=NUM,"",1
  636. P3=NUM,"",5
  637. P4=RGB,"Paper:",0,1,0,100,70,70,70,0
  638. P5=RGB,"1st fiber:",1,1,0,100,50,50,50,0
  639. P6=RGB,"2nd fiber:",2,1,0,100,80,80,80,0
  640. P7=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  641. F0="",23,P0,P1,P2,P3,P4,P5,P6,P7
  642.  
  643.  
  644. [.Satellite Photography]
  645. P0=NUM,"Landscape #:",0,0,0,32767,25391,1
  646. P1=NUM,"Softness %:",1,0,0,100,35,0
  647. P2=NUM,"Cloud %:",2,0,0,100,75,0
  648. P3=NUM,"Cloud #:",3,0,0,32767,16317,1
  649. P4=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  650. P5=NUM,"Cloud softness %:",4,0,0,100,50,0
  651. P6=RGB,"Lower water:",0,1,0,100,0,0,40,0
  652. P7=RGB,"Upper water:",1,1,0,100,0,0,100,0
  653. P8=RGB,"Lower land:",2,1,0,100,60,60,40,0
  654. P9=RGB,"Upper land:",3,1,0,100,60,40,20,0
  655. P10=RGB,"Lower vegetation:",4,1,0,100,0,20,20,0
  656. P11=RGB,"Upper vegetation:",5,1,0,100,0,60,20,0
  657. F0="",26,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  658.  
  659.  
  660. [.Scribbles]
  661. P0=NUM,"Texture #:",0,0,0,32767,14430,0
  662. P1=NUM,"Strokes per char:",1,0,1,10,5,0
  663. P2=NUM,"Line density %:",2,0,1,100,90,1
  664. P3=NUM,"Page density %:",3,0,1,100,75,1
  665. P4=RGB,"Paper:",0,1,0,100,100,100,100,0
  666. P5=RGB,"Ink:",1,1,0,100,40,20,20,0
  667. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  668. F0="",38,P0,P1,P2,P3,P4,P5,P6
  669.  
  670.  
  671. [.Sky 2 Colors]
  672. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  673. P1=NUM,"Density %:",2,0,0,100,0,0
  674. P2=NUM,"Softness %:",1,0,0,100,50,0
  675. P3=RGB,"Sky:",0,1,0,100,0,0,100,0
  676. P4=RGB,"Clouds:",1,1,0,100,100,100,100,0
  677. P5=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  678. F0="",13,P0,P1,P2,P3,P4,P5
  679.  
  680.  
  681. [.Sky 3 Colors]
  682. P0=NUM,"Texture #:",0,0,0,32767,2,1
  683. P1=NUM,"Density %:",2,0,0,100,0,0
  684. P2=NUM,"Softness %:",1,0,0,100,50,0
  685. P3=RGB,"Sky:",0,1,0,100,00,0,100,0
  686. P4=RGB,"Atmosphere:",1,1,0,100,80,60,80,0
  687. P5=RGB,"Clouds:",2,1,0,100,100,100,100,0
  688. P6=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  689. F0="",27,P0,P1,P2,P3,P4,P5,P6
  690.  
  691.  
  692. [.Sky 5 Colors]
  693. P0=NUM,"Texture #:",0,0,0,32767,24873,1
  694. P1=NUM,"Density %:",2,0,0,100,0,0
  695. P2=NUM,"Softness %:",1,0,0,100,50,0
  696. P3=RGB,"Lower sky:",0,1,0,100,0,0,100,0
  697. P4=RGB,"Upper sky:",1,1,0,100,80,80,100,0
  698. P5=RGB,"Atmosphere:",2,1,0,100,60,60,100,0
  699. P6=RGB,"Lower cloud:",3,1,0,100,40,60,100,0
  700. P7=RGB,"Upper cloud:",4,1,0,100,100,100,100,0
  701. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  702. F0="",28,P0,P1,P2,P3,P4,P5,P6,P7,P8
  703.  
  704.  
  705. [.Smooth Weave]
  706. P0=NUM,"Texture #:",0,0,0,32767,6224,1
  707. P1=NUM,"Density %:",1,0,0,100,25,0
  708. P2=RGB,"1st color:",0,1,0,100,100,0,50,0
  709. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  710. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  711. F0="",39,P0,P1,P2,P3,P4
  712.  
  713.  
  714. [.Surfaces]
  715. P0=NUM,"Texture #:",0,0,0,32767,7767,1
  716. P1=NUM,"Density %:",2,0,0,100,0,0
  717. P2=NUM,"Softness %:",1,0,0,100,42,0
  718. P3=NUM,"Eastern light:",3,0,-100,100,-27,1
  719. P4=NUM,"Northern light:",4,0,-100,100,28,1
  720. P5=NUM,"Volume %:",5,0,0,100,12,0
  721. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  722. P7=RGB,"Light:",1,1,0,100,100,80,80,0
  723. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  724. F0="",59,P0,P1,P2,P3,P4,P5,P6,P7,P8
  725.  
  726.  
  727. [.Swirls]
  728. P0=NUM,"Texture #:",0,0,0,32767,17323,1
  729. P1=NUM,"Density %:",1,0,0,100,9,0
  730. P2=RGB,"1st color:",0,1,0,100,0,0,40,0
  731. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  732. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  733. F0="",35,P0,P1,P2,P3,P4
  734.  
  735.  
  736. [.Swirls2]
  737. P0=NUM,"Texture #:",0,0,0,32767,3761,1
  738. P1=NUM,"Density %:",1,0,0,100,20,0
  739. P2=RGB,"1st color:",0,1,0,100,80,100,80,0
  740. P3=RGB,"2nd color:",1,1,0,100,40,0,40,0
  741. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  742. F0="",36,P0,P1,P2,P3,P4
  743.  
  744.  
  745. [.Texture Blend Horizontal]
  746. P0=NUM,"Texture #:",0,0,0,32767,13211,1
  747. P1=RGB,"Background:",0,1,0,100,80,93,81,1
  748. P2=RGB,"Foreground:",1,1,0,100,11,31,64,1
  749. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  750. F0="",60,P0,P1,P2,P3
  751.  
  752.  
  753. [.Texture Blend Vertical]
  754. P0=NUM,"Texture #:",0,0,0,32767,7862,1
  755. P1=RGB,"Background:",0,1,0,100,34,0,1,1
  756. P2=RGB,"Foreground:",1,1,0,100,91,70,50,1
  757. P3=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  758. F0="",61,P0,P1,P2,P3
  759.  
  760.  
  761. [.Threads]
  762. P0=NUM,"Texture #:",0,0,0,32767,0,1
  763. P1=NUM,"Density %:",1,0,1,100,5,0
  764. P2=NUM,"Min length:",2,0,0,32767,1,0
  765. P3=NUM,"Max length:",3,0,0,32767,100,0
  766. P4=RGB,"Background:",0,1,0,100,0,0,40,0
  767. P5=RGB,"1st color:",1,1,0,100,0,20,60,0
  768. P6=RGB,"2nd color:",2,1,0,100,100,100,100,0
  769. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  770. F0="",7,P0,P1,P2,P3,P4,P5,P6,P7
  771.  
  772.  
  773. [.Threads Rainbow]
  774. P0=NUM,"Texture #:",0,0,0,32767,0,1
  775. P1=NUM,"Density %:",1,0,1,100,5,0
  776. P2=NUM,"Min length:",2,0,0,32767,1,0
  777. P3=NUM,"Max length:",3,0,0,32767,100,0
  778. P4=RGB,"Background:",0,1,0,100,0,0,40,0
  779. P5=RGB,"1st color:",1,1,0,100,0,20,60,0
  780. P6=RGB,"2nd color:",2,1,0,100,100,100,100,0
  781. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  782. F0="",23,P0,P1,P2,P3,P4,P5,P6,P7
  783.  
  784.  
  785. [.Water 2 Colors]
  786. P0=NUM,"Texture #:",0,0,0,32767,25212,1
  787. P1=NUM,"Waves density %:",2,0,0,100,25,0
  788. P2=NUM,"Waves softness %:",1,0,0,100,60,0
  789. P3=NUM,"Perspective %:",3,0,0,100,75,0
  790. P4=RGB,"Bottom:",0,1,0,100,0,0,40,0
  791. P5=RGB,"Surface:",1,1,0,100,100,100,100,0
  792. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  793. F0="",40,P0,P1,P2,P3,P4,P5,P6
  794.  
  795.  
  796. [.Water 3 Colors]
  797. P0=NUM,"Texture #:",0,0,0,32767,20527,1
  798. P1=NUM,"Waves density %:",2,0,0,100,25,0
  799. P2=NUM,"Waves softness %:",1,0,0,100,50,0
  800. P3=NUM,"Perspective %:",3,0,0,100,75,0
  801. P4=RGB,"Bottom:",0,1,0,100,0,20,60,0
  802. P5=RGB,"Middle:",1,1,0,100,0,80,100,0
  803. P6=RGB,"Surface:",2,1,0,100,100,100,100,0
  804. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  805. F0="",41,P0,P1,P2,P3,P4,P5,P6,P7
  806.  
  807.  
  808. [.Water 5 Colors]
  809. P0=NUM,"Texture #:",0,0,0,32767,18173,1
  810. P1=NUM,"Waves density %:",2,0,0,100,47,0
  811. P2=NUM,"Waves softness %:",1,0,0,100,60,0
  812. P3=NUM,"Perspective %:",3,0,0,100,60,0
  813. P4=RGB,"Bottom:",0,1,0,100,0,0,40,0
  814. P5=RGB,"Bottom middle:",1,1,0,100,0,20,60,0
  815. P6=RGB,"Middle:",2,1,0,100,0,80,100,0
  816. P7=RGB,"Surface middle:",3,1,0,100,60,100,100,0
  817. P8=RGB,"Surface:",4,1,0,100,100,100,100,0
  818. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  819. F0="",42,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  820.  
  821.  
  822. [.Water Color]
  823. P0=NUM,"Texture #:",0,0,0,32767,2509,1
  824. P1=RGB,"Top left:",0,1,0,100,40,40,80,1
  825. P2=RGB,"Top right:",1,1,0,100,60,100,100,1
  826. P3=RGB,"Bottom left:",2,1,0,100,100,0,0,1
  827. P4=RGB,"Bottom right:",3,1,0,100,100,100,0,1
  828. P5=NUM,"Brightness ▒%:",1,0,-100,+100,0,0
  829. F0="",11,P0,P3,P4,P2,P1,P5
  830.  
  831.  
  832. ;    Verion5Styles
  833.  
  834.  
  835. [.Cdr5:Biology1 2C]
  836. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  837. P1=NUM,"Density %:",2,0,0,100,0,0
  838. P2=NUM,"Softness %:",1,0,0,100,75,0
  839. P3=RGB,"Shade:",0,1,0,100,0,0,40,0
  840. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  841. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  842. F0="",203,P0,P1,P2,P3,P4,P5
  843.  
  844.  
  845. [.Cdr5:Biology1 3C]
  846. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  847. P1=NUM,"Density %:",2,0,0,100,0,0
  848. P2=NUM,"Softness %:",1,0,0,100,75,0
  849. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  850. P4=RGB,"Mid-shade:",1,1,0,100,40,40,80,0
  851. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  852. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  853. F0="",204,P0,P1,P2,P3,P4,P5,P6
  854.  
  855.  
  856. [.Cdr5:Biology1 5C]
  857. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  858. P1=NUM,"Density %:",2,0,0,100,0,0
  859. P2=NUM,"Softness %:",1,0,0,100,75,0
  860. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  861. P4=RGB,"Lower shade:",1,1,0,100,60,20,40,0
  862. P5=RGB,"Mid-shade:",2,1,0,100,40,60,60,0
  863. P6=RGB,"Upper shade:",3,1,0,100,80,100,80,0
  864. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  865. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  866. F0="",205,P0,P1,P2,P3,P4,P5,P6,P7,P8
  867.  
  868.  
  869. [.Cdr5:Biology2 2C]
  870. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  871. P1=NUM,"Density %:",2,0,0,100,12,0
  872. P2=NUM,"Softness %:",1,0,0,100,75,0
  873. P3=RGB,"Shade:",0,1,0,100,100,0,0,0
  874. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  875. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  876. F0="",206,P0,P1,P2,P3,P4,P5
  877.  
  878.  
  879. [.Cdr5:Biology2 3C]
  880. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  881. P1=NUM,"Density %:",2,0,0,100,12,0
  882. P2=NUM,"Softness %:",1,0,0,100,75,0
  883. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  884. P4=RGB,"Mid-shade:",1,1,0,100,100,0,0,0
  885. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  886. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  887. F0="",207,P0,P1,P2,P3,P4,P5,P6
  888.  
  889.  
  890. [.Cdr5:Biology2 5C]
  891. P0=NUM,"Texture #:",0,0,0,32767,5823,1
  892. P1=NUM,"Density %:",2,0,0,100,12,0
  893. P2=NUM,"Softness %:",1,0,0,100,75,0
  894. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  895. P4=RGB,"Lower shade:",1,1,0,100,20,0,0,0
  896. P5=RGB,"Mid-shade:",2,1,0,100,40,0,0,0
  897. P6=RGB,"Upper shade:",3,1,0,100,80,0,0,0
  898. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  899. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  900. F0="",208,P0,P1,P2,P3,P4,P5,P6,P7,P8
  901.  
  902.  
  903. [.Cdr5:BubbleMania Hard 2C]
  904. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  905. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  906. P2=NUM,"Min width %:",2,0,0,100,25,0
  907. P3=NUM,"Max width %:",3,0,0,100,50,0
  908. P4=NUM,"Min height %:",4,0,0,100,0,0
  909. P5=NUM,"Max height %:",5,0,0,100,100,0
  910. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  911. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  912. P8=RGB,"Shade:",2,1,0,100,0,0,40,0
  913. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  914. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  915. F0="",160,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  916.  
  917. [.Cdr5:BubbleMania Hard 3C]
  918. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  919. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  920. P2=NUM,"Min width %:",2,0,0,100,25,0
  921. P3=NUM,"Max width %:",3,0,0,100,50,0
  922. P4=NUM,"Min height %:",4,0,0,100,0,0
  923. P5=NUM,"Max height %:",5,0,0,100,100,0
  924. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  925. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  926. P8=RGB,"Shade:",2,1,0,100,10,50,100,0
  927. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  928. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  929. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  930. F0="",161,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  931.  
  932. [.Cdr5:BubbleMania Soft 2C]
  933. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  934. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  935. P2=NUM,"Min width %:",2,0,0,100,25,0
  936. P3=NUM,"Max width %:",3,0,0,100,50,0
  937. P4=NUM,"Min height %:",4,0,0,100,0,0
  938. P5=NUM,"Max height %:",5,0,0,100,100,0
  939. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  940. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  941. P8=RGB,"Shade:",2,1,0,100,0,0,40,0
  942. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  943. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  944. F0="",162,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  945.  
  946. [.Cdr5:BubbleMania Soft 3C]
  947. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  948. P1=NUM,"# of bubbles:",1,0,1,500,10,0
  949. P2=NUM,"Min width %:",2,0,0,100,25,0
  950. P3=NUM,"Max width %:",3,0,0,100,50,0
  951. P4=NUM,"Min height %:",4,0,0,100,0,0
  952. P5=NUM,"Max height %:",5,0,0,100,100,0
  953. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  954. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  955. P8=RGB,"Shade:",2,1,0,100,10,50,100,0
  956. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  957. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  958. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  959. F0="",163,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  960.  
  961.  
  962. [.Cdr5:Cotton 2C]
  963. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  964. P1=NUM,"Density %:",2,0,0,100,0,0
  965. P2=NUM,"Softness %:",1,0,0,100,75,0
  966. P3=RGB,"Shade:",0,1,0,100,60,0,60,0
  967. P4=RGB,"Light:",1,1,0,100,100,100,100,0
  968. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  969. F0="",200,P0,P1,P2,P3,P4,P5,P6,P7,P8
  970.  
  971.  
  972. [.Cdr5:Cotton 3C]
  973. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  974. P1=NUM,"Density %:",2,0,0,100,0,0
  975. P2=NUM,"Softness %:",1,0,0,100,75,0
  976. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  977. P4=RGB,"Mid-shade:",1,1,0,100,80,40,60,0
  978. P5=RGB,"Light:",2,1,0,100,100,100,100,0
  979. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  980. F0="",201,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  981.  
  982.  
  983. [.Cdr5:Cotton 5C]
  984. P0=NUM,"Texture #:",0,0,0,32767,20448,1
  985. P1=NUM,"Density %:",2,0,0,100,0,0
  986. P2=NUM,"Softness %:",1,0,0,100,75,0
  987. P3=RGB,"Shade:",0,1,0,100,0,0,0,0
  988. P4=RGB,"Lower shade:",1,1,0,100,60,0,60,0
  989. P5=RGB,"Mid-shade:",2,1,0,100,80,20,40,0
  990. P6=RGB,"Upper shade:",3,1,0,100,100,60,40,0
  991. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  992. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  993. F0="",202,P0,P1,P2,P3,P4,P5,P6,P7,P8
  994.  
  995.  
  996. [.Cdr5:Eclipse 2 Colors]
  997. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  998. P1=NUM,"Density %:",2,0,0,100,0,0
  999. P2=NUM,"Softness %:",1,0,0,100,50,0
  1000. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1001. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1002. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1003. P6=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1004. P7=RGB,"Surface:",1,1,0,100,100,100,100,0
  1005. P8=NUM,"Brightness ▒%:",2,1,-100,+100,0,0
  1006. F0="",106,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1007.  
  1008.  
  1009. [.Cdr5:Fiber Embossed]
  1010. P0=NUM,"Texture #:",0,0,0,32767,0,1
  1011. P1=NUM,"Density %:",1,0,1,100,5,0
  1012. P2=NUM,"Min length:",2,0,1,500,1,0
  1013. P3=NUM,"Max length:",3,0,1,500,50,0
  1014. P4=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1015. P5=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1016. P6=NUM,"Volume %:",4,1,0,100,0,0
  1017. P7=NUM,"Relief ▒%:",4,0,-100,100,100,1
  1018. P8=RGB,"Shade:",0,1,0,100,0,0,40,0
  1019. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1020. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1021. F0="",118,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1022.  
  1023.  
  1024. [.Cdr5:Hypnotic1 2 Colors]
  1025. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1026. P1=NUM,"Ripples density %:",2,0,0,100,12,0
  1027. P2=NUM,"Freq. softness %:",1,0,0,100,50,0
  1028. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1029. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1030. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1031. P6=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1032. P7=RGB,"Surface:",1,1,0,100,100,100,100,0
  1033. P8=NUM,"Brightness ▒%:",2,1,-100,+100,0,0
  1034. F0="",112,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1035.  
  1036.  
  1037. [.Cdr5:Hypnotic2 2 Colors]
  1038. P0=NUM,"Density %:",0,0,0,100,12,1
  1039. P1=NUM,"X origin ▒%:",1,0,-100,100,0,0
  1040. P2=NUM,"Y origin ▒%:",2,0,-100,100,0,0
  1041. P3=NUM,"Origin phase ▒%:",3,0,-100,+100,0,0
  1042. P4=RGB,"Bottom:",0,1,0,100,0,0,0,0
  1043. P5=RGB,"Surface:",1,1,0,100,100,100,100,0
  1044. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1045. F0="",100,P0,P1,P2,P3,P4,P5,P6
  1046.  
  1047.  
  1048. [.Cdr5:Leather 2C]
  1049. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1050. P1=NUM,"Density %:",2,0,0,100,50,0
  1051. P2=NUM,"Softness %:",1,0,0,100,60,0
  1052. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1053. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1054. P5=NUM,"Volume %:",5,0,0,100,0,0
  1055. P6=RGB,"Shade:",0,1,0,100,40,20,20,0
  1056. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1057. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1058. F0="",191,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1059.  
  1060.  
  1061. [.Cdr5:Leather 3C]
  1062. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1063. P1=NUM,"Density %:",2,0,0,100,50,0
  1064. P2=NUM,"Softness %:",1,0,0,100,60,0
  1065. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1066. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1067. P5=NUM,"Volume %:",5,0,0,100,0,0
  1068. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1069. P7=RGB,"Mid-shade:",1,1,0,100,40,20,20,0
  1070. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1071. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1072. F0="",192,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1073.  
  1074.  
  1075. [.Cdr5:Leather 5C]
  1076. P0=NUM,"Texture #:",0,0,0,32767,13266,1
  1077. P1=NUM,"Density %:",2,0,0,100,50,0
  1078. P2=NUM,"Softness %:",1,0,0,100,60,0
  1079. P3=NUM,"Eastern light ▒%:",3,0,-100,100,60,0
  1080. P4=NUM,"Northern light ▒%:",4,0,-100,100,60,0
  1081. P5=NUM,"Volume %:",5,0,0,100,0,0
  1082. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1083. P7=RGB,"Lower shade:",1,1,0,100,40,20,20,0
  1084. P8=RGB,"Mid-shade:",2,1,0,100,60,40,20,0
  1085. P9=RGB,"Upper shade:",3,1,0,100,80,80,100,0
  1086. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1087. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1088. F0="",193,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1089.  
  1090.  
  1091. [.Cdr5:Mandel0]
  1092. P0=NUM,"Texture #:",0,0,0,32767,2060,1
  1093. P1=NUM,"Iterations:",0,1,0,100,20,0
  1094. P2=NUM,"Freq. min. X ▒%:",1,0,-100,+100,6,1
  1095. P3=NUM,"Freq. max. X ▒%:",1,1,-100,+100,-30,1
  1096. P4=NUM,"Freq. min. Y ▒%:",2,0,-100,+100,47,1
  1097. P5=NUM,"Freq. max. Y ▒%:",2,1,-100,+100,44,1
  1098. P6=RGB,"Shade:",3,1,0,100,0,0,0,0
  1099. P7=RGB,"Light:",4,1,0,100,100,100,100,0
  1100. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1101. F0="",170,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1102.  
  1103.  
  1104. [.Cdr5:Patches 2C]
  1105. P0=NUM,"Texture #:",0,0,0,32767,1612,1
  1106. P1=NUM,"Density %:",2,0,0,100,40,0
  1107. P2=NUM,"Softness %:",1,0,0,100,100,0
  1108. P3=NUM,"Contrast %:",3,0,0,100,75,0
  1109. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1110. P5=RGB,"Patches:",1,1,0,100,100,100,100,0
  1111. P6=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1112. F0="",180,P0,P1,P2,P3,P4,P5,P6
  1113.  
  1114.  
  1115. [.Cdr5:Patches 3C]
  1116. P0=NUM,"Texture #:",0,0,0,32767,1612,1
  1117. P1=NUM,"Density %:",2,0,0,100,40,0
  1118. P2=NUM,"Softness %:",1,0,0,100,100,0
  1119. P3=NUM,"Contrast %:",3,0,0,100,50,0
  1120. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1121. P5=RGB,"Edges:",1,1,0,100,80,10,10,0
  1122. P6=RGB,"Patches:",2,1,0,100,100,100,100,0
  1123. P7=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1124. F0="",181,P0,P1,P2,P3,P4,P5,P6,P7
  1125.  
  1126.  
  1127. [.Cdr5:Patches 5C]
  1128. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  1129. P1=NUM,"Density %:",2,0,0,100,40,0
  1130. P2=NUM,"Softness %:",1,0,0,100,100,0
  1131. P3=NUM,"Contrast %:",3,0,0,100,25,0
  1132. P4=RGB,"Background:",0,1,0,100,0,0,0,0
  1133. P5=RGB,"Lower edge:",1,1,0,100,40,20,20,0
  1134. P6=RGB,"Middle edge:",2,1,0,100,60,40,20,0
  1135. P7=RGB,"Upper edge:",3,1,0,100,90,90,90,0
  1136. P8=RGB,"Patches:",4,1,0,100,100,100,100,0
  1137. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1138. F0="",182,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1139.  
  1140.  
  1141. [.Cdr5:Pottery Wheel 2 Colors]
  1142. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1143. P1=NUM,"Density %:",2,0,0,100,0,0
  1144. P2=NUM,"Softness %:",1,0,0,100,50,0
  1145. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1146. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1147. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1148. P6=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1149. P7=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1150. P8=NUM,"Volume %:",4,1,0,100,12,0
  1151. P9=RGB,"Shade:",0,1,0,100,0,0,40,0
  1152. P10=RGB,"Light:",1,1,0,100,100,100,100,0
  1153. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1154. F0="",109,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1155.  
  1156.  
  1157. [.Cdr5:Putty 2C]
  1158. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1159. P1=NUM,"Density %:",2,0,0,100,25,0
  1160. P2=NUM,"Softness %:",1,0,0,100,75,0
  1161. P3=NUM,"Ripples %:",0,1,0,+100,12,0
  1162. P4=NUM,"Ripple phase ▒%:",1,1,-100,+100,0,0
  1163. P5=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1164. P6=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1165. P7=NUM,"Volume %:",5,0,0,100,12,0
  1166. P8=RGB,"Shade:",2,1,0,100,20,0,0,0
  1167. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1168. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1169. F0="",188,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1170.  
  1171.  
  1172. [.Cdr5:Putty 3C]
  1173. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1174. P1=NUM,"Density %:",2,0,0,100,25,0
  1175. P2=NUM,"Softness %:",1,0,0,100,75,0
  1176. P3=NUM,"Ripples %:",0,1,0,+100,12,0
  1177. P4=NUM,"Ripple phase ▒%:",1,1,-100,+100,0,0
  1178. P5=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1179. P6=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1180. P7=NUM,"Volume %:",5,0,0,100,12,0
  1181. P8=RGB,"Shade:",2,1,0,100,0,0,0,0
  1182. P9=RGB,"Mid-shade:",3,1,0,100,40,40,80,0
  1183. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1184. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1185. F0="",189,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1186.  
  1187.  
  1188. [.Cdr5:Putty 5C]
  1189. P0=NUM,"Texture #:",0,0,0,32767,26236,1
  1190. P1=NUM,"Density %:",2,0,0,100,25,0
  1191. P2=NUM,"Softness %:",1,0,0,100,75,0
  1192. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-99,1
  1193. P4=NUM,"Northern light ▒%:",4,0,-100,100,13,1
  1194. P5=NUM,"Volume %:",5,0,0,100,12,0
  1195. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1196. P7=RGB,"Lower shade:",1,1,0,100,40,20,20,0
  1197. P8=RGB,"Mid shade:",2,1,0,100,50,50,60,0
  1198. P9=RGB,"Upper shade:",3,1,0,100,90,90,90,0
  1199. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1200. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1201. F0="",190,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1202.  
  1203.  
  1204. [.Cdr5:Rain Drops Hard 2C]
  1205. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1206. P1=NUM,"# of drops:",1,0,1,100,3,0
  1207. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1208. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1209. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1210. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1211. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1212. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1213. P8=RGB,"Shade:",2,1,0,100,10,10,100,0
  1214. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1215. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1216. F0="",153,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1217.  
  1218.  
  1219. [.Cdr5:Rain Drops Soft 2C]
  1220. P0=NUM,"Texture #:",0,0,0,32767,1864,1
  1221. P1=NUM,"# of drops:",1,0,1,100,3,0
  1222. P2=NUM,"Min drop width %:",2,0,0,500,60,0
  1223. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1224. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1225. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1226. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1227. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1228. P8=RGB,"Shade:",2,1,0,100,0,20,60,0
  1229. P9=RGB,"Light:",3,1,0,100,100,100,100,0
  1230. P10=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1231. F0="",154,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1232.  
  1233.  
  1234. [.Cdr5:Rain Drops Hard 3C]
  1235. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1236. P1=NUM,"# of drops:",1,0,1,100,3,0
  1237. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1238. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1239. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1240. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1241. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1242. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1243. P8=RGB,"Shade:",2,1,0,100,30,44,68,0
  1244. P9=RGB,"Mid-shade:",3,1,0,100,38,26,38,0
  1245. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1246. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1247. F0="",155,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1248.  
  1249.  
  1250. [.Cdr5:Rain Drops Soft 3C]
  1251. P0=NUM,"Texture #:",0,0,0,32767,12363,1
  1252. P1=NUM,"# of drops:",1,0,1,100,3,0
  1253. P2=NUM,"Min drop width %:",2,0,0,500,50,0
  1254. P3=NUM,"Max drop width %:",3,0,0,500,300,0
  1255. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1256. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1257. P6=NUM,"Eastern light ▒%:",0,1,-100,100,50,0
  1258. P7=NUM,"Northern light ▒%:",1,1,-100,100,50,0
  1259. P8=RGB,"Shade:",2,1,0,100,10,10,100,0
  1260. P9=RGB,"Mid-shade:",3,1,0,100,0,0,0,0
  1261. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1262. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1263. F0="",156,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1264.  
  1265.  
  1266. [.Cdr5:Rings Hard 2C]
  1267. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1268. P1=NUM,"# of rings:",1,0,1,100,3,0
  1269. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1270. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1271. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1272. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1273. P6=RGB,"Shade:",0,1,0,100,10,10,100,0
  1274. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1275. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1276. F0="",212,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1277.  
  1278.  
  1279. [.Cdr5:Rings Soft 2C]
  1280. P0=NUM,"Texture #:",0,0,0,32767,1864,1
  1281. P1=NUM,"# of rings:",1,0,1,100,3,0
  1282. P2=NUM,"Min ring width %:",2,0,0,500,60,0
  1283. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1284. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1285. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1286. P6=RGB,"Shade:",0,1,0,100,0,20,60,0
  1287. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1288. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1289. F0="",213,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1290.  
  1291.  
  1292. [.Cdr5:Rings Hard 3C]
  1293. P0=NUM,"Texture #:",0,0,0,32767,1468,1
  1294. P1=NUM,"# of rings:",1,0,1,100,3,0
  1295. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1296. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1297. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1298. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1299. P6=RGB,"Shade:",0,1,0,100,30,44,68,0
  1300. P7=RGB,"Mid-shade:",1,1,0,100,38,26,38,0
  1301. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1302. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1303. F0="",214,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1304.  
  1305.  
  1306. [.Cdr5:Rings Soft 3C]
  1307. P0=NUM,"Texture #:",0,0,0,32767,12363,1
  1308. P1=NUM,"# of rings:",1,0,1,100,3,0
  1309. P2=NUM,"Min ring width %:",2,0,0,500,50,0
  1310. P3=NUM,"Max ring width %:",3,0,0,500,300,0
  1311. P4=NUM,"Ripples density %:",5,0,0,100,25,0
  1312. P5=NUM,"Phase offset ▒%:",4,0,-100,+100,0,0
  1313. P6=RGB,"Shade:",0,1,0,100,10,10,100,0
  1314. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1315. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1316. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1317. F0="",215,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1318.  
  1319.  
  1320. [.Cdr5:Ripples Hard Embossed 2C]
  1321. P0=NUM,"Ripples #:",0,0,0,32767,24169,1
  1322. P1=NUM,"Ripples density %:",2,0,0,100,12,0
  1323. P2=NUM,"Freq. softness %:",1,0,0,100,50,0
  1324. P3=NUM,"X origin ▒%:",3,0,-100,100,0,0
  1325. P4=NUM,"Y origin ▒%:",4,0,-100,100,0,0
  1326. P5=NUM,"Origin phase ▒%:",5,0,-100,+100,0,0
  1327. P6=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1328. P7=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1329. P8=NUM,"Volume %:",4,1,0,100,12,0
  1330. P9=RGB,"Shade:",0,1,0,100,0,0,40,0
  1331. P10=RGB,"Light:",1,1,0,100,100,100,100,0
  1332. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1333. F0="",115,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1334.  
  1335.  
  1336. [.Cdr5:Ripples Soft Embossed 2C]
  1337. P0=NUM,"Density %:",0,0,0,100,12,1
  1338. P1=NUM,"X origin ▒%:",1,0,-100,100,0,0
  1339. P2=NUM,"Y origin ▒%:",2,0,-100,100,0,0
  1340. P3=NUM,"Origin phase ▒%:",3,0,-100,+100,0,0
  1341. P4=NUM,"Eastern light ▒%:",4,0,-100,100,100,1
  1342. P5=NUM,"Northern light ▒%:",5,0,-100,100,100,1
  1343. P6=NUM,"Volume %:",2,1,0,100,12,0
  1344. P7=RGB,"Shade:",0,1,0,100,0,0,40,0
  1345. P8=RGB,"Light:",1,1,0,100,100,100,100,0
  1346. P9=NUM,"Brightness ▒%:",3,1,-100,+100,0,0
  1347. F0="",103,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1348.  
  1349.  
  1350. [.Cdr5:Rock-Cloudy-Cracked 2C]
  1351. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  1352. P1=NUM,"Density %:",2,0,0,100,0,0
  1353. P2=NUM,"Softness %:",1,0,0,100,65,0
  1354. P3=NUM,"Grain %:",3,0,0,100,0,0
  1355. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1356. P5=RGB,"1st mineral:",0,1,0,100,40,20,0,0
  1357. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  1358. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1359. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-85,1
  1360. P9=NUM,"Northern light ▒%:",4,1,-100,100,38,1
  1361. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1362. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1363. F0="",133,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1364.  
  1365.  
  1366. [.Cdr5:Rock-Cloudy-Eroded 2C]
  1367. P0=NUM,"Texture #:",0,0,0,32767,15657,1
  1368. P1=NUM,"Density %:",2,0,0,100,0,0
  1369. P2=NUM,"Softness %:",1,0,0,100,65,0
  1370. P3=NUM,"Grain %:",3,0,0,100,0,0
  1371. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1372. P5=RGB,"1st mineral:",0,1,0,100,40,20,0,0
  1373. P6=RGB,"2nd mineral:",1,1,0,100,100,100,80,0
  1374. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1375. P8=NUM,"Eastern light ▒%:",3,1,-100,100,100,1
  1376. P9=NUM,"Northern light ▒%:",4,1,-100,100,-100,1
  1377. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1378. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1379. F0="",136,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1380.  
  1381.  
  1382. [.Cdr5:Rock-Fractal-Cracked 2C]
  1383. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  1384. P1=NUM,"Density %:",2,0,0,100,12,0
  1385. P2=NUM,"Softness %:",1,0,0,100,50,0
  1386. P3=NUM,"Color density %:",4,0,0,100,25,0
  1387. P4=NUM,"Color softness %:",3,0,0,100,50,0
  1388. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  1389. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  1390. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1391. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1392. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1393. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1394. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1395. F0="",139,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1396.  
  1397.  
  1398. [.Cdr5:Rock-Fractal-Eroded 2C]
  1399. P0=NUM,"Texture #:",0,0,0,32767,19702,1
  1400. P1=NUM,"Density %:",2,0,0,100,12,0
  1401. P2=NUM,"Softness %:",1,0,0,100,50,0
  1402. P3=NUM,"Color density %:",4,0,0,100,25,0
  1403. P4=NUM,"Color softness %:",3,0,0,100,50,0
  1404. P5=RGB,"1st mineral:",0,1,0,100,20,20,0,0
  1405. P6=RGB,"2nd mineral:",1,1,0,100,100,100,100,0
  1406. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1407. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1408. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1409. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1410. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1411. F0="",142,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1412.  
  1413.  
  1414. [.Cdr5:Rock-Speckled-Cracked 2C]
  1415. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  1416. P1=NUM,"Density %:",2,0,0,100,25,0
  1417. P2=NUM,"Softness %:",1,0,0,100,25,0
  1418. P3=NUM,"Grain %:",3,0,0,100,0,0
  1419. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1420. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  1421. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  1422. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1423. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1424. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1425. P10=RGB,"Light:",5,1,0,100,0,100,100,0
  1426. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1427. F0="",127,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1428.  
  1429.  
  1430. [.Cdr5:Rock-Speckled-Eroded 2C]
  1431. P0=NUM,"Texture #:",0,0,0,32767,5499,1
  1432. P1=NUM,"Density %:",2,0,0,100,25,0
  1433. P2=NUM,"Softness %:",1,0,0,100,25,0
  1434. P3=NUM,"Grain %:",3,0,0,100,0,0
  1435. P4=NUM,"Rainbow grain %:",4,0,0,100,0,0
  1436. P5=RGB,"1st mineral:",0,1,0,100,0,0,0,0
  1437. P6=RGB,"2nd mineral:",1,1,0,100,80,60,20,0
  1438. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1439. P8=NUM,"Eastern light ▒%:",3,1,-100,100,-88,1
  1440. P9=NUM,"Northern light ▒%:",4,1,-100,100,-91,1
  1441. P10=RGB,"Light:",5,1,0,100,0,100,100,0
  1442. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1443. F0="",130,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1444.  
  1445.  
  1446. [.Cdr5:Rock-Swirled-Cracked 2C]
  1447. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  1448. P1=NUM,"Density %:",2,0,0,100,25,0
  1449. P2=NUM,"Softness %:",1,0,0,100,50,0
  1450. P3=NUM,"Grain %:",3,0,0,100,3,0
  1451. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  1452. P5=RGB,"1st mineral:",0,1,0,100,80,80,100,0
  1453. P6=RGB,"2nd mineral:",1,1,0,100,60,100,60,0
  1454. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1455. P8=NUM,"Eastern light ▒%:",3,1,-100,100,66,1
  1456. P9=NUM,"Northern light ▒%:",4,1,-100,100,-23,1
  1457. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1458. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1459. F0="",121,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1460.  
  1461. [.Cdr5:Rock-Swirled-Eroded 2C]
  1462. P0=NUM,"Texture #:",0,0,0,32767,24710,1
  1463. P1=NUM,"Density %:",2,0,0,100,25,0
  1464. P2=NUM,"Softness %:",1,0,0,100,50,0
  1465. P3=NUM,"Grain %:",3,0,0,100,3,0
  1466. P4=NUM,"Rainbow grain %:",4,0,0,100,3,0
  1467. P5=RGB,"1st mineral:",0,1,0,100,80,80,100,0
  1468. P6=RGB,"2nd mineral:",1,1,0,100,60,100,60,0
  1469. P7=NUM,"Light intensity %:",2,1,0,100,40,0
  1470. P8=NUM,"Eastern light ▒%:",3,1,-100,100,60,1
  1471. P9=NUM,"Northern light ▒%:",4,1,-100,100,23,1
  1472. P10=RGB,"Light:",5,1,0,100,100,100,100,0
  1473. P11=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1474. F0="",124,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1475.  
  1476.  
  1477. [.Cdr5:Scribbles Embossed]
  1478. P0=NUM,"Texture #:",0,0,0,32767,14430,1
  1479. P1=NUM,"Strokes per char:",1,0,1,10,5,0
  1480. P2=NUM,"Line density %:",2,0,1,100,75,1
  1481. P3=NUM,"Page density %:",3,0,1,100,75,1
  1482. P4=NUM,"Relief ▒%:",4,0,-100,100,100,0
  1483. P5=NUM,"Eastern light ▒%:",2,1,-100,100,75,1
  1484. P6=NUM,"Northern light ▒%:",3,1,-100,100,50,1
  1485. P7=NUM,"Volume %:",4,1,0,100,0,0
  1486. P8=RGB,"Shade:",0,1,0,100,0,20,60,0
  1487. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1488. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1489. F0="",145,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1490.  
  1491.  
  1492. [.Cdr5:Spots Hard 2C]
  1493. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1494. P1=NUM,"# of spots:",1,0,1,500,10,0
  1495. P2=NUM,"Min width %:",2,0,0,100,25,0
  1496. P3=NUM,"Max width %:",3,0,0,100,50,0
  1497. P4=NUM,"Min height %:",4,0,0,100,0,0
  1498. P5=NUM,"Max height %:",5,0,0,100,100,0
  1499. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  1500. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1501. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1502. F0="",216,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1503.  
  1504.  
  1505. [.Cdr5:Spots Hard 3C]
  1506. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1507. P1=NUM,"# of spots:",1,0,1,500,10,0
  1508. P2=NUM,"Min width %:",2,0,0,100,25,0
  1509. P3=NUM,"Max width %:",3,0,0,100,50,0
  1510. P4=NUM,"Min height %:",4,0,0,100,0,0
  1511. P5=NUM,"Max height %:",5,0,0,100,100,0
  1512. P6=RGB,"Shade:",0,1,0,100,10,50,100,0
  1513. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1514. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1515. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1516. F0="",217,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1517.  
  1518.  
  1519. [.Cdr5:Spots Soft 2C]
  1520. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1521. P1=NUM,"# of spots:",1,0,1,500,10,0
  1522. P2=NUM,"Min width %:",2,0,0,100,25,0
  1523. P3=NUM,"Max width %:",3,0,0,100,50,0
  1524. P4=NUM,"Min height %:",4,0,0,100,0,0
  1525. P5=NUM,"Max height %:",5,0,0,100,100,0
  1526. P6=RGB,"Shade:",0,1,0,100,0,0,40,0
  1527. P7=RGB,"Light:",1,1,0,100,100,100,100,0
  1528. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1529. F0="",218,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1530.  
  1531.  
  1532. [.Cdr5:Spots Soft 3C]
  1533. P0=NUM,"Texture #:",0,0,0,32767,21435,1
  1534. P1=NUM,"# of spots:",1,0,1,500,10,0
  1535. P2=NUM,"Min width %:",2,0,0,100,25,0
  1536. P3=NUM,"Max width %:",3,0,0,100,50,0
  1537. P4=NUM,"Min height %:",4,0,0,100,0,0
  1538. P5=NUM,"Max height %:",5,0,0,100,100,0
  1539. P6=RGB,"Shade:",0,1,0,100,10,50,100,0
  1540. P7=RGB,"Mid-shade:",1,1,0,100,0,0,0,0
  1541. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1542. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1543. F0="",219,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1544.  
  1545.  
  1546. [.Cdr5:Surfaces 3C]
  1547. P0=NUM,"Texture #:",0,0,0,32767,29,1
  1548. P1=NUM,"Density %:",2,0,0,100,0,0
  1549. P2=NUM,"Softness %:",1,0,0,100,42,0
  1550. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-27,1
  1551. P4=NUM,"Northern light ▒%:",4,0,-100,100,28,1
  1552. P5=NUM,"Volume %:",5,0,0,100,12,0
  1553. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1554. P7=RGB,"Mid-shade:",1,1,0,100,40,20,20,0
  1555. P8=RGB,"Light:",2,1,0,100,100,100,100,0
  1556. P9=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1557. F0="",186,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1558.  
  1559.  
  1560. [.Cdr5:Surfaces 5C]
  1561. P0=NUM,"Texture #:",0,0,0,32767,18419,1
  1562. P1=NUM,"Density %:",2,0,0,100,0,0
  1563. P2=NUM,"Softness %:",1,0,0,100,50,0
  1564. P3=NUM,"Eastern light ▒%:",3,0,-100,100,-60,1
  1565. P4=NUM,"Northern light ▒%:",4,0,-100,100,54,1
  1566. P5=NUM,"Volume %:",5,0,0,100,0,0
  1567. P6=RGB,"Shade:",0,1,0,100,100,100,100,0
  1568. P7=RGB,"Lower shade:",1,1,0,100,79,63,40,0
  1569. P8=RGB,"Mid-shade:",2,1,0,100,0,0,40,0
  1570. P9=RGB,"Upper shade:",3,1,0,100,60,60,100,0
  1571. P10=RGB,"Light:",4,1,0,100,100,100,100,0
  1572. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1573. F0="",187,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1574.  
  1575.  
  1576. [.Cdr5:Surfaces-Rainbow]
  1577. P0=NUM,"Texture #:",0,0,0,32767,7767,1
  1578. P1=NUM,"Density %:",4,0,0,100,0,0
  1579. P2=NUM,"Red softness %:",1,0,0,100,50,0
  1580. P3=NUM,"Green softness %:",2,0,0,100,50,0
  1581. P4=NUM,"Blu softness %:",3,0,0,100,50,0
  1582. P5=NUM,"Eastern light ▒%:",0,1,-100,100,-27,1
  1583. P6=NUM,"Northern light ▒%:",1,1,-100,100,28,1
  1584. P7=NUM,"Volume %:",2,1,0,100,12,0
  1585. P8=RGB,"Shade:",3,1,0,100,0,0,0,0
  1586. P9=RGB,"Light:",4,1,0,100,100,100,100,0
  1587. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1588. F0="",150,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1589.  
  1590.  
  1591. [.Cdr5:Surfaces1 2C]
  1592. P0=NUM,"Texture #:",0,0,0,32767,15049,1
  1593. P1=NUM,"Density %:",2,0,0,100,0,0
  1594. P2=NUM,"Softness %:",1,0,0,100,50,0
  1595. P3=NUM,"Contrast %:",3,0,0,100,75,0
  1596. P4=NUM,"Eastern light ▒%:",2,1,-100,100,100,1
  1597. P5=NUM,"Northern light ▒%:",3,1,-100,100,100,1
  1598. P6=NUM,"Volume %:",4,1,0,100,0,0
  1599. P7=RGB,"Shade:",0,1,0,100,0,0,0,0
  1600. P8=RGB,"Light:",1,1,0,100,100,100,100,0
  1601. P9=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1602. F0="",183,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9
  1603.  
  1604.  
  1605. [.Cdr5:Surfaces1 3C]
  1606. P0=NUM,"Texture #:",0,0,0,32767,17138,1
  1607. P1=NUM,"Density %:",2,0,0,100,0,0
  1608. P2=NUM,"Softness %:",1,0,0,100,50,0
  1609. P3=NUM,"Contrast %:",3,0,0,100,50,0
  1610. P4=NUM,"Eastern light ▒%:",3,1,-100,100,-50,1
  1611. P5=NUM,"Northern light ▒%:",4,1,-100,100,50,1
  1612. P6=NUM,"Volume %:",5,1,0,100,0,0
  1613. P7=RGB,"Shade:",0,1,0,100,0,0,0,0
  1614. P8=RGB,"Mid-shade:",1,1,0,100,100,0,0,0
  1615. P9=RGB,"Light:",2,1,0,100,100,100,100,0
  1616. P10=NUM,"Brightness ▒%:",4,0,-100,+100,0,0
  1617. F0="",184,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1618.  
  1619.  
  1620. [.Cdr5:Surfaces1 5C]
  1621. P0=NUM,"Texture #:",0,0,0,32767,28644,1
  1622. P1=NUM,"Density %:",2,0,0,100,0,0
  1623. P2=NUM,"Softness %:",1,0,0,100,50,0
  1624. P3=NUM,"Contrast %:",3,0,0,100,25,0
  1625. P4=NUM,"Eastern light ▒%:",4,0,-100,100,100,1
  1626. P5=NUM,"Northern light ▒%:",5,0,-100,100,100,1
  1627. P6=RGB,"Shade:",0,1,0,100,0,0,0,0
  1628. P7=RGB,"Lower shade:",1,1,0,100,80,40,40,0
  1629. P8=RGB,"Mid-shade:",2,1,0,100,40,20,20,0
  1630. P9=RGB,"Upper shade:",3,1,0,100,100,100,100,0
  1631. P10=RGB,"Light:",4,1,0,100,100,50,50,0
  1632. P11=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1633. F0="",185,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11
  1634.  
  1635.  
  1636. [.Cdr5:Swirls2 Horizontal]
  1637. P0=NUM,"Texture #:",0,0,0,32767,2641,1
  1638. P1=NUM,"Density %:",1,0,0,100,20,0
  1639. P2=RGB,"1st color:",0,1,0,100,0,20,20,0
  1640. P3=RGB,"2nd color:",1,1,0,100,100,100,100,0
  1641. P4=NUM,"Brightness ▒%:",2,0,-100,+100,0,0
  1642. F0="",120,P0,P1,P2,P3,P4
  1643.  
  1644.  
  1645. [.Cdr5:Threads Embossed]
  1646. P0=NUM,"Texture #:",0,0,0,32767,0,1
  1647. P1=NUM,"Density %:",1,0,1,100,6,0
  1648. P2=NUM,"Min length:",2,0,0,32767,1,0
  1649. P3=NUM,"Max length:",3,0,0,32767,50,0
  1650. P4=NUM,"Eastern light ▒%:",2,1,-100,100,82,1
  1651. P5=NUM,"Northern light ▒%:",3,1,-100,100,24,1
  1652. P6=NUM,"Volume %:",4,1,0,100,0,0
  1653. P7=NUM,"Relief ▒%:",4,0,-100,100,100,1
  1654. P8=RGB,"Shade:",0,1,0,100,0,0,40,0
  1655. P9=RGB,"Light:",1,1,0,100,100,100,100,0
  1656. P10=NUM,"Brightness ▒%:",5,0,-100,+100,0,0
  1657. F0="",119,P0,P1,P2,P3,P4,P5,P6,P7,P8,P9,P10
  1658.  
  1659.  
  1660. [.Cdr5:Vapor 2C]
  1661. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1662. P1=NUM,"Density %:",2,0,0,100,0,0
  1663. P2=NUM,"Softness %:",1,0,0,100,50,0
  1664. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1665. P4=RGB,"Vapor:",1,1,0,100,100,100,100,0
  1666. P5=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1667. F0="",194,P0,P1,P2,P3,P4,P5
  1668.  
  1669.  
  1670. [.Cdr5:Vapor 3C]
  1671. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1672. P1=NUM,"Density %:",2,0,0,100,0,0
  1673. P2=NUM,"Softness %:",1,0,0,100,50,0
  1674. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1675. P4=RGB,"Mid-vapor:",1,1,0,100,80,80,100,0
  1676. P5=RGB,"Vapor:",2,1,0,100,100,100,100,0
  1677. P6=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1678. F0="",195,P0,P1,P2,P3,P4,P5,P6
  1679.  
  1680.  
  1681. [.Cdr5:Vapor 5C]
  1682. P0=NUM,"Texture #:",0,0,0,32767,11257,1
  1683. P1=NUM,"Density %:",2,0,0,100,0,0
  1684. P2=NUM,"Softness %:",1,0,0,100,50,0
  1685. P3=RGB,"Background:",0,1,0,100,0,0,40,0
  1686. P4=RGB,"Lower vapor:",1,1,0,100,20,20,60,0
  1687. P5=RGB,"Mid-vapor:",2,1,0,100,80,80,100,0
  1688. P6=RGB,"Upper vapor:",3,1,0,100,80,40,40,0
  1689. P7=RGB,"Vapor:",4,1,0,100,100,100,100,0
  1690. P8=NUM,"Brightness ▒%:",3,0,-100,+100,0,0
  1691. F0="",196,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1692.  
  1693. [.Cdr5:Water Color2 2C]
  1694. P0=NUM,"Texture #:",0,0,0,32767,14117,1
  1695. P1=NUM,"Density %:",2,0,0,100,0,0
  1696. P2=NUM,"Softness %:",1,0,0,100,50,0
  1697. P3=RGB,"Background:",0,1,0,100,60,19,56,0
  1698. P4=RGB,"Foreground:",1,1,0,100,100,100,100,0
  1699. P5=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1700. F0="",197,P0,P1,P2,P3,P4,P5
  1701.  
  1702.  
  1703. [.Cdr5:Water Color2 3C]
  1704. P0=NUM,"Texture #:",0,0,0,32767,28260,1
  1705. P1=NUM,"Density %:",2,0,0,100,0,0
  1706. P2=NUM,"Softness %:",1,0,0,100,50,0
  1707. P3=RGB,"Background:",0,1,0,100,2,71,86,0
  1708. P4=RGB,"Mid-foreground:",1,1,0,100,95,46,59,0
  1709. P5=RGB,"Foreground:",2,1,0,100,100,100,100,0
  1710. P6=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1711. F0="",198,P0,P1,P2,P3,P4,P5,P6
  1712.  
  1713.  
  1714. [.Cdr5:Water Color2 5C]
  1715. P0=NUM,"Texture #:",0,0,0,32767,21819,1
  1716. P1=NUM,"Density %:",2,0,0,100,0,0
  1717. P2=NUM,"Softness %:",1,0,0,100,60,0
  1718. P3=RGB,"Background:",0,1,0,100,100,100,100,0
  1719. P4=RGB,"Lower foreground:",1,1,0,100,100,0,0,0
  1720. P5=RGB,"Mid-foreground:",2,1,0,100,0,0,100,0
  1721. P6=RGB,"Upper foreground:",3,1,0,100,68,32,65,0
  1722. P7=RGB,"Foreground:",4,1,0,100,100,100,100,0
  1723. P8=NUM,"Brightness ▒%:",5,1,-100,+100,0,0
  1724. F0="",199,P0,P1,P2,P3,P4,P5,P6,P7,P8
  1725.  
  1726.  
  1727.